]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commit
Attempt to make damage effects use skeletal attachments for all rigged objects, not...
authorMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Mon, 9 Jan 2012 19:07:53 +0000 (21:07 +0200)
committerMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Mon, 9 Jan 2012 19:07:53 +0000 (21:07 +0200)
commit2a93c96f938d9ac285ec2ca27bbb9c581f405ecc
tree5c746eec0b827ed068957cae6f0815f8f67afd2a
parent8a46e4897652e865191c01cf2756f699ae0b0ae2
Attempt to make damage effects use skeletal attachments for all rigged objects, not only players. Useful if eg: Vehicles will also be made client-side, or someone uses misc_clientmodel. Does not work exactly as it should yet
defaultXonotic.cfg
qcsrc/client/damage.qc