Merge branch 't0uYK8Ne/set_slick_friction' into 'master'
authorMario <mario.mario@y7mail.com>
Fri, 27 Sep 2019 15:12:03 +0000 (15:12 +0000)
committerMario <mario.mario@y7mail.com>
Fri, 27 Sep 2019 15:12:03 +0000 (15:12 +0000)
Set CPMA, Q2, Q3, and Warsow slick friction to 0

See merge request xonotic/xonotic-data.pk3dir!624

662 files changed:
.gitlab-ci.yml
.tx/merge-base
_hud_common.cfg
bal-wep-mario.cfg
bal-wep-nexuiz25.cfg
bal-wep-overkill-nerfed.cfg
bal-wep-samual.cfg
bal-wep-testing.cfg [new file with mode: 0644]
bal-wep-testingxpm.cfg [new file with mode: 0644]
bal-wep-xdf.cfg
bal-wep-xonotic.cfg
bal-wep-xpm.cfg
balance-overkill.cfg
balance-testing.cfg [new file with mode: 0644]
balance-testingxpm.cfg [new file with mode: 0644]
binds-xonotic.cfg
bots.txt
commands.cfg
common.ast.po
common.be.po
common.bg.po
common.ca.po
common.cs.po
common.de.po
common.de_CH.po
common.el.po
common.en_AU.po
common.eo.po
common.es.po
common.es_MX.po
common.fi.po
common.fr.po
common.ga.po
common.gd.po
common.he.po
common.hu.po
common.it.po
common.ja_JP.po
common.jbo.po
common.kk@Cyrl.po
common.ko.po
common.kw.po
common.mk.po
common.ms.po
common.nl.po
common.no.po
common.pl.po
common.pot
common.pt.po
common.pt_BR.po
common.ro.po
common.ru.po
common.sq.po
common.sr.po
common.sv.po
common.tr.po
common.uk.po
common.uz@Latn.po
common.zh_CN.po
common.zh_TW.po
crosshairs.cfg
effectinfo.txt
gamemodes-server.cfg
gfx/hud/luma/notify_teamkill_blue.tga
gfx/hud/luma/notify_teamkill_neutral.tga
gfx/hud/luma/notify_teamkill_pink.tga
gfx/hud/luma/notify_teamkill_red.tga
gfx/hud/luma/notify_teamkill_yellow.tga
gfx/menu/wickedx/background_ingame.tga
gfx/menu/wickedx/background_l2.tga
gfx/menu/wickedx/skinpreview.jpg
help-xonotic.cfg
help.cfg
hud_luma.cfg
hud_luminos.cfg
hud_luminos_minimal.cfg
hud_luminos_minimal_xhair.cfg
hud_luminos_old.cfg
hud_nexuiz.cfg
languages.txt
models/monsters/zombie.dpm_0.sounds
mutators.cfg
notifications.cfg
physicsOverkill.cfg
qcsrc/.gitignore
qcsrc/client/announcer.qc
qcsrc/client/autocvars.qh
qcsrc/client/commands/cl_cmd.qc
qcsrc/client/csqcmodel_hooks.qc
qcsrc/client/defs.qh
qcsrc/client/hud/hud.qc
qcsrc/client/hud/hud.qh
qcsrc/client/hud/panel/ammo.qc
qcsrc/client/hud/panel/centerprint.qc
qcsrc/client/hud/panel/healtharmor.qc
qcsrc/client/hud/panel/infomessages.qc
qcsrc/client/hud/panel/modicons.qc
qcsrc/client/hud/panel/modicons.qh
qcsrc/client/hud/panel/pressedkeys.qc
qcsrc/client/hud/panel/quickmenu.qc
qcsrc/client/hud/panel/racetimer.qc
qcsrc/client/hud/panel/radar.qc
qcsrc/client/hud/panel/scoreboard.qc
qcsrc/client/hud/panel/weapons.qc
qcsrc/client/main.qc
qcsrc/client/main.qh
qcsrc/client/mapvoting.qc
qcsrc/client/miscfunctions.qh
qcsrc/client/mutators/events.qh
qcsrc/client/resources.qc
qcsrc/client/resources.qh
qcsrc/client/shownames.qc
qcsrc/client/view.qc
qcsrc/client/view.qh
qcsrc/common/command/generic.qc
qcsrc/common/command/markup.qc
qcsrc/common/constants.qh
qcsrc/common/csqcmodel_settings.qh
qcsrc/common/deathtypes/all.qh
qcsrc/common/debug.qh
qcsrc/common/effects/effectinfo.inc
qcsrc/common/effects/effectinfo.qc
qcsrc/common/effects/qc/casings.qc
qcsrc/common/effects/qc/damageeffects.qc
qcsrc/common/effects/qc/gibs.qc
qcsrc/common/effects/qc/globalsound.qc
qcsrc/common/effects/qc/globalsound.qh
qcsrc/common/ent_cs.qc
qcsrc/common/ent_cs.qh
qcsrc/common/gamemodes/gamemode/assault/sv_assault.qc
qcsrc/common/gamemodes/gamemode/clanarena/sv_clanarena.qc
qcsrc/common/gamemodes/gamemode/clanarena/sv_clanarena.qh
qcsrc/common/gamemodes/gamemode/ctf/_mod.inc
qcsrc/common/gamemodes/gamemode/ctf/_mod.qh
qcsrc/common/gamemodes/gamemode/ctf/cl_ctf.qc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/ctf/cl_ctf.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/ctf/ctf.qc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/ctf/sv_ctf.qc
qcsrc/common/gamemodes/gamemode/ctf/sv_ctf.qh
qcsrc/common/gamemodes/gamemode/cts/sv_cts.qc
qcsrc/common/gamemodes/gamemode/domination/_mod.inc
qcsrc/common/gamemodes/gamemode/domination/_mod.qh
qcsrc/common/gamemodes/gamemode/domination/cl_domination.qc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/domination/cl_domination.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/domination/domination.qc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/domination/domination.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/domination/sv_domination.qc
qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qc
qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qh
qcsrc/common/gamemodes/gamemode/invasion/sv_invasion.qc
qcsrc/common/gamemodes/gamemode/keepaway/_mod.inc
qcsrc/common/gamemodes/gamemode/keepaway/_mod.qh
qcsrc/common/gamemodes/gamemode/keepaway/cl_keepaway.qc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/keepaway/cl_keepaway.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/keepaway/keepaway.qc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/keepaway/keepaway.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/keyhunt/_mod.inc
qcsrc/common/gamemodes/gamemode/keyhunt/_mod.qh
qcsrc/common/gamemodes/gamemode/keyhunt/cl_keyhunt.qc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/keyhunt/cl_keyhunt.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/keyhunt/keyhunt.qc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/keyhunt/keyhunt.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/keyhunt/sv_keyhunt.qc
qcsrc/common/gamemodes/gamemode/keyhunt/sv_keyhunt.qh
qcsrc/common/gamemodes/gamemode/lms/sv_lms.qc
qcsrc/common/gamemodes/gamemode/lms/sv_lms.qh
qcsrc/common/gamemodes/gamemode/nexball/_mod.inc
qcsrc/common/gamemodes/gamemode/nexball/_mod.qh
qcsrc/common/gamemodes/gamemode/nexball/cl_nexball.qc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/nexball/cl_nexball.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/nexball/nexball.qc
qcsrc/common/gamemodes/gamemode/nexball/nexball.qh
qcsrc/common/gamemodes/gamemode/nexball/sv_nexball.qc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/nexball/sv_nexball.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/nexball/weapon.qh
qcsrc/common/gamemodes/gamemode/onslaught/cl_controlpoint.qc
qcsrc/common/gamemodes/gamemode/onslaught/cl_generator.qc
qcsrc/common/gamemodes/gamemode/onslaught/onslaught.qc
qcsrc/common/gamemodes/gamemode/onslaught/onslaught.qh
qcsrc/common/gamemodes/gamemode/onslaught/sv_controlpoint.qc
qcsrc/common/gamemodes/gamemode/onslaught/sv_generator.qc
qcsrc/common/gamemodes/gamemode/onslaught/sv_onslaught.qc
qcsrc/common/gamemodes/gamemode/race/sv_race.qc
qcsrc/common/gamemodes/sv_rules.qh
qcsrc/common/impulses/all.qh
qcsrc/common/items/all.qh
qcsrc/common/items/inventory.qh
qcsrc/common/items/item.qh
qcsrc/common/items/item/ammo.qc
qcsrc/common/items/item/ammo.qh
qcsrc/common/items/item/armor.qh
qcsrc/common/items/item/health.qh
qcsrc/common/items/item/jetpack.qh
qcsrc/common/mapinfo.qc
qcsrc/common/mapinfo.qh
qcsrc/common/mapobjects/func/breakable.qc
qcsrc/common/mapobjects/func/button.qc
qcsrc/common/mapobjects/func/door.qc
qcsrc/common/mapobjects/func/door_rotating.qc
qcsrc/common/mapobjects/func/door_secret.qc
qcsrc/common/mapobjects/func/ladder.qc
qcsrc/common/mapobjects/misc/corner.qc
qcsrc/common/mapobjects/misc/dynlight.qc
qcsrc/common/mapobjects/misc/teleport_dest.qc
qcsrc/common/mapobjects/models.qc
qcsrc/common/mapobjects/platforms.qc
qcsrc/common/mapobjects/target/changelevel.qc
qcsrc/common/mapobjects/target/music.qc
qcsrc/common/mapobjects/teleporters.qc
qcsrc/common/mapobjects/teleporters.qh
qcsrc/common/mapobjects/trigger/counter.qc
qcsrc/common/mapobjects/trigger/heal.qc
qcsrc/common/mapobjects/trigger/jumppads.qc
qcsrc/common/mapobjects/trigger/magicear.qc
qcsrc/common/mapobjects/trigger/multi.qc
qcsrc/common/mapobjects/trigger/secret.qc
qcsrc/common/mapobjects/trigger/swamp.qc
qcsrc/common/mapobjects/trigger/swamp.qh
qcsrc/common/minigames/cl_minigames_hud.qc
qcsrc/common/minigames/minigame/bd.qc
qcsrc/common/minigames/minigame/c4.qc
qcsrc/common/minigames/minigame/nmm.qc
qcsrc/common/minigames/minigame/pong.qc
qcsrc/common/minigames/minigame/pp.qc
qcsrc/common/minigames/minigame/ps.qc
qcsrc/common/minigames/minigame/ttt.qc
qcsrc/common/models/model.qh
qcsrc/common/monsters/monster/mage.qc
qcsrc/common/monsters/monster/mage.qh
qcsrc/common/monsters/monster/shambler.qc
qcsrc/common/monsters/monster/spider.qc
qcsrc/common/monsters/monster/spider.qh
qcsrc/common/monsters/monster/wyvern.qc
qcsrc/common/monsters/monster/wyvern.qh
qcsrc/common/monsters/monster/zombie.qc
qcsrc/common/monsters/sv_monsters.qc
qcsrc/common/monsters/sv_spawner.qc
qcsrc/common/mutators/base.qh
qcsrc/common/mutators/mutator/bloodloss/sv_bloodloss.qc
qcsrc/common/mutators/mutator/buffs/buffs.qh
qcsrc/common/mutators/mutator/buffs/cl_buffs.qh
qcsrc/common/mutators/mutator/buffs/sv_buffs.qc
qcsrc/common/mutators/mutator/campcheck/sv_campcheck.qc
qcsrc/common/mutators/mutator/damagetext/cl_damagetext.qc
qcsrc/common/mutators/mutator/damagetext/ui_damagetext.qc
qcsrc/common/mutators/mutator/dodging/_mod.inc
qcsrc/common/mutators/mutator/dodging/_mod.qh
qcsrc/common/mutators/mutator/dodging/cl_dodging.qc [new file with mode: 0644]
qcsrc/common/mutators/mutator/dodging/cl_dodging.qh [new file with mode: 0644]
qcsrc/common/mutators/mutator/dodging/dodging.qc [new file with mode: 0644]
qcsrc/common/mutators/mutator/dodging/dodging.qh [new file with mode: 0644]
qcsrc/common/mutators/mutator/dodging/sv_dodging.qc
qcsrc/common/mutators/mutator/hook/sv_hook.qc
qcsrc/common/mutators/mutator/instagib/items.qh
qcsrc/common/mutators/mutator/instagib/sv_instagib.qc
qcsrc/common/mutators/mutator/invincibleproj/sv_invincibleproj.qc
qcsrc/common/mutators/mutator/itemstime/itemstime.qc
qcsrc/common/mutators/mutator/multijump/multijump.qc
qcsrc/common/mutators/mutator/nades/nades.inc
qcsrc/common/mutators/mutator/nades/nades.qc
qcsrc/common/mutators/mutator/nades/nades.qh
qcsrc/common/mutators/mutator/nades/net.qc
qcsrc/common/mutators/mutator/new_toys/sv_new_toys.qc
qcsrc/common/mutators/mutator/nix/sv_nix.qc
qcsrc/common/mutators/mutator/offhand_blaster/sv_offhand_blaster.qc
qcsrc/common/mutators/mutator/overkill/_mod.inc
qcsrc/common/mutators/mutator/overkill/_mod.qh
qcsrc/common/mutators/mutator/overkill/okhmg.qc
qcsrc/common/mutators/mutator/overkill/okhmg.qh
qcsrc/common/mutators/mutator/overkill/okmachinegun.qc
qcsrc/common/mutators/mutator/overkill/okmachinegun.qh
qcsrc/common/mutators/mutator/overkill/oknex.qc
qcsrc/common/mutators/mutator/overkill/oknex.qh
qcsrc/common/mutators/mutator/overkill/okrpc.qc
qcsrc/common/mutators/mutator/overkill/okrpc.qh
qcsrc/common/mutators/mutator/overkill/okshotgun.qc
qcsrc/common/mutators/mutator/overkill/okshotgun.qh
qcsrc/common/mutators/mutator/overkill/overkill.qc [new file with mode: 0644]
qcsrc/common/mutators/mutator/overkill/overkill.qh [new file with mode: 0644]
qcsrc/common/mutators/mutator/overkill/sv_overkill.qc
qcsrc/common/mutators/mutator/overkill/sv_overkill.qh
qcsrc/common/mutators/mutator/rocketflying/sv_rocketflying.qc
qcsrc/common/mutators/mutator/spawn_near_teammate/_mod.inc
qcsrc/common/mutators/mutator/spawn_near_teammate/_mod.qh
qcsrc/common/mutators/mutator/spawn_near_teammate/cl_spawn_near_teammate.qc [new file with mode: 0644]
qcsrc/common/mutators/mutator/spawn_near_teammate/cl_spawn_near_teammate.qh [new file with mode: 0644]
qcsrc/common/mutators/mutator/spawn_near_teammate/spawn_near_teammate.qc [new file with mode: 0644]
qcsrc/common/mutators/mutator/spawn_near_teammate/spawn_near_teammate.qh [new file with mode: 0644]
qcsrc/common/mutators/mutator/spawn_near_teammate/sv_spawn_near_teammate.qc
qcsrc/common/mutators/mutator/touchexplode/sv_touchexplode.qc
qcsrc/common/mutators/mutator/vampire/sv_vampire.qc
qcsrc/common/mutators/mutator/vampirehook/sv_vampirehook.qc
qcsrc/common/mutators/mutator/waypoints/waypointsprites.qc
qcsrc/common/mutators/mutator/waypoints/waypointsprites.qh
qcsrc/common/net_notice.qc
qcsrc/common/notifications/all.inc
qcsrc/common/notifications/all.qc
qcsrc/common/notifications/all.qh
qcsrc/common/physics/movetypes/movetypes.qc
qcsrc/common/physics/movetypes/movetypes.qh
qcsrc/common/physics/movetypes/step.qc
qcsrc/common/physics/movetypes/walk.qc
qcsrc/common/physics/player.qc
qcsrc/common/physics/player.qh
qcsrc/common/playerstats.qc
qcsrc/common/resources.qh
qcsrc/common/sounds/all.inc
qcsrc/common/sounds/sound.qh
qcsrc/common/state.qc
qcsrc/common/stats.qh
qcsrc/common/t_items.qc
qcsrc/common/t_items.qh
qcsrc/common/turrets/all.qc
qcsrc/common/turrets/all.qh
qcsrc/common/turrets/checkpoint.qc
qcsrc/common/turrets/cl_turrets.qc
qcsrc/common/turrets/config.qc
qcsrc/common/turrets/config.qh
qcsrc/common/turrets/sv_turrets.qc
qcsrc/common/turrets/sv_turrets.qh
qcsrc/common/turrets/turret.qh
qcsrc/common/turrets/turret/ewheel.qc
qcsrc/common/turrets/turret/ewheel.qh
qcsrc/common/turrets/turret/ewheel_weapon.qh
qcsrc/common/turrets/turret/flac.qh
qcsrc/common/turrets/turret/flac_weapon.qc
qcsrc/common/turrets/turret/flac_weapon.qh
qcsrc/common/turrets/turret/fusionreactor.qh
qcsrc/common/turrets/turret/hellion.qh
qcsrc/common/turrets/turret/hellion_weapon.qh
qcsrc/common/turrets/turret/hk.qh
qcsrc/common/turrets/turret/hk_weapon.qc
qcsrc/common/turrets/turret/hk_weapon.qh
qcsrc/common/turrets/turret/machinegun.qh
qcsrc/common/turrets/turret/machinegun_weapon.qh
qcsrc/common/turrets/turret/mlrs.qh
qcsrc/common/turrets/turret/mlrs_weapon.qh
qcsrc/common/turrets/turret/phaser.qh
qcsrc/common/turrets/turret/phaser_weapon.qc
qcsrc/common/turrets/turret/phaser_weapon.qh
qcsrc/common/turrets/turret/plasma.qh
qcsrc/common/turrets/turret/plasma_dual.qh
qcsrc/common/turrets/turret/plasma_weapon.qh
qcsrc/common/turrets/turret/tesla.qh
qcsrc/common/turrets/turret/tesla_weapon.qh
qcsrc/common/turrets/turret/walker.qc
qcsrc/common/turrets/turret/walker.qh
qcsrc/common/turrets/turret/walker_weapon.qh
qcsrc/common/turrets/util.qc
qcsrc/common/turrets/util.qh
qcsrc/common/util.qc
qcsrc/common/util.qh
qcsrc/common/vehicles/all.qc
qcsrc/common/vehicles/sv_vehicles.qc
qcsrc/common/vehicles/sv_vehicles.qh
qcsrc/common/vehicles/vehicle/bumblebee.qc
qcsrc/common/vehicles/vehicle/bumblebee_weapons.qc
qcsrc/common/vehicles/vehicle/racer.qc
qcsrc/common/vehicles/vehicle/racer_weapon.qh
qcsrc/common/vehicles/vehicle/raptor.qc
qcsrc/common/vehicles/vehicle/raptor_weapons.qc
qcsrc/common/vehicles/vehicle/raptor_weapons.qh
qcsrc/common/vehicles/vehicle/spiderbot.qc
qcsrc/common/vehicles/vehicle/spiderbot_weapons.qc
qcsrc/common/viewloc.qc
qcsrc/common/weapons/all.qc
qcsrc/common/weapons/all.qh
qcsrc/common/weapons/config.qc
qcsrc/common/weapons/config.qh
qcsrc/common/weapons/weapon.qh
qcsrc/common/weapons/weapon/arc.qc
qcsrc/common/weapons/weapon/arc.qh
qcsrc/common/weapons/weapon/blaster.qc
qcsrc/common/weapons/weapon/blaster.qh
qcsrc/common/weapons/weapon/crylink.qc
qcsrc/common/weapons/weapon/crylink.qh
qcsrc/common/weapons/weapon/devastator.qc
qcsrc/common/weapons/weapon/devastator.qh
qcsrc/common/weapons/weapon/electro.qc
qcsrc/common/weapons/weapon/electro.qh
qcsrc/common/weapons/weapon/fireball.qc
qcsrc/common/weapons/weapon/fireball.qh
qcsrc/common/weapons/weapon/hagar.qc
qcsrc/common/weapons/weapon/hagar.qh
qcsrc/common/weapons/weapon/hlac.qc
qcsrc/common/weapons/weapon/hlac.qh
qcsrc/common/weapons/weapon/hook.qc
qcsrc/common/weapons/weapon/hook.qh
qcsrc/common/weapons/weapon/machinegun.qc
qcsrc/common/weapons/weapon/machinegun.qh
qcsrc/common/weapons/weapon/minelayer.qc
qcsrc/common/weapons/weapon/minelayer.qh
qcsrc/common/weapons/weapon/mortar.qc
qcsrc/common/weapons/weapon/mortar.qh
qcsrc/common/weapons/weapon/porto.qc
qcsrc/common/weapons/weapon/porto.qh
qcsrc/common/weapons/weapon/rifle.qc
qcsrc/common/weapons/weapon/rifle.qh
qcsrc/common/weapons/weapon/seeker.qc
qcsrc/common/weapons/weapon/seeker.qh
qcsrc/common/weapons/weapon/shockwave.qc
qcsrc/common/weapons/weapon/shockwave.qh
qcsrc/common/weapons/weapon/shotgun.qc
qcsrc/common/weapons/weapon/shotgun.qh
qcsrc/common/weapons/weapon/tuba.qc
qcsrc/common/weapons/weapon/tuba.qh
qcsrc/common/weapons/weapon/vaporizer.qc
qcsrc/common/weapons/weapon/vaporizer.qh
qcsrc/common/weapons/weapon/vortex.qc
qcsrc/common/weapons/weapon/vortex.qh
qcsrc/common/wepent.qc
qcsrc/common/wepent.qh
qcsrc/lib/_all.inc
qcsrc/lib/arraylist.qh
qcsrc/lib/bits.qh
qcsrc/lib/counting.qh
qcsrc/lib/csqcmodel/cl_model.qc
qcsrc/lib/csqcmodel/cl_model.qh
qcsrc/lib/csqcmodel/cl_player.qc
qcsrc/lib/csqcmodel/sv_model.qc
qcsrc/lib/csqcmodel/sv_model.qh
qcsrc/lib/intrusivelist.qh
qcsrc/lib/iter.qh
qcsrc/lib/linkedlist.qh
qcsrc/lib/log.qh
qcsrc/lib/macro.qh
qcsrc/lib/misc.qh
qcsrc/lib/net.qh
qcsrc/lib/oo.qh
qcsrc/lib/registry.qh
qcsrc/lib/replicate.qh
qcsrc/lib/sort.qh
qcsrc/lib/spawnfunc.qh
qcsrc/lib/stats.qh
qcsrc/lib/string.qh
qcsrc/lib/test.qh
qcsrc/lib/vector.qh
qcsrc/lib/warpzone/client.qc
qcsrc/lib/warpzone/common.qc
qcsrc/lib/warpzone/server.qc
qcsrc/lib/yenc.qh
qcsrc/menu/command/menu_cmd.qc
qcsrc/menu/item/inputbox.qc
qcsrc/menu/menu.qc
qcsrc/menu/skin-customizables.inc
qcsrc/menu/xonotic/_mod.inc
qcsrc/menu/xonotic/_mod.qh
qcsrc/menu/xonotic/dialog_disconnect.qc [new file with mode: 0644]
qcsrc/menu/xonotic/dialog_disconnect.qh [new file with mode: 0644]
qcsrc/menu/xonotic/dialog_hudpanel_pressedkeys.qc
qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.qc
qcsrc/menu/xonotic/dialog_multiplayer_join.qc
qcsrc/menu/xonotic/dialog_multiplayer_media_screenshot.qc
qcsrc/menu/xonotic/dialog_multiplayer_profile.qc
qcsrc/menu/xonotic/dialog_settings_bindings_reset.qc [new file with mode: 0644]
qcsrc/menu/xonotic/dialog_settings_bindings_reset.qh [new file with mode: 0644]
qcsrc/menu/xonotic/dialog_settings_game.qc
qcsrc/menu/xonotic/dialog_settings_game.qh
qcsrc/menu/xonotic/dialog_settings_game_hud.qc
qcsrc/menu/xonotic/dialog_settings_game_view.qc
qcsrc/menu/xonotic/dialog_settings_game_weapons.qc
qcsrc/menu/xonotic/dialog_settings_input.qc
qcsrc/menu/xonotic/dialog_settings_misc.qc
qcsrc/menu/xonotic/dialog_settings_user.qc
qcsrc/menu/xonotic/dialog_singleplayer.qc
qcsrc/menu/xonotic/gametypelist.qc
qcsrc/menu/xonotic/keybinder.qc
qcsrc/menu/xonotic/keybinder.qh
qcsrc/menu/xonotic/mainwindow.qc
qcsrc/menu/xonotic/mainwindow.qh
qcsrc/menu/xonotic/playermodel.qc
qcsrc/menu/xonotic/playlist.qc
qcsrc/menu/xonotic/serverlist.qc
qcsrc/menu/xonotic/serverlist.qh
qcsrc/menu/xonotic/statslist.qc
qcsrc/menu/xonotic/util.qc
qcsrc/server/antilag.qc
qcsrc/server/antilag.qh
qcsrc/server/autocvars.qh
qcsrc/server/bot/api.qh
qcsrc/server/bot/default/aim.qc
qcsrc/server/bot/default/aim.qh
qcsrc/server/bot/default/bot.qc
qcsrc/server/bot/default/bot.qh
qcsrc/server/bot/default/cvars.qh
qcsrc/server/bot/default/havocbot/havocbot.qc
qcsrc/server/bot/default/havocbot/havocbot.qh
qcsrc/server/bot/default/havocbot/roles.qc
qcsrc/server/bot/default/havocbot/roles.qh
qcsrc/server/bot/default/navigation.qc
qcsrc/server/bot/default/navigation.qh
qcsrc/server/bot/default/scripting.qc
qcsrc/server/bot/default/waypoints.qc
qcsrc/server/bot/default/waypoints.qh
qcsrc/server/bot/null/bot_null.qc
qcsrc/server/campaign.qc
qcsrc/server/campaign.qh
qcsrc/server/cheats.qc
qcsrc/server/client.qc
qcsrc/server/client.qh
qcsrc/server/command/cmd.qc
qcsrc/server/command/common.qc
qcsrc/server/command/getreplies.qc
qcsrc/server/command/sv_cmd.qc
qcsrc/server/command/sv_cmd.qh
qcsrc/server/command/vote.qc
qcsrc/server/compat/quake3.qc
qcsrc/server/constants.qh
qcsrc/server/defs.qh
qcsrc/server/g_damage.qc
qcsrc/server/g_damage.qh
qcsrc/server/g_hook.qc
qcsrc/server/g_hook.qh
qcsrc/server/g_world.qc
qcsrc/server/handicap.qc
qcsrc/server/impulse.qc
qcsrc/server/ipban.qc
qcsrc/server/mapvoting.qc
qcsrc/server/miscfunctions.qc
qcsrc/server/mutators/events.qh
qcsrc/server/pathlib/main.qc
qcsrc/server/player.qc
qcsrc/server/portals.qc
qcsrc/server/race.qc
qcsrc/server/race.qh
qcsrc/server/resources.qc
qcsrc/server/resources.qh
qcsrc/server/spawnpoints.qc
qcsrc/server/steerlib.qc
qcsrc/server/sv_main.qc
qcsrc/server/sv_main.qh
qcsrc/server/teamplay.qc
qcsrc/server/tests.qc
qcsrc/server/utils.qh
qcsrc/server/weapons/selection.qc
qcsrc/server/weapons/spawning.qc
qcsrc/server/weapons/throwing.qc
qcsrc/server/weapons/tracing.qc
qcsrc/server/weapons/tracing.qh
qcsrc/server/weapons/weaponsystem.qc
qcsrc/server/weapons/weaponsystem.qh
qcsrc/tools/qcc.sh
ruleset-XDF.cfg
ruleset-XPM.cfg
ruleset-overkill.cfg
sound/misc/armor1.ogg [new file with mode: 0644]
sound/misc/armor1.wav [deleted file]
sound/misc/armor10.ogg [new file with mode: 0644]
sound/misc/armor10.wav [deleted file]
sound/misc/armor17_5.ogg [new file with mode: 0644]
sound/misc/armor17_5.wav [deleted file]
sound/misc/armor25.ogg [new file with mode: 0644]
sound/misc/armor25.wav [deleted file]
sound/misc/armorimpact.ogg [new file with mode: 0644]
sound/misc/armorimpact.wav [deleted file]
sound/misc/footstep01.ogg [new file with mode: 0644]
sound/misc/footstep01.wav [deleted file]
sound/misc/footstep02.ogg [new file with mode: 0644]
sound/misc/footstep02.wav [deleted file]
sound/misc/footstep03.ogg [new file with mode: 0644]
sound/misc/footstep03.wav [deleted file]
sound/misc/footstep04.ogg [new file with mode: 0644]
sound/misc/footstep04.wav [deleted file]
sound/misc/footstep05.ogg [new file with mode: 0644]
sound/misc/footstep05.wav [deleted file]
sound/misc/footstep06.ogg [new file with mode: 0644]
sound/misc/footstep06.wav [deleted file]
sound/misc/gib.ogg [new file with mode: 0644]
sound/misc/gib.wav [deleted file]
sound/misc/gib_splat01.ogg [new file with mode: 0644]
sound/misc/gib_splat01.wav [deleted file]
sound/misc/gib_splat02.ogg [new file with mode: 0644]
sound/misc/gib_splat02.wav [deleted file]
sound/misc/gib_splat03.ogg [new file with mode: 0644]
sound/misc/gib_splat03.wav [deleted file]
sound/misc/gib_splat04.ogg [new file with mode: 0644]
sound/misc/gib_splat04.wav [deleted file]
sound/misc/hitground1.ogg
sound/misc/hitground2.ogg
sound/misc/hitground3.ogg
sound/misc/hitground4.ogg
sound/misc/itempickup.ogg
sound/misc/itemrespawn.ogg
sound/misc/mediumhealth.ogg
sound/misc/megahealth.ogg
sound/misc/metalhitground1.ogg
sound/misc/metalhitground2.ogg
sound/misc/metalhitground3.ogg
sound/misc/metalhitground4.ogg
sound/misc/minihealth.ogg
sound/misc/missile_fly.ogg [new file with mode: 0644]
sound/misc/missile_fly.wav [deleted file]
sound/misc/poweroff.ogg [new file with mode: 0644]
sound/misc/poweroff.wav [deleted file]
sound/misc/powerup.ogg
sound/misc/powerup_shield.ogg
sound/misc/shield_respawn.ogg [new file with mode: 0644]
sound/misc/shield_respawn.wav [deleted file]
sound/misc/spawn.ogg
sound/misc/strength_respawn.ogg [new file with mode: 0644]
sound/misc/strength_respawn.wav [deleted file]
sound/misc/teleport.ogg
sound/misc/typehit.ogg [new file with mode: 0644]
sound/misc/typehit.wav [deleted file]
sound/nexball/bounce.ogg
sound/nexball/drop.ogg
sound/weapons/crylink_fire.ogg
sound/weapons/crylink_fire2.ogg
sound/weapons/crylink_impact.ogg
sound/weapons/crylink_impact2.ogg
sound/weapons/electro_fire.ogg
sound/weapons/electro_fire2.ogg
sound/weapons/electro_impact_combo.ogg
sound/weapons/fireball_fire.ogg [new file with mode: 0644]
sound/weapons/fireball_fire.wav [deleted file]
sound/weapons/fireball_fire2.ogg [new file with mode: 0644]
sound/weapons/fireball_fire2.wav [deleted file]
sound/weapons/fireball_fly.ogg
sound/weapons/fireball_fly2.ogg
sound/weapons/fireball_impact2.ogg [new file with mode: 0644]
sound/weapons/fireball_impact2.wav [deleted file]
sound/weapons/fireball_prefire2.ogg [new file with mode: 0644]
sound/weapons/fireball_prefire2.wav [deleted file]
sound/weapons/grenade_impact.ogg
sound/weapons/hagar_fire.ogg
sound/weapons/hook_impact.ogg
sound/weapons/hookbomb_fire.ogg
sound/weapons/lasergun_fire.ogg
sound/weapons/minstanexfire.ogg
sound/weapons/missile_fly.ogg [new file with mode: 0644]
sound/weapons/nexfire.ogg
sound/weapons/neximpact.ogg
sound/weapons/nexwhoosh1.ogg
sound/weapons/nexwhoosh2.ogg
sound/weapons/nexwhoosh3.ogg
sound/weapons/reload.ogg
sound/weapons/rocket_fire.ogg
sound/weapons/rocket_impact.ogg
sound/weapons/rocket_mode.ogg
sound/weapons/shotgun_fire.ogg
sound/weapons/shotgun_melee.ogg
sound/weapons/strength_fire.ogg
sound/weapons/unavailable.ogg [new file with mode: 0644]
sound/weapons/unavailable.wav [deleted file]
sound/weapons/uzi_fire.ogg
sound/weapons/weapon_switch.ogg
sound/weapons/weaponpickup.ogg
textures/erebusfullbright.tga
textures/erebusfullbright_gloss.tga
textures/erebusfullbright_reflect.tga
textures/erebusfullbright_shirt.tga
textures/nyxfullbright.tga
textures/nyxfullbright_gloss.tga
textures/nyxfullbright_glow.tga
textures/nyxfullbright_reflect.tga
textures/nyxfullbright_shirt.tga
turrets.cfg
vehicles.cfg
wpeditor.txt [new file with mode: 0644]
xonotic-client.cfg
xonotic-common.cfg
xonotic-server.cfg

index dae7bdce691869d0aad0fefacf31091f06bc1837..8724d06617940c0ed8cf76c67ad0fc94a25cb5a9 100644 (file)
@@ -29,7 +29,7 @@ test_sv_game:
     - wget -O data/maps/stormkeep.waypoints https://gitlab.com/xonotic/xonotic-maps.pk3dir/raw/master/maps/stormkeep.waypoints
     - wget -O data/maps/stormkeep.waypoints.cache https://gitlab.com/xonotic/xonotic-maps.pk3dir/raw/master/maps/stormkeep.waypoints.cache
     - make
-    - EXPECT=fed9f3b94a544058593aaa8addaa9402
+    - EXPECT=892e447048e051e51f30cff2affc729a
     - HASH=$(${ENGINE} -noconfig -nohome +exec serverbench.cfg
       | tee /dev/stderr
       | grep '^:'
@@ -56,6 +56,9 @@ test_sv_unit:
       done < <(${ENGINE} +developer 1 +map gitlab-ci +sv_cmd runtest +exit)
     - exit 1
 
+# NOTE: The generated docs are incomplete - they don't contain code behind SVQC CSQC MENUQC GAMEQC ifdefs.
+# With them added to PREDEFINED, it would take over half an hour to generate the docs and even then
+# they might not be complete. Doxygen doesn't handle #elif and might not understand some QC definitions.
 doxygen:  # rename to 'pages' when gitlab.com allows pages to exceed 100MiB
   stage: deploy
   script:
index 27c806745910173a6fdcd7329615c97aa07568f4..67a023d4c8fb61a4e1b494e3b59c6d9a00a4f553 100644 (file)
@@ -1 +1 @@
-Fri Nov 16 07:24:08 CET 2018
+Thu Sep 12 07:24:50 CEST 2019
index 75e8eb8d6f51a5d4ee6b94b804aea9eaac9a0d45..c860be99cebd39ff846ded8cba3cdcbc790fb8b9 100644 (file)
@@ -117,6 +117,7 @@ seta hud_panel_scoreboard_minwidth 0.6 "minimum width of the scoreboard"
 
 seta hud_panel_scoreboard_accuracy_showdelay 2 "how long to delay displaying accuracy below the scoreboard if it's too far down"
 seta hud_panel_scoreboard_accuracy_showdelay_minpos 0.75 "delay displaying the accuracy panel only if its position is lower than this percentage of the screen height from the top"
+seta hud_panel_scoreboard_team_size_position 0 "where to show the team size (0 = do not show, 1 = left of scoreboard, 2 = right of scoreboard), will move team scores to the other side if necessary"
 
