]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Get rid of unused codepaths
authorJakob MG <jakob_mg@hotmail.com>
Thu, 9 Jun 2011 00:25:28 +0000 (02:25 +0200)
committerJakob MG <jakob_mg@hotmail.com>
Thu, 9 Jun 2011 00:25:28 +0000 (02:25 +0200)
qcsrc/client/Main.qc
qcsrc/client/progs.src
qcsrc/server/vehicles/racer.qc
qcsrc/server/vehicles/raptor.qc
qcsrc/server/vehicles/spiderbot.qc
qcsrc/server/vehicles/vehicles.qc
qcsrc/server/vehicles/vehicles.qh
qcsrc/server/vehicles/vehicles_def.qh

index 2ef1d3b7c6ebb07634446082d49cb43894a17c7f..92c647c19e590bcc5e8445d9fbc1b5bef08bace3 100644 (file)
@@ -980,7 +980,6 @@ void(float bIsNewEntity) CSQC_Ent_Update =
                case ENT_CLIENT_GAUNTLET: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_GAUNTLET); break;
                case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
                case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
-               case ENT_CLIENT_VEHICLE: read_vehicle(bIsNewEntity); break;
                default:
                        //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
                        error(sprintf(_("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n"), self.enttype, num_for_edict(self), self.classname));
index 71f4c17bfeeddccb8932704b6f650bef4ad38c7b..3fc65a6722e174bf25835479a4fc13797440f6a0 100644 (file)
@@ -33,7 +33,6 @@ teamplay.qh
 
 main.qh
 vehicles/vehicles.qh
-../server/vehicles/vehicles_def.qh
 
 sortlist.qc
 miscfunctions.qc
@@ -62,8 +61,6 @@ tuba.qc
 target_music.qc
 
 vehicles/vehicles.qc
-../server/vehicles/network.qc
-../server/vehicles/racer.qc
 shownames.qh
 shownames.qc
 
index 34302074d8172fa0a158bc3c8d0639eaac8dc3de..fd6176728ab39f66d834dbb0df782a4918fe254b 100644 (file)
@@ -262,18 +262,6 @@ float racer_frame()
     player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
 
     self = racer;
-    
-#ifdef VEHICLES_CSQC
-    racer.SendFlags |= VSF_MOVEMENT;
-
-    // Send a origin update every 10'th serevr frame.
-    racer.framecounter += 1;
-    if(racer.framecounter >= 600)
-    {
-        racer.SendFlags |= VSF_ORIGIN;
-        racer.framecounter = 0;
-    }
-#endif
 
     if(player.BUTTON_USE)
     {
@@ -293,40 +281,6 @@ float racer_frame()
 
     crosshair_trace(player);
 
-#if VEHICLES_VIEWROTATE_CROSSHAIR
-    float ftmp2;
-    racer.angles_x *= -1;
-    df = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
-    if(df_x > 180)  df_x -= 360;
-    if(df_x < -180) df_x += 360;
-    if(df_y > 180)  df_y -= 360;
-    if(df_y < -180) df_y += 360;
-
-    // Yaw
-    ftmp = autocvar_g_vehicle_racer_turnspeed * frametime;
-    ftmp2 = ftmp * -1;
-
-    ftmp = bound(ftmp2, shortangle_f(df_y - racer.angles_y, racer.angles_y), ftmp);
-    ftmp2 = anglemods(racer.angles_y + ftmp);
-
-    // Roll
-    ftmp = bound(-45, shortangle_f(df_z + ((racer.angles_y - ftmp2) * autocvar_g_vehicle_racer_turnroll), racer.angles_z), 45);
-    ftmp = anglemods(racer.angles_z + ftmp) * frametime;
-    racer.angles_z = bound(-65, racer.angles_z + ftmp, 65);
-
-    // Turn
-    racer.angles_y = ftmp2;
-
-    // Pitch
-    ftmp = autocvar_g_vehicle_racer_pitchspeed * frametime;
-    ftmp2 = ftmp * -1;
-
-    ftmp = bound(ftmp2, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
-    racer.angles_x = anglemods(racer.angles_x + ftmp);
-
-    makevectors(racer.angles);
-    racer.angles_x *= -1;
-#else
     racer.angles_x *= -1;
 
