]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Fix support for the old .mdl and .mdl_dead monster fields (they used to exist for...
authorMario <mario@smbclan.net>
Fri, 3 Mar 2017 21:06:21 +0000 (07:06 +1000)
committerMario <mario@smbclan.net>
Fri, 3 Mar 2017 21:06:21 +0000 (07:06 +1000)
qcsrc/common/monsters/sv_monsters.qc

index 94acdd28b59267b81cbed1d7f9ac1fb5f9758385..5270fc2638714ff4dc418182b322720a31e9b8f4 100644 (file)
@@ -1012,6 +1012,9 @@ void Monster_Dead(entity this, entity attacker, float gibbed)
                totalspawned -= 1;
        }
 
+       if(!gibbed && this.mdl_dead && this.mdl_dead != "")
+               _setmodel(this, this.mdl_dead);
+
        this.event_damage       = ((gibbed) ? func_null : Monster_Dead_Damage);
        this.solid                      = SOLID_CORPSE;
        this.takedamage         = DAMAGE_AIM;
@@ -1292,7 +1295,13 @@ bool Monster_Spawn(entity this, bool check_appear, int mon_id)
        if(!autocvar_g_monsters) { Monster_Remove(this); return false; }
 
        if(!(this.spawnflags & MONSTERFLAG_RESPAWNED))
+       {
                IL_PUSH(g_monsters, this);
+               if(this.mdl && this.mdl != "")
+                       precache_model(this.mdl);
+               if(this.mdl_dead && this.mdl_dead != "")
+                       precache_model(this.mdl_dead);
+       }
 
        if(check_appear && Monster_Appear_Check(this, mon_id)) { return true; } // return true so the monster isn't removed
 
@@ -1311,7 +1320,11 @@ bool Monster_Spawn(entity this, bool check_appear, int mon_id)
        if(!(this.spawnflags & MONSTERFLAG_RESPAWNED)) // don't count re-spawning monsters either
                monsters_total += 1;
 
-       setmodel(this, mon.m_model);
+       if(this.mdl && this.mdl != "")
+               _setmodel(this, this.mdl);
+       else
+               setmodel(this, mon.m_model);
+
        this.flags                              = FL_MONSTER;
        this.classname                  = "monster";
        this.takedamage                 = DAMAGE_AIM;