 // hud panel aliases
 alias quickmenu "cl_cmd hud quickmenu ${* ?}"
@@ -186,6 +187,7 @@ seta hud_shownames_crosshairdistance_antioverlap 0 "allow antioverlap to work as
 seta hud_shownames_self 0 "also include your own name to be shown when third person camera mode is on (chase_active/cl_eventchase)"
 seta hud_shownames_status 1 "1 = draw health/armor status of teammates"
 seta hud_shownames_statusbar_height 4 "height of status bar"
+seta hud_shownames_statusbar_highlight 1 "Always highlight values of health and armor from 0 to half status bar"
 seta hud_shownames_aspect 8 "aspect ratio of total drawing area per name"
 seta hud_shownames_fontsize 12 "font size"
 seta hud_shownames_decolorize 1 "1 = decolorize name in team games, 2 = decolorize always"
index 45a75349be2cfba6658cd4199f6a25aba847350c..d3270acc83acd29cf991d547f282a43eaa3c0482 100644 (file)
@@ -2,9 +2,9 @@
 set g_balance_blaster_primary_animtime 0.2
 set g_balance_blaster_primary_damage 20
 set g_balance_blaster_primary_delay 0
-set g_balance_blaster_primary_edgedamage 12.5
-set g_balance_blaster_primary_force 300
-set g_balance_blaster_primary_force_zscale 1.25
+set g_balance_blaster_primary_edgedamage 10
+set g_balance_blaster_primary_force 375
+set g_balance_blaster_primary_force_zscale 1
 set g_balance_blaster_primary_lifetime 5
 set g_balance_blaster_primary_radius 60
 set g_balance_blaster_primary_refire 0.7
@@ -16,8 +16,8 @@ set g_balance_blaster_secondary_animtime 0.2
 set g_balance_blaster_secondary_damage 25
 set g_balance_blaster_secondary_delay 0
 set g_balance_blaster_secondary_edgedamage 12.5
-set g_balance_blaster_secondary_force 300
-set g_balance_blaster_secondary_force_zscale 1.2
+set g_balance_blaster_secondary_force 360
+set g_balance_blaster_secondary_force_zscale 1
 set g_balance_blaster_secondary_lifetime 5
 set g_balance_blaster_secondary_radius 70
 set g_balance_blaster_secondary_refire 0.7
@@ -43,6 +43,8 @@ set g_balance_shotgun_primary_spread 0.12
 set g_balance_shotgun_reload_ammo 0
 set g_balance_shotgun_reload_time 2
 set g_balance_shotgun_secondary 1
+set g_balance_shotgun_secondary_alt_animtime 0.2
+set g_balance_shotgun_secondary_alt_refire 1.2
 set g_balance_shotgun_secondary_animtime 1.15
 set g_balance_shotgun_secondary_damage 70
 set g_balance_shotgun_secondary_force 200
@@ -56,8 +58,6 @@ set g_balance_shotgun_secondary_melee_swing_up 30
 set g_balance_shotgun_secondary_melee_time 0.15
 set g_balance_shotgun_secondary_melee_traces 10
 set g_balance_shotgun_secondary_refire 1.25
-set g_balance_shotgun_secondary_alt_animtime 0.2
-set g_balance_shotgun_secondary_alt_refire 1.2
 set g_balance_shotgun_switchdelay_drop 0.2
 set g_balance_shotgun_switchdelay_raise 0.2
 set g_balance_shotgun_weaponreplace ""
@@ -65,13 +65,13 @@ set g_balance_shotgun_weaponstart 1
 set g_balance_shotgun_weaponstartoverride -1
 set g_balance_shotgun_weaponthrowable 1
 // }}}
-// {{{ #3: Machine Gun
+// {{{ #3: MachineGun
 set g_balance_machinegun_burst 3
 set g_balance_machinegun_burst_ammo 3
 set g_balance_machinegun_burst_animtime 0.3
 set g_balance_machinegun_burst_refire 0.06
 set g_balance_machinegun_burst_refire2 0.45
-set g_balance_machinegun_burst_speed 0
+set g_balance_machinegun_burst_spread 0.02
 set g_balance_machinegun_first 1
 set g_balance_machinegun_first_ammo 1
 set g_balance_machinegun_first_damage 14
@@ -260,8 +260,8 @@ set g_balance_crylink_secondary_ammo 3
 set g_balance_crylink_secondary_animtime 0.2
 set g_balance_crylink_secondary_bouncedamagefactor 0.5
 set g_balance_crylink_secondary_bounces 0
-set g_balance_crylink_secondary_damage 10
-set g_balance_crylink_secondary_edgedamage 5
+set g_balance_crylink_secondary_damage 8
+set g_balance_crylink_secondary_edgedamage 4
 set g_balance_crylink_secondary_force -200
 set g_balance_crylink_secondary_joindelay 0
 set g_balance_crylink_secondary_joinexplode 0
@@ -278,7 +278,7 @@ set g_balance_crylink_secondary_other_lifetime 2
 set g_balance_crylink_secondary_radius 100
 set g_balance_crylink_secondary_refire 0.65
 set g_balance_crylink_secondary_shots 5
-set g_balance_crylink_secondary_speed 7000
+set g_balance_crylink_secondary_speed 4000
 set g_balance_crylink_secondary_spread 0.08
 set g_balance_crylink_secondary_spreadtype 0
 set g_balance_crylink_switchdelay_drop 0.2
@@ -290,6 +290,7 @@ set g_balance_crylink_weaponthrowable 1
 // }}}
 // {{{ #8: Vortex
 set g_balance_vortex_charge 0
+set g_balance_vortex_charge_always 0
 set g_balance_vortex_charge_animlimit 0.5
 set g_balance_vortex_charge_limit 1
 set g_balance_vortex_charge_maxspeed 800
@@ -400,6 +401,7 @@ set g_balance_devastator_reload_time 2
 set g_balance_devastator_remote_damage 70
 set g_balance_devastator_remote_edgedamage 35
 set g_balance_devastator_remote_force 300
+set g_balance_devastator_remote_jump 1
 set g_balance_devastator_remote_jump_damage 70
 set g_balance_devastator_remote_jump_force 450
 set g_balance_devastator_remote_jump_radius 100
@@ -447,7 +449,8 @@ set g_balance_vaporizer_secondary_animtime 0.2
 set g_balance_vaporizer_secondary_damage 25
 set g_balance_vaporizer_secondary_delay 0
 set g_balance_vaporizer_secondary_edgedamage 12.5
-set g_balance_vaporizer_secondary_force 400
+set g_balance_vaporizer_secondary_force 480
+set g_balance_vaporizer_secondary_force_zscale 1
 set g_balance_vaporizer_secondary_lifetime 5
 set g_balance_vaporizer_secondary_radius 70
 set g_balance_vaporizer_secondary_refire 0.7
@@ -678,7 +681,7 @@ set g_balance_seeker_weaponstart 0
 set g_balance_seeker_weaponstartoverride -1
 set g_balance_seeker_weaponthrowable 1
 // }}}
-// {{{ #19: Shockwave (MUTATOR WEAPON)
+// {{{ #19: Shockwave
 set g_balance_shockwave_blast_animtime 0.3
 set g_balance_shockwave_blast_damage 40
 set g_balance_shockwave_blast_distance 1000
@@ -745,12 +748,7 @@ set g_balance_arc_beam_healing_amax 0
 set g_balance_arc_beam_healing_aps 50
 set g_balance_arc_beam_healing_hmax 150
 set g_balance_arc_beam_healing_hps 50
-set g_balance_arc_cooldown 2.5
-set g_balance_arc_cooldown_release 0
-set g_balance_arc_overheat_max 5
-set g_balance_arc_overheat_min 3
 set g_balance_arc_beam_heat 0
-set g_balance_arc_burst_heat 5
 set g_balance_arc_beam_maxangle 10
 set g_balance_arc_beam_nonplayerdamage 80
 set g_balance_arc_beam_range 1500
@@ -773,6 +771,11 @@ set g_balance_arc_burst_ammo 15
 set g_balance_arc_burst_damage 250
 set g_balance_arc_burst_healing_aps 100
 set g_balance_arc_burst_healing_hps 100
+set g_balance_arc_burst_heat 5
+set g_balance_arc_cooldown 2.5
+set g_balance_arc_cooldown_release 0
+set g_balance_arc_overheat_max 5
+set g_balance_arc_overheat_min 3
 set g_balance_arc_switchdelay_drop 0.2
 set g_balance_arc_switchdelay_raise 0.2
 set g_balance_arc_weaponreplace ""
@@ -780,12 +783,12 @@ set g_balance_arc_weaponstart 0
 set g_balance_arc_weaponstartoverride -1
 set g_balance_arc_weaponthrowable 1
 // }}}
-// {{{ #21: Overkill Heavy Machine Gun
+// {{{ #21: Overkill Heavy Machine Gun (MUTATOR WEAPON)
 set g_balance_okhmg_primary_ammo 1
 set g_balance_okhmg_primary_damage 30
 set g_balance_okhmg_primary_force 10
 set g_balance_okhmg_primary_refire 0.05
-set g_balance_okhmg_primary_solidpenetration 32
+set g_balance_okhmg_primary_solidpenetration 127
 set g_balance_okhmg_primary_spread_add 0.005
 set g_balance_okhmg_primary_spread_max 0.06
 set g_balance_okhmg_primary_spread_min 0.01
@@ -796,7 +799,8 @@ set g_balance_okhmg_secondary_animtime 0.2
 set g_balance_okhmg_secondary_damage 25
 set g_balance_okhmg_secondary_delay 0
 set g_balance_okhmg_secondary_edgedamage 12.5
-set g_balance_okhmg_secondary_force 300
+set g_balance_okhmg_secondary_force 360
+set g_balance_okhmg_secondary_force_zscale 1
 set g_balance_okhmg_secondary_lifetime 5
 set g_balance_okhmg_secondary_radius 70
 set g_balance_okhmg_secondary_refire 0.7
@@ -811,79 +815,12 @@ set g_balance_okhmg_weaponstart 0
 set g_balance_okhmg_weaponstartoverride 0
 set g_balance_okhmg_weaponthrowable 0
 // }}}
-// {{{ #22: Overkill Rocket Propelled Chainsaw
-set g_balance_okrpc_primary_ammo 10
-set g_balance_okrpc_primary_animtime 1
-set g_balance_okrpc_primary_damage 150
-set g_balance_okrpc_primary_damage2 500
-set g_balance_okrpc_primary_damageforcescale 2
-set g_balance_okrpc_primary_edgedamage 50
-set g_balance_okrpc_primary_force 400
-set g_balance_okrpc_primary_health 25
-set g_balance_okrpc_primary_lifetime 30
-set g_balance_okrpc_primary_radius 300
-set g_balance_okrpc_primary_refire 1
-set g_balance_okrpc_primary_speed 2500
-set g_balance_okrpc_primary_speedaccel 5000
-set g_balance_okrpc_reload_ammo 10
-set g_balance_okrpc_reload_time 1
-set g_balance_okrpc_secondary_ammo 0
-set g_balance_okrpc_secondary_animtime 0.2
-set g_balance_okrpc_secondary_damage 25
-set g_balance_okrpc_secondary_delay 0
-set g_balance_okrpc_secondary_edgedamage 12.5
-set g_balance_okrpc_secondary_force 300
-set g_balance_okrpc_secondary_lifetime 5
-set g_balance_okrpc_secondary_radius 70
-set g_balance_okrpc_secondary_refire 0.7
-set g_balance_okrpc_secondary_refire_type 1
-set g_balance_okrpc_secondary_shotangle 0
-set g_balance_okrpc_secondary_speed 6000
-set g_balance_okrpc_secondary_spread 0
-set g_balance_okrpc_switchdelay_drop 0.2
-set g_balance_okrpc_switchdelay_raise 0.2
-set g_balance_okrpc_weaponreplace ""
-set g_balance_okrpc_weaponstart 0
-set g_balance_okrpc_weaponstartoverride 0
-set g_balance_okrpc_weaponthrowable 0
-// }}}
-// {{{ Overkill Shotgun
-set g_balance_okshotgun_primary_ammo 3
-set g_balance_okshotgun_primary_animtime 0.65
-set g_balance_okshotgun_primary_bot_range 512
-set g_balance_okshotgun_primary_bullets 10
-set g_balance_okshotgun_primary_damage 17
-set g_balance_okshotgun_primary_force 80
-set g_balance_okshotgun_primary_refire 0.75
-set g_balance_okshotgun_primary_solidpenetration 3.8
-set g_balance_okshotgun_primary_spread 0.07
-set g_balance_okshotgun_reload_ammo 24
-set g_balance_okshotgun_reload_time 2
-set g_balance_okshotgun_secondary_animtime 0.2
-set g_balance_okshotgun_secondary_damage 25
-set g_balance_okshotgun_secondary_delay 0
-set g_balance_okshotgun_secondary_edgedamage 12.5
-set g_balance_okshotgun_secondary_force 300
-set g_balance_okshotgun_secondary_lifetime 5
-set g_balance_okshotgun_secondary_radius 70
-set g_balance_okshotgun_secondary_refire 0.7
-set g_balance_okshotgun_secondary_refire_type 1
-set g_balance_okshotgun_secondary_shotangle 0
-set g_balance_okshotgun_secondary_speed 6000
-set g_balance_okshotgun_secondary_spread 0
-set g_balance_okshotgun_switchdelay_drop 0.2
-set g_balance_okshotgun_switchdelay_raise 0.2
-set g_balance_okshotgun_weaponreplace ""
-set g_balance_okshotgun_weaponstart 0
-set g_balance_okshotgun_weaponstartoverride -1
-set g_balance_okshotgun_weaponthrowable 1
-// }}}
-// {{{ Overkill Machine Gun
+// {{{ #22: Overkill MachineGun (MUTATOR WEAPON)
 set g_balance_okmachinegun_primary_ammo 1
 set g_balance_okmachinegun_primary_damage 25
 set g_balance_okmachinegun_primary_force 5
 set g_balance_okmachinegun_primary_refire 0.1
-set g_balance_okmachinegun_primary_solidpenetration 63
+set g_balance_okmachinegun_primary_solidpenetration 100
 set g_balance_okmachinegun_primary_spread_add 0.012
 set g_balance_okmachinegun_primary_spread_max 0.05
 set g_balance_okmachinegun_primary_spread_min 0
@@ -893,7 +830,8 @@ set g_balance_okmachinegun_secondary_animtime 0.2
 set g_balance_okmachinegun_secondary_damage 25
 set g_balance_okmachinegun_secondary_delay 0
 set g_balance_okmachinegun_secondary_edgedamage 12.5
-set g_balance_okmachinegun_secondary_force 300
+set g_balance_okmachinegun_secondary_force 360
+set g_balance_okmachinegun_secondary_force_zscale 1
 set g_balance_okmachinegun_secondary_lifetime 5
 set g_balance_okmachinegun_secondary_radius 70
 set g_balance_okmachinegun_secondary_refire 0.7
@@ -908,7 +846,7 @@ set g_balance_okmachinegun_weaponstart 0
 set g_balance_okmachinegun_weaponstartoverride -1
 set g_balance_okmachinegun_weaponthrowable 1
 // }}}
-// {{{ Overkill Nex
+// {{{ #23: Overkill Nex (MUTATOR WEAPON)
 set g_balance_oknex_charge 0
 set g_balance_oknex_charge_animlimit 0.5
 set g_balance_oknex_charge_limit 1
@@ -943,13 +881,14 @@ set g_balance_oknex_secondary_damagefalloff_forcehalflife 0
 set g_balance_oknex_secondary_damagefalloff_halflife 0
 set g_balance_oknex_secondary_damagefalloff_maxdist 0
 set g_balance_oknex_secondary_damagefalloff_mindist 0
-set g_balance_oknex_secondary_force 300
-set g_balance_oknex_secondary_refire 0.7
-set g_balance_oknex_secondary_refire_type 1
 set g_balance_oknex_secondary_delay 0
 set g_balance_oknex_secondary_edgedamage 12.5
+set g_balance_oknex_secondary_force 360
+set g_balance_oknex_secondary_force_zscale 1
 set g_balance_oknex_secondary_lifetime 5
 set g_balance_oknex_secondary_radius 70
+set g_balance_oknex_secondary_refire 0.7
+set g_balance_oknex_secondary_refire_type 1
 set g_balance_oknex_secondary_shotangle 0
 set g_balance_oknex_secondary_speed 6000
 set g_balance_oknex_secondary_spread 0
@@ -960,3 +899,72 @@ set g_balance_oknex_weaponstart 0
 set g_balance_oknex_weaponstartoverride -1
 set g_balance_oknex_weaponthrowable 1
 // }}}
+// {{{ #24: Overkill Rocket Propelled Chainsaw (MUTATOR WEAPON)
+set g_balance_okrpc_primary_ammo 10
+set g_balance_okrpc_primary_animtime 1
+set g_balance_okrpc_primary_damage 150
+set g_balance_okrpc_primary_damage2 500
+set g_balance_okrpc_primary_damageforcescale 2
+set g_balance_okrpc_primary_edgedamage 50
+set g_balance_okrpc_primary_force 400
+set g_balance_okrpc_primary_health 25
+set g_balance_okrpc_primary_lifetime 30
+set g_balance_okrpc_primary_radius 300
+set g_balance_okrpc_primary_refire 1
+set g_balance_okrpc_primary_speed 2500
+set g_balance_okrpc_primary_speedaccel 5000
+set g_balance_okrpc_reload_ammo 10
+set g_balance_okrpc_reload_time 1
+set g_balance_okrpc_secondary_ammo 0
+set g_balance_okrpc_secondary_animtime 0.2
+set g_balance_okrpc_secondary_damage 25
+set g_balance_okrpc_secondary_delay 0
+set g_balance_okrpc_secondary_edgedamage 12.5
+set g_balance_okrpc_secondary_force 360
+set g_balance_okrpc_secondary_force_zscale 1
+set g_balance_okrpc_secondary_lifetime 5
+set g_balance_okrpc_secondary_radius 70
+set g_balance_okrpc_secondary_refire 0.7
+set g_balance_okrpc_secondary_refire_type 1
+set g_balance_okrpc_secondary_shotangle 0
+set g_balance_okrpc_secondary_speed 6000
+set g_balance_okrpc_secondary_spread 0
+set g_balance_okrpc_switchdelay_drop 0.2
+set g_balance_okrpc_switchdelay_raise 0.2
+set g_balance_okrpc_weaponreplace ""
+set g_balance_okrpc_weaponstart 0
+set g_balance_okrpc_weaponstartoverride 0
+set g_balance_okrpc_weaponthrowable 0
+// }}}
+// {{{ #25: Overkill Shotgun (MUTATOR WEAPON)
+set g_balance_okshotgun_primary_ammo 3
+set g_balance_okshotgun_primary_animtime 0.65
+set g_balance_okshotgun_primary_bot_range 512
+set g_balance_okshotgun_primary_bullets 10
+set g_balance_okshotgun_primary_damage 17
+set g_balance_okshotgun_primary_force 80
+set g_balance_okshotgun_primary_refire 0.75
+set g_balance_okshotgun_primary_solidpenetration 3.8
+set g_balance_okshotgun_primary_spread 0.07
+set g_balance_okshotgun_reload_ammo 24
+set g_balance_okshotgun_reload_time 2
+set g_balance_okshotgun_secondary_animtime 0.2
+set g_balance_okshotgun_secondary_damage 25
+set g_balance_okshotgun_secondary_delay 0
+set g_balance_okshotgun_secondary_edgedamage 12.5
+set g_balance_okshotgun_secondary_force 360
+set g_balance_okshotgun_secondary_force_zscale 1
+set g_balance_okshotgun_secondary_lifetime 5
+set g_balance_okshotgun_secondary_radius 70
+set g_balance_okshotgun_secondary_refire 0.7
+set g_balance_okshotgun_secondary_refire_type 1
+set g_balance_okshotgun_secondary_shotangle 0
+set g_balance_okshotgun_secondary_speed 6000
+set g_balance_okshotgun_secondary_spread 0
+set g_balance_okshotgun_switchdelay_drop 0.2
+set g_balance_okshotgun_switchdelay_raise 0.2
+set g_balance_okshotgun_weaponreplace ""
+set g_balance_okshotgun_weaponstart 0
+set g_balance_okshotgun_weaponstartoverride -1
+set g_balance_okshotgun_weaponthrowable 1
+// }}}
index b1a83000f6f41d18345045cfd9d7b44c9c41442f..c9d87fd0578f32daff8750b19727a8e76d2006dc 100644 (file)
@@ -43,6 +43,8 @@ set g_balance_shotgun_primary_spread 0.07
 set g_balance_shotgun_reload_ammo 0
 set g_balance_shotgun_reload_time 2
 set g_balance_shotgun_secondary 2
+set g_balance_shotgun_secondary_alt_animtime 0.2
+set g_balance_shotgun_secondary_alt_refire 1.2
 set g_balance_shotgun_secondary_animtime 1.15
 set g_balance_shotgun_secondary_damage 80
 set g_balance_shotgun_secondary_force 200
@@ -56,8 +58,6 @@ set g_balance_shotgun_secondary_melee_swing_up 30
 set g_balance_shotgun_secondary_melee_time 0.15
 set g_balance_shotgun_secondary_melee_traces 10
 set g_balance_shotgun_secondary_refire 1.25
-set g_balance_shotgun_secondary_alt_animtime 0.2
-set g_balance_shotgun_secondary_alt_refire 1.2
 set g_balance_shotgun_switchdelay_drop 0.15
 set g_balance_shotgun_switchdelay_raise 0.15
 set g_balance_shotgun_weaponreplace ""
@@ -65,13 +65,13 @@ set g_balance_shotgun_weaponstart 1
 set g_balance_shotgun_weaponstartoverride -1
 set g_balance_shotgun_weaponthrowable 1
 // }}}
-// {{{ #3: Machine Gun
+// {{{ #3: MachineGun
 set g_balance_machinegun_burst 0
 set g_balance_machinegun_burst_ammo 3
 set g_balance_machinegun_burst_animtime 0.75
 set g_balance_machinegun_burst_refire 0.05
 set g_balance_machinegun_burst_refire2 0.75
-set g_balance_machinegun_burst_speed 0
+set g_balance_machinegun_burst_spread 0.04
 set g_balance_machinegun_first 1
 set g_balance_machinegun_first_ammo 1
 set g_balance_machinegun_first_damage 30
@@ -290,6 +290,7 @@ set g_balance_crylink_weaponthrowable 1
 // }}}
 // {{{ #8: Vortex
 set g_balance_vortex_charge 0
+set g_balance_vortex_charge_always 0
 set g_balance_vortex_charge_animlimit 0.5
 set g_balance_vortex_charge_limit 1
 set g_balance_vortex_charge_maxspeed 800
@@ -345,7 +346,7 @@ set g_balance_hagar_primary_lifetime 30
 set g_balance_hagar_primary_radius 65
 set g_balance_hagar_primary_refire 0.15
 set g_balance_hagar_primary_speed 3000
-set g_balance_hagar_primary_spread 0.010
+set g_balance_hagar_primary_spread 0.01
 set g_balance_hagar_reload_ammo 0
 set g_balance_hagar_reload_time 2
 set g_balance_hagar_secondary 1
@@ -400,9 +401,10 @@ set g_balance_devastator_reload_time 2
 set g_balance_devastator_remote_damage 105
 set g_balance_devastator_remote_edgedamage 40
 set g_balance_devastator_remote_force 600
+set g_balance_devastator_remote_jump 0
 set g_balance_devastator_remote_jump_damage 70
 set g_balance_devastator_remote_jump_force 0
-set g_balance_devastator_remote_jump_radius 0
+set g_balance_devastator_remote_jump_radius 100
 set g_balance_devastator_remote_jump_velocity_z_add 400
 set g_balance_devastator_remote_jump_velocity_z_max 1500
 set g_balance_devastator_remote_jump_velocity_z_min 400
@@ -448,6 +450,7 @@ set g_balance_vaporizer_secondary_damage 25
 set g_balance_vaporizer_secondary_delay 0
 set g_balance_vaporizer_secondary_edgedamage 12.5
 set g_balance_vaporizer_secondary_force 400
+set g_balance_vaporizer_secondary_force_zscale 1
 set g_balance_vaporizer_secondary_lifetime 5
 set g_balance_vaporizer_secondary_radius 70
 set g_balance_vaporizer_secondary_refire 0.7
@@ -678,7 +681,7 @@ set g_balance_seeker_weaponstart 0
 set g_balance_seeker_weaponstartoverride -1
 set g_balance_seeker_weaponthrowable 1
 // }}}
-// {{{ #19: Shockwave (MUTATOR WEAPON)
+// {{{ #19: Shockwave
 set g_balance_shockwave_blast_animtime 0.3
 set g_balance_shockwave_blast_damage 20
 set g_balance_shockwave_blast_distance 1000
@@ -745,12 +748,7 @@ set g_balance_arc_beam_healing_amax 100
 set g_balance_arc_beam_healing_aps 50
 set g_balance_arc_beam_healing_hmax 150
 set g_balance_arc_beam_healing_hps 50
-set g_balance_arc_cooldown 2.5
-set g_balance_arc_cooldown_release 1
-set g_balance_arc_overheat_max 5
-set g_balance_arc_overheat_min 3
 set g_balance_arc_beam_heat 1
-set g_balance_arc_burst_heat 3
 set g_balance_arc_beam_maxangle 10
 set g_balance_arc_beam_nonplayerdamage 80
 set g_balance_arc_beam_range 1000
@@ -773,6 +771,11 @@ set g_balance_arc_burst_ammo 15
 set g_balance_arc_burst_damage 150
 set g_balance_arc_burst_healing_aps 100
 set g_balance_arc_burst_healing_hps 100
+set g_balance_arc_burst_heat 3
+set g_balance_arc_cooldown 2.5
+set g_balance_arc_cooldown_release 1
+set g_balance_arc_overheat_max 5
+set g_balance_arc_overheat_min 3
 set g_balance_arc_switchdelay_drop 0.3
 set g_balance_arc_switchdelay_raise 0.3
 set g_balance_arc_weaponreplace ""
@@ -780,12 +783,12 @@ set g_balance_arc_weaponstart 0
 set g_balance_arc_weaponstartoverride -1
 set g_balance_arc_weaponthrowable 1
 // }}}
-// {{{ #21: Overkill Heavy Machine Gun
+// {{{ #21: Overkill Heavy Machine Gun (MUTATOR WEAPON)
 set g_balance_okhmg_primary_ammo 1
 set g_balance_okhmg_primary_damage 30
 set g_balance_okhmg_primary_force 10
 set g_balance_okhmg_primary_refire 0.05
-set g_balance_okhmg_primary_solidpenetration 32
+set g_balance_okhmg_primary_solidpenetration 127
 set g_balance_okhmg_primary_spread_add 0.005
 set g_balance_okhmg_primary_spread_max 0.06
 set g_balance_okhmg_primary_spread_min 0.01
@@ -796,7 +799,8 @@ set g_balance_okhmg_secondary_animtime 0.2
 set g_balance_okhmg_secondary_damage 25
 set g_balance_okhmg_secondary_delay 0
 set g_balance_okhmg_secondary_edgedamage 12.5
-set g_balance_okhmg_secondary_force 300
+set g_balance_okhmg_secondary_force 360
+set g_balance_okhmg_secondary_force_zscale 1
 set g_balance_okhmg_secondary_lifetime 5
 set g_balance_okhmg_secondary_radius 70
 set g_balance_okhmg_secondary_refire 0.7
@@ -811,7 +815,91 @@ set g_balance_okhmg_weaponstart 0
 set g_balance_okhmg_weaponstartoverride 0
 set g_balance_okhmg_weaponthrowable 0
 // }}}
-// {{{ #22: Overkill Rocket Propelled Chainsaw
+// {{{ #22: Overkill MachineGun (MUTATOR WEAPON)
+set g_balance_okmachinegun_primary_ammo 1
+set g_balance_okmachinegun_primary_damage 25
+set g_balance_okmachinegun_primary_force 5
+set g_balance_okmachinegun_primary_refire 0.1
+set g_balance_okmachinegun_primary_solidpenetration 100
+set g_balance_okmachinegun_primary_spread_add 0.012
+set g_balance_okmachinegun_primary_spread_max 0.05
+set g_balance_okmachinegun_primary_spread_min 0
+set g_balance_okmachinegun_reload_ammo 30
+set g_balance_okmachinegun_reload_time 1.5
+set g_balance_okmachinegun_secondary_animtime 0.2
+set g_balance_okmachinegun_secondary_damage 25
+set g_balance_okmachinegun_secondary_delay 0
+set g_balance_okmachinegun_secondary_edgedamage 12.5
+set g_balance_okmachinegun_secondary_force 360
+set g_balance_okmachinegun_secondary_force_zscale 1
+set g_balance_okmachinegun_secondary_lifetime 5
+set g_balance_okmachinegun_secondary_radius 70
+set g_balance_okmachinegun_secondary_refire 0.7
+set g_balance_okmachinegun_secondary_refire_type 1
+set g_balance_okmachinegun_secondary_shotangle 0
+set g_balance_okmachinegun_secondary_speed 6000
+set g_balance_okmachinegun_secondary_spread 0
+set g_balance_okmachinegun_switchdelay_drop 0.2
+set g_balance_okmachinegun_switchdelay_raise 0.2
+set g_balance_okmachinegun_weaponreplace ""
+set g_balance_okmachinegun_weaponstart 0
+set g_balance_okmachinegun_weaponstartoverride -1
+set g_balance_okmachinegun_weaponthrowable 1
+// }}}
+// {{{ #23: Overkill Nex (MUTATOR WEAPON)
+set g_balance_oknex_charge 0
+set g_balance_oknex_charge_animlimit 0.5
+set g_balance_oknex_charge_limit 1
+set g_balance_oknex_charge_maxspeed 800
+set g_balance_oknex_charge_mindmg 40
+set g_balance_oknex_charge_minspeed 400
+set g_balance_oknex_charge_rate 0.6
+set g_balance_oknex_charge_rot_pause 0
+set g_balance_oknex_charge_rot_rate 0
+set g_balance_oknex_charge_shot_multiplier 0
+set g_balance_oknex_charge_start 0.5
+set g_balance_oknex_charge_velocity_rate 0
+set g_balance_oknex_primary_ammo 10
+set g_balance_oknex_primary_animtime 0.65
+set g_balance_oknex_primary_damage 100
+set g_balance_oknex_primary_damagefalloff_forcehalflife 0
+set g_balance_oknex_primary_damagefalloff_halflife 0
+set g_balance_oknex_primary_damagefalloff_maxdist 0
+set g_balance_oknex_primary_damagefalloff_mindist 0
+set g_balance_oknex_primary_force 500
+set g_balance_oknex_primary_refire 1
+set g_balance_oknex_reload_ammo 50
+set g_balance_oknex_reload_time 2
+set g_balance_oknex_secondary 2
+set g_balance_oknex_secondary_ammo 0
+set g_balance_oknex_secondary_animtime 0.2
+set g_balance_oknex_secondary_chargepool 0
+set g_balance_oknex_secondary_chargepool_pause_regen 1
+set g_balance_oknex_secondary_chargepool_regen 0.15
+set g_balance_oknex_secondary_damage 25
+set g_balance_oknex_secondary_damagefalloff_forcehalflife 0
+set g_balance_oknex_secondary_damagefalloff_halflife 0
+set g_balance_oknex_secondary_damagefalloff_maxdist 0
+set g_balance_oknex_secondary_damagefalloff_mindist 0
+set g_balance_oknex_secondary_delay 0
+set g_balance_oknex_secondary_edgedamage 12.5
+set g_balance_oknex_secondary_force 360
+set g_balance_oknex_secondary_force_zscale 1
+set g_balance_oknex_secondary_lifetime 5
+set g_balance_oknex_secondary_radius 70
+set g_balance_oknex_secondary_refire 0.7
+set g_balance_oknex_secondary_refire_type 1
+set g_balance_oknex_secondary_shotangle 0
+set g_balance_oknex_secondary_speed 6000
+set g_balance_oknex_secondary_spread 0
+set g_balance_oknex_switchdelay_drop 0.2
+set g_balance_oknex_switchdelay_raise 0.2
+set g_balance_oknex_weaponreplace ""
+set g_balance_oknex_weaponstart 0
+set g_balance_oknex_weaponstartoverride -1
+set g_balance_oknex_weaponthrowable 1
+// }}}
+// {{{ #24: Overkill Rocket Propelled Chainsaw (MUTATOR WEAPON)
 set g_balance_okrpc_primary_ammo 10
 set g_balance_okrpc_primary_animtime 1
 set g_balance_okrpc_primary_damage 150
@@ -832,7 +920,8 @@ set g_balance_okrpc_secondary_animtime 0.2
 set g_balance_okrpc_secondary_damage 25
 set g_balance_okrpc_secondary_delay 0
 set g_balance_okrpc_secondary_edgedamage 12.5
-set g_balance_okrpc_secondary_force 300
+set g_balance_okrpc_secondary_force 360
+set g_balance_okrpc_secondary_force_zscale 1
 set g_balance_okrpc_secondary_lifetime 5
 set g_balance_okrpc_secondary_radius 70
 set g_balance_okrpc_secondary_refire 0.7
@@ -847,3 +936,35 @@ set g_balance_okrpc_weaponstart 0
 set g_balance_okrpc_weaponstartoverride 0
 set g_balance_okrpc_weaponthrowable 0
 // }}}
+// {{{ #25: Overkill Shotgun (MUTATOR WEAPON)
+set g_balance_okshotgun_primary_ammo 3
+set g_balance_okshotgun_primary_animtime 0.65
+set g_balance_okshotgun_primary_bot_range 512
+set g_balance_okshotgun_primary_bullets 10
+set g_balance_okshotgun_primary_damage 17
+set g_balance_okshotgun_primary_force 80
+set g_balance_okshotgun_primary_refire 0.75
+set g_balance_okshotgun_primary_solidpenetration 3.8
+set g_balance_okshotgun_primary_spread 0.07
+set g_balance_okshotgun_reload_ammo 24
+set g_balance_okshotgun_reload_time 2
+set g_balance_okshotgun_secondary_animtime 0.2
+set g_balance_okshotgun_secondary_damage 25
+set g_balance_okshotgun_secondary_delay 0
+set g_balance_okshotgun_secondary_edgedamage 12.5
+set g_balance_okshotgun_secondary_force 360
+set g_balance_okshotgun_secondary_force_zscale 1
+set g_balance_okshotgun_secondary_lifetime 5
+set g_balance_okshotgun_secondary_radius 70
+set g_balance_okshotgun_secondary_refire 0.7
+set g_balance_okshotgun_secondary_refire_type 1
+set g_balance_okshotgun_secondary_shotangle 0
+set g_balance_okshotgun_secondary_speed 6000
+set g_balance_okshotgun_secondary_spread 0
+set g_balance_okshotgun_switchdelay_drop 0.2
+set g_balance_okshotgun_switchdelay_raise 0.2
+set g_balance_okshotgun_weaponreplace ""
+set g_balance_okshotgun_weaponstart 0
+set g_balance_okshotgun_weaponstartoverride -1
+set g_balance_okshotgun_weaponthrowable 1
+// }}}
index e4fb02236970cee908be2baa272f346c651711a5..74dd683c1d53be054daef7598fd9c2d60a2f42eb 100644 (file)
@@ -1,5 +1,6 @@
 // This config file is for overkill weapons that were nerfed to have the same
 // stats as vanilla weapons, secondary attack uses stats of vanilla blaster.
+// Secondary is actually inconsistent, see https://gitlab.com/xonotic/xonotic-data.pk3dir/issues/2258
 
 // {{{ Overkill Shotgun
 set g_balance_okshotgun_primary_ammo 1
@@ -18,6 +19,7 @@ set g_balance_okshotgun_secondary_damage 20
 set g_balance_okshotgun_secondary_delay 0
 set g_balance_okshotgun_secondary_edgedamage 10
 set g_balance_okshotgun_secondary_force 300
+set g_balance_okshotgun_secondary_force_zscale 1
 set g_balance_okshotgun_secondary_lifetime 5
 set g_balance_okshotgun_secondary_radius 60
 set g_balance_okshotgun_secondary_refire 0.7
@@ -48,6 +50,7 @@ set g_balance_okmachinegun_secondary_damage 20
 set g_balance_okmachinegun_secondary_delay 0
 set g_balance_okmachinegun_secondary_edgedamage 10
 set g_balance_okmachinegun_secondary_force 300
+set g_balance_okmachinegun_secondary_force_zscale 1
 set g_balance_okmachinegun_secondary_lifetime 5
 set g_balance_okmachinegun_secondary_radius 60
 set g_balance_okmachinegun_secondary_refire 0.7
@@ -98,6 +101,7 @@ set g_balance_oknex_secondary_damagefalloff_halflife 0
 set g_balance_oknex_secondary_damagefalloff_maxdist 0
 set g_balance_oknex_secondary_damagefalloff_mindist 0
 set g_balance_oknex_secondary_force 0
+set g_balance_oknex_secondary_force_zscale 1
 set g_balance_oknex_secondary_refire 0
 set g_balance_oknex_secondary_refire_type 0
 set g_balance_oknex_secondary_delay 0
index 1816f3f2e921ce4de93ceabcc2bad978861fcdd4..e32b54ff4b17e3851896ec7a40839484b1be136c 100644 (file)
@@ -4,6 +4,7 @@ set g_balance_blaster_primary_damage 25
 set g_balance_blaster_primary_delay 0
 set g_balance_blaster_primary_edgedamage 12.5
 set g_balance_blaster_primary_force 300
+set g_balance_blaster_primary_force_zscale 1
 set g_balance_blaster_primary_lifetime 5
 set g_balance_blaster_primary_radius 70
 set g_balance_blaster_primary_refire 0.7
@@ -16,6 +17,7 @@ set g_balance_blaster_secondary_damage 25
 set g_balance_blaster_secondary_delay 0
 set g_balance_blaster_secondary_edgedamage 12.5
 set g_balance_blaster_secondary_force 300
+set g_balance_blaster_secondary_force_zscale 1
 set g_balance_blaster_secondary_lifetime 5
 set g_balance_blaster_secondary_radius 70
 set g_balance_blaster_secondary_refire 0.7
@@ -29,64 +31,47 @@ set g_balance_blaster_weaponstart 1
 set g_balance_blaster_weaponstartoverride -1
 set g_balance_blaster_weaponthrowable 0
 // }}}
-// {{{ #2: Shockwave
-set g_balance_shockwave_blast_animtime 0.3
-set g_balance_shockwave_blast_damage 20
-set g_balance_shockwave_blast_distance 1000
-set g_balance_shockwave_blast_edgedamage 0
-set g_balance_shockwave_blast_force 200
-set g_balance_shockwave_blast_force_forwardbias 50
-set g_balance_shockwave_blast_force_zscale 2
-set g_balance_shockwave_blast_jump_damage 20
-set g_balance_shockwave_blast_jump_edgedamage 0
-set g_balance_shockwave_blast_jump_force 300
-set g_balance_shockwave_blast_jump_force_velocitybias 0
-set g_balance_shockwave_blast_jump_force_zscale 1.25
-set g_balance_shockwave_blast_jump_multiplier_accuracy 0.5
-set g_balance_shockwave_blast_jump_multiplier_distance 0.5
-set g_balance_shockwave_blast_jump_multiplier_min 0
-set g_balance_shockwave_blast_jump_radius 150
-set g_balance_shockwave_blast_multiplier_accuracy 0.5
-set g_balance_shockwave_blast_multiplier_distance 0.5
-set g_balance_shockwave_blast_multiplier_min 0
-set g_balance_shockwave_blast_refire 0.75
-set g_balance_shockwave_blast_splash_damage 15
-set g_balance_shockwave_blast_splash_edgedamage 0
-set g_balance_shockwave_blast_splash_force 100
-set g_balance_shockwave_blast_splash_force_forwardbias 50
-set g_balance_shockwave_blast_splash_multiplier_accuracy 0.5
-set g_balance_shockwave_blast_splash_multiplier_distance 0.5
-set g_balance_shockwave_blast_splash_multiplier_min 0
-set g_balance_shockwave_blast_splash_radius 70
-set g_balance_shockwave_blast_spread_max 120
-set g_balance_shockwave_blast_spread_min 25
-set g_balance_shockwave_melee_animtime 1.3
-set g_balance_shockwave_melee_damage 80
-set g_balance_shockwave_melee_delay 0.25
-set g_balance_shockwave_melee_force 200
-set g_balance_shockwave_melee_multihit 1
-set g_balance_shockwave_melee_no_doubleslap 1
-set g_balance_shockwave_melee_nonplayerdamage 40
-set g_balance_shockwave_melee_range 120
-set g_balance_shockwave_melee_refire 1.25
-set g_balance_shockwave_melee_swing_side 120
-set g_balance_shockwave_melee_swing_up 30
-set g_balance_shockwave_melee_time 0.15
-set g_balance_shockwave_melee_traces 10
-set g_balance_shockwave_switchdelay_drop 0.2
-set g_balance_shockwave_switchdelay_raise 0.2
-set g_balance_shockwave_weaponreplace ""
-set g_balance_shockwave_weaponstart 1
-set g_balance_shockwave_weaponstartoverride -1
-set g_balance_shockwave_weaponthrowable 0
+// {{{ #2: Shotgun
+set g_balance_shotgun_primary_ammo 1
+set g_balance_shotgun_primary_animtime 0.2
+set g_balance_shotgun_primary_bullets 14
+set g_balance_shotgun_primary_damage 4
+set g_balance_shotgun_primary_force 15
+set g_balance_shotgun_primary_refire 0.75
+set g_balance_shotgun_primary_solidpenetration 3.8
+set g_balance_shotgun_primary_spread 0.12
+set g_balance_shotgun_reload_ammo 0
+set g_balance_shotgun_reload_time 2
+set g_balance_shotgun_secondary 1
+set g_balance_shotgun_secondary_alt_animtime 0.2
+set g_balance_shotgun_secondary_alt_refire 1.2
+set g_balance_shotgun_secondary_animtime 1.15
+set g_balance_shotgun_secondary_damage 80
+set g_balance_shotgun_secondary_force 200
+set g_balance_shotgun_secondary_melee_delay 0.25
+set g_balance_shotgun_secondary_melee_multihit 1
+set g_balance_shotgun_secondary_melee_no_doubleslap 1
+set g_balance_shotgun_secondary_melee_nonplayerdamage 40
+set g_balance_shotgun_secondary_melee_range 120
+set g_balance_shotgun_secondary_melee_swing_side 120
+set g_balance_shotgun_secondary_melee_swing_up 30
+set g_balance_shotgun_secondary_melee_time 0.15
+set g_balance_shotgun_secondary_melee_traces 10
+set g_balance_shotgun_secondary_refire 1.25
+set g_balance_shotgun_switchdelay_drop 0.2
+set g_balance_shotgun_switchdelay_raise 0.2
+set g_balance_shotgun_weaponreplace ""
+set g_balance_shotgun_weaponstart 0
+set g_balance_shotgun_weaponstartoverride -1
+set g_balance_shotgun_weaponthrowable 1
 // }}}
-// {{{ #3: Machine Gun
+// {{{ #3: MachineGun
 set g_balance_machinegun_burst 3
 set g_balance_machinegun_burst_ammo 3
 set g_balance_machinegun_burst_animtime 0.3
 set g_balance_machinegun_burst_refire 0.06
 set g_balance_machinegun_burst_refire2 0.45
-set g_balance_machinegun_burst_speed 0
+set g_balance_machinegun_burst_spread 0.02
 set g_balance_machinegun_first 1
 set g_balance_machinegun_first_ammo 1
 set g_balance_machinegun_first_damage 14
@@ -243,58 +228,7 @@ set g_balance_electro_weaponstart 0
 set g_balance_electro_weaponstartoverride -1
 set g_balance_electro_weaponthrowable 1
 // }}}
-// {{{ #7: Arc
-set g_balance_arc_beam_ammo 0
-set g_balance_arc_beam_animtime 0.2
-set g_balance_arc_beam_botaimlifetime 0
-set g_balance_arc_beam_botaimspeed 0
-set g_balance_arc_beam_damage 150
-set g_balance_arc_beam_degreespersegment 1
-set g_balance_arc_beam_distancepersegment 0
-set g_balance_arc_beam_falloff_halflifedist 0
-set g_balance_arc_beam_falloff_maxdist 0
-set g_balance_arc_beam_falloff_mindist 0
-set g_balance_arc_beam_force 2000
-set g_balance_arc_beam_healing_amax 200
-set g_balance_arc_beam_healing_aps 50
-set g_balance_arc_beam_healing_hmax 200
-set g_balance_arc_beam_healing_hps 50
-set g_balance_arc_beam_maxangle 10
-set g_balance_arc_beam_nonplayerdamage 80
-set g_balance_arc_beam_range 1000
-set g_balance_arc_beam_refire 0.5
-set g_balance_arc_beam_returnspeed 8
-set g_balance_arc_beam_tightness 0.5
-set g_balance_arc_bolt 0
-set g_balance_arc_bolt_ammo 1
-set g_balance_arc_bolt_damage 25
-set g_balance_arc_bolt_damageforcescale 0
-set g_balance_arc_bolt_edgedamage 12.5
-set g_balance_arc_bolt_force 100
-set g_balance_arc_bolt_health 15
-set g_balance_arc_bolt_lifetime 5
-set g_balance_arc_bolt_radius 65
-set g_balance_arc_bolt_refire 0.16667
-set g_balance_arc_bolt_speed 2200
-set g_balance_arc_bolt_spread 0.03
-set g_balance_arc_burst_ammo 0
-set g_balance_arc_burst_damage 500
-set g_balance_arc_burst_healing_aps 100
-set g_balance_arc_burst_healing_hps 100
-set g_balance_arc_cooldown 2.5
-set g_balance_arc_cooldown_release 1
-set g_balance_arc_overheat_max 5
-set g_balance_arc_overheat_min 3
-set g_balance_arc_beam_heat 1
-set g_balance_arc_burst_heat 5
-set g_balance_arc_switchdelay_drop 0.3
-set g_balance_arc_switchdelay_raise 0.3
-set g_balance_arc_weaponreplace ""
-set g_balance_arc_weaponstart 0
-set g_balance_arc_weaponstartoverride -1
-set g_balance_arc_weaponthrowable 1
-// }}}
-// {{{ #8: Crylink
+// {{{ #7: Crylink
 set g_balance_crylink_primary_ammo 3
 set g_balance_crylink_primary_animtime 0.3
 set g_balance_crylink_primary_bouncedamagefactor 0.5
@@ -354,8 +288,9 @@ set g_balance_crylink_weaponstart 0
 set g_balance_crylink_weaponstartoverride -1
 set g_balance_crylink_weaponthrowable 1
 // }}}
-// {{{ #9: Vortex
+// {{{ #8: Vortex
 set g_balance_vortex_charge 1
+set g_balance_vortex_charge_always 0
 set g_balance_vortex_charge_animlimit 0.5
 set g_balance_vortex_charge_limit 1
 set g_balance_vortex_charge_maxspeed 800
@@ -400,7 +335,7 @@ set g_balance_vortex_weaponstart 0
 set g_balance_vortex_weaponstartoverride -1
 set g_balance_vortex_weaponthrowable 1
 // }}}
-// {{{ #10: Hagar
+// {{{ #9: Hagar
 set g_balance_hagar_primary_ammo 1
 set g_balance_hagar_primary_damage 25
 set g_balance_hagar_primary_damageforcescale 0
@@ -444,7 +379,7 @@ set g_balance_hagar_weaponstart 0
 set g_balance_hagar_weaponstartoverride -1
 set g_balance_hagar_weaponthrowable 1
 // }}}
-// {{{ #11: Devastator
+// {{{ #10: Devastator
 set g_balance_devastator_ammo 4
 set g_balance_devastator_animtime 0.4
 set g_balance_devastator_damage 70
@@ -466,6 +401,7 @@ set g_balance_devastator_reload_time 2
 set g_balance_devastator_remote_damage 70
 set g_balance_devastator_remote_edgedamage 35
 set g_balance_devastator_remote_force 400
+set g_balance_devastator_remote_jump 0
 set g_balance_devastator_remote_jump_damage 40
 set g_balance_devastator_remote_jump_force 0
 set g_balance_devastator_remote_jump_radius 200
@@ -483,7 +419,7 @@ set g_balance_devastator_weaponstart 0
 set g_balance_devastator_weaponstartoverride -1
 set g_balance_devastator_weaponthrowable 1
 // }}}
-// {{{ #12: Port-O-Launch
+// {{{ #11: Port-O-Launch
 set g_balance_porto_primary_animtime 0.3
 set g_balance_porto_primary_lifetime 5
 set g_balance_porto_primary_refire 1.5
@@ -500,7 +436,7 @@ set g_balance_porto_weaponstart 0
 set g_balance_porto_weaponstartoverride -1
 set g_balance_porto_weaponthrowable 1
 // }}}
-// {{{ #13: Vaporizer
+// {{{ #12: Vaporizer
 set g_balance_vaporizer_primary_ammo 10
 set g_balance_vaporizer_primary_animtime 0.3
 set g_balance_vaporizer_primary_damage 150
@@ -514,6 +450,7 @@ set g_balance_vaporizer_secondary_damage 25
 set g_balance_vaporizer_secondary_delay 0
 set g_balance_vaporizer_secondary_edgedamage 12.5
 set g_balance_vaporizer_secondary_force 400
+set g_balance_vaporizer_secondary_force_zscale 1
 set g_balance_vaporizer_secondary_lifetime 5
 set g_balance_vaporizer_secondary_radius 70
 set g_balance_vaporizer_secondary_refire 0.7
@@ -527,7 +464,7 @@ set g_balance_vaporizer_weaponstart 0
 set g_balance_vaporizer_weaponstartoverride -1
 set g_balance_vaporizer_weaponthrowable 0
 // }}}
-// {{{ #14: Grappling Hook
+// {{{ #13: Grappling Hook
 set g_balance_hook_primary_ammo 5
 set g_balance_hook_primary_animtime 0.3
 set g_balance_hook_primary_hooked_ammo 5
@@ -554,7 +491,7 @@ set g_balance_hook_weaponstart 0
 set g_balance_hook_weaponstartoverride -1
 set g_balance_hook_weaponthrowable 1
 // }}}
-// {{{ #15: Heavy Laser Assault Cannon (MUTATOR WEAPON)
+// {{{ #14: Heavy Laser Assault Cannon (MUTATOR WEAPON)
 set g_balance_hlac_primary_ammo 1
 set g_balance_hlac_primary_animtime 0.4
 set g_balance_hlac_primary_damage 18
@@ -590,7 +527,7 @@ set g_balance_hlac_weaponstart 0
 set g_balance_hlac_weaponstartoverride -1
 set g_balance_hlac_weaponthrowable 1
 // }}}
-// {{{ #16: @!#%'n Tuba
+// {{{ #15: @!#%'n Tuba
 set g_balance_tuba_animtime 0.05
 set g_balance_tuba_attenuation 0.5
 set g_balance_tuba_damage 5
@@ -608,7 +545,7 @@ set g_balance_tuba_weaponstart 0
 set g_balance_tuba_weaponstartoverride -1
 set g_balance_tuba_weaponthrowable 1
 // }}}
-// {{{ #17: Rifle (MUTATOR WEAPON)
+// {{{ #16: Rifle (MUTATOR WEAPON)
 set g_balance_rifle_bursttime 0
 set g_balance_rifle_primary_ammo 10
 set g_balance_rifle_primary_animtime 0.4
@@ -643,7 +580,7 @@ set g_balance_rifle_weaponstart 0
 set g_balance_rifle_weaponstartoverride -1
 set g_balance_rifle_weaponthrowable 1
 // }}}
-// {{{ #18: Fireball
+// {{{ #17: Fireball
 set g_balance_fireball_primary_animtime 0.2
 set g_balance_fireball_primary_bfgdamage 100
 set g_balance_fireball_primary_bfgforce 0
@@ -684,7 +621,7 @@ set g_balance_fireball_weaponstart 0
 set g_balance_fireball_weaponstartoverride -1
 set g_balance_fireball_weaponthrowable 0
 // }}}
-// {{{ #19: T.A.G. Seeker (MUTATOR WEAPON)
+// {{{ #18: T.A.G. Seeker (MUTATOR WEAPON)
 set g_balance_seeker_flac_ammo 1
 set g_balance_seeker_flac_animtime 0.1
 set g_balance_seeker_flac_damage 15
@@ -744,46 +681,114 @@ set g_balance_seeker_weaponstart 0
 set g_balance_seeker_weaponstartoverride -1
 set g_balance_seeker_weaponthrowable 1
 // }}}
-// {{{ #20: Shotgun (MUTATOR WEAPON)
-set g_balance_shotgun_primary_ammo 1
-set g_balance_shotgun_primary_animtime 0.2
-set g_balance_shotgun_primary_bullets 14
-set g_balance_shotgun_primary_damage 4
-set g_balance_shotgun_primary_force 15
-set g_balance_shotgun_primary_refire 0.75
-set g_balance_shotgun_primary_solidpenetration 3.8
-set g_balance_shotgun_primary_spread 0.12
-set g_balance_shotgun_reload_ammo 0
-set g_balance_shotgun_reload_time 2
-set g_balance_shotgun_secondary 1
-set g_balance_shotgun_secondary_animtime 1.15
-set g_balance_shotgun_secondary_damage 80
-set g_balance_shotgun_secondary_force 200
-set g_balance_shotgun_secondary_melee_delay 0.25
-set g_balance_shotgun_secondary_melee_multihit 1
-set g_balance_shotgun_secondary_melee_no_doubleslap 1
-set g_balance_shotgun_secondary_melee_nonplayerdamage 40
-set g_balance_shotgun_secondary_melee_range 120
-set g_balance_shotgun_secondary_melee_swing_side 120
-set g_balance_shotgun_secondary_melee_swing_up 30
-set g_balance_shotgun_secondary_melee_time 0.15
-set g_balance_shotgun_secondary_melee_traces 10
-set g_balance_shotgun_secondary_refire 1.25
-set g_balance_shotgun_secondary_alt_animtime 0.2
-set g_balance_shotgun_secondary_alt_refire 1.2
-set g_balance_shotgun_switchdelay_drop 0.2
-set g_balance_shotgun_switchdelay_raise 0.2
-set g_balance_shotgun_weaponreplace ""
-set g_balance_shotgun_weaponstart 0
-set g_balance_shotgun_weaponstartoverride -1
-set g_balance_shotgun_weaponthrowable 1
+// {{{ #19: Shockwave
+set g_balance_shockwave_blast_animtime 0.3
+set g_balance_shockwave_blast_damage 20
+set g_balance_shockwave_blast_distance 1000
+set g_balance_shockwave_blast_edgedamage 0
+set g_balance_shockwave_blast_force 200
+set g_balance_shockwave_blast_force_forwardbias 50
+set g_balance_shockwave_blast_force_zscale 2
+set g_balance_shockwave_blast_jump_damage 20
+set g_balance_shockwave_blast_jump_edgedamage 0
+set g_balance_shockwave_blast_jump_force 300
+set g_balance_shockwave_blast_jump_force_velocitybias 0
+set g_balance_shockwave_blast_jump_force_zscale 1.25
+set g_balance_shockwave_blast_jump_multiplier_accuracy 0.5
+set g_balance_shockwave_blast_jump_multiplier_distance 0.5
+set g_balance_shockwave_blast_jump_multiplier_min 0
+set g_balance_shockwave_blast_jump_radius 150
+set g_balance_shockwave_blast_multiplier_accuracy 0.5
+set g_balance_shockwave_blast_multiplier_distance 0.5
+set g_balance_shockwave_blast_multiplier_min 0
+set g_balance_shockwave_blast_refire 0.75
+set g_balance_shockwave_blast_splash_damage 15
+set g_balance_shockwave_blast_splash_edgedamage 0
+set g_balance_shockwave_blast_splash_force 100
+set g_balance_shockwave_blast_splash_force_forwardbias 50
+set g_balance_shockwave_blast_splash_multiplier_accuracy 0.5
+set g_balance_shockwave_blast_splash_multiplier_distance 0.5
+set g_balance_shockwave_blast_splash_multiplier_min 0
+set g_balance_shockwave_blast_splash_radius 70
+set g_balance_shockwave_blast_spread_max 120
+set g_balance_shockwave_blast_spread_min 25
+set g_balance_shockwave_melee_animtime 1.3
+set g_balance_shockwave_melee_damage 80
+set g_balance_shockwave_melee_delay 0.25
+set g_balance_shockwave_melee_force 200
+set g_balance_shockwave_melee_multihit 1
+set g_balance_shockwave_melee_no_doubleslap 1
+set g_balance_shockwave_melee_nonplayerdamage 40
+set g_balance_shockwave_melee_range 120
+set g_balance_shockwave_melee_refire 1.25
+set g_balance_shockwave_melee_swing_side 120
+set g_balance_shockwave_melee_swing_up 30
+set g_balance_shockwave_melee_time 0.15
+set g_balance_shockwave_melee_traces 10
+set g_balance_shockwave_switchdelay_drop 0.2
+set g_balance_shockwave_switchdelay_raise 0.2
+set g_balance_shockwave_weaponreplace ""
+set g_balance_shockwave_weaponstart 1
+set g_balance_shockwave_weaponstartoverride -1
+set g_balance_shockwave_weaponthrowable 0
+// }}}
+// {{{ #20: Arc
+set g_balance_arc_beam_ammo 0
+set g_balance_arc_beam_animtime 0.2
+set g_balance_arc_beam_botaimlifetime 0
+set g_balance_arc_beam_botaimspeed 0
+set g_balance_arc_beam_damage 150
+set g_balance_arc_beam_degreespersegment 1
+set g_balance_arc_beam_distancepersegment 0
+set g_balance_arc_beam_falloff_halflifedist 0
+set g_balance_arc_beam_falloff_maxdist 0
+set g_balance_arc_beam_falloff_mindist 0
+set g_balance_arc_beam_force 2000
+set g_balance_arc_beam_healing_amax 200
+set g_balance_arc_beam_healing_aps 50
+set g_balance_arc_beam_healing_hmax 200
+set g_balance_arc_beam_healing_hps 50
+set g_balance_arc_beam_heat 1
+set g_balance_arc_beam_maxangle 10
+set g_balance_arc_beam_nonplayerdamage 80
+set g_balance_arc_beam_range 1000
+set g_balance_arc_beam_refire 0.5
+set g_balance_arc_beam_returnspeed 8
+set g_balance_arc_beam_tightness 0.5
+set g_balance_arc_bolt 0
+set g_balance_arc_bolt_ammo 1
+set g_balance_arc_bolt_damage 25
+set g_balance_arc_bolt_damageforcescale 0
+set g_balance_arc_bolt_edgedamage 12.5
+set g_balance_arc_bolt_force 100
+set g_balance_arc_bolt_health 15
+set g_balance_arc_bolt_lifetime 5
+set g_balance_arc_bolt_radius 65
+set g_balance_arc_bolt_refire 0.16667
+set g_balance_arc_bolt_speed 2200
+set g_balance_arc_bolt_spread 0.03
+set g_balance_arc_burst_ammo 0
+set g_balance_arc_burst_damage 500
+set g_balance_arc_burst_healing_aps 100
+set g_balance_arc_burst_healing_hps 100
+set g_balance_arc_burst_heat 5
+set g_balance_arc_cooldown 2.5
+set g_balance_arc_cooldown_release 1
+set g_balance_arc_overheat_max 5
+set g_balance_arc_overheat_min 3
+set g_balance_arc_switchdelay_drop 0.3
+set g_balance_arc_switchdelay_raise 0.3
+set g_balance_arc_weaponreplace ""
+set g_balance_arc_weaponstart 0
+set g_balance_arc_weaponstartoverride -1
+set g_balance_arc_weaponthrowable 1
 // }}}
-// {{{ #21: Overkill Heavy Machine Gun
+// {{{ #21: Overkill Heavy Machine Gun (MUTATOR WEAPON)
 set g_balance_okhmg_primary_ammo 1
 set g_balance_okhmg_primary_damage 30
 set g_balance_okhmg_primary_force 10
 set g_balance_okhmg_primary_refire 0.05
-set g_balance_okhmg_primary_solidpenetration 32
+set g_balance_okhmg_primary_solidpenetration 127
 set g_balance_okhmg_primary_spread_add 0.005
 set g_balance_okhmg_primary_spread_max 0.06
 set g_balance_okhmg_primary_spread_min 0.01
@@ -794,7 +799,8 @@ set g_balance_okhmg_secondary_animtime 0.2
 set g_balance_okhmg_secondary_damage 25
 set g_balance_okhmg_secondary_delay 0
 set g_balance_okhmg_secondary_edgedamage 12.5
-set g_balance_okhmg_secondary_force 300
+set g_balance_okhmg_secondary_force 360
+set g_balance_okhmg_secondary_force_zscale 1
 set g_balance_okhmg_secondary_lifetime 5
 set g_balance_okhmg_secondary_radius 70
 set g_balance_okhmg_secondary_refire 0.7
@@ -809,7 +815,91 @@ set g_balance_okhmg_weaponstart 0
 set g_balance_okhmg_weaponstartoverride 0
 set g_balance_okhmg_weaponthrowable 0
 // }}}
-// {{{ #22: Overkill Rocket Propelled Chainsaw
+// {{{ #22: Overkill MachineGun (MUTATOR WEAPON)
+set g_balance_okmachinegun_primary_ammo 1
+set g_balance_okmachinegun_primary_damage 25
+set g_balance_okmachinegun_primary_force 5
+set g_balance_okmachinegun_primary_refire 0.1
+set g_balance_okmachinegun_primary_solidpenetration 100
+set g_balance_okmachinegun_primary_spread_add 0.012
+set g_balance_okmachinegun_primary_spread_max 0.05
+set g_balance_okmachinegun_primary_spread_min 0
+set g_balance_okmachinegun_reload_ammo 30
+set g_balance_okmachinegun_reload_time 1.5
+set g_balance_okmachinegun_secondary_animtime 0.2
+set g_balance_okmachinegun_secondary_damage 25
+set g_balance_okmachinegun_secondary_delay 0
+set g_balance_okmachinegun_secondary_edgedamage 12.5
+set g_balance_okmachinegun_secondary_force 360
+set g_balance_okmachinegun_secondary_force_zscale 1
+set g_balance_okmachinegun_secondary_lifetime 5
+set g_balance_okmachinegun_secondary_radius 70
+set g_balance_okmachinegun_secondary_refire 0.7
+set g_balance_okmachinegun_secondary_refire_type 1
+set g_balance_okmachinegun_secondary_shotangle 0
+set g_balance_okmachinegun_secondary_speed 6000
+set g_balance_okmachinegun_secondary_spread 0
+set g_balance_okmachinegun_switchdelay_drop 0.2
+set g_balance_okmachinegun_switchdelay_raise 0.2
+set g_balance_okmachinegun_weaponreplace ""
+set g_balance_okmachinegun_weaponstart 0
+set g_balance_okmachinegun_weaponstartoverride -1
+set g_balance_okmachinegun_weaponthrowable 1
+// }}}
+// {{{ #23: Overkill Nex (MUTATOR WEAPON)
+set g_balance_oknex_charge 0
+set g_balance_oknex_charge_animlimit 0.5
+set g_balance_oknex_charge_limit 1
+set g_balance_oknex_charge_maxspeed 800
+set g_balance_oknex_charge_mindmg 40
+set g_balance_oknex_charge_minspeed 400
+set g_balance_oknex_charge_rate 0.6
+set g_balance_oknex_charge_rot_pause 0
+set g_balance_oknex_charge_rot_rate 0
+set g_balance_oknex_charge_shot_multiplier 0
+set g_balance_oknex_charge_start 0.5
+set g_balance_oknex_charge_velocity_rate 0
+set g_balance_oknex_primary_ammo 10
+set g_balance_oknex_primary_animtime 0.65
+set g_balance_oknex_primary_damage 100
+set g_balance_oknex_primary_damagefalloff_forcehalflife 0
+set g_balance_oknex_primary_damagefalloff_halflife 0
+set g_balance_oknex_primary_damagefalloff_maxdist 0
+set g_balance_oknex_primary_damagefalloff_mindist 0
+set g_balance_oknex_primary_force 500
+set g_balance_oknex_primary_refire 1
+set g_balance_oknex_reload_ammo 50
+set g_balance_oknex_reload_time 2
+set g_balance_oknex_secondary 2
+set g_balance_oknex_secondary_ammo 0
+set g_balance_oknex_secondary_animtime 0.2
+set g_balance_oknex_secondary_chargepool 0
+set g_balance_oknex_secondary_chargepool_pause_regen 1
+set g_balance_oknex_secondary_chargepool_regen 0.15
+set g_balance_oknex_secondary_damage 25
+set g_balance_oknex_secondary_damagefalloff_forcehalflife 0
+set g_balance_oknex_secondary_damagefalloff_halflife 0
+set g_balance_oknex_secondary_damagefalloff_maxdist 0
+set g_balance_oknex_secondary_damagefalloff_mindist 0
+set g_balance_oknex_secondary_delay 0
+set g_balance_oknex_secondary_edgedamage 12.5
+set g_balance_oknex_secondary_force 360
+set g_balance_oknex_secondary_force_zscale 1
+set g_balance_oknex_secondary_lifetime 5
+set g_balance_oknex_secondary_radius 70
+set g_balance_oknex_secondary_refire 0.7
+set g_balance_oknex_secondary_refire_type 1
+set g_balance_oknex_secondary_shotangle 0
+set g_balance_oknex_secondary_speed 6000
+set g_balance_oknex_secondary_spread 0
+set g_balance_oknex_switchdelay_drop 0.2
+set g_balance_oknex_switchdelay_raise 0.2
+set g_balance_oknex_weaponreplace ""
+set g_balance_oknex_weaponstart 0
+set g_balance_oknex_weaponstartoverride -1
+set g_balance_oknex_weaponthrowable 1
+// }}}
+// {{{ #24: Overkill Rocket Propelled Chainsaw (MUTATOR WEAPON)
 set g_balance_okrpc_primary_ammo 10
 set g_balance_okrpc_primary_animtime 1
 set g_balance_okrpc_primary_damage 150
@@ -830,7 +920,8 @@ set g_balance_okrpc_secondary_animtime 0.2
 set g_balance_okrpc_secondary_damage 25
 set g_balance_okrpc_secondary_delay 0
 set g_balance_okrpc_secondary_edgedamage 12.5
-set g_balance_okrpc_secondary_force 300
+set g_balance_okrpc_secondary_force 360
+set g_balance_okrpc_secondary_force_zscale 1
 set g_balance_okrpc_secondary_lifetime 5
 set g_balance_okrpc_secondary_radius 70
 set g_balance_okrpc_secondary_refire 0.7
@@ -845,3 +936,35 @@ set g_balance_okrpc_weaponstart 0
 set g_balance_okrpc_weaponstartoverride 0
 set g_balance_okrpc_weaponthrowable 0
 // }}}
+// {{{ #25: Overkill Shotgun (MUTATOR WEAPON)
+set g_balance_okshotgun_primary_ammo 3
+set g_balance_okshotgun_primary_animtime 0.65
+set g_balance_okshotgun_primary_bot_range 512
+set g_balance_okshotgun_primary_bullets 10
+set g_balance_okshotgun_primary_damage 17
+set g_balance_okshotgun_primary_force 80
+set g_balance_okshotgun_primary_refire 0.75
+set g_balance_okshotgun_primary_solidpenetration 3.8
+set g_balance_okshotgun_primary_spread 0.07
+set g_balance_okshotgun_reload_ammo 24
+set g_balance_okshotgun_reload_time 2
+set g_balance_okshotgun_secondary_animtime 0.2
+set g_balance_okshotgun_secondary_damage 25
+set g_balance_okshotgun_secondary_delay 0
+set g_balance_okshotgun_secondary_edgedamage 12.5
+set g_balance_okshotgun_secondary_force 360
+set g_balance_okshotgun_secondary_force_zscale 1
+set g_balance_okshotgun_secondary_lifetime 5
+set g_balance_okshotgun_secondary_radius 70
+set g_balance_okshotgun_secondary_refire 0.7
+set g_balance_okshotgun_secondary_refire_type 1
+set g_balance_okshotgun_secondary_shotangle 0
+set g_balance_okshotgun_secondary_speed 6000
+set g_balance_okshotgun_secondary_spread 0
+set g_balance_okshotgun_switchdelay_drop 0.2
+set g_balance_okshotgun_switchdelay_raise 0.2
+set g_balance_okshotgun_weaponreplace ""
+set g_balance_okshotgun_weaponstart 0
+set g_balance_okshotgun_weaponstartoverride -1
+set g_balance_okshotgun_weaponthrowable 1
+// }}}
diff --git a/bal-wep-testing.cfg b/bal-wep-testing.cfg
new file mode 100644 (file)
index 0000000..c1cb576
--- /dev/null
@@ -0,0 +1,970 @@
+// {{{ #1: Blaster
+set g_balance_blaster_primary_animtime 0.2
+set g_balance_blaster_primary_damage 20
+set g_balance_blaster_primary_delay 0
+set g_balance_blaster_primary_edgedamage 10
+set g_balance_blaster_primary_force 375
+set g_balance_blaster_primary_force_zscale 1
+set g_balance_blaster_primary_lifetime 5
+set g_balance_blaster_primary_radius 60
+set g_balance_blaster_primary_refire 0.7
+set g_balance_blaster_primary_shotangle 0
+set g_balance_blaster_primary_speed 6000
+set g_balance_blaster_primary_spread 0
+set g_balance_blaster_secondary 0
+set g_balance_blaster_secondary_animtime 0.2
+set g_balance_blaster_secondary_damage 25
+set g_balance_blaster_secondary_delay 0
+set g_balance_blaster_secondary_edgedamage 12.5
+set g_balance_blaster_secondary_force 360
+set g_balance_blaster_secondary_force_zscale 1
+set g_balance_blaster_secondary_lifetime 5
+set g_balance_blaster_secondary_radius 70
+set g_balance_blaster_secondary_refire 0.7
+set g_balance_blaster_secondary_shotangle 0
+set g_balance_blaster_secondary_speed 6000
+set g_balance_blaster_secondary_spread 0
+set g_balance_blaster_switchdelay_drop 0.2
+set g_balance_blaster_switchdelay_raise 0.2
+set g_balance_blaster_weaponreplace ""
+set g_balance_blaster_weaponstart 1
+set g_balance_blaster_weaponstartoverride -1
+set g_balance_blaster_weaponthrowable 0
+// }}}
+// {{{ #2: Shotgun
+set g_balance_shotgun_primary_ammo 1
+set g_balance_shotgun_primary_animtime 0.2
+set g_balance_shotgun_primary_bullets 12
+set g_balance_shotgun_primary_damage 4
+set g_balance_shotgun_primary_force 15
+set g_balance_shotgun_primary_refire 0.75
+set g_balance_shotgun_primary_solidpenetration 3.8
+set g_balance_shotgun_primary_spread 0.12
+set g_balance_shotgun_reload_ammo 0
+set g_balance_shotgun_reload_time 2
+set g_balance_shotgun_secondary 1
+set g_balance_shotgun_secondary_alt_animtime 0.2
+set g_balance_shotgun_secondary_alt_refire 1.2
+set g_balance_shotgun_secondary_animtime 1.15
+set g_balance_shotgun_secondary_damage 70
+set g_balance_shotgun_secondary_force 200
+set g_balance_shotgun_secondary_melee_delay 0.25
+set g_balance_shotgun_secondary_melee_multihit 1
+set g_balance_shotgun_secondary_melee_no_doubleslap 1
+set g_balance_shotgun_secondary_melee_nonplayerdamage 40
+set g_balance_shotgun_secondary_melee_range 120
+set g_balance_shotgun_secondary_melee_swing_side 120
+set g_balance_shotgun_secondary_melee_swing_up 30
+set g_balance_shotgun_secondary_melee_time 0.15
+set g_balance_shotgun_secondary_melee_traces 10
+set g_balance_shotgun_secondary_refire 1.25
+set g_balance_shotgun_switchdelay_drop 0.2
+set g_balance_shotgun_switchdelay_raise 0.2
+set g_balance_shotgun_weaponreplace ""
+set g_balance_shotgun_weaponstart 1
+set g_balance_shotgun_weaponstartoverride -1
+set g_balance_shotgun_weaponthrowable 1
+// }}}
+// {{{ #3: MachineGun
+set g_balance_machinegun_burst 3
+set g_balance_machinegun_burst_ammo 3
+set g_balance_machinegun_burst_animtime 0.3
+set g_balance_machinegun_burst_refire 0.06
+set g_balance_machinegun_burst_refire2 0.45
+set g_balance_machinegun_burst_spread 0
+set g_balance_machinegun_first 1
+set g_balance_machinegun_first_ammo 1
+set g_balance_machinegun_first_damage 14
+set g_balance_machinegun_first_force 3
+set g_balance_machinegun_first_refire 0.125
+set g_balance_machinegun_first_spread 0.03
+set g_balance_machinegun_mode 1
+set g_balance_machinegun_reload_ammo 60
+set g_balance_machinegun_reload_time 2
+set g_balance_machinegun_solidpenetration 63
+set g_balance_machinegun_spread_add 0.012
+set g_balance_machinegun_spread_max 0.05
+set g_balance_machinegun_spread_min 0.02
+set g_balance_machinegun_sustained_ammo 1
+set g_balance_machinegun_sustained_damage 10
+set g_balance_machinegun_sustained_force 3
+set g_balance_machinegun_sustained_refire 0.1
+set g_balance_machinegun_sustained_spread 0.03
+set g_balance_machinegun_switchdelay_drop 0.2
+set g_balance_machinegun_switchdelay_raise 0.2
+set g_balance_machinegun_weaponreplace ""
+set g_balance_machinegun_weaponstart 0
+set g_balance_machinegun_weaponstartoverride -1
+set g_balance_machinegun_weaponthrowable 1
+// }}}
+// {{{ #4: Mortar
+set g_balance_mortar_bouncefactor 0.5
+set g_balance_mortar_bouncestop 0.075
+set g_balance_mortar_primary_ammo 2
+set g_balance_mortar_primary_animtime 0.3
+set g_balance_mortar_primary_damage 55
+set g_balance_mortar_primary_damageforcescale 0
+set g_balance_mortar_primary_edgedamage 25
+set g_balance_mortar_primary_force 250
+set g_balance_mortar_primary_health 15
+set g_balance_mortar_primary_lifetime 5
+set g_balance_mortar_primary_lifetime_stick 0
+set g_balance_mortar_primary_radius 120
+set g_balance_mortar_primary_refire 0.8
+set g_balance_mortar_primary_remote_minbouncecnt 0
+set g_balance_mortar_primary_speed 1900
+set g_balance_mortar_primary_speed_up 225
+set g_balance_mortar_primary_speed_z 0
+set g_balance_mortar_primary_spread 0
+set g_balance_mortar_primary_type 0
+set g_balance_mortar_reload_ammo 0
+set g_balance_mortar_reload_time 2
+set g_balance_mortar_secondary_ammo 2
+set g_balance_mortar_secondary_animtime 0.3
+set g_balance_mortar_secondary_damage 55
+set g_balance_mortar_secondary_damageforcescale 4
+set g_balance_mortar_secondary_edgedamage 30
+set g_balance_mortar_secondary_force 250
+set g_balance_mortar_secondary_health 30
+set g_balance_mortar_secondary_lifetime 5
+set g_balance_mortar_secondary_lifetime_bounce 0.5
+set g_balance_mortar_secondary_lifetime_stick 0
+set g_balance_mortar_secondary_radius 120
+set g_balance_mortar_secondary_refire 0.7
+set g_balance_mortar_secondary_remote_detonateprimary 0
+set g_balance_mortar_secondary_speed 1400
+set g_balance_mortar_secondary_speed_up 150
+set g_balance_mortar_secondary_speed_z 0
+set g_balance_mortar_secondary_spread 0
+set g_balance_mortar_secondary_type 1
+set g_balance_mortar_switchdelay_drop 0.2
+set g_balance_mortar_switchdelay_raise 0.2
+set g_balance_mortar_weaponreplace ""
+set g_balance_mortar_weaponstart 0
+set g_balance_mortar_weaponstartoverride -1
+set g_balance_mortar_weaponthrowable 1
+// }}}
+// {{{ #5: Mine Layer (MUTATOR WEAPON)
+set g_balance_minelayer_ammo 4
+set g_balance_minelayer_animtime 0.4
+set g_balance_minelayer_damage 40
+set g_balance_minelayer_damageforcescale 0
+set g_balance_minelayer_detonatedelay -1
+set g_balance_minelayer_edgedamage 20
+set g_balance_minelayer_force 250
+set g_balance_minelayer_health 15
+set g_balance_minelayer_lifetime 10
+set g_balance_minelayer_lifetime_countdown 0.5
+set g_balance_minelayer_limit 3
+set g_balance_minelayer_protection 0
+set g_balance_minelayer_proximityradius 150
+set g_balance_minelayer_radius 175
+set g_balance_minelayer_refire 1.5
+set g_balance_minelayer_reload_ammo 0
+set g_balance_minelayer_reload_time 2
+set g_balance_minelayer_remote_damage 45
+set g_balance_minelayer_remote_edgedamage 40
+set g_balance_minelayer_remote_force 300
+set g_balance_minelayer_remote_radius 200
+set g_balance_minelayer_speed 1000
+set g_balance_minelayer_switchdelay_drop 0.2
+set g_balance_minelayer_switchdelay_raise 0.2
+set g_balance_minelayer_time 0.5
+set g_balance_minelayer_weaponreplace ""
+set g_balance_minelayer_weaponstart 0
+set g_balance_minelayer_weaponstartoverride -1
+set g_balance_minelayer_weaponthrowable 1
+// }}}
+// {{{ #6: Electro
+set g_balance_electro_combo_comboradius 300
+set g_balance_electro_combo_comboradius_thruwall 200
+set g_balance_electro_combo_damage 50
+set g_balance_electro_combo_edgedamage 25
+set g_balance_electro_combo_force 120
+set g_balance_electro_combo_radius 150
+set g_balance_electro_combo_safeammocheck 1
+set g_balance_electro_combo_speed 2000
+set g_balance_electro_primary_ammo 4
+set g_balance_electro_primary_animtime 0.3
+set g_balance_electro_primary_comboradius 300
+set g_balance_electro_primary_damage 40
+set g_balance_electro_primary_edgedamage 20
+set g_balance_electro_primary_force 200
+set g_balance_electro_primary_lifetime 5
+set g_balance_electro_primary_midaircombo_explode 1
+set g_balance_electro_primary_midaircombo_interval 0.1
+set g_balance_electro_primary_midaircombo_radius 0
+set g_balance_electro_primary_radius 100
+set g_balance_electro_primary_refire 0.6
+set g_balance_electro_primary_speed 2500
+set g_balance_electro_primary_spread 0
+set g_balance_electro_reload_ammo 0
+set g_balance_electro_reload_time 2
+set g_balance_electro_secondary_ammo 2
+set g_balance_electro_secondary_animtime 0.2
+set g_balance_electro_secondary_bouncefactor 0.3
+set g_balance_electro_secondary_bouncestop 0.05
+set g_balance_electro_secondary_count 3
+set g_balance_electro_secondary_damage 30
+set g_balance_electro_secondary_damagedbycontents 1
+set g_balance_electro_secondary_damageforcescale 4
+set g_balance_electro_secondary_edgedamage 15
+set g_balance_electro_secondary_force 50
+set g_balance_electro_secondary_health 5
+set g_balance_electro_secondary_lifetime 4
+set g_balance_electro_secondary_radius 150
+set g_balance_electro_secondary_refire 0.2
+set g_balance_electro_secondary_refire2 1.6
+set g_balance_electro_secondary_speed 1000
+set g_balance_electro_secondary_speed_up 200
+set g_balance_electro_secondary_speed_z 0
+set g_balance_electro_secondary_spread 0
+set g_balance_electro_secondary_stick 0
+set g_balance_electro_secondary_touchexplode 1
+set g_balance_electro_switchdelay_drop 0.2
+set g_balance_electro_switchdelay_raise 0.2
+set g_balance_electro_weaponreplace ""
+set g_balance_electro_weaponstart 0
+set g_balance_electro_weaponstartoverride -1
+set g_balance_electro_weaponthrowable 1
+// }}}
+// {{{ #7: Crylink
+set g_balance_crylink_primary_ammo 3
+set g_balance_crylink_primary_animtime 0.3
+set g_balance_crylink_primary_bouncedamagefactor 0.5
+set g_balance_crylink_primary_bounces 1
+set g_balance_crylink_primary_damage 10
+set g_balance_crylink_primary_edgedamage 5
+set g_balance_crylink_primary_force -50
+set g_balance_crylink_primary_joindelay 0.1
+set g_balance_crylink_primary_joinexplode 1
+set g_balance_crylink_primary_joinexplode_damage 0
+set g_balance_crylink_primary_joinexplode_edgedamage 0
+set g_balance_crylink_primary_joinexplode_force 0
+set g_balance_crylink_primary_joinexplode_radius 0
+set g_balance_crylink_primary_joinspread 0.2
+set g_balance_crylink_primary_linkexplode 1
+set g_balance_crylink_primary_middle_fadetime 5
+set g_balance_crylink_primary_middle_lifetime 5
+set g_balance_crylink_primary_other_fadetime 5
+set g_balance_crylink_primary_other_lifetime 5
+set g_balance_crylink_primary_radius 80
+set g_balance_crylink_primary_refire 0.7
+set g_balance_crylink_primary_shots 6
+set g_balance_crylink_primary_speed 2000
+set g_balance_crylink_primary_spread 0.08
+set g_balance_crylink_reload_ammo 0
+set g_balance_crylink_reload_time 2
+set g_balance_crylink_secondary 1
+set g_balance_crylink_secondary_ammo 3
+set g_balance_crylink_secondary_animtime 0.2
+set g_balance_crylink_secondary_bouncedamagefactor 0.5
+set g_balance_crylink_secondary_bounces 0
+set g_balance_crylink_secondary_damage 8
+set g_balance_crylink_secondary_edgedamage 4
+set g_balance_crylink_secondary_force -200
+set g_balance_crylink_secondary_joindelay 0
+set g_balance_crylink_secondary_joinexplode 0
+set g_balance_crylink_secondary_joinexplode_damage 0
+set g_balance_crylink_secondary_joinexplode_edgedamage 0
+set g_balance_crylink_secondary_joinexplode_force 0
+set g_balance_crylink_secondary_joinexplode_radius 0
+set g_balance_crylink_secondary_joinspread 0
+set g_balance_crylink_secondary_linkexplode 0
+set g_balance_crylink_secondary_middle_fadetime 5
+set g_balance_crylink_secondary_middle_lifetime 5
+set g_balance_crylink_secondary_other_fadetime 2
+set g_balance_crylink_secondary_other_lifetime 2
+set g_balance_crylink_secondary_radius 100
+set g_balance_crylink_secondary_refire 0.7
+set g_balance_crylink_secondary_shots 5
+set g_balance_crylink_secondary_speed 4000
+set g_balance_crylink_secondary_spread 0.08
+set g_balance_crylink_secondary_spreadtype 0
+set g_balance_crylink_switchdelay_drop 0.2
+set g_balance_crylink_switchdelay_raise 0.2
+set g_balance_crylink_weaponreplace ""
+set g_balance_crylink_weaponstart 0
+set g_balance_crylink_weaponstartoverride -1
+set g_balance_crylink_weaponthrowable 1
+// }}}
+// {{{ #8: Vortex
+set g_balance_vortex_charge 0
+set g_balance_vortex_charge_always 0
+set g_balance_vortex_charge_animlimit 0.5
+set g_balance_vortex_charge_limit 1
+set g_balance_vortex_charge_maxspeed 800
+set g_balance_vortex_charge_mindmg 40
+set g_balance_vortex_charge_minspeed 400
+set g_balance_vortex_charge_rate 0.6
+set g_balance_vortex_charge_rot_pause 0
+set g_balance_vortex_charge_rot_rate 0
+set g_balance_vortex_charge_shot_multiplier 0
+set g_balance_vortex_charge_start 0.5
+set g_balance_vortex_charge_velocity_rate 0
+set g_balance_vortex_primary_ammo 6
+set g_balance_vortex_primary_animtime 0.4
+set g_balance_vortex_primary_armorpierce 0
+set g_balance_vortex_primary_damage 65
+set g_balance_vortex_primary_damagefalloff_forcehalflife 0
+set g_balance_vortex_primary_damagefalloff_halflife 0
+set g_balance_vortex_primary_damagefalloff_maxdist 0
+set g_balance_vortex_primary_damagefalloff_mindist 0
+set g_balance_vortex_primary_force 400
+set g_balance_vortex_primary_refire 1.5
+set g_balance_vortex_reload_ammo 0
+set g_balance_vortex_reload_time 2
+set g_balance_vortex_secondary 0
+set g_balance_vortex_secondary_ammo 2
+set g_balance_vortex_secondary_animtime 0
+set g_balance_vortex_secondary_armorpierce 0
+set g_balance_vortex_secondary_chargepool 0
+set g_balance_vortex_secondary_chargepool_pause_regen 1
+set g_balance_vortex_secondary_chargepool_regen 0.15
+set g_balance_vortex_secondary_damage 0
+set g_balance_vortex_secondary_damagefalloff_forcehalflife 0
+set g_balance_vortex_secondary_damagefalloff_halflife 0
+set g_balance_vortex_secondary_damagefalloff_maxdist 0
+set g_balance_vortex_secondary_damagefalloff_mindist 0
+set g_balance_vortex_secondary_force 0
+set g_balance_vortex_secondary_refire 0
+set g_balance_vortex_switchdelay_drop 0.2
+set g_balance_vortex_switchdelay_raise 0.2
+set g_balance_vortex_weaponreplace ""
+set g_balance_vortex_weaponstart 0
+set g_balance_vortex_weaponstartoverride -1
+set g_balance_vortex_weaponthrowable 1
+// }}}
+// {{{ #9: Hagar
+set g_balance_hagar_primary_ammo 1
+set g_balance_hagar_primary_damage 25
+set g_balance_hagar_primary_damageforcescale 0
+set g_balance_hagar_primary_edgedamage 12.5
+set g_balance_hagar_primary_force 100
+set g_balance_hagar_primary_health 15
+set g_balance_hagar_primary_lifetime 5
+set g_balance_hagar_primary_radius 65
+set g_balance_hagar_primary_refire 0.16667
+set g_balance_hagar_primary_speed 2200
+set g_balance_hagar_primary_spread 0
+set g_balance_hagar_reload_ammo 0
+set g_balance_hagar_reload_time 2
+set g_balance_hagar_secondary 1
+set g_balance_hagar_secondary_ammo 1
+set g_balance_hagar_secondary_damage 35
+set g_balance_hagar_secondary_damageforcescale 0
+set g_balance_hagar_secondary_edgedamage 17.5
+set g_balance_hagar_secondary_force 75
+set g_balance_hagar_secondary_health 15
+set g_balance_hagar_secondary_lifetime_min 10
+set g_balance_hagar_secondary_lifetime_rand 0
+set g_balance_hagar_secondary_load 1
+set g_balance_hagar_secondary_load_abort 1
+set g_balance_hagar_secondary_load_animtime 0.2
+set g_balance_hagar_secondary_load_hold 4
+set g_balance_hagar_secondary_load_linkexplode 0
+set g_balance_hagar_secondary_load_max 4
+set g_balance_hagar_secondary_load_releasedeath 0
+set g_balance_hagar_secondary_load_speed 0.5
+set g_balance_hagar_secondary_load_spread 0.075
+set g_balance_hagar_secondary_load_spread_bias 0.5
+set g_balance_hagar_secondary_radius 80
+set g_balance_hagar_secondary_refire 0.5
+set g_balance_hagar_secondary_speed 2000
+set g_balance_hagar_secondary_spread 0
+set g_balance_hagar_switchdelay_drop 0.2
+set g_balance_hagar_switchdelay_raise 0.2
+set g_balance_hagar_weaponreplace ""
+set g_balance_hagar_weaponstart 0
+set g_balance_hagar_weaponstartoverride -1
+set g_balance_hagar_weaponthrowable 1
+// }}}
+// {{{ #10: Devastator
+set g_balance_devastator_ammo 4
+set g_balance_devastator_animtime 0.4
+set g_balance_devastator_damage 80
+set g_balance_devastator_damageforcescale 1
+set g_balance_devastator_detonatedelay 0.02
+set g_balance_devastator_edgedamage 40
+set g_balance_devastator_force 400
+set g_balance_devastator_guidedelay 0.2
+set g_balance_devastator_guidegoal 512
+set g_balance_devastator_guiderate 90
+set g_balance_devastator_guideratedelay 0.01
+set g_balance_devastator_guidestop 0
+set g_balance_devastator_health 30
+set g_balance_devastator_lifetime 10
+set g_balance_devastator_radius 110
+set g_balance_devastator_refire 1.1
+set g_balance_devastator_reload_ammo 0
+set g_balance_devastator_reload_time 2
+set g_balance_devastator_remote_damage 70
+set g_balance_devastator_remote_edgedamage 35
+set g_balance_devastator_remote_force 300
+set g_balance_devastator_remote_jump 1
+set g_balance_devastator_remote_jump_damage 70
+set g_balance_devastator_remote_jump_force 450
+set g_balance_devastator_remote_jump_radius 100
+set g_balance_devastator_remote_jump_velocity_z_add 0
+set g_balance_devastator_remote_jump_velocity_z_max 1500
+set g_balance_devastator_remote_jump_velocity_z_min 400
+set g_balance_devastator_remote_radius 110
+set g_balance_devastator_speed 1300
+set g_balance_devastator_speedaccel 1300
+set g_balance_devastator_speedstart 1000
+set g_balance_devastator_switchdelay_drop 0.2
+set g_balance_devastator_switchdelay_raise 0.2
+set g_balance_devastator_weaponreplace ""
+set g_balance_devastator_weaponstart 0
+set g_balance_devastator_weaponstartoverride -1
+set g_balance_devastator_weaponthrowable 1
+// }}}
+// {{{ #11: Port-O-Launch
+set g_balance_porto_primary_animtime 0.3
+set g_balance_porto_primary_lifetime 5
+set g_balance_porto_primary_refire 1.5
+set g_balance_porto_primary_speed 1000
+set g_balance_porto_secondary 1
+set g_balance_porto_secondary_animtime 0.3
+set g_balance_porto_secondary_lifetime 5
+set g_balance_porto_secondary_refire 1.5
+set g_balance_porto_secondary_speed 1000
+set g_balance_porto_switchdelay_drop 0.2
+set g_balance_porto_switchdelay_raise 0.2
+set g_balance_porto_weaponreplace ""
+set g_balance_porto_weaponstart 0
+set g_balance_porto_weaponstartoverride -1
+set g_balance_porto_weaponthrowable 1
+// }}}
+// {{{ #12: Vaporizer
+set g_balance_vaporizer_primary_ammo 10
+set g_balance_vaporizer_primary_animtime 0.3
+set g_balance_vaporizer_primary_damage 150
+set g_balance_vaporizer_primary_force 800
+set g_balance_vaporizer_primary_refire 1
+set g_balance_vaporizer_reload_ammo 0
+set g_balance_vaporizer_reload_time 0
+set g_balance_vaporizer_secondary_ammo 0
+set g_balance_vaporizer_secondary_animtime 0.2
+set g_balance_vaporizer_secondary_damage 25
+set g_balance_vaporizer_secondary_delay 0
+set g_balance_vaporizer_secondary_edgedamage 12.5
+set g_balance_vaporizer_secondary_force 480
+set g_balance_vaporizer_secondary_force_zscale 1
+set g_balance_vaporizer_secondary_lifetime 5
+set g_balance_vaporizer_secondary_radius 70
+set g_balance_vaporizer_secondary_refire 0.7
+set g_balance_vaporizer_secondary_shotangle 0
+set g_balance_vaporizer_secondary_speed 6000
+set g_balance_vaporizer_secondary_spread 0
+set g_balance_vaporizer_switchdelay_drop 0.2
+set g_balance_vaporizer_switchdelay_raise 0.2
+set g_balance_vaporizer_weaponreplace ""
+set g_balance_vaporizer_weaponstart 0
+set g_balance_vaporizer_weaponstartoverride -1
+set g_balance_vaporizer_weaponthrowable 1
+// }}}
+// {{{ #13: Grappling Hook
+set g_balance_hook_primary_ammo 5
+set g_balance_hook_primary_animtime 0.3
+set g_balance_hook_primary_hooked_ammo 5
+set g_balance_hook_primary_hooked_time_free 2
+set g_balance_hook_primary_hooked_time_max 0
+set g_balance_hook_primary_refire 0.2
+set g_balance_hook_secondary_animtime 0.3
+set g_balance_hook_secondary_damage 25
+set g_balance_hook_secondary_damageforcescale 0
+set g_balance_hook_secondary_duration 1.5
+set g_balance_hook_secondary_edgedamage 5
+set g_balance_hook_secondary_force -2000
+set g_balance_hook_secondary_gravity 5
+set g_balance_hook_secondary_health 15
+set g_balance_hook_secondary_lifetime 5
+set g_balance_hook_secondary_power 3
+set g_balance_hook_secondary_radius 500
+set g_balance_hook_secondary_refire 3
+set g_balance_hook_secondary_speed 0
+set g_balance_hook_switchdelay_drop 0.2
+set g_balance_hook_switchdelay_raise 0.2
+set g_balance_hook_weaponreplace ""
+set g_balance_hook_weaponstart 0
+set g_balance_hook_weaponstartoverride -1
+set g_balance_hook_weaponthrowable 1
+// }}}
+// {{{ #14: Heavy Laser Assault Cannon (MUTATOR WEAPON)
+set g_balance_hlac_primary_ammo 1
+set g_balance_hlac_primary_animtime 0.4
+set g_balance_hlac_primary_damage 18
+set g_balance_hlac_primary_edgedamage 9
+set g_balance_hlac_primary_force 90
+set g_balance_hlac_primary_lifetime 5
+set g_balance_hlac_primary_radius 70
+set g_balance_hlac_primary_refire 0.15
+set g_balance_hlac_primary_speed 9000
+set g_balance_hlac_primary_spread_add 0.0045
+set g_balance_hlac_primary_spread_crouchmod 0.25
+set g_balance_hlac_primary_spread_max 0.25
+set g_balance_hlac_primary_spread_min 0.01
+set g_balance_hlac_reload_ammo 0
+set g_balance_hlac_reload_time 2
+set g_balance_hlac_secondary 1
+set g_balance_hlac_secondary_ammo 10
+set g_balance_hlac_secondary_animtime 0.3
+set g_balance_hlac_secondary_damage 15
+set g_balance_hlac_secondary_edgedamage 7.5
+set g_balance_hlac_secondary_force 90
+set g_balance_hlac_secondary_lifetime 5
+set g_balance_hlac_secondary_radius 70
+set g_balance_hlac_secondary_refire 1
+set g_balance_hlac_secondary_shots 6
+set g_balance_hlac_secondary_speed 9000
+set g_balance_hlac_secondary_spread 0.15
+set g_balance_hlac_secondary_spread_crouchmod 0.5
+set g_balance_hlac_switchdelay_drop 0.2
+set g_balance_hlac_switchdelay_raise 0.2
+set g_balance_hlac_weaponreplace ""
+set g_balance_hlac_weaponstart 0
+set g_balance_hlac_weaponstartoverride -1
+set g_balance_hlac_weaponthrowable 1
+// }}}
+// {{{ #15: @!#%'n Tuba
+set g_balance_tuba_animtime 0.05
+set g_balance_tuba_attenuation 0.5
+set g_balance_tuba_damage 5
+set g_balance_tuba_edgedamage 0
+set g_balance_tuba_fadetime 0.25
+set g_balance_tuba_force 40
+set g_balance_tuba_pitchstep 6
+set g_balance_tuba_radius 200
+set g_balance_tuba_refire 0.05
+set g_balance_tuba_switchdelay_drop 0.2
+set g_balance_tuba_switchdelay_raise 0.2
+set g_balance_tuba_volume 1
+set g_balance_tuba_weaponreplace ""
+set g_balance_tuba_weaponstart 0
+set g_balance_tuba_weaponstartoverride -1
+set g_balance_tuba_weaponthrowable 1
+// }}}
+// {{{ #16: Rifle (MUTATOR WEAPON)
+set g_balance_rifle_bursttime 0
+set g_balance_rifle_primary_ammo 10
+set g_balance_rifle_primary_animtime 0.4
+set g_balance_rifle_primary_bullethail 0
+set g_balance_rifle_primary_burstcost 0
+set g_balance_rifle_primary_damage 80
+set g_balance_rifle_primary_force 100
+set g_balance_rifle_primary_refire 1.2
+set g_balance_rifle_primary_shots 1
+set g_balance_rifle_primary_solidpenetration 62.2
+set g_balance_rifle_primary_spread 0
+set g_balance_rifle_primary_tracer 1
+set g_balance_rifle_reload_ammo 80
+set g_balance_rifle_reload_time 2
+set g_balance_rifle_secondary 1
+set g_balance_rifle_secondary_ammo 10
+set g_balance_rifle_secondary_animtime 0.3
+set g_balance_rifle_secondary_bullethail 0
+set g_balance_rifle_secondary_burstcost 0
+set g_balance_rifle_secondary_damage 20
+set g_balance_rifle_secondary_force 50
+set g_balance_rifle_secondary_refire 0.9
+set g_balance_rifle_secondary_reload 0
+set g_balance_rifle_secondary_shots 4
+set g_balance_rifle_secondary_solidpenetration 15.5
+set g_balance_rifle_secondary_spread 0.04
+set g_balance_rifle_secondary_tracer 0
+set g_balance_rifle_switchdelay_drop 0.2
+set g_balance_rifle_switchdelay_raise 0.2
+set g_balance_rifle_weaponreplace ""
+set g_balance_rifle_weaponstart 0
+set g_balance_rifle_weaponstartoverride -1
+set g_balance_rifle_weaponthrowable 1
+// }}}
+// {{{ #17: Fireball
+set g_balance_fireball_primary_animtime 0.4
+set g_balance_fireball_primary_bfgdamage 100
+set g_balance_fireball_primary_bfgforce 0
+set g_balance_fireball_primary_bfgradius 1000
+set g_balance_fireball_primary_damage 200
+set g_balance_fireball_primary_damageforcescale 0
+set g_balance_fireball_primary_edgedamage 50
+set g_balance_fireball_primary_force 600
+set g_balance_fireball_primary_health 0
+set g_balance_fireball_primary_laserburntime 0.5
+set g_balance_fireball_primary_laserdamage 80
+set g_balance_fireball_primary_laseredgedamage 20
+set g_balance_fireball_primary_laserradius 256
+set g_balance_fireball_primary_lifetime 15
+set g_balance_fireball_primary_radius 200
+set g_balance_fireball_primary_refire 2
+set g_balance_fireball_primary_refire2 0
+set g_balance_fireball_primary_speed 1200
+set g_balance_fireball_primary_spread 0
+set g_balance_fireball_secondary_animtime 0.3
+set g_balance_fireball_secondary_damage 40
+set g_balance_fireball_secondary_damageforcescale 4
+set g_balance_fireball_secondary_damagetime 5
+set g_balance_fireball_secondary_laserburntime 0.5
+set g_balance_fireball_secondary_laserdamage 50
+set g_balance_fireball_secondary_laseredgedamage 20
+set g_balance_fireball_secondary_laserradius 110
+set g_balance_fireball_secondary_lifetime 7
+set g_balance_fireball_secondary_refire 1.5
+set g_balance_fireball_secondary_speed 900
+set g_balance_fireball_secondary_speed_up 100
+set g_balance_fireball_secondary_speed_z 0
+set g_balance_fireball_secondary_spread 0
+set g_balance_fireball_switchdelay_drop 0.2
+set g_balance_fireball_switchdelay_raise 0.2
+set g_balance_fireball_weaponreplace ""
+set g_balance_fireball_weaponstart 0
+set g_balance_fireball_weaponstartoverride -1
+set g_balance_fireball_weaponthrowable 0
+// }}}
+// {{{ #18: T.A.G. Seeker (MUTATOR WEAPON)
+set g_balance_seeker_flac_ammo 1
+set g_balance_seeker_flac_animtime 0.1
+set g_balance_seeker_flac_damage 15
+set g_balance_seeker_flac_edgedamage 10
+set g_balance_seeker_flac_force 50
+set g_balance_seeker_flac_lifetime 0.1
+set g_balance_seeker_flac_lifetime_rand 0.05
+set g_balance_seeker_flac_radius 100
+set g_balance_seeker_flac_refire 0.1
+set g_balance_seeker_flac_speed 3000
+set g_balance_seeker_flac_speed_up 1000
+set g_balance_seeker_flac_speed_z 0
+set g_balance_seeker_flac_spread 0.4
+set g_balance_seeker_missile_accel 1400
+set g_balance_seeker_missile_ammo 2
+set g_balance_seeker_missile_animtime 0.2
+set g_balance_seeker_missile_count 3
+set g_balance_seeker_missile_damage 30
+set g_balance_seeker_missile_damageforcescale 4
+set g_balance_seeker_missile_decel 1400
+set g_balance_seeker_missile_delay 0.25
+set g_balance_seeker_missile_edgedamage 10
+set g_balance_seeker_missile_force 150
+set g_balance_seeker_missile_health 5
+set g_balance_seeker_missile_lifetime 15
+set g_balance_seeker_missile_proxy 0
+set g_balance_seeker_missile_proxy_delay 0.2
+set g_balance_seeker_missile_proxy_maxrange 45
+set g_balance_seeker_missile_radius 80
+set g_balance_seeker_missile_refire 0.5
+set g_balance_seeker_missile_smart 1
+set g_balance_seeker_missile_smart_mindist 800
+set g_balance_seeker_missile_smart_trace_max 2500
+set g_balance_seeker_missile_smart_trace_min 1000
+set g_balance_seeker_missile_speed 700
+set g_balance_seeker_missile_speed_max 1300
+set g_balance_seeker_missile_speed_up 300
+set g_balance_seeker_missile_speed_z 0
+set g_balance_seeker_missile_spread 0
+set g_balance_seeker_missile_turnrate 0.65
+set g_balance_seeker_reload_ammo 0
+set g_balance_seeker_reload_time 2
+set g_balance_seeker_switchdelay_drop 0.2
+set g_balance_seeker_switchdelay_raise 0.2
+set g_balance_seeker_tag_ammo 1
+set g_balance_seeker_tag_animtime 0.2
+set g_balance_seeker_tag_damageforcescale 4
+set g_balance_seeker_tag_health 5
+set g_balance_seeker_tag_lifetime 15
+set g_balance_seeker_tag_refire 0.75
+set g_balance_seeker_tag_speed 5000
+set g_balance_seeker_tag_spread 0
+set g_balance_seeker_tag_tracker_lifetime 10
+set g_balance_seeker_type 0
+set g_balance_seeker_weaponreplace ""
+set g_balance_seeker_weaponstart 0
+set g_balance_seeker_weaponstartoverride -1
+set g_balance_seeker_weaponthrowable 1
+// }}}
+// {{{ #19: Shockwave
+set g_balance_shockwave_blast_animtime 0.3
+set g_balance_shockwave_blast_damage 40
+set g_balance_shockwave_blast_distance 1000
+set g_balance_shockwave_blast_edgedamage 0
+set g_balance_shockwave_blast_force 15
+set g_balance_shockwave_blast_force_forwardbias 50
+set g_balance_shockwave_blast_force_zscale 1
+set g_balance_shockwave_blast_jump_damage 20
+set g_balance_shockwave_blast_jump_edgedamage 0
+set g_balance_shockwave_blast_jump_force 100
+set g_balance_shockwave_blast_jump_force_velocitybias 1
+set g_balance_shockwave_blast_jump_force_zscale 1
+set g_balance_shockwave_blast_jump_multiplier_accuracy 0.5
+set g_balance_shockwave_blast_jump_multiplier_distance 0.5
+set g_balance_shockwave_blast_jump_multiplier_min 0
+set g_balance_shockwave_blast_jump_radius 150
+set g_balance_shockwave_blast_multiplier_accuracy 0.45
+set g_balance_shockwave_blast_multiplier_distance 0.2
