]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Remove Quinto minigame (only 1 strategy, pointless as a puzzle game)
authorMario <zacjardine@y7mail.com>
Sun, 27 Sep 2015 03:23:44 +0000 (13:23 +1000)
committerMario <zacjardine@y7mail.com>
Sun, 27 Sep 2015 03:23:44 +0000 (13:23 +1000)
gfx/hud/default/minigames/qto/board.jpg [deleted file]
gfx/hud/default/minigames/qto/board_alpha.jpg [deleted file]
gfx/hud/default/minigames/qto/icon.jpg [deleted file]
gfx/hud/default/minigames/qto/icon_notif.jpg [deleted file]
gfx/hud/default/minigames/qto/icon_notif_alpha.jpg [deleted file]
gfx/hud/default/minigames/qto/piece0.tga [deleted file]
gfx/hud/default/minigames/qto/piece1.tga [deleted file]
qcsrc/common/minigames/minigame/all.qh
qcsrc/common/minigames/minigame/qto.qc [deleted file]

diff --git a/gfx/hud/default/minigames/qto/board.jpg b/gfx/hud/default/minigames/qto/board.jpg
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diff --git a/gfx/hud/default/minigames/qto/board_alpha.jpg b/gfx/hud/default/minigames/qto/board_alpha.jpg
deleted file mode 100644 (file)
index 44a8708..0000000
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diff --git a/gfx/hud/default/minigames/qto/icon.jpg b/gfx/hud/default/minigames/qto/icon.jpg
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diff --git a/gfx/hud/default/minigames/qto/icon_notif.jpg b/gfx/hud/default/minigames/qto/icon_notif.jpg
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index 90e0e2e..0000000
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diff --git a/gfx/hud/default/minigames/qto/icon_notif_alpha.jpg b/gfx/hud/default/minigames/qto/icon_notif_alpha.jpg
deleted file mode 100644 (file)
index 040990f..0000000
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diff --git a/gfx/hud/default/minigames/qto/piece0.tga b/gfx/hud/default/minigames/qto/piece0.tga
deleted file mode 100644 (file)
index fad7dbd..0000000
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diff --git a/gfx/hud/default/minigames/qto/piece1.tga b/gfx/hud/default/minigames/qto/piece1.tga
deleted file mode 100644 (file)
index 80a34c2..0000000
Binary files a/gfx/hud/default/minigames/qto/piece1.tga and /dev/null differ
index afcc93d4821bb69c0c8b60e9d7783118301617a9..472c985a931e0bce44005a173083f9c961fbf636 100644 (file)
@@ -65,7 +65,6 @@ that .owner is set to the minigame session entity and .minigame_autoclean is tru
 #include "ttt.qc"
 #include "c4.qc"
 #include "pong.qc"
-#include "qto.qc"
 #include "ps.qc"
 #include "pp.qc"
 
@@ -80,7 +79,6 @@ that .owner is set to the minigame session entity and .minigame_autoclean is tru
        MINIGAME(ttt, "Tic Tac Toe") \
        MINIGAME(pong,"Pong") \
        MINIGAME(c4,  "Connect Four") \
-       MINIGAME(qto, "Quinto") \
        MINIGAME(ps,  "Peg Solitaire") \
        MINIGAME(pp,  "Push-Pull") \
        /*empty line*/
diff --git a/qcsrc/common/minigames/minigame/qto.qc b/qcsrc/common/minigames/minigame/qto.qc
deleted file mode 100644 (file)
index 76fa3ce..0000000
+++ /dev/null
@@ -1,461 +0,0 @@
-const float QTO_TURN_MOVE  = 0x0100; // player has to click on a piece on the board
-const float QTO_TURN_WIN   = 0x0200; // player has won
-const float QTO_TURN_TYPE  = 0x0f00; // turn type mask
-
-const int QTO_SF_PLAYERSCORE = MINIG_SF_CUSTOM;
-
-const int QTO_LET_CNT = 5;
-const int QTO_NUM_CNT = 5;
-
-const int QTO_TILE_SIZE = 8;
-
-.int qto_moves;
-
-// find same game piece given its tile name
-entity qto_find_piece(entity minig, string tile)
-{
-       entity e = world;
-       while ( ( e = findentity(e,owner,minig) ) )
-               if ( e.classname == "minigame_board_piece" && e.netname == tile )
-                       return e;
-       return world;
-}
-
-// Checks if the given piece completes a row
-bool qto_winning_piece(entity minigame)
-{
-       //int number = minigame_tile_number(piece.netname);
-       //int letter = minigame_tile_letter(piece.netname);
-
-       entity e = world;
-       while ( ( e = findentity(e,owner,minigame) ) )
-               if ( e.classname == "minigame_board_piece" )
-               {
-                       if(!e.cnt)
-                               return false;
-               }
-
-       return true;
-}
-
-// check if the tile name is valid (5x5 grid)
-bool qto_valid_tile(string tile)
-{
-       if ( !tile )
-               return false;
-       float number = minigame_tile_number(tile);
-       float letter = minigame_tile_letter(tile);
-       return 0 <= number && number < QTO_NUM_CNT && 0 <= letter && letter < QTO_LET_CNT;
-}
-
-void qto_setup_pieces(entity minigame)
-{
-       int i, t;
-       for(i = 0; i < QTO_NUM_CNT; ++i)
-       for(t = 0; t < QTO_LET_CNT; ++t)
-       {
-               entity piece = msle_spawn(minigame,"minigame_board_piece");
-               piece.team = 1; // init default team?
