Merge branch 'bones_was_here/csprogs' into 'master'
authorMario <mario.mario@y7mail.com>
Sun, 18 Oct 2020 01:59:37 +0000 (01:59 +0000)
committerMario <mario.mario@y7mail.com>
Sun, 18 Oct 2020 01:59:37 +0000 (01:59 +0000)
Server build and csprogs pk3 stuff

See merge request xonotic/xonotic-data.pk3dir!850

1  2 
qcsrc/server/world.qc

index 01b2763c2325abf323c6820aeed66c0358c4ba6e,0000000000000000000000000000000000000000..24f725bd268b069b7cb1667584950adf59af9247
mode 100644,000000..100644
--- /dev/null
@@@ -1,2435 -1,0 +1,2435 @@@
-               string s = "csprogs-" WATERMARK ".txt";
 +#include "world.qh"
 +
 +#include <common/constants.qh>
 +#include <common/deathtypes/all.qh>
 +#include <common/gamemodes/_mod.qh>
 +#include <common/gamemodes/sv_rules.qh>
 +#include <common/items/_mod.qh>
 +#include <common/mapinfo.qh>
 +#include <common/mapobjects/target/music.qh>
 +#include <common/mapobjects/trigger/hurt.qh>
 +#include <common/mapobjects/trigger/secret.qh>
 +#include <common/mapobjects/triggers.qh>
 +#include <common/monsters/_mod.qh>
 +#include <common/monsters/sv_monsters.qh>
 +#include <common/net_linked.qh>
 +#include <common/notifications/all.qh>
 +#include <common/physics/player.qh>
 +#include <common/playerstats.qh>
 +#include <common/state.qh>
 +#include <common/stats.qh>
 +#include <common/teams.qh>
 +#include <common/util.qh>
 +#include <common/vehicles/all.qh>
 +#include <common/weapons/_all.qh>
 +#include <server/anticheat.qh>
 +#include <server/antilag.qh>
 +#include <server/bot/api.qh>
 +#include <server/campaign.qh>
 +#include <server/cheats.qh>
 +#include <server/client.qh>
 +#include <server/command/common.qh>
 +#include <server/command/getreplies.qh>
 +#include <server/command/sv_cmd.qh>
 +#include <server/command/vote.qh>
 +#include <server/damage.qh>
 +#include <server/gamelog.qh>
 +#include <server/hook.qh>
 +#include <server/intermission.qh>
 +#include <server/ipban.qh>
 +#include <server/main.qh>
 +#include <server/mapvoting.qh>
 +#include <server/mutators/_mod.qh>
 +#include <server/race.qh>
 +#include <server/scores.qh>
 +#include <server/scores_rules.qh>
 +#include <server/spawnpoints.qh>
 +#include <server/teamplay.qh>
 +#include <server/weapons/common.qh>
 +#include <server/weapons/weaponstats.qh>
 +
 +const float LATENCY_THINKRATE = 10;
 +.float latency_sum;
 +.float latency_cnt;
 +.float latency_time;
 +entity pingplreport;
 +void PingPLReport_Think(entity this)
 +{
 +      float delta;
 +      entity e;
 +
 +      delta = 3 / maxclients;
 +      if(delta < sys_frametime)
 +              delta = 0;
 +      this.nextthink = time + delta;
 +
 +      e = edict_num(this.cnt + 1);
 +      if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
 +      {
 +              WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
 +              WriteByte(MSG_BROADCAST, this.cnt);
 +              WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
 +              WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
 +              WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
 +
 +              // record latency times for clients throughout the match so we can report it to playerstats
 +              if(time > (CS(e).latency_time + LATENCY_THINKRATE))
 +              {
 +                      CS(e).latency_sum += CS(e).ping;
 +                      CS(e).latency_cnt += 1;
 +                      CS(e).latency_time = time;
 +                      //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
 +              }
 +      }
 +      else
 +      {
 +              WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
 +              WriteByte(MSG_BROADCAST, this.cnt);
 +              WriteShort(MSG_BROADCAST, 0);
 +              WriteByte(MSG_BROADCAST, 0);
 +              WriteByte(MSG_BROADCAST, 0);
 +      }
 +      this.cnt = (this.cnt + 1) % maxclients;
 +}
 +void PingPLReport_Spawn()
 +{
 +      pingplreport = new_pure(pingplreport);
 +      setthink(pingplreport, PingPLReport_Think);
 +      pingplreport.nextthink = time;
 +}
 +
 +const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
 +float world_initialized;
 +
 +void SetDefaultAlpha()
 +{
 +      if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
 +      {
 +              default_player_alpha = autocvar_g_player_alpha;
 +              if(default_player_alpha == 0)
 +                      default_player_alpha = 1;
 +              default_weapon_alpha = default_player_alpha;
 +      }
 +}
 +
 +void GotoFirstMap(entity this)
 +{
 +      float n;
 +      if(autocvar__sv_init)
 +      {
 +              // cvar_set("_sv_init", "0");
 +              // we do NOT set this to 0 any more, so someone "accidentally" changing
 +              // to this "init" map on a dedicated server will cause no permanent
 +              // harm
 +              if(autocvar_g_maplist_shuffle)
 +                      ShuffleMaplist();
 +              n = tokenizebyseparator(autocvar_g_maplist, " ");
 +              cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
 +
 +              MapInfo_Enumerate();
 +              MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
 +
 +              if(!DoNextMapOverride(1))
 +                      GotoNextMap(1);
 +
 +              return;
 +      }
 +
 +      if(time < 5)
 +      {
 +              this.nextthink = time;
 +      }
 +      else
 +      {
 +              this.nextthink = time + 1;
 +              LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
 +      }
 +}
 +
 +void cvar_changes_init()
 +{
 +      float h;
 +      string k, v, d;
 +      float n, i, adding, pureadding;
 +
 +      strfree(cvar_changes);
 +      strfree(cvar_purechanges);
 +      cvar_purechanges_count = 0;
 +
 +      h = buf_create();
 +      buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
 +      n = buf_getsize(h);
 +
 +      adding = true;
 +      pureadding = true;
 +
 +      for(i = 0; i < n; ++i)
 +      {
 +              k = bufstr_get(h, i);
 +
 +#define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
 +#define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
 +#define BADCVAR(p) if(k == p) continue
 +
 +              // general excludes and namespaces for server admin used cvars
 +              BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
 +
 +              // internal
 +              BADPREFIX("csqc_");
 +              BADPREFIX("cvar_check_");
 +              BADCVAR("gamecfg");
 +              BADCVAR("g_configversion");
 +              BADCVAR("halflifebsp");
 +              BADCVAR("sv_mapformat_is_quake2");
 +              BADCVAR("sv_mapformat_is_quake3");
 +              BADPREFIX("sv_world");
 +
 +              // client
 +              BADPREFIX("chase_");
 +              BADPREFIX("cl_");
 +              BADPREFIX("con_");
 +              BADPREFIX("scoreboard_");
 +              BADPREFIX("g_campaign");
 +              BADPREFIX("g_waypointsprite_");
 +              BADPREFIX("gl_");
 +              BADPREFIX("joy");
 +              BADPREFIX("hud_");
 +              BADPREFIX("m_");
 +              BADPREFIX("menu_");
 +              BADPREFIX("net_slist_");
 +              BADPREFIX("r_");
 +              BADPREFIX("sbar_");
 +              BADPREFIX("scr_");
 +              BADPREFIX("snd_");
 +              BADPREFIX("show");
 +              BADPREFIX("sensitivity");
 +              BADPREFIX("userbind");
 +              BADPREFIX("v_");
 +              BADPREFIX("vid_");
 +              BADPREFIX("crosshair");
 +              BADCVAR("mod_q3bsp_lightmapmergepower");
 +              BADCVAR("mod_q3bsp_nolightmaps");
 +              BADCVAR("fov");
 +              BADCVAR("mastervolume");
 +              BADCVAR("volume");
 +              BADCVAR("bgmvolume");
 +              BADCVAR("in_pitch_min");
 +              BADCVAR("in_pitch_max");
 +
 +              // private
 +              BADCVAR("developer");
 +              BADCVAR("log_dest_udp");
 +              BADCVAR("net_address");
 +              BADCVAR("net_address_ipv6");
 +              BADCVAR("port");
 +              BADCVAR("savedgamecfg");
 +              BADCVAR("serverconfig");
 +              BADCVAR("sv_autoscreenshot");
 +              BADCVAR("sv_heartbeatperiod");
 +              BADCVAR("sv_vote_master_password");
 +              BADCVAR("sys_colortranslation");
 +              BADCVAR("sys_specialcharactertranslation");
 +              BADCVAR("timeformat");
 +              BADCVAR("timestamps");
 +              BADCVAR("g_require_stats");
 +              BADPREFIX("developer_");
 +              BADPREFIX("g_ban_");
 +              BADPREFIX("g_banned_list");
 +              BADPREFIX("g_require_stats_");
 +              BADPREFIX("g_chat_flood_");
 +              BADPREFIX("g_ghost_items");
 +              BADPREFIX("g_playerstats_");
 +              BADPREFIX("g_voice_flood_");
 +              BADPREFIX("log_file");
 +              BADPREFIX("quit_");
 +              BADPREFIX("rcon_");
 +              BADPREFIX("sv_allowdownloads");
 +              BADPREFIX("sv_autodemo");
 +              BADPREFIX("sv_curl_");
 +              BADPREFIX("sv_eventlog");
 +              BADPREFIX("sv_logscores_");
 +              BADPREFIX("sv_master");
 +              BADPREFIX("sv_weaponstats_");
 +              BADPREFIX("sv_waypointsprite_");
 +              BADCVAR("rescan_pending");
 +
 +              // these can contain player IDs, so better hide
 +              BADPREFIX("g_forced_team_");
 +              BADCVAR("sv_muteban_list");
 +              BADCVAR("sv_voteban_list");
 +              BADCVAR("sv_allow_customplayermodels_idlist");
 +              BADCVAR("sv_allow_customplayermodels_speciallist");
 +
 +              // mapinfo
 +              BADCVAR("fraglimit");
 +              BADCVAR("g_arena");
 +              BADCVAR("g_assault");
 +              BADCVAR("g_ca");
 +              BADCVAR("g_ca_teams");
 +              BADCVAR("g_conquest");
 +              BADCVAR("g_conquest_teams");
 +              BADCVAR("g_ctf");
 +              BADCVAR("g_cts");
 +              BADCVAR("g_dotc");
 +              BADCVAR("g_dm");
 +              BADCVAR("g_domination");
 +              BADCVAR("g_domination_default_teams");
 +              BADCVAR("g_duel");
 +              BADCVAR("g_duel_not_dm_maps");
 +              BADCVAR("g_freezetag");
 +              BADCVAR("g_freezetag_teams");
 +              BADCVAR("g_invasion_teams");
 +              BADCVAR("g_invasion_type");
 +              BADCVAR("g_jailbreak");
 +              BADCVAR("g_jailbreak_teams");
 +              BADCVAR("g_keepaway");
 +              BADCVAR("g_keyhunt");
 +              BADCVAR("g_keyhunt_teams");
 +              BADCVAR("g_lms");
 +              BADCVAR("g_nexball");
 +              BADCVAR("g_onslaught");
 +              BADCVAR("g_race");
 +              BADCVAR("g_race_laps_limit");
 +              BADCVAR("g_race_qualifying_timelimit");
 +              BADCVAR("g_race_qualifying_timelimit_override");
 +              BADCVAR("g_runematch");
 +              BADCVAR("g_shootfromeye");
 +              BADCVAR("g_snafu");
 +              BADCVAR("g_survival");
 +              BADCVAR("g_survival_not_dm_maps");
 +              BADCVAR("g_tdm");
 +              BADCVAR("g_tdm_on_dm_maps");
 +              BADCVAR("g_tdm_teams");
 +              BADCVAR("g_vip");
 +              BADCVAR("leadlimit");
 +              BADCVAR("nextmap");
 +              BADCVAR("teamplay");
 +              BADCVAR("timelimit");
 +              BADCVAR("g_mapinfo_settemp_acl");
 +              BADCVAR("g_mapinfo_ignore_warnings");
 +              BADCVAR("g_maplist_ignore_sizes");
 +              BADCVAR("g_maplist_sizes_count_bots");
 +
 +              // long
 +              BADCVAR("hostname");
 +              BADCVAR("g_maplist");
 +              BADCVAR("g_maplist_mostrecent");
 +              BADCVAR("sv_motd");
 +
 +              v = cvar_string(k);
 +              d = cvar_defstring(k);
 +              if(v == d)
 +                      continue;
 +
 +              if(adding)
 +              {
 +                      cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
 +                      if(strlen(cvar_changes) > 16384)
 +                      {
 +                              cvar_changes = "// too many settings have been changed to show them here\n";
 +                              adding = 0;
 +                      }
 +              }
 +
 +              // now check if the changes are actually gameplay relevant
 +
 +              // does nothing gameplay relevant
 +              BADCVAR("captureleadlimit_override");
 +              BADCVAR("condump_stripcolors");
 +              BADCVAR("gameversion");
 +              BADCVAR("fs_gamedir");
 +              BADCVAR("g_allow_oldvortexbeam");
 +              BADCVAR("g_balance_kill_delay");
 +              BADCVAR("g_buffs_pickup_anyway");
 +              BADCVAR("g_buffs_randomize");
 +              BADCVAR("g_buffs_randomize_teamplay");
 +              BADCVAR("g_campcheck_distance");
 +              BADCVAR("g_chatsounds");
 +              BADCVAR("g_ca_point_leadlimit");
 +              BADCVAR("g_ca_point_limit");
 +              BADCVAR("g_ctf_captimerecord_always");
 +              BADCVAR("g_ctf_flag_glowtrails");
 +              BADCVAR("g_ctf_dynamiclights");
 +              BADCVAR("g_ctf_flag_pickup_verbosename");
 +              BADPRESUFFIX("g_ctf_flag_", "_model");
 +              BADPRESUFFIX("g_ctf_flag_", "_skin");
 +              BADCVAR("g_domination_point_leadlimit");
 +              BADCVAR("g_forced_respawn");
 +              BADCVAR("g_freezetag_point_leadlimit");
 +              BADCVAR("g_freezetag_point_limit");
 +              BADCVAR("g_glowtrails");
 +              BADCVAR("g_hats");
 +              BADCVAR("g_casings");
 +              BADCVAR("g_invasion_point_limit");
 +              BADCVAR("g_jump_grunt");
 +              BADCVAR("g_keepaway_ballcarrier_effects");
 +              BADCVAR("g_keepawayball_effects");
 +              BADCVAR("g_keyhunt_point_leadlimit");
 +              BADCVAR("g_nexball_goalleadlimit");
 +              BADCVAR("g_new_toys_autoreplace");
 +              BADCVAR("g_new_toys_use_pickupsound");
 +              BADCVAR("g_physics_predictall");
 +              BADCVAR("g_piggyback");
 +              BADCVAR("g_playerclip_collisions");
 +              BADCVAR("g_spawn_alloweffects");
 +              BADCVAR("g_tdm_point_leadlimit");
 +              BADCVAR("g_tdm_point_limit");
 +              BADCVAR("leadlimit_and_fraglimit");
 +              BADCVAR("leadlimit_override");
 +              BADCVAR("pausable");
 +              BADCVAR("sv_announcer");
 +              BADCVAR("sv_checkforpacketsduringsleep");
 +              BADCVAR("sv_damagetext");
 +              BADCVAR("sv_db_saveasdump");
 +              BADCVAR("sv_intermission_cdtrack");
 +              BADCVAR("sv_mapchange_delay");
 +              BADCVAR("sv_minigames");
 +              BADCVAR("sv_namechangetimer");
 +              BADCVAR("sv_precacheplayermodels");
 +              BADCVAR("sv_radio");
 +              BADCVAR("sv_stepheight");
 +              BADCVAR("sv_timeout");
 +              BADCVAR("sv_weapons_modeloverride");
 +              BADCVAR("w_prop_interval");
 +              BADPREFIX("chat_");
 +              BADPREFIX("crypto_");
 +              BADPREFIX("gameversion_");
 +              BADPREFIX("g_chat_");
 +              BADPREFIX("g_ctf_captimerecord_");
 +              BADPREFIX("g_hats_");
 +              BADPREFIX("g_maplist_");
 +              BADPREFIX("g_mod_");
 +              BADPREFIX("g_respawn_");
 +              BADPREFIX("net_");
 +              BADPREFIX("notification_");
 +              BADPREFIX("prvm_");
 +              BADPREFIX("skill_");
 +              BADPREFIX("sv_allow_");
 +              BADPREFIX("sv_cullentities_");
 +              BADPREFIX("sv_maxidle_");
 +              BADPREFIX("sv_minigames_");
 +              BADPREFIX("sv_radio_");
 +              BADPREFIX("sv_timeout_");
 +              BADPREFIX("sv_vote_");
 +              BADPREFIX("timelimit_");
 +
 +              // allowed changes to server admins (please sync this to server.cfg)
 +              // vi commands:
 +              //   :/"impure"/,$d
 +              //   :g!,^\/\/[^ /],d
 +              //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
 +              //   :%!sort
 +              // yes, this does contain some redundant stuff, don't really care
 +              BADPREFIX("bot_ai_");
 +              BADCVAR("bot_config_file");
 +              BADCVAR("bot_number");
 +              BADCVAR("bot_prefix");
 +              BADCVAR("bot_suffix");
 +              BADCVAR("capturelimit_override");
 +              BADCVAR("fraglimit_override");
 +              BADCVAR("gametype");
 +              BADCVAR("g_antilag");
 +              BADCVAR("g_balance_teams");
 +              BADCVAR("g_balance_teams_prevent_imbalance");
 +              BADCVAR("g_balance_teams_scorefactor");
 +              BADCVAR("g_ban_sync_trusted_servers");
 +              BADCVAR("g_ban_sync_uri");
 +              BADCVAR("g_buffs");
 +              BADCVAR("g_ca_teams_override");
 +              BADCVAR("g_ctf_fullbrightflags");
 +              BADCVAR("g_ctf_ignore_frags");
 +              BADCVAR("g_ctf_leaderboard");
 +              BADCVAR("g_domination_point_limit");
 +              BADCVAR("g_domination_teams_override");
 +              BADCVAR("g_freezetag_teams_override");
 +              BADCVAR("g_friendlyfire");
 +              BADCVAR("g_fullbrightitems");
 +              BADCVAR("g_fullbrightplayers");
 +              BADCVAR("g_keyhunt_point_limit");
 +              BADCVAR("g_keyhunt_teams_override");
 +              BADCVAR("g_lms_lives_override");
 +              BADCVAR("g_maplist");
 +              BADCVAR("g_maxplayers");
 +              BADCVAR("g_mirrordamage");
 +              BADCVAR("g_nexball_goallimit");
 +              BADCVAR("g_norecoil");
 +              BADCVAR("g_physics_clientselect");
 +              BADCVAR("g_pinata");
 +              BADCVAR("g_powerups");
 +              BADCVAR("g_player_brightness");
 +              BADCVAR("g_rocket_flying");
 +              BADCVAR("g_rocket_flying_disabledelays");
 +              BADCVAR("g_spawnshieldtime");
 +              BADCVAR("g_start_delay");
 +              BADCVAR("g_superspectate");
 +              BADCVAR("g_tdm_teams_override");
 +              BADCVAR("g_warmup");
 +              BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
 +              BADCVAR("hostname");
 +              BADCVAR("log_file");
 +              BADCVAR("maxplayers");
 +              BADCVAR("minplayers");
 +              BADCVAR("minplayers_per_team");
 +              BADCVAR("net_address");
 +              BADCVAR("port");
 +              BADCVAR("rcon_password");
 +              BADCVAR("rcon_restricted_commands");
 +              BADCVAR("rcon_restricted_password");
 +              BADCVAR("skill");
 +              BADCVAR("sv_adminnick");
 +              BADCVAR("sv_autoscreenshot");
 +              BADCVAR("sv_autotaunt");
 +              BADCVAR("sv_curl_defaulturl");
 +              BADCVAR("sv_defaultcharacter");
 +              BADCVAR("sv_defaultcharacterskin");
 +              BADCVAR("sv_defaultplayercolors");
 +              BADCVAR("sv_defaultplayermodel");
 +              BADCVAR("sv_defaultplayerskin");
 +              BADCVAR("sv_maxidle");
 +              BADCVAR("sv_maxrate");
 +              BADCVAR("sv_motd");
 +              BADCVAR("sv_public");
 +              BADCVAR("sv_ready_restart");
 +              BADCVAR("sv_status_privacy");
 +              BADCVAR("sv_taunt");
 +              BADCVAR("sv_vote_call");
 +              BADCVAR("sv_vote_commands");
 +              BADCVAR("sv_vote_majority_factor");
 +              BADCVAR("sv_vote_master");
 +              BADCVAR("sv_vote_master_commands");
 +              BADCVAR("sv_vote_master_password");
 +              BADCVAR("sv_vote_simple_majority_factor");
