+*.q[ch] linguist-language=C
+*.inc linguist-language=C
+
* -crlf
*.0 -diff -crlf
*.1 crlf=input
before_script:
- - git clone --depth=1 --branch=master https://gitlab.com/xonotic/darkplaces.git darkplaces
- - cd darkplaces && make sv-debug -j $(nproc)
- - cd ..
- - export ENGINE="$PWD/darkplaces/darkplaces-dedicated -xonotic"
+ - ln -s $PWD data/xonotic-data.pk3dir
- git clone --depth=1 --branch=master https://gitlab.com/xonotic/gmqcc.git gmqcc
- - cd gmqcc && make -j $(nproc)
+ - cd gmqcc && make -j $(nproc) && export QCC="$PWD/gmqcc"
- cd ..
- - export QCC="$PWD/gmqcc/gmqcc"
-
- - ln -s $PWD data/xonotic-data.pk3dir
-test_sv_unit:
+test_compilation_units:
stage: test
script:
- - mkdir maps && wget -O maps/gitlab-ci.bsp https://gitlab.com/xonotic/xonotic-maps.pk3dir/raw/master/maps/_init/_init.bsp
- - make
- - while read line; do
- echo $line;
- if [[ $line == "All tests OK" ]]; then exit 0; fi;
- done < <(${ENGINE} +developer 1 +map gitlab-ci +sv_cmd runtest +exit)
- - exit 1
+ - ./qcsrc/tools/compilationunits.sh
test_sv_game:
stage: test
script:
+ - git clone --depth=1 --branch=master https://gitlab.com/xonotic/darkplaces.git darkplaces
+ - cd darkplaces && make sv-debug -j $(nproc) && export ENGINE="$PWD/darkplaces-dedicated -xonotic"
+ - cd ..
+
- wget -O data/g-23.pk3 http://beta.xonotic.org/autobuild-bsp/latest/g-23.pk3
- make
- - EXPECT=44a15d27dcfb0bccddc73284e6d968e7
+ - EXPECT=07fdfd9a19025920a599995730eb2a78
- HASH=$(${ENGINE} -noconfig -nohome +exec serverbench.cfg
| tee /dev/stderr
| grep '^:'
- test "$HASH" == "$EXPECT"
- exit $?
+test_sv_unit:
+ stage: test
+ script:
+ - git clone --depth=1 --branch=master https://gitlab.com/xonotic/darkplaces.git darkplaces
+ - cd darkplaces && make sv-debug -j $(nproc) && export ENGINE="$PWD/darkplaces-dedicated -xonotic"
+ - cd ..
+
+ - mkdir maps && wget -O maps/gitlab-ci.bsp https://gitlab.com/xonotic/xonotic-maps.pk3dir/raw/master/maps/_init/_init.bsp
+ - make
+ - while read line; do
+ echo $line;
+ if [[ $line == "All tests OK" ]]; then exit 0; fi;
+ done < <(${ENGINE} +developer 1 +map gitlab-ci +sv_cmd runtest +exit)
+ - exit 1
+
doxygen: # rename to 'pages' when gitlab.com allows pages to exceed 100MiB
stage: deploy
script:
- git clone --single-branch --depth 1 ${DEPLOY_HOST}:${DEPLOY_REPO} ~/deploy_
- mkdir ~/deploy && mv ~/deploy_/.git ~/deploy && rm -r ~/deploy_
- cp -r ../public/* ~/deploy
- - cd ~/deploy && git add -A . && git commit -m "Update" && git push origin gh-pages
+ - cd ~/deploy && git add -A . && git commit -m "Deploy ${CI_BUILD_REF}" && git push origin gh-pages
artifacts:
paths:
- public
set g_balance_shotgun_reload_ammo 0
set g_balance_shotgun_reload_time 2
set g_balance_shotgun_secondary 2
-set g_balance_shotgun_secondary_animtime 1
+set g_balance_shotgun_secondary_animtime 1.15
set g_balance_shotgun_secondary_damage 80
set g_balance_shotgun_secondary_force 200
set g_balance_shotgun_secondary_melee_delay 0.25
set g_balance_shotgun_secondary 1
set g_balance_shotgun_secondary_alt_animtime 0.2
set g_balance_shotgun_secondary_alt_refire 1.2
-set g_balance_shotgun_secondary_animtime 1
+set g_balance_shotgun_secondary_animtime 1.15
set g_balance_shotgun_secondary_damage 70
set g_balance_shotgun_secondary_force 200
set g_balance_shotgun_secondary_melee_delay 0.25
set g_balance_shotgun_reload_ammo 0
set g_balance_shotgun_reload_time 2
set g_balance_shotgun_secondary 1
-set g_balance_shotgun_secondary_animtime 1
+set g_balance_shotgun_secondary_animtime 1.15
set g_balance_shotgun_secondary_damage 80
set g_balance_shotgun_secondary_force 200
set g_balance_shotgun_secondary_melee_delay 0.25
set g_balance_shotgun_reload_ammo 0
set g_balance_shotgun_reload_time 2
set g_balance_shotgun_secondary 1
-set g_balance_shotgun_secondary_animtime 1
+set g_balance_shotgun_secondary_animtime 1.15
set g_balance_shotgun_secondary_damage 80
set g_balance_shotgun_secondary_force 200
set g_balance_shotgun_secondary_melee_delay 0.25
set g_balance_shotgun_reload_ammo 0
set g_balance_shotgun_reload_time 2
set g_balance_shotgun_secondary 1
-set g_balance_shotgun_secondary_animtime 1
+set g_balance_shotgun_secondary_animtime 1.15
set g_balance_shotgun_secondary_damage 70
set g_balance_shotgun_secondary_force 200
set g_balance_shotgun_secondary_melee_delay 0.25
set g_balance_shotgun_reload_ammo 0
set g_balance_shotgun_reload_time 2
set g_balance_shotgun_secondary 1
-set g_balance_shotgun_secondary_animtime 1
+set g_balance_shotgun_secondary_animtime 1.15
set g_balance_shotgun_secondary_damage 70
set g_balance_shotgun_secondary_force 200
set g_balance_shotgun_secondary_melee_delay 0.25
set g_frozen_force 0.6 "How much to multiply the force on a frozen player with"
// player statistics server URI
-set g_playerstats_uri "" "Output player statistics information to either: URL (with ://), console (with a dash like this: -), or supply a filename to output to data directory."
+set g_playerstats_gamereport_uri "http://stats.xonotic.org/stats/submit" "Output player statistics information to either: URL (with ://), console (with a dash like this: -), or supply a filename to output to data directory."
// autoscreenshots
set g_max_info_autoscreenshot 3 "how many info_autoscreenshot entities are allowed"
exec effects-normal.cfg
exec physicsX.cfg
exec turrets.cfg
-exec vehicles.cfg
exec crosshairs.cfg
exec gamemodes.cfg
exec mutators.cfg
/html/
-/qccversion*
/*.pk3
# this will also influence the order of the classes in the class list.
# The default value is: NO.
-SORT_BRIEF_DOCS = NO
+SORT_BRIEF_DOCS = YES
# If the SORT_MEMBERS_CTORS_1ST tag is set to YES then doxygen will sort the
# (brief and detailed) documentation of class members so that constructors and
# detailed member documentation.
# The default value is: NO.
-SORT_MEMBERS_CTORS_1ST = NO
+SORT_MEMBERS_CTORS_1ST = YES
# If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the hierarchy
# of group names into alphabetical order. If set to NO the group names will
# The default value is: NO.
# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
-MACRO_EXPANSION = NO
+MACRO_EXPANSION = YES
# If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES then
# the macro expansion is limited to the macros specified with the PREDEFINED and
# The default value is: NO.
# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
-EXPAND_ONLY_PREDEF = NO
+EXPAND_ONLY_PREDEF = YES
# If the SEARCH_INCLUDES tag is set to YES, the include files in the
# INCLUDE_PATH will be searched if a #include is found.
# preprocessor.
# This tag requires that the tag SEARCH_INCLUDES is set to YES.
-INCLUDE_PATH =
+INCLUDE_PATH = .
# You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard
# patterns (like *.h and *.hpp) to filter out the header-files in the
# recursively expanded use the := operator instead of the = operator.
# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
-PREDEFINED =
+PREDEFINED = \
+ "USING(name, T)=using name = T" \
+ "CLASS(name, base)=class name : public base { public:" \
+ "INIT(class)=class::class()" \
+ "CONSTRUCTOR(class)=class::class(" \
+ "DESTRUCTOR(class)=class::~class()" \
+ "ATTRIB(class, name, T, val)=T name = val;" \
+ "ATTRIB_STRZONE(class, name, T, val)=T name = val;" \
+ "STATIC_ATTRIB(class, name, T, val)=static T name = val;" \
+ "STATIC_ATTRIB_STRZONE(class, name, T, val)=static T name = val;" \
+ "METHOD(class, name, prototype)=virtual void class::name()" \
+ "ENDCLASS(class)=};" \
+ __STDC__
# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then this
# tag can be used to specify a list of macro names that should be expanded. The
# definition found in the source code.
# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
-EXPAND_AS_DEFINED =
+EXPAND_AS_DEFINED = \
+ USING \
+ CLASS \
+ INIT CONSTRUCTOR DESTRUCTOR \
+ ATTRIB ATTRIB_STRZONE \
+ STATIC_ATTRIB STATIC_ATTRIB_STRZONE \
+ METHOD \
+ ENDCLASS \
+ LABEL \
+ __STDC__
# If the SKIP_FUNCTION_MACROS tag is set to YES then doxygen's preprocessor will
# remove all references to function-like macros that are alone on a line, have
PROGS_OUT ?= $(CURDIR)/..
