]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Add a hack to clean up flag sound precaching
authorMario <mario@smbclan.net>
Mon, 25 Apr 2016 06:59:24 +0000 (16:59 +1000)
committerMario <mario@smbclan.net>
Mon, 25 Apr 2016 06:59:24 +0000 (16:59 +1000)
qcsrc/server/mutators/mutator/gamemode_ctf.qc

index 83618a2f80a7be965982fcafdf85e582ee232e93..702ff45743214da4efcfc61623802c22a9a1f611 100644 (file)
@@ -1231,16 +1231,18 @@ void ctf_FlagSetup(int teamnumber, entity flag) // called when spawning a flag e
        if (flag.capeffect == "")       { flag.capeffect = EFFECT_CAP(teamnumber).eent_eff_name; }
 
        // sounds
-       flag.snd_flag_taken = strzone(SND(CTF_TAKEN(teamnumber)));
-       flag.snd_flag_returned = strzone(SND(CTF_RETURNED(teamnumber)));
-       flag.snd_flag_capture = strzone(SND(CTF_CAPTURE(teamnumber)));
-       flag.snd_flag_dropped = strzone(SND(CTF_DROPPED(teamnumber)));
-       if (flag.snd_flag_respawn == "") flag.snd_flag_respawn = strzone(SND(CTF_RESPAWN)); // if there is ever a team-based sound for this, update the code to match.
-       precache_sound(flag.snd_flag_respawn);
-       if (flag.snd_flag_touch == "") flag.snd_flag_touch = strzone(SND(CTF_TOUCH)); // again has no team-based sound
-       precache_sound(flag.snd_flag_touch);
-       if (flag.snd_flag_pass == "") flag.snd_flag_pass = strzone(SND(CTF_PASS)); // same story here
-       precache_sound(flag.snd_flag_pass);
+#define X(s,b) \
+               if(flag.s == "") flag.s = b; \
+               precache_sound(flag.s);
+
+       X(snd_flag_taken,               strzone(SND(CTF_TAKEN(teamnumber))))
+       X(snd_flag_returned,    strzone(SND(CTF_RETURNED(teamnumber))))
+       X(snd_flag_capture,     strzone(SND(CTF_CAPTURE(teamnumber))))
+       X(snd_flag_dropped,     strzone(SND(CTF_DROPPED(teamnumber))))
+       X(snd_flag_respawn,     strzone(SND(CTF_RESPAWN)))
+       X(snd_flag_touch,               strzone(SND(CTF_TOUCH)))
+       X(snd_flag_pass,                strzone(SND(CTF_PASS)))
+#undef X
 
        // precache
        precache_model(flag.model);