]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Bot AI: allow bots to chase players in the air by adjusting tracewalk destination...
authorterencehill <piuntn@gmail.com>
Thu, 9 Nov 2017 08:32:57 +0000 (09:32 +0100)
committerterencehill <piuntn@gmail.com>
Fri, 10 Nov 2017 08:46:12 +0000 (09:46 +0100)
qcsrc/server/bot/api.qh
qcsrc/server/bot/default/havocbot/havocbot.qc
qcsrc/server/bot/default/navigation.qc
qcsrc/server/bot/default/navigation.qh
qcsrc/server/bot/default/waypoints.qc

index 12f05c75241909caa29cd6528ebc4028ced73714..39285f77e1152941870bd2ce14c905eb8601ecd1 100644 (file)
@@ -94,6 +94,10 @@ void navigation_markroutes(entity this, entity fixed_source_waypoint);
 void navigation_markroutes_inverted(entity fixed_source_waypoint);
 void navigation_routerating(entity this, entity e, float f, float rangebias);
 
+vector get_closer_dest(entity ent, vector org);
+
+void set_tracewalk_dest(entity ent, vector org, bool fix_player_dest);
+vector set_tracewalk_dest_2(entity ent, vector org);
 bool tracewalk(entity e, vector start, vector m1, vector m2, vector end, float end_height, float movemode);
 
 void waypoint_remove_fromeditor(entity pl);
index 7ca929859b67be15b4aa9718aa50bc93887f73cc..a383dd87cb5393143da5eea9be2b843f368f724f 100644 (file)
@@ -141,10 +141,10 @@ void havocbot_ai(entity this)
                this.aistatus |= AI_STATUS_ROAMING;
                this.aistatus &= ~AI_STATUS_ATTACKING;
 
-               vector v = '0 0 0', now, next;
+               vector now, next;
                float aimdistance,skillblend,distanceblend,blend;
 
-               SET_DESTCOORDS(this.goalcurrent, this.origin, v);
+               vector v = get_closer_dest(this.goalcurrent, this.origin);
                if(this.goalcurrent.wpisbox)
                {
                        // avoid a glitch when bot is teleported but teleport waypoint isn't removed yet
@@ -289,7 +289,6 @@ void havocbot_bunnyhop(entity this, vector dir)
        float bunnyhopdistance;
        vector deviation;
        float maxspeed;
-       vector gco = '0 0 0', gno;
 
        // Don't jump when attacking
        if(this.aistatus & AI_STATUS_ATTACKING)
@@ -322,7 +321,7 @@ void havocbot_bunnyhop(entity this, vector dir)
                this.bot_timelastseengoal = 0;
        }
 
-       SET_DESTCOORDS(this.goalcurrent, this.origin, gco);
+       vector gco = get_closer_dest(this.goalcurrent, this.origin);
        bunnyhopdistance = vlen(this.origin - gco);
 
        // Run only to visible goals
@@ -359,7 +358,7 @@ void havocbot_bunnyhop(entity this, vector dir)
                                        if(fabs(gco.z - this.origin.z) < this.maxs.z - this.mins.z)
                                        if(this.goalstack01 && !wasfreed(this.goalstack01))
                                        {
-                                               gno = (this.goalstack01.absmin + this.goalstack01.absmax) * 0.5;
+                                               vector gno = (this.goalstack01.absmin + this.goalstack01.absmax) * 0.5;
                                                deviation = vectoangles(gno - this.origin) - vectoangles(gco - this.origin);
                                                while (deviation.y < -180) deviation.y = deviation.y + 360;
                                                while (deviation.y > 180) deviation.y = deviation.y - 360;
@@ -456,7 +455,6 @@ bool havocbot_checkgoaldistance(entity this, vector gco)
 
 void havocbot_movetogoal(entity this)
 {
-       vector destorg = '0 0 0';
        vector diff;
        vector dir;
        vector flatdir;
@@ -794,7 +792,7 @@ void havocbot_movetogoal(entity this)
                debuggoalstack(this);
 
        bool bunnyhop_forbidden = false;
-       SET_DESTCOORDS(this.goalcurrent, this.origin, destorg);
+       vector destorg = get_closer_dest(this.goalcurrent, this.origin);
 
