-#ifndef GAMEMODE_ONSLAUGHT_H
-#define GAMEMODE_ONSLAUGHT_H
-
-float autocvar_g_onslaught_point_limit;
-void ons_Initialize();
-
-REGISTER_MUTATOR(ons, false)
-{
- MUTATOR_ONADD
- {
- if (time > 1) // game loads at time 1
- error("This is a game type and it cannot be added at runtime.");
- ons_Initialize();
-
- ActivateTeamplay();
- SetLimits(autocvar_g_onslaught_point_limit, autocvar_leadlimit_override, autocvar_timelimit_override, -1);
- have_team_spawns = -1; // request team spawns
- }
-
- MUTATOR_ONROLLBACK_OR_REMOVE
- {
- // we actually cannot roll back ons_Initialize here
- // BUT: we don't need to! If this gets called, adding always
- // succeeds.
- }
-
- MUTATOR_ONREMOVE
- {
- LOG_INFO("This is a game type and it cannot be removed at runtime.");
- return -1;
- }
-
- return false;
-}
-
-#ifdef SVQC
-
-.entity ons_toucher; // player who touched the control point
-
-// control point / generator constants
-const float ONS_CP_THINKRATE = 0.2;
-const float GEN_THINKRATE = 1;
-#define CPGEN_SPAWN_OFFSET ('0 0 1' * (PL_MAX_CONST.z - 13))
-const vector CPGEN_WAYPOINT_OFFSET = ('0 0 128');
-const vector CPICON_OFFSET = ('0 0 96');
-
-// list of generators on the map
-entity ons_worldgeneratorlist;
-.entity ons_worldgeneratornext;
-.entity ons_stalegeneratornext;
-
-// list of control points on the map
-entity ons_worldcplist;
-.entity ons_worldcpnext;
-.entity ons_stalecpnext;
-
-// list of links on the map
-entity ons_worldlinklist;
-.entity ons_worldlinknext;
-.entity ons_stalelinknext;
-
-// definitions
-.entity sprite;
-.string target2;
-.int iscaptured;
-.int islinked;
-.int isshielded;
-.float lasthealth;
-.int lastteam;
-.int lastshielded;
-.int lastcaptured;
-
-.bool waslinked;
-
-bool ons_stalemate;
-
-.float teleport_antispam;
-
-// waypoint sprites
-.entity bot_basewaypoint; // generator waypointsprite
-
-.bool isgenneighbor[17];
-.bool iscpneighbor[17];
-float ons_notification_time[17];
-
-.float ons_overtime_damagedelay;
-
-.vector ons_deathloc;
-
-.entity ons_spawn_by;
-
-// declarations for functions used outside gamemode_onslaught.qc
-void ons_Generator_UpdateSprite(entity e);
-void ons_ControlPoint_UpdateSprite(entity e);
-bool ons_ControlPoint_Attackable(entity cp, int teamnumber);
-
-// CaptureShield: Prevent capturing or destroying control point/generator if it is not available yet
-float ons_captureshield_force; // push force of the shield
-
-// bot player logic
-const int HAVOCBOT_ONS_ROLE_NONE = 0;
-const int HAVOCBOT_ONS_ROLE_DEFENSE = 2;
-const int HAVOCBOT_ONS_ROLE_ASSISTANT = 4;
-const int HAVOCBOT_ONS_ROLE_OFFENSE = 8;
-
-.entity havocbot_ons_target;
-
-.int havocbot_role_flags;
-.float havocbot_attack_time;
-
-void havocbot_role_ons_defense(entity this);
-void havocbot_role_ons_offense(entity this);
-void havocbot_role_ons_assistant(entity this);
-
-void havocbot_ons_reset_role(entity this);
-void havocbot_goalrating_items(entity this, float ratingscale, vector org, float sradius);
-void havocbot_goalrating_enemyplayers(entity this, float ratingscale, vector org, float sradius);
-
-// score rule declarations
-const int ST_ONS_CAPS = 1;
-
-#endif
-#endif
-
-#ifdef IMPLEMENTATION
-
-#include "sv_controlpoint.qh"
-#include "sv_generator.qh"
-
-bool g_onslaught;
-
-float autocvar_g_onslaught_teleport_wait;
-bool autocvar_g_onslaught_spawn_at_controlpoints;
-bool autocvar_g_onslaught_spawn_at_generator;
-float autocvar_g_onslaught_cp_proxydecap;
-float autocvar_g_onslaught_cp_proxydecap_distance = 512;
-float autocvar_g_onslaught_cp_proxydecap_dps = 100;
-float autocvar_g_onslaught_spawn_at_controlpoints_chance = 0.5;
-float autocvar_g_onslaught_spawn_at_controlpoints_random;
-float autocvar_g_onslaught_spawn_at_generator_chance;
-float autocvar_g_onslaught_spawn_at_generator_random;
-float autocvar_g_onslaught_cp_buildhealth;
-float autocvar_g_onslaught_cp_buildtime;
-float autocvar_g_onslaught_cp_health;
-float autocvar_g_onslaught_cp_regen;
-float autocvar_g_onslaught_gen_health;
-float autocvar_g_onslaught_shield_force = 100;
-float autocvar_g_onslaught_allow_vehicle_touch;
-float autocvar_g_onslaught_round_timelimit;
-float autocvar_g_onslaught_warmup;
-float autocvar_g_onslaught_teleport_radius;
-float autocvar_g_onslaught_spawn_choose;
-float autocvar_g_onslaught_click_radius;
-
-void FixSize(entity e);
-
-// =======================
-// CaptureShield Functions
-// =======================
-
-bool ons_CaptureShield_Customize(entity this, entity client)
-{
- entity e = WaypointSprite_getviewentity(client);
-
- if(!this.enemy.isshielded && (ons_ControlPoint_Attackable(this.enemy, e.team) > 0 || this.enemy.classname != "onslaught_controlpoint")) { return false; }
- if(SAME_TEAM(this, e)) { return false; }
-
- return true;
-}
-
-void ons_CaptureShield_Touch(entity this, entity toucher)
-{
- if(!this.enemy.isshielded && (ons_ControlPoint_Attackable(this.enemy, toucher.team) > 0 || this.enemy.classname != "onslaught_controlpoint")) { return; }
- if(!IS_PLAYER(toucher)) { return; }
- if(SAME_TEAM(toucher, this)) { return; }
-
- vector mymid = (this.absmin + this.absmax) * 0.5;
- vector theirmid = (toucher.absmin + toucher.absmax) * 0.5;
-
- Damage(toucher, this, this, 0, DEATH_HURTTRIGGER.m_id, mymid, normalize(theirmid - mymid) * ons_captureshield_force);
-
- if(IS_REAL_CLIENT(toucher))
- {
- play2(toucher, SND(ONS_DAMAGEBLOCKEDBYSHIELD));
-
- if(this.enemy.classname == "onslaught_generator")
- Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_ONS_GENERATOR_SHIELDED);
- else
- Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_ONS_CONTROLPOINT_SHIELDED);
- }
-}
-
-void ons_CaptureShield_Reset(entity this)
-{
- this.colormap = this.enemy.colormap;
- this.team = this.enemy.team;
-}
-
-void ons_CaptureShield_Spawn(entity generator, bool is_generator)
-{
- entity shield = new(ons_captureshield);
-
- shield.enemy = generator;
- shield.team = generator.team;
- shield.colormap = generator.colormap;
- shield.reset = ons_CaptureShield_Reset;
- settouch(shield, ons_CaptureShield_Touch);
- setcefc(shield, ons_CaptureShield_Customize);
- shield.effects = EF_ADDITIVE;
- set_movetype(shield, MOVETYPE_NOCLIP);
- shield.solid = SOLID_TRIGGER;
- shield.avelocity = '7 0 11';
- shield.scale = 1;
- shield.model = ((is_generator) ? "models/onslaught/generator_shield.md3" : "models/onslaught/controlpoint_shield.md3");
-
- precache_model(shield.model);
- setorigin(shield, generator.origin);
- _setmodel(shield, shield.model);
- setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs);
-}
-
-
-// ==========
-// Junk Pile
-// ==========
-
-void setmodel_fixsize(entity e, Model m)
-{
- setmodel(e, m);
- FixSize(e);
-}
-
