]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Fix bumblebee gunners
authorMario <mario@smbclan.net>
Sun, 12 Jun 2016 15:37:15 +0000 (01:37 +1000)
committerMario <mario@smbclan.net>
Sun, 12 Jun 2016 15:37:15 +0000 (01:37 +1000)
qcsrc/common/vehicles/vehicle/bumblebee.qc

index ac98dadbe841f254e9ad26f85cdcd62ae93ef85f..62830bd558269a3b13024984a665635488340fe7 100644 (file)
@@ -235,8 +235,8 @@ vector bumblebee_gunner_findgoodexit(vector prefer_spot, entity gunner, entity p
 
 void bumblebee_gunner_exit(entity this, int _exitflag)
 {
-       entity player = this;
-       entity gunner = player.vehicle;
+       entity player = ((this.owner.gun1 == this) ? this.owner.gunner1 : this.owner.gunner2);
+       entity gunner = this;
        entity vehic = gunner.owner;
 
        if(IS_REAL_CLIENT(player))
@@ -744,7 +744,7 @@ METHOD(Bumblebee, vr_think, void(Bumblebee thisveh, entity instance))
         if(instance.gunner1)
         {
                entity e = instance.gunner1;
-               instance.gun1.vehicle_exit(e, VHEF_EJECT);
+               instance.gun1.vehicle_exit(instance.gun1, VHEF_EJECT);
                entity oldother = other;
                other = e;
                instance.phase = 0;
@@ -756,7 +756,7 @@ METHOD(Bumblebee, vr_think, void(Bumblebee thisveh, entity instance))
         if(instance.gunner2)
         {
                entity e = instance.gunner2;
-               instance.gun2.vehicle_exit(e, VHEF_EJECT);
+               instance.gun2.vehicle_exit(instance.gun2, VHEF_EJECT);
                entity oldother = other;
                other = e;
                instance.phase = 0;
@@ -775,10 +775,10 @@ METHOD(Bumblebee, vr_death, void(Bumblebee thisveh, entity instance))
                instance.gun3.enemy.effects |= EF_NODRAW;
 
        if(instance.gunner1)
-               instance.gun1.vehicle_exit(instance.gunner1, VHEF_EJECT);
+               instance.gun1.vehicle_exit(instance.gun1, VHEF_EJECT);
 
        if(instance.gunner2)
-               instance.gun2.vehicle_exit(instance.gunner2, VHEF_EJECT);
+               instance.gun2.vehicle_exit(instance.gun2, VHEF_EJECT);
 
        instance.vehicle_exit(instance, VHEF_EJECT);