apply most of tZork's balance settings to balanceTest
authorRudolf Polzer <divVerent@xonotic.org>
Fri, 12 Nov 2010 09:05:53 +0000 (10:05 +0100)
committerRudolf Polzer <divVerent@xonotic.org>
Fri, 12 Nov 2010 09:06:33 +0000 (10:06 +0100)
balanceTest.cfg

index 296fb4c0665d9e37a4a75fbb9e73409406bc32fc..3efe125a7367881af4cea58aa0e501498511fab5 100644 (file)
@@ -57,8 +57,8 @@ set g_pickup_ammo_anyway 1
 set g_pickup_weapons_anyway 1
 set g_pickup_shells 20
 set g_pickup_shells_weapon 10
-set g_pickup_shells_max 45
-set g_pickup_nails 120
+set g_pickup_shells_max 50
+set g_pickup_nails 60
 set g_pickup_nails_weapon 60
 set g_pickup_nails_max 300
 set g_pickup_rockets 25
@@ -66,7 +66,7 @@ set g_pickup_rockets_weapon 15
 set g_pickup_rockets_max 150
 set g_pickup_cells 30
 set g_pickup_cells_weapon 20
-set g_pickup_cells_max 200
+set g_pickup_cells_max 300
 set g_pickup_fuel 25
 set g_pickup_fuel_weapon 15
 set g_pickup_fuel_jetpack 50
@@ -99,8 +99,8 @@ set g_pickup_respawntime_short 15
 set g_pickup_respawntime_medium 20
 set g_pickup_respawntime_long 30
 set g_pickup_respawntime_powerup 120
-set g_pickup_respawntime_weapon 5
-set g_pickup_respawntime_ammo 25
+set g_pickup_respawntime_weapon 20
+set g_pickup_respawntime_ammo 15
 set g_pickup_respawntimejitter_short 0
 set g_pickup_respawntimejitter_medium 0
 set g_pickup_respawntimejitter_long 0
@@ -144,7 +144,7 @@ set g_balance_fuel_limit 999
 // }}}
 
 // {{{ misc
-set g_balance_selfdamagepercent 0.65
+set g_balance_selfdamagepercent 0.6
 set g_balance_weaponswitchdelay 0.15
 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
 set g_weaponratefactor 1 "weapon fire rate multiplier"
@@ -184,7 +184,7 @@ set g_balance_falldamage_maxdamage 75
 set g_balance_powerup_invincible_takedamage 0.3
 set g_balance_powerup_invincible_time 30
 set g_balance_powerup_strength_damage 3
-set g_balance_powerup_strength_force 4
+set g_balance_powerup_strength_force 3
 set g_balance_powerup_strength_time 30
 set g_balance_powerup_strength_selfdamage 1.5
 set g_balance_powerup_strength_selfforce 1.5
@@ -212,11 +212,11 @@ set g_balance_grapplehook_health 130
 
 // {{{ weapon properties
 // {{{ laser
-set g_balance_laser_primary_damage 20 // dps 33, hope that's not too high
-set g_balance_laser_primary_edgedamage 20
-set g_balance_laser_primary_force 200 // this looks insanely low, but actually isn't with zscale and velocitybias
+set g_balance_laser_primary_damage 20 
+set g_balance_laser_primary_edgedamage 10
+set g_balance_laser_primary_force 230
 set g_balance_laser_primary_radius 60
-set g_balance_laser_primary_speed 4000
+set g_balance_laser_primary_speed 9000
 set g_balance_laser_primary_spread 0
 set g_balance_laser_primary_refire 0.6
 set g_balance_laser_primary_animtime 0.6
@@ -224,8 +224,8 @@ set g_balance_laser_primary_lifetime 5
 set g_balance_laser_primary_shotangle 0
 set g_balance_laser_primary_delay 0
 set g_balance_laser_primary_gauntlet 0
-set g_balance_laser_primary_force_zscale 1.35 // 270 upforce
-set g_balance_laser_primary_force_velocitybias 0.25
+set g_balance_laser_primary_force_zscale 1.2
+set g_balance_laser_primary_force_velocitybias 0.15
 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
 set g_balance_laser_secondary_damage 35
 set g_balance_laser_secondary_edgedamage 10
@@ -240,12 +240,12 @@ set g_balance_laser_secondary_shotangle 0
 set g_balance_laser_secondary_delay 0
 set g_balance_laser_secondary_gauntlet 0
 set g_balance_laser_secondary_force_zscale 1
-set g_balance_laser_secondary_force_velocitybias 0.25
+set g_balance_laser_secondary_force_velocitybias 0