-void onslaught_updatelinks()
-{
- entity l;
- // first check if the game has ended
- LOG_DEBUG("--- updatelinks ---");
- // mark generators as being shielded and networked
- for(l = ons_worldgeneratorlist; l; l = l.ons_worldgeneratornext)
- {
- if (l.iscaptured)
- LOG_DEBUG(etos(l), " (generator) belongs to team ", ftos(l.team));
- else
- LOG_DEBUG(etos(l), " (generator) is destroyed");
- l.islinked = l.iscaptured;
- l.isshielded = l.iscaptured;
- l.sprite.SendFlags |= 16;
- }
- // mark points as shielded and not networked
- for(l = ons_worldcplist; l; l = l.ons_worldcpnext)
- {
- l.islinked = false;
- l.isshielded = true;
- int i;
- for(i = 0; i < 17; ++i) { l.isgenneighbor[i] = false; l.iscpneighbor[i] = false; }
- LOG_DEBUG(etos(l), " (point) belongs to team ", ftos(l.team));
- l.sprite.SendFlags |= 16;
- }
- // flow power outward from the generators through the network
- bool stop = false;
- while (!stop)
- {
- stop = true;
- for(l = ons_worldlinklist; l; l = l.ons_worldlinknext)
- {
- // if both points are captured by the same team, and only one of
- // them is powered, mark the other one as powered as well
- if (l.enemy.iscaptured && l.goalentity.iscaptured)
- if (l.enemy.islinked != l.goalentity.islinked)
- if(SAME_TEAM(l.enemy, l.goalentity))
- {
- if (!l.goalentity.islinked)
- {
- stop = false;
- l.goalentity.islinked = true;
- LOG_DEBUG(etos(l), " (link) is marking ", etos(l.goalentity), " (point) because its team matches ", etos(l.enemy), " (point)");
- }
- else if (!l.enemy.islinked)
- {
- stop = false;
- l.enemy.islinked = true;
- LOG_DEBUG(etos(l), " (link) is marking ", etos(l.enemy), " (point) because its team matches ", etos(l.goalentity), " (point)");
- }
- }
- }
- }
- // now that we know which points are powered we can mark their neighbors
- // as unshielded if team differs
- for(l = ons_worldlinklist; l; l = l.ons_worldlinknext)
- {
- if (l.goalentity.islinked)
- {
- if(DIFF_TEAM(l.goalentity, l.enemy))
- {
- LOG_DEBUG(etos(l), " (link) is unshielding ", etos(l.enemy), " (point) because its team does not match ", etos(l.goalentity), " (point)");
- l.enemy.isshielded = false;
- }
- if(l.goalentity.classname == "onslaught_generator")
- l.enemy.isgenneighbor[l.goalentity.team] = true;
- else
- l.enemy.iscpneighbor[l.goalentity.team] = true;
- }
- if (l.enemy.islinked)
- {
- if(DIFF_TEAM(l.goalentity, l.enemy))
- {
- LOG_DEBUG(etos(l), " (link) is unshielding ", etos(l.goalentity), " (point) because its team does not match ", etos(l.enemy), " (point)");
- l.goalentity.isshielded = false;
- }
- if(l.enemy.classname == "onslaught_generator")
- l.goalentity.isgenneighbor[l.enemy.team] = true;
- else
- l.goalentity.iscpneighbor[l.enemy.team] = true;
- }
- }
- // now update the generators
- for(l = ons_worldgeneratorlist; l; l = l.ons_worldgeneratornext)
- {
- if (l.isshielded)
- {
- LOG_DEBUG(etos(l), " (generator) is shielded");
- l.takedamage = DAMAGE_NO;
- l.bot_attack = false;
- }
- else
- {
- LOG_DEBUG(etos(l), " (generator) is not shielded");
- l.takedamage = DAMAGE_AIM;
- l.bot_attack = true;
- }
-
- ons_Generator_UpdateSprite(l);
- }
- // now update the takedamage and alpha variables on control point icons
- for(l = ons_worldcplist; l; l = l.ons_worldcpnext)
- {
- if (l.isshielded)
- {
- LOG_DEBUG(etos(l), " (point) is shielded");
- if (l.goalentity)
- {
- l.goalentity.takedamage = DAMAGE_NO;
- l.goalentity.bot_attack = false;
- }
- }
- else
- {
- LOG_DEBUG(etos(l), " (point) is not shielded");
- if (l.goalentity)
- {
- l.goalentity.takedamage = DAMAGE_AIM;
- l.goalentity.bot_attack = true;
- }
- }
- ons_ControlPoint_UpdateSprite(l);
- }
- FOREACH_ENTITY_CLASS("ons_captureshield", true,
- {
- it.team = it.enemy.team;
- it.colormap = it.enemy.colormap;
- });
-}
-
-
-// ===================
-// Main Link Functions
-// ===================
-
-bool ons_Link_Send(entity this, entity to, int sendflags)
-{
- WriteHeader(MSG_ENTITY, ENT_CLIENT_RADARLINK);
- WriteByte(MSG_ENTITY, sendflags);
- if(sendflags & 1)
- {
- WriteCoord(MSG_ENTITY, this.goalentity.origin_x);
- WriteCoord(MSG_ENTITY, this.goalentity.origin_y);
- WriteCoord(MSG_ENTITY, this.goalentity.origin_z);
- }
- if(sendflags & 2)
- {
- WriteCoord(MSG_ENTITY, this.enemy.origin_x);
- WriteCoord(MSG_ENTITY, this.enemy.origin_y);
- WriteCoord(MSG_ENTITY, this.enemy.origin_z);
- }
- if(sendflags & 4)
- {
- WriteByte(MSG_ENTITY, this.clientcolors); // which is goalentity's color + enemy's color * 16
- }
- return true;
-}
-
-void ons_Link_CheckUpdate(entity this)
-{
- // TODO check if the two sides have moved (currently they won't move anyway)
- float cc = 0, cc1 = 0, cc2 = 0;
-
- if(this.goalentity.islinked || this.goalentity.iscaptured) { cc1 = (this.goalentity.team - 1) * 0x01; }
- if(this.enemy.islinked || this.enemy.iscaptured) { cc2 = (this.enemy.team - 1) * 0x10; }
-
- cc = cc1 + cc2;
-
- if(cc != this.clientcolors)
- {
- this.clientcolors = cc;
- this.SendFlags |= 4;
- }
-
- this.nextthink = time;
-}
-
-void ons_DelayedLinkSetup(entity this)
-{
- this.goalentity = find(NULL, targetname, this.target);
- this.enemy = find(NULL, targetname, this.target2);
- if(!this.goalentity) { objerror(this, "can not find target\n"); }
- if(!this.enemy) { objerror(this, "can not find target2\n"); }
-
- LOG_DEBUG(etos(this.goalentity), " linked with ", etos(this.enemy));
- this.SendFlags |= 3;
- setthink(this, ons_Link_CheckUpdate);
- this.nextthink = time;
-}
-
-
-// =============================
-// Main Control Point Functions
-// =============================
-
-int ons_ControlPoint_CanBeLinked(entity cp, int teamnumber)
-{
- if(cp.isgenneighbor[teamnumber]) { return 2; }
- if(cp.iscpneighbor[teamnumber]) { return 1; }
-
- return 0;
-}
-
-int ons_ControlPoint_Attackable(entity cp, int teamnumber)
- // -2: SAME TEAM, attackable by enemy!
- // -1: SAME TEAM!
- // 0: off limits
- // 1: attack it
- // 2: touch it
- // 3: attack it (HIGH PRIO)
- // 4: touch it (HIGH PRIO)
-{
- int a;
-
- if(cp.isshielded)
- {
- return 0;
- }
- else if(cp.goalentity)
- {
- // if there's already an icon built, nothing happens
- if(cp.team == teamnumber)
- {
- a = ons_ControlPoint_CanBeLinked(cp, teamnumber);
- if(a) // attackable by enemy?
- return -2; // EMERGENCY!
- return -1;
- }
- // we know it can be linked, so no need to check
- // but...
- a = ons_ControlPoint_CanBeLinked(cp, teamnumber);
- if(a == 2) // near our generator?
- return 3; // EMERGENCY!
- return 1;
- }
- else
- {
- // free point
- if(ons_ControlPoint_CanBeLinked(cp, teamnumber))
- {
- a = ons_ControlPoint_CanBeLinked(cp, teamnumber); // why was this here NUM_TEAM_1 + NUM_TEAM_2 - t
- if(a == 2)
- return 4; // GET THIS ONE NOW!