        // in case bot ends up inside the teleport waypoint without touching
        // the teleport itself, head to the teleport origin
@@ -887,10 +885,9 @@ void havocbot_movetogoal(entity this)
                                        return;
                                }
 
-                               vector dest = '0 0 0';
-                               float dest_height = 0;
-                               SET_TRACEWALK_DESTCOORDS(this.goalcurrent, this.origin, dest, dest_height);
-                               if (!tracewalk(this, this.origin, this.mins, this.maxs, dest, dest_height, bot_navigation_movemode))
+                               set_tracewalk_dest(this.goalcurrent, this.origin, false);
+                               if (!tracewalk(this, this.origin, this.mins, this.maxs,
+                                       tracewalk_dest, tracewalk_dest_height, bot_navigation_movemode))
                                {
                                        navigation_clearroute(this);
                                        navigation_goalrating_timeout_force(this);
@@ -1345,8 +1342,7 @@ float havocbot_moveto(entity this, vector pos)
                        debuggoalstack(this);
 
                // Heading
-               vector dir = '0 0 0';
-               SET_DESTCOORDS(this.goalcurrent, this.origin, dir);
+               vector dir = get_closer_dest(this.goalcurrent, this.origin);
                dir = dir - (this.origin + this.view_ofs);
                dir.z = 0;
                bot_aimdir(this, dir, -1);
index 3ac9661962fc8efbff43875da23252f54509b0b8..c2669499480b473989b75696338b7c10db6f63ad 100644 (file)
@@ -88,6 +88,87 @@ void navigation_dynamicgoal_unset(entity this)
        this.nearestwaypointtimeout = -1;
 }
 