 // }}}
 // {{{ shotgun
 set g_balance_shotgun_primary_bullets 10
 set g_balance_shotgun_primary_damage 5
-set g_balance_shotgun_primary_force 60
+set g_balance_shotgun_primary_force 5
 set g_balance_shotgun_primary_spread 0.07
 set g_balance_shotgun_primary_refire 0.8
 set g_balance_shotgun_primary_animtime 0.2
@@ -263,26 +263,26 @@ set g_balance_shotgun_secondary_refire 1.1
 set g_balance_shotgun_secondary_animtime 1
 // }}}
 // {{{ uzi
-set g_balance_uzi_mode 0                               // Activates varible spread for sustained & burst mode secondary
+set g_balance_uzi_mode 1                               // Activates varible spread for sustained & burst mode secondary
 set g_balance_uzi_spread_min 0.02
 set g_balance_uzi_spread_max 0.6
-set g_balance_uzi_spread_add 0.012
-set g_balance_uzi_burst 0                              // # of bullets in a burst (if set to 2 or more)
+set g_balance_uzi_spread_add 0.008
+set g_balance_uzi_burst 3                              // # of bullets in a burst (if set to 2 or more)
 set g_balance_uzi_burst_refire 0.05            // refire between burst bullets
-set g_balance_uzi_burst_refire2 0.75   // refire after burst
-set g_balance_uzi_burst_spread 0.04
-set g_balance_uzi_burst_damage 18              
+set g_balance_uzi_burst_refire2 0.   // refire after burst
+set g_balance_uzi_burst_spread 0.03
+set g_balance_uzi_burst_damage 18              // 90 dps (but 90 dmg deliverd in .25s)
 set g_balance_uzi_burst_force 50
 set g_balance_uzi_burst_ammo 3
 set g_balance_uzi_first 1
 set g_balance_uzi_first_damage 30
 set g_balance_uzi_first_force 50
 set g_balance_uzi_first_spread 0.015
-set g_balance_uzi_first_refire 0.3
+set g_balance_uzi_first_refire 0.2
 set g_balance_uzi_first_ammo 1
-set g_balance_uzi_sustained_damage 15
-set g_balance_uzi_sustained_force 10
-set g_balance_uzi_sustained_spread 0.08
+set g_balance_uzi_sustained_damage 14  // 120 dps
+set g_balance_uzi_sustained_force 12
+set g_balance_uzi_sustained_spread 0.02
 set g_balance_uzi_sustained_refire 0.1
 set g_balance_uzi_sustained_ammo 1
 set g_balance_uzi_speed 18000
@@ -290,9 +290,9 @@ set g_balance_uzi_bulletconstant 115 // 13.1qu
 // }}}
 // {{{ mortar
 set g_balance_grenadelauncher_primary_type 0
-set g_balance_grenadelauncher_primary_damage 60
-set g_balance_grenadelauncher_primary_edgedamage 38
-set g_balance_grenadelauncher_primary_force 400
+set g_balance_grenadelauncher_primary_damage 50
+set g_balance_grenadelauncher_primary_edgedamage 30
+set g_balance_grenadelauncher_primary_force 250
 set g_balance_grenadelauncher_primary_radius 140
 set g_balance_grenadelauncher_primary_speed 2000
 set g_balance_grenadelauncher_primary_speed_up 200
@@ -308,9 +308,9 @@ set g_balance_grenadelauncher_primary_damageforcescale 4
 set g_balance_grenadelauncher_primary_remote_minbouncecnt 0
 
 set g_balance_grenadelauncher_secondary_type 1
-set g_balance_grenadelauncher_secondary_damage 70
-set g_balance_grenadelauncher_secondary_edgedamage 38
-set g_balance_grenadelauncher_secondary_force 400
+set g_balance_grenadelauncher_secondary_damage 60
+set g_balance_grenadelauncher_secondary_edgedamage 35
+set g_balance_grenadelauncher_secondary_force 300
 set g_balance_grenadelauncher_secondary_radius 140
 set g_balance_grenadelauncher_secondary_speed 1400
 set g_balance_grenadelauncher_secondary_speed_up 200
@@ -351,70 +351,70 @@ set g_balance_minelayer_remote_radius 200
 set g_balance_minelayer_remote_force 300
 // }}}
 // {{{ electro
-set g_balance_electro_lightning 1
-set g_balance_electro_primary_damage 110
+set g_balance_electro_lightning 0
+set g_balance_electro_primary_damage 35
 set g_balance_electro_primary_edgedamage 0
-set g_balance_electro_primary_force 425
-set g_balance_electro_primary_force_up 125
-set g_balance_electro_primary_radius 850
-set g_balance_electro_primary_comboradius 150
-set g_balance_electro_primary_speed 0
+set g_balance_electro_primary_force 150
+set g_balance_electro_primary_force_up 0
+set g_balance_electro_primary_radius 155
+set g_balance_electro_primary_comboradius 0
+set g_balance_electro_primary_speed 2000
 set g_balance_electro_primary_spread 0
-set g_balance_electro_primary_lifetime 0
-set g_balance_electro_primary_refire 0.4
-set g_balance_electro_primary_animtime 0.03333333
-set g_balance_electro_primary_ammo 7
-set g_balance_electro_primary_range 800
+set g_balance_electro_primary_lifetime 30
+set g_balance_electro_primary_refire 0.65
+set g_balance_electro_primary_animtime 0.3
+set g_balance_electro_primary_ammo 2
+set g_balance_electro_primary_range 0
 set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius
 set g_balance_electro_primary_falloff_maxdist 850
 set g_balance_electro_primary_falloff_halflifedist 425
 set g_balance_electro_secondary_damage 25
 set g_balance_electro_secondary_edgedamage 0
-set g_balance_electro_secondary_force 100
-set g_balance_electro_secondary_radius 100
-set g_balance_electro_secondary_speed 500
+set g_balance_electro_secondary_force 50
+set g_balance_electro_secondary_radius 25
+set g_balance_electro_secondary_speed 750
 set g_balance_electro_secondary_speed_up 150
 set g_balance_electro_secondary_speed_z 0
-set g_balance_electro_secondary_spread 0.08
-set g_balance_electro_secondary_lifetime 3.5
+set g_balance_electro_secondary_spread 0.025
+set g_balance_electro_secondary_lifetime 5
 set g_balance_electro_secondary_refire 0.1
 set g_balance_electro_secondary_refire2 2
-set g_balance_electro_secondary_animtime 0.2
+set g_balance_electro_secondary_animtime 0.15
 set g_balance_electro_secondary_ammo 2
 set g_balance_electro_secondary_health 10
-set g_balance_electro_secondary_damageforcescale 4
+set g_balance_electro_secondary_damageforcescale 2
 set g_balance_electro_secondary_count 3
-set g_balance_electro_combo_damage 60
-set g_balance_electro_combo_edgedamage 0
-set g_balance_electro_combo_force 80
+set g_balance_electro_combo_damage 80
+set g_balance_electro_combo_edgedamage 10
+set g_balance_electro_combo_force 150
 set g_balance_electro_combo_radius 250
 set g_balance_electro_combo_comboradius 0
-set g_balance_electro_combo_speed 400
+set g_balance_electro_combo_speed 1000
 // }}}
 // {{{ crylink
 set g_balance_crylink_primary_damage 5
-set g_balance_crylink_primary_edgedamage 2.5
-set g_balance_crylink_primary_force 25
-set g_balance_crylink_primary_radius 50
-set g_balance_crylink_primary_speed 2500
-set g_balance_crylink_primary_spread 0.04
-set g_balance_crylink_primary_shots 12
+set g_balance_crylink_primary_edgedamage 3
+set g_balance_crylink_primary_force 10
+set g_balance_crylink_primary_radius 15
+set g_balance_crylink_primary_speed 1500
+set g_balance_crylink_primary_spread 0.1
+set g_balance_crylink_primary_shots 8
 set g_balance_crylink_primary_bounces 1
 set g_balance_crylink_primary_refire 1
 set g_balance_crylink_primary_animtime 0.4
 set g_balance_crylink_primary_ammo 2
 set g_balance_crylink_primary_bouncedamagefactor 0.2
-set g_balance_crylink_primary_joinspeed 250
+set g_balance_crylink_primary_joinspeed 300
 set g_balance_crylink_primary_jointime 0
-set g_balance_crylink_primary_joinexplode 0