- else
- return 2; // TOUCH ME
- }
- }
- return 0;
-}
-
-void ons_ControlPoint_Icon_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
-{
- if(damage <= 0) { return; }
-
- if (this.owner.isshielded)
- {
- // this is protected by a shield, so ignore the damage
- if (time > this.pain_finished)
- if (IS_PLAYER(attacker))
- {
- play2(attacker, SND(ONS_DAMAGEBLOCKEDBYSHIELD));
- this.pain_finished = time + 1;
- attacker.typehitsound += 1; // play both sounds (shield is way too quiet)
- }
-
- return;
- }
-
- if(IS_PLAYER(attacker))
- if(time - ons_notification_time[this.team] > 10)
- {
- play2team(this.team, SND(ONS_CONTROLPOINT_UNDERATTACK));
- ons_notification_time[this.team] = time;
- }
-
- this.health = this.health - damage;
- if(this.owner.iscaptured)
- WaypointSprite_UpdateHealth(this.owner.sprite, this.health);
- else
- WaypointSprite_UpdateBuildFinished(this.owner.sprite, time + (this.max_health - this.health) / (this.count / ONS_CP_THINKRATE));
- this.pain_finished = time + 1;
- // particles on every hit
- pointparticles(EFFECT_SPARKS, hitloc, force*-1, 1);
- //sound on every hit
- if (random() < 0.5)
- sound(this, CH_TRIGGER, SND_ONS_HIT1, VOL_BASE+0.3, ATTEN_NORM);
- else
- sound(this, CH_TRIGGER, SND_ONS_HIT2, VOL_BASE+0.3, ATTEN_NORM);
-
- if (this.health < 0)
- {
- sound(this, CH_TRIGGER, SND_GRENADE_IMPACT, VOL_BASE, ATTEN_NORM);
- pointparticles(EFFECT_ROCKET_EXPLODE, this.origin, '0 0 0', 1);
- Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(this.team, INFO_ONSLAUGHT_CPDESTROYED), this.owner.message, attacker.netname);
-
- PlayerScore_Add(attacker, SP_ONS_TAKES, 1);
- PlayerScore_Add(attacker, SP_SCORE, 10);
-
- this.owner.goalentity = NULL;
- this.owner.islinked = false;
- this.owner.iscaptured = false;
- this.owner.team = 0;
- this.owner.colormap = 1024;
-
- WaypointSprite_UpdateMaxHealth(this.owner.sprite, 0);
-
- onslaught_updatelinks();
-
- // Use targets now (somebody make sure this is in the right place..)
- SUB_UseTargets(this.owner, this, NULL);
-
- this.owner.waslinked = this.owner.islinked;
- if(this.owner.model != "models/onslaught/controlpoint_pad.md3")
- setmodel_fixsize(this.owner, MDL_ONS_CP_PAD1);
- //setsize(this, '-32 -32 0', '32 32 8');
-
- delete(this);
- }
-
- this.SendFlags |= CPSF_STATUS;
-}
-
-void ons_ControlPoint_Icon_Think(entity this)
-{
- this.nextthink = time + ONS_CP_THINKRATE;
-
- if(autocvar_g_onslaught_cp_proxydecap)
- {
- int _enemy_count = 0;
- int _friendly_count = 0;
-
- FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), {
- if(vdist(it.origin - this.origin, <, autocvar_g_onslaught_cp_proxydecap_distance))
- {
- if(SAME_TEAM(it, this))
- ++_friendly_count;
- else
- ++_enemy_count;
- }
- });
-
- _friendly_count = _friendly_count * (autocvar_g_onslaught_cp_proxydecap_dps * ONS_CP_THINKRATE);
- _enemy_count = _enemy_count * (autocvar_g_onslaught_cp_proxydecap_dps * ONS_CP_THINKRATE);
-
- this.health = bound(0, this.health + (_friendly_count - _enemy_count), this.max_health);
- this.SendFlags |= CPSF_STATUS;
- if(this.health <= 0)
- {
- ons_ControlPoint_Icon_Damage(this, this, this, 1, 0, this.origin, '0 0 0');
- return;
- }
- }
-
- if (time > this.pain_finished + 5)
- {
- if(this.health < this.max_health)
- {
- this.health = this.health + this.count;
- if (this.health >= this.max_health)
- this.health = this.max_health;
- WaypointSprite_UpdateHealth(this.owner.sprite, this.health);
- }
- }
-
- if(this.owner.islinked != this.owner.waslinked)
- {
- // unteam the spawnpoint if needed
- int t = this.owner.team;
- if(!this.owner.islinked)
- this.owner.team = 0;
-
- SUB_UseTargets(this.owner, this, NULL);
-
- this.owner.team = t;
-
- this.owner.waslinked = this.owner.islinked;
- }
-
- // damaged fx
- if(random() < 0.6 - this.health / this.max_health)
- {
- Send_Effect(EFFECT_ELECTRIC_SPARKS, this.origin + randompos('-10 -10 -20', '10 10 20'), '0 0 0', 1);
-
- if(random() > 0.8)
- sound(this, CH_PAIN, SND_ONS_SPARK1, VOL_BASE, ATTEN_NORM);
- else if (random() > 0.5)
- sound(this, CH_PAIN, SND_ONS_SPARK2, VOL_BASE, ATTEN_NORM);
- }
-}
-
-void ons_ControlPoint_Icon_BuildThink(entity this)
-{
- int a;
-
- this.nextthink = time + ONS_CP_THINKRATE;
-
- // only do this if there is power
- a = ons_ControlPoint_CanBeLinked(this.owner, this.owner.team);
- if(!a)
- return;
-
- this.health = this.health + this.count;
-
- this.SendFlags |= CPSF_STATUS;
-
- if (this.health >= this.max_health)
- {
- this.health = this.max_health;
- this.count = autocvar_g_onslaught_cp_regen * ONS_CP_THINKRATE; // slow repair rate from now on
- setthink(this, ons_ControlPoint_Icon_Think);
- sound(this, CH_TRIGGER, SND_ONS_CONTROLPOINT_BUILT, VOL_BASE, ATTEN_NORM);
- this.owner.iscaptured = true;
- this.solid = SOLID_BBOX;
-
- Send_Effect(EFFECT_CAP(this.owner.team), this.owner.origin, '0 0 0', 1);
-
- WaypointSprite_UpdateMaxHealth(this.owner.sprite, this.max_health);
- WaypointSprite_UpdateHealth(this.owner.sprite, this.health);
-
- if(IS_PLAYER(this.owner.ons_toucher))
- {
- Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ONSLAUGHT_CAPTURE, this.owner.ons_toucher.netname, this.owner.message);
- Send_Notification(NOTIF_ALL_EXCEPT, this.owner.ons_toucher, MSG_CENTER, APP_TEAM_NUM(this.owner.ons_toucher.team, CENTER_ONS_CAPTURE), this.owner.message);
- Send_Notification(NOTIF_ONE, this.owner.ons_toucher, MSG_CENTER, CENTER_ONS_CAPTURE, this.owner.message);
- PlayerScore_Add(this.owner.ons_toucher, SP_ONS_CAPS, 1);
- PlayerTeamScore_AddScore(this.owner.ons_toucher, 10);
- }
-
- this.owner.ons_toucher = NULL;
-
- onslaught_updatelinks();
-
- // Use targets now (somebody make sure this is in the right place..)
- SUB_UseTargets(this.owner, this, NULL);
-
- this.SendFlags |= CPSF_SETUP;
- }
- if(this.owner.model != MDL_ONS_CP_PAD2.model_str())
- setmodel_fixsize(this.owner, MDL_ONS_CP_PAD2);
-
- if(random() < 0.9 - this.health / this.max_health)
- Send_Effect(EFFECT_RAGE, this.origin + 10 * randomvec(), '0 0 -1', 1);
-}
-
-void onslaught_controlpoint_icon_link(entity e, void(entity this) spawnproc);
-
-void ons_ControlPoint_Icon_Spawn(entity cp, entity player)
-{
- entity e = new(onslaught_controlpoint_icon);
-
- setsize(e, CPICON_MIN, CPICON_MAX);
- setorigin(e, cp.origin + CPICON_OFFSET);
-
- e.owner = cp;
- e.max_health = autocvar_g_onslaught_cp_health;
- e.health = autocvar_g_onslaught_cp_buildhealth;
- e.solid = SOLID_NOT;
- e.takedamage = DAMAGE_AIM;
- e.bot_attack = true;
- e.event_damage = ons_ControlPoint_Icon_Damage;
- e.team = player.team;
- e.colormap = 1024 + (e.team - 1) * 17;
- e.count = (e.max_health - e.health) * ONS_CP_THINKRATE / autocvar_g_onslaught_cp_buildtime; // how long it takes to build
-
- sound(e, CH_TRIGGER, SND_ONS_CONTROLPOINT_BUILD, VOL_BASE, ATTEN_NORM);
-
- cp.goalentity = e;
- cp.team = e.team;
- cp.colormap = e.colormap;
-
- Send_Effect(EFFECT_FLAG_TOUCH(player.team), e.origin, '0 0 0', 1);
-
- WaypointSprite_UpdateBuildFinished(cp.sprite, time + (e.max_health - e.health) / (e.count / ONS_CP_THINKRATE));
- WaypointSprite_UpdateRule(cp.sprite,cp.team,SPRITERULE_TEAMPLAY);
- cp.sprite.SendFlags |= 16;
-
- onslaught_controlpoint_icon_link(e, ons_ControlPoint_Icon_BuildThink);
-}
-
-entity ons_ControlPoint_Waypoint(entity e)
-{
- if(e.team)
- {
- int a = ons_ControlPoint_Attackable(e, e.team);
-
- if(a == -2) { return WP_OnsCPDefend; } // defend now
- if(a == -1 || a == 1 || a == 2) { return WP_OnsCP; } // touch
- if(a == 3 || a == 4) { return WP_OnsCPAttack; } // attack
- }
- else
- return WP_OnsCP;
-
- return WP_Null;
-}
-
-void ons_ControlPoint_UpdateSprite(entity e)
-{
- entity s1 = ons_ControlPoint_Waypoint(e);
- WaypointSprite_UpdateSprites(e.sprite, s1, s1, s1);
-
- bool sh;
- sh = !(ons_ControlPoint_CanBeLinked(e, NUM_TEAM_1) || ons_ControlPoint_CanBeLinked(e, NUM_TEAM_2) || ons_ControlPoint_CanBeLinked(e, NUM_TEAM_3) || ons_ControlPoint_CanBeLinked(e, NUM_TEAM_4));
-
- if(e.lastteam != e.team + 2 || e.lastshielded != sh || e.iscaptured != e.lastcaptured)
- {
- if(e.iscaptured) // don't mess up build bars!
