]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge branch 'master' into TimePath/gamemode_composition 244/head
authorTimePath <andrew.hardaker1995@gmail.com>
Fri, 23 Oct 2015 03:57:11 +0000 (14:57 +1100)
committerTimePath <andrew.hardaker1995@gmail.com>
Fri, 23 Oct 2015 03:57:11 +0000 (14:57 +1100)
# Conflicts:
# qcsrc/common/mapinfo.qh
# qcsrc/server/mutators/events.qh
# qcsrc/server/mutators/mutator/sandbox.qc

12 files changed:
1  2 
defaultXonotic.cfg
qcsrc/common/mapinfo.qh
qcsrc/menu/menu.qc
qcsrc/server/autocvars.qh
qcsrc/server/cl_client.qc
qcsrc/server/g_world.qc
qcsrc/server/miscfunctions.qc
qcsrc/server/miscfunctions.qh
qcsrc/server/mutators/events.qh
qcsrc/server/mutators/mutator/sandbox.qc
qcsrc/server/t_items.qc
qcsrc/server/weapons/weaponsystem.qc

Simple merge
index 46019ff1f28dd31e46335523ae75d42472b0fb33,9c96c6823c8c2d75ab9a2df17c92b663ddfee9db..4107290fc0ee97d387b204e43795de8a6269eec5
@@@ -61,116 -54,50 +61,116 @@@ int MAPINFO_TYPE_ALL
  #define IS_GAMETYPE(NAME) \
      (MapInfo_LoadedGametype == MAPINFO_TYPE_##NAME)
  
- REGISTER_GAMETYPE(_("Deathmatch"),dm,g_dm,DEATHMATCH,false,"","timelimit=20 pointlimit=30 leadlimit=0",_("Score as many frags as you can."));
 -REGISTER_GAMETYPE(_("Deathmatch"),dm,g_dm,DEATHMATCH,false,"timelimit=20 pointlimit=30 leadlimit=0",_("Score as many frags as you can"));
 -#define g_dm IS_GAMETYPE(DEATHMATCH)
++REGISTER_GAMETYPE(_("Deathmatch"),dm,g_dm,DEATHMATCH,false,"","timelimit=20 pointlimit=30 leadlimit=0",_("Score as many frags as you can"));
  
- REGISTER_GAMETYPE(_("Last Man Standing"),lms,g_lms,LMS,false,"","timelimit=20 lives=9 leadlimit=0",_("Survive and kill until the enemies have no lives left."));
 -REGISTER_GAMETYPE(_("Last Man Standing"),lms,g_lms,LMS,false,"timelimit=20 lives=9 leadlimit=0",_("Survive and kill until the enemies have no lives left"));
 -#define g_lms IS_GAMETYPE(LMS)
++REGISTER_GAMETYPE(_("Last Man Standing"),lms,g_lms,LMS,false,"","timelimit=20 lives=9 leadlimit=0",_("Survive and kill until the enemies have no lives left"));
  
- REGISTER_GAMETYPE(_("Race"),rc,g_race,RACE,false,"","timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0",_("Race against other players to the finish line."))
 -REGISTER_GAMETYPE(_("Race"),rc,g_race,RACE,false,"timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0",_("Race against other players to the finish line"));
++REGISTER_GAMETYPE(_("Race"),rc,g_race,RACE,false,"","timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0",_("Race against other players to the finish line"))
 +{
 +    if (!k) {
 +      cvar_set("g_race_qualifying_timelimit", cvar_defstring("g_race_qualifying_timelimit"));
 +        return true;
 +    }
 +    switch (k) {
 +        case "qualifying_timelimit":
 +            cvar_set("g_race_qualifying_timelimit", v);
 +            return true;
 +    }
 +}
  #define g_race IS_GAMETYPE(RACE)
  
 -REGISTER_GAMETYPE(_("Race CTS"),cts,g_cts,CTS,false,"timelimit=20 skill=-1",_("Race for fastest time"));
 +REGISTER_GAMETYPE(_("Race CTS"),cts,g_cts,CTS,false,"","timelimit=20",_("Race for fastest time."));
  #define g_cts IS_GAMETYPE(CTS)
  
- REGISTER_GAMETYPE(_("Team Deathmatch"),tdm,g_tdm,TEAM_DEATHMATCH,true,"","timelimit=20 pointlimit=50 teams=2 leadlimit=0",_("Help your team score the most frags against the enemy team."))
 -REGISTER_GAMETYPE(_("Team Deathmatch"),tdm,g_tdm,TEAM_DEATHMATCH,true,"timelimit=20 pointlimit=50 teams=2 leadlimit=0",_("Help your team score the most frags against the enemy team"));
++REGISTER_GAMETYPE(_("Team Deathmatch"),tdm,g_tdm,TEAM_DEATHMATCH,true,"","timelimit=20 pointlimit=50 teams=2 leadlimit=0",_("Help your team score the most frags against the enemy team"))
 +{
 +    if (!k) {
 +        cvar_set("g_tdm_teams", cvar_defstring("g_tdm_teams"));
 +        return true;
 +    }
 +    switch (k) {
 +        case "teams":
 +            cvar_set("g_tdm_teams", v);
 +            return true;
 +    }
 +}
  #define g_tdm IS_GAMETYPE(TEAM_DEATHMATCH)
  
- REGISTER_GAMETYPE(_("Capture the Flag"),ctf,g_ctf,CTF,true,"","timelimit=20 caplimit=10 leadlimit=6",_("Find and bring the enemy flag to your base to capture it, defend your base from the other team."));
 -REGISTER_GAMETYPE(_("Capture the Flag"),ctf,g_ctf,CTF,true,"timelimit=20 caplimit=10 leadlimit=6",_("Find and bring the enemy flag to your base to capture it, defend your base from the other team"));
++REGISTER_GAMETYPE(_("Capture the Flag"),ctf,g_ctf,CTF,true,"","timelimit=20 caplimit=10 leadlimit=6",_("Find and bring the enemy flag to your base to capture it, defend your base from the other team"));
  #define g_ctf IS_GAMETYPE(CTF)
  
- REGISTER_GAMETYPE(_("Clan Arena"),ca,g_ca,CA,true,"","timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill all enemy teammates to win the round."))
 -REGISTER_GAMETYPE(_("Clan Arena"),ca,g_ca,CA,true,"timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill all enemy teammates to win the round"));
++REGISTER_GAMETYPE(_("Clan Arena"),ca,g_ca,CA,true,"","timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill all enemy teammates to win the round"))
 +{
 +    if (!k) {
 +        cvar_set("g_ca_teams", cvar_defstring("g_ca_teams"));
 +        return true;
 +    }
 +    switch (k) {
 +        case "teams":
 +            cvar_set("g_ca_teams", v);
 +            return true;
 +    }
 +}
  #define g_ca IS_GAMETYPE(CA)
  
