#include "quickmenu.qh"
// QuickMenu (#23)
- #include <client/quickmenu.qc>
+ #include <common/ent_cs.qh>
+ #include <client/hud/all.qh>
+ #include <client/mapvoting.qh>
+
+ // QUICKMENU_MAXLINES must be <= 10
+ const int QUICKMENU_MAXLINES = 10;
+ // visible entries are loaded from QuickMenu_Buffer into QuickMenu_Page_* arrays
+ string QuickMenu_Page_Command[QUICKMENU_MAXLINES];
+ string QuickMenu_Page_Description[QUICKMENU_MAXLINES];
+ int QuickMenu_Page_Command_Type[QUICKMENU_MAXLINES];
+ int QuickMenu_Page_Entries;
+ int QuickMenu_Page;
+ int QuickMenu_Page_ActivatedEntry = -1;
+ bool QuickMenu_Page_ActivatedEntry_Close;
+ float QuickMenu_Page_ActivatedEntry_Time;
+ bool QuickMenu_IsLastPage;
+ // all the entries are loaded into QuickMenu_Buffer
+ // each entry (submenu or command) is composed of 2 entries
+ const int QUICKMENU_MAXENTRIES = 256;
+ const int QUICKMENU_BUFFER_MAXENTRIES = 2 * QUICKMENU_MAXENTRIES;
+ int QuickMenu_Buffer = -1;
+ int QuickMenu_Buffer_Size;
+ int QuickMenu_Buffer_Index;
+ string QuickMenu_CurrentSubMenu;
+ float QuickMenu_TimeOut;
+
+ // QuickMenu_Buffer are labeled with these tags
+ #define QM_TAG_TITLE "T"
+ #define QM_TAG_SUBMENU "S"
+ #define QM_TAG_COMMAND "C"
+ #define QM_TAG_PLCOMMAND "P"
+
+ #define QuickMenu_Buffer_Set(tag, string) bufstr_set(QuickMenu_Buffer, QuickMenu_Buffer_Size, strcat(tag, string))
+ #define QuickMenu_Buffer_Get() bufstr_get(QuickMenu_Buffer, QuickMenu_Buffer_Index)
+
+ // if s1 is not empty s will be displayed as command otherwise as submenu
+ void QuickMenu_Page_LoadEntry(int i, string s, string s1)
+ {
+ TC(int, i);
+ //printf("^xc80 entry %d: %s, %s\n", i, s, s1);
+ if (QuickMenu_Page_Description[i])
+ strunzone(QuickMenu_Page_Description[i]);
+ QuickMenu_Page_Description[i] = strzone(s);
+ if (QuickMenu_Page_Command[i])
+ strunzone(QuickMenu_Page_Command[i]);
+ QuickMenu_Page_Command[i] = strzone(s1);
+ }
+
+ void QuickMenu_Page_ClearEntry(int i)
+ {
+ TC(int, i);
+ if (QuickMenu_Page_Description[i])
+ strunzone(QuickMenu_Page_Description[i]);
+ QuickMenu_Page_Description[i] = string_null;
+ if (QuickMenu_Page_Command[i])
+ strunzone(QuickMenu_Page_Command[i]);
+ QuickMenu_Page_Command[i] = string_null;
+ }
+
+ float QuickMenu_Page_Load(string target_submenu, float new_page);
+ void QuickMenu_Default(string submenu);
+ bool QuickMenu_Open(string mode, string submenu)
+ {
+ int fh = -1;
+ string s;
+
+ if(mode == "")
+ {
+ if(autocvar_hud_panel_quickmenu_file == "" || autocvar_hud_panel_quickmenu_file == "0")
+ mode = "default";
+ else
+ mode = "file";
+ }
+
+ if(mode == "file")
+ {
+ if(autocvar_hud_panel_quickmenu_file == "" || autocvar_hud_panel_quickmenu_file == "0")
+ LOG_INFO("No file name is set in hud_panel_quickmenu_file, loading default quickmenu\n");
+ else
+ {
+ fh = fopen(autocvar_hud_panel_quickmenu_file, FILE_READ);
+ if(fh < 0)
+ LOG_INFOF("Couldn't open file \"%s\", loading default quickmenu\n", autocvar_hud_panel_quickmenu_file);
+ }
+ if(fh < 0)
+ mode = "default";
+ }
+
+ if(mode == "default")
+ {
+ QuickMenu_Buffer = buf_create();
+ if(QuickMenu_Buffer < 0)
+ return false;
+
+ QuickMenu_Default(submenu);
+ }
+ else if(mode == "file")
+ {
+ QuickMenu_Buffer = buf_create();
+ if(QuickMenu_Buffer < 0)
+ {
+ fclose(fh);
+ return false;
+ }
+
+ QuickMenu_Buffer_Size = 0;
+ while((s = fgets(fh)) && QuickMenu_Buffer_Size < QUICKMENU_BUFFER_MAXENTRIES)
+ {
+ // first skip invalid entries, so we don't check them anymore
+ float argc;
+ argc = tokenize_console(s);
+ if(argc == 0 || argv(0) == "")
+ continue;
+ if(argc == 1)
+ QuickMenu_Buffer_Set(QM_TAG_SUBMENU, argv(0));
+ else if(argc == 2)
+ {
+ if(argv(1) == "")
+ continue;
+ QuickMenu_Buffer_Set(QM_TAG_TITLE, argv(0));
+ ++QuickMenu_Buffer_Size;
+ QuickMenu_Buffer_Set(QM_TAG_COMMAND, argv(1));
+ }
+ else if(argc == 3)
+ {
+ // check for special keywords
+ float teamplayers = 0, without_me = 0;
+ switch(argv(2))
+ {
+ case "ALLPLAYERS_BUT_ME": without_me = 1; // fall through
+ case "ALLPLAYERS": teamplayers = 0; break;
+ case "OWNTEAMPLAYERS_BUT_ME": without_me = 1; // fall through
+ case "OWNTEAMPLAYERS": teamplayers = 1; break;
+ case "ENEMYTEAMPLAYERS": teamplayers = 2; break;
+ default: continue;
+ }
+
+ if(QuickMenu_Buffer_Size + 3 < QUICKMENU_BUFFER_MAXENTRIES)
+ {
+ QuickMenu_Buffer_Set(QM_TAG_SUBMENU, argv(0));
+ ++QuickMenu_Buffer_Size;
+ QuickMenu_Buffer_Set(QM_TAG_TITLE, strcat(ftos(teamplayers), ftos(without_me))); // put PLCOMMAND arguments in the title string
+ ++QuickMenu_Buffer_Size;
+ QuickMenu_Buffer_Set(QM_TAG_PLCOMMAND, argv(1));
+ ++QuickMenu_Buffer_Size;
+ QuickMenu_Buffer_Set(QM_TAG_SUBMENU, argv(0));
+ }
+ }
+ ++QuickMenu_Buffer_Size;
+ }
+ fclose(fh);
+ }
+ else
+ {
+ LOG_WARNINGF("Unrecognized mode %s\n", mode);
+ return false;
+ }
+
+ if (QuickMenu_Buffer_Size <= 0)
+ {
+ buf_del(QuickMenu_Buffer);
+ QuickMenu_Buffer = -1;
+ return false;
+ }
+
+ if(mode == "file")
+ QuickMenu_Page_Load(submenu, 0);
+ else
+ QuickMenu_Page_Load("", 0);
+
+ hud_panel_quickmenu = 1;
+ if(autocvar_hud_cursormode)
+ setcursormode(1);
+ hudShiftState = 0;
+
+ QuickMenu_TimeOut = ((autocvar_hud_panel_quickmenu_time > 0) ? time + autocvar_hud_panel_quickmenu_time : 0);
+ return true;
+ }
+
+ void QuickMenu_Buffer_Close()
+ {
+ if (QuickMenu_Buffer >= 0)
+ {
+ buf_del(QuickMenu_Buffer);
+ QuickMenu_Buffer = -1;
+ QuickMenu_Buffer_Size = 0;
+ }
+ }
+
+ void QuickMenu_Close()
+ {
+ if (QuickMenu_CurrentSubMenu)
+ strunzone(QuickMenu_CurrentSubMenu);
+ QuickMenu_CurrentSubMenu = string_null;
+ int i;
+ for (i = 0; i < QUICKMENU_MAXLINES; ++i)
+ QuickMenu_Page_ClearEntry(i);
+ QuickMenu_Page_Entries = 0;
+ hud_panel_quickmenu = 0;
+ mouseClicked = 0;
+ prevMouseClicked = 0;
+ QuickMenu_Buffer_Close();
+
+ if(autocvar_hud_cursormode)
+ if(!mv_active)
+ setcursormode(0);
+ }
+
+ // It assumes submenu open tag is already detected
+ void QuickMenu_skip_submenu(string submenu)
+ {
+ string s, z_submenu;
+ z_submenu = strzone(submenu);
+ for(++QuickMenu_Buffer_Index ; QuickMenu_Buffer_Index < QuickMenu_Buffer_Size; ++QuickMenu_Buffer_Index)
+ {
+ s = QuickMenu_Buffer_Get();
+ if(substring(s, 0, 1) != QM_TAG_SUBMENU)
+ continue;
+ if(substring(s, 1, -1) == z_submenu) // submenu end
+ break;
+ QuickMenu_skip_submenu(substring(s, 1, -1));
+ }
+ strunzone(z_submenu);
+ }
+
+ bool QuickMenu_IsOpened()
+ {
+ return (QuickMenu_Page_Entries > 0);
+ }
+
+ void HUD_Quickmenu_PlayerListEntries(string cmd, int teamplayers, bool without_me);
+ bool HUD_Quickmenu_PlayerListEntries_Create(string cmd, int teamplayers, bool without_me)
+ {
+ TC(int, teamplayers); TC(bool, without_me);
+ int i;
+ for(i = 0; i < QUICKMENU_MAXLINES; ++i)
+ QuickMenu_Page_ClearEntry(i);
+ QuickMenu_Buffer_Close();
+
+ QuickMenu_Buffer = buf_create();
+ if(QuickMenu_Buffer < 0)
+ return false;
+
+ HUD_Quickmenu_PlayerListEntries(cmd, teamplayers, without_me);
+
+ if(QuickMenu_Buffer_Size <= 0)
+ {
+ buf_del(QuickMenu_Buffer);
+ QuickMenu_Buffer = -1;
+ return false;
+ }
+ return true;
+ }
+
+ // new_page 0 means page 0, new_page != 0 means next page
+ int QuickMenu_Buffer_Index_Prev;
+ bool QuickMenu_Page_Load(string target_submenu, bool new_page)
+ {
+ TC(bool, new_page);
+ string s = string_null, cmd = string_null, z_submenu;
+
+ if (new_page == 0)
+ QuickMenu_Page = 0;
+ else
+ ++QuickMenu_Page;
+
+ z_submenu = strzone(target_submenu);
+ if (QuickMenu_CurrentSubMenu)
+ strunzone(QuickMenu_CurrentSubMenu);
+ QuickMenu_CurrentSubMenu = strzone(z_submenu);
+
+ QuickMenu_IsLastPage = true;
+ QuickMenu_Page_Entries = 0;
+
+ QuickMenu_Buffer_Index = 0;
+ if (z_submenu != "")
+ {
+ // skip everything until the submenu open tag is found
+ for( ; QuickMenu_Buffer_Index < QuickMenu_Buffer_Size; ++QuickMenu_Buffer_Index)
+ {
+ s = QuickMenu_Buffer_Get();
+ if(substring(s, 0, 1) == QM_TAG_SUBMENU && substring(s, 1, -1) == z_submenu)
+ {
+ // printf("^3 beginning of %s\n", z_submenu);
+ ++QuickMenu_Buffer_Index;
+ break; // target_submenu found!
+ }
+ // printf("^1 skipping %s\n", s);
+ }
+ if(QuickMenu_Buffer_Index == QuickMenu_Buffer_Size)
+ LOG_WARNINGF("Couldn't find submenu \"%s\"\n", z_submenu);
+ }
+
+ // only the last page can contain up to QUICKMENU_MAXLINES entries
+ // the other ones contain only (QUICKMENU_MAXLINES - 2) entries
+ // so that the panel can show an empty row and "Continue..."
+ float first_entry = QuickMenu_Page * (QUICKMENU_MAXLINES - 2);
+ int entry_num = 0; // counts entries in target_submenu
+ for( ; QuickMenu_Buffer_Index < QuickMenu_Buffer_Size; ++QuickMenu_Buffer_Index)
+ {
+ s = QuickMenu_Buffer_Get();
+
+ if(z_submenu != "" && substring(s, 1, -1) == z_submenu)
+ {
+ // printf("^3 end of %s\n", z_submenu);
+ break;
+ }
+
+ if(entry_num >= first_entry)
+ {
+ ++QuickMenu_Page_Entries;
+ if(QuickMenu_Page_Entries == QUICKMENU_MAXLINES - 2)
+ QuickMenu_Buffer_Index_Prev = QuickMenu_Buffer_Index;
+ else if(QuickMenu_Page_Entries == QUICKMENU_MAXLINES)
+ {
+ QuickMenu_Page_ClearEntry(QUICKMENU_MAXLINES - 1);
+ QuickMenu_Buffer_Index = QuickMenu_Buffer_Index_Prev;
+ QuickMenu_IsLastPage = false;
+ break;
+ }
+ }
+
+ // NOTE: entries are loaded starting from 1, not from 0
+ if(substring(s, 0, 1) == QM_TAG_SUBMENU)
+ {
+ if(entry_num >= first_entry)
+ QuickMenu_Page_LoadEntry(QuickMenu_Page_Entries, substring(s, 1, -1), "");
+ QuickMenu_skip_submenu(substring(s, 1, -1));
+ }
+ else if(entry_num >= first_entry && substring(s, 0, 1) == QM_TAG_TITLE)
+ {
+ ++QuickMenu_Buffer_Index;
+ cmd = QuickMenu_Buffer_Get();
+ string command_code = substring(cmd, 0, 1);
+ if(command_code == QM_TAG_COMMAND)
+ cmd = substring(cmd, 1, -1);
+ else if(command_code == QM_TAG_PLCOMMAND)
+ {
+ // throw away the current quickmenu buffer and load a new one
+ cmd = substring(cmd, 1, -1);
+ strunzone(z_submenu);
+ if(HUD_Quickmenu_PlayerListEntries_Create(cmd, stof(substring(s, 1, 1)), stof(substring(s, 2, 1))))
+ return QuickMenu_Page_Load("", 0);
+ QuickMenu_Close();
+ return false;
+ }
+
+ tokenize_console(cmd);
+ QuickMenu_Page_Command_Type[QuickMenu_Page_Entries] = (argv(1) && argv(0) == "toggle");
+
+ QuickMenu_Page_LoadEntry(QuickMenu_Page_Entries, substring(s, 1, -1), cmd);
+ }
+
+ ++entry_num;
+ }
+ strunzone(z_submenu);
+ if (QuickMenu_Page_Entries == 0)
+ {
+ QuickMenu_Close();
+ return false;
+ }
+ QuickMenu_TimeOut = ((autocvar_hud_panel_quickmenu_time > 0) ? time + autocvar_hud_panel_quickmenu_time : 0);
+ return true;
+ }
+
+ bool QuickMenu_ActionForNumber(int num)
+ {
+ TC(int, num);
+ if (!QuickMenu_IsLastPage)
+ {
+ if (num < 0 || num >= QUICKMENU_MAXLINES)
+ return false;
+ if (num == QUICKMENU_MAXLINES - 1)
+ return false;
+ if (num == 0)
+ {
+ QuickMenu_Page_Load(QuickMenu_CurrentSubMenu, +1);
+ return false;
+ }
