]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Lots of new stuff... Mostly focusing around making rockets and other projectiles...
authorSamual <samual@xonotic.org>
Mon, 26 Sep 2011 22:34:52 +0000 (18:34 -0400)
committerSamual <samual@xonotic.org>
Mon, 26 Sep 2011 22:34:52 +0000 (18:34 -0400)
19 files changed:
balance25.cfg
balanceFruit.cfg
balanceLeeStricklin.cfg
balanceXonotic.cfg
balancetZork.cfg
qcsrc/server/autocvars.qh
qcsrc/server/cl_client.qc
qcsrc/server/cl_player.qc
qcsrc/server/defs.qh
qcsrc/server/monsters/m_monsters.qc
qcsrc/server/sv_main.qc
qcsrc/server/tturrets/units/unit_ewheel.qc
qcsrc/server/tturrets/units/unit_walker.qc
qcsrc/server/vehicles/vehicles.qc
qcsrc/server/w_grenadelauncher.qc
qcsrc/server/w_hagar.qc
qcsrc/server/w_minelayer.qc
qcsrc/server/w_rocketlauncher.qc
qcsrc/server/w_seeker.qc

index 1630a405ce1a7e2466c196fab138f8b11c3b8848..c6343347672f39ed9597d794b9bc08e1425ccb73 100644 (file)
@@ -179,6 +179,11 @@ set g_balance_falldamage_minspeed 1400
 set g_balance_falldamage_factor 0.15
 set g_balance_falldamage_maxdamage 25
 set g_balance_damagepush_speedfactor 0
+set g_balance_contents_damagerate 5 
+set g_balance_contents_playerdamage_drowning 5
+set g_balance_contents_playerdamage_lava 10
+set g_balance_contents_playerdamage_slime 5
+set g_balance_contents_projectiledamage 15
 // }}}
 
 // {{{ powerups
@@ -537,6 +542,8 @@ set g_balance_minstanex_reload_time 2
 set g_balance_hagar_primary_damage 37
 set g_balance_hagar_primary_edgedamage 15
 set g_balance_hagar_primary_force 100
+set g_balance_hagar_primary_health 0
+set g_balance_hagar_primary_damageforcescale 0
 set g_balance_hagar_primary_radius 65
 set g_balance_hagar_primary_spread 0.010
 set g_balance_hagar_primary_speed 3000
@@ -555,6 +562,8 @@ set g_balance_hagar_secondary_load_abort 1
 set g_balance_hagar_secondary_damage 37
 set g_balance_hagar_secondary_edgedamage 15
 set g_balance_hagar_secondary_force 100
+set g_balance_hagar_secondary_health 0
+set g_balance_hagar_secondary_damageforcescale 0
 set g_balance_hagar_secondary_radius 65
 set g_balance_hagar_secondary_spread 0.015
 set g_balance_hagar_secondary_speed 1400
index 9562170a2d685d9b2509bc5cda20116ce8e65a47..c22982034efd73db6f8700f99477baf7f3f8ad68 100644 (file)
@@ -179,6 +179,11 @@ set g_balance_falldamage_minspeed 800
 set g_balance_falldamage_factor 0.20
 set g_balance_falldamage_maxdamage 15
 set g_balance_damagepush_speedfactor 2.5
+set g_balance_contents_damagerate 5 
+set g_balance_contents_playerdamage_drowning 5
+set g_balance_contents_playerdamage_lava 10
+set g_balance_contents_playerdamage_slime 5
+set g_balance_contents_projectiledamage 15
 // }}}
 