+set g_balance_shockwave_blast_multiplier_min 0
+set g_balance_shockwave_blast_refire 0.75
+set g_balance_shockwave_blast_splash_damage 15
+set g_balance_shockwave_blast_splash_edgedamage 0
+set g_balance_shockwave_blast_splash_force 100
+set g_balance_shockwave_blast_splash_force_forwardbias 50
+set g_balance_shockwave_blast_splash_multiplier_accuracy 0.5
+set g_balance_shockwave_blast_splash_multiplier_distance 0.5
+set g_balance_shockwave_blast_splash_multiplier_min 0
+set g_balance_shockwave_blast_splash_radius 70
+set g_balance_shockwave_blast_spread_max 120
+set g_balance_shockwave_blast_spread_min 25
+set g_balance_shockwave_melee_animtime 1.3
+set g_balance_shockwave_melee_damage 80
+set g_balance_shockwave_melee_delay 0.25
+set g_balance_shockwave_melee_force 200
+set g_balance_shockwave_melee_multihit 1
+set g_balance_shockwave_melee_no_doubleslap 1
+set g_balance_shockwave_melee_nonplayerdamage 40
+set g_balance_shockwave_melee_range 120
+set g_balance_shockwave_melee_refire 1.25
+set g_balance_shockwave_melee_swing_side 120
+set g_balance_shockwave_melee_swing_up 30
+set g_balance_shockwave_melee_time 0.15
+set g_balance_shockwave_melee_traces 10
+set g_balance_shockwave_switchdelay_drop 0.2
+set g_balance_shockwave_switchdelay_raise 0.2
+set g_balance_shockwave_weaponreplace ""
+set g_balance_shockwave_weaponstart 0
+set g_balance_shockwave_weaponstartoverride -1
+set g_balance_shockwave_weaponthrowable 0
+// }}}
+// {{{ #20: Arc
+set g_balance_arc_beam_ammo 6
+set g_balance_arc_beam_animtime 0.1
+set g_balance_arc_beam_botaimlifetime 0
+set g_balance_arc_beam_botaimspeed 0
+set g_balance_arc_beam_damage 100
+set g_balance_arc_beam_degreespersegment 1
+set g_balance_arc_beam_distancepersegment 0
+set g_balance_arc_beam_falloff_halflifedist 0
+set g_balance_arc_beam_falloff_maxdist 0
+set g_balance_arc_beam_falloff_mindist 0
+set g_balance_arc_beam_force 600
+set g_balance_arc_beam_healing_amax 0
+set g_balance_arc_beam_healing_aps 50
+set g_balance_arc_beam_healing_hmax 150
+set g_balance_arc_beam_healing_hps 50
+set g_balance_arc_beam_heat 0
+set g_balance_arc_beam_maxangle 10
+set g_balance_arc_beam_nonplayerdamage 80
+set g_balance_arc_beam_range 1500
+set g_balance_arc_beam_refire 0.25
+set g_balance_arc_beam_returnspeed 8
+set g_balance_arc_beam_tightness 0.6
+set g_balance_arc_bolt 1
+set g_balance_arc_bolt_ammo 1
+set g_balance_arc_bolt_damage 25
+set g_balance_arc_bolt_damageforcescale 0
+set g_balance_arc_bolt_edgedamage 12.5
+set g_balance_arc_bolt_force 120
+set g_balance_arc_bolt_health 15
+set g_balance_arc_bolt_lifetime 5
+set g_balance_arc_bolt_radius 65
+set g_balance_arc_bolt_refire 0.16667
+set g_balance_arc_bolt_speed 2300
+set g_balance_arc_bolt_spread 0
+set g_balance_arc_burst_ammo 15
+set g_balance_arc_burst_damage 250
+set g_balance_arc_burst_healing_aps 100
+set g_balance_arc_burst_healing_hps 100
+set g_balance_arc_burst_heat 5
+set g_balance_arc_cooldown 2.5
+set g_balance_arc_cooldown_release 0
+set g_balance_arc_overheat_max 5
+set g_balance_arc_overheat_min 3
+set g_balance_arc_switchdelay_drop 0.2
+set g_balance_arc_switchdelay_raise 0.2
+set g_balance_arc_weaponreplace ""
+set g_balance_arc_weaponstart 0
+set g_balance_arc_weaponstartoverride -1
+set g_balance_arc_weaponthrowable 1
+// }}}
+// {{{ #21: Overkill Heavy Machine Gun (MUTATOR WEAPON)
+set g_balance_okhmg_primary_ammo 1
+set g_balance_okhmg_primary_damage 30
+set g_balance_okhmg_primary_force 10
+set g_balance_okhmg_primary_refire 0.05
+set g_balance_okhmg_primary_solidpenetration 127
+set g_balance_okhmg_primary_spread_add 0.005
+set g_balance_okhmg_primary_spread_max 0.06
+set g_balance_okhmg_primary_spread_min 0.01
+set g_balance_okhmg_reload_ammo 120
+set g_balance_okhmg_reload_time 1
+set g_balance_okhmg_secondary_ammo 0
+set g_balance_okhmg_secondary_animtime 0.2
+set g_balance_okhmg_secondary_damage 25
+set g_balance_okhmg_secondary_delay 0
+set g_balance_okhmg_secondary_edgedamage 12.5
+set g_balance_okhmg_secondary_force 360
+set g_balance_okhmg_secondary_force_zscale 1
+set g_balance_okhmg_secondary_lifetime 5
+set g_balance_okhmg_secondary_radius 70
+set g_balance_okhmg_secondary_refire 0.7
+set g_balance_okhmg_secondary_refire_type 1
+set g_balance_okhmg_secondary_shotangle 0
+set g_balance_okhmg_secondary_speed 6000
+set g_balance_okhmg_secondary_spread 0
+set g_balance_okhmg_switchdelay_drop 0.2
+set g_balance_okhmg_switchdelay_raise 0.2
+set g_balance_okhmg_weaponreplace ""
+set g_balance_okhmg_weaponstart 0
+set g_balance_okhmg_weaponstartoverride 0
+set g_balance_okhmg_weaponthrowable 0
+// }}}
+// {{{ #22: Overkill MachineGun (MUTATOR WEAPON)
+set g_balance_okmachinegun_primary_ammo 1
+set g_balance_okmachinegun_primary_damage 25
+set g_balance_okmachinegun_primary_force 5
+set g_balance_okmachinegun_primary_refire 0.1
+set g_balance_okmachinegun_primary_solidpenetration 100
+set g_balance_okmachinegun_primary_spread_add 0.012
+set g_balance_okmachinegun_primary_spread_max 0.05
+set g_balance_okmachinegun_primary_spread_min 0
+set g_balance_okmachinegun_reload_ammo 30
+set g_balance_okmachinegun_reload_time 1.5
+set g_balance_okmachinegun_secondary_animtime 0.2
+set g_balance_okmachinegun_secondary_damage 25
+set g_balance_okmachinegun_secondary_delay 0
+set g_balance_okmachinegun_secondary_edgedamage 12.5
+set g_balance_okmachinegun_secondary_force 360
+set g_balance_okmachinegun_secondary_force_zscale 1
+set g_balance_okmachinegun_secondary_lifetime 5
+set g_balance_okmachinegun_secondary_radius 70
+set g_balance_okmachinegun_secondary_refire 0.7
+set g_balance_okmachinegun_secondary_refire_type 1
+set g_balance_okmachinegun_secondary_shotangle 0
+set g_balance_okmachinegun_secondary_speed 6000
+set g_balance_okmachinegun_secondary_spread 0
+set g_balance_okmachinegun_switchdelay_drop 0.2
+set g_balance_okmachinegun_switchdelay_raise 0.2
+set g_balance_okmachinegun_weaponreplace ""
+set g_balance_okmachinegun_weaponstart 0
+set g_balance_okmachinegun_weaponstartoverride -1
+set g_balance_okmachinegun_weaponthrowable 1
+// }}}
+// {{{ #23: Overkill Nex (MUTATOR WEAPON)
+set g_balance_oknex_charge 0
+set g_balance_oknex_charge_animlimit 0.5
+set g_balance_oknex_charge_limit 1
+set g_balance_oknex_charge_maxspeed 800
+set g_balance_oknex_charge_mindmg 40
+set g_balance_oknex_charge_minspeed 400
+set g_balance_oknex_charge_rate 0.6
+set g_balance_oknex_charge_rot_pause 0
+set g_balance_oknex_charge_rot_rate 0
+set g_balance_oknex_charge_shot_multiplier 0
+set g_balance_oknex_charge_start 0.5
+set g_balance_oknex_charge_velocity_rate 0
+set g_balance_oknex_primary_ammo 10
+set g_balance_oknex_primary_animtime 0.65
+set g_balance_oknex_primary_damage 100
+set g_balance_oknex_primary_damagefalloff_forcehalflife 0
+set g_balance_oknex_primary_damagefalloff_halflife 0
+set g_balance_oknex_primary_damagefalloff_maxdist 0
+set g_balance_oknex_primary_damagefalloff_mindist 0
+set g_balance_oknex_primary_force 500
+set g_balance_oknex_primary_refire 1
+set g_balance_oknex_reload_ammo 50
+set g_balance_oknex_reload_time 2
+set g_balance_oknex_secondary 2
+set g_balance_oknex_secondary_ammo 0
+set g_balance_oknex_secondary_animtime 0.2
+set g_balance_oknex_secondary_chargepool 0
+set g_balance_oknex_secondary_chargepool_pause_regen 1
+set g_balance_oknex_secondary_chargepool_regen 0.15
+set g_balance_oknex_secondary_damage 25
+set g_balance_oknex_secondary_damagefalloff_forcehalflife 0
+set g_balance_oknex_secondary_damagefalloff_halflife 0
+set g_balance_oknex_secondary_damagefalloff_maxdist 0
+set g_balance_oknex_secondary_damagefalloff_mindist 0
+set g_balance_oknex_secondary_delay 0
+set g_balance_oknex_secondary_edgedamage 12.5
+set g_balance_oknex_secondary_force 360
+set g_balance_oknex_secondary_force_zscale 1
+set g_balance_oknex_secondary_lifetime 5
+set g_balance_oknex_secondary_radius 70
+set g_balance_oknex_secondary_refire 0.7
+set g_balance_oknex_secondary_refire_type 1
+set g_balance_oknex_secondary_shotangle 0
+set g_balance_oknex_secondary_speed 6000
+set g_balance_oknex_secondary_spread 0
+set g_balance_oknex_switchdelay_drop 0.2
+set g_balance_oknex_switchdelay_raise 0.2
+set g_balance_oknex_weaponreplace ""
+set g_balance_oknex_weaponstart 0
+set g_balance_oknex_weaponstartoverride -1
+set g_balance_oknex_weaponthrowable 1
+// }}}
+// {{{ #24: Overkill Rocket Propelled Chainsaw (MUTATOR WEAPON)
+set g_balance_okrpc_primary_ammo 10
+set g_balance_okrpc_primary_animtime 1
+set g_balance_okrpc_primary_damage 150
+set g_balance_okrpc_primary_damage2 500
+set g_balance_okrpc_primary_damageforcescale 2
+set g_balance_okrpc_primary_edgedamage 50
+set g_balance_okrpc_primary_force 400
+set g_balance_okrpc_primary_health 25
+set g_balance_okrpc_primary_lifetime 30
+set g_balance_okrpc_primary_radius 300
+set g_balance_okrpc_primary_refire 1
+set g_balance_okrpc_primary_speed 2500
+set g_balance_okrpc_primary_speedaccel 5000
+set g_balance_okrpc_reload_ammo 10
+set g_balance_okrpc_reload_time 1
+set g_balance_okrpc_secondary_ammo 0
+set g_balance_okrpc_secondary_animtime 0.2
+set g_balance_okrpc_secondary_damage 25
+set g_balance_okrpc_secondary_delay 0
+set g_balance_okrpc_secondary_edgedamage 12.5
+set g_balance_okrpc_secondary_force 360
+set g_balance_okrpc_secondary_force_zscale 1
+set g_balance_okrpc_secondary_lifetime 5
+set g_balance_okrpc_secondary_radius 70
+set g_balance_okrpc_secondary_refire 0.7
+set g_balance_okrpc_secondary_refire_type 1
+set g_balance_okrpc_secondary_shotangle 0
+set g_balance_okrpc_secondary_speed 6000
+set g_balance_okrpc_secondary_spread 0
+set g_balance_okrpc_switchdelay_drop 0.2
+set g_balance_okrpc_switchdelay_raise 0.2
+set g_balance_okrpc_weaponreplace ""
+set g_balance_okrpc_weaponstart 0
+set g_balance_okrpc_weaponstartoverride 0
+set g_balance_okrpc_weaponthrowable 0
+// }}}
+// {{{ #25: Overkill Shotgun (MUTATOR WEAPON)
+set g_balance_okshotgun_primary_ammo 3
+set g_balance_okshotgun_primary_animtime 0.65
+set g_balance_okshotgun_primary_bot_range 512
+set g_balance_okshotgun_primary_bullets 10
+set g_balance_okshotgun_primary_damage 17
+set g_balance_okshotgun_primary_force 80
+set g_balance_okshotgun_primary_refire 0.75
+set g_balance_okshotgun_primary_solidpenetration 3.8
+set g_balance_okshotgun_primary_spread 0.07
+set g_balance_okshotgun_reload_ammo 24
+set g_balance_okshotgun_reload_time 2
+set g_balance_okshotgun_secondary_animtime 0.2
+set g_balance_okshotgun_secondary_damage 25
+set g_balance_okshotgun_secondary_delay 0
+set g_balance_okshotgun_secondary_edgedamage 12.5
+set g_balance_okshotgun_secondary_force 360
+set g_balance_okshotgun_secondary_force_zscale 1
+set g_balance_okshotgun_secondary_lifetime 5
+set g_balance_okshotgun_secondary_radius 70
+set g_balance_okshotgun_secondary_refire 0.7
+set g_balance_okshotgun_secondary_refire_type 1
+set g_balance_okshotgun_secondary_shotangle 0
+set g_balance_okshotgun_secondary_speed 6000
+set g_balance_okshotgun_secondary_spread 0
+set g_balance_okshotgun_switchdelay_drop 0.2
+set g_balance_okshotgun_switchdelay_raise 0.2
+set g_balance_okshotgun_weaponreplace ""
+set g_balance_okshotgun_weaponstart 0
+set g_balance_okshotgun_weaponstartoverride -1
+set g_balance_okshotgun_weaponthrowable 1
+// }}}
diff --git a/bal-wep-testingxpm.cfg b/bal-wep-testingxpm.cfg
new file mode 100644 (file)
index 0000000..3bfe7a7
--- /dev/null
@@ -0,0 +1,970 @@
+// {{{ #1: Blaster
+set g_balance_blaster_primary_animtime 0.2
+set g_balance_blaster_primary_damage 20
+set g_balance_blaster_primary_delay 0
+set g_balance_blaster_primary_edgedamage 10
+set g_balance_blaster_primary_force 375
+set g_balance_blaster_primary_force_zscale 1
+set g_balance_blaster_primary_lifetime 5
+set g_balance_blaster_primary_radius 60
+set g_balance_blaster_primary_refire 0.7
+set g_balance_blaster_primary_shotangle 0
+set g_balance_blaster_primary_speed 6000
+set g_balance_blaster_primary_spread 0
+set g_balance_blaster_secondary 0
+set g_balance_blaster_secondary_animtime 0.2
+set g_balance_blaster_secondary_damage 25
+set g_balance_blaster_secondary_delay 0
+set g_balance_blaster_secondary_edgedamage 12.5
+set g_balance_blaster_secondary_force 360
+set g_balance_blaster_secondary_force_zscale 1
+set g_balance_blaster_secondary_lifetime 5
+set g_balance_blaster_secondary_radius 70
+set g_balance_blaster_secondary_refire 0.7
+set g_balance_blaster_secondary_shotangle 0
+set g_balance_blaster_secondary_speed 6000
+set g_balance_blaster_secondary_spread 0
+set g_balance_blaster_switchdelay_drop 0.2
+set g_balance_blaster_switchdelay_raise 0.2
+set g_balance_blaster_weaponreplace ""
+set g_balance_blaster_weaponstart 1
+set g_balance_blaster_weaponstartoverride -1
+set g_balance_blaster_weaponthrowable 0
+// }}}
+// {{{ #2: Shotgun
+set g_balance_shotgun_primary_ammo 1
+set g_balance_shotgun_primary_animtime 0.2
+set g_balance_shotgun_primary_bullets 12
+set g_balance_shotgun_primary_damage 4
+set g_balance_shotgun_primary_force 15
+set g_balance_shotgun_primary_refire 0.75
+set g_balance_shotgun_primary_solidpenetration 3.8
+set g_balance_shotgun_primary_spread 0.12
+set g_balance_shotgun_reload_ammo 0
+set g_balance_shotgun_reload_time 2
+set g_balance_shotgun_secondary 1
+set g_balance_shotgun_secondary_alt_animtime 0.2
+set g_balance_shotgun_secondary_alt_refire 1.2
+set g_balance_shotgun_secondary_animtime 1.15
+set g_balance_shotgun_secondary_damage 70
+set g_balance_shotgun_secondary_force 200
+set g_balance_shotgun_secondary_melee_delay 0.25
+set g_balance_shotgun_secondary_melee_multihit 1
+set g_balance_shotgun_secondary_melee_no_doubleslap 1
+set g_balance_shotgun_secondary_melee_nonplayerdamage 40
+set g_balance_shotgun_secondary_melee_range 120
+set g_balance_shotgun_secondary_melee_swing_side 120
+set g_balance_shotgun_secondary_melee_swing_up 30
+set g_balance_shotgun_secondary_melee_time 0.15
+set g_balance_shotgun_secondary_melee_traces 10
+set g_balance_shotgun_secondary_refire 1.25
+set g_balance_shotgun_switchdelay_drop 0.2
+set g_balance_shotgun_switchdelay_raise 0.2
+set g_balance_shotgun_weaponreplace ""
+set g_balance_shotgun_weaponstart 1
+set g_balance_shotgun_weaponstartoverride -1
+set g_balance_shotgun_weaponthrowable 1
+// }}}
+// {{{ #3: MachineGun
+set g_balance_machinegun_burst 3
+set g_balance_machinegun_burst_ammo 3
+set g_balance_machinegun_burst_animtime 0.3
+set g_balance_machinegun_burst_refire 0.06
+set g_balance_machinegun_burst_refire2 0.45
+set g_balance_machinegun_burst_spread 0
+set g_balance_machinegun_first 1
+set g_balance_machinegun_first_ammo 1
+set g_balance_machinegun_first_damage 14
+set g_balance_machinegun_first_force 3
+set g_balance_machinegun_first_refire 0.125
+set g_balance_machinegun_first_spread 0.03
+set g_balance_machinegun_mode 1
+set g_balance_machinegun_reload_ammo 60
+set g_balance_machinegun_reload_time 2
+set g_balance_machinegun_solidpenetration 63
+set g_balance_machinegun_spread_add 0.012
+set g_balance_machinegun_spread_max 0.05
+set g_balance_machinegun_spread_min 0.02
+set g_balance_machinegun_sustained_ammo 1
+set g_balance_machinegun_sustained_damage 10
+set g_balance_machinegun_sustained_force 3
+set g_balance_machinegun_sustained_refire 0.1
+set g_balance_machinegun_sustained_spread 0.03
+set g_balance_machinegun_switchdelay_drop 0.2
+set g_balance_machinegun_switchdelay_raise 0.2
+set g_balance_machinegun_weaponreplace ""
+set g_balance_machinegun_weaponstart 0
+set g_balance_machinegun_weaponstartoverride -1
+set g_balance_machinegun_weaponthrowable 1
+// }}}
+// {{{ #4: Mortar
+set g_balance_mortar_bouncefactor 0.5
+set g_balance_mortar_bouncestop 0.075
+set g_balance_mortar_primary_ammo 2
+set g_balance_mortar_primary_animtime 0.3
+set g_balance_mortar_primary_damage 55
+set g_balance_mortar_primary_damageforcescale 0
+set g_balance_mortar_primary_edgedamage 25
+set g_balance_mortar_primary_force 250
+set g_balance_mortar_primary_health 15
+set g_balance_mortar_primary_lifetime 5
+set g_balance_mortar_primary_lifetime_stick 0
+set g_balance_mortar_primary_radius 120
+set g_balance_mortar_primary_refire 0.8
+set g_balance_mortar_primary_remote_minbouncecnt 0
+set g_balance_mortar_primary_speed 1900
+set g_balance_mortar_primary_speed_up 225
+set g_balance_mortar_primary_speed_z 0
+set g_balance_mortar_primary_spread 0
+set g_balance_mortar_primary_type 0
+set g_balance_mortar_reload_ammo 0
+set g_balance_mortar_reload_time 2
+set g_balance_mortar_secondary_ammo 2
+set g_balance_mortar_secondary_animtime 0.3
+set g_balance_mortar_secondary_damage 55
+set g_balance_mortar_secondary_damageforcescale 4
+set g_balance_mortar_secondary_edgedamage 30
+set g_balance_mortar_secondary_force 250
+set g_balance_mortar_secondary_health 30
+set g_balance_mortar_secondary_lifetime 5
+set g_balance_mortar_secondary_lifetime_bounce 0.5
+set g_balance_mortar_secondary_lifetime_stick 0
+set g_balance_mortar_secondary_radius 120
+set g_balance_mortar_secondary_refire 0.7
+set g_balance_mortar_secondary_remote_detonateprimary 0
+set g_balance_mortar_secondary_speed 1400
+set g_balance_mortar_secondary_speed_up 150
+set g_balance_mortar_secondary_speed_z 0
+set g_balance_mortar_secondary_spread 0
+set g_balance_mortar_secondary_type 1
+set g_balance_mortar_switchdelay_drop 0.2
+set g_balance_mortar_switchdelay_raise 0.2
+set g_balance_mortar_weaponreplace ""
+set g_balance_mortar_weaponstart 0
+set g_balance_mortar_weaponstartoverride -1
+set g_balance_mortar_weaponthrowable 1
+// }}}
+// {{{ #5: Mine Layer (MUTATOR WEAPON)
+set g_balance_minelayer_ammo 4
+set g_balance_minelayer_animtime 0.4
+set g_balance_minelayer_damage 40
+set g_balance_minelayer_damageforcescale 0
+set g_balance_minelayer_detonatedelay -1
+set g_balance_minelayer_edgedamage 20
+set g_balance_minelayer_force 250
+set g_balance_minelayer_health 15
+set g_balance_minelayer_lifetime 10
+set g_balance_minelayer_lifetime_countdown 0.5
+set g_balance_minelayer_limit 3
+set g_balance_minelayer_protection 0
+set g_balance_minelayer_proximityradius 150
+set g_balance_minelayer_radius 175
+set g_balance_minelayer_refire 1.5
+set g_balance_minelayer_reload_ammo 0
+set g_balance_minelayer_reload_time 2
+set g_balance_minelayer_remote_damage 45
+set g_balance_minelayer_remote_edgedamage 40
+set g_balance_minelayer_remote_force 300
+set g_balance_minelayer_remote_radius 200
+set g_balance_minelayer_speed 1000
+set g_balance_minelayer_switchdelay_drop 0.2
+set g_balance_minelayer_switchdelay_raise 0.2
+set g_balance_minelayer_time 0.5
+set g_balance_minelayer_weaponreplace ""
+set g_balance_minelayer_weaponstart 0
+set g_balance_minelayer_weaponstartoverride -1
+set g_balance_minelayer_weaponthrowable 1
+// }}}
+// {{{ #6: Electro
+set g_balance_electro_combo_comboradius 300
+set g_balance_electro_combo_comboradius_thruwall 200
+set g_balance_electro_combo_damage 50
+set g_balance_electro_combo_edgedamage 25
+set g_balance_electro_combo_force 120
+set g_balance_electro_combo_radius 150
+set g_balance_electro_combo_safeammocheck 1
+set g_balance_electro_combo_speed 2000
+set g_balance_electro_primary_ammo 4
+set g_balance_electro_primary_animtime 0.3
+set g_balance_electro_primary_comboradius 300
+set g_balance_electro_primary_damage 40
+set g_balance_electro_primary_edgedamage 20
+set g_balance_electro_primary_force 200
+set g_balance_electro_primary_lifetime 5
+set g_balance_electro_primary_midaircombo_explode 1
+set g_balance_electro_primary_midaircombo_interval 0.1
+set g_balance_electro_primary_midaircombo_radius 0
+set g_balance_electro_primary_radius 100
+set g_balance_electro_primary_refire 0.6
+set g_balance_electro_primary_speed 2500
+set g_balance_electro_primary_spread 0
+set g_balance_electro_reload_ammo 0
+set g_balance_electro_reload_time 2
+set g_balance_electro_secondary_ammo 2
+set g_balance_electro_secondary_animtime 0.2
+set g_balance_electro_secondary_bouncefactor 0.3
+set g_balance_electro_secondary_bouncestop 0.05
+set g_balance_electro_secondary_count 3
+set g_balance_electro_secondary_damage 30
+set g_balance_electro_secondary_damagedbycontents 1
+set g_balance_electro_secondary_damageforcescale 4
+set g_balance_electro_secondary_edgedamage 15
+set g_balance_electro_secondary_force 50
+set g_balance_electro_secondary_health 5
+set g_balance_electro_secondary_lifetime 4
+set g_balance_electro_secondary_radius 150
+set g_balance_electro_secondary_refire 0.2
+set g_balance_electro_secondary_refire2 1.6
+set g_balance_electro_secondary_speed 1000
+set g_balance_electro_secondary_speed_up 200
+set g_balance_electro_secondary_speed_z 0
+set g_balance_electro_secondary_spread 0
+set g_balance_electro_secondary_stick 0
+set g_balance_electro_secondary_touchexplode 1
+set g_balance_electro_switchdelay_drop 0.2
+set g_balance_electro_switchdelay_raise 0.2
+set g_balance_electro_weaponreplace ""
+set g_balance_electro_weaponstart 0
+set g_balance_electro_weaponstartoverride -1
+set g_balance_electro_weaponthrowable 1
+// }}}
+// {{{ #7: Crylink
+set g_balance_crylink_primary_ammo 3
+set g_balance_crylink_primary_animtime 0.3
+set g_balance_crylink_primary_bouncedamagefactor 0.5
+set g_balance_crylink_primary_bounces 1
+set g_balance_crylink_primary_damage 10
+set g_balance_crylink_primary_edgedamage 5
+set g_balance_crylink_primary_force -50
+set g_balance_crylink_primary_joindelay 0.1
+set g_balance_crylink_primary_joinexplode 1
+set g_balance_crylink_primary_joinexplode_damage 0
+set g_balance_crylink_primary_joinexplode_edgedamage 0
+set g_balance_crylink_primary_joinexplode_force 0
+set g_balance_crylink_primary_joinexplode_radius 0
+set g_balance_crylink_primary_joinspread 0.2
+set g_balance_crylink_primary_linkexplode 1
+set g_balance_crylink_primary_middle_fadetime 5
+set g_balance_crylink_primary_middle_lifetime 5
+set g_balance_crylink_primary_other_fadetime 5
+set g_balance_crylink_primary_other_lifetime 5
+set g_balance_crylink_primary_radius 80
+set g_balance_crylink_primary_refire 0.7
+set g_balance_crylink_primary_shots 6
+set g_balance_crylink_primary_speed 2000
+set g_balance_crylink_primary_spread 0.08
+set g_balance_crylink_reload_ammo 0
+set g_balance_crylink_reload_time 2
+set g_balance_crylink_secondary 1
+set g_balance_crylink_secondary_ammo 3
+set g_balance_crylink_secondary_animtime 0.2
+set g_balance_crylink_secondary_bouncedamagefactor 0.5
+set g_balance_crylink_secondary_bounces 0
+set g_balance_crylink_secondary_damage 8
+set g_balance_crylink_secondary_edgedamage 4
+set g_balance_crylink_secondary_force -200
+set g_balance_crylink_secondary_joindelay 0
+set g_balance_crylink_secondary_joinexplode 0
+set g_balance_crylink_secondary_joinexplode_damage 0
+set g_balance_crylink_secondary_joinexplode_edgedamage 0
+set g_balance_crylink_secondary_joinexplode_force 0
+set g_balance_crylink_secondary_joinexplode_radius 0
+set g_balance_crylink_secondary_joinspread 0
+set g_balance_crylink_secondary_linkexplode 0
+set g_balance_crylink_secondary_middle_fadetime 5
+set g_balance_crylink_secondary_middle_lifetime 5
+set g_balance_crylink_secondary_other_fadetime 2
+set g_balance_crylink_secondary_other_lifetime 2
+set g_balance_crylink_secondary_radius 100
+set g_balance_crylink_secondary_refire 0.7
+set g_balance_crylink_secondary_shots 5
+set g_balance_crylink_secondary_speed 4000
+set g_balance_crylink_secondary_spread 0.08
+set g_balance_crylink_secondary_spreadtype 0
+set g_balance_crylink_switchdelay_drop 0.2
+set g_balance_crylink_switchdelay_raise 0.2
+set g_balance_crylink_weaponreplace ""
+set g_balance_crylink_weaponstart 0
+set g_balance_crylink_weaponstartoverride -1
+set g_balance_crylink_weaponthrowable 1
+// }}}
+// {{{ #8: Vortex
+set g_balance_vortex_charge 0
+set g_balance_vortex_charge_always 0
+set g_balance_vortex_charge_animlimit 0.5
+set g_balance_vortex_charge_limit 1
+set g_balance_vortex_charge_maxspeed 800
+set g_balance_vortex_charge_mindmg 40
+set g_balance_vortex_charge_minspeed 400
+set g_balance_vortex_charge_rate 0.6
+set g_balance_vortex_charge_rot_pause 0
+set g_balance_vortex_charge_rot_rate 0
+set g_balance_vortex_charge_shot_multiplier 0
+set g_balance_vortex_charge_start 0.5
+set g_balance_vortex_charge_velocity_rate 0
+set g_balance_vortex_primary_ammo 6
+set g_balance_vortex_primary_animtime 0.4
+set g_balance_vortex_primary_armorpierce 0
+set g_balance_vortex_primary_damage 65
+set g_balance_vortex_primary_damagefalloff_forcehalflife 0
+set g_balance_vortex_primary_damagefalloff_halflife 0
+set g_balance_vortex_primary_damagefalloff_maxdist 0
+set g_balance_vortex_primary_damagefalloff_mindist 0
+set g_balance_vortex_primary_force 400
+set g_balance_vortex_primary_refire 1.5
+set g_balance_vortex_reload_ammo 0
+set g_balance_vortex_reload_time 2
+set g_balance_vortex_secondary 0
+set g_balance_vortex_secondary_ammo 2
+set g_balance_vortex_secondary_animtime 0
+set g_balance_vortex_secondary_armorpierce 0
+set g_balance_vortex_secondary_chargepool 0
+set g_balance_vortex_secondary_chargepool_pause_regen 1
+set g_balance_vortex_secondary_chargepool_regen 0.15
+set g_balance_vortex_secondary_damage 0
+set g_balance_vortex_secondary_damagefalloff_forcehalflife 0
+set g_balance_vortex_secondary_damagefalloff_halflife 0
+set g_balance_vortex_secondary_damagefalloff_maxdist 0
+set g_balance_vortex_secondary_damagefalloff_mindist 0
+set g_balance_vortex_secondary_force 0
+set g_balance_vortex_secondary_refire 0
+set g_balance_vortex_switchdelay_drop 0.2
+set g_balance_vortex_switchdelay_raise 0.2
+set g_balance_vortex_weaponreplace ""
+set g_balance_vortex_weaponstart 0
+set g_balance_vortex_weaponstartoverride -1
+set g_balance_vortex_weaponthrowable 1
+// }}}
+// {{{ #9: Hagar
+set g_balance_hagar_primary_ammo 1
+set g_balance_hagar_primary_damage 25
+set g_balance_hagar_primary_damageforcescale 0
+set g_balance_hagar_primary_edgedamage 12.5
+set g_balance_hagar_primary_force 100
+set g_balance_hagar_primary_health 15
+set g_balance_hagar_primary_lifetime 5
+set g_balance_hagar_primary_radius 65
+set g_balance_hagar_primary_refire 0.16667
+set g_balance_hagar_primary_speed 2200
+set g_balance_hagar_primary_spread 0
+set g_balance_hagar_reload_ammo 0
+set g_balance_hagar_reload_time 2
+set g_balance_hagar_secondary 1
+set g_balance_hagar_secondary_ammo 1
+set g_balance_hagar_secondary_damage 35
+set g_balance_hagar_secondary_damageforcescale 0
+set g_balance_hagar_secondary_edgedamage 17.5
+set g_balance_hagar_secondary_force 75
+set g_balance_hagar_secondary_health 15
+set g_balance_hagar_secondary_lifetime_min 10
+set g_balance_hagar_secondary_lifetime_rand 0
+set g_balance_hagar_secondary_load 1
+set g_balance_hagar_secondary_load_abort 1
+set g_balance_hagar_secondary_load_animtime 0.2
+set g_balance_hagar_secondary_load_hold 4
+set g_balance_hagar_secondary_load_linkexplode 0
+set g_balance_hagar_secondary_load_max 4
+set g_balance_hagar_secondary_load_releasedeath 0
+set g_balance_hagar_secondary_load_speed 0.5
+set g_balance_hagar_secondary_load_spread 0.075
+set g_balance_hagar_secondary_load_spread_bias 0.5
+set g_balance_hagar_secondary_radius 80
+set g_balance_hagar_secondary_refire 0.5
+set g_balance_hagar_secondary_speed 2000
+set g_balance_hagar_secondary_spread 0
+set g_balance_hagar_switchdelay_drop 0.2
+set g_balance_hagar_switchdelay_raise 0.2
+set g_balance_hagar_weaponreplace ""
+set g_balance_hagar_weaponstart 0
+set g_balance_hagar_weaponstartoverride -1
+set g_balance_hagar_weaponthrowable 1
+// }}}
+// {{{ #10: Devastator
+set g_balance_devastator_ammo 4
+set g_balance_devastator_animtime 0.4
+set g_balance_devastator_damage 80
+set g_balance_devastator_damageforcescale 1
+set g_balance_devastator_detonatedelay 0.02
+set g_balance_devastator_edgedamage 40
+set g_balance_devastator_force 400
+set g_balance_devastator_guidedelay 0.2
+set g_balance_devastator_guidegoal 512
+set g_balance_devastator_guiderate 90
+set g_balance_devastator_guideratedelay 0.01
+set g_balance_devastator_guidestop 0
+set g_balance_devastator_health 30
+set g_balance_devastator_lifetime 10
+set g_balance_devastator_radius 110
+set g_balance_devastator_refire 1.1
+set g_balance_devastator_reload_ammo 0
+set g_balance_devastator_reload_time 2
+set g_balance_devastator_remote_damage 70
+set g_balance_devastator_remote_edgedamage 35
+set g_balance_devastator_remote_force 300
+set g_balance_devastator_remote_jump 1
+set g_balance_devastator_remote_jump_damage 70
+set g_balance_devastator_remote_jump_force 450
+set g_balance_devastator_remote_jump_radius 100
+set g_balance_devastator_remote_jump_velocity_z_add 0
+set g_balance_devastator_remote_jump_velocity_z_max 1500
+set g_balance_devastator_remote_jump_velocity_z_min 400
+set g_balance_devastator_remote_radius 110
+set g_balance_devastator_speed 1300
+set g_balance_devastator_speedaccel 1300
+set g_balance_devastator_speedstart 1000
+set g_balance_devastator_switchdelay_drop 0.2
+set g_balance_devastator_switchdelay_raise 0.2
+set g_balance_devastator_weaponreplace ""
+set g_balance_devastator_weaponstart 0
+set g_balance_devastator_weaponstartoverride -1
+set g_balance_devastator_weaponthrowable 1
+// }}}
+// {{{ #11: Port-O-Launch
+set g_balance_porto_primary_animtime 0.3
+set g_balance_porto_primary_lifetime 5
+set g_balance_porto_primary_refire 1.5
+set g_balance_porto_primary_speed 1000
+set g_balance_porto_secondary 1
+set g_balance_porto_secondary_animtime 0.3
+set g_balance_porto_secondary_lifetime 5
+set g_balance_porto_secondary_refire 1.5
+set g_balance_porto_secondary_speed 1000
+set g_balance_porto_switchdelay_drop 0.2
+set g_balance_porto_switchdelay_raise 0.2
+set g_balance_porto_weaponreplace ""
+set g_balance_porto_weaponstart 0
+set g_balance_porto_weaponstartoverride -1
+set g_balance_porto_weaponthrowable 1
+// }}}
+// {{{ #12: Vaporizer
+set g_balance_vaporizer_primary_ammo 10
+set g_balance_vaporizer_primary_animtime 0.3
+set g_balance_vaporizer_primary_damage 150
+set g_balance_vaporizer_primary_force 800
+set g_balance_vaporizer_primary_refire 1
+set g_balance_vaporizer_reload_ammo 0
+set g_balance_vaporizer_reload_time 0
+set g_balance_vaporizer_secondary_ammo 0
+set g_balance_vaporizer_secondary_animtime 0.2
+set g_balance_vaporizer_secondary_damage 25
+set g_balance_vaporizer_secondary_delay 0
+set g_balance_vaporizer_secondary_edgedamage 12.5
+set g_balance_vaporizer_secondary_force 480
+set g_balance_vaporizer_secondary_force_zscale 1
+set g_balance_vaporizer_secondary_lifetime 5
+set g_balance_vaporizer_secondary_radius 70
+set g_balance_vaporizer_secondary_refire 0.7
+set g_balance_vaporizer_secondary_shotangle 0
+set g_balance_vaporizer_secondary_speed 6000
+set g_balance_vaporizer_secondary_spread 0
+set g_balance_vaporizer_switchdelay_drop 0.2
+set g_balance_vaporizer_switchdelay_raise 0.2
+set g_balance_vaporizer_weaponreplace ""
+set g_balance_vaporizer_weaponstart 0
+set g_balance_vaporizer_weaponstartoverride -1
+set g_balance_vaporizer_weaponthrowable 1
+// }}}
+// {{{ #13: Grappling Hook
+set g_balance_hook_primary_ammo 5
+set g_balance_hook_primary_animtime 0.3
+set g_balance_hook_primary_hooked_ammo 5
+set g_balance_hook_primary_hooked_time_free 2
+set g_balance_hook_primary_hooked_time_max 0
+set g_balance_hook_primary_refire 0.2
+set g_balance_hook_secondary_animtime 0.3
+set g_balance_hook_secondary_damage 25
+set g_balance_hook_secondary_damageforcescale 0
+set g_balance_hook_secondary_duration 1.5
+set g_balance_hook_secondary_edgedamage 5
+set g_balance_hook_secondary_force -2000
+set g_balance_hook_secondary_gravity 5
+set g_balance_hook_secondary_health 15
+set g_balance_hook_secondary_lifetime 5
+set g_balance_hook_secondary_power 3
+set g_balance_hook_secondary_radius 500
+set g_balance_hook_secondary_refire 3
+set g_balance_hook_secondary_speed 0
+set g_balance_hook_switchdelay_drop 0.2
+set g_balance_hook_switchdelay_raise 0.2
+set g_balance_hook_weaponreplace ""
+set g_balance_hook_weaponstart 0
+set g_balance_hook_weaponstartoverride -1
+set g_balance_hook_weaponthrowable 1
+// }}}
+// {{{ #14: Heavy Laser Assault Cannon (MUTATOR WEAPON)
+set g_balance_hlac_primary_ammo 1
+set g_balance_hlac_primary_animtime 0.4
+set g_balance_hlac_primary_damage 18
+set g_balance_hlac_primary_edgedamage 9
+set g_balance_hlac_primary_force 90
+set g_balance_hlac_primary_lifetime 5
+set g_balance_hlac_primary_radius 70
+set g_balance_hlac_primary_refire 0.15
+set g_balance_hlac_primary_speed 9000
+set g_balance_hlac_primary_spread_add 0.0045
+set g_balance_hlac_primary_spread_crouchmod 0.25
+set g_balance_hlac_primary_spread_max 0.25
+set g_balance_hlac_primary_spread_min 0.01
+set g_balance_hlac_reload_ammo 0
+set g_balance_hlac_reload_time 2
+set g_balance_hlac_secondary 1
+set g_balance_hlac_secondary_ammo 10
+set g_balance_hlac_secondary_animtime 0.3
+set g_balance_hlac_secondary_damage 15
+set g_balance_hlac_secondary_edgedamage 7.5
+set g_balance_hlac_secondary_force 90
+set g_balance_hlac_secondary_lifetime 5
+set g_balance_hlac_secondary_radius 70
+set g_balance_hlac_secondary_refire 1
+set g_balance_hlac_secondary_shots 6
+set g_balance_hlac_secondary_speed 9000
+set g_balance_hlac_secondary_spread 0.15
+set g_balance_hlac_secondary_spread_crouchmod 0.5
+set g_balance_hlac_switchdelay_drop 0.2
+set g_balance_hlac_switchdelay_raise 0.2
+set g_balance_hlac_weaponreplace ""
+set g_balance_hlac_weaponstart 0
+set g_balance_hlac_weaponstartoverride -1
+set g_balance_hlac_weaponthrowable 1
+// }}}
+// {{{ #15: @!#%'n Tuba
+set g_balance_tuba_animtime 0.05
+set g_balance_tuba_attenuation 0.5
+set g_balance_tuba_damage 5
+set g_balance_tuba_edgedamage 0
+set g_balance_tuba_fadetime 0.25
+set g_balance_tuba_force 40
+set g_balance_tuba_pitchstep 6
+set g_balance_tuba_radius 200
+set g_balance_tuba_refire 0.05
+set g_balance_tuba_switchdelay_drop 0.2
+set g_balance_tuba_switchdelay_raise 0.2
+set g_balance_tuba_volume 1
+set g_balance_tuba_weaponreplace ""
+set g_balance_tuba_weaponstart 0
+set g_balance_tuba_weaponstartoverride -1
+set g_balance_tuba_weaponthrowable 1
+// }}}
+// {{{ #16: Rifle (MUTATOR WEAPON)
+set g_balance_rifle_bursttime 0
+set g_balance_rifle_primary_ammo 10
+set g_balance_rifle_primary_animtime 0.4
+set g_balance_rifle_primary_bullethail 0
+set g_balance_rifle_primary_burstcost 0
+set g_balance_rifle_primary_damage 80
+set g_balance_rifle_primary_force 100
+set g_balance_rifle_primary_refire 1.2
+set g_balance_rifle_primary_shots 1
+set g_balance_rifle_primary_solidpenetration 62.2
+set g_balance_rifle_primary_spread 0
+set g_balance_rifle_primary_tracer 1
+set g_balance_rifle_reload_ammo 80
+set g_balance_rifle_reload_time 2
+set g_balance_rifle_secondary 1
+set g_balance_rifle_secondary_ammo 10
+set g_balance_rifle_secondary_animtime 0.3
+set g_balance_rifle_secondary_bullethail 0
+set g_balance_rifle_secondary_burstcost 0
+set g_balance_rifle_secondary_damage 20
+set g_balance_rifle_secondary_force 50
+set g_balance_rifle_secondary_refire 0.9
+set g_balance_rifle_secondary_reload 0
+set g_balance_rifle_secondary_shots 4
+set g_balance_rifle_secondary_solidpenetration 15.5
+set g_balance_rifle_secondary_spread 0.04
+set g_balance_rifle_secondary_tracer 0
+set g_balance_rifle_switchdelay_drop 0.2
+set g_balance_rifle_switchdelay_raise 0.2
+set g_balance_rifle_weaponreplace ""
+set g_balance_rifle_weaponstart 0
+set g_balance_rifle_weaponstartoverride -1
+set g_balance_rifle_weaponthrowable 1
+// }}}
+// {{{ #17: Fireball
+set g_balance_fireball_primary_animtime 0.4
+set g_balance_fireball_primary_bfgdamage 100
+set g_balance_fireball_primary_bfgforce 0
+set g_balance_fireball_primary_bfgradius 1000
+set g_balance_fireball_primary_damage 200
+set g_balance_fireball_primary_damageforcescale 0
+set g_balance_fireball_primary_edgedamage 50
+set g_balance_fireball_primary_force 600
+set g_balance_fireball_primary_health 0
+set g_balance_fireball_primary_laserburntime 0.5
+set g_balance_fireball_primary_laserdamage 80
+set g_balance_fireball_primary_laseredgedamage 20
+set g_balance_fireball_primary_laserradius 256
+set g_balance_fireball_primary_lifetime 15
+set g_balance_fireball_primary_radius 200
+set g_balance_fireball_primary_refire 2
+set g_balance_fireball_primary_refire2 0
+set g_balance_fireball_primary_speed 1200
+set g_balance_fireball_primary_spread 0
+set g_balance_fireball_secondary_animtime 0.3
+set g_balance_fireball_secondary_damage 40
+set g_balance_fireball_secondary_damageforcescale 4
+set g_balance_fireball_secondary_damagetime 5
+set g_balance_fireball_secondary_laserburntime 0.5
+set g_balance_fireball_secondary_laserdamage 50
+set g_balance_fireball_secondary_laseredgedamage 20
+set g_balance_fireball_secondary_laserradius 110
+set g_balance_fireball_secondary_lifetime 7
+set g_balance_fireball_secondary_refire 1.5
+set g_balance_fireball_secondary_speed 900
+set g_balance_fireball_secondary_speed_up 100
+set g_balance_fireball_secondary_speed_z 0
+set g_balance_fireball_secondary_spread 0
+set g_balance_fireball_switchdelay_drop 0.2
+set g_balance_fireball_switchdelay_raise 0.2
+set g_balance_fireball_weaponreplace ""
+set g_balance_fireball_weaponstart 0
+set g_balance_fireball_weaponstartoverride -1
+set g_balance_fireball_weaponthrowable 0
+// }}}
+// {{{ #18: T.A.G. Seeker (MUTATOR WEAPON)
+set g_balance_seeker_flac_ammo 1
+set g_balance_seeker_flac_animtime 0.1
+set g_balance_seeker_flac_damage 15
+set g_balance_seeker_flac_edgedamage 10
+set g_balance_seeker_flac_force 50
+set g_balance_seeker_flac_lifetime 0.1
+set g_balance_seeker_flac_lifetime_rand 0.05
+set g_balance_seeker_flac_radius 100
+set g_balance_seeker_flac_refire 0.1
+set g_balance_seeker_flac_speed 3000
+set g_balance_seeker_flac_speed_up 1000
+set g_balance_seeker_flac_speed_z 0
+set g_balance_seeker_flac_spread 0.4
+set g_balance_seeker_missile_accel 1400
+set g_balance_seeker_missile_ammo 2
+set g_balance_seeker_missile_animtime 0.2
+set g_balance_seeker_missile_count 3
+set g_balance_seeker_missile_damage 30
+set g_balance_seeker_missile_damageforcescale 4
+set g_balance_seeker_missile_decel 1400
+set g_balance_seeker_missile_delay 0.25
+set g_balance_seeker_missile_edgedamage 10
+set g_balance_seeker_missile_force 150
+set g_balance_seeker_missile_health 5
+set g_balance_seeker_missile_lifetime 15
+set g_balance_seeker_missile_proxy 0
+set g_balance_seeker_missile_proxy_delay 0.2
+set g_balance_seeker_missile_proxy_maxrange 45
+set g_balance_seeker_missile_radius 80
+set g_balance_seeker_missile_refire 0.5
+set g_balance_seeker_missile_smart 1
+set g_balance_seeker_missile_smart_mindist 800
+set g_balance_seeker_missile_smart_trace_max 2500
+set g_balance_seeker_missile_smart_trace_min 1000
+set g_balance_seeker_missile_speed 700
+set g_balance_seeker_missile_speed_max 1300
+set g_balance_seeker_missile_speed_up 300
+set g_balance_seeker_missile_speed_z 0
+set g_balance_seeker_missile_spread 0
+set g_balance_seeker_missile_turnrate 0.65
+set g_balance_seeker_reload_ammo 0
+set g_balance_seeker_reload_time 2
+set g_balance_seeker_switchdelay_drop 0.2
+set g_balance_seeker_switchdelay_raise 0.2
+set g_balance_seeker_tag_ammo 1
+set g_balance_seeker_tag_animtime 0.2
+set g_balance_seeker_tag_damageforcescale 4
+set g_balance_seeker_tag_health 5
+set g_balance_seeker_tag_lifetime 15
+set g_balance_seeker_tag_refire 0.75
+set g_balance_seeker_tag_speed 5000
+set g_balance_seeker_tag_spread 0
+set g_balance_seeker_tag_tracker_lifetime 10
+set g_balance_seeker_type 0
+set g_balance_seeker_weaponreplace ""
+set g_balance_seeker_weaponstart 0
+set g_balance_seeker_weaponstartoverride -1
+set g_balance_seeker_weaponthrowable 1
+// }}}
+// {{{ #19: Shockwave
+set g_balance_shockwave_blast_animtime 0.3
+set g_balance_shockwave_blast_damage 40
+set g_balance_shockwave_blast_distance 1000
+set g_balance_shockwave_blast_edgedamage 0
+set g_balance_shockwave_blast_force 15
+set g_balance_shockwave_blast_force_forwardbias 50
+set g_balance_shockwave_blast_force_zscale 1
+set g_balance_shockwave_blast_jump_damage 20
+set g_balance_shockwave_blast_jump_edgedamage 0
+set g_balance_shockwave_blast_jump_force 100
+set g_balance_shockwave_blast_jump_force_velocitybias 1
+set g_balance_shockwave_blast_jump_force_zscale 1
+set g_balance_shockwave_blast_jump_multiplier_accuracy 0.5
+set g_balance_shockwave_blast_jump_multiplier_distance 0.5
+set g_balance_shockwave_blast_jump_multiplier_min 0
+set g_balance_shockwave_blast_jump_radius 150
+set g_balance_shockwave_blast_multiplier_accuracy 0.45
+set g_balance_shockwave_blast_multiplier_distance 0.2
+set g_balance_shockwave_blast_multiplier_min 0
+set g_balance_shockwave_blast_refire 0.75
+set g_balance_shockwave_blast_splash_damage 15
+set g_balance_shockwave_blast_splash_edgedamage 0
+set g_balance_shockwave_blast_splash_force 100
+set g_balance_shockwave_blast_splash_force_forwardbias 50
+set g_balance_shockwave_blast_splash_multiplier_accuracy 0.5
+set g_balance_shockwave_blast_splash_multiplier_distance 0.5
+set g_balance_shockwave_blast_splash_multiplier_min 0
+set g_balance_shockwave_blast_splash_radius 70
+set g_balance_shockwave_blast_spread_max 120
+set g_balance_shockwave_blast_spread_min 25
+set g_balance_shockwave_melee_animtime 1.3
+set g_balance_shockwave_melee_damage 80
+set g_balance_shockwave_melee_delay 0.25
+set g_balance_shockwave_melee_force 200
+set g_balance_shockwave_melee_multihit 1
+set g_balance_shockwave_melee_no_doubleslap 1
+set g_balance_shockwave_melee_nonplayerdamage 40
+set g_balance_shockwave_melee_range 120
+set g_balance_shockwave_melee_refire 1.25
+set g_balance_shockwave_melee_swing_side 120
+set g_balance_shockwave_melee_swing_up 30
+set g_balance_shockwave_melee_time 0.15
+set g_balance_shockwave_melee_traces 10
+set g_balance_shockwave_switchdelay_drop 0.2
+set g_balance_shockwave_switchdelay_raise 0.2
+set g_balance_shockwave_weaponreplace ""
+set g_balance_shockwave_weaponstart 0
+set g_balance_shockwave_weaponstartoverride -1
+set g_balance_shockwave_weaponthrowable 0
+// }}}
+// {{{ #20: Arc
+set g_balance_arc_beam_ammo 6
+set g_balance_arc_beam_animtime 0.1
+set g_balance_arc_beam_botaimlifetime 0
+set g_balance_arc_beam_botaimspeed 0
+set g_balance_arc_beam_damage 100
+set g_balance_arc_beam_degreespersegment 1
+set g_balance_arc_beam_distancepersegment 0
+set g_balance_arc_beam_falloff_halflifedist 0
+set g_balance_arc_beam_falloff_maxdist 0
+set g_balance_arc_beam_falloff_mindist 0
+set g_balance_arc_beam_force 600
+set g_balance_arc_beam_healing_amax 0
+set g_balance_arc_beam_healing_aps 50
+set g_balance_arc_beam_healing_hmax 150
+set g_balance_arc_beam_healing_hps 50
+set g_balance_arc_beam_heat 0
+set g_balance_arc_beam_maxangle 10
+set g_balance_arc_beam_nonplayerdamage 80
+set g_balance_arc_beam_range 1000
+set g_balance_arc_beam_refire 0.25
+set g_balance_arc_beam_returnspeed 8
+set g_balance_arc_beam_tightness 0.5
+set g_balance_arc_bolt 0
+set g_balance_arc_bolt_ammo 1
+set g_balance_arc_bolt_damage 25
+set g_balance_arc_bolt_damageforcescale 0
+set g_balance_arc_bolt_edgedamage 12.5
+set g_balance_arc_bolt_force 120
+set g_balance_arc_bolt_health 15
+set g_balance_arc_bolt_lifetime 5
+set g_balance_arc_bolt_radius 65
+set g_balance_arc_bolt_refire 0.16667
+set g_balance_arc_bolt_speed 2300
+set g_balance_arc_bolt_spread 0
+set g_balance_arc_burst_ammo 15
+set g_balance_arc_burst_damage 250
+set g_balance_arc_burst_healing_aps 100
+set g_balance_arc_burst_healing_hps 100
+set g_balance_arc_burst_heat 5
+set g_balance_arc_cooldown 2.5
+set g_balance_arc_cooldown_release 0
+set g_balance_arc_overheat_max 5
+set g_balance_arc_overheat_min 3
+set g_balance_arc_switchdelay_drop 0.2
+set g_balance_arc_switchdelay_raise 0.2
+set g_balance_arc_weaponreplace ""
+set g_balance_arc_weaponstart 0
+set g_balance_arc_weaponstartoverride -1
+set g_balance_arc_weaponthrowable 1
+// }}}
+// {{{ #21: Overkill Heavy Machine Gun (MUTATOR WEAPON)
+set g_balance_okhmg_primary_ammo 1
+set g_balance_okhmg_primary_damage 30
+set g_balance_okhmg_primary_force 10
+set g_balance_okhmg_primary_refire 0.05
+set g_balance_okhmg_primary_solidpenetration 127
+set g_balance_okhmg_primary_spread_add 0.005
+set g_balance_okhmg_primary_spread_max 0.06
+set g_balance_okhmg_primary_spread_min 0.01
+set g_balance_okhmg_reload_ammo 120
+set g_balance_okhmg_reload_time 1
+set g_balance_okhmg_secondary_ammo 0
+set g_balance_okhmg_secondary_animtime 0.2
+set g_balance_okhmg_secondary_damage 25
+set g_balance_okhmg_secondary_delay 0
+set g_balance_okhmg_secondary_edgedamage 12.5
+set g_balance_okhmg_secondary_force 360
+set g_balance_okhmg_secondary_force_zscale 1
+set g_balance_okhmg_secondary_lifetime 5
+set g_balance_okhmg_secondary_radius 70
+set g_balance_okhmg_secondary_refire 0.7
+set g_balance_okhmg_secondary_refire_type 1
+set g_balance_okhmg_secondary_shotangle 0
+set g_balance_okhmg_secondary_speed 6000
+set g_balance_okhmg_secondary_spread 0
+set g_balance_okhmg_switchdelay_drop 0.2
+set g_balance_okhmg_switchdelay_raise 0.2
+set g_balance_okhmg_weaponreplace ""
+set g_balance_okhmg_weaponstart 0
+set g_balance_okhmg_weaponstartoverride 0
+set g_balance_okhmg_weaponthrowable 0
+// }}}
+// {{{ #22: Overkill MachineGun (MUTATOR WEAPON)
+set g_balance_okmachinegun_primary_ammo 1
+set g_balance_okmachinegun_primary_damage 25
+set g_balance_okmachinegun_primary_force 5
+set g_balance_okmachinegun_primary_refire 0.1
+set g_balance_okmachinegun_primary_solidpenetration 100
+set g_balance_okmachinegun_primary_spread_add 0.012
+set g_balance_okmachinegun_primary_spread_max 0.05
+set g_balance_okmachinegun_primary_spread_min 0
+set g_balance_okmachinegun_reload_ammo 30
+set g_balance_okmachinegun_reload_time 1.5
+set g_balance_okmachinegun_secondary_animtime 0.2
+set g_balance_okmachinegun_secondary_damage 25
+set g_balance_okmachinegun_secondary_delay 0
+set g_balance_okmachinegun_secondary_edgedamage 12.5
+set g_balance_okmachinegun_secondary_force 360
+set g_balance_okmachinegun_secondary_force_zscale 1
+set g_balance_okmachinegun_secondary_lifetime 5
+set g_balance_okmachinegun_secondary_radius 70
+set g_balance_okmachinegun_secondary_refire 0.7
+set g_balance_okmachinegun_secondary_refire_type 1
+set g_balance_okmachinegun_secondary_shotangle 0
+set g_balance_okmachinegun_secondary_speed 6000
+set g_balance_okmachinegun_secondary_spread 0
+set g_balance_okmachinegun_switchdelay_drop 0.2
+set g_balance_okmachinegun_switchdelay_raise 0.2
+set g_balance_okmachinegun_weaponreplace ""
+set g_balance_okmachinegun_weaponstart 0
+set g_balance_okmachinegun_weaponstartoverride -1
+set g_balance_okmachinegun_weaponthrowable 1
+// }}}
+// {{{ #23: Overkill Nex (MUTATOR WEAPON)
+set g_balance_oknex_charge 0
+set g_balance_oknex_charge_animlimit 0.5
+set g_balance_oknex_charge_limit 1
+set g_balance_oknex_charge_maxspeed 800
+set g_balance_oknex_charge_mindmg 40
+set g_balance_oknex_charge_minspeed 400
+set g_balance_oknex_charge_rate 0.6
+set g_balance_oknex_charge_rot_pause 0
+set g_balance_oknex_charge_rot_rate 0
+set g_balance_oknex_charge_shot_multiplier 0
+set g_balance_oknex_charge_start 0.5
+set g_balance_oknex_charge_velocity_rate 0
+set g_balance_oknex_primary_ammo 10
+set g_balance_oknex_primary_animtime 0.65
+set g_balance_oknex_primary_damage 100
+set g_balance_oknex_primary_damagefalloff_forcehalflife 0
+set g_balance_oknex_primary_damagefalloff_halflife 0
+set g_balance_oknex_primary_damagefalloff_maxdist 0
+set g_balance_oknex_primary_damagefalloff_mindist 0
+set g_balance_oknex_primary_force 500
+set g_balance_oknex_primary_refire 1
+set g_balance_oknex_reload_ammo 50
+set g_balance_oknex_reload_time 2
+set g_balance_oknex_secondary 2
+set g_balance_oknex_secondary_ammo 0
+set g_balance_oknex_secondary_animtime 0.2
+set g_balance_oknex_secondary_chargepool 0
+set g_balance_oknex_secondary_chargepool_pause_regen 1
+set g_balance_oknex_secondary_chargepool_regen 0.15
+set g_balance_oknex_secondary_damage 25
+set g_balance_oknex_secondary_damagefalloff_forcehalflife 0
+set g_balance_oknex_secondary_damagefalloff_halflife 0
+set g_balance_oknex_secondary_damagefalloff_maxdist 0
+set g_balance_oknex_secondary_damagefalloff_mindist 0
+set g_balance_oknex_secondary_delay 0
+set g_balance_oknex_secondary_edgedamage 12.5
+set g_balance_oknex_secondary_force 360
+set g_balance_oknex_secondary_force_zscale 1
+set g_balance_oknex_secondary_lifetime 5
+set g_balance_oknex_secondary_radius 70
+set g_balance_oknex_secondary_refire 0.7
+set g_balance_oknex_secondary_refire_type 1
+set g_balance_oknex_secondary_shotangle 0
+set g_balance_oknex_secondary_speed 6000
+set g_balance_oknex_secondary_spread 0
+set g_balance_oknex_switchdelay_drop 0.2
+set g_balance_oknex_switchdelay_raise 0.2
+set g_balance_oknex_weaponreplace ""
+set g_balance_oknex_weaponstart 0
+set g_balance_oknex_weaponstartoverride -1
+set g_balance_oknex_weaponthrowable 1
+// }}}
+// {{{ #24: Overkill Rocket Propelled Chainsaw (MUTATOR WEAPON)
+set g_balance_okrpc_primary_ammo 10
+set g_balance_okrpc_primary_animtime 1
+set g_balance_okrpc_primary_damage 150
+set g_balance_okrpc_primary_damage2 500
+set g_balance_okrpc_primary_damageforcescale 2
+set g_balance_okrpc_primary_edgedamage 50
+set g_balance_okrpc_primary_force 400
+set g_balance_okrpc_primary_health 25
+set g_balance_okrpc_primary_lifetime 30
+set g_balance_okrpc_primary_radius 300
+set g_balance_okrpc_primary_refire 1
+set g_balance_okrpc_primary_speed 2500
+set g_balance_okrpc_primary_speedaccel 5000
+set g_balance_okrpc_reload_ammo 10
+set g_balance_okrpc_reload_time 1
+set g_balance_okrpc_secondary_ammo 0
+set g_balance_okrpc_secondary_animtime 0.2
+set g_balance_okrpc_secondary_damage 25
+set g_balance_okrpc_secondary_delay 0
+set g_balance_okrpc_secondary_edgedamage 12.5
+set g_balance_okrpc_secondary_force 360
+set g_balance_okrpc_secondary_force_zscale 1
+set g_balance_okrpc_secondary_lifetime 5
+set g_balance_okrpc_secondary_radius 70
+set g_balance_okrpc_secondary_refire 0.7
+set g_balance_okrpc_secondary_refire_type 1
+set g_balance_okrpc_secondary_shotangle 0
+set g_balance_okrpc_secondary_speed 6000
+set g_balance_okrpc_secondary_spread 0
+set g_balance_okrpc_switchdelay_drop 0.2
+set g_balance_okrpc_switchdelay_raise 0.2
+set g_balance_okrpc_weaponreplace ""
+set g_balance_okrpc_weaponstart 0
+set g_balance_okrpc_weaponstartoverride 0
+set g_balance_okrpc_weaponthrowable 0
+// }}}
+// {{{ #25: Overkill Shotgun (MUTATOR WEAPON)
+set g_balance_okshotgun_primary_ammo 3
+set g_balance_okshotgun_primary_animtime 0.65
+set g_balance_okshotgun_primary_bot_range 512
+set g_balance_okshotgun_primary_bullets 10
+set g_balance_okshotgun_primary_damage 17
+set g_balance_okshotgun_primary_force 80
+set g_balance_okshotgun_primary_refire 0.75
+set g_balance_okshotgun_primary_solidpenetration 3.8
+set g_balance_okshotgun_primary_spread 0.07
+set g_balance_okshotgun_reload_ammo 24
+set g_balance_okshotgun_reload_time 2
+set g_balance_okshotgun_secondary_animtime 0.2
+set g_balance_okshotgun_secondary_damage 25
+set g_balance_okshotgun_secondary_delay 0
+set g_balance_okshotgun_secondary_edgedamage 12.5
+set g_balance_okshotgun_secondary_force 360
+set g_balance_okshotgun_secondary_force_zscale 1
+set g_balance_okshotgun_secondary_lifetime 5
+set g_balance_okshotgun_secondary_radius 70
+set g_balance_okshotgun_secondary_refire 0.7
+set g_balance_okshotgun_secondary_refire_type 1
+set g_balance_okshotgun_secondary_shotangle 0
+set g_balance_okshotgun_secondary_speed 6000
+set g_balance_okshotgun_secondary_spread 0
+set g_balance_okshotgun_switchdelay_drop 0.2
+set g_balance_okshotgun_switchdelay_raise 0.2
+set g_balance_okshotgun_weaponreplace ""
+set g_balance_okshotgun_weaponstart 0
+set g_balance_okshotgun_weaponstartoverride -1
+set g_balance_okshotgun_weaponthrowable 1
+// }}}
index 13bdc529a9f7364e36ce66ec85b596732e2b0f7b..1fe4044cab7f25ce1e1a624e1c895680224ed668 100644 (file)
@@ -3,8 +3,8 @@ set g_balance_blaster_primary_animtime 0.2
 set g_balance_blaster_primary_damage 20
 set g_balance_blaster_primary_delay 0
 set g_balance_blaster_primary_edgedamage 10
-set g_balance_blaster_primary_force 300
-set g_balance_blaster_primary_force_zscale 1.25
+set g_balance_blaster_primary_force 375
+set g_balance_blaster_primary_force_zscale 1
 set g_balance_blaster_primary_lifetime 5
 set g_balance_blaster_primary_radius 60
 set g_balance_blaster_primary_refire 0.7
@@ -16,8 +16,8 @@ set g_balance_blaster_secondary_animtime 0.2
 set g_balance_blaster_secondary_damage 25
 set g_balance_blaster_secondary_delay 0
 set g_balance_blaster_secondary_edgedamage 12.5
-set g_balance_blaster_secondary_force 300
-set g_balance_blaster_secondary_force_zscale 1.2
+set g_balance_blaster_secondary_force 360
+set g_balance_blaster_secondary_force_zscale 1
 set g_balance_blaster_secondary_lifetime 5
 set g_balance_blaster_secondary_radius 70
 set g_balance_blaster_secondary_refire 0.7
@@ -43,6 +43,8 @@ set g_balance_shotgun_primary_spread 0.12
 set g_balance_shotgun_reload_ammo 0
 set g_balance_shotgun_reload_time 2
 set g_balance_shotgun_secondary 1
+set g_balance_shotgun_secondary_alt_animtime 0.2
+set g_balance_shotgun_secondary_alt_refire 1.2
 set g_balance_shotgun_secondary_animtime 1.15
 set g_balance_shotgun_secondary_damage 70
 set g_balance_shotgun_secondary_force 200
@@ -56,8 +58,6 @@ set g_balance_shotgun_secondary_melee_swing_up 30
 set g_balance_shotgun_secondary_melee_time 0.15
 set g_balance_shotgun_secondary_melee_traces 10
 set g_balance_shotgun_secondary_refire 1.25
-set g_balance_shotgun_secondary_alt_animtime 0.2
-set g_balance_shotgun_secondary_alt_refire 1.2
 set g_balance_shotgun_switchdelay_drop 0
 set g_balance_shotgun_switchdelay_raise 0
 set g_balance_shotgun_weaponreplace ""
@@ -65,13 +65,13 @@ set g_balance_shotgun_weaponstart 1
 set g_balance_shotgun_weaponstartoverride -1
 set g_balance_shotgun_weaponthrowable 1
 // }}}
-// {{{ #3: Machine Gun
+// {{{ #3: MachineGun
 set g_balance_machinegun_burst 3
 set g_balance_machinegun_burst_ammo 3
 set g_balance_machinegun_burst_animtime 0.3
 set g_balance_machinegun_burst_refire 0.06
 set g_balance_machinegun_burst_refire2 0.45
-set g_balance_machinegun_burst_speed 0
+set g_balance_machinegun_burst_spread 0.03
 set g_balance_machinegun_first 1
 set g_balance_machinegun_first_ammo 1
 set g_balance_machinegun_first_damage 14
@@ -290,6 +290,7 @@ set g_balance_crylink_weaponthrowable 1
 // }}}
 // {{{ #8: Vortex
 set g_balance_vortex_charge 0
+set g_balance_vortex_charge_always 0
 set g_balance_vortex_charge_animlimit 0.5
 set g_balance_vortex_charge_limit 1
 set g_balance_vortex_charge_maxspeed 800
@@ -400,9 +401,10 @@ set g_balance_devastator_reload_time 2
 set g_balance_devastator_remote_damage 70
 set g_balance_devastator_remote_edgedamage 35
 set g_balance_devastator_remote_force 350
+set g_balance_devastator_remote_jump 0
 set g_balance_devastator_remote_jump_damage 70
 set g_balance_devastator_remote_jump_force 450
-set g_balance_devastator_remote_jump_radius 0
+set g_balance_devastator_remote_jump_radius 100
 set g_balance_devastator_remote_jump_velocity_z_add 0
 set g_balance_devastator_remote_jump_velocity_z_max 1500
 set g_balance_devastator_remote_jump_velocity_z_min 400
@@ -447,7 +449,8 @@ set g_balance_vaporizer_secondary_animtime 0.2
 set g_balance_vaporizer_secondary_damage 25