WORKDIR ?= ../.tmp
-QCCFLAGS_WATERMARK ?= $(shell git describe --tags --dirty='*')
-VER = $(QCCFLAGS_WATERMARK)
+QCCFLAGS_WATERMARK ?= $(shell git describe --tags --dirty='~')
+VER = $(subst *,\*,$(QCCFLAGS_WATERMARK))
NDEBUG ?= 1
BUILD_MOD ?= 0
@ $(RM) $(WORKDIR)/qccversion.*
@ echo $(QCCVERSION) > $@
+export WORKDIR
export CPP
export QCC
export QCCDEFS
$(PROGS_OUT)/csprogs.dat: client/progs.inc $(QCCVERSIONFILE) | $(WORKDIR)
@ echo make[1]: Entering directory \`$(CURDIR)/client\'
- @ ./qcc.sh client $@ $<
+ @ ./tools/qcc.sh client $@ $<
-include $(WORKDIR)/client.d
$(PROGS_OUT)/progs.dat: server/progs.inc $(QCCVERSIONFILE) | $(WORKDIR)
@ echo make[1]: Entering directory \`$(CURDIR)/server\'
- @ ./qcc.sh server $@ $<
+ @ ./tools/qcc.sh server $@ $<
-include $(WORKDIR)/server.d
$(PROGS_OUT)/menu.dat: menu/progs.inc $(QCCVERSIONFILE) | $(WORKDIR)
@ echo make[1]: Entering directory \`$(CURDIR)/menu\'
- @ ./qcc.sh menu $@ $<
+ @ ./tools/qcc.sh menu $@ $<
-include $(WORKDIR)/menu.d
+++ /dev/null
-#!/bin/sh
-set -ex
-git checkout divVerent/autocvarizer_test
-trap 'git reset --hard; git checkout divVerent/autocvarizer' EXIT
-trap 'exit 1' INT
-git merge --no-commit -s ours divVerent/autocvarizer
-git read-tree -m -u divVerent/autocvarizer # "theirs"
-find server \( -type f -a \( -name \*.c -o -name \*.qc -o -name \*.h -o -name \*.qh \) \) -print0 | AUTOCVARING_SVQC=1 xargs -0 perl autocvarize.pl > server/autocvars.qh.new
-diff -Nu server/autocvars.qh server/autocvars.qh.new || true
-mv server/autocvars.qh.new server/autocvars.qh
-find client \( -type f -a \( -name \*.c -o -name \*.qc -o -name \*.h -o -name \*.qh \) \) -print0 | xargs -0 perl autocvarize.pl > client/autocvars.qh.new
-diff -Nu client/autocvars.qh client/autocvars.qh.new || true
-mv client/autocvars.qh.new client/autocvars.qh
-if make -C .. FTEQCC=../../../../fteqcc/fteqcc.bin FTEQCCFLAGS=; then
- echo "Commit? ^C to not"
- read -r L
- git add server/autocvars.qh
- git add client/autocvars.qh
- git commit -a
-else
- echo "FAILED. Exit this shell when done examining."
- sh -i
-fi
+++ /dev/null
-#!/usr/bin/perl
-# this tool generates JUST the autocvar declarations for cvars
-use strict;
-use warnings;
-
-my @files = @ARGV;
-
-my %cvars = ();
-my %old = ();
-my %menu = ();
-my %defaults = ();
-
-sub found($$$$)
-{
- my ($name, $type, $default, $force) = @_;
- if(length $name >= 55)
- {
- warn "cvar $name is a Dr. honorificabilitudinitatibis causa BRLOGENSHFEGLE";
- $type = 'cvar_toolong';
- return;
- }
-# $old{$name} = 1
-# if $force;
-# $menu{$name} = 1
-# if $force > 1;
- if(exists $cvars{$name} and not defined $cvars{name})
- {
- # have already warned
- }
- elsif(exists $cvars{$name} and $type ne $cvars{$name})
- {
- warn "cvar $name used with different types";
- if($force)
- {
- $defaults{$name} = $default;
- $cvars{$name} = $type;
- }
- else
- {
- undef $cvars{$name}
- unless $old{$name};
- }
- return;
- }
- elsif(exists $cvars{$name} and exists $defaults{$name} and $default ne $defaults{$name})
- {
- warn "cvar $name used with different defaults";
- if($force)
- {
- $defaults{$name} = $default;
- $cvars{$name} = $type;
- }
- else
- {
- undef $cvars{$name}
- unless $old{$name};
- }
- }
- else
- {
- $defaults{$name} = $default;
- $cvars{$name} = $type;
- }
-}
-
-for my $f(@files)
-{
- print STDERR "In file $f\n";
- open my $fh, "<", $f;
- while(<$fh>)
- {
- chomp;
- if(/^\/\/#NO AUTOCVARS START/ .. /^\/\/#NO AUTOCVARS END/)
- {
- next;
- }
- s/\/\/.*//;
- if(/^(?:var )?float autocvar_(\w+);$/)
- {
- found $1, 'cvar', 0, 1;
- next;
- }
- if(/^var float autocvar_(\w+) = (.*);$/)
- {
- found $1, 'cvar', $2, 1;
- next;
- }
- if(/^(?:var )?vector autocvar_(\w+);$/)
- {
- found $1, 'cvar_vector', "0 0 0", 1;
- next;
- }
- if(/^var vector autocvar_(\w+) = '(.*)';$/)
- {
- found $1, 'cvar_vector', $2, 1;
- next;
- }
- if(/^(?:var )?string autocvar_(\w+);$/)
- {
- found $1, 'cvar_string', "", 1;
- next;
- }
- if(/^var string autocvar_(\w+) = "(.*)";$/)
- {
- found $1, 'cvar_string', $2, 1;
- next;
- }
- if(/^#define autocvar_(\w+) cvar("\1")$/)
- {
- found $1, 'cvar', 0, 2;
- next;
- }
- if(/^#define autocvar_(\w+) cvar_or("\1", (.*))$/)
- {
- found $1, 'cvar', $1, 2;
- next;
- }
- if(/^#define autocvar_(\w+) cvar_string("\1")$/)
- {
- found $1, 'cvar_string', "", 2;
- next;
- }
- while(/\bcvar\s*\(\s*"(\w+)"\s*\)/g)
- {
- found $1, 'cvar', 0, 0;
- }
- while(/\bcvar_string\s*\(\s*"(\w+)"\s*\)/g)
- {
- found $1, 'cvar_string', "", 0;
- }
- while(/\bcvar_vector\s*\(\s*"(\w+)"\s*\)/g)
- {
- found $1, 'cvar_vector', "0 0 0", 0;
- }
- while(/\bcvar_or\s*\(\s*"(\w+)"\s*,\s*([^\s)]+)\s*\)/g)
- {
- found $1, 'cvar', $2, 0;
- }
- }
-}
-
-if($ENV{AUTOCVARING_SVQC})
-{
- for my $f(<menu/xonotic/*.c>)
- {
- print STDERR "In file $f\n";
- open my $fh, "<", $f;
- while(<$fh>)
- {
- for(/"([^"]*)"/g)
- {
- $menu{$1} = 1;
- }
- }
- }
-
- for my $f(<../maps/campaign*.txt>)
- {
- print STDERR "In file $f\n";
- open my $fh, "<", $f;
- while(<$fh>)
- {
- for(/\b(.+?)\b/g)
- {
- $menu{$1} = 1;
- }
- }
- }
-}
-
-for my $name(sort keys %cvars)
-{
- my $type = $cvars{$name};
- my $menu = $menu{$name};
- my $default = $defaults{$name};
- die "wtf" if $name =~ /\0/;
- if(not defined $type)
- {
- print "// cannot declare $name, it is used with different types\n";
- }
- elsif($type eq 'cvar_toolong')
- {
- print "// cannot declare $name, name is too long\n";
- }
- elsif($type eq 'cvar' and not $menu and $default eq "0")
- {
- print "float autocvar_$name;\n";
- }
- elsif($type eq 'cvar' and not $menu and $default ne "0")
- {
- print "var float autocvar_$name = $default;\n";
- }
- elsif($type eq 'cvar_vector' and not $menu and $default eq "0 0 0")
- {
- print "vector autocvar_$name;\n";
- }
- elsif($type eq 'cvar_vector' and not $menu and $default ne "0 0 0")
- {
- print "var vector autocvar_$name = '$default';\n";
- }
- elsif($type eq 'cvar_string' and not $menu and $default eq "")
- {
- print "string autocvar_$name;\n";
- }
- elsif($type eq 'cvar_string' and not $menu and $default ne "")
- {
- print "var string autocvar_$name = \"$default\";\n";
- }
- elsif($type eq 'cvar' and $menu and $default eq "0")
- {
- print "#define autocvar_$name cvar(\"$name\")\n";
- }
- elsif($type eq 'cvar' and $menu and $default ne "0")
- {
- print "#define autocvar_$name cvar_or(\"$name\", \"$default\")\n";
- }
- elsif($type eq 'cvar_string' and $menu) # sorry, no cvar_or for these
- {
- print "#define autocvar_$name cvar_string(\"$name\")\n";
- }
- elsif($type eq 'cvar_vector' and $menu) # sorry, no cvar_or for these
- {
- print "#define autocvar_$name cvar_vector(\"$name\")\n";
- }
-}
-
-for my $f(@files)
-{
- print STDERR "In file $f\n";
- open my $fh, "<", $f;
- my $out = "";
- while(<$fh>)
- {
- chomp;
- if(/^\/\/#NO AUTOCVARS START/ .. /^\/\/#NO AUTOCVARS END/)
- {
- $out .= "$_\n";
- next;
- }
- if(/^(?:var )?float autocvar_(.*);$/)
- {
- $out .= "$_\n";
- next;
- }
- if(/^(?:var )?string autocvar_(.*);$/)
- {
- $out .= "$_\n";
- next;
- }
- if(/^#define autocvar_(.*) cvar/)
- {
- $out .= "$_\n";
- next;
- }
- s{\b(cvar|cvar_string|cvar_vector|cvar_or)\s*\(\s*"([^"]+)"\s*(?:,\s*[^\s)]+\s*)?\)}{
- my ($type, $name) = ($1, $2);
- $type = 'cvar' if $type eq 'cvar_or';
- my $realtype = $cvars{$name};
- my $r = $&;
- if(defined $realtype)
- {
- #$r = "$realtype(\"$name\")";
- $r = "autocvar_$name";
- if($type eq 'cvar' && $realtype eq 'cvar_string')
- {
- $r = "stof($r)";
- }
- if($type eq 'cvar_string' && $realtype eq 'cvar')
- {
- $r = "ftos($r)";
- }
- }
- $r;
- }ge;
- $out .= "$_\n";
- }
- close $fh;
- open $fh, ">", $f;
- print $fh $out;
- close $fh;
-}
-#ifndef CLIENT_ALL_H
-#define CLIENT_ALL_H
+#pragma once
#include <common/util.qh>
#include "defs.qh"
#include "main.qh"
#include "miscfunctions.qh"
-
-#endif
--- /dev/null
+// generated file; do not modify
+#include "announcer.qc"
+#include "bgmscript.qc"
+#include "csqcmodel_hooks.qc"
+#include "main.qc"
+#include "mapvoting.qc"