 // {{{ powerups
@@ -537,6 +542,8 @@ set g_balance_minstanex_reload_time 2
 set g_balance_hagar_primary_damage 14
 set g_balance_hagar_primary_edgedamage 6
 set g_balance_hagar_primary_force 70
+set g_balance_hagar_primary_health 0
+set g_balance_hagar_primary_damageforcescale 0
 set g_balance_hagar_primary_radius 110
 set g_balance_hagar_primary_spread 0.1
 set g_balance_hagar_primary_speed 1800
@@ -555,6 +562,8 @@ set g_balance_hagar_secondary_load_abort 1
 set g_balance_hagar_secondary_damage 14 // default for _load: 32
 set g_balance_hagar_secondary_edgedamage 6 // default for _load: 10
 set g_balance_hagar_secondary_force 70 // default for _load: 160
+set g_balance_hagar_secondary_health 0
+set g_balance_hagar_secondary_damageforcescale 0
 set g_balance_hagar_secondary_radius 125
 set g_balance_hagar_secondary_spread 0.15 // default for _load: 0.08
 set g_balance_hagar_secondary_speed 1800
index f9f15ab106dd3549f94fa53cfc2b8f47d0fb3170..ad040273a58b661048c6cbcce8e8015f4cd638ca 100644 (file)
@@ -179,6 +179,11 @@ set g_balance_falldamage_minspeed 1400
 set g_balance_falldamage_factor 0.15
 set g_balance_falldamage_maxdamage 25
 set g_balance_damagepush_speedfactor 0
+set g_balance_contents_damagerate 5 
+set g_balance_contents_playerdamage_drowning 5
+set g_balance_contents_playerdamage_lava 10
+set g_balance_contents_playerdamage_slime 5
+set g_balance_contents_projectiledamage 15
 // }}}
 
 // {{{ powerups
@@ -537,6 +542,8 @@ set g_balance_minstanex_reload_time 2
 set g_balance_hagar_primary_damage 43
 set g_balance_hagar_primary_edgedamage 15
 set g_balance_hagar_primary_force 94
+set g_balance_hagar_primary_health 0
+set g_balance_hagar_primary_damageforcescale 0
 set g_balance_hagar_primary_radius 70
 set g_balance_hagar_primary_spread 0.010
 set g_balance_hagar_primary_speed 3000
@@ -555,6 +562,8 @@ set g_balance_hagar_secondary_load_abort 1
 set g_balance_hagar_secondary_damage 43
 set g_balance_hagar_secondary_edgedamage 15
 set g_balance_hagar_secondary_force 100
+set g_balance_hagar_secondary_health 0
+set g_balance_hagar_secondary_damageforcescale 0
 set g_balance_hagar_secondary_radius 70
 set g_balance_hagar_secondary_spread 0.015
 set g_balance_hagar_secondary_speed 1400
index a2b615a45b6bc3892443528549d06d102b2e2620..978f9165cb62a68c83574f21cd819cc5b73461f1 100644 (file)
@@ -179,6 +179,11 @@ set g_balance_falldamage_minspeed 900
 set g_balance_falldamage_factor 0.20
 set g_balance_falldamage_maxdamage 40
 set g_balance_damagepush_speedfactor 2.5
+set g_balance_contents_damagerate 5 
+set g_balance_contents_playerdamage_drowning 5
+set g_balance_contents_playerdamage_lava 10
+set g_balance_contents_playerdamage_slime 5
+set g_balance_contents_projectiledamage 15
 // }}}
 
 // {{{ powerups
@@ -208,7 +213,7 @@ set g_balance_grapplehook_force_rubber_overstretch 1000
 set g_balance_grapplehook_length_min 50
 set g_balance_grapplehook_stretch 50
 set g_balance_grapplehook_airfriction 0.2
-set g_balance_grapplehook_health 130
+set g_balance_grapplehook_health 30
 // }}}
 
 // {{{ weapon properties
@@ -323,7 +328,7 @@ set g_balance_grenadelauncher_primary_lifetime2 1
 set g_balance_grenadelauncher_primary_refire 0.8
 set g_balance_grenadelauncher_primary_animtime 0.3
 set g_balance_grenadelauncher_primary_ammo 2
-set g_balance_grenadelauncher_primary_health 0
+set g_balance_grenadelauncher_primary_health 10
 set g_balance_grenadelauncher_primary_damageforcescale 0
 set g_balance_grenadelauncher_primary_remote_minbouncecnt 0
 
