]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge branch 'Mario/tenshihan_newsounds' into 'master'
authorMario <mario.mario@y7mail.com>
Fri, 30 Aug 2019 08:32:49 +0000 (08:32 +0000)
committerMario <mario.mario@y7mail.com>
Fri, 30 Aug 2019 08:32:49 +0000 (08:32 +0000)
Merge branch Mario/tenshihan_newsounds (S merge request)

See merge request xonotic/xonotic-data.pk3dir!697

90 files changed:
.gitlab-ci.yml
.tx/merge-base
bal-wep-mario.cfg
bal-wep-xdf.cfg
bal-wep-xonotic.cfg
bal-wep-xpm.cfg
commands.cfg
common.fr.po
crosshairs.cfg
gamemodes-server.cfg
qcsrc/client/autocvars.qh
qcsrc/client/commands/cl_cmd.qc
qcsrc/client/defs.qh
qcsrc/client/main.qc
qcsrc/client/view.qc
qcsrc/common/constants.qh
qcsrc/common/csqcmodel_settings.qh
qcsrc/common/effects/qc/casings.qc
qcsrc/common/gamemodes/gamemode/clanarena/sv_clanarena.qc
qcsrc/common/gamemodes/gamemode/clanarena/sv_clanarena.qh
qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qc
qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qh
qcsrc/common/gamemodes/gamemode/lms/sv_lms.qc
qcsrc/common/gamemodes/gamemode/lms/sv_lms.qh
qcsrc/common/gamemodes/gamemode/nexball/weapon.qh
qcsrc/common/items/all.qh
qcsrc/common/mapobjects/misc/teleport_dest.qc
qcsrc/common/mapobjects/teleporters.qc
qcsrc/common/mapobjects/trigger/jumppads.qc
qcsrc/common/monsters/sv_monsters.qc
qcsrc/common/mutators/mutator/buffs/cl_buffs.qh
qcsrc/common/mutators/mutator/dodging/_mod.inc
qcsrc/common/mutators/mutator/dodging/_mod.qh
qcsrc/common/mutators/mutator/dodging/cl_dodging.qc [new file with mode: 0644]
qcsrc/common/mutators/mutator/dodging/cl_dodging.qh [new file with mode: 0644]
qcsrc/common/mutators/mutator/dodging/sv_dodging.qc
qcsrc/common/mutators/mutator/multijump/multijump.qc
qcsrc/common/mutators/mutator/nades/nades.qc
qcsrc/common/mutators/mutator/nades/nades.qh
qcsrc/common/mutators/mutator/spawn_near_teammate/_mod.inc
qcsrc/common/mutators/mutator/spawn_near_teammate/_mod.qh
qcsrc/common/mutators/mutator/spawn_near_teammate/cl_spawn_near_teammate.qc [new file with mode: 0644]
qcsrc/common/mutators/mutator/spawn_near_teammate/cl_spawn_near_teammate.qh [new file with mode: 0644]
qcsrc/common/notifications/all.inc
qcsrc/common/notifications/all.qc
qcsrc/common/notifications/all.qh
qcsrc/common/playerstats.qc
qcsrc/common/state.qc
qcsrc/common/stats.qh
qcsrc/common/t_items.qc
qcsrc/common/turrets/turret/phaser_weapon.qc
qcsrc/common/turrets/util.qc
qcsrc/common/vehicles/sv_vehicles.qc
qcsrc/common/vehicles/sv_vehicles.qh
qcsrc/common/weapons/all.qh
qcsrc/common/wepent.qc
qcsrc/common/wepent.qh
qcsrc/lib/csqcmodel/cl_model.qc
qcsrc/lib/csqcmodel/cl_model.qh
qcsrc/lib/csqcmodel/sv_model.qc
qcsrc/lib/csqcmodel/sv_model.qh
qcsrc/lib/replicate.qh
qcsrc/lib/spawnfunc.qh
qcsrc/menu/xonotic/dialog_multiplayer_media_screenshot.qc
qcsrc/menu/xonotic/dialog_multiplayer_profile.qc
qcsrc/menu/xonotic/dialog_settings_game_view.qc
qcsrc/menu/xonotic/dialog_settings_game_weapons.qc
qcsrc/menu/xonotic/dialog_settings_user.qc
qcsrc/menu/xonotic/keybinder.qc
qcsrc/menu/xonotic/statslist.qc
qcsrc/server/bot/api.qh
qcsrc/server/bot/default/bot.qc
qcsrc/server/bot/default/havocbot/havocbot.qc
qcsrc/server/bot/default/navigation.qc
qcsrc/server/bot/default/navigation.qh
qcsrc/server/bot/default/waypoints.qc
qcsrc/server/bot/default/waypoints.qh
qcsrc/server/bot/null/bot_null.qc
qcsrc/server/client.qh
qcsrc/server/command/cmd.qc
qcsrc/server/defs.qh
qcsrc/server/g_world.qc
qcsrc/server/miscfunctions.qc
qcsrc/server/mutators/events.qh
qcsrc/server/weapons/spawning.qc
qcsrc/server/weapons/weaponsystem.qc
vehicles.cfg
wpeditor.txt [new file with mode: 0644]
xonotic-client.cfg
xonotic-server.cfg

index 22bfe39d76fcbf6e535d32e86dfa07a4e2f323af..094013796d99ccc391e7d134aac75687d0cc615f 100644 (file)
@@ -29,7 +29,7 @@ test_sv_game:
     - wget -O data/maps/stormkeep.waypoints https://gitlab.com/xonotic/xonotic-maps.pk3dir/raw/master/maps/stormkeep.waypoints
     - wget -O data/maps/stormkeep.waypoints.cache https://gitlab.com/xonotic/xonotic-maps.pk3dir/raw/master/maps/stormkeep.waypoints.cache
     - make
-    - EXPECT=e1e069b401a7aaf28fed29e2e8cbc0c8
+    - EXPECT=0a8b491cd50a1e77d930b048c98da88f
     - HASH=$(${ENGINE} -noconfig -nohome +exec serverbench.cfg
       | tee /dev/stderr
       | grep '^:'
index 27d0db5ace70b7062d64d3138ea86384f87ba81f..aed016f743542b9333181caa241701e6cce23691 100644 (file)
@@ -1 +1 @@
-Tue Jul 30 07:24:47 CEST 2019
+Fri Aug 30 07:24:34 CEST 2019
index 5859862778bb341b660c795645e0ff093a2c1d78..56eaa61cd94d48fdf7e432a3ef5fba88124ae2d4 100644 (file)
@@ -3,8 +3,8 @@ set g_balance_blaster_primary_animtime 0.2
 set g_balance_blaster_primary_damage 20
 set g_balance_blaster_primary_delay 0
 set g_balance_blaster_primary_edgedamage 10
-set g_balance_blaster_primary_force 300
-set g_balance_blaster_primary_force_zscale 1.25
+set g_balance_blaster_primary_force 375
+set g_balance_blaster_primary_force_zscale 1
 set g_balance_blaster_primary_lifetime 5
 set g_balance_blaster_primary_radius 60
 set g_balance_blaster_primary_refire 0.7
@@ -16,8 +16,8 @@ set g_balance_blaster_secondary_animtime 0.2
 set g_balance_blaster_secondary_damage 25
 set g_balance_blaster_secondary_delay 0
 set g_balance_blaster_secondary_edgedamage 12.5
-set g_balance_blaster_secondary_force 300
-set g_balance_blaster_secondary_force_zscale 1.2
+set g_balance_blaster_secondary_force 360
+set g_balance_blaster_secondary_force_zscale 1
 set g_balance_blaster_secondary_lifetime 5
 set g_balance_blaster_secondary_radius 70
 set g_balance_blaster_secondary_refire 0.7
@@ -448,8 +448,8 @@ set g_balance_vaporizer_secondary_animtime 0.2
 set g_balance_vaporizer_secondary_damage 25
 set g_balance_vaporizer_secondary_delay 0
 set g_balance_vaporizer_secondary_edgedamage 12.5
-set g_balance_vaporizer_secondary_force 400
-set g_balance_vaporizer_secondary_force_zscale 1.2
+set g_balance_vaporizer_secondary_force 480
+set g_balance_vaporizer_secondary_force_zscale 1
 set g_balance_vaporizer_secondary_lifetime 5
 set g_balance_vaporizer_secondary_radius 70
 set g_balance_vaporizer_secondary_refire 0.7
index 149895e664f0c388fa41e23d03d2021821a3412e..15bc65034e7f0dbf07c8c2fdb8925c34bb50f4c5 100644 (file)
@@ -3,8 +3,8 @@ set g_balance_blaster_primary_animtime 0.2
 set g_balance_blaster_primary_damage 20
 set g_balance_blaster_primary_delay 0
 set g_balance_blaster_primary_edgedamage 10
-set g_balance_blaster_primary_force 300
-set g_balance_blaster_primary_force_zscale 1.25
+set g_balance_blaster_primary_force 375
+set g_balance_blaster_primary_force_zscale 1
 set g_balance_blaster_primary_lifetime 5
 set g_balance_blaster_primary_radius 60
 set g_balance_blaster_primary_refire 0.7
@@ -16,8 +16,8 @@ set g_balance_blaster_secondary_animtime 0.2
 set g_balance_blaster_secondary_damage 25
 set g_balance_blaster_secondary_delay 0
 set g_balance_blaster_secondary_edgedamage 12.5
-set g_balance_blaster_secondary_force 300
-set g_balance_blaster_secondary_force_zscale 1.2
+set g_balance_blaster_secondary_force 360
+set g_balance_blaster_secondary_force_zscale 1
 set g_balance_blaster_secondary_lifetime 5
 set g_balance_blaster_secondary_radius 70
 set g_balance_blaster_secondary_refire 0.7
@@ -448,8 +448,8 @@ set g_balance_vaporizer_secondary_animtime 0.2
 set g_balance_vaporizer_secondary_damage 25
 set g_balance_vaporizer_secondary_delay 0
 set g_balance_vaporizer_secondary_edgedamage 12.5
-set g_balance_vaporizer_secondary_force 400
-set g_balance_vaporizer_secondary_force_zscale 1.2
+set g_balance_vaporizer_secondary_force 480
+set g_balance_vaporizer_secondary_force_zscale 1
 set g_balance_vaporizer_secondary_lifetime 5
 set g_balance_vaporizer_secondary_radius 70
 set g_balance_vaporizer_secondary_refire 0.7
index 7d552e56b98a35a77370d09f0e54ab335bedb1d8..b7de169b30ef98f6b16a7d755fef89213db5b4d8 100644 (file)
@@ -3,8 +3,8 @@ set g_balance_blaster_primary_animtime 0.2
 set g_balance_blaster_primary_damage 20
 set g_balance_blaster_primary_delay 0
 set g_balance_blaster_primary_edgedamage 10
-set g_balance_blaster_primary_force 300
-set g_balance_blaster_primary_force_zscale 1.25
+set g_balance_blaster_primary_force 375
+set g_balance_blaster_primary_force_zscale 1
 set g_balance_blaster_primary_lifetime 5
 set g_balance_blaster_primary_radius 60
 set g_balance_blaster_primary_refire 0.7
@@ -16,8 +16,8 @@ set g_balance_blaster_secondary_animtime 0.2
 set g_balance_blaster_secondary_damage 25
 set g_balance_blaster_secondary_delay 0
 set g_balance_blaster_secondary_edgedamage 12.5
-set g_balance_blaster_secondary_force 300
-set g_balance_blaster_secondary_force_zscale 1.2
+set g_balance_blaster_secondary_force 360
+set g_balance_blaster_secondary_force_zscale 1
 set g_balance_blaster_secondary_lifetime 5
 set g_balance_blaster_secondary_radius 70
 set g_balance_blaster_secondary_refire 0.7
@@ -448,8 +448,8 @@ set g_balance_vaporizer_secondary_animtime 0.2
 set g_balance_vaporizer_secondary_damage 25
 set g_balance_vaporizer_secondary_delay 0
 set g_balance_vaporizer_secondary_edgedamage 12.5
-set g_balance_vaporizer_secondary_force 400
-set g_balance_vaporizer_secondary_force_zscale 1.2
+set g_balance_vaporizer_secondary_force 480
+set g_balance_vaporizer_secondary_force_zscale 1
 set g_balance_vaporizer_secondary_lifetime 5
 set g_balance_vaporizer_secondary_radius 70
 set g_balance_vaporizer_secondary_refire 0.7
index 14a8159c03e090cc66c1855b59d566c5ca44aaad..4f947eaf89b82e14de501ffeead7d210d525c167 100644 (file)
@@ -3,8 +3,8 @@ set g_balance_blaster_primary_animtime 0.2
 set g_balance_blaster_primary_damage 20
 set g_balance_blaster_primary_delay 0
 set g_balance_blaster_primary_edgedamage 10
-set g_balance_blaster_primary_force 300
-set g_balance_blaster_primary_force_zscale 1.25
+set g_balance_blaster_primary_force 375
+set g_balance_blaster_primary_force_zscale 1
 set g_balance_blaster_primary_lifetime 5
 set g_balance_blaster_primary_radius 60
 set g_balance_blaster_primary_refire 0.7
@@ -16,8 +16,8 @@ set g_balance_blaster_secondary_animtime 0.2
 set g_balance_blaster_secondary_damage 25
 set g_balance_blaster_secondary_delay 0
 set g_balance_blaster_secondary_edgedamage 12.5
-set g_balance_blaster_secondary_force 300
-set g_balance_blaster_secondary_force_zscale 1.2
+set g_balance_blaster_secondary_force 360
+set g_balance_blaster_secondary_force_zscale 1
 set g_balance_blaster_secondary_lifetime 5
 set g_balance_blaster_secondary_radius 70
 set g_balance_blaster_secondary_refire 0.7
@@ -448,8 +448,8 @@ set g_balance_vaporizer_secondary_animtime 0.2
 set g_balance_vaporizer_secondary_damage 25
 set g_balance_vaporizer_secondary_delay 0
 set g_balance_vaporizer_secondary_edgedamage 12.5
-set g_balance_vaporizer_secondary_force 400
-set g_balance_vaporizer_secondary_force_zscale 1.2
+set g_balance_vaporizer_secondary_force 480
+set g_balance_vaporizer_secondary_force_zscale 1
 set g_balance_vaporizer_secondary_lifetime 5
 set g_balance_vaporizer_secondary_radius 70
 set g_balance_vaporizer_secondary_refire 0.7
index 798104a68c065d0d5dfd1c9265c02886f06c6237..d5da481b9794517a219a0879092a01bf01c64c0a 100644 (file)
@@ -134,7 +134,7 @@ alias debugmodel           "qc_cmd_cl     debugmodel           ${* ?}" // Spawn
 alias hud                  "qc_cmd_cl     hud                  ${* ?}" // Commands regarding/controlling the HUD system
 alias localprint           "qc_cmd_cl     localprint           ${* ?}" // Create your own centerprint sent to yourself
 //alias mv_download        "qc_cmd_cl     mv_download          ${* ?}" // Retrieve mapshot picture from the server
-alias sendcvar             "qc_cmd_cl     sendcvar             ${* ?}" // Send a cvar to the server (like weaponpriority)
+alias sendcvar             "qc_cmd_cl     sendcvar             ${* ?}" // Send a cvar to the server (like cl_weaponpriority)
 alias weapon_find          "qc_cmd_cl     weapon_find          ${* ?}" // Show spawn locations of a weapon
 
 alias exit                 "quit"
@@ -146,9 +146,6 @@ alias radar "qc_cmd_cl hud radar ${* ?}"
 alias scoreboard_columns_help "qc_cmd_cl hud scoreboard_columns_help"
 alias scoreboard_columns_set "qc_cmd_cl hud scoreboard_columns_set ${* ?}"
 
-// changes a cvar and reports it to the server (for the client to notify the server about changes)
-alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\""
-
 
 // ========================================================
 //  cmd (client-to-server command) - server/command/cmd.qc
index 065db416ce5e8107fa5bd02ad91982deb1ec90d2..c1bc4112f28aae82580f9ce84c548f9307849c70 100644 (file)
@@ -18,7 +18,7 @@ msgstr ""
 "Project-Id-Version: Xonotic\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2019-05-19 07:23+0200\n"
-"PO-Revision-Date: 2019-07-14 15:44+0000\n"
+"PO-Revision-Date: 2019-08-29 09:07+0000\n"
 "Last-Translator: Yannick Le Guen <leguen.yannick@gmail.com>\n"
 "Language-Team: French (http://www.transifex.com/team-xonotic/xonotic/"
 "language/fr/)\n"
@@ -143,7 +143,7 @@ msgstr "^1La partie a déjà commencé"
 
 #: qcsrc/client/hud/panel/infomessages.qc:128
 msgid "^1You have no more lives left"
-msgstr "^1Vous n'avez plus aucune vie"
+msgstr "^1Il ne vous reste plus aucune vie"
 
 #: qcsrc/client/hud/panel/infomessages.qc:130
 #: qcsrc/client/hud/panel/infomessages.qc:133
@@ -9289,7 +9289,7 @@ msgstr "Retourner la vue horizontalement"
 
 #: qcsrc/menu/xonotic/dialog_settings_video.qc:68
 msgid "Poor man's left handed mode"
-msgstr "Mode mirroir"
+msgstr "Mode miroir"
 
 #: qcsrc/menu/xonotic/dialog_settings_video.qc:71
 msgid "Anisotropy:"
index 8e7bc9b4f74f414ac766859647221abbdf4ddd5b..82758fa7025dc76c8d96b722603a1f4ce40aafc4 100644 (file)
@@ -48,6 +48,10 @@ seta crosshair_per_weapon 1  "when 1, each gun will display a different crosshair
 // side-scrolling crosshair
 seta crosshair_2d 54 "selects crosshair to use in side-scrolling mode (\"\" uses regular crosshair and 0 is none)"
 
+// third person chase-camera crosshair
+seta crosshair_chase 1 "adjust the crosshair while in third person mode to where the shot will actually hit"
+seta crosshair_chase_playeralpha 0.25 "opacity of the player while they obstruct the view when crosshair_chase is enabled, can be a value between 0 and 1"
+
 
 // =========================
 //  Crosshair ring settings
index 7dd231fe6046b6902105aa4e2079cca389f922e4..d38cee893adbe0931b23bc73aa063440fb5655c8 100644 (file)
@@ -226,6 +226,7 @@ set g_ca_round_timelimit 180 "round time limit in seconds"
 seta g_ca_teams_override 0
 set g_ca_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any"
 set g_ca_teams 0
+set g_ca_weaponarena "most" "starting weapons - takes the same options as g_weaponarena"
 
 
 // ==================
@@ -370,6 +371,7 @@ set g_freezetag_frozen_maxtime 60 "frozen players will be automatically unfrozen
 seta g_freezetag_teams_override 0
 set g_freezetag_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any"
 set g_freezetag_teams 0
+set g_freezetag_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena"
 
 
 // ==========
@@ -433,6 +435,7 @@ set g_lms_extra_lives 0
 set g_lms_regenerate 0
 set g_lms_last_join 3  "if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives"
 set g_lms_join_anytime 1       "if true, new players can join, but get same amount of lives as the worst player"
+set g_lms_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena"
 
 
 // =========
index c372be250b5ad0dae82b4b642bdc3c1d32b4e40a..a151c0c403cc5677b1851f8063bdf94294d1371c 100644 (file)
@@ -150,6 +150,8 @@ bool autocvar_crosshair_ring_reload;
 float autocvar_crosshair_ring_reload_alpha;
 float autocvar_crosshair_ring_reload_size;
 float autocvar_crosshair_size;
+bool autocvar_crosshair_chase = true;
+float crosshair_chase_playeralpha = 0.25;
 int autocvar_ekg;
 float autocvar_fov;
 bool autocvar_hud_cursormode = true;
index 56709642026df191ce3c5c3eea00cb300d838ce5..f0c1e789ab9407037d383e651e6cfe27f0be6922 100644 (file)
@@ -434,7 +434,7 @@ void LocalCommand_sendcvar(int request, int argc)
                case CMD_REQUEST_USAGE:
                {
                        LOG_INFO("Usage:^3 cl_cmd sendcvar <cvar>");
-                       LOG_INFO("  Where 'cvar' is the cvar plus arguments to send to the server.");
+                       LOG_INFO("  Where 'cvar' is the cvar to send to the server.");
                        return;
                }
        }
@@ -477,7 +477,7 @@ CLIENT_COMMAND(handlevote, "System to handle selecting a vote or option") { Loca
 CLIENT_COMMAND(hud, "Commands regarding/controlling the HUD system") { LocalCommand_hud(request, arguments); }
 CLIENT_COMMAND(localprint, "Create your own centerprint sent to yourself") { LocalCommand_localprint(request, arguments); }
 CLIENT_COMMAND(mv_download, "Retrieve mapshot picture from the server") { LocalCommand_mv_download(request, arguments); }
-CLIENT_COMMAND(sendcvar, "Send a cvar to the server (like weaponpriority)") { LocalCommand_sendcvar(request, arguments); }
+CLIENT_COMMAND(sendcvar, "Send a cvar to the server (like cl_weaponpriority)") { LocalCommand_sendcvar(request, arguments); }
 
 void LocalCommand_macro_help()
 {
index 1fa2fd42be0cff70f91729c08153f3858467972b..7d111f174194349990d711be5cd42f1dd1cd8a0e 100644 (file)
@@ -109,6 +109,71 @@ int w_deathtype;
 float w_issilent, w_random;
 vector w_org, w_backoff;
 
+float autoswitch;
+bool cvar_cl_allow_uid2name;
+bool cvar_cl_allow_uidranking;
+float cvar_cl_autoscreenshot;
+float cvar_cl_autotaunt;
+float cvar_cl_clippedspectating;
+float cvar_cl_handicap;
+float cvar_cl_jetpack_jump;
+float cvar_cl_movement_track_canjump;
+float cvar_cl_noantilag;
+string cvar_cl_physics;
+float cvar_cl_voice_directional;
+float cvar_cl_voice_directional_taunt_attenuation;
+float cvar_cl_weaponimpulsemode;
+string cvar_g_xonoticversion;
+float cvar_cl_cts_noautoswitch;
+bool cvar_cl_weapon_switch_reload;
+bool cvar_cl_weapon_switch_fallback_to_impulse;
+
+REPLICATE(autoswitch, bool, "cl_autoswitch");
+REPLICATE(cvar_cl_allow_uid2name, bool, "cl_allow_uid2name");
+REPLICATE(cvar_cl_allow_uidranking, bool, "cl_allow_uidranking");
+REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot");
+REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt");
+REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating");
+REPLICATE(cvar_cl_handicap, float, "cl_handicap");
+REPLICATE(cvar_cl_jetpack_jump, bool, "cl_jetpack_jump");
+REPLICATE(cvar_cl_movement_track_canjump, bool, "cl_movement_track_canjump");
+REPLICATE(cvar_cl_noantilag, bool, "cl_noantilag");
+REPLICATE(cvar_cl_physics, string, "cl_physics");
+REPLICATE(cvar_cl_voice_directional, int, "cl_voice_directional");
+REPLICATE(cvar_cl_voice_directional_taunt_attenuation, float, "cl_voice_directional_taunt_attenuation");
+REPLICATE(cvar_cl_weaponimpulsemode, int, "cl_weaponimpulsemode");
+REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion");
+REPLICATE(cvar_cl_cts_noautoswitch, bool, "cl_cts_noautoswitch");
+REPLICATE(cvar_cl_weapon_switch_reload, bool, "cl_weapon_switch_reload");
+REPLICATE(cvar_cl_weapon_switch_fallback_to_impulse, bool, "cl_weapon_switch_fallback_to_impulse");
+/*
+// this is also a STAT
+// pointless sending this cvars since server can't change gun alignment during the match
+int cvar_cl_gunalign;
+REPLICATE(cvar_cl_gunalign, int, "cl_gunalign");
+
+// cvar cl_newusekeysupported doesn't exist
+float cvar_cl_newusekeysupported;
+REPLICATE(cvar_cl_newusekeysupported, bool, "cl_newusekeysupported");
+*/
+string cvar_cl_allow_uidtracking;
+REPLICATE(cvar_cl_allow_uidtracking, string, "cl_allow_uidtracking");
+
+string cvar_cl_weaponpriority;
+REPLICATE(cvar_cl_weaponpriority, string, "cl_weaponpriority");
+
+string cvar_cl_weaponpriorities[10];
+REPLICATE(cvar_cl_weaponpriorities[0], string, "cl_weaponpriority0");
+REPLICATE(cvar_cl_weaponpriorities[1], string, "cl_weaponpriority1");
+REPLICATE(cvar_cl_weaponpriorities[2], string, "cl_weaponpriority2");
+REPLICATE(cvar_cl_weaponpriorities[3], string, "cl_weaponpriority3");
+REPLICATE(cvar_cl_weaponpriorities[4], string, "cl_weaponpriority4");
+REPLICATE(cvar_cl_weaponpriorities[5], string, "cl_weaponpriority5");
+REPLICATE(cvar_cl_weaponpriorities[6], string, "cl_weaponpriority6");
+REPLICATE(cvar_cl_weaponpriorities[7], string, "cl_weaponpriority7");
+REPLICATE(cvar_cl_weaponpriorities[8], string, "cl_weaponpriority8");
+REPLICATE(cvar_cl_weaponpriorities[9], string, "cl_weaponpriority9");
+
 float bgmtime;
 
 string weaponorder_byimpulse;
index 04cafebbd3a341786d40a29acc313c9b321620c0..b61f425aa6da44b8d9d4f073a7929275f54a5685 100644 (file)
@@ -143,6 +143,8 @@ void CSQC_Init()
        registercvar("cl_weapon_switch_reload", "1");
        registercvar("cl_weapon_switch_fallback_to_impulse", "1");
 
+       registercvar("cl_allow_uidranking", "1");
+
        if(autocvar_cl_lockview)
                cvar_set("cl_lockview", "0");
 
@@ -230,6 +232,8 @@ void Shutdown()
 
        deactivate_minigame();
        HUD_MinigameMenu_Close(NULL, NULL, NULL);
+
+       ReplicateVars(true); // destroy
 }
 
 .float has_team;
index 7c3c1068b1dff2a6a0d096405cdc7d531c307552..b1593cf3a222315b6f7d6c66514d0bb6c25932c6 100644 (file)
@@ -291,6 +291,7 @@ void viewmodel_draw(entity this)
                return;
        int mask = (intermission || (STAT(HEALTH) <= 0) || autocvar_chase_active) ? 0 : MASK_NORMAL;
        float a = ((autocvar_cl_viewmodel_alpha) ? bound(-1, autocvar_cl_viewmodel_alpha, this.m_alpha) : this.m_alpha);
+       int wepskin = this.m_skin;
        bool invehicle = player_localentnum > maxclients;
        if (invehicle) a = -1;
        Weapon wep = this.activeweapon;
@@ -304,6 +305,7 @@ void viewmodel_draw(entity this)
        {
                e.drawmask = mask;
                e.alpha = a;
+               e.skin = wepskin;
                e.colormap = 256 + c;  // colormap == 0 is black, c == 0 is white
                e.glowmod = g;
                e.csqcmodel_effects = fx;
@@ -972,6 +974,20 @@ void HUD_Crosshair(entity this)
                // wcross_origin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
                if(csqcplayer.viewloc && (csqcplayer.viewloc.spawnflags & VIEWLOC_FREEAIM))
                        wcross_origin = viewloc_mousepos;
+               else if(autocvar_chase_active > 0 && autocvar_crosshair_chase)
+               {
+                       vector player_org = ((csqcplayer) ? csqcplayer.origin + csqcplayer.view_ofs : view_origin);
+                       if(csqcplayer && crosshair_chase_playeralpha && crosshair_chase_playeralpha < 1)
+                       {
+                               traceline(view_origin, view_origin + max_shot_distance * view_forward, MOVE_NORMAL, NULL);
+                               if(trace_ent == csqcplayer)
+                                       csqcplayer.alpha = crosshair_chase_playeralpha;
+                               else
+                                       csqcplayer.alpha = csqcplayer.m_alpha;
+                       }
+                       traceline(player_org, player_org + max_shot_distance * view_forward, MOVE_WORLDONLY, NULL);
+                       wcross_origin = project_3d_to_2d(trace_endpos);
+               }
                else
                        wcross_origin = project_3d_to_2d(view_origin + max_shot_distance * view_forward);
                wcross_origin.z = 0;
@@ -1562,6 +1578,10 @@ void CSQC_UpdateView(entity this, float w, float h)
 
        lasthud = hud;
 
+       ReplicateVars(false);
+       if (ReplicateVars_NOT_SENDING())
+               ReplicateVars_DELAY(0.8 + random() * 0.4); // no need to check cvars every frame
+
        HUD_Scale_Disable();
 
        if(autocvar__hud_showbinds_reload) // menu can set this one
index 15c1366ea10bda6d03cc2cda162e8cddbf4fddec..a7e7da546e0b05337766b8247b2832be94c7438c 100644 (file)
@@ -50,6 +50,8 @@ const int SERVERFLAG_PLAYERSTATS = 4;
 // a bit more constant
 const vector PL_MAX_CONST = '16 16 45';
 const vector PL_MIN_CONST = '-16 -16 -24';
+const vector PL_CROUCH_MAX_CONST = '16 16 25';
+const vector PL_CROUCH_MIN_CONST = '-16 -16 -24';
 
 // gametype vote flags
 const int GTV_FORBIDDEN = 0; // Cannot be voted
index 7c5a218b21f15e34ba6ba43ee0d13b4a2b0a801f..96836a38e23c635d00c5c731a3478a6d46d3afb3 100644 (file)
 # define TAG_VIEWLOC_NAME tag_networkviewloc
 # define TAG_VIEWLOC_TYPE int
 .float tag_networkviewloc;
+
+# define ALPHA m_alpha
+.float m_alpha;
 #else
 # define TAG_ENTITY_NAME tag_entity
 # define TAG_ENTITY_TYPE entity
 
 # define TAG_VIEWLOC_NAME viewloc
 # define TAG_VIEWLOC_TYPE entity
+
+# define ALPHA alpha
 #endif
 
 // add properties you want networked to CSQC here
@@ -31,7 +36,7 @@
        CSQCMODEL_PROPERTY(BIT(0), int, ReadShort, WriteShort, colormap) \
        CSQCMODEL_PROPERTY(BIT(1), int, ReadInt24_t, WriteInt24_t, effects) \
        CSQCMODEL_PROPERTY(BIT(2), int, ReadByte, WriteByte, modelflags) \
-       CSQCMODEL_PROPERTY_SCALED(BIT(3), float, ReadByte, WriteByte, alpha, 254, -1, 254) \
+       CSQCMODEL_PROPERTY_SCALED(BIT(3), float, ReadByte, WriteByte, ALPHA, 254, -1, 254) \
        CSQCMODEL_PROPERTY(BIT(4), int, ReadByte, WriteByte, skin) \
        CSQCMODEL_PROPERTY(BIT(5), float, ReadApproxPastTime, WriteApproxPastTime, death_time) \
        CSQCMODEL_PROPERTY(BIT(6), float, ReadByte, WriteByte, solid) \
index 304552961c1a4a5ce1af56b8ee11f77de1ad7cf4..589e343c8df91ae795a94c1375903c429ae17296 100644 (file)
@@ -9,11 +9,14 @@
 
 REGISTER_NET_TEMP(casings)
 
-#ifdef SVQC
-
+#if defined(SVQC)
 .bool cvar_cl_casings;
+#elif defined(CSQC)
+bool cvar_cl_casings;
+#endif
 REPLICATE(cvar_cl_casings, bool, "cl_casings");
 
+#ifdef SVQC
 void SpawnCasing(vector vel, float randomvel, vector ang, vector avel, float randomavel, int casingtype, entity casingowner, .entity weaponentity)
 {
        if (!(CS(casingowner).cvar_cl_casings))
index cf2821844aa01666e3b3fb2a62df7b0d900cefc5..4721cb38015ea7cb4ea306accd3f3389eaa14d14 100644 (file)
@@ -483,11 +483,6 @@ MUTATOR_HOOKFUNCTION(ca, ClientCommand_Spectate)
        return MUT_SPECCMD_CONTINUE;
 }
 
-MUTATOR_HOOKFUNCTION(ca, WantWeapon)
-{
-       M_ARGV(2, bool) = true; // all weapons
-}
-
 MUTATOR_HOOKFUNCTION(ca, HideTeamNagger)
 {
        return true; // doesn't work well with the whole spectator as player thing
@@ -502,8 +497,8 @@ MUTATOR_HOOKFUNCTION(ca, GetPlayerStatus)
 
 MUTATOR_HOOKFUNCTION(ca, SetWeaponArena)
 {
-       // most weapons arena
-       if (M_ARGV(0, string) == "0" || M_ARGV(0, string) == "") M_ARGV(0, string) = "most";
+       if (M_ARGV(0, string) == "0" || M_ARGV(0, string) == "")
+               M_ARGV(0, string) = autocvar_g_ca_weaponarena;
 }
 
 MUTATOR_HOOKFUNCTION(ca, SV_ParseServerCommand)
index e383687fcf44dd2ed3a69efa5b4c357e1e91e746..f6420b85261b7efaa9435db2ae1e8b90e091e0e8 100644 (file)
@@ -12,6 +12,7 @@ bool autocvar_g_ca_team_spawns;
 //int autocvar_g_ca_teams;
 int autocvar_g_ca_teams_override;
 float autocvar_g_ca_warmup;
+string autocvar_g_ca_weaponarena = "most";
 
 
 int ca_teams;
index 0f37cf1e8fa4673c4c77e3553d6b55d84fd08557..b1feaa9917c2cb913ce91f9465f795d6f40305ab 100644 (file)
@@ -587,9 +587,8 @@ MUTATOR_HOOKFUNCTION(ft, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
 
 MUTATOR_HOOKFUNCTION(ft, SetWeaponArena)
 {
-       // most weapons arena
        if(M_ARGV(0, string) == "0" || M_ARGV(0, string) == "")
-               M_ARGV(0, string) = "most";
+               M_ARGV(0, string) = autocvar_g_freezetag_weaponarena;
 }
 
 MUTATOR_HOOKFUNCTION(ft, FragCenterMessage)
index df138a93d84f011bf29a51f2cf6135872773e0bb..3eb753020b35a857da4cde61e2b9b95879727c47 100644 (file)
@@ -6,6 +6,8 @@
 int autocvar_g_freezetag_point_limit;
 int autocvar_g_freezetag_point_leadlimit;
 bool autocvar_g_freezetag_team_spawns;
+string autocvar_g_freezetag_weaponarena = "most_available";
+
 void freezetag_Initialize();
 
 REGISTER_MUTATOR(ft, false)
index 6d420c7a95b82dd0701977e3608613360172408d..bd6401d172931ea66eb07776258bc26258e8c1ca 100644 (file)
@@ -429,9 +429,10 @@ MUTATOR_HOOKFUNCTION(lms, CheckRules_World)
        return true;
 }
 
-MUTATOR_HOOKFUNCTION(lms, WantWeapon)
+MUTATOR_HOOKFUNCTION(lms, SetWeaponArena)
 {
-       M_ARGV(2, bool) = true; // all weapons
+       if(M_ARGV(0, string) == "0" || M_ARGV(0, string) == "")
+               M_ARGV(0, string) = autocvar_g_lms_weaponarena;
 }
 
 MUTATOR_HOOKFUNCTION(lms, GetPlayerStatus)
index 256620a454bf7f80ad97a095a84b92b6dc094fc8..996d371fe05b84e736283ccc042251aaa60e8a3a 100644 (file)
@@ -2,8 +2,12 @@
 
 #include <common/mutators/base.qh>
 #include <common/scores.qh>
+
 .float lms_spectate_warning;
+
 #define autocvar_g_lms_lives_override cvar("g_lms_lives_override")
+string autocvar_g_lms_weaponarena = "most_available";
+
 void lms_Initialize();
 
 REGISTER_MUTATOR(lms, false)
index 1e3127eb5f7e972c130c3c62deb3a2dcc3c1d565..ccabc47a518c502e9196af25e26a632032e23773 100644 (file)
@@ -1,7 +1,7 @@
 #pragma once
 
 CLASS(BallStealer, PortoLaunch)
-/* flags     */ ATTRIB(BallStealer, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_SPECIALATTACK | WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_NOTRUEAIM);
+/* flags     */ ATTRIB(BallStealer, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_NOTRUEAIM);
 /* impulse   */ ATTRIB(BallStealer, impulse, int, 0);
 /* refname   */ ATTRIB(BallStealer, netname, string, "ballstealer");
 /* wepname   */ ATTRIB(BallStealer, m_name, string, _("Ball Stealer"));
index 623f71b3904ab7654d9e9e88e23291c45d84bb09..3ff4a54155a3cccaf0ea91b69a38a02ac90c15dc 100644 (file)
@@ -4,7 +4,8 @@
 
 #include "item.qh"
 
-REGISTRY(Items, BITS(7))
+// 24 so it matches the limit for the .items field
+REGISTRY(Items, 24)
 #define Items_from(i) _Items_from(i, NULL)
 #ifdef GAMEQC
 REGISTRY_DEPENDS(Items, Models)
index 126a20ea26ec08e254c1ee6e9d9473479b084dda..e7eedd52c413474745eab4e7c142db34f14dba34 100644 (file)
@@ -43,7 +43,10 @@ spawnfunc(info_teleport_destination)
        {
        }
        else
+       {
                objerror (this, "^3Teleport destination without a targetname");
+               return; // don't link it to CSQC in this case!
+       }
 
        teleport_dest_link(this);
 }
index 339ade52a775cc86462c7f991b82a8d5ba8ac366..da86cabce89b83c048ed8a99342e07d501dcee2b 100644 (file)
@@ -257,7 +257,7 @@ void teleport_findtarget(entity this)
        if(n == 0)
        {
                // no dest!
-               objerror (this, "Teleporter with nonexistant target");
+               objerror (this, "Teleporter with nonexistent target");
                return;
        }
        else if(n == 1)
index a61935eb8c5633515f95924872fb9daa25a49ccf..f438fbf01f5f8295032f45aa8e76647825377b04 100644 (file)
@@ -339,13 +339,57 @@ bool trigger_push_testorigin_for_item(entity tracetest_ent, entity item, vector
 }
 #endif
 
+#ifdef SVQC
+vector trigger_push_get_start_point(entity this)
+{
+       // calculate a typical start point for the jump
+       vector org = (this.absmin + this.absmax) * 0.5;
+       org.z = this.absmax.z - PL_MIN_CONST.z - 7;
+       return org;
+}
+
+float trigger_push_get_push_time(entity this, vector endpos)
+{
+       vector org = trigger_push_get_start_point(this);
+
+       float grav = PHYS_GRAVITY(NULL);
+
+       entity t = this.enemy;
+       if (t)
+       {
+               entity e = spawn();
+               setsize(e, PL_MIN_CONST, PL_MAX_CONST);
+               e.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
+               vector v = trigger_push_calculatevelocity(org, t, this.height, e);
+               vector v2 = trigger_push_calculatevelocity(endpos, t, this.height, e);
+               delete(e);
+               return (v.z + v2.z) / grav;
+       }
+       else if (!(this.target && this.target != ""))
+       {
+               if (!this.team)
+               {
+                       vector v = this.movedir;
+
+                       float t = v.z / grav;
+                       float jump_height = 1/2 * grav * (t ** 2);
+                       float remaining_height = org.z + jump_height - endpos.z;
+                       float v2_z = sqrt(2 * grav * remaining_height);
+
+                       return (v.z + v2_z) / grav;
+               }
+       }
+       return 0;
+}
+#endif
+
 /// if (item != NULL) returns true if the item can be reached by using this jumppad, false otherwise
 /// if (item == NULL) tests jumppad's trajectory and eventually spawns waypoints for it (return value doesn't matter)
 bool trigger_push_test(entity this, entity item)
 {
-       // first calculate a typical start point for the jump
-       vector org = (this.absmin + this.absmax) * 0.5;
-       org.z = this.absmax.z - PL_MIN_CONST.z - 7;
+#ifdef SVQC
+       vector org = trigger_push_get_start_point(this);
+#endif
 
        if (this.target)
        {
index c707f8c38e5ede6509fd6620456bbbd7288468e7..0673cd0baf24810d20dc452ce469e73a6ae31a51 100644 (file)
@@ -1318,7 +1318,7 @@ bool Monster_Spawn(entity this, bool check_appear, int mon_id)
 
        if(!autocvar_g_monsters) { Monster_Remove(this); return false; }
 
-       if(!(this.spawnflags & MONSTERFLAG_RESPAWNED))
+       if(!(this.spawnflags & MONSTERFLAG_RESPAWNED) && !(this.flags & FL_MONSTER))
        {
                IL_PUSH(g_monsters, this);
                if(this.mdl && this.mdl != "")
index c93902291da2383ca99ee6cabda85463009ac3b3..c9dbe5add1674f004a82bff50a180f9649172c1d 100644 (file)
@@ -1,3 +1,6 @@
 #pragma once
 
 #include "buffs.qh"
+
+float cvar_cl_buffs_autoreplace;
+REPLICATE(cvar_cl_buffs_autoreplace, bool, "cl_buffs_autoreplace");
index 80a7828a703f409a707d36aac3b0e59fc8f02831..99b822d42aa134bd0a029c8273ea1a6b6b0fb379 100644 (file)
@@ -1,4 +1,7 @@
 // generated file; do not modify
+#ifdef CSQC
+    #include <common/mutators/mutator/dodging/cl_dodging.qc>
+#endif
 #ifdef SVQC
     #include <common/mutators/mutator/dodging/sv_dodging.qc>
 #endif
index fef7b8e6e4e7f289ea505ba469708bc116e3a280..d2c0d05c7acf80c030e2f1210c9494196674aec4 100644 (file)
@@ -1,4 +1,7 @@
 // generated file; do not modify
+#ifdef CSQC
+    #include <common/mutators/mutator/dodging/cl_dodging.qh>
+#endif
 #ifdef SVQC
     #include <common/mutators/mutator/dodging/sv_dodging.qh>
 #endif
diff --git a/qcsrc/common/mutators/mutator/dodging/cl_dodging.qc b/qcsrc/common/mutators/mutator/dodging/cl_dodging.qc
new file mode 100644 (file)
index 0000000..a9d10ef
--- /dev/null
@@ -0,0 +1 @@
+#include "cl_dodging.qh"
diff --git a/qcsrc/common/mutators/mutator/dodging/cl_dodging.qh b/qcsrc/common/mutators/mutator/dodging/cl_dodging.qh
new file mode 100644 (file)
index 0000000..84f7731
--- /dev/null
@@ -0,0 +1,4 @@
+#pragma once
+
+float cvar_cl_dodging_timeout;
+REPLICATE(cvar_cl_dodging_timeout, float, "cl_dodging_timeout");
index 6640cb8bf23a51a48c08cdd4662fbd89a4fcefcf..c97308d58ab1f8cd8a7db8adcd738c277baa739e 100644 (file)
 #endif
 
 #ifdef CSQC
+       float cvar_cl_dodging_timeout;
        #define PHYS_DODGING_FRAMETIME                          (1 / (frametime <= 0 ? 60 : frametime))
        #define PHYS_DODGING_TIMEOUT(s)                         STAT(DODGING_TIMEOUT)
        #define PHYS_DODGING_PRESSED_KEYS(s)            (s).pressedkeys
 #elif defined(SVQC)
+       .float cvar_cl_dodging_timeout;
        #define PHYS_DODGING_FRAMETIME                          sys_frametime
        #define PHYS_DODGING_TIMEOUT(s)                         CS(s).cvar_cl_dodging_timeout
        #define PHYS_DODGING_PRESSED_KEYS(s)            CS(s).pressedkeys
@@ -56,8 +58,6 @@ bool autocvar_sv_dodging_sound;
 #include <common/animdecide.qh>
 #include <common/physics/player.qh>
 
-.float cvar_cl_dodging_timeout;
-
 REGISTER_MUTATOR(dodging, cvar("g_dodging"))
 {
        // this just turns on the cvar.
index 081a1fdb6fd69d7767de22b0ebecd8c8445e93b4..0efd85635cc88503b9998675c59eaf2369fd347c 100644 (file)
@@ -24,6 +24,7 @@ REGISTER_MUTATOR(multijump, true);
 .bool multijump_ready;
 
 #ifdef CSQC
+bool cvar_cl_multijump;
 bool autocvar_cl_multijump = true;
 
        #define PHYS_MULTIJUMP_CLIENT(s)        autocvar_cl_multijump
@@ -114,10 +115,10 @@ MUTATOR_HOOKFUNCTION(multijump, PlayerJump)
        }
 }
 
-#ifdef SVQC
-
 REPLICATE(cvar_cl_multijump, bool, "cl_multijump");
 
+#ifdef SVQC
+
 MUTATOR_HOOKFUNCTION(multijump, BuildMutatorsString)
 {
        M_ARGV(0, string) = strcat(M_ARGV(0, string), ":multijump");
index 8dc82dbcf9c200633a7361f42a8100c025edf881..d48319a421fa599861a11ba4aaabe1dabe71ac1b 100644 (file)
@@ -10,6 +10,9 @@ float autocvar_g_nades_spread = 0.04;
 REGISTER_STAT(NADES_SMALL, int, autocvar_g_nades_nade_small)
 
 #ifdef GAMEQC
+REPLICATE(cvar_cl_nade_type, int, "cl_nade_type");
+REPLICATE(cvar_cl_pokenade_type, string, "cl_pokenade_type");
+
 entity Nade_TrailEffect(int proj, int nade_team)
 {
     switch (proj)
@@ -1546,9 +1549,6 @@ MUTATOR_HOOKFUNCTION(nades, SpectateCopy)
        STAT(VEIL_ORB_ALPHA, client) = STAT(VEIL_ORB_ALPHA, spectatee);
 }
 
-REPLICATE(cvar_cl_nade_type, int, "cl_nade_type");
-REPLICATE(cvar_cl_pokenade_type, string, "cl_pokenade_type");
-
 MUTATOR_HOOKFUNCTION(nades, BuildMutatorsString)
 {
        M_ARGV(0, string) = strcat(M_ARGV(0, string), ":Nades");
index 2729316a88b4fd8c95eb24f1afc1580b3d7126f3..d76eb941450274fb626b8f1732ef4ecebf88e4f1 100644 (file)
@@ -101,6 +101,8 @@ MUTATOR_HOOKABLE(Nade_Damage, EV_Nade_Damage);
 #endif
 
 #ifdef CSQC
+float cvar_cl_nade_type;
+string cvar_cl_pokenade_type;
 bool Projectile_isnade(int proj); // TODO: remove
 
 void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time); // TODO: mutator
index fe3a6ebc5d612cd64ff0fd96d5df502f956176d2..46496895afea6dd3bd9abc45cdaf2cb8db5fb452 100644 (file)
@@ -1,4 +1,7 @@
 // generated file; do not modify
+#ifdef CSQC
+    #include <common/mutators/mutator/spawn_near_teammate/cl_spawn_near_teammate.qc>
+#endif
 #ifdef SVQC
     #include <common/mutators/mutator/spawn_near_teammate/sv_spawn_near_teammate.qc>
 #endif
index b34f8f8f164c22c2bb724817ee2ca77fc3710453..c4cfe5ada918e1968cd7a713ecab726d99cf2656 100644 (file)
@@ -1,4 +1,7 @@
 // generated file; do not modify
+#ifdef CSQC
+    #include <common/mutators/mutator/spawn_near_teammate/cl_spawn_near_teammate.qh>
+#endif
 #ifdef SVQC
     #include <common/mutators/mutator/spawn_near_teammate/sv_spawn_near_teammate.qh>
 #endif
diff --git a/qcsrc/common/mutators/mutator/spawn_near_teammate/cl_spawn_near_teammate.qc b/qcsrc/common/mutators/mutator/spawn_near_teammate/cl_spawn_near_teammate.qc
new file mode 100644 (file)
index 0000000..11774ca
--- /dev/null
@@ -0,0 +1 @@
+#include "cl_spawn_near_teammate.qh"
diff --git a/qcsrc/common/mutators/mutator/spawn_near_teammate/cl_spawn_near_teammate.qh b/qcsrc/common/mutators/mutator/spawn_near_teammate/cl_spawn_near_teammate.qh
new file mode 100644 (file)
index 0000000..640a725
--- /dev/null
@@ -0,0 +1,4 @@
+#pragma once
+
+float cvar_cl_spawn_near_teammate;
+REPLICATE(cvar_cl_spawn_near_teammate, bool, "cl_spawn_near_teammate");
index 412521272398e87680d6f793471cf17c1f456ad9..393133055754f2f2db68b2b0e22459242cd725f7 100644 (file)
 #define N_GNTLOFF 1
 #define N__ALWAYS 2
 
-#define MULTITEAM_ANNCE2(prefix, default, sound, channel, volume, position) \
-    MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, default, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), channel, volume, position) \
-    MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, default, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), channel, volume, position)
-#define MULTITEAM_ANNCE3(prefix, default, sound, channel, volume, position) \
-    MULTITEAM_ANNCE2(prefix, default, sound, channel, volume, position) \
-    MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, default, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), channel, volume, position)
-#define MULTITEAM_ANNCE4(prefix, default, sound, channel, volume, position) \
-    MULTITEAM_ANNCE3(prefix, default, sound, channel, volume, position) \
-    MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, default, sprintf(sound, strtolower(STATIC_NAME_TEAM_4)), channel, volume, position)
-#define MULTITEAM_ANNCE(prefix, teams, default, sound, channel, volume, position) \
-    NOTIF_ADD_AUTOCVAR(ANNCE_##prefix, default) \
-    MULTITEAM_ANNCE##teams(prefix, default, sound, channel, volume, position)
+#define MULTITEAM_ANNCE(prefix, defaultvalue, sound, channel, volume, position) \
+    NOTIF_ADD_AUTOCVAR(ANNCE_##prefix, defaultvalue) \
+    MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), channel, volume, position) \
+    MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), channel, volume, position) \
+    MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), channel, volume, position) \
+    MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_4)), channel, volume, position)
 
 // MSG_ANNCE_NOTIFICATIONS
     MSG_ANNCE_NOTIF(ACHIEVEMENT_AIRSHOT,        N_GNTLOFF, "airshot",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 #define N_CONSOLE 1
 #define N_CHATCON 2
 
-#define MULTITEAM_INFO2(prefix, default, strnum, flnum, args, hudargs, icon, normal, gentle, type) \
-    MSG_INFO_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, default, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, type, 1), TCR(gentle, type, 1)) \
-    MSG_INFO_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, default, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, type, 2), TCR(gentle, type, 2))
-#define MULTITEAM_INFO3(prefix, default, strnum, flnum, args, hudargs, icon, normal, gentle, type) \
-    MULTITEAM_INFO2(prefix, default, strnum, flnum, args, hudargs, icon, normal, gentle, type) \
-    MSG_INFO_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, default, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, type, 3), TCR(gentle, type, 3))
-#define MULTITEAM_INFO4(prefix, default, strnum, flnum, args, hudargs, icon, normal, gentle, type) \
-    MULTITEAM_INFO3(prefix, default, strnum, flnum, args, hudargs, icon, normal, gentle, type) \
-    MSG_INFO_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, default, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_4)), TCR(normal, type, 4), TCR(gentle, type, 4))
-#define MULTITEAM_INFO(prefix, teams, default, strnum, flnum, args, hudargs, icon, normal, gentle, type) \
-    NOTIF_ADD_AUTOCVAR(INFO_##prefix, default) \
-    MULTITEAM_INFO##teams(prefix, default, strnum, flnum, args, hudargs, icon, normal, gentle, type)
+#define MULTITEAM_INFO(prefix, defaultvalue, strnum, flnum, args, hudargs, icon, normal, gentle, type) \
+    NOTIF_ADD_AUTOCVAR(INFO_##prefix, defaultvalue) \
+    MSG_INFO_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, type, 1), TCR(gentle, type, 1)) \
+    MSG_INFO_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, type, 2), TCR(gentle, type, 2)) \
+    MSG_INFO_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, type, 3), TCR(gentle, type, 3)) \
+    MSG_INFO_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_4)), TCR(normal, type, 4), TCR(gentle, type, 4))
 
 // MSG_INFO_NOTIFICATIONS
     MSG_INFO_NOTIF(CHAT_NOSPECTATORS,                       N_CHATCON,  0, 0, "", "",       "",     _("^F4NOTE: ^BGSpectator chat is not sent to players during the match"), "")
 
-    MULTITEAM_INFO(CTF_CAPTURE, 4,                          N_CONSOLE,  1, 0, "s1", "s1",                       "notify_%s_captured",       _("^BG%s^BG captured the ^TC^TT^BG flag"), "", FLAG)
-    MULTITEAM_INFO(CTF_CAPTURE_BROKEN, 4,                   N_CONSOLE,  2, 2, "s1 f1dtime s2 f2dtime", "s1",    "notify_%s_captured",       _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds"), "", FLAG)
+    MULTITEAM_INFO(CTF_CAPTURE,                             N_CONSOLE,  1, 0, "s1", "s1",                       "notify_%s_captured",       _("^BG%s^BG captured the ^TC^TT^BG flag"), "", FLAG)
+    MULTITEAM_INFO(CTF_CAPTURE_BROKEN,                      N_CONSOLE,  2, 2, "s1 f1dtime s2 f2dtime", "s1",    "notify_%s_captured",       _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds"), "", FLAG)
     MSG_INFO_NOTIF(CTF_CAPTURE_NEUTRAL,                     N_CONSOLE,  1, 0, "s1", "s1",                       "notify_neutral_captured",  _("^BG%s^BG captured the flag"), "")
-    MULTITEAM_INFO(CTF_CAPTURE_TIME, 4,                     N_CONSOLE,  1, 1, "s1 f1dtime", "s1",               "notify_%s_captured",       _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds"), "", FLAG)
-    MULTITEAM_INFO(CTF_CAPTURE_UNBROKEN, 4,                 N_CONSOLE,  2, 2, "s1 f1dtime s2 f2dtime", "s1",    "notify_%s_captured",       _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds"), "", FLAG)
-    MULTITEAM_INFO(CTF_FLAGRETURN_ABORTRUN, 4,              N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag was returned to base by its owner"), "", FLAG)
+    MULTITEAM_INFO(CTF_CAPTURE_TIME,                        N_CONSOLE,  1, 1, "s1 f1dtime", "s1",               "notify_%s_captured",       _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds"), "", FLAG)
+    MULTITEAM_INFO(CTF_CAPTURE_UNBROKEN,                    N_CONSOLE,  2, 2, "s1 f1dtime s2 f2dtime", "s1",    "notify_%s_captured",       _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds"), "", FLAG)
+    MULTITEAM_INFO(CTF_FLAGRETURN_ABORTRUN,                 N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag was returned to base by its owner"), "", FLAG)
     MSG_INFO_NOTIF(CTF_FLAGRETURN_ABORTRUN_NEUTRAL,         N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe flag was returned by its owner"), "")
-    MULTITEAM_INFO(CTF_FLAGRETURN_DAMAGED, 4,               N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag was destroyed and returned to base"), "", FLAG)
+    MULTITEAM_INFO(CTF_FLAGRETURN_DAMAGED,                  N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag was destroyed and returned to base"), "", FLAG)
     MSG_INFO_NOTIF(CTF_FLAGRETURN_DAMAGED_NEUTRAL,          N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe flag was destroyed and returned to base"), "")
-    MULTITEAM_INFO(CTF_FLAGRETURN_DROPPED, 4,               N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself"), "", FLAG)
+    MULTITEAM_INFO(CTF_FLAGRETURN_DROPPED,                  N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself"), "", FLAG)
     MSG_INFO_NOTIF(CTF_FLAGRETURN_DROPPED_NEUTRAL,          N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe flag was dropped in the base and returned itself"), "")
-    MULTITEAM_INFO(CTF_FLAGRETURN_NEEDKILL, 4,              N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base"), "", FLAG)
+    MULTITEAM_INFO(CTF_FLAGRETURN_NEEDKILL,                 N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base"), "", FLAG)
     MSG_INFO_NOTIF(CTF_FLAGRETURN_NEEDKILL_NEUTRAL,         N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe flag fell somewhere it couldn't be reached and returned to base"), "")
-    MULTITEAM_INFO(CTF_FLAGRETURN_SPEEDRUN, 4,              N_CONSOLE,  0, 1, "f1dtime", "",                    "",                         _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself"), "", FLAG)
+    MULTITEAM_INFO(CTF_FLAGRETURN_SPEEDRUN,                 N_CONSOLE,  0, 1, "f1dtime", "",                    "",                         _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself"), "", FLAG)
     MSG_INFO_NOTIF(CTF_FLAGRETURN_SPEEDRUN_NEUTRAL,         N_CONSOLE,  0, 1, "f1dtime", "",                    "",                         _("^BGThe flag became impatient after ^F1%.2f^BG seconds and returned itself"), "")
-    MULTITEAM_INFO(CTF_FLAGRETURN_TIMEOUT, 4,               N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag has returned to the base"), "", FLAG)
+    MULTITEAM_INFO(CTF_FLAGRETURN_TIMEOUT,                  N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag has returned to the base"), "", FLAG)
     MSG_INFO_NOTIF(CTF_FLAGRETURN_TIMEOUT_NEUTRAL,          N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe flag has returned to the base"), "")
-    MULTITEAM_INFO(CTF_LOST, 4,                             N_CONSOLE,  1, 0, "s1", "s1",                       "notify_%s_lost",           _("^BG%s^BG lost the ^TC^TT^BG flag"), "", FLAG)
+    MULTITEAM_INFO(CTF_LOST,                                N_CONSOLE,  1, 0, "s1", "s1",                       "notify_%s_lost",           _("^BG%s^BG lost the ^TC^TT^BG flag"), "", FLAG)
     MSG_INFO_NOTIF(CTF_LOST_NEUTRAL,                        N_CONSOLE,  1, 0, "s1", "s1",                       "notify_neutral_lost",      _("^BG%s^BG lost the flag"), "")
-    MULTITEAM_INFO(CTF_PICKUP, 4,                           N_CONSOLE,  1, 0, "s1", "s1",                       "notify_%s_taken",          _("^BG%s^BG got the ^TC^TT^BG flag"), "", FLAG)
+    MULTITEAM_INFO(CTF_PICKUP,                              N_CONSOLE,  1, 0, "s1", "s1",                       "notify_%s_taken",          _("^BG%s^BG got the ^TC^TT^BG flag"), "", FLAG)
     MSG_INFO_NOTIF(CTF_PICKUP_NEUTRAL,                      N_CONSOLE,  1, 0, "s1", "s1",                       "notify_neutral_taken",     _("^BG%s^BG got the flag"), "")
-    MULTITEAM_INFO(CTF_RETURN, 4,                           N_CONSOLE,  1, 0, "s1", "s1",                       "notify_%s_returned",       _("^BG%s^BG returned the ^TC^TT^BG flag"), "", FLAG)
-    MULTITEAM_INFO(CTF_RETURN_MONSTER, 4,                   N_CONSOLE,  1, 0, "s1", "s1",                       "notify_%s_returned",       _("^BG%s^BG returned the ^TC^TT^BG flag"), "", FLAG)
+    MULTITEAM_INFO(CTF_RETURN,                              N_CONSOLE,  1, 0, "s1", "s1",                       "notify_%s_returned",       _("^BG%s^BG returned the ^TC^TT^BG flag"), "", FLAG)
+    MULTITEAM_INFO(CTF_RETURN_MONSTER,                      N_CONSOLE,  1, 0, "s1", "s1",                       "notify_%s_returned",       _("^BG%s^BG returned the ^TC^TT^BG flag"), "", FLAG)
 
     MSG_INFO_NOTIF(COINTOSS,                                N_CHATCON,  1, 0, "s1", "",     "",     _("^F2Throwing coin... Result: %s^F2!"), "")
 
     MSG_INFO_NOTIF(DEATH_SELF_VH_WAKI_ROCKET,               N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s"), "")
     MSG_INFO_NOTIF(DEATH_SELF_VOID,                         N_CONSOLE,  3, 1, "s1 s2 s2loc spree_lost", "s1",   "notify_void",            "^BG%s^K1 %s^K1%s%s", "")
 
-    MULTITEAM_INFO(DEATH_TEAMKILL, 4,                       N_CONSOLE,  3, 1, "s1 s2 s3loc spree_end", "s2 s1",     "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s%s"), "", NAME)
+    MULTITEAM_INFO(DEATH_TEAMKILL,                          N_CONSOLE,  3, 1, "s1 s2 s3loc spree_end", "s2 s1",     "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s%s"), "", NAME)
 
     MSG_INFO_NOTIF(DOMINATION_CAPTURE_TIME,                 N_CONSOLE,  2, 2, "s1 s2 f1 f1points f2", "",       "",     _("^BG%s^BG%s^BG (%s %s every %s seconds)"), "")
 
     MSG_INFO_NOTIF(FREEZETAG_AUTO_REVIVED,                  N_CONSOLE,  1, 1, "s1 f1", "",      "",     _("^BG%s^K3 was automatically revived after %s second(s)"), "")
     MSG_INFO_NOTIF(FREEZETAG_SELF,                          N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^K1 froze themself"), "")
 
-    MULTITEAM_INFO(ROUND_TEAM_WIN, 4,                       N_CONSOLE,  0, 0, "", "",           "",     _("^TC^TT^BG team wins the round"), "", NAME)
+    MULTITEAM_INFO(ROUND_TEAM_WIN,                          N_CONSOLE,  0, 0, "", "",           "",     _("^TC^TT^BG team wins the round"), "", NAME)
     MSG_INFO_NOTIF(ROUND_PLAYER_WIN,                        N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG wins the round"), "")
     MSG_INFO_NOTIF(ROUND_TIED,                              N_CONSOLE,  0, 0, "", "",           "",     _("^BGRound tied"), "")
     MSG_INFO_NOTIF(ROUND_OVER,                              N_CONSOLE,  0, 0, "", "",           "",     _("^BGRound over, there's no winner"), "")
     MSG_INFO_NOTIF(CONNECTING,                              N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG is connecting..."), "")
     MSG_INFO_NOTIF(JOIN_CONNECT,                            N_CHATCON,  1, 0, "s1", "",         "",     _("^BG%s^F3 connected"), "")
     MSG_INFO_NOTIF(JOIN_PLAY,                               N_CHATCON,  1, 0, "s1", "",         "",     _("^BG%s^F3 is now playing"), "")
-    MULTITEAM_INFO(JOIN_PLAY_TEAM, 4,                       N_CHATCON,  1, 0, "s1", "",         "",     _("^BG%s^F3 is now playing on the ^TC^TT team"), "", NAME)
+    MULTITEAM_INFO(JOIN_PLAY_TEAM,                          N_CHATCON,  1, 0, "s1", "",         "",     _("^BG%s^F3 is now playing on the ^TC^TT team"), "", NAME)
 
     MSG_INFO_NOTIF(KEEPAWAY_DROPPED,                        N_CONSOLE,  1, 0, "s1", "s1",       "notify_balldropped",       _("^BG%s^BG has dropped the ball!"), "")
     MSG_INFO_NOTIF(KEEPAWAY_PICKUP,                         N_CONSOLE,  1, 0, "s1", "s1",       "notify_ballpickedup",      _("^BG%s^BG has picked up the ball!"), "")
 
-    MULTITEAM_INFO(KEYHUNT_CAPTURE, 4,                      N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG captured the keys for the ^TC^TT team"), "", NAME)
-    MULTITEAM_INFO(KEYHUNT_DROP, 4,                         N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG dropped the ^TC^TT Key"), "", KEY)
-    MULTITEAM_INFO(KEYHUNT_LOST, 4,                         N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG lost the ^TC^TT Key"), "", KEY)
-    MULTITEAM_INFO(KEYHUNT_PUSHED, 4,                       N_CONSOLE,  2, 0, "s1 s2", "",      "",     _("^BG%s^BG pushed %s^BG causing the ^TC^TT Key ^BGdestruction"), "", KEY)
-    MULTITEAM_INFO(KEYHUNT_DESTROYED, 4,                    N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG destroyed the ^TC^TT Key"), "", KEY)
-    MULTITEAM_INFO(KEYHUNT_PICKUP, 4,                       N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG picked up the ^TC^TT Key"), "", KEY)
+    MULTITEAM_INFO(KEYHUNT_CAPTURE,                         N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG captured the keys for the ^TC^TT team"), "", NAME)
+    MULTITEAM_INFO(KEYHUNT_DROP,                            N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG dropped the ^TC^TT Key"), "", KEY)
+    MULTITEAM_INFO(KEYHUNT_LOST,                            N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG lost the ^TC^TT Key"), "", KEY)
+    MULTITEAM_INFO(KEYHUNT_PUSHED,                          N_CONSOLE,  2, 0, "s1 s2", "",      "",     _("^BG%s^BG pushed %s^BG causing the ^TC^TT Key ^BGdestruction"), "", KEY)
+    MULTITEAM_INFO(KEYHUNT_DESTROYED,                       N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG destroyed the ^TC^TT Key"), "", KEY)
+    MULTITEAM_INFO(KEYHUNT_PICKUP,                          N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG picked up the ^TC^TT Key"), "", KEY)
 
     MSG_INFO_NOTIF(LMS_FORFEIT,                             N_CHATCON,  1, 0, "s1", "",         "",     _("^BG%s^F3 forfeited"), "")
     MSG_INFO_NOTIF(LMS_NOLIVES,                             N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^F3 has no more lives left"), "")
 
     MSG_INFO_NOTIF(MONSTERS_DISABLED,                       N_CONSOLE,  0, 0, "", "",           "",     _("^BGMonsters are currently disabled"), "")
 
-    MULTITEAM_INFO(NEXBALL_RETURN_HELD, 4,                  N_CONSOLE,  0, 0, "", "",           "",     _("^BGThe ^TC^TT^BG team held the ball for too long"), "", NAME)
+    MULTITEAM_INFO(NEXBALL_RETURN_HELD,                     N_CONSOLE,  0, 0, "", "",           "",     _("^BGThe ^TC^TT^BG team held the ball for too long"), "", NAME)
 
     MSG_INFO_NOTIF(ONSLAUGHT_CAPTURE,                       N_CONSOLE,  2, 0, "s1 s2", "",      "",     _("^BG%s^BG captured %s^BG control point"), "")
-    MULTITEAM_INFO(ONSLAUGHT_CPDESTROYED, 4,                N_CONSOLE,  2, 0, "s1 s2", "",      "",     _("^TC^TT^BG team %s^BG control point has been destroyed by %s"), "", NAME)
-    MULTITEAM_INFO(ONSLAUGHT_GENDESTROYED, 4,               N_CONSOLE,  0, 0, "", "",           "",     _("^TC^TT^BG generator has been destroyed"), "", GENERATOR)
-    MULTITEAM_INFO(ONSLAUGHT_GENDESTROYED_OVERTIME, 4,      N_CONSOLE,  0, 0, "", "",           "",     _("^TC^TT^BG generator spontaneously combusted due to overtime!"), "", GENERATOR)
+    MULTITEAM_INFO(ONSLAUGHT_CPDESTROYED,                   N_CONSOLE,  2, 0, "s1 s2", "",      "",     _("^TC^TT^BG team %s^BG control point has been destroyed by %s"), "", NAME)
+    MULTITEAM_INFO(ONSLAUGHT_GENDESTROYED,                  N_CONSOLE,  0, 0, "", "",           "",     _("^TC^TT^BG generator has been destroyed"), "", GENERATOR)
+    MULTITEAM_INFO(ONSLAUGHT_GENDESTROYED_OVERTIME,         N_CONSOLE,  0, 0, "", "",           "",     _("^TC^TT^BG generator spontaneously combusted due to overtime!"), "", GENERATOR)
 
     MSG_INFO_NOTIF(POWERUP_INVISIBILITY,                    N_CONSOLE,  1, 0, "s1", "s1",       "strength",     _("^BG%s^K1 picked up Invisibility"), "")
     MSG_INFO_NOTIF(POWERUP_SHIELD,                          N_CONSOLE,  1, 0, "s1", "s1",       "shield",       _("^BG%s^K1 picked up Shield"), "")
 
     MULTIICON_INFO(MINIGAME_INVITE,                         N_CONSOLE,  2, 0, "s2 minigame1_name s1", "s2", "minigame1_d", "minigames/%s/icon_notif",   _("^F4You have been invited by ^BG%s^F4 to join their game of ^F2%s^F4 (^F1%s^F4)"), "")
 
-    MULTITEAM_INFO(SCORES, 4,                               N_CONSOLE,  0, 0, "", "",           "",                     _("^TC^TT ^BGteam scores!"), "", NAME)
+    MULTITEAM_INFO(SCORES,                                  N_CONSOLE,  0, 0, "", "",           "",                     _("^TC^TT ^BGteam scores!"), "", NAME)
 
     MSG_INFO_NOTIF(SPECTATE_WARNING,                        N_CONSOLE,  0, 1, "f1secs", "",     "",                     _("^F2You have to become a player within the next %s, otherwise you will be kicked, because spectating isn't allowed at this time!"), "")
 
 #define N_DISABL 0
 #define N_ENABLE 1
 
-#define MULTITEAM_CENTER2(prefix, default, strnum, flnum, args, cpid, durcnt, normal, gentle, type) \
-    MSG_CENTER_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, default, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 1), TCR(gentle, type, 1)) \
-    MSG_CENTER_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, default, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 2), TCR(gentle, type, 2))
-#define MULTITEAM_CENTER3(prefix, default, strnum, flnum, args, cpid, durcnt, normal, gentle, type) \
-    MULTITEAM_CENTER2(prefix, default, strnum, flnum, args, cpid, durcnt, normal, gentle, type) \
-    MSG_CENTER_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, default, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 3), TCR(gentle, type, 3))
-#define MULTITEAM_CENTER4(prefix, default, strnum, flnum, args, cpid, durcnt, normal, gentle, type) \
-    MULTITEAM_CENTER3(prefix, default, strnum, flnum, args, cpid, durcnt, normal, gentle, type) \
-    MSG_CENTER_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, default, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 4), TCR(gentle, type, 4))
-#define MULTITEAM_CENTER(prefix, teams, default, strnum, flnum, args, cpid, durcnt, normal, gentle, type) \
-    NOTIF_ADD_AUTOCVAR(CENTER_##prefix, default) \
-    MULTITEAM_CENTER##teams(prefix, default, strnum, flnum, args, cpid, durcnt, normal, gentle, type)
+#define MULTITEAM_CENTER(prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, normal, gentle, type) \
+    NOTIF_ADD_AUTOCVAR(CENTER_##prefix, defaultvalue) \
+    MSG_CENTER_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 1), TCR(gentle, type, 1)) \
+    MSG_CENTER_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 2), TCR(gentle, type, 2)) \
+    MSG_CENTER_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 3), TCR(gentle, type, 3)) \
+    MSG_CENTER_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 4), TCR(gentle, type, 4))
 
 // MSG_CENTER_NOTIFICATIONS
     MSG_CENTER_NOTIF(ALONE,                             N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^F4You are now alone!"), "")
     MSG_CENTER_NOTIF(CTF_CAPTURESHIELD_FREE,            N_ENABLE,    0, 0, "",               CPID_CTF_CAPSHIELD,     "0 0",  _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "")
     MSG_CENTER_NOTIF(CTF_CAPTURESHIELD_INACTIVE,        N_ENABLE,    0, 0, "",               CPID_CTF_CAPSHIELD,     "0 0",  _("^BGThis flag is currently inactive"), "")
     MSG_CENTER_NOTIF(CTF_CAPTURESHIELD_SHIELDED,        N_ENABLE,    0, 0, "",               CPID_CTF_CAPSHIELD,     "0 0",  _("^BGYou are now ^F1shielded^BG from the flag(s)\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "")
-    MULTITEAM_CENTER(CTF_CAPTURE, 4,                    N_ENABLE,    0, 0, "",               CPID_CTF_LOWPRIO,       "0 0",  _("^BGYou captured the ^TC^TT^BG flag!"), "", FLAG)
+    MULTITEAM_CENTER(CTF_CAPTURE,                       N_ENABLE,    0, 0, "",               CPID_CTF_LOWPRIO,       "0 0",  _("^BGYou captured the ^TC^TT^BG flag!"), "", FLAG)
     MSG_CENTER_NOTIF(CTF_CAPTURE_NEUTRAL,               N_ENABLE,    0, 0, "",               CPID_CTF_LOWPRIO,       "0 0",  _("^BGYou captured the flag!"), "")
     MSG_CENTER_NOTIF(CTF_FLAG_THROW_PUNISH,             N_ENABLE,    0, 1, "f1secs",         CPID_CTF_LOWPRIO,       "0 0",  _("^BGToo many flag throws! Throwing disabled for %s."), "")
-    MULTITEAM_CENTER(CTF_PASS_OTHER, 4,                 N_ENABLE,    2, 0, "s1 s2",          CPID_CTF_PASS,          "0 0",  _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "", FLAG)
+    MULTITEAM_CENTER(CTF_PASS_OTHER,                    N_ENABLE,    2, 0, "s1 s2",          CPID_CTF_PASS,          "0 0",  _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "", FLAG)
     MSG_CENTER_NOTIF(CTF_PASS_OTHER_NEUTRAL,            N_ENABLE,    2, 0, "s1 s2",          CPID_CTF_PASS,          "0 0",  _("^BG%s^BG passed the flag to %s"), "")
-    MULTITEAM_CENTER(CTF_PASS_RECEIVED, 4,              N_ENABLE,    1, 0, "s1",             CPID_CTF_PASS,          "0 0",  _("^BGYou received the ^TC^TT^BG flag from %s"), "", FLAG)
+    MULTITEAM_CENTER(CTF_PASS_RECEIVED,                 N_ENABLE,    1, 0, "s1",             CPID_CTF_PASS,          "0 0",  _("^BGYou received the ^TC^TT^BG flag from %s"), "", FLAG)
     MSG_CENTER_NOTIF(CTF_PASS_RECEIVED_NEUTRAL,         N_ENABLE,    1, 0, "s1",             CPID_CTF_PASS,          "0 0",  _("^BGYou received the flag from %s"), "")
     MSG_CENTER_NOTIF(CTF_PASS_REQUESTED,                N_ENABLE,    1, 0, "pass_key s1",    CPID_CTF_PASS,          "0 0",  _("^BGPress ^F2%s^BG to receive the flag from %s^BG"), "")
     MSG_CENTER_NOTIF(CTF_PASS_REQUESTING,               N_ENABLE,    1, 0, "s1",             CPID_CTF_PASS,          "0 0",  _("^BGRequesting %s^BG to pass you the flag"), "")
-    MULTITEAM_CENTER(CTF_PASS_SENT, 4,                  N_ENABLE,    1, 0, "s1",             CPID_CTF_PASS,          "0 0",  _("^BGYou passed the ^TC^TT^BG flag to %s"), "", FLAG)
+    MULTITEAM_CENTER(CTF_PASS_SENT,                     N_ENABLE,    1, 0, "s1",             CPID_CTF_PASS,          "0 0",  _("^BGYou passed the ^TC^TT^BG flag to %s"), "", FLAG)
     MSG_CENTER_NOTIF(CTF_PASS_SENT_NEUTRAL,             N_ENABLE,    1, 0, "s1",             CPID_CTF_PASS,          "0 0",  _("^BGYou passed the flag to %s"), "")
-    MULTITEAM_CENTER(CTF_PICKUP, 4,                     N_ENABLE,    0, 0, "",               CPID_CTF_LOWPRIO,       "0 0",  _("^BGYou got the ^TC^TT^BG flag!"), "", FLAG)
+    MULTITEAM_CENTER(CTF_PICKUP,                        N_ENABLE,    0, 0, "",               CPID_CTF_LOWPRIO,       "0 0",  _("^BGYou got the ^TC^TT^BG flag!"), "", FLAG)
     MSG_CENTER_NOTIF(CTF_PICKUP_NEUTRAL,                N_ENABLE,    0, 0, "",               CPID_CTF_LOWPRIO,       "0 0",  _("^BGYou got the flag!"), "")
     MSG_CENTER_NOTIF(CTF_PICKUP_RETURN,                 N_ENABLE,    1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  _("^BGYou got your %steam^BG's flag, return it!"), "")
     MSG_CENTER_NOTIF(CTF_PICKUP_RETURN_ENEMY,           N_ENABLE,    1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  _("^BGYou got the %senemy^BG's flag, return it!"), "")
     MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_NEUTRAL_VERBOSE,  N_ENABLE,    2, 0, "s1 s2 s1",       CPID_CTF_LOWPRIO,       "0 0",  _("^BGThe %senemy (^BG%s%s)^BG got the flag! Retrieve it!"), "")
     MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_TEAM,             N_ENABLE,    1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  _("^BGThe %senemy^BG got their flag! Retrieve it!"), "")
     MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_TEAM_VERBOSE,     N_ENABLE,    2, 0, "s1 s2 s1",       CPID_CTF_LOWPRIO,       "0 0",  _("^BGThe %senemy (^BG%s%s)^BG got their flag! Retrieve it!"), "")
-    MULTITEAM_CENTER(CTF_PICKUP_TEAM, 4,                N_ENABLE,    1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  _("^BGYour %steam mate^BG got the ^TC^TT^BG flag! Protect them!"), "", FLAG)
-    MULTITEAM_CENTER(CTF_PICKUP_TEAM_VERBOSE, 4,        N_ENABLE,    2, 0, "s1 s2 s1",       CPID_CTF_LOWPRIO,       "0 0",  _("^BGYour %steam mate (^BG%s%s)^BG got the ^TC^TT^BG flag! Protect them!"), "", FLAG)
+    MULTITEAM_CENTER(CTF_PICKUP_TEAM,                   N_ENABLE,    1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  _("^BGYour %steam mate^BG got the ^TC^TT^BG flag! Protect them!"), "", FLAG)
+    MULTITEAM_CENTER(CTF_PICKUP_TEAM_VERBOSE,           N_ENABLE,    2, 0, "s1 s2 s1",       CPID_CTF_LOWPRIO,       "0 0",  _("^BGYour %steam mate (^BG%s%s)^BG got the ^TC^TT^BG flag! Protect them!"), "", FLAG)
     MSG_CENTER_NOTIF(CTF_PICKUP_TEAM_NEUTRAL,           N_ENABLE,    1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  _("^BGYour %steam mate^BG got the flag! Protect them!"), "")
     MSG_CENTER_NOTIF(CTF_PICKUP_TEAM_VERBOSE_NEUTRAL,   N_ENABLE,    2, 0, "s1 s2 s1",       CPID_CTF_LOWPRIO,       "0 0",  _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "")
     MSG_CENTER_NOTIF(CTF_PICKUP_VISIBLE,                N_ENABLE,    0, 0, "",               CPID_STALEMATE,         "0 0",  _("^BGEnemies can now see you on radar!"), "")
-    MULTITEAM_CENTER(CTF_RETURN, 4,                     N_ENABLE,    0, 0, "",               CPID_CTF_LOWPRIO,       "0 0",  _("^BGYou returned the ^TC^TT^BG flag!"), "", FLAG)
+    MULTITEAM_CENTER(CTF_RETURN,                        N_ENABLE,    0, 0, "",               CPID_CTF_LOWPRIO,       "0 0",  _("^BGYou returned the ^TC^TT^BG flag!"), "", FLAG)
     MSG_CENTER_NOTIF(CTF_STALEMATE_CARRIER,             N_ENABLE,    0, 0, "",               CPID_STALEMATE,         "0 0",  _("^BGStalemate! Enemies can now see you on radar!"), "")
     MSG_CENTER_NOTIF(CTF_STALEMATE_OTHER,               N_ENABLE,    0, 0, "",               CPID_STALEMATE,         "0 0",  _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "")
 
 
     MSG_CENTER_NOTIF(GENERATOR_UNDERATTACK,             N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^BGThe generator is under attack!"), "")
 
-    MULTITEAM_CENTER(ROUND_TEAM_LOSS, 4,                N_ENABLE,    0, 0, "",               CPID_ROUND,             "0 0",  _("^TC^TT^BG team loses the round"), "", NAME)
-    MULTITEAM_CENTER(ROUND_TEAM_WIN, 4,                 N_ENABLE,    0, 0, "",               CPID_ROUND,             "0 0",  _("^TC^TT^BG team wins the round"), "", NAME)
+    MULTITEAM_CENTER(ROUND_TEAM_LOSS,                   N_ENABLE,    0, 0, "",               CPID_ROUND,             "0 0",  _("^TC^TT^BG team loses the round"), "", NAME)
+    MULTITEAM_CENTER(ROUND_TEAM_WIN,                    N_ENABLE,    0, 0, "",               CPID_ROUND,             "0 0",  _("^TC^TT^BG team wins the round"), "", NAME)
     MSG_CENTER_NOTIF(ROUND_PLAYER_WIN,                  N_ENABLE,    1, 0, "s1",             CPID_ROUND,             "0 0",  _("^BG%s^BG wins the round"), "")
 
     MSG_CENTER_NOTIF(FREEZETAG_SELF,                    N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You froze yourself"), "")
     MSG_CENTER_NOTIF(KEEPAWAY_WARN,                     N_ENABLE,    0, 0, "",               CPID_KEEPAWAY_WARN,     "0 0",  _("^BGKilling people while you don't have the ball gives no points!"), "")
 
     MSG_CENTER_NOTIF(KEYHUNT_HELP,                      N_ENABLE,    0, 0, "",               CPID_KEYHUNT,           "0 0",  _("^BGAll keys are in your team's hands!\nHelp the key carriers to meet!"), "")
-    MULTITEAM_CENTER(KEYHUNT_INTERFERE, 4,              N_ENABLE,    0, 0, "",               CPID_KEYHUNT,           "0 0",  _("^BGAll keys are in ^TC^TT team^BG's hands!\nInterfere ^F4NOW^BG!"), "", NAME)
+    MULTITEAM_CENTER(KEYHUNT_INTERFERE,                 N_ENABLE,    0, 0, "",               CPID_KEYHUNT,           "0 0",  _("^BGAll keys are in ^TC^TT team^BG's hands!\nInterfere ^F4NOW^BG!"), "", NAME)
     MSG_CENTER_NOTIF(KEYHUNT_MEET,                      N_ENABLE,    0, 0, "",               CPID_KEYHUNT,           "0 0",  _("^BGAll keys are in your team's hands!\nMeet the other key carriers ^F4NOW^BG!"), "")
     MSG_CENTER_NOTIF(KEYHUNT_ROUNDSTART,                N_ENABLE,    0, 1, "",               CPID_KEYHUNT_OTHER,     "1 f1", _("^F4Round will start in ^COUNT"), "")
     MSG_CENTER_NOTIF(KEYHUNT_SCAN,                      N_ENABLE,    0, 1, "",               CPID_KEYHUNT_OTHER,     "f1 0", _("^BGScanning frequency range..."), "")
-    MULTITEAM_CENTER(KEYHUNT_START, 4,                  N_ENABLE,    0, 0, "",               CPID_KEYHUNT,           "0 0",  _("^BGYou are starting with the ^TC^TT Key"), "", KEY)
+    MULTITEAM_CENTER(KEYHUNT_START,                     N_ENABLE,    0, 0, "",               CPID_KEYHUNT,           "0 0",  _("^BGYou are starting with the ^TC^TT Key"), "", KEY)
 
     MSG_CENTER_NOTIF(LMS_NOLIVES,                       N_ENABLE,    0, 0, "",               CPID_LMS,               "0 0",  _("^BGYou have no lives left, you must wait until the next match"), "")
 
     MSG_CENTER_NOTIF(NIX_NEWWEAPON,                     N_ENABLE,    0, 1, "item_wepname",   CPID_NIX,               "0 0",  _("^F2Active weapon: ^F1%s"), "")
 
     MSG_CENTER_NOTIF(ONS_CAPTURE,                       N_ENABLE,    1, 0, "s1",             CPID_ONSLAUGHT,         "0 0",  _("^BGYou captured %s^BG control point"), "")
-    MULTITEAM_CENTER(ONS_CAPTURE_TEAM, 4,               N_ENABLE,    1, 0, "s1",             CPID_ONSLAUGHT,         "0 0",  _("^TC^TT^BG team captured %s^BG control point"), "", NAME)
+    MULTITEAM_CENTER(ONS_CAPTURE_TEAM,                  N_ENABLE,    1, 0, "s1",             CPID_ONSLAUGHT,         "0 0",  _("^TC^TT^BG team captured %s^BG control point"), "", NAME)
     MSG_CENTER_NOTIF(ONS_CONTROLPOINT_SHIELDED,         N_ENABLE,    0, 0, "",               CPID_ONS_CAPSHIELD,     "0 0",  _("^BGThis control point currently cannot be captured"), "")
     MSG_CENTER_NOTIF(ONS_GENERATOR_SHIELDED,            N_ENABLE,    0, 0, "",               CPID_ONS_CAPSHIELD,     "0 0",  _("^BGThe enemy generator cannot be destroyed yet\n^F2Capture some control points to unshield it"), "")
-    MULTITEAM_CENTER(ONS_NOTSHIELDED, 4,                N_ENABLE,    0, 0, "",               CPID_ONSLAUGHT,         "0 0",  _("^BGThe ^TCenemy^BG generator is no longer shielded!"), "", NAME)
+    MULTITEAM_CENTER(ONS_NOTSHIELDED,                   N_ENABLE,    0, 0, "",               CPID_ONSLAUGHT,         "0 0",  _("^BGThe ^TCenemy^BG generator is no longer shielded!"), "", NAME)
     MSG_CENTER_NOTIF(ONS_NOTSHIELDED_TEAM,              N_ENABLE,    0, 0, "",               CPID_ONSLAUGHT,         "0 0",  _("^K1Your generator is NOT shielded!\n^BGRe-capture control points to shield it!"), "")
     MSG_CENTER_NOTIF(ONS_TELEPORT,                      N_ENABLE,    0, 0, "pass_key",       CPID_ONSLAUGHT,         "0 0",  _("^BGPress ^F2%s^BG to teleport"), "")
     MSG_CENTER_NOTIF(ONS_TELEPORT_ANTISPAM,             N_ENABLE,    0, 1, "f1secs",         CPID_ONSLAUGHT,         "0 0",  _("^BGTeleporting disabled for %s"), "")
     MSG_CENTER_NOTIF(SUPERWEAPON_LOST,                  N_ENABLE,    0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2Superweapons have been lost"), "")
     MSG_CENTER_NOTIF(SUPERWEAPON_PICKUP,                N_ENABLE,    0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2You now have a superweapon"), "")
 
-    MULTITEAM_CENTER(TEAMCHANGE, 4,                     N_ENABLE,    0, 1, "",               CPID_TEAMCHANGE,        "1 f1", _("^K1Changing to ^TC^TT^K1 in ^COUNT"), "", NAME)
+    MULTITEAM_CENTER(TEAMCHANGE,                        N_ENABLE,    0, 1, "",               CPID_TEAMCHANGE,        "1 f1", _("^K1Changing to ^TC^TT^K1 in ^COUNT"), "", NAME)
     MSG_CENTER_NOTIF(TEAMCHANGE_AUTO,                   N_ENABLE,    0, 1, "",               CPID_TEAMCHANGE,        "1 f1", _("^K1Changing team in ^COUNT"), "")
     MSG_CENTER_NOTIF(TEAMCHANGE_SPECTATE,               N_ENABLE,    0, 1, "",               CPID_TEAMCHANGE,        "1 f1", _("^K1Spectating in ^COUNT"), "")
     MSG_CENTER_NOTIF(TEAMCHANGE_SUICIDE,                N_ENABLE,    0, 1, "",               CPID_TEAMCHANGE,        "1 f1", _("^K1Suicide in ^COUNT"), "")
 #define N_DISABL 0
 #define N_ENABLE 1
 
-#define MULTITEAM_MULTI2(prefix, default, anncepre, infopre, centerpre) \
-    MSG_MULTI_NOTIF(prefix##_RED, default, anncepre##_RED, infopre##_RED, centerpre##_RED) \
-    MSG_MULTI_NOTIF(prefix##_BLUE, default, anncepre##_BLUE, infopre##_BLUE, centerpre##_BLUE)
-#define MULTITEAM_MULTI3(prefix, default, anncepre, infopre, centerpre) \
-    MULTITEAM_MULTI2(prefix, default, anncepre, infopre, centerpre) \
-    MSG_MULTI_NOTIF(prefix##_YELLOW, default, anncepre##YELLOW, infopre##YELLOW, centerpre##YELLOW)
-#define MULTITEAM_MULTI4(prefix, default, anncepre, infopre, centerpre) \
-    MULTITEAM_MULTI3(prefix, default, anncepre, infopre, centerpre) \
-    MSG_MULTI_NOTIF(prefix##_PINK, default, anncepre##PINK, infopre##PINK, centerpre##PINK)
-#define MULTITEAM_MULTI(prefix, teams, default, anncepre, infopre, centerpre) \
-    MULTITEAM_MULTI##teams(prefix, default, anncepre, infopre, centerpre)
+#define MULTITEAM_MULTI(prefix, defaultvalue, anncepre, infopre, centerpre) \
+    MSG_MULTI_NOTIF(prefix##_RED, defaultvalue, anncepre##_RED, infopre##_RED, centerpre##_RED) \
+    MSG_MULTI_NOTIF(prefix##_BLUE, defaultvalue, anncepre##_BLUE, infopre##_BLUE, centerpre##_BLUE) \
+    MSG_MULTI_NOTIF(prefix##_YELLOW, defaultvalue, anncepre##YELLOW, infopre##YELLOW, centerpre##YELLOW) \
+    MSG_MULTI_NOTIF(prefix##_PINK, defaultvalue, anncepre##PINK, infopre##PINK, centerpre##PINK)
 
 // MSG_MULTI_NOTIFICATIONS
     MSG_MULTI_NOTIF(DEATH_MURDER_BUFF,                  N_ENABLE,  NULL,           INFO_DEATH_MURDER_BUFF,                 NULL)
     MSG_MULTI_NOTIF(WEAPON_VAPORIZER_MURDER,            N_ENABLE,  NULL,           INFO_WEAPON_VAPORIZER_MURDER,           NULL)
     MSG_MULTI_NOTIF(WEAPON_VORTEX_MURDER,               N_ENABLE,  NULL,           INFO_WEAPON_VORTEX_MURDER,              NULL)
 
-#define MULTITEAM_CHOICE2(prefix, default, challow, chtype, optiona, optionb) \
-    MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, default, challow, chtype, optiona##_RED, optionb##_RED) \
-    MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, default, challow, chtype, optiona##_BLUE, optionb##_BLUE)
-#define MULTITEAM_CHOICE3(prefix, default, challow, chtype, optiona, optionb) \
-    MULTITEAM_CHOICE2(prefix, default, challow, chtype, optiona, optionb) \
-    MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, default, challow, chtype, optiona##_YELLOW, optionb##_YELLOW)
-#define MULTITEAM_CHOICE4(prefix, default, challow, chtype, optiona, optionb) \
-    MULTITEAM_CHOICE3(prefix, default, challow, chtype, optiona, optionb) \
-    MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, default, challow, chtype, optiona##_PINK, optionb##_PINK)
-#define MULTITEAM_CHOICE(prefix, teams, default, challow, chtype, optiona, optionb) \
-    NOTIF_ADD_AUTOCVAR(CHOICE_##prefix, default) \
+#define MULTITEAM_CHOICE(prefix, defaultvalue, challow, chtype, optiona, optionb) \
+    NOTIF_ADD_AUTOCVAR(CHOICE_##prefix, defaultvalue) \
     NOTIF_ADD_AUTOCVAR(CHOICE_##prefix##_ALLOWED, challow) \
-    MULTITEAM_CHOICE##teams(prefix, default, challow, chtype, optiona, optionb)
+    MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, challow, chtype, optiona##_RED, optionb##_RED) \
+    MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, challow, chtype, optiona##_BLUE, optionb##_BLUE) \
+    MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, challow, chtype, optiona##_YELLOW, optionb##_YELLOW) \
+    MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, challow, chtype, optiona##_PINK, optionb##_PINK)
 
 #undef N_DISABL
 #undef N_ENABLE
 #define A_ALWAYS 2
 
 // MSG_CHOICE_NOTIFICATIONS
-    MULTITEAM_CHOICE(CTF_CAPTURE_BROKEN, 4,     N_VERBOSE, A_ALWAYS,  MSG_INFO,   INFO_CTF_CAPTURE,                   INFO_CTF_CAPTURE_BROKEN)
-    MULTITEAM_CHOICE(CTF_CAPTURE_TIME, 4,       N_VERBOSE, A_ALWAYS,  MSG_INFO,   INFO_CTF_CAPTURE,                   INFO_CTF_CAPTURE_TIME)
-    MULTITEAM_CHOICE(CTF_CAPTURE_UNBROKEN, 4,   N_VERBOSE, A_ALWAYS,  MSG_INFO,   INFO_CTF_CAPTURE,                   INFO_CTF_CAPTURE_UNBROKEN)
-    MULTITEAM_CHOICE(CTF_PICKUP_TEAM, 4,        N__NORMAL, A_ALWAYS,  MSG_CENTER, CENTER_CTF_PICKUP_TEAM,             CENTER_CTF_PICKUP_TEAM_VERBOSE)
+    MULTITEAM_CHOICE(CTF_CAPTURE_BROKEN,        N_VERBOSE, A_ALWAYS,  MSG_INFO,   INFO_CTF_CAPTURE,                   INFO_CTF_CAPTURE_BROKEN)
+    MULTITEAM_CHOICE(CTF_CAPTURE_TIME,          N_VERBOSE, A_ALWAYS,  MSG_INFO,   INFO_CTF_CAPTURE,                   INFO_CTF_CAPTURE_TIME)
+    MULTITEAM_CHOICE(CTF_CAPTURE_UNBROKEN,      N_VERBOSE, A_ALWAYS,  MSG_INFO,   INFO_CTF_CAPTURE,                   INFO_CTF_CAPTURE_UNBROKEN)
+    MULTITEAM_CHOICE(CTF_PICKUP_TEAM,           N__NORMAL, A_ALWAYS,  MSG_CENTER, CENTER_CTF_PICKUP_TEAM,             CENTER_CTF_PICKUP_TEAM_VERBOSE)
     MSG_CHOICE_NOTIF(CTF_PICKUP_TEAM_NEUTRAL,   N__NORMAL, A_ALWAYS,  MSG_CENTER, CENTER_CTF_PICKUP_TEAM_NEUTRAL,     CENTER_CTF_PICKUP_TEAM_VERBOSE_NEUTRAL)
     MSG_CHOICE_NOTIF(CTF_PICKUP_ENEMY,          N__NORMAL, A_ALWAYS,  MSG_CENTER, CENTER_CTF_PICKUP_ENEMY,            CENTER_CTF_PICKUP_ENEMY_VERBOSE)
     MSG_CHOICE_NOTIF(CTF_PICKUP_ENEMY_NEUTRAL,  N__NORMAL, A_ALWAYS,  MSG_CENTER, CENTER_CTF_PICKUP_ENEMY_NEUTRAL,    CENTER_CTF_PICKUP_ENEMY_NEUTRAL_VERBOSE)
index b8e0d5c6998c8a37cc8ec5ea9d809116d2c3e235..663269c93558bac46a733f26d6c70a65e8921db7 100644 (file)
@@ -761,7 +761,7 @@ void Create_Notification_Entity_Choice(entity notif,
 #ifdef SVQC
 void Notification_GetCvars(entity this)
 {
-       FOREACH(Notifications, it.nent_type == MSG_CHOICE, {
+       FOREACH(Notifications, it.nent_type == MSG_CHOICE && (!it.nent_teamnum || it.nent_teamnum == NUM_TEAM_1), {
                GetCvars_handleFloat(
                        this,
                        CS(this),
index dc63a70803963ceb4c7c8f2e9b49066a6dca225e..ee39b1881ab100937221ae3604d1cac68bb817ae 100644 (file)
@@ -295,7 +295,7 @@ void Send_Notification_WOCOVA(
 // MAKE SURE THIS IS ALWAYS SYNCHRONIZED WITH THE DUMP
 // NOTIFICATIONS FUNCTION IN THE .QC FILE!
 
