X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=xonotic-server.cfg;h=993d77e4de5d2af8b2e6d202583dac17172ef3ba;hp=463df7224e364a9c6aad3c3517c7a5321e2ee611;hb=a568545ed787883224aa1cff980bd5b50a661edc;hpb=2a4baabae956a10823884592ede17f902641801a diff --git a/xonotic-server.cfg b/xonotic-server.cfg index 463df7224e..993d77e4de 100644 --- a/xonotic-server.cfg +++ b/xonotic-server.cfg @@ -2,7 +2,7 @@ // note that it doesn't reset all server cvars, // some are shared with the client and so are left in xonotic-common.cfg -set name_maxlength 64 "max player name length (not counting color codes) allowed by the server" +set sv_name_maxlength 64 "max player name length (not counting color codes) allowed by the server" // taunts and voices set sv_taunt 1 "allow taunts on the server" @@ -195,7 +195,7 @@ set g_pickup_items -1 "if set to 0 all items (health, armor, ammo, weapons...) a set g_pickup_respawntime_scaling_reciprocal 0 "Multiply respawn time by `reciprocal / (p + offset) + linear` where `p` is the current number of players, takes effect with 2 or more players present, `reciprocal` (with `offset` and `linear` set to 0) can be used to achieve a constant number of items spawned *per player*" set g_pickup_respawntime_scaling_offset 0 "Multiply respawn time by `reciprocal / (p + offset) + linear` where `p` is the current number of players, takes effect with 2 or more players present, `offset` offsets the curve left or right - the results are not intuitive and I recommend plotting the respawn time and the number of items per player to see what's happening" set g_pickup_respawntime_scaling_linear 1 "Multiply respawn time by `reciprocal / (p + offset) + linear` where `p` is the current number of players, takes effect with 2 or more players present, `linear` can be used to simply scale the respawn time linearly" -set g_weaponarena "0" "put in a list of weapons to enable a weapon arena mode, or try \"all\" or \"most\"" +set g_weaponarena "0" "put in a list of weapons to enable a weapon arena mode, or try \"all\" or \"most\" or \"available\"" set g_weaponarena_random "0" "if set to a number, only that weapon count is given on every spawn (randomly)" set g_weaponarena_random_with_blaster "1" "additionally, always provide the blaster in random weapon arena games" set g_spawnpoints_auto_move_out_of_solid 0 "if set to 1 you will see a warning if a spawn point was placed inside a solid" @@ -212,6 +212,7 @@ set g_maplist_index 0 "this is used internally for saving position in maplist cy set g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle" set g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list" set g_maplist_check_waypoints 0 "when 1, maps are skipped if there currently are bots, but the map has no waypoints" +set g_maplist_ignore_sizes 0 "when 1, all maps are shown in the map list regardless of player count" set g_items_mindist 4000 "starting distance for the fading of items" set g_items_maxdist 4500 "maximum distance at which an item can be viewed, after which it will be invisible" @@ -221,6 +222,7 @@ set g_grab_range 200 "distance at which dragable objects can be grabbed" set g_cloaked 0 "display all players mostly invisible" set g_player_alpha 1 "default opacity of players" set g_player_brightness 0 "set to 2 for brighter players" +set g_player_damageforcescale 2 "push multiplier of attacks against players" set g_balance_cloaked_alpha 0.25 "opacity of cloaked players" set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps"