Fix conflict with Panel HUD: Remove code from view.qc
authorMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Sat, 19 Jun 2010 22:59:22 +0000 (01:59 +0300)
committerMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Sat, 19 Jun 2010 22:59:22 +0000 (01:59 +0300)
qcsrc/client/View.qc

index 86e96d2f54807480563d0ddda5f17c19504dd128..1baaf368366e7afa093d4919f532eabe1e952cd9 100644 (file)
@@ -579,16 +579,6 @@ void CSQC_UpdateView(float w, float h)
                        self.draw2d();
        self = e;
 
-       // draw the aiming reticle for weapons that use it (eg. Nex)
-       reticle_pos_x = 0;
-       reticle_pos_y = 0;
-       reticle_size_x = vid_conwidth;
-       reticle_size_y = vid_conheight;
-
-       if(cvar("cl_reticle_nex"))
-       if(button_attack2 && activeweapon == WEP_NEX)
-               drawpic(reticle_pos, "textures/reticle_nex", reticle_size, '1 1 1', current_zoomfraction * cvar("cl_reticle_nex"), DRAWFLAG_NORMAL);
-
        // draw radar
        if(
                        ons_showmap