-#define NOTIF_ADD_AUTOCVAR(name,default) float autocvar_notification_##name = default;
+#define NOTIF_ADD_AUTOCVAR(name,defaultvalue) float autocvar_notification_##name = defaultvalue;
 
 float autocvar_notification_show_location = false;
 string autocvar_notification_show_location_string = ""; //_(" at the %s");
@@ -699,7 +699,9 @@ REGISTRY_SORT(Notifications);
 STATIC_INIT(Notifications) { FOREACH(Notifications, true, it.m_id = i); }
 REGISTRY_CHECK(Notifications)
 
-const int NOTIF_CHOICE_MAX = 50;
+const int NOTIF_CHOICE_MAX = 20;
+// NOTE: a team choice is actually made of 4 choices (one per team) with the same nent_choice_idx
+// thus they are counted as 1 in nent_choice_count
 int nent_choice_count = 0;
 .int nent_choice_idx;
 .int msg_choice_choices[NOTIF_CHOICE_MAX]; // set on each player containing MSG_CHOICE choices
@@ -707,12 +709,11 @@ int nent_choice_count = 0;
 bool notif_error;
 bool notif_global_error;
 
-STATIC_INIT_LATE(Notif_Choices) {
-       int c = 0;
-       FOREACH(Notifications, it.nent_type == MSG_CHOICE, { c++; });
-       if (c > NOTIF_CHOICE_MAX) {
-               LOG_FATALF("Too many MSG_CHOICE notifications (%d)", c);
-       }
+STATIC_INIT_LATE(Notif_Choices)
+{
+       if (nent_choice_count > NOTIF_CHOICE_MAX)
+               LOG_FATALF("Too many MSG_CHOICE notifications (%d), hit NOTIF_CHOICE_MAX (%d) limit",
+                       nent_choice_count, NOTIF_CHOICE_MAX);
 }
 
 string Get_Notif_CvarName(Notification notif)
@@ -736,16 +737,16 @@ Notification Get_Notif_Ent(MSG net_type, int net_name)
        return it;
 }
 
-#define MSG_ANNCE_NOTIF_TEAM(teamnum, name, cvarname, default, sound, channel, volume, position) \
-       MSG_ANNCE_NOTIF_(teamnum, ANNCE_##name, ANNCE_##cvarname, default, sound, channel, volume, position)
+#define MSG_ANNCE_NOTIF_TEAM(teamnum, name, cvarname, defaultvalue, sound, channel, volume, position) \
+       MSG_ANNCE_NOTIF_(teamnum, ANNCE_##name, ANNCE_##cvarname, defaultvalue, sound, channel, volume, position)
 
-#define MSG_ANNCE_NOTIF(name, default, sound, channel, volume, position) \
-       NOTIF_ADD_AUTOCVAR(ANNCE_##name, default) \
-       MSG_ANNCE_NOTIF_(0, ANNCE_##name, ANNCE_##name, default, sound, channel, volume, position)
+#define MSG_ANNCE_NOTIF(name, defaultvalue, sound, channel, volume, position) \
+       NOTIF_ADD_AUTOCVAR(ANNCE_##name, defaultvalue) \
+       MSG_ANNCE_NOTIF_(0, ANNCE_##name, ANNCE_##name, defaultvalue, sound, channel, volume, position)
 
-#define MSG_ANNCE_NOTIF_(teamnum, name, cvarname, default, sound, channel, volume, position) \
+#define MSG_ANNCE_NOTIF_(teamnum, name, cvarname, defaultvalue, sound, channel, volume, position) \
        REGISTER(Notifications, name, m_id, new_pure(msg_annce_notification)) { \
-               Create_Notification_Entity      (this, default, ACVNN(cvarname), MSG_ANNCE, strtoupper(#name), teamnum); \
+               Create_Notification_Entity      (this, defaultvalue, ACVNN(cvarname), MSG_ANNCE, strtoupper(#name), teamnum); \
                Create_Notification_Entity_Annce(this, ACVNN(cvarname), strtoupper(#name), \
                        channel,   /* channel  */ \
                        sound,     /* snd      */ \
@@ -753,16 +754,16 @@ Notification Get_Notif_Ent(MSG net_type, int net_name)
                        position); /* position */ \
        }
 
-#define MSG_INFO_NOTIF_TEAM(teamnum, name, cvarname, default, strnum, flnum, args, hudargs, icon, normal, gentle) \
-       MSG_INFO_NOTIF_(teamnum, INFO_##name, INFO_##cvarname, default, strnum, flnum, args, hudargs, icon, normal, gentle)
+#define MSG_INFO_NOTIF_TEAM(teamnum, name, cvarname, defaultvalue, strnum, flnum, args, hudargs, icon, normal, gentle) \
+       MSG_INFO_NOTIF_(teamnum, INFO_##name, INFO_##cvarname, defaultvalue, strnum, flnum, args, hudargs, icon, normal, gentle)
 
-#define MSG_INFO_NOTIF(name, default, strnum, flnum, args, hudargs, icon, normal, gentle) \
-       NOTIF_ADD_AUTOCVAR(INFO_##name, default) \
-       MSG_INFO_NOTIF_(0, INFO_##name, INFO_##name, default, strnum, flnum, args, hudargs, icon, normal, gentle)
+#define MSG_INFO_NOTIF(name, defaultvalue, strnum, flnum, args, hudargs, icon, normal, gentle) \
+       NOTIF_ADD_AUTOCVAR(INFO_##name, defaultvalue) \
+       MSG_INFO_NOTIF_(0, INFO_##name, INFO_##name, defaultvalue, strnum, flnum, args, hudargs, icon, normal, gentle)
 
-#define MSG_INFO_NOTIF_(teamnum, name, cvarname, default, strnum, flnum, args, hudargs, icon, normal, gentle) \
+#define MSG_INFO_NOTIF_(teamnum, name, cvarname, defaultvalue, strnum, flnum, args, hudargs, icon, normal, gentle) \
        REGISTER(Notifications, name, m_id, new_pure(msg_info_notification)) { \
-               Create_Notification_Entity           (this, default, ACVNN(cvarname), MSG_INFO, strtoupper(#name), teamnum); \
+               Create_Notification_Entity           (this, defaultvalue, ACVNN(cvarname), MSG_INFO, strtoupper(#name), teamnum); \
                Create_Notification_Entity_InfoCenter(this, ACVNN(cvarname), strtoupper(#name), strnum, flnum, \
                        args,     /* args    */ \
                        hudargs,  /* hudargs */ \
@@ -774,12 +775,12 @@ Notification Get_Notif_Ent(MSG net_type, int net_name)
        }
 
 .string nent_iconargs;
-#define MULTIICON_INFO(name, default, strnum, flnum, args, hudargs, iconargs, icon, normal, gentle) \
-       MULTIICON_INFO_(INFO_##name, default, strnum, flnum, args, hudargs, iconargs, icon, normal, gentle)
-#define MULTIICON_INFO_(name, default, strnum, flnum, args, hudargs, iconargs, icon, normal, gentle) \
-       NOTIF_ADD_AUTOCVAR(name, default) \
+#define MULTIICON_INFO(name, defaultvalue, strnum, flnum, args, hudargs, iconargs, icon, normal, gentle) \
+       MULTIICON_INFO_(INFO_##name, defaultvalue, strnum, flnum, args, hudargs, iconargs, icon, normal, gentle)
+#define MULTIICON_INFO_(name, defaultvalue, strnum, flnum, args, hudargs, iconargs, icon, normal, gentle) \
+       NOTIF_ADD_AUTOCVAR(name, defaultvalue) \
        REGISTER(Notifications, name, m_id, new_pure(msg_info_notification)) { \
-               Create_Notification_Entity           (this, default, ACVNN(name), MSG_INFO, strtoupper(#name), 0); \
+               Create_Notification_Entity           (this, defaultvalue, ACVNN(name), MSG_INFO, strtoupper(#name), 0); \
                Create_Notification_Entity_InfoCenter(this, ACVNN(name), strtoupper(#name), strnum, flnum, \
                        args,     /* args    */ \
                        hudargs,  /* hudargs */ \
@@ -791,16 +792,16 @@ Notification Get_Notif_Ent(MSG net_type, int net_name)
                this.nent_iconargs = iconargs; \
        }
 
-#define MSG_CENTER_NOTIF_TEAM(teamnum, name, cvarname, default, strnum, flnum, args, cpid, durcnt, normal, gentle) \
-       MSG_CENTER_NOTIF_(teamnum, CENTER_##name, CENTER_##cvarname, default, strnum, flnum, args, cpid, durcnt, normal, gentle)
+#define MSG_CENTER_NOTIF_TEAM(teamnum, name, cvarname, defaultvalue, strnum, flnum, args, cpid, durcnt, normal, gentle) \
+       MSG_CENTER_NOTIF_(teamnum, CENTER_##name, CENTER_##cvarname, defaultvalue, strnum, flnum, args, cpid, durcnt, normal, gentle)
 
-#define MSG_CENTER_NOTIF(name, default, strnum, flnum, args, cpid, durcnt, normal, gentle) \
-       NOTIF_ADD_AUTOCVAR(CENTER_##name, default) \
-       MSG_CENTER_NOTIF_(0, CENTER_##name, CENTER_##name, default, strnum, flnum, args, cpid, durcnt, normal, gentle)
+#define MSG_CENTER_NOTIF(name, defaultvalue, strnum, flnum, args, cpid, durcnt, normal, gentle) \
+       NOTIF_ADD_AUTOCVAR(CENTER_##name, defaultvalue) \
+       MSG_CENTER_NOTIF_(0, CENTER_##name, CENTER_##name, defaultvalue, strnum, flnum, args, cpid, durcnt, normal, gentle)
 
-#define MSG_CENTER_NOTIF_(teamnum, name, cvarname, default, strnum, flnum, args, cpid, durcnt, normal, gentle) \
+#define MSG_CENTER_NOTIF_(teamnum, name, cvarname, defaultvalue, strnum, flnum, args, cpid, durcnt, normal, gentle) \
        REGISTER(Notifications, name, m_id, new_pure(msg_center_notification)) { \
-               Create_Notification_Entity           (this, default, ACVNN(cvarname), MSG_CENTER, strtoupper(#name), teamnum); \
+               Create_Notification_Entity           (this, defaultvalue, ACVNN(cvarname), MSG_CENTER, strtoupper(#name), teamnum); \
                Create_Notification_Entity_InfoCenter(this, ACVNN(cvarname), strtoupper(#name), strnum, flnum, \
                        args,    /* args    */ \
                        "",      /* hudargs */ \
@@ -811,28 +812,30 @@ Notification Get_Notif_Ent(MSG net_type, int net_name)
                        gentle); /* gentle  */ \
        }
 
-#define MSG_MULTI_NOTIF(name, default, anncename, infoname, centername) \
-       NOTIF_ADD_AUTOCVAR(name, default) \
+#define MSG_MULTI_NOTIF(name, defaultvalue, anncename, infoname, centername) \
+       NOTIF_ADD_AUTOCVAR(name, defaultvalue) \
        REGISTER(Notifications, name, m_id, new_pure(msg_multi_notification)) { \
-               Create_Notification_Entity      (this, default, ACVNN(name), MSG_MULTI, strtoupper(#name), 0); \
+               Create_Notification_Entity      (this, defaultvalue, ACVNN(name), MSG_MULTI, strtoupper(#name), 0); \
                Create_Notification_Entity_Multi(this, ACVNN(name), strtoupper(#name), \
                        anncename,   /* anncename  */ \
                        infoname,    /* infoname   */ \
                        centername); /* centername */ \
        }
 
-#define MSG_CHOICE_NOTIF_TEAM(teamnum, name, cvarname, default, challow, chtype, optiona, optionb) \
-       MSG_CHOICE_NOTIF_(teamnum, CHOICE_##name, CHOICE_##cvarname, default, challow, chtype, optiona, optionb)
+#define MSG_CHOICE_NOTIF_TEAM(teamnum, name, cvarname, defaultvalue, challow, chtype, optiona, optionb) \
+       MSG_CHOICE_NOTIF_(teamnum, CHOICE_##name, CHOICE_##cvarname, defaultvalue, challow, chtype, optiona, optionb)
 
-#define MSG_CHOICE_NOTIF(name, default, challow, chtype, optiona, optionb) \
-       NOTIF_ADD_AUTOCVAR(CHOICE_##name, default) \
+#define MSG_CHOICE_NOTIF(name, defaultvalue, challow, chtype, optiona, optionb) \
+       NOTIF_ADD_AUTOCVAR(CHOICE_##name, defaultvalue) \
        NOTIF_ADD_AUTOCVAR(CHOICE_##name##_ALLOWED, challow) \
-       MSG_CHOICE_NOTIF_(0, CHOICE_##name, CHOICE_##name, default, challow, chtype, optiona, optionb)
+       MSG_CHOICE_NOTIF_(0, CHOICE_##name, CHOICE_##name, defaultvalue, challow, chtype, optiona, optionb)
 
-#define MSG_CHOICE_NOTIF_(teamnum, name, cvarname, default, challow, chtype, optiona, optionb) \
+#define MSG_CHOICE_NOTIF_(teamnum, name, cvarname, defaultvalue, challow, chtype, optiona, optionb) \
        REGISTER(Notifications, name, m_id, new_pure(msg_choice_notification)) { \
-               this.nent_choice_idx = nent_choice_count++; \
-               Create_Notification_Entity       (this, default, ACVNN(cvarname), MSG_CHOICE, strtoupper(#name), teamnum); \
+               this.nent_choice_idx = nent_choice_count; \
+               if (!teamnum || teamnum == NUM_TEAM_4) \
+                       nent_choice_count++; \
+               Create_Notification_Entity       (this, defaultvalue, ACVNN(cvarname), MSG_CHOICE, strtoupper(#name), teamnum); \
                Create_Notification_Entity_Choice(this, ACVNN(cvarname), strtoupper(#name), \
                        challow,                                 /* challow_def */ \
                        autocvar_notification_##cvarname##_ALLOWED,  /* challow_var */ \
@@ -856,4 +859,17 @@ REGISTRY_END(Notifications)
                LOG_SEVERE("Notification initialization failed! Read above and fix the errors!");
 }
 
+#ifdef CSQC
+.int cvar_value;
+void ReplicateVars(bool would_destroy)
+{
+       if (!would_destroy)
+               FOREACH(Notifications, it.nent_type == MSG_CHOICE, {
+                       string cvarname = sprintf("notification_%s", Get_Notif_CvarName(it));
+                       // NOTE: REPLICATE_SIMPLE can return;
+                       REPLICATE_SIMPLE(it.cvar_value, cvarname);
+               });
+}
+#endif
+
 #include "all.inc"
index 2c9bbcde805eb9770015c385877971563b872731..cf272e5635a1eb66e72ec90810b864b10eff9f27 100644 (file)
@@ -152,6 +152,8 @@ void PlayerStats_GameReport_FinalizePlayer(entity p)
                        if(latency)
                                PlayerStats_GameReport_Event_Player(p, PLAYERSTATS_AVGLATENCY, latency);
                }
+
+               db_put(PS_GR_OUT_DB, sprintf("%s:_ranked", p.playerstats_id), ftos(CS(p).cvar_cl_allow_uidranking));
        }
 
        strfree(p.playerstats_id);
@@ -376,6 +378,10 @@ void PlayerStats_GameReport_Handler(entity fh, entity pass, float status)
                                        url_fputs(fh, sprintf("t %s\n", tt));
                                }
 
+                               // elo ranking enabled
+                               nn = db_get(PS_GR_OUT_DB, sprintf("%s:_ranked", p));
+                               if(nn != "") { url_fputs(fh, sprintf("r %s\n", nn)); }
+
                                // output player events
                                for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en)
                                {
index 2a1168eae017978fe7f56d72004bda716fc49344..0f40acfc6856b65ad68446091b5a9142d3d16e13 100644 (file)
@@ -5,6 +5,9 @@ void Inventory_delete(entity this);
 
 void PlayerState_attach(entity this)
 {
+       if (PS(this))
+               return;
+
        this._ps = NEW(PlayerState, this);
 
        Inventory_new(PS(this));
@@ -38,8 +41,6 @@ void ClientState_attach(entity this)
 {
        this._cs = NEW(ClientState, this);
 
-    GetCvars(this, CS(this), 0);  // get other cvars from player
-
        // TODO: fold all of these into ClientState
 
        DecodeLevelParms(this);
index cf51ea66b3ebf7b24d86c16c89756347fa5bca0c..9fc79cdc98852451623dacbc67a5d72cbe57c49e 100644 (file)
@@ -43,8 +43,12 @@ const int MAX_CL_STATS = 256;
 #endif
 
 #ifdef SVQC
+/// all the weapons actually spawned in the map, does not include filtered items
 vector weaponsInMap;
+/// all the weapons placed by the mapper (weaponreplace applied), ignores most filters
+vector weaponsInMapAll;
 #endif
+
 REGISTER_STAT(WEAPONS, vectori)
 REGISTER_STAT(WEAPONSINMAP, vectori, weaponsInMap)
 
@@ -376,8 +380,8 @@ noref int autocvar_cl_gunalign;
 #endif
 #ifdef SVQC
 .int cvar_cl_gunalign;
-REPLICATE(cvar_cl_gunalign, int, "cl_gunalign");
 #endif
+
 REGISTER_STAT(GUNALIGN, int)
 #ifdef SVQC
 SPECTATE_COPYFIELD(_STAT(GUNALIGN))
index 4a3712a25b31a02aac9b1e8d429933fb0463ca33..a5786888c18169abdfb93a44200b9383feab5a8d 100644 (file)
@@ -356,8 +356,8 @@ bool ItemSend(entity this, entity to, int sf)
        {
                WriteShort(MSG_ENTITY, this.colormap);
                WriteByte(MSG_ENTITY, this.glowmod.x * 255.0);
-        WriteByte(MSG_ENTITY, this.glowmod.y * 255.0);
-        WriteByte(MSG_ENTITY, this.glowmod.z * 255.0);
+               WriteByte(MSG_ENTITY, this.glowmod.y * 255.0);
+               WriteByte(MSG_ENTITY, this.glowmod.z * 255.0);
        }
 
        if(sf & ISF_DROP)
@@ -402,7 +402,7 @@ bool have_pickup_item(entity this)
        return true;
 }
 
-void Item_Show (entity e, int mode)
+void Item_Show(entity e, int mode)
 {
        e.effects &= ~(EF_ADDITIVE | EF_STARDUST | EF_FULLBRIGHT | EF_NODEPTHTEST);
        e.ItemStatus &= ~ITS_STAYWEP;
@@ -479,13 +479,13 @@ float Item_ItemsTime_UpdateTime(entity e, float t);
 void Item_ItemsTime_SetTime(entity e, float t);
 void Item_ItemsTime_SetTimesForAllPlayers();
 
-void Item_Respawn (entity this)
+void Item_Respawn(entity this)
 {
        Item_Show(this, 1);
        sound(this, CH_TRIGGER, this.itemdef.m_respawnsound, VOL_BASE, ATTEN_NORM);     // play respawn sound
        setorigin(this, this.origin);
 
-    if (Item_ItemsTime_Allow(this.itemdef) || (STAT(WEAPONS, this) & WEPSET_SUPERWEAPONS))
+       if (Item_ItemsTime_Allow(this.itemdef) || (STAT(WEAPONS, this) & WEPSET_SUPERWEAPONS))
        {
                float t = Item_ItemsTime_UpdateTime(this, 0);
                Item_ItemsTime_SetTime(this, t);
@@ -499,7 +499,7 @@ void Item_Respawn (entity this)
        Send_Effect(EFFECT_ITEM_RESPAWN, CENTER_OR_VIEWOFS(this), '0 0 0', 1);
 }
 
-void Item_RespawnCountdown (entity this)
+void Item_RespawnCountdown(entity this)
 {
        if(this.item_respawncounter >= ITEM_RESPAWN_TICKS)
        {
@@ -624,7 +624,7 @@ float adjust_respawntime(float normal_respawntime) {
                }
        }
        TeamBalance_Destroy(balance);
-       
+
        if (players >= 2) {
                return normal_respawntime * (r / (players + o) + l);
        } else {
@@ -1008,8 +1008,8 @@ void Item_FindTeam(entity this)
                });
 
                e = RandomSelection_chosen_ent;
-               e.state = 0;
-               Item_Show(e, 1);
+               if (!e)
+                       return;
 
                IL_EACH(g_items, it.team == this.team,
                {
@@ -1021,11 +1021,11 @@ void Item_FindTeam(entity this)
                                        Item_Show(it, -1);
                                        it.state = 1; // state 1 = initially hidden item, apparently
                                }
+                               else
+                                       Item_Reset(it);
                                it.effects &= ~EF_NODRAW;
                        }
                });
-
-               Item_Reset(this);
        }
 }
 
@@ -1172,7 +1172,7 @@ void _StartItem(entity this, entity def, float defaultrespawntime, float default
 {
        string itemname = def.m_name;
        Model itemmodel = def.m_model;
-    Sound pickupsound = def.m_sound;
+       Sound pickupsound = def.m_sound;
        float(entity player, entity item) pickupevalfunc = def.m_pickupevalfunc;
        float pickupbasevalue = def.m_botvalue;
        int itemflags = def.m_itemflags;
@@ -1180,10 +1180,10 @@ void _StartItem(entity this, entity def, float defaultrespawntime, float default
        startitem_failed = false;
 
        this.item_model_ent = itemmodel;
-    this.item_pickupsound_ent = pickupsound;
+       this.item_pickupsound_ent = pickupsound;
 
-    if(def.m_iteminit)
-       def.m_iteminit(def, this);
+       if(def.m_iteminit)
+               def.m_iteminit(def, this);
 
        if(!this.respawntime) // both need to be set
        {
@@ -1317,7 +1317,7 @@ void _StartItem(entity this, entity def, float defaultrespawntime, float default
                        || (def.instanceOfHealth && def != ITEM_HealthSmall)
                        || (def.instanceOfArmor && def != ITEM_ArmorSmall)
                        || (itemid & (IT_KEY1 | IT_KEY2))
-               ) 
+               )
                {
                        if(!this.target || this.target == "")
                                this.target = "###item###"; // for finding the nearest item using findnearest
@@ -1360,7 +1360,7 @@ void _StartItem(entity this, entity def, float defaultrespawntime, float default
        }
 
        this.state = 0;
-       if(this.team) // broken, no idea why.
+       if(this.team)
        {
                if(!this.cnt)
                        this.cnt = 1; // item probability weight
@@ -1584,8 +1584,8 @@ spawnfunc(target_items)
        for(int j = 0; j < n; ++j)
        {
                FOREACH(Weapons, it != WEP_Null && W_UndeprecateName(argv(j)) == it.netname, {
-            it.wr_init(it);
-            break;
+                       it.wr_init(it);
+                       break;
                });
        }
 }
index 0a3627631139a250552448dbf48f54870ae9a332..6b5b4fae803ce103d0846f783201e27a6c430788 100644 (file)
@@ -42,7 +42,7 @@ METHOD(PhaserTurretAttack, wr_think, void(entity thiswep, entity actor, .entity
         beam.attack_finished_single[0] = actor.attack_finished_single[0];
         actor.attack_finished_single[0] = time; // + autocvar_sys_ticrate;
 
-        setattachment(beam,actor.tur_head, "tag_fire");
+        setattachment(beam, actor.tur_head, "tag_fire");
 
         soundat (actor, trace_endpos, CH_SHOTS, SND(NEXIMPACT), VOL_BASE, ATTEN_NORM);
         if (!isPlayer)
@@ -53,17 +53,18 @@ METHOD(PhaserTurretAttack, wr_think, void(entity thiswep, entity actor, .entity
 
 void beam_think(entity this)
 {
-    if ((time > this.cnt) || (IS_DEAD(this.owner)))
+    entity actor = this.owner;
+    if ((time > this.cnt) || (IS_DEAD(actor)))
     {
-        this.owner.attack_finished_single[0] = time + this.owner.shot_refire;
-        this.owner.fireflag = 2;
-        this.owner.tur_head.frame = 10;
+        actor.attack_finished_single[0] = time + actor.shot_refire;
+        actor.fireflag = 2;
+        actor.tur_head.frame = 10;
         sound (this, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, ATTEN_NORM);
         delete(this);
         return;
     }
 
-    turret_do_updates(this.owner);
+    turret_do_updates(actor);
 
     if (time - this.shot_spread > 0)
     {
@@ -71,20 +72,18 @@ void beam_think(entity this)
         sound (this, CH_SHOTS_SINGLE, SND_TUR_PHASER, VOL_BASE, ATTEN_NORM);
     }
 
-
     this.nextthink = time + this.ticrate;
 
-    this.owner.attack_finished_single[0] = time + frametime;
-    FireImoBeam (   this.owner, this.tur_shotorg,
-                    this.tur_shotorg + this.tur_shotdir_updated * this.target_range,
-                    '-1 -1 -1' * this.shot_radius,
-                    '1 1 1' * this.shot_radius,
-                    this.shot_force,
+    actor.attack_finished_single[0] = time + frametime;
+    FireImoBeam (   actor, actor.tur_shotorg,
+                    actor.tur_shotorg + actor.tur_shotdir_updated * actor.target_range,
+                    '-1 -1 -1' * actor.shot_radius,
+                    '1 1 1' * actor.shot_radius,
+                    actor.shot_force,
                     this.shot_dmg,
                     0.75,
                     DEATH_TURRET_PHASER.m_id);
-    this.scale = vlen(this.owner.tur_shotorg - trace_endpos) / 256;
-
+    this.scale = vlen(actor.tur_shotorg - trace_endpos) / 256;
 }
 
 #endif
index 817487c6d631d9c023c26d3581abb39244c3f486..6857ccad8dd8bc603637ff112e6e0e0cfc95d443 100644 (file)
@@ -28,72 +28,88 @@ void FireImoBeam(entity this, vector start, vector end, vector smin, vector smax
                                  float bforce, float f_dmg, float f_velfactor, int deathtype)
 
 {
-       vector hitloc, force, endpoint, dir;
-       entity ent;
-
-       dir = normalize(end - start);
-       force = dir * bforce;
+       vector dir = normalize(end - start);
+       vector force = dir * bforce;
 
        // go a little bit into the wall because we need to hit this wall later
        end = end + dir;
 
        // trace multiple times until we hit a wall, each obstacle will be made unsolid.
        // note down which entities were hit so we can damage them later
+       entity o = this;
        while (1)
        {
-               tracebox(start, smin, smax, end, false, this);
+               if(CS(this).antilag_debug)
+                       WarpZone_tracebox_antilag (this, start, smin, smax, end, false, o, CS(this).antilag_debug);
+               else
+                       WarpZone_tracebox_antilag (this, start, smin, smax, end, false, o, ANTILAG_LATENCY(this));
+               if(o && WarpZone_trace_firstzone)
+               {
+                       o = NULL;
+                       continue;
+               }
 
                // if it is NULL we can't hurt it so stop now
                if (trace_ent == NULL || trace_fraction == 1)
                        break;
 
-               if (trace_ent.solid == SOLID_BSP)
-                       break;
-
                // make the entity non-solid so we can hit the next one
+               IL_PUSH(g_railgunhit, trace_ent);
                trace_ent.railgunhit = true;
                trace_ent.railgunhitloc = end;
                trace_ent.railgunhitsolidbackup = trace_ent.solid;
+               trace_ent.railgundistance = vlen(WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos) - start);
+               trace_ent.railgunforce = WarpZone_TransformVelocity(WarpZone_trace_transform, force);
 
                // stop if this is a wall
+               if (trace_ent.solid == SOLID_BSP)
+                       break;
 
                // make the entity non-solid
                trace_ent.solid = SOLID_NOT;
        }
 
-       endpoint = trace_endpos;
+       vector endpoint = trace_endpos;
+       entity endent = trace_ent;
+       float endq3surfaceflags = trace_dphitq3surfaceflags;
 
        // find all the entities the railgun hit and restore their solid state
-       ent = findfloat(NULL, railgunhit, true);
-       while (ent)
+       IL_EACH(g_railgunhit, it.railgunhit,
        {
-               // restore their solid type
-               ent.solid = ent.railgunhitsolidbackup;
-               ent = findfloat(ent, railgunhit, true);
-       }
+               it.solid = it.railgunhitsolidbackup;
+       });
+
+       /*
+               Unlike the railgun, this does NOT check for targets close by
+       */
 
        // find all the entities the railgun hit and hurt them
-       ent = findfloat(NULL, railgunhit, true);
-       while (ent)
+       IL_EACH(g_railgunhit, it.railgunhit,
        {
-               // get the details we need to call the damage function
-               hitloc = ent.railgunhitloc;
-               ent.railgunhitloc = '0 0 0';
-               ent.railgunhitsolidbackup = SOLID_NOT;
-               ent.railgunhit = false;
+               // removal from the list is handled below
+               /* no falloff applied */
 
                // apply the damage
-               if (ent.takedamage)
+               if (it.takedamage)
                {
-                       Damage (ent, this, this, f_dmg, deathtype, DMG_NOWEP, hitloc, force);
-                       ent.velocity = ent.velocity * f_velfactor;
-                       //ent.alpha = 0.25 + random() * 0.75;
+                       Damage(it, this, this, f_dmg, deathtype, DMG_NOWEP, it.railgunhitloc, it.railgunforce);
+                       // slow down the target
+                       it.velocity = it.velocity * f_velfactor;
                }
 
