X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=xonotic-server.cfg;h=956fb215548c55d20e9a62bd27cc2d0e31942901;hp=240a2254c6afde8f941640426a4dcdeb3132ca0e;hb=16e64ff58cf65d7b3e0815aadb530580a6aa251b;hpb=b2e3660c5c919d8be9594934e8f6eec9b82346a3 diff --git a/xonotic-server.cfg b/xonotic-server.cfg index 240a2254c..956fb2155 100644 --- a/xonotic-server.cfg +++ b/xonotic-server.cfg @@ -10,7 +10,7 @@ set sv_autotaunt 1 "allow autotaunts on the server" // server settings hostname "Xonotic $g_xonoticversion Server" set sv_mapchange_delay 5 -set minplayers 0 "number of players playing at the same time (if not enough real players are there the remaining slots are filled with bots)" +set minplayers 0 "fill server with bots to reach this number of players (if bot_number is not enough)" // restart server if all players hit "ready"-button set sv_ready_restart 0 "allow a map to be restarted once all players pressed the \"ready\" button" @@ -25,7 +25,7 @@ set g_maxplayers_spectator_blocktime 5 "if the players voted for the \"nospectat // tournament mod set g_warmup 0 "split the game into a warmup- and match-stage" -set g_warmup_limit 0 "limit warmup-stage to this time (in seconds); if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage" +set g_warmup_limit 180 "limit warmup-stage to this time (in seconds); if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage" set g_warmup_allow_timeout 0 "allow calling timeouts in the warmup-stage (if sv_timeout is set to 1)" set g_warmup_allguns 1 "provide more weapons on start while in warmup: 0 = normal start weapons, 1 = all guns available on the map, 2 = all normal weapons" set g_warmup_majority_factor 0.8 "minimum percentage of players ready needed for warmup to end" @@ -43,7 +43,7 @@ set sv_timeout_number 2 "how many timeouts one player is allowed to call (gets r set sv_timeout_leadtime 4 "how long the players will be informed that a timeout was called before it starts, in seconds" set sv_timeout_resumetime 3 "how long the remaining timeout-time will be after a player called the timein command" -set g_allow_oldvortexbeam 0 "If enabled, clients are allowed to use old v2.3 Vortex beam" +set g_allow_oldvortexbeam 1 "If enabled, clients are allowed to use old v2.3 Vortex beam" set g_telefrags 1 "telefragging, i.e. killing someone who stands in the way of someone who is teleporting" set g_telefrags_teamplay 1 "never telefrag team mates" @@ -80,8 +80,6 @@ set sv_track_canjump 0 "track if the player released the jump key between 2 jump set sv_jumpvelocity_crouch 0 "jump height while crouching, set to 0 to use regular jump height" set sv_precacheplayermodels 1 -set sv_precacheweapons 0 -set sv_precacheitems 0 set sv_spectator_speed_multiplier 1.5 set sv_spectator_speed_multiplier_min 1 set sv_spectator_speed_multiplier_max 5 @@ -243,8 +241,6 @@ set timelimit_overtimes 0 "how many overtimes to add at max" set timelimit_suddendeath 5 "number of minutes suddendeath mode lasts after all overtimes were added and still no winner was found" // common team values -set g_tdm 0 "Team Deathmatch: the team who kills their opponents most often wins" -set g_tdm_on_dm_maps 0 "when this is set, all DM maps automatically support TDM" set teamplay_mode 4 "default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the cvars g_mirrordamage*, g_friendlyfire* and g_teamdamage*" set g_mirrordamage 0.7 "for teamplay_mode 4: mirror damage factor" @@ -258,9 +254,7 @@ set g_teamdamage_resetspeed 20 "for teamplay_mode 4: how fast player's team set g_balance_teams 1 "automatically balance out players entering instead of asking them for their preferred team" set g_balance_teams_prevent_imbalance 1 "prevent players from changing to larger teams" -set g_balance_teams_scorefactor 0.25 "at the end of the game, take score into account instead of team size by this amount (beware: values over 0.5 mean that a x:0 score imbalance will cause ALL new players to prefer the losing team at the end, despite numbers)" set g_changeteam_banned 0 "not allowed to change team" -set g_changeteam_fragtransfer 0 "% of frags you get to keep when you change teams (rounded down)" set sv_teamnagger 1 "enable a nag message when the teams are unbalanced" @@ -345,7 +339,7 @@ set g_maplist_votable_screenshot_dir "maps levelshots" "where to look for map sc set sv_vote_gametype 0 "show a vote screen for gametypes before map vote screen" set sv_vote_gametype_keeptwotime 10 "show only 2 options after this amount of time during gametype vote screen" -set sv_vote_gametype_options "dm tdm ctf" +set sv_vote_gametype_options "dm tdm ctf" "Keep the identifiers short, otherwise you'll run into issues with too long alias names (max is 31 characters) when using sv_vote_gametype_hook_*" set sv_vote_gametype_timeout 20 set sv_vote_gametype_default_current 1 "Keep the current gametype if no one votes" @@ -374,6 +368,7 @@ set sv_itemstime 1 "enable networking of time left until respawn for items such set g_ban_default_bantime 5400 "90 minutes" set g_ban_default_masksize 3 "masksize 0 means banning by UID only, 1 means banning by /8 (IPv6: /32) network, 2 means banning by /16 (IPv6: /48) network, 3 means banning by /24 (IPv6: /56) network, 4 means banning by single IP (IPv6: /64 network)" +set g_ban_telluser 1 "notify the banned player about it when they try to join" set g_banned_list "" "format: IP remainingtime IP remainingtime ..." set g_banned_list_idmode "1" "when set, the IP banning system always uses the ID over the IP address (so a user in a banned IP range can connect if they have a valid signed ID)" @@ -440,6 +435,7 @@ set g_jetpack 0 "Jetpack mutator" set g_hitplots 0 "when set to 1, hitplots are stored by the server to provide a means of proving that a triggerbot was used" set g_hitplots_individuals "" "the individuals, by IP, that should have their hitplots recorded" +// set it to 1 to "fix bot moveto command and routing... now all bots can get to their seats" (Nexuiz repo, commit 2c9873e6) set bot_navigation_ignoreplayers 0 // FIXME remove this once the issue is solved set bot_sound_monopoly 0 "when enabled, only bots can make any noise" @@ -483,6 +479,7 @@ sv_gameplayfix_gravityunaffectedbyticrate 1 sv_gameplayfix_nogravityonground 1 set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping machinegun and shotgun (for Q3A map compatibility in mapinfo files)" +set sv_vq3compat 0 "toggle for some compatibility hacks (for VQ3 and CPM map compatibility in mapinfo files)" set g_movement_highspeed 1 "movement speed modification factor (only changes movement when above maxspeed)" @@ -543,11 +540,13 @@ set g_mod_config "" "Current config mod name" exec balance-xonotic.cfg exec physicsX.cfg exec turrets.cfg +exec vehicles.cfg exec gamemodes-server.cfg exec mutators.cfg exec monsters.cfg exec minigames.cfg exec physics.cfg +if_dedicated exec help-xonotic.cfg set sv_join_notices "" set sv_join_notices_time 15