     // Yaw
@@ -344,7 +298,7 @@ float racer_frame()
 
     makevectors(racer.angles);
     racer.angles_x *= -1;
-#endif
+
 
     ftmp = racer.velocity_z;
     df = racer.velocity * -autocvar_g_vehicle_racer_friction;
@@ -372,7 +326,7 @@ float racer_frame()
         {        
             self.sounds = 1;
             self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
-            sound (self, CHAN_VOICE, "vehicles/racer_move.wav", VOL_BASE, ATTN_NORM);
+            sound (self, CHAN_VOICE, "vehicles/racer_move.wav", VOL_VEHICLEENGINE, ATTN_NORM);
         }
     }
     else
@@ -381,7 +335,7 @@ float racer_frame()
         {        
             self.sounds = 0;
             self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
-            sound (self, CHAN_VOICE, "vehicles/racer_idle.wav", VOL_BASE, ATTN_NORM);
+            sound (self, CHAN_VOICE, "vehicles/racer_idle.wav", VOL_VEHICLEENGINE, ATTN_NORM);
         }        
     }
     
@@ -396,13 +350,13 @@ float racer_frame()
         {        
             //self.sounds = 2;
             self.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
-            sound (self, CHAN_PLAYER, "vehicles/racer_boost.wav", VOL_BASE, ATTN_NORM);
+            sound (self, CHAN_PLAYER, "vehicles/racer_boost.wav", VOL_VEHICLEENGINE, ATTN_NORM);
         }        
     }
     else
     {
         self.strength_finished = 0;
-        sound (self, CHAN_PLAYER, "misc/null.wav", VOL_BASE, ATTN_NORM);
+        sound (self, CHAN_PLAYER, "misc/null.wav", VOL_VEHICLEENGINE, ATTN_NORM);
     }
         
 
@@ -509,17 +463,7 @@ void racer_think()
     */
 
     racer_align4point(); //time - self.nextthink);
-#ifdef VEHICLES_CSQC
-    self.SendFlags |= VSF_MOVEMENT;
 
-    // Send a origin update every 10'th serevr frame.
-    self.framecounter += 1;
-    if(self.framecounter >= 10)
-    {
-        self.SendFlags |= VSF_ORIGIN;
-        self.framecounter = 0;
-    }
-#endif
     /*
     //if(self.velocity_z > 0)
     //    self.velocity_z *= 0.95;
@@ -541,10 +485,6 @@ void racer_enter()
     self.movetype = MOVETYPE_BOUNCE;
     self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health);
     self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield);
-#ifdef VEHICLES_CSQC
-    if(self.SendEntity)
-        self.SendFlags |= VSF_SETUP;
-#endif
 }
 
 void racer_exit(float eject)
@@ -658,13 +598,6 @@ void racer_die()
        self.nextthink = 2 + time + random() * 3;
 }
 