+#include "miscfunctions.qc"
+#include "player_skeleton.qc"
+#include "scoreboard.qc"
+#include "shownames.qc"
+#include "teamradar.qc"
+#include "view.qc"
+#include "wall.qc"
if(roundstarttime == starttime)
{
Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_ROUNDSTART, countdown_rounded);
- Local_Notification(MSG_ANNCE, Announcer_PickNumber(CNT_ROUNDSTART, countdown_rounded));
+ Notification annce_num = Announcer_PickNumber(CNT_ROUNDSTART, countdown_rounded);
+ if(annce_num != NULL)
+ Local_Notification(MSG_ANNCE, annce_num);
}
else
{
Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_GAMESTART, countdown_rounded);
- Local_Notification(MSG_ANNCE, Announcer_PickNumber(CNT_GAMESTART, countdown_rounded));
+ Notification annce_num = Announcer_PickNumber(CNT_GAMESTART, countdown_rounded);
+ if(annce_num != NULL)
+ Local_Notification(MSG_ANNCE, annce_num);
}
this.nextthink = (starttime - (countdown - 1));
previous_game_starttime = startTime;
}
+#define ANNOUNCER_CHECKMINUTE(minute) MACRO_BEGIN { \
+ if(announcer_##minute##min) { \
+ if(timeleft > minute * 60) \
+ announcer_##minute##min = false; \
+ } else { \
+ if(timeleft < minute * 60 && timeleft > minute * 60 - 1) { \
+ announcer_##minute##min = true; \
+ Local_Notification(MSG_ANNCE, ANNCE_REMAINING_MIN_##minute); \
+ } \
+ } \
+} MACRO_END
-// Plays the 1 minute or 5 minutes (of maptime) remaining sound, if client wants it
void Announcer_Time()
{
- float timelimit = STAT(TIMELIMIT);
- float timeleft = max(0, timelimit * 60 + STAT(GAMESTARTTIME) - time);
- float warmup_timeleft = 0;
-
+ float timeleft;
if(warmup_stage)
- if(autocvar_g_warmup_limit > 0)
- warmup_timeleft = max(0, autocvar_g_warmup_limit + STAT(GAMESTARTTIME) - time);
-
- // 5 minute check
- if(autocvar_cl_announcer_maptime >= 2)
{
- // make sure that after connect (and e.g. 4 minutes left) we will not get a wrong sound
- if(announcer_5min)
- {
- if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timeleft > 300)
- || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft > 300))
- announcer_5min = false;
- }
+ float warmup_timelimit = STAT(WARMUP_TIMELIMIT);
+ if(warmup_timelimit > 0)
+ timeleft = max(0, warmup_timelimit - time);
else
- {
- if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timelimit > 0 && timeleft < 300 && timeleft > 299)
- || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft < 300 && warmup_timeleft > 299))
- {
- //if we're in warmup mode, check whether there's a warmup timelimit
- if(!(autocvar_g_warmup_limit == -1 && warmup_stage))
- {
- announcer_5min = true;
- Local_Notification(MSG_ANNCE, ANNCE_REMAINING_MIN_5);
- }
- }
- }
+ timeleft = 0;
}
+ else
+ timeleft = max(0, STAT(TIMELIMIT) * 60 + STAT(GAMESTARTTIME) - time);
+
+ if(autocvar_cl_announcer_maptime >= 2)
+ ANNOUNCER_CHECKMINUTE(5);
- // 1 minute check
if((autocvar_cl_announcer_maptime == 1) || (autocvar_cl_announcer_maptime == 3))
- {
- if (announcer_1min)
- {
- if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timeleft > 60)
- || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft > 60))
- announcer_1min = false;
- }
- else if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timelimit > 0 && timeleft < 60)
- || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft < 60))
- {
- // if we're in warmup mode, check whether there's a warmup timelimit
- if(!(autocvar_g_warmup_limit == -1 && warmup_stage))
- {
- announcer_1min = true;
- Local_Notification(MSG_ANNCE, ANNCE_REMAINING_MIN_1);
- }
- }
- }
+ ANNOUNCER_CHECKMINUTE(1);
}
void Announcer()
-#ifndef CLIENT_ANNOUNCER_H
-#define CLIENT_ANNOUNCER_H
+#pragma once
void Announcer();
string AnnouncerOption();
-
-#endif
-#ifndef CLIENT_AUTOCVARS_H
-#define CLIENT_AUTOCVARS_H
+#pragma once
bool autocvar__con_chat_maximized;
bool autocvar__hud_configure;
float autocvar_cl_spawnzoom_factor = 2;
bool autocvar_cl_stripcolorcodes;
bool autocvar_cl_vehicles_alarm = true;
-bool autocvar_cl_vehicles_hud_tactical = 1;
+bool autocvar_cl_vehicles_hud_tactical = true;
float autocvar_cl_vehicles_hudscale = 0.5;
float autocvar_cl_vehicles_notify_time = 15;
float autocvar_cl_vehicles_crosshair_size = 0.5;
+bool autocvar_cl_vehicles_crosshair_colorize = true;
bool autocvar__vehicles_shownchasemessage;
bool autocvar_cl_velocityzoom_enabled;
float autocvar_cl_velocityzoom_factor;
int autocvar_ekg;
float autocvar_fov;
float autocvar_g_balance_damagepush_speedfactor;
-float autocvar_g_warmup_limit;
bool autocvar_hud_cursormode = true;
float autocvar_hud_colorflash_alpha;
bool autocvar_hud_configure_checkcollisions;
float autocvar_crosshair_rpc_size = 1;
int autocvar_cl_nade_timer;
bool autocvar_cl_items_nofade;
-#endif
-#ifndef CLIENT_BGMSCRIPT_H
-#define CLIENT_BGMSCRIPT_H
+#pragma once
entityclass(BGMScript);
class(BGMScript) .string bgmscript;
void BGMScript_InitEntity(entity e);
float doBGMScript(entity e);
#endif
-
-#endif
--- /dev/null
+// generated file; do not modify
+#include "all.qc"
+#include "cl_cmd.qc"
+#include "all.qh"
#include <common/command/all.qc>
-
-#include "cl_cmd.qc"
-#ifndef CLIENT_COMMANDS_ALL_H
-#define CLIENT_COMMANDS_ALL_H
+#pragma once
-#include <common/commands/all.qh>
+#include <common/command/all.qh>
#include "cl_cmd.qh"
-
-#endif
+#include "cl_cmd.qh"
// ==============================================
// CSQC client commands code, written by Samual
// Last updated: December 28th, 2011
void LocalCommand_blurtest(int request)
{
+ TC(int, request);
// Simple command to work with postprocessing temporarily... possibly completely pointless, the glsl shader is used for a real feature now...
// Anyway, to enable it, just compile the client with -DBLURTEST and then you can use the command.
void LocalCommand_boxparticles(int request, int argc)
{
+ TC(int, request); TC(int, argc);
switch (request)
{
case CMD_REQUEST_COMMAND:
void LocalCommand_create_scrshot_ent(int request)
{
+ TC(int, request);
switch (request)
{
case CMD_REQUEST_COMMAND:
void LocalCommand_debugmodel(int request, int argc)
{
+ TC(int, request); TC(int, argc);
switch (request)
{
case CMD_REQUEST_COMMAND:
void LocalCommand_handlevote(int request, int argc)
{
+ TC(int, request); TC(int, argc);
switch (request)
{
case CMD_REQUEST_COMMAND:
void LocalCommand_hud(int request, int argc)
{
+ TC(int, request); TC(int, argc);
switch (request)
{
case CMD_REQUEST_COMMAND:
void LocalCommand_localprint(int request, int argc)
{
+ TC(int, request); TC(int, argc);
switch (request)
{
case CMD_REQUEST_COMMAND:
void LocalCommand_mv_download(int request, int argc)
{
+ TC(int, request); TC(int, argc);
switch (request)
{
case CMD_REQUEST_COMMAND:
void LocalCommand_sendcvar(int request, int argc)
{
+ TC(int, request); TC(int, argc);
switch (request)
{
case CMD_REQUEST_COMMAND:
{
string c = strtolower(argv(0));
FOREACH(CLIENT_COMMANDS, it.m_name == c, {
- it.m_invokecmd(CMD_REQUEST_COMMAND, NULL, argc, command);
+ it.m_invokecmd(it, CMD_REQUEST_COMMAND, NULL, argc, command);
return true;
});
return false;
{
string c = strtolower(argv(1));
FOREACH(CLIENT_COMMANDS, it.m_name == c, {
- it.m_invokecmd(CMD_REQUEST_USAGE, NULL, argc, "");
+ it.m_invokecmd(it, CMD_REQUEST_USAGE, NULL, argc, "");
return true;
});
return false;
-#ifndef CLIENT_COMMANDS_CL_CMD_H
-#define CLIENT_COMMANDS_CL_CMD_H
+#pragma once
void Cmd_HUD_SetFields(int);
void Cmd_HUD_Help();
ATTRIB(clientcommand_##id, m_description, string, description); \
ENDCLASS(clientcommand_##id) \
REGISTER(CLIENT_COMMANDS, CMD_CL, id, m_id, NEW(clientcommand_##id)); \
- METHOD(clientcommand_##id, m_invokecmd, void(int request, entity caller, int arguments, string command))
+ METHOD(clientcommand_##id, m_invokecmd, void(clientcommand_##id this, int request, entity caller, int arguments, string command))
STATIC_INIT(CLIENT_COMMANDS_aliases) {
FOREACH(CLIENT_COMMANDS, true, localcmd(sprintf("alias %1$s \"%2$s %1$s ${* ?}\"\n", it.m_name, "qc_cmd_cl")));
}
-
-#endif
+++ /dev/null
-Credits go to Dresk for putting this CSQC scratch source together.
