- PHYS_INPUT_BUTTON_CROUCH(player) = true;
-
- if(time >= player.bloodloss_timer)
- {
- if(player.vehicle)
- vehicles_exit(player.vehicle, VHEF_RELEASE); // TODO: boots player out of their vehicle each health rot tick!
- if(player.event_damage)
- player.event_damage(player, player, player, 1, DEATH_ROT.m_id, DMG_NOWEP, player.origin, '0 0 0');
- player.bloodloss_timer = time + 0.5 + random() * 0.5;
- }
+ if(player.vehicle)
+ vehicles_exit(player.vehicle, VHEF_RELEASE); // TODO: boots player out of their vehicle each health rot tick!
+ if(player.event_damage)
+ player.event_damage(player, player, player, 1, DEATH_ROT.m_id, DMG_NOWEP, player.origin, '0 0 0');
+ player.bloodloss_timer = time + 0.5 + random() * 0.5;