-               // advance to the next entity
-               ent = findfloat(ent, railgunhit, true);
-       }
+               it.railgunhitloc = '0 0 0';
+               it.railgunhitsolidbackup = SOLID_NOT;
+               it.railgunhit = false;
+               it.railgundistance = 0;
+       });
+
+       IL_CLEAR(g_railgunhit);
+
+       /* no accuracy, as a weapon entity is not attached */
+
        trace_endpos = endpoint;
+       trace_ent = endent;
+       trace_dphitq3surfaceflags = endq3surfaceflags;
 }
 
 #ifdef TURRET_DEBUG
index c8e47dabc20ea7efdb3b55b6c71ac86fbe49453d..6785a9f21536b0dc1f312cdb65bdae9bdc405f97 100644 (file)
@@ -777,17 +777,12 @@ void vehicles_impact(entity this, float _minspeed, float _speedfac, float _maxpa
 
        if(this.play_time < time)
        {
-               float wc = vlen(this.velocity - this.oldvelocity);
-               //dprint("oldvel: ", vtos(this.oldvelocity), "\n");
-               //dprint("vel: ", vtos(this.velocity), "\n");
-               if(_minspeed < wc)
+               if(vdist(this.velocity - this.oldvelocity, >, _minspeed))
                {
+                       float wc = vlen(this.velocity - this.oldvelocity);
                        float take = min(_speedfac * wc, _maxpain);
-                       Damage (this, NULL, NULL, take, DEATH_FALL.m_id, DMG_NOWEP, this.origin, '0 0 0');
+                       Damage(this, NULL, NULL, take, DEATH_FALL.m_id, DMG_NOWEP, this.origin, '0 0 0');
                        this.play_time = time + 0.25;
-
-                       //dprint("wc: ", ftos(wc), "\n");
-                       //dprint("take: ", ftos(take), "\n");
                }
        }
 }
@@ -924,12 +919,12 @@ void vehicles_touch(entity this, entity toucher)
        // Vehicle currently in use
        if(this.owner)
        {
-               if(!weaponLocked(this.owner))
                if(toucher != NULL)
                if((this.origin_z + this.maxs_z) > (toucher.origin_z))
                if(vehicles_crushable(toucher))
+               if(!weaponLocked(this.owner))
                {
-                       if(vdist(this.velocity, >=, 30))
+                       if(vdist(this.velocity, >=, autocvar_g_vehicles_crush_minspeed))
                                Damage(toucher, this, this.owner, autocvar_g_vehicles_crush_dmg, DEATH_VH_CRUSH.m_id, DMG_NOWEP, '0 0 0', normalize(toucher.origin - this.origin) * autocvar_g_vehicles_crush_force);
 
                        return; // Dont do selfdamage when hitting "soft targets".
index 9870814d30e4e3287c39adf4f8fd3938b9b2bd6f..0d707b52fc15af238e7f156772b12a0d58f929fb 100644 (file)
@@ -12,6 +12,7 @@ AUTOCVAR(g_vehicles_steal, bool, true, "allow stealing enemy vehicles in teampla
 AUTOCVAR(g_vehicles_steal_show_waypoint, bool, true, "show a waypoint above the thief");
 float autocvar_g_vehicles_crush_dmg = 70;
 float autocvar_g_vehicles_crush_force = 50;
+float autocvar_g_vehicles_crush_minspeed = 100;
 bool autocvar_g_vehicles_delayspawn = true;
 float autocvar_g_vehicles_delayspawn_jitter = 10;
 float autocvar_g_vehicles_allow_bots;
index 43398e6a5de5b539b9c9cea2b2bf187e10e63fcf..0be413f0fb0071fad8974f2022e50cea7a1bf838 100644 (file)
@@ -384,6 +384,13 @@ ENUMCLASS_END(WFRAME)
 vector shotorg_adjust_values(vector vecs, bool y_is_right, bool visual, int algn);
 void CL_WeaponEntity_SetModel(entity this, string name, bool _anim);
 
+#ifdef CSQC
+bool cvar_cl_accuracy_data_share;
+REPLICATE(cvar_cl_accuracy_data_share, bool, "cl_accuracy_data_share");
+bool cvar_cl_accuracy_data_receive;
+REPLICATE(cvar_cl_accuracy_data_receive, bool, "cl_accuracy_data_receive");
+#endif
+
 #ifdef SVQC
 void wframe_send(entity actor, entity weaponentity, vector a, bool restartanim);
 #endif
index 9193c4ef1638af9dd797acfe8e666ae9f2d2c1df..38ef3bd1f7d4c5303e5f639f5c6306711d1385ba 100644 (file)
@@ -73,6 +73,10 @@ MACRO_END
     PROP(false, clip_size, WEPENT_SET_NORMAL, \
        { WriteShort(chan, this.clip_size); }, \
        { (viewmodels[this.m_wepent_slot]).clip_size = ReadShort(); }) \
+    \
+    PROP(false, skin, WEPENT_SET_NORMAL, \
+       { WriteShort(chan, this.skin); }, \
+       { (viewmodels[this.m_wepent_slot]).m_skin = ReadShort(); }) \
     \
        /**/
 
index 556f58194f5ed5298d52f0aad3f4e6ca3f046e2a..6d7128c33ca27323d91cd6ba8685fb6ca61ac0e4 100644 (file)
@@ -37,6 +37,8 @@ REGISTER_NET_TEMP(CLIENT_WEPENT)
 
        .float m_alpha;
 
+       .int m_skin;
+
        // only for Porto
        .bool angles_held_status;
        .vector angles_held;
index 12be0dbaa479c099cc2df23c376a21a1924b43c7..ccf6751171f82522181d75e529d103ac5b848847 100644 (file)
@@ -277,6 +277,9 @@ NET_HANDLE(ENT_CLIENT_MODEL, bool isnew)
                this.csqcmodel_teleported = 1;
        }
 
+       if(sf & BIT(3))
+               this.alpha = this.m_alpha;
+
        if(sf & BIT(14))
                viewloc_SetTags(this);
 
index b5d9f8bd361fff927dc54f70a5632300a64d4360..6211868445b7b65d87390eb7549051f228588e55 100644 (file)
@@ -27,7 +27,8 @@
 #define CSQCMODEL_ENDIF
 #define CSQCMODEL_PROPERTY(flag,t,r,w,f) \
        .t f;
-#define CSQCMODEL_PROPERTY_SCALED(flag,t,r,w,f,s,mi,ma) CSQCMODEL_PROPERTY(flag,t,r,w,f)
+#define CSQCMODEL_PROPERTY_SCALED(flag,t,r,w,f,s,mi,ma) \
+       .t f;
        ALLPROPERTIES
 #undef CSQCMODEL_PROPERTY_SCALED
 #undef CSQCMODEL_PROPERTY
index 584bfc23ff6f0901f524f823e0b6e66465944c1d..70e2c1a15e9bf10f6a4a09bf9378a10f724ba5c8 100644 (file)
@@ -48,7 +48,11 @@ bool CSQCModel_Send(entity this, entity to, int sf)
        { \
                w(MSG_ENTITY, this.csqcmodel_##f); \
        }
-#define CSQCMODEL_PROPERTY_SCALED(flag,t,r,w,f,s,mi,ma) CSQCMODEL_PROPERTY(flag,t,r,w,f)
+#define CSQCMODEL_PROPERTY_SCALED(flag,t,r,w,f,s,mi,ma) \
+       if(sf & flag) \
+       { \
+               w(MSG_ENTITY, this.csqcmodel_##f); \
+       }
        ALLPROPERTIES
 #undef CSQCMODEL_PROPERTY_SCALED
 #undef CSQCMODEL_PROPERTY
index e963f12a1bf6ac79d9d3e45bf941e10e92927fef..f70ecea88818c8b46d0dc218faec9b0692749e67 100644 (file)
@@ -34,7 +34,9 @@ void CSQCModel_UnlinkEntity(entity e);
 #define CSQCMODEL_PROPERTY(flag,t,r,w,f) \
        .t f; \
        .t csqcmodel_##f;
-#define CSQCMODEL_PROPERTY_SCALED(flag,t,r,w,f,s,mi,ma) CSQCMODEL_PROPERTY(flag,t,r,w,f)
+#define CSQCMODEL_PROPERTY_SCALED(flag,t,r,w,f,s,mi,ma) \
+       .t f; \
+       .t csqcmodel_##f;
        ALLPROPERTIES
 #undef CSQCMODEL_PROPERTY_SCALED
 #undef CSQCMODEL_PROPERTY
index 656989782672e60c948199c0b8deb94f2f10b0a6..a88bde462934134f3585707eff76e81303e8d6c2 100644 (file)
        #define REPLICATE(...) EVAL_REPLICATE(OVERLOAD(REPLICATE, __VA_ARGS__))
        #define EVAL_REPLICATE(...) __VA_ARGS__
 
+       #if defined(SVQC)
        ACCUMULATE void ReplicateVars(entity this, entity store, string thisname, int i) {}
+       #elif defined(CSQC)
+       ACCUMULATE void ReplicateVars(bool would_destroy) {}
+       #endif
 
        #define REPLICATE_3(fld, type, var) REPLICATE_4(fld, type, var, )
        #define REPLICATE_4(fld, type, var, func) REPLICATE_##type(fld, var, func)
-       #define REPLICATE_string(fld, var, func) \
-               REPLICATE_7(fld, string, var, , \
-       { strcpy(field, it); }, \
-       { strfree(field); }, \
-       { \
-               /* also initialize to the default value of func when requesting cvars */ \
-               string s = func(field); \
-               if (s != field) \
+       #if defined(SVQC)
+               #define REPLICATE_string(fld, var, func) \
+                       REPLICATE_7(fld, string, var, , \
+               { strcpy(field, it); }, \
+               { strfree(field); }, \
                { \
-                   strcpy(field, s); \
-               } \
-       })
-       #define REPLICATE_float(fld, var, func) REPLICATE_7(fld, float, var, func,  { field = stof(it); },          , )
-       #define REPLICATE_bool(fld, var, func) REPLICATE_7(fld, bool, var, func,   { field = boolean(stoi(it)); }, , )
-       #define REPLICATE_int(fld, var, func) REPLICATE_7(fld, int, var, func,    { field = stoi(it); },          , )
+                       /* also initialize to the default value of func when requesting cvars */ \
+                       string s = func(field); \
+                       if (s != field) \
+                       { \
+                               strcpy(field, s); \
+                       } \
+               })
+               #define REPLICATE_float(fld, var, func) REPLICATE_7(fld, float, var, func,  { field = stof(it); },          , )
+               #define REPLICATE_bool(fld, var, func) REPLICATE_7(fld, bool, var, func,   { field = boolean(stoi(it)); }, , )
+               #define REPLICATE_int(fld, var, func) REPLICATE_7(fld, int, var, func,    { field = stoi(it); },          , )
 
-       #if defined(SVQC)
                #define REPLICATE_7(fld, type, var, func, create, destroy, after) \
                        void ReplicateVars(entity this, entity store, string thisname, int i) \
                        { \
                                        } \
                                        else \
                                        { \
-                                               stuffcmd(this, "cl_cmd sendcvar " var "\n"); \
+                                               stuffcmd(this, strcat("cl_cmd sendcvar ", var, "\n")); \
                                        } \
                                        if (current) { after } \
                                } \
                                store.fld = field; \
                        }
        #elif defined(CSQC)
-               // TODO
-               #define REPLICATE_7(fld, type, var, func, create, destroy, after)
+               float ReplicateVars_time;
+               #define ReplicateVars_NOT_SENDING() (time > ReplicateVars_time)
+               #define ReplicateVars_DELAY(t) ReplicateVars_time = time + t
+               #define ReplicateVars_DELAY_1FRAME() ReplicateVars_time = time
+               #define REPLICATE_string(fld, var, func) REPLICATE_7(fld, float, var, func, (fld != cvar_string(var)), { strcpy(fld, cvar_string(var)); }, { strfree(fld); })
+               #define REPLICATE_float(fld, var, func) REPLICATE_7(fld, float, var, func, (fld != cvar(var)), { fld = cvar(var); }, )
+               #define REPLICATE_bool(fld, var, func) REPLICATE_7(fld, bool, var, func, (fld != cvar(var)), { fld = cvar(var); }, )
+               #define REPLICATE_int(fld, var, func) REPLICATE_7(fld, int, var, func, (fld != cvar(var)), { fld = cvar(var); }, )
+
+               #define REPLICATE_7(fld, type, var, func, check, update, destroy) \
+                       void ReplicateVars(bool would_destroy) \
+                       { \
+                               if (would_destroy) { destroy } \
+                               else if (ReplicateVars_NOT_SENDING() && check) \
+                               { \
+                                       localcmd(strcat("cl_cmd sendcvar ", var, "\n")); \
+                                       ReplicateVars_DELAY_1FRAME(); \
+                                       update \
+                                       return; \
+                               } \
+                       }
+
+               #define REPLICATE_SIMPLE(field, cvarname) MACRO_BEGIN \
+                       if (ReplicateVars_NOT_SENDING() && field != cvar(cvarname)) \
+                       { \
+                               localcmd(strcat("cl_cmd sendcvar ", cvarname, "\n")); \
+                               ReplicateVars_DELAY_1FRAME(); \
+                               field = cvar(cvarname); \
+                               return; \
+                       } \
+               MACRO_END
        #endif
 
 #endif
index 244665cc5f3c4cf47cf3062e7dd27660701f9244..bcc1f2c693fdc7a14b07f54fbff14f62f36c8c34 100644 (file)
@@ -202,8 +202,12 @@ noref bool require_spawnfunc_prefix;
                FIELD_SCALAR(fld, target_range) \
                FIELD_SCALAR(fld, team) \
                FIELD_SCALAR(fld, trigger_reverse) \
+               FIELD_SCALAR(fld, turret_scale_aim) \
+               FIELD_SCALAR(fld, turret_scale_ammo) \
+               FIELD_SCALAR(fld, turret_scale_damage) \
                FIELD_SCALAR(fld, turret_scale_health) \
                FIELD_SCALAR(fld, turret_scale_range) \
+               FIELD_SCALAR(fld, turret_scale_refire) \
                FIELD_SCALAR(fld, turret_scale_respawn) \
                FIELD_SCALAR(fld, volume) \
                FIELD_SCALAR(fld, wait) \
index afde0914a48b981db347492f8db456e31ae4da64..08730511217002e2b2e4db884532e68b1d5bce53 100644 (file)
@@ -39,6 +39,7 @@ void XonoticScreenshotBrowserTab_fill(entity me)
 
        me.gotoRC(me, 0, 3.1);
                me.TD(me, 1, 1.9, e = makeXonoticCheckBoxEx(2, 1, "cl_autoscreenshot", _("Auto screenshot scoreboard")));
+                       e.sendCvars = true;
                me.TD(me, 1, 1, e = makeXonoticButton(_("Refresh"), '0 0 0'));
                        e.onClick = ScreenshotList_Refresh_Click;
                        e.onClickEntity = slist;
index 8705e5ff7f7df8e5d3d17b5a67ee43af18ce7f02..4405d98de7d3f34be00cd3ce8fce0ca8c1d655da 100644 (file)
@@ -40,8 +40,6 @@ void XonoticProfileTab_fill(entity me)
                "name \"$_cl_name\";"
                "playermodel $_cl_playermodel;"
                "playerskin $_cl_playerskin;"
-               "sendcvar cl_allow_uidtracking;"
-               "sendcvar cl_allow_uid2name;"
                , COMMANDBUTTON_APPLY);
        profileApplyButton.disableOnClick = true;
 
@@ -127,13 +125,18 @@ void XonoticProfileTab_fill(entity me)
        me.TR(me);
                me.TDempty(me, 0.25);
                me.TD(me, 1, 2.5, e = makeXonoticCheckBox(0, "cl_allow_uidtracking", _("Allow player statistics to track your client")));
-                       e.applyButton = profileApplyButton;
+                       e.sendCvars = true;
        me.TR(me);
                me.TDempty(me, 0.25);
                me.TD(me, 1, 2.5, e = makeXonoticCheckBox(0, "cl_allow_uid2name", _("Allow player statistics to use your nickname")));
-                       e.applyButton = profileApplyButton;
+                       e.sendCvars = true;
+                       setDependent(e, "cl_allow_uidtracking", 1, 1);
+       me.TR(me);
+               me.TDempty(me, 0.25);
+               me.TD(me, 1, 2.5, e = makeXonoticCheckBox(0, "cl_allow_uidranking", _("Allow player statistics to rank you in leaderboards")));
+                       e.sendCvars = true;
                        setDependent(e, "cl_allow_uidtracking", 1, 1);
-       me.gotoRC(me, 4, 3.1); // TOP RIGHT
+       me.gotoRC(me, 4.5, 3.1); // TOP RIGHT
        //me.gotoRC(me, 12.5, 3.1); // BOTTOM RIGHT
        //me.gotoRC(me, 12.5, 0); // BOTTOM LEFT
                me.TDempty(me, 0.25);
index c1caddd7d4def04098368961477a35ba6eaa1e90..0b3a9ff6c4402253b2a30fb8ab277ab41b6a3c3d 100644 (file)
@@ -65,6 +65,7 @@ void XonoticGameViewSettingsTab_fill(entity me)
        me.TR(me);
        me.TR(me);
                me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "cl_clippedspectating", _("Allow passing through walls while spectating")));
+                       e.sendCvars = true;
 
        me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn);
                me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Field of view:")));
index 1d75ecb49b39b0b2ba58293137c3d88051e53b32..8eac7301abc705df0d96c214107ddb7683b5957a 100644 (file)
@@ -23,9 +23,7 @@ void XonoticGameWeaponsSettingsTab_fill(entity me)
 {
        entity e;
        entity weaponsApplyButton = makeXonoticCommandButton(_("Apply immediately"), '0 0 0',
-               "sendcvar cl_autoswitch;"
                "sendcvar cl_weaponpriority;"
-               "sendcvar cl_weaponimpulsemode;"
                , COMMANDBUTTON_APPLY);
        weaponsApplyButton.disableOnClick = true;
 
@@ -51,12 +49,12 @@ void XonoticGameWeaponsSettingsTab_fill(entity me)
                        _("Make use of the list above when cycling through weapons with the mouse wheel")));
        me.TR(me);
                me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "cl_weaponimpulsemode", _("Cycle through only usable weapon selections")));
-                       e.applyButton = weaponsApplyButton;
+                       e.sendCvars = true;
        me.TR(me);
        me.TR(me);
                me.TD(me, 1, 3, e = makeXonoticCheckBox_T(0, "cl_autoswitch", _("Auto switch weapons on pickup"),
                        _("Automatically switch to newly picked up weapons if they are better than what you are carrying")));
-                       e.applyButton = weaponsApplyButton;
+                       e.sendCvars = true;
        me.TR(me);
                me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_unpress_attack_on_weapon_switch", _("Release attack buttons when you switch weapons")));
        me.TR(me);
index 27d6d4a82ec3a143f93ececce635ac37fba1892e..5e5b707faed5fd4d216b23a1348693d7bc2e712d 100644 (file)
@@ -17,8 +17,6 @@ entity makeXonoticUserSettingsTab()
 void XonoticUserSettingsTab_fill(entity me)
 {
        entity e, sk;
-       entity userApplyButton = makeXonoticCommandButton(_("Apply immediately"), '0 0 0', "sendcvar cl_gentle;", COMMANDBUTTON_APPLY);
-       userApplyButton.disableOnClick = true;
 
        me.TR(me);
                me.TDempty(me, 0.25);
@@ -73,9 +71,5 @@ void XonoticUserSettingsTab_fill(entity me)
        me.gotoRC(me, 11.5, 3.25); me.setFirstColumn(me, me.currentColumn);
                me.TD(me, 1, 2.5, e = makeXonoticCheckBox_T(0, "cl_gentle", _("Disable gore effects and harsh language"),
                        _("Replace blood and gibs with content that does not have any gore effects")));
-                       e.applyButton = userApplyButton;
-
-       me.gotoRC(me, me.rows - 1, 0);
-               me.TD(me, 1, 6, userApplyButton);
-
+                       e.sendCvars = true;
 }
index 6e59b8b1fef3825b6267d60821f564a1efe58942..4f6e4a04a6dbe3201e43430975b00ede72e53c6b 100644 (file)
@@ -122,6 +122,7 @@ void KeyBinds_Read()
        KEYBIND_DEF("kill"                                  , _("respawn"));
        KEYBIND_DEF("quickmenu"                             , _("quick menu"));
        KEYBIND_DEF("menu_showsandboxtools"                 , _("sandbox menu"));
+       KEYBIND_DEF("wpeditor_menu"                         , _("waypoint editor menu"));
        KEYBIND_DEF("+button8"                              , _("drag object"));
        KEYBIND_EMPTY_LINE();
 
index 2c600b6f5289e6d92a03569a0c2dabf03cab3ca7..7d19516cf01673cfd38f150a63ab4678de6612ca 100644 (file)
@@ -41,12 +41,11 @@ string XonoticStatsList_convertDate(string input)
                default: return input; // failed, why?
        }
 
-       return sprintf(
-               "%s %s, %d",
-               monthname,
-               count_ordinal(stof(substring(input, 8, 2))),
-               stof(substring(input, 0, 4))
-       );
+       string date = ZCTX(_("DATE^%m %d, %Y"));
+       date = strreplace("%Y", substring(input, 0, 4), date);
+       date = strreplace("%d", ftos(stof(substring(input, 8, 2))), date); // ftos-stof removes leading 0
+       date = strreplace("%m", monthname, date);
+       return date;
 }
 
 void XonoticStatsList_getStats(entity me)
index 35b52e3d9121de10f322853ea0d92d9c14a51e81..f8285f634d82f0b920ead3a79c3af60712a778f6 100644 (file)
@@ -7,13 +7,22 @@
 const int WAYPOINTFLAG_GENERATED = BIT(23);
 const int WAYPOINTFLAG_ITEM = BIT(22);
 const int WAYPOINTFLAG_TELEPORT = BIT(21); // teleports, warpzones and jumppads
-const int WAYPOINTFLAG_NORELINK = BIT(20);
+//const int WAYPOINTFLAG_NORELINK = BIT(20); // deprecated, see explanation below. Do not recycle this bit.
 const int WAYPOINTFLAG_PERSONAL = BIT(19);
 const int WAYPOINTFLAG_PROTECTED = BIT(18);  // Useless WP detection never kills these.
 const int WAYPOINTFLAG_USEFUL = BIT(17);  // Useless WP detection temporary flag.
 const int WAYPOINTFLAG_DEAD_END = BIT(16);  // Useless WP detection temporary flag.
 const int WAYPOINTFLAG_LADDER = BIT(15);
 const int WAYPOINTFLAG_JUMP = BIT(14);
+const int WAYPOINTFLAG_CUSTOM_JP = BIT(13);  // jumppad with different destination waypoint (changed in the editor)
+const int WAYPOINTFLAG_CROUCH = BIT(12);
+const int WAYPOINTFLAG_SUPPORT = BIT(11);
+
+// removed WAYPOINTFLAG_NORELINK since it breaks backward compatibility
+// e.g. support waypoints would have no outgoing links in old Xonotic versions
+// In general, old Xonotic versions should spawn a normal waypoint for each unknown waypoint type
+const int WAYPOINTFLAG_NORELINK__DEPRECATED = BIT(20);
+const int WPFLAGMASK_NORELINK = (WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_LADDER | WAYPOINTFLAG_JUMP | WAYPOINTFLAG_CUSTOM_JP | WAYPOINTFLAG_SUPPORT);
 
 float bot_custom_weapon;
 float bot_weapons_close[Weapons_MAX];
@@ -48,8 +57,8 @@ float skill;
 .float wp24mincost, wp25mincost, wp26mincost, wp27mincost, wp28mincost, wp29mincost, wp30mincost, wp31mincost;
 .float wpconsidered;
 .float wpcost;
-.float wphardwired;
 .int wpflags;
+.entity wphw00, wphw01, wphw02, wphw03, wphw04, wphw05, wphw06, wphw07;
 
 bool bot_aim(entity this, .entity weaponentity, float shotspeed, float shotspeedupward, float maxshottime, float applygravity);
 void bot_aim_reset(entity this);
@@ -98,6 +107,7 @@ void navigation_goalrating_timeout_set(entity this);
 void navigation_goalrating_timeout_force(entity this);
 void navigation_goalrating_timeout_expire(entity this, float seconds);
 bool navigation_goalrating_timeout(entity this);
+void navigation_goalrating_timeout_extend_if_needed(entity this, float seconds);
 bool navigation_goalrating_timeout_can_be_anticipated(entity this);
 void navigation_markroutes(entity this, entity fixed_source_waypoint);
 void navigation_markroutes_inverted(entity fixed_source_waypoint);
@@ -118,9 +128,11 @@ void waypoint_spawnforitem(entity e);
 void waypoint_spawnforitem_force(entity e, vector org);
 void waypoint_spawnforteleporter(entity e, vector destination, float timetaken, entity tracetest_ent);
 void waypoint_spawnforteleporter_wz(entity e, entity tracetest_ent);
-void waypoint_spawn_fromeditor(entity pl);
+void waypoint_spawn_fromeditor(entity pl, bool at_crosshair, bool is_jump_wp, bool is_crouch_wp, bool is_support_wp);
 entity waypoint_spawn(vector m1, vector m2, float f);
 void waypoint_unreachable(entity pl);
+void waypoint_start_hardwiredlink(entity pl, bool at_crosshair);
+void waypoint_lock(entity pl);
 
 void waypoint_getSymmetricalOrigin_cmd(entity caller, bool save, int arg_idx);
 void waypoint_getSymmetricalAxis_cmd(entity caller, bool save, int arg_idx);
index 90338d20214e1e0ec3132f7af1c3b597bba4f4a3..40afed17990b7e93c40e41e194b5893054c54911 100644 (file)
@@ -580,6 +580,7 @@ void bot_calculate_stepheightvec()
        stepheightvec = autocvar_sv_stepheight * '0 0 1';
        jumpheight_vec = (autocvar_sv_jumpvelocity ** 2) / (2 * autocvar_sv_gravity) * '0 0 1';
        jumpstepheightvec = stepheightvec + jumpheight_vec * 0.85; // reduce it a bit to make the jumps easy
+       jumpheight_time = autocvar_sv_jumpvelocity / autocvar_sv_gravity;
 }
 
 bool bot_fixcount()
@@ -756,7 +757,7 @@ void bot_serverframe()
                if(botframe_cachedwaypointlinks)
                {
                        if(!botframe_loadedforcedlinks)
-                               waypoint_load_links_hardwired();
+                               waypoint_load_hardwiredlinks();
                }
                else
                {
index 2b2dfbf3cf5e86a4d9d3b19af56fd676be07c06b..6f257a9ca3ccf7b183d7122bec5af0b79bf7fd42 100644 (file)
@@ -280,7 +280,7 @@ void havocbot_bunnyhop(entity this, vector dir)
                return;
        }
 
-       if(this.waterlevel > WATERLEVEL_WETFEET)
+       if(this.waterlevel > WATERLEVEL_WETFEET || IS_DUCKED(this))
        {
                this.aistatus &= ~AI_STATUS_RUNNING;
                return;
@@ -323,9 +323,10 @@ void havocbot_bunnyhop(entity this, vector dir)
 
                                if(this.aistatus & AI_STATUS_ROAMING)
                                if(this.goalcurrent.classname == "waypoint")
-                               if(!(this.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL))
+                               if (!(this.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL))
                                if(fabs(gco.z - this.origin.z) < this.maxs.z - this.mins.z)
-                               if(this.goalstack01 && !wasfreed(this.goalstack01))
+                               if (this.goalstack01 && !wasfreed(this.goalstack01))
+                               if (!(this.goalstack01.wpflags & WAYPOINTFLAG_JUMP))
                                {
                                        vector gno = (this.goalstack01.absmin + this.goalstack01.absmax) * 0.5;
                                        vector deviation = vectoangles(gno - this.origin) - vectoangles(gco - this.origin);
@@ -372,6 +373,8 @@ void havocbot_bunnyhop(entity this, vector dir)
 // return true when bot isn't getting closer to the current goal
 bool havocbot_checkgoaldistance(entity this, vector gco)
 {
+       if (this.bot_stop_moving_timeout > time)
+               return false;
        float curr_dist_z = max(20, fabs(this.origin.z - gco.z));
        float curr_dist_2d = max(20, vlen(vec2(this.origin - gco)));
        float distance_time = this.goalcurrent_distance_time;
@@ -438,6 +441,8 @@ void havocbot_movetogoal(entity this)
        CS(this).movement = '0 0 0';
        maxspeed = autocvar_sv_maxspeed;
 
+       PHYS_INPUT_BUTTON_CROUCH(this) = boolean(this.goalcurrent.wpflags & WAYPOINTFLAG_CROUCH);
+
        PHYS_INPUT_BUTTON_JETPACK(this) = false;
        // Jetpack navigation
        if(this.navigation_jetpack_goal)
@@ -640,7 +645,8 @@ void havocbot_movetogoal(entity this)
 
                        return;
                }
-               else if(!this.jumppadcount && !this.goalcurrent.wphardwired
+               else if(!this.jumppadcount && !waypoint_is_hardwiredlink(this.goalcurrent_prev, this.goalcurrent)
+                       && !(this.goalcurrent_prev && this.goalcurrent_prev.wpflags & WAYPOINTFLAG_JUMP)
                        && GetResource(this, RES_HEALTH) + GetResource(this, RES_ARMOR) > ROCKETJUMP_DAMAGE())
                {
                        if(this.velocity.z < 0)
@@ -955,7 +961,26 @@ void havocbot_movetogoal(entity this)
                        vector flat_diff = vec2(diff);
                        offset = max(32, current_speed * cos(deviation.y * DEG2RAD) * 0.3) * flatdir;
                        vector actual_destorg = this.origin + offset;
-                       if (!this.goalstack01 || this.goalcurrent.wpflags & (WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_LADDER))
+                       if (this.goalcurrent_prev && (this.goalcurrent_prev.wpflags & WAYPOINTFLAG_JUMP))
+                       {
+                               if (time > this.bot_stop_moving_timeout
+                                       && fabs(deviation.y) > 20 && current_speed > maxspeed * 0.4
+                                       && vdist(vec2(this.origin - this.goalcurrent_prev.origin), <, 50))
+                               {
+                                       this.bot_stop_moving_timeout = time + 0.1;
+                               }
+                               if (current_speed > autocvar_sv_maxspeed * 0.9
+                                       && vlen2(flat_diff) < vlen2(vec2(this.goalcurrent_prev.origin - destorg))
+                                       && vdist(vec2(this.origin - this.goalcurrent_prev.origin), >, 50)
+                                       && vdist(vec2(this.origin - this.goalcurrent_prev.origin), <, 150)
+                               )
+                               {
+                                       PHYS_INPUT_BUTTON_JUMP(this) = true;
+                                       // avoid changing route while bot is jumping a gap
+                                       navigation_goalrating_timeout_extend_if_needed(this, 1.5);
+                               }
+                       }
+                       else if (!this.goalstack01 || (this.goalcurrent.wpflags & (WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_LADDER)))
                        {
                                if (vlen2(flat_diff) < vlen2(offset))
                                {
@@ -991,10 +1016,20 @@ void havocbot_movetogoal(entity this)
                                turning = true;
                        }
 
-                       LABEL(jump_check);
+                       LABEL(jumpobstacle_check);
                        dir = flatdir = normalize(actual_destorg - this.origin);
 