+// returns point of ent closer to org
+vector get_closer_dest(entity ent, vector org)
+{
+       vector dest = '0 0 0';
+       if ((ent.classname != "waypoint") || ent.wpisbox)
+       {
+               vector wm1 = ent.origin + ent.mins - eZ * (PL_MAX_CONST.z - 1);
+               vector wm2 = ent.origin + ent.maxs - eZ * (PL_MIN_CONST.z + 1);
+               dest.x = bound(wm1.x, org.x, wm2.x);
+               dest.y = bound(wm1.y, org.y, wm2.y);
+               dest.z = bound(wm1.z, org.z, wm2.z);
+       }
+       else
+               dest = ent.origin;
+       return dest;
+}
+
+void set_tracewalk_dest(entity ent, vector org, bool fix_player_dest)
+{
+       if ((ent.classname != "waypoint") || ent.wpisbox)
+       {
+               vector wm1 = ent.origin + ent.mins - eZ * (PL_MAX_CONST.z - 1);
+               vector wm2 = ent.origin + ent.maxs - eZ * (PL_MIN_CONST.z + 1);
+               if (IS_PLAYER(ent) || IS_MONSTER(ent))
+               {
+                       // move destination point out of player bbox otherwise tracebox always fails
+                       // (if bot_navigation_ignoreplayers is false)
+                       wm1 += vec2(PL_MIN_CONST) + '-1 -1 0';
+                       wm2 += vec2(PL_MAX_CONST) + '1 1 0';
+               }
+               // set destination point to x and y coords of ent that are closer to org
+               // z coord is set to ent's min height
+               tracewalk_dest.x = bound(wm1.x, org.x, wm2.x);
+               tracewalk_dest.y = bound(wm1.y, org.y, wm2.y);
+               tracewalk_dest.z = wm1.z;
+               tracewalk_dest_height = wm2.z - wm1.z; // destination height
+       }
+       else
+       {
+               tracewalk_dest = ent.origin;
+               tracewalk_dest_height = 0;
+       }
+       if (fix_player_dest && IS_PLAYER(ent) && !IS_ONGROUND(ent))
+       {
+               // snap player to the ground
+               tracebox(tracewalk_dest, ent.mins, ent.maxs, tracewalk_dest - '0 0 700', MOVE_NORMAL, ent);
+               if (!trace_startsolid && tracewalk_dest.z - trace_endpos.z > 0)
+               {
+                       tracewalk_dest_height = tracewalk_dest.z - trace_endpos.z;
+                       tracewalk_dest.z = trace_endpos.z;
+               }
+       }
+}
+
+// returns point of ent closer to org
+vector set_tracewalk_dest_2(entity ent, vector org)
+{
+       vector closer_dest = '0 0 0';
+       if ((ent.classname != "waypoint") || ent.wpisbox)
+       {
+               vector wm1 = ent.origin + ent.mins - eZ * (PL_MAX_CONST.z - 1);
+               vector wm2 = ent.origin + ent.maxs - eZ * (PL_MIN_CONST.z + 1);
+               closer_dest.x = bound(wm1.x, org.x, wm2.x);
+               closer_dest.y = bound(wm1.y, org.y, wm2.y);
+               closer_dest.z = bound(wm1.z, org.z, wm2.z);
+               // set destination point to x and y coords of ent that are closer to org
+               // z coord is set to ent's min height
+               tracewalk_dest.x = closer_dest.x;
+               tracewalk_dest.y = closer_dest.y;
+               tracewalk_dest.z = wm1.z;
+               tracewalk_dest_height = wm2.z - wm1.z; // destination height
+       }
+       else
+       {
+               closer_dest = ent.origin;
+               tracewalk_dest = closer_dest;
+               tracewalk_dest_height = 0;
+       }
+       return closer_dest;
+}
+
 bool navigation_check_submerged_state(entity ent, vector pos)
 {
        bool submerged;
@@ -825,8 +906,7 @@ entity navigation_findnearestwaypoint_withdist_except(entity ent, float walkfrom
                te_plasmaburn(org);
 
        entity best = NULL;
-       vector v = '0 0 0', v2 = '0 0 0';
-       float v2_height = 0;
+       vector v = '0 0 0';
 
        if(ent.size && !IS_PLAYER(ent))
        {
@@ -842,10 +922,13 @@ entity navigation_findnearestwaypoint_withdist_except(entity ent, float walkfrom
                        if(walkfromwp && (it.wpflags & WAYPOINTFLAG_NORELINK))
                                continue;
 
-                       SET_TRACEWALK_DESTCOORDS(ent, it.origin, v2, v2_height);
-                       if(vdist(v2 - it.origin, <, 1050))
-                       if(tracewalk(ent, it.origin, PL_MIN_CONST, PL_MAX_CONST, v2, v2_height, bot_navigation_movemode))
+                       set_tracewalk_dest(ent, it.origin, false);
+                       if (vdist(tracewalk_dest - it.origin, <, 1050)
+                               && tracewalk(ent, it.origin, PL_MIN_CONST, PL_MAX_CONST,
+                               tracewalk_dest, tracewalk_dest_height, bot_navigation_movemode))
+                       {
                                navigation_item_addlink(it, ent);
+                       }
                });
        }
 
