]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Clear out most references to .health and .armorvalue on the server side
authorMario <mario@smbclan.net>
Sat, 16 Jun 2018 17:00:32 +0000 (03:00 +1000)
committerMario <mario@smbclan.net>
Sat, 16 Jun 2018 17:00:32 +0000 (03:00 +1000)
77 files changed:
qcsrc/common/ent_cs.qc
qcsrc/common/gamemodes/gamemode/assault/assault.qc
qcsrc/common/gamemodes/gamemode/ctf/ctf.qc
qcsrc/common/gamemodes/gamemode/cts/cts.qc
qcsrc/common/gamemodes/gamemode/domination/domination.qc
qcsrc/common/gamemodes/gamemode/freezetag/freezetag.qc
qcsrc/common/gamemodes/gamemode/invasion/invasion.qc
qcsrc/common/gamemodes/gamemode/keepaway/keepaway.qc
qcsrc/common/gamemodes/gamemode/nexball/nexball.qc
qcsrc/common/gamemodes/gamemode/onslaught/sv_controlpoint.qc
qcsrc/common/gamemodes/gamemode/onslaught/sv_generator.qc
qcsrc/common/gamemodes/gamemode/onslaught/sv_onslaught.qc
qcsrc/common/items/item/armor.qh
qcsrc/common/items/item/health.qh
qcsrc/common/mapobjects/func/breakable.qc
qcsrc/common/mapobjects/func/button.qc
qcsrc/common/mapobjects/func/door.qc
qcsrc/common/mapobjects/func/door_rotating.qc
qcsrc/common/mapobjects/func/door_secret.qc
qcsrc/common/mapobjects/platforms.qc
qcsrc/common/mapobjects/teleporters.qc
qcsrc/common/mapobjects/trigger/heal.qc
qcsrc/common/mapobjects/trigger/multi.qc
qcsrc/common/mapobjects/trigger/secret.qc
qcsrc/common/mapobjects/trigger/swamp.qc
qcsrc/common/monsters/monster/mage.qc
qcsrc/common/monsters/monster/shambler.qc
qcsrc/common/monsters/monster/spider.qc
qcsrc/common/monsters/monster/wyvern.qc
qcsrc/common/monsters/monster/zombie.qc
qcsrc/common/monsters/sv_monsters.qc
qcsrc/common/mutators/mutator/buffs/sv_buffs.qc
qcsrc/common/mutators/mutator/invincibleproj/sv_invincibleproj.qc
qcsrc/common/mutators/mutator/nades/nades.qc
qcsrc/common/mutators/mutator/overkill/okrpc.qc
qcsrc/common/mutators/mutator/spawn_near_teammate/sv_spawn_near_teammate.qc
qcsrc/common/mutators/mutator/vampire/sv_vampire.qc
qcsrc/common/mutators/mutator/vampirehook/sv_vampirehook.qc
qcsrc/common/mutators/mutator/waypoints/waypointsprites.qc
qcsrc/common/t_items.qc
qcsrc/common/turrets/sv_turrets.qc
qcsrc/common/turrets/turret/ewheel.qc
qcsrc/common/turrets/turret/hk_weapon.qc
qcsrc/common/turrets/turret/walker.qc
qcsrc/common/vehicles/sv_vehicles.qc
qcsrc/common/vehicles/vehicle/bumblebee.qc
qcsrc/common/vehicles/vehicle/racer.qc
qcsrc/common/vehicles/vehicle/raptor.qc
qcsrc/common/vehicles/vehicle/raptor_weapons.qc
qcsrc/common/vehicles/vehicle/spiderbot.qc
qcsrc/common/weapons/weapon/arc.qc
qcsrc/common/weapons/weapon/devastator.qc
qcsrc/common/weapons/weapon/electro.qc
qcsrc/common/weapons/weapon/fireball.qc
qcsrc/common/weapons/weapon/hagar.qc
qcsrc/common/weapons/weapon/hook.qc
qcsrc/common/weapons/weapon/minelayer.qc
qcsrc/common/weapons/weapon/mortar.qc
qcsrc/common/weapons/weapon/seeker.qc
qcsrc/server/bot/default/bot.qc
qcsrc/server/bot/default/havocbot/havocbot.qc
qcsrc/server/bot/default/havocbot/roles.qc
qcsrc/server/bot/default/scripting.qc
qcsrc/server/cheats.qc
qcsrc/server/client.qc
qcsrc/server/command/common.qc
qcsrc/server/compat/quake3.qc
qcsrc/server/g_damage.qc
qcsrc/server/g_hook.qc
qcsrc/server/g_world.qc
qcsrc/server/mapvoting.qc
qcsrc/server/miscfunctions.qc
qcsrc/server/player.qc
qcsrc/server/portals.qc
qcsrc/server/resources.qc
qcsrc/server/tests.qc
qcsrc/server/weapons/weaponsystem.qc

index bbca691add0423059b1e6e86ee729725776fce17..f07add5eeb81799efc770328da71f0eca7e32b30 100644 (file)
@@ -1,5 +1,9 @@
 #include "ent_cs.qh"
 #include <common/gamemodes/_mod.qh>
+#include <common/resources.qh>
+#ifdef SVQC
+#include <server/resources.qh>
+#endif
 
 REGISTRY(EntCSProps, BITS(16) - 1)
 #define EntCSProps_from(i) _EntCSProps_from(i, NULL)
@@ -34,6 +38,26 @@ STATIC_INIT(RegisterEntCSProps_renumber) { FOREACH(EntCSProps, true, it.m_id = i
        }
 #endif
 
+#ifdef SVQC
+#define ENTCS_PROP_RESOURCE(id, ispublic, checkprop, setprop, svsend, clreceive) \
+       bool id##_check(entity ent, entity player) { return (GetResourceAmount(ent, checkprop) != GetResourceAmount(player, checkprop)); } \
+       void id##_set(entity ent, entity player) { SetResourceAmountExplicit(ent, checkprop, GetResourceAmount(player, checkprop)); } \
+       void id##_send(int chan, entity ent) { LAMBDA(svsend); } \
+       REGISTER(EntCSProps, ENTCS_PROP, id, m_id, new_pure(entcs_prop)) { \
+               this.m_public = ispublic; \
+               this.m_check = id##_check; \
+               this.m_set = id##_set; \
+               this.m_send = id##_send; \
+       }
+#elif defined(CSQC)
+#define ENTCS_PROP_RESOURCE(id, ispublic, checkprop, setprop, svsend, clreceive) \
+       void id##_receive(entity ent) { LAMBDA(clreceive); } \
+       REGISTER(EntCSProps, ENTCS_PROP, id, m_id, new_pure(entcs_prop)) { \
+               this.m_public = ispublic; \
+               this.m_receive = id##_receive; \
+       }
+#endif
+
 #define ENTCS_SET_NORMAL(var, x) MACRO_BEGIN \
        var = x; \
 MACRO_END
@@ -53,12 +77,12 @@ ENTCS_PROP(ANGLES, false, angles_y, ENTCS_SET_NORMAL,
        { WriteByte(chan, ent.angles.y / 360 * 256); },
        { vector v = '0 0 0'; v.y = ReadByte() / 256 * 360; ent.angles = v; })
 
-ENTCS_PROP(HEALTH, false, health, ENTCS_SET_NORMAL,
-       { WriteByte(chan, bound(0, ent.health / 10, 255));  /* FIXME: use a better scale? */ },
+ENTCS_PROP_RESOURCE(HEALTH, false, RESOURCE_HEALTH, ENTCS_SET_NORMAL,
+       { WriteByte(chan, bound(0, GetResourceAmount(ent, RESOURCE_HEALTH) / 10, 255));  /* FIXME: use a better scale? */ },
        { ent.healthvalue = ReadByte() * 10; })
 
-ENTCS_PROP(ARMOR, false, armorvalue, ENTCS_SET_NORMAL,
-       { WriteByte(chan, bound(0, ent.armorvalue / 10, 255));  /* FIXME: use a better scale? */ },
+ENTCS_PROP_RESOURCE(ARMOR, false, RESOURCE_ARMOR, ENTCS_SET_NORMAL,
+       { WriteByte(chan, bound(0, GetResourceAmount(ent, RESOURCE_ARMOR) / 10, 255));  /* FIXME: use a better scale? */ },
        { ent.armorvalue = ReadByte() * 10; })
 
 ENTCS_PROP(NAME, true, netname, ENTCS_SET_MUTABLE_STRING,
index ba3d996d16a3a4209116b1d8f60347c9144cdd3e..43a4e302e86d30d776426345a8c4d5e6a3948099 100644 (file)
@@ -19,7 +19,7 @@ STATIC_INIT(g_assault)
 void assault_objective_use(entity this, entity actor, entity trigger)
 {
        // activate objective
-       this.health = 100;
+       SetResourceAmountExplicit(this, RESOURCE_HEALTH, 100);
        //print("^2Activated objective ", this.targetname, "=", etos(this), "\n");
        //print("Activator is ", actor.classname, "\n");
 
@@ -31,7 +31,7 @@ void assault_objective_use(entity this, entity actor, entity trigger)
 
 vector target_objective_spawn_evalfunc(entity this, entity player, entity spot, vector current)
 {
-       if(this.health < 0 || this.health >= ASSAULT_VALUE_INACTIVE)
+       if(GetResourceAmount(this, RESOURCE_HEALTH) < 0 || GetResourceAmount(this, RESOURCE_HEALTH) >= ASSAULT_VALUE_INACTIVE)
                return '-1 0 0';
        return current;
 }
@@ -40,7 +40,7 @@ vector target_objective_spawn_evalfunc(entity this, entity player, entity spot,
 // and when a new round starts
 void assault_objective_reset(entity this)
 {
-       this.health = ASSAULT_VALUE_INACTIVE;
+       SetResourceAmountExplicit(this, RESOURCE_HEALTH, ASSAULT_VALUE_INACTIVE);
 }
 
 // decrease the health of targeted objectives
@@ -61,18 +61,18 @@ void assault_objective_decrease_use(entity this, entity actor, entity trigger)
        else
                return; // already activated! cannot activate again!
 
-       if(this.enemy.health < ASSAULT_VALUE_INACTIVE)
+       if(GetResourceAmount(this.enemy, RESOURCE_HEALTH) < ASSAULT_VALUE_INACTIVE)
        {
-               if(this.enemy.health - this.dmg > 0.5)
+               if(GetResourceAmount(this.enemy, RESOURCE_HEALTH) - this.dmg > 0.5)
                {
                        GameRules_scoring_add_team(actor, SCORE, this.dmg);
-                       this.enemy.health = this.enemy.health - this.dmg;
+                       SetResourceAmountExplicit(this.enemy, RESOURCE_HEALTH, GetResourceAmount(this.enemy, RESOURCE_HEALTH) - this.dmg);
                }
                else
                {
-                       GameRules_scoring_add_team(actor, SCORE, this.enemy.health);
+                       GameRules_scoring_add_team(actor, SCORE, GetResourceAmount(this.enemy, RESOURCE_HEALTH));
                        GameRules_scoring_add_team(actor, ASSAULT_OBJECTIVES, 1);
-                       this.enemy.health = -1;
+                       SetResourceAmountExplicit(this.enemy, RESOURCE_HEALTH, -1);
 
                        if(this.enemy.message)
                                FOREACH_CLIENT(IS_PLAYER(it), { centerprint(it, this.enemy.message); });
@@ -99,7 +99,7 @@ void assault_setenemytoobjective(entity this)
 
 bool assault_decreaser_sprite_visible(entity this, entity player, entity view)
 {
-       if(this.assault_decreaser.enemy.health >= ASSAULT_VALUE_INACTIVE)
+       if(GetResourceAmount(this.assault_decreaser.enemy, RESOURCE_HEALTH) >= ASSAULT_VALUE_INACTIVE)
                return false;
 
        return true;
@@ -127,7 +127,7 @@ void target_objective_decrease_activate(entity this)
                {
                        WaypointSprite_UpdateSprites(spr, WP_AssaultDefend, WP_AssaultDestroy, WP_AssaultDestroy);
                        WaypointSprite_UpdateMaxHealth(spr, it.max_health);
-                       WaypointSprite_UpdateHealth(spr, it.health);
+                       WaypointSprite_UpdateHealth(spr, GetResourceAmount(it, RESOURCE_HEALTH));
                        it.sprite = spr;
                }
                else
@@ -176,7 +176,7 @@ void assault_roundstart_use_this(entity this)
 
 void assault_wall_think(entity this)
 {
-       if(this.enemy.health < 0)
+       if(GetResourceAmount(this.enemy, RESOURCE_HEALTH) < 0)
        {
                this.model = "";
                this.solid = SOLID_NOT;
@@ -323,7 +323,7 @@ spawnfunc(target_objective_decrease)
                this.dmg = 101;
 
        this.use = assault_objective_decrease_use;
-       this.health = ASSAULT_VALUE_INACTIVE;
+       SetResourceAmountExplicit(this, RESOURCE_HEALTH, ASSAULT_VALUE_INACTIVE);
        this.max_health = ASSAULT_VALUE_INACTIVE;
        this.enemy = NULL;
 
@@ -395,7 +395,7 @@ void havocbot_goalrating_ast_targets(entity this, float ratingscale)
                entity destr = it;
                IL_EACH(g_assault_objectivedecreasers, it.targetname == destr.target,
                {
-                       if(it.enemy.health > 0 && it.enemy.health < ASSAULT_VALUE_INACTIVE)
+                       if(GetResourceAmount(it.enemy, RESOURCE_HEALTH) > 0 && GetResourceAmount(it.enemy, RESOURCE_HEALTH) < ASSAULT_VALUE_INACTIVE)
                        {
                                found = true;
                                break;
index c7ade848550cbf1c3a05ca15787f4f7ab3ec75f2..6c6cf86ae206d576c118676a25c5369fa5c58ede 100644 (file)
@@ -147,7 +147,7 @@ void ctf_FlagcarrierWaypoints(entity player)
 {
        WaypointSprite_Spawn(WP_FlagCarrier, 0, 0, player, FLAG_WAYPOINT_OFFSET, NULL, player.team, player, wps_flagcarrier, true, RADARICON_FLAG);
        WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id) * 2);
-       WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id));
+       WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(GetResourceAmount(player, RESOURCE_HEALTH), GetResourceAmount(player, RESOURCE_ARMOR), autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id));
        WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, WPCOLOR_FLAGCARRIER(player.team));
 
        if(player.flagcarried && CTF_SAMETEAM(player, player.flagcarried))
@@ -343,7 +343,7 @@ void ctf_Handle_Drop(entity flag, entity player, int droptype)
        set_movetype(flag, MOVETYPE_TOSS);
        flag.takedamage = DAMAGE_YES;
        flag.angles = '0 0 0';
-       flag.health = flag.max_flag_health;
+       SetResourceAmountExplicit(flag, RESOURCE_HEALTH, flag.max_flag_health);
        flag.ctf_droptime = time;
        flag.ctf_dropper = player;
        flag.ctf_status = FLAG_DROPPED;
@@ -366,7 +366,7 @@ void ctf_Handle_Drop(entity flag, entity player, int droptype)
        if(autocvar_g_ctf_flag_return_time || (autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health))
        {
                WaypointSprite_UpdateMaxHealth(flag.wps_flagdropped, flag.max_flag_health);
-               WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health);
+               WaypointSprite_UpdateHealth(flag.wps_flagdropped, GetResourceAmount(flag, RESOURCE_HEALTH));
        }
 
        player.throw_antispam = time + autocvar_g_ctf_pass_wait;
@@ -680,7 +680,7 @@ void ctf_Handle_Pickup(entity flag, entity player, int pickuptype)
        switch(pickuptype)
        {
                case PICKUP_BASE: flag.ctf_pickuptime = time; break; // used for timing runs
-               case PICKUP_DROPPED: flag.health = flag.max_flag_health; break; // reset health/return timelimit
+               case PICKUP_DROPPED: SetResourceAmountExplicit(flag, RESOURCE_HEALTH, flag.max_flag_health); break; // reset health/return timelimit
                default: break;
        }
 
@@ -762,9 +762,9 @@ void ctf_CheckFlagReturn(entity flag, int returntype)
 {
        if((flag.ctf_status == FLAG_DROPPED) || (flag.ctf_status == FLAG_PASSING))
        {
-               if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health); }
+               if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, GetResourceAmount(flag, RESOURCE_HEALTH)); }
 