 +              BADCVAR("teamplay_mode");
 +              BADCVAR("timelimit_override");
 +              BADPREFIX("g_warmup_");
 +              BADPREFIX("sv_info_");
 +              BADPREFIX("sv_ready_restart_");
 +
 +              // mutators that announce themselves properly to the server browser
 +              BADCVAR("g_instagib");
 +              BADCVAR("g_new_toys");
 +              BADCVAR("g_nix");
 +              BADCVAR("g_grappling_hook");
 +              BADCVAR("g_jetpack");
 +
 +              // temporary for testing
 +              // TODO remove before 0.8.3 release
 +              BADCVAR("g_ca_weaponarena");
 +              BADCVAR("g_freezetag_weaponarena");
 +              BADCVAR("g_lms_weaponarena");
 +              BADCVAR("g_ctf_stalemate_time");
 +
 +              if(cvar_string("g_mod_balance") == "Testing")
 +              {
 +                      // (temporary) while using the Testing balance, any weapon balance cvars are allowed to be changed
 +                      BADPREFIX("g_balance_");
 +              }
 +
 +#undef BADPRESUFFIX
 +#undef BADPREFIX
 +#undef BADCVAR
 +
 +              if(pureadding)
 +              {
 +                      cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
 +                      if(strlen(cvar_purechanges) > 16384)
 +                      {
 +                              cvar_purechanges = "// too many settings have been changed to show them here\n";
 +                              pureadding = 0;
 +                      }
 +              }
 +              ++cvar_purechanges_count;
 +              // WARNING: this variable is used for the server list
 +              // NEVER dare to skip this code!
 +              // Hacks to intentionally appearing as "pure server" even though you DO have
 +              // modified settings may be punished by removal from the server list.
 +              // You can do to the variables cvar_changes and cvar_purechanges all you want,
 +              // though.
 +      }
 +      buf_del(h);
 +      if(cvar_changes == "")
 +              cvar_changes = "// this server runs at default server settings\n";
 +      else
 +              cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
 +      cvar_changes = strzone(cvar_changes);
 +      if(cvar_purechanges == "")
 +              cvar_purechanges = "// this server runs at default gameplay settings\n";
 +      else
 +              cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
 +      cvar_purechanges = strzone(cvar_purechanges);
 +}
 +
 +entity randomseed;
 +bool RandomSeed_Send(entity this, entity to, int sf)
 +{
 +      WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
 +      WriteShort(MSG_ENTITY, this.cnt);
 +      return true;
 +}
 +void RandomSeed_Think(entity this)
 +{
 +      this.cnt = bound(0, floor(random() * 65536), 65535);
 +      this.nextthink = time + 5;
 +
 +      this.SendFlags |= 1;
 +}
 +void RandomSeed_Spawn()
 +{
 +      randomseed = new_pure(randomseed);
 +      setthink(randomseed, RandomSeed_Think);
 +      Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
 +
 +      getthink(randomseed)(randomseed); // sets random seed and nextthink
 +}
 +
 +spawnfunc(__init_dedicated_server)
 +{
 +      // handler for _init/_init map (only for dedicated server initialization)
 +
 +      world_initialized = -1; // don't complain
 +
 +      delete_fn = remove_unsafely;
 +
 +      entity e = spawn();
 +      setthink(e, GotoFirstMap);
 +      e.nextthink = time; // this is usually 1 at this point
 +
 +      e = new(info_player_deathmatch);  // safeguard against player joining
 +
 +    // assign reflectively to avoid "assignment to world" warning
 +    for (int i = 0, n = numentityfields(); i < n; ++i) {
 +        string k = entityfieldname(i);
 +        if (k == "classname") {
 +            // safeguard against various stuff ;)
 +            putentityfieldstring(i, this, "worldspawn");
 +            break;
 +        }
 +    }
 +
 +      // needs to be done so early because of the constants they create
 +      static_init();
 +      static_init_late();
 +      static_init_precache();
 +
 +      IL_PUSH(g_spawnpoints, e); // just incase
 +
 +      MapInfo_Enumerate();
 +      MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
 +}
 +
 +void __init_dedicated_server_shutdown() {
 +      MapInfo_Shutdown();
 +}
 +
 +STATIC_INIT_EARLY(maxclients)
 +{
 +      maxclients = 0;
 +      for (entity head = nextent(NULL); head; head = nextent(head)) {
 +              ++maxclients;
 +      }
 +}
 +
 +void GameplayMode_DelayedInit(entity this)
 +{
 +      if(!scores_initialized)
 +              ScoreRules_generic();
 +}
 +
 +void InitGameplayMode()
 +{
 +      VoteReset();
 +
 +      // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
 +      get_mi_min_max(1);
 +      // assign reflectively to avoid "assignment to world" warning
 +      int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
 +          string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
 +          if (v) {
 +            putentityfieldstring(i, world, sprintf("%v", v));
 +            if (++done == 2) break;
 +        }
 +      }
 +      // currently, NetRadiant's limit is 131072 qu for each side
 +      // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
 +      // set the distance according to map size but don't go over the limit to avoid issues with float precision
 +      // in case somebody makes extremely large maps
 +      max_shot_distance = min(230000, vlen(world.maxs - world.mins));
 +
 +      MapInfo_LoadMapSettings(mapname);
 +      GameRules_teams(false);
 +
 +      if (!cvar_value_issafe(world.fog))
 +      {
 +              LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
 +              world.fog = string_null;
 +      }
 +      if(MapInfo_Map_fog != "")
 +      {
 +              if(MapInfo_Map_fog == "none")
 +                      world.fog = string_null;
 +              else
 +                      world.fog = strzone(MapInfo_Map_fog);
 +      }
 +      clientstuff = strzone(MapInfo_Map_clientstuff);
 +
 +      MapInfo_ClearTemps();
 +
 +      gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
 +
 +      cache_mutatormsg = strzone("");
 +      cache_lastmutatormsg = strzone("");
 +
 +      InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
 +}
 +
 +bool world_already_spawned;
 +spawnfunc(worldspawn)
 +{
 +      server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
 +
 +      bool wantrestart = false;
 +      {
 +              if (!server_is_dedicated)
 +              {
 +                      // force unloading of server pk3 files when starting a listen server
 +                      // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
 +                      // restore csqc_progname too
 +                      string expect = "csprogs.dat";
 +                      wantrestart = cvar_string("csqc_progname") != expect;
 +                      cvar_set("csqc_progname", expect);
 +              }
 +              else
 +              {
 +                      // Try to use versioned csprogs from pk3
 +                      // Only ever use versioned csprogs.dat files on dedicated servers;
 +                      // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
 +                      string pk3csprogs = "csprogs-" WATERMARK ".dat";
 +                      // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
 +                      string select = "csprogs.dat";
 +                      if (fexists(pk3csprogs)) select = pk3csprogs;
 +                      if (cvar_string("csqc_progname") != select)
 +                      {
 +                              cvar_set("csqc_progname", select);
 +                              wantrestart = true;
 +                      }
 +                      // Check for updates on startup
 +                      // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
 +                      int sentinel = fopen("progs.txt", FILE_READ);
 +                      if (sentinel >= 0)
 +                      {
 +                              string switchversion = fgets(sentinel);
 +                              fclose(sentinel);
 +                              if (switchversion != "" && switchversion != WATERMARK)
 +                              {
 +                                      LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
 +                                      // if it doesn't exist, assume either:
 +                                      //   a) the current program was overwritten
 +                                      //   b) this is a client only update
 +                                      string newprogs = sprintf("progs-%s.dat", switchversion);
 +                                      if (fexists(newprogs))
 +                                      {
 +                                              cvar_set("sv_progs", newprogs);
 +                                              wantrestart = true;
 +                                      }
 +                                      string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
 +                                      if (fexists(newcsprogs))
 +                                      {
 +                                              cvar_set("csqc_progname", newcsprogs);
 +                                              wantrestart = true;
 +                                      }
 +                              }
 +                      }
 +              }
 +              if (wantrestart)
 +              {
 +                      LOG_INFO("Restart requested");
 +                      changelevel(mapname);
 +                      // let initialization continue, shutdown depends on it
 +              }
 +      }
 +
 +      if(world_already_spawned)
 +              error("world already spawned - you may have EXACTLY ONE worldspawn!");
 +      world_already_spawned = true;
 +
 +      delete_fn = remove_safely; // during spawning, watch what you remove!