- {
- if(sh)
- {
- WaypointSprite_UpdateMaxHealth(e.sprite, 0);
- }
- else
- {
- WaypointSprite_UpdateMaxHealth(e.sprite, e.goalentity.max_health);
- WaypointSprite_UpdateHealth(e.sprite, e.goalentity.health);
- }
- }
- if(e.lastshielded)
- {
- if(e.team)
- WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, 0.5 * colormapPaletteColor(e.team - 1, false));
- else
- WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, '0.5 0.5 0.5');
- }
- else
- {
- if(e.team)
- WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, colormapPaletteColor(e.team - 1, false));
- else
- WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, '0.75 0.75 0.75');
- }
- WaypointSprite_Ping(e.sprite);
-
- e.lastteam = e.team + 2;
- e.lastshielded = sh;
- e.lastcaptured = e.iscaptured;
- }
-}
-
-void ons_ControlPoint_Touch(entity this, entity toucher)
-{
- int attackable;
-
- if(IS_VEHICLE(toucher) && toucher.owner)
- if(autocvar_g_onslaught_allow_vehicle_touch)
- toucher = toucher.owner;
- else
- return;
-
- if(!IS_PLAYER(toucher)) { return; }
- if(STAT(FROZEN, toucher)) { return; }
- if(IS_DEAD(toucher)) { return; }
-
- if ( SAME_TEAM(this,toucher) )
- if ( this.iscaptured )
- {
- if(time <= toucher.teleport_antispam)
- Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_ONS_TELEPORT_ANTISPAM, rint(toucher.teleport_antispam - time));
- else
- Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_ONS_TELEPORT);
- }
-
- attackable = ons_ControlPoint_Attackable(this, toucher.team);
- if(attackable != 2 && attackable != 4)
- return;
- // we've verified that this player has a legitimate claim to this point,
- // so start building the captured point icon (which only captures this
- // point if it successfully builds without being destroyed first)
- ons_ControlPoint_Icon_Spawn(this, toucher);
-
- this.ons_toucher = toucher;
-
- onslaught_updatelinks();
-}
-
-void ons_ControlPoint_Think(entity this)
-{
- this.nextthink = time + ONS_CP_THINKRATE;
- CSQCMODEL_AUTOUPDATE(this);
-}
-
-void ons_ControlPoint_Reset(entity this)
-{
- if(this.goalentity)
- delete(this.goalentity);
-
- this.goalentity = NULL;
- this.team = 0;
- this.colormap = 1024;
- this.iscaptured = false;
- this.islinked = false;
- this.isshielded = true;
- setthink(this, ons_ControlPoint_Think);
- this.ons_toucher = NULL;
- this.nextthink = time + ONS_CP_THINKRATE;
- setmodel_fixsize(this, MDL_ONS_CP_PAD1);
-
- WaypointSprite_UpdateMaxHealth(this.sprite, 0);
- WaypointSprite_UpdateRule(this.sprite,this.team,SPRITERULE_TEAMPLAY);
-
- onslaught_updatelinks();
-
- SUB_UseTargets(this, this, NULL); // to reset the structures, playerspawns etc.
-
- CSQCMODEL_AUTOUPDATE(this);
-}
-
-void ons_DelayedControlPoint_Setup(entity this)
-{
- onslaught_updatelinks();
-
- // captureshield setup
- ons_CaptureShield_Spawn(this, false);
-
- CSQCMODEL_AUTOINIT(this);
-}
-
-void ons_ControlPoint_Setup(entity cp)
-{
- // main setup
- cp.ons_worldcpnext = ons_worldcplist; // link control point into ons_worldcplist
- ons_worldcplist = cp;
-
- cp.netname = "Control point";
- cp.team = 0;
- cp.solid = SOLID_BBOX;
- set_movetype(cp, MOVETYPE_NONE);
- settouch(cp, ons_ControlPoint_Touch);
- setthink(cp, ons_ControlPoint_Think);
- cp.nextthink = time + ONS_CP_THINKRATE;
- cp.reset = ons_ControlPoint_Reset;
- cp.colormap = 1024;
- cp.iscaptured = false;
- cp.islinked = false;
- cp.isshielded = true;
-
- if(cp.message == "") { cp.message = "a"; }
-
- // appearence
- setmodel_fixsize(cp, MDL_ONS_CP_PAD1);
-
- // control point placement
- if((cp.spawnflags & 1) || cp.noalign) // don't drop to floor, just stay at fixed location
- {
- cp.noalign = true;
- set_movetype(cp, MOVETYPE_NONE);
- }
- else // drop to floor, automatically find a platform and set that as spawn origin
- {
- setorigin(cp, cp.origin + '0 0 20');
- cp.noalign = false;
- droptofloor(cp);
- set_movetype(cp, MOVETYPE_TOSS);
- }
-
- // waypointsprites
- WaypointSprite_SpawnFixed(WP_Null, cp.origin + CPGEN_WAYPOINT_OFFSET, cp, sprite, RADARICON_NONE);
- WaypointSprite_UpdateRule(cp.sprite, cp.team, SPRITERULE_TEAMPLAY);
-
- InitializeEntity(cp, ons_DelayedControlPoint_Setup, INITPRIO_SETLOCATION);
-}
-
-
-// =========================
-// Main Generator Functions
-// =========================
-
-entity ons_Generator_Waypoint(entity e)
-{
- if (e.isshielded)
- return WP_OnsGenShielded;
- return WP_OnsGen;
-}
-
-void ons_Generator_UpdateSprite(entity e)
-{
- entity s1 = ons_Generator_Waypoint(e);
- WaypointSprite_UpdateSprites(e.sprite, s1, s1, s1);
-
- if(e.lastteam != e.team + 2 || e.lastshielded != e.isshielded)
- {
- e.lastteam = e.team + 2;
- e.lastshielded = e.isshielded;
- if(e.lastshielded)
- {
- if(e.team)
- WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, 0.5 * colormapPaletteColor(e.team - 1, false));
- else
- WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, '0.5 0.5 0.5');
- }
- else
- {
- if(e.team)
- WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, colormapPaletteColor(e.team - 1, false));
- else
- WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, '0.75 0.75 0.75');
- }
- WaypointSprite_Ping(e.sprite);
- }
-}
-
-void ons_GeneratorDamage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
-{
- if(damage <= 0) { return; }
- if(warmup_stage || gameover) { return; }
- if(!round_handler_IsRoundStarted()) { return; }
-
- if (attacker != this)
- {
- if (this.isshielded)
- {
- // this is protected by a shield, so ignore the damage
- if (time > this.pain_finished)
- if (IS_PLAYER(attacker))
- {
- play2(attacker, SND(ONS_DAMAGEBLOCKEDBYSHIELD));
- attacker.typehitsound += 1;
- this.pain_finished = time + 1;
- }
- return;
- }
- if (time > this.pain_finished)
- {
- this.pain_finished = time + 10;
- FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && SAME_TEAM(it, this), Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_GENERATOR_UNDERATTACK));
- play2team(this.team, SND(ONS_GENERATOR_UNDERATTACK));
- }
- }
- this.health = this.health - damage;
- WaypointSprite_UpdateHealth(this.sprite, this.health);
- // choose an animation frame based on health
- this.frame = 10 * bound(0, (1 - this.health / this.max_health), 1);
- // see if the generator is still functional, or dying
- if (this.health > 0)
- {
- this.lasthealth = this.health;
- }
- else
- {
- if (attacker == this)
- Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(this.team, INFO_ONSLAUGHT_GENDESTROYED_OVERTIME));
- else
- {
- Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(this.team, INFO_ONSLAUGHT_GENDESTROYED));
- PlayerScore_Add(attacker, SP_SCORE, 100);
- }
- this.iscaptured = false;
- this.islinked = false;
- this.isshielded = false;
- this.takedamage = DAMAGE_NO; // can't be hurt anymore
- this.event_damage = func_null; // won't do anything if hurt
- this.count = 0; // reset counter
- setthink(this, func_null);
- this.nextthink = 0;
- //this.think(); // do the first explosion now
-
- WaypointSprite_UpdateMaxHealth(this.sprite, 0);
- WaypointSprite_Ping(this.sprite);
- //WaypointSprite_Kill(this.sprite); // can't do this yet, code too poor
-
- onslaught_updatelinks();
- }
-
- // Throw some flaming gibs on damage, more damage = more chance for gib
- if(random() < damage/220)
- {
- sound(this, CH_TRIGGER, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
- }
- else
- {
- // particles on every hit
- Send_Effect(EFFECT_SPARKS, hitloc, force * -1, 1);
-
- //sound on every hit
- if (random() < 0.5)
- sound(this, CH_TRIGGER, SND_ONS_HIT1, VOL_BASE, ATTEN_NORM);
- else
- sound(this, CH_TRIGGER, SND_ONS_HIT2, VOL_BASE, ATTEN_NORM);
- }
-
- this.SendFlags |= GSF_STATUS;
-}
-
-void ons_GeneratorThink(entity this)
-{
- this.nextthink = time + GEN_THINKRATE;
- if (!gameover)
- {
- if(!this.isshielded && this.wait < time)
- {
- this.wait = time + 5;
- FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
- if(SAME_TEAM(it, this))
- {
- Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_ONS_NOTSHIELDED_TEAM);
- soundto(MSG_ONE, it, CHAN_AUTO, SND(KH_ALARM), VOL_BASE, ATTEN_NONE); // FIXME: unique sound?