-               if((flag.health <= 0) || (time >= flag.ctf_droptime + autocvar_g_ctf_flag_return_time))
+               if((GetResourceAmount(flag, RESOURCE_HEALTH) <= 0) || (time >= flag.ctf_droptime + autocvar_g_ctf_flag_return_time))
                {
                        switch(returntype)
                        {
@@ -875,7 +875,7 @@ void ctf_FlagDamage(entity this, entity inflictor, entity attacker, float damage
                        this.ctf_flagdamaged_byworld = true;
                else
                {
-                       this.health = 0;
+                       SetResourceAmountExplicit(this, RESOURCE_HEALTH, 0);
                        ctf_CheckFlagReturn(this, RETURN_NEEDKILL);
                }
                return;
@@ -883,7 +883,7 @@ void ctf_FlagDamage(entity this, entity inflictor, entity attacker, float damage
        if(autocvar_g_ctf_flag_return_damage)
        {
                // reduce health and check if it should be returned
-               this.health = this.health - damage;
+               SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH) - damage);
                ctf_CheckFlagReturn(this, RETURN_DAMAGE);
                return;
        }
@@ -946,20 +946,20 @@ void ctf_FlagThink(entity this)
                        {
                                if((vdist(this.origin - this.ctf_spawnorigin, <=, autocvar_g_ctf_flag_return_dropped)) || (autocvar_g_ctf_flag_return_dropped == -1))
                                {
-                                       this.health = 0;
+                                       SetResourceAmountExplicit(this, RESOURCE_HEALTH, 0);
                                        ctf_CheckFlagReturn(this, RETURN_DROPPED);
                                        return;
                                }
                        }
                        if(this.ctf_flagdamaged_byworld)
                        {
-                               this.health -= ((this.max_flag_health / autocvar_g_ctf_flag_return_damage_delay) * FLAG_THINKRATE);
+                               SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH) - ((this.max_flag_health / autocvar_g_ctf_flag_return_damage_delay) * FLAG_THINKRATE));
                                ctf_CheckFlagReturn(this, RETURN_NEEDKILL);
                                return;
                        }
                        else if(autocvar_g_ctf_flag_return_time)
                        {
-                               this.health -= ((this.max_flag_health / autocvar_g_ctf_flag_return_time) * FLAG_THINKRATE);
+                               SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH) - ((this.max_flag_health / autocvar_g_ctf_flag_return_time) * FLAG_THINKRATE));
                                ctf_CheckFlagReturn(this, RETURN_TIMEOUT);
                                return;
                        }
@@ -970,7 +970,7 @@ void ctf_FlagThink(entity this)
                {
                        if(this.speedrunning && ctf_captimerecord && (time >= this.ctf_pickuptime + ctf_captimerecord))
                        {
-                               this.health = 0;
+                               SetResourceAmountExplicit(this, RESOURCE_HEALTH, 0);
                                ctf_CheckFlagReturn(this, RETURN_SPEEDRUN);
 
                                CS(this.owner).impulse = CHIMPULSE_SPEEDRUN.impulse; // move the player back to the waypoint they set
@@ -1039,7 +1039,7 @@ METHOD(Flag, giveTo, bool(Flag this, entity flag, entity toucher))
        {
                if(!autocvar_g_ctf_flag_return_damage_delay)
                {
-                       flag.health = 0;
+                       SetResourceAmountExplicit(flag, RESOURCE_HEALTH, 0);
                        ctf_CheckFlagReturn(flag, RETURN_NEEDKILL);
                }
                if(!flag.ctf_flagdamaged_byworld) { return; }
@@ -1163,7 +1163,7 @@ void ctf_RespawnFlag(entity flag)
 
        set_movetype(flag, ((flag.noalign) ? MOVETYPE_NONE : MOVETYPE_TOSS));
        flag.takedamage = DAMAGE_NO;
-       flag.health = flag.max_flag_health;
+       SetResourceAmountExplicit(flag, RESOURCE_HEALTH, flag.max_flag_health);
        flag.solid = SOLID_TRIGGER;
        flag.velocity = '0 0 0';
        flag.angles = flag.mangle;
@@ -1250,7 +1250,7 @@ void ctf_FlagSetup(int teamnumber, entity flag) // called when spawning a flag e
        flag.takedamage = DAMAGE_NO;
        flag.damageforcescale = autocvar_g_ctf_flag_damageforcescale;
        flag.max_flag_health = ((autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health) ? autocvar_g_ctf_flag_health : 100);
-       flag.health = flag.max_flag_health;
+       SetResourceAmountExplicit(flag, RESOURCE_HEALTH, flag.max_flag_health);
        flag.event_damage = ctf_FlagDamage;
        flag.pushable = true;
        flag.teleportable = TELEPORT_NORMAL;
@@ -1578,7 +1578,7 @@ void havocbot_goalrating_ctf_carrieritems(entity this, float ratingscale, vector
        {
                // gather health and armor only
                if (it.solid)
-               if (it.health || it.armorvalue)
+               if (GetResourceAmount(it, RESOURCE_HEALTH) || GetResourceAmount(it, RESOURCE_ARMOR))
                if (vdist(it.origin - org, <, sradius))
                {
                        // get the value of the item
@@ -1673,7 +1673,7 @@ void havocbot_role_ctf_carrier(entity this)
                else
                        havocbot_goalrating_ctf_ourbase(this, 50000);
 
-               if(this.health<100)
+               if(GetResourceAmount(this, RESOURCE_HEALTH) < 100)
                        havocbot_goalrating_ctf_carrieritems(this, 1000, this.origin, 1000);
 
                navigation_goalrating_end(this);
@@ -1819,7 +1819,7 @@ void havocbot_role_ctf_offense(entity this)
        }
 
        // About to fail, switch to middlefield
-       if(this.health<50)
+       if(GetResourceAmount(this, RESOURCE_HEALTH) < 50)
        {
                havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_MIDDLE);
                return;
@@ -2131,7 +2131,7 @@ MUTATOR_HOOKFUNCTION(ctf, PlayerPreThink)
 
        // update the health of the flag carrier waypointsprite
        if(player.wps_flagcarrier)
-               WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id));
+               WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(GetResourceAmount(player, RESOURCE_HEALTH), GetResourceAmount(player, RESOURCE_ARMOR), autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id));
 }
 
 MUTATOR_HOOKFUNCTION(ctf, Damage_Calculate) // for changing damage and force values that are applied to players in g_damage.qc
@@ -2159,7 +2159,7 @@ MUTATOR_HOOKFUNCTION(ctf, Damage_Calculate) // for changing damage and force val
        }
        else if(frag_target.flagcarried && !IS_DEAD(frag_target) && CTF_DIFFTEAM(frag_target, frag_attacker)) // if the target is a flagcarrier
        {
-               if(autocvar_g_ctf_flagcarrier_auto_helpme_damage > ('1 0 0' * healtharmor_maxdamage(frag_target.health, frag_target.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id)))
+               if(autocvar_g_ctf_flagcarrier_auto_helpme_damage > ('1 0 0' * healtharmor_maxdamage(GetResourceAmount(frag_target, RESOURCE_HEALTH), GetResourceAmount(frag_target, RESOURCE_ARMOR), autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id)))
                if(time > frag_target.wps_helpme_time + autocvar_g_ctf_flagcarrier_auto_helpme_time)
                {
                        frag_target.wps_helpme_time = time;
index 12319c26cd66a01f505e76669e855668a7e85bfb..6190289347279b30c5d47d08c5da06c851fc1fbb 100644 (file)
@@ -74,7 +74,7 @@ void CTS_ClientKill(entity e) // silent version of ClientKill, used when player
     setthink(e.killindicator, KillIndicator_Think);
     e.killindicator.nextthink = time + (e.lip) * 0.05;
     e.killindicator.cnt = ceil(autocvar_g_cts_finish_kill_delay);
-    e.killindicator.health = 1; // this is used to indicate that it should be silent
+    e.killindicator.count = 1; // this is used to indicate that it should be silent
     e.lip = 0;
 }
 
@@ -386,7 +386,7 @@ MUTATOR_HOOKFUNCTION(cts, ClientKill)
 
        M_ARGV(1, float) = 0; // kill delay
 
-       if(player.killindicator && player.killindicator.health == 1) // player.killindicator.health == 1 means that the kill indicator was spawned by CTS_ClientKill
+       if(player.killindicator && player.killindicator.count == 1) // player.killindicator.count == 1 means that the kill indicator was spawned by CTS_ClientKill
        {
                delete(player.killindicator);
                player.killindicator = NULL;
index 3faa4a89a8dda944dee7e17f841530cda516c364..24a82208cb30c80fc036b5960559906562e59c69 100644 (file)
@@ -188,9 +188,9 @@ void dompointthink(entity this)
 
 void dompointtouch(entity this, entity toucher)
 {
-       if (!IS_PLAYER(toucher))
+       if(!IS_PLAYER(toucher))
                return;
-       if (toucher.health < 1)
+       if(GetResourceAmount(toucher, RESOURCE_HEALTH) < 1)
                return;
 
        if(round_handler_IsActive() && !round_handler_IsRoundStarted())
index cceff4806c5618c079809312d61bc583f3cd1304..1cdd4d1f84da90444aba85eb3521f195141b4f2f 100644 (file)
@@ -2,6 +2,8 @@
 
 // TODO: sv_freezetag
 #ifdef SVQC
+#include <server/resources.qh>
+
 float autocvar_g_freezetag_frozen_maxtime;
 float autocvar_g_freezetag_revive_clearspeed;
 float autocvar_g_freezetag_round_timelimit;
@@ -15,10 +17,10 @@ void freezetag_count_alive_players()
        FOREACH_CLIENT(IS_PLAYER(it), {
                switch(it.team)
                {
-                       case NUM_TEAM_1: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++redalive; break;
-                       case NUM_TEAM_2: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++bluealive; break;
-                       case NUM_TEAM_3: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++yellowalive; break;
-                       case NUM_TEAM_4: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++pinkalive; break;
+                       case NUM_TEAM_1: ++total_players; if(GetResourceAmount(it, RESOURCE_HEALTH) >= 1 && STAT(FROZEN, it) != 1) ++redalive; break;
+                       case NUM_TEAM_2: ++total_players; if(GetResourceAmount(it, RESOURCE_HEALTH) >= 1 && STAT(FROZEN, it) != 1) ++bluealive; break;
+                       case NUM_TEAM_3: ++total_players; if(GetResourceAmount(it, RESOURCE_HEALTH) >= 1 && STAT(FROZEN, it) != 1) ++yellowalive; break;
+                       case NUM_TEAM_4: ++total_players; if(GetResourceAmount(it, RESOURCE_HEALTH) >= 1 && STAT(FROZEN, it) != 1) ++pinkalive; break;
                }
        });
        FOREACH_CLIENT(IS_REAL_CLIENT(it), {
@@ -140,7 +142,7 @@ entity freezetag_LastPlayerForTeam(entity this)
 {
        entity last_pl = NULL;
        FOREACH_CLIENT(IS_PLAYER(it) && it != this, {
-               if(it.health >= 1)
+               if(GetResourceAmount(it, RESOURCE_HEALTH) >= 1)
                if(!STAT(FROZEN, it))
                if(SAME_TEAM(it, this))
                if(!last_pl)
@@ -232,7 +234,7 @@ void havocbot_goalrating_freeplayers(entity this, float ratingscale, vector org,
                {
                        // If teamate is not frozen still seek them out as fight better
                        // in a group.
-                       t = 0.2 * 150 / (this.health + this.armorvalue);
+                       t = 0.2 * 150 / (GetResourceAmount(this, RESOURCE_HEALTH) + GetResourceAmount(this, RESOURCE_ARMOR));
                        navigation_routerating(this, it, t * ratingscale, 2000);
                }
        });
@@ -308,7 +310,7 @@ void havocbot_role_ft_freeing(entity this)
 
 void ft_RemovePlayer(entity this)
 {
-       this.health = 0; // neccessary to update correctly alive stats
+       SetResourceAmountExplicit(this, RESOURCE_HEALTH, 0); // neccessary to update correctly alive stats
        if(!STAT(FROZEN, this))
                freezetag_LastPlayerForTeam_Notify(this);
        freezetag_Unfreeze(this);
@@ -359,7 +361,7 @@ MUTATOR_HOOKFUNCTION(ft, PlayerDies)
                }
                else
                        freezetag_Unfreeze(frag_target); // remove ice
-               frag_target.health = 0; // Unfreeze resets health
+               SetResourceAmountExplicit(frag_target, RESOURCE_HEALTH, 0); // Unfreeze resets health
                frag_target.freezetag_frozen_timeout = -2; // freeze on respawn
                return true;
        }
@@ -468,7 +470,7 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
        if(n && STAT(FROZEN, player) == 1) // OK, there is at least one teammate reviving us
        {
                STAT(REVIVE_PROGRESS, player) = bound(0, STAT(REVIVE_PROGRESS, player) + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
-               player.health = max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health));
+               SetResourceAmountExplicit(player, RESOURCE_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health)));
 
                if(STAT(REVIVE_PROGRESS, player) >= 1)
                {
@@ -502,7 +504,7 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
        else if(!n && STAT(FROZEN, player) == 1) // only if no teammate is nearby will we reset
        {
                STAT(REVIVE_PROGRESS, player) = bound(0, STAT(REVIVE_PROGRESS, player) - frametime * autocvar_g_freezetag_revive_clearspeed, 1);
-               player.health = max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health));
+               SetResourceAmountExplicit(player, RESOURCE_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health)));
        }
        else if(!n && !STAT(FROZEN, player))
        {
@@ -564,7 +566,8 @@ MUTATOR_HOOKFUNCTION(ft, FragCenterMessage)
                return; // target was already frozen, so this is just pushing them off the cliff
 
        Send_Notification(NOTIF_ONE, frag_attacker, MSG_CHOICE, CHOICE_FRAG_FREEZE, frag_target.netname, kill_count_to_attacker, (IS_BOT_CLIENT(frag_target) ? -1 : CS(frag_target).ping));
-       Send_Notification(NOTIF_ONE, frag_target, MSG_CHOICE, CHOICE_FRAGGED_FREEZE, frag_attacker.netname, kill_count_to_target, frag_attacker.health, frag_attacker.armorvalue, (IS_BOT_CLIENT(frag_attacker) ? -1 : CS(frag_attacker).ping));
+       Send_Notification(NOTIF_ONE, frag_target, MSG_CHOICE, CHOICE_FRAGGED_FREEZE, frag_attacker.netname, kill_count_to_target, 
+                                                                               GetResourceAmount(frag_attacker, RESOURCE_HEALTH), GetResourceAmount(frag_attacker, RESOURCE_ARMOR), (IS_BOT_CLIENT(frag_attacker) ? -1 : CS(frag_attacker).ping));
 
        return true;
 }
index d6f9860c9874f17c1665edeed78d78d48570bd3a..3dff701959ef82c11f8f7e205daa3abfeb6af14b 100644 (file)
@@ -290,7 +290,7 @@ bool Invasion_CheckWinner()
 
        float total_alive_monsters = 0, supermonster_count = 0, red_alive = 0, blue_alive = 0, yellow_alive = 0, pink_alive = 0;
 
-       IL_EACH(g_monsters, it.health > 0,
+       IL_EACH(g_monsters, GetResourceAmount(it, RESOURCE_HEALTH) > 0,
        {
                if((get_monsterinfo(it.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
                        ++supermonster_count;
index 8eb88a3bb79c4ba70190e8a2fedb3c284638b8a1..c8bfbf25ae8513550434de0d0f21b0144afeb79e 100644 (file)
@@ -222,7 +222,7 @@ void havocbot_goalrating_ball(entity this, float ratingscale, vector org)
        // If ball is carried by player then hunt them down.
        if (ball_owner)
        {
-               t = (this.health + this.armorvalue) / (ball_owner.health + ball_owner.armorvalue);
+               t = (GetResourceAmount(this, RESOURCE_HEALTH) + GetResourceAmount(this, RESOURCE_ARMOR)) / (GetResourceAmount(ball_owner, RESOURCE_HEALTH) + GetResourceAmount(ball_owner, RESOURCE_ARMOR));
                navigation_routerating(this, ball_owner, t * ratingscale, 2000);
        }
        else // Ball has been dropped so collect.
index 426b341a63a077b1316305a435d0975241b490ea..487012aa50902e7a834fdd708a7c0e45bb2928cc 100644 (file)
@@ -308,7 +308,7 @@ void football_touch(entity this, entity toucher)
        }
        if (!IS_PLAYER(toucher))
                return;
-       if(toucher.health < 1)
+       if(GetResourceAmount(toucher, RESOURCE_HEALTH) < 1)
                return;
        if(!this.cnt)
                this.nextthink = time + autocvar_g_nexball_delay_idle;
@@ -348,7 +348,7 @@ void basketball_touch(entity this, entity toucher)
        }
        if(!this.cnt && IS_PLAYER(toucher) && !STAT(FROZEN, toucher) && !IS_DEAD(toucher) && (toucher != this.nb_dropper || time > this.nb_droptime + autocvar_g_nexball_delay_collect))
        {
-               if(toucher.health <= 0)
+               if(GetResourceAmount(toucher, RESOURCE_HEALTH) < 1)
                        return;
                LogNB("caught", toucher);
                GiveBall(toucher, this);
index d3b6d5c7f4c09f62d510db50b61c79685f1847b0..a00af18ff83119b0c991312fefdf3c8f981f0ec2 100644 (file)
@@ -12,7 +12,7 @@ bool cpicon_send(entity this, entity to, int sf)
        {
                WriteVector(MSG_ENTITY, this.origin);
 
-               WriteByte(MSG_ENTITY, this.health);
+               WriteByte(MSG_ENTITY, GetResourceAmount(this, RESOURCE_HEALTH));
                WriteByte(MSG_ENTITY, this.max_health);
                WriteByte(MSG_ENTITY, this.count);
                WriteByte(MSG_ENTITY, this.team);
@@ -23,10 +23,10 @@ bool cpicon_send(entity this, entity to, int sf)
        {
                WriteByte(MSG_ENTITY, this.team);
 
-               if(this.health <= 0)
+               if(GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
                        WriteByte(MSG_ENTITY, 0);
                else
-                       WriteByte(MSG_ENTITY, ceil((this.health / this.max_health) * 255));
+                       WriteByte(MSG_ENTITY, ceil((GetResourceAmount(this, RESOURCE_HEALTH) / this.max_health) * 255));
        }
 
        return true;
index ac0596f2e2a5abfb3c9c21603b2a29652a31994d..a33a4301249c1dd67ef06ddf6b0dd445570d893e 100644 (file)
@@ -8,7 +8,7 @@ bool generator_send(entity this, entity to, int sf)
        {
                WriteVector(MSG_ENTITY, this.origin);
 
-               WriteByte(MSG_ENTITY, this.health);
+               WriteByte(MSG_ENTITY, GetResourceAmount(this, RESOURCE_HEALTH));
                WriteByte(MSG_ENTITY, this.max_health);
                WriteByte(MSG_ENTITY, this.count);
                WriteByte(MSG_ENTITY, this.team);
@@ -18,10 +18,10 @@ bool generator_send(entity this, entity to, int sf)
        {
                WriteByte(MSG_ENTITY, this.team);
 
-               if(this.health <= 0)
+               if(GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
                        WriteByte(MSG_ENTITY, 0);
                else
-                       WriteByte(MSG_ENTITY, ceil((this.health / this.max_health) * 255));
+                       WriteByte(MSG_ENTITY, ceil((GetResourceAmount(this, RESOURCE_HEALTH) / this.max_health) * 255));
        }
 
        return true;
index 8d4048b393cbbd39c3bc027e695feaebf006b911..5436a49d84047da94436f59d31943568866cae08 100644 (file)
@@ -400,11 +400,11 @@ void ons_ControlPoint_Icon_Damage(entity this, entity inflictor, entity attacker
                ons_notification_time[this.team] = time;
        }
 
-       this.health = this.health - damage;
+       SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH) - damage);
        if(this.owner.iscaptured)
-               WaypointSprite_UpdateHealth(this.owner.sprite, this.health);
+               WaypointSprite_UpdateHealth(this.owner.sprite, GetResourceAmount(this, RESOURCE_HEALTH));
        else
-               WaypointSprite_UpdateBuildFinished(this.owner.sprite, time + (this.max_health - this.health) / (this.count / ONS_CP_THINKRATE));
+               WaypointSprite_UpdateBuildFinished(this.owner.sprite, time + (this.max_health - GetResourceAmount(this, RESOURCE_HEALTH)) / (this.count / ONS_CP_THINKRATE));
        this.pain_finished = time + 1;
        // particles on every hit
        pointparticles(EFFECT_SPARKS, hitloc, force*-1, 1);
@@ -414,7 +414,7 @@ void ons_ControlPoint_Icon_Damage(entity this, entity inflictor, entity attacker
        else
                sound(this, CH_TRIGGER, SND_ONS_HIT2, VOL_BASE+0.3, ATTEN_NORM);
 
-       if (this.health < 0)
+       if (GetResourceAmount(this, RESOURCE_HEALTH) < 0)
        {
                sound(this, CH_TRIGGER, SND_GRENADE_IMPACT, VOL_BASE, ATTEN_NORM);
                pointparticles(EFFECT_ROCKET_EXPLODE, this.origin, '0 0 0', 1);
@@ -469,9 +469,9 @@ void ons_ControlPoint_Icon_Think(entity this)
                _friendly_count = _friendly_count * (autocvar_g_onslaught_cp_proxydecap_dps * ONS_CP_THINKRATE);
                _enemy_count = _enemy_count * (autocvar_g_onslaught_cp_proxydecap_dps * ONS_CP_THINKRATE);
 
-               this.health = bound(0, this.health + (_friendly_count - _enemy_count), this.max_health);
+               SetResourceAmountExplicit(this, RESOURCE_HEALTH, bound(0, GetResourceAmount(this, RESOURCE_HEALTH) + (_friendly_count - _enemy_count), this.max_health));
                this.SendFlags |= CPSF_STATUS;
-               if(this.health <= 0)
+               if(GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
                {
                        ons_ControlPoint_Icon_Damage(this, this, this, 1, 0, DMG_NOWEP, this.origin, '0 0 0');
                        return;
@@ -480,12 +480,12 @@ void ons_ControlPoint_Icon_Think(entity this)
 
        if (time > this.pain_finished + 5)
        {
-               if(this.health < this.max_health)
+               if(GetResourceAmount(this, RESOURCE_HEALTH) < this.max_health)
                {
-                       this.health = this.health + this.count;
-                       if (this.health >= this.max_health)
-                               this.health = this.max_health;
-                       WaypointSprite_UpdateHealth(this.owner.sprite, this.health);
+                       SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH) + this.count);
+                       if (GetResourceAmount(this, RESOURCE_HEALTH) >= this.max_health)
+                               SetResourceAmountExplicit(this, RESOURCE_HEALTH, this.max_health);
+                       WaypointSprite_UpdateHealth(this.owner.sprite, GetResourceAmount(this, RESOURCE_HEALTH));
                }
        }
 
@@ -504,7 +504,7 @@ void ons_ControlPoint_Icon_Think(entity this)
        }
 
        // damaged fx
-       if(random() < 0.6 - this.health / this.max_health)
+       if(random() < 0.6 - GetResourceAmount(this, RESOURCE_HEALTH) / this.max_health)
        {
                Send_Effect(EFFECT_ELECTRIC_SPARKS, this.origin + randompos('-10 -10 -20', '10 10 20'), '0 0 0', 1);
 
@@ -526,13 +526,13 @@ void ons_ControlPoint_Icon_BuildThink(entity this)
        if(!a)
                return;
 
-       this.health = this.health + this.count;
+       SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH) + this.count);
 
        this.SendFlags |= CPSF_STATUS;
 
-       if (this.health >= this.max_health)
+       if (GetResourceAmount(this, RESOURCE_HEALTH) >= this.max_health)
        {
-               this.health = this.max_health;
+               SetResourceAmountExplicit(this, RESOURCE_HEALTH, this.max_health);
                this.count = autocvar_g_onslaught_cp_regen * ONS_CP_THINKRATE; // slow repair rate from now on
                setthink(this, ons_ControlPoint_Icon_Think);
                sound(this, CH_TRIGGER, SND_ONS_CONTROLPOINT_BUILT, VOL_BASE, ATTEN_NORM);
@@ -542,7 +542,7 @@ void ons_ControlPoint_Icon_BuildThink(entity this)
                Send_Effect(EFFECT_CAP(this.owner.team), this.owner.origin, '0 0 0', 1);
 
                WaypointSprite_UpdateMaxHealth(this.owner.sprite, this.max_health);
-               WaypointSprite_UpdateHealth(this.owner.sprite, this.health);
+               WaypointSprite_UpdateHealth(this.owner.sprite, GetResourceAmount(this, RESOURCE_HEALTH));
 
                if(IS_PLAYER(this.owner.ons_toucher))
                {
@@ -565,7 +565,7 @@ void ons_ControlPoint_Icon_BuildThink(entity this)
        if(this.owner.model != MDL_ONS_CP_PAD2.model_str())
                setmodel_fixsize(this.owner, MDL_ONS_CP_PAD2);
 
-       if(random() < 0.9 - this.health / this.max_health)
+       if(random() < 0.9 - GetResourceAmount(this, RESOURCE_HEALTH) / this.max_health)
                Send_Effect(EFFECT_RAGE, this.origin + 10 * randomvec(), '0 0 -1', 1);
 }
 
@@ -580,7 +580,7 @@ void ons_ControlPoint_Icon_Spawn(entity cp, entity player)
 
        e.owner = cp;
        e.max_health = autocvar_g_onslaught_cp_health;
-       e.health = autocvar_g_onslaught_cp_buildhealth;
+       SetResourceAmountExplicit(e, RESOURCE_HEALTH, autocvar_g_onslaught_cp_buildhealth);
        e.solid = SOLID_NOT;
        e.takedamage = DAMAGE_AIM;
        e.bot_attack = true;
@@ -588,7 +588,7 @@ void ons_ControlPoint_Icon_Spawn(entity cp, entity player)
        e.event_damage = ons_ControlPoint_Icon_Damage;
        e.team = player.team;
        e.colormap = 1024 + (e.team - 1) * 17;
-       e.count = (e.max_health - e.health) * ONS_CP_THINKRATE / autocvar_g_onslaught_cp_buildtime; // how long it takes to build
+       e.count = (e.max_health - GetResourceAmount(e, RESOURCE_HEALTH)) * ONS_CP_THINKRATE / autocvar_g_onslaught_cp_buildtime; // how long it takes to build
 
        sound(e, CH_TRIGGER, SND_ONS_CONTROLPOINT_BUILD, VOL_BASE, ATTEN_NORM);
 
@@ -598,7 +598,7 @@ void ons_ControlPoint_Icon_Spawn(entity cp, entity player)
 
        Send_Effect(EFFECT_FLAG_TOUCH(player.team), e.origin, '0 0 0', 1);
 
-       WaypointSprite_UpdateBuildFinished(cp.sprite, time + (e.max_health - e.health) / (e.count / ONS_CP_THINKRATE));
+       WaypointSprite_UpdateBuildFinished(cp.sprite, time + (e.max_health - GetResourceAmount(e, RESOURCE_HEALTH)) / (e.count / ONS_CP_THINKRATE));
        WaypointSprite_UpdateRule(cp.sprite,cp.team,SPRITERULE_TEAMPLAY);
        cp.sprite.SendFlags |= 16;
 
@@ -640,7 +640,7 @@ void ons_ControlPoint_UpdateSprite(entity e)
                        else
                        {
                                WaypointSprite_UpdateMaxHealth(e.sprite, e.goalentity.max_health);
-                               WaypointSprite_UpdateHealth(e.sprite, e.goalentity.health);
+                               WaypointSprite_UpdateHealth(e.sprite, GetResourceAmount(e.goalentity, RESOURCE_HEALTH));
                        }
                }
                if(e.lastshielded)
@@ -889,14 +889,14 @@ void ons_GeneratorDamage(entity this, entity inflictor, entity attacker, float d
                        play2team(this.team, SND(ONS_GENERATOR_UNDERATTACK));
                }
        }
-       this.health = this.health - damage;
-       WaypointSprite_UpdateHealth(this.sprite, this.health);
+       SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH) - damage);
+       WaypointSprite_UpdateHealth(this.sprite, GetResourceAmount(this, RESOURCE_HEALTH));
        // choose an animation frame based on health
-       this.frame = 10 * bound(0, (1 - this.health / this.max_health), 1);
+       this.frame = 10 * bound(0, (1 - GetResourceAmount(this, RESOURCE_HEALTH) / this.max_health), 1);
        // see if the generator is still functional, or dying
-       if (this.health > 0)
+       if (GetResourceAmount(this, RESOURCE_HEALTH) > 0)
        {
-               this.lasthealth = this.health;
+               this.lasthealth = GetResourceAmount(this, RESOURCE_HEALTH);
        }
        else
        {
@@ -970,7 +970,8 @@ void ons_GeneratorThink(entity this)
 void ons_GeneratorReset(entity this)
 {
        this.team = this.team_saved;
-       this.lasthealth = this.max_health = this.health = autocvar_g_onslaught_gen_health;
+       SetResourceAmountExplicit(this, RESOURCE_HEALTH, autocvar_g_onslaught_gen_health);
+       this.lasthealth = this.max_health = autocvar_g_onslaught_gen_health;
        this.takedamage = DAMAGE_AIM;
        this.bot_attack = true;
        if(!IL_CONTAINS(g_bot_targets, this))
@@ -988,7 +989,7 @@ void ons_GeneratorReset(entity this)
        this.SendFlags |= GSF_STATUS;
 
        WaypointSprite_UpdateMaxHealth(this.sprite, this.max_health);
-       WaypointSprite_UpdateHealth(this.sprite, this.health);
+       WaypointSprite_UpdateHealth(this.sprite, GetResourceAmount(this, RESOURCE_HEALTH));
        WaypointSprite_UpdateRule(this.sprite,this.team,SPRITERULE_TEAMPLAY);
 
        onslaught_updatelinks();
@@ -1035,7 +1036,8 @@ void ons_GeneratorSetup(entity gen) // called when spawning a generator entity o
        gen.team_saved = teamnumber;
        IL_PUSH(g_saved_team, gen);
        set_movetype(gen, MOVETYPE_NONE);
-       gen.lasthealth = gen.max_health = gen.health = autocvar_g_onslaught_gen_health;
+       gen.lasthealth = gen.max_health = autocvar_g_onslaught_gen_health;
+       SetResourceAmountExplicit(gen, RESOURCE_HEALTH, autocvar_g_onslaught_gen_health);
        gen.takedamage = DAMAGE_AIM;
        gen.bot_attack = true;
        IL_PUSH(g_bot_targets, gen);
@@ -1061,7 +1063,7 @@ void ons_GeneratorSetup(entity gen) // called when spawning a generator entity o
        WaypointSprite_SpawnFixed(WP_Null, gen.origin + CPGEN_WAYPOINT_OFFSET, gen, sprite, RADARICON_NONE);
        WaypointSprite_UpdateRule(gen.sprite, gen.team, SPRITERULE_TEAMPLAY);
        WaypointSprite_UpdateMaxHealth(gen.sprite, gen.max_health);
-       WaypointSprite_UpdateHealth(gen.sprite, gen.health);
+       WaypointSprite_UpdateHealth(gen.sprite, GetResourceAmount(gen, RESOURCE_HEALTH));
 
        InitializeEntity(gen, ons_DelayedGeneratorSetup, INITPRIO_SETLOCATION);
 }
@@ -1079,10 +1081,10 @@ void Onslaught_count_generators()
        for(e = ons_worldgeneratorlist; e; e = e.ons_worldgeneratornext)
        {
                ++total_generators;
-               redowned += (e.team == NUM_TEAM_1 && e.health > 0);
-               blueowned += (e.team == NUM_TEAM_2 && e.health > 0);
-               yellowowned += (e.team == NUM_TEAM_3 && e.health > 0);
-               pinkowned += (e.team == NUM_TEAM_4 && e.health > 0);
+               redowned += (e.team == NUM_TEAM_1 && GetResourceAmount(e, RESOURCE_HEALTH) > 0);
+               blueowned += (e.team == NUM_TEAM_2 && GetResourceAmount(e, RESOURCE_HEALTH) > 0);
+               yellowowned += (e.team == NUM_TEAM_3 && GetResourceAmount(e, RESOURCE_HEALTH) > 0);
+               pinkowned += (e.team == NUM_TEAM_4 && GetResourceAmount(e, RESOURCE_HEALTH) > 0);
        }
 }
 
@@ -1223,7 +1225,7 @@ void havocbot_goalrating_ons_offenseitems(entity this, float ratingscale, vector
        bool needarmor = false, needweapons = false;
 
        // Needs armor/health?
-       if(this.health<100)
+       if(GetResourceAmount(this, RESOURCE_HEALTH) < 100)
                needarmor = true;
 
        // Needs weapons?
@@ -1248,7 +1250,7 @@ void havocbot_goalrating_ons_offenseitems(entity this, float ratingscale, vector
        {
                // gather health and armor only
                if (it.solid)
-               if ( ((it.health || it.armorvalue) && needarmor) || (STAT(WEAPONS, it) && needweapons ) )
+               if ( ((GetResourceAmount(it, RESOURCE_HEALTH) || GetResourceAmount(it, RESOURCE_ARMOR)) && needarmor) || (STAT(WEAPONS, it) && needweapons ) )
                if (vdist(it.origin - org, <, sradius))
                {
                        int t = it.bot_pickupevalfunc(this, it);
@@ -1972,7 +1974,7 @@ MUTATOR_HOOKFUNCTION(ons, SV_ParseClientCommand)
                        {
                                entity source_point = ons_Nearest_ControlPoint(player, player.origin, autocvar_g_onslaught_teleport_radius);
 
-                               if ( !source_point && player.health > 0 )
+                               if ( !source_point && GetResourceAmount(player, RESOURCE_HEALTH) > 0 )
                                {
                                        sprint(player, "\nYou need to be next to a control point\n");
                                        return true;
@@ -1987,7 +1989,7 @@ MUTATOR_HOOKFUNCTION(ons, SV_ParseClientCommand)
                                        return true;
                                }
 