 +
 +      cvar_changes_init(); // do this very early now so it REALLY matches the server config
 +
 +      // needs to be done so early because of the constants they create
 +      static_init();
 +
 +      ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
 +
 +      TemporaryDB = db_create();
 +
 +      // 0 normal
 +      lightstyle(0, "m");
 +
 +      // 1 FLICKER (first variety)
 +      lightstyle(1, "mmnmmommommnonmmonqnmmo");
 +
 +      // 2 SLOW STRONG PULSE
 +      lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
 +
 +      // 3 CANDLE (first variety)
 +      lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
 +
 +      // 4 FAST STROBE
 +      lightstyle(4, "mamamamamama");
 +
 +      // 5 GENTLE PULSE 1
 +      lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
 +
 +      // 6 FLICKER (second variety)
 +      lightstyle(6, "nmonqnmomnmomomno");
 +
 +      // 7 CANDLE (second variety)
 +      lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
 +
 +      // 8 CANDLE (third variety)
 +      lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
 +
 +      // 9 SLOW STROBE (fourth variety)
 +      lightstyle(9, "aaaaaaaazzzzzzzz");
 +
 +      // 10 FLUORESCENT FLICKER
 +      lightstyle(10, "mmamammmmammamamaaamammma");
 +
 +      // 11 SLOW PULSE NOT FADE TO BLACK
 +      lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
 +
 +      // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
 +
 +      // 63 testing
 +      lightstyle(63, "a");
 +
 +      if(autocvar_g_campaign)
 +              CampaignPreInit();
 +
 +      Map_MarkAsRecent(mapname);
 +
 +      PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
 +
 +      InitGameplayMode();
 +      static_init_late();
 +      static_init_precache();
 +      readlevelcvars();
 +
 +      GameRules_limit_fallbacks();
 +
 +      if(warmup_limit == 0)
 +              warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
 +
 +      player_count = 0;
 +      bot_waypoints_for_items = autocvar_g_waypoints_for_items;
 +      if(bot_waypoints_for_items == 1)
 +              if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
 +                      bot_waypoints_for_items = 0;
 +
 +      WaypointSprite_Init();
 +
 +      GameLogInit(); // prepare everything
 +      // NOTE for matchid:
 +      // changing the logic generating it is okay. But:
 +      // it HAS to stay <= 64 chars
 +      // character set: ASCII 33-126 without the following characters: : ; ' " \ $
 +      if(autocvar_sv_eventlog)
 +      {
 +              string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
 +              matchid = strzone(s);
 +
 +              GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
 +              s = ":gameinfo:mutators:LIST";
 +
 +              MUTATOR_CALLHOOK(BuildMutatorsString, s);
 +              s = M_ARGV(0, string);
 +
 +              // initialiation stuff, not good in the mutator system
 +              if(!autocvar_g_use_ammunition)
 +                      s = strcat(s, ":no_use_ammunition");
 +
 +              // initialiation stuff, not good in the mutator system
 +              if(autocvar_g_pickup_items == 0)
 +                      s = strcat(s, ":no_pickup_items");
 +              if(autocvar_g_pickup_items > 0)
 +                      s = strcat(s, ":pickup_items");
 +
 +              // initialiation stuff, not good in the mutator system
 +              if(autocvar_g_weaponarena != "0")
 +                      s = strcat(s, ":", autocvar_g_weaponarena, " arena");
 +
 +              // TODO to mutator system
 +              if(autocvar_g_norecoil)
 +                      s = strcat(s, ":norecoil");
 +
 +              // TODO to mutator system
 +              if(autocvar_g_powerups == 0)
 +                      s = strcat(s, ":no_powerups");
 +              if(autocvar_g_powerups > 0)
 +                      s = strcat(s, ":powerups");
 +
 +              GameLogEcho(s);
 +              GameLogEcho(":gameinfo:end");
 +      }
 +      else
 +              matchid = strzone(ftos(random()));
 +
 +      cvar_set("nextmap", "");
 +
 +      SetDefaultAlpha();
 +
 +      if(autocvar_g_campaign)
 +              CampaignPostInit();
 +
 +      Ban_LoadBans();
 +
 +      MapInfo_Enumerate();
 +      MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
 +
 +      if(fexists(strcat("scripts/", mapname, ".arena")))
 +              cvar_settemp("sv_q3acompat_machineshotgunswap", "1");
 +
 +      if(fexists(strcat("scripts/", mapname, ".defi")))
 +              cvar_settemp("sv_q3defragcompat", "1");
 +
 +      if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
 +      {
 +              int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
 +              if(fd != -1)
 +              {
 +                      string s;
 +                      while((s = fgets(fd)))
 +                      {
 +                              int l = tokenize_console(s);
 +                              if(l < 2)
 +                                      continue;
 +                              if(argv(0) == "cd")
 +                              {
 +                                      string trackname = argv(2);
 +                                      LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
 +                                      LOG_INFO("  cdtrack ", trackname);
 +                                      if (cvar_value_issafe(trackname))
 +                                      {
 +                                              string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
 +                                              strcpy(clientstuff, newstuff);
 +                                      }
 +                              }
 +                              else if(argv(0) == "fog")
 +                              {
 +                                      LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
 +                                      LOG_INFO("  \"fog\" \"", s, "\"");
 +                              }
 +                              else if(argv(0) == "set")
 +                              {
 +                                      LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
 +                                      LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
 +                              }
 +                              else if(argv(0) != "//")
 +                              {
 +                                      LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
 +                                      LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
 +                              }
 +                      }
 +                      fclose(fd);
 +              }
 +      }
 +
 +      WeaponStats_Init();
 +
 +      Nagger_Init();
 +
 +      // set up information replies for clients and server to use
 +      maplist_reply = strzone(getmaplist());
 +      lsmaps_reply = strzone(getlsmaps());
 +      monsterlist_reply = strzone(getmonsterlist());
 +      for(int i = 0; i < 10; ++i)
 +      {
 +              string s = getrecords(i);
 +              if (s)
 +                      records_reply[i] = strzone(s);
 +      }
 +      ladder_reply = strzone(getladder());
 +      rankings_reply = strzone(getrankings());
 +
 +      // begin other init
 +      ClientInit_Spawn();
 +      RandomSeed_Spawn();
 +      PingPLReport_Spawn();
 +
 +      CheatInit();
 +
 +      if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
 +
 +      // fill sv_curl_serverpackages from .serverpackage files
 +      if (autocvar_sv_curl_serverpackages_auto)
 +      {
++              string s = "csprogs-" WATERMARK ".dat";
 +              // remove automatically managed files from the list to prevent duplicates
 +              for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
 +              {
 +                      string pkg = argv(i);
 +                      if (startsWith(pkg, "csprogs-")) continue;
 +                      if (endsWith(pkg, "-serverpackage.txt")) continue;
 +                      if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
 +                      s = cons(s, pkg);
 +              }
 +              // add automatically managed files to the list
 +              #define X(match) MACRO_BEGIN \
 +                      int fd = search_begin(match, true, false); \
 +                      if (fd >= 0) \
 +                      { \
 +                              for (int i = 0, j = search_getsize(fd); i < j; ++i) \
 +                              { \
 +                                      s = cons(s, search_getfilename(fd, i)); \
 +                              } \
 +                              search_end(fd); \
 +                      } \
 +              MACRO_END
 +              X("*-serverpackage.txt");
 +              X("*.serverpackage");
 +              #undef X
 +              cvar_set("sv_curl_serverpackages", s);
 +      }
 +
 +      // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
 +      modname = "Xonotic";
 +      // physics/balance/config changes that count as mod
 +      if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
 +              modname = cvar_string("g_mod_physics");
 +      if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
 +              modname = cvar_string("g_mod_balance");
 +      if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
 +              modname = cvar_string("g_mod_config");
 +      // extra mutators that deserve to count as mod
 +      MUTATOR_CALLHOOK(SetModname, modname);
 +      modname = M_ARGV(0, string);
 +
 +      // save it for later
 +      modname = strzone(modname);
 +
 +      WinningConditionHelper(this); // set worldstatus
 +
 +      world_initialized = 1;
 +      __spawnfunc_spawn_all();
 +}
 +
 +spawnfunc(light)
 +{
 +      //makestatic (this); // Who the f___ did that?
 +      delete(this);
 +}
 +
 +bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance)
 +{
 +    float m = e.dphitcontentsmask;
 +    e.dphitcontentsmask = goodcontents | badcontents;
 +
 +    vector org = boundmin;
 +    vector delta = boundmax - boundmin;
 +
 +    vector start, end;
 +    start = end = org;
 +    int j; // used after the loop
 +    for(j = 0; j < attempts; ++j)
 +    {
 +        start.x = org.x + random() * delta.x;
 +        start.y = org.y + random() * delta.y;
 +        start.z = org.z + random() * delta.z;
 +
 +        // rule 1: start inside world bounds, and outside
 +        // solid, and don't start from somewhere where you can
 +        // fall down to evil
 +        tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
 +        if (trace_fraction >= 1)
 +            continue;
 +        if (trace_startsolid)
 +            continue;
 +        if (trace_dphitcontents & badcontents)
 +            continue;
 +        if (trace_dphitq3surfaceflags & badsurfaceflags)
 +            continue;
 +
 +        // rule 2: if we are too high, lower the point
 +        if (trace_fraction * delta.z > maxaboveground)
 +            start = trace_endpos + '0 0 1' * maxaboveground;
 +        vector enddown = trace_endpos;
 +
 +        // rule 3: make sure we aren't outside the map. This only works
 +        // for somewhat well formed maps. A good rule of thumb is that
 +        // the map should have a convex outside hull.
