CLASS(Ammo, Pickup)
#ifdef SVQC
ATTRIB(Ammo, m_pickupevalfunc, float(entity player, entity item), ammo_pickupevalfunc);
ATTRIB(Ammo, m_respawntime, float(), GET(g_pickup_respawntime_ammo));
ATTRIB(Ammo, m_respawntimejitter, float(), GET(g_pickup_respawntimejitter_ammo));
CLASS(Ammo, Pickup)
#ifdef SVQC
ATTRIB(Ammo, m_pickupevalfunc, float(entity player, entity item), ammo_pickupevalfunc);
ATTRIB(Ammo, m_respawntime, float(), GET(g_pickup_respawntime_ammo));
ATTRIB(Ammo, m_respawntimejitter, float(), GET(g_pickup_respawntimejitter_ammo));