+ } else if (num <= 0 || num > QuickMenu_Page_Entries)
+ return false;
+
+ if (QuickMenu_Page_Command[num] != "")
+ {
+ localcmd(strcat("\n", QuickMenu_Page_Command[num], "\n"));
+ QuickMenu_TimeOut = ((autocvar_hud_panel_quickmenu_time > 0) ? time + autocvar_hud_panel_quickmenu_time : 0);
+ return true;
+ }
+ if (QuickMenu_Page_Description[num] != "")
+ QuickMenu_Page_Load(QuickMenu_Page_Description[num], 0);
+ return false;
+ }
+
+ void QuickMenu_Page_ActiveEntry(int entry_num)
+ {
+ TC(int, entry_num);
+ QuickMenu_Page_ActivatedEntry = entry_num;
+ QuickMenu_Page_ActivatedEntry_Time = time + 0.1;
+ if(QuickMenu_Page_Command[QuickMenu_Page_ActivatedEntry])
+ {
+ bool f = QuickMenu_ActionForNumber(QuickMenu_Page_ActivatedEntry);
+ // toggle commands don't close the quickmenu
+ if(QuickMenu_Page_Command_Type[QuickMenu_Page_ActivatedEntry] == 1)
+ QuickMenu_Page_ActivatedEntry_Close = false;
+ else
+ QuickMenu_Page_ActivatedEntry_Close = (f && !(hudShiftState & S_CTRL));
+ }
+ else
+ QuickMenu_Page_ActivatedEntry_Close = (!(hudShiftState & S_CTRL));
+ }
+
+ bool QuickMenu_InputEvent(int bInputType, float nPrimary, float nSecondary)
+ {
+ TC(int, bInputType);
+ // we only care for keyboard events
+ if(bInputType == 2)
+ return false;
+
+ if(!QuickMenu_IsOpened() || autocvar__hud_configure || mv_active)
+ return false;
+
+ if(bInputType == 3)
+ {
+ mousepos.x = nPrimary;
+ mousepos.y = nSecondary;
+ return true;
+ }
+
+ // allow console bind to work
+ string con_keys;
+ float keys;
+ con_keys = findkeysforcommand("toggleconsole", 0);
+ keys = tokenize(con_keys); // findkeysforcommand returns data for this
+
+ bool hit_con_bind = false;
+ int i;
+ for (i = 0; i < keys; ++i)
+ {
+ if(nPrimary == stof(argv(i)))
+ hit_con_bind = true;
+ }
+
+ if(bInputType == 0) {
+ if(nPrimary == K_ALT) hudShiftState |= S_ALT;
+ if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
+ if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
+ }
+ else if(bInputType == 1) {
+ if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
+ if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
+ if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
+ }
+
+ if(nPrimary == K_ESCAPE)
+ {
+ if (bInputType == 1)
+ return true;
+ QuickMenu_Close();
+ }
+ else if(nPrimary >= '0' && nPrimary <= '9')
+ {
+ if (bInputType == 1)
+ return true;
+ QuickMenu_Page_ActiveEntry(stof(chr2str(nPrimary)));
+ }
+ if(nPrimary == K_MOUSE1)
+ {
+ if(bInputType == 0) // key pressed
+ mouseClicked |= S_MOUSE1;
+ else if(bInputType == 1) // key released
+ mouseClicked -= (mouseClicked & S_MOUSE1);
+ }
+ else if(nPrimary == K_MOUSE2)
+ {
+ if(bInputType == 0) // key pressed
+ mouseClicked |= S_MOUSE2;
+ else if(bInputType == 1) // key released
+ mouseClicked -= (mouseClicked & S_MOUSE2);
+ }
+ else if(hit_con_bind)
+ return false;
+
+ return true;
+ }
+
+ void QuickMenu_Mouse()
+ {
+ if(mv_active) return;
+
+ if(!mouseClicked)
+ if(prevMouseClicked & S_MOUSE2)
+ {
+ QuickMenu_Close();
+ return;
+ }
+
+ if(!autocvar_hud_cursormode)
+ {
+ mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
+
+ mousepos.x = bound(0, mousepos.x, vid_conwidth);
+ mousepos.y = bound(0, mousepos.y, vid_conheight);
+ }
+
+ HUD_Panel_UpdateCvars();
+
+ if(panel_bg_padding)
+ {
+ panel_pos += '1 1 0' * panel_bg_padding;
+ panel_size -= '2 2 0' * panel_bg_padding;
+ }
+
+ float first_entry_pos, entries_height;
+ vector fontsize;
+ fontsize = '1 1 0' * (panel_size.y / QUICKMENU_MAXLINES);
+ first_entry_pos = panel_pos.y + ((QUICKMENU_MAXLINES - QuickMenu_Page_Entries) * fontsize.y) / 2;
+ entries_height = panel_size.y - ((QUICKMENU_MAXLINES - QuickMenu_Page_Entries) * fontsize.y);
+
+ if (mousepos.x >= panel_pos.x && mousepos.y >= first_entry_pos && mousepos.x <= panel_pos.x + panel_size.x && mousepos.y <= first_entry_pos + entries_height)
+ {
+ float entry_num;
+ entry_num = floor((mousepos.y - first_entry_pos) / fontsize.y);
+ if (QuickMenu_IsLastPage || entry_num != QUICKMENU_MAXLINES - 2)
+ {
+ panel_pos.y = first_entry_pos + entry_num * fontsize.y;
+ vector color;
+ if(mouseClicked & S_MOUSE1)
+ color = '0.5 1 0.5';
+ else if(hudShiftState & S_CTRL)
+ color = '1 1 0.3';
+ else
+ color = '1 1 1';
+ drawfill(panel_pos, eX * panel_size.x + eY * fontsize.y, color, .2, DRAWFLAG_NORMAL);
+
+ if(!mouseClicked && (prevMouseClicked & S_MOUSE1))
+ QuickMenu_Page_ActiveEntry((entry_num < QUICKMENU_MAXLINES - 1) ? entry_num + 1 : 0);
+ }
+ }
+
+ draw_cursor_normal(mousepos, '1 1 1', 0.8);
+
+ prevMouseClicked = mouseClicked;
+ }
+
+ void HUD_Quickmenu_DrawEntry(vector pos, string desc, string option, vector fontsize)
+ {
+ string entry;
+ float offset;
+ float desc_width = panel_size.x;
+ if(option)
+ {
+ string pic = strcat(hud_skin_path, "/", option);
+ if(precache_pic(pic) == "")
+ pic = strcat("gfx/hud/default/", option);
+ vector option_size = '1 1 0' * fontsize.y * 0.8;
+ desc_width -= option_size.x;
+ drawpic(pos + eX * desc_width + eY * (fontsize.y - option_size.y) / 2, pic, option_size, '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE);
+ desc_width -= fontsize.x / 4;
+ }
+ entry = textShortenToWidth(desc, desc_width, fontsize, stringwidth_colors);
+ if (autocvar_hud_panel_quickmenu_align > 0)
+ {
+ float real_desc_width = stringwidth_colors(entry, fontsize);
+ offset = (desc_width - real_desc_width) * min(autocvar_hud_panel_quickmenu_align, 1);