-#ifdef VEHICLES_CSQC
-void racer_send_exta(entity to)
-{
-
-}
-#endif
-
 void racer_dinit()
 {
     if not (vehicle_initialize(
@@ -685,9 +618,7 @@ void racer_dinit()
         remove(self);
         return;
     }
-#ifdef VEHICLES_CSQC
-    self.vehile_send_exta = racer_send_exta;
-#endif
+
     if(autocvar_g_vehicle_racer_hovertype != 0)
         racer_force_from_tag = vehicles_force_fromtag_maglev;
     else
@@ -734,75 +665,4 @@ void spawnfunc_vehicle_racer()
     self.think = racer_dinit;
     self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_racer_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5);
 }
-
 #endif // SVQC
-
-#ifdef CSQC
-#ifdef VEHICLES_CSQC
-void racer_draw()
-{
-    /*float dt;
-
-    dt = time - self.lastupdate;
-    self.lastupdate = time;
-    if(dt < 0)
-        return;
-    */
-    //self.origin += dt * self.velocity;
-    //self.origin_z -= dt * getstatf(STAT_MOVEVARS_GRAVITY);
-    //setorigin(self, self.origin);
-
-    if(vehicle_hudmodel.owner  == self)
-    {
-        setorigin(vehicle_hudmodel, self.origin);
-        vehicle_hudmodel.angles = self.angles;
-    }
-
-
-}
-
-void racer_draw2d()
-{
-
-}
-
-void racer_read_extra()
-{
-
-}
-
-entity racer_hud;
-entity racer_vp;
-void racer_hud_draw()
-{
-
-}
-
-void vehicle_racer_assemble()
-{
-    setmodel(self, "models/vehicles/wakizashi.dpm");
-    self.scale = 0.5;
-    self.movetype = MOVETYPE_BOUNCE;
-
-    //self.entremove = VehicleRacerRemove;
-    setsize(self,  '-60 -60 -20', '60 60 20');
-    self.draw = racer_draw;
-    self.drawmask = MASK_NORMAL;
-    self.solid = SOLID_BBOX;
-    self.lastupdate = time;
-    self.vehile_read_exta = racer_read_extra;
-
-    if(racer_hud == world)
-    {
-        dprint("SpawnHUUUOOOUUUDDD\n");
-        racer_hud = spawn();
-        setmodel(racer_hud, "models/vehicles/wakizashi_cockpit.dpm");
-        racer_hud.drawmask = MASK_NORMAL;
-        racer_hud.renderflags = RF_VIEWMODEL;
-        racer_hud.scale = 0.5;
-    }
-    vehicle_hudmodel = racer_hud; // FIXME!!
-    racer_hud.draw   = racer_hud_draw;
-}
-#endif
-#endif //CSQC
index 7188328ff6949a08e84392e261d17d7e53126e55..37db0cf4b510dfcdeaf7a2be7a9c8a55dd8a9c8a 100644 (file)
@@ -64,8 +64,6 @@ float raptor_takeoff();
 .entity bomb1;
 .entity bomb2;
 
-//#define RAPTOR_RETARDCAMERA
-
 float raptor_altitude(float amax)
 {
        tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * amax), TRUE, self);
@@ -109,9 +107,6 @@ void raptor_bomb_burst()
     entity bomblet;
     float i;
 
-    //sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
-    //pointparticles(particleeffectnum("raptor_bomb_spread"), self.origin, self.velocity, 1);
-
     Damage_DamageInfo(self.origin, 0, 0, 0, '0 0 0', DEATH_RAPTOR_BOMB_SPLIT, self);
 
     for(i = 0; i < autocvar_g_vehicle_raptor_bomblets; ++i)
@@ -143,9 +138,6 @@ void raptor_bombdrop()
 {
     entity bomb_1, bomb_2;
 
-    //self.bomb1.alpha = 0;
-    //self.bomb2.alpha = 0;
-
     bomb_1 = spawn();
     bomb_2 = spawn();
 
@@ -205,9 +197,6 @@ void raptor_enter()
     self.delay = time + autocvar_g_vehicle_raptor_bombs_refire;
     self.lip   = time;
 
-#ifdef RAPTOR_RETARDCAMERA
-    setorigin(self.vehicle_viewport, self.origin);
-#endif
 }
 
 void raptor_land()
@@ -278,7 +267,7 @@ float raptor_takeoff()
     if(self.sound_nexttime < time)
     {        
         self.sound_nexttime = time + 7.955812; //soundlength("vehicles/raptor_fly.wav");
-        sound (self, CHAN_VOICE, "vehicles/raptor_fly.wav", VOL_BASE, ATTN_NORM);
+        sound (self, CHAN_VOICE, "vehicles/raptor_fly.wav", VOL_VEHICLEENGINE, ATTN_NORM);
     }   
 
     // Takeoff sequense
@@ -358,28 +347,7 @@ float raptor_frame()
     }
     crosshair_trace(player);
 
-#if VEHICLES_VIEWROTATE_CROSSHAIR
-    df = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
-    if(df_x > 180)  df_x -= 360;
-    if(df_x < -180) df_x += 360;
-    if(df_y > 180)  df_y -= 360;
-    if(df_y < -180) df_y += 360;
 
