WriteString(MSG_ENTITY, "");
WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
WriteByte(MSG_ENTITY, self.cnt * 255.0); // g_balance_weaponswitchdelay
- WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_secondary_bouncefactor
- WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_secondary_bouncestop
+ WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_bouncefactor
+ WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_bouncestop
WriteByte(MSG_ENTITY, cvar("g_balance_nex_secondary")); // client has to know if it should zoom or not
WriteByte(MSG_ENTITY, cvar("g_balance_campingrifle_secondary")); // client has to know if it should zoom or not
+ WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
return TRUE;
}
self.cnt = cvar("g_balance_weaponswitchdelay");
self.SendFlags |= 1;
}
- if(self.bouncefactor != cvar("g_balance_grenadelauncher_secondary_bouncefactor"))
+ if(self.bouncefactor != cvar("g_balance_grenadelauncher_bouncefactor"))
{
- self.bouncefactor = cvar("g_balance_grenadelauncher_secondary_bouncefactor");
+ self.bouncefactor = cvar("g_balance_grenadelauncher_bouncefactor");
self.SendFlags |= 1;
}
- if(self.bouncestop != cvar("g_balance_grenadelauncher_secondary_bouncestop"))
+ if(self.bouncestop != cvar("g_balance_grenadelauncher_bouncestop"))
{
- self.bouncestop = cvar("g_balance_grenadelauncher_secondary_bouncestop");
+ self.bouncestop = cvar("g_balance_grenadelauncher_bouncestop");
self.SendFlags |= 1;
}
}