]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Store real owner of crylink projectiles in a separate field (if realowner changes...
authorMario <mario@smbclan.net>
Wed, 1 Feb 2017 09:23:12 +0000 (19:23 +1000)
committerMario <mario@smbclan.net>
Wed, 1 Feb 2017 22:26:06 +0000 (08:26 +1000)
qcsrc/common/weapons/weapon/crylink.qc

index e76117dc459cc66950ec1db9258eb89bf5c19511..8268acdd3091bf89bf0ee1749c0c5ec4627ec605 100644 (file)
@@ -64,6 +64,8 @@ REGISTER_WEAPON(CRYLINK, crylink, NEW(Crylink));
 .float crylink_waitrelease;
 .entity crylink_lastgroup;
 
+.entity crylink_owner; // we can't use realowner, as that's subject to change
+
 .entity queuenext;
 .entity queueprev;
 #endif
@@ -110,7 +112,7 @@ void W_Crylink_Dequeue_Raw(entity own, entity prev, entity me, entity next)
 
 void W_Crylink_Dequeue(entity e)
 {
-       W_Crylink_Dequeue_Raw(e.realowner, e.queueprev, e, e.queuenext);
+       W_Crylink_Dequeue_Raw(e.crylink_owner, e.queueprev, e, e.queuenext);
 }
 
 void W_Crylink_Reset(entity this)
@@ -130,8 +132,8 @@ void W_Crylink_LinkExplode(entity e, entity e2, entity directhitentity)
        a = bound(0, 1 - (time - e.fade_time) * e.fade_rate, 1);
 
        .entity weaponentity = e.weaponentity_fld;
-       if(e == e.realowner.(weaponentity).crylink_lastgroup)
-               e.realowner.(weaponentity).crylink_lastgroup = NULL;
+       if(e == e.crylink_owner.(weaponentity).crylink_lastgroup)
+               e.crylink_owner.(weaponentity).crylink_lastgroup = NULL;
 
        float isprimary = !(e.projectiledeathtype & HITTYPE_SECONDARY);
 
@@ -321,8 +323,8 @@ void W_Crylink_Touch(entity this, entity toucher)
        if(totaldamage && ((WEP_CVAR_BOTH(crylink, isprimary, linkexplode) == 2) || ((WEP_CVAR_BOTH(crylink, isprimary, linkexplode) == 1) && !W_Crylink_Touch_WouldHitFriendly(this, WEP_CVAR_BOTH(crylink, isprimary, radius)))))
        {
                .entity weaponentity = this.weaponentity_fld;
-               if(this == this.realowner.(weaponentity).crylink_lastgroup)
-                       this.realowner.(weaponentity).crylink_lastgroup = NULL;
+               if(this == this.crylink_owner.(weaponentity).crylink_lastgroup)
+                       this.crylink_owner.(weaponentity).crylink_lastgroup = NULL;
                W_Crylink_LinkExplode(this.queuenext, this, toucher);
                this.classname = "spike_oktoremove";
                delete(this);
@@ -378,6 +380,7 @@ void W_Crylink_Attack(Weapon thiswep, entity actor, .entity weaponentity)
                proj = new(spike);
                proj.reset = W_Crylink_Reset;
                proj.realowner = proj.owner = actor;
+               proj.crylink_owner = actor;
                proj.weaponentity_fld = weaponentity;
                proj.bot_dodge = true;
                proj.bot_dodgerating = WEP_CVAR_PRI(crylink, damage);
@@ -490,6 +493,7 @@ void W_Crylink_Attack2(Weapon thiswep, entity actor, .entity weaponentity)
                proj.weaponentity_fld = weaponentity;
                proj.reset = W_Crylink_Reset;
                proj.realowner = proj.owner = actor;
+               proj.crylink_owner = actor;
                proj.bot_dodge = true;
                proj.bot_dodgerating = WEP_CVAR_SEC(crylink, damage);
                if(shots == 1) {