+
+ if(option)
+ {
+ // when there's enough room align description regardless the checkbox
+ float extra_offset = (panel_size.x - desc_width) * min(autocvar_hud_panel_quickmenu_align, 1);
+ if(offset + real_desc_width + extra_offset < desc_width)
+ offset += extra_offset;
+ else
+ offset = max(0, desc_width - real_desc_width);
+ }
+ drawcolorcodedstring(pos + eX * offset, entry, fontsize, panel_fg_alpha, DRAWFLAG_ADDITIVE);
+ }
+ else
+ drawcolorcodedstring(pos, entry, fontsize, panel_fg_alpha, DRAWFLAG_ADDITIVE);
+ }
+
+ void HUD_QuickMenu()
+ {
+ if(!autocvar__hud_configure)
+ {
+ if (hud_configure_prev && hud_configure_prev != -1)
+ QuickMenu_Close();
+
+ if(!hud_draw_maximized) return;
+ if(mv_active) return;
+ //if(!autocvar_hud_panel_quickmenu) return;
+ if(!hud_panel_quickmenu) return;
+
+ if(QuickMenu_TimeOut)
+ if(time > QuickMenu_TimeOut)
+ {
+ QuickMenu_Close();
+ return;
+ }
+ }
+ else
+ {
+ if(!QuickMenu_IsOpened())
+ {
+ QuickMenu_Page_Entries = 1;
+ QuickMenu_Page_LoadEntry(QuickMenu_Page_Entries, sprintf(_("Submenu%d"), QuickMenu_Page_Entries), "");
+ ++QuickMenu_Page_Entries;
+ QuickMenu_Page_LoadEntry(QuickMenu_Page_Entries, sprintf(_("Submenu%d"), QuickMenu_Page_Entries), "");
+ ++QuickMenu_Page_Entries;
+ // although real command doesn't matter here, it must not be empty
+ // otherwise the entry is displayed like a submenu
+ for (; QuickMenu_Page_Entries < QUICKMENU_MAXLINES - 1; ++QuickMenu_Page_Entries)
+ QuickMenu_Page_LoadEntry(QuickMenu_Page_Entries, sprintf(_("Command%d"), QuickMenu_Page_Entries), "-");
+ ++QuickMenu_Page_Entries;
+ QuickMenu_Page_ClearEntry(QuickMenu_Page_Entries);
+ QuickMenu_IsLastPage = false;
+ }
+ }
+
+ HUD_Panel_UpdateCvars();
+
++ HUD_Scale_Enable();
+ HUD_Panel_DrawBg(1);
+
+ if(panel_bg_padding)
+ {
+ panel_pos += '1 1 0' * panel_bg_padding;
+ panel_size -= '2 2 0' * panel_bg_padding;
+ }
+
+ int i;
+ vector fontsize;
+ string color;
+ fontsize = '1 1 0' * (panel_size.y / QUICKMENU_MAXLINES);
+
+ if (!QuickMenu_IsLastPage)
+ {
+ color = "^5";
+ HUD_Quickmenu_DrawEntry(panel_pos + eY * (panel_size.y - fontsize.y), sprintf("%d: %s%s", 0, color, _("Continue...")), string_null, fontsize);
+ }
+ else
+ panel_pos.y += ((QUICKMENU_MAXLINES - QuickMenu_Page_Entries) * fontsize.y) / 2;
+
+ for (i = 1; i <= QuickMenu_Page_Entries; ++i) {
+ if (QuickMenu_Page_Description[i] == "")
+ break;
+ string option = string_null;
+ if (QuickMenu_Page_Command[i] == "")
+ color = "^4";
+ else
+ {
+ color = "^3";
+ if(QuickMenu_Page_Command_Type[i] == 1) // toggle command
+ {
+ int end = strstrofs(QuickMenu_Page_Command[i], ";", 0);
+ if(end < 0)
+ tokenize_console(QuickMenu_Page_Command[i]);
+ else
+ tokenize_console(substring(QuickMenu_Page_Command[i], 0, end));
+
+ //if(argv(1) && argv(0) == "toggle") // already checked
+ {
+ // "enable feature xxx" "toggle xxx" (or "toggle xxx 1 0")
+ // "disable feature xxx" "toggle xxx 0 1"
+ float ON_value = 1, OFF_value = 0;
+ if(argv(2))
+ ON_value = stof(argv(2));
+
+ if(argv(3))
+ OFF_value = stof(argv(3));
+ else
+ OFF_value = !ON_value;
+
+ float value = cvar(argv(1));
+ if(value == ON_value)
+ option = "checkbox_checked";
+ else if(value == OFF_value)
+ option = "checkbox_empty";
+ else
+ option = "checkbox_undefined";
+ }
+ }
+ }
+ HUD_Quickmenu_DrawEntry(panel_pos, sprintf("%d: %s%s", i, color, QuickMenu_Page_Description[i]), option, fontsize);
+
+ if(QuickMenu_Page_ActivatedEntry_Time && time < QuickMenu_Page_ActivatedEntry_Time
+ && QuickMenu_Page_ActivatedEntry == i)
+ drawfill(panel_pos, eX * panel_size.x + eY * fontsize.y, '0.5 1 0.5', .2, DRAWFLAG_NORMAL);
+
+ panel_pos.y += fontsize.y;
+ }
+
+ if(QuickMenu_Page_ActivatedEntry >= 0 && time >= QuickMenu_Page_ActivatedEntry_Time)
+ {
+ if(!QuickMenu_Page_Command[QuickMenu_Page_ActivatedEntry])
+ {
+ bool f = QuickMenu_ActionForNumber(QuickMenu_Page_ActivatedEntry);
+ if(f && QuickMenu_Page_ActivatedEntry_Close)
+ QuickMenu_Close();
+ }
+ else if(QuickMenu_Page_ActivatedEntry_Close)
+ QuickMenu_Close();
+ QuickMenu_Page_ActivatedEntry = -1;
+ QuickMenu_Page_ActivatedEntry_Time = 0;
+ }
+ }
+
+
+ #define QUICKMENU_SMENU(submenu,eng_submenu) { \
+ if(target_submenu == eng_submenu && target_submenu_found) \
+ return; /* target_submenu entries are now loaded, exit */ \
+ if(QuickMenu_Buffer_Size < QUICKMENU_BUFFER_MAXENTRIES) \
+ QuickMenu_Buffer_Set(QM_TAG_SUBMENU, submenu); \
+ ++QuickMenu_Buffer_Size; \
+ if(target_submenu == eng_submenu && !target_submenu_found) { \
+ QuickMenu_Buffer_Size = 0; /* enable load of next entries */ \
+ target_submenu_found = true; \
+ } \
+ }
+
+ #define QUICKMENU_ENTRY(title,command) { \
+ if(QuickMenu_Buffer_Size + 1 < QUICKMENU_BUFFER_MAXENTRIES) \
+ { \
+ QuickMenu_Buffer_Set(QM_TAG_TITLE, title); \
+ ++QuickMenu_Buffer_Size; \
+ QuickMenu_Buffer_Set(QM_TAG_COMMAND, command); \
+ } \
+ ++QuickMenu_Buffer_Size; \
+ }
+
+ #define QUICKMENU_SMENU_PL(submenu,eng_submenu,command,teamplayers,without_me) { \
+ if(QuickMenu_Buffer_Size + 3 < QUICKMENU_BUFFER_MAXENTRIES) {\
+ QUICKMENU_SMENU(submenu,eng_submenu) \
+ QuickMenu_Buffer_Set(QM_TAG_TITLE, strcat(ftos(teamplayers), ftos(without_me))); \
+ ++QuickMenu_Buffer_Size; \
+ QuickMenu_Buffer_Set(QM_TAG_PLCOMMAND, command); \
+ ++QuickMenu_Buffer_Size; \
+ QUICKMENU_SMENU(submenu,eng_submenu) \
+ } \
+ }
+
+
+
+ // useful to Translate a string inside the Command