-    // Rotate Body
-    ftmp = autocvar_g_vehicle_raptor_turnspeed * sys_frametime;
-    ftmp = bound(-ftmp, shortangle_f(df_y - raptor.angles_y, raptor.angles_y), ftmp);
-
-    // Turn
-    //raptor.angles_y = anglemods(raptor.angles_y + ftmp);
-    raptor.avelocity_y = anglemods(raptor.angles_y + ftmp);
-
-    // Pitch Body
-    ftmp = autocvar_g_vehicle_raptor_pitchspeed  * sys_frametime;
-    ftmp = bound(-ftmp, shortangle_f(df_x - raptor.angles_x, raptor.angles_x), ftmp);
-
-    //raptor.angles_x = bound(-autocvar_g_vehicle_raptor_pitchlimit, anglemods(raptor.angles_x + ftmp), autocvar_g_vehicle_raptor_pitchlimit);
-    raptor.avelocity_x = bound(-autocvar_g_vehicle_raptor_pitchlimit, anglemods(raptor.angles_x + ftmp), autocvar_g_vehicle_raptor_pitchlimit);
-#else
     vector vang;
     vang = raptor.angles;
     df = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
@@ -407,27 +375,12 @@ float raptor_frame()
     raptor.angles_y = anglemods(raptor.angles_y);
     raptor.angles_z = anglemods(raptor.angles_z);
 
-#endif
 
     if(autocvar_g_vehicle_raptor_movestyle == 1)
         makevectors('0 1 0' * raptor.angles_y);
     else
         makevectors(player.v_angle);
 
-#ifdef RAPTOR_RETARDCAMERA
-    float spd, back, up;
-    spd = vlen(self.velocity) + 0.01;
-    back = spd / autocvar_g_vehicle_raptor_speed_forward;
-    up = 1 - back;
-    back = back;
-    back = back * 1250;
-    back += 150;
-    up = up * 200;
-    up = up + 100;
-
-    setorigin(self.vehicle_viewport, self.origin + (v_up * up) + (v_forward * -back));
-#endif
-
     df = raptor.velocity * -autocvar_g_vehicle_raptor_friction;
 
     if(player.movement_x != 0)
@@ -709,10 +662,6 @@ void raptor_dinit()
     self.gun1  = spawn();
     self.gun2  = spawn();
 
-#ifdef RAPTOR_RETARDCAMERA
-    setattachment(self.vehicle_viewport, world, "");
-#endif
-
     setmodel(self.bomb1,"models/vehicles/clusterbomb_folded.md3");
     setmodel(self.bomb2,"models/vehicles/clusterbomb_folded.md3");
     setmodel(self.gun1, "models/vehicles/raptor_gun.dpm");
@@ -798,25 +747,3 @@ void spawnfunc_vehicle_raptor()
     self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_raptor_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5);
 }
 #endif // SVQC
-
-#ifdef CSQC
-void raptor_draw()
-{
-
-}
-
-void raptor_draw2d()
-{
-
-}
-
-void raptor_read_extra()
-{
-
-}
-
-void vehicle_raptor_assemble()
-{
-
-}
-#endif //CSQC
index 693749c9b272f9d9029d29e325b95a718a6791c6..051ad1912c3d2a0320c6a3b062879f8a80229768 100644 (file)
@@ -177,6 +177,7 @@ float spiderbot_frame()
 
     player = self;
     spider = self.vehicle;
+    self   = spider;
 
     player.BUTTON_ZOOM      = 0;
     player.BUTTON_CROUCH    = 0;
@@ -184,39 +185,14 @@ float spiderbot_frame()
 
     if(player.BUTTON_USE)
     {
-        self = spider;
         vehicles_exit(VHEF_NORMAL);
         self = player;
         return 0;
     }
 
-    self = spider;
-
     crosshair_trace(player);
     //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
 