 set g_balance_vaporizer_secondary_delay 0
 set g_balance_vaporizer_secondary_edgedamage 12.5
-set g_balance_vaporizer_secondary_force 400
+set g_balance_vaporizer_secondary_force 480
+set g_balance_vaporizer_secondary_force_zscale 1
 set g_balance_vaporizer_secondary_lifetime 5
 set g_balance_vaporizer_secondary_radius 70
 set g_balance_vaporizer_secondary_refire 0.7
@@ -678,7 +681,7 @@ set g_balance_seeker_weaponstart 0
 set g_balance_seeker_weaponstartoverride -1
 set g_balance_seeker_weaponthrowable 1
 // }}}
-// {{{ #19: Shockwave (MUTATOR WEAPON)
+// {{{ #19: Shockwave
 set g_balance_shockwave_blast_animtime 0.3
 set g_balance_shockwave_blast_damage 40
 set g_balance_shockwave_blast_distance 1000
@@ -745,12 +748,7 @@ set g_balance_arc_beam_healing_amax 0
 set g_balance_arc_beam_healing_aps 50
 set g_balance_arc_beam_healing_hmax 150
 set g_balance_arc_beam_healing_hps 50
-set g_balance_arc_cooldown 2.5
-set g_balance_arc_cooldown_release 0
-set g_balance_arc_overheat_max 5
-set g_balance_arc_overheat_min 3
 set g_balance_arc_beam_heat 0
-set g_balance_arc_burst_heat 5
 set g_balance_arc_beam_maxangle 10
 set g_balance_arc_beam_nonplayerdamage 80
 set g_balance_arc_beam_range 1000
@@ -773,6 +771,11 @@ set g_balance_arc_burst_ammo 15
 set g_balance_arc_burst_damage 250
 set g_balance_arc_burst_healing_aps 100
 set g_balance_arc_burst_healing_hps 100
+set g_balance_arc_burst_heat 5
+set g_balance_arc_cooldown 2.5
+set g_balance_arc_cooldown_release 0
+set g_balance_arc_overheat_max 5
+set g_balance_arc_overheat_min 3
 set g_balance_arc_switchdelay_drop 0
 set g_balance_arc_switchdelay_raise 0
 set g_balance_arc_weaponreplace ""
@@ -780,12 +783,12 @@ set g_balance_arc_weaponstart 0
 set g_balance_arc_weaponstartoverride -1
 set g_balance_arc_weaponthrowable 1
 // }}}
-// {{{ #21: Overkill Heavy Machine Gun
+// {{{ #21: Overkill Heavy Machine Gun (MUTATOR WEAPON)
 set g_balance_okhmg_primary_ammo 1
 set g_balance_okhmg_primary_damage 30
 set g_balance_okhmg_primary_force 10
 set g_balance_okhmg_primary_refire 0.05
-set g_balance_okhmg_primary_solidpenetration 32
+set g_balance_okhmg_primary_solidpenetration 127
 set g_balance_okhmg_primary_spread_add 0.005
 set g_balance_okhmg_primary_spread_max 0.06
 set g_balance_okhmg_primary_spread_min 0.01
@@ -796,7 +799,8 @@ set g_balance_okhmg_secondary_animtime 0.2
 set g_balance_okhmg_secondary_damage 25
 set g_balance_okhmg_secondary_delay 0
 set g_balance_okhmg_secondary_edgedamage 12.5
-set g_balance_okhmg_secondary_force 300
+set g_balance_okhmg_secondary_force 360
+set g_balance_okhmg_secondary_force_zscale 1
 set g_balance_okhmg_secondary_lifetime 5
 set g_balance_okhmg_secondary_radius 70
 set g_balance_okhmg_secondary_refire 0.7
@@ -811,7 +815,91 @@ set g_balance_okhmg_weaponstart 0
 set g_balance_okhmg_weaponstartoverride 0
 set g_balance_okhmg_weaponthrowable 0
 // }}}
-// {{{ #22: Overkill Rocket Propelled Chainsaw
+// {{{ #22: Overkill MachineGun (MUTATOR WEAPON)
+set g_balance_okmachinegun_primary_ammo 1
+set g_balance_okmachinegun_primary_damage 25
+set g_balance_okmachinegun_primary_force 5
+set g_balance_okmachinegun_primary_refire 0.1
+set g_balance_okmachinegun_primary_solidpenetration 100
+set g_balance_okmachinegun_primary_spread_add 0.012
+set g_balance_okmachinegun_primary_spread_max 0.05
+set g_balance_okmachinegun_primary_spread_min 0
+set g_balance_okmachinegun_reload_ammo 30
+set g_balance_okmachinegun_reload_time 1.5
+set g_balance_okmachinegun_secondary_animtime 0.2
+set g_balance_okmachinegun_secondary_damage 25
+set g_balance_okmachinegun_secondary_delay 0
+set g_balance_okmachinegun_secondary_edgedamage 12.5
+set g_balance_okmachinegun_secondary_force 360
+set g_balance_okmachinegun_secondary_force_zscale 1
+set g_balance_okmachinegun_secondary_lifetime 5
+set g_balance_okmachinegun_secondary_radius 70
+set g_balance_okmachinegun_secondary_refire 0.7
+set g_balance_okmachinegun_secondary_refire_type 1
+set g_balance_okmachinegun_secondary_shotangle 0
+set g_balance_okmachinegun_secondary_speed 6000
+set g_balance_okmachinegun_secondary_spread 0
+set g_balance_okmachinegun_switchdelay_drop 0.2
+set g_balance_okmachinegun_switchdelay_raise 0.2
+set g_balance_okmachinegun_weaponreplace ""
+set g_balance_okmachinegun_weaponstart 0
+set g_balance_okmachinegun_weaponstartoverride -1
+set g_balance_okmachinegun_weaponthrowable 1
+// }}}
+// {{{ #23: Overkill Nex (MUTATOR WEAPON)
+set g_balance_oknex_charge 0
+set g_balance_oknex_charge_animlimit 0.5
+set g_balance_oknex_charge_limit 1
+set g_balance_oknex_charge_maxspeed 800
+set g_balance_oknex_charge_mindmg 40
+set g_balance_oknex_charge_minspeed 400
+set g_balance_oknex_charge_rate 0.6
+set g_balance_oknex_charge_rot_pause 0
+set g_balance_oknex_charge_rot_rate 0
+set g_balance_oknex_charge_shot_multiplier 0
+set g_balance_oknex_charge_start 0.5
+set g_balance_oknex_charge_velocity_rate 0
+set g_balance_oknex_primary_ammo 10
+set g_balance_oknex_primary_animtime 0.65
+set g_balance_oknex_primary_damage 100
+set g_balance_oknex_primary_damagefalloff_forcehalflife 0
+set g_balance_oknex_primary_damagefalloff_halflife 0
+set g_balance_oknex_primary_damagefalloff_maxdist 0
+set g_balance_oknex_primary_damagefalloff_mindist 0
+set g_balance_oknex_primary_force 500
+set g_balance_oknex_primary_refire 1
+set g_balance_oknex_reload_ammo 50
+set g_balance_oknex_reload_time 2
+set g_balance_oknex_secondary 2
+set g_balance_oknex_secondary_ammo 0
+set g_balance_oknex_secondary_animtime 0.2
+set g_balance_oknex_secondary_chargepool 0
+set g_balance_oknex_secondary_chargepool_pause_regen 1
+set g_balance_oknex_secondary_chargepool_regen 0.15
+set g_balance_oknex_secondary_damage 25
+set g_balance_oknex_secondary_damagefalloff_forcehalflife 0
+set g_balance_oknex_secondary_damagefalloff_halflife 0
+set g_balance_oknex_secondary_damagefalloff_maxdist 0
+set g_balance_oknex_secondary_damagefalloff_mindist 0
+set g_balance_oknex_secondary_delay 0
+set g_balance_oknex_secondary_edgedamage 12.5
+set g_balance_oknex_secondary_force 360
+set g_balance_oknex_secondary_force_zscale 1
+set g_balance_oknex_secondary_lifetime 5
+set g_balance_oknex_secondary_radius 70
+set g_balance_oknex_secondary_refire 0.7
+set g_balance_oknex_secondary_refire_type 1
+set g_balance_oknex_secondary_shotangle 0
+set g_balance_oknex_secondary_speed 6000
+set g_balance_oknex_secondary_spread 0
+set g_balance_oknex_switchdelay_drop 0.2
+set g_balance_oknex_switchdelay_raise 0.2
+set g_balance_oknex_weaponreplace ""
+set g_balance_oknex_weaponstart 0
+set g_balance_oknex_weaponstartoverride -1
+set g_balance_oknex_weaponthrowable 1
+// }}}
+// {{{ #24: Overkill Rocket Propelled Chainsaw (MUTATOR WEAPON)
 set g_balance_okrpc_primary_ammo 10
 set g_balance_okrpc_primary_animtime 1
 set g_balance_okrpc_primary_damage 150
@@ -832,7 +920,8 @@ set g_balance_okrpc_secondary_animtime 0.2
 set g_balance_okrpc_secondary_damage 25
 set g_balance_okrpc_secondary_delay 0
 set g_balance_okrpc_secondary_edgedamage 12.5
-set g_balance_okrpc_secondary_force 300
+set g_balance_okrpc_secondary_force 360
+set g_balance_okrpc_secondary_force_zscale 1
 set g_balance_okrpc_secondary_lifetime 5
 set g_balance_okrpc_secondary_radius 70
 set g_balance_okrpc_secondary_refire 0.7
@@ -847,3 +936,35 @@ set g_balance_okrpc_weaponstart 0
 set g_balance_okrpc_weaponstartoverride 0
 set g_balance_okrpc_weaponthrowable 0
 // }}}
+// {{{ #25: Overkill Shotgun (MUTATOR WEAPON)
+set g_balance_okshotgun_primary_ammo 3
+set g_balance_okshotgun_primary_animtime 0.65
+set g_balance_okshotgun_primary_bot_range 512
+set g_balance_okshotgun_primary_bullets 10
+set g_balance_okshotgun_primary_damage 17
+set g_balance_okshotgun_primary_force 80
+set g_balance_okshotgun_primary_refire 0.75
+set g_balance_okshotgun_primary_solidpenetration 3.8
+set g_balance_okshotgun_primary_spread 0.07
+set g_balance_okshotgun_reload_ammo 24
+set g_balance_okshotgun_reload_time 2
+set g_balance_okshotgun_secondary_animtime 0.2
+set g_balance_okshotgun_secondary_damage 25
+set g_balance_okshotgun_secondary_delay 0
+set g_balance_okshotgun_secondary_edgedamage 12.5
+set g_balance_okshotgun_secondary_force 360
+set g_balance_okshotgun_secondary_force_zscale 1
+set g_balance_okshotgun_secondary_lifetime 5
+set g_balance_okshotgun_secondary_radius 70
+set g_balance_okshotgun_secondary_refire 0.7
+set g_balance_okshotgun_secondary_refire_type 1
+set g_balance_okshotgun_secondary_shotangle 0
+set g_balance_okshotgun_secondary_speed 6000
+set g_balance_okshotgun_secondary_spread 0
+set g_balance_okshotgun_switchdelay_drop 0.2
+set g_balance_okshotgun_switchdelay_raise 0.2
+set g_balance_okshotgun_weaponreplace ""
+set g_balance_okshotgun_weaponstart 0
+set g_balance_okshotgun_weaponstartoverride -1
+set g_balance_okshotgun_weaponthrowable 1
+// }}}
index 5c6ace7abd7c6649f82b9998570e562154431a8e..52d63dfa2bbcd26332d1d551b05778f8a536cd67 100644 (file)
@@ -3,8 +3,8 @@ set g_balance_blaster_primary_animtime 0.2
 set g_balance_blaster_primary_damage 20
 set g_balance_blaster_primary_delay 0
 set g_balance_blaster_primary_edgedamage 10
-set g_balance_blaster_primary_force 300
-set g_balance_blaster_primary_force_zscale 1.25
+set g_balance_blaster_primary_force 375
+set g_balance_blaster_primary_force_zscale 1
 set g_balance_blaster_primary_lifetime 5
 set g_balance_blaster_primary_radius 60
 set g_balance_blaster_primary_refire 0.7
@@ -16,8 +16,8 @@ set g_balance_blaster_secondary_animtime 0.2
 set g_balance_blaster_secondary_damage 25
 set g_balance_blaster_secondary_delay 0
 set g_balance_blaster_secondary_edgedamage 12.5
-set g_balance_blaster_secondary_force 300
-set g_balance_blaster_secondary_force_zscale 1.2
+set g_balance_blaster_secondary_force 360
+set g_balance_blaster_secondary_force_zscale 1
 set g_balance_blaster_secondary_lifetime 5
 set g_balance_blaster_secondary_radius 70
 set g_balance_blaster_secondary_refire 0.7
@@ -43,6 +43,8 @@ set g_balance_shotgun_primary_spread 0.12
 set g_balance_shotgun_reload_ammo 0
 set g_balance_shotgun_reload_time 2
 set g_balance_shotgun_secondary 1
+set g_balance_shotgun_secondary_alt_animtime 0.2
+set g_balance_shotgun_secondary_alt_refire 1.2
 set g_balance_shotgun_secondary_animtime 1.15
 set g_balance_shotgun_secondary_damage 70
 set g_balance_shotgun_secondary_force 200
@@ -56,8 +58,6 @@ set g_balance_shotgun_secondary_melee_swing_up 30
 set g_balance_shotgun_secondary_melee_time 0.15
 set g_balance_shotgun_secondary_melee_traces 10
 set g_balance_shotgun_secondary_refire 1.25
-set g_balance_shotgun_secondary_alt_animtime 0.2
-set g_balance_shotgun_secondary_alt_refire 1.2
 set g_balance_shotgun_switchdelay_drop 0.2
 set g_balance_shotgun_switchdelay_raise 0.2
 set g_balance_shotgun_weaponreplace ""
@@ -65,13 +65,13 @@ set g_balance_shotgun_weaponstart 1
 set g_balance_shotgun_weaponstartoverride -1
 set g_balance_shotgun_weaponthrowable 1
 // }}}
-// {{{ #3: Machine Gun
+// {{{ #3: MachineGun
 set g_balance_machinegun_burst 3
 set g_balance_machinegun_burst_ammo 3
 set g_balance_machinegun_burst_animtime 0.3
 set g_balance_machinegun_burst_refire 0.06
 set g_balance_machinegun_burst_refire2 0.45
-set g_balance_machinegun_burst_speed 0
+set g_balance_machinegun_burst_spread 0
 set g_balance_machinegun_first 1
 set g_balance_machinegun_first_ammo 1
 set g_balance_machinegun_first_damage 14
@@ -290,6 +290,7 @@ set g_balance_crylink_weaponthrowable 1
 // }}}
 // {{{ #8: Vortex
 set g_balance_vortex_charge 1
+set g_balance_vortex_charge_always 0
 set g_balance_vortex_charge_animlimit 0.5
 set g_balance_vortex_charge_limit 1
 set g_balance_vortex_charge_maxspeed 800
@@ -400,9 +401,10 @@ set g_balance_devastator_reload_time 2
 set g_balance_devastator_remote_damage 70
 set g_balance_devastator_remote_edgedamage 35
 set g_balance_devastator_remote_force 300
+set g_balance_devastator_remote_jump 0
 set g_balance_devastator_remote_jump_damage 70
 set g_balance_devastator_remote_jump_force 450
-set g_balance_devastator_remote_jump_radius 0
+set g_balance_devastator_remote_jump_radius 100
 set g_balance_devastator_remote_jump_velocity_z_add 0
 set g_balance_devastator_remote_jump_velocity_z_max 1500
 set g_balance_devastator_remote_jump_velocity_z_min 400
@@ -447,7 +449,8 @@ set g_balance_vaporizer_secondary_animtime 0.2
 set g_balance_vaporizer_secondary_damage 25
 set g_balance_vaporizer_secondary_delay 0
 set g_balance_vaporizer_secondary_edgedamage 12.5
-set g_balance_vaporizer_secondary_force 400
+set g_balance_vaporizer_secondary_force 480
+set g_balance_vaporizer_secondary_force_zscale 1
 set g_balance_vaporizer_secondary_lifetime 5
 set g_balance_vaporizer_secondary_radius 70
 set g_balance_vaporizer_secondary_refire 0.7
@@ -678,7 +681,7 @@ set g_balance_seeker_weaponstart 0
 set g_balance_seeker_weaponstartoverride -1
 set g_balance_seeker_weaponthrowable 1
 // }}}
-// {{{ #19: Shockwave (MUTATOR WEAPON)
+// {{{ #19: Shockwave
 set g_balance_shockwave_blast_animtime 0.3
 set g_balance_shockwave_blast_damage 40
 set g_balance_shockwave_blast_distance 1000
@@ -745,12 +748,7 @@ set g_balance_arc_beam_healing_amax 0
 set g_balance_arc_beam_healing_aps 50
 set g_balance_arc_beam_healing_hmax 150
 set g_balance_arc_beam_healing_hps 50
-set g_balance_arc_cooldown 2.5
-set g_balance_arc_cooldown_release 0
-set g_balance_arc_overheat_max 5
-set g_balance_arc_overheat_min 3
 set g_balance_arc_beam_heat 0
-set g_balance_arc_burst_heat 5
 set g_balance_arc_beam_maxangle 10
 set g_balance_arc_beam_nonplayerdamage 80
 set g_balance_arc_beam_range 1500
@@ -773,6 +771,11 @@ set g_balance_arc_burst_ammo 15
 set g_balance_arc_burst_damage 250
 set g_balance_arc_burst_healing_aps 100
 set g_balance_arc_burst_healing_hps 100
+set g_balance_arc_burst_heat 5
+set g_balance_arc_cooldown 2.5
+set g_balance_arc_cooldown_release 0
+set g_balance_arc_overheat_max 5
+set g_balance_arc_overheat_min 3
 set g_balance_arc_switchdelay_drop 0.2
 set g_balance_arc_switchdelay_raise 0.2
 set g_balance_arc_weaponreplace ""
@@ -780,12 +783,12 @@ set g_balance_arc_weaponstart 0
 set g_balance_arc_weaponstartoverride -1
 set g_balance_arc_weaponthrowable 1
 // }}}
-// {{{ #21: Overkill Heavy Machine Gun
+// {{{ #21: Overkill Heavy Machine Gun (MUTATOR WEAPON)
 set g_balance_okhmg_primary_ammo 1
 set g_balance_okhmg_primary_damage 30
 set g_balance_okhmg_primary_force 10
 set g_balance_okhmg_primary_refire 0.05
-set g_balance_okhmg_primary_solidpenetration 32
+set g_balance_okhmg_primary_solidpenetration 127
 set g_balance_okhmg_primary_spread_add 0.005
 set g_balance_okhmg_primary_spread_max 0.06
 set g_balance_okhmg_primary_spread_min 0.01
@@ -796,7 +799,8 @@ set g_balance_okhmg_secondary_animtime 0.2
 set g_balance_okhmg_secondary_damage 25
 set g_balance_okhmg_secondary_delay 0
 set g_balance_okhmg_secondary_edgedamage 12.5
-set g_balance_okhmg_secondary_force 300
+set g_balance_okhmg_secondary_force 360
+set g_balance_okhmg_secondary_force_zscale 1
 set g_balance_okhmg_secondary_lifetime 5
 set g_balance_okhmg_secondary_radius 70
 set g_balance_okhmg_secondary_refire 0.7
@@ -811,79 +815,12 @@ set g_balance_okhmg_weaponstart 0
 set g_balance_okhmg_weaponstartoverride 0
 set g_balance_okhmg_weaponthrowable 0
 // }}}
-// {{{ #22: Overkill Rocket Propelled Chainsaw
-set g_balance_okrpc_primary_ammo 10
-set g_balance_okrpc_primary_animtime 1
-set g_balance_okrpc_primary_damage 150
-set g_balance_okrpc_primary_damage2 500
-set g_balance_okrpc_primary_damageforcescale 2
-set g_balance_okrpc_primary_edgedamage 50
-set g_balance_okrpc_primary_force 400
-set g_balance_okrpc_primary_health 25
-set g_balance_okrpc_primary_lifetime 30
-set g_balance_okrpc_primary_radius 300
-set g_balance_okrpc_primary_refire 1
-set g_balance_okrpc_primary_speed 2500
-set g_balance_okrpc_primary_speedaccel 5000
-set g_balance_okrpc_reload_ammo 10
-set g_balance_okrpc_reload_time 1
-set g_balance_okrpc_secondary_ammo 0
-set g_balance_okrpc_secondary_animtime 0.2
-set g_balance_okrpc_secondary_damage 25
-set g_balance_okrpc_secondary_delay 0
-set g_balance_okrpc_secondary_edgedamage 12.5
-set g_balance_okrpc_secondary_force 300
-set g_balance_okrpc_secondary_lifetime 5
-set g_balance_okrpc_secondary_radius 70
-set g_balance_okrpc_secondary_refire 0.7
-set g_balance_okrpc_secondary_refire_type 1
-set g_balance_okrpc_secondary_shotangle 0
-set g_balance_okrpc_secondary_speed 6000
-set g_balance_okrpc_secondary_spread 0
-set g_balance_okrpc_switchdelay_drop 0.2
-set g_balance_okrpc_switchdelay_raise 0.2
-set g_balance_okrpc_weaponreplace ""
-set g_balance_okrpc_weaponstart 0
-set g_balance_okrpc_weaponstartoverride 0
-set g_balance_okrpc_weaponthrowable 0
-// }}}
-// {{{ Overkill Shotgun
-set g_balance_okshotgun_primary_ammo 3
-set g_balance_okshotgun_primary_animtime 0.65
-set g_balance_okshotgun_primary_bot_range 512
-set g_balance_okshotgun_primary_bullets 10
-set g_balance_okshotgun_primary_damage 17
-set g_balance_okshotgun_primary_force 80
-set g_balance_okshotgun_primary_refire 0.75
-set g_balance_okshotgun_primary_solidpenetration 3.8
-set g_balance_okshotgun_primary_spread 0.07
-set g_balance_okshotgun_reload_ammo 24
-set g_balance_okshotgun_reload_time 2
-set g_balance_okshotgun_secondary_animtime 0.2
-set g_balance_okshotgun_secondary_damage 25
-set g_balance_okshotgun_secondary_delay 0
-set g_balance_okshotgun_secondary_edgedamage 12.5
-set g_balance_okshotgun_secondary_force 300
-set g_balance_okshotgun_secondary_lifetime 5
-set g_balance_okshotgun_secondary_radius 70
-set g_balance_okshotgun_secondary_refire 0.7
-set g_balance_okshotgun_secondary_refire_type 1
-set g_balance_okshotgun_secondary_shotangle 0
-set g_balance_okshotgun_secondary_speed 6000
-set g_balance_okshotgun_secondary_spread 0
-set g_balance_okshotgun_switchdelay_drop 0.2
-set g_balance_okshotgun_switchdelay_raise 0.2
-set g_balance_okshotgun_weaponreplace ""
-set g_balance_okshotgun_weaponstart 0
-set g_balance_okshotgun_weaponstartoverride -1
-set g_balance_okshotgun_weaponthrowable 1
-// }}}
-// {{{ Overkill Machine Gun
+// {{{ #22: Overkill MachineGun (MUTATOR WEAPON)
 set g_balance_okmachinegun_primary_ammo 1
 set g_balance_okmachinegun_primary_damage 25
 set g_balance_okmachinegun_primary_force 5
 set g_balance_okmachinegun_primary_refire 0.1
-set g_balance_okmachinegun_primary_solidpenetration 63
+set g_balance_okmachinegun_primary_solidpenetration 100
 set g_balance_okmachinegun_primary_spread_add 0.012
 set g_balance_okmachinegun_primary_spread_max 0.05
 set g_balance_okmachinegun_primary_spread_min 0
@@ -893,7 +830,8 @@ set g_balance_okmachinegun_secondary_animtime 0.2
 set g_balance_okmachinegun_secondary_damage 25
 set g_balance_okmachinegun_secondary_delay 0
 set g_balance_okmachinegun_secondary_edgedamage 12.5
-set g_balance_okmachinegun_secondary_force 300
+set g_balance_okmachinegun_secondary_force 360
+set g_balance_okmachinegun_secondary_force_zscale 1
 set g_balance_okmachinegun_secondary_lifetime 5
 set g_balance_okmachinegun_secondary_radius 70
 set g_balance_okmachinegun_secondary_refire 0.7
@@ -908,7 +846,7 @@ set g_balance_okmachinegun_weaponstart 0
 set g_balance_okmachinegun_weaponstartoverride -1
 set g_balance_okmachinegun_weaponthrowable 1
 // }}}
-// {{{ Overkill Nex
+// {{{ #23: Overkill Nex (MUTATOR WEAPON)
 set g_balance_oknex_charge 0
 set g_balance_oknex_charge_animlimit 0.5
 set g_balance_oknex_charge_limit 1
@@ -943,13 +881,14 @@ set g_balance_oknex_secondary_damagefalloff_forcehalflife 0
 set g_balance_oknex_secondary_damagefalloff_halflife 0
 set g_balance_oknex_secondary_damagefalloff_maxdist 0
 set g_balance_oknex_secondary_damagefalloff_mindist 0
-set g_balance_oknex_secondary_force 300
-set g_balance_oknex_secondary_refire 0.7
-set g_balance_oknex_secondary_refire_type 1
 set g_balance_oknex_secondary_delay 0
 set g_balance_oknex_secondary_edgedamage 12.5
+set g_balance_oknex_secondary_force 360
+set g_balance_oknex_secondary_force_zscale 1
 set g_balance_oknex_secondary_lifetime 5
 set g_balance_oknex_secondary_radius 70
+set g_balance_oknex_secondary_refire 0.7
+set g_balance_oknex_secondary_refire_type 1
 set g_balance_oknex_secondary_shotangle 0
 set g_balance_oknex_secondary_speed 6000
 set g_balance_oknex_secondary_spread 0
@@ -960,3 +899,72 @@ set g_balance_oknex_weaponstart 0
 set g_balance_oknex_weaponstartoverride -1
 set g_balance_oknex_weaponthrowable 1
 // }}}
+// {{{ #24: Overkill Rocket Propelled Chainsaw (MUTATOR WEAPON)
+set g_balance_okrpc_primary_ammo 10
+set g_balance_okrpc_primary_animtime 1
+set g_balance_okrpc_primary_damage 150
+set g_balance_okrpc_primary_damage2 500
+set g_balance_okrpc_primary_damageforcescale 2
+set g_balance_okrpc_primary_edgedamage 50
+set g_balance_okrpc_primary_force 400
+set g_balance_okrpc_primary_health 25
+set g_balance_okrpc_primary_lifetime 30
+set g_balance_okrpc_primary_radius 300
+set g_balance_okrpc_primary_refire 1
+set g_balance_okrpc_primary_speed 2500
+set g_balance_okrpc_primary_speedaccel 5000
+set g_balance_okrpc_reload_ammo 10
+set g_balance_okrpc_reload_time 1
+set g_balance_okrpc_secondary_ammo 0
+set g_balance_okrpc_secondary_animtime 0.2
+set g_balance_okrpc_secondary_damage 25
+set g_balance_okrpc_secondary_delay 0
+set g_balance_okrpc_secondary_edgedamage 12.5
+set g_balance_okrpc_secondary_force 360
+set g_balance_okrpc_secondary_force_zscale 1
+set g_balance_okrpc_secondary_lifetime 5
+set g_balance_okrpc_secondary_radius 70
+set g_balance_okrpc_secondary_refire 0.7
+set g_balance_okrpc_secondary_refire_type 1
+set g_balance_okrpc_secondary_shotangle 0
+set g_balance_okrpc_secondary_speed 6000
+set g_balance_okrpc_secondary_spread 0
+set g_balance_okrpc_switchdelay_drop 0.2
+set g_balance_okrpc_switchdelay_raise 0.2
+set g_balance_okrpc_weaponreplace ""
+set g_balance_okrpc_weaponstart 0
+set g_balance_okrpc_weaponstartoverride 0
+set g_balance_okrpc_weaponthrowable 0
+// }}}
+// {{{ #25: Overkill Shotgun (MUTATOR WEAPON)
+set g_balance_okshotgun_primary_ammo 3
+set g_balance_okshotgun_primary_animtime 0.65
+set g_balance_okshotgun_primary_bot_range 512
+set g_balance_okshotgun_primary_bullets 10
+set g_balance_okshotgun_primary_damage 17
+set g_balance_okshotgun_primary_force 80
+set g_balance_okshotgun_primary_refire 0.75
+set g_balance_okshotgun_primary_solidpenetration 3.8
+set g_balance_okshotgun_primary_spread 0.07
+set g_balance_okshotgun_reload_ammo 24
+set g_balance_okshotgun_reload_time 2
+set g_balance_okshotgun_secondary_animtime 0.2
+set g_balance_okshotgun_secondary_damage 25
+set g_balance_okshotgun_secondary_delay 0
+set g_balance_okshotgun_secondary_edgedamage 12.5
+set g_balance_okshotgun_secondary_force 360
+set g_balance_okshotgun_secondary_force_zscale 1
+set g_balance_okshotgun_secondary_lifetime 5
+set g_balance_okshotgun_secondary_radius 70
+set g_balance_okshotgun_secondary_refire 0.7
+set g_balance_okshotgun_secondary_refire_type 1
+set g_balance_okshotgun_secondary_shotangle 0
+set g_balance_okshotgun_secondary_speed 6000
+set g_balance_okshotgun_secondary_spread 0
+set g_balance_okshotgun_switchdelay_drop 0.2
+set g_balance_okshotgun_switchdelay_raise 0.2
+set g_balance_okshotgun_weaponreplace ""
+set g_balance_okshotgun_weaponstart 0
+set g_balance_okshotgun_weaponstartoverride -1
+set g_balance_okshotgun_weaponthrowable 1
+// }}}
index a5438d1b7c65a39ebe33f27da62dfb47e3c5e359..91743112acb1f23602f9dbcd05e79415f25e24d6 100644 (file)
@@ -3,8 +3,8 @@ set g_balance_blaster_primary_animtime 0.2
 set g_balance_blaster_primary_damage 20
 set g_balance_blaster_primary_delay 0
 set g_balance_blaster_primary_edgedamage 10
-set g_balance_blaster_primary_force 300
-set g_balance_blaster_primary_force_zscale 1.25
+set g_balance_blaster_primary_force 375
+set g_balance_blaster_primary_force_zscale 1
 set g_balance_blaster_primary_lifetime 5
 set g_balance_blaster_primary_radius 60
 set g_balance_blaster_primary_refire 0.7
@@ -16,8 +16,8 @@ set g_balance_blaster_secondary_animtime 0.2
 set g_balance_blaster_secondary_damage 25
 set g_balance_blaster_secondary_delay 0
 set g_balance_blaster_secondary_edgedamage 12.5
-set g_balance_blaster_secondary_force 300
-set g_balance_blaster_secondary_force_zscale 1.2
+set g_balance_blaster_secondary_force 360
+set g_balance_blaster_secondary_force_zscale 1
 set g_balance_blaster_secondary_lifetime 5
 set g_balance_blaster_secondary_radius 70
 set g_balance_blaster_secondary_refire 0.7
@@ -43,6 +43,8 @@ set g_balance_shotgun_primary_spread 0.12
 set g_balance_shotgun_reload_ammo 0
 set g_balance_shotgun_reload_time 2
 set g_balance_shotgun_secondary 1
+set g_balance_shotgun_secondary_alt_animtime 0.2
+set g_balance_shotgun_secondary_alt_refire 1.2
 set g_balance_shotgun_secondary_animtime 1.15
 set g_balance_shotgun_secondary_damage 70
 set g_balance_shotgun_secondary_force 200
@@ -56,8 +58,6 @@ set g_balance_shotgun_secondary_melee_swing_up 30
 set g_balance_shotgun_secondary_melee_time 0.15
 set g_balance_shotgun_secondary_melee_traces 10
 set g_balance_shotgun_secondary_refire 1.25
-set g_balance_shotgun_secondary_alt_animtime 0.2
-set g_balance_shotgun_secondary_alt_refire 1.2
 set g_balance_shotgun_switchdelay_drop 0.2
 set g_balance_shotgun_switchdelay_raise 0.2
 set g_balance_shotgun_weaponreplace ""
@@ -65,13 +65,13 @@ set g_balance_shotgun_weaponstart 1
 set g_balance_shotgun_weaponstartoverride -1
 set g_balance_shotgun_weaponthrowable 1
 // }}}
-// {{{ #3: Machine Gun
+// {{{ #3: MachineGun
 set g_balance_machinegun_burst 3
 set g_balance_machinegun_burst_ammo 3
 set g_balance_machinegun_burst_animtime 0.3
 set g_balance_machinegun_burst_refire 0.06
 set g_balance_machinegun_burst_refire2 0.45
-set g_balance_machinegun_burst_speed 0
+set g_balance_machinegun_burst_spread 0
 set g_balance_machinegun_first 1
 set g_balance_machinegun_first_ammo 1
 set g_balance_machinegun_first_damage 14
@@ -290,6 +290,7 @@ set g_balance_crylink_weaponthrowable 1
 // }}}
 // {{{ #8: Vortex
 set g_balance_vortex_charge 1
+set g_balance_vortex_charge_always 0
 set g_balance_vortex_charge_animlimit 0.5
 set g_balance_vortex_charge_limit 1
 set g_balance_vortex_charge_maxspeed 800
@@ -400,9 +401,10 @@ set g_balance_devastator_reload_time 2
 set g_balance_devastator_remote_damage 70
 set g_balance_devastator_remote_edgedamage 35
 set g_balance_devastator_remote_force 300
+set g_balance_devastator_remote_jump 0
 set g_balance_devastator_remote_jump_damage 70
 set g_balance_devastator_remote_jump_force 450
-set g_balance_devastator_remote_jump_radius 0
+set g_balance_devastator_remote_jump_radius 100
 set g_balance_devastator_remote_jump_velocity_z_add 0
 set g_balance_devastator_remote_jump_velocity_z_max 1500
 set g_balance_devastator_remote_jump_velocity_z_min 400
@@ -447,7 +449,8 @@ set g_balance_vaporizer_secondary_animtime 0.2
 set g_balance_vaporizer_secondary_damage 25
 set g_balance_vaporizer_secondary_delay 0
 set g_balance_vaporizer_secondary_edgedamage 12.5
-set g_balance_vaporizer_secondary_force 400
+set g_balance_vaporizer_secondary_force 480
+set g_balance_vaporizer_secondary_force_zscale 1
 set g_balance_vaporizer_secondary_lifetime 5
 set g_balance_vaporizer_secondary_radius 70
 set g_balance_vaporizer_secondary_refire 0.7
@@ -678,7 +681,7 @@ set g_balance_seeker_weaponstart 0
 set g_balance_seeker_weaponstartoverride -1
 set g_balance_seeker_weaponthrowable 1
 // }}}
-// {{{ #19: Shockwave (MUTATOR WEAPON)
+// {{{ #19: Shockwave
 set g_balance_shockwave_blast_animtime 0.3
 set g_balance_shockwave_blast_damage 40
 set g_balance_shockwave_blast_distance 1000
@@ -745,12 +748,7 @@ set g_balance_arc_beam_healing_amax 0
 set g_balance_arc_beam_healing_aps 50
 set g_balance_arc_beam_healing_hmax 150
 set g_balance_arc_beam_healing_hps 50
-set g_balance_arc_cooldown 2.5
-set g_balance_arc_cooldown_release 0
-set g_balance_arc_overheat_max 5
-set g_balance_arc_overheat_min 3
 set g_balance_arc_beam_heat 0
-set g_balance_arc_burst_heat 5
 set g_balance_arc_beam_maxangle 10
 set g_balance_arc_beam_nonplayerdamage 80
 set g_balance_arc_beam_range 1000
@@ -773,6 +771,11 @@ set g_balance_arc_burst_ammo 15
 set g_balance_arc_burst_damage 250
 set g_balance_arc_burst_healing_aps 100
 set g_balance_arc_burst_healing_hps 100
+set g_balance_arc_burst_heat 5
+set g_balance_arc_cooldown 2.5
+set g_balance_arc_cooldown_release 0
+set g_balance_arc_overheat_max 5
+set g_balance_arc_overheat_min 3
 set g_balance_arc_switchdelay_drop 0.2
 set g_balance_arc_switchdelay_raise 0.2
 set g_balance_arc_weaponreplace ""
@@ -780,12 +783,12 @@ set g_balance_arc_weaponstart 0
 set g_balance_arc_weaponstartoverride -1
 set g_balance_arc_weaponthrowable 1
 // }}}
-// {{{ #21: Overkill Heavy Machine Gun
+// {{{ #21: Overkill Heavy Machine Gun (MUTATOR WEAPON)
 set g_balance_okhmg_primary_ammo 1
 set g_balance_okhmg_primary_damage 30
 set g_balance_okhmg_primary_force 10
 set g_balance_okhmg_primary_refire 0.05
-set g_balance_okhmg_primary_solidpenetration 32
+set g_balance_okhmg_primary_solidpenetration 127
 set g_balance_okhmg_primary_spread_add 0.005
 set g_balance_okhmg_primary_spread_max 0.06
 set g_balance_okhmg_primary_spread_min 0.01
@@ -796,7 +799,8 @@ set g_balance_okhmg_secondary_animtime 0.2
 set g_balance_okhmg_secondary_damage 25
 set g_balance_okhmg_secondary_delay 0
 set g_balance_okhmg_secondary_edgedamage 12.5
-set g_balance_okhmg_secondary_force 300
+set g_balance_okhmg_secondary_force 360
+set g_balance_okhmg_secondary_force_zscale 1
 set g_balance_okhmg_secondary_lifetime 5
 set g_balance_okhmg_secondary_radius 70
 set g_balance_okhmg_secondary_refire 0.7
@@ -811,7 +815,91 @@ set g_balance_okhmg_weaponstart 0
 set g_balance_okhmg_weaponstartoverride 0
 set g_balance_okhmg_weaponthrowable 0
 // }}}
-// {{{ #22: Overkill Rocket Propelled Chainsaw
+// {{{ #22: Overkill MachineGun (MUTATOR WEAPON)
+set g_balance_okmachinegun_primary_ammo 1
+set g_balance_okmachinegun_primary_damage 25
+set g_balance_okmachinegun_primary_force 5
+set g_balance_okmachinegun_primary_refire 0.1
+set g_balance_okmachinegun_primary_solidpenetration 100
+set g_balance_okmachinegun_primary_spread_add 0.012
+set g_balance_okmachinegun_primary_spread_max 0.05
+set g_balance_okmachinegun_primary_spread_min 0
+set g_balance_okmachinegun_reload_ammo 30
+set g_balance_okmachinegun_reload_time 1.5
+set g_balance_okmachinegun_secondary_animtime 0.2
+set g_balance_okmachinegun_secondary_damage 25
+set g_balance_okmachinegun_secondary_delay 0
+set g_balance_okmachinegun_secondary_edgedamage 12.5
+set g_balance_okmachinegun_secondary_force 360
+set g_balance_okmachinegun_secondary_force_zscale 1
+set g_balance_okmachinegun_secondary_lifetime 5
+set g_balance_okmachinegun_secondary_radius 70
+set g_balance_okmachinegun_secondary_refire 0.7
+set g_balance_okmachinegun_secondary_refire_type 1
+set g_balance_okmachinegun_secondary_shotangle 0
+set g_balance_okmachinegun_secondary_speed 6000
+set g_balance_okmachinegun_secondary_spread 0
+set g_balance_okmachinegun_switchdelay_drop 0.2
+set g_balance_okmachinegun_switchdelay_raise 0.2
+set g_balance_okmachinegun_weaponreplace ""
+set g_balance_okmachinegun_weaponstart 0
+set g_balance_okmachinegun_weaponstartoverride -1
+set g_balance_okmachinegun_weaponthrowable 1
+// }}}
+// {{{ #23: Overkill Nex (MUTATOR WEAPON)
+set g_balance_oknex_charge 0
+set g_balance_oknex_charge_animlimit 0.5
+set g_balance_oknex_charge_limit 1
+set g_balance_oknex_charge_maxspeed 800
+set g_balance_oknex_charge_mindmg 40
+set g_balance_oknex_charge_minspeed 400
+set g_balance_oknex_charge_rate 0.6
+set g_balance_oknex_charge_rot_pause 0
+set g_balance_oknex_charge_rot_rate 0
+set g_balance_oknex_charge_shot_multiplier 0
+set g_balance_oknex_charge_start 0.5
+set g_balance_oknex_charge_velocity_rate 0
+set g_balance_oknex_primary_ammo 10
+set g_balance_oknex_primary_animtime 0.65
+set g_balance_oknex_primary_damage 100
+set g_balance_oknex_primary_damagefalloff_forcehalflife 0
+set g_balance_oknex_primary_damagefalloff_halflife 0
+set g_balance_oknex_primary_damagefalloff_maxdist 0
+set g_balance_oknex_primary_damagefalloff_mindist 0
+set g_balance_oknex_primary_force 500
+set g_balance_oknex_primary_refire 1
+set g_balance_oknex_reload_ammo 50
+set g_balance_oknex_reload_time 2
+set g_balance_oknex_secondary 2
+set g_balance_oknex_secondary_ammo 0
+set g_balance_oknex_secondary_animtime 0.2
+set g_balance_oknex_secondary_chargepool 0
+set g_balance_oknex_secondary_chargepool_pause_regen 1
+set g_balance_oknex_secondary_chargepool_regen 0.15
+set g_balance_oknex_secondary_damage 25
+set g_balance_oknex_secondary_damagefalloff_forcehalflife 0
+set g_balance_oknex_secondary_damagefalloff_halflife 0
+set g_balance_oknex_secondary_damagefalloff_maxdist 0
+set g_balance_oknex_secondary_damagefalloff_mindist 0
+set g_balance_oknex_secondary_delay 0
+set g_balance_oknex_secondary_edgedamage 12.5
+set g_balance_oknex_secondary_force 360
+set g_balance_oknex_secondary_force_zscale 1
+set g_balance_oknex_secondary_lifetime 5
+set g_balance_oknex_secondary_radius 70
+set g_balance_oknex_secondary_refire 0.7
+set g_balance_oknex_secondary_refire_type 1
+set g_balance_oknex_secondary_shotangle 0
+set g_balance_oknex_secondary_speed 6000
+set g_balance_oknex_secondary_spread 0
+set g_balance_oknex_switchdelay_drop 0.2
+set g_balance_oknex_switchdelay_raise 0.2
+set g_balance_oknex_weaponreplace ""
+set g_balance_oknex_weaponstart 0
+set g_balance_oknex_weaponstartoverride -1
+set g_balance_oknex_weaponthrowable 1
+// }}}
+// {{{ #24: Overkill Rocket Propelled Chainsaw (MUTATOR WEAPON)
 set g_balance_okrpc_primary_ammo 10
 set g_balance_okrpc_primary_animtime 1
 set g_balance_okrpc_primary_damage 150
@@ -832,7 +920,8 @@ set g_balance_okrpc_secondary_animtime 0.2
 set g_balance_okrpc_secondary_damage 25
 set g_balance_okrpc_secondary_delay 0
 set g_balance_okrpc_secondary_edgedamage 12.5
-set g_balance_okrpc_secondary_force 300
+set g_balance_okrpc_secondary_force 360
+set g_balance_okrpc_secondary_force_zscale 1
 set g_balance_okrpc_secondary_lifetime 5
 set g_balance_okrpc_secondary_radius 70
 set g_balance_okrpc_secondary_refire 0.7
@@ -847,3 +936,35 @@ set g_balance_okrpc_weaponstart 0
 set g_balance_okrpc_weaponstartoverride 0
 set g_balance_okrpc_weaponthrowable 0
 // }}}
+// {{{ #25: Overkill Shotgun (MUTATOR WEAPON)
+set g_balance_okshotgun_primary_ammo 3
+set g_balance_okshotgun_primary_animtime 0.65
+set g_balance_okshotgun_primary_bot_range 512
+set g_balance_okshotgun_primary_bullets 10
+set g_balance_okshotgun_primary_damage 17
+set g_balance_okshotgun_primary_force 80
+set g_balance_okshotgun_primary_refire 0.75
+set g_balance_okshotgun_primary_solidpenetration 3.8
+set g_balance_okshotgun_primary_spread 0.07
+set g_balance_okshotgun_reload_ammo 24
+set g_balance_okshotgun_reload_time 2
+set g_balance_okshotgun_secondary_animtime 0.2
+set g_balance_okshotgun_secondary_damage 25
+set g_balance_okshotgun_secondary_delay 0
+set g_balance_okshotgun_secondary_edgedamage 12.5
+set g_balance_okshotgun_secondary_force 360
+set g_balance_okshotgun_secondary_force_zscale 1
+set g_balance_okshotgun_secondary_lifetime 5
+set g_balance_okshotgun_secondary_radius 70
+set g_balance_okshotgun_secondary_refire 0.7
+set g_balance_okshotgun_secondary_refire_type 1
+set g_balance_okshotgun_secondary_shotangle 0
+set g_balance_okshotgun_secondary_speed 6000
+set g_balance_okshotgun_secondary_spread 0
+set g_balance_okshotgun_switchdelay_drop 0.2
+set g_balance_okshotgun_switchdelay_raise 0.2
+set g_balance_okshotgun_weaponreplace ""
+set g_balance_okshotgun_weaponstart 0
+set g_balance_okshotgun_weaponstartoverride -1
+set g_balance_okshotgun_weaponthrowable 1
+// }}}
index 18d862d747808a987ea24b1946a8eb5b39c11096..0e929ee74009f8038dc864228374d0af17766eb5 100644 (file)
@@ -25,7 +25,7 @@ set g_warmup_start_ammo_cells 90 "starting values when being in warmup-stage"
 set g_warmup_start_ammo_plasma 90 "starting values when being in warmup-stage"
 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
 set g_lms_start_health 200
-set g_lms_start_armor 200
+set g_lms_start_armor 100
 set g_lms_start_ammo_shells 60
 set g_lms_start_ammo_nails 320
 set g_lms_start_ammo_rockets 160
@@ -131,7 +131,7 @@ set g_balance_pause_armor_rot 5
 set g_balance_pause_armor_rot_spawn 5
 set g_balance_armor_regenstable 100
 set g_balance_armor_rotstable 0
-set g_balance_armor_limit 200
+set g_balance_armor_limit 100
 set g_balance_armor_blockpercent 0.6
 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
 set g_balance_fuel_regenlinear 0
diff --git a/balance-testing.cfg b/balance-testing.cfg
new file mode 100644 (file)
index 0000000..96426aa
--- /dev/null
@@ -0,0 +1,243 @@
+g_mod_balance Testing
+
+// {{{ starting gear
+set g_balance_health_start 100
+set g_balance_armor_start 0
+set g_start_ammo_shells 15
+set g_start_ammo_nails 0
+set g_start_ammo_rockets 0
+set g_start_ammo_cells 0
+set g_start_ammo_plasma 0
+set g_start_ammo_fuel 0
+set g_random_start_weapons_count 0
+set g_random_start_weapons "machinegun mortar electro crylink vortex hagar devastator"
+set g_random_start_shells 15
+set g_random_start_bullets 80
+set g_random_start_rockets 40
+set g_random_start_cells 30
+set g_random_start_plasma 30
+set g_warmup_start_health 100 "starting values when being in warmup-stage"
+set g_warmup_start_armor 100 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_nails 160 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_rockets 80 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_cells 90 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_plasma 90 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
+set g_lms_start_health 200
+set g_lms_start_armor 200
+set g_lms_start_ammo_shells 60
+set g_lms_start_ammo_nails 320
+set g_lms_start_ammo_rockets 160
+set g_lms_start_ammo_cells 180
+set g_lms_start_ammo_plasma 180
+set g_lms_start_ammo_fuel 0
+set g_balance_nix_roundtime 25
+set g_balance_nix_incrtime 1.6
+set g_balance_nix_ammo_shells 60
+set g_balance_nix_ammo_nails 320
+set g_balance_nix_ammo_rockets 160
+set g_balance_nix_ammo_cells 180
+set g_balance_nix_ammo_plasma 180
+set g_balance_nix_ammo_fuel 100
+set g_balance_nix_ammoincr_shells 2 // eh this will need figured out later I assume
+set g_balance_nix_ammoincr_nails 6
+set g_balance_nix_ammoincr_rockets 2
+set g_balance_nix_ammoincr_cells 2
+set g_balance_nix_ammoincr_plasma 2
+set g_balance_nix_ammoincr_fuel 2
+// }}}
+
+// {{{ pickup items
+set g_pickup_ammo_anyway 1
+set g_pickup_weapons_anyway 1
+set g_pickup_shells 15
+set g_pickup_shells_weapon 15
+set g_pickup_shells_max 60
+set g_pickup_nails 80
+set g_pickup_nails_weapon 80
+set g_pickup_nails_max 320
+set g_pickup_rockets 40
+set g_pickup_rockets_weapon 40
+set g_pickup_rockets_max 160
+set g_pickup_cells 30
+set g_pickup_cells_weapon 30
+set g_pickup_cells_max 180
+set g_pickup_plasma 30
+set g_pickup_plasma_weapon 30
+set g_pickup_plasma_max 180
+set g_pickup_fuel 50
+set g_pickup_fuel_weapon 50
+set g_pickup_fuel_jetpack 100
+set g_pickup_fuel_max 100
+set g_pickup_armorsmall 5
+set g_pickup_armorsmall_max 200
+set g_pickup_armorsmall_anyway 1
+set g_pickup_armormedium 25
+set g_pickup_armormedium_max 200
+set g_pickup_armormedium_anyway 1
+set g_pickup_armorbig 50
+set g_pickup_armorbig_max 200
+set g_pickup_armorbig_anyway 1
+set g_pickup_armormega 100
+set g_pickup_armormega_max 200
+set g_pickup_armormega_anyway 1
+set g_pickup_healthsmall 5
+set g_pickup_healthsmall_max 200
+set g_pickup_healthsmall_anyway 1
+set g_pickup_healthmedium 25
+set g_pickup_healthmedium_max 200
+set g_pickup_healthmedium_anyway 1
+set g_pickup_healthbig 50
+set g_pickup_healthbig_max 200
+set g_pickup_healthbig_anyway 1
+set g_pickup_healthmega 100
+set g_pickup_healthmega_max 200
+set g_pickup_healthmega_anyway 1
+set g_pickup_respawntime_short 15
+set g_pickup_respawntime_medium 20
+set g_pickup_respawntime_long 30
+set g_pickup_respawntime_powerup 120
+set g_pickup_respawntime_weapon 10
+set g_pickup_respawntime_superweapon 120
+set g_pickup_respawntime_ammo 10
+set g_pickup_respawntime_initial_random 1
+set g_pickup_respawntimejitter_short 0
+set g_pickup_respawntimejitter_medium 0
+set g_pickup_respawntimejitter_long 0
+set g_pickup_respawntimejitter_powerup 0
+set g_pickup_respawntimejitter_weapon 0
+set g_pickup_respawntimejitter_superweapon 10
+set g_pickup_respawntimejitter_ammo 0
+// }}}
+
+// {{{ regen/rot
+set g_balance_health_regen 0.08
+set g_balance_health_regenlinear 0.5
+set g_balance_pause_health_regen 5
+set g_balance_pause_health_regen_spawn 0
+set g_balance_health_rot 0.02
+set g_balance_health_rotlinear 1
+set g_balance_pause_health_rot 1
+set g_balance_pause_health_rot_spawn 5
+set g_balance_health_regenstable 100
+set g_balance_health_rotstable 100
+set g_balance_health_limit 200
+set g_balance_armor_regen 0
+set g_balance_armor_regenlinear 0
+set g_balance_armor_rot 0.02
+set g_balance_armor_rotlinear 1
+set g_balance_pause_armor_rot 1
+set g_balance_pause_armor_rot_spawn 5
+set g_balance_armor_regenstable 100
+set g_balance_armor_rotstable 100
+set g_balance_armor_limit 200
+set g_balance_armor_blockpercent 0.7
+set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
+set g_balance_fuel_regenlinear 0
+set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
+set g_balance_fuel_rot 0.05
+set g_balance_fuel_rotlinear 0
+set g_balance_pause_fuel_rot 5
+set g_balance_pause_fuel_rot_spawn 10
+set g_balance_fuel_regenstable 50
+set g_balance_fuel_rotstable 100
+set g_balance_fuel_limit 100
+// }}}
+
+// {{{ misc
+set g_balance_selfdamagepercent 0.65
+set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
+set g_weaponratefactor 1 "weapon fire rate multiplier"
+set g_weapondamagefactor 1 "weapon damage multiplier"
+set g_weaponforcefactor 1 "weapon force multiplier"
+set g_weaponspreadfactor 1 "weapon spread multiplier"
+set g_balance_firetransfer_time 0.9
+set g_balance_firetransfer_damage 0.8
+set g_throughfloor_damage 0.75
+set g_throughfloor_force 0.75
+set g_projectiles_damage -2
+// possible values:
+// -2: absolutely no damage to projectiles (no exceptions)
+// -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines)
+// 0: only damage from contents (lava/slime) or exceptions
+// 1: only self damage or damage from contents or exceptions
+// 2: allow all damage to projectiles normally
+set g_projectiles_keep_owner 1
+set g_projectiles_newton_style 0
+// possible values:
+// 0: absolute velocity projectiles (like Quake)
+// 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
+// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
+set g_projectiles_newton_style_2_minfactor 0.8
+set g_projectiles_newton_style_2_maxfactor 1.5
+set g_projectiles_spread_style 7
+// possible values:
+// 0: forward + solid sphere (like Quake) - varies velocity
+// 1: forward + flattened solid sphere
+// 2: forward + solid circle
+// 3: forward + normal distribution 3D - varies velocity
+// 4: forward + normal distribution on a plane
+// 5: forward + circle with 1-r falloff
+// 6: forward + circle with 1-r^2 falloff
+// 7: forward + circle with (1-r)(2-r) falloff
+set g_balance_falldamage_deadminspeed 250
+set g_balance_falldamage_minspeed 900
+set g_balance_falldamage_factor 0.20
+set g_balance_falldamage_maxdamage 40
+set g_balance_damagepush_speedfactor 2.5
+set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
+set g_balance_contents_drowndelay 10 // time under water before a player begins drowning
+set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning
+set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava
+set g_balance_contents_playerdamage_lava_burn 0 // extra burning damage after leaving lava
+set g_balance_contents_playerdamage_lava_burn_time 2.5 // time across which the damage is applied (note: not dps!)
+set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime
+set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime
+set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap"
+// }}}
+
+// {{{ powerups
+set g_balance_powerup_invincible_takedamage 0.33 // only 1/3rd damage is taken
+set g_balance_powerup_invincible_takeforce 0.33
+set g_balance_powerup_invincible_time 30
+set g_balance_powerup_strength_damage 3
+set g_balance_powerup_strength_force 3
+set g_balance_powerup_strength_time 30
+set g_balance_powerup_strength_selfdamage 1.5
+set g_balance_powerup_strength_selfforce 1.5
+set g_balance_superweapons_time 30
+// }}}
+
+// {{{ jetpack/hook
+set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
+set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
+set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
+set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
+set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
+set g_jetpack_fuel 8 "fuel per second for jetpack"
+set g_jetpack_reverse_thrust 0 "if not 0, downward acceleration when crouching with the jetpack"
+
+set g_grappling_hook_tarzan 2 // 2: can also pull players
+set g_balance_grapplehook_speed_fly 1800
+set g_balance_grapplehook_speed_pull 2000
+set g_balance_grapplehook_force_rubber 2000
+set g_balance_grapplehook_force_rubber_overstretch 1000
+set g_balance_grapplehook_length_min 50
+set g_balance_grapplehook_stretch 50
+set g_balance_grapplehook_airfriction 0.2
+set g_balance_grapplehook_health 50
+set g_balance_grapplehook_damagedbycontents 1
+set g_balance_grapplehook_refire 0.2
+set g_balance_grapplehook_nade_time 0.7
+set g_balance_grapplehook_crouchslide 0
+set g_balance_grapplehook_gravity 0
+set g_balance_grapplehook_pull_frozen 0
+// }}}
+
+// {{{ port-o-launch
+set g_balance_portal_health 200 // these get recharged whenever the portal is used
+set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
+// }}}
+
+exec bal-wep-testing.cfg
diff --git a/balance-testingxpm.cfg b/balance-testingxpm.cfg
new file mode 100644 (file)
index 0000000..7c2da46
--- /dev/null
@@ -0,0 +1,243 @@
+g_mod_balance XPM
+
+// {{{ starting gear
+set g_balance_health_start 100
+set g_balance_armor_start 0
+set g_start_ammo_shells 15
+set g_start_ammo_nails 0
+set g_start_ammo_rockets 0
+set g_start_ammo_cells 0
+set g_start_ammo_plasma 0
+set g_start_ammo_fuel 0
+set g_random_start_weapons_count 0
+set g_random_start_weapons "machinegun mortar electro crylink vortex hagar devastator"
+set g_random_start_shells 15
+set g_random_start_bullets 80
+set g_random_start_rockets 40
+set g_random_start_cells 30
+set g_random_start_plasma 30
+set g_warmup_start_health 100 "starting values when being in warmup-stage"
+set g_warmup_start_armor 100 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_nails 160 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_rockets 80 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_cells 90 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_plasma 90 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
+set g_lms_start_health 200
+set g_lms_start_armor 200
+set g_lms_start_ammo_shells 60
+set g_lms_start_ammo_nails 320
+set g_lms_start_ammo_rockets 160
+set g_lms_start_ammo_cells 180
+set g_lms_start_ammo_plasma 180
+set g_lms_start_ammo_fuel 0
+set g_balance_nix_roundtime 25
+set g_balance_nix_incrtime 1.6
+set g_balance_nix_ammo_shells 60
+set g_balance_nix_ammo_nails 320
+set g_balance_nix_ammo_rockets 160
+set g_balance_nix_ammo_cells 180
+set g_balance_nix_ammo_plasma 180
+set g_balance_nix_ammo_fuel 100
+set g_balance_nix_ammoincr_shells 2 // eh this will need figured out later I assume
+set g_balance_nix_ammoincr_nails 6
+set g_balance_nix_ammoincr_rockets 2
+set g_balance_nix_ammoincr_cells 2
+set g_balance_nix_ammoincr_plasma 2
+set g_balance_nix_ammoincr_fuel 2
+// }}}
+
+// {{{ pickup items
+set g_pickup_ammo_anyway 1
+set g_pickup_weapons_anyway 1
+set g_pickup_shells 15
+set g_pickup_shells_weapon 15
+set g_pickup_shells_max 60
+set g_pickup_nails 80
+set g_pickup_nails_weapon 80
+set g_pickup_nails_max 320
+set g_pickup_rockets 40
+set g_pickup_rockets_weapon 40
+set g_pickup_rockets_max 160
+set g_pickup_cells 30
+set g_pickup_cells_weapon 30
+set g_pickup_cells_max 180
+set g_pickup_plasma 30
+set g_pickup_plasma_weapon 30
+set g_pickup_plasma_max 180
+set g_pickup_fuel 50
+set g_pickup_fuel_weapon 50
+set g_pickup_fuel_jetpack 100
+set g_pickup_fuel_max 100
+set g_pickup_armorsmall 5
+set g_pickup_armorsmall_max 200
+set g_pickup_armorsmall_anyway 0
+set g_pickup_armormedium 25
+set g_pickup_armormedium_max 100
+set g_pickup_armormedium_anyway 0
+set g_pickup_armorbig 50
+set g_pickup_armorbig_max 100
+set g_pickup_armorbig_anyway 0
+set g_pickup_armormega 100
+set g_pickup_armormega_max 200
+set g_pickup_armormega_anyway 0
+set g_pickup_healthsmall 5
+set g_pickup_healthsmall_max 200
+set g_pickup_healthsmall_anyway 0
+set g_pickup_healthmedium 25
+set g_pickup_healthmedium_max 100
+set g_pickup_healthmedium_anyway 0
+set g_pickup_healthbig 50
+set g_pickup_healthbig_max 100
+set g_pickup_healthbig_anyway 0
+set g_pickup_healthmega 100
+set g_pickup_healthmega_max 200
+set g_pickup_healthmega_anyway 0
+set g_pickup_respawntime_short 15
+set g_pickup_respawntime_medium 20
+set g_pickup_respawntime_long 30
+set g_pickup_respawntime_powerup 120
+set g_pickup_respawntime_weapon 10
+set g_pickup_respawntime_superweapon 120
+set g_pickup_respawntime_ammo 10
+set g_pickup_respawntime_initial_random 1
+set g_pickup_respawntimejitter_short 0
+set g_pickup_respawntimejitter_medium 0
+set g_pickup_respawntimejitter_long 0
+set g_pickup_respawntimejitter_powerup 0
+set g_pickup_respawntimejitter_weapon 0
+set g_pickup_respawntimejitter_superweapon 10
+set g_pickup_respawntimejitter_ammo 0
+// }}}
+
+// {{{ regen/rot
+set g_balance_health_regen 0.08
+set g_balance_health_regenlinear 0.5
+set g_balance_pause_health_regen 5
+set g_balance_pause_health_regen_spawn 0
+set g_balance_health_rot 0.02
+set g_balance_health_rotlinear 1
+set g_balance_pause_health_rot 1
+set g_balance_pause_health_rot_spawn 5
+set g_balance_health_regenstable 100
+set g_balance_health_rotstable 100
+set g_balance_health_limit 200
+set g_balance_armor_regen 0
+set g_balance_armor_regenlinear 0
+set g_balance_armor_rot 0.02
+set g_balance_armor_rotlinear 1
+set g_balance_pause_armor_rot 1
+set g_balance_pause_armor_rot_spawn 5
+set g_balance_armor_regenstable 100
+set g_balance_armor_rotstable 100
+set g_balance_armor_limit 200
+set g_balance_armor_blockpercent 0.7
+set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
+set g_balance_fuel_regenlinear 0
+set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
+set g_balance_fuel_rot 0.05
+set g_balance_fuel_rotlinear 0
+set g_balance_pause_fuel_rot 5
+set g_balance_pause_fuel_rot_spawn 10
+set g_balance_fuel_regenstable 50
+set g_balance_fuel_rotstable 100
+set g_balance_fuel_limit 100
+// }}}
+
+// {{{ misc
+set g_balance_selfdamagepercent 0.65
+set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
+set g_weaponratefactor 1 "weapon fire rate multiplier"
+set g_weapondamagefactor 1 "weapon damage multiplier"
+set g_weaponforcefactor 1 "weapon force multiplier"
+set g_weaponspreadfactor 1 "weapon spread multiplier"
+set g_balance_firetransfer_time 0.9
+set g_balance_firetransfer_damage 0.8
+set g_throughfloor_damage 0.75
+set g_throughfloor_force 0.75
+set g_projectiles_damage -2
+// possible values:
+// -2: absolutely no damage to projectiles (no exceptions)
+// -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines)
+// 0: only damage from contents (lava/slime) or exceptions
+// 1: only self damage or damage from contents or exceptions
+// 2: allow all damage to projectiles normally
+set g_projectiles_keep_owner 1
+set g_projectiles_newton_style 0
+// possible values:
+// 0: absolute velocity projectiles (like Quake)
+// 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
+// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
+set g_projectiles_newton_style_2_minfactor 0.8
+set g_projectiles_newton_style_2_maxfactor 1.5
+set g_projectiles_spread_style 7
+// possible values:
+// 0: forward + solid sphere (like Quake) - varies velocity
+// 1: forward + flattened solid sphere
+// 2: forward + solid circle
+// 3: forward + normal distribution 3D - varies velocity
+// 4: forward + normal distribution on a plane
+// 5: forward + circle with 1-r falloff
+// 6: forward + circle with 1-r^2 falloff
+// 7: forward + circle with (1-r)(2-r) falloff
+set g_balance_falldamage_deadminspeed 250
+set g_balance_falldamage_minspeed 900
+set g_balance_falldamage_factor 0.20
+set g_balance_falldamage_maxdamage 40
+set g_balance_damagepush_speedfactor 2.5
+set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
+set g_balance_contents_drowndelay 10 // time under water before a player begins drowning
+set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning
+set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava
+set g_balance_contents_playerdamage_lava_burn 0 // extra burning damage after leaving lava
+set g_balance_contents_playerdamage_lava_burn_time 2.5 // time across which the damage is applied (note: not dps!)
+set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime
+set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime
+set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap"
+// }}}
+
+// {{{ powerups
+set g_balance_powerup_invincible_takedamage 0.33 // only 1/3rd damage is taken
+set g_balance_powerup_invincible_takeforce 0.33
+set g_balance_powerup_invincible_time 30
+set g_balance_powerup_strength_damage 3
+set g_balance_powerup_strength_force 3
+set g_balance_powerup_strength_time 30
+set g_balance_powerup_strength_selfdamage 1.5
+set g_balance_powerup_strength_selfforce 1.5
+set g_balance_superweapons_time 30
+// }}}
+
+// {{{ jetpack/hook
+set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
+set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
+set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
+set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
+set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
+set g_jetpack_fuel 8 "fuel per second for jetpack"
+set g_jetpack_reverse_thrust 0 "if not 0, downward acceleration when crouching with the jetpack"
+
+set g_grappling_hook_tarzan 2 // 2: can also pull players
+set g_balance_grapplehook_speed_fly 1800
+set g_balance_grapplehook_speed_pull 2000
+set g_balance_grapplehook_force_rubber 2000
+set g_balance_grapplehook_force_rubber_overstretch 1000
+set g_balance_grapplehook_length_min 50
+set g_balance_grapplehook_stretch 50
+set g_balance_grapplehook_airfriction 0.2
+set g_balance_grapplehook_health 50
+set g_balance_grapplehook_damagedbycontents 1
+set g_balance_grapplehook_refire 0.2
+set g_balance_grapplehook_nade_time 0.7
+set g_balance_grapplehook_crouchslide 0
+set g_balance_grapplehook_gravity 0
+set g_balance_grapplehook_pull_frozen 0
+// }}}
+
+// {{{ port-o-launch
+set g_balance_portal_health 200 // these get recharged whenever the portal is used
+set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
+// }}}
+
+exec bal-wep-testingxpm.cfg
index 611f5da95a867d7be500d8caf38b8a84038f12e0..3bdf7909633a288625182623498ba8a4106bc8b7 100644 (file)
@@ -65,7 +65,6 @@ bind F10 menu_showquitdialog
 bind F11 disconnect
 bind F12 screenshot
 bind F4 ready
-bind ALT +showaccuracy
 