- REGISTER_GAMETYPE(_("Domination"),dom,g_domination,DOMINATION,true,"","timelimit=20 pointlimit=200 teams=2 leadlimit=0",_("Capture and defend all the control points to win."))
 -REGISTER_GAMETYPE(_("Domination"),dom,g_domination,DOMINATION,true,"timelimit=20 pointlimit=200 teams=2 leadlimit=0",_("Capture and defend all the control points to win"));
 -#define g_domination IS_GAMETYPE(DOMINATION)
++REGISTER_GAMETYPE(_("Domination"),dom,g_domination,DOMINATION,true,"","timelimit=20 pointlimit=200 teams=2 leadlimit=0",_("Capture and defend all the control points to win"))
 +{
 +    if (!k) {
 +        cvar_set("g_domination_default_teams", cvar_defstring("g_domination_default_teams"));
 +        return true;
 +    }
 +    switch (k) {
 +        case "teams":
 +            cvar_set("g_domination_default_teams", v);
 +            return true;
 +    }
 +}
  
- REGISTER_GAMETYPE(_("Key Hunt"),kh,g_keyhunt,KEYHUNT,true,"","timelimit=20 pointlimit=1000 teams=3 leadlimit=0",_("Gather all the keys to win the round."))
 -REGISTER_GAMETYPE(_("Key Hunt"),kh,g_keyhunt,KEYHUNT,true,"timelimit=20 pointlimit=1000 teams=3 leadlimit=0",_("Gather all the keys to win the round"));
 -#define g_keyhunt IS_GAMETYPE(KEYHUNT)
++REGISTER_GAMETYPE(_("Key Hunt"),kh,g_keyhunt,KEYHUNT,true,"","timelimit=20 pointlimit=1000 teams=3 leadlimit=0",_("Gather all the keys to win the round"))
 +{
 +    if (!k) {
 +      cvar_set("g_keyhunt_teams", cvar_defstring("g_keyhunt_teams"));
 +      return true;
 +    }
 +    switch (k) {
 +        case "teams":
 +            cvar_set("g_keyhunt_teams", v);
 +            return true;
 +    }
 +}
  
- REGISTER_GAMETYPE(_("Assault"),as,g_assault,ASSAULT,true,"","timelimit=20",_("Destroy obstacles to find and destroy the enemy power core before time runs out."));
 -REGISTER_GAMETYPE(_("Assault"),as,g_assault,ASSAULT,true,"timelimit=20",_("Destroy obstacles to find and destroy the enemy power core before time runs out"));
++REGISTER_GAMETYPE(_("Assault"),as,g_assault,ASSAULT,true,"","timelimit=20",_("Destroy obstacles to find and destroy the enemy power core before time runs out"));
  #define g_assault IS_GAMETYPE(ASSAULT)
  
- REGISTER_GAMETYPE(_("Onslaught"),ons,g_onslaught,ONSLAUGHT,true,"","pointlimit=1 timelimit=20",_("Capture control points to reach and destroy the enemy generator."));
 -REGISTER_GAMETYPE(_("Onslaught"),ons,g_onslaught,ONSLAUGHT,true,"pointlimit=1 timelimit=20",_("Capture control points to reach and destroy the enemy generator"));
 -#define g_onslaught IS_GAMETYPE(ONSLAUGHT)
++REGISTER_GAMETYPE(_("Onslaught"),ons,g_onslaught,ONSLAUGHT,true,"","pointlimit=1 timelimit=20",_("Capture control points to reach and destroy the enemy generator"));
  
- REGISTER_GAMETYPE(_("Nexball"),nb,g_nexball,NEXBALL,true,"","timelimit=20 pointlimit=5 leadlimit=0",_("Shoot and kick the ball into the enemies goal, keep your goal clean."));
 -REGISTER_GAMETYPE(_("Nexball"),nb,g_nexball,NEXBALL,true,"timelimit=20 pointlimit=5 leadlimit=0",_("Shoot and kick the ball into the enemies goal, keep your goal clean"));
++REGISTER_GAMETYPE(_("Nexball"),nb,g_nexball,NEXBALL,true,"","timelimit=20 pointlimit=5 leadlimit=0",_("Shoot and kick the ball into the enemies goal, keep your goal clean"));
  #define g_nexball IS_GAMETYPE(NEXBALL)
  
- REGISTER_GAMETYPE(_("Freeze Tag"),ft,g_freezetag,FREEZETAG,true,"","timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill enemies to freeze them, stand next to teammates to revive them, freeze the most enemies to win."))
 -REGISTER_GAMETYPE(_("Freeze Tag"),ft,g_freezetag,FREEZETAG,true,"timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill enemies to freeze them, stand next to teammates to revive them, freeze the most enemies to win"));
++REGISTER_GAMETYPE(_("Freeze Tag"),ft,g_freezetag,FREEZETAG,true,"","timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill enemies to freeze them, stand next to teammates to revive them, freeze the most enemies to win"))
 +{
 +    if (!k) {
 +        cvar_set("g_freezetag_teams", cvar_defstring("g_freezetag_teams"));
 +        return true;
 +    }
 +    switch (k) {
 +        case "teams":
 +            cvar_set("g_freezetag_teams", v);
 +            return true;
 +    }
 +}
  #define g_freezetag IS_GAMETYPE(FREEZETAG)
  
- REGISTER_GAMETYPE(_("Keepaway"),ka,g_keepaway,KEEPAWAY,true,"","timelimit=20 pointlimit=30",_("Hold the ball to get points for kills."));
 -REGISTER_GAMETYPE(_("Keepaway"),ka,g_keepaway,KEEPAWAY,true,"timelimit=20 pointlimit=30",_("Hold the ball to get points for kills"));
 -#define g_keepaway IS_GAMETYPE(KEEPAWAY)
++REGISTER_GAMETYPE(_("Keepaway"),ka,g_keepaway,KEEPAWAY,true,"","timelimit=20 pointlimit=30",_("Hold the ball to get points for kills"));
  