+ #define QUICKMENU_ENTRY_TC(title,command,text,translated_text) {\
+ if(prvm_language == "en") \
+ QUICKMENU_ENTRY(title, sprintf(command, text)) \
+ else if(!autocvar_hud_panel_quickmenu_translatecommands || translated_text == text) \
+ QUICKMENU_ENTRY(strcat("(en)", title), sprintf(command, text)) \
+ else \
+ QUICKMENU_ENTRY(strcat("(", prvm_language, ")", title), sprintf(command, translated_text)) \
+ }
+
+ void HUD_Quickmenu_PlayerListEntries(string cmd, int teamplayers, bool without_me)
+ {
+ TC(int, teamplayers); TC(bool, without_me);
+ entity pl;
+ if(teamplayers && !team_count)
+ return;
+
+ for(pl = players.sort_next; pl; pl = pl.sort_next)
+ {
+ if(teamplayers == 1 && (pl.team != myteam || pl.team == NUM_SPECTATOR)) // only own team players
+ continue;
+ if(teamplayers == 2 && (pl.team == myteam || pl.team == NUM_SPECTATOR)) // only enemy team players
+ continue;
+ if(without_me && pl.sv_entnum == player_localnum)
+ continue;
+ QUICKMENU_ENTRY(entcs_GetName(pl.sv_entnum), sprintf(cmd, entcs_GetName(pl.sv_entnum)))
+ }
+
+ return;
+ }
+
+
+ // Specifying target_submenu, this function only loads entries inside target_submenu
+ // NOTE: alternatively we could have loaded the whole default quickmenu and
+ // then called QuickMenu_Page_Load(target_submenu, 0);
+ // but this sytem is more reliable since we can always refer to target_submenu
+ // with the English title even if a translation is active
+ void QuickMenu_Default(string target_submenu)
+ {
+ bool target_submenu_found = false;
+ if(target_submenu != "")
+ QuickMenu_Buffer_Size = QUICKMENU_BUFFER_MAXENTRIES; // forbids load of next entries until target_submenu
+
+ QUICKMENU_SMENU(CTX(_("QMCMD^Chat")), "Chat")
+ QUICKMENU_ENTRY_TC(CTX(_("QMCMD^nice one")), "say %s", ":-) / nice one", CTX(_("QMCMD^:-) / nice one")))
+ QUICKMENU_ENTRY_TC(CTX(_("QMCMD^good game")), "say %s", "good game", CTX(_("QMCMD^good game")))
+ QUICKMENU_ENTRY_TC(CTX(_("QMCMD^hi / good luck")), "say %s", "hi / good luck and have fun", CTX(_("QMCMD^hi / good luck and have fun")))
+ QUICKMENU_SMENU(CTX(_("QMCMD^Chat")), "Chat")
+
+ if(teamplay)
+ {
+ QUICKMENU_SMENU(CTX(_("QMCMD^Team chat")), "Team chat")
+ QUICKMENU_ENTRY_TC(CTX(_("QMCMD^quad soon")), "say_team %s", "quad soon", CTX(_("QMCMD^quad soon")))
+ QUICKMENU_ENTRY_TC(CTX(_("QMCMD^free item, icon")), "say_team %s; g_waypointsprite_team_here_p", "free item %x^7 (l:%y^7)", CTX(_("QMCMD^free item %x^7 (l:%y^7)")))
+ QUICKMENU_ENTRY_TC(CTX(_("QMCMD^took item, icon")), "say_team %s; g_waypointsprite_team_here", "took item (l:%l^7)", CTX(_("QMCMD^took item (l:%l^7)")))
+ QUICKMENU_ENTRY_TC(CTX(_("QMCMD^negative")), "say_team %s", "negative", CTX(_("QMCMD^negative")))
+ QUICKMENU_ENTRY_TC(CTX(_("QMCMD^positive")), "say_team %s", "positive", CTX(_("QMCMD^positive")))
+ QUICKMENU_ENTRY_TC(CTX(_("QMCMD^need help, icon")), "say_team %s; g_waypointsprite_team_helpme; cmd voice needhelp", "need help (l:%l^7) (h:%h^7 a:%a^7 w:%w^7)", CTX(_("QMCMD^need help (l:%l^7) (h:%h^7 a:%a^7 w:%w^7)")))
+ QUICKMENU_ENTRY_TC(CTX(_("QMCMD^enemy seen, icon")), "say_team %s; g_waypointsprite_team_danger_p; cmd voice incoming", "enemy seen (l:%y^7)", CTX(_("QMCMD^enemy seen (l:%y^7)")))
+ QUICKMENU_ENTRY_TC(CTX(_("QMCMD^flag seen, icon")), "say_team %s; g_waypointsprite_team_here_p; cmd voice seenflag", "flag seen (l:%y^7)", CTX(_("QMCMD^flag seen (l:%y^7)")))
+ QUICKMENU_ENTRY_TC(CTX(_("QMCMD^defending, icon")), "say_team %s; g_waypointsprite_team_here", "defending (l:%l^7) (h:%h^7 a:%a^7 w:%w^7)", CTX(_("QMCMD^defending (l:%l^7) (h:%h^7 a:%a^7 w:%w^7)")))
+ QUICKMENU_ENTRY_TC(CTX(_("QMCMD^roaming, icon")), "say_team %s; g_waypointsprite_team_here", "roaming (l:%l^7) (h:%h^7 a:%a^7 w:%w^7)", CTX(_("QMCMD^roaming (l:%l^7) (h:%h^7 a:%a^7 w:%w^7)")))
+ QUICKMENU_ENTRY_TC(CTX(_("QMCMD^attacking, icon")), "say_team %s; g_waypointsprite_team_here", "attacking (l:%l^7) (h:%h^7 a:%a^7 w:%w^7)", CTX(_("QMCMD^attacking (l:%l^7) (h:%h^7 a:%a^7 w:%w^7)")))
+ QUICKMENU_ENTRY_TC(CTX(_("QMCMD^killed flag, icon")), "say_team %s; g_waypointsprite_team_here_p", "killed flagcarrier (l:%y^7)", CTX(_("QMCMD^killed flagcarrier (l:%y^7)")))
+ QUICKMENU_ENTRY_TC(CTX(_("QMCMD^dropped flag, icon")), "say_team %s; g_waypointsprite_team_here_d", "dropped flag (l:%d^7)", CTX(_("QMCMD^dropped flag (l:%d^7)")))
+ QUICKMENU_ENTRY_TC(CTX(_("QMCMD^drop gun, icon")), "say_team %s; g_waypointsprite_team_here; wait; dropweapon", "dropped gun %w^7 (l:%l^7)", CTX(_("QMCMD^dropped gun %w^7 (l:%l^7)")))
+ QUICKMENU_ENTRY_TC(CTX(_("QMCMD^drop flag/key, icon")), "say_team %s; g_waypointsprite_team_here; wait; use", "dropped flag/key %w^7 (l:%l^7)", CTX(_("QMCMD^dropped flag/key %w^7 (l:%l^7)")))
+ QUICKMENU_SMENU(CTX(_("QMCMD^Team chat")), "Team chat")
+ }
+
+ QUICKMENU_SMENU_PL(CTX(_("QMCMD^Send private message to")), "Send private message to", "commandmode tell \"%s^7\"", 0, 1)
+
+ QUICKMENU_SMENU(CTX(_("QMCMD^Settings")), "Settings")
+ QUICKMENU_SMENU(CTX(_("QMCMD^View/HUD settings")), "View/HUD settings")
+ QUICKMENU_ENTRY(CTX(_("QMCMD^3rd person view")), "toggle chase_active")
+ QUICKMENU_ENTRY(CTX(_("QMCMD^Player models like mine")), "toggle cl_forceplayermodels")
+ QUICKMENU_ENTRY(CTX(_("QMCMD^Names above players")), "toggle hud_shownames")
+ QUICKMENU_ENTRY(CTX(_("QMCMD^Crosshair per weapon")), "toggle crosshair_per_weapon")