@@ -342,7 +347,7 @@ set g_balance_grenadelauncher_secondary_lifetime_stick 0
 set g_balance_grenadelauncher_secondary_refire 0.7
 set g_balance_grenadelauncher_secondary_animtime 0.3
 set g_balance_grenadelauncher_secondary_ammo 2
-set g_balance_grenadelauncher_secondary_health 0
+set g_balance_grenadelauncher_secondary_health 30
 set g_balance_grenadelauncher_secondary_damageforcescale 4
 set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
 
@@ -537,6 +542,8 @@ set g_balance_minstanex_reload_time 2
 set g_balance_hagar_primary_damage 25
 set g_balance_hagar_primary_edgedamage 12.5
 set g_balance_hagar_primary_force 50
+set g_balance_hagar_primary_health 5
+set g_balance_hagar_primary_damageforcescale 0
 set g_balance_hagar_primary_radius 60
 set g_balance_hagar_primary_spread 0.04
 set g_balance_hagar_primary_speed 2000
@@ -555,6 +562,8 @@ set g_balance_hagar_secondary_load_abort 1
 set g_balance_hagar_secondary_damage 40
 set g_balance_hagar_secondary_edgedamage 20
 set g_balance_hagar_secondary_force 50
+set g_balance_hagar_secondary_health 5
+set g_balance_hagar_secondary_damageforcescale 0
 set g_balance_hagar_secondary_radius 80
 set g_balance_hagar_secondary_spread 0.05
 set g_balance_hagar_secondary_speed 2000
@@ -577,7 +586,7 @@ set g_balance_rocketlauncher_lifetime 10
 set g_balance_rocketlauncher_refire 1.1
 set g_balance_rocketlauncher_animtime 0.3
 set g_balance_rocketlauncher_ammo 4
-set g_balance_rocketlauncher_health 0 // 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time.
+set g_balance_rocketlauncher_health 30 // 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time.
 set g_balance_rocketlauncher_damageforcescale 1 // low damage force scale so that it can still be affected by other hits, but not so much that it does a 90 degree turn
 set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
 set g_balance_rocketlauncher_guiderate 110 // max degrees per second
index b72343cb940e0db7b5abe3e272d8183bfbce83f7..72934fdb289cbb2cb1f13aef3240df4c770b87b7 100644 (file)
@@ -179,6 +179,11 @@ set g_balance_falldamage_minspeed 800
 set g_balance_falldamage_factor 0.02 // maxspeed = minspeed + maxdamage / factor = 4550
 set g_balance_falldamage_maxdamage 75
 set g_balance_damagepush_speedfactor 0
+set g_balance_contents_damagerate 5 
+set g_balance_contents_playerdamage_drowning 5
+set g_balance_contents_playerdamage_lava 10
+set g_balance_contents_playerdamage_slime 5
+set g_balance_contents_projectiledamage 15
 // }}}
 
 // {{{ powerups
@@ -189,6 +194,7 @@ set g_balance_powerup_strength_force 3
 set g_balance_powerup_strength_time 30
 set g_balance_powerup_strength_selfdamage 1.5
 set g_balance_powerup_strength_selfforce 1.5
+
 // }}}
 