-                               if ( player.health <= 0 )
+                               if ( GetResourceAmount(player, RESOURCE_HEALTH) <= 0 )
                                {
                                        player.ons_spawn_by = closest_target;
                                        player.respawn_flags = player.respawn_flags | RESPAWN_FORCE;
@@ -2053,14 +2055,14 @@ MUTATOR_HOOKFUNCTION(ons, SendWaypoint)
                {
                        entity wp_owner = wp.owner;
                        entity e = WaypointSprite_getviewentity(to);
-                       if(SAME_TEAM(e, wp_owner) && wp_owner.goalentity.health >= wp_owner.goalentity.max_health) { wp_flag |= 2; }
+                       if(SAME_TEAM(e, wp_owner) && GetResourceAmount(wp_owner.goalentity, RESOURCE_HEALTH) >= wp_owner.goalentity.max_health) { wp_flag |= 2; }
                        if(!ons_ControlPoint_Attackable(wp_owner, e.team)) { wp_flag |= 2; }
                }
                if(wp.owner.classname == "onslaught_generator")
                {
                        entity wp_owner = wp.owner;
-                       if(wp_owner.isshielded && wp_owner.health >= wp_owner.max_health) { wp_flag |= 2; }
-                       if(wp_owner.health <= 0) { wp_flag |= 2; }
+                       if(wp_owner.isshielded && GetResourceAmount(wp_owner, RESOURCE_HEALTH) >= wp_owner.max_health) { wp_flag |= 2; }
+                       if(GetResourceAmount(wp_owner, RESOURCE_HEALTH) <= 0) { wp_flag |= 2; }
                }
        }
 
index 880a932d7c27db58ceb0cfc4943f36059a296483..31ae437211596f153d911244b3051514b2cc6c51 100644 (file)
@@ -26,8 +26,8 @@ void item_armorsmall_init(Pickup this, entity item)
 {
     if(!item.max_armorvalue)
         item.max_armorvalue = g_pickup_armorsmall_max;
-    if(!item.armorvalue)
-        item.armorvalue = g_pickup_armorsmall;
+    if(!GetResourceAmount(item, RESOURCE_ARMOR))
+        SetResourceAmountExplicit(item, RESOURCE_ARMOR, g_pickup_armorsmall);
 }
 #endif
 
@@ -64,8 +64,8 @@ void item_armormedium_init(Pickup this, entity item)
 {
     if(!item.max_armorvalue)
         item.max_armorvalue = g_pickup_armormedium_max;
-    if(!item.armorvalue)
-        item.armorvalue = g_pickup_armormedium;
+    if(!GetResourceAmount(item, RESOURCE_ARMOR))
+        SetResourceAmountExplicit(item, RESOURCE_ARMOR, g_pickup_armormedium);
 }
 #endif
 
@@ -102,8 +102,8 @@ void item_armorbig_init(Pickup this, entity item)
 {
     if(!item.max_armorvalue)
         item.max_armorvalue = g_pickup_armorbig_max;
-    if(!item.armorvalue)
-        item.armorvalue = g_pickup_armorbig;
+    if(!GetResourceAmount(item, RESOURCE_ARMOR))
+        SetResourceAmountExplicit(item, RESOURCE_ARMOR, g_pickup_armorbig);
 }
 #endif
 
@@ -142,8 +142,8 @@ void item_armormega_init(Pickup this, entity item)
 {
     if(!item.max_armorvalue)
         item.max_armorvalue = g_pickup_armormega_max;
-    if(!item.armorvalue)
-        item.armorvalue = g_pickup_armormega;
+    if(!GetResourceAmount(item, RESOURCE_ARMOR))
+        SetResourceAmountExplicit(item, RESOURCE_ARMOR, g_pickup_armormega);
 }
 #endif
 
index 6a5ffc5ca478677cdece01528f17c5509ab333cf..c2f1b5cbe7f6ae36f8af2123a770180c06dae86e 100644 (file)
@@ -26,8 +26,8 @@ void item_healthsmall_init(Pickup this, entity item)
 {
     if(!item.max_health)
         item.max_health = g_pickup_healthsmall_max;
-    if(!item.health)
-        item.health = g_pickup_healthsmall;
+    if(!GetResourceAmount(item, RESOURCE_HEALTH))
+        SetResourceAmountExplicit(item, RESOURCE_HEALTH, g_pickup_healthsmall);
 }
 #endif
 
@@ -64,8 +64,8 @@ void item_healthmedium_init(Pickup this, entity item)
 {
     if(!item.max_health)
         item.max_health = g_pickup_healthmedium_max;
-    if(!item.health)
-        item.health = g_pickup_healthmedium;
+    if(!GetResourceAmount(item, RESOURCE_HEALTH))
+        SetResourceAmountExplicit(item, RESOURCE_HEALTH, g_pickup_healthmedium);
 }
 #endif
 
@@ -102,8 +102,8 @@ void item_healthbig_init(Pickup this, entity item)
 {
     if(!item.max_health)
         item.max_health = g_pickup_healthbig_max;
-    if(!item.health)
-        item.health = g_pickup_healthbig;
+    if(!GetResourceAmount(item, RESOURCE_HEALTH))
+        SetResourceAmountExplicit(item, RESOURCE_HEALTH, g_pickup_healthbig);
 }
 #endif
 
@@ -142,8 +142,8 @@ void item_healthmega_init(Pickup this, entity item)
 {
     if(!item.max_health)
         item.max_health = g_pickup_healthmega_max;
-    if(!item.health)
-        item.health = g_pickup_healthmega;
+    if(!GetResourceAmount(item, RESOURCE_HEALTH))
+        SetResourceAmountExplicit(item, RESOURCE_HEALTH, g_pickup_healthmega);
 }
 #endif
 
index e4edd29f2d5eb1310974963a281e3dfd01a58d4d..05d643b464b465b2de8d33151f818c5247bc0815 100644 (file)
@@ -83,7 +83,7 @@ void func_breakable_colormod(entity this)
        float h;
        if (!(this.spawnflags & BREAKABLE_INDICATE_DAMAGE))
                return;
-       h = this.health / this.max_health;
+       h = GetResourceAmount(this, RESOURCE_HEALTH) / this.max_health;
        if(h < 0.25)
                this.colormod = '1 0 0';
        else if(h <= 0.75)
@@ -129,7 +129,7 @@ void func_breakable_look_restore(entity this)
 
 void func_breakable_behave_destroyed(entity this)
 {
-       this.health = this.max_health;
+       SetResourceAmountExplicit(this, RESOURCE_HEALTH, this.max_health);
        this.takedamage = DAMAGE_NO;
        if(this.bot_attack)
                IL_REMOVE(g_bot_targets, this);
@@ -157,11 +157,11 @@ void func_breakable_think(entity this)
 void func_breakable_destroy(entity this, entity actor, entity trigger);
 void func_breakable_behave_restore(entity this)
 {
-       this.health = this.max_health;
+       SetResourceAmountExplicit(this, RESOURCE_HEALTH, this.max_health);
        if(this.sprite)
        {
                WaypointSprite_UpdateMaxHealth(this.sprite, this.max_health);
-               WaypointSprite_UpdateHealth(this.sprite, this.health);
+               WaypointSprite_UpdateHealth(this.sprite, GetResourceAmount(this, RESOURCE_HEALTH));
        }
        if(!(this.spawnflags & BREAKABLE_NODAMAGE))
        {
@@ -272,15 +272,15 @@ void func_breakable_damage(entity this, entity inflictor, entity attacker, float
                if(attacker.team == this.team)
                        return;
        this.pain_finished = time;
-       this.health = this.health - damage;
+       SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH) - damage);
        if(this.sprite)
        {
                WaypointSprite_Ping(this.sprite);
-               WaypointSprite_UpdateHealth(this.sprite, this.health);
+               WaypointSprite_UpdateHealth(this.sprite, GetResourceAmount(this, RESOURCE_HEALTH));
        }
        func_breakable_colormod(this);
 
-       if(this.health <= 0)
+       if(GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
        {
                debrisforce = force;
 
@@ -315,9 +315,9 @@ void func_breakable_reset(entity this)
 spawnfunc(func_breakable)
 {
        float n, i;
-       if(!this.health)
-               this.health = 100;
-       this.max_health = this.health;
+       if(!GetResourceAmount(this, RESOURCE_HEALTH))
+               SetResourceAmountExplicit(this, RESOURCE_HEALTH, 100);
+       this.max_health = GetResourceAmount(this, RESOURCE_HEALTH);
 
        // yes, I know, MOVETYPE_NONE is not available here, not that one would want it here anyway
        if(!this.debrismovetype) this.debrismovetype = MOVETYPE_BOUNCE;
index 28e6481c880886c18d240fc3cc55719eb80668d6..4d9c93fd0de76cfdceb0cc7bae24e23990008c9a 100644 (file)
@@ -27,7 +27,7 @@ void button_return(entity this)
        this.state = STATE_DOWN;
        SUB_CalcMove (this, this.pos1, TSPEED_LINEAR, this.speed, button_done);
        this.frame = 0;                 // use normal textures
-       if (this.health)
+       if (GetResourceAmount(this, RESOURCE_HEALTH))
                this.takedamage = DAMAGE_YES;   // can be shot again
 }
 
@@ -40,7 +40,7 @@ void button_blocked(entity this, entity blocker)
 
 void button_fire(entity this)
 {
-       this.health = this.max_health;
+       SetResourceAmountExplicit(this, RESOURCE_HEALTH, this.max_health);
        this.takedamage = DAMAGE_NO;    // will be reset upon return
 
        if (this.state == STATE_UP || this.state == STATE_TOP)
@@ -55,14 +55,14 @@ void button_fire(entity this)
 
 void button_reset(entity this)
 {
-       this.health = this.max_health;
+       SetResourceAmountExplicit(this, RESOURCE_HEALTH, this.max_health);
        setorigin(this, this.pos1);
        this.frame = 0;                 // use normal textures
        this.state = STATE_BOTTOM;
        this.velocity = '0 0 0';
        setthink(this, func_null);
        this.nextthink = 0;
-       if (this.health)
+       if (GetResourceAmount(this, RESOURCE_HEALTH))
                this.takedamage = DAMAGE_YES;   // can be shot again
 }
 
@@ -96,7 +96,7 @@ void button_damage(entity this, entity inflictor, entity attacker, float damage,
                        return;
        if (this.spawnflags & BUTTON_DONTACCUMULATEDMG)
        {
-               if (this.health <= damage)
+               if (GetResourceAmount(this, RESOURCE_HEALTH) <= damage)
                {
                        this.enemy = attacker;
                        button_fire(this);
@@ -104,8 +104,8 @@ void button_damage(entity this, entity inflictor, entity attacker, float damage,
        }
        else
        {
-               this.health = this.health - damage;
-               if (this.health <= 0)
+               SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH) - damage);
+               if (GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
                {
                        this.enemy = attacker;
                        button_fire(this);
@@ -138,9 +138,9 @@ spawnfunc(func_button)
 
 //     if (this.health == 0) // all buttons are now shootable
 //             this.health = 10;
-       if (this.health)
+       if (GetResourceAmount(this, RESOURCE_HEALTH))
        {
-               this.max_health = this.health;
+               this.max_health = GetResourceAmount(this, RESOURCE_HEALTH);
                this.event_damage = button_damage;
                this.takedamage = DAMAGE_YES;
        }
index c19041aa0b1b7ad2269597caa1ea93040a26afa6..757b848955fc7820e956c0a5da4e00c364d197ec 100644 (file)
@@ -113,7 +113,11 @@ void door_go_down(entity this)
        if (this.max_health)
        {
                this.takedamage = DAMAGE_YES;
+       #ifdef SVQC
+               SetResourceAmountExplicit(this, RESOURCE_HEALTH, this.max_health);
+       #elif defined(CSQC)
                this.health = this.max_health;
+       #endif
        }
 
        this.state = STATE_DOWN;
@@ -265,7 +269,11 @@ void door_damage(entity this, entity inflictor, entity attacker, float damage, i
        if(this.spawnflags & NOSPLASH)
                if(!(DEATH_ISSPECIAL(deathtype)) && (deathtype & HITTYPE_SPLASH))
                        return;
-       this.health = this.health - damage;
+#ifdef SVQC
+       SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH) - damage);
+#elif defined(CSQC)
+       this.health -= damage;
+#endif
 
        if (this.itemkeys)
        {
@@ -273,12 +281,21 @@ void door_damage(entity this, entity inflictor, entity attacker, float damage, i
                return;
        }
 
-       if (this.health <= 0)
+#ifdef SVQC
+       if (GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
+       {
+               SetResourceAmountExplicit(this.owner, RESOURCE_HEALTH, this.owner.max_health);
+               this.owner.takedamage = DAMAGE_NO;      // will be reset upon return
+               door_use(this.owner, NULL, NULL);
+       }
+#elif defined(CSQC)
+       if(this.health <= 0)
        {
                this.owner.health = this.owner.max_health;
-               this.owner.takedamage = DAMAGE_NO;      // wil be reset upon return
+               this.owner.takedamage = DAMAGE_NO;
                door_use(this.owner, NULL, NULL);
        }
+#endif
 }
 
 .float door_finished;
@@ -357,10 +374,11 @@ Spawned if a door lacks a real activator
 
 void door_trigger_touch(entity this, entity toucher)
 {
-       if (toucher.health < 1)
 #ifdef SVQC
+       if (GetResourceAmount(toucher, RESOURCE_HEALTH) < 1)
                if (!((toucher.iscreature || (toucher.flags & FL_PROJECTILE)) && !IS_DEAD(toucher)))
 #elif defined(CSQC)
+       if (toucher.health < 1)
                if(!((IS_CLIENT(toucher) || toucher.classname == "csqcprojectile") && !IS_DEAD(toucher)))
 #endif
                        return;
@@ -441,7 +459,11 @@ void LinkDoors(entity this)
        {
                this.owner = this.enemy = this;
 
-               if (this.health)
+#ifdef SVQC
+               if (GetResourceAmount(this, RESOURCE_HEALTH))
+#elif defined(CSQC)
+               if(this.health)
+#endif
                        return;
                IFTARGETED
                        return;
@@ -474,8 +496,13 @@ void LinkDoors(entity this)
        cmaxs = this.absmax;
        for(t = this; ; t = t.enemy)
        {
+       #ifdef SVQC
+               if(GetResourceAmount(t, RESOURCE_HEALTH) && !GetResourceAmount(this, RESOURCE_HEALTH))
+                       SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(t, RESOURCE_HEALTH));
+       #elif defined(CSQC)
                if(t.health && !this.health)
                        this.health = t.health;
+       #endif
                if((t.targetname != "") && (this.targetname == ""))
                        this.targetname = t.targetname;
                if((t.message != "") && (this.message == ""))
@@ -499,7 +526,11 @@ void LinkDoors(entity this)
        // distribute health, targetname, message
        for(t = this; t; t = t.enemy)
        {
+       #ifdef SVQC
+               SetResourceAmountExplicit(t, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH));
+       #elif defined(CSQC)
                t.health = this.health;
+       #endif
                t.targetname = this.targetname;
                t.message = this.message;
                if(t.enemy == this)
@@ -509,7 +540,11 @@ void LinkDoors(entity this)
        // shootable, or triggered doors just needed the owner/enemy links,
        // they don't spawn a field
 
-       if (this.health)
+#ifdef SVQC
+       if (GetResourceAmount(this, RESOURCE_HEALTH))
+#elif defined(CSQC)
+       if(this.health)
+#endif
                return;
        IFTARGETED
                return;
@@ -630,7 +665,7 @@ void door_reset(entity this)
 // common code for func_door and func_door_rotating spawnfuncs
 void door_init_shared(entity this)
 {
-       this.max_health = this.health;
+       this.max_health = GetResourceAmount(this, RESOURCE_HEALTH);
 
        // unlock sound
        if(this.noise == "")
@@ -683,7 +718,7 @@ void door_init_shared(entity this)
 
        this.state = STATE_BOTTOM;
 
-       if (this.health)
+       if (GetResourceAmount(this, RESOURCE_HEALTH))
        {
                //this.canteamdamage = true; // TODO
                this.takedamage = DAMAGE_YES;
index 41fd05e574af53295a71c6b105c3a76f3ac78e52..ebe7b2a9800134bb88eac4a1c2688b4697787cc4 100644 (file)
@@ -58,7 +58,11 @@ void door_rotating_go_down(entity this)
        if (this.max_health)
        {
                this.takedamage = DAMAGE_YES;
+       #ifdef SVQC
+               SetResourceAmountExplicit(this, RESOURCE_HEALTH, this.max_health);
+       #elif defined(CSQC)
                this.health = this.max_health;
+       #endif
        }
 
        this.state = STATE_DOWN;
index 78e0dd64e9cafc275eb55c1a6d1302cdcde2cdd5..f06f39e91126e963fa507e139a19304bfbcb6453 100644 (file)
@@ -13,7 +13,7 @@ void fd_secret_use(entity this, entity actor, entity trigger)
        float temp;
        string message_save;
 
-       this.health = 10000;
+       SetResourceAmountExplicit(this, RESOURCE_HEALTH, 10000);
        if(!this.bot_attack)
                IL_PUSH(g_bot_targets, this);
        this.bot_attack = true;
@@ -122,7 +122,7 @@ void fd_secret_done(entity this)
 {
        if (this.spawnflags&DOOR_SECRET_YES_SHOOT)
        {
-               this.health = 10000;
+               SetResourceAmountExplicit(this, RESOURCE_HEALTH, 10000);
                this.takedamage = DAMAGE_YES;
                //this.th_pain = fd_secret_use;
        }
@@ -168,7 +168,7 @@ void secret_reset(entity this)
 {
        if (this.spawnflags & DOOR_SECRET_YES_SHOOT)
        {
-               this.health = 10000;
+               SetResourceAmountExplicit(this, RESOURCE_HEALTH, 10000);
                this.takedamage = DAMAGE_YES;
        }
        setorigin(this, this.oldorigin);
@@ -253,7 +253,7 @@ spawnfunc(func_door_secret)
        if (this.spawnflags & DOOR_SECRET_YES_SHOOT)
        {
                //this.canteamdamage = true; // TODO
-               this.health = 10000;
+               SetResourceAmountExplicit(this, RESOURCE_HEALTH, 10000);
                this.takedamage = DAMAGE_YES;
                this.event_damage = fd_secret_damage;
        }
index 4747877314a3ac52f78c30c06233ec3f63dcf170..cc909e5c5600fa0def2e10ab424282b6b0cb64f9 100644 (file)
@@ -93,7 +93,7 @@ void plat_center_touch(entity this, entity toucher)
        if (!toucher.iscreature)
                return;
 