-
-and Urre :o
-#ifndef CLIENT_CSQC_CONSTANTS
-#define CLIENT_CSQC_CONSTANTS
+#pragma once
// Mask Constants (set .drawmask on entities; use R_AddEntities to add all entities based on mask)
const int MASK_ENGINE = BIT(0);
const int CAMERA_CHASE = 2;
const int EF_NOMODELFLAGS = BIT(23);
-
-#endif
+#include "csqcmodel_hooks.qh"
#include "mutators/events.qh"
#include "player_skeleton.qh"
#include "weapons/projectile.qh"
}
int CSQCPlayer_FallbackFrame(entity this, int f)
{
+ TC(int, f);
if(frameduration(this.modelindex, f) > 0)
return f; // goooooood
if(frameduration(this.modelindex, 1) <= 0)
}
}
-// FEATURE: EF_NODRAW workalike
-const int EF_BRIGHTFIELD = BIT(0);
-const int EF_BRIGHTLIGHT = BIT(2);
-const int EF_DIMLIGHT = BIT(3);
-const int EF_DOUBLESIDED = BIT(15);
-const int EF_NOSELFSHADOW = BIT(16);
-const int EF_DYNAMICMODELLIGHT = BIT(17);
-const int EF_RESTARTANIM_BIT = BIT(20);
-const int EF_TELEPORT_BIT = BIT(21);
-const int MF_ROCKET = BIT(0); // leave a trail
-const int MF_GRENADE = BIT(1); // leave a trail
-const int MF_GIB = BIT(2); // leave a trail
-const int MF_ROTATE = BIT(3); // rotate (bonus items)
-const int MF_TRACER = BIT(4); // green split trail
-const int MF_ZOMGIB = BIT(5); // small blood trail
-const int MF_TRACER2 = BIT(6); // orange split trail
-const int MF_TRACER3 = BIT(7); // purple trail
-.int csqcmodel_effects;
-.int csqcmodel_modelflags;
-.int csqcmodel_traileffect;
void CSQCModel_Effects_PreUpdate(entity this)
{
this.effects = this.csqcmodel_effects;
--- /dev/null
+#pragma once
+
+// FEATURE: EF_NODRAW workalike
+const int EF_BRIGHTFIELD = BIT(0);
+const int EF_BRIGHTLIGHT = BIT(2);
+const int EF_DIMLIGHT = BIT(3);
+const int EF_DOUBLESIDED = BIT(15);
+const int EF_NOSELFSHADOW = BIT(16);
+const int EF_DYNAMICMODELLIGHT = BIT(17);
+const int EF_RESTARTANIM_BIT = BIT(20);
+const int EF_TELEPORT_BIT = BIT(21);
+
+const int MF_ROCKET = BIT(0); // leave a trail
+const int MF_GRENADE = BIT(1); // leave a trail
+const int MF_GIB = BIT(2); // leave a trail
+const int MF_ROTATE = BIT(3); // rotate (bonus items)
+const int MF_TRACER = BIT(4); // green split trail
+const int MF_ZOMGIB = BIT(5); // small blood trail
+const int MF_TRACER2 = BIT(6); // orange split trail
+const int MF_TRACER3 = BIT(7); // purple trail
+
+.int csqcmodel_effects;
+.int csqcmodel_modelflags;
+.int csqcmodel_traileffect;
+
+void CSQCModel_Effects_Apply(entity this);
-#ifndef CLIENT_DEFS_H
-#define CLIENT_DEFS_H
+#pragma once
// Additional OPTIONAL Fields and Globals
//float intermission;
.bool csqcmodel_isdead; // used by shownames and miscfunctions (entcs_IsDead) to know when a player is dead
#define player_currententnum (spectatee_status > 0 ? spectatee_status : player_localnum + 1)
-
-#endif
--- /dev/null
+// generated file; do not modify
+#include "hud.qc"
+#include "hud_config.qc"
+++ /dev/null
-#include "hud.qc"
-#include "hud_config.qc"
#include <common/deathtypes/all.qh>
#include <common/items/all.qc>
#include <common/mapinfo.qh>
+#include <common/vehicles/all.qh>
#include <common/mutators/mutator/waypoints/all.qh>
#include <common/stats.qh>
#include <lib/csqcmodel/cl_player.qh>
-// TODO: remove
-#include <server/mutators/mutator/gamemode_ctf.qc>
+#include <server/mutators/mutator/gamemode_ctf.qh> // TODO: remove
/*
float HUD_GetRowCount(int item_count, vector size, float item_aspect)
{
+ TC(int, item_count);
float aspect = size_y / size_x;
return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
}
vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect)
{
+ TC(int, item_count);
float columns, rows;
float ratio, best_ratio = 0;
float best_columns = 1, best_rows = 1;
//basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
{
+ TC(bool, vertical); TC(int, drawflag);
if(!length_ratio || !theAlpha)
return;
if(length_ratio > 1)
void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
{
+ TC(int, drawflag);
if(!theAlpha)
return;
void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha, float fadelerp)
{
+ TC(bool, vertical); TC(bool, icon_right_align);
vector newPos = '0 0 0', newSize = '0 0 0';
vector picpos, numpos;
drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
}
-void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha)
+void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, int icon_right_align, vector color, float theAlpha)
{
+ TC(bool, vertical); TC(int, icon_right_align);
DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
}
==================
*/
+void CSQC_BUMBLE_GUN_HUD();
+
void HUD_Vehicle()
{
if(autocvar__hud_configure) return;
bool HUD_Panel_CheckFlags(int showflags)
{
+ TC(int, showflags);
if ( HUD_Minigame_Showpanels() )
return showflags & PANEL_SHOW_MINIGAME;
if(intermission == 2)
-#ifndef CLIENT_HUD_H
-#define CLIENT_HUD_H
+#pragma once
#include <common/weapons/all.qh>
float HUD_Radar_InputEvent(float bInputType, float nPrimary, float nSecondary);
void HUD_Radar_Hide_Maximized();
+float HUD_GetRowCount(int item_count, vector size, float item_aspect);
+vector HUD_Get_Num_Color (float x, float maxvalue);
+void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha);
+void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha, float fadelerp);
+void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag);
+vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect);
+
void HUD_Reset ();
void HUD_Main ();
+int race_CheckName(string net_name);
+string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname);
+
int vote_yescount;
int vote_nocount;
int vote_needed;
var void HUD_ModIcons_GameType(vector pos, vector size);
void HUD_ModIcons_SetFunc();
-#endif
void HUD_Panel_FirstInDrawQ(float id);
void reset_tab_panels()
{
- int i;
- for(i = 0; i < hud_panels_COUNT; ++i)
+ for (int i = 0; i < hud_panels_COUNT; ++i)
tab_panels[i] = world;
}
float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
vector candidate_pos = '0 0 0';
const float LEVELS_NUM = 4;
float level_height = vid_conheight / LEVELS_NUM;
-:find_tab_panel
+LABEL(find_tab_panel)
level = floor(tab_panel_pos.y / level_height) * level_height; //starting level
candidate_pos.x = (!tab_backward) ? vid_conwidth : 0;
start_posX = tab_panel_pos.x;
-#ifndef CLIENT_HUD_CONFIG_H
-#define CLIENT_HUD_CONFIG_H
+#pragma once
const int S_MOUSE1 = 1;
const int S_MOUSE2 = 2;
void HUD_Configure_PostDraw();
float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary);
-
-#endif
--- /dev/null
+#pragma once
+
+#include "hud.qh"
+#include "hud_config.qh"
+#include <client/mutators/events.qh>
--- /dev/null
+// generated file; do not modify
+#include "ammo.qc"
+#include "centerprint.qc"
+#include "chat.qc"
+#include "engineinfo.qc"
+#include "healtharmor.qc"
+#include "infomessages.qc"
+#include "minigame.qc"
+#include "modicons.qc"
+#include "notify.qc"
+#include "physics.qc"
+#include "powerups.qc"
+#include "pressedkeys.qc"
+#include "quickmenu.qc"
+#include "racetimer.qc"
+#include "radar.qc"
+#include "score.qc"
+#include "timer.qc"
+#include "vote.qc"
+#include "weapons.qc"
+#include "ammo.qh"
+
+#include <common/t_items.qh>
+
// Ammo (#1)
void DrawNadeProgressBar(vector myPos, vector mySize, float progress, vector color)
void DrawAmmoItem(vector myPos, vector mySize, .int ammoType, bool isCurrent, bool isInfinite)
{
+ TC(bool, isCurrent); TC(bool, isInfinite);
if(ammoType == ammo_none)
return;
--- /dev/null
+#pragma once
+#include "../panel.qh"
+#include "centerprint.qh"
+
+#include <client/scoreboard.qh>
+
// CenterPrint (#16)
const int CENTERPRINT_MAX_MSGS = 10;
void centerprint_generic(int new_id, string strMessage, float duration, int countdown_num)
{
+ TC(int, new_id); TC(int, countdown_num);
//printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
int i, j;
centerprint_countdown_num[j] = countdown_num;
}
-void centerprint_kill(float id)
+void centerprint_kill(int id)
{
+ TC(int, id);
centerprint_generic(id, "", 0, 0);
}
void reset_centerprint_messages()
{
- int i;
- for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
+ for (int i=0; i<CENTERPRINT_MAX_MSGS; ++i)
{
centerprint_expire_time[i] = 0;
centerprint_time[i] = 1;
--- /dev/null
+#pragma once
+#include "../panel.qh"
+#include "chat.qh"
/** Handle chat as a panel (#12) */
void HUD_Chat()
{
--- /dev/null
+#pragma once
+#include "../panel.qh"
+#include "engineinfo.qh"
// Engine info panel (#13)
float prevfps;
--- /dev/null
+#pragma once
+#include "../panel.qh"
+#include "healtharmor.qh"
+
+#include <common/deathtypes/all.qh>
+
/** Health/armor (#3) */
void HUD_HealthArmor()
{
--- /dev/null
+#pragma once
+#include "../panel.qh"
+#include "infomessages.qh"
+
+#include <common/ent_cs.qh>
+#include <common/mapinfo.qh>
+
// Info messages panel (#14)
#define drawInfoMessage(s) MACRO_BEGIN { \
--- /dev/null
+#pragma once
+#include "../panel.qh"
+#include "minigame.qh"
// Minigame
#include <common/minigames/cl_minigames_hud.qc>
--- /dev/null
+#pragma once
+#include "../panel.qh"
+#include "modicons.qh"
+
+#include <common/mapinfo.qh>
+#include <common/ent_cs.qh>
+#include <server/mutators/mutator/gamemode_ctf.qh> // TODO: remove
+
// Mod icons panel (#10)
bool mod_active; // is there any active mod icon?