- REGISTER_GAMETYPE(_("Invasion"),inv,g_invasion,INVASION,false,"","pointlimit=50 teams=0",_("Survive against waves of monsters."))
 -REGISTER_GAMETYPE(_("Invasion"),inv,g_invasion,INVASION,false,"pointlimit=50 teams=0",_("Survive against waves of monsters"));
 -#define g_invasion IS_GAMETYPE(INVASION)
++REGISTER_GAMETYPE(_("Invasion"),inv,g_invasion,INVASION,false,"","pointlimit=50 teams=0",_("Survive against waves of monsters"))
 +{
 +    switch (k) {
 +        case "teams":
 +            cvar_set("g_invasion_teams", v);
 +            return true;
 +    }
 +}
  
  const int MAPINFO_FEATURE_WEAPONS       = 1; // not defined for instagib-only maps
  const int MAPINFO_FEATURE_VEHICLES      = 2;
Simple merge
Simple merge
Simple merge
Simple merge
Simple merge
Simple merge
index 52a1aa351165d20d73ba0be9d96f1c21227b8689,f2d690ff52d0721f3ae78c86c1dffdb80373d47f..d5a842a6ef301114723b687bbb8c636b0318a4c3
@@@ -641,167 -636,9 +641,173 @@@ MUTATOR_HOOKABLE(BuffModel_Customize, E
      /**/
  MUTATOR_HOOKABLE(BuffTouch, EV_BuffTouch);
  