 // Gamepad defaults. Tested with Logitech Rumblepad 2, I hope similar ones works as well.
 bind JOY1 "+crouch"
@@ -157,4 +156,4 @@ seta "userbind31_press" ""; seta "userbind31_release" ""; seta "userbind31_descr
 seta "userbind32_press" ""; seta "userbind32_release" ""; seta "userbind32_description" ""
 alias _userbind_call "${$1}"
 alias +userbind "_userbind_call userbind${1}_press"
-alias -userbind "_userbind_call userbind${1}_release"
\ No newline at end of file
+alias -userbind "_userbind_call userbind${1}_release"
index 2276d38b87dd969b6ad5490504806ddbee74235d..46f92a27c6b74624d6d125e84e8003bdeb368a51 100644 (file)
--- a/bots.txt
+++ b/bots.txt
@@ -1,8 +1,11 @@
 //bot configuration:
 // default team values (team-override): 1 = red, 2 = blue, 3 = yellow, 4 = pink
 // use -1 for shirt-color or pants-color to get random colors
-// note: only one tab is allowed as separator
-//       enable indentation with elastic tab stops if you want to make sense of it all
+//
+//   WARNING: Only ONE tab is allowed as separator.
+//
+//   TIP: Enable indentation with elastic tab stops if you want to make sense of it all.
+//
 //name model   skin    shirt   pants   team    keyboard use    moving  dodging ping    weapon use      aggressivity    range   aiming  calmhand        mouse   fightthink      aithink
 Hellfire       ignis   0       4       0       0       0       0       -0.5    -1      1       1       -0.5    -1      -1      2       0.5     -1
 Toxic  gakmasked       0       14      7       0       -1      -1.5    -0.5    0       1       0       0       0       2       -0.5    -0.5    1
index 0f2e5689253e3ef06acfc3c4b0cef282e7da7419..88371f5e4c69e705f7211053ff967b2e603f09f2 100644 (file)
@@ -117,9 +117,9 @@ alias menu_showquitdialog "menu_cmd directmenu Quit"
 alias menu_showmonstertools "menu_cmd directmenu MonsterTools"
 