 // {{{ jetpack/hook
@@ -536,6 +542,8 @@ set g_balance_minstanex_reload_time 2
 set g_balance_hagar_primary_damage 25
 set g_balance_hagar_primary_edgedamage 5
 set g_balance_hagar_primary_force 70
+set g_balance_hagar_primary_health 0
+set g_balance_hagar_primary_damageforcescale 0
 set g_balance_hagar_primary_radius 60
 set g_balance_hagar_primary_spread 0.010
 set g_balance_hagar_primary_speed 2500
@@ -554,6 +562,8 @@ set g_balance_hagar_secondary_load_abort 1
 set g_balance_hagar_secondary_damage 30
 set g_balance_hagar_secondary_edgedamage 15
 set g_balance_hagar_secondary_force 50
+set g_balance_hagar_secondary_health 0
+set g_balance_hagar_secondary_damageforcescale 0
 set g_balance_hagar_secondary_radius 65
 set g_balance_hagar_secondary_spread 0.015
 set g_balance_hagar_secondary_speed 1400
index bf03b2ce5725217a4038c654fe65784681594956..64b6b7411303eef073c896f8d5136333a28d811a 100644 (file)
@@ -120,6 +120,11 @@ float autocvar_g_balance_rifle_secondary_tracer;
 float autocvar_g_balance_rifle_reload_ammo;
 float autocvar_g_balance_rifle_reload_time;
 float autocvar_g_balance_cloaked_alpha;
+float autocvar_g_balance_contents_damagerate;
+float autocvar_g_balance_contents_playerdamage_drowning;
+float autocvar_g_balance_contents_playerdamage_lava;
+float autocvar_g_balance_contents_playerdamage_slime;
+float autocvar_g_balance_contents_projectiledamage;
 float autocvar_g_balance_crylink_primary_ammo;
 float autocvar_g_balance_crylink_primary_animtime;
 float autocvar_g_balance_crylink_primary_bouncedamagefactor;
@@ -318,6 +323,8 @@ float autocvar_g_balance_hagar_primary_ammo;
 float autocvar_g_balance_hagar_primary_damage;
 float autocvar_g_balance_hagar_primary_edgedamage;
 float autocvar_g_balance_hagar_primary_force;
+float autocvar_g_balance_hagar_primary_health;
+float autocvar_g_balance_hagar_primary_damageforcescale;
 float autocvar_g_balance_hagar_primary_lifetime;
 float autocvar_g_balance_hagar_primary_radius;
 float autocvar_g_balance_hagar_primary_refire;
@@ -335,6 +342,8 @@ float autocvar_g_balance_hagar_secondary_ammo;
 float autocvar_g_balance_hagar_secondary_damage;
 float autocvar_g_balance_hagar_secondary_edgedamage;
 float autocvar_g_balance_hagar_secondary_force;
+float autocvar_g_balance_hagar_secondary_health;
+float autocvar_g_balance_hagar_secondary_damageforcescale;
 float autocvar_g_balance_hagar_secondary_lifetime_min;
 float autocvar_g_balance_hagar_secondary_lifetime_rand;
 float autocvar_g_balance_hagar_secondary_radius;
index bddb5933233ba91f7d422a85820852276344722e..a1c01a736b4e986ce8add351dc17942dd123eb8d 100644 (file)
@@ -662,6 +662,7 @@ void PutObserverInServer (void)
        
        self.classname = "observer";
        self.iscreature = FALSE;
+       self.damagedbycontents = FALSE;
        self.health = -666;
        self.takedamage = DAMAGE_NO;
        self.solid = SOLID_NOT;
@@ -899,6 +900,7 @@ void PutClientInServer (void)
                self.classname = "player";
                self.wasplayer = TRUE;
                self.iscreature = TRUE;
+               self.damagedbycontents = TRUE;
                self.movetype = MOVETYPE_WALK;
                self.solid = SOLID_SLIDEBOX;
                self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
index e5e2d377cf4981f7d9527d1a4ca7f927caf87bec..8ab6458ee0858ee562b557bddbe3bf1a681934cd 100644 (file)
@@ -134,6 +134,7 @@ void CopyBody(float keepvelocity)
        self.colormap = oldself.colormap;
        self.glowmod = oldself.glowmod;
        self.iscreature = oldself.iscreature;
+       self.damagedbycontents = oldself.damagedbycontents;
        self.angles = oldself.angles;
        self.avelocity = oldself.avelocity;
        self.classname = "body";
index bc05d1b04849b05ced40ef7b3ae1a20f0f7c36c8..c68a161ee35c977cb491be33757438866030789e 100644 (file)
@@ -189,6 +189,7 @@ void setanim(entity e, vector anim, float looping, float override, float restart
 
 .float watersound_finished;
 .float iscreature;
+.float damagedbycontents;
 .vector oldvelocity;
 