-#if VEHICLES_VIEWROTATE_CROSSHAIR
-    ad = vectoangles(normalize(trace_endpos - gettaginfo(spider.tur_head,gettagindex(spider.tur_head,"tag_hud")))) - (spider.tur_head.angles + spider.angles);
-    if(ad_x > 180) ad_x -= 360;
-    if(ad_x < -180) ad_x += 360;
-    if(ad_y > 180) ad_y -= 360;
-    if(ad_y < -180) ad_y += 360;
-
-    // Rotate head
-    ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
-    ad_y = bound(-ftmp, ad_y, ftmp);
-    spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
-
-    // Pitch head
-    ftmp = autocvar_g_vehicle_spiderbot_head_pitchspeed * sys_frametime;
-    //ad_x = bound(-ftmp, ad_x, ftmp);
-    spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
-
-    // Turn Body
-    ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
-    ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
-#else
-
     player.v_angle_x *= -1;
     ad = player.v_angle - (spider.tur_head.angles + spider.angles);
     player.v_angle_x *= -1;
@@ -244,7 +220,6 @@ float spiderbot_frame()
     ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
     ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
 
-#endif
     makevectors(spider.angles + '-2 0 0' * spider.angles_x);
 
 /*
@@ -261,13 +236,13 @@ float spiderbot_frame()
     {
         if(spider.frame == 4 && self.tur_head.wait != 0)
         {
-            sound (self, CHAN_VOICE, "vehicles/spiderbot_land.wav", VOL_BASE, ATTN_NORM);
+            sound (self, CHAN_VOICE, "vehicles/spiderbot_land.wav", VOL_VEHICLEENGINE, ATTN_NORM);
             spider.frame = 5;            
         }
         
         if(player.BUTTON_JUMP && self.tur_head.wait < time)
         {        
-            sound (self, CHAN_VOICE, "vehicles/spiderbot_jump.wav", VOL_BASE, ATTN_NORM);
+            sound (self, CHAN_VOICE, "vehicles/spiderbot_jump.wav", VOL_VEHICLEENGINE, ATTN_NORM);
             //dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
             self.delay = 0;
 
@@ -285,7 +260,7 @@ float spiderbot_frame()
                     self.delay = 3;
                     self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
                     //dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
-                    sound (self, CHAN_VOICE, "vehicles/spiderbot_idle.wav", VOL_BASE, ATTN_NORM);
+                    sound (self, CHAN_VOICE, "vehicles/spiderbot_idle.wav", VOL_VEHICLEENGINE, ATTN_NORM);
                 }                
                 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
                 spider.frame = 5;
@@ -314,7 +289,7 @@ float spiderbot_frame()
                     {                        
                         self.delay = 1;
                         self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav");
-                        sound (self, CHAN_VOICE, "vehicles/spiderbot_walk.wav", VOL_BASE, ATTN_NORM);
+                        sound (self, CHAN_VOICE, "vehicles/spiderbot_walk.wav", VOL_VEHICLEENGINE, ATTN_NORM);
                         //dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n");
                     }
                 }
@@ -335,7 +310,7 @@ float spiderbot_frame()
                     {                        
                         self.delay = 2;
                         self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav");
-                        sound (self, CHAN_VOICE, "vehicles/spiderbot_strafe.wav", VOL_BASE, ATTN_NORM);
+                        sound (self, CHAN_VOICE, "vehicles/spiderbot_strafe.wav", VOL_VEHICLEENGINE, ATTN_NORM);
                         //dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n");
                     }
                 }
@@ -599,7 +574,6 @@ void spiderbot_blowup()
 void spiderbot_die()
 {
     sound (self, CHAN_VOICE, "vehicles/spiderbot_die.wav", VOL_BASE, ATTN_NORM);
-    //sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
     pointparticles(particleeffectnum("explosion_medium"), self.origin + '0 0 100', '0 0 0', 1);
 
     self.health         = 0;
@@ -686,25 +660,3 @@ void spawnfunc_vehicle_spiderbot()
     self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_spiderbot_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5);
 }
 #endif // SVQC
-
-#ifdef CSQC
-void spiderbot_draw()
-{
-
-}
-
-void spiderbot_draw2d()
-{
-
-}
-
-void spiderbot_read_extra()
-{
-
-}
-
-void vehicle_spiderbot_assemble()
-{
-
-}
-#endif //CSQC
index 5c7f4e59309d94fd220be39dc003f7aefbde7c52..5aee87946713f421fb32a7f5185a4fd1136223a0 100644 (file)
@@ -13,7 +13,7 @@ void vehicles_setreturn();
 