- }
- else
- Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM(this.team, CENTER_ONS_NOTSHIELDED));
- });
- }
- }
-}
-
-void ons_GeneratorReset(entity this)
-{
- this.team = this.team_saved;
- this.lasthealth = this.max_health = this.health = autocvar_g_onslaught_gen_health;
- this.takedamage = DAMAGE_AIM;
- this.bot_attack = true;
- this.iscaptured = true;
- this.islinked = true;
- this.isshielded = true;
- this.event_damage = ons_GeneratorDamage;
- setthink(this, ons_GeneratorThink);
- this.nextthink = time + GEN_THINKRATE;
-
- Net_LinkEntity(this, false, 0, generator_send);
-
- this.SendFlags = GSF_SETUP; // just incase
- this.SendFlags |= GSF_STATUS;
-
- WaypointSprite_UpdateMaxHealth(this.sprite, this.max_health);
- WaypointSprite_UpdateHealth(this.sprite, this.health);
- WaypointSprite_UpdateRule(this.sprite,this.team,SPRITERULE_TEAMPLAY);
-
- onslaught_updatelinks();
-}
-
-void ons_DelayedGeneratorSetup(entity this)
-{
- // bot waypoints
- waypoint_spawnforitem_force(this, this.origin);
- this.nearestwaypointtimeout = 0; // activate waypointing again
- this.bot_basewaypoint = this.nearestwaypoint;
-
- // captureshield setup
- ons_CaptureShield_Spawn(this, true);
-
- onslaught_updatelinks();
-
- Net_LinkEntity(this, false, 0, generator_send);
-}
-
-
-void onslaught_generator_touch(entity this, entity toucher)
-{
- if ( IS_PLAYER(toucher) )
- if ( SAME_TEAM(this,toucher) )
- if ( this.iscaptured )
- {
- Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_ONS_TELEPORT);
- }
-}
-
-void ons_GeneratorSetup(entity gen) // called when spawning a generator entity on the map as a spawnfunc
-{
- // declarations
- int teamnumber = gen.team;
-
- // main setup
- gen.ons_worldgeneratornext = ons_worldgeneratorlist; // link generator into ons_worldgeneratorlist
- ons_worldgeneratorlist = gen;
-
- gen.netname = sprintf("%s generator", Team_ColoredFullName(teamnumber));
- gen.classname = "onslaught_generator";
- gen.solid = SOLID_BBOX;
- gen.team_saved = teamnumber;
- set_movetype(gen, MOVETYPE_NONE);
- gen.lasthealth = gen.max_health = gen.health = autocvar_g_onslaught_gen_health;
- gen.takedamage = DAMAGE_AIM;
- gen.bot_attack = true;
- gen.event_damage = ons_GeneratorDamage;
- gen.reset = ons_GeneratorReset;
- setthink(gen, ons_GeneratorThink);
- gen.nextthink = time + GEN_THINKRATE;
- gen.iscaptured = true;
- gen.islinked = true;
- gen.isshielded = true;
- settouch(gen, onslaught_generator_touch);
-
- // appearence
- // model handled by CSQC
- setsize(gen, GENERATOR_MIN, GENERATOR_MAX);
- setorigin(gen, (gen.origin + CPGEN_SPAWN_OFFSET));
- gen.colormap = 1024 + (teamnumber - 1) * 17;
-
- // generator placement
- droptofloor(gen);
-
- // waypointsprites
- WaypointSprite_SpawnFixed(WP_Null, gen.origin + CPGEN_WAYPOINT_OFFSET, gen, sprite, RADARICON_NONE);
- WaypointSprite_UpdateRule(gen.sprite, gen.team, SPRITERULE_TEAMPLAY);
- WaypointSprite_UpdateMaxHealth(gen.sprite, gen.max_health);
- WaypointSprite_UpdateHealth(gen.sprite, gen.health);
-
- InitializeEntity(gen, ons_DelayedGeneratorSetup, INITPRIO_SETLOCATION);
-}
-
-
-// ===============
-// Round Handler
-// ===============
-
-int total_generators;
-void Onslaught_count_generators()
-{
- entity e;
- total_generators = redowned = blueowned = yellowowned = pinkowned = 0;
- for(e = ons_worldgeneratorlist; e; e = e.ons_worldgeneratornext)
- {
- ++total_generators;
- redowned += (e.team == NUM_TEAM_1 && e.health > 0);
- blueowned += (e.team == NUM_TEAM_2 && e.health > 0);
- yellowowned += (e.team == NUM_TEAM_3 && e.health > 0);
- pinkowned += (e.team == NUM_TEAM_4 && e.health > 0);
- }
-}
-
-int Onslaught_GetWinnerTeam()
-{
- int winner_team = 0;
- if(redowned > 0)
- winner_team = NUM_TEAM_1;
- if(blueowned > 0)
- {
- if(winner_team) return 0;
- winner_team = NUM_TEAM_2;
- }
- if(yellowowned > 0)
- {
- if(winner_team) return 0;
- winner_team = NUM_TEAM_3;
- }
- if(pinkowned > 0)
- {
- if(winner_team) return 0;
- winner_team = NUM_TEAM_4;
- }
- if(winner_team)
- return winner_team;
- return -1; // no generators left?
-}
-
-void nades_Clear(entity e);
-
-#define ONS_OWNED_GENERATORS() ((redowned > 0) + (blueowned > 0) + (yellowowned > 0) + (pinkowned > 0))
-#define ONS_OWNED_GENERATORS_OK() (ONS_OWNED_GENERATORS() > 1)
-bool Onslaught_CheckWinner()
-{
- if ((autocvar_timelimit && time > game_starttime + autocvar_timelimit * 60) || (round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0))
- {
- ons_stalemate = true;
-
- if (!wpforenemy_announced)
- {
- Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_CONTROLPOINT);
- sound(NULL, CH_INFO, SND_ONS_GENERATOR_DECAY, VOL_BASE, ATTEN_NONE);
-
- wpforenemy_announced = true;
- }
-
- entity tmp_entity; // temporary entity
- float d;
- for(tmp_entity = ons_worldgeneratorlist; tmp_entity; tmp_entity = tmp_entity.ons_worldgeneratornext) if(time >= tmp_entity.ons_overtime_damagedelay)
- {
- // tmp_entity.max_health / 300 gives 5 minutes of overtime.
- // control points reduce the overtime duration.
- d = 1;
- entity e;
- for(e = ons_worldcplist; e; e = e.ons_worldcpnext)
- {
- if(DIFF_TEAM(e, tmp_entity))
- if(e.islinked)
- d = d + 1;
- }
-
- if(autocvar_g_campaign && autocvar__campaign_testrun)
- d = d * tmp_entity.max_health;
- else
- d = d * tmp_entity.max_health / max(30, 60 * autocvar_timelimit_suddendeath);
-
- Damage(tmp_entity, tmp_entity, tmp_entity, d, DEATH_HURTTRIGGER.m_id, tmp_entity.origin, '0 0 0');
-
- tmp_entity.sprite.SendFlags |= 16;
-
- tmp_entity.ons_overtime_damagedelay = time + 1;
- }
- }
- else { wpforenemy_announced = false; ons_stalemate = false; }
-
- Onslaught_count_generators();
-
- if(ONS_OWNED_GENERATORS_OK())
- return 0;
-
- int winner_team = Onslaught_GetWinnerTeam();
-
- if(winner_team > 0)
- {
- Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
- Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN));
- TeamScore_AddToTeam(winner_team, ST_ONS_CAPS, +1);
- }
- else if(winner_team == -1)
- {
- Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_TIED);
- Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_TIED);
- }
-
- ons_stalemate = false;
-
- play2all(SND(CTF_CAPTURE(winner_team)));
-
- round_handler_Init(7, autocvar_g_onslaught_warmup, autocvar_g_onslaught_round_timelimit);
-
- FOREACH_CLIENT(IS_PLAYER(it), {
- STAT(ROUNDLOST, it) = true;
- it.player_blocked = true;
-
- nades_Clear(it);
- });
-
- return 1;
-}
-
-bool Onslaught_CheckPlayers()
-{
- return 1;
-}
-
-void Onslaught_RoundStart()
-{
- entity tmp_entity;
- FOREACH_CLIENT(IS_PLAYER(it), it.player_blocked = false);
-
- for(tmp_entity = ons_worldcplist; tmp_entity; tmp_entity = tmp_entity.ons_worldcpnext)
- tmp_entity.sprite.SendFlags |= 16;
-
- for(tmp_entity = ons_worldgeneratorlist; tmp_entity; tmp_entity = tmp_entity.ons_worldgeneratornext)
- tmp_entity.sprite.SendFlags |= 16;
-}
-
-
-// ================
-// Bot player logic
-// ================
-
-// NOTE: LEGACY CODE, needs to be re-written!