-                       if (turning || fabs(deviation.y) < 50) // don't even try to jump if deviation is too high
+                       bool jump_forbidden = false;
+                       if (!turning && fabs(deviation.y) > 50)
+                               jump_forbidden = true;
+                       else if (IS_DUCKED(this))
+                       {
+                               tracebox(this.origin, PL_MIN_CONST, PL_MAX_CONST, this.origin, false, this);
+                               if (trace_startsolid)
+                                       jump_forbidden = true;
+                       }
+
+                       if (!jump_forbidden)
                        {
                                tracebox(this.origin, this.mins, this.maxs, actual_destorg, false, this);
                                if (trace_fraction < 1 && trace_plane_normal.z < 0.7)
@@ -1010,7 +1045,7 @@ void havocbot_movetogoal(entity this)
                                                        actual_destorg = destorg;
                                                        turning = false;
                                                        this.bot_tracewalk_time = time + 0.25;
-                                                       goto jump_check;
+                                                       goto jumpobstacle_check;
                                                }
                                                s = trace_fraction;
                                                // don't artificially reduce max jump height in real-time
@@ -1074,7 +1109,9 @@ void havocbot_movetogoal(entity this)
 
                        bool unreachable = false;
                        s = CONTENT_SOLID;
-                       if(trace_fraction == 1 && this.jumppadcount == 0 && !this.goalcurrent.wphardwired )
+                       if (trace_fraction == 1 && !this.jumppadcount
+                               && !waypoint_is_hardwiredlink(this.goalcurrent_prev, this.goalcurrent)
+                               && !(this.goalcurrent_prev && (this.goalcurrent_prev.wpflags & WAYPOINTFLAG_JUMP)))
                        if((IS_ONGROUND(this)) || (this.aistatus & AI_STATUS_RUNNING) || (this.aistatus & AI_STATUS_ROAMING) || PHYS_INPUT_BUTTON_JUMP(this))
                        {
                                // Look downwards
@@ -1121,7 +1158,7 @@ void havocbot_movetogoal(entity this)
                        }
 
                        // slow down if bot is in the air and goal is under it
-                       if (!this.goalcurrent.wphardwired
+                       if (!waypoint_is_hardwiredlink(this.goalcurrent_prev, this.goalcurrent)
                                && vdist(flat_diff, <, 250) && this.origin.z - destorg.z > 120
                                && (!IS_ONGROUND(this) || vdist(vec2(this.velocity), >, maxspeed * 0.3)))
                        {
index d63e158781ea6e2c6bdf83214484a5fc32aa3609..c666fa94e3f308ff4694ba5e08a938e202b661b5 100644 (file)
@@ -47,6 +47,11 @@ bool navigation_goalrating_timeout(entity this)
        return this.bot_strategytime < time;
 }
 
+void navigation_goalrating_timeout_extend_if_needed(entity this, float seconds)
+{
+       this.bot_strategytime = max(this.bot_strategytime, time + seconds);
+}
+
 #define MAX_CHASE_DISTANCE 700
 bool navigation_goalrating_timeout_can_be_anticipated(entity this)
 {
@@ -917,7 +922,7 @@ entity navigation_findnearestwaypoint_withdist_except(entity ent, float walkfrom
        vector pm2 = ent.origin + ent.maxs;
 
        // do two scans, because box test is cheaper
-       IL_EACH(g_waypoints, it != ent && it != except && !(it.wpflags & WAYPOINTFLAG_TELEPORT),
+       IL_EACH(g_waypoints, it != ent && it != except && !(it.wpflags & (WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_JUMP)),
        {
                if(boxesoverlap(pm1, pm2, it.absmin, it.absmax))
                {
@@ -948,7 +953,7 @@ entity navigation_findnearestwaypoint_withdist_except(entity ent, float walkfrom
                waypoint_clearlinks(ent); // initialize wpXXmincost fields
                IL_EACH(g_waypoints, it != ent,
                {
-                       if(walkfromwp && (it.wpflags & WAYPOINTFLAG_NORELINK))
+                       if (walkfromwp && (it.wpflags & WPFLAGMASK_NORELINK))
                                continue;
 
                        set_tracewalk_dest(ent, it.origin, false);
@@ -964,7 +969,7 @@ entity navigation_findnearestwaypoint_withdist_except(entity ent, float walkfrom
        // box check failed, try walk
        IL_EACH(g_waypoints, it != ent,
        {
-               if(walkfromwp && (it.wpflags & WAYPOINTFLAG_NORELINK))
+               if (walkfromwp && (it.wpflags & WPFLAGMASK_NORELINK))
                        continue;
                v = it.origin;
 
@@ -1577,7 +1582,7 @@ bool navigation_shortenpath(entity this)
 
        next = this.goalstack01;
        // if for some reason the bot is closer to the next goal, pop the current one
-       if (!IS_MOVABLE(next) // already checked in the previous case
+       if (!IS_MOVABLE(next) && !(this.goalcurrent.wpflags & (WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_JUMP))
                && vlen2(this.goalcurrent.origin - next.origin) > vlen2(next.origin - this.origin)
                && checkpvs(this.origin + this.view_ofs, next))
        {
@@ -1771,7 +1776,7 @@ entity navigation_get_really_close_waypoint(entity this)
        if(vdist(wp.origin - this.origin, >, 50))
        {
                wp = NULL;
-               IL_EACH(g_waypoints, !(it.wpflags & WAYPOINTFLAG_TELEPORT),
+               IL_EACH(g_waypoints, !(it.wpflags & (WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_JUMP)),
                {
                        if(vdist(it.origin - this.origin, <, 50))
                        {
index d002ae29db21e138d8632af79056d9c285409cf1..026d326b9e6fba8524b95a73862eb284e3f06d86 100644 (file)
@@ -10,6 +10,7 @@ float navigation_testtracewalk;
 vector jumpstepheightvec;
 vector stepheightvec;
 vector jumpheight_vec;
+float jumpheight_time;
 
 entity navigation_bestgoal;
 
@@ -29,6 +30,8 @@ entity navigation_bestgoal;
 .float goalcurrent_distance_2d;
 .float goalcurrent_distance_time;
 
+// final goal (item, object or player) is also saved in this field
+.entity goalentity;
 .float goalentity_lock_timeout;
 .bool goalentity_shouldbefrozen;
 
index 6bc90770145614828e8c5653794e1d0facfaf1bb..ee847bc6de4dac58a5017a8b2ec1a1f4d28c788f 100644 (file)
@@ -13,6 +13,7 @@
 
 #include <common/constants.qh>
 #include <common/debug.qh>
+#include <common/mapobjects/trigger/jumppads.qh>
 #include <common/net_linked.qh>
 #include <common/physics/player.qh>
 
@@ -259,6 +260,87 @@ vector waypoint_getSymmetricalPoint(vector org, int ctf_flags)
        return new_org;
 }
 
+void crosshair_trace_waypoints(entity pl);
+void waypoint_lock(entity pl)
+{
+       crosshair_trace_waypoints(pl);
+       pl.wp_locked = trace_ent;
+}
+
+bool waypoint_has_hardwiredlinks(entity wp)
+{
+       if (!wp)
+               return false;
+       return (wp.wphw00 != NULL);
+}
+
+bool waypoint_is_hardwiredlink(entity wp_from, entity wp_to)
+{
+       if (!(wp_from && wp_to))
+               return false;
+
+       if (!wp_from.wphw00) return false; else if (wp_from.wphw00 == wp_to) return true;
+       if (!wp_from.wphw01) return false; else if (wp_from.wphw01 == wp_to) return true;
+       if (!wp_from.wphw02) return false; else if (wp_from.wphw02 == wp_to) return true;
+       if (!wp_from.wphw03) return false; else if (wp_from.wphw03 == wp_to) return true;
+       if (!wp_from.wphw04) return false; else if (wp_from.wphw04 == wp_to) return true;
+       if (!wp_from.wphw05) return false; else if (wp_from.wphw05 == wp_to) return true;
+       if (!wp_from.wphw06) return false; else if (wp_from.wphw06 == wp_to) return true;
+       if (!wp_from.wphw07) return false; else if (wp_from.wphw07 == wp_to) return true;
+
+       return false;
+}
+
+void waypoint_setupmodel(entity wp);
+void waypoint_mark_hardwiredlink(entity wp_from, entity wp_to)
+{
+       if (!(wp_from && wp_to))
+               return;
+
+       if (!wp_from.wphw00 || wp_from.wphw00 == wp_to) { wp_from.wphw00 = wp_to; waypoint_setupmodel(wp_from); return; }
+       if (!wp_from.wphw01 || wp_from.wphw01 == wp_to) { wp_from.wphw01 = wp_to; return; }
+       if (!wp_from.wphw02 || wp_from.wphw02 == wp_to) { wp_from.wphw02 = wp_to; return; }
+       if (!wp_from.wphw03 || wp_from.wphw03 == wp_to) { wp_from.wphw03 = wp_to; return; }
+       if (!wp_from.wphw04 || wp_from.wphw04 == wp_to) { wp_from.wphw04 = wp_to; return; }
+       if (!wp_from.wphw05 || wp_from.wphw05 == wp_to) { wp_from.wphw05 = wp_to; return; }
+       if (!wp_from.wphw06 || wp_from.wphw06 == wp_to) { wp_from.wphw06 = wp_to; return; }
+       if (!wp_from.wphw07 || wp_from.wphw07 == wp_to) { wp_from.wphw07 = wp_to; return; }
+
+       return;
+}
+
+void waypoint_unmark_hardwiredlink(entity wp_from, entity wp_to)
+{
+       if (!(wp_from && wp_to))
+               return;
+
+       int removed = -1;
+       if (removed < 0 && wp_from.wphw00 == wp_to) removed = 0;
+       if (removed < 0 && wp_from.wphw01 == wp_to) removed = 1;
+       if (removed < 0 && wp_from.wphw02 == wp_to) removed = 2;
+       if (removed < 0 && wp_from.wphw03 == wp_to) removed = 3;
+       if (removed < 0 && wp_from.wphw04 == wp_to) removed = 4;
+       if (removed < 0 && wp_from.wphw05 == wp_to) removed = 5;
+       if (removed < 0 && wp_from.wphw06 == wp_to) removed = 6;
+       if (removed < 0 && wp_from.wphw07 == wp_to) removed = 7;
+
+       if (removed >= 0)
+       {
+               if (removed <= 0) wp_from.wphw00 = wp_from.wphw01;
+               if (removed <= 1) wp_from.wphw01 = wp_from.wphw02;
+               if (removed <= 2) wp_from.wphw02 = wp_from.wphw03;
+               if (removed <= 3) wp_from.wphw03 = wp_from.wphw04;
+               if (removed <= 4) wp_from.wphw04 = wp_from.wphw05;
+               if (removed <= 5) wp_from.wphw05 = wp_from.wphw06;
+               if (removed <= 6) wp_from.wphw06 = wp_from.wphw07;
+               if (removed <= 7) wp_from.wphw07 = NULL;
+               if (!wp_from.wphw00)
+                       waypoint_setupmodel(wp_from);
+       }
+
+       return;
+}
+
 void waypoint_setupmodel(entity wp)
 {
        if (autocvar_g_waypointeditor)
@@ -270,11 +352,23 @@ void waypoint_setupmodel(entity wp)
                setsize(wp, m1, m2);
                wp.effects = EF_LOWPRECISION;
                if (wp.wpflags & WAYPOINTFLAG_ITEM)
-                       wp.colormod = '1 0 0';
+                       wp.colormod = '1 0 0'; // red
                else if (wp.wpflags & WAYPOINTFLAG_GENERATED)
-                       wp.colormod = '1 1 0';
-               else if (wp.wphardwired)
-                       wp.colormod = '0.5 0 1';
+                       wp.colormod = '1 1 0'; // yellow
+               else if (wp.wpflags & WAYPOINTFLAG_SUPPORT)
+                       wp.colormod = '0 1 0'; // green
+               else if (wp.wpflags & WAYPOINTFLAG_CUSTOM_JP)
+                       wp.colormod = '1 0.5 0'; // orange
+               else if (wp.wpflags & WAYPOINTFLAG_TELEPORT)
+                       wp.colormod = '1 0.5 0'; // orange
+               else if (wp.wpflags & WAYPOINTFLAG_LADDER)
+                       wp.colormod = '1 0.5 0'; // orange
+               else if (wp.wpflags & WAYPOINTFLAG_JUMP)
+                       wp.colormod = '1 0.5 0'; // orange
+               else if (wp.wpflags & WAYPOINTFLAG_CROUCH)
+                       wp.colormod = '0 1 1'; // cyan
+               else if (waypoint_has_hardwiredlinks(wp))
+                       wp.colormod = '0.5 0 1'; // purple
                else
                        wp.colormod = '1 1 1';
        }
@@ -282,21 +376,54 @@ void waypoint_setupmodel(entity wp)
                wp.model = "";
 }
 
+string waypoint_get_type_name(entity wp)
+{
+       if (wp.wpflags & WAYPOINTFLAG_ITEM) return "^1Item waypoint";
+       else if (wp.wpflags & WAYPOINTFLAG_CROUCH) return "^5Crouch waypoint";
+       else if (wp.wpflags & WAYPOINTFLAG_JUMP) return "^xf80Jump waypoint";
+       else if (wp.wpflags & WAYPOINTFLAG_SUPPORT) return "^2Support waypoint";
+       else if (waypoint_has_hardwiredlinks(wp)) return "^x80fHardwired waypoint";
+       else if (wp.wpflags & WAYPOINTFLAG_LADDER) return "^3Ladder waypoint";
+       else if (wp.wpflags & WAYPOINTFLAG_TELEPORT)
+       {
+               if (!wp.wpisbox) return "^3Warpzone waypoint";
+               else if (wp.wpflags & WAYPOINTFLAG_CUSTOM_JP) return "^3Custom jumppad waypoint";
+               else
+               {
+                       IL_EACH(g_jumppads, boxesoverlap(wp.absmin, wp.absmax, it.absmin, it.absmax),
+                               { return "^3Jumppad waypoint"; });
+                       return "^3Teleport waypoint";
+               }
+       }
+
+       return "^7Waypoint";
+}
+
+entity waypoint_get(vector m1, vector m2)
+{
+       if (m1 == m2)
+       {
+               m1 -= '8 8 8';
+               m2 += '8 8 8';
+       }
+       IL_EACH(g_waypoints, boxesoverlap(m1, m2, it.absmin, it.absmax), { return it; });
+
+       return NULL;
+}
+
+.float createdtime;
 entity waypoint_spawn(vector m1, vector m2, float f)
 {
        if(!(f & (WAYPOINTFLAG_PERSONAL | WAYPOINTFLAG_GENERATED)) && m1 == m2)
        {
-               vector em1 = m1 - '8 8 8';
-               vector em2 = m2 + '8 8 8';
-               IL_EACH(g_waypoints, boxesoverlap(em1, em2, it.absmin, it.absmax),
-               {
-                       return it;
-               });
+               entity wp_found = waypoint_get(m1, m2);
+               if (wp_found)
+                       return wp_found;
        }
        // spawn only one destination waypoint for teleports teleporting player to the exact same spot
        // otherwise links loaded from file would be applied only to the first destination
        // waypoint since link format doesn't specify waypoint entities but just positions
-       if((f & WAYPOINTFLAG_GENERATED) && !(f & (WAYPOINTFLAG_NORELINK | WAYPOINTFLAG_PERSONAL)) && m1 == m2)
+       if((f & WAYPOINTFLAG_GENERATED) && !(f & (WPFLAGMASK_NORELINK | WAYPOINTFLAG_PERSONAL)) && m1 == m2)
        {
                IL_EACH(g_waypoints, boxesoverlap(m1, m2, it.absmin, it.absmax),
                {
@@ -309,6 +436,7 @@ entity waypoint_spawn(vector m1, vector m2, float f)
        w.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
        w.wpflags = f;
        w.solid = SOLID_TRIGGER;
+       w.createdtime = time;
        setorigin(w, (m1 + m2) * 0.5);
        setsize(w, m1 - w.origin, m2 - w.origin);
        if (w.size)
@@ -316,7 +444,10 @@ entity waypoint_spawn(vector m1, vector m2, float f)
 
        if(!w.wpisbox)
        {
-               setsize(w, PL_MIN_CONST - '1 1 0', PL_MAX_CONST + '1 1 0');
+               if (f & WAYPOINTFLAG_CROUCH)
+                       setsize(w, PL_CROUCH_MIN_CONST - '1 1 0', PL_CROUCH_MAX_CONST + '1 1 0');
+               else
+                       setsize(w, PL_MIN_CONST - '1 1 0', PL_MAX_CONST + '1 1 0');
                if(!move_out_of_solid(w))
                {
                        if(!(f & WAYPOINTFLAG_GENERATED))
@@ -345,10 +476,114 @@ entity waypoint_spawn(vector m1, vector m2, float f)
        return w;
 }
 
-void waypoint_spawn_fromeditor(entity pl)
+float trigger_push_get_push_time(entity this, vector endpos);
+void waypoint_addlink_for_custom_jumppad(entity wp_from, entity wp_to)
 {
-       entity e;
+       entity jp = NULL;
+       IL_EACH(g_jumppads, boxesoverlap(wp_from.absmin, wp_from.absmax, it.absmin, it.absmax),
+       {
+               jp = it;
+               break;
+       });
+       if (!jp)
+               return;
+
+       float cost = trigger_push_get_push_time(jp, wp_to.origin);
+       wp_from.wp00 = wp_to;
+       wp_from.wp00mincost = cost;
+       jp.nearestwaypoint = wp_from;
+       jp.nearestwaypointtimeout = -1;
+}
+
+bool start_wp_is_spawned;
+vector start_wp_origin;
+bool start_wp_is_hardwired;
+bool start_wp_is_support;
+
+void waypoint_clear_start_wp_globals(entity pl, bool warn)
+{
+       start_wp_is_spawned = false;
+       start_wp_origin = '0 0 0';
+       pl.wp_locked = NULL;
+       start_wp_is_hardwired = false;
+       start_wp_is_support = false;
+       if (warn)
+               LOG_INFO("^xf80Start waypoint has been cleared.\n");
+}
+
+void waypoint_start_hardwiredlink(entity pl, bool at_crosshair)
+{
+       entity wp = pl.nearestwaypoint;
+       if (at_crosshair)
+       {
+               crosshair_trace_waypoints(pl);
+               wp = trace_ent;
+       }
+       string err = "";
+       if (start_wp_is_spawned && !start_wp_is_hardwired)
+               err = "can't hardwire while in the process of creating a special link";
+       else if (!wp)
+       {
+               if (at_crosshair)
+                       err = "couldn't find any waypoint at crosshair";
+               else
+                       err = "couldn't find any waypoint nearby";
+       }
+       else if (wp.wpflags & WPFLAGMASK_NORELINK)
+               err = "can't hardwire a waypoint with special links";
+
+       if (err == "")
+       {
+               start_wp_is_hardwired = true;
+               start_wp_is_spawned = true;
+               start_wp_origin = wp.origin;
+               pl.wp_locked = wp;
+               LOG_INFOF("^x80fWaypoint %s marked as hardwired link origin.\n", vtos(wp.origin));
+       }
+       else
+       {
+               start_wp_is_hardwired = false;
+               LOG_INFO("Error: ", err, "\n");
+       }
+}
+
+void waypoint_spawn_fromeditor(entity pl, bool at_crosshair, bool is_jump_wp, bool is_crouch_wp, bool is_support_wp)
+{
+       if (WAYPOINT_VERSION < waypoint_version_loaded)
+       {
+               LOG_INFOF("^1Editing waypoints with a higher version number (%f) is not allowed.\n"
+                       "Update Xonotic to make them editable.", waypoint_version_loaded);
+               return;
+       }
+
+       entity e = NULL, jp = NULL;
        vector org = pl.origin;
+       if (at_crosshair)
+       {
+               crosshair_trace_waypoints(pl);
+               org = trace_endpos;
+               if (!trace_ent)
+                       org.z -= PL_MIN_CONST.z;
+               if (!(start_wp_is_hardwired || start_wp_is_support))
+                       IL_EACH(g_jumppads, boxesoverlap(org + PL_MIN_CONST, org + PL_MAX_CONST, it.absmin, it.absmax),
+                       {
+                               jp = it;
+                               break;
+                       });
+               if (!jp && !start_wp_is_spawned && trace_ent)
+               {
+                       if (trace_ent.wpflags & (WAYPOINTFLAG_JUMP))
+                               is_jump_wp = true;
+                       else if (trace_ent.wpflags & (WAYPOINTFLAG_SUPPORT))
+                               is_support_wp = true;
+               }
+       }
+       if (jp || is_jump_wp || is_support_wp)
+       {
+               if (start_wp_is_spawned)
+                       start_wp_is_spawned = false;
+               LOG_INFO("^xf80Spawning start waypoint...\n");
+       }
        int ctf_flags = havocbot_symmetry_origin_order;
        bool sym = ((autocvar_g_waypointeditor_symmetrical > 0 && ctf_flags >= 2)
                   || (autocvar_g_waypointeditor_symmetrical < 0));
@@ -358,7 +593,7 @@ void waypoint_spawn_fromeditor(entity pl)
                ctf_flags = 2;
        int wp_num = ctf_flags;
 
-       if(!PHYS_INPUT_BUTTON_CROUCH(pl))
+       if(!PHYS_INPUT_BUTTON_CROUCH(pl) && !at_crosshair && !is_jump_wp && !is_support_wp)
        {
                // snap waypoint to item's origin if close enough
                IL_EACH(g_items, true,
@@ -373,18 +608,169 @@ void waypoint_spawn_fromeditor(entity pl)
                });
        }
 
+       vector start_org = '0 0 0';
+       if (start_wp_is_spawned)
+       {
+               if (!start_wp_is_hardwired)
+                       LOG_INFO("^xf80Spawning destination waypoint...\n");
+               start_org = start_wp_origin;
+       }
+
+       // save org as it can be modified spawning symmetrycal waypoints
+       vector initial_origin = '0 0 0';
+       bool initial_origin_is_set = false;
+
        LABEL(add_wp);
-       e = waypoint_spawn(org, org, 0);
+
+       if (jp)
+       {
+               e = NULL;
+               IL_EACH(g_waypoints, (it.wpflags & WPFLAGMASK_NORELINK)
+                       && boxesoverlap(org + PL_MIN_CONST, org + PL_MAX_CONST, it.absmin, it.absmax),
+               {
+                       e = it; break;
+               });
+               if (!e)
+                       e = waypoint_spawn(jp.absmin - PL_MAX_CONST + '1 1 1', jp.absmax - PL_MIN_CONST + '-1 -1 -1', WAYPOINTFLAG_TELEPORT);
+               if (!pl.wp_locked)
+                       pl.wp_locked = e;
+       }
+       else if (is_jump_wp || is_support_wp)
+       {
+               int type_flag = (is_jump_wp) ? WAYPOINTFLAG_JUMP : WAYPOINTFLAG_SUPPORT;
+
+               entity wp_found = waypoint_get(org, org);
+               if (wp_found && !(wp_found.wpflags & type_flag))
+               {
+                       LOG_INFOF("Error: can't spawn a %s waypoint over an existent waypoint of a different type\n", (is_jump_wp) ? "Jump" : "Support");
+                       return;
+               }
+               e = waypoint_spawn(org, org, type_flag);
+               if (!pl.wp_locked)
+                       pl.wp_locked = e;
+       }
+       else
+               e = waypoint_spawn(org, org, (is_crouch_wp) ? WAYPOINTFLAG_CROUCH : 0);
        if(!e)
        {
                LOG_INFOF("Couldn't spawn waypoint at %v\n", org);
+               if (start_wp_is_spawned)
+                       waypoint_clear_start_wp_globals(pl, true);
                return;
        }
-       waypoint_schedulerelink(e);
-       bprint(strcat("Waypoint spawned at ", vtos(e.origin), "\n"));
-       if(sym)
+
+       if (!initial_origin_is_set)
+       {
+               initial_origin = e.origin;
+               initial_origin_is_set = true;
+       }
+
+       entity start_wp = NULL;
+       if (start_wp_is_spawned)
+       {
+               IL_EACH(g_waypoints, (start_wp_is_hardwired || (it.wpflags & WPFLAGMASK_NORELINK))
+                       && boxesoverlap(start_org, start_org, it.absmin, it.absmax),
+               {
+                       start_wp = it; break;
+               });
+               if(!start_wp)
+               {
+                       // should not happen
+                       LOG_INFOF("Couldn't find start waypoint at %v\n", start_org);
+                       waypoint_clear_start_wp_globals(pl, true);
+                       return;
+               }
+               if (start_wp_is_hardwired)
+               {
+                       if (waypoint_is_hardwiredlink(start_wp, e))
+                       {
+                               waypoint_unmark_hardwiredlink(start_wp, e);
+                               waypoint_removelink(start_wp, e);
+                               string s = strcat(vtos(start_wp.origin), "*", vtos(e.origin));
+                               LOG_INFOF("^x80fRemoved hardwired link %s.\n", s);
+                       }
+                       else
+                       {
+                               if (e.createdtime == time)
+                               {
+                                       LOG_INFO("Error: hardwired links can be created only between 2 existing (and unconnected) waypoints.\n");
+                                       waypoint_remove(e);
+                                       waypoint_clear_start_wp_globals(pl, true);
+                                       waypoint_spawn_fromeditor(pl, at_crosshair, is_jump_wp, is_crouch_wp, is_support_wp);
+                                       return;
+                               }
+                               if (start_wp == e)
+                               {
+                                       LOG_INFO("Error: start and destination waypoints coincide.\n");
+                                       waypoint_clear_start_wp_globals(pl, true);
+                                       return;
+                               }
+                               if (waypoint_islinked(start_wp, e))
+                               {
+                                       LOG_INFO("Error: waypoints are already linked.\n");
+                                       waypoint_clear_start_wp_globals(pl, true);
+                                       return;
+                               }
+                               waypoint_addlink(start_wp, e);
+                               waypoint_mark_hardwiredlink(start_wp, e);
+                               string s = strcat(vtos(start_wp.origin), "*", vtos(e.origin));
+                               LOG_INFOF("^x80fAdded hardwired link %s.\n", s);
+                       }
+               }
+               else
+               {
+                       if (start_wp_is_support)
+                       {
+                               if (e.SUPPORT_WP)
+                               {
+                                       LOG_INFOF("Waypoint %v has already a support waypoint, delete it first.\n", e.origin);
+                                       waypoint_clear_start_wp_globals(pl, true);
+                                       return;
+                               }
+                               // clear all links to e
+                               IL_EACH(g_waypoints, it != e,
+                               {
+                                       if (waypoint_islinked(it, e) && !waypoint_is_hardwiredlink(it, e))
+                                               waypoint_removelink(it, e);
+                               });
+                       }
+                       waypoint_addlink(start_wp, e);
+               }
+       }
+
+       if (!(jp || is_jump_wp || is_support_wp || start_wp_is_hardwired))
+               waypoint_schedulerelink(e);
+
+       string wp_type_str = waypoint_get_type_name(e);
+
+       bprint(strcat(wp_type_str, "^7 spawned at ", vtos(e.origin), "\n"));
+
+       if (start_wp_is_spawned)
+       {
+               pl.wp_locked = NULL;
+               if (!start_wp_is_hardwired)
+                       waypoint_schedulerelink(start_wp);
+               if (start_wp.wpflags & WAYPOINTFLAG_TELEPORT)
+               {
+                       if (start_wp.wp00_original == start_wp.wp00)
+                               start_wp.wpflags &= ~WAYPOINTFLAG_CUSTOM_JP;
+                       else
+                               start_wp.wpflags |= WAYPOINTFLAG_CUSTOM_JP;
+               }
+       }
+
+       if (sym)
        {
-               org = waypoint_getSymmetricalPoint(e.origin, ctf_flags);
+               org = waypoint_getSymmetricalPoint(org, ctf_flags);
+               if (jp)
+               {
+                       IL_EACH(g_jumppads, boxesoverlap(org + PL_MIN_CONST, org + PL_MAX_CONST, it.absmin, it.absmax),
+                       {
+                               jp = it; break;
+                       });
+               }
+               if (start_wp_is_spawned)
+                       start_org = waypoint_getSymmetricalPoint(start_org, ctf_flags);
                if (vdist(org - pl.origin, >, 32))
                {
                        if(wp_num > 2)
@@ -394,20 +780,52 @@ void waypoint_spawn_fromeditor(entity pl)
                        goto add_wp;
                }
        }
+       if (jp || is_jump_wp || is_support_wp)
+       {
+               if (!start_wp_is_spawned)
+               {
+                       // we've just created a custom jumppad waypoint
+                       // the next one created by the user will be the destination waypoint
+                       start_wp_is_spawned = true;
+                       start_wp_origin = initial_origin;
+                       if (is_support_wp)
+                               start_wp_is_support = true;
+               }
+       }
+       else if (start_wp_is_spawned)
+       {
+               waypoint_clear_start_wp_globals(pl, false);
+       }
 }
 
 void waypoint_remove(entity wp)
 {
        IL_EACH(g_waypoints, it != wp,
        {
+               if (it.SUPPORT_WP == wp)
+               {
+                       it.SUPPORT_WP = NULL;
+                       waypoint_schedulerelink(it); // restore incoming links
+               }
                if (waypoint_islinked(it, wp))
+               {
+                       if (waypoint_is_hardwiredlink(it, wp))
+                               waypoint_unmark_hardwiredlink(it, wp);
                        waypoint_removelink(it, wp);
+               }
        });
        delete(wp);
 }
 
 void waypoint_remove_fromeditor(entity pl)
 {
+       if (WAYPOINT_VERSION < waypoint_version_loaded)
+       {
+               LOG_INFOF("^1Editing waypoints with a higher version number (%f) is not allowed.\n"
+                       "Update Xonotic to make them editable.", waypoint_version_loaded);
+               return;
+       }
+
        entity e = navigation_findnearestwaypoint(pl, false);
 
        int ctf_flags = havocbot_symmetry_origin_order;
@@ -421,11 +839,17 @@ void waypoint_remove_fromeditor(entity pl)
 
        LABEL(remove_wp);
        if (!e) return;
-       if (e.wpflags & WAYPOINTFLAG_GENERATED) return;
 
-       if (e.wphardwired)
+       if (e.wpflags & WAYPOINTFLAG_GENERATED)
        {
-               LOG_INFO("^1Warning: ^7Removal of hardwired waypoints is not allowed in the editor. Please remove links from/to this waypoint (", vtos(e.origin), ") by hand from maps/", mapname, ".waypoints.hardwired\n");
+               if (start_wp_is_spawned)
+                       waypoint_clear_start_wp_globals(pl, true);
+               return;
+       }
+
+       if (waypoint_has_hardwiredlinks(e))
+       {
+               LOG_INFO("Can't remove a waypoint with hardwired links, remove links with \"wpeditor hardwire\" first\n");
                return;
        }
 
@@ -443,6 +867,7 @@ void waypoint_remove_fromeditor(entity pl)
        }
 
        bprint(strcat("Waypoint removed at ", vtos(e.origin), "\n"));
+       te_explosion(e.origin);
        waypoint_remove(e);
 
        if (sym && wp_sym)
@@ -454,11 +879,14 @@ void waypoint_remove_fromeditor(entity pl)
                        sym = false;
                goto remove_wp;
        }
+
+       if (start_wp_is_spawned)
+               waypoint_clear_start_wp_globals(pl, true);
 }
 
 void waypoint_removelink(entity from, entity to)
 {
-       if (from == to || (from.wpflags & WAYPOINTFLAG_NORELINK))
+       if (from == to || ((from.wpflags & WPFLAGMASK_NORELINK) && !(from.wpflags & (WAYPOINTFLAG_JUMP | WAYPOINTFLAG_SUPPORT))))
                return;
 
        entity fromwp31_prev = from.wp31;
@@ -567,12 +995,18 @@ float waypoint_getlinearcost(float dist)
                return dist / (autocvar_sv_maxspeed * 1.25);
        return dist / autocvar_sv_maxspeed;
 }
+
 float waypoint_getlinearcost_underwater(float dist)
 {
        // NOTE: underwater speed factor is hardcoded in the engine too, see SV_WaterMove
        return dist / (autocvar_sv_maxspeed * 0.7);
 }
 