+ MUTATOR_HOOKABLE(SetNewParms, EV_NO_ARGS);
+ MUTATOR_HOOKABLE(SetChangeParms, EV_NO_ARGS);
+ MUTATOR_HOOKABLE(DecodeLevelParms, EV_NO_ARGS);
++
 +#define EV_GetRecords(i, o) \
 +    /**/ i(int, record_page) \
 +    /**/ i(string, ret_string) \
 +    /**/ o(string, ret_string) \
 +    /**/
 +int record_page;
 +MUTATOR_HOOKABLE(GetRecords, EV_GetRecords);
 +
 +#define EV_Race_FinalCheckpoint(i, o) \
 +    /**/ i(entity, race_player) \
 +    /**/
 +entity race_player;
 +MUTATOR_HOOKABLE(Race_FinalCheckpoint, EV_Race_FinalCheckpoint);
 +
 +/** called when player triggered kill (or is changing teams), return error to not do anything */
 +#define EV_ClientKill(i, o) \
 +    /** player */ i(entity, __self) \
 +    /* kill delay */ i(float, ret_float) \
 +    /* kill delay */ o(float, ret_float) \
 +    /**/
 +MUTATOR_HOOKABLE(ClientKill, EV_ClientKill);
 +
 +#define EV_FixClientCvars(i, o) \
 +    /**/ i(entity, fix_client) \
 +    /**/
 +entity fix_client;
 +MUTATOR_HOOKABLE(FixClientCvars, EV_FixClientCvars);
 +
 +#define EV_SpectateSet(i, o) \
 +    /**/ i(entity, __self) \
 +    /**/ i(entity, spec_player) \
 +    /**/
 +entity spec_player;
 +MUTATOR_HOOKABLE(SpectateSet, EV_SpectateSet);
 +
 +#define EV_SpectateNext(i, o) \
 +    /**/ i(entity, __self) \
 +    /**/ i(entity, spec_player) \
 +    /**/
 +MUTATOR_HOOKABLE(SpectateNext, EV_SpectateNext);
 +
 +#define EV_SpectatePrev(i, o) \
 +    /**/ i(entity, __self) \
 +    /**/ i(entity, spec_player) \
 +    /**/ i(entity, spec_first) \
 +    /**/
 +entity spec_first;
 +MUTATOR_HOOKABLE(SpectatePrev, EV_SpectatePrev);
 +
 +enum {
 +    MUT_SPECPREV_CONTINUE, // return this flag to make the function continue as normal
 +    MUT_SPECPREV_RETURN, // return this flag to make the function return (handled entirely by mutator)
 +    MUT_SPECPREV_FOUND // return this flag to make the function continue without default functions (handled mostly by mutator)
 +};
 +
 +/** called when player triggered kill (or is changing teams), return error to not do anything */
 +#define EV_Bot_FixCount(i, o) \
 +    /**/ i(int, bot_activerealplayers) \
 +    /**/ o(int, bot_activerealplayers) \
 +    /**/ i(int, bot_realplayers) \
 +    /**/ o(int, bot_realplayers) \
 +    /**/
 +int bot_activerealplayers;
 +int bot_realplayers;
 +MUTATOR_HOOKABLE(Bot_FixCount, EV_Bot_FixCount);
 +
 +#define EV_ClientCommand_Spectate(i, o) \
 +    /**/ i(entity, __self) \
 +    /**/
 +MUTATOR_HOOKABLE(ClientCommand_Spectate, EV_ClientCommand_Spectate);
 +
 +enum {
 +    MUT_SPECCMD_CONTINUE, // return this flag to make the function continue as normal
 +    MUT_SPECCMD_RETURN, // return this flag to make the function return (don't spectate)
 +    MUT_SPECCMD_FORCE // return this flag to force the player to spectate, even if they're not a player
 +};
 +
 +#define EV_CheckRules_World(i, o) \
 +    /* status */ i(float, ret_float) \
 +    /* status */ o(float, ret_float) \
 +    /* time limit */ i(float, checkrules_timelimit) \
 +    /* frag limit */ i(int, checkrules_fraglimit) \
 +    /**/
 +float checkrules_timelimit;
 +int checkrules_fraglimit;
 +MUTATOR_HOOKABLE(CheckRules_World, EV_CheckRules_World);
 +
 +#define EV_WantWeapon(i, o) \
 +    /**/ i(entity, want_weaponinfo) \
 +    /**/ i(float, ret_float) \
 +    /**/ o(float, ret_float) \
 +    /**/ i(bool, want_allguns) \
 +    /**/ o(bool, want_allguns) \
 +    /**/ i(bool, want_mutatorblocked) \
 +    /**/ o(bool, want_mutatorblocked) \
 +    /**/
 +entity want_weaponinfo;
 +bool want_allguns;
 +bool want_mutatorblocked;
 +MUTATOR_HOOKABLE(WantWeapon, EV_WantWeapon);
 +
 +#define EV_AddPlayerScore(i, o) \
 +    /**/ i(int, score_field) \
 +    /**/ i(float, ret_float) \
 +    /**/ o(float, ret_float) \
 +    /**/
 +int score_field;
 +MUTATOR_HOOKABLE(AddPlayerScore, EV_AddPlayerScore);
 +
 +#define EV_GetPlayerStatus(i, o) \
 +    /**/ i(entity, set_player) \
 +    /**/ i(string, ret_string) \
 +    /**/ o(string, ret_string) \
 +    /**/
 +entity set_player;
 +MUTATOR_HOOKABLE(GetPlayerStatus, EV_GetPlayerStatus);
 +
 +#define EV_SetWeaponArena(i, o) \
 +    /**/ i(string, ret_string) \
 +    /**/ o(string, ret_string) \
 +    /**/
 +MUTATOR_HOOKABLE(SetWeaponArena, EV_SetWeaponArena);
 +
 +#define EV_DropSpecialItems(i, o) \
 +    /**/ i(entity, frag_target) \
 +    /**/
 +MUTATOR_HOOKABLE(DropSpecialItems, EV_DropSpecialItems);
 +
 +/**
 + * called when an admin tries to kill all monsters
 + * return 1 to prevent spawning
 + */
 +MUTATOR_HOOKABLE(AllowMobButcher, EV_NO_ARGS);
 +
 +MUTATOR_HOOKABLE(ReadLevelCvars, EV_NO_ARGS);
 +
 +#define EV_SendWaypoint(i, o) \
 +    /**/ i(entity, __self) \
 +    /**/ i(entity, wp_sendto) \
 +    /**/ i(int, wp_sendflags) \
 +    /**/ o(int, wp_sendflags) \
 +    /**/ i(int, wp_flag) \
 +    /**/ o(int, wp_flag) \
 +    /**/
 +entity wp_sendto;
 +int wp_sendflags;
 +int wp_flag;
 +MUTATOR_HOOKABLE(SendWaypoint, EV_SendWaypoint);
 +
 +#define EV_TurretValidateTarget(i, o) \
 +    /**/ i(entity, turret_this) \
 +    /**/ i(entity, turret_target) \
 +    /**/ i(int, turret_vflags) \
 +    /**/
 +entity turret_this;
 +entity turret_target;
 +int turret_vflags;
 +MUTATOR_HOOKABLE(TurretValidateTarget, EV_TurretValidateTarget);
 +
 +#define EV_TurretThink(i, o) \
 +    /**/ i(entity, __self) \
 +    /**/
 +MUTATOR_HOOKABLE(TurretThink, EV_TurretThink);
  #endif
index caa87a0bb20063fc23f4c575d4311894c6d45d11,0000000000000000000000000000000000000000..dbee6a1375750a94f5cfe2cd99e4ec38d7c9147b
mode 100644,000000..100644
--- /dev/null
@@@ -1,834 -1,0 +1,828 @@@
- MUTATOR_HOOKFUNCTION(sandbox, SetModname)
- {
-       modname = "Sandbox";
-       return true;
- }
 +#ifdef IMPLEMENTATION
 +float autosave_time;
 +void sandbox_Database_Load();
 +
 +REGISTER_MUTATOR(sandbox, cvar("g_sandbox"))
 +{
 +      MUTATOR_ONADD
 +      {
 +              autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
 +              if(autocvar_g_sandbox_storage_autoload)
 +                      sandbox_Database_Load();
 +      }
 +
 +      MUTATOR_ONROLLBACK_OR_REMOVE
 +      {
 +              // nothing to roll back
 +      }
 +
 +      MUTATOR_ONREMOVE
 +      {
 +              // nothing to remove
 +      }
 +
 +      return false;
 +}
 +
 +const float MAX_STORAGE_ATTACHMENTS = 16;
 +float object_count;
 +.float object_flood;
 +.entity object_attach;
 +.string material;
 +
 +.float touch_timer;
 +void sandbox_ObjectFunction_Touch()
 +{SELFPARAM();
 +      // apply material impact effects
 +
 +      if(!self.material)
 +              return;
 +      if(self.touch_timer > time)
 +              return; // don't execute each frame
 +      self.touch_timer = time + 0.1;
 +
 +      // make particle count and sound volume depend on impact speed
 +      float intensity;
 +      intensity = vlen(self.velocity) + vlen(other.velocity);
 +      if(intensity) // avoid divisions by 0
 +              intensity /= 2; // average the two velocities
 +      if (!(intensity >= autocvar_g_sandbox_object_material_velocity_min))
 +              return; // impact not strong enough to do anything
 +      // now offset intensity and apply it to the effects
 +      intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
 +      intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
 +
 +      _sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".wav"), VOL_BASE * intensity, ATTEN_NORM);
 +      Send_Effect_(strcat("impact_", self.material), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
 +}
 +
 +void sandbox_ObjectFunction_Think()
 +{SELFPARAM();
 +      entity e;
 +
 +      // decide if and how this object can be grabbed
 +      if(autocvar_g_sandbox_readonly)
 +              self.grab = 0; // no grabbing
 +      else if(autocvar_g_sandbox_editor_free < 2 && self.crypto_idfp)
 +              self.grab = 1; // owner only
 +      else
 +              self.grab = 3; // anyone
 +
 +      // Object owner is stored via player UID, but we also need the owner as an entity (if the player is available on the server).
 +      // Therefore, scan for all players, and update the owner as long as the player is present. We must always do this,
 +      // since if the owning player disconnects, the object's owner should also be reset.
 +      FOR_EACH_REALPLAYER(e) // bots can't have objects
 +      {
 +              if(self.crypto_idfp == e.crypto_idfp)
 +              {
 +                      self.realowner = e;
 +                      break;
 +              }
 +              self.realowner = world;
 +      }
 +
 +      self.nextthink = time;
 +
 +      CSQCMODEL_AUTOUPDATE(self);
 +}
 +
 +.float old_solid, old_movetype;
 +entity sandbox_ObjectEdit_Get(float permissions)
 +{SELFPARAM();
 +      // Returns the traced entity if the player can edit it, and world if not.
 +      // If permissions if false, the object is returned regardless of editing rights.
 +      // Attached objects are SOLID_NOT and do not get traced.
 +
 +      crosshair_trace_plusvisibletriggers(self);
 +      if(vlen(self.origin - trace_ent.origin) > autocvar_g_sandbox_editor_distance_edit)
 +              return world; // out of trace range
 +      if(trace_ent.classname != "object")
 +              return world; // entity is not an object
 +      if(!permissions)
 +              return trace_ent; // don't check permissions, anyone can edit this object
 +      if(trace_ent.crypto_idfp == "")
 +              return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
 +      if (!(trace_ent.realowner != self && autocvar_g_sandbox_editor_free < 2))
 +              return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
 +      return world;
 +}
 +
 +void sandbox_ObjectEdit_Scale(entity e, float f)
 +{
 +      e.scale = f;
 +      if(e.scale)
 +      {
 +              e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
 +              _setmodel(e, e.model); // reset mins and maxs based on mesh
 +              setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
 +      }
 +}
 +
 +void sandbox_ObjectAttach_Remove(entity e);
 +void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
 +{
