]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
centerprints
authorFruitieX <rasse@rasse-lappy.localdomain>
Tue, 8 Jun 2010 14:12:42 +0000 (17:12 +0300)
committerFruitieX <rasse@rasse-lappy.localdomain>
Tue, 8 Jun 2010 14:12:42 +0000 (17:12 +0300)
qcsrc/client/Main.qc
qcsrc/client/hud.qc
qcsrc/server/g_damage.qc

index 3b892ef9b95880e5c8b145ba73f67e279024d6e7..a21bea9859e0679e817fa05edbc26934b4569903 100644 (file)
@@ -1250,7 +1250,7 @@ void Net_Notify() {
        }
        else if(type == CSQC_CENTERPRINT)
        {
-               HUD_Centerprint(ReadString(), ReadByte());
+               HUD_Centerprint(ReadString(), ReadShort(), ReadByte());
        }
 }
 
index 6f4aadffd8f25ccb11ba21407208119394c9f8c6..daf257d4765143455cbc61b214a9f0adda08000e 100644 (file)
@@ -2300,45 +2300,88 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
 
 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
 
-void HUD_Centerprint(string s1, float type)
+void HUD_Centerprint(string s1, float type, float msg)
 {
-       if (type == DEATH_TEAMCHANGE) {
-               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
-       } else if (type == DEATH_AUTOTEAMCHANGE) {
-               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
-       } else if (type == DEATH_CAMP) {
-               if(cvar("cl_gentle"))
-                       centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
-               else
-                       centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
-       } else if (type == DEATH_NOAMMO) {
-               if(cvar("cl_gentle"))
-                       centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
-               else
-                       centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
-       } else if (type == DEATH_ROT) {
-               if(cvar("cl_gentle"))
-                       centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
-               else
-                       centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
-       } else if (type == DEATH_MIRRORDAMAGE) {
-               if(cvar("cl_gentle"))
-                       centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
-               else
-                       centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
-       } else if (type == DEATH_QUIET) {
-               // do nothing
-       } else if (type == DEATH_KILL) {
-               if(cvar("cl_gentle"))
-                       centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
-               else
-                       centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
-       } else if (type == KILL_TEAM) {
-               if(cvar("cl_gentle")) {
-                       centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
-               } else {
-                       centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
+       if(msg == MSG_SUICIDE) {
+               if (type == DEATH_TEAMCHANGE) {
+                       centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
+               } else if (type == DEATH_AUTOTEAMCHANGE) {
+                       centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
+               } else if (type == DEATH_CAMP) {
+                       if(cvar("cl_gentle"))
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
+                       else
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
+               } else if (type == DEATH_NOAMMO) {
+                       if(cvar("cl_gentle"))
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
+                       else
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
+               } else if (type == DEATH_ROT) {
+                       if(cvar("cl_gentle"))
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
+                       else
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
+               } else if (type == DEATH_MIRRORDAMAGE) {
+                       if(cvar("cl_gentle"))
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
+                       else
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
+               } else if (type == DEATH_QUIET) {
+                       // do nothing
+               } else if (type == DEATH_KILL) {
+                       if(cvar("cl_gentle"))
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
+                       else
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
+               }
+       } else if(msg == MSG_KILL) {
+               if (type == KILL_TEAM) {
+                       if(cvar("cl_gentle")) {
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
+                       } else {
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
+                       }
+               } else if (type == KILL_FIRST_BLOOD) {
+                       if(cvar("cl_gentle")) {
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
+                       } else {
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
+                       }
+               } else if (type == KILL_FIRST_VICTIM) {
+                       if(cvar("cl_gentle")) {
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
+                       } else {
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
+                       }
+               } else if (type == KILL_TYPEFRAG) {
+                       if(cvar("cl_gentle")) {
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^7 who was typing!"));
+                       } else {
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1));
+                       }
+               } else if (type == KILL_TYPEFRAGGED) {
+                       if(cvar("cl_gentle")) {
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^7 while you were typing!"));
+                       } else {
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1));
+                       }
+               } else if (type == KILL_FRAG) {
+                       if(cvar("cl_gentle")) {
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1));
+                       } else {
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1));
+                       }
+               } else if (type == KILL_FRAGGED) {
+                       if(cvar("cl_gentle")) {
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were scored against by ^7", s1));
+                       } else {
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were fragged by ^7", s1));
+                       }
                }
+       } else if(msg == MSG_KILL_ACTION) {
+               // TODO: invent more centerprints here?
+               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!", s1));
        }
 }
 