-               piece.cnt = 0; // initialize cnt
-               piece.netname = strzone(minigame_tile_buildname(t,i));
-               minigame_server_sendflags(piece,MINIG_SF_ALL);
-       }
-
-       minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
-}
-
-void qto_add_score(entity minigame, int thescore)
-{
-#ifdef SVQC
-       if(!minigame)
-               return;
-       if(minigame.minigame_players)
-       {
-               minigame.minigame_players.qto_moves += thescore;
-               minigame.minigame_players.SendFlags |= QTO_SF_PLAYERSCORE;
-       }
-#endif
-}
-
-// make a move
-void qto_move(entity minigame, entity player, string pos )
-{
-       if ( minigame.minigame_flags & QTO_TURN_MOVE )
-       if ( pos )
-       {
-               if ( qto_valid_tile(pos) )
-               if ( qto_find_piece(minigame, pos) )
-               {
-                       entity piece;
-               #define DO_JUNK \
-                       if(piece) \
-                       { \
-                               piece.cnt = (piece.cnt) ? 0 : 1; \
-                               minigame_server_sendflags(piece,MINIG_SF_UPDATE); \
-                       }
-
-                       int number = minigame_tile_number(pos);
-                       int letter = minigame_tile_letter(pos);
-                       piece = qto_find_piece(minigame, pos);
-                       DO_JUNK
-                       piece = qto_find_piece(minigame, minigame_tile_buildname(letter-1,number));
-                       DO_JUNK
-                       piece = qto_find_piece(minigame, minigame_tile_buildname(letter+1,number));
-                       DO_JUNK
-                       piece = qto_find_piece(minigame, minigame_tile_buildname(letter,number-1));
-                       DO_JUNK
-                       piece = qto_find_piece(minigame, minigame_tile_buildname(letter,number+1));
-                       DO_JUNK
-
-                       qto_add_score(minigame,1); // add 1 move score
-
-                       minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
-
-                       if ( qto_winning_piece(minigame) )
-                       {
-                               minigame.minigame_flags = QTO_TURN_WIN;
-                       }
-                       else
-                               minigame.minigame_flags = QTO_TURN_MOVE;
-               }
-       }
-}
-
-// restart match
-void qto_restart_match(entity minigame, entity player)
-{
-       minigame.minigame_flags = QTO_TURN_MOVE;
-       minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
-       entity e = world;
-       while ( ( e = findentity(e,owner,minigame) ) )
-               if ( e.classname == "minigame_board_piece" )
-                       remove(e);
-
-       qto_setup_pieces(minigame);
-#ifdef SVQC
-       if(minigame.minigame_players)
-       {
-               minigame.minigame_players.qto_moves = 0;
-               minigame.minigame_players.SendFlags |= QTO_SF_PLAYERSCORE;
-       }
-#endif
-}
-
-#ifdef SVQC
-
-
-// required function, handle server side events
-int qto_server_event(entity minigame, string event, ...)