 +      // attaches e to parent on string s
 +
 +      // we can't attach to an attachment, for obvious reasons
 +      sandbox_ObjectAttach_Remove(e);
 +
 +      e.old_solid = e.solid; // persist solidity
 +      e.old_movetype = e.movetype; // persist physics
 +      e.movetype = MOVETYPE_FOLLOW;
 +      e.solid = SOLID_NOT;
 +      e.takedamage = DAMAGE_NO;
 +
 +      setattachment(e, parent, s);
 +      e.owner = parent;
 +}
 +
 +void sandbox_ObjectAttach_Remove(entity e)
 +{
 +      // detaches any object attached to e
 +
 +      entity head;
 +      for(head = world; (head = find(head, classname, "object")); )
 +      {
 +              if(head.owner == e)
 +              {
 +                      vector org;
 +                      org = gettaginfo(head, 0);
 +                      setattachment(head, world, "");
 +                      head.owner = world;
 +
 +                      // objects change origin and angles when detached, so apply previous position
 +                      setorigin(head, org);
 +                      head.angles = e.angles; // don't allow detached objects to spin or roll
 +
 +                      head.solid = head.old_solid; // restore persisted solidity
 +                      head.movetype = head.old_movetype; // restore persisted physics
 +                      head.takedamage = DAMAGE_AIM;
 +              }
 +      }
 +}
 +
 +entity sandbox_ObjectSpawn(float database)
 +{SELFPARAM();
 +      // spawn a new object with default properties
 +
 +      entity e = spawn();
 +      e.classname = "object";
 +      e.takedamage = DAMAGE_AIM;
 +      e.damageforcescale = 1;
 +      e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
 +      e.movetype = MOVETYPE_TOSS;
 +      e.frame = 0;
 +      e.skin = 0;
 +      e.material = string_null;
 +      e.touch = sandbox_ObjectFunction_Touch;
 +      e.think = sandbox_ObjectFunction_Think;
 +      e.nextthink = time;
 +      //e.effects |= EF_SELECTABLE; // don't do this all the time, maybe just when editing objects?
 +
 +      if(!database)
 +      {
 +              // set the object's owner via player UID
 +              // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
 +              if(self.crypto_idfp != "")
 +                      e.crypto_idfp = strzone(self.crypto_idfp);
 +              else
 +                      print_to(self, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
 +
 +              // set public object information
 +              e.netname = strzone(self.netname); // name of the owner
 +              e.message = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // creation time
 +              e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // last editing time
 +
 +              // set origin and direction based on player position and view angle
 +              makevectors(self.v_angle);
 +              WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
 +              setorigin(e, trace_endpos);
 +              e.angles_y = self.v_angle.y;
 +      }
 +
 +      WITH(entity, self, e, CSQCMODEL_AUTOINIT(e));
 +
 +      object_count += 1;
 +      return e;
 +}
 +
 +void sandbox_ObjectRemove(entity e)
 +{
 +      sandbox_ObjectAttach_Remove(e); // detach child objects
 +
 +      // if the object being removed has been selected for attachment by a player, unset it
 +      entity head;
 +      FOR_EACH_REALPLAYER(head) // bots can't have objects
 +      {
 +              if(head.object_attach == e)
 +                      head.object_attach = world;
 +      }
 +
 +      if(e.material)  {       strunzone(e.material);  e.material = string_null;       }
 +      if(e.crypto_idfp)       {       strunzone(e.crypto_idfp);       e.crypto_idfp = string_null;    }
 +      if(e.netname)   {       strunzone(e.netname);   e.netname = string_null;        }
 +      if(e.message)   {       strunzone(e.message);   e.message = string_null;        }
 +      if(e.message2)  {       strunzone(e.message2);  e.message2 = string_null;       }
 +      remove(e);
 +      e = world;
 +
 +      object_count -= 1;
 +}
 +
 +string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
 +
 +string sandbox_ObjectPort_Save(entity e, float database)
 +{
 +      // save object properties, and return them as a string
 +      float i = 0;
 +      string s;
 +      entity head;
 +
 +      for(head = world; (head = find(head, classname, "object")); )
 +      {
 +              // the main object needs to be first in the array [0] with attached objects following
 +              float slot, physics, solidity;
 +              if(head == e) // this is the main object, place it first
 +              {
 +                      slot = 0;
 +                      solidity = head.solid; // applied solidity is normal solidity for children
 +                      physics = head.movetype; // applied physics are normal physics for parents
 +              }
 +              else if(head.owner == e) // child object, list them in order
 +              {
 +                      i += 1; // children start from 1
 +                      slot = i;
 +                      solidity = head.old_solid; // persisted solidity is normal solidity for children
 +                      physics = head.old_movetype; // persisted physics are normal physics for children
 +                      gettaginfo(head.owner, head.tag_index); // get the name of the tag our object is attached to, used further below
 +              }
 +              else
 +                      continue;
 +
 +              // ---------------- OBJECT PROPERTY STORAGE: SAVE ----------------
 +              if(slot)
 +              {
 +                      // properties stored only for child objects
 +                      if(gettaginfo_name)     port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" ");    else    port_string[slot] = strcat(port_string[slot], "\"\" "); // none
 +              }
 +              else
 +              {
 +                      // properties stored only for parent objects
 +                      if(database)
 +                      {
 +                              port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " ");
 +                              port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " ");
 +                      }
 +              }
 +              // properties stored for all objects
 +              port_string[slot] = strcat(port_string[slot], "\"", head.model, "\" ");
 +              port_string[slot] = strcat(port_string[slot], ftos(head.skin), " ");
 +              port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " ");
 +              port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.colormod), " ");
 +              port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " ");
 +              port_string[slot] = strcat(port_string[slot], ftos(head.frame), " ");
 +              port_string[slot] = strcat(port_string[slot], ftos(head.scale), " ");
 +              port_string[slot] = strcat(port_string[slot], ftos(solidity), " ");
 +              port_string[slot] = strcat(port_string[slot], ftos(physics), " ");
 +              port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " ");
 +              if(head.material)       port_string[slot] = strcat(port_string[slot], "\"", head.material, "\" ");      else    port_string[slot] = strcat(port_string[slot], "\"\" "); // none
 +              if(database)
 +              {
 +                      // properties stored only for the database
 +                      if(head.crypto_idfp)    port_string[slot] = strcat(port_string[slot], "\"", head.crypto_idfp, "\" ");   else    port_string[slot] = strcat(port_string[slot], "\"\" "); // none
 +                      port_string[slot] = strcat(port_string[slot], "\"", e.netname, "\" ");
 +                      port_string[slot] = strcat(port_string[slot], "\"", e.message, "\" ");
 +                      port_string[slot] = strcat(port_string[slot], "\"", e.message2, "\" ");
 +              }
 +      }
 +
 +      // now apply the array to a simple string, with the ; symbol separating objects
 +      s = "";
 +      for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
 +      {
 +              if(port_string[i])
 +                      s = strcat(s, port_string[i], "; ");
 +              port_string[i] = string_null; // fully clear the string
 +      }
 +
 +      return s;
 +}
 +
 +entity sandbox_ObjectPort_Load(string s, float database)
 +{
 +      // load object properties, and spawn a new object with them
 +      float n, i;
 +      entity e = world, parent = world;
 +
 +      // separate objects between the ; symbols
 +      n = tokenizebyseparator(s, "; ");
 +      for(i = 0; i < n; ++i)
 +              port_string[i] = argv(i);
 +
 +      // now separate and apply the properties of each object
 +      for(i = 0; i < n; ++i)
 +      {
 +              float argv_num;
 +              string tagname = string_null;
 +              argv_num = 0;
 +              tokenize_console(port_string[i]);
 +              e = sandbox_ObjectSpawn(database);
 +
 +              // ---------------- OBJECT PROPERTY STORAGE: LOAD ----------------
 +              if(i)
 +              {
 +                      // properties stored only for child objects
 +                      if(argv(argv_num) != "")        tagname = argv(argv_num);       else tagname = string_null;     ++argv_num;
 +              }
 +              else
 +              {
 +                      // properties stored only for parent objects
 +                      if(database)
 +                      {
 +                              setorigin(e, stov(argv(argv_num)));     ++argv_num;
 +                              e.angles = stov(argv(argv_num));        ++argv_num;
 +                      }
 +                      parent = e; // mark parent objects as such
 +              }
 +              // properties stored for all objects
 +              _setmodel(e, argv(argv_num));   ++argv_num;
 +              e.skin = stof(argv(argv_num));  ++argv_num;
 +              e.alpha = stof(argv(argv_num)); ++argv_num;