+ QUICKMENU_ENTRY(CTX(_("QMCMD^FPS")), "toggle hud_panel_engineinfo")
+ QUICKMENU_ENTRY(CTX(_("QMCMD^Net graph")), "toggle shownetgraph")
+ QUICKMENU_SMENU(CTX(_("QMCMD^View/HUD settings")), "View/HUD settings")
+
+ QUICKMENU_SMENU(CTX(_("QMCMD^Sound settings")), "Sound settings")
+ QUICKMENU_ENTRY(CTX(_("QMCMD^Hit sound")), "toggle cl_hitsound")
+ QUICKMENU_ENTRY(CTX(_("QMCMD^Chat sound")), "toggle con_chatsound")
+ QUICKMENU_SMENU(CTX(_("QMCMD^Sound settings")), "Sound settings")
+
+ if(spectatee_status > 0)
+ {
+ QUICKMENU_SMENU(CTX(_("QMCMD^Spectator camera")), "Spectator camera")
+ QUICKMENU_ENTRY(CTX(_("QMCMD^1st person")), "chase_active 0; -use")
+ QUICKMENU_ENTRY(CTX(_("QMCMD^3rd person around player")), "chase_active 1; +use")
+ QUICKMENU_ENTRY(CTX(_("QMCMD^3rd person behind")), "chase_active 1; -use")
+ QUICKMENU_SMENU(CTX(_("QMCMD^Spectator camera")), "Spectator camera")
+ }
+
+ if(spectatee_status == -1)
+ {
+ QUICKMENU_SMENU(CTX(_("QMCMD^Observer camera")), "Observer camera")
+ QUICKMENU_ENTRY(CTX(_("QMCMD^Increase speed")), "weapnext")
+ QUICKMENU_ENTRY(CTX(_("QMCMD^Decrease speed")), "weapprev")
+ QUICKMENU_ENTRY(CTX(_("QMCMD^Wall collision off")), "+use")
+ QUICKMENU_ENTRY(CTX(_("QMCMD^Wall collision on")), "-use")
+ QUICKMENU_SMENU(CTX(_("QMCMD^Observer camera")), "Observer camera")
+ }
+
+ QUICKMENU_ENTRY(CTX(_("QMCMD^Fullscreen")), "toggle vid_fullscreen; vid_restart")
+ if(prvm_language != "en")
+ QUICKMENU_ENTRY(CTX(_("QMCMD^Translate chat messages")), "toggle hud_panel_quickmenu_translatecommands")
+ QUICKMENU_SMENU(CTX(_("QMCMD^Settings")), "Settings")
+
+ QUICKMENU_SMENU(CTX(_("QMCMD^Call a vote")), "Call a vote")
+ QUICKMENU_ENTRY(CTX(_("QMCMD^Restart the map")), "vcall restart")
+ QUICKMENU_ENTRY(CTX(_("QMCMD^End match")), "vcall endmatch")
+ if(STAT(TIMELIMIT) > 0)
+ {
+ QUICKMENU_ENTRY(CTX(_("QMCMD^Reduce match time")), "vcall reducematchtime")
+ QUICKMENU_ENTRY(CTX(_("QMCMD^Extend match time")), "vcall extendmatchtime")
+ }
+ if(teamplay)
+ QUICKMENU_ENTRY(CTX(_("QMCMD^Shuffle teams")), "vcall shuffleteams")
+ QUICKMENU_SMENU(CTX(_("QMCMD^Call a vote")), "Call a vote")
+
+ if(target_submenu != "" && !target_submenu_found)
+ {
+ LOG_WARNINGF("Couldn't find submenu \"%s\"\n", target_submenu);
+ if(prvm_language != "en")
+ LOG_WARNINGF("^3Warning: submenu must be in English\n", target_submenu);
+ QuickMenu_Buffer_Size = 0;
+ }
+ }
+ #undef QUICKMENU_SMENU
+ #undef QUICKMENU_ENTRY
+ #undef QUICKMENU_ENTRY_TC
#include "mapvoting.qh"
#include "scoreboard.qh"
#include "shownames.qh"
- #include "quickmenu.qh"
+ #include "hud/panel/quickmenu.qh"
#include "mutators/events.qh"
highpass(value.z, frac, ref_store.z, ref_out.z); \
} MACRO_END
-void viewmodel_animate(entity this)
+void calc_followmodel_ofs(entity view)
{
- static float prevtime;
- float frametime = (time - prevtime);
- prevtime = time;
+ if(cl_followmodel_time == time)
+ return; // cl_followmodel_ofs already calculated for this frame
- if (autocvar_chase_active) return;
- if (STAT(HEALTH) <= 0) return;
+ float frac;
+ vector gunorg = '0 0 0';
+ static vector vel_average;
+ static vector gunorg_prev = '0 0 0';
+ static vector gunorg_adjustment_highpass;
+ static vector gunorg_adjustment_lowpass;
+
+ vector vel;
+ if (autocvar_cl_followmodel_velocity_absolute)
+ vel = view.velocity;
+ else
+ {
+ vector forward = '0 0 0', right = '0 0 0', up = '0 0 0';
+ MAKEVECTORS(makevectors, view_angles, forward, right, up);
+ vel.x = view.velocity * forward;
+ vel.y = view.velocity * right * -1;
+ vel.z = view.velocity * up;
+ }
- entity view = CSQCModel_server2csqc(player_localentnum - 1);
+ vel.x = bound(vel_average.x - autocvar_cl_followmodel_limit, vel.x, vel_average.x + autocvar_cl_followmodel_limit);
+ vel.y = bound(vel_average.y - autocvar_cl_followmodel_limit, vel.y, vel_average.y + autocvar_cl_followmodel_limit);
+ vel.z = bound(vel_average.z - autocvar_cl_followmodel_limit, vel.z, vel_average.z + autocvar_cl_followmodel_limit);
+
+ frac = avg_factor(autocvar_cl_followmodel_velocity_lowpass);
+ lowpass3(vel, frac, vel_average, gunorg);
+
+ gunorg *= -autocvar_cl_followmodel_speed * 0.042;
+
+ // perform highpass/lowpass on the adjustment vectors (turning velocity into acceleration!)
+ // trick: we must do the lowpass LAST, so the lowpass vector IS the final vector!
+ frac = avg_factor(autocvar_cl_followmodel_highpass);
+ highpass3(gunorg, frac, gunorg_adjustment_highpass, gunorg);
+ frac = avg_factor(autocvar_cl_followmodel_lowpass);
+ lowpass3(gunorg, frac, gunorg_adjustment_lowpass, gunorg);
+
+ if (autocvar_cl_followmodel_velocity_absolute)
+ {
+ vector fixed_gunorg;
+ vector forward = '0 0 0', right = '0 0 0', up = '0 0 0';
+ MAKEVECTORS(makevectors, view_angles, forward, right, up);
+ fixed_gunorg.x = gunorg * forward;
+ fixed_gunorg.y = gunorg * right * -1;
+ fixed_gunorg.z = gunorg * up;
+ gunorg = fixed_gunorg;
+ }
+
+ cl_followmodel_ofs = gunorg;
+ cl_followmodel_time = time;
+}
+
+vector leanmodel_ofs(entity view)
+{
+ float frac;
+ vector gunangles = '0 0 0';
+ static vector gunangles_prev = '0 0 0';
+ static vector gunangles_highpass = '0 0 0';
+ static vector gunangles_adjustment_highpass;
+ static vector gunangles_adjustment_lowpass;
+
+ if (view.csqcmodel_teleported)
+ gunangles_prev = view_angles;
+
+ // in the highpass, we _store_ the DIFFERENCE to the actual view angles...