 +        // these can be traceLINES as we already verified the starting box
 +        vector mstart = start + 0.5 * (e.mins + e.maxs);
 +        traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
 +        if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
 +            continue;
 +        traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
 +        if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
 +            continue;
 +        traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
 +        if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
 +            continue;
 +        traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
 +        if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
 +            continue;
 +        traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
 +        if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
 +            continue;
 +
 +              // rule 4: we must "see" some spawnpoint or item
 +          entity sp = NULL;
 +          IL_EACH(g_spawnpoints, checkpvs(mstart, it),
 +          {
 +              if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
 +              {
 +                      sp = it;
 +                      break;
 +              }
 +          });
 +              if(!sp)
 +              {
 +                      int items_checked = 0;
 +                      IL_EACH(g_items, checkpvs(mstart, it),
 +                      {
 +                              if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
 +                              {
 +                                      sp = it;
 +                                      break;
 +                              }
 +
 +                              ++items_checked;
 +                              if(items_checked >= attempts)
 +                                      break; // sanity
 +                      });
 +
 +                      if(!sp)
 +                              continue;
 +              }
 +
 +        // find a random vector to "look at"
 +        end.x = org.x + random() * delta.x;
 +        end.y = org.y + random() * delta.y;
 +        end.z = org.z + random() * delta.z;
 +        end = start + normalize(end - start) * vlen(delta);
 +
 +        // rule 4: start TO end must not be too short
 +        tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
 +        if(trace_startsolid)
 +            continue;
 +        if(trace_fraction < minviewdistance / vlen(delta))
 +            continue;
 +
 +        // rule 5: don't want to look at sky
 +        if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
 +            continue;
 +
 +        // rule 6: we must not end up in trigger_hurt
 +        if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
 +            continue;
 +
 +        break;
 +    }
 +
 +    e.dphitcontentsmask = m;
 +
 +    if(j < attempts)
 +    {
 +        setorigin(e, start);
 +        e.angles = vectoangles(end - start);
 +        LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
 +        return true;
 +    }
 +    return false;
 +}
 +
 +float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
 +{
 +      return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
 +}
 +
 +/*
 +===============================================================================
 +
 +RULES
 +
 +===============================================================================
 +*/
 +
 +void DumpStats(float final)
 +{
 +      float file;
 +      string s;
 +      float to_console;
 +      float to_eventlog;
 +      float to_file;
 +      float i;
 +
 +      to_console = autocvar_sv_logscores_console;
 +      to_eventlog = autocvar_sv_eventlog;
 +      to_file = autocvar_sv_logscores_file;
 +
 +      if(!final)
 +      {
 +              to_console = true; // always print printstats replies
 +              to_eventlog = false; // but never print them to the event log
 +      }
 +
 +      if(to_eventlog)
 +              if(autocvar_sv_eventlog_console)
 +                      to_console = false; // otherwise we get the output twice
 +
 +      if(final)
 +              s = ":scores:";
 +      else
 +              s = ":status:";
 +      s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
 +
 +      if(to_console)
 +              LOG_INFO(s);
 +      if(to_eventlog)
 +              GameLogEcho(s);
 +
 +      file = -1;
 +      if(to_file)
 +      {
 +              file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
 +              if(file == -1)
 +                      to_file = false;
 +              else
 +                      fputs(file, strcat(s, "\n"));
 +      }
 +
 +      s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
 +      if(to_console)
 +              LOG_INFO(s);
 +      if(to_eventlog)
 +              GameLogEcho(s);
 +      if(to_file)
 +              fputs(file, strcat(s, "\n"));
 +
 +      FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
 +              s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
 +              s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
 +              if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
 +                      s = strcat(s, ftos(it.team), ":");
 +              else
 +                      s = strcat(s, "spectator:");
 +
 +              if(to_console)
 +                      LOG_INFO(s, playername(it.netname, it.team, false));
 +              if(to_eventlog)
 +                      GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
 +              if(to_file)
 +                      fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
 +      });
 +
 +      if(teamplay)
 +      {
 +              s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
 +              if(to_console)
 +                      LOG_INFO(s);
 +              if(to_eventlog)
 +                      GameLogEcho(s);
 +              if(to_file)
 +                      fputs(file, strcat(s, "\n"));
 +
 +              for(i = 1; i < 16; ++i)
 +              {
 +                      s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
 +                      s = strcat(s, ":", ftos(i));
 +                      if(to_console)
 +                              LOG_INFO(s);
 +                      if(to_eventlog)
 +                              GameLogEcho(s);
 +                      if(to_file)
 +                              fputs(file, strcat(s, "\n"));
 +              }
 +      }
 +
 +      if(to_console)
 +              LOG_INFO(":end");
 +      if(to_eventlog)
 +              GameLogEcho(":end");
 +      if(to_file)
 +      {
 +              fputs(file, ":end\n");
 +              fclose(file);
 +      }
 +}
 +
 +/*
 +go to the next level for deathmatch
 +only called if a time or frag limit has expired
 +*/
 +void NextLevel()
 +{
 +      game_stopped = true;
 +      intermission_running = 1; // game over
 +
 +      // enforce a wait time before allowing changelevel
 +      if(player_count > 0)
 +              intermission_exittime = time + autocvar_sv_mapchange_delay;
 +      else
 +              intermission_exittime = -1;
 +
 +      /*
 +      WriteByte (MSG_ALL, SVC_CDTRACK);
 +      WriteByte (MSG_ALL, 3);
 +      WriteByte (MSG_ALL, 3);
 +      // done in FixIntermission
 +      */
 +
 +      //pos = FindIntermission ();
 +
 +      VoteReset();
 +
 +      DumpStats(true);
 +
 +      // send statistics
 +      PlayerStats_GameReport(true);
 +      WeaponStats_Shutdown();
 +
 +      Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
 +
 +      if(autocvar_sv_eventlog)
 +              GameLogEcho(":gameover");
 +
 +      GameLogClose();
 +
 +      FOREACH_CLIENT(IS_PLAYER(it), {
 +              FixIntermissionClient(it);
 +              if(it.winning)
 +                      bprint(playername(it.netname, it.team, false), " ^7wins.\n");
 +      });
 +
 +      target_music_kill();
 +
 +      if(autocvar_g_campaign)
 +              CampaignPreIntermission();
 +
 +      MUTATOR_CALLHOOK(MatchEnd);
 +
 +      localcmd("\nsv_hook_gameend\n");
 +}
 +
 +
 +float InitiateSuddenDeath()
 +{
 +      // Check first whether normal overtimes could be added before initiating suddendeath mode
 +      // - for this timelimit_overtime needs to be >0 of course
 +      // - also check the winning condition calculated in the previous frame and only add normal overtime
 +      //   again, if at the point at which timelimit would be extended again, still no winner was found
 +      if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
 +              && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
 +              && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
 +      {
 +              return 1; // need to call InitiateOvertime later
 +      }
 +      else
 +      {
 +              if(!checkrules_suddendeathend)
 +              {
 +                      if(autocvar_g_campaign)
 +                              checkrules_suddendeathend = time; // no suddendeath in campaign
 +                      else
 +                              checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
 +                      if(g_race && !g_race_qualifying)
 +                              race_StartCompleting();
 +              }
 +              return 0;
 +      }
 +}
 +
 +void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
 +{
 +      ++checkrules_overtimesadded;
 +      //add one more overtime by simply extending the timelimit
 +      cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
 +      Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
 +}
 +
 +float GetWinningCode(float fraglimitreached, float equality)
 +{
 +      if(autocvar_g_campaign == 1)
 +      {
 +              if(fraglimitreached)
 +                      return WINNING_YES;
 +              else
 +                      return WINNING_NO;
 +      }
 +      else
 +      {
 +              if(equality)
 +              {
 +                      if(fraglimitreached)
 +                              return WINNING_STARTSUDDENDEATHOVERTIME;
 +                      else
 +                              return WINNING_NEVER;
 +              }
 +              else
 +              {
 +                      if(fraglimitreached)
 +                              return WINNING_YES;
 +                      else
 +                              return WINNING_NO;
 +              }
 +      }
 +}
 +
 +// set the .winning flag for exactly those players with a given field value
 +void SetWinners(.float field, float value)
 +{
 +      FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
 +}
 +
 +// set the .winning flag for those players with a given field value
 +void AddWinners(.float field, float value)
 +{
 +      FOREACH_CLIENT(IS_PLAYER(it), {
 +              if(it.(field) == value)
 +                      it.winning = 1;
 +      });
 +}
 +
 +// clear the .winning flags
 +void ClearWinners()
 +{
 +      FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
 +}
 +
 +int fragsleft_last;
 +float WinningCondition_Scores(float limit, float leadlimit)
 +{
 +      // TODO make everything use THIS winning condition (except LMS)
 +      WinningConditionHelper(NULL);
 +
 +      if(teamplay)
 +      {
 +              for (int i = 1; i < 5; ++i)
 +              {
 +                      Team_SetTeamScore(Team_GetTeamFromIndex(i),
 +                              TeamScore_GetCompareValue(Team_IndexToTeam(i)));
