]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Make the final changes I can think of at the moment. There's still a TODO list (will...
authorMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Sun, 26 Sep 2010 00:57:44 +0000 (03:57 +0300)
committerMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Sun, 26 Sep 2010 00:57:44 +0000 (03:57 +0300)
qcsrc/server/w_minelayer.qc
sound/weapons/mine_exp.ogg [new file with mode: 0644]

index cf6f31116de027cbe2d6610ced28044501208dfa..984fc71b381023fff69bcbbd3b5eef58dda2cd88 100644 (file)
@@ -90,7 +90,7 @@ void W_Mine_Think (void)
                return;
        }
 
-       // detect players around the mine and explode if the player should detonate it
+       // detect players who are close the mine and explode if the player should detonate it
        entity head;
        head = findradius(self.origin, cvar("g_balance_minelayer_detectionradius"));
 
@@ -98,11 +98,8 @@ void W_Mine_Think (void)
        {
                if(head.classname == "player" && head.deadflag == DEAD_NO)
                if(head != self.owner)
-               if not(teams_matter && head.team == self.owner.team) // don't detonate for team mates
-               {
-                       W_Mine_Unregister();
+               if(IsDifferentTeam(head, self.owner)) // don't detonate for team mates
                        W_Mine_Explode();
-               }
                head = head.chain;
        }
 
@@ -121,7 +118,7 @@ void W_Mine_Touch (void)
        PROJECTILE_TOUCH;
        spamsound (self, CHAN_PROJECTILE, "weapons/mine_stick.wav", VOL_BASE, ATTN_NORM);
        self.movetype = MOVETYPE_NONE; // lock the mine in place
-       // TODO: make sure this doesn't cause the mine to get stuck in the air if it falls over a team mate (doesn't explode) and the team mate leaves
+       // TODO: make sure this doesn't cause the mine to get stuck in the air if it falls over a moving entity
 }
 
 void W_Mine_Damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
@@ -144,9 +141,8 @@ void W_Mine_Attack (void)
        {
                entity mine;
                self.mine_number = 0;
-               for(mine = world; (mine = find(mine, classname, "mine")); )
-                       if(mine.owner == self)
-                               self.mine_number += 1;
+               for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.owner == self)
+                       self.mine_number += 1;
 
                if(self.mine_number >= cvar("g_balance_minelayer_limit"))
                {
@@ -160,7 +156,7 @@ void W_Mine_Attack (void)
        if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
                self.ammo_rockets = self.ammo_rockets - cvar("g_balance_minelayer_ammo");
 
-       W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', FALSE, 5, "weapons/mine_fire.wav", cvar("g_balance_minelayer_damage"));
+       W_SetupShot_ProjectileSize (self, '-6 -6 -6', '6 6 6', FALSE, 5, "weapons/mine_fire.wav", cvar("g_balance_minelayer_damage"));
        pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
 
        mine = WarpZone_RefSys_SpawnSameRefSys(self);
@@ -172,7 +168,7 @@ void W_Mine_Attack (void)
                mine.spawnshieldtime = -1;
        mine.classname = "mine";
        mine.bot_dodge = TRUE;
-       mine.bot_dodgerating = cvar("g_balance_minelayer_damage") * 2; // * 2 because it can be detonated inflight which makes it even more dangerous
+       mine.bot_dodgerating = cvar("g_balance_minelayer_damage") * 2; // * 2 because it can detonate inflight which makes it even more dangerous
 
        mine.takedamage = DAMAGE_YES;
        mine.damageforcescale = cvar("g_balance_minelayer_damageforcescale");
@@ -194,7 +190,7 @@ void W_Mine_Attack (void)
        mine.cnt = time + cvar("g_balance_minelayer_lifetime");
        mine.flags = FL_PROJECTILE;
 
-       CSQCProjectile(mine, FALSE, PROJECTILE_MINE, FALSE);
+       CSQCProjectile(mine, FALSE, PROJECTILE_MINE, TRUE);
 
        // muzzle flash for 1st person view
        flash = spawn ();
@@ -285,7 +281,7 @@ float w_minelayer(float req)
                                }else{
                                        local float distance; distance= bound(300,vlen(self.origin-self.enemy.origin),30000);
                                        //As the distance gets larger, a correct detonation gets near imposible
-                                       //Bots are assumed to use the rocket spawnfunc_light to see if the rocket gets near a player
+                                       //Bots are assumed to use the mine spawnfunc_light to see if the mine gets near a player
                                        if(v_forward * normalize(mine.origin - self.enemy.origin)< 0.1)
                                                if(self.enemy.classname == "player")
                                                        if(desirabledamage >= 0.1*coredamage)
@@ -368,11 +364,11 @@ float w_minelayer(float req)
                org2 = w_org + w_backoff * 12;
                pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
                if(!w_issilent)
-                       sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CHAN_PROJECTILE, "weapons/mine_exp.wav", VOL_BASE, ATTN_NORM);
        }
        else if(req == WR_PRECACHE)
        {
-               precache_sound("weapons/rocket_impact.wav");
+               precache_sound("weapons/mine_exp.wav");
        }
        else if (req == WR_SUICIDEMESSAGE)
                w_deathtypestring = "%s exploded";
@@ -383,7 +379,7 @@ float w_minelayer(float req)
                else if(w_deathtype & HITTYPE_SPLASH)
                        w_deathtypestring = "%s almost dodged %s's mine";
                else
-                       w_deathtypestring = "%s ate %s's mine";
+                       w_deathtypestring = "%s stepped on %s's mine";
        }
        return TRUE;
 }
diff --git a/sound/weapons/mine_exp.ogg b/sound/weapons/mine_exp.ogg
new file mode 100644 (file)
index 0000000..664c444
Binary files /dev/null and b/sound/weapons/mine_exp.ogg differ