index 538383b4fe6df66e0486d0f7a5cb26d22df5b08a..c544370704594b97b0d8a581c7dab6f25caf17e4 100644 (file)
@@ -259,14 +259,18 @@ void Send_KillNotification (string s1, string s2, string s3, float msg, float ty
 
 // TODO: writespectatable?
 // Function is used to send a generic centerprint whose content CSQC gets to decide (gentle version or not in the below cases)
-void Send_CSQC_Centerprint(entity e, string s1, float deathtype)
+void Send_CSQC_Centerprint(entity e, string s1, float msg, float type)
 {
-       msg_entity = e;
-       WriteByte(MSG_ONE, SVC_TEMPENTITY);
-       WriteByte(MSG_ONE, TE_CSQC_NOTIFY);
-       WriteByte(MSG_ONE, CSQC_CENTERPRINT);
-       WriteString(MSG_ONE, s1);
-       WriteByte(MSG_ONE, deathtype);
+       if (clienttype(e) == CLIENTTYPE_REAL)
+       {
+               msg_entity = e;
+               WriteByte(MSG_ONE, SVC_TEMPENTITY);
+               WriteByte(MSG_ONE, TE_CSQC_NOTIFY);
+               WriteByte(MSG_ONE, CSQC_CENTERPRINT);
+               WriteString(MSG_ONE, s1);
+               WriteShort(MSG_ONE, msg);
+               WriteByte(MSG_ONE, type);
+       }
 }
 
 void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
@@ -287,80 +291,17 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
                {
                        if (deathtype == DEATH_TEAMCHANGE || deathtype == DEATH_AUTOTEAMCHANGE)
                                msg = ColoredTeamName(targ.team); // TODO: check if needed?
-                       /*
-                       if (deathtype == DEATH_TEAMCHANGE) {
-                               centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", ColoredTeamName(targ.team)));
-                       } else if (deathtype == DEATH_AUTOTEAMCHANGE) {
-                               centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(targ.team)));
-                               return;
-                       } else if (deathtype == DEATH_CAMP) {
-                               if(sv_gentle)
-                                       centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
-                               else
-                                       centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
-                       } else if (deathtype == DEATH_NOAMMO) {
-                               if(sv_gentle)
-                                       centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
-                               else
-                                       centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
-                       } else if (deathtype == DEATH_ROT) {
-                               if(sv_gentle)
-                                       centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
-                               else
-                                       centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
-                       } else if (deathtype == DEATH_MIRRORDAMAGE) {
-                               if(sv_gentle)
-                                       centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
-                               else
-                                       centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
-                       } else if (deathtype == DEATH_QUIET) {
-                               // do nothing
-                       } else {
-                               if(sv_gentle)
-                                       centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
-                               else
-                                       centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
-                       }
-                       */
-                       Send_CSQC_Centerprint(targ, msg, deathtype);
+                       Send_CSQC_Centerprint(targ, msg, deathtype, MSG_SUICIDE);
 