 +              }
 +      }
 +
 +      ClearWinners();
 +      if(WinningConditionHelper_winner)
 +              WinningConditionHelper_winner.winning = 1;
 +      if(WinningConditionHelper_winnerteam >= 0)
 +              SetWinners(team, WinningConditionHelper_winnerteam);
 +
 +      if(WinningConditionHelper_lowerisbetter)
 +      {
 +              WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
 +              WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
 +              limit = -limit;
 +      }
 +
 +      if(WinningConditionHelper_zeroisworst)
 +              leadlimit = 0; // not supported in this mode
 +
 +      if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
 +      {
 +              float fragsleft;
 +              if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
 +              {
 +                      fragsleft = 1;
 +              }
 +              else
 +              {
 +                      fragsleft = FLOAT_MAX;
 +                      float leadingfragsleft = FLOAT_MAX;
 +                      if (limit)
 +                              fragsleft = limit - WinningConditionHelper_topscore;
 +                      if (leadlimit)
 +                              leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
 +
 +                      if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
 +                              fragsleft = max(fragsleft, leadingfragsleft);
 +                      else
 +                              fragsleft = min(fragsleft, leadingfragsleft);
 +              }
 +
 +              if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
 +              {
 +                      if (fragsleft == 1)
 +                              Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
 +                      else if (fragsleft == 2)
 +                              Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
 +                      else if (fragsleft == 3)
 +                              Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
 +
 +                      fragsleft_last = fragsleft;
 +              }
 +      }
 +
 +      bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
 +      bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
 +
 +      bool limit_reached;
 +      // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
 +      if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
 +              limit_reached = (fraglimit_reached && leadlimit_reached);
 +      else
 +              limit_reached = (fraglimit_reached || leadlimit_reached);
 +
 +      return GetWinningCode(
 +              WinningConditionHelper_topscore && limit_reached,
 +              WinningConditionHelper_equality
 +      );
 +}
 +
 +float WinningCondition_RanOutOfSpawns()
 +{
 +      if(have_team_spawns <= 0)
 +              return WINNING_NO;
 +
 +      if(!autocvar_g_spawn_useallspawns)
 +              return WINNING_NO;
 +
 +      if(!some_spawn_has_been_used)
 +              return WINNING_NO;
 +
 +      for (int i = 1; i < 5; ++i)
 +      {
 +              Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
 +      }
 +
 +      FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
 +      {
 +              if (Team_IsValidTeam(it.team))
 +              {
 +                      Team_SetTeamScore(Team_GetTeam(it.team), 1);
 +              }
 +      });
 +
 +      IL_EACH(g_spawnpoints, true,
 +      {
 +              if (Team_IsValidTeam(it.team))
 +              {
 +                      Team_SetTeamScore(Team_GetTeam(it.team), 1);
 +              }
 +      });
 +
 +      ClearWinners();
 +      float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
 +      float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
 +      float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
 +      float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
 +      if(team1_score + team2_score + team3_score + team4_score == 0)
 +      {
 +              checkrules_equality = true;
 +              return WINNING_YES;
 +      }
 +      else if(team1_score + team2_score + team3_score + team4_score == 1)
 +      {
 +              float t, i;
 +              if(team1_score)
 +                      t = 1;
 +              else if(team2_score)
 +                      t = 2;
 +              else if(team3_score)
 +                      t = 3;
 +              else // if(team4_score)
 +                      t = 4;
 +              entity balance = TeamBalance_CheckAllowedTeams(NULL);
 +              for(i = 0; i < MAX_TEAMSCORE; ++i)
 +              {
 +                      for (int j = 1; j <= NUM_TEAMS; ++j)
 +                      {
 +                              if (t == j)
 +                              {
 +                                      continue;
 +                              }
 +                              if (!TeamBalance_IsTeamAllowed(balance, j))
 +                              {
 +                                      continue;
 +                              }
 +                              TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
 +                      }
 +              }
 +
 +              AddWinners(team, t);
 +              return WINNING_YES;
 +      }
 +      else
 +              return WINNING_NO;
 +}
 +
 +/*
 +============
 +CheckRules_World
 +
 +Exit deathmatch games upon conditions
 +============
 +*/
 +void CheckRules_World()
 +{
 +      VoteThink();
 +      MapVote_Think();
 +
 +      SetDefaultAlpha();
 +
 +      if (intermission_running) // someone else quit the game already
 +      {
 +              if(player_count == 0) // Nobody there? Then let's go to the next map
 +                      MapVote_Start();
 +                      // this will actually check the player count in the next frame
 +                      // again, but this shouldn't hurt
 +              return;
 +      }
 +
 +      float timelimit = autocvar_timelimit * 60;
 +      float fraglimit = autocvar_fraglimit;
 +      float leadlimit = autocvar_leadlimit;
 +      if (leadlimit < 0) leadlimit = 0;
 +
 +      if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
 +      {
 +              if(timelimit > 0)
 +                      timelimit = 0; // timelimit is not made for warmup
 +              if(fraglimit > 0)
 +                      fraglimit = 0; // no fraglimit for now
 +              leadlimit = 0; // no leadlimit for now
 +      }
 +
 +      if(timelimit > 0)
 +      {
 +              timelimit += game_starttime;
 +      }
 +      else if (timelimit < 0)
 +      {
 +              // endmatch
 +              NextLevel();
 +              return;
 +      }
 +
 +      float wantovertime;
 +      wantovertime = 0;
 +
 +      if(checkrules_suddendeathend)
 +      {
 +              if(!checkrules_suddendeathwarning)
 +              {
 +                      checkrules_suddendeathwarning = true;
 +                      if(g_race && !g_race_qualifying)
 +                              Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
 +                      else
 +                              Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
 +              }
 +      }
 +      else
 +      {
 +              if (timelimit && time >= timelimit)
 +              {
 +                      if(g_race && (g_race_qualifying == 2) && timelimit > 0)
 +                      {
 +                              float totalplayers;
 +                              float playerswithlaps;
 +                              float readyplayers;
 +                              totalplayers = playerswithlaps = readyplayers = 0;
 +                              FOREACH_CLIENT(IS_PLAYER(it), {
 +                                      ++totalplayers;
 +                                      if(GameRules_scoring_add(it, RACE_FASTEST, 0))
 +                                              ++playerswithlaps;
 +                                      if(it.ready)
 +                                              ++readyplayers;
 +                              });
 +
 +                              // at least 2 of the players have completed a lap: start the RACE
 +                              // otherwise, the players should end the qualifying on their own
 +                              if(readyplayers || playerswithlaps >= 2)
 +                              {
 +                                      checkrules_suddendeathend = 0;
 +                                      ReadyRestart(); // go to race
 +                                      return;
 +                              }
 +                              else
 +                                      wantovertime |= InitiateSuddenDeath();
 +                      }
 +                      else
 +                              wantovertime |= InitiateSuddenDeath();
 +              }
 +      }
 +
 +      if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
 +      {
 +              NextLevel();
 +              return;
 +      }
 +
 +      int checkrules_status = WinningCondition_RanOutOfSpawns();
 +      if(checkrules_status == WINNING_YES)
 +              bprint("Hey! Someone ran out of spawns!\n");
 +      else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
 +              checkrules_status = M_ARGV(0, float);
 +      else
 +              checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
 +
 +      if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
 +      {
 +              checkrules_status = WINNING_NEVER;
 +              checkrules_overtimesadded = -1;
 +              wantovertime |= InitiateSuddenDeath();
 +      }
 +
 +      if(checkrules_status == WINNING_NEVER)
 +              // equality cases! Nobody wins if the overtime ends in a draw.
 +              ClearWinners();
 +
 +      if(wantovertime)
 +      {
 +              if(checkrules_status == WINNING_NEVER)
 +                      InitiateOvertime();
 +              else
 +                      checkrules_status = WINNING_YES;
 +      }
 +
 +      if(checkrules_suddendeathend)
 +              if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
 +                      checkrules_status = WINNING_YES;
 +
 +      if(checkrules_status == WINNING_YES)
 +      {
 +              //print("WINNING\n");
 +              NextLevel();
 +      }
 +}
 +
 +float want_weapon(entity weaponinfo, float allguns)
 +{
 +      int d = 0;
 +      bool allow_mutatorblocked = false;
 +
 +      if(!weaponinfo.m_id)
 +              return 0;
 +
 +      bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
 +      d = M_ARGV(1, float);
 +      allguns = M_ARGV(2, bool);
 +      allow_mutatorblocked = M_ARGV(3, bool);
 +
 +      if(allguns)
 +              d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
 +      else if(!mutator_returnvalue)
 +              d = !(!weaponinfo.weaponstart);
 +
 +      if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
 +              d = 0;
 +
 +      float t = weaponinfo.weaponstartoverride;
 +
 +      //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
 +
 +      // bit order in t:
 +      // 1: want or not
 +      // 2: is default?
 +      // 4: is set by default?
 +      if(t < 0)
 +              t = 4 | (3 * d);
 +      else
 +              t |= (2 * d);
 +
 +      return t;
 +}
 +
 +/// Weapons the player normally starts with outside weapon arena.