-{
-       switch(event)
-       {
-               case "start":
-               {
-                       qto_setup_pieces(minigame);
-                       minigame.minigame_flags = QTO_TURN_MOVE;
-                       return true;
-               }
-               case "end":
-               {
-                       entity e = world;
-                       while( (e = findentity(e, owner, minigame)) )
-                       if(e.classname == "minigame_board_piece")
-                       {
-                               if(e.netname) { strunzone(e.netname); }
-                               remove(e);
-                       }
-                       return false;
-               }
-               case "join":
-               {
-                       int pl_num = minigame_count_players(minigame);
-
-                       // Don't allow more than 1 player
-                       if(pl_num >= 1) { return false; }
-
-                       // Team 1 by default
-                       return 1;
-               }
-               case "cmd":
-               {
-                       switch(argv(0))
-                       {
-                               case "move":
-                                       qto_move(minigame, ...(0,entity), ...(1,int) == 2 ? argv(1) : string_null );
-                                       return true;
-                               case "restart":
-                                       qto_restart_match(minigame,...(0,entity));
-                                       return true;
-                       }
-
-                       return false;
-               }
-               case "network_send":
-               {
-                       entity sent = ...(0,entity);
-                       int sf = ...(1,int);
-                       if ( sent.classname == "minigame_board_piece" && (sf & MINIG_SF_UPDATE) )
-                       {
-                               WriteByte(MSG_ENTITY,sent.cnt);
-                       }
-                       else if ( sent.classname == "minigame_player" && (sf & QTO_SF_PLAYERSCORE ) )
-                       {
-                               WriteLong(MSG_ENTITY,sent.qto_moves);
-                       }
-                       return false;
-               }
-       }
-
-       return false;
-}
-
-
-#elif defined(CSQC)
-
-string qto_curr_pos; // identifier of the tile under the mouse
-vector qto_boardpos; // HUD board position
-vector qto_boardsize;// HUD board size
-
-// Required function, draw the game board
-void qto_hud_board(vector pos, vector mySize)
-{
-       minigame_hud_fitsqare(pos, mySize);
-       qto_boardpos = pos;
-       qto_boardsize = mySize;
-
-       minigame_hud_simpleboard(pos,mySize,minigame_texture("qto/board"));
-
-       vector tile_size = minigame_hud_denormalize_size('1 1 0' / QTO_TILE_SIZE,pos,mySize);
-       vector tile_pos;
-
-       bool valid = qto_valid_tile(qto_curr_pos);
-       int number = minigame_tile_number(qto_curr_pos);
-       int letter = minigame_tile_letter(qto_curr_pos);
-       string pos1 = minigame_tile_buildname(letter-1,number);
-       string pos2 = minigame_tile_buildname(letter+1,number);
-       string pos3 = minigame_tile_buildname(letter,number-1);
-       string pos4 = minigame_tile_buildname(letter,number+1);
-
-       entity e;
-       FOREACH_MINIGAME_ENTITY(e)
-       {
-               if ( e.classname == "minigame_board_piece" )
-               {
-                       tile_pos = minigame_tile_pos(e.netname,QTO_NUM_CNT,QTO_LET_CNT);
-                       tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
-
-                       vector tile_color = '0.4 0.4 0.4';
-
-                       if(valid)
-                       switch(e.netname)
-                       {
-                               case qto_curr_pos:
-                               case pos1: case pos2: case pos3: case pos4:
-                                       tile_color = '0.8 0.8 0.8';
-                                       break;
-                       }
-
-                       minigame_drawpic_centered( tile_pos,
-                                       minigame_texture(strcat("qto/piece", ftos(e.cnt))),
-                                       tile_size, tile_color, panel_fg_alpha, DRAWFLAG_NORMAL );
-               }
-       }
-}
-
-
-// Required function, draw the game status panel
-void qto_hud_status(vector pos, vector mySize)
-{
-       HUD_Panel_DrawBg(1);
-       vector ts;
-       ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
-               hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
-
-       pos_y += ts_y;
-       mySize_y -= ts_y;
-
-       vector player_fontsize = hud_fontsize * 1.75;
-       ts_y = ( mySize_y - 2*player_fontsize_y ) / 2;
-       ts_x = mySize_x;
-       vector mypos;
-       vector tile_size = '48 48 0';
-
-       mypos = pos;
-       drawfill(mypos,eX*mySize_x+eY*player_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
-       mypos_y += player_fontsize_y;
-       drawfill(mypos,eX*mySize_x+eY*tile_size_y,'1 1 1',0.25,DRAWFLAG_ADDITIVE);
-
-       entity e;
-       FOREACH_MINIGAME_ENTITY(e)
-       {
-               if ( e.classname == "minigame_player" )
-               {
-                       mypos = pos;
-                       minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
-                               GetPlayerName(e.minigame_playerslot-1),
-                               player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
-
-                       mypos_y += player_fontsize_y;
-                       //drawpic( mypos,
-                       //              minigame_texture("qto/piece"),
-                       //              tile_size, '1 0 0', panel_fg_alpha, DRAWFLAG_NORMAL );
-
-                       //mypos_x += tile_size_x;
-
-                       drawstring(mypos,sprintf(_("Moves: %s"), ftos(e.qto_moves)),'32 32 0',
-                                          '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-               }
-       }
-}
-
-// Turn a set of flags into a help message
-string qto_turn_to_string(int turnflags)
-{
-       if ( turnflags & QTO_TURN_WIN )
-               return _("Well done, you win!");
-
-       if ( turnflags & QTO_TURN_MOVE )
-               return _("Turn all the angry faces into happy faces");
-
-       return "";
-}
-
-// Make the correct move
-void qto_make_move(entity minigame)
-{
-       if ( minigame.minigame_flags == QTO_TURN_MOVE )
-       {
-               minigame_cmd("move ",qto_curr_pos);
-       }
-}
-
-void qto_set_curr_pos(string s)
-{
-       if ( qto_curr_pos )
-               strunzone(qto_curr_pos);
-       if ( s )
-               s = strzone(s);
-       qto_curr_pos = s;
-}
-
-// Required function, handle client events
-int qto_client_event(entity minigame, string event, ...)