-                       // TODO: message
+                       if(deathtype != DEATH_TEAMCHANGE && deathtype != DEATH_QUIET)
+                       {
+                               LogDeath("suicide", deathtype, targ, targ);
+                               GiveFrags(attacker, targ, -1);
+                       }
+                       // TODO: hmm?
                        /*
-                       if(sv_gentle) {
-                               if (deathtype == DEATH_CAMP)
-                                       bprint ("^1",s, "^1 thought they found a nice camping ground\n");
-                               else if (deathtype == DEATH_MIRRORDAMAGE)
-                                       bprint ("^1",s, "^1 didn't become friends with the Lord of Teamplay\n");
-                               else
-                                       bprint ("^1",s, "^1 will be reinserted into the game due to their own actions\n");
-
-                               if(deathtype != DEATH_TEAMCHANGE && deathtype != DEATH_QUIET)
-                               {
-                                       LogDeath("suicide", deathtype, targ, targ);
-                                       GiveFrags(attacker, targ, -1);
-                               }
                                if (targ.killcount > 2)
                                        bprint ("^1",s,"^1 faded after a ",ftos(targ.killcount)," point spree\n");
-                       } else {
-                               else if (deathtype == DEATH_KILL)
-                                       bprint ("^1",s, "^1 couldn't take it anymore\n");
-                               else if (deathtype == DEATH_ROT)
-                                       bprint ("^1",s, "^1 died\n");
-                               else if (deathtype == DEATH_NOAMMO)
-                                       bprint ("^7",s, "^7 committed suicide. What's the point of living without ammo?\n");
-                               else if (deathtype == DEATH_CAMP)
-                                       bprint ("^1",s, "^1 thought they found a nice camping ground\n");
-                               else if (deathtype == DEATH_MIRRORDAMAGE)
-                                       bprint ("^1",s, "^1 didn't become friends with the Lord of Teamplay\n");
-                               else if (deathtype == DEATH_CHEAT)
-                                       bprint ("^1",s, "^1 unfairly eliminated themself\n");
-                               else if (deathtype == DEATH_FIRE)
-                                       bprint ("^1",s, "^1 burned to death\n");
-                               else if (deathtype != DEATH_TEAMCHANGE && deathtype != DEATH_QUIET)
-                                       bprint ("^1",s, "^1 couldn't resist the urge to self-destruct\n");
-
-                                       bprint ("^1",s,"^1 ended it all after a ",ftos(targ.killcount)," kill spree\n");
-                       }
                        */
 
                        // TODO: wut is this?
@@ -380,31 +321,8 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
                        if(teams_matter && attacker.team == targ.team)
                        {
                                type = KILL_TEAM;
-                               /*
-                               if(sv_gentle) {
-                               // TODO: the centerprint!
-                                       centerprint(attacker, strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
-                                       bprint ("^1", a, "^1 took action against a team mate\n");
-                               } else {
-                                       centerprint(attacker, strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s, ", a team mate!"));
-                                       bprint ("^1", a, "^1 mows down a team mate\n");
-                               }
-                               */
+
                                GiveFrags(attacker, targ, -1);
-                               /*
-                               if (targ.killcount > 2) {
-                                       if(sv_gentle)
-                                               bprint ("^1",s,"'s ^1",ftos(targ.killcount)," scoring spree was ended by a team mate!\n");
-                                       else
-                                               bprint ("^1",s,"'s ^1",ftos(targ.killcount)," kill spree was ended by a team mate!\n");
-                               }
-                               if (attacker.killcount > 2) {
-                                       if(sv_gentle)
-                                               bprint ("^1",a,"^1 ended a ",ftos(attacker.killcount)," scoring spree by going against a team mate\n");
-                                       else
-                                               bprint ("^1",a,"^1 ended a ",ftos(attacker.killcount)," kill spree by killing a team mate\n");
-                               }
-                               */
 
                                if (targ.killcount > 2) {
                                        msg = ftos(targ.killcount);
@@ -418,7 +336,7 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
                                attacker.killcount = 0;
 