 +WepSet weapons_start()
 +{
 +      WepSet ret = '0 0 0';
 +      FOREACH(Weapons, it != WEP_Null, {
 +              int w = want_weapon(it, false);
 +              if (w & 1)
 +                      ret |= it.m_wepset;
 +      });
 +      return ret;
 +}
 +
 +WepSet weapons_all()
 +{
 +      WepSet ret = '0 0 0';
 +      FOREACH(Weapons, it != WEP_Null, {
 +              if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
 +                      ret |= it.m_wepset;
 +      });
 +      return ret;
 +}
 +
 +WepSet weapons_devall()
 +{
 +      WepSet ret = '0 0 0';
 +      FOREACH(Weapons, it != WEP_Null,
 +      {
 +              ret |= it.m_wepset;
 +      });
 +      return ret;
 +}
 +
 +WepSet weapons_most()
 +{
 +      WepSet ret = '0 0 0';
 +      FOREACH(Weapons, it != WEP_Null, {
 +              if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
 +                      ret |= it.m_wepset;
 +      });
 +      return ret;
 +}
 +
 +void weaponarena_available_all_update(entity this)
 +{
 +      if (weaponsInMapAll)
 +      {
 +              start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
 +      }
 +      else
 +      {
 +              // if no weapons are available on the map, just fall back to all weapons arena
 +              start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
 +      }
 +}
 +
 +void weaponarena_available_devall_update(entity this)
 +{
 +      if (weaponsInMapAll)
 +      {
 +              start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
 +      }
 +      else
 +      {
 +              // if no weapons are available on the map, just fall back to devall weapons arena
 +              start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
 +      }
 +}
 +
 +void weaponarena_available_most_update(entity this)
 +{
 +      if (weaponsInMapAll)
 +      {
 +              start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
 +      }
 +      else
 +      {
 +              // if no weapons are available on the map, just fall back to most weapons arena
 +              start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
 +      }
 +}
 +
 +void readplayerstartcvars()
 +{
 +      // initialize starting values for players
 +      start_weapons = '0 0 0';
 +      start_weapons_default = '0 0 0';
 +      start_weapons_defaultmask = '0 0 0';
 +      start_items = 0;
 +      start_ammo_shells = 0;
 +      start_ammo_nails = 0;
 +      start_ammo_rockets = 0;
 +      start_ammo_cells = 0;
 +      start_ammo_plasma = 0;
 +      if (random_start_ammo == NULL)
 +      {
 +              random_start_ammo = spawn();
 +      }
 +      start_health = cvar("g_balance_health_start");
 +      start_armorvalue = cvar("g_balance_armor_start");
 +
 +      g_weaponarena = 0;
 +      g_weaponarena_weapons = '0 0 0';
 +
 +      string s = cvar_string("g_weaponarena");
 +
 +      MUTATOR_CALLHOOK(SetWeaponArena, s);
 +      s = M_ARGV(0, string);
 +
 +      if (s == "0" || s == "")
 +      {
 +              // no arena
 +      }
 +      else if (s == "off")
 +      {
 +              // forcibly turn off weaponarena
 +      }
 +      else if (s == "all" || s == "1")
 +      {
 +              g_weaponarena = 1;
 +              g_weaponarena_list = "All Weapons";
 +              g_weaponarena_weapons = weapons_all();
 +      }
 +      else if (s == "devall")
 +      {
 +              g_weaponarena = 1;
 +              g_weaponarena_list = "Dev All Weapons";
 +              g_weaponarena_weapons = weapons_devall();
 +      }
 +      else if (s == "most")
 +      {
 +              g_weaponarena = 1;
 +              g_weaponarena_list = "Most Weapons";
 +              g_weaponarena_weapons = weapons_most();
 +      }
 +      else if (s == "all_available")
 +      {
 +              g_weaponarena = 1;
 +              g_weaponarena_list = "All Available Weapons";
 +
 +              // this needs to run after weaponsInMapAll is initialized
 +              InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
 +      }
 +      else if (s == "devall_available")
 +      {
 +              g_weaponarena = 1;
 +              g_weaponarena_list = "Dev All Available Weapons";
 +
 +              // this needs to run after weaponsInMapAll is initialized
 +              InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
 +      }
 +      else if (s == "most_available")
 +      {
 +              g_weaponarena = 1;
 +              g_weaponarena_list = "Most Available Weapons";
 +
 +              // this needs to run after weaponsInMapAll is initialized
 +              InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
 +      }
 +      else if (s == "none")
 +      {
 +              g_weaponarena = 1;
 +              g_weaponarena_list = "No Weapons";
 +      }
 +      else
 +      {
 +              g_weaponarena = 1;
 +              float t = tokenize_console(s);
 +              g_weaponarena_list = "";
 +              for (int j = 0; j < t; ++j)
 +              {
 +                      s = argv(j);
 +                      Weapon wep = Weapon_from_name(s);
 +                      if(wep != WEP_Null)
 +                      {
 +                              g_weaponarena_weapons |= (wep.m_wepset);
 +                              g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & ");
 +                      }
 +              }
 +              g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
 +      }
 +
 +      if (g_weaponarena)
 +      {
 +              g_weapon_stay = 0; // incompatible
 +              start_weapons = g_weaponarena_weapons;
 +              start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
 +      }
 +      else
 +      {
 +              FOREACH(Weapons, it != WEP_Null, {
 +                      int w = want_weapon(it, false);
 +                      WepSet s = it.m_wepset;
 +                      if(w & 1)
 +                              start_weapons |= s;
 +                      if(w & 2)
 +                              start_weapons_default |= s;
 +                      if(w & 4)
 +                              start_weapons_defaultmask |= s;
 +              });
 +      }
 +
 +      if(cvar("g_balance_superweapons_time") < 0)
 +              start_items |= IT_UNLIMITED_SUPERWEAPONS;
 +
 +      if(!cvar("g_use_ammunition"))
 +              start_items |= IT_UNLIMITED_AMMO;
 +
 +      if(start_items & IT_UNLIMITED_AMMO)
 +      {
 +              start_ammo_shells = 999;
 +              start_ammo_nails = 999;
 +              start_ammo_rockets = 999;
 +              start_ammo_cells = 999;
 +              start_ammo_plasma = 999;
 +              start_ammo_fuel = 999;
 +      }
 +      else
 +      {
 +              start_ammo_shells = cvar("g_start_ammo_shells");
 +              start_ammo_nails = cvar("g_start_ammo_nails");
 +              start_ammo_rockets = cvar("g_start_ammo_rockets");
 +              start_ammo_cells = cvar("g_start_ammo_cells");
 +              start_ammo_plasma = cvar("g_start_ammo_plasma");
 +              start_ammo_fuel = cvar("g_start_ammo_fuel");
 +              random_start_weapons_count = cvar("g_random_start_weapons_count");
 +              SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
 +              SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
 +              SetResource(random_start_ammo, RES_ROCKETS,cvar("g_random_start_rockets"));
 +              SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
 +              SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
 +      }
 +
 +      warmup_start_ammo_shells = start_ammo_shells;
 +      warmup_start_ammo_nails = start_ammo_nails;
 +      warmup_start_ammo_rockets = start_ammo_rockets;
 +      warmup_start_ammo_cells = start_ammo_cells;
 +      warmup_start_ammo_plasma = start_ammo_plasma;
 +      warmup_start_ammo_fuel = start_ammo_fuel;
 +      warmup_start_health = start_health;
 +      warmup_start_armorvalue = start_armorvalue;
 +      warmup_start_weapons = start_weapons;
 +      warmup_start_weapons_default = start_weapons_default;
 +      warmup_start_weapons_defaultmask = start_weapons_defaultmask;
 +
 +      if (!g_weaponarena)
 +      {
 +              warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
 +              warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
 +              warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
 +              warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
 +              warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
 +              warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
 +              warmup_start_health = cvar("g_warmup_start_health");
 +              warmup_start_armorvalue = cvar("g_warmup_start_armor");
 +              warmup_start_weapons = '0 0 0';
 +              warmup_start_weapons_default = '0 0 0';
 +              warmup_start_weapons_defaultmask = '0 0 0';
 +              FOREACH(Weapons, it != WEP_Null, {
 +                      int w = want_weapon(it, autocvar_g_warmup_allguns);
 +                      WepSet s = it.m_wepset;
 +                      if(w & 1)
 +                              warmup_start_weapons |= s;
 +                      if(w & 2)
 +                              warmup_start_weapons_default |= s;
 +                      if(w & 4)
 +                              warmup_start_weapons_defaultmask |= s;
 +              });
 +      }
 +
 +      if (autocvar_g_jetpack)
 +              start_items |= ITEM_Jetpack.m_itemid;
 +
 +      MUTATOR_CALLHOOK(SetStartItems);
 +
 +      if (start_items & ITEM_Jetpack.m_itemid)
 +      {
 +              start_items |= ITEM_JetpackRegen.m_itemid;
 +              start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
 +              warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
 +      }
 +
 +      start_ammo_shells = max(0, start_ammo_shells);
 +      start_ammo_nails = max(0, start_ammo_nails);
 +      start_ammo_rockets = max(0, start_ammo_rockets);
 +      start_ammo_cells = max(0, start_ammo_cells);
 +      start_ammo_plasma = max(0, start_ammo_plasma);
 +      start_ammo_fuel = max(0, start_ammo_fuel);
 +      SetResource(random_start_ammo, RES_SHELLS,
 +              max(0, GetResource(random_start_ammo, RES_SHELLS)));
 +      SetResource(random_start_ammo, RES_BULLETS,
 +              max(0, GetResource(random_start_ammo, RES_BULLETS)));
 +      SetResource(random_start_ammo, RES_ROCKETS,
 +              max(0, GetResource(random_start_ammo, RES_ROCKETS)));
 +      SetResource(random_start_ammo, RES_CELLS,
 +              max(0, GetResource(random_start_ammo, RES_CELLS)));
 +      SetResource(random_start_ammo, RES_PLASMA,
 +              max(0, GetResource(random_start_ammo, RES_PLASMA)));
 +
 +      warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
 +      warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
 +      warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
 +      warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
 +      warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
 +      warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
 +}
 +
 +void readlevelcvars()
 +{
 +      if(cvar("sv_allow_fullbright"))
 +              serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
 +
 +      sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
 +
 +      warmup_stage = cvar("g_warmup");
 +      warmup_limit = cvar("g_warmup_limit");
 +
 +      if(cvar("g_campaign"))
 +              warmup_stage = 0; // no warmup during campaign
 +
 +      g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
 +      g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
 +      g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
 +      g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
 +      g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
 +      g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
 +      g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
 +      g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
 +      g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
 +      g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
 +      g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
 +      g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
 +      g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
 +      g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
 +
 +      g_pickup_shells = cvar("g_pickup_shells");
 +      g_pickup_shells_max = cvar("g_pickup_shells_max");
 +      g_pickup_nails = cvar("g_pickup_nails");
 +      g_pickup_nails_max = cvar("g_pickup_nails_max");