-       if (toucher.health <= 0)
+       if (GetResourceAmount(toucher, RESOURCE_HEALTH) <= 0)
                return;
 #elif defined(CSQC)
        if (!IS_PLAYER(toucher))
@@ -114,7 +114,7 @@ void plat_outside_touch(entity this, entity toucher)
        if (!toucher.iscreature)
                return;
 
-       if (toucher.health <= 0)
+       if (GetResourceAmount(toucher, RESOURCE_HEALTH) <= 0)
                return;
 #elif defined(CSQC)
        if (!IS_PLAYER(toucher))
index ec6a26d18338949336ed54656a11dc7b93c234d2..403d956c59b22552521ec569d243f2d198db90ff 100644 (file)
@@ -44,12 +44,12 @@ void tdeath(entity player, entity teleporter, entity telefragger, vector telefra
 {
        TDEATHLOOP(player.origin)
        {
-               if (IS_PLAYER(player) && player.health >= 1)
+               if (IS_PLAYER(player) && GetResourceAmount(player, RESOURCE_HEALTH) >= 1)
                {
                        if (!(teamplay && autocvar_g_telefrags_teamplay && head.team == player.team))
                        {
                                if(IS_PLAYER(head))
-                                       if(head.health >= 1)
+                                       if(GetResourceAmount(head, RESOURCE_HEALTH) >= 1)
                                                ++tdeath_hit;
                                Damage (head, teleporter, telefragger, 10000, DEATH_TELEFRAG.m_id, DMG_NOWEP, head.origin, '0 0 0');
                        }
index cfcd726fcdb8e02c4a8997cf1477b0556f1c54dd..61f27a0219184340edfeca6bd40a3f7d6ac46156 100644 (file)
@@ -18,10 +18,10 @@ void trigger_heal_touch(entity this, entity toucher)
                                toucher.triggerhealtime = time + this.delay;
 
                        bool playthesound = (this.spawnflags & HEAL_SOUND_ALWAYS);
-                       if (toucher.health < this.max_health)
+                       if (GetResourceAmount(toucher, RESOURCE_HEALTH) < this.max_health)
                        {
                                playthesound = true;
-                               toucher.health = min(toucher.health + this.health, this.max_health);
+                               GiveResourceWithLimit(toucher, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH), this.max_health);
                                toucher.pauserothealth_finished = max(toucher.pauserothealth_finished, time + autocvar_g_balance_pause_health_rot);
                        }
 
@@ -41,8 +41,8 @@ void trigger_heal_init(entity this)
        this.active = ACTIVE_ACTIVE;
        if(!this.delay)
                this.delay = 1;
-       if(!this.health)
-               this.health = 10;
+       if(!GetResourceAmount(this, RESOURCE_HEALTH))
+               SetResourceAmountExplicit(this, RESOURCE_HEALTH, 10);
        if(!this.max_health)
                this.max_health = 200; // max health topoff for field
        if(this.noise == "")
index accfbe8ac47b057d745a4542cb214ae10a66acbd..31be111dbda8779516305b4fb0fcc8c0610c841f 100644 (file)
@@ -7,7 +7,7 @@ void multi_wait(entity this)
 {
        if (this.max_health)
        {
-               this.health = this.max_health;
+               SetResourceAmountExplicit(this, RESOURCE_HEALTH, this.max_health);
                this.takedamage = DAMAGE_YES;
                this.solid = SOLID_BBOX;
        }
@@ -120,8 +120,8 @@ void multi_eventdamage(entity this, entity inflictor, entity attacker, float dam
        if(this.team)
                if(((this.spawnflags & INVERT_TEAMS) == 0) == (this.team != attacker.team))
                        return;
-       this.health = this.health - damage;
-       if (this.health <= 0)
+       SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH) - damage);
+       if (GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
        {
                this.enemy = attacker;
                this.goalentity = inflictor;
@@ -135,7 +135,7 @@ void multi_reset(entity this)
                settouch(this, multi_touch);
        if (this.max_health)
        {
-               this.health = this.max_health;
+               SetResourceAmountExplicit(this, RESOURCE_HEALTH, this.max_health);
                this.takedamage = DAMAGE_YES;
                this.solid = SOLID_BBOX;
        }
@@ -181,12 +181,12 @@ spawnfunc(trigger_multiple)
        this.team_saved = this.team;
        IL_PUSH(g_saved_team, this);
 
-       if (this.health)
+       if (GetResourceAmount(this, RESOURCE_HEALTH))
        {
                if (this.spawnflags & SPAWNFLAG_NOTOUCH)
                        objerror (this, "health and notouch don't make sense\n");
                this.canteamdamage = true;
-               this.max_health = this.health;
+               this.max_health = GetResourceAmount(this, RESOURCE_HEALTH);
                this.event_damage = multi_eventdamage;
                this.takedamage = DAMAGE_YES;
                this.solid = SOLID_BBOX;
index 9377332e2fb138299e1f3af53b653d57e55163d6..5d7c5b6f464a2c921fa6605cbab669de62b034af 100644 (file)
@@ -73,7 +73,7 @@ spawnfunc(trigger_secret)
        this.targetname = "";
 
        // you can't just shoot a room to find it, can you?
-       this.health = 0;
+       SetResourceAmountExplicit(this, RESOURCE_HEALTH, 0);
 
        // a secret can not be delayed
        this.delay = 0;
index 058e41ca278e0cad04833d247dc3c2ba6621265f..1acd8e0ab0cc65acafb5f2a6187b6d7a435af8be 100644 (file)
@@ -40,10 +40,18 @@ void swampslug_think(entity this);
 void swampslug_think(entity this)
 {
        //Slowly kill the slug
-       this.health = this.health - 1;
+#ifdef SVQC
+       SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH) - 1);
+#elif defined(CSQC)
+       this.health -= 1;
+#endif
 
        //Slug dead? then remove curses.
+#ifdef SVQC
+       if(GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
+#elif defined(CSQC)
        if(this.health <= 0)
+#endif
        {
                this.owner.in_swamp = 0;
                delete(this);
@@ -76,7 +84,11 @@ void swamp_touch(entity this, entity toucher)
                // If not attach one.
                //centerprint(toucher,"Entering swamp!\n");
                toucher.swampslug = spawn();
+       #ifdef SVQC
+               SetResourceAmountExplicit(toucher.swampslug, RESOURCE_HEALTH, 2);
+       #elif defined(CSQC)
                toucher.swampslug.health = 2;
+       #endif
                setthink(toucher.swampslug, swampslug_think);
                toucher.swampslug.nextthink = time;
                toucher.swampslug.owner = toucher;
@@ -90,7 +102,11 @@ void swamp_touch(entity this, entity toucher)
        //toucher.in_swamp = 1;
 
        //Revitalize players swampslug
+#ifdef SVQC
+       SetResourceAmountExplicit(toucher.swampslug, RESOURCE_HEALTH, 2);
+#elif defined(CSQC)
        toucher.swampslug.health = 2;
+#endif
 }
 
 REGISTER_NET_LINKED(ENT_CLIENT_SWAMP)
index b8b647bef36946b5ce6cce47fb5e22241bd52236..cbc6c5f062044e1c637e00336b55ecf48e539e8d 100644 (file)
@@ -87,20 +87,20 @@ bool M_Mage_Defend_Heal_Check(entity this, entity targ)
 {
        if(targ == NULL)
                return false;
-       if(targ.health <= 0)
+       if(GetResourceAmount(targ, RESOURCE_HEALTH) <= 0)
                return false;
        if(DIFF_TEAM(targ, this) && targ != this.monster_follow)
                return false;
        if(STAT(FROZEN, targ))
                return false;
        if(!IS_PLAYER(targ))
-               return (IS_MONSTER(targ) && targ.health < targ.max_health);
+               return (IS_MONSTER(targ) && GetResourceAmount(targ, RESOURCE_HEALTH) < targ.max_health);
        if(targ.items & ITEM_Shield.m_itemid)
                return false;
 
        switch(this.skin)
        {
-               case 0: return (targ.health < autocvar_g_balance_health_regenstable);
+               case 0: return (GetResourceAmount(targ, RESOURCE_HEALTH) < autocvar_g_balance_health_regenstable);
                case 1:
                {
                        return ((GetResourceAmount(targ, RESOURCE_CELLS) && GetResourceAmount(targ, RESOURCE_CELLS) < g_pickup_cells_max)
@@ -110,8 +110,8 @@ bool M_Mage_Defend_Heal_Check(entity this, entity targ)
                                ||  (GetResourceAmount(targ, RESOURCE_SHELLS) && GetResourceAmount(targ, RESOURCE_SHELLS) < g_pickup_shells_max)
                                        );
                }
-               case 2: return (targ.armorvalue < autocvar_g_balance_armor_regenstable);
-               case 3: return (targ.health > 0);
+               case 2: return (GetResourceAmount(targ, RESOURCE_ARMOR) < autocvar_g_balance_armor_regenstable);
+               case 3: return (GetResourceAmount(targ, RESOURCE_HEALTH) > 0);
        }
 
        return false;
@@ -144,7 +144,7 @@ void M_Mage_Attack_Spike_Touch(entity this, entity toucher)
 // copied from W_Seeker_Think
 void M_Mage_Attack_Spike_Think(entity this)
 {
-       if (time > this.ltime || (this.enemy && this.enemy.health <= 0) || this.owner.health <= 0) {
+       if (time > this.ltime || (this.enemy && GetResourceAmount(this.enemy, RESOURCE_HEALTH) <= 0) || GetResourceAmount(this.owner, RESOURCE_HEALTH) <= 0) {
                this.projectiledeathtype |= HITTYPE_SPLASH;
                M_Mage_Attack_Spike_Explode(this, NULL);
        }
@@ -234,29 +234,30 @@ void M_Mage_Defend_Heal(entity this)
                        switch(this.skin)
                        {
                                case 0:
-                                       if(it.health < autocvar_g_balance_health_regenstable) it.health = bound(0, it.health + (autocvar_g_monster_mage_heal_allies), autocvar_g_balance_health_regenstable);
+                                       GiveResourceWithLimit(it, RESOURCE_HEALTH, autocvar_g_monster_mage_heal_allies, autocvar_g_balance_health_regenstable);
                                        fx = EFFECT_HEALING;
                                        break;
                                case 1:
                                {
-                                       float tmpfld;
-                                       tmpfld = GetResourceAmount(it, RESOURCE_CELLS); if(tmpfld) SetResourceAmount(it, RESOURCE_CELLS, bound(tmpfld, tmpfld + 1, g_pickup_cells_max));
-                                       tmpfld = GetResourceAmount(it, RESOURCE_PLASMA); if(tmpfld) SetResourceAmount(it, RESOURCE_PLASMA, bound(tmpfld, tmpfld + 1, g_pickup_plasma_max));
-                                       tmpfld = GetResourceAmount(it, RESOURCE_ROCKETS); if(tmpfld) SetResourceAmount(it, RESOURCE_ROCKETS, bound(tmpfld, tmpfld + 1, g_pickup_rockets_max));
-                                       tmpfld = GetResourceAmount(it, RESOURCE_SHELLS); if(tmpfld) SetResourceAmount(it, RESOURCE_SHELLS, bound(tmpfld, tmpfld + 2, g_pickup_shells_max));
-                                       tmpfld = GetResourceAmount(it, RESOURCE_BULLETS); if(tmpfld) SetResourceAmount(it, RESOURCE_BULLETS, bound(tmpfld, tmpfld + 5, g_pickup_nails_max));
+                                       if(GetResourceAmount(this, RESOURCE_CELLS)) GiveResourceWithLimit(it, RESOURCE_CELLS, 1, g_pickup_cells_max);
+                                       if(GetResourceAmount(this, RESOURCE_PLASMA)) GiveResourceWithLimit(it, RESOURCE_PLASMA, 1, g_pickup_plasma_max);
+                                       if(GetResourceAmount(this, RESOURCE_ROCKETS)) GiveResourceWithLimit(it, RESOURCE_ROCKETS, 1, g_pickup_rockets_max);
+                                       if(GetResourceAmount(this, RESOURCE_SHELLS)) GiveResourceWithLimit(it, RESOURCE_SHELLS, 2, g_pickup_shells_max);
+                                       if(GetResourceAmount(this, RESOURCE_BULLETS)) GiveResourceWithLimit(it, RESOURCE_BULLETS, 5, g_pickup_nails_max);
+                                       // TODO: fuel?
                                        fx = EFFECT_AMMO_REGEN;
                                        break;
                                }
                                case 2:
-                                       if(it.armorvalue < autocvar_g_balance_armor_regenstable)
+                                       if(GetResourceAmount(it, RESOURCE_ARMOR) < autocvar_g_balance_armor_regenstable)
                                        {
-                                               it.armorvalue = bound(0, it.armorvalue + (autocvar_g_monster_mage_heal_allies), autocvar_g_balance_armor_regenstable);
+                                               GiveResourceWithLimit(it, RESOURCE_ARMOR, autocvar_g_monster_mage_heal_allies, autocvar_g_balance_armor_regenstable);
                                                fx = EFFECT_ARMOR_REPAIR;
                                        }
                                        break;
                                case 3:
-                                       it.health = bound(0, it.health - ((it == this)  ? (autocvar_g_monster_mage_heal_self) : (autocvar_g_monster_mage_heal_allies)), autocvar_g_balance_health_regenstable);
+                                       float hp = ((it == this) ? autocvar_g_monster_mage_heal_self : autocvar_g_monster_mage_heal_allies);
+                                       SetResourceAmount(it, RESOURCE_HEALTH, GetResourceAmount(it, RESOURCE_HEALTH) - hp); // TODO: use regular damage functions? needs a way to bypass friendly fire checks
                                        fx = EFFECT_RAGE;
                                        break;
                        }
@@ -266,9 +267,9 @@ void M_Mage_Defend_Heal(entity this)
                else
                {
                        Send_Effect(EFFECT_HEALING, it.origin, '0 0 0', 1);
-                       it.health = bound(0, it.health + (autocvar_g_monster_mage_heal_allies), it.max_health);
+                       GiveResourceWithLimit(it, RESOURCE_HEALTH, autocvar_g_monster_mage_heal_allies, it.max_health);
                        if(!(it.spawnflags & MONSTERFLAG_INVINCIBLE) && it.sprite)
-                               WaypointSprite_UpdateHealth(it.sprite, it.health);
+                               WaypointSprite_UpdateHealth(it.sprite, GetResourceAmount(it, RESOURCE_HEALTH));
                }
        });
 
@@ -322,14 +323,14 @@ void M_Mage_Attack_Teleport(entity this, entity targ)
 void M_Mage_Defend_Shield_Remove(entity this)
 {
        this.effects &= ~(EF_ADDITIVE | EF_BLUE);
-       this.armorvalue = autocvar_g_monsters_armor_blockpercent;
+       SetResourceAmountExplicit(this, RESOURCE_ARMOR, autocvar_g_monsters_armor_blockpercent);
 }
 
 void M_Mage_Defend_Shield(entity this)
 {
        this.effects |= (EF_ADDITIVE | EF_BLUE);
        this.mage_shield_delay = time + (autocvar_g_monster_mage_shield_delay);
-       this.armorvalue = (autocvar_g_monster_mage_shield_blockpercent);
+       SetResourceAmountExplicit(this, RESOURCE_ARMOR, autocvar_g_monster_mage_shield_blockpercent);
        this.mage_shield_time = time + (autocvar_g_monster_mage_shield_time);
        setanim(this, this.anim_shoot, true, true, true);
        this.attack_finished_single[0] = time + 1;
@@ -416,16 +417,16 @@ METHOD(Mage, mr_think, bool(Mage thismon, entity actor))
        });
     }
 
-    if(actor.health < (autocvar_g_monster_mage_heal_minhealth) || need_help)
+    if(GetResourceAmount(actor, RESOURCE_HEALTH) < (autocvar_g_monster_mage_heal_minhealth) || need_help)
     if(time >= actor.attack_finished_single[0])
     if(random() < 0.5)
         M_Mage_Defend_Heal(actor);
 