 +              e.colormod = stov(argv(argv_num));      ++argv_num;
 +              e.glowmod = stov(argv(argv_num));       ++argv_num;
 +              e.frame = stof(argv(argv_num)); ++argv_num;
 +              sandbox_ObjectEdit_Scale(e, stof(argv(argv_num)));      ++argv_num;
 +              e.solid = e.old_solid = stof(argv(argv_num));   ++argv_num;
 +              e.movetype = e.old_movetype = stof(argv(argv_num));     ++argv_num;
 +              e.damageforcescale = stof(argv(argv_num));      ++argv_num;
 +              if(e.material)  strunzone(e.material);  if(argv(argv_num) != "")        e.material = strzone(argv(argv_num));   else    e.material = string_null;       ++argv_num;
 +              if(database)
 +              {
 +                      // properties stored only for the database
 +                      if(e.crypto_idfp)       strunzone(e.crypto_idfp);       if(argv(argv_num) != "")        e.crypto_idfp = strzone(argv(argv_num));        else    e.crypto_idfp = string_null;    ++argv_num;
 +                      if(e.netname)   strunzone(e.netname);   e.netname = strzone(argv(argv_num));    ++argv_num;
 +                      if(e.message)   strunzone(e.message);   e.message = strzone(argv(argv_num));    ++argv_num;
 +                      if(e.message2)  strunzone(e.message2);  e.message2 = strzone(argv(argv_num));   ++argv_num;
 +              }
 +
 +              // attach last
 +              if(i)
 +                      sandbox_ObjectAttach_Set(e, parent, tagname);
 +      }
 +
 +      for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
 +              port_string[i] = string_null; // fully clear the string
 +
 +      return e;
 +}
 +
 +void sandbox_Database_Save()
 +{
 +      // saves all objects to the database file
 +      entity head;
 +      string file_name;
 +      float file_get;
 +
 +      file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
 +      file_get = fopen(file_name, FILE_WRITE);
 +      fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(true, "%d-%m-%Y %H:%M:%S")));
 +      fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
 +
 +      for(head = world; (head = find(head, classname, "object")); )
 +      {
 +              // attached objects are persisted separately, ignore them here
 +              if(head.owner != world)
 +                      continue;
 +
 +              // use a line of text for each object, listing all properties
 +              fputs(file_get, strcat(sandbox_ObjectPort_Save(head, true), "\n"));
 +      }
 +      fclose(file_get);
 +}
 +
 +void sandbox_Database_Load()
 +{
 +      // loads all objects from the database file
 +      string file_read, file_name;
 +      float file_get, i;
 +
 +      file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
 +      file_get = fopen(file_name, FILE_READ);
 +      if(file_get < 0)
 +      {
 +              if(autocvar_g_sandbox_info > 0)
 +                      LOG_INFO(strcat("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded\n"));
 +      }
 +      else
 +      {
 +              for (;;)
 +              {
 +                      file_read = fgets(file_get);
 +                      if(file_read == "")
 +                              break;
 +                      if(substring(file_read, 0, 2) == "//")
 +                              continue;
 +                      if(substring(file_read, 0, 1) == "#")
 +                              continue;
 +
 +                      entity e;
 +                      e = sandbox_ObjectPort_Load(file_read, true);
 +
 +                      if(e.material)
 +                      {
 +                              // since objects are being loaded for the first time, precache material sounds for each
 +                              for (i = 1; i <= 5; i++) // 5 sounds in total
 +                                      precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".wav"));
 +                      }
 +              }
 +              if(autocvar_g_sandbox_info > 0)
 +                      LOG_INFO(strcat("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name, "\n"));
 +      }
 +      fclose(file_get);
 +}
 +
 +MUTATOR_HOOKFUNCTION(sandbox, SV_ParseClientCommand)
 +{SELFPARAM();
 +      if(MUTATOR_RETURNVALUE) // command was already handled?
 +              return false;
 +      if(cmd_name == "g_sandbox")
 +      {
 +              if(autocvar_g_sandbox_readonly)
 +              {
 +                      print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active, but in read-only mode. Sandbox commands cannot be used");
 +                      return true;
 +              }
 +              if(cmd_argc < 2)
 +              {
 +                      print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active. For usage information, type 'sandbox help'");
 +                      return true;
 +              }
 +
 +              switch(argv(1))
 +              {
 +                      entity e;
 +                      float i;
 +                      string s;
 +
 +                      // ---------------- COMMAND: HELP ----------------
 +                      case "help":
 +                              print_to(self, "You can use the following sandbox commands:");
 +                              print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
 +                              print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
 +                              print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object, if the player has copying rights over the original");
 +                              print_to(self, "^3copy value ^7- copies the properties of the object to the specified client cvar");
 +                              print_to(self, "^3paste value ^7- spawns an object with the given properties. Properties or cvars must be specified as follows; eg1: \"0 1 2 ...\", eg2: \"$cl_cvar\"");
 +                              print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
 +                              print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
 +                              print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
 +                              print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
 +                              print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
 +                              print_to(self, "^3skin value ^7- changes the skin of the object");
 +                              print_to(self, "^3alpha value ^7- sets object transparency");
 +                              print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
 +                              print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
 +                              print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
 +                              print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
 +                              print_to(self, "^3solidity value ^7- object collisions, 0 = non-solid, 1 = solid");
 +                              print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
 +                              print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
 +                              print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
 +                              print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
 +                              print_to(self, "^7\"^2object_info ^3value^7\" shows public information about the object");
 +                              print_to(self, "^3object ^7- prints general information about the object, such as owner and creation / editing date");
 +                              print_to(self, "^3mesh ^7- prints information about the object's mesh, including skeletal bones");
 +                              print_to(self, "^3attachments ^7- prints information about the object's attachments");
 +                              print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
 +                              return true;
 +
 +                      // ---------------- COMMAND: OBJECT, SPAWN ----------------
 +                      case "object_spawn":
 +                              if(time < self.object_flood)
 +                              {
 +                                      print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object"));
 +                                      return true;
 +                              }
 +                              self.object_flood = time + autocvar_g_sandbox_editor_flood;
 +                              if(object_count >= autocvar_g_sandbox_editor_maxobjects)
 +                              {
 +                                      print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
 +                                      return true;
 +                              }
 +                              if(cmd_argc < 3)
 +                              {
 +                                      print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
 +                                      return true;
 +                              }
 +                              if (!(fexists(argv(2))))
 +                              {
 +                                      print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
 +                                      return true;
 +                              }
 +
 +                              e = sandbox_ObjectSpawn(false);
 +                              _setmodel(e, argv(2));
 +
 +                              if(autocvar_g_sandbox_info > 0)
 +                                      LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
 +                              return true;
 +
 +                      // ---------------- COMMAND: OBJECT, REMOVE ----------------
 +                      case "object_remove":
 +                              e = sandbox_ObjectEdit_Get(true);
 +                              if(e != world)
 +                              {
 +                                      if(autocvar_g_sandbox_info > 0)