 
 /** AuxiliaryXhair*
-    Send addictional points of interest to be drawn, to vehicle owner
+    Send additional points of interest to be drawn, to vehicle owner
 **/
 float MAX_AXH = 4;
 .entity AuxiliaryXhair[MAX_AXH];
@@ -82,6 +82,12 @@ void SendAuxiliaryXhair2(entity own, vector loc, vector clr, float axh_id)
 */
 // End AuxiliaryXhair
 
+/**
+    Notifies the client that he enterd a vehicle, and sends 
+    realavent data.
+    
+    only sends vehicle_id atm (wich is a HUD_* constant, ex. HUD_SPIDERBOT)
+**/
 void CSQCVehicleSetup(entity own, float vehicle_id)
 {
        msg_entity = own;
@@ -128,7 +134,6 @@ void vehicles_locktarget(float incr, float decr, float _lock_time)
         
         return;
     }
-        
 
     if(trace_ent != world)
     {
@@ -315,7 +320,7 @@ entity vehicles_projectile(string _mzlfx, string _mzlsound,
 // End generic vehile projectile system
 
 /** vehicles_spawn
-    Exetuted for all vehiles on (re)spawn.
+    Exetuted for all vehicles on (re)spawn.
     Sets defaults for newly spawned units.
 **/
 void vehicles_spawn()
@@ -432,9 +437,7 @@ void vehicles_enter()
     // .viewmodelforclient works better.
     //self.vehicle_hudmodel.drawonlytoclient = self.owner;
 
-#ifndef VEHICLES_CSQC
-        self.vehicle_hudmodel.viewmodelforclient = self.owner;
-#endif
+    self.vehicle_hudmodel.viewmodelforclient = self.owner;
 
     self.event_damage         = vehicles_damage;
     self.nextthink            = 0;
@@ -468,7 +471,6 @@ void vehicles_enter()
     self.team                 = self.owner.team;
     self.flags               -= FL_NOTARGET;
 
-#ifndef VEHICLES_CSQC
     msg_entity = other;
     WriteByte (MSG_ONE, SVC_SETVIEWPORT);
     WriteEntity(MSG_ONE, self.vehicle_viewport);
@@ -487,8 +489,6 @@ void vehicles_enter()
         WriteAngle(MSG_ONE,  self.angles_y);      // yaw
         WriteAngle(MSG_ONE,  0);                  // roll
     }
-#endif
-//#endif
 
     vehicles_clearrturn();
 
@@ -497,6 +497,11 @@ void vehicles_enter()
     self.vehicle_enter();
 }
 
+/** vehicles_findgoodexit
+    Locates a valid location for the player to exit the vehicle.
+    Will first try prefer_spot, then up 100 random spots arround the vehicle
+    wich are in direct line of sight and empty enougth to hold a players bbox
+**/
 vector vehicles_findgoodexit(vector prefer_spot)
 {
     vector exitspot;
@@ -545,6 +550,10 @@ vector vehicles_findgoodexit(vector prefer_spot)
     return self.origin;
 }
 
+/** vehicles_exit
+    Standarrd vehicle release fucntion.
+    custom code goes in self.vehicle_exit
+**/
 void vehicles_exit(float eject)
 {      
        self.flags |= FL_NOTARGET;
@@ -695,7 +704,6 @@ void vehicles_clearrturn()
             ret.nextthink   = time + 0.1;
             return;
         }
-
         ret = ret.chain;
     }
 }
@@ -711,15 +719,7 @@ void vehicles_setreturn()
     ret.enemy       = self;
     ret.think       = vehicles_return;
     ret.nextthink   = time + self.vehicle_respawntime;
-}
-
-float vehicles_customizeentityforclient()
-{
-    if(self.deadflag  == DEAD_DEAD)
-        return FALSE;
-    else
-        return TRUE;
-}
+} 
 
 void vehicles_configcheck(string  configname, float check_cvar)
 {
@@ -830,7 +830,6 @@ float vehicle_initialize(string  net_name,
     self.iscreature         = TRUE;
     self.hud                = vhud;
 