-set g_balance_crylink_primary_joinexplode_damage 0
-set g_balance_crylink_primary_joinexplode_edgedamage 0
-set g_balance_crylink_primary_joinexplode_radius 0
-set g_balance_crylink_primary_joinexplode_force 0
+set g_balance_crylink_primary_joinexplode 1                            //if != 0 do a extra damage pass when projectiles join
+set g_balance_crylink_primary_joinexplode_damage 100   //Max demage (Determined by % of _primary_shots that joins)
+set g_balance_crylink_primary_joinexplode_edgedamage 20
+set g_balance_crylink_primary_joinexplode_radius 200
+set g_balance_crylink_primary_joinexplode_force 400
 set g_balance_crylink_primary_linkexplode 0
 
-set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000
-set g_balance_crylink_primary_middle_fadetime 5
+set g_balance_crylink_primary_middle_lifetime 5 
+set g_balance_crylink_primary_middle_fadetime 0.25
 set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300
 set g_balance_crylink_primary_other_fadetime 0.25
 
@@ -431,14 +431,14 @@ set g_balance_crylink_secondary_refire 0.15
 set g_balance_crylink_secondary_animtime 0.15
 set g_balance_crylink_secondary_ammo 1
 set g_balance_crylink_secondary_bouncedamagefactor 0.5
-set g_balance_crylink_secondary_joinspeed 250
+set g_balance_crylink_secondary_joinspeed 0
 set g_balance_crylink_secondary_jointime 0
 set g_balance_crylink_secondary_joinexplode 0                  
 set g_balance_crylink_secondary_joinexplode_damage 0   
 set g_balance_crylink_secondary_joinexplode_edgedamage 0
 set g_balance_crylink_secondary_joinexplode_radius 0
 set g_balance_crylink_secondary_joinexplode_force 0
-set g_balance_crylink_secondary_linkexplode 0
+set g_balance_crylink_secondary_linkexplode 1
 
 set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000
 set g_balance_crylink_secondary_middle_fadetime 5
@@ -448,7 +448,7 @@ set g_balance_crylink_secondary_line_fadetime 2
 // {{{ nex
 set g_balance_nex_primary_damage 100
 set g_balance_nex_primary_force 600
-set g_balance_nex_primary_refire 0.75
+set g_balance_nex_primary_refire 1
 set g_balance_nex_primary_animtime 0.3
 set g_balance_nex_primary_ammo 5
 set g_balance_nex_primary_damagefalloff_mindist 0
@@ -458,7 +458,7 @@ set g_balance_nex_primary_damagefalloff_forcehalflife 0
 
 set g_balance_nex_secondary 1
 set g_balance_nex_secondary_charge 1
-set g_balance_nex_secondary_charge_rate 0.7
+set g_balance_nex_secondary_charge_rate 0.55
 set g_balance_nex_secondary_damage 100
 set g_balance_nex_secondary_force 600
 set g_balance_nex_secondary_refire 1.5
@@ -474,8 +474,8 @@ set g_balance_nex_charge_mindmg 10
 set g_balance_nex_charge_start 0
 set g_balance_nex_charge_rate 0.35
 set g_balance_nex_charge_limit 0.5
-set g_balance_nex_charge_rot_rate 0
-set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button
+set g_balance_nex_charge_rot_rate 0.1
+set g_balance_nex_charge_rot_pause 1 // Dont rot down untill this long after release of charge button
 set g_balance_nex_charge_shot_multiplier 0
 set g_balance_nex_charge_velocity_rate 0
 set g_balance_nex_charge_minspeed 400
@@ -487,14 +487,14 @@ set g_balance_minstanex_animtime 0.3
 set g_balance_minstanex_ammo 10
 // }}}
 // {{{ hagar
-set g_balance_hagar_primary_damage 30
-set g_balance_hagar_primary_edgedamage 15
-set g_balance_hagar_primary_force 50
-set g_balance_hagar_primary_radius 65
+set g_balance_hagar_primary_damage 25
+set g_balance_hagar_primary_edgedamage 5
+set g_balance_hagar_primary_force 70
+set g_balance_hagar_primary_radius 60
 set g_balance_hagar_primary_spread 0.010