-
-void havocbot_goalrating_ons_offenseitems(entity this, float ratingscale, vector org, float sradius)
-{
- bool needarmor = false, needweapons = false;
-
- // Needs armor/health?
- if(this.health<100)
- needarmor = true;
-
- // Needs weapons?
- int c = 0;
- FOREACH(Weapons, it != WEP_Null, {
- if(this.weapons & (it.m_wepset))
- if(++c >= 4)
- break;
- });
-
- if(c<4)
- needweapons = true;
-
- if(!needweapons && !needarmor)
- return;
-
- LOG_DEBUG(this.netname, " needs weapons ", ftos(needweapons));
- LOG_DEBUG(this.netname, " needs armor ", ftos(needarmor));
-
- // See what is around
- FOREACH_ENTITY_FLOAT(bot_pickup, true,
- {
- // gather health and armor only
- if (it.solid)
- if ( ((it.health || it.armorvalue) && needarmor) || (it.weapons && needweapons ) )
- if (vdist(it.origin - org, <, sradius))
- {
- int t = it.bot_pickupevalfunc(this, it);
- if (t > 0)
- navigation_routerating(this, it, t * ratingscale, 500);
- }
- });
-}
-
-void havocbot_role_ons_setrole(entity this, int role)
-{
- LOG_DEBUG(this.netname," switched to ");
- switch(role)
- {
- case HAVOCBOT_ONS_ROLE_DEFENSE:
- LOG_DEBUG("defense");
- this.havocbot_role = havocbot_role_ons_defense;
- this.havocbot_role_flags = HAVOCBOT_ONS_ROLE_DEFENSE;
- this.havocbot_role_timeout = 0;
- break;
- case HAVOCBOT_ONS_ROLE_ASSISTANT:
- LOG_DEBUG("assistant");
- this.havocbot_role = havocbot_role_ons_assistant;
- this.havocbot_role_flags = HAVOCBOT_ONS_ROLE_ASSISTANT;
- this.havocbot_role_timeout = 0;
- break;
- case HAVOCBOT_ONS_ROLE_OFFENSE:
- LOG_DEBUG("offense");
- this.havocbot_role = havocbot_role_ons_offense;
- this.havocbot_role_flags = HAVOCBOT_ONS_ROLE_OFFENSE;
- this.havocbot_role_timeout = 0;
- break;
- }
- LOG_DEBUG("");
-}
-
-void havocbot_goalrating_ons_controlpoints_attack(entity this, float ratingscale)
-{
- entity cp, cp1, cp2, best, wp;
- float radius, bestvalue;
- int c;
- bool found;
-
- // Filter control points
- for(cp2 = ons_worldcplist; cp2; cp2 = cp2.ons_worldcpnext)
- {
- cp2.wpcost = c = 0;
- cp2.wpconsidered = false;
-
- if(cp2.isshielded)
- continue;
-
- // Ignore owned controlpoints
- if(!(cp2.isgenneighbor[this.team] || cp2.iscpneighbor[this.team]))
- continue;
-
- // Count team mates interested in this control point
- // (easier and cleaner than keeping counters per cp and teams)
- FOREACH_CLIENT(IS_PLAYER(it), {
- if(SAME_TEAM(it, this))
- if(it.havocbot_role_flags & HAVOCBOT_ONS_ROLE_OFFENSE)
- if(it.havocbot_ons_target == cp2)
- ++c;
- });
-
- // NOTE: probably decrease the cost of attackable control points
- cp2.wpcost = c;
- cp2.wpconsidered = true;
- }
-
- // We'll consider only the best case
- bestvalue = 99999999999;
- cp = NULL;
- for(cp1 = ons_worldcplist; cp1; cp1 = cp1.ons_worldcpnext)
- {
- if (!cp1.wpconsidered)
- continue;
-
- if(cp1.wpcost<bestvalue)
- {
- bestvalue = cp1.wpcost;
- cp = cp1;
- this.havocbot_ons_target = cp1;
- }
- }
-
- if (!cp)
- return;
-
- LOG_DEBUG(this.netname, " chose cp ranked ", ftos(bestvalue));
-
- if(cp.goalentity)
- {
- // Should be attacked
- // Rate waypoints near it
- found = false;
- best = NULL;
- bestvalue = 99999999999;
- for(radius=0; radius<1000 && !found; radius+=500)
- {
- for(wp=findradius(cp.origin,radius); wp; wp=wp.chain)
- {
- if(!(wp.wpflags & WAYPOINTFLAG_GENERATED))
- if(wp.classname=="waypoint")
- if(checkpvs(wp.origin,cp))
- {
- found = true;
- if(wp.cnt<bestvalue)
- {
- best = wp;
- bestvalue = wp.cnt;
- }
- }
- }
- }
-
- if(best)
- {
- navigation_routerating(this, best, ratingscale, 10000);
- best.cnt += 1;
-
- this.havocbot_attack_time = 0;
- if(checkpvs(this.view_ofs,cp))
- if(checkpvs(this.view_ofs,best))
- this.havocbot_attack_time = time + 2;
- }
- else
- {
- navigation_routerating(this, cp, ratingscale, 10000);
- }
- LOG_DEBUG(this.netname, " found an attackable controlpoint at ", vtos(cp.origin));
- }
- else
- {
- // Should be touched
- LOG_DEBUG(this.netname, " found a touchable controlpoint at ", vtos(cp.origin));
- found = false;
-
- // Look for auto generated waypoint
- if (!bot_waypoints_for_items)
- for (wp = findradius(cp.origin,100); wp; wp = wp.chain)
- {
- if(wp.classname=="waypoint")
- {
- navigation_routerating(this, wp, ratingscale, 10000);
- found = true;
- }
- }
-
- // Nothing found, rate the controlpoint itself
- if (!found)
- navigation_routerating(this, cp, ratingscale, 10000);
- }
-}
-
-bool havocbot_goalrating_ons_generator_attack(entity this, float ratingscale)
-{
- entity g, wp, bestwp;
- bool found;
- int best;
-
- for(g = ons_worldgeneratorlist; g; g = g.ons_worldgeneratornext)
- {
- if(SAME_TEAM(g, this) || g.isshielded)
- continue;
-
- // Should be attacked
- // Rate waypoints near it
- found = false;
- bestwp = NULL;
- best = 99999999999;
-
- for(wp=findradius(g.origin,400); wp; wp=wp.chain)
- {
- if(wp.classname=="waypoint")
- if(checkpvs(wp.origin,g))
- {
- found = true;
- if(wp.cnt<best)
- {
- bestwp = wp;
- best = wp.cnt;
- }
- }
- }
-
- if(bestwp)
- {
- LOG_DEBUG("waypoints found around generator");
- navigation_routerating(this, bestwp, ratingscale, 10000);
- bestwp.cnt += 1;
-
- this.havocbot_attack_time = 0;
- if(checkpvs(this.view_ofs,g))
- if(checkpvs(this.view_ofs,bestwp))
- this.havocbot_attack_time = time + 5;
-
- return true;
- }
- else
- {
- LOG_DEBUG("generator found without waypoints around");
- // if there aren't waypoints near the generator go straight to it
- navigation_routerating(this, g, ratingscale, 10000);
- this.havocbot_attack_time = 0;
- return true;
- }
- }
- return false;
-}
-
-void havocbot_role_ons_offense(entity this)
-{
- if(IS_DEAD(this))
- {
- this.havocbot_attack_time = 0;
- havocbot_ons_reset_role(this);
- return;
- }
-
- // Set the role timeout if necessary
- if (!this.havocbot_role_timeout)
- this.havocbot_role_timeout = time + 120;
-
- if (time > this.havocbot_role_timeout)
- {
- havocbot_ons_reset_role(this);
- return;
- }
-
- if(this.havocbot_attack_time>time)
- return;
-
- if (this.bot_strategytime < time)
- {
- navigation_goalrating_start(this);
- havocbot_goalrating_enemyplayers(this, 20000, this.origin, 650);
- if(!havocbot_goalrating_ons_generator_attack(this, 20000))
- havocbot_goalrating_ons_controlpoints_attack(this, 20000);
- havocbot_goalrating_ons_offenseitems(this, 10000, this.origin, 10000);
- navigation_goalrating_end(this);
-
- this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
- }
-}
-
-void havocbot_role_ons_assistant(entity this)
-{
- havocbot_ons_reset_role(this);
-}
-
-void havocbot_role_ons_defense(entity this)
-{
- havocbot_ons_reset_role(this);
-}
-
-void havocbot_ons_reset_role(entity this)
-{
- if(IS_DEAD(this))
- return;
-
- this.havocbot_ons_target = NULL;
-
- // TODO: Defend control points or generator if necessary
-
- havocbot_role_ons_setrole(this, HAVOCBOT_ONS_ROLE_OFFENSE);
-}
-
-
-/*