void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
{
+ TC(int, layout); TC(int, i);
int stat = -1;
string pic = "";
vector color = '0 0 0';
void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
{
+ TC(int, layout); TC(int, i);
float stat = -1;
string pic = "";
vector color = '0 0 0';
--- /dev/null
+#pragma once
+#include "../panel.qh"
+#include "notify.qh"
// Notification area (#4)
void HUD_Notify_Push(string icon, string attacker, string victim)
--- /dev/null
+#pragma once
+#include "../panel.qh"
+#include "physics.qh"
+
+#include <common/mapinfo.qh>
+#include <lib/csqcmodel/cl_player.qh>
+
// Physics panel (#15)
vector acc_prevspeed;
--- /dev/null
+#pragma once
+#include "../panel.qh"
+#include "powerups.qh"
+
+#include <common/items/all.qc>
+
// Powerups (#2)
// Powerup item fields (reusing existing fields)
int getPowerupItemAlign(int align, int column, int row, int columns, int rows, bool isVertical)
{
+ TC(int, align); TC(int, column); TC(int, row); TC(int, columns); TC(int, rows); TC(bool, isVertical);
if(align < 2)
return align;
--- /dev/null
+#pragma once
+#include "../panel.qh"
+#include "pressedkeys.qh"
/** Draw pressed keys (#11) */
void HUD_PressedKeys()
{
--- /dev/null
+#pragma once
+#include "../panel.qh"
+#include "quickmenu.qh"
// QuickMenu (#23)
-#include <client/quickmenu.qc>
+#include <common/ent_cs.qh>
+#include <client/hud/all.qh>
+#include <client/mapvoting.qh>
+
+// QUICKMENU_MAXLINES must be <= 10
+const int QUICKMENU_MAXLINES = 10;
+// visible entries are loaded from QuickMenu_Buffer into QuickMenu_Page_* arrays
+string QuickMenu_Page_Command[QUICKMENU_MAXLINES];
+string QuickMenu_Page_Description[QUICKMENU_MAXLINES];
+int QuickMenu_Page_Command_Type[QUICKMENU_MAXLINES];
+int QuickMenu_Page_Entries;
+int QuickMenu_Page;
+int QuickMenu_Page_ActivatedEntry = -1;
+bool QuickMenu_Page_ActivatedEntry_Close;
+float QuickMenu_Page_ActivatedEntry_Time;
+bool QuickMenu_IsLastPage;
+// all the entries are loaded into QuickMenu_Buffer
+// each entry (submenu or command) is composed of 2 entries
+const int QUICKMENU_MAXENTRIES = 256;
+const int QUICKMENU_BUFFER_MAXENTRIES = 2 * QUICKMENU_MAXENTRIES;
+int QuickMenu_Buffer = -1;
+int QuickMenu_Buffer_Size;
+int QuickMenu_Buffer_Index;
+string QuickMenu_CurrentSubMenu;
+float QuickMenu_TimeOut;
+
+// QuickMenu_Buffer are labeled with these tags
+#define QM_TAG_TITLE "T"
+#define QM_TAG_SUBMENU "S"
+#define QM_TAG_COMMAND "C"
+#define QM_TAG_PLCOMMAND "P"
+
+#define QuickMenu_Buffer_Set(tag, string) bufstr_set(QuickMenu_Buffer, QuickMenu_Buffer_Size, strcat(tag, string))
+#define QuickMenu_Buffer_Get() bufstr_get(QuickMenu_Buffer, QuickMenu_Buffer_Index)
+
+// if s1 is not empty s will be displayed as command otherwise as submenu
+void QuickMenu_Page_LoadEntry(int i, string s, string s1)
+{
+ TC(int, i);
+ //printf("^xc80 entry %d: %s, %s\n", i, s, s1);
+ if (QuickMenu_Page_Description[i])
+ strunzone(QuickMenu_Page_Description[i]);
+ QuickMenu_Page_Description[i] = strzone(s);
+ if (QuickMenu_Page_Command[i])
+ strunzone(QuickMenu_Page_Command[i]);
+ QuickMenu_Page_Command[i] = strzone(s1);
+}
+
+void QuickMenu_Page_ClearEntry(int i)
+{
+ TC(int, i);
+ if (QuickMenu_Page_Description[i])
+ strunzone(QuickMenu_Page_Description[i]);
+ QuickMenu_Page_Description[i] = string_null;
+ if (QuickMenu_Page_Command[i])
+ strunzone(QuickMenu_Page_Command[i]);
+ QuickMenu_Page_Command[i] = string_null;
+}
+
+float QuickMenu_Page_Load(string target_submenu, float new_page);
+void QuickMenu_Default(string submenu);
+bool QuickMenu_Open(string mode, string submenu)
+{
+ int fh = -1;
+ string s;
+
+ if(mode == "")
+ {
+ if(autocvar_hud_panel_quickmenu_file == "" || autocvar_hud_panel_quickmenu_file == "0")
+ mode = "default";
+ else
+ mode = "file";
+ }
+
+ if(mode == "file")
+ {
+ if(autocvar_hud_panel_quickmenu_file == "" || autocvar_hud_panel_quickmenu_file == "0")
+ LOG_INFO("No file name is set in hud_panel_quickmenu_file, loading default quickmenu\n");
+ else
+ {
+ fh = fopen(autocvar_hud_panel_quickmenu_file, FILE_READ);
+ if(fh < 0)
+ LOG_INFOF("Couldn't open file \"%s\", loading default quickmenu\n", autocvar_hud_panel_quickmenu_file);
+ }
+ if(fh < 0)
+ mode = "default";
+ }
+
+ if(mode == "default")
+ {
+ QuickMenu_Buffer = buf_create();
+ if(QuickMenu_Buffer < 0)
+ return false;
+
+ QuickMenu_Default(submenu);
+ }
+ else if(mode == "file")
+ {
+ QuickMenu_Buffer = buf_create();
+ if(QuickMenu_Buffer < 0)
+ {
+ fclose(fh);
+ return false;
+ }
+
+ QuickMenu_Buffer_Size = 0;
+ while((s = fgets(fh)) && QuickMenu_Buffer_Size < QUICKMENU_BUFFER_MAXENTRIES)
+ {
+ // first skip invalid entries, so we don't check them anymore
+ float argc;
+ argc = tokenize_console(s);
+ if(argc == 0 || argv(0) == "")
+ continue;
+ if(argc == 1)
+ QuickMenu_Buffer_Set(QM_TAG_SUBMENU, argv(0));
+ else if(argc == 2)
+ {
+ if(argv(1) == "")
+ continue;
+ QuickMenu_Buffer_Set(QM_TAG_TITLE, argv(0));
+ ++QuickMenu_Buffer_Size;
+ QuickMenu_Buffer_Set(QM_TAG_COMMAND, argv(1));
+ }
+ else if(argc == 3)
+ {
+ // check for special keywords
+ float teamplayers = 0, without_me = 0;
+ switch(argv(2))
+ {
+ case "ALLPLAYERS_BUT_ME": without_me = 1; // fall through
+ case "ALLPLAYERS": teamplayers = 0; break;
+ case "OWNTEAMPLAYERS_BUT_ME": without_me = 1; // fall through
+ case "OWNTEAMPLAYERS": teamplayers = 1; break;
+ case "ENEMYTEAMPLAYERS": teamplayers = 2; break;
+ default: continue;
+ }
+
+ if(QuickMenu_Buffer_Size + 3 < QUICKMENU_BUFFER_MAXENTRIES)
+ {
+ QuickMenu_Buffer_Set(QM_TAG_SUBMENU, argv(0));
+ ++QuickMenu_Buffer_Size;
+ QuickMenu_Buffer_Set(QM_TAG_TITLE, strcat(ftos(teamplayers), ftos(without_me))); // put PLCOMMAND arguments in the title string
+ ++QuickMenu_Buffer_Size;
+ QuickMenu_Buffer_Set(QM_TAG_PLCOMMAND, argv(1));
+ ++QuickMenu_Buffer_Size;
+ QuickMenu_Buffer_Set(QM_TAG_SUBMENU, argv(0));
+ }
+ }
+ ++QuickMenu_Buffer_Size;
+ }
+ fclose(fh);
+ }
+ else
+ {
+ LOG_WARNINGF("Unrecognized mode %s\n", mode);
+ return false;
+ }
+
+ if (QuickMenu_Buffer_Size <= 0)
+ {
+ buf_del(QuickMenu_Buffer);
+ QuickMenu_Buffer = -1;
+ return false;
+ }
+
+ if(mode == "file")
+ QuickMenu_Page_Load(submenu, 0);
+ else
+ QuickMenu_Page_Load("", 0);
+
+ hud_panel_quickmenu = 1;
+ if(autocvar_hud_cursormode)
+ setcursormode(1);
+ hudShiftState = 0;
+
+ QuickMenu_TimeOut = ((autocvar_hud_panel_quickmenu_time > 0) ? time + autocvar_hud_panel_quickmenu_time : 0);
+ return true;
+}
+
+void QuickMenu_Buffer_Close()
+{
+ if (QuickMenu_Buffer >= 0)
+ {
+ buf_del(QuickMenu_Buffer);
+ QuickMenu_Buffer = -1;
+ QuickMenu_Buffer_Size = 0;
+ }
+}
+
+void QuickMenu_Close()
+{
+ if (QuickMenu_CurrentSubMenu)
+ strunzone(QuickMenu_CurrentSubMenu);
+ QuickMenu_CurrentSubMenu = string_null;
+ int i;
+ for (i = 0; i < QUICKMENU_MAXLINES; ++i)
+ QuickMenu_Page_ClearEntry(i);
+ QuickMenu_Page_Entries = 0;
+ hud_panel_quickmenu = 0;
+ mouseClicked = 0;
+ prevMouseClicked = 0;
+ QuickMenu_Buffer_Close();
+
+ if(autocvar_hud_cursormode)
+ if(!mv_active)
+ setcursormode(0);
+}
+
+// It assumes submenu open tag is already detected
+void QuickMenu_skip_submenu(string submenu)
+{
+ string s, z_submenu;
+ z_submenu = strzone(submenu);
+ for(++QuickMenu_Buffer_Index ; QuickMenu_Buffer_Index < QuickMenu_Buffer_Size; ++QuickMenu_Buffer_Index)
+ {
+ s = QuickMenu_Buffer_Get();
+ if(substring(s, 0, 1) != QM_TAG_SUBMENU)
+ continue;
+ if(substring(s, 1, -1) == z_submenu) // submenu end
+ break;
+ QuickMenu_skip_submenu(substring(s, 1, -1));
+ }
+ strunzone(z_submenu);
+}
+
+bool QuickMenu_IsOpened()
+{
+ return (QuickMenu_Page_Entries > 0);
+}
+
+void HUD_Quickmenu_PlayerListEntries(string cmd, int teamplayers, bool without_me);
+bool HUD_Quickmenu_PlayerListEntries_Create(string cmd, int teamplayers, bool without_me)
+{
+ TC(int, teamplayers); TC(bool, without_me);
+ int i;
+ for(i = 0; i < QUICKMENU_MAXLINES; ++i)
+ QuickMenu_Page_ClearEntry(i);
+ QuickMenu_Buffer_Close();
+
+ QuickMenu_Buffer = buf_create();
+ if(QuickMenu_Buffer < 0)
+ return false;
+
+ HUD_Quickmenu_PlayerListEntries(cmd, teamplayers, without_me);
+
+ if(QuickMenu_Buffer_Size <= 0)
+ {
+ buf_del(QuickMenu_Buffer);
+ QuickMenu_Buffer = -1;
+ return false;
+ }
+ return true;
+}
+
+// new_page 0 means page 0, new_page != 0 means next page
+int QuickMenu_Buffer_Index_Prev;
+bool QuickMenu_Page_Load(string target_submenu, bool new_page)
+{
+ TC(bool, new_page);
+ string s = string_null, cmd = string_null, z_submenu;
+
+ if (new_page == 0)
+ QuickMenu_Page = 0;
+ else
+ ++QuickMenu_Page;
+
+ z_submenu = strzone(target_submenu);
+ if (QuickMenu_CurrentSubMenu)
+ strunzone(QuickMenu_CurrentSubMenu);
+ QuickMenu_CurrentSubMenu = strzone(z_submenu);
+
+ QuickMenu_IsLastPage = true;
+ QuickMenu_Page_Entries = 0;
+
+ QuickMenu_Buffer_Index = 0;
+ if (z_submenu != "")
+ {
+ // skip everything until the submenu open tag is found
+ for( ; QuickMenu_Buffer_Index < QuickMenu_Buffer_Size; ++QuickMenu_Buffer_Index)
+ {
+ s = QuickMenu_Buffer_Get();
+ if(substring(s, 0, 1) == QM_TAG_SUBMENU && substring(s, 1, -1) == z_submenu)
+ {
+ // printf("^3 beginning of %s\n", z_submenu);
+ ++QuickMenu_Buffer_Index;
+ break; // target_submenu found!