-    //self.customizeentityforclient = vehicles_customizeentityforclient;
     self.vehicle_die         = dieproc;
     self.vehicle_exit        = exitfunc;
     self.vehicle_enter       = enterproc;
@@ -876,14 +875,10 @@ float vehicle_initialize(string  net_name,
 
     self.pos1 = self.origin;
     self.pos2 = self.angles;
-#ifdef VEHICLES_CSQC
-    if(use_csqc)
-        net_link_vehile();
-#endif
+
     return TRUE;
 }
 
-
 void bugmenot()
 {
     self.vehicle_exit       = self.vehicle_exit;
index a664273674b19670292f6ed89c4b1756ec6b7a49..79fc9cbf9a9ddd9c5d86213d550dab00bf48007d 100644 (file)
@@ -1,6 +1,4 @@
 #ifdef VEHICLES_ENABLED
-//#include "collision.qc"
-#include "network.qc"
 #include "vehicles.qc"
 
 #include "racer.qc"
index 67c889cff99ca3780c761924cb173735810f73c6..9f21eaf7b6297904fa5c5c28f22d368b89edd0ad 100644 (file)
@@ -1,9 +1,7 @@
-//#define VEHICLES_CSQC
 // #define VEHICLES_USE_ODE
 #define VEHICLES_ENABLED
 #ifdef VEHICLES_ENABLED
 
-//#define VEHICLES_VIEWROTATE_CROSSHAIR
 //#message "with tZork vehicles (experimental)"
 
 .float vehicle_flags;
@@ -30,12 +28,12 @@ float VHF_MOVE_FLY      = 512;  /// Vehicle is airborn
 .float vehicle_ammo2;   /// If self is player this field's use depends on the individual vehile. If self is vehile, this is the real ammo2 value.
 .float vehicle_reload2; /// If self is player this field's use depends on the individual vehile. If self is vehile, this is the real reload2 value.
 
-#ifdef SVQC
 .entity vehicle;
 .entity vehicle_viewport;
 .entity vehicle_hudmodel;
 
 .float sound_nexttime;
+#define VOL_VEHICLEENGINE 1
 
 .float hud;
 .float dmg_time;
@@ -55,30 +53,6 @@ var .void() vehicle_enter;  /// Vehicles custom funciton to be executed when own
 var .void() vehicle_die;    /// Vehicles custom function to be executed when vehile die
 var .void() vehicle_spawn;  /// Vehicles custom fucntion to be efecuted when vehicle (re)spawns
 
-#ifdef VEHICLES_CSQC
-.float framecounter; /// Used to count server frames, so that we may send soem updates less often
-var .void(entity to, float sflags) vehile_send_exta;  /// Vehicles custom send func
-void net_link_vehile();                 /// Initiates csqc networking for vehicle
-#endif //VEHICLES_CSQC
-#endif //SVQC
-
-#ifdef CSQC
-#ifdef VEHICLES_CSQC
-.float vehicle_hud;
-
-entity vehicle;
-entity vehicle_viewport;
-entity vehicle_hudmodel;
-
-void vehicle_spiderbot_assemble();
-void vehicle_racer_assemble();
-void vehicle_raptor_assemble();
-void vehicle_bumblebee_assemble();
-void read_vehicle(float bIsNew);
-var .void (float sf)vehile_read_exta;
-#endif //VEHICLES_CSQC
-#endif //CSQC
-
 #ifdef VEHICLES_USE_ODE
 void(entity e, float physics_enabled) physics_enable = #540; // enable or disable physics on object
 void(entity e, vector force, vector force_pos) physics_addforce = #541; // apply a force from certain origin, length of force vector is power of force