 +                                              LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
 +                                      sandbox_ObjectRemove(e);
 +                                      return true;
 +                              }
 +
 +                              print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
 +                              return true;
 +
 +                      // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
 +                      case "object_duplicate":
 +                              switch(argv(2))
 +                              {
 +                                      case "copy":
 +                                              // copies customizable properties of the selected object to the clipboard cvar
 +                                              e = sandbox_ObjectEdit_Get(autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
 +                                              if(e != world)
 +                                              {
 +                                                      s = sandbox_ObjectPort_Save(e, false);
 +                                                      s = strreplace("\"", "\\\"", s);
 +                                                      stuffcmd(self, strcat("set ", argv(3), " \"", s, "\""));
 +
 +                                                      print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard");
 +                                                      return true;
 +                                              }
 +                                              print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
 +                                              return true;
 +
 +                                      case "paste":
 +                                              // spawns a new object using the properties in the player's clipboard cvar
 +                                              if(time < self.object_flood)
 +                                              {
 +                                                      print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object"));
 +                                                      return true;
 +                                              }
 +                                              self.object_flood = time + autocvar_g_sandbox_editor_flood;
 +                                              if(argv(3) == "") // no object in clipboard
 +                                              {
 +                                                      print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
 +                                                      return true;
 +                                              }
 +                                              if(object_count >= autocvar_g_sandbox_editor_maxobjects)
 +                                              {
 +                                                      print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
 +                                                      return true;
 +                                              }
 +                                              e = sandbox_ObjectPort_Load(argv(3), false);
 +
 +                                              print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully");
 +                                              if(autocvar_g_sandbox_info > 0)
 +                                                      LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
 +                                              return true;
 +                              }
 +                              return true;
 +
 +                      // ---------------- COMMAND: OBJECT, ATTACH ----------------
 +                      case "object_attach":
 +                              switch(argv(2))
 +                              {
 +                                      case "get":
 +                                              // select e as the object as meant to be attached
 +                                              e = sandbox_ObjectEdit_Get(true);
 +                                              if(e != world)
 +                                              {
 +                                                      self.object_attach = e;
 +                                                      print_to(self, "^2SANDBOX - INFO: ^7Object selected for attachment");
 +                                                      return true;
 +                                              }
 +                                              print_to(self, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
 +                                              return true;
 +                                      case "set":
 +                                              if(self.object_attach == world)
 +                                              {
 +                                                      print_to(self, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
 +                                                      return true;
 +                                              }
 +
 +                                              // attaches the previously selected object to e
 +                                              e = sandbox_ObjectEdit_Get(true);
 +                                              if(e != world)
 +                                              {
 +                                                      sandbox_ObjectAttach_Set(self.object_attach, e, argv(3));
 +                                                      self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
 +                                                      print_to(self, "^2SANDBOX - INFO: ^7Object attached successfully");
 +                                                      if(autocvar_g_sandbox_info > 1)
 +                                                              LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " attached objects at origin ^3", vtos(e.origin), "\n"));
 +                                                      return true;
 +                                              }
 +                                              print_to(self, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
 +                                              return true;
 +                                      case "remove":
 +                                              // removes e if it was attached
 +                                              e = sandbox_ObjectEdit_Get(true);
 +                                              if(e != world)
 +                                              {
 +                                                      sandbox_ObjectAttach_Remove(e);
 +                                                      print_to(self, "^2SANDBOX - INFO: ^7Child objects detached successfully");
 +                                                      if(autocvar_g_sandbox_info > 1)
 +                                                              LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
 +                                                      return true;
 +                                              }
 +                                              print_to(self, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
 +                                              return true;
 +                              }
 +                              return true;
 +
 +                      // ---------------- COMMAND: OBJECT, EDIT ----------------
 +                      case "object_edit":
 +                              if(argv(2) == "")
 +                              {
 +                                      print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
 +                                      return true;
 +                              }
 +
 +                              e = sandbox_ObjectEdit_Get(true);
 +                              if(e != world)
 +                              {
 +                                      switch(argv(2))
 +                                      {
 +                                              case "skin":
 +                                                      e.skin = stof(argv(3));
 +                                                      break;
 +                                              case "alpha":
 +                                                      e.alpha = stof(argv(3));
 +                                                      break;
 +                                              case "color_main":
 +                                                      e.colormod = stov(argv(3));
 +                                                      break;
 +                                              case "color_glow":
 +                                                      e.glowmod = stov(argv(3));
 +                                                      break;
 +                                              case "frame":
 +                                                      e.frame = stof(argv(3));
 +                                                      break;
 +                                              case "scale":
 +                                                      sandbox_ObjectEdit_Scale(e, stof(argv(3)));
 +                                                      break;
 +                                              case "solidity":
 +                                                      switch(argv(3))
 +                                                      {
 +                                                              case "0": // non-solid
 +                                                                      e.solid = SOLID_TRIGGER;
 +                                                                      break;
 +                                                              case "1": // solid
 +                                                                      e.solid = SOLID_BBOX;
