Move the falldamage velocity comment to a more appropriate location 745/head
authorMario <mario.mario@y7mail.com>
Mon, 30 Dec 2019 07:03:15 +0000 (17:03 +1000)
committerMario <mario.mario@y7mail.com>
Mon, 30 Dec 2019 07:03:15 +0000 (17:03 +1000)
qcsrc/server/sv_main.qc

index 80622f38782392a022631a912e3262fd284ec2c6..74678487ca66d3785051556445af9126a6d32ccd 100644 (file)
@@ -113,11 +113,11 @@ void CreatureFrame_FallDamage(entity this)
        }
        if(!have_hook)
        {
-               float dm;
+               float dm; // dm is the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage.
                if(autocvar_g_balance_falldamage_onlyvertical)
                        dm = fabs(this.oldvelocity.z) - fabs(this.velocity.z);
                else
-                       dm = vlen(this.oldvelocity) - vlen(this.velocity); // dm is now the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage.
+                       dm = vlen(this.oldvelocity) - vlen(this.velocity);
                if (IS_DEAD(this))
                        dm = (dm - autocvar_g_balance_falldamage_deadminspeed) * autocvar_g_balance_falldamage_factor;
                else