+ }
+ // printf("^1 skipping %s\n", s);
+ }
+ if(QuickMenu_Buffer_Index == QuickMenu_Buffer_Size)
+ LOG_WARNINGF("Couldn't find submenu \"%s\"\n", z_submenu);
+ }
+
+ // only the last page can contain up to QUICKMENU_MAXLINES entries
+ // the other ones contain only (QUICKMENU_MAXLINES - 2) entries
+ // so that the panel can show an empty row and "Continue..."
+ float first_entry = QuickMenu_Page * (QUICKMENU_MAXLINES - 2);
+ int entry_num = 0; // counts entries in target_submenu
+ for( ; QuickMenu_Buffer_Index < QuickMenu_Buffer_Size; ++QuickMenu_Buffer_Index)
+ {
+ s = QuickMenu_Buffer_Get();
+
+ if(z_submenu != "" && substring(s, 1, -1) == z_submenu)
+ {
+ // printf("^3 end of %s\n", z_submenu);
+ break;
+ }
+
+ if(entry_num >= first_entry)
+ {
+ ++QuickMenu_Page_Entries;
+ if(QuickMenu_Page_Entries == QUICKMENU_MAXLINES - 2)
+ QuickMenu_Buffer_Index_Prev = QuickMenu_Buffer_Index;
+ else if(QuickMenu_Page_Entries == QUICKMENU_MAXLINES)
+ {
+ QuickMenu_Page_ClearEntry(QUICKMENU_MAXLINES - 1);
+ QuickMenu_Buffer_Index = QuickMenu_Buffer_Index_Prev;
+ QuickMenu_IsLastPage = false;
+ break;
+ }
+ }
+
+ // NOTE: entries are loaded starting from 1, not from 0
+ if(substring(s, 0, 1) == QM_TAG_SUBMENU)
+ {
+ if(entry_num >= first_entry)
+ QuickMenu_Page_LoadEntry(QuickMenu_Page_Entries, substring(s, 1, -1), "");
+ QuickMenu_skip_submenu(substring(s, 1, -1));
+ }
+ else if(entry_num >= first_entry && substring(s, 0, 1) == QM_TAG_TITLE)
+ {
+ ++QuickMenu_Buffer_Index;
+ cmd = QuickMenu_Buffer_Get();
+ string command_code = substring(cmd, 0, 1);
+ if(command_code == QM_TAG_COMMAND)
+ cmd = substring(cmd, 1, -1);
+ else if(command_code == QM_TAG_PLCOMMAND)
+ {
+ // throw away the current quickmenu buffer and load a new one
+ cmd = substring(cmd, 1, -1);
+ strunzone(z_submenu);
+ if(HUD_Quickmenu_PlayerListEntries_Create(cmd, stof(substring(s, 1, 1)), stof(substring(s, 2, 1))))
+ return QuickMenu_Page_Load("", 0);
+ QuickMenu_Close();
+ return false;
+ }
+
+ tokenize_console(cmd);
+ QuickMenu_Page_Command_Type[QuickMenu_Page_Entries] = (argv(1) && argv(0) == "toggle");
+
+ QuickMenu_Page_LoadEntry(QuickMenu_Page_Entries, substring(s, 1, -1), cmd);
+ }
+
+ ++entry_num;
+ }
+ strunzone(z_submenu);
+ if (QuickMenu_Page_Entries == 0)
+ {
+ QuickMenu_Close();
+ return false;
+ }
+ QuickMenu_TimeOut = ((autocvar_hud_panel_quickmenu_time > 0) ? time + autocvar_hud_panel_quickmenu_time : 0);
+ return true;
+}
+
+bool QuickMenu_ActionForNumber(int num)
+{
+ TC(int, num);
+ if (!QuickMenu_IsLastPage)
+ {
+ if (num < 0 || num >= QUICKMENU_MAXLINES)
+ return false;
+ if (num == QUICKMENU_MAXLINES - 1)
+ return false;
+ if (num == 0)
+ {
+ QuickMenu_Page_Load(QuickMenu_CurrentSubMenu, +1);
+ return false;
+ }
+ } else if (num <= 0 || num > QuickMenu_Page_Entries)
+ return false;
+
+ if (QuickMenu_Page_Command[num] != "")
+ {
+ localcmd(strcat("\n", QuickMenu_Page_Command[num], "\n"));
+ QuickMenu_TimeOut = ((autocvar_hud_panel_quickmenu_time > 0) ? time + autocvar_hud_panel_quickmenu_time : 0);
+ return true;
+ }
+ if (QuickMenu_Page_Description[num] != "")
+ QuickMenu_Page_Load(QuickMenu_Page_Description[num], 0);
+ return false;
+}
+
+void QuickMenu_Page_ActiveEntry(int entry_num)
+{
+ TC(int, entry_num);
+ QuickMenu_Page_ActivatedEntry = entry_num;
+ QuickMenu_Page_ActivatedEntry_Time = time + 0.1;
+ if(QuickMenu_Page_Command[QuickMenu_Page_ActivatedEntry])
+ {
+ bool f = QuickMenu_ActionForNumber(QuickMenu_Page_ActivatedEntry);
+ // toggle commands don't close the quickmenu
+ if(QuickMenu_Page_Command_Type[QuickMenu_Page_ActivatedEntry] == 1)
+ QuickMenu_Page_ActivatedEntry_Close = false;
+ else
+ QuickMenu_Page_ActivatedEntry_Close = (f && !(hudShiftState & S_CTRL));
+ }
+ else
+ QuickMenu_Page_ActivatedEntry_Close = (!(hudShiftState & S_CTRL));
+}
+
+bool QuickMenu_InputEvent(int bInputType, float nPrimary, float nSecondary)
+{
+ TC(int, bInputType);
+ // we only care for keyboard events
+ if(bInputType == 2)
+ return false;
+
+ if(!QuickMenu_IsOpened() || autocvar__hud_configure || mv_active)
+ return false;
+
+ if(bInputType == 3)
+ {
+ mousepos.x = nPrimary;
+ mousepos.y = nSecondary;
+ return true;
+ }
+
+ // allow console bind to work
+ string con_keys;
+ float keys;
+ con_keys = findkeysforcommand("toggleconsole", 0);
+ keys = tokenize(con_keys); // findkeysforcommand returns data for this
+
+ bool hit_con_bind = false;
+ int i;
+ for (i = 0; i < keys; ++i)
+ {
+ if(nPrimary == stof(argv(i)))
+ hit_con_bind = true;
+ }
+
+ if(bInputType == 0) {
+ if(nPrimary == K_ALT) hudShiftState |= S_ALT;
+ if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
+ if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
+ }
+ else if(bInputType == 1) {
+ if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
+ if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
+ if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
+ }
+
+ if(nPrimary == K_ESCAPE)
+ {
+ if (bInputType == 1)
+ return true;
+ QuickMenu_Close();
+ }
+ else if(nPrimary >= '0' && nPrimary <= '9')
+ {
+ if (bInputType == 1)
+ return true;
+ QuickMenu_Page_ActiveEntry(stof(chr2str(nPrimary)));
+ }
+ if(nPrimary == K_MOUSE1)
+ {
+ if(bInputType == 0) // key pressed
+ mouseClicked |= S_MOUSE1;
+ else if(bInputType == 1) // key released
+ mouseClicked -= (mouseClicked & S_MOUSE1);
+ }
+ else if(nPrimary == K_MOUSE2)
+ {
+ if(bInputType == 0) // key pressed
+ mouseClicked |= S_MOUSE2;
+ else if(bInputType == 1) // key released
+ mouseClicked -= (mouseClicked & S_MOUSE2);
+ }
+ else if(hit_con_bind)
+ return false;
+
+ return true;
+}
+
+void QuickMenu_Mouse()
+{
+ if(mv_active) return;
+
+ if(!mouseClicked)
+ if(prevMouseClicked & S_MOUSE2)
+ {
+ QuickMenu_Close();
+ return;
+ }
+
+ if(!autocvar_hud_cursormode)
+ {
+ mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
+
+ mousepos.x = bound(0, mousepos.x, vid_conwidth);
+ mousepos.y = bound(0, mousepos.y, vid_conheight);
+ }
+
+ HUD_Panel_UpdateCvars();
+
+ if(panel_bg_padding)
+ {
+ panel_pos += '1 1 0' * panel_bg_padding;
+ panel_size -= '2 2 0' * panel_bg_padding;
+ }
+
+ float first_entry_pos, entries_height;
+ vector fontsize;
+ fontsize = '1 1 0' * (panel_size.y / QUICKMENU_MAXLINES);
+ first_entry_pos = panel_pos.y + ((QUICKMENU_MAXLINES - QuickMenu_Page_Entries) * fontsize.y) / 2;
+ entries_height = panel_size.y - ((QUICKMENU_MAXLINES - QuickMenu_Page_Entries) * fontsize.y);
+
+ if (mousepos.x >= panel_pos.x && mousepos.y >= first_entry_pos && mousepos.x <= panel_pos.x + panel_size.x && mousepos.y <= first_entry_pos + entries_height)
+ {
+ float entry_num;
+ entry_num = floor((mousepos.y - first_entry_pos) / fontsize.y);
+ if (QuickMenu_IsLastPage || entry_num != QUICKMENU_MAXLINES - 2)
+ {
+ panel_pos.y = first_entry_pos + entry_num * fontsize.y;
+ vector color;
+ if(mouseClicked & S_MOUSE1)
+ color = '0.5 1 0.5';
+ else if(hudShiftState & S_CTRL)
+ color = '1 1 0.3';
+ else
+ color = '1 1 1';
+ drawfill(panel_pos, eX * panel_size.x + eY * fontsize.y, color, .2, DRAWFLAG_NORMAL);
+
+ if(!mouseClicked && (prevMouseClicked & S_MOUSE1))
+ QuickMenu_Page_ActiveEntry((entry_num < QUICKMENU_MAXLINES - 1) ? entry_num + 1 : 0);
+ }
+ }
+
+ draw_cursor_normal(mousepos, '1 1 1', 0.8);
+