+ gunangles_highpass += gunangles_prev;
+ PITCH(gunangles_highpass) += 360 * floor((PITCH(view_angles) - PITCH(gunangles_highpass)) / 360 + 0.5);
+ YAW(gunangles_highpass) += 360 * floor((YAW(view_angles) - YAW(gunangles_highpass)) / 360 + 0.5);
+ ROLL(gunangles_highpass) += 360 * floor((ROLL(view_angles) - ROLL(gunangles_highpass)) / 360 + 0.5);
+ frac = avg_factor(autocvar_cl_leanmodel_highpass1);
+ highpass2_limited(view_angles, frac, autocvar_cl_leanmodel_limit, gunangles_highpass, gunangles);
+ gunangles_prev = view_angles;
+ gunangles_highpass -= gunangles_prev;
+ PITCH(gunangles) *= -autocvar_cl_leanmodel_speed;
+ YAW(gunangles) *= -autocvar_cl_leanmodel_speed;
+
+ // we assume here: PITCH = 0, YAW = 1, ROLL = 2
+ frac = avg_factor(autocvar_cl_leanmodel_highpass);
+ highpass2(gunangles, frac, gunangles_adjustment_highpass, gunangles);
+ frac = avg_factor(autocvar_cl_leanmodel_lowpass);
+ lowpass2(gunangles, frac, gunangles_adjustment_lowpass, gunangles);
+
+ gunangles.x = -gunangles.x; // pitch was inverted, now that actually matters
+
+ return gunangles;
+}
+
+vector bobmodel_ofs(entity view)
+{
bool clonground = !(view.anim_implicit_state & ANIMIMPLICITSTATE_INAIR);
static bool oldonground;
static float hitgroundtime;
}
oldonground = clonground;
-
- bool teleported = view.csqcmodel_teleported;
-
- float frac;
- if(autocvar_cl_followmodel)
+ // calculate for swinging gun model
+ // the gun bobs when running on the ground, but doesn't bob when you're in the air.
+ vector gunorg = '0 0 0';
+ static float bobmodel_scale = 0;
+ static float time_ofs = 0; // makes the effect always restart in the same way
+ if (clonground)
{
- vector gunorg = '0 0 0';
- static vector vel_average;
- static vector gunorg_prev = '0 0 0';
- static vector gunorg_adjustment_highpass;
- static vector gunorg_adjustment_lowpass;
-
- vector vel;
- if(autocvar_cl_followmodel_velocity_absolute)
- vel = view.velocity;
- else
- {
- vector forward = '0 0 0', right = '0 0 0', up = '0 0 0';
- MAKEVECTORS(makevectors, view_angles, forward, right, up);
- vel.x = view.velocity * forward;
- vel.y = view.velocity * right * -1;
- vel.z = view.velocity * up;
- }
-
- vel.x = bound(vel_average.x - autocvar_cl_followmodel_limit, vel.x, vel_average.x + autocvar_cl_followmodel_limit);
- vel.y = bound(vel_average.y - autocvar_cl_followmodel_limit, vel.y, vel_average.y + autocvar_cl_followmodel_limit);
- vel.z = bound(vel_average.z - autocvar_cl_followmodel_limit, vel.z, vel_average.z + autocvar_cl_followmodel_limit);
-
- frac = avg_factor(autocvar_cl_followmodel_velocity_lowpass);
- lowpass3(vel, frac, vel_average, gunorg);
-
- gunorg *= -autocvar_cl_followmodel_speed * 0.042;
-
- // perform highpass/lowpass on the adjustment vectors (turning velocity into acceleration!)
- // trick: we must do the lowpass LAST, so the lowpass vector IS the final vector!
- frac = avg_factor(autocvar_cl_followmodel_highpass);
- highpass3(gunorg, frac, gunorg_adjustment_highpass, gunorg);
- frac = avg_factor(autocvar_cl_followmodel_lowpass);
- lowpass3(gunorg, frac, gunorg_adjustment_lowpass, gunorg);
-
- if(autocvar_cl_followmodel_velocity_absolute)
- {
- vector fixed_gunorg;
- vector forward = '0 0 0', right = '0 0 0', up = '0 0 0';
- MAKEVECTORS(makevectors, view_angles, forward, right, up);
- fixed_gunorg.x = gunorg * forward;
- fixed_gunorg.y = gunorg * right * -1;
- fixed_gunorg.z = gunorg * up;
- gunorg = fixed_gunorg;
- }
-
- this.origin += gunorg;
+ if (time - hitgroundtime > 0.05)
+ bobmodel_scale = min(1, bobmodel_scale + frametime * 5);
}
+ else
+ bobmodel_scale = max(0, bobmodel_scale - frametime * 5);
- if(autocvar_cl_leanmodel)
+ float xyspeed = bound(0, vlen(vec2(view.velocity)), 400);
+ if (bobmodel_scale && xyspeed)
{
- vector gunangles = '0 0 0';
- static vector gunangles_prev = '0 0 0';
- static vector gunangles_highpass = '0 0 0';
- static vector gunangles_adjustment_highpass;
- static vector gunangles_adjustment_lowpass;
-
- if (teleported)
- gunangles_prev = view_angles;
-
- // in the highpass, we _store_ the DIFFERENCE to the actual view angles...
- gunangles_highpass += gunangles_prev;
- PITCH(gunangles_highpass) += 360 * floor((PITCH(view_angles) - PITCH(gunangles_highpass)) / 360 + 0.5);
- YAW(gunangles_highpass) += 360 * floor((YAW(view_angles) - YAW(gunangles_highpass)) / 360 + 0.5);
- ROLL(gunangles_highpass) += 360 * floor((ROLL(view_angles) - ROLL(gunangles_highpass)) / 360 + 0.5);
- frac = avg_factor(autocvar_cl_leanmodel_highpass1);
- highpass2_limited(view_angles, frac, autocvar_cl_leanmodel_limit, gunangles_highpass, gunangles);
- gunangles_prev = view_angles;
- gunangles_highpass -= gunangles_prev;
+ float bspeed = xyspeed * 0.01 * autocvar_cl_viewmodel_scale * bobmodel_scale;
+ float s = (time - time_ofs) * autocvar_cl_bobmodel_speed;
+ gunorg.y = bspeed * autocvar_cl_bobmodel_side * sin(s);
+ gunorg.z = bspeed * autocvar_cl_bobmodel_up * cos(s * 2);
+ }
+ else
+ time_ofs = time;
- PITCH(gunangles) *= -autocvar_cl_leanmodel_speed;
- YAW(gunangles) *= -autocvar_cl_leanmodel_speed;
+ return gunorg;
+}
- // we assume here: PITCH = 0, YAW = 1, ROLL = 2
- frac = avg_factor(autocvar_cl_leanmodel_highpass);
- highpass2(gunangles, frac, gunangles_adjustment_highpass, gunangles);
- frac = avg_factor(autocvar_cl_leanmodel_lowpass);
- lowpass2(gunangles, frac, gunangles_adjustment_lowpass, gunangles);
+void viewmodel_animate(entity this)
+{
+ if (autocvar_chase_active) return;
+ if (STAT(HEALTH) <= 0) return;
+
+ entity view = CSQCModel_server2csqc(player_localentnum - 1);
- gunangles.x = -gunangles.x; // pitch was inverted, now that actually matters
- this.angles += gunangles;
+ if (autocvar_cl_followmodel)
+ {
+ calc_followmodel_ofs(view);
+ this.origin += cl_followmodel_ofs;
}
- float xyspeed = bound(0, vlen(vec2(view.velocity)), 400);
+ if (autocvar_cl_leanmodel)
+ this.angles += leanmodel_ofs(view);
// vertical view bobbing code
// TODO: cl_bob
// gun model bobbing code
if (autocvar_cl_bobmodel)
- {
- // calculate for swinging gun model
- // the gun bobs when running on the ground, but doesn't bob when you're in the air.