- * Find control point or generator owned by the same team self which is nearest to pos
- * if max_dist is positive, only control points within this range will be considered
- */
-entity ons_Nearest_ControlPoint(entity this, vector pos, float max_dist)
-{
- entity closest_target = NULL;
- FOREACH_ENTITY_CLASS("onslaught_controlpoint", true,
- {
- if(SAME_TEAM(it, this))
- if(it.iscaptured)
- if(max_dist <= 0 || vdist(it.origin - pos, <=, max_dist))
- if(vlen2(it.origin - pos) <= vlen2(closest_target.origin - pos) || closest_target == NULL)
- closest_target = it;
- });
- FOREACH_ENTITY_CLASS("onslaught_generator", true,
- {
- if(SAME_TEAM(it, this))
- if(max_dist <= 0 || vdist(it.origin - pos, <, max_dist))
- if(vlen2(it.origin - pos) <= vlen2(closest_target.origin - pos) || closest_target == NULL)
- closest_target = it;
- });
-
- return closest_target;
-}
-
-/*
- * Find control point or generator owned by the same team self which is nearest to pos
- * if max_dist is positive, only control points within this range will be considered
- * This function only check distances on the XY plane, disregarding Z
- */
-entity ons_Nearest_ControlPoint_2D(entity this, vector pos, float max_dist)
-{
- entity closest_target = NULL;
- vector delta;
- float smallest_distance = 0, distance;
-
- FOREACH_ENTITY_CLASS("onslaught_controlpoint", true,
- {
- delta = it.origin - pos;
- delta_z = 0;
- distance = vlen(delta);
-
- if(SAME_TEAM(it, this))
- if(it.iscaptured)
- if(max_dist <= 0 || distance <= max_dist)
- if(closest_target == NULL || distance <= smallest_distance )
- {
- closest_target = it;
- smallest_distance = distance;
- }
- });
- FOREACH_ENTITY_CLASS("onslaught_generator", true,
- {
- delta = it.origin - pos;
- delta_z = 0;
- distance = vlen(delta);
-
- if(SAME_TEAM(it, this))
- if(max_dist <= 0 || distance <= max_dist)
- if(closest_target == NULL || distance <= smallest_distance )
- {
- closest_target = it;
- smallest_distance = distance;
- }
- });
-
- return closest_target;
-}
-/**
- * find the number of control points and generators in the same team as this
- */
-int ons_Count_SelfControlPoints(entity this)
-{
- int n = 0;
- FOREACH_ENTITY_CLASS("onslaught_controlpoint", true,
- {
- if(SAME_TEAM(it, this))
- if(it.iscaptured)
- n++;
- });
- FOREACH_ENTITY_CLASS("onslaught_generator", true,
- {
- if(SAME_TEAM(it, this))
- n++;
- });
- return n;
-}
-
-/**
- * Teleport player to a random position near tele_target
- * if tele_effects is true, teleport sound+particles are created
- * return false on failure
- */
-bool ons_Teleport(entity player, entity tele_target, float range, bool tele_effects)
-{
- if ( !tele_target )
- return false;
-
- int i;
- vector loc;
- float theta;
- // narrow the range for each iteration to increase chances that a spawnpoint
- // can be found even if there's little room around the control point
- float iteration_scale = 1;
- for(i = 0; i < 16; ++i)
- {
- iteration_scale -= i / 16;
- theta = random() * 2 * M_PI;
- loc_y = sin(theta);
- loc_x = cos(theta);
- loc_z = 0;
- loc *= random() * range * iteration_scale;
-
- loc += tele_target.origin + '0 0 128' * iteration_scale;
-
- tracebox(loc, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), loc, MOVE_NORMAL, player);
- if(trace_fraction == 1.0 && !trace_startsolid)
- {
- traceline(tele_target.origin, loc, MOVE_NOMONSTERS, tele_target); // double check to make sure we're not spawning outside the NULL
- if(trace_fraction == 1.0 && !trace_startsolid)
- {
- if ( tele_effects )
- {
- Send_Effect(EFFECT_TELEPORT, player.origin, '0 0 0', 1);
- sound (player, CH_TRIGGER, SND_TELEPORT, VOL_BASE, ATTEN_NORM);
- }
- setorigin(player, loc);
- player.angles = '0 1 0' * ( theta * RAD2DEG + 180 );
- makevectors(player.angles);
- player.fixangle = true;
- player.teleport_antispam = time + autocvar_g_onslaught_teleport_wait;
-
- if ( tele_effects )
- Send_Effect(EFFECT_TELEPORT, player.origin + v_forward * 32, '0 0 0', 1);
- return true;
- }
- }
- }
-
- return false;
-}
-
-// ==============
-// Hook Functions
-// ==============
-
-MUTATOR_HOOKFUNCTION(ons, reset_map_global)
-{
- FOREACH_CLIENT(IS_PLAYER(it), {
- STAT(ROUNDLOST, it) = false;
- it.ons_deathloc = '0 0 0';
- PutClientInServer(it);
- });
- return false;
-}
-
-MUTATOR_HOOKFUNCTION(ons, ClientDisconnect)
-{
- entity player = M_ARGV(0, entity);
-
- player.ons_deathloc = '0 0 0';
-}
-
-MUTATOR_HOOKFUNCTION(ons, MakePlayerObserver)
-{
- entity player = M_ARGV(0, entity);
-
- player.ons_deathloc = '0 0 0';
-}
-
-MUTATOR_HOOKFUNCTION(ons, PlayerSpawn)
-{
- entity player = M_ARGV(0, entity);
-
- if(!round_handler_IsRoundStarted())
- {
- player.player_blocked = true;
- return false;
- }
-
- entity l;
- for(l = ons_worldgeneratorlist; l; l = l.ons_worldgeneratornext)
- {
- l.sprite.SendFlags |= 16;
- }
- for(l = ons_worldcplist; l; l = l.ons_worldcpnext)
- {
- l.sprite.SendFlags |= 16;
- }
-
- if(ons_stalemate) { Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_OVERTIME_CONTROLPOINT); }
-
- if ( autocvar_g_onslaught_spawn_choose )
- if ( player.ons_spawn_by )
- if ( ons_Teleport(player,player.ons_spawn_by,autocvar_g_onslaught_teleport_radius,false) )
- {
- player.ons_spawn_by = NULL;
- return false;
- }
-
- if(autocvar_g_onslaught_spawn_at_controlpoints)
- if(random() <= autocvar_g_onslaught_spawn_at_controlpoints_chance)
- {
- float random_target = autocvar_g_onslaught_spawn_at_controlpoints_random;
- entity tmp_entity, closest_target = NULL;
- vector spawn_loc = player.ons_deathloc;
-
- // new joining player or round reset, don't bother checking
- if(spawn_loc == '0 0 0') { return false; }
-
- if(random_target) { RandomSelection_Init(); }
-
- for(tmp_entity = ons_worldcplist; tmp_entity; tmp_entity = tmp_entity.ons_worldcpnext)
- {
- if(SAME_TEAM(tmp_entity, player))
- if(random_target)
- RandomSelection_Add(tmp_entity, 0, string_null, 1, 1);
- else if(vlen2(tmp_entity.origin - spawn_loc) <= vlen2(closest_target.origin - spawn_loc) || closest_target == NULL)
- closest_target = tmp_entity;
- }
-
- if(random_target) { closest_target = RandomSelection_chosen_ent; }
-
- if(closest_target)
- {
- float i;
- vector loc;
- float iteration_scale = 1;
- for(i = 0; i < 10; ++i)
- {
- iteration_scale -= i / 10;
- loc = closest_target.origin + '0 0 96' * iteration_scale;
- loc += ('0 1 0' * random()) * 128 * iteration_scale;
- tracebox(loc, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), loc, MOVE_NORMAL, player);
- if(trace_fraction == 1.0 && !trace_startsolid)
- {
- traceline(closest_target.origin, loc, MOVE_NOMONSTERS, closest_target); // double check to make sure we're not spawning outside the NULL
- if(trace_fraction == 1.0 && !trace_startsolid)
- {
- setorigin(player, loc);
- player.angles = normalize(loc - closest_target.origin) * RAD2DEG;
- return false;
- }
- }