-set g_balance_hagar_primary_speed 3000
+set g_balance_hagar_primary_speed 2500
 set g_balance_hagar_primary_lifetime 30
-set g_balance_hagar_primary_refire 0.15
+set g_balance_hagar_primary_refire 0.2
 set g_balance_hagar_primary_ammo 1
 set g_balance_hagar_secondary 1
 set g_balance_hagar_secondary_damage 30
@@ -509,21 +509,21 @@ set g_balance_hagar_secondary_refire 0.15
 set g_balance_hagar_secondary_ammo 1
 // }}}
 // {{{ rocketlauncher // TODO
-set g_balance_rocketlauncher_damage 110
+set g_balance_rocketlauncher_damage 120
 set g_balance_rocketlauncher_edgedamage 25
 set g_balance_rocketlauncher_force 350
-set g_balance_rocketlauncher_radius 125
-set g_balance_rocketlauncher_speed 1000
+set g_balance_rocketlauncher_radius 130
+set g_balance_rocketlauncher_speed 900
 set g_balance_rocketlauncher_speedaccel 0
-set g_balance_rocketlauncher_speedstart 1000
-set g_balance_rocketlauncher_lifetime 5
-set g_balance_rocketlauncher_refire 1
+set g_balance_rocketlauncher_speedstart 900
+set g_balance_rocketlauncher_lifetime 9
+set g_balance_rocketlauncher_refire 1.2
 set g_balance_rocketlauncher_animtime 0.4
 set g_balance_rocketlauncher_ammo 3
 set g_balance_rocketlauncher_health 10
 set g_balance_rocketlauncher_damageforcescale 0
 set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
-set g_balance_rocketlauncher_guiderate 45 // max degrees per second
+set g_balance_rocketlauncher_guiderate 25 // max degrees per second
 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
@@ -600,13 +600,13 @@ set g_balance_campingrifle_reloadtime 2 // matches reload anim
 set g_balance_campingrifle_auto_reload_after_changing_weapons 0
 set g_balance_campingrifle_bursttime 0
 set g_balance_campingrifle_primary_tracer 1
-set g_balance_campingrifle_primary_damage 75
-set g_balance_campingrifle_primary_headshotaddeddamage 75
+set g_balance_campingrifle_primary_damage 40
+set g_balance_campingrifle_primary_headshotaddeddamage 100
 set g_balance_campingrifle_primary_spread 0
 set g_balance_campingrifle_primary_force 2
 set g_balance_campingrifle_primary_speed 40000
 set g_balance_campingrifle_primary_lifetime 5
-set g_balance_campingrifle_primary_refire 1.5
+set g_balance_campingrifle_primary_refire 0.65
 set g_balance_campingrifle_primary_animtime 0.6
 set g_balance_campingrifle_primary_ammo 10
 set g_balance_campingrifle_primary_bulletconstant 110 // 62.2qu
@@ -641,7 +641,7 @@ set g_balance_tuba_force 40
 // {{{ fireball
 set g_balance_fireball_primary_ammo 40
 set g_balance_fireball_primary_animtime 0.15
-set g_balance_fireball_primary_bfgdamage 100
+set g_balance_fireball_primary_bfgdamage 150
 set g_balance_fireball_primary_bfgforce 0
 set g_balance_fireball_primary_bfgradius 1000
 set g_balance_fireball_primary_damage 200
@@ -694,8 +694,8 @@ set g_balance_seeker_missile_accel 1.05
 set g_balance_seeker_missile_ammo 2
 set g_balance_seeker_missile_animtime 0.3
 set g_balance_seeker_missile_count 4
-set g_balance_seeker_missile_damage 40
-set g_balance_seeker_missile_damageforcescale 4
+set g_balance_seeker_missile_damage 50
+set g_balance_seeker_missile_damageforcescale 2
 set g_balance_seeker_missile_decel 0.9
 set g_balance_seeker_missile_delay 0.25
 set g_balance_seeker_missile_edgedamage 10
@@ -723,7 +723,7 @@ set g_balance_seeker_tag_animtime 0.3
 set g_balance_seeker_tag_damageforcescale 4
 set g_balance_seeker_tag_health 5
 set g_balance_seeker_tag_lifetime 15
-set g_balance_seeker_tag_refire 0.7
+set g_balance_seeker_tag_refire 1
 set g_balance_seeker_tag_speed 9000
 set g_balance_seeker_tag_spread 0
 // End new seeker