+float waypoint_getlinearcost_crouched(float dist)
+{
+       return dist / (autocvar_sv_maxspeed * 0.5);
+}
+
 float waypoint_gettravelcost(vector from, vector to, entity from_ent, entity to_ent)
 {
        bool submerged_from = navigation_check_submerged_state(from_ent, from);
@@ -581,19 +1015,32 @@ float waypoint_gettravelcost(vector from, vector to, entity from_ent, entity to_
        if (submerged_from && submerged_to)
                return waypoint_getlinearcost_underwater(vlen(to - from));
 
+       if ((from_ent.wpflags & WAYPOINTFLAG_CROUCH) && (to_ent.wpflags & WAYPOINTFLAG_CROUCH))
+               return waypoint_getlinearcost_crouched(vlen(to - from));
+
        float c = waypoint_getlinearcost(vlen(to - from));
 
        float height = from.z - to.z;
        if(height > jumpheight_vec.z && autocvar_sv_gravity > 0)
        {
-               float height_cost = sqrt(height / (autocvar_sv_gravity / 2));
+               float height_cost; // fall cost
+               if (from_ent.wpflags & WAYPOINTFLAG_JUMP)
+                       height_cost = jumpheight_time + sqrt((height + jumpheight_vec.z) / (autocvar_sv_gravity / 2));
+               else
+                       height_cost = sqrt(height / (autocvar_sv_gravity / 2));
                c = waypoint_getlinearcost(vlen(vec2(to - from))); // xy distance cost
                if(height_cost > c)
                        c = height_cost;
        }
 
+       // consider half path underwater
        if (submerged_from || submerged_to)
                return (c + waypoint_getlinearcost_underwater(vlen(to - from))) / 2;
+
+       // consider half path crouched
+       if ((from_ent.wpflags & WAYPOINTFLAG_CROUCH) || (to_ent.wpflags & WAYPOINTFLAG_CROUCH))
+               return (c + waypoint_getlinearcost_crouched(vlen(to - from))) / 2;
+
        return c;
 }
 
@@ -624,7 +1071,7 @@ void waypoint_addlink_customcost(entity from, entity to, float c)
 {
        if (from == to || waypoint_islinked(from, to))
                return;
-       if (c == -1 && (from.wpflags & WAYPOINTFLAG_NORELINK))
+       if (c == -1 && (from.wpflags & WPFLAGMASK_NORELINK) && !(from.wpflags & (WAYPOINTFLAG_JUMP | WAYPOINTFLAG_SUPPORT)))
                return;
 
        if(c == -1)
@@ -667,7 +1114,13 @@ void waypoint_addlink_customcost(entity from, entity to, float c)
 
 void waypoint_addlink(entity from, entity to)
 {
-       waypoint_addlink_customcost(from, to, -1);
+       if ((from.wpflags & WPFLAGMASK_NORELINK) && !(from.wpflags & (WAYPOINTFLAG_JUMP | WAYPOINTFLAG_SUPPORT)))
+               waypoint_addlink_for_custom_jumppad(from, to);
+       else
+               waypoint_addlink_customcost(from, to, -1);
+
+       if (from.wpflags & WAYPOINTFLAG_SUPPORT)
+               to.SUPPORT_WP = from;
 }
 
 // relink this spawnfunc_waypoint
@@ -690,8 +1143,10 @@ void waypoint_think(entity this)
        {
                if (boxesoverlap(this.absmin, this.absmax, it.absmin, it.absmax))
                {
-                       waypoint_addlink(this, it);
-                       waypoint_addlink(it, this);
+                       if (!(this.wpflags & WPFLAGMASK_NORELINK))
+                               waypoint_addlink(this, it);
+                       if (!(it.wpflags & WPFLAGMASK_NORELINK))
+                               waypoint_addlink(it, this);
                }
                else
                {
@@ -711,7 +1166,22 @@ void waypoint_think(entity this)
 
                        dv = ev - sv;
                        dv.z = 0;
-                       if(vdist(dv, >=, 1050)) // max search distance in XY
+                       int maxdist = 1050;
+                       vector m1 = PL_MIN_CONST;
+                       vector m2 = PL_MAX_CONST;
+
+                       if ((this.wpflags & WAYPOINTFLAG_CROUCH) || (it.wpflags & WAYPOINTFLAG_CROUCH))
+                       {
+                               m1 = PL_CROUCH_MIN_CONST;
+                               m2 = PL_CROUCH_MAX_CONST;
+                               // links from crouch wp to normal wp (and viceversa) are very short to avoid creating many links
+                               // that would be wasted due to rough travel cost calculation (the longer link is, the higher cost is)
+                               // links from crouch wp to crouch wp can be as long as normal links
+                               if (!((this.wpflags & WAYPOINTFLAG_CROUCH) && (it.wpflags & WAYPOINTFLAG_CROUCH)))
+                                       maxdist = 100;
+                       }
+
+                       if (vdist(dv, >=, maxdist)) // max search distance in XY
                        {
                                ++relink_lengthculled;
                                continue;
@@ -721,21 +1191,28 @@ void waypoint_think(entity this)
 
                        //traceline(this.origin, it.origin, false, NULL);
                        //if (trace_fraction == 1)
-                       if (this.wpisbox)
+                       if (this.wpisbox || (this.wpflags & (WAYPOINTFLAG_JUMP | WAYPOINTFLAG_SUPPORT)) // forbid outgoing links
+                               || it.SUPPORT_WP) // forbid incoming links
+                       {
                                relink_walkculled += 0.5;
+                       }
                        else
                        {
-                               if (tracewalk(this, sv, PL_MIN_CONST, PL_MAX_CONST, ev2, ev2_height, MOVE_NOMONSTERS))
+                               if (tracewalk(this, sv, m1, m2, ev2, ev2_height, MOVE_NOMONSTERS))
                                        waypoint_addlink(this, it);
                                else
                                        relink_walkculled += 0.5;
                        }
 
-                       if (it.wpisbox)
+                       // reverse direction
+                       if (it.wpisbox || (it.wpflags & (WAYPOINTFLAG_JUMP | WAYPOINTFLAG_SUPPORT)) // forbid incoming links
+                               || this.SUPPORT_WP) // forbid outgoing links
+                       {
                                relink_walkculled += 0.5;
+                       }
                        else
                        {
-                               if (tracewalk(this, ev, PL_MIN_CONST, PL_MAX_CONST, sv2, sv2_height, MOVE_NOMONSTERS))
+                               if (tracewalk(this, ev, m1, m2, sv2, sv2_height, MOVE_NOMONSTERS))
                                        waypoint_addlink(it, this);
                                else
                                        relink_walkculled += 0.5;
@@ -745,6 +1222,9 @@ void waypoint_think(entity this)
        navigation_testtracewalk = 0;
        this.wplinked = true;
        this.dphitcontentsmask = dphitcontentsmask_save;
+
+       setthink(this, func_null);
+       this.nextthink = 0;
 }
 
 void waypoint_clearlinks(entity wp)
@@ -775,7 +1255,7 @@ void waypoint_schedulerelink(entity wp)
        wp.enemy = NULL;
        if (!(wp.wpflags & WAYPOINTFLAG_PERSONAL))
                wp.owner = NULL;
-       if (!(wp.wpflags & WAYPOINTFLAG_NORELINK))
+       if (!(wp.wpflags & WPFLAGMASK_NORELINK))
                waypoint_clearlinks(wp);
        // schedule an actual relink on next frame
        setthink(wp, waypoint_think);
@@ -803,7 +1283,7 @@ void waypoint_schedulerelinkall()
        {
                waypoint_schedulerelink(it);
        });
-       waypoint_load_links_hardwired();
+       waypoint_load_hardwiredlinks();
 }
 
 #define GET_GAMETYPE_EXTENSION() ((g_race) ? ".race" : "")
@@ -933,6 +1413,8 @@ bool waypoint_load_links()
 
                ++c;
                waypoint_addlink(wp_from, wp_to);
+               if (wp_from.wp00_original && wp_from.wp00_original != wp_from.wp00)
+                       wp_from.wpflags |= WAYPOINTFLAG_CUSTOM_JP;
        }
 
        fclose(file);
@@ -955,7 +1437,7 @@ bool waypoint_load_links()
        return true;
 }
 
-void waypoint_load_or_remove_links_hardwired(bool removal_mode)
+void waypoint_load_hardwiredlinks()
 {
        string s;
        float file, tokens, c = 0, found;
@@ -978,11 +1460,11 @@ void waypoint_load_or_remove_links_hardwired(bool removal_mode)
 
        if (file < 0)
        {
-               if(!removal_mode)
-                       LOG_TRACE("waypoint links load from ", filename, " failed");
+               LOG_TRACE("waypoint links load from ", filename, " failed");
                return;
        }
 
+       bool is_special = false;
        while ((s = fgets(file)))
        {
                if(substring(s, 0, 2)=="//")
@@ -991,6 +1473,14 @@ void waypoint_load_or_remove_links_hardwired(bool removal_mode)
                if(substring(s, 0, 1)=="#")
                        continue;
 
+               // special links start with *, so old xonotic versions don't load them
+               is_special = false;
+               if (substring(s, 0, 1) == "*")
+               {
+                       is_special = true;
+                       s = substring(s, 1, -1);
+               }
+
                tokens = tokenizebyseparator(s, "*");
 
                if (tokens!=2)
@@ -1017,8 +1507,8 @@ void waypoint_load_or_remove_links_hardwired(bool removal_mode)
 
                        if(!found)
                        {
-                               if(!removal_mode)
-                                       LOG_INFO("NOTICE: Can not find origin waypoint for the hardwired link ", s, ". Path skipped");
+                               s = strcat(((is_special) ? "special link " : "hardwired link "), s);
+                               LOG_INFO("NOTICE: Can not find origin waypoint of the ", s, ". Path skipped");
                                continue;
                        }
                }
@@ -1039,29 +1529,28 @@ void waypoint_load_or_remove_links_hardwired(bool removal_mode)
 
                if(!found)
                {
-                       if(!removal_mode)
-                               LOG_INFO("NOTICE: Can not find destination waypoint for the hardwired link ", s, ". Path skipped");
+                       s = strcat(((is_special) ? "special link " : "hardwired link "), s);
+                       LOG_INFO("NOTICE: Can not find destination waypoint of the ", s, ". Path skipped");
                        continue;
                }
 
                ++c;
-               if(removal_mode)
+
+               if (!is_special)
                {
-                       waypoint_removelink(wp_from, wp_to);
-                       continue;
+                       waypoint_addlink(wp_from, wp_to);
+                       waypoint_mark_hardwiredlink(wp_from, wp_to);
+               } else if (wp_from.wpflags & WPFLAGMASK_NORELINK
+                       && ((wp_from.wpflags & (WAYPOINTFLAG_JUMP | WAYPOINTFLAG_SUPPORT))
+                               || (wp_from.wpisbox && wp_from.wpflags & WAYPOINTFLAG_TELEPORT)))
+               {
+                       waypoint_addlink(wp_from, wp_to);
                }
-
-               waypoint_addlink(wp_from, wp_to);
-               wp_from.wphardwired = true;
-               wp_to.wphardwired = true;
-               waypoint_setupmodel(wp_from);
-               waypoint_setupmodel(wp_to);
        }
 
        fclose(file);
 
-       LOG_TRACE(((removal_mode) ? "unloaded " : "loaded "),
-               ftos(c), " waypoint links from maps/", mapname, ".waypoints.hardwired");
+       LOG_TRACE("loaded ", ftos(c), " waypoint links from maps/", mapname, ".waypoints.hardwired");
 }
 
 entity waypoint_get_link(entity w, float i)
@@ -1104,12 +1593,63 @@ entity waypoint_get_link(entity w, float i)
        }
 }
 
+// Save all hardwired waypoint links to a file
+void waypoint_save_hardwiredlinks()
+{
+       string gt_ext = GET_GAMETYPE_EXTENSION();
+
+       string filename = sprintf("maps/%s.waypoints.hardwired", strcat(mapname, gt_ext));
+       int file = fopen(filename, FILE_WRITE);
+       if (file < 0)
+       {
+               LOG_TRACE("waypoint hardwired links ", filename, " creation failed");
+               return;
+       }
+
+       // write hardwired links to file
+       int count = 0;
+       fputs(file, "// HARDWIRED LINKS\n");
+       IL_EACH(g_waypoints, waypoint_has_hardwiredlinks(it),
+       {
+               for (int j = 0; j < 32; ++j)
+               {
+                       entity link = waypoint_get_link(it, j);
+                       if (waypoint_is_hardwiredlink(it, link))
+                       {
+                               // NOTE: vtos rounds vector components to 1 decimal place
+                               string s = strcat(vtos(it.origin), "*", vtos(link.origin), "\n");
+                               fputs(file, s);
+                               ++count;
+                       }
+               }
+       });
+
+       // write special links to file
+       int count2 = 0;
+       fputs(file, "\n// SPECIAL LINKS\n");
+       IL_EACH(g_waypoints, it.wpflags & (WAYPOINTFLAG_JUMP | WAYPOINTFLAG_SUPPORT | WAYPOINTFLAG_CUSTOM_JP),
+       {
+               for (int j = 0; j < 32; ++j)
+               {
+                       entity link = waypoint_get_link(it, j);
+                       if (link)
+                       {
+                               // NOTE: vtos rounds vector components to 1 decimal place
+                               string s = strcat("*", vtos(it.origin), "*", vtos(link.origin), "\n");
+                               fputs(file, s);
+                               ++count2;
+                       }
+               }
+       });
+
+       fclose(file);
+
+       LOG_INFOF("saved %d hardwired links and %d special links to %s", count, count2, filename);
+}
+
 // Save all waypoint links to a file
 void waypoint_save_links()
 {
-       // temporarily remove hardwired links so they don't get saved among normal links
-       waypoint_remove_links_hardwired();
-
        string gt_ext = GET_GAMETYPE_EXTENSION();
 
        string filename = sprintf("maps/%s.waypoints.cache", strcat(mapname, gt_ext));
@@ -1125,12 +1665,12 @@ void waypoint_save_links()
                fputs(file, strcat("//", "WAYPOINT_TIME ", waypoint_time, "\n"));
 
        int c = 0;
-       IL_EACH(g_waypoints, true,
+       IL_EACH(g_waypoints, !(it.wpflags & (WAYPOINTFLAG_JUMP | WAYPOINTFLAG_SUPPORT | WAYPOINTFLAG_CUSTOM_JP)),
        {
                for(int j = 0; j < 32; ++j)
                {
                        entity link = waypoint_get_link(it, j);
-                       if(link)
+                       if (link && !waypoint_is_hardwiredlink(it, link))
                        {
                                // NOTE: vtos rounds vector components to 1 decimal place
                                string s = strcat(vtos(it.origin), "*", vtos(link.origin), "\n");
@@ -1144,13 +1684,17 @@ void waypoint_save_links()
        botframe_cachedwaypointlinks = true;
 
        LOG_INFOF("saved %d waypoint links to %s", c, filename);
-
-       waypoint_load_links_hardwired();
 }
 
 // save waypoints to gamedir/data/maps/mapname.waypoints
 void waypoint_saveall()
 {
+       if (WAYPOINT_VERSION < waypoint_version_loaded)
+       {
+               LOG_INFOF("^1Overwriting waypoints with a higher version number (%f) is not allowed.\n"
+                       "Update Xonotic to make them editable.", waypoint_version_loaded);
+               return;
+       }
        string gt_ext = GET_GAMETYPE_EXTENSION();
 
        string filename = sprintf("maps/%s.waypoints", strcat(mapname, gt_ext));
@@ -1216,8 +1760,11 @@ void waypoint_saveall()
        });
        fclose(file);
        waypoint_save_links();
+       waypoint_save_hardwiredlinks();
+
        botframe_loadedforcedlinks = false;
 
+       waypoint_version_loaded = WAYPOINT_VERSION;
        LOG_INFOF("saved %d waypoints to %s", c, filename);
 }
 
@@ -1225,7 +1772,7 @@ void waypoint_saveall()
 float waypoint_loadall()
 {
        string s;
-       float file, cwp, cwb, fl;
+       int file, cwp, cwb, fl;
        vector m1, m2;
        cwp = 0;
        cwb = 0;
@@ -1292,6 +1839,7 @@ float waypoint_loadall()
                if (!s)
                        break;
                fl = stof(s);
+               fl &= ~WAYPOINTFLAG_NORELINK__DEPRECATED;
                waypoint_spawn(m1, m2, fl);
                if (m1 == m2)
                        cwp = cwp + 1;
@@ -1299,6 +1847,7 @@ float waypoint_loadall()
                        cwb = cwb + 1;
        }
        fclose(file);
+       waypoint_version_loaded = ver;
        LOG_TRACE("loaded ", ftos(cwp), " waypoints and ", ftos(cwb), " wayboxes from maps/", mapname, ".waypoints");
 
        if (autocvar_g_waypointeditor && autocvar_g_waypointeditor_symmetrical_allowload)
@@ -1333,6 +1882,10 @@ float waypoint_loadall()
                LOG_INFO(strcat("g_waypointeditor_symmetrical", " has been set to ", cvar_string("g_waypointeditor_symmetrical")));
        }
 
+       if (WAYPOINT_VERSION < waypoint_version_loaded)
+               LOG_INFOF("^1Editing waypoints with a higher version number (%f) is not allowed.\n"
+                       "Update Xonotic to make them editable.", waypoint_version_loaded);
+
        return cwp + cwb;
 }
 
@@ -1393,9 +1946,10 @@ void waypoint_spawnforteleporter_boxes(entity e, int teleport_flag, vector org1,
 {
        entity w;
        entity dw;
-       w = waypoint_spawn(org1, org2, WAYPOINTFLAG_GENERATED | teleport_flag | WAYPOINTFLAG_NORELINK);
+       w = waypoint_spawn(org1, org2, WAYPOINTFLAG_GENERATED | teleport_flag);
        dw = waypoint_spawn(destination1, destination2, WAYPOINTFLAG_GENERATED);
        // one way link to the destination
+       w.wp00_original = dw;
        w.wp00 = dw;
        w.wp00mincost = timetaken; // this is just for jump pads
        // the teleporter's nearest spawnfunc_waypoint is this one
@@ -1472,7 +2026,7 @@ void waypoint_showlink(entity wp1, entity wp2, int display_type)
        if (!(wp1 && wp2))
                return;
 
-       if (wp1.wphardwired && wp2.wphardwired)
+       if (waypoint_is_hardwiredlink(wp1, wp2) || (wp1.wpflags & (WAYPOINTFLAG_JUMP | WAYPOINTFLAG_SUPPORT | WAYPOINTFLAG_CUSTOM_JP)))
                te_beam(NULL, wp1.origin, wp2.origin);
        else if (display_type == 1)
                te_lightning2(NULL, wp1.origin, wp2.origin);
@@ -1489,22 +2043,22 @@ void waypoint_showlinks_to(entity wp, int display_type)
 
 void waypoint_showlinks_from(entity wp, int display_type)
 {
-       waypoint_showlink(wp.wp00, wp, display_type); waypoint_showlink(wp.wp16, wp, display_type);
-       waypoint_showlink(wp.wp01, wp, display_type); waypoint_showlink(wp.wp17, wp, display_type);
-       waypoint_showlink(wp.wp02, wp, display_type); waypoint_showlink(wp.wp18, wp, display_type);
-       waypoint_showlink(wp.wp03, wp, display_type); waypoint_showlink(wp.wp19, wp, display_type);
-       waypoint_showlink(wp.wp04, wp, display_type); waypoint_showlink(wp.wp20, wp, display_type);
-       waypoint_showlink(wp.wp05, wp, display_type); waypoint_showlink(wp.wp21, wp, display_type);
-       waypoint_showlink(wp.wp06, wp, display_type); waypoint_showlink(wp.wp22, wp, display_type);
-       waypoint_showlink(wp.wp07, wp, display_type); waypoint_showlink(wp.wp23, wp, display_type);
-       waypoint_showlink(wp.wp08, wp, display_type); waypoint_showlink(wp.wp24, wp, display_type);
-       waypoint_showlink(wp.wp09, wp, display_type); waypoint_showlink(wp.wp25, wp, display_type);
-       waypoint_showlink(wp.wp10, wp, display_type); waypoint_showlink(wp.wp26, wp, display_type);
-       waypoint_showlink(wp.wp11, wp, display_type); waypoint_showlink(wp.wp27, wp, display_type);
-       waypoint_showlink(wp.wp12, wp, display_type); waypoint_showlink(wp.wp28, wp, display_type);
-       waypoint_showlink(wp.wp13, wp, display_type); waypoint_showlink(wp.wp29, wp, display_type);
-       waypoint_showlink(wp.wp14, wp, display_type); waypoint_showlink(wp.wp30, wp, display_type);
-       waypoint_showlink(wp.wp15, wp, display_type); waypoint_showlink(wp.wp31, wp, display_type);
+       waypoint_showlink(wp, wp.wp00, display_type); waypoint_showlink(wp, wp.wp16, display_type);
+       waypoint_showlink(wp, wp.wp01, display_type); waypoint_showlink(wp, wp.wp17, display_type);
+       waypoint_showlink(wp, wp.wp02, display_type); waypoint_showlink(wp, wp.wp18, display_type);
+       waypoint_showlink(wp, wp.wp03, display_type); waypoint_showlink(wp, wp.wp19, display_type);
+       waypoint_showlink(wp, wp.wp04, display_type); waypoint_showlink(wp, wp.wp20, display_type);
+       waypoint_showlink(wp, wp.wp05, display_type); waypoint_showlink(wp, wp.wp21, display_type);
+       waypoint_showlink(wp, wp.wp06, display_type); waypoint_showlink(wp, wp.wp22, display_type);
+       waypoint_showlink(wp, wp.wp07, display_type); waypoint_showlink(wp, wp.wp23, display_type);
+       waypoint_showlink(wp, wp.wp08, display_type); waypoint_showlink(wp, wp.wp24, display_type);
+       waypoint_showlink(wp, wp.wp09, display_type); waypoint_showlink(wp, wp.wp25, display_type);
+       waypoint_showlink(wp, wp.wp10, display_type); waypoint_showlink(wp, wp.wp26, display_type);
+       waypoint_showlink(wp, wp.wp11, display_type); waypoint_showlink(wp, wp.wp27, display_type);
+       waypoint_showlink(wp, wp.wp12, display_type); waypoint_showlink(wp, wp.wp28, display_type);
+       waypoint_showlink(wp, wp.wp13, display_type); waypoint_showlink(wp, wp.wp29, display_type);
+       waypoint_showlink(wp, wp.wp14, display_type); waypoint_showlink(wp, wp.wp30, display_type);
+       waypoint_showlink(wp, wp.wp15, display_type); waypoint_showlink(wp, wp.wp31, display_type);
 }
 
 void crosshair_trace_waypoints(entity pl)
@@ -1515,15 +2069,18 @@ void crosshair_trace_waypoints(entity pl)
                        setsize(it, '-16 -16 -16', '16 16 16');
        });
 
-       crosshair_trace(pl);
+       WarpZone_crosshair_trace(pl);
 
        IL_EACH(g_waypoints, true, {
                it.solid = SOLID_TRIGGER;
                if (!it.wpisbox)
                        setsize(it, '0 0 0', '0 0 0');
        });
+
        if (trace_ent.classname != "waypoint")
                trace_ent = NULL;
+       else if (!trace_ent.wpisbox)
+               trace_endpos = trace_ent.origin;
 }
 
 void botframe_showwaypointlinks()
@@ -1538,8 +2095,6 @@ void botframe_showwaypointlinks()
                        it.wp_aimed = NULL;
                if (wasfreed(it.wp_locked))
                        it.wp_locked = NULL;
-               if (PHYS_INPUT_BUTTON_USE(it))
-                       it.wp_locked = it.wp_aimed;
                entity head = it.wp_locked;
                if (!head)
                        head = navigation_findnearestwaypoint(it, false);
@@ -1547,7 +2102,7 @@ void botframe_showwaypointlinks()
                it.nearestwaypointtimeout = time + 2; // while I'm at it...
                if (IS_ONGROUND(it) || it.waterlevel > WATERLEVEL_NONE || it.wp_locked)
                        display_type = 1; // default
-               else if(head && (head.wphardwired))
+               else if(waypoint_has_hardwiredlinks(head))
                        display_type = 2; // only hardwired
 
                if (display_type)
@@ -1574,13 +2129,14 @@ void botframe_showwaypointlinks()
                                wp = trace_ent;
                                if (wp != it.wp_aimed)
                                {
-                                       str = sprintf("\necho ^2WP info^7: entity: %d, flags: %d, origin: '%s'\n", etof(wp), wp.wpflags, vtos(wp.origin));
+                                       string wp_type_str = waypoint_get_type_name(wp);
+                                       str = sprintf("\necho Entity %d: %s^7, flags: %d, origin: %s\n", etof(wp), wp_type_str, wp.wpflags, vtos(wp.origin));
                                        if (wp.wpisbox)
-                                               str = strcat(str, sprintf("echo \" absmin: '%s', absmax: '%s'\"\n", vtos(wp.absmin), vtos(wp.absmax)));
+                                               str = strcat(str, sprintf("echo \" absmin: %s, absmax: %s\"\n", vtos(wp.absmin), vtos(wp.absmax)));
                                        stuffcmd(it, str);
-                                       str = sprintf("entity: %d\nflags: %d\norigin: \'%s\'", etof(wp), wp.wpflags, vtos(wp.origin));
+                                       str = sprintf("Entity %d: %s^7\nflags: %d\norigin: %s", etof(wp), wp_type_str, wp.wpflags, vtos(wp.origin));
                                        if (wp.wpisbox)
-                                               str = strcat(str, sprintf(" \nabsmin: '%s'\nabsmax: '%s'", vtos(wp.absmin), vtos(wp.absmax)));
+                                               str = strcat(str, sprintf(" \nabsmin: %s\nabsmax: %s", vtos(wp.absmin), vtos(wp.absmax)));
                                        debug_text_3d(wp.origin, str, 0, 7, '0 0 0');
                                }
                        }
@@ -1648,7 +2204,7 @@ float botframe_autowaypoints_fix_from(entity p, float walkfromwp, entity wp, .en
                }
 
                float bestdist = maxdist;
-               IL_EACH(g_waypoints, it != wp && !(it.wpflags & WAYPOINTFLAG_NORELINK),
+               IL_EACH(g_waypoints, it != wp && !(it.wpflags & WPFLAGMASK_NORELINK),
                {
                        float d = vlen(wp.origin - it.origin) + vlen(it.origin - porg);
                        if(d < bestdist)
index 0b69dcbb8bca3e80fa9d543c5fcab6305e1f3b8c..25356446a4d1c05d40ece80c5e6f81f64cbfab7e 100644 (file)
@@ -6,7 +6,8 @@
 // increase by 0.01 when changes require only waypoint relinking
 // increase by 1 when changes require to manually edit waypoints
 // max 2 decimal places, always specified
-const float WAYPOINT_VERSION = 1.02;
+const float WAYPOINT_VERSION = 1.04;
+float waypoint_version_loaded;
 string waypoint_time;
 
 // fields you can query using prvm_global server to get some statistics about waypoint linking culling
@@ -21,23 +22,42 @@ float botframe_cachedwaypointlinks;
 .entity wp00, wp01, wp02, wp03, wp04, wp05, wp06, wp07, wp08, wp09, wp10, wp11, wp12, wp13, wp14, wp15;
 .entity wp16, wp17, wp18, wp19, wp20, wp21, wp22, wp23, wp24, wp25, wp26, wp27, wp28, wp29, wp30, wp31;
 
+// used by jumppads to store original destination wp, used in case it gets changed in the editor
+.entity wp00_original;
+
 .float wp00mincost, wp01mincost, wp02mincost, wp03mincost, wp04mincost, wp05mincost, wp06mincost, wp07mincost;
 .float wp08mincost, wp09mincost, wp10mincost, wp11mincost, wp12mincost, wp13mincost, wp14mincost, wp15mincost;
 .float wp16mincost, wp17mincost, wp18mincost, wp19mincost, wp20mincost, wp21mincost, wp22mincost, wp23mincost;
 .float wp24mincost, wp25mincost, wp26mincost, wp27mincost, wp28mincost, wp29mincost, wp30mincost, wp31mincost;
 
-.float wpfire, wpcost, wpconsidered, wpisbox, wplinked, wphardwired;
+// hardwired links are saved to the .wpXX fields among normal links
+// AND to the supporting .wphwXX fields to allow identifying them precisely
+// these links are not sorted, unlike normal links
+.entity wphw00, wphw01, wphw02, wphw03, wphw04, wphw05, wphw06, wphw07;
+
+.float wpcost;
+.int wpfire, wpconsidered, wpisbox, wplinked;
 .int wpflags;
 .entity wp_aimed;
 .entity wp_locked;
 
 .vector wpnearestpoint;
 
+// holds reference to the support waypoint, if any
+.entity goalentity;
+#define SUPPORT_WP goalentity
+
 /*
  * Functions
  */
 
 spawnfunc(waypoint);
+
+bool waypoint_has_hardwiredlinks(entity wp);
+bool waypoint_is_hardwiredlink(entity wp_from, entity wp_to);
+void waypoint_mark_hardwiredlink(entity wp_from, entity wp_to);
+void waypoint_unmark_hardwiredlink(entity wp_from, entity wp_to);
+
 void waypoint_removelink(entity from, entity to);
 int waypoint_getlinknum(entity from, entity to);
 bool waypoint_islinked(entity from, entity to);
@@ -66,11 +86,9 @@ void botframe_showwaypointlinks();
 
 float waypoint_loadall();
 bool waypoint_load_links();
-#define waypoint_load_links_hardwired() waypoint_load_or_remove_links_hardwired(false)
-#define waypoint_remove_links_hardwired() waypoint_load_or_remove_links_hardwired(true)
-void waypoint_load_or_remove_links_hardwired(bool removal_mode);
+void waypoint_load_hardwiredlinks();
 