- static float bobmodel_scale = 0;
- static float time_ofs = 0; // makes the effect always restart in the same way
- if (clonground)
- {
- if (time - hitgroundtime > 0.05)
- bobmodel_scale = min(1, bobmodel_scale + frametime * 5);
- }
- else
- bobmodel_scale = max(0, bobmodel_scale - frametime * 5);
- if(bobmodel_scale && xyspeed)
- {
- float bspeed = xyspeed * 0.01 * autocvar_cl_viewmodel_scale * bobmodel_scale;
- float s = (time - time_ofs) * autocvar_cl_bobmodel_speed;
- vector gunorg = '0 0 0';
- gunorg.y = bspeed * autocvar_cl_bobmodel_side * sin(s);
- gunorg.z = bspeed * autocvar_cl_bobmodel_up * cos(s * 2);
-
- this.origin += gunorg;
- }
- else
- time_ofs = time;
- }
+ this.origin += bobmodel_ofs(view);
}
.vector viewmodel_origin, viewmodel_angles;
void viewmodel_draw(entity this)
{
- if(!activeweapon)
+ if(!activeweapon || !autocvar_r_drawviewmodel)
return;
int mask = (intermission || (STAT(HEALTH) <= 0) || autocvar_chase_active) ? 0 : MASK_NORMAL;
float a = this.alpha;
}
}
- void HUD_Crosshair()
- {SELFPARAM();
+ vector crosshair_getcolor(entity this, float health_stat)
+ {
static float rainbow_last_flicker;
static vector rainbow_prev_color;
+ vector wcross_color = '0 0 0';
+ switch(autocvar_crosshair_color_special)
+ {
+ case 1: // crosshair_color_per_weapon
+ {
+ if(this)
+ {
+ wcross_color = this.wpcolor;
+ break;
+ }
+ else { goto normalcolor; }
+ }
+
+ case 2: // crosshair_color_by_health
+ {
+ float x = health_stat;
+
+ //x = red
+ //y = green
+ //z = blue
+
+ wcross_color.z = 0;
+
+ if(x > 200)
+ {
+ wcross_color.x = 0;
+ wcross_color.y = 1;
+ }
+ else if(x > 150)
+ {
+ wcross_color.x = 0.4 - (x-150)*0.02 * 0.4;
+ wcross_color.y = 0.9 + (x-150)*0.02 * 0.1;
+ }
+ else if(x > 100)
+ {
+ wcross_color.x = 1 - (x-100)*0.02 * 0.6;
+ wcross_color.y = 1 - (x-100)*0.02 * 0.1;
+ wcross_color.z = 1 - (x-100)*0.02;
+ }
+ else if(x > 50)
+ {
+ wcross_color.x = 1;
+ wcross_color.y = 1;
+ wcross_color.z = 0.2 + (x-50)*0.02 * 0.8;
+ }
+ else if(x > 20)
+ {
+ wcross_color.x = 1;
+ wcross_color.y = (x-20)*90/27/100;
+ wcross_color.z = (x-20)*90/27/100 * 0.2;
+ }
+ else
+ {
+ wcross_color.x = 1;
+ wcross_color.y = 0;
+ }
+ break;
+ }
+
+ case 3: // crosshair_color_rainbow
+ {
+ if(time >= rainbow_last_flicker)
+ {
+ rainbow_prev_color = randomvec() * autocvar_crosshair_color_special_rainbow_brightness;
+ rainbow_last_flicker = time + autocvar_crosshair_color_special_rainbow_delay;
+ }
+ wcross_color = rainbow_prev_color;
+ break;
+ }
+ LABEL(normalcolor)
+ default: { wcross_color = stov(autocvar_crosshair_color); break; }
+ }
+
+ return wcross_color;
+ }
+
+ void HUD_Crosshair()
+ {SELFPARAM();
entity e = this;
float f, i, j;
vector v;
wcross_name = strcat("gfx/crosshair", wcross_style);
// MAIN CROSSHAIR COLOR DECISION
- switch(autocvar_crosshair_color_special)
- {
- case 1: // crosshair_color_per_weapon
- {
- if(e)
- {
- wcross_color = e.wpcolor;
- break;
- }
- else { goto normalcolor; }
- }
-
- case 2: // crosshair_color_by_health
- {
- float x = STAT(HEALTH);
-
- //x = red
- //y = green
- //z = blue
-
- wcross_color.z = 0;
-
- if(x > 200)
- {
- wcross_color.x = 0;
- wcross_color.y = 1;
- }
- else if(x > 150)
- {
- wcross_color.x = 0.4 - (x-150)*0.02 * 0.4;
- wcross_color.y = 0.9 + (x-150)*0.02 * 0.1;
- }
- else if(x > 100)
- {
- wcross_color.x = 1 - (x-100)*0.02 * 0.6;
- wcross_color.y = 1 - (x-100)*0.02 * 0.1;
- wcross_color.z = 1 - (x-100)*0.02;
- }
- else if(x > 50)
- {
- wcross_color.x = 1;
- wcross_color.y = 1;
- wcross_color.z = 0.2 + (x-50)*0.02 * 0.8;
- }
- else if(x > 20)
- {
- wcross_color.x = 1;
- wcross_color.y = (x-20)*90/27/100;
- wcross_color.z = (x-20)*90/27/100 * 0.2;
- }
- else
- {
- wcross_color.x = 1;
- wcross_color.y = 0;
- }
- break;
- }
-
- case 3: // crosshair_color_rainbow
- {
- if(time >= rainbow_last_flicker)
- {
- rainbow_prev_color = randomvec() * autocvar_crosshair_color_special_rainbow_brightness;
- rainbow_last_flicker = time + autocvar_crosshair_color_special_rainbow_delay;
- }
- wcross_color = rainbow_prev_color;
- break;
- }
- LABEL(normalcolor)
- default: { wcross_color = stov(autocvar_crosshair_color); break; }
- }
+ wcross_color = crosshair_getcolor(e, STAT(HEALTH));
if(autocvar_crosshair_effect_scalefade)
{
HUD_Main();
HUD_DrawScoreboard();
+ HUD_Scale_Disable();
}
// crosshair goes VERY LAST
lasthud = hud;
+ HUD_Scale_Disable();
+
if(autocvar__hud_showbinds_reload) // menu can set this one
{
db_close(binddb);
if(!gen)
ons_roundlost = false; // don't enforce the 3rd person camera if there is no dead generator to show
}
- if(WantEventchase(self) || (!autocvar_cl_orthoview && ons_roundlost))
+ if(WantEventchase(this) || (!autocvar_cl_orthoview && ons_roundlost))
{
eventchase_running = true;
entity local_player = ((csqcplayer) ? csqcplayer : CSQCModel_server2csqc(player_localentnum - 1));
if(!local_player)
- local_player = self; // fall back!
+ local_player = this; // fall back!
// make special vector since we can't use view_origin (It is one frame old as of this code, it gets set later with the results this code makes.)
vector current_view_origin = (csqcplayer ? csqcplayer.origin : pmove_org);
if(view_offset)
{
- WarpZone_TraceLine(current_view_origin, current_view_origin + view_offset + ('0 0 1' * autocvar_cl_eventchase_maxs.z), MOVE_WORLDONLY, self);
+ WarpZone_TraceLine(current_view_origin, current_view_origin + view_offset + ('0 0 1' * autocvar_cl_eventchase_maxs.z), MOVE_WORLDONLY, this);
if(trace_fraction == 1) { current_view_origin += view_offset; }
else { current_view_origin.z += max(0, (trace_endpos.z - current_view_origin.z) - autocvar_cl_eventchase_maxs.z); }
}
makevectors(view_angles);
vector eventchase_target_origin = (current_view_origin - (v_forward * eventchase_current_distance));
- WarpZone_TraceBox(current_view_origin, autocvar_cl_eventchase_mins, autocvar_cl_eventchase_maxs, eventchase_target_origin, MOVE_WORLDONLY, self);
+ WarpZone_TraceBox(current_view_origin, autocvar_cl_eventchase_mins, autocvar_cl_eventchase_maxs, eventchase_target_origin, MOVE_WORLDONLY, this);
// If the boxtrace fails, revert back to line tracing.
if(!local_player.viewloc)
if(trace_startsolid)
{
eventchase_target_origin = (current_view_origin - (v_forward * eventchase_current_distance));
- WarpZone_TraceLine(current_view_origin, eventchase_target_origin, MOVE_WORLDONLY, self);
+ WarpZone_TraceLine(current_view_origin, eventchase_target_origin, MOVE_WORLDONLY, this);
setproperty(VF_ORIGIN, (trace_endpos - (v_forward * autocvar_cl_eventchase_mins.z)));
}
else { setproperty(VF_ORIGIN, trace_endpos); }