+ prevMouseClicked = mouseClicked;
+}
+
+void HUD_Quickmenu_DrawEntry(vector pos, string desc, string option, vector fontsize)
+{
+ string entry;
+ float offset;
+ float desc_width = panel_size.x;
+ if(option)
+ {
+ string pic = strcat(hud_skin_path, "/", option);
+ if(precache_pic(pic) == "")
+ pic = strcat("gfx/hud/default/", option);
+ vector option_size = '1 1 0' * fontsize.y * 0.8;
+ desc_width -= option_size.x;
+ drawpic(pos + eX * desc_width + eY * (fontsize.y - option_size.y) / 2, pic, option_size, '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE);
+ desc_width -= fontsize.x / 4;
+ }
+ entry = textShortenToWidth(desc, desc_width, fontsize, stringwidth_colors);
+ if (autocvar_hud_panel_quickmenu_align > 0)
+ {
+ float real_desc_width = stringwidth_colors(entry, fontsize);
+ offset = (desc_width - real_desc_width) * min(autocvar_hud_panel_quickmenu_align, 1);
+
+ if(option)
+ {
+ // when there's enough room align description regardless the checkbox
+ float extra_offset = (panel_size.x - desc_width) * min(autocvar_hud_panel_quickmenu_align, 1);
+ if(offset + real_desc_width + extra_offset < desc_width)
+ offset += extra_offset;
+ else
+ offset = max(0, desc_width - real_desc_width);
+ }
+ drawcolorcodedstring(pos + eX * offset, entry, fontsize, panel_fg_alpha, DRAWFLAG_ADDITIVE);
+ }
+ else
+ drawcolorcodedstring(pos, entry, fontsize, panel_fg_alpha, DRAWFLAG_ADDITIVE);
+}
+
+void HUD_QuickMenu()
+{
+ if(!autocvar__hud_configure)
+ {
+ if (hud_configure_prev && hud_configure_prev != -1)
+ QuickMenu_Close();
+
+ if(!hud_draw_maximized) return;
+ if(mv_active) return;
+ //if(!autocvar_hud_panel_quickmenu) return;
+ if(!hud_panel_quickmenu) return;
+
+ if(QuickMenu_TimeOut)
+ if(time > QuickMenu_TimeOut)
+ {
+ QuickMenu_Close();
+ return;
+ }
+ }
+ else
+ {
+ if(!QuickMenu_IsOpened())
+ {
+ QuickMenu_Page_Entries = 1;
+ QuickMenu_Page_LoadEntry(QuickMenu_Page_Entries, sprintf(_("Submenu%d"), QuickMenu_Page_Entries), "");
+ ++QuickMenu_Page_Entries;
+ QuickMenu_Page_LoadEntry(QuickMenu_Page_Entries, sprintf(_("Submenu%d"), QuickMenu_Page_Entries), "");
+ ++QuickMenu_Page_Entries;
+ // although real command doesn't matter here, it must not be empty
+ // otherwise the entry is displayed like a submenu
+ for (; QuickMenu_Page_Entries < QUICKMENU_MAXLINES - 1; ++QuickMenu_Page_Entries)
+ QuickMenu_Page_LoadEntry(QuickMenu_Page_Entries, sprintf(_("Command%d"), QuickMenu_Page_Entries), "-");
+ ++QuickMenu_Page_Entries;
+ QuickMenu_Page_ClearEntry(QuickMenu_Page_Entries);
+ QuickMenu_IsLastPage = false;
+ }
+ }
+
+ HUD_Panel_UpdateCvars();
+
+ HUD_Panel_DrawBg(1);
+
+ if(panel_bg_padding)
+ {
+ panel_pos += '1 1 0' * panel_bg_padding;
+ panel_size -= '2 2 0' * panel_bg_padding;
+ }
+
+ int i;
+ vector fontsize;
+ string color;
+ fontsize = '1 1 0' * (panel_size.y / QUICKMENU_MAXLINES);
+
+ if (!QuickMenu_IsLastPage)
+ {
+ color = "^5";
+ HUD_Quickmenu_DrawEntry(panel_pos + eY * (panel_size.y - fontsize.y), sprintf("%d: %s%s", 0, color, _("Continue...")), string_null, fontsize);
+ }
+ else
+ panel_pos.y += ((QUICKMENU_MAXLINES - QuickMenu_Page_Entries) * fontsize.y) / 2;
+
+ for (i = 1; i <= QuickMenu_Page_Entries; ++i) {
+ if (QuickMenu_Page_Description[i] == "")
+ break;
+ string option = string_null;
+ if (QuickMenu_Page_Command[i] == "")
+ color = "^4";
+ else
+ {
+ color = "^3";
+ if(QuickMenu_Page_Command_Type[i] == 1) // toggle command
+ {
+ int end = strstrofs(QuickMenu_Page_Command[i], ";", 0);
+ if(end < 0)
+ tokenize_console(QuickMenu_Page_Command[i]);
+ else
+ tokenize_console(substring(QuickMenu_Page_Command[i], 0, end));
+
+ //if(argv(1) && argv(0) == "toggle") // already checked
+ {
+ // "enable feature xxx" "toggle xxx" (or "toggle xxx 1 0")
+ // "disable feature xxx" "toggle xxx 0 1"
+ float ON_value = 1, OFF_value = 0;
+ if(argv(2))
+ ON_value = stof(argv(2));
+
+ if(argv(3))
+ OFF_value = stof(argv(3));
+ else
+ OFF_value = !ON_value;
+
+ float value = cvar(argv(1));
+ if(value == ON_value)
+ option = "checkbox_checked";
+ else if(value == OFF_value)
+ option = "checkbox_empty";
+ else
+ option = "checkbox_undefined";
+ }
+ }
+ }
+ HUD_Quickmenu_DrawEntry(panel_pos, sprintf("%d: %s%s", i, color, QuickMenu_Page_Description[i]), option, fontsize);
+
+ if(QuickMenu_Page_ActivatedEntry_Time && time < QuickMenu_Page_ActivatedEntry_Time
+ && QuickMenu_Page_ActivatedEntry == i)
+ drawfill(panel_pos, eX * panel_size.x + eY * fontsize.y, '0.5 1 0.5', .2, DRAWFLAG_NORMAL);
+
+ panel_pos.y += fontsize.y;
+ }
+
+ if(QuickMenu_Page_ActivatedEntry >= 0 && time >= QuickMenu_Page_ActivatedEntry_Time)
+ {
+ if(!QuickMenu_Page_Command[QuickMenu_Page_ActivatedEntry])
+ {
+ bool f = QuickMenu_ActionForNumber(QuickMenu_Page_ActivatedEntry);
+ if(f && QuickMenu_Page_ActivatedEntry_Close)
+ QuickMenu_Close();
+ }
+ else if(QuickMenu_Page_ActivatedEntry_Close)
+ QuickMenu_Close();
+ QuickMenu_Page_ActivatedEntry = -1;
+ QuickMenu_Page_ActivatedEntry_Time = 0;
+ }
+}
+
+
+#define QUICKMENU_SMENU(submenu,eng_submenu) { \
+ if(target_submenu == eng_submenu && target_submenu_found) \
+ return; /* target_submenu entries are now loaded, exit */ \
+ if(QuickMenu_Buffer_Size < QUICKMENU_BUFFER_MAXENTRIES) \
+ QuickMenu_Buffer_Set(QM_TAG_SUBMENU, submenu); \
+ ++QuickMenu_Buffer_Size; \
+ if(target_submenu == eng_submenu && !target_submenu_found) { \
+ QuickMenu_Buffer_Size = 0; /* enable load of next entries */ \
+ target_submenu_found = true; \
+ } \
+}
+
+#define QUICKMENU_ENTRY(title,command) { \
+ if(QuickMenu_Buffer_Size + 1 < QUICKMENU_BUFFER_MAXENTRIES) \
+ { \
+ QuickMenu_Buffer_Set(QM_TAG_TITLE, title); \
+ ++QuickMenu_Buffer_Size; \
+ QuickMenu_Buffer_Set(QM_TAG_COMMAND, command); \
+ } \
+ ++QuickMenu_Buffer_Size; \
+}
+
+#define QUICKMENU_SMENU_PL(submenu,eng_submenu,command,teamplayers,without_me) { \
+ if(QuickMenu_Buffer_Size + 3 < QUICKMENU_BUFFER_MAXENTRIES) {\
+ QUICKMENU_SMENU(submenu,eng_submenu) \
+ QuickMenu_Buffer_Set(QM_TAG_TITLE, strcat(ftos(teamplayers), ftos(without_me))); \
+ ++QuickMenu_Buffer_Size; \
+ QuickMenu_Buffer_Set(QM_TAG_PLCOMMAND, command); \
+ ++QuickMenu_Buffer_Size; \
+ QUICKMENU_SMENU(submenu,eng_submenu) \
+ } \
+}
+
+
+
+// useful to Translate a string inside the Command
+#define QUICKMENU_ENTRY_TC(title,command,text,translated_text) {\
+ if(prvm_language == "en") \
+ QUICKMENU_ENTRY(title, sprintf(command, text)) \
+ else if(!autocvar_hud_panel_quickmenu_translatecommands || translated_text == text) \
+ QUICKMENU_ENTRY(strcat("(en)", title), sprintf(command, text)) \
+ else \
+ QUICKMENU_ENTRY(strcat("(", prvm_language, ")", title), sprintf(command, translated_text)) \
+}
+
+void HUD_Quickmenu_PlayerListEntries(string cmd, int teamplayers, bool without_me)
+{
+ TC(int, teamplayers); TC(bool, without_me);
+ entity pl;
+ if(teamplayers && !team_count)
+ return;
+
+ for(pl = players.sort_next; pl; pl = pl.sort_next)
+ {
+ if(teamplayers == 1 && (pl.team != myteam || pl.team == NUM_SPECTATOR)) // only own team players
+ continue;
+ if(teamplayers == 2 && (pl.team == myteam || pl.team == NUM_SPECTATOR)) // only enemy team players
+ continue;
+ if(without_me && pl.sv_entnum == player_localnum)
+ continue;
+ QUICKMENU_ENTRY(entcs_GetName(pl.sv_entnum), sprintf(cmd, entcs_GetName(pl.sv_entnum)))