                                LogDeath("tk", deathtype, attacker, targ);
-                               Send_CSQC_Centerprint(attacker, s, MSG_KILL);
+                               Send_CSQC_Centerprint(attacker, s, type, MSG_KILL);
                                Send_KillNotification(a, msg, "", type, MSG_KILL);
                        }
                        else
@@ -428,102 +346,28 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
                                {
                                        checkrules_firstblood = TRUE;
                                        Send_KillNotification(a, "", "", KILL_FIRST_BLOOD, MSG_KILL);
-                                       //bprint("^1",a, "^1 drew first blood", "\n");
                                        // TODO: make these print at newline if they dont
-                                       Send_CSQC_Centerprint(attacker, "", KILL_FIRST_BLOOD);
-                                       Send_CSQC_Centerprint(targ, "", KILL_FIRST_VICTIM);
-                                       //blood_message = "^1First blood\n";
-                                       //victim_message = "^1First victim\n";  // or First casualty
+                                       Send_CSQC_Centerprint(attacker, "", KILL_FIRST_BLOOD, MSG_KILL);
+                                       Send_CSQC_Centerprint(targ, "", KILL_FIRST_VICTIM, MSG_KILL);
                                }
-                               //if(sv_gentle > 0) {
-                               //      centerprint(attacker, strcat(DAMAGE_CENTERPRINT_SPACER, blood_message, "^4You scored against ^7", s, GetAdvancedDeathReports(targ)));
-                               //      centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, a,"^1 scored against you ^7", GetAdvancedDeathReports(attacker)));
 
                                if((cvar("sv_fragmessage_information_typefrag")) && (targ.BUTTON_CHAT)) {
-                                       Send_CSQC_Centerprint(attacker, s, KILL_TYPEFRAG);
-                                       //centerprint(attacker, strcat(DAMAGE_CENTERPRINT_SPACER, blood_message, "^1You typefragged ^7", s, GetAdvancedDeathReports(targ)));
-                                       Send_CSQC_Centerprint(targ, a, KILL_TYPEFRAGGED);
-                                       //centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, victim_message, "^1You were typefragged by ^7", a, GetAdvancedDeathReports(attacker)));
+                                       Send_CSQC_Centerprint(attacker, s, KILL_TYPEFRAG, MSG_KILL);
+                                       Send_CSQC_Centerprint(targ, a, KILL_TYPEFRAGGED, MSG_KILL);
                                } else {
-                                       Send_CSQC_Centerprint(attacker, s, KILL_FRAG);
-                                       //centerprint(attacker, strcat(DAMAGE_CENTERPRINT_SPACER, blood_message, "^4You fragged ^7", s, GetAdvancedDeathReports(targ)));
-                                       Send_CSQC_Centerprint(targ, a, KILL_FRAGGED);
-                                       //centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, victim_message, "^1You were fragged by ^7", a, GetAdvancedDeathReports(attacker)));
+                                       Send_CSQC_Centerprint(attacker, s, KILL_FRAG, MSG_KILL);
+                                       Send_CSQC_Centerprint(targ, a, KILL_FRAGGED, MSG_KILL);
                                }
                                attacker.taunt_soundtime = time + 1;
 