-{
-       switch(event)
-       {
-               case "activate":
-               {
-                       qto_set_curr_pos("");
-                       minigame.message = qto_turn_to_string(minigame.minigame_flags);
-                       return false;
-               }
-               case "key_pressed":
-               {
-                       //if((minigame.minigame_flags & QTO_TURN_TEAM) == minigame_self.team)
-                       {
-                               switch ( ...(0,int) )
-                               {
-                                       case K_RIGHTARROW:
-                                       case K_KP_RIGHTARROW:
-                                               if ( ! qto_curr_pos )
-                                                       qto_set_curr_pos("a3");
-                                               else
-                                                       qto_set_curr_pos( minigame_relative_tile(qto_curr_pos,1,0,QTO_NUM_CNT,QTO_LET_CNT));
-                                               return true;
-                                       case K_LEFTARROW:
-                                       case K_KP_LEFTARROW:
-                                               if ( ! qto_curr_pos )
-                                                       qto_set_curr_pos("c3");
-                                               else
-                                                       qto_set_curr_pos(minigame_relative_tile(qto_curr_pos,-1,0,QTO_NUM_CNT,QTO_LET_CNT));
-                                               return true;
-                                       case K_UPARROW:
-                                       case K_KP_UPARROW:
-                                               if ( ! qto_curr_pos )
-                                                       qto_set_curr_pos("a1");
-                                               else
-                                                       qto_set_curr_pos(minigame_relative_tile(qto_curr_pos,0,1,QTO_NUM_CNT,QTO_LET_CNT));
-                                               return true;
-                                       case K_DOWNARROW:
-                                       case K_KP_DOWNARROW:
-                                               if ( ! qto_curr_pos )
-                                                       qto_set_curr_pos("a3");
-                                               else
-                                                       qto_set_curr_pos(minigame_relative_tile(qto_curr_pos,0,-1,QTO_NUM_CNT,QTO_LET_CNT));
-                                               return true;
-                                       case K_ENTER:
-                                       case K_KP_ENTER:
-                                       case K_SPACE:
-                                               qto_make_move(minigame);
-                                               return true;
-                               }
-                       }
-
-                       return false;
-               }
-               case "mouse_pressed":
-               {
-                       if(...(0,int) == K_MOUSE1)
-                       {
-                               qto_make_move(minigame);
-                               return true;
-                       }
-
-                       return false;
-               }
-               case "mouse_moved":
-               {
-                       vector mouse_pos = minigame_hud_normalize(mousepos,qto_boardpos,qto_boardsize);
-                       if ( minigame.minigame_flags == QTO_TURN_MOVE )
-                       {
-                               qto_set_curr_pos(minigame_tile_name(mouse_pos,QTO_NUM_CNT,QTO_LET_CNT));
-                       }
-                       if ( ! qto_valid_tile(qto_curr_pos) )
-                               qto_set_curr_pos("");
-
-                       return true;
-               }
-               case "network_receive":
-               {
-                       entity sent = ...(0,entity);
-                       int sf = ...(1,int);
-                       if ( sent.classname == "minigame" )
-                       {
-                               if ( sf & MINIG_SF_UPDATE )
-                               {
-                                       sent.message = qto_turn_to_string(sent.minigame_flags);
-                                       if ( sent.minigame_flags & minigame_self.team )
-                                               minigame_prompt();
-                               }
-                       }
-                       else if(sent.classname == "minigame_board_piece")
-                       {
-                               if(sf & MINIG_SF_UPDATE)
-                               {
-                                       sent.cnt = ReadByte();
-                               }
-                       }
-                       else if ( sent.classname == "minigame_player" && (sf & QTO_SF_PLAYERSCORE ) )
-                       {
-                               sent.qto_moves = ReadLong();
-                       }
-
-                       return false;
-               }
-               case "menu_show":
-               {
-                       HUD_MinigameMenu_CustomEntry(...(0,entity),_("Restart"),"restart");
-                       return false;
-               }
-               case "menu_click":
-               {
-                       if(...(0,string) == "restart")
-                               minigame_cmd("restart");
-                       return false;
-               }
-       }
-
-       return false;
-}
-
-#endif