 +      g_pickup_rockets = cvar("g_pickup_rockets");
 +      g_pickup_rockets_max = cvar("g_pickup_rockets_max");
 +      g_pickup_cells = cvar("g_pickup_cells");
 +      g_pickup_cells_max = cvar("g_pickup_cells_max");
 +      g_pickup_plasma = cvar("g_pickup_plasma");
 +      g_pickup_plasma_max = cvar("g_pickup_plasma_max");
 +      g_pickup_fuel = cvar("g_pickup_fuel");
 +      g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
 +      g_pickup_fuel_max = cvar("g_pickup_fuel_max");
 +      g_pickup_armorsmall = cvar("g_pickup_armorsmall");
 +      g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
 +      g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
 +      g_pickup_armormedium = cvar("g_pickup_armormedium");
 +      g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
 +      g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
 +      g_pickup_armorbig = cvar("g_pickup_armorbig");
 +      g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
 +      g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
 +      g_pickup_armormega = cvar("g_pickup_armormega");
 +      g_pickup_armormega_max = cvar("g_pickup_armormega_max");
 +      g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
 +      g_pickup_healthsmall = cvar("g_pickup_healthsmall");
 +      g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
 +      g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
 +      g_pickup_healthmedium = cvar("g_pickup_healthmedium");
 +      g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
 +      g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
 +      g_pickup_healthbig = cvar("g_pickup_healthbig");
 +      g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
 +      g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
 +      g_pickup_healthmega = cvar("g_pickup_healthmega");
 +      g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
 +      g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
 +
 +      g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
 +      g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
 +
 +    g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
 +    if(!g_weapon_stay)
 +        g_weapon_stay = cvar("g_weapon_stay");
 +
 +    MUTATOR_CALLHOOK(ReadLevelCvars);
 +
 +      if (!warmup_stage)
 +              game_starttime = time + cvar("g_start_delay");
 +
 +      FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
 +
 +      readplayerstartcvars();
 +}
 +
 +void InitializeEntity(entity e, void(entity this) func, int order)
 +{
 +    entity prev, cur;
 +
 +    if (!e || e.initialize_entity)
 +    {
 +        // make a proxy initializer entity
 +        entity e_old = e;
 +        e = new(initialize_entity);
 +        e.enemy = e_old;
 +    }
 +
 +    e.initialize_entity = func;
 +    e.initialize_entity_order = order;
 +
 +    cur = initialize_entity_first;
 +    prev = NULL;
 +    for (;;)
 +    {
 +        if (!cur || cur.initialize_entity_order > order)
 +        {
 +            // insert between prev and cur
 +            if (prev)
 +                prev.initialize_entity_next = e;
 +            else
 +                initialize_entity_first = e;
 +            e.initialize_entity_next = cur;
 +            return;
 +        }
 +        prev = cur;
 +        cur = cur.initialize_entity_next;
 +    }
 +}
 +void InitializeEntitiesRun()
 +{
 +    entity startoflist = initialize_entity_first;
 +    initialize_entity_first = NULL;
 +    delete_fn = remove_except_protected;
 +    for (entity e = startoflist; e; e = e.initialize_entity_next)
 +    {
 +              e.remove_except_protected_forbidden = 1;
 +    }
 +    for (entity e = startoflist; e; )
 +    {
 +              e.remove_except_protected_forbidden = 0;
 +        e.initialize_entity_order = 0;
 +      entity next = e.initialize_entity_next;
 +        e.initialize_entity_next = NULL;
 +        var void(entity this) func = e.initialize_entity;
 +        e.initialize_entity = func_null;
 +        if (e.classname == "initialize_entity")
 +        {
 +            entity wrappee = e.enemy;
 +            builtin_remove(e);
 +            e = wrappee;
 +        }
 +        //dprint("Delayed initialization: ", e.classname, "\n");
 +        if (func)
 +        {
 +              func(e);
 +        }
 +        else
 +        {
 +            eprint(e);
 +            backtrace(strcat("Null function in: ", e.classname, "\n"));
 +        }
 +        e = next;
 +    }
 +    delete_fn = remove_unsafely;
 +}
 +
 +// deferred dropping
 +void DropToFloor_Handler(entity this)
 +{
 +      WITHSELF(this, builtin_droptofloor());
 +      this.dropped_origin = this.origin;
 +}
 +
 +void droptofloor(entity this)
 +{
 +      InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
 +}
 +
 +bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
 +void RunThink(entity this)
 +{
 +      // don't let things stay in the past.
 +      // it is possible to start that way by a trigger with a local time.
 +      if(this.nextthink <= 0 || this.nextthink > time + frametime)
 +              return;
 +
 +      float oldtime = time; // do we need to save this?
 +
 +      for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
 +      {
 +              time = max(oldtime, this.nextthink);
 +              this.nextthink = 0;
 +
 +              if(getthink(this))
 +                      getthink(this)(this);
 +              // mods often set nextthink to time to cause a think every frame,
 +              // we don't want to loop in that case, so exit if the new nextthink is
 +              // <= the time the qc was told, also exit if it is past the end of the
 +              // frame
 +              if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
 +                      break;
 +      }
 +
 +      time = oldtime;
 +}
 +
 +bool autocvar_sv_freezenonclients;
 +void Physics_Frame()
 +{
 +      if(autocvar_sv_freezenonclients)
 +              return;
 +
 +      IL_EACH(g_moveables, true,
 +      {
 +              if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
 +                      continue;
 +
 +              //set_movetype(it, it.move_movetype);
 +              // inline the set_movetype function, since this is called a lot
 +              it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
 +
 +              if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
 +                      Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
 +
 +              if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
 +              {
 +                      if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
 +                              continue; // these movetypes have no regular think function
 +                      // handle thinking here
 +                      if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
 +                              RunThink(it);
 +              }
 +      });
 +
 +      if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
 +              return;
 +
 +      // make a second pass to see if any ents spawned this frame and make
 +      // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
 +      // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
 +      IL_EACH(g_moveables, it.move_qcphysics,
 +      {
 +              if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
 +                      continue;
 +              Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
 +      });
 +}
 +
 +void systems_update();
 +void EndFrame()
 +{
 +      anticheat_endframe();
 +
 +      Physics_Frame();
 +
 +      FOREACH_CLIENT(IS_REAL_CLIENT(it), {
 +              entity e = IS_SPEC(it) ? it.enemy : it;
 +              if (e.typehitsound) {
 +                      STAT(TYPEHIT_TIME, it) = time;
 +              } else if (e.killsound) {
 +                      STAT(KILL_TIME, it) = time;
 +              } else if (e.damage_dealt) {
 +                      STAT(HIT_TIME, it) = time;
 +                      STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
 +              }
 +      });
 +      // add 1 frametime because after this, engine SV_Physics
 +      // increases time by a frametime and then networks the frame
 +      // add another frametime because client shows everything with
 +      // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
 +      // needed!
 +      float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
 +      FOREACH_CLIENT(true, {
 +              it.typehitsound = false;
 +              it.damage_dealt = 0;
 +              it.killsound = false;
 +              antilag_record(it, CS(it), altime);
 +      });
 +      IL_EACH(g_monsters, true,
 +      {
 +              antilag_record(it, it, altime);
 +      });
 +      IL_EACH(g_projectiles, it.classname == "nade",
 +      {
 +              antilag_record(it, it, altime);
 +      });
 +      systems_update();
 +      IL_ENDFRAME();
 +}
 +
 +
 +/*
 + * RedirectionThink:
 + * returns true if redirecting
 + */
 +float redirection_timeout;
 +float redirection_nextthink;
 +float RedirectionThink()
 +{
 +      float clients_found;
 +
 +      if(redirection_target == "")
 +              return false;
 +
 +      if(!redirection_timeout)
 +      {
 +              cvar_set("sv_public", "-2");
 +              redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
 +              if(redirection_target == "self")
 +                      bprint("^3SERVER NOTICE:^7 restarting the server\n");
 +              else
 +                      bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
 +      }
 +
 +      if(time < redirection_nextthink)
 +              return true;
 +
 +      redirection_nextthink = time + 1;
 +
 +      clients_found = 0;
 +      FOREACH_CLIENT(IS_REAL_CLIENT(it), {
 +              // TODO add timer
 +              LOG_INFO("Redirecting: sending connect command to ", it.netname);
 +              if(redirection_target == "self")
 +                      stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
 +              else
 +                      stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
 +              ++clients_found;
 +      });
 +
 +      LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
 +
 +      if(time > redirection_timeout || clients_found == 0)
 +              localcmd("\nwait; wait; wait; quit\n");
 +
 +      return true;
 +}
 +
 +void RestoreGame()
 +{
 +      // Loaded from a save game
 +      // some things then break, so let's work around them...
 +
 +      // Progs DB (capture records)
 +      ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
 +
 +      // Mapinfo
 +      MapInfo_Shutdown();
 +      MapInfo_Enumerate();
 +      MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
 +      WeaponStats_Init();
 +
 +      TargetMusic_RestoreGame();
 +}
 +
 +void Shutdown()
 +{
 +      game_stopped = 2;
 +
 +      if(world_initialized > 0)
 +      {
 +              world_initialized = 0;
 +
 +              // if a timeout is active, reset the slowmo value to normal
 +              if(timeout_status == TIMEOUT_ACTIVE)
 +                      cvar_set("slowmo", ftos(orig_slowmo));
 +
 +              LOG_TRACE("Saving persistent data...");
 +              Ban_SaveBans();
 +
 +              // playerstats with unfinished match
 +              PlayerStats_GameReport(false);
 +
 +              if(!cheatcount_total)
 +              {
 +                      if(autocvar_sv_db_saveasdump)
 +                              db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
 +                      else
 +                              db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
 +              }
 +              if(autocvar_developer > 0)
 +              {
 +                      if(autocvar_sv_db_saveasdump)
 +                              db_dump(TemporaryDB, "server-temp.db");
 +                      else
 +                              db_save(TemporaryDB, "server-temp.db");
 +              }
 +              CheatShutdown(); // must be after cheatcount check
 +              db_close(ServerProgsDB);
 +              db_close(TemporaryDB);
 +              LOG_TRACE("Saving persistent data... done!");
 +              // tell the bot system the game is ending now
 +              bot_endgame();
 +
 +              WeaponStats_Shutdown();
 +              MapInfo_Shutdown();
 +      }
 +      else if(world_initialized == 0)
 +      {
 +              LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
 +      }
 +      else
 +      {
 +              __init_dedicated_server_shutdown();
 +      }
 +}