@@ -856,10 +939,12 @@ entity navigation_findnearestwaypoint_withdist_except(entity ent, float walkfrom
                        continue;
                v = it.origin;
                if(walkfromwp)
-                       SET_TRACEWALK_DESTCOORDS(ent, v, v2, v2_height);
+                       set_tracewalk_dest(ent, v, false);
                else
-                       SET_TRACEWALK_DESTCOORDS(it, org, v2, v2_height);
-               if(navigation_waypoint_will_link(v, org, ent, v2, v2_height, v2, v2_height, walkfromwp, bestdist))
+                       set_tracewalk_dest(it, org, false);
+               if (navigation_waypoint_will_link(v, org, ent,
+                       tracewalk_dest, tracewalk_dest_height,
+                       tracewalk_dest, tracewalk_dest_height, walkfromwp, bestdist))
                {
                        bestdist = vlen(v - org);
                        best = it;
@@ -896,23 +981,22 @@ entity navigation_findnearestwaypoint(entity ent, float walkfromwp)
 // finds the waypoints near the bot initiating a navigation query
 float navigation_markroutes_nearestwaypoints(entity this, float maxdist)
 {
-       vector v = '0 0 0';
        //navigation_testtracewalk = true;
        int c = 0;
-       float v_height = 0;
        IL_EACH(g_waypoints, !it.wpconsidered,
        {
-               SET_TRACEWALK_DESTCOORDS(it, this.origin, v, v_height);
+               set_tracewalk_dest(it, this.origin, false);
 
-               vector diff = v - this.origin;
+               vector diff = tracewalk_dest - this.origin;
                diff.z = max(0, diff.z);
                if(vdist(diff, <, maxdist))
                {
                        it.wpconsidered = true;
-                       if (tracewalk(this, this.origin, this.mins, this.maxs, v, v_height, bot_navigation_movemode))
+                       if (tracewalk(this, this.origin, this.mins, this.maxs,
+                               tracewalk_dest, tracewalk_dest_height, bot_navigation_movemode))
                        {
-                               it.wpnearestpoint = v;
-                               it.wpcost = waypoint_gettravelcost(this.origin, v, this, it) + it.dmg;
+                               it.wpnearestpoint = tracewalk_dest;
+                               it.wpcost = waypoint_gettravelcost(this.origin, tracewalk_dest, this, it) + it.dmg;
                                it.wpfire = 1;
                                it.enemy = NULL;
                                c = c + 1;
@@ -1338,11 +1422,12 @@ bool navigation_routetogoal(entity this, entity e, vector startposition)
                return true;
 
        // if it can reach the goal there is nothing more to do
-       vector dest = '0 0 0';
-       float dest_height = 0;
-       SET_TRACEWALK_DESTCOORDS(e, startposition, dest, dest_height);
-       if (tracewalk(this, startposition, STAT(PL_MIN, this), STAT(PL_MAX, this), dest, dest_height, bot_navigation_movemode))
+       set_tracewalk_dest(e, startposition, true);
+       if (tracewalk(this, startposition, STAT(PL_MIN, this), STAT(PL_MAX, this),
+               tracewalk_dest, tracewalk_dest_height, bot_navigation_movemode))
+       {
                return true;
+       }
 
