as the previous change made gibbing easier, make it harder again PROPERLY
authorRudolf Polzer <divverent@alientrap.org>
Fri, 21 Jan 2011 19:52:58 +0000 (20:52 +0100)
committerRudolf Polzer <divverent@alientrap.org>
Fri, 21 Jan 2011 19:52:58 +0000 (20:52 +0100)
qcsrc/server/cl_player.qc

index 7345ff7843cb69eb700dcdddc74acbc6134c5d46..6853031f9217069da21d0bbeb077e8924fcbe39e 100644 (file)
@@ -374,7 +374,7 @@ void PlayerCorpseDamage (entity inflictor, entity attacker, float damage, float
        self.dmg_take = self.dmg_take + take;//max(take - 10, 0);
        self.dmg_inflictor = inflictor;
 
-       if (self.health <= -100 && self.modelindex != 0)
+       if (self.health <= -150 && self.modelindex != 0)
        {
                // don't use any animations as a gib
                self.frame = 0;