-    if(time >= actor.mage_shield_time && actor.armorvalue)
+    if(time >= actor.mage_shield_time && GetResourceAmount(actor, RESOURCE_ARMOR))
         M_Mage_Defend_Shield_Remove(actor);
 
     if(actor.enemy)
-    if(actor.health < actor.max_health)
+    if(GetResourceAmount(actor, RESOURCE_HEALTH) < actor.max_health)
     if(time >= actor.mage_shield_delay)
     if(random() < 0.5)
         M_Mage_Defend_Shield(actor);
@@ -466,7 +467,7 @@ METHOD(Mage, mr_anim, bool(Mage this, entity actor))
 METHOD(Mage, mr_setup, bool(Mage this, entity actor))
 {
     TC(Mage, this);
-    if(!actor.health) actor.health = (autocvar_g_monster_mage_health);
+    if(!GetResourceAmount(this, RESOURCE_HEALTH)) SetResourceAmountExplicit(actor, RESOURCE_HEALTH, autocvar_g_monster_mage_health);
     if(!actor.speed) { actor.speed = (autocvar_g_monster_mage_speed_walk); }
     if(!actor.speed2) { actor.speed2 = (autocvar_g_monster_mage_speed_run); }
     if(!actor.stopspeed) { actor.stopspeed = (autocvar_g_monster_mage_speed_stop); }
index eeefeae8ca51119bc5aa1775e525c2fba3d288cf..7eb78cb47b154c2a0af31d557f1a7360926713a2 100644 (file)
@@ -85,15 +85,15 @@ void M_Shambler_Attack_Lightning_Explode_use(entity this, entity actor, entity t
 
 void M_Shambler_Attack_Lightning_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
 {
-       if (this.health <= 0)
+       if (GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
                return;
 
        if (!W_CheckProjectileDamage(inflictor.realowner, this.realowner, deathtype, -1)) // no exceptions
                return; // g_projectiles_damage says to halt
 
-       this.health = this.health - damage;
+       SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH) - damage);
 
-       if (this.health <= 0)
+       if (GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
                W_PrepareExplosionByDamage(this, attacker, adaptor_think2use);
 }
 
@@ -136,7 +136,7 @@ void M_Shambler_Attack_Lightning(entity this)
        settouch(gren, M_Shambler_Attack_Lightning_Touch);
 
        gren.takedamage = DAMAGE_YES;
-       gren.health = 50;
+       SetResourceAmountExplicit(gren, RESOURCE_HEALTH, 50);
        gren.damageforcescale = 0;
        gren.event_damage = M_Shambler_Attack_Lightning_Damage;
        gren.damagedbycontents = true;
@@ -246,7 +246,7 @@ METHOD(Shambler, mr_anim, bool(Shambler this, entity actor))
 METHOD(Shambler, mr_setup, bool(Shambler this, entity actor))
 {
     TC(Shambler, this);
-    if(!actor.health) actor.health = (autocvar_g_monster_shambler_health);
+    if(!GetResourceAmount(this, RESOURCE_HEALTH)) SetResourceAmountExplicit(actor, RESOURCE_HEALTH, autocvar_g_monster_shambler_health);
     if(!actor.attack_range) actor.attack_range = 150;
     if(!actor.speed) { actor.speed = (autocvar_g_monster_shambler_speed_walk); }
     if(!actor.speed2) { actor.speed2 = (autocvar_g_monster_shambler_speed_run); }
index 12277d1d640f4c5ed99d860bf9424225e8100409..5e2cc0513851594d70a64167656be7196135500d 100644 (file)
@@ -103,7 +103,7 @@ void M_Spider_Attack_Web_Explode(entity this)
                Send_Effect(EFFECT_ELECTRO_IMPACT, this.origin, '0 0 0', 1);
                RadiusDamage(this, this.realowner, 0, 0, 25, NULL, NULL, 25, this.projectiledeathtype, DMG_NOWEP, NULL);
 
-               FOREACH_ENTITY_RADIUS(this.origin, 25, it != this && it.takedamage && !IS_DEAD(it) && it.health > 0 && it.monsterid != MON_SPIDER.monsterid,
+               FOREACH_ENTITY_RADIUS(this.origin, 25, it != this && it.takedamage && !IS_DEAD(it) && GetResourceAmount(it, RESOURCE_HEALTH) > 0 && it.monsterid != MON_SPIDER.monsterid,
                {
                        it.spider_slowness = time + (autocvar_g_monster_spider_attack_web_damagetime);
                });
@@ -151,7 +151,7 @@ void M_Spider_Attack_Web(entity this)
        setsize(proj, '-4 -4 -4', '4 4 4');
        proj.takedamage = DAMAGE_NO;
        proj.damageforcescale = 0;
-       proj.health = 500;
+       SetResourceAmountExplicit(proj, RESOURCE_HEALTH, 500);
        proj.event_damage = func_null;
        proj.flags = FL_PROJECTILE;
        IL_PUSH(g_projectiles, proj);
@@ -227,7 +227,7 @@ METHOD(Spider, mr_anim, bool(Spider this, entity actor))
 METHOD(Spider, mr_setup, bool(Spider this, entity actor))
 {
     TC(Spider, this);
-    if(!actor.health) actor.health = (autocvar_g_monster_spider_health);
+    if(!GetResourceAmount(this, RESOURCE_HEALTH)) SetResourceAmountExplicit(actor, RESOURCE_HEALTH, autocvar_g_monster_spider_health);
     if(!actor.speed) { actor.speed = (autocvar_g_monster_spider_speed_walk); }
     if(!actor.speed2) { actor.speed2 = (autocvar_g_monster_spider_speed_run); }
     if(!actor.stopspeed) { actor.stopspeed = (autocvar_g_monster_spider_speed_stop); }
index 0a52e61090e553a140817abc3536a9429a0fd425..f6c905d6d1893bcd4d1d3f134e28d62799da3ae7 100644 (file)
@@ -152,7 +152,7 @@ METHOD(Wyvern, mr_anim, bool(Wyvern this, entity actor))
 METHOD(Wyvern, mr_setup, bool(Wyvern this, entity actor))
 {
     TC(Wyvern, this);
-    if(!actor.health) actor.health = (autocvar_g_monster_wyvern_health);
+    if(!GetResourceAmount(this, RESOURCE_HEALTH)) SetResourceAmountExplicit(actor, RESOURCE_HEALTH, autocvar_g_monster_wyvern_health);
     if(!actor.speed) { actor.speed = (autocvar_g_monster_wyvern_speed_walk); }
     if(!actor.speed2) { actor.speed2 = (autocvar_g_monster_wyvern_speed_run); }
     if(!actor.stopspeed) { actor.stopspeed = (autocvar_g_monster_wyvern_speed_stop); }
index 297bab87ddeac5409cc962be2776fdeec6fcc263..aaa27d21b2894ed7e86a6fe021993c041b164db4 100644 (file)
@@ -51,7 +51,7 @@ const float zombie_anim_spawn                         = 30;
 
 void M_Zombie_Attack_Leap_Touch(entity this, entity toucher)
 {
-       if (this.health <= 0)
+       if (GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
                return;
 
        vector angles_face;
@@ -74,16 +74,16 @@ void M_Zombie_Attack_Leap_Touch(entity this, entity toucher)
 
 void M_Zombie_Defend_Block_End(entity this)
 {
-       if(this.health <= 0)
+       if(GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
                return;
 
        setanim(this, this.anim_blockend, false, true, true);
-       this.armorvalue = autocvar_g_monsters_armor_blockpercent;
+       SetResourceAmountExplicit(this, RESOURCE_ARMOR, autocvar_g_monsters_armor_blockpercent);
 }
 
 bool M_Zombie_Defend_Block(entity this)
 {
-       this.armorvalue = 0.9;
+       SetResourceAmountExplicit(this, RESOURCE_ARMOR, 0.9);
        this.state = MONSTER_ATTACK_MELEE; // freeze monster
        this.attack_finished_single[0] = time + 2.1;
        this.anim_finished = this.attack_finished_single[0];
@@ -100,7 +100,7 @@ bool M_Zombie_Attack(int attack_type, entity actor, entity targ, .entity weapone
        {
                case MONSTER_ATTACK_MELEE:
                {
-                       if(random() < 0.3 && actor.health < 75 && actor.enemy.health > 10)
+                       if(random() < 0.3 && GetResourceAmount(actor, RESOURCE_HEALTH) < 75 && GetResourceAmount(actor.enemy, RESOURCE_HEALTH) > 10)
                                return M_Zombie_Defend_Block(actor);
 
                        float anim_chance = random();
@@ -148,7 +148,7 @@ METHOD(Zombie, mr_pain, float(Zombie this, entity actor, float damage_take, enti
 METHOD(Zombie, mr_death, bool(Zombie this, entity actor))
 {
     TC(Zombie, this);
-    actor.armorvalue = autocvar_g_monsters_armor_blockpercent;
+    SetResourceAmountExplicit(actor, RESOURCE_ARMOR, autocvar_g_monsters_armor_blockpercent);
 
     setanim(actor, ((random() > 0.5) ? actor.anim_die1 : actor.anim_die2), false, true, true);
     return true;
@@ -180,7 +180,7 @@ METHOD(Zombie, mr_anim, bool(Zombie this, entity actor))
 METHOD(Zombie, mr_setup, bool(Zombie this, entity actor))
 {
     TC(Zombie, this);
-    if(!actor.health) actor.health = (autocvar_g_monster_zombie_health);
+    if(!GetResourceAmount(actor, RESOURCE_HEALTH)) SetResourceAmountExplicit(actor, RESOURCE_HEALTH, autocvar_g_monster_zombie_health);
     if(!actor.speed) { actor.speed = (autocvar_g_monster_zombie_speed_walk); }
     if(!actor.speed2) { actor.speed2 = (autocvar_g_monster_zombie_speed_run); }
     if(!actor.stopspeed) { actor.stopspeed = (autocvar_g_monster_zombie_speed_stop); }
index b4861b917dd39e068cb816fc3253f89f9b7acf4a..a8666dd81f9eecaa1a60d5066689b795ddeea51c 100644 (file)
@@ -84,7 +84,7 @@ bool Monster_ValidTarget(entity this, entity targ)
        || (game_stopped)
        || (targ.items & IT_INVISIBILITY)
        || (IS_SPEC(targ) || IS_OBSERVER(targ)) // don't attack spectators
-       || (!IS_VEHICLE(targ) && (IS_DEAD(targ) || IS_DEAD(this) || targ.health <= 0 || this.health <= 0))
+       || (!IS_VEHICLE(targ) && (IS_DEAD(targ) || IS_DEAD(this) || GetResourceAmount(targ, RESOURCE_HEALTH) <= 0 || GetResourceAmount(this, RESOURCE_HEALTH) <= 0))
        || (this.monster_follow == targ || targ.monster_follow == this)
        || (!IS_VEHICLE(targ) && (targ.flags & FL_NOTARGET))
        || (!autocvar_g_monsters_typefrag && PHYS_INPUT_BUTTON_CHAT(targ))
@@ -375,7 +375,7 @@ bool Monster_Attack_Leap_Check(entity this, vector vel)
                return false; // already attacking
        if(!IS_ONGROUND(this))
                return false; // not on the ground
-       if(this.health <= 0 || IS_DEAD(this))
+       if(GetResourceAmount(this, RESOURCE_HEALTH) <= 0 || IS_DEAD(this))
                return false; // called when dead?
        if(time < this.attack_finished_single[0])
                return false; // still attacking
@@ -486,7 +486,7 @@ void Monster_Miniboss_Check(entity this)
        // g_monsters_miniboss_chance cvar or spawnflags 64 causes a monster to be a miniboss
        if ((this.spawnflags & MONSTERFLAG_MINIBOSS) || (chance < autocvar_g_monsters_miniboss_chance))
        {
-               this.health += autocvar_g_monsters_miniboss_healthboost;
+               SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH) + autocvar_g_monsters_miniboss_healthboost);
                this.effects |= EF_RED;
                if(!this.weapon)
                        this.weapon = WEP_VORTEX.m_id;
@@ -530,7 +530,7 @@ void Monster_Dead_Fade(entity this)
                this.takedamage = DAMAGE_NO;
                setorigin(this, this.pos1);
                this.angles = this.pos2;
-               this.health = this.max_health;
+               SetResourceAmountExplicit(this, RESOURCE_HEALTH, this.max_health);
                setmodel(this, MDL_Null);
        }
        else
@@ -559,7 +559,7 @@ vector Monster_Move_Target(entity this, entity targ)
 
                // cases where the enemy may have changed their state (don't need to check everything here)
                if((!this.enemy)
-                       || (IS_DEAD(this.enemy) || this.enemy.health < 1)
+                       || (IS_DEAD(this.enemy) || GetResourceAmount(this.enemy, RESOURCE_HEALTH) < 1)
                        || (STAT(FROZEN, this.enemy))
                        || (this.enemy.flags & FL_NOTARGET)
                        || (this.enemy.alpha < 0.5 && this.enemy.alpha != 0)
@@ -896,7 +896,7 @@ void Monster_Reset(entity this)
 
        Unfreeze(this); // remove any icy remains
 
-       this.health = this.max_health;
+       SetResourceAmountExplicit(this, RESOURCE_HEALTH, this.max_health);
        this.velocity = '0 0 0';
        this.enemy = NULL;
        this.goalentity = NULL;
@@ -906,11 +906,11 @@ void Monster_Reset(entity this)
 
 void Monster_Dead_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
 {
-       this.health -= damage;
+       SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH) - damage);
 
        Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, this, attacker);
 
-       if(this.health <= -50) // 100 health until gone?
+       if(GetResourceAmount(this, RESOURCE_HEALTH) <= -50) // 100 health until gone?
        {
                Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, this, attacker);
 
@@ -932,7 +932,7 @@ void Monster_Dead(entity this, entity attacker, float gibbed)
        if(STAT(FROZEN, this))
        {
                Unfreeze(this); // remove any icy remains
-               this.health = 0; // reset by Unfreeze
+               SetResourceAmountExplicit(this, RESOURCE_HEALTH, 0); // reset by Unfreeze (TODO)
        }
 
        monster_dropitem(this, attacker);
@@ -1000,7 +1000,7 @@ void Monster_Damage(entity this, entity inflictor, entity attacker, float damage
        if(deathtype == DEATH_FALL.m_id && this.draggedby != NULL)
                return;
 
-       vector v = healtharmor_applydamage(100, this.armorvalue / 100, deathtype, damage);
+       vector v = healtharmor_applydamage(100, GetResourceAmount(this, RESOURCE_ARMOR) / 100, deathtype, damage);
        float take = v.x;
        //float save = v.y;
 
@@ -1009,12 +1009,12 @@ void Monster_Damage(entity this, entity inflictor, entity attacker, float damage
 
        if(take)
        {
-               this.health -= take;
+               SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH) - take);
                Monster_Sound(this, monstersound_pain, 1.2, true, CH_PAIN);
        }
 
        if(this.sprite)
-               WaypointSprite_UpdateHealth(this.sprite, this.health);
+               WaypointSprite_UpdateHealth(this.sprite, GetResourceAmount(this, RESOURCE_HEALTH));
 
        this.dmg_time = time;
 
@@ -1032,7 +1032,7 @@ void Monster_Damage(entity this, entity inflictor, entity attacker, float damage
                        Violence_GibSplash_At(hitloc, force * -0.2, 3, 1, this, attacker);
        }
 
-       if(this.health <= 0)
+       if(GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
        {
                if(deathtype == DEATH_KILL.m_id)
                        this.candrop = false; // killed by mobkill command
@@ -1041,13 +1041,13 @@ void Monster_Damage(entity this, entity inflictor, entity attacker, float damage
                SUB_UseTargets(this, attacker, this.enemy);
                this.target2 = this.oldtarget2; // reset to original target on death, incase we respawn
 
-               Monster_Dead(this, attacker, (this.health <= -100 || deathtype == DEATH_KILL.m_id));
+               Monster_Dead(this, attacker, (GetResourceAmount(this, RESOURCE_HEALTH) <= -100 || deathtype == DEATH_KILL.m_id));
 
                WaypointSprite_Kill(this.sprite);
 
                MUTATOR_CALLHOOK(MonsterDies, this, attacker, deathtype);
 
-               if(this.health <= -100 || deathtype == DEATH_KILL.m_id) // check if we're already gibbed
+               if(GetResourceAmount(this, RESOURCE_HEALTH) <= -100 || deathtype == DEATH_KILL.m_id) // check if we're already gibbed
                {
                        Violence_GibSplash(this, 1, 0.5, attacker);
 
@@ -1150,11 +1150,11 @@ void Monster_Frozen_Think(entity this)
        if(STAT(FROZEN, this) == 2)
        {
                STAT(REVIVE_PROGRESS, this) = bound(0, STAT(REVIVE_PROGRESS, this) + this.ticrate * this.revive_speed, 1);
-               this.health = max(1, STAT(REVIVE_PROGRESS, this) * this.max_health);
+               SetResourceAmountExplicit(this, RESOURCE_HEALTH, max(1, STAT(REVIVE_PROGRESS, this) * this.max_health));
                this.iceblock.alpha = bound(0.2, 1 - STAT(REVIVE_PROGRESS, this), 1);
 
                if(!(this.spawnflags & MONSTERFLAG_INVINCIBLE) && this.sprite)
-                       WaypointSprite_UpdateHealth(this.sprite, this.health);
+                       WaypointSprite_UpdateHealth(this.sprite, GetResourceAmount(this, RESOURCE_HEALTH));
 
                if(STAT(REVIVE_PROGRESS, this) >= 1)
                        Unfreeze(this);
@@ -1162,15 +1162,15 @@ void Monster_Frozen_Think(entity this)
        else if(STAT(FROZEN, this) == 3)
        {
                STAT(REVIVE_PROGRESS, this) = bound(0, STAT(REVIVE_PROGRESS, this) - this.ticrate * this.revive_speed, 1);
-               this.health = max(0, autocvar_g_nades_ice_health + (this.max_health-autocvar_g_nades_ice_health) * STAT(REVIVE_PROGRESS, this) );
+               SetResourceAmountExplicit(this, RESOURCE_HEALTH, max(0, autocvar_g_nades_ice_health + (this.max_health-autocvar_g_nades_ice_health) * STAT(REVIVE_PROGRESS, this)));
 
                if(!(this.spawnflags & MONSTERFLAG_INVINCIBLE) && this.sprite)
-                       WaypointSprite_UpdateHealth(this.sprite, this.health);
+                       WaypointSprite_UpdateHealth(this.sprite, GetResourceAmount(this, RESOURCE_HEALTH));
 