        entity nearest_wp = NULL;
        // see if there are waypoints describing a path to the item
@@ -1364,10 +1449,13 @@ bool navigation_routetogoal(entity this, entity e, vector startposition)
                // often path can be optimized by not adding the nearest waypoint
                if (this.goalentity.navigation_dynamicgoal || autocvar_g_waypointeditor)
                {
-                       SET_TRACEWALK_DESTCOORDS(this.goalentity, nearest_wp.enemy.origin, dest, dest_height);
-                       if(vdist(dest - nearest_wp.enemy.origin, <, 1050))
-                       if(tracewalk(this, nearest_wp.enemy.origin, STAT(PL_MIN, this), STAT(PL_MAX, this), dest, dest_height, bot_navigation_movemode))
+                       set_tracewalk_dest(this.goalentity, nearest_wp.enemy.origin, true);
+                       if (vdist(tracewalk_dest - nearest_wp.enemy.origin, <, 1050)
+                               && tracewalk(this, nearest_wp.enemy.origin, STAT(PL_MIN, this), STAT(PL_MAX, this),
+                               tracewalk_dest, tracewalk_dest_height, bot_navigation_movemode))
+                       {
                                e = nearest_wp.enemy;
+                       }
                }
                else if(navigation_item_islinked(nearest_wp.enemy, this.goalentity))
                        e = nearest_wp.enemy;
@@ -1425,10 +1513,9 @@ int navigation_poptouchedgoals(entity this)
        if(vlen2(this.goalcurrent.origin - this.goalstack01.origin) > vlen2(this.goalstack01.origin - this.origin))
        if(checkpvs(this.origin + this.view_ofs, this.goalstack01))
        {
-               vector dest = '0 0 0';
-               float dest_height = 0;
-               SET_TRACEWALK_DESTCOORDS(this.goalstack01, this.origin, dest, dest_height);
-               if(tracewalk(this, this.origin, this.mins, this.maxs, dest, dest_height, bot_navigation_movemode))
+               set_tracewalk_dest(this.goalstack01, this.origin, false);
+               if(tracewalk(this, this.origin, this.mins, this.maxs,
+                       tracewalk_dest, tracewalk_dest_height, bot_navigation_movemode))
                {
                        LOG_DEBUG("path optimized for ", this.netname, ", removed a goal from the queue");
                        navigation_poproute(this);
@@ -1525,11 +1612,12 @@ entity navigation_get_really_close_waypoint(entity this)
        if(wp.wpflags & WAYPOINTFLAG_TELEPORT)
                return NULL;
 
-       vector dest = '0 0 0';
-       float dest_height = 0;
-       SET_TRACEWALK_DESTCOORDS(wp, this.origin, dest, dest_height);
-       if (!tracewalk(this, this.origin, STAT(PL_MIN, this), STAT(PL_MAX, this), dest, dest_height, bot_navigation_movemode))
+       set_tracewalk_dest(wp, this.origin, false);
+       if (!tracewalk(this, this.origin, STAT(PL_MIN, this), STAT(PL_MAX, this),
+               tracewalk_dest, tracewalk_dest_height, bot_navigation_movemode))
+       {
                return NULL;
+       }
        return wp;
 }
 
@@ -1624,10 +1712,9 @@ void navigation_unstuck(entity this)
                // evaluate the next goal on the queue
                float d = vlen2(this.origin - bot_waypoint_queue_goal.origin);
                LOG_DEBUG(this.netname, " evaluating ", bot_waypoint_queue_goal.classname, " with distance ", ftos(d));
-               vector dest = '0 0 0';
-               float dest_height = 0;
-               SET_TRACEWALK_DESTCOORDS(bot_waypoint_queue_goal, this.origin, dest, dest_height);
-               if(tracewalk(bot_waypoint_queue_goal, this.origin, STAT(PL_MIN, this), STAT(PL_MAX, this), dest, dest_height, bot_navigation_movemode))
+               set_tracewalk_dest(bot_waypoint_queue_goal, this.origin, false);
+               if (tracewalk(bot_waypoint_queue_goal, this.origin, STAT(PL_MIN, this), STAT(PL_MAX, this),
+                       tracewalk_dest, tracewalk_dest_height, bot_navigation_movemode))
                {
                        if( d > bot_waypoint_queue_bestgoalrating)
                        {
index 63d066b51c12f047196507ba8f75c580fd627e0b..90e959a2670b838aad3e62c21f27a163a1f961b2 100644 (file)
@@ -50,61 +50,8 @@ entity navigation_bestgoal;
 #define navigation_item_addlink(from_wp, to_item) \
        waypoint_addlink_customcost(to_item, from_wp, waypoint_getlinkcost(from_wp, to_item))
 