-                               // TODO: more msg
-                               //if(sv_gentle) {
-                               //      bprint ("^1",s, "^1 needs a restart thanks to ", a, "\n");
-                               //} else {
-                                       /*
-                                       w = DEATH_WEAPONOF(deathtype);
-                                       if(WEP_VALID(w))
-                                       {
-                                               w_deathtypestring = "was blasted by";
-                                               w_deathtype = deathtype;
-                                               weapon_action(w, WR_KILLMESSAGE);
-                                               p = strstrofs(w_deathtypestring, "#", 0);
-                                               if(p < 0)
-                                                       bprint("^1", s, "^1 ", w_deathtypestring, " ", a, "\n");
-                                               else
-                                                       bprint("^1", s, "^1 ", substring(w_deathtypestring, 0, p), a, "^1", substring(w_deathtypestring, p+1, strlen(w_deathtypestring) - (p+1)), "\n");
-                                       }
-                                       else if (deathtype == DEATH_TELEFRAG)
-                                               bprint ("^1",s, "^1 was telefragged by ", a, "\n");
-                                       else if (deathtype == DEATH_DROWN)
-                                               bprint ("^1",s, "^1 was drowned by ", a, "\n");
-                                       else if (deathtype == DEATH_SLIME)
-                                               bprint ("^1",s, "^1 was slimed by ", a, "\n");
-                                       else if (deathtype == DEATH_LAVA)
-                                               bprint ("^1",s, "^1 was cooked by ", a, "\n");
-                                       else if (deathtype == DEATH_FALL)
-                                               bprint ("^1",s, "^1 was grounded by ", a, "\n");
-                                       else if (deathtype == DEATH_SHOOTING_STAR)
-                                               bprint ("^1",s, "^1 was shot into space by ", a, "\n");
-                                       else if (deathtype == DEATH_SWAMP)
-                                               bprint ("^1",s, "^1 was conserved by ", a, "\n");
-                                       else if(deathtype == DEATH_SBCRUSH)
-                        bprint ("^1",s, "^1 was crushed by ^1", a, "\n");
-                                       else if(deathtype == DEATH_SBMINIGUN)
-                        bprint ("^1",s, "^1 got shredded by ^1", a, "\n");
-                                       else if(deathtype == DEATH_SBROCKET)
-                        bprint ("^1",s, "^1 was blased to bits by ^1", a, "\n");
-                                       else if(deathtype == DEATH_SBBLOWUP)
-                                       [
-                        bprint ("^1",s, "^1 got cought in the destruction of ^1", a, "'s vehicle\n");
-
-                                       else if(deathtype == DEATH_WAKIGUN)
-                        bprint ("^1",s, "^1 was bolted down by ^1", a, "\n");
-                                       else if(deathtype == DEATH_WAKIROCKET)
-                        bprint ("^1",s, "^1 could find no shelter from ^1", a, "'s rockets\n");
-                                       else if(deathtype == DEATH_WAKIBLOWUP)
-                        bprint ("^1",s, "^1 dies when ^1", a, "'s wakizashi dies.\n");
-
-                                       else if(deathtype == DEATH_TURRET)
-                                               bprint ("^1",s, "^1 was pushed into the line of fire by ^1", a, "\n");
-                                       else if(deathtype == DEATH_TOUCHEXPLODE)
-                                               bprint ("^1",s, "^1 was pushed into an accident by ^1", a, "\n");
-                                       else if(deathtype == DEATH_CHEAT)
-                                               bprint ("^1",s, "^1 was unfairly eliminated by ^1", a, "\n");
-                                       else if (deathtype == DEATH_FIRE)
-                                       bprint ("^1",s, "^1 was burnt to death by ^1", a, "\n");
-                                       else if (deathtype == DEATH_CUSTOM)
-                                               bprint ("^1",s, "^1 ", deathmessage, " by ^1", a, "\n");
-                                       else
-                                               bprint ("^1",s, "^1 was fragged by ", a, "\n");
-                                       */
-
-                                       //w = DEATH_WEAPONOF(deathtype);
-
+                               // TODO: fix this?
                                        if (deathtype == DEATH_CUSTOM)
                                                msg = strcat(deathmessage, " by ^1", msg);
                                        else if (deathtype == DEATH_HURTTRIGGER && inflictor.message2 != "")
                                        {
-                                               msg = strstrofs(inflictor.message2, "#", 0);
+                                               msg = ftos(strstrofs(inflictor.message2, "#", 0));
                                        }
                                        Send_KillNotification(s, a, msg, deathtype, MSG_KILL);
-                               //}
 
                                if(g_ctf && targ.flagcarried)
                                {
@@ -535,24 +379,12 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
                                        GiveFrags(attacker, targ, 1);
 