 // command executed before loading a map by the menu
-// makes sure maxplayers is at least minplayers or bot_number + 1
+// makes sure maxplayers is at least minplayers or minplayers_per_team * 4 or bot_number + 1
 alias _menu_loadmap_prepare_maxpl "maxplayers $_menu_loadmap_maxplayers"
-alias menu_loadmap_prepare "disconnect; wait; g_campaign 0; menu_cmd rpn /_menu_loadmap_maxplayers menu_maxplayers minplayers bot_number 1 add max max def; _menu_loadmap_prepare_maxpl; g_maplist_shufflenow"
+alias menu_loadmap_prepare "disconnect; wait; g_campaign 0; menu_cmd rpn /_menu_loadmap_maxplayers menu_maxplayers minplayers bot_number 1 add max minplayers_per_team 4 mul max max def; _menu_loadmap_prepare_maxpl; g_maplist_shufflenow"
 
 
 // ==========================================================
@@ -134,7 +134,7 @@ alias debugmodel           "qc_cmd_cl     debugmodel           ${* ?}" // Spawn
 alias hud                  "qc_cmd_cl     hud                  ${* ?}" // Commands regarding/controlling the HUD system
 alias localprint           "qc_cmd_cl     localprint           ${* ?}" // Create your own centerprint sent to yourself
 //alias mv_download        "qc_cmd_cl     mv_download          ${* ?}" // Retrieve mapshot picture from the server
-alias sendcvar             "qc_cmd_cl     sendcvar             ${* ?}" // Send a cvar to the server (like weaponpriority)
+alias sendcvar             "qc_cmd_cl     sendcvar             ${* ?}" // Send a cvar to the server (like cl_weaponpriority)
 alias weapon_find          "qc_cmd_cl     weapon_find          ${* ?}" // Show spawn locations of a weapon
 