-void waypoint_spawn_fromeditor(entity pl);
+void waypoint_spawn_fromeditor(entity pl, bool at_crosshair, bool is_jump_wp, bool is_crouch_wp, bool is_support_wp);
 entity waypoint_spawn(vector m1, vector m2, float f);
 entity waypoint_spawnpersonal(entity this, vector position);
 
index bdca146c2e549128e2e208fec27f8b118e091af4..a7f8e99f1d7cb7bdc9c9cc6780aae9f5d4fd4883 100644 (file)
@@ -39,6 +39,6 @@ void waypoint_spawnforitem(entity e) { }
 void waypoint_spawnforitem_force(entity e, vector org) { }
 void waypoint_spawnforteleporter(entity e, vector destination, float timetaken, entity tracetest_ent) { }
 void waypoint_spawnforteleporter_wz(entity e, entity tracetest_ent) { }
-void waypoint_spawn_fromeditor(entity pl) { }
+void waypoint_spawn_fromeditor(entity pl, bool at_crosshair, bool is_jump_wp, bool is_crouch_wp, bool is_support_wp) { }
 entity waypoint_spawn(vector m1, vector m2, float f) { return NULL; }
 #endif
index bc4a60e1a88d5f55d7688e0b5756d2f06329d885..b20a8af93cdd5a72539e334adaefabf7b47ae3ac 100644 (file)
@@ -98,7 +98,7 @@ CLASS(Client, Object)
     ATTRIB(Client, zoomstate, bool, this.zoomstate);
     ATTRIB(Client, just_joined, bool, this.just_joined);
     ATTRIB(Client, race_completed, bool, this.race_completed);
-    ATTRIBARRAY(Client, msg_choice_choices, int, 50); // TODO: actually NOTIF_CHOICE_MAX
+    ATTRIBARRAY(Client, msg_choice_choices, int, 20); // TODO: actually NOTIF_CHOICE_MAX
     ATTRIB(Client, latency_sum, float, this.latency_sum);
     ATTRIB(Client, latency_cnt, int, this.latency_cnt);
     ATTRIB(Client, latency_time, float, this.latency_time);
index 1395986b97bd3a463ab33c16e8508da381f992ca..4606638f621ac1240078f0149b2e27ef5cb17c78 100644 (file)
@@ -184,10 +184,11 @@ void ClientCommand_wpeditor(entity caller, int request, int argc)
                        {
                                if (argv(1) == "spawn")
                                {
+                                       string s = argv(2);
                                        if (!IS_PLAYER(caller))
                                                sprint(caller, "ERROR: this command works only if you are player\n");
                                        else
-                                               waypoint_spawn_fromeditor(caller);
+                                               waypoint_spawn_fromeditor(caller, (s == "crosshair"), (s == "jump"), (s == "crouch"), (s == "support"));
                                        return;
                                }
                                else if (argv(1) == "remove")
@@ -198,6 +199,17 @@ void ClientCommand_wpeditor(entity caller, int request, int argc)
                                                waypoint_remove_fromeditor(caller);
                                        return;
                                }
+                               else if (argv(1) == "hardwire")
+                               {
+                                       string s = argv(2);
+                                       waypoint_start_hardwiredlink(caller, (s == "crosshair"));
+                                       return;
+                               }
+                               else if (argv(1) == "lock")
+                               {
+                                       waypoint_lock(caller);
+                                       return;
+                               }
                                else if (argv(1) == "unreachable")
                                {
                                        if (!IS_PLAYER(caller))
@@ -240,13 +252,28 @@ void ClientCommand_wpeditor(entity caller, int request, int argc)
                case CMD_REQUEST_USAGE:
                {
                        sprint(caller, "\nUsage:^3 cmd wpeditor action\n");
-                       sprint(caller, "  Where 'action' can be: spawn, remove, unreachable, saveall, relinkall,\n");
-                       sprint(caller, "   symorigin get|set\n");
-                       sprint(caller, "   symorigin get|set p1 p2 ... pX\n");
-                       sprint(caller, "   symaxis get|set p1 p2\n");
-                       sprint(caller, "    where p1 p2 ... pX are positions \"x y z\" (z can be omitted)\n");
-                       sprint(caller, " symorigin and symaxis commands are useful to determine origin/axis of symmetry"
-                                                       " on maps without ctf flags or where flags aren't perfectly symmetrical\n");
+                       sprint(caller, "  Where 'action' can be:\n");
+                       sprint(caller, "   ^5spawn^7: spawns a waypoint at player's position\n");
+                       sprint(caller, "   ^5remove^7: removes player's nearest waypoint\n");
+                       sprint(caller, "   ^5unreachable^7: reveals waypoints and items unreachable from the current position and spawnpoints without a nearest waypoint\n");
+                       sprint(caller, "   ^5saveall^7: saves all waypoints and links to file\n");
+                       sprint(caller, "   ^5relinkall^7: relinks all waypoints as if they were respawned\n");
+                       sprint(caller, "   ^5spawn crosshair^7: spawns a waypoint at crosshair's position\n");
+                       sprint(caller, "   ^7 in general useful to create special and hardwired links with ease from existing waypoints\n");
+                       sprint(caller, "   ^7 in particular it's the only way to create custom jumppad waypoints (spawn another waypoint to create destination))\n");
+                       sprint(caller, "   ^5spawn jump^7: spawns a jump waypoint (place it at least 60 qu before jump start, spawn another waypoint to create destination)\n");
+                       sprint(caller, "   ^5spawn crouch^7: spawns a crouch waypoint (it links only to very close waypoints)\n");
+                       sprint(caller, "   ^5spawn support^7: spawns a support waypoint (spawn another waypoint to create destination from which all incoming links are removed)\n");
+                       sprint(caller, "   ^7 useful to replace links to problematic jumppad/teleport waypoints\n");
+                       sprint(caller, "   ^5hardwire^7: marks the nearest waypoint as origin of a new hardwired link (spawn another waypoint over an existing one to create destination)\n");
+                       sprint(caller, "   ^5hardwire crosshair^7: marks the waypoint at crosshair instead of the nearest waypoint\n");
+                       sprint(caller, "   ^5lock^7: locks link display of the aimed waypoint (unlocks if no waypoint is found at crosshair's position)\n");
+                       sprint(caller, "   ^5symorigin get|set\n");
+                       sprint(caller, "   ^5symorigin get|set p1 p2 ... pX\n");
+                       sprint(caller, "   ^5symaxis get|set p1 p2\n");
+                       sprint(caller, "   ^7 where p1 p2 ... pX are positions (\"x y z\", z can be omitted) that you know are perfectly symmetrical"
+                                                               " so you can determine origin/axis of symmetry of maps without ctf flags or where flags aren't perfectly symmetrical\n");
+                       sprint(caller, "  See 'wpeditor_menu' for a selectable list of various commands and useful settings to edit waypoints.\n");
                        return;
                }
        }
@@ -328,7 +355,7 @@ void ClientCommand_physics(entity caller, int request, int argc)
 
                        if (Physics_Valid(command) || command == "default")
                        {
-                               stuffcmd(caller, strcat("\nseta cl_physics ", command, "\nsendcvar cl_physics\n"));
+                               stuffcmd(caller, strcat("\nseta cl_physics ", command, "\n"));
                                sprint(caller, strcat("^2Physics set successfully changed to ^3", command, "\n"));
                                return;
                        }
@@ -735,6 +762,12 @@ void ClientCommand_voice(entity caller, int request, int argc, string command)
                                        sprint(caller, sprintf("Invalid voice. Use one of: %s\n", allvoicesamples));
                                        return;
                                }
+                               if (IS_DEAD(caller))
+                               {
+                                       // don't warn the caller when trying to taunt while dead, just don't play any sounds!
+                                       // we still allow them to see warnings if it's invalid, so a dead player can find out the sounds in peace
+                                       return;
+                               }
                                string msg = "";
                                if (argc >= 3)
                                        msg = substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2));
@@ -883,6 +916,7 @@ void SV_ParseClientCommand(entity this, string command)
                case "prespawn": break;                            // handled by engine in host_cmd.c
                case "sentcvar": break;                            // handled by server in this file
                case "spawn": break;                               // handled by engine in host_cmd.c
+               case "color": case "topcolor": case "bottomcolor": if(teamplay) return; else break; // handled by engine in host_cmd.c
                case "c2s": Net_ClientCommand(this, command); return; // handled by net.qh
 
                default:
index b52649a34ead3389310bb9ef544b4c3e4e1bc3d2..566d57b57deae341a0f86e9cb783d155491c980c 100644 (file)
@@ -181,6 +181,7 @@ float default_weapon_alpha;
 
 .float cvar_cl_allow_uid2name;
 .float cvar_cl_allow_uidtracking;
+.bool cvar_cl_allow_uidranking;
 .string stored_netname;
 
 string gamemode_name;
@@ -190,9 +191,6 @@ string W_Apply_Weaponreplace(string in);
 void FixIntermissionClient(entity e);
 void FixClientCvars(entity e);
 
-// WEAPONTODO: remove this
-//WepSet weaponsInMap;
-
 .float respawn_countdown; // next number to count
 
 float bot_waypoints_for_items;
index 8680b83a58b596665d6052d2003f3317310a8aab..d33ba6e2b641d8afaa293fc378e171a220fb8099 100644 (file)
@@ -283,6 +283,7 @@ void cvar_changes_init()
                BADCVAR("g_race_qualifying_timelimit");
                BADCVAR("g_race_qualifying_timelimit_override");
                BADCVAR("g_runematch");
+               BADCVAR("g_shootfromeye");
                BADCVAR("g_snafu");
                BADCVAR("g_tdm");
                BADCVAR("g_tdm_teams");
@@ -343,6 +344,7 @@ void cvar_changes_init()
                BADCVAR("g_physics_predictall");
                BADCVAR("g_piggyback");
                BADCVAR("g_playerclip_collisions");
+               BADCVAR("g_spawn_alloweffects");
                BADCVAR("g_tdm_point_leadlimit");
                BADCVAR("g_tdm_point_limit");
                BADCVAR("leadlimit_and_fraglimit");
@@ -474,6 +476,12 @@ void cvar_changes_init()
                BADCVAR("g_grappling_hook");
                BADCVAR("g_jetpack");
 
+               // temporary for testing
+               // TODO remove before 0.8.3 release
+               BADCVAR("g_ca_weaponarena");
+               BADCVAR("g_freezetag_weaponarena");
+               BADCVAR("g_lms_weaponarena");
+
 #undef BADPRESUFFIX
 #undef BADPREFIX
 #undef BADCVAR
index 522840e763679681c641ccd3f271122db8012ea3..c68d1a679aaee61c210b496c3c0aa1cc7e980982 100644 (file)
@@ -390,6 +390,8 @@ REPLICATE(autoswitch, bool, "cl_autoswitch");
 
 REPLICATE(cvar_cl_allow_uid2name, bool, "cl_allow_uid2name");
 
+REPLICATE(cvar_cl_allow_uidranking, bool, "cl_allow_uidranking");
+
 REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot");
 
 REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt");
@@ -429,6 +431,9 @@ void GetCvars(entity this, entity store, int f)
 {
        string s = string_null;
 
+       if (f == 0)
+               LOG_INFO("Warning: requesting cvar values is deprecated. Client should send them automatically using REPLICATE.\n");
+
        if (f > 0)
                s = strcat1(argv(f));
 
@@ -484,13 +489,12 @@ string playername(entity p, bool team_colorize)
         return p.netname;
 }
 
-float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done?
+float want_weapon(entity weaponinfo, float allguns)
 {
-       int i = weaponinfo.m_id;
        int d = 0;
        bool allow_mutatorblocked = false;
 
-       if(!i)
+       if(!weaponinfo.m_id)
                return 0;
 
        bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
@@ -508,7 +512,7 @@ float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still ne
 
        float t = weaponinfo.weaponstartoverride;
 
-       //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
+       //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
 
        // bit order in t:
        // 1: want or not
@@ -522,10 +526,90 @@ float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still ne
        return t;
 }
 
+/// Weapons the player normally starts with outside weapon arena.
+WepSet weapons_start()
+{
+       WepSet ret = '0 0 0';
+       FOREACH(Weapons, it != WEP_Null, {
+               int w = want_weapon(it, false);
+               if (w & 1)
+                       ret |= it.m_wepset;
+       });
+       return ret;
+}
+
+WepSet weapons_all()
+{
+       WepSet ret = '0 0 0';
+       FOREACH(Weapons, it != WEP_Null, {
+               if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
+                       ret |= it.m_wepset;
+       });
+       return ret;
+}
+
+WepSet weapons_devall()
+{
+       WepSet ret = '0 0 0';
+       FOREACH(Weapons, it != WEP_Null,
+       {
+               ret |= it.m_wepset;
+       });
+       return ret;
+}
+
+WepSet weapons_most()
+{
+       WepSet ret = '0 0 0';
+       FOREACH(Weapons, it != WEP_Null, {
+               if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
+                       ret |= it.m_wepset;
+       });
+       return ret;
+}
+
+void weaponarena_available_all_update(entity this)
+{
+       if (weaponsInMapAll)
+       {
+               start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
+       }
+       else
+       {
+               // if no weapons are available on the map, just fall back to all weapons arena
+               start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
+       }
+}
+
+void weaponarena_available_devall_update(entity this)
+{
+       if (weaponsInMapAll)
+       {
+               start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
+       }
+       else
+       {
+               // if no weapons are available on the map, just fall back to devall weapons arena
+               start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
+       }
+}
+
+void weaponarena_available_most_update(entity this)
+{
+       if (weaponsInMapAll)
+       {
+               start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
+       }
+       else
+       {
+               // if no weapons are available on the map, just fall back to most weapons arena
+               start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
+       }
+}
+
 void readplayerstartcvars()
 {
        float i, t;
-       string s;
 
        // initialize starting values for players
        start_weapons = '0 0 0';
@@ -547,7 +631,7 @@ void readplayerstartcvars()
        g_weaponarena = 0;
        g_weaponarena_weapons = '0 0 0';
 
-       s = cvar_string("g_weaponarena");
+       string s = cvar_string("g_weaponarena");
 
        MUTATOR_CALLHOOK(SetWeaponArena, s);
        s = M_ARGV(0, string);
@@ -564,28 +648,43 @@ void readplayerstartcvars()
        {
                g_weaponarena = 1;
                g_weaponarena_list = "All Weapons";
-               FOREACH(Weapons, it != WEP_Null, {
-                       if(!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
-                               g_weaponarena_weapons |= (it.m_wepset);
-               });
+               g_weaponarena_weapons = weapons_all();
        }
        else if (s == "devall")
        {
                g_weaponarena = 1;
-               g_weaponarena_list = "All Weapons"; // TODO: report as more than just all weapons?
-               FOREACH(Weapons, it != WEP_Null,
-               {
-                       g_weaponarena_weapons |= (it.m_wepset);
-               });
+               g_weaponarena_list = "Dev All Weapons";
+               g_weaponarena_weapons = weapons_devall();
        }
        else if (s == "most")
        {
                g_weaponarena = 1;
                g_weaponarena_list = "Most Weapons";
-               FOREACH(Weapons, it != WEP_Null, {
-                       if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
-                               g_weaponarena_weapons |= (it.m_wepset);
-               });
+               g_weaponarena_weapons = weapons_most();
+       }
+       else if (s == "all_available")
+       {
+               g_weaponarena = 1;
+               g_weaponarena_list = "All Available Weapons";
+
+               // this needs to run after weaponsInMapAll is initialized
+               InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
+       }
+       else if (s == "devall_available")
+       {
+               g_weaponarena = 1;
+               g_weaponarena_list = "Dev All Available Weapons";
+
+               // this needs to run after weaponsInMapAll is initialized
+               InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
+       }
+       else if (s == "most_available")
+       {
+               g_weaponarena = 1;
+               g_weaponarena_list = "Most Available Weapons";
+
+               // this needs to run after weaponsInMapAll is initialized
+               InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
        }
        else if (s == "none")
        {
@@ -654,56 +753,48 @@ void readplayerstartcvars()
                start_ammo_plasma = cvar("g_start_ammo_plasma");
                start_ammo_fuel = cvar("g_start_ammo_fuel");
                random_start_weapons_count = cvar("g_random_start_weapons_count");
-               SetResource(random_start_ammo, RES_SHELLS, cvar(
-                       "g_random_start_shells"));
-               SetResource(random_start_ammo, RES_BULLETS, cvar(
-                       "g_random_start_bullets"));
-               SetResource(random_start_ammo, RES_ROCKETS,
-                       cvar("g_random_start_rockets"));
-               SetResource(random_start_ammo, RES_CELLS, cvar(
-                       "g_random_start_cells"));
-               SetResource(random_start_ammo, RES_PLASMA, cvar(
-                       "g_random_start_plasma"));
+               SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
+               SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
+               SetResource(random_start_ammo, RES_ROCKETS,cvar("g_random_start_rockets"));
+               SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
+               SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
        }
 
-       if (warmup_stage)
+       warmup_start_ammo_shells = start_ammo_shells;
+       warmup_start_ammo_nails = start_ammo_nails;
+       warmup_start_ammo_rockets = start_ammo_rockets;
+       warmup_start_ammo_cells = start_ammo_cells;
+       warmup_start_ammo_plasma = start_ammo_plasma;
+       warmup_start_ammo_fuel = start_ammo_fuel;
+       warmup_start_health = start_health;
+       warmup_start_armorvalue = start_armorvalue;
+       warmup_start_weapons = start_weapons;
+       warmup_start_weapons_default = start_weapons_default;
+       warmup_start_weapons_defaultmask = start_weapons_defaultmask;
+
+       if (!g_weaponarena)
        {
-               warmup_start_ammo_shells = start_ammo_shells;
-               warmup_start_ammo_nails = start_ammo_nails;
-               warmup_start_ammo_rockets = start_ammo_rockets;
-               warmup_start_ammo_cells = start_ammo_cells;
-               warmup_start_ammo_plasma = start_ammo_plasma;
-               warmup_start_ammo_fuel = start_ammo_fuel;
-               warmup_start_health = start_health;
-               warmup_start_armorvalue = start_armorvalue;
-               warmup_start_weapons = start_weapons;
-               warmup_start_weapons_default = start_weapons_default;
-               warmup_start_weapons_defaultmask = start_weapons_defaultmask;
-
-               if (!g_weaponarena && !g_ca && !g_freezetag)
-               {
-                       warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
-                       warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
-                       warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
-                       warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
-                       warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
-                       warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
-                       warmup_start_health = cvar("g_warmup_start_health");
-                       warmup_start_armorvalue = cvar("g_warmup_start_armor");
-                       warmup_start_weapons = '0 0 0';
-                       warmup_start_weapons_default = '0 0 0';
-                       warmup_start_weapons_defaultmask = '0 0 0';
-                       FOREACH(Weapons, it != WEP_Null, {
-                               int w = want_weapon(it, g_warmup_allguns);
-                               WepSet s = (it.m_wepset);
-                               if(w & 1)
-                                       warmup_start_weapons |= s;
-                               if(w & 2)
-                                       warmup_start_weapons_default |= s;
-                               if(w & 4)
-                                       warmup_start_weapons_defaultmask |= s;
-                       });
-               }
+               warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
+               warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
+               warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
+               warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
+               warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
+               warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
+               warmup_start_health = cvar("g_warmup_start_health");
+               warmup_start_armorvalue = cvar("g_warmup_start_armor");
+               warmup_start_weapons = '0 0 0';
+               warmup_start_weapons_default = '0 0 0';
+               warmup_start_weapons_defaultmask = '0 0 0';
+               FOREACH(Weapons, it != WEP_Null, {
+                       int w = want_weapon(it, g_warmup_allguns);
+                       WepSet s = it.m_wepset;
+                       if(w & 1)
+                               warmup_start_weapons |= s;
+                       if(w & 2)
+                               warmup_start_weapons_default |= s;
+                       if(w & 4)
+                               warmup_start_weapons_defaultmask |= s;
+               });
        }
 
        if (g_jetpack)
@@ -724,16 +815,16 @@ void readplayerstartcvars()
        start_ammo_cells = max(0, start_ammo_cells);
        start_ammo_plasma = max(0, start_ammo_plasma);
        start_ammo_fuel = max(0, start_ammo_fuel);
-       SetResource(random_start_ammo, RES_SHELLS, max(0,
-               GetResource(random_start_ammo, RES_SHELLS)));
-       SetResource(random_start_ammo, RES_BULLETS, max(0,
-               GetResource(random_start_ammo, RES_BULLETS)));
-       SetResource(random_start_ammo, RES_ROCKETS, max(0,
-               GetResource(random_start_ammo, RES_ROCKETS)));
-       SetResource(random_start_ammo, RES_CELLS, max(0,
-               GetResource(random_start_ammo, RES_CELLS)));
-       SetResource(random_start_ammo, RES_PLASMA, max(0,
-               GetResource(random_start_ammo, RES_PLASMA)));
+       SetResource(random_start_ammo, RES_SHELLS,
+               max(0, GetResource(random_start_ammo, RES_SHELLS)));
+       SetResource(random_start_ammo, RES_BULLETS,
+               max(0, GetResource(random_start_ammo, RES_BULLETS)));
+       SetResource(random_start_ammo, RES_ROCKETS,
+               max(0, GetResource(random_start_ammo, RES_ROCKETS)));
+       SetResource(random_start_ammo, RES_CELLS,
+               max(0, GetResource(random_start_ammo, RES_CELLS)));
+       SetResource(random_start_ammo, RES_PLASMA,
+               max(0, GetResource(random_start_ammo, RES_PLASMA)));
 
        warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
        warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
@@ -748,9 +839,9 @@ void precache_playermodel(string m)
        float globhandle, i, n;
        string f;
 
-       if(substring(m, -9,5) == "_lod1")
+       if(substring(m, -9, 5) == "_lod1")
                return;
-       if(substring(m, -9,5) == "_lod2")
+       if(substring(m, -9, 5) == "_lod2")
                return;
        precache_model(m);
        f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
index cd09b1defd7ff9051dd5d96e041fd9c303561d0d..1ca629078e4a99d27076c5292e1aade918bf5996 100644 (file)
@@ -306,6 +306,7 @@ MUTATOR_HOOKABLE(PlayerPreThink, EV_PlayerPreThink);
 MUTATOR_HOOKABLE(GetPressedKeys, EV_GetPressedKeys);
 
 /** is meant to call GetCvars_handle*(get_cvars_s, get_cvars_f, cvarfield, "cvarname") for cvars this mutator needs from the client */
+// NOTE: requesting cvar values (get_cvars_f 0) is deprecated
 #define EV_GetCvars(i, o) \
     /**/ i(float, get_cvars_f) \
     /**/ i(string, get_cvars_s) \
index ba17d3f1f893bdb2c42a7aa89fa4e674867ba548..23a3ee67d6aa5ab8d2ba95d302f2b7514ecbdc39 100644 (file)
@@ -26,22 +26,21 @@ string W_Apply_Weaponreplace(string in)
        return out;
 }
 
-void weapon_defaultspawnfunc(entity this, Weapon e)
+void weapon_defaultspawnfunc(entity this, Weapon wpn)
 {
-       Weapon wpn = e;
-       e = wpn = wpn.m_spawnfunc_hookreplace(wpn, this);
+       wpn = wpn.m_spawnfunc_hookreplace(wpn, this);
        this.classname = wpn.m_canonical_spawnfunc;
        if (!Item_IsLoot(this) && !this.m_isreplaced)
        {
-               if (e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
+               if (wpn.spawnflags & WEP_FLAG_MUTATORBLOCKED)
                {
                        LOG_WARNF("Attempted to spawn a mutator-blocked weapon rejected: prvm_edict server %i", this);
                        startitem_failed = true;
                        return;
                }
 
-               string s = W_Apply_Weaponreplace(e.netname);
-               MUTATOR_CALLHOOK(SetWeaponreplace, this, e, s);
+               string s = W_Apply_Weaponreplace(wpn.netname);
+               MUTATOR_CALLHOOK(SetWeaponreplace, this, wpn, s);
                s = M_ARGV(2, string);
                if (s == "")
                {
@@ -79,6 +78,9 @@ void weapon_defaultspawnfunc(entity this, Weapon e)
                }
        }
 
+       if(!Item_IsLoot(this))
+               weaponsInMapAll |= WepSet_FromWeapon(wpn);
+
        if (!Item_IsDefinitionAllowed(wpn.m_pickup))
        {
                delete(this);
index b75881127a219008f56faaad9d086817d922ab4c..19ba40aa0b6ce6bc6913f0abb2a7ee99a80f5cb0 100644 (file)
@@ -163,6 +163,7 @@ void CL_ExteriorWeaponentity_Think(entity this)
     Weapon wep = this.owner.(weaponentity).m_weapon;
        if (wep) this.glowmod = weaponentity_glowmod(wep, this.owner, this.owner.clientcolors, this.owner.(weaponentity));
        this.colormap = this.owner.colormap;
+       this.skin = w_ent.skin;
 
        CSQCMODEL_AUTOUPDATE(this);
 }
index 489d82b15430a9a7945f36527f9510d7af8e6b47..d3a2c0bc5658e578f14f4236f97530ddfd5f18cb 100644 (file)
@@ -11,6 +11,7 @@ set g_vehicles_teams 1 "allow team specific vehicles"
 set g_vehicles_teleportable 0
 set g_vehicles_crush_dmg 70
 set g_vehicles_crush_force 50
+set g_vehicles_crush_minspeed 100
 set g_vehicles_allow_bots 0
 set g_vehicles_exit_attempts 25
 set g_vehicles_thinkrate 0.1
diff --git a/wpeditor.txt b/wpeditor.txt
new file mode 100644 (file)
index 0000000..19d23ff
--- /dev/null
@@ -0,0 +1,26 @@
+// open this quick menu with: quickmenu file "" wpeditor.txt
+"Spawn"                      "wpeditor spawn"
+"Remove"                     "wpeditor remove"
+"Save all"                   "wpeditor saveall"
+"Spawn at crosshair"         "wpeditor spawn crosshair"
+"Spawn jump"                 "wpeditor spawn jump"
+"Spawn crouch"               "wpeditor spawn crouch"
+"Spawn support"              "wpeditor spawn support"
+"Hardwire/Unhw at crosshair" "wpeditor hardwire crosshair"
+"Hardwire/Unhardwire"        "wpeditor hardwire"
+"Lock/Unlock"                "wpeditor lock"
+"Relink all"                 "wpeditor relinkall"
+"Find unreachable"           "wpeditor unreachable"
+"Show help in console"       "cmd help wpeditor"
+"Settings"
+       "Waypoint editor"             "toggle g_waypointeditor"
+       "On screen console messages"  "toggle con_notify 4 0"
+       "Bot in map"                  "toggle bot_number"
+       "Bots can't fire"             "toggle bot_nofire"
+       "Show bot's path to goal"     "toggle bot_debug_goalstack"
+       "Show tracewalk path"         "toggle bot_debug_tracewalk"
+       "No time limit"               "timelimit 0"
+       "Cheats"                      "toggle sv_cheats"
+       "God mode on/off"             "god"
+       "Fly mode on/off"             "fly"
+"Settings"
\ No newline at end of file
index c9a49f924a330b15c327e566d9617ecad3247eeb..4f6a006ef899cb73b427b73a7253e6c837bef046 100644 (file)
@@ -2,8 +2,8 @@
 // if you want to reset your client to defaults, it's probably a better idea to delete (parts of) config.cfg and restart
 
 
-// changes a cvar and reports it to the server (for the menu to notify the
-// server about changes)
+// changes a cvar and reports it to the server (for the client to notify the server about changes)
+// DEPRECATED, cvars can be set in the client code to be sent automatically (using REPLICATE)
 alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\""
 
 seta cl_firststart "" "how many times the client has been run"
@@ -75,7 +75,6 @@ sensitivity 6
 v_gamma 1
 viewsize 100
 bgmvolume 1
-volume 0.5
 // fullscreen 1024x768x32bit
 vid_bitsperpixel 32
 vid_fullscreen 1
@@ -234,6 +233,8 @@ cl_movement 1
 cl_movement_track_canjump 0
 cl_stairsmoothspeed 200
 
+alias wpeditor_menu "quickmenu file \"\" wpeditor.txt"
+
 alias g_waypointeditor_spawn         "wpeditor spawn"
 alias g_waypointeditor_remove        "wpeditor remove"
 alias g_waypointeditor_relinkall     "wpeditor relinkall"
@@ -305,8 +306,6 @@ r_glsl_offsetmapping_lod 1
 r_glsl_offsetmapping_reliefmapping 0
 r_glsl_offsetmapping_scale 0.02
 
-scr_conalpha 1
-scr_conbrightness 0.2
 scr_screenshot_jpeg 1
 scr_screenshot_jpeg_quality 0.9
 
@@ -648,9 +647,9 @@ alias _gl_flashblend_update_01 "gl_flashblend 0"
 alias _gl_flashblend_update_11 "gl_flashblend 0"
 alias gl_flashblend_update "_gl_flashblend_update_$r_shadow_realtime_dlight$r_showsurfaces"
 
-set cl_handicap 1      "multiplies damage received and divides damage dealt NOTE: reconnect or use 'sendcvar cl_handicap' to update the choice."
+set cl_handicap 1      "multiplies damage received and divides damage dealt"
 
-seta cl_clippedspectating 1 "movement collision for spectators so that you can't pass through walls and such. (client setting) NOTE: reconnect or use sendcvar command to update the choice."
+seta cl_clippedspectating 1 "movement collision for spectators so that you can't pass through walls and such"
 
 seta cl_autoscreenshot 1 "Take a screenshot upon the end of a match... 0 = Disable completely, 1 = Allow sv_autoscreenshot to take a screenshot when requested, 2 = Always take an autoscreenshot anyway."
 
@@ -765,7 +764,6 @@ scr_conalpha2factor 0.3
 scr_conalpha3factor 1
 scr_conalphafactor 0.8
 scr_conbrightness 0.35
-scr_conforcewhiledisconnected 1
 scr_conscroll2_x 0.11
 scr_conscroll2_y 0.2
 scr_conscroll3_x 0
@@ -811,7 +809,7 @@ set cl_db_saveasdump 0 "write client.db in dump format (loads slower, easier to
 // uid2name
 seta cl_allow_uid2name -1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid2name (allows showing your name in race rankings for instance)"
 seta cl_allow_uidtracking 1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid tracking (allows associating your data with your player ID)"
-// FIXME set to -1 before release, once we have a dialog for this!
+seta cl_allow_uidranking 1 "0 = disable, 1 = enable uid ranking (allows statistics like elo to rank you in leaderboards)"
 
 // polygonoffset for submodel SUCKS SUCKS SUCKS (only a hack for quake1, we don't need that)
 r_polygonoffset_submodel_offset 0
index d261e262eab2a9351d4542b7969afa1fbd72f680..158b32ecd597d837df4224d0dff3f96b29fa9515 100644 (file)
@@ -195,7 +195,7 @@ set g_pickup_items -1 "if set to 0 all items (health, armor, ammo, weapons...) a
 set g_pickup_respawntime_scaling_reciprocal 0 "Multiply respawn time by `reciprocal / (p + offset) + linear` where `p` is the current number of players, takes effect with 2 or more players present, `reciprocal` (with `offset` and `linear` set to 0) can be used to achieve a constant number of items spawned *per player*"
 set g_pickup_respawntime_scaling_offset 0 "Multiply respawn time by `reciprocal / (p + offset) + linear` where `p` is the current number of players, takes effect with 2 or more players present, `offset` offsets the curve left or right - the results are not intuitive and I recommend plotting the respawn time and the number of items per player to see what's happening"
 set g_pickup_respawntime_scaling_linear 1 "Multiply respawn time by `reciprocal / (p + offset) + linear` where `p` is the current number of players, takes effect with 2 or more players present, `linear` can be used to simply scale the respawn time linearly"
-set g_weaponarena "0"  "put in a list of weapons to enable a weapon arena mode, or try \"all\" or \"most\""
+set g_weaponarena "0"  "put in a list of weapons to enable a weapon arena mode, or try \"all\", \"most\", \"all_available\" or \"most_available\" (available only gives the weapon if the map normally has it as a pickup item)"
 set g_weaponarena_random "0"   "if set to a number, only that weapon count is given on every spawn (randomly)"
 set g_weaponarena_random_with_blaster "1"      "additionally, always provide the blaster in random weapon arena games"
 set g_spawnpoints_auto_move_out_of_solid 0 "if set to 1 you will see a warning if a spawn point was placed inside a solid"