-               if(this.health < 1)
+               if(GetResourceAmount(this, RESOURCE_HEALTH) < 1)
                {
                        Unfreeze(this);
-                       this.health = 0;
+                       SetResourceAmountExplicit(this, RESOURCE_HEALTH, 0);
                        if(this.event_damage)
                                this.event_damage(this, this, this.frozen_by, 1, DEATH_NADE_ICE_FREEZE.m_id, DMG_NOWEP, this.origin, '0 0 0');
                }
@@ -1210,7 +1210,7 @@ void Monster_Think(entity this)
 
        if(this.monster_lifetime && time >= this.monster_lifetime)
        {
-               Damage(this, this, this, this.health + this.max_health, DEATH_KILL.m_id, DMG_NOWEP, this.origin, this.origin);
+               Damage(this, this, this, GetResourceAmount(this, RESOURCE_HEALTH) + this.max_health, DEATH_KILL.m_id, DMG_NOWEP, this.origin, this.origin);
                return;
        }
 
@@ -1242,8 +1242,8 @@ bool Monster_Spawn_Setup(entity this)
        mon.mr_setup(mon, this);
 
        // ensure some basic needs are met
-       if(!this.health) { this.health = 100; }
-       if(!this.armorvalue) { this.armorvalue = bound(0.2, 0.5 * MONSTER_SKILLMOD(this), 0.9); }
+       if(!GetResourceAmount(this, RESOURCE_HEALTH)) { SetResourceAmountExplicit(this, RESOURCE_HEALTH, 100); }
+       if(!GetResourceAmount(this, RESOURCE_ARMOR)) { SetResourceAmountExplicit(this, RESOURCE_ARMOR, bound(0.2, 0.5 * MONSTER_SKILLMOD(this), 0.9)); }
        if(!this.target_range) { this.target_range = autocvar_g_monsters_target_range; }
        if(!this.respawntime) { this.respawntime = autocvar_g_monsters_respawn_delay; }
        if(!this.monster_moveflags) { this.monster_moveflags = MONSTER_MOVE_WANDER; }
@@ -1253,13 +1253,13 @@ bool Monster_Spawn_Setup(entity this)
        if(!(this.spawnflags & MONSTERFLAG_RESPAWNED))
        {
                Monster_Miniboss_Check(this);
-               this.health *= MONSTER_SKILLMOD(this);
+               SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH) * MONSTER_SKILLMOD(this));
 
                if(!this.skin)
                        this.skin = rint(random() * 4);
        }
 
-       this.max_health = this.health;
+       this.max_health = GetResourceAmount(this, RESOURCE_HEALTH);
        this.pain_finished = this.nextthink;
 
        if(IS_PLAYER(this.monster_follow))
@@ -1288,7 +1288,7 @@ bool Monster_Spawn_Setup(entity this)
                if(!(this.spawnflags & MONSTERFLAG_INVINCIBLE))
                {
                        WaypointSprite_UpdateMaxHealth(this.sprite, this.max_health);
-                       WaypointSprite_UpdateHealth(this.sprite, this.health);
+                       WaypointSprite_UpdateHealth(this.sprite, GetResourceAmount(this, RESOURCE_HEALTH));
                }
        }
 
index 4be441dc1096106c0b4db2c1836880d0596e14e9..27f71b56c24ee02f88798ed51e214c15a5b05127 100644 (file)
@@ -544,7 +544,7 @@ MUTATOR_HOOKFUNCTION(buffs, Damage_Calculate)
                float amount = bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal,
                        GetResourceAmount(frag_target, RESOURCE_HEALTH));
                GiveResourceWithLimit(frag_attacker, RESOURCE_HEALTH, amount, g_pickup_healthsmall_max);
-               if (frag_target.armorvalue)
+               if (GetResourceAmount(frag_target, RESOURCE_ARMOR))
                {
                        amount = bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal,
                                GetResourceAmount(frag_target, RESOURCE_ARMOR));
index e68c687bdeb65058bac0c887c5f8aab8967bd560..443fe2478139a9527df39ab979f13a85805f09f8 100644 (file)
@@ -7,10 +7,10 @@ MUTATOR_HOOKFUNCTION(invincibleprojectiles, EditProjectile)
 {
        entity proj = M_ARGV(1, entity);
 
-       if(proj.health)
+       if(GetResourceAmount(proj, RESOURCE_HEALTH))
        {
                // disable health which in effect disables damage calculations
-               proj.health = 0;
+               SetResourceAmountExplicit(proj, RESOURCE_HEALTH, 0);
        }
 }
 
index 7da7c0709b3161da40140a82ba44a8795af6ad2d..68a3af3baf76d5ae65f46819004a865c91ce604e 100644 (file)
@@ -978,7 +978,7 @@ void toss_nade(entity e, bool set_owner, vector _velocity, float _time)
        settouch(_nade, nade_touch);
        _nade.spawnshieldtime = time + 0.1; // prevent instantly picking up again
        SetResourceAmount(_nade, RESOURCE_HEALTH, autocvar_g_nades_nade_health);
-       _nade.max_health = _nade.health;
+       _nade.max_health = GetResourceAmount(_nade, RESOURCE_HEALTH);
        _nade.takedamage = DAMAGE_AIM;
        _nade.event_damage = nade_damage;
        setcefc(_nade, func_null);
index c06ca5b78cf3923816cf9950b4afb53172eb3967..c5c03640b3371bf1ad30b31efc3e692629f9477e 100644 (file)
@@ -28,15 +28,15 @@ void W_OverkillRocketPropelledChainsaw_Touch (entity this, entity toucher)
 
 void W_OverkillRocketPropelledChainsaw_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
 {
-       if (this.health <= 0)
+       if (GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
                return;
 
        if (!W_CheckProjectileDamage(inflictor.realowner, this.realowner, deathtype, -1)) // no exceptions
                return; // g_projectiles_damage says to halt
 
-       this.health = this.health - damage;
+       SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH) - damage);
 
-       if (this.health <= 0)
+       if (GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
                W_PrepareExplosionByDamage(this, attacker, W_OverkillRocketPropelledChainsaw_Explode_think);
 }
 
@@ -78,7 +78,7 @@ void W_OverkillRocketPropelledChainsaw_Attack (Weapon thiswep, entity actor, .en
 
        missile.takedamage = DAMAGE_YES;
        missile.damageforcescale = WEP_CVAR_PRI(okrpc, damageforcescale);
-       missile.health = WEP_CVAR_PRI(okrpc, health);
+       SetResourceAmountExplicit(missile, RESOURCE_HEALTH, WEP_CVAR_PRI(okrpc, health));
        missile.event_damage = W_OverkillRocketPropelledChainsaw_Damage;
        missile.damagedbycontents = true;
        IL_PUSH(g_damagedbycontents, missile);
index 61c302c3e7e0fa74bdd67d0a81a67ea00012efe1..ee2a5be7f504d11c376bd85b31ec28b505b7eeec 100644 (file)
@@ -91,7 +91,7 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerSpawn)
 
                        if (PHYS_INPUT_BUTTON_CHAT(it)) continue;
                        if (!SAME_TEAM(player, it)) continue;
-                       if (autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health && it.health < autocvar_g_balance_health_regenstable) continue;
+                       if (autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health && GetResourceAmount(it, RESOURCE_HEALTH) < autocvar_g_balance_health_regenstable) continue;
                        if (IS_DEAD(it)) continue;
                        if (time < it.msnt_timer) continue;
                        if (time < it.spawnshieldtime) continue;
index b446c927052e0fc824a07708f03a9633f4c4fdad..56198186f1492b1e27648ca7abe6491b6c0f4ce8 100644 (file)
@@ -14,7 +14,7 @@ MUTATOR_HOOKFUNCTION(vampire, PlayerDamage_SplitHealthArmor)
        if(!IS_DEAD(frag_target))
        {
                GiveResource(frag_attacker, RESOURCE_HEALTH,
-                       bound(0, damage_take, frag_target.health));
+                       bound(0, damage_take, GetResourceAmount(frag_target, RESOURCE_HEALTH)));
        }
 }
 
index d0f01a576a278e8cd7f78327b4b8d66e356ef260..7cec1f7901d9dd73d0994b16bd5fb6bc84534fa6 100644 (file)
@@ -21,18 +21,18 @@ MUTATOR_HOOKFUNCTION(vh, GrappleHookThink)
        if(!STAT(FROZEN, thehook.aiment))
        if(time >= game_starttime)
        if(DIFF_TEAM(thehook.owner, thehook.aiment) || autocvar_g_vampirehook_teamheal)
-       if(thehook.aiment.health > 0)
+       if(GetResourceAmount(thehook.aiment, RESOURCE_HEALTH) > 0)
        if(autocvar_g_vampirehook_damage)
        {
                thehook.last_dmg = time + autocvar_g_vampirehook_damagerate;
                thehook.owner.damage_dealt += autocvar_g_vampirehook_damage;
                Damage(dmgent, thehook, thehook.owner, autocvar_g_vampirehook_damage, WEP_HOOK.m_id, DMG_NOWEP, thehook.origin, '0 0 0');
                if(SAME_TEAM(thehook.owner, thehook.aiment))
-                       thehook.aiment.health = min(thehook.aiment.health + autocvar_g_vampirehook_health_steal, g_pickup_healthsmall_max);
+                       SetResourceAmountExplicit(thehook.aiment, RESOURCE_HEALTH, min(GetResourceAmount(thehook.aiment, RESOURCE_HEALTH) + autocvar_g_vampirehook_health_steal, g_pickup_healthsmall_max));
                else
-                       thehook.owner.health = min(thehook.owner.health + autocvar_g_vampirehook_health_steal, g_pickup_healthsmall_max);
+                       SetResourceAmountExplicit(thehook.owner, RESOURCE_HEALTH, min(GetResourceAmount(thehook.owner, RESOURCE_HEALTH) + autocvar_g_vampirehook_health_steal, g_pickup_healthsmall_max));
 
                if(dmgent == thehook.owner)
-                       dmgent.health -= autocvar_g_vampirehook_damage; // FIXME: friendly fire?!
+                       SetResourceAmountExplicit(dmgent, RESOURCE_HEALTH, GetResourceAmount(dmgent, RESOURCE_HEALTH) - autocvar_g_vampirehook_damage); // FIXME: friendly fire?!s
        }
 }
index 326a26219b34e8008fe275f5b6d22076c958454a..530965e49077f386685c39b2c94d64a8e75f0db1 100644 (file)
@@ -34,7 +34,7 @@ bool WaypointSprite_SendEntity(entity this, entity to, float sendflags)
     {
         if (this.max_health)
         {
-            WriteByte(MSG_ENTITY, (this.health / this.max_health) * 191.0);
+            WriteByte(MSG_ENTITY, (GetResourceAmount(this, RESOURCE_HEALTH) / this.max_health) * 191.0);
         }
         else
         {
@@ -831,9 +831,9 @@ void WaypointSprite_UpdateSprites(entity e, entity _m1, entity _m2, entity _m3)
 void WaypointSprite_UpdateHealth(entity e, float f)
 {
     f = bound(0, f, e.max_health);
-    if (f != e.health || e.pain_finished)
+    if (f != GetResourceAmount(e, RESOURCE_HEALTH) || e.pain_finished)
     {
-        e.health = f;
+        SetResourceAmountExplicit(e, RESOURCE_HEALTH, f);
         e.pain_finished = 0;
         e.SendFlags |= 0x80;
     }
@@ -1160,10 +1160,10 @@ entity WaypointSprite_AttachCarrier(
 {
     WaypointSprite_Kill(carrier.waypointsprite_attached); // FC overrides attached
     entity e = WaypointSprite_Spawn(spr, 0, 0, carrier, '0 0 64', NULL, carrier.team, carrier, waypointsprite_attachedforcarrier, false, icon);
-    if (carrier.health)
+    if (GetResourceAmount(carrier, RESOURCE_HEALTH))
     {
         WaypointSprite_UpdateMaxHealth(e, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id) * 2);
-        WaypointSprite_UpdateHealth(e, '1 0 0' * healtharmor_maxdamage(carrier.health, carrier.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id));
+        WaypointSprite_UpdateHealth(e, '1 0 0' * healtharmor_maxdamage(GetResourceAmount(carrier, RESOURCE_HEALTH), GetResourceAmount(carrier, RESOURCE_ARMOR), autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id));
     }
     return e;
 }
index 2e0eb0e90f4373d905a44bf386007cbb20a8b99d..68fa7ef578ee302b29fd3697e22f89b5a2b6d856 100644 (file)
@@ -1133,8 +1133,8 @@ float healtharmor_pickupevalfunc(entity player, entity item)
        float c = 0;
        float rating = item.bot_pickupbasevalue;
 
-       float itemarmor = item.armorvalue;
-       float itemhealth = item.health;
+       float itemarmor = GetResourceAmount(item, RESOURCE_ARMOR);
+       float itemhealth = GetResourceAmount(item, RESOURCE_HEALTH);
 
        if(item.item_group)
        {
@@ -1142,11 +1142,11 @@ float healtharmor_pickupevalfunc(entity player, entity item)
                itemhealth *= min(4, item.item_group_count);
        }
 
-       if (itemarmor && (player.armorvalue < item.max_armorvalue))
-               c = itemarmor / max(1, player.armorvalue * 2/3 + player.health * 1/3);
+       if (itemarmor && (GetResourceAmount(player, RESOURCE_ARMOR) < item.max_armorvalue))
+               c = itemarmor / max(1, GetResourceAmount(player, RESOURCE_ARMOR) * 2/3 + GetResourceAmount(player, RESOURCE_HEALTH) * 1/3);
 
-       if (itemhealth && (player.health < item.max_health))
-               c = itemhealth / max(1, player.health);
+       if (itemhealth && (GetResourceAmount(player, RESOURCE_HEALTH) < item.max_health))
+               c = itemhealth / max(1, GetResourceAmount(player, RESOURCE_HEALTH));
 
        rating *= min(2, c);
        return rating;
@@ -1335,7 +1335,7 @@ void _StartItem(entity this, entity def, float defaultrespawntime, float default
                if(def.instanceOfPowerup)
                        this.ItemStatus |= ITS_ANIMATE1;
 
-               if(this.armorvalue || this.health)
+               if(GetResourceAmount(this, RESOURCE_ARMOR) || GetResourceAmount(this, RESOURCE_HEALTH))
                        this.ItemStatus |= ITS_ANIMATE2;
        }
 
