Prevent monsters from attacking when the match is stopped, rename shambler sounds...
authorMario <mario.mario@y7mail.com>
Thu, 2 Jun 2022 01:32:31 +0000 (11:32 +1000)
committerMario <mario.mario@y7mail.com>
Thu, 2 Jun 2022 01:32:31 +0000 (11:32 +1000)
commite4512f71c1f84e16a1c630a4067225016fad8fe9
treef6843b980f78c3e5f3fa1a31ee59f3e0c0135a81
parentf0858c901fa8f255127f3284f6c1f5eaed26a202
Prevent monsters from attacking when the match is stopped, rename shambler sounds to golem, allow customising the maximum range a mage can teleport to players from
18 files changed:
models/monsters/golem.dpm_0.sounds
qcsrc/common/monsters/monster/mage.qc
qcsrc/common/monsters/sv_monsters.qc
sound/monsters/golem/idle1.wav [new file with mode: 0644]
sound/monsters/golem/idle2.wav [new file with mode: 0644]
sound/monsters/golem/sight.wav [new file with mode: 0644]
sound/monsters/shambler/idle1.wav [deleted file]
sound/monsters/shambler/idle2.wav [deleted file]
sound/monsters/shambler/sight.wav [deleted file]
sound/monsters/troll/death1.wav [deleted file]
sound/monsters/troll/death2.wav [deleted file]
sound/monsters/troll/death3.wav [deleted file]
sound/monsters/troll/idle1.wav [deleted file]
sound/monsters/troll/idle2.wav [deleted file]
sound/monsters/troll/melee.wav [deleted file]
sound/monsters/troll/pain1.wav [deleted file]
sound/monsters/troll/pain2.wav [deleted file]
sound/monsters/troll/sight.wav [deleted file]