 .float pauseregen_finished;
index ceb3f207cc45d59c3f50d218a1c6ad61af75dc94..ee77b544597dcb7a345ef8ae3aa58ecc21907ac7 100644 (file)
@@ -259,6 +259,7 @@ void() walkmonster_start_go =
 // spread think times so they don't all happen at same time
        self.nextthink = self.nextthink + random()*0.5 + 0.1;
        self.iscreature = TRUE;
+       self.damagedbycontents = TRUE;
 
        force_retouch = 2; // mainly to detect teleports
 
@@ -352,6 +353,7 @@ void() flymonster_start_go =
                }
        }
        self.iscreature = TRUE;
+       self.damagedbycontents = TRUE;
 
        force_retouch = 2; // mainly to detect teleports
 
@@ -440,6 +442,7 @@ void() swimmonster_start_go =
                }
        }
        self.iscreature = TRUE;
+       self.damagedbycontents = TRUE;
 
        force_retouch = 2; // mainly to detect teleports
 
index 15f43ad9eb730f980a1c40827213b13106c84a55..07da60c554cefb877fa3e5d5978ed0b597279b2e 100644 (file)
@@ -4,11 +4,13 @@ void CreatureFrame (void)
        local entity oldself;
        local float dm;
        oldself = self;
-       for(self = world; (self = findfloat(self, iscreature, TRUE)); )
+       for(self = world; (self = findfloat(self, damagedbycontents, TRUE)); )
        {
-               if (self.movetype == MOVETYPE_NOCLIP)
-                       continue;
+               if (self.movetype == MOVETYPE_NOCLIP) { continue; }
+               
                float vehic = (self.vehicle_flags & VHF_ISVEHICLE);
+               float projectile = (self.projectiledeathtype);
+               
                if (self.waterlevel)
                {
                        if (!(self.flags & FL_INWATER))
@@ -16,7 +18,8 @@ void CreatureFrame (void)
                                self.flags |= FL_INWATER;
                                self.dmgtime = 0;
                        }
-                       if(!vehic) // vehicles don't drown
+                       
+                       if(!vehic && !projectile) // vehicles and projectiles don't drown
                        {
                                if (self.waterlevel != WATERLEVEL_SUBMERGED)
                                {
@@ -30,31 +33,40 @@ void CreatureFrame (void)
                                        if (!self.deadflag)
                                        if (self.pain_finished < time)
                                        {
-                                               Damage (self, world, world, 5, DEATH_DROWN, self.origin, '0 0 0');
+                                               Damage (self, world, world, autocvar_g_balance_contents_playerdamage_drowning, DEATH_DROWN, self.origin, '0 0 0');
                                                self.pain_finished = time + 0.5;
                                        }
                                }
                        }
+                       
                        if (self.dmgtime < time)
                        {
-                               self.dmgtime = time + 0.2;
-                               if (self.watertype == CONTENT_LAVA)
+                               self.dmgtime = time + (1 / min(1, autocvar_g_balance_contents_damagerate)); 
+                               
+                               if (!projectile)
                                {
-                                       if (self.watersound_finished < time)
+                                       if (self.watertype == CONTENT_LAVA)
                                        {
-                                               self.watersound_finished = time + 0.5;
-                                               sound (self, CH_PLAYER, "player/lava.wav", VOL_BASE, ATTN_NORM);
+                                               if (self.watersound_finished < time)
+                                               {
+                                                       self.watersound_finished = time + 0.5;
+                                                       sound (self, CH_PLAYER, "player/lava.wav", VOL_BASE, ATTN_NORM);
+                                               }
+                                               Damage (self, world, world, autocvar_g_balance_contents_playerdamage_lava * self.waterlevel, DEATH_LAVA, self.origin, '0 0 0');
                                        }
-                                       Damage (self, world, world, 6 * self.waterlevel, DEATH_LAVA, self.origin, '0 0 0');
-                               }
-                               else if (self.watertype == CONTENT_SLIME)
-                               {
-                                       if (self.watersound_finished < time)
+                                       else if (self.watertype == CONTENT_SLIME)
                                        {
-                                               self.watersound_finished = time + 0.5;
-                                               sound (self, CH_PLAYER, "player/slime.wav", VOL_BASE, ATTN_NORM);
+                                               if (self.watersound_finished < time)
+                                               {
+                                                       self.watersound_finished = time + 0.5;
+                                                       sound (self, CH_PLAYER, "player/slime.wav", VOL_BASE, ATTN_NORM);
+                                               }
+                                               Damage (self, world, world, autocvar_g_balance_contents_playerdamage_slime * self.waterlevel, DEATH_SLIME, self.origin, '0 0 0');
                                        }
-                                       Damage (self, world, world, 2 * self.waterlevel, DEATH_SLIME, self.origin, '0 0 0');
+                               }
+                               else if ((self.watertype == CONTENT_LAVA) || (self.watertype == CONTENT_SLIME))
+                               {
+                                       Damage (self, world, world, autocvar_g_balance_contents_projectiledamage * self.waterlevel, DEATH_SLIME, self.origin, '0 0 0');
                                }
                        }
                }
@@ -70,7 +82,7 @@ void CreatureFrame (void)
                        self.dmg = 2;
                }
 