-// if ent is a box waypoint or an item v is set to coords of ent that are closer to org
-#define SET_DESTCOORDS(ent, org, v) MACRO_BEGIN { \
-       if ((ent.classname != "waypoint") || ent.wpisbox) { \
-               vector wm1 = ent.origin + ent.mins - eZ * (PL_MAX_CONST.z - 1); \
-               vector wm2 = ent.origin + ent.maxs - eZ * (PL_MIN_CONST.z + 1); \
-               v.x = bound(wm1.x, org.x, wm2.x); \
-               v.y = bound(wm1.y, org.y, wm2.y); \
-               v.z = bound(wm1.z, org.z, wm2.z); \
-       } else { \
-               v = ent.origin; \
-       } \
-} MACRO_END
-
-// if ent is a box waypoint or an item v is set to coords of ent that are closer to org
-// (but v.z is set to the lowest coord of ent), v_height is set to ent's height
-// if destination ent is a player make so that destination point doesn't overlap with
-// player bbox, otherwise tracebox always fails (if bot_navigation_ignoreplayers is false)
-#define SET_TRACEWALK_DESTCOORDS(ent, org, v, v_height) MACRO_BEGIN { \
-       if ((ent.classname != "waypoint") || ent.wpisbox) { \
-               vector wm1 = ent.origin + ent.mins - eZ * (PL_MAX_CONST.z - 1); \
-               vector wm2 = ent.origin + ent.maxs - eZ * (PL_MIN_CONST.z + 1); \
-               if (IS_PLAYER(ent) || IS_MONSTER(ent)) \
-               { \
-                       wm1 += vec2(PL_MIN_CONST) + '-1 -1 0'; \
-                       wm2 += vec2(PL_MAX_CONST) + '1 1 0'; \
-               } \
-               v.x = bound(wm1.x, org.x, wm2.x); \
-               v.y = bound(wm1.y, org.y, wm2.y); \
-               v.z = wm1.z; \
-               v_height = wm2.z - wm1.z; \
-       } else { \
-               v = ent.origin; \
-               v_height = 0; \
-       } \
-} MACRO_END
-
-// if ent is a box waypoint or an item v and v2 are set to coords of ent that are closer to org
-// (but v2.z is set to the lowest coord of ent), v2_height is set to ent's height
-#define SET_TRACEWALK_DESTCOORDS_2(ent, org, v, v2, v2_height) MACRO_BEGIN { \
-       if ((ent.classname != "waypoint") || ent.wpisbox) { \
-               vector wm1 = ent.origin + ent.mins - eZ * (PL_MAX_CONST.z - 1); \
-               vector wm2 = ent.origin + ent.maxs - eZ * (PL_MIN_CONST.z + 1); \
-               v.x = bound(wm1.x, org.x, wm2.x); \
-               v.y = bound(wm1.y, org.y, wm2.y); \
-               v.z = bound(wm1.z, org.z, wm2.z); \
-               v2.x = v.x; \
-               v2.y = v.y; \
-               v2.z = wm1.z; \
-               v2_height = wm2.z - wm1.z; \
-       } else { \
-               v = ent.origin; \
-               v2 = v; \
-               v2_height = 0; \
-       } \
-} MACRO_END
+vector tracewalk_dest;
+float tracewalk_dest_height;
 
 .entity wp_goal_prev0;
 .entity wp_goal_prev1;
index c3b67a378fef08ac1a7823ceeb7064f049ef86a3..fed491b682ab6ae1a0ee8209f15be825735fa0ef 100644 (file)
@@ -583,8 +583,12 @@ void waypoint_think(entity this)
                                continue;
                        }
 
-                       SET_TRACEWALK_DESTCOORDS_2(this, it.origin, sv, sv2, sv2_height);
-                       SET_TRACEWALK_DESTCOORDS_2(it, this.origin, ev, ev2, ev2_height);
+                       sv = set_tracewalk_dest_2(this, it.origin);
+                       sv2 = tracewalk_dest;
+                       sv2_height = tracewalk_dest_height;
+                       ev = set_tracewalk_dest_2(it, this.origin);
+                       ev2 = tracewalk_dest;
+                       ev2_height = tracewalk_dest_height;
 
                        dv = ev - sv;
                        dv.z = 0;