                                if (targ.killcount > 2) {
-                                       /*
-                                       if(sv_gentle)
-                                               bprint ("^1",s,"'s ^1", ftos(targ.killcount), " scoring spree was ended by ", a, "\n");
-                                       else
-                                               bprint ("^1",s,"'s ^1", ftos(targ.killcount), " kill spree was ended by ", a, "\n");
-                                       */
                                        Send_KillNotification(s, ftos(targ.killcount), a, KILL_END_SPREE, MSG_SPREE);
                                }
 
                                attacker.killcount = attacker.killcount + 1;
 
                                if (attacker.killcount > 2) {
-                                       /*
-                                       if(sv_gentle)
-                                               bprint ("^1",a,"^1 made ",ftos(attacker.killcount)," scores in a row\n");
-                                       else
-                                               bprint ("^1",a,"^1 has ",ftos(attacker.killcount)," frags in a row\n");
-                                       */
                                        Send_KillNotification(a, ftos(attacker.killcount), "", KILL_SPREE, MSG_SPREE);
                                }
 
@@ -560,84 +392,36 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
 
                                if (attacker.killcount == 3)
                                {
-                                       //if(sv_gentle) {
-                                       //      bprint (a,"^7 made a ^1TRIPLE SCORE\n");
-                                       //} else {
-                                       //      bprint (a,"^7 made a ^1TRIPLE FRAG\n");
-                                       //
                                        Send_KillNotification(a, "", "", KILL_SPREE_3, MSG_SPREE);
                                        AnnounceTo(attacker, "03kills");
-
-                                       //}
                                }
                                else if (attacker.killcount == 5)
                                {
-                                       //if(sv_gentle) {
-                                       //      bprint (a,"^7 unleashes ^1SCORING RAGE\n");
-                                       //} else {
-                                       //      bprint (a,"^7 unleashes ^1RAGE\n");
                                        Send_KillNotification(a, "", "", KILL_SPREE_5, MSG_SPREE);
                                        AnnounceTo(attacker, "05kills");
-                                       //}
                                }
                                else if (attacker.killcount == 10)
                                {
-                                       //if(sv_gentle) {
-                                       //      bprint (a,"^7 made ^1TEN SCORES IN A ROW!\n");
-                                       //} else {
-                                       //      bprint (a,"^7 starts the ^1MASSACRE!\n");
                                        Send_KillNotification(a, "", "", KILL_SPREE_10, MSG_SPREE);
                                        AnnounceTo(attacker, "10kills");
-                                       //}
                                }
                                else if (attacker.killcount == 15)
                                {
-                                       /*
-                                       if(sv_gentle) {
-                                               bprint (a,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
-                                       } else {
-                                               bprint (a,"^7 executes ^1MAYHEM!\n");
-                                               AnnounceTo(attacker, "15kills");
-                                       }
-                                       */
                                        Send_KillNotification(a, "", "", KILL_SPREE_15, MSG_SPREE);
                                        AnnounceTo(attacker, "15kills");
                                }
                                else if (attacker.killcount == 20)
                                {
-                                       /*
-                                       if(sv_gentle) {
-                                               bprint (a,"^7 made ^1TWENTY SCORES IN A ROW!\n");
-                                       } else {
-                                               bprint (a,"^7 is a ^1BERSERKER!\n");
-                                               AnnounceTo(attacker, "20kills");
-                                       }
-                                       */
                                        Send_KillNotification(a, "", "", KILL_SPREE_20, MSG_SPREE);
                                        AnnounceTo(attacker, "20kills");
                                }
                                else if (attacker.killcount == 25)
                                {
-                                       /*
-                                       if(sv_gentle) {
-                                               bprint (a,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
-                                       } else {