+ }
+
+ return;
+}
+
+
+// Specifying target_submenu, this function only loads entries inside target_submenu
+// NOTE: alternatively we could have loaded the whole default quickmenu and
+// then called QuickMenu_Page_Load(target_submenu, 0);
+// but this sytem is more reliable since we can always refer to target_submenu
+// with the English title even if a translation is active
+void QuickMenu_Default(string target_submenu)
+{
+ bool target_submenu_found = false;
+ if(target_submenu != "")
+ QuickMenu_Buffer_Size = QUICKMENU_BUFFER_MAXENTRIES; // forbids load of next entries until target_submenu
+
+ QUICKMENU_SMENU(CTX(_("QMCMD^Chat")), "Chat")
+ QUICKMENU_ENTRY_TC(CTX(_("QMCMD^nice one")), "say %s", ":-) / nice one", CTX(_("QMCMD^:-) / nice one")))
+ QUICKMENU_ENTRY_TC(CTX(_("QMCMD^good game")), "say %s", "good game", CTX(_("QMCMD^good game")))
+ QUICKMENU_ENTRY_TC(CTX(_("QMCMD^hi / good luck")), "say %s", "hi / good luck and have fun", CTX(_("QMCMD^hi / good luck and have fun")))
+ QUICKMENU_SMENU(CTX(_("QMCMD^Chat")), "Chat")
+
+ if(teamplay)
+ {
+ QUICKMENU_SMENU(CTX(_("QMCMD^Team chat")), "Team chat")
+ QUICKMENU_ENTRY_TC(CTX(_("QMCMD^quad soon")), "say_team %s", "quad soon", CTX(_("QMCMD^quad soon")))
+ QUICKMENU_ENTRY_TC(CTX(_("QMCMD^free item, icon")), "say_team %s; g_waypointsprite_team_here_p", "free item %x^7 (l:%y^7)", CTX(_("QMCMD^free item %x^7 (l:%y^7)")))
+ QUICKMENU_ENTRY_TC(CTX(_("QMCMD^took item, icon")), "say_team %s; g_waypointsprite_team_here", "took item (l:%l^7)", CTX(_("QMCMD^took item (l:%l^7)")))
+ QUICKMENU_ENTRY_TC(CTX(_("QMCMD^negative")), "say_team %s", "negative", CTX(_("QMCMD^negative")))
+ QUICKMENU_ENTRY_TC(CTX(_("QMCMD^positive")), "say_team %s", "positive", CTX(_("QMCMD^positive")))
+ QUICKMENU_ENTRY_TC(CTX(_("QMCMD^need help, icon")), "say_team %s; g_waypointsprite_team_helpme; cmd voice needhelp", "need help (l:%l^7) (h:%h^7 a:%a^7 w:%w^7)", CTX(_("QMCMD^need help (l:%l^7) (h:%h^7 a:%a^7 w:%w^7)")))
+ QUICKMENU_ENTRY_TC(CTX(_("QMCMD^enemy seen, icon")), "say_team %s; g_waypointsprite_team_danger_p; cmd voice incoming", "enemy seen (l:%y^7)", CTX(_("QMCMD^enemy seen (l:%y^7)")))
+ QUICKMENU_ENTRY_TC(CTX(_("QMCMD^flag seen, icon")), "say_team %s; g_waypointsprite_team_here_p; cmd voice seenflag", "flag seen (l:%y^7)", CTX(_("QMCMD^flag seen (l:%y^7)")))
+ QUICKMENU_ENTRY_TC(CTX(_("QMCMD^defending, icon")), "say_team %s; g_waypointsprite_team_here", "defending (l:%l^7) (h:%h^7 a:%a^7 w:%w^7)", CTX(_("QMCMD^defending (l:%l^7) (h:%h^7 a:%a^7 w:%w^7)")))
+ QUICKMENU_ENTRY_TC(CTX(_("QMCMD^roaming, icon")), "say_team %s; g_waypointsprite_team_here", "roaming (l:%l^7) (h:%h^7 a:%a^7 w:%w^7)", CTX(_("QMCMD^roaming (l:%l^7) (h:%h^7 a:%a^7 w:%w^7)")))
+ QUICKMENU_ENTRY_TC(CTX(_("QMCMD^attacking, icon")), "say_team %s; g_waypointsprite_team_here", "attacking (l:%l^7) (h:%h^7 a:%a^7 w:%w^7)", CTX(_("QMCMD^attacking (l:%l^7) (h:%h^7 a:%a^7 w:%w^7)")))
+ QUICKMENU_ENTRY_TC(CTX(_("QMCMD^killed flag, icon")), "say_team %s; g_waypointsprite_team_here_p", "killed flagcarrier (l:%y^7)", CTX(_("QMCMD^killed flagcarrier (l:%y^7)")))
+ QUICKMENU_ENTRY_TC(CTX(_("QMCMD^dropped flag, icon")), "say_team %s; g_waypointsprite_team_here_d", "dropped flag (l:%d^7)", CTX(_("QMCMD^dropped flag (l:%d^7)")))
+ QUICKMENU_ENTRY_TC(CTX(_("QMCMD^drop gun, icon")), "say_team %s; g_waypointsprite_team_here; wait; dropweapon", "dropped gun %w^7 (l:%l^7)", CTX(_("QMCMD^dropped gun %w^7 (l:%l^7)")))
+ QUICKMENU_ENTRY_TC(CTX(_("QMCMD^drop flag/key, icon")), "say_team %s; g_waypointsprite_team_here; wait; use", "dropped flag/key %w^7 (l:%l^7)", CTX(_("QMCMD^dropped flag/key %w^7 (l:%l^7)")))
+ QUICKMENU_SMENU(CTX(_("QMCMD^Team chat")), "Team chat")
+ }
+
+ QUICKMENU_SMENU_PL(CTX(_("QMCMD^Send private message to")), "Send private message to", "commandmode tell \"%s^7\"", 0, 1)
+
+ QUICKMENU_SMENU(CTX(_("QMCMD^Settings")), "Settings")
+ QUICKMENU_SMENU(CTX(_("QMCMD^View/HUD settings")), "View/HUD settings")
+ QUICKMENU_ENTRY(CTX(_("QMCMD^3rd person view")), "toggle chase_active")
+ QUICKMENU_ENTRY(CTX(_("QMCMD^Player models like mine")), "toggle cl_forceplayermodels")
+ QUICKMENU_ENTRY(CTX(_("QMCMD^Names above players")), "toggle hud_shownames")
+ QUICKMENU_ENTRY(CTX(_("QMCMD^Crosshair per weapon")), "toggle crosshair_per_weapon")
+ QUICKMENU_ENTRY(CTX(_("QMCMD^FPS")), "toggle hud_panel_engineinfo")
+ QUICKMENU_ENTRY(CTX(_("QMCMD^Net graph")), "toggle shownetgraph")
+ QUICKMENU_SMENU(CTX(_("QMCMD^View/HUD settings")), "View/HUD settings")
+
+ QUICKMENU_SMENU(CTX(_("QMCMD^Sound settings")), "Sound settings")
+ QUICKMENU_ENTRY(CTX(_("QMCMD^Hit sound")), "toggle cl_hitsound")
+ QUICKMENU_ENTRY(CTX(_("QMCMD^Chat sound")), "toggle con_chatsound")
+ QUICKMENU_SMENU(CTX(_("QMCMD^Sound settings")), "Sound settings")
+
+ if(spectatee_status > 0)
+ {
+ QUICKMENU_SMENU(CTX(_("QMCMD^Spectator camera")), "Spectator camera")
+ QUICKMENU_ENTRY(CTX(_("QMCMD^1st person")), "chase_active 0; -use")
+ QUICKMENU_ENTRY(CTX(_("QMCMD^3rd person around player")), "chase_active 1; +use")
+ QUICKMENU_ENTRY(CTX(_("QMCMD^3rd person behind")), "chase_active 1; -use")
+ QUICKMENU_SMENU(CTX(_("QMCMD^Spectator camera")), "Spectator camera")
+ }
+
+ if(spectatee_status == -1)
+ {
+ QUICKMENU_SMENU(CTX(_("QMCMD^Observer camera")), "Observer camera")
+ QUICKMENU_ENTRY(CTX(_("QMCMD^Increase speed")), "weapnext")
+ QUICKMENU_ENTRY(CTX(_("QMCMD^Decrease speed")), "weapprev")
+ QUICKMENU_ENTRY(CTX(_("QMCMD^Wall collision off")), "+use")
+ QUICKMENU_ENTRY(CTX(_("QMCMD^Wall collision on")), "-use")
+ QUICKMENU_SMENU(CTX(_("QMCMD^Observer camera")), "Observer camera")
+ }
+
+ QUICKMENU_ENTRY(CTX(_("QMCMD^Fullscreen")), "toggle vid_fullscreen; vid_restart")
+ if(prvm_language != "en")
+ QUICKMENU_ENTRY(CTX(_("QMCMD^Translate chat messages")), "toggle hud_panel_quickmenu_translatecommands")
+ QUICKMENU_SMENU(CTX(_("QMCMD^Settings")), "Settings")
+
+ QUICKMENU_SMENU(CTX(_("QMCMD^Call a vote")), "Call a vote")
+ QUICKMENU_ENTRY(CTX(_("QMCMD^Restart the map")), "vcall restart")
+ QUICKMENU_ENTRY(CTX(_("QMCMD^End match")), "vcall endmatch")
+ if(STAT(TIMELIMIT) > 0)
+ {
+ QUICKMENU_ENTRY(CTX(_("QMCMD^Reduce match time")), "vcall reducematchtime")
+ QUICKMENU_ENTRY(CTX(_("QMCMD^Extend match time")), "vcall extendmatchtime")
+ }
+ if(teamplay)
+ QUICKMENU_ENTRY(CTX(_("QMCMD^Shuffle teams")), "vcall shuffleteams")
+ QUICKMENU_SMENU(CTX(_("QMCMD^Call a vote")), "Call a vote")
+
+ if(target_submenu != "" && !target_submenu_found)
+ {
+ LOG_WARNINGF("Couldn't find submenu \"%s\"\n", target_submenu);
+ if(prvm_language != "en")
+ LOG_WARNINGF("^3Warning: submenu must be in English\n", target_submenu);
+ QuickMenu_Buffer_Size = 0;
+ }
+}
+#undef QUICKMENU_SMENU
+#undef QUICKMENU_ENTRY
+#undef QUICKMENU_ENTRY_TC
--- /dev/null
+#pragma once
+#include "../panel.qh"
+
+bool QuickMenu_InputEvent(float bInputType, float nPrimary, float nSecondary);
+bool QuickMenu_IsOpened();
+void QuickMenu_Mouse();
+#include "racetimer.qh"
+
+#include <common/mapinfo.qh>
+
/** Race timer (#8) */
// return the string of the onscreen race timer
string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname)
{
+ TC(int, cp);
string col;
string timestr;
string cpname;