 +                                                                      break;
 +                                                              default:
 +                                                                      break;
 +                                                      }
 +                                              case "physics":
 +                                                      switch(argv(3))
 +                                                      {
 +                                                              case "0": // static
 +                                                                      e.movetype = MOVETYPE_NONE;
 +                                                                      break;
 +                                                              case "1": // movable
 +                                                                      e.movetype = MOVETYPE_TOSS;
 +                                                                      break;
 +                                                              case "2": // physical
 +                                                                      e.movetype = MOVETYPE_PHYSICS;
 +                                                                      break;
 +                                                              default:
 +                                                                      break;
 +                                                      }
 +                                                      break;
 +                                              case "force":
 +                                                      e.damageforcescale = stof(argv(3));
 +                                                      break;
 +                                              case "material":
 +                                                      if(e.material)  strunzone(e.material);
 +                                                      if(argv(3))
 +                                                      {
 +                                                              for (i = 1; i <= 5; i++) // precache material sounds, 5 in total
 +                                                                      precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".wav"));
 +                                                              e.material = strzone(argv(3));
 +                                                      }
 +                                                      else
 +                                                              e.material = string_null; // no material
 +                                                      break;
 +                                              default:
 +                                                      print_to(self, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
 +                                                      return true;
 +                                      }
 +
 +                                      // update last editing time
 +                                      if(e.message2)  strunzone(e.message2);
 +                                      e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S"));
 +
 +                                      if(autocvar_g_sandbox_info > 1)
 +                                              LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
 +                                      return true;
 +                              }
 +
 +                              print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
 +                              return true;
 +
 +                      // ---------------- COMMAND: OBJECT, CLAIM ----------------
 +                      case "object_claim":
 +                              // if the player can edit an object but is not its owner, this can be used to claim that object
 +                              if(self.crypto_idfp == "")
 +                              {
 +                                      print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
 +                                      return true;
 +                              }
 +                              e = sandbox_ObjectEdit_Get(true);
 +                              if(e != world)
 +                              {
 +                                      // update the owner's name
 +                                      // Do this before checking if you're already the owner and skipping if such, so we
 +                                      // also update the player's nickname if he changed it (but has the same player UID)
 +                                      if(e.netname != self.netname)
 +                                      {
 +                                              if(e.netname)   strunzone(e.netname);
 +                                              e.netname = strzone(self.netname);
 +                                              print_to(self, "^2SANDBOX - INFO: ^7Object owner name updated");
 +                                      }
 +
 +                                      if(e.crypto_idfp == self.crypto_idfp)
 +                                      {
 +                                              print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
 +                                              return true;
 +                                      }
 +
 +                                      if(e.crypto_idfp)       strunzone(e.crypto_idfp);
 +                                      e.crypto_idfp = strzone(self.crypto_idfp);
 +
 +                                      print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
 +                              }
 +                              print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
 +                              return true;
 +
 +                      // ---------------- COMMAND: OBJECT, INFO ----------------
 +                      case "object_info":
 +                              // prints public information about the object to the player
 +                              e = sandbox_ObjectEdit_Get(false);
 +                              if(e != world)
 +                              {
 +                                      switch(argv(2))
 +                                      {
 +                                              case "object":
 +                                                      print_to(self, strcat("^2SANDBOX - INFO: ^7Object is owned by \"^7", e.netname, "^7\", created \"^3", e.message, "^7\", last edited \"^3", e.message2, "^7\""));
 +                                                      return true;
 +                                              case "mesh":
 +                                                      s = "";
 +                                                      FOR_EACH_TAG(e)
 +                                                              s = strcat(s, "^7\"^5", gettaginfo_name, "^7\", ");
 +                                                      print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is \"^3", e.model, "^7\" at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", s));
 +                                                      return true;
 +                                              case "attachments":
 +                                                      // this should show the same info as 'mesh' but for attachments
 +                                                      s = "";
 +                                                      entity head;
 +                                                      i = 0;
 +                                                      for(head = world; (head = find(head, classname, "object")); )
 +                                                      {
 +                                                              if(head.owner == e)
 +                                                              {
 +                                                                      ++i; // start from 1
 +                                                                      gettaginfo(e, head.tag_index);
 +                                                                      s = strcat(s, "^1attachment ", ftos(i), "^7 has mesh \"^3", head.model, "^7\" at animation frame ^3", ftos(head.frame));
 +                                                                      s = strcat(s, "^7 and is attached to bone \"^5", gettaginfo_name, "^7\", ");
 +                                                              }
 +                                                      }
 +                                                      if(i) // object contains attachments
 +                                                              print_to(self, strcat("^2SANDBOX - INFO: ^7Object contains the following ^1", ftos(i), "^7 attachment(s): ", s));
 +                                                      else
 +                                                              print_to(self, "^2SANDBOX - INFO: ^7Object contains no attachments");
 +                                                      return true;
 +                                      }
 +                              }
 +                              print_to(self, "^1SANDBOX - WARNING: ^7No information could be found. Make sure you are facing an object");
 +                              return true;
 +
 +                      // ---------------- COMMAND: DEFAULT ----------------
 +                      default:
 +                              print_to(self, "Invalid command. For usage information, type 'sandbox help'");
 +                              return true;
 +              }
 +      }
 +      return false;
 +}
 +
 +MUTATOR_HOOKFUNCTION(sandbox, SV_StartFrame)
 +{
 +      if(!autocvar_g_sandbox_storage_autosave)
 +              return false;
 +      if(time < autosave_time)
 +              return false;
 +      autosave_time = time + autocvar_g_sandbox_storage_autosave;
 +
 +      sandbox_Database_Save();
 +
 +      return true;
 +}
 +#endif
Simple merge
Simple merge