 alias exit                 "quit"
@@ -146,9 +146,6 @@ alias radar "qc_cmd_cl hud radar ${* ?}"
 alias scoreboard_columns_help "qc_cmd_cl hud scoreboard_columns_help"
 alias scoreboard_columns_set "qc_cmd_cl hud scoreboard_columns_set ${* ?}"
 
-// changes a cvar and reports it to the server (for the client to notify the server about changes)
-alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\""
-
 
 // ========================================================
 //  cmd (client-to-server command) - server/command/cmd.qc
@@ -238,6 +235,8 @@ alias warp                 "qc_cmd_sv     warp                 ${* ?}" // Choose
 
 // other aliases for server commands
 alias endmatch "timelimit -1"
+alias bots "minplayers 4; minplayers_per_team 2"
+alias nobots "minplayers 0; minplayers_per_team 0"
 
 alias savedb "sv_cmd database save \"${1 ?}\""
 alias dumpdb "sv_cmd database dump \"${1 ?}\""
@@ -325,10 +324,10 @@ set sv_vote_command_help_gotomap "\nUsage:^3 vcall gotomap mapname\n^7  Where 'm
 // =================================
 set sv_vote_call 1 "Allow users to call a vote for the commands in sv_vote_commands"
 set sv_vote_change 1 "Allow voters to change their mind after already voting"
-set sv_vote_commands "restart fraglimit chmap gotomap nextmap endmatch reducematchtime extendmatchtime allready kick cointoss movetoauto shuffleteams" "these commands can be voted"
+set sv_vote_commands "restart fraglimit chmap gotomap nextmap endmatch reducematchtime extendmatchtime allready kick cointoss movetoauto shuffleteams bots nobots" "these commands can be voted"
 set sv_vote_only_commands ""
 set sv_vote_limit 160 "Maximum allowed length of a vote command"
-set sv_vote_master_commands "movetored movetoblue movetoyellow movetopink movetospec " "Extra commands which vote masters can execute by themselves, along with the normal sv_vote_commands." // maybe add kickban here (but then sv_vote_master 0)
+set sv_vote_master_commands "movetored movetoblue movetoyellow movetopink movetospec" "Extra commands which vote masters can execute by themselves, along with the normal sv_vote_commands." // maybe add kickban here (but then sv_vote_master 0)
 set sv_vote_master 0   "Allows the use of the vote master system"
 set sv_vote_master_callable 0 "When set, users can use \"vmaster\" to call a vote to become master of voting commands"
 set sv_vote_master_password "" "when set, users can use \"vlogin PASSWORD\" to log in as master"
@@ -375,4 +374,4 @@ alias vext "vcall extendmatchtime"
 //  rcon server commands
 // ======================
 rcon_secure 1
-set rcon_restricted_commands "restart fraglimit chmap gotomap endmatch reducematchtime extendmatchtime allready kick kickban \"sv_cmd bans\" \"sv_cmd unban *\" status \"sv_cmd teamstatus\" movetoauto movetored movetoblue movetoyellow movetopink movetospec"
+set rcon_restricted_commands "restart fraglimit chmap gotomap nextmap endmatch reducematchtime extendmatchtime allready kick cointoss movetoauto shuffleteams bots nobots movetored movetoblue movetoyellow movetopink movetospec kickban \"sv_cmd bans\" \"sv_cmd unban *\" status \"sv_cmd teamstatus\""
index 53f62c26adab20665312e12e9cfe0b58808bd960..68a14f48f61f05c0570a6149e46ceb12adb602a3 100644 (file)
@@ -12,8 +12,8 @@ msgid ""
 msgstr ""
 "Project-Id-Version: Xonotic\n"
 "Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2017-07-09 00:35+0200\n"
-"PO-Revision-Date: 2017-09-23 19:56+0000\n"
+"POT-Creation-Date: 2019-05-19 07:23+0200\n"
+"PO-Revision-Date: 2019-05-19 05:23+0000\n"
 "Last-Translator: divVerent <divVerent@xonotic.org>\n"
 "Language-Team: Asturian (http://www.transifex.com/team-xonotic/xonotic/"
 "language/ast/)\n"
@@ -23,1209 +23,1352 @@ msgstr ""
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
 
-#: qcsrc/client/hud/hud_config.qc:239
+#: qcsrc/client/hud/hud_config.qc:243
 #, c-format
-msgid "^2Successfully exported to %s! (Note: It's saved in data/data/)\n"
-msgstr "^2Esportáu con ésitu a %s! (Nota: ta guardáu en data/data/)\n"
+msgid "^2Successfully exported to %s! (Note: It's saved in data/data/)"
+msgstr ""
 
-#: qcsrc/client/hud/hud_config.qc:243
+#: qcsrc/client/hud/hud_config.qc:247
+#, c-format
+msgid "^1Couldn't write to %s"
+msgstr ""
+
+#: qcsrc/client/hud/panel/centerprint.qc:140
+#, c-format
+msgid "^3Countdown message at time %s, seconds left: ^COUNT"
+msgstr ""
+
+#: qcsrc/client/hud/panel/centerprint.qc:142
+#, c-format
+msgid ""
+"^1Multiline message at time %s that\n"
+"^1lasts longer than normal"
+msgstr ""
+
+#: qcsrc/client/hud/panel/centerprint.qc:144
 #, c-format
-msgid "^1Couldn't write to %s\n"
-msgstr "^1Nun pudo escribise a %s\n"
+msgid "Message at time %s"
+msgstr ""
+
+#: qcsrc/client/hud/panel/centerprint.qc:149
+msgid "Generic message"
+msgstr ""
 
-#: qcsrc/client/hud/panel/chat.qc:82
+#: qcsrc/client/hud/panel/chat.qc:84
 msgid "^3Player^7: This is the chat area."
 msgstr "^3Xugador^7: Esti ye l'área de charra."
 
-#: qcsrc/client/hud/panel/engineinfo.qc:69
+#: qcsrc/client/hud/panel/engineinfo.qc:72
 #, c-format
 msgid "FPS: %.*f"
 msgstr "FPS: %.*f"
 
-#: qcsrc/client/hud/panel/infomessages.qc:87
+#: qcsrc/client/hud/panel/infomessages.qc:89
 msgid "^1Observing"
 msgstr "^1Agüeyando"
 
-#: qcsrc/client/hud/panel/infomessages.qc:89
+#: qcsrc/client/hud/panel/infomessages.qc:91
 #, c-format
 msgid "^1Spectating: ^7%s"
 msgstr ""
 
-#: qcsrc/client/hud/panel/infomessages.qc:100
+#: qcsrc/client/hud/panel/infomessages.qc:102
 #, c-format
 msgid "^1Press ^3%s^1 to spectate"
 msgstr "^1Primi ^3%s^1 pa ser espeutador"
 
-#: qcsrc/client/hud/panel/infomessages.qc:100
-#: qcsrc/menu/xonotic/keybinder.qc:40
+#: qcsrc/client/hud/panel/infomessages.qc:102
+#: qcsrc/menu/xonotic/keybinder.qc:47
 msgid "primary fire"
 msgstr "fueu primariu"
 
-#: qcsrc/client/hud/panel/infomessages.qc:102
+#: qcsrc/client/hud/panel/infomessages.qc:104
 #, c-format
 msgid "^1Press ^3%s^1 or ^3%s^1 for next or previous player"
 msgstr "^1Primi ^3%s^1 o ^3%s^1 pal xugador siguiente o postreru"
 
-#: qcsrc/client/hud/panel/infomessages.qc:102
-#: qcsrc/client/hud/panel/infomessages.qc:106
+#: qcsrc/client/hud/panel/infomessages.qc:104
+#: qcsrc/client/hud/panel/infomessages.qc:108
 msgid "next weapon"
 msgstr "arma siguiente"
 
-#: qcsrc/client/hud/panel/infomessages.qc:102
-#: qcsrc/client/hud/panel/infomessages.qc:106
+#: qcsrc/client/hud/panel/infomessages.qc:104
+#: qcsrc/client/hud/panel/infomessages.qc:108
 msgid "previous weapon"
 msgstr "arma previa"
 
-#: qcsrc/client/hud/panel/infomessages.qc:106
+#: qcsrc/client/hud/panel/infomessages.qc:108
 #, c-format
 msgid "^1Use ^3%s^1 or ^3%s^1 to change the speed"
 msgstr "^1Usa ^3%s^1 o ^3%s^1 pa camudar la velocidá"
 
-#: qcsrc/client/hud/panel/infomessages.qc:108
+#: qcsrc/client/hud/panel/infomessages.qc:110
 #, c-format
 msgid "^1Press ^3%s^1 to observe, ^3%s^1 to change camera mode"
 msgstr ""
 
-#: qcsrc/client/hud/panel/infomessages.qc:108
-#: qcsrc/common/vehicles/cl_vehicles.qc:192
+#: qcsrc/client/hud/panel/infomessages.qc:110
+#: qcsrc/common/vehicles/cl_vehicles.qc:190
 msgid "drop weapon"
 msgstr "soltar arma"
 
-#: qcsrc/client/hud/panel/infomessages.qc:108
-#: qcsrc/menu/xonotic/keybinder.qc:41
+#: qcsrc/client/hud/panel/infomessages.qc:110
+#: qcsrc/menu/xonotic/keybinder.qc:48
 msgid "secondary fire"
 msgstr "fueu secundariu"
 
-#: qcsrc/client/hud/panel/infomessages.qc:111
+#: qcsrc/client/hud/panel/infomessages.qc:113
 #, c-format
 msgid "^1Press ^3%s^1 for gamemode info"
 msgstr "^1Primi ^3%s^1 pa la información del mou de xuegu"
 
-#: qcsrc/client/hud/panel/infomessages.qc:111
-#: qcsrc/menu/xonotic/keybinder.qc:94
+#: qcsrc/client/hud/panel/infomessages.qc:113
+#: qcsrc/menu/xonotic/keybinder.qc:105
 msgid "server info"
 msgstr "información del sirvidor"
 
-#: qcsrc/client/hud/panel/infomessages.qc:124
+#: qcsrc/client/hud/panel/infomessages.qc:126
 msgid "^1Match has already begun"
 msgstr "^1L'alcuentru yá entamó"
 
-#: qcsrc/client/hud/panel/infomessages.qc:126
+#: qcsrc/client/hud/panel/infomessages.qc:128
 msgid "^1You have no more lives left"
 msgstr "^1Nun tienes más vides"
 
-#: qcsrc/client/hud/panel/infomessages.qc:128
-#: qcsrc/client/hud/panel/infomessages.qc:131
+#: qcsrc/client/hud/panel/infomessages.qc:130
+#: qcsrc/client/hud/panel/infomessages.qc:133
 #, c-format
 msgid "^1Press ^3%s^1 to join"
 msgstr "^1Primi ^3%s^1 pa xunite"
 
-#: qcsrc/client/hud/panel/infomessages.qc:128
-#: qcsrc/client/hud/panel/infomessages.qc:131
+#: qcsrc/client/hud/panel/infomessages.qc:130
+#: qcsrc/client/hud/panel/infomessages.qc:133
 msgid "jump"
 msgstr "saltar"
 
-#: qcsrc/client/hud/panel/infomessages.qc:139
+#: qcsrc/client/hud/panel/infomessages.qc:141
 #, c-format
 msgid "^1Game starts in ^3%d^1 seconds"
 msgstr "^1El xuegu entama en ^3%d^1 segundos"
 
-#: qcsrc/client/hud/panel/infomessages.qc:145
+#: qcsrc/client/hud/panel/infomessages.qc:147
 msgid "^2Currently in ^1warmup^2 stage!"
 msgstr "^2¡Anguaño tas na etapa ^1calentamientu^2!"
 
-#: qcsrc/client/hud/panel/infomessages.qc:160
+#: qcsrc/client/hud/panel/infomessages.qc:162
 #, c-format
 msgid "%sPress ^3%s%s to end warmup"
 msgstr "%sPrimi ^3%s%s pa finar el calentamientu"
 
-#: qcsrc/client/hud/panel/infomessages.qc:160
 #: qcsrc/client/hud/panel/infomessages.qc:162
-#: qcsrc/client/hud/panel/infomessages.qc:175
-#: qcsrc/menu/xonotic/keybinder.qc:91
+#: qcsrc/client/hud/panel/infomessages.qc:164
+#: qcsrc/client/hud/panel/infomessages.qc:177
+#: qcsrc/menu/xonotic/keybinder.qc:101
 msgid "ready"
 msgstr "tar preparáu"
 
-#: qcsrc/client/hud/panel/infomessages.qc:162
+#: qcsrc/client/hud/panel/infomessages.qc:164
 #, c-format
 msgid "%sPress ^3%s%s once you are ready"
 msgstr "%sPrimi ^3%s%s cuando teas llistu"
 
-#: qcsrc/client/hud/panel/infomessages.qc:167
+#: qcsrc/client/hud/panel/infomessages.qc:169
 msgid "^2Waiting for others to ready up to end warmup..."
 msgstr "^2Esperando que tean llistos los demás pa finar el calentamientu..."
 
-#: qcsrc/client/hud/panel/infomessages.qc:169
+#: qcsrc/client/hud/panel/infomessages.qc:171
 msgid "^2Waiting for others to ready up..."
 msgstr "^2Esperando que tean llistos los demás..."
 
-#: qcsrc/client/hud/panel/infomessages.qc:175
+#: qcsrc/client/hud/panel/infomessages.qc:177
 #, c-format
 msgid "^2Press ^3%s^2 to end warmup"
 msgstr "^2Primi ^3%s^2 pa finar el calentamientu"
 
-#: qcsrc/client/hud/panel/infomessages.qc:196
+#: qcsrc/client/hud/panel/infomessages.qc:198
 msgid "Teamnumbers are unbalanced!"
 msgstr "!Los equipos nun tán apré!"
 
-#: qcsrc/client/hud/panel/infomessages.qc:199
+#: qcsrc/client/hud/panel/infomessages.qc:201
 #, c-format
 msgid " Press ^3%s%s to adjust"
 msgstr " Primi ^3%s%s p'axustar"
 
-#: qcsrc/client/hud/panel/infomessages.qc:199
-#: qcsrc/menu/xonotic/keybinder.qc:102
+#: qcsrc/client/hud/panel/infomessages.qc:201
+#: qcsrc/menu/xonotic/keybinder.qc:117
 msgid "team menu"
 msgstr "menú d'equipu"
 
-#: qcsrc/client/hud/panel/infomessages.qc:209
+#: qcsrc/client/hud/panel/infomessages.qc:211
 msgid "^1Spectating this player:"
 msgstr ""
 
-#: qcsrc/client/hud/panel/infomessages.qc:209
+#: qcsrc/client/hud/panel/infomessages.qc:211
 msgid "^1Spectating you:"
 msgstr ""
 
-#: qcsrc/client/hud/panel/infomessages.qc:225
+#: qcsrc/client/hud/panel/infomessages.qc:227
 msgid "^7Press ^3ESC ^7to show HUD options."
 msgstr "^7Primi ^3ESC ^7p'amosar les opciones del HUD."
 
-#: qcsrc/client/hud/panel/infomessages.qc:226
+#: qcsrc/client/hud/panel/infomessages.qc:228
 msgid "^3Doubleclick ^7a panel for panel-specific options."
 msgstr "^3Clic doblu ^7pa un panel d'opciones específiques."
 
-#: qcsrc/client/hud/panel/infomessages.qc:227
+#: qcsrc/client/hud/panel/infomessages.qc:229
 msgid "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and"
 msgstr "^3CTRL ^7pa deshabilitar comprobación de colisión, ^3SHIFT ^7y"
 
-#: qcsrc/client/hud/panel/infomessages.qc:228
+#: qcsrc/client/hud/panel/infomessages.qc:230
 msgid "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments."
 msgstr "^3ALT ^7+ ^3TECLES DIREICIONALES ^7p'axustes finos."
 
-#: qcsrc/client/hud/panel/modicons.qc:566
+#: qcsrc/client/hud/panel/modicons.qc:576
 msgid "Personal best"
 msgstr "El meyor personal"
 
-#: qcsrc/client/hud/panel/modicons.qc:576
+#: qcsrc/client/hud/panel/modicons.qc:586
 msgid "Server best"
 msgstr "El meyor del sirvidor"
 
-#: qcsrc/client/hud/panel/notify.qc:115 qcsrc/client/hud/panel/notify.qc:116
-#: qcsrc/client/hud/panel/score.qc:59
+#: qcsrc/client/hud/panel/notify.qc:117 qcsrc/client/hud/panel/notify.qc:118
+#: qcsrc/client/hud/panel/score.qc:63
 #, c-format
 msgid "Player %d"
 msgstr "Xugador %d"
 
-#: qcsrc/client/hud/panel/quickmenu.qc:603
-#: qcsrc/client/hud/panel/quickmenu.qc:605
+#: qcsrc/client/hud/panel/quickmenu.qc:591
+#: qcsrc/client/hud/panel/quickmenu.qc:593
 #, c-format
 msgid "Submenu%d"
 msgstr "Somenú%d"
 
-#: qcsrc/client/hud/panel/quickmenu.qc:610
+#: qcsrc/client/hud/panel/quickmenu.qc:598
 #, c-format
 msgid "Command%d"
 msgstr "Comandu%d"
 
-#: qcsrc/client/hud/panel/quickmenu.qc:636
+#: qcsrc/client/hud/panel/quickmenu.qc:624
 msgid "Continue..."
 msgstr "Siguir..."
 
-#: qcsrc/client/hud/panel/quickmenu.qc:794
-#: qcsrc/client/hud/panel/quickmenu.qc:798
+#: qcsrc/client/hud/panel/quickmenu.qc:781
+#: qcsrc/client/hud/panel/quickmenu.qc:788
 msgid "Chat"
 msgstr ""
 
-#: qcsrc/client/hud/panel/quickmenu.qc:795
+#: qcsrc/client/hud/panel/quickmenu.qc:782
+msgid "QMCMD^Send public message to"
+msgstr ""
+
+#: qcsrc/client/hud/panel/quickmenu.qc:783
 msgid "QMCMD^:-) / nice one"
 msgstr "QMCMD^:-) / esa foi bona"
 
-#: qcsrc/client/hud/panel/quickmenu.qc:795
+#: qcsrc/client/hud/panel/quickmenu.qc:783
 msgid "QMCMD^nice one"
 msgstr "QMCMD^esa foi bona"
 
-#: qcsrc/client/hud/panel/quickmenu.qc:796
+#: qcsrc/client/hud/panel/quickmenu.qc:784
 msgid "QMCMD^good game"
 msgstr "QMCMD^bona partida"
 
-#: qcsrc/client/hud/panel/quickmenu.qc:797
+#: qcsrc/client/hud/panel/quickmenu.qc:785
 msgid "QMCMD^hi / good luck"
 msgstr "QMCMD^hola / bona suerte"
 
-#: qcsrc/client/hud/panel/quickmenu.qc:797
+#: qcsrc/client/hud/panel/quickmenu.qc:785
 msgid "QMCMD^hi / good luck and have fun"
 msgstr "QMCMD^hola / bona suerte y esfrutái"
 
-#: qcsrc/client/hud/panel/quickmenu.qc:802
-#: qcsrc/client/hud/panel/quickmenu.qc:818
+#: qcsrc/client/hud/panel/quickmenu.qc:787
+msgid "QMCMD^Send in English"
+msgstr ""
+
+#: qcsrc/client/hud/panel/quickmenu.qc:792
+#: qcsrc/client/hud/panel/quickmenu.qc:808
 msgid "QMCMD^Team chat"
 msgstr "QMCMD^Charra d'equipu"
 
-#: qcsrc/client/hud/panel/quickmenu.qc:803
+#: qcsrc/client/hud/panel/quickmenu.qc:793
 msgid "QMCMD^quad soon"
 msgstr ""
 
-#: qcsrc/client/hud/panel/quickmenu.qc:804
+#: qcsrc/client/hud/panel/quickmenu.qc:794
 msgid "QMCMD^free item %x^7 (l:%y^7)"
 msgstr ""
 
-#: qcsrc/client/hud/panel/quickmenu.qc:804
+#: qcsrc/client/hud/panel/quickmenu.qc:794
 msgid "QMCMD^free item, icon"
 msgstr "QMCMD^oxetu llibre, iconu"
 
-#: qcsrc/client/hud/panel/quickmenu.qc:805
+#: qcsrc/client/hud/panel/quickmenu.qc:795
 msgid "QMCMD^took item (l:%l^7)"
 msgstr ""
 
-#: qcsrc/client/hud/panel/quickmenu.qc:805
+#: qcsrc/client/hud/panel/quickmenu.qc:795
 msgid "QMCMD^took item, icon"
 msgstr ""
 
-#: qcsrc/client/hud/panel/quickmenu.qc:806
+#: qcsrc/client/hud/panel/quickmenu.qc:796
 msgid "QMCMD^negative"
 msgstr ""
 
-#: qcsrc/client/hud/panel/quickmenu.qc:807
+#: qcsrc/client/hud/panel/quickmenu.qc:797
 msgid "QMCMD^positive"
 msgstr ""
 
-#: qcsrc/client/hud/panel/quickmenu.qc:808
+#: qcsrc/client/hud/panel/quickmenu.qc:798
 msgid "QMCMD^need help (l:%l^7) (h:%h^7 a:%a^7 w:%w^7)"
 msgstr ""
 
-#: qcsrc/client/hud/panel/quickmenu.qc:808
+#: qcsrc/client/hud/panel/quickmenu.qc:798
 msgid "QMCMD^need help, icon"
 msgstr ""
 
-#: qcsrc/client/hud/panel/quickmenu.qc:809
+#: qcsrc/client/hud/panel/quickmenu.qc:799
 msgid "QMCMD^enemy seen (l:%y^7)"
 msgstr ""
 
-#: qcsrc/client/hud/panel/quickmenu.qc:809
+#: qcsrc/client/hud/panel/quickmenu.qc:799
 msgid "QMCMD^enemy seen, icon"
 msgstr "QMCMD^enemigu vistu, iconu"
 
-#: qcsrc/client/hud/panel/quickmenu.qc:810
+#: qcsrc/client/hud/panel/quickmenu.qc:800
 msgid "QMCMD^flag seen (l:%y^7)"
 msgstr ""
 
-#: qcsrc/client/hud/panel/quickmenu.qc:810
+#: qcsrc/client/hud/panel/quickmenu.qc:800
 msgid "QMCMD^flag seen, icon"
 msgstr "QMCMD^bandera vista, iconu"
 
-#: qcsrc/client/hud/panel/quickmenu.qc:811
+#: qcsrc/client/hud/panel/quickmenu.qc:801
 msgid "QMCMD^defending (l:%l^7) (h:%h^7 a:%a^7 w:%w^7)"
 msgstr ""
 
-#: qcsrc/client/hud/panel/quickmenu.qc:811
+#: qcsrc/client/hud/panel/quickmenu.qc:801
 msgid "QMCMD^defending, icon"
 msgstr "QMCMD^defendiendo, iconu"
 
-#: qcsrc/client/hud/panel/quickmenu.qc:812
+#: qcsrc/client/hud/panel/quickmenu.qc:802
 msgid "QMCMD^roaming (l:%l^7) (h:%h^7 a:%a^7 w:%w^7)"
 msgstr ""
 
-#: qcsrc/client/hud/panel/quickmenu.qc:812
+#: qcsrc/client/hud/panel/quickmenu.qc:802
 msgid "QMCMD^roaming, icon"
 msgstr ""
 
-#: qcsrc/client/hud/panel/quickmenu.qc:813
+#: qcsrc/client/hud/panel/quickmenu.qc:803
 msgid "QMCMD^attacking (l:%l^7) (h:%h^7 a:%a^7 w:%w^7)"
 msgstr ""
 
-#: qcsrc/client/hud/panel/quickmenu.qc:813
+#: qcsrc/client/hud/panel/quickmenu.qc:803
 msgid "QMCMD^attacking, icon"
 msgstr "QMCMD^atacando, iconu"
 
-#: qcsrc/client/hud/panel/quickmenu.qc:814
+#: qcsrc/client/hud/panel/quickmenu.qc:804
 msgid "QMCMD^killed flagcarrier (l:%y^7)"
 msgstr ""
 
-#: qcsrc/client/hud/panel/quickmenu.qc:814
+#: qcsrc/client/hud/panel/quickmenu.qc:804
 msgid "QMCMD^killed flagcarrier, icon"
 msgstr ""
 
-#: qcsrc/client/hud/panel/quickmenu.qc:815
+#: qcsrc/client/hud/panel/quickmenu.qc:805
 #, c-format
 msgid "QMCMD^dropped flag (l:%d^7)"
 msgstr ""
 
-#: qcsrc/client/hud/panel/quickmenu.qc:815
+#: qcsrc/client/hud/panel/quickmenu.qc:805
 msgid "QMCMD^dropped flag, icon"
 msgstr "QMCMD^bandera soltada, iconu"
 
-#: qcsrc/client/hud/panel/quickmenu.qc:816
+#: qcsrc/client/hud/panel/quickmenu.qc:806
 msgid "QMCMD^drop weapon, icon"
 msgstr ""
 
-#: qcsrc/client/hud/panel/quickmenu.qc:816
+#: qcsrc/client/hud/panel/quickmenu.qc:806
 msgid "QMCMD^dropped weapon %w^7 (l:%l^7)"
 msgstr ""
 
-#: qcsrc/client/hud/panel/quickmenu.qc:817
+#: qcsrc/client/hud/panel/quickmenu.qc:807
 msgid "QMCMD^drop flag/key, icon"
 msgstr "QMCMD^bandera/llave soltada, iconu"
 
-#: qcsrc/client/hud/panel/quickmenu.qc:817
+#: qcsrc/client/hud/panel/quickmenu.qc:807
 msgid "QMCMD^dropped flag/key %w^7 (l:%l^7)"
 msgstr ""
 
-#: qcsrc/client/hud/panel/quickmenu.qc:821
+#: qcsrc/client/hud/panel/quickmenu.qc:811
 msgid "QMCMD^Send private message to"
 msgstr "QMCMD^Unviar mensaxe priváu a"
 
-#: qcsrc/client/hud/panel/quickmenu.qc:823
-#: qcsrc/client/hud/panel/quickmenu.qc:860
+#: qcsrc/client/hud/panel/quickmenu.qc:813
+#: qcsrc/client/hud/panel/quickmenu.qc:848
 msgid "QMCMD^Settings"
 msgstr "QMCMD^Axustes"
 
-#: qcsrc/client/hud/panel/quickmenu.qc:824
-#: qcsrc/client/hud/panel/quickmenu.qc:831
+#: qcsrc/client/hud/panel/quickmenu.qc:814
+#: qcsrc/client/hud/panel/quickmenu.qc:821
 msgid "QMCMD^View/HUD settings"