-                                               bprint (a,"^7 inflicts ^1CARNAGE!\n");
-                                               AnnounceTo(attacker, "25kills");
-                                       }*/
                                        Send_KillNotification(a, "", "", KILL_SPREE_25, MSG_SPREE);
                                        AnnounceTo(attacker, "25kills");
                                }
                                else if (attacker.killcount == 30)
                                {
-                                       /*
-                                       if(sv_gentle) {
-                                               bprint (a,"^7 made ^1THIRTY SCORES IN A ROW!\n");
-                                       } else {
-                                               bprint (a,"^7 unleashes ^1ARMAGEDDON!\n");
-                                               AnnounceTo(attacker, "30kills");
-                                       }
-                                       */
                                        Send_KillNotification(a, "", "", KILL_SPREE_30, MSG_SPREE);
                                        AnnounceTo(attacker, "30kills");
                                }
@@ -645,56 +429,12 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
                }
                else
                {
-                       //centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
-                       Send_CSQC_Centerprint(targ, "", MSG_KILL_ACTION);
+                       Send_CSQC_Centerprint(targ, "", deathtype, MSG_KILL_ACTION);
                        if (deathtype == DEATH_HURTTRIGGER && inflictor.message != "")
                                msg = inflictor.message;
                        else if (deathtype == DEATH_CUSTOM)
                                msg = deathmessage;
-                               //bprint ("^1",s, "^1 ", inflictor.message, "\n");
-                       /*else if (deathtype == DEATH_DROWN)
-                               if(sv_gentle)
-                                       bprint ("^1",s, "^1 was in the water for too long\n");
-                               else
-                                       bprint ("^1",s, "^1 drowned\n");
-                       else if (deathtype == DEATH_SLIME)
-                               bprint ("^1",s, "^1 was slimed\n");
-                       else if (deathtype == DEATH_LAVA)
-                               if(sv_gentle)
-                                       bprint ("^1",s, "^1 found a hot place\n");
-                               else
-                                       bprint ("^1",s, "^1 turned into hot slag\n");
-                       else if (deathtype == DEATH_FALL)
-                               if(sv_gentle)
-                                       bprint ("^1",s, "^1 tested gravity (and it worked)\n");
-                               else
-                                       bprint ("^1",s, "^1 hit the ground with a crunch\n");
-                       else if (deathtype == DEATH_SHOOTING_STAR)
-                               bprint ("^1",s, "^1 became a shooting star\n");
-                       else if (deathtype == DEATH_SWAMP)
-                               if(sv_gentle)
-                                       bprint ("^1",s, "^1 discovered a swamp\n");
-                               else
-                                       bprint ("^1",s, "^1 is now conserved for centuries to come\n");
-                       else if(deathtype == DEATH_TURRET)
-                               bprint ("^1",s, "^1 was mowed down by a turret \n");
-                       else if (deathtype == DEATH_CUSTOM)
-                               bprint ("^1",s, "^1 ", deathmessage, "\n");
-                       else if(deathtype == DEATH_TOUCHEXPLODE)
-                               bprint ("^1",s, "^1 died in an accident\n");
-                       else if(deathtype == DEATH_CHEAT)
-                               bprint ("^1",s, "^1 was unfairly eliminated\n");
-                       else if(deathtype == DEATH_FIRE)
-                               if(sv_gentle)
-                                       bprint ("^1",s, "^1 felt a little hot\n");
-                               else
-                                       bprint ("^1",s, "^1 burnt to death\n");
-                       else
-                               if(sv_gentle)
-                                       bprint ("^1",s, "^1 needs a restart\n");
-                               else
-                                       bprint ("^1",s, "^1 died\n");
-                       */
+
                        GiveFrags(targ, targ, -1);
                        if(PlayerScore_Add(targ, SP_SCORE, 0) == -5) {
                                AnnounceTo(targ, "botlike");
@@ -703,10 +443,6 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
 
                        if (targ.killcount > 2)
                                Send_KillNotification(s, ftos(targ.killcount), "", 0, MSG_KILL_ACTION_SPREE);
-                               //if(sv_gentle)
-                               //      bprint ("^1",s,"^1 needs a restart after a ",ftos(targ.killcount)," scoring spree\n");
-                               //else
-                               //      bprint ("^1",s,"^1 died with a ",ftos(targ.killcount)," kill spree\n");
 
                        LogDeath("accident", deathtype, targ, targ);
                }