-               if(!vehic) // vehicles don't get falling damage
+               if(!vehic && !projectile) // vehicles don't get falling damage
                {
                        // check for falling damage
                        float velocity_len = vlen(self.velocity);
index 86f5c44021ba6f987c8333e7fa5f3d456b82f8a4..4858cafc6ed549b950ba4498cfa439914898d896 100644 (file)
@@ -287,6 +287,7 @@ void turret_ewheel_dinit()
     self.damage_flags          |= TFL_DMG_DEATH_NOGIBS;
 
     self.iscreature = TRUE;
+    self.damagedbycontents = TRUE;
     self.movetype   = MOVETYPE_WALK;
     self.solid      = SOLID_SLIDEBOX;
     self.takedamage = DAMAGE_AIM;
index a438229cf5df53d264e077bebec549fa0c4970fc..feb4b1f67536bdf8ed3fc879d8db5a498a8809fa 100644 (file)
@@ -604,6 +604,7 @@ void turret_walker_dinit()
     self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
 
     self.iscreature = TRUE;
+    self.damagedbycontents = TRUE;
     self.movetype   = MOVETYPE_WALK;
     self.solid      = SOLID_SLIDEBOX;
     self.takedamage = DAMAGE_AIM;
index 6006dcf92edb6f0e2acf0bf3094211e1e4756e39..3d8b5285156dd977276d620eeb4c9c1bb9f0a016 100644 (file)
@@ -339,6 +339,7 @@ void vehicles_spawn()
     self.touch              = vehicles_touch;
     self.event_damage       = vehicles_damage;
     self.iscreature         = TRUE;
+    self.damagedbycontents     = TRUE;
     self.movetype           = MOVETYPE_WALK;
     self.solid              = SOLID_SLIDEBOX;
     self.takedamage         = DAMAGE_AIM;
@@ -974,6 +975,7 @@ float vehicle_initialize(string  net_name,
     self.takedamage         = DAMAGE_AIM;
     self.bot_attack         = TRUE;
     self.iscreature         = TRUE;
+    self.damagedbycontents     = TRUE;
     self.hud                = vhud;
 
     self.vehicle_die         = dieproc;
index 1d2ee93b9a2cfb8778d290f69f5071b0491b55ed..dcaa1f7ce4d0f23e1c344a7df20344ce5dbce923 100644 (file)
@@ -196,6 +196,7 @@ void W_Grenade_Attack (void)
        gren.health = autocvar_g_balance_grenadelauncher_primary_health;
        gren.damageforcescale = autocvar_g_balance_grenadelauncher_primary_damageforcescale;
        gren.event_damage = W_Grenade_Damage;
+       gren.damagedbycontents = TRUE;
        W_SETUPPROJECTILEVELOCITY_UP(gren, g_balance_grenadelauncher_primary);
 
        gren.angles = vectoangles (gren.velocity);
index 147613afb304f1774c564934a9769e7f0eb563cb..97c4e001cc4797ee49918722c88eaaed3d20219b 100644 (file)
@@ -20,6 +20,16 @@ void W_Hagar_Explode2 (void)
        remove (self);
 }
 