- }
- }
- }
-
- if(autocvar_g_onslaught_spawn_at_generator)
- if(random() <= autocvar_g_onslaught_spawn_at_generator_chance)
- {
- float random_target = autocvar_g_onslaught_spawn_at_generator_random;
- entity tmp_entity, closest_target = NULL;
- vector spawn_loc = player.ons_deathloc;
-
- // new joining player or round reset, don't bother checking
- if(spawn_loc == '0 0 0') { return false; }
-
- if(random_target) { RandomSelection_Init(); }
-
- for(tmp_entity = ons_worldgeneratorlist; tmp_entity; tmp_entity = tmp_entity.ons_worldgeneratornext)
- {
- if(random_target)
- RandomSelection_Add(tmp_entity, 0, string_null, 1, 1);
- else
- {
- if(SAME_TEAM(tmp_entity, player))
- if(vlen2(tmp_entity.origin - spawn_loc) <= vlen2(closest_target.origin - spawn_loc) || closest_target == NULL)
- closest_target = tmp_entity;
- }
- }
-
- if(random_target) { closest_target = RandomSelection_chosen_ent; }
-
- if(closest_target)
- {
- float i;
- vector loc;
- float iteration_scale = 1;
- for(i = 0; i < 10; ++i)
- {
- iteration_scale -= i / 10;
- loc = closest_target.origin + '0 0 128' * iteration_scale;
- loc += ('0 1 0' * random()) * 256 * iteration_scale;
- tracebox(loc, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), loc, MOVE_NORMAL, player);
- if(trace_fraction == 1.0 && !trace_startsolid)
- {
- traceline(closest_target.origin, loc, MOVE_NOMONSTERS, closest_target); // double check to make sure we're not spawning outside the NULL
- if(trace_fraction == 1.0 && !trace_startsolid)
- {
- setorigin(player, loc);
- player.angles = normalize(loc - closest_target.origin) * RAD2DEG;
- return false;
- }
- }
- }
- }
- }
-
- return false;
-}
-
-MUTATOR_HOOKFUNCTION(ons, PlayerDies)
-{
- entity frag_target = M_ARGV(2, entity);
-
- frag_target.ons_deathloc = frag_target.origin;
- entity l;
- for(l = ons_worldgeneratorlist; l; l = l.ons_worldgeneratornext)
- {
- l.sprite.SendFlags |= 16;
- }
- for(l = ons_worldcplist; l; l = l.ons_worldcpnext)
- {
- l.sprite.SendFlags |= 16;
- }
-
- if ( autocvar_g_onslaught_spawn_choose )
- if ( ons_Count_SelfControlPoints(frag_target) > 1 )
- stuffcmd(frag_target, "qc_cmd_cl hud clickradar\n");
-
- return false;
-}
-
-MUTATOR_HOOKFUNCTION(ons, MonsterMove)
-{
- entity mon = M_ARGV(0, entity);
-
- entity e = find(NULL, targetname, mon.target);
- if (e != NULL)
- mon.team = e.team;
-}
-
-void ons_MonsterSpawn_Delayed(entity this)
-{
- entity own = this.owner;
-
- if(!own) { delete(this); return; }
-
- if(own.targetname)
- {
- entity e = find(NULL, target, own.targetname);
- if(e != NULL)
- {
- own.team = e.team;
-
- own.use(own, e, NULL);
- }
- }
-
- delete(this);
-}
-
-MUTATOR_HOOKFUNCTION(ons, MonsterSpawn)
-{
- entity mon = M_ARGV(0, entity);
-
- entity e = spawn();
- e.owner = mon;
- InitializeEntity(e, ons_MonsterSpawn_Delayed, INITPRIO_FINDTARGET);
-}
-
-void ons_TurretSpawn_Delayed(entity this)
-{
- entity own = this.owner;
-
- if(!own) { delete(this); return; }
-
- if(own.targetname)
- {
- entity e = find(NULL, target, own.targetname);
- if(e != NULL)
- {
- own.team = e.team;
- own.active = ACTIVE_NOT;
-
- own.use(own, e, NULL);
- }
- }
-
- delete(this);
-}
-
-MUTATOR_HOOKFUNCTION(ons, TurretSpawn)
-{
- entity turret = M_ARGV(0, entity);
-
- entity e = spawn();
- e.owner = turret;
- InitializeEntity(e, ons_TurretSpawn_Delayed, INITPRIO_FINDTARGET);
-
- return false;
-}
-
-MUTATOR_HOOKFUNCTION(ons, HavocBot_ChooseRole)
-{
- entity bot = M_ARGV(0, entity);
-
- havocbot_ons_reset_role(bot);
- return true;
-}
-
-MUTATOR_HOOKFUNCTION(ons, GetTeamCount)
-{
- // onslaught is special
- for(entity tmp_entity = ons_worldgeneratorlist; tmp_entity; tmp_entity = tmp_entity.ons_worldgeneratornext)
- {
- switch(tmp_entity.team)
- {
- case NUM_TEAM_1: c1 = 0; break;
- case NUM_TEAM_2: c2 = 0; break;
- case NUM_TEAM_3: c3 = 0; break;
- case NUM_TEAM_4: c4 = 0; break;
- }
- }
-
- return true;
-}
-
-MUTATOR_HOOKFUNCTION(ons, SpectateCopy)
-{
- entity spectatee = M_ARGV(0, entity);
- entity client = M_ARGV(1, entity);
-
- STAT(ROUNDLOST, client) = STAT(ROUNDLOST, spectatee); // make spectators see it too
-}
-
-MUTATOR_HOOKFUNCTION(ons, SV_ParseClientCommand)
-{
- if(MUTATOR_RETURNVALUE) // command was already handled?
- return false;
-
- entity player = M_ARGV(0, entity);
- string cmd_name = M_ARGV(1, string);
- int cmd_argc = M_ARGV(2, int);
-
- if ( cmd_name == "ons_spawn" )
- {
- vector pos = player.origin;
- if(cmd_argc > 1)
- pos_x = stof(argv(1));
- if(cmd_argc > 2)
- pos_y = stof(argv(2));
- if(cmd_argc > 3)
- pos_z = stof(argv(3));
-
- if ( IS_PLAYER(player) )
- {
- if ( !STAT(FROZEN, player) )
- {
- entity source_point = ons_Nearest_ControlPoint(player, player.origin, autocvar_g_onslaught_teleport_radius);
-
- if ( !source_point && player.health > 0 )
- {
- sprint(player, "\nYou need to be next to a control point\n");
- return true;
- }
-
-
- entity closest_target = ons_Nearest_ControlPoint_2D(player, pos, autocvar_g_onslaught_click_radius);
-
- if ( closest_target == NULL )
- {
- sprint(player, "\nNo control point found\n");
- return true;
- }
-
- if ( player.health <= 0 )
- {
- player.ons_spawn_by = closest_target;
- player.respawn_flags = player.respawn_flags | RESPAWN_FORCE;
- }
- else
- {
- if ( source_point == closest_target )
- {
- sprint(player, "\nTeleporting to the same point\n");
- return true;
- }
-
- if ( !ons_Teleport(player,closest_target,autocvar_g_onslaught_teleport_radius,true) )
- sprint(player, "\nUnable to teleport there\n");
- }
-
- return true;
- }
-
- sprint(player, "\nNo teleportation for you\n");
- }
-
- return true;
- }
- return false;
-}
-
-MUTATOR_HOOKFUNCTION(ons, PlayerUseKey)
-{
- if(MUTATOR_RETURNVALUE || gameover) { return false; }
-
- entity player = M_ARGV(0, entity);
-
- if((time > player.teleport_antispam) && (!IS_DEAD(player)) && !player.vehicle)
- {
- entity source_point = ons_Nearest_ControlPoint(player, player.origin, autocvar_g_onslaught_teleport_radius);
- if ( source_point )
- {
- stuffcmd(player, "qc_cmd_cl hud clickradar\n");
- return true;
- }
- }
-}
-
-MUTATOR_HOOKFUNCTION(ons, PlayHitsound)
-{
- entity frag_victim = M_ARGV(0, entity);
-
- return (frag_victim.classname == "onslaught_generator" && !frag_victim.isshielded)
- || (frag_victim.classname == "onslaught_controlpoint_icon" && !frag_victim.owner.isshielded);
-}
-
-MUTATOR_HOOKFUNCTION(ons, SendWaypoint)
-{
- entity wp = M_ARGV(0, entity);
- entity to = M_ARGV(1, entity);
- int sf = M_ARGV(2, int);
- int wp_flag = M_ARGV(3, int);
-
- if(sf & 16)
- {
- if(wp.owner.classname == "onslaught_controlpoint")
- {
- entity wp_owner = wp.owner;
- entity e = WaypointSprite_getviewentity(to);
- if(SAME_TEAM(e, wp_owner) && wp_owner.goalentity.health >= wp_owner.goalentity.max_health) { wp_flag |= 2; }
- if(!ons_ControlPoint_Attackable(wp_owner, e.team)) { wp_flag