+void W_Hagar_Damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+{
+       if (self.health <= 0)
+               return;
+       self.health = self.health - damage;
+       self.angles = vectoangles(self.velocity);
+       if (self.health <= 0)
+               W_PrepareExplosionByDamage(attacker, self.think);
+}
+
 void W_Hagar_Touch (void)
 {
        PROJECTILE_TOUCH;
@@ -56,6 +66,13 @@ void W_Hagar_Attack (void)
        missile.classname = "missile";
        missile.bot_dodge = TRUE;
        missile.bot_dodgerating = autocvar_g_balance_hagar_primary_damage;
+       
+       missile.takedamage = DAMAGE_YES;
+       missile.health = autocvar_g_balance_hagar_primary_health;
+       missile.damageforcescale = autocvar_g_balance_hagar_primary_damageforcescale;
+       missile.event_damage = W_Hagar_Damage;
+       missile.damagedbycontents = TRUE;
+       
        missile.touch = W_Hagar_Touch;
        missile.use = W_Hagar_Explode;
        missile.think = adaptor_think2use_hittype_splash;
@@ -91,6 +108,13 @@ void W_Hagar_Attack2 (void)
        missile.classname = "missile";
        missile.bot_dodge = TRUE;
        missile.bot_dodgerating = autocvar_g_balance_hagar_secondary_damage;
+       
+       missile.takedamage = DAMAGE_YES;
+       missile.health = autocvar_g_balance_hagar_secondary_health;
+       missile.damageforcescale = autocvar_g_balance_hagar_secondary_damageforcescale;
+       missile.event_damage = W_Hagar_Damage;
+       missile.damagedbycontents = TRUE;
+
        missile.touch = W_Hagar_Touch2;
        missile.cnt = 0;
        missile.use = W_Hagar_Explode2;
@@ -143,6 +167,12 @@ void W_Hagar_Attack2_Load_Release (void)
                missile.classname = "missile";
                missile.bot_dodge = TRUE;
                missile.bot_dodgerating = autocvar_g_balance_hagar_secondary_damage;
+               
+               missile.takedamage = DAMAGE_YES;
+               missile.health = autocvar_g_balance_hagar_secondary_health;
+               missile.damageforcescale = autocvar_g_balance_hagar_secondary_damageforcescale;
+               missile.event_damage = W_Hagar_Damage;
+               missile.damagedbycontents = TRUE;
 
                missile.touch = W_Hagar_Touch; // not bouncy
                missile.use = W_Hagar_Explode2;
index 4e56d2d94ed99916ff21662fa019e944100785ab..f6d0616d80f9e493ccee487713fda6a3e215f161 100644 (file)
@@ -38,6 +38,7 @@ void W_Mine_Stick (entity to)
        newmine.health = self.health;
        newmine.event_damage = self.event_damage;
        newmine.spawnshieldtime = self.spawnshieldtime;
+       newmine.damagedbycontents = TRUE;
 
        newmine.movetype = MOVETYPE_NONE; // lock the mine in place
        newmine.projectiledeathtype = self.projectiledeathtype;
index b4987b69f9bcf62a9729c428d35009f1024a1953..30201a742f6d7cc88156b86e37b696597998c152 100644 (file)
@@ -270,6 +270,7 @@ void W_Rocket_Attack (void)
        missile.damageforcescale = autocvar_g_balance_rocketlauncher_damageforcescale;
        missile.health = autocvar_g_balance_rocketlauncher_health;
        missile.event_damage = W_Rocket_Damage;
+       missile.damagedbycontents = TRUE;
 
        missile.movetype = MOVETYPE_FLY;
        PROJECTILE_MAKETRIGGER(missile);
index c108ba3cfa1707f3b69ea2135a93c4c92e58cbbd..99de29dde6320243f5bd460dd30986515048d2ee 100644 (file)
@@ -189,6 +189,7 @@ void Seeker_Fire_Missile(vector f_diff, entity m_target)
        missile.takedamage      = DAMAGE_YES;
        missile.health          = autocvar_g_balance_seeker_missile_health;
        missile.damageforcescale = autocvar_g_balance_seeker_missile_damageforcescale;
+       missile.damagedbycontents = TRUE;
        //missile.think           = Seeker_Missile_Animate; // csqc projectiles.
        
        if (missile.enemy != world)