@@ -1561,8 +1561,8 @@ spawnfunc(target_items)
                if(GetResourceAmount(this, RESOURCE_CELLS) != 0) this.netname = sprintf("%s %s%d %s", this.netname, valueprefix, max(0, GetResourceAmount(this, RESOURCE_CELLS)), "cells");
                if(GetResourceAmount(this, RESOURCE_PLASMA) != 0) this.netname = sprintf("%s %s%d %s", this.netname, valueprefix, max(0, GetResourceAmount(this, RESOURCE_PLASMA)), "plasma");
                if(GetResourceAmount(this, RESOURCE_FUEL) != 0) this.netname = sprintf("%s %s%d %s", this.netname, valueprefix, max(0, GetResourceAmount(this, RESOURCE_FUEL)), "fuel");
-               if(this.health != 0) this.netname = sprintf("%s %s%d %s", this.netname, valueprefix, max(0, this.health), "health");
-               if(this.armorvalue != 0) this.netname = sprintf("%s %s%d %s", this.netname, valueprefix, max(0, this.armorvalue), "armor");
+               if(GetResourceAmount(this, RESOURCE_HEALTH) != 0) this.netname = sprintf("%s %s%d %s", this.netname, valueprefix, max(0, GetResourceAmount(this, RESOURCE_HEALTH)), "health");
+               if(GetResourceAmount(this, RESOURCE_ARMOR) != 0) this.netname = sprintf("%s %s%d %s", this.netname, valueprefix, max(0, GetResourceAmount(this, RESOURCE_ARMOR)), "armor");
                FOREACH(Buffs, it != BUFF_Null, this.netname = sprintf("%s %s%d %s", this.netname, itemprefix, !!(STAT(BUFFS, this) & (it.m_itemid)), it.m_name));
                FOREACH(Weapons, it != WEP_Null, this.netname = sprintf("%s %s%d %s", this.netname, itemprefix, !!(STAT(WEAPONS, this) & (it.m_wepset)), it.netname));
        }
@@ -1725,8 +1725,8 @@ float GiveItems(entity e, float beginarg, float endarg)
        PREGIVE_RESOURCE(e, RESOURCE_SHELLS);
        PREGIVE_RESOURCE(e, RESOURCE_ROCKETS);
        PREGIVE_RESOURCE(e, RESOURCE_FUEL);
-       PREGIVE(e, armorvalue);
-       PREGIVE(e, health);
+       PREGIVE_RESOURCE(e, RESOURCE_ARMOR);
+       PREGIVE_RESOURCE(e, RESOURCE_HEALTH);
 
        for(i = beginarg; i < endarg; ++i)
        {
@@ -1763,8 +1763,8 @@ float GiveItems(entity e, float beginarg, float endarg)
                                got += GiveBit(e, items, IT_UNLIMITED_AMMO, op, val);
                        case "all":
                                got += GiveBit(e, items, ITEM_Jetpack.m_itemid, op, val);
-                               got += GiveValue(e, health, op, val);
-                               got += GiveValue(e, armorvalue, op, val);
+                               got += GiveResourceValue(e, RESOURCE_HEALTH, op, val);
+                               got += GiveResourceValue(e, RESOURCE_ARMOR, op, val);
                        case "allweapons":
                                FOREACH(Weapons, it != WEP_Null && !(it.spawnflags & WEP_FLAG_MUTATORBLOCKED), got += GiveWeapon(e, it.m_id, op, val));
                        //case "allbuffs": // all buffs makes a player god, do not want!
@@ -1818,10 +1818,10 @@ float GiveItems(entity e, float beginarg, float endarg)
                                got += GiveResourceValue(e, RESOURCE_ROCKETS, op, val);
                                break;
                        case "health":
-                               got += GiveValue(e, health, op, val);
+                               got += GiveResourceValue(e, RESOURCE_HEALTH, op, val);
                                break;
                        case "armor":
-                               got += GiveValue(e, armorvalue, op, val);
+                               got += GiveResourceValue(e, RESOURCE_ARMOR, op, val);
                                break;
                        case "fuel":
                                got += GiveResourceValue(e, RESOURCE_FUEL, op, val);
@@ -1861,8 +1861,8 @@ float GiveItems(entity e, float beginarg, float endarg)
        POSTGIVE_RESOURCE(e, RESOURCE_SHELLS, 0, SND_ITEMPICKUP, SND_Null);
        POSTGIVE_RESOURCE(e, RESOURCE_ROCKETS, 0, SND_ITEMPICKUP, SND_Null);
        POSTGIVE_RESOURCE_ROT(e, RESOURCE_FUEL, 1, pauserotfuel_finished, autocvar_g_balance_pause_fuel_rot, pauseregen_finished, autocvar_g_balance_pause_fuel_regen, SND_ITEMPICKUP, SND_Null);
-       POSTGIVE_VALUE_ROT(e, armorvalue, 1, pauserotarmor_finished, autocvar_g_balance_pause_armor_rot, pauseregen_finished, autocvar_g_balance_pause_health_regen, SND_ARMOR25, SND_Null);
-       POSTGIVE_VALUE_ROT(e, health, 1, pauserothealth_finished, autocvar_g_balance_pause_health_rot, pauseregen_finished, autocvar_g_balance_pause_health_regen, SND_MEGAHEALTH, SND_Null);
+       POSTGIVE_RESOURCE_ROT(e, RESOURCE_ARMOR, 1, pauserotarmor_finished, autocvar_g_balance_pause_armor_rot, pauseregen_finished, autocvar_g_balance_pause_health_regen, SND_ARMOR25, SND_Null);
+       POSTGIVE_RESOURCE_ROT(e, RESOURCE_HEALTH, 1, pauserothealth_finished, autocvar_g_balance_pause_health_rot, pauseregen_finished, autocvar_g_balance_pause_health_regen, SND_MEGAHEALTH, SND_Null);
 
        if(e.superweapons_finished <= 0)
                if(STAT(WEAPONS, e) & WEPSET_SUPERWEAPONS)
index 06f8bab9c92a1543b953245fe22af8a1ff3dde62..a064b5eee91c263b8acab54f9eab8450327501c3 100644 (file)
@@ -184,7 +184,7 @@ void turret_die(entity this)
        this.event_damage                 = func_null;
        this.takedamage                  = DAMAGE_NO;
 
-       this.health                      = 0;
+       SetResourceAmountExplicit(this, RESOURCE_HEALTH, 0);
 
 // Go boom
        //RadiusDamage (this,this, min(this.ammo,50),min(this.ammo,50) * 0.25,250,NULL,min(this.ammo,50)*5,DEATH_TURRET,NULL);
@@ -230,7 +230,7 @@ void turret_damage(entity this, entity inflictor, entity attacker, float damage,
                        return;
        }
 
-       this.health -= damage;
+       SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH) - damage);
 
        // thorw head slightly off aim when hit?
        if (this.damage_flags & TFL_DMG_HEADSHAKE)
@@ -244,7 +244,7 @@ void turret_damage(entity this, entity inflictor, entity attacker, float damage,
        if (this.turret_flags & TUR_FLAG_MOVE)
                this.velocity = this.velocity + vforce;
 
-       if (this.health <= 0)
+       if (GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
        {
                this.event_damage                 = func_null;
                this.tur_head.event_damage = func_null;
@@ -271,7 +271,7 @@ void turret_respawn(entity this)
        this.avelocity                          = '0 0 0';
        this.tur_head.avelocity         = this.avelocity;
        this.tur_head.angles            = this.idle_aim;
-       this.health                                     = this.max_health;
+       SetResourceAmountExplicit(this, RESOURCE_HEALTH, this.max_health);
        this.enemy                                      = NULL;
        this.volly_counter                      = this.shot_volly;
        this.ammo                                       = this.ammo_max;
@@ -350,10 +350,10 @@ bool turret_send(entity this, entity to, float sf)
        {
                WriteByte(MSG_ENTITY, this.team);
 
-               if(this.health <= 0)
+               if(GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
                        WriteByte(MSG_ENTITY, 0);
                else
-                       WriteByte(MSG_ENTITY, ceil((this.health / this.max_health) * 255));
+                       WriteByte(MSG_ENTITY, ceil((GetResourceAmount(this, RESOURCE_HEALTH) / this.max_health) * 255));
        }
 
        return true;
@@ -384,7 +384,7 @@ void load_unit_settings(entity ent, bool is_reload)
                ent.tur_head.angles = '0 0 0';
        }
 
-       ent.health       = cvar(strcat(sbase,"_health")) * ent.turret_scale_health;
+       SetResourceAmountExplicit(ent, RESOURCE_HEALTH, cvar(strcat(sbase,"_health")) * ent.turret_scale_health);
        ent.respawntime = cvar(strcat(sbase,"_respawntime")) * ent.turret_scale_respawn;
 
        ent.shot_dmg             = cvar(strcat(sbase,"_shot_dmg")) * ent.turret_scale_damage;
@@ -451,9 +451,9 @@ void turret_projectile_touch(entity this, entity toucher)
 void turret_projectile_damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector vforce)
 {
        this.velocity  += vforce;
-       this.health     -= damage;
+       SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH) - damage);
        //this.realowner = attacker; // Dont change realowner, it does not make much sense for turrets
-       if(this.health <= 0)
+       if(GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
                W_PrepareExplosionByDamage(this, this.owner, turret_projectile_explode);
 }
 
@@ -483,7 +483,7 @@ entity turret_projectile(entity actor, Sound _snd, float _size, float _health, f
        PROJECTILE_MAKETRIGGER(proj);
        if(_health)
        {
-               proj.health              = _health;
+               SetResourceAmountExplicit(proj, RESOURCE_HEALTH, _health);
                proj.takedamage  = DAMAGE_YES;
                proj.event_damage  = turret_projectile_damage;
        }
@@ -720,7 +720,7 @@ float turret_validate_target(entity e_turret, entity e_target, float validate_fl
                if (e_target.vehicle_health <= 0)
                        return -6;
        }
-       else if (e_target.health <= 0)
+       else if (GetResourceAmount(e_target, RESOURCE_HEALTH) <= 0)
                return -6;
        else if(STAT(FROZEN, e_target) > 0)
                return -6;
@@ -1292,7 +1292,7 @@ bool turret_initialize(entity this, Turret tur)
 
        if(!this.team || !teamplay)             { this.team = FLOAT_MAX; }
        if(!this.ticrate)                               { this.ticrate = ((this.turret_flags & TUR_FLAG_SUPPORT) ? 0.2 : 0.1); }
-       if(!this.health)                                { this.health = 1000; }
+       if(!GetResourceAmount(this, RESOURCE_HEALTH)) { SetResourceAmountExplicit(this, RESOURCE_HEALTH, 1000); }
        if(!this.shot_refire)                   { this.shot_refire = 1; }
        if(!this.tur_shotorg)                   { this.tur_shotorg = '50 0 50'; }
        if(!this.turret_flags)                  { this.turret_flags = TUR_FLAG_SPLASH | TUR_FLAG_MEDPROJ | TUR_FLAG_PLAYER; }
@@ -1349,7 +1349,7 @@ bool turret_initialize(entity this, Turret tur)
        this.effects                            = EF_NODRAW;
        this.netname                            = tur.turret_name;
        this.ticrate                            = bound(sys_frametime, this.ticrate, 60);
-       this.max_health                         = this.health;
+       this.max_health                         = GetResourceAmount(this, RESOURCE_HEALTH);
        this.target_validate_flags      = this.target_select_flags;
        this.ammo                                       = this.ammo_max;
        this.ammo_recharge                 *= this.ticrate;
index 9a9001c42d39a99c14434ae662ef4602e3835536..3b237ea99fd3080edcb2a9214d3f56a192ce039f 100644 (file)
@@ -228,17 +228,17 @@ void ewheel_draw(entity this)
     setorigin(this, this.origin + this.velocity * dt);
     this.tur_head.angles += dt * this.tur_head.avelocity;
 
-    if (this.health < 127)
+    if(this.health < 127)
     if(random() < 0.05)
         te_spark(this.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
 }
 
-        METHOD(EWheel, tr_setup, void(EWheel this, entity it))
-        {
-            it.gravity         = 1;
-            set_movetype(it, MOVETYPE_BOUNCE);
-            it.move_time               = time;
-            it.draw                    = ewheel_draw;
-        }
+METHOD(EWheel, tr_setup, void(EWheel this, entity it))
+{
+    it.gravity         = 1;
+    set_movetype(it, MOVETYPE_BOUNCE);
+    it.move_time               = time;
+    it.draw                    = ewheel_draw;
+}
 
 #endif // CSQC
index 3141b3d10f8c579fc596f9adc45d30b3b8ccea76..0e38ebfad388c01d01a858666917e494542f0ca1 100644 (file)
@@ -251,7 +251,7 @@ bool hk_is_valid_target(entity this, entity proj, entity targ)
         return false;
 
     // Cant touch this
-    if ((targ.takedamage == DAMAGE_NO) || (targ.health < 0))
+    if ((targ.takedamage == DAMAGE_NO) || (GetResourceAmount(targ, RESOURCE_HEALTH) < 0))
         return false;
 
     // player
index 93b9483defa5fc06cc1f91ff0dfba51d840934c8..549d6f5f321a599fe798c06f39df3691fa389840 100644 (file)
@@ -86,10 +86,10 @@ void walker_rocket_touch(entity this, entity toucher)
 
 void walker_rocket_damage(entity this, entity inflictor, entity attacker, float damage, float deathtype, .entity weaponentity, vector hitloc, vector vforce)
 {
-    this.health = this.health - damage;
+    SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH) - damage);
     this.velocity = this.velocity + vforce;
 
-    if (this.health <= 0)
+    if (GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
         W_PrepareExplosionByDamage(this, this.owner, walker_rocket_explode);
 }
 
@@ -218,7 +218,7 @@ void walker_fire_rocket(entity this, vector org)
     rocket.bot_dodgerating     = 50;
     rocket.takedamage           = DAMAGE_YES;
     rocket.damageforcescale   = 2;
-    rocket.health                       = 25;
+    SetResourceAmountExplicit(rocket, RESOURCE_HEALTH, 25);
     rocket.tur_shotorg         = randomvec() * 512;
     rocket.cnt                         = time + 1;
     rocket.enemy                         = this.enemy;
index 0eaf69eac6eab5ffbbf057538603fb3a2d406d84..59235fc0fb876e709f7d9a0941c72ba1bb6485ac 100644 (file)
@@ -205,9 +205,9 @@ void vehicles_projectile_damage(entity this, entity inflictor, entity attacker,
        if(inflictor.owner == this.owner)
                return;
 
-       this.health -= damage;
+       SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH) - damage);
        this.velocity += force;
-       if(this.health < 1)
+       if(GetResourceAmount(this, RESOURCE_HEALTH) < 1)
        {
                this.takedamage = DAMAGE_NO;
                this.event_damage = func_null;
@@ -282,7 +282,7 @@ entity vehicles_projectile(entity this, string _mzlfx, Sound _mzlsound,
        {
                proj.takedamage    = DAMAGE_AIM;
                proj.event_damage        = vehicles_projectile_damage;
-               proj.health                = _health;
+               SetResourceAmountExplicit(proj, RESOURCE_HEALTH, _health);
        }
        else
                proj.flags |= FL_NOTARGET;
index 4e842a865c76b31f91eea2b698da3930ea6d8e85..a94ea1763b49d44214d43473491853d14f9e44bf 100644 (file)
@@ -557,18 +557,18 @@ bool bumblebee_pilot_frame(entity this, float dt)
                                                }
                                                else if(IS_CLIENT(trace_ent))
                                                {
-                                                       if(trace_ent.health <= autocvar_g_vehicle_bumblebee_healgun_hmax && autocvar_g_vehicle_bumblebee_healgun_hps)
-                                                               trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * dt, autocvar_g_vehicle_bumblebee_healgun_hmax);
+                                                       if(GetResourceAmount(trace_ent, RESOURCE_HEALTH) <= autocvar_g_vehicle_bumblebee_healgun_hmax && autocvar_g_vehicle_bumblebee_healgun_hps)
+                                                               SetResourceAmountExplicit(trace_ent, RESOURCE_HEALTH, min(GetResourceAmount(trace_ent, RESOURCE_HEALTH) + autocvar_g_vehicle_bumblebee_healgun_hps * dt, autocvar_g_vehicle_bumblebee_healgun_hmax));
 
-                                                       if(trace_ent.armorvalue <= autocvar_g_vehicle_bumblebee_healgun_amax && autocvar_g_vehicle_bumblebee_healgun_aps)
-                                                               trace_ent.armorvalue = min(trace_ent.armorvalue + autocvar_g_vehicle_bumblebee_healgun_aps * dt, autocvar_g_vehicle_bumblebee_healgun_amax);
+                                                       if(GetResourceAmount(trace_ent, RESOURCE_ARMOR) <= autocvar_g_vehicle_bumblebee_healgun_amax && autocvar_g_vehicle_bumblebee_healgun_aps)
+                                                               SetResourceAmountExplicit(trace_ent, RESOURCE_ARMOR, min(GetResourceAmount(trace_ent, RESOURCE_ARMOR) + autocvar_g_vehicle_bumblebee_healgun_aps * dt, autocvar_g_vehicle_bumblebee_healgun_amax));
 
-                                                       trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * dt, autocvar_g_vehicle_bumblebee_healgun_hmax);
+                                                       SetResourceAmountExplicit(trace_ent, RESOURCE_HEALTH, min(GetResourceAmount(trace_ent, RESOURCE_HEALTH) + autocvar_g_vehicle_bumblebee_healgun_hps * dt, autocvar_g_vehicle_bumblebee_healgun_hmax));
                                                }
                                                else if(IS_TURRET(trace_ent))
                                                {
-                                                       if(trace_ent.health  <= trace_ent.max_health && autocvar_g_vehicle_bumblebee_healgun_hps)
-                                                               trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * dt, trace_ent.max_health);
+                                                       if(GetResourceAmount(trace_ent, RESOURCE_HEALTH) <= trace_ent.max_health && autocvar_g_vehicle_bumblebee_healgun_hps)
+                                                               SetResourceAmountExplicit(trace_ent, RESOURCE_HEALTH, min(GetResourceAmount(trace_ent, RESOURCE_HEALTH) + autocvar_g_vehicle_bumblebee_healgun_hps * dt, trace_ent.max_health));
                                                        //else ..hmmm what? ammo?
 
                                                        trace_ent.SendFlags |= TNSF_STATUS;
@@ -803,7 +803,7 @@ METHOD(Bumblebee, vr_death, void(Bumblebee thisveh, entity instance))
 
     Send_Effect(EFFECT_EXPLOSION_MEDIUM, findbetterlocation(instance.origin, 16), '0 0 0', 1);
 
-    instance.health                    = 0;
+    SetResourceAmountExplicit(instance, RESOURCE_HEALTH, 0);
     instance.event_damage      = func_null;
     instance.solid                     = SOLID_NOT;
     instance.takedamage                = DAMAGE_NO;
index 93ed6d31d531ac6b06baa424090d54718f8d2219..18e13bcbbe68d3f23bc558dad7b0e0f9427c4d2b 100644 (file)
@@ -566,7 +566,7 @@ METHOD(Racer, vr_death, void(Racer thisveh, entity instance))
 {
 #ifdef SVQC
     setSendEntity(instance, func_null); // stop networking this racer (for now)
-    instance.health                    = 0;
+    SetResourceAmountExplicit(instance, RESOURCE_HEALTH, 0);
     instance.event_damage      = func_null;
     instance.solid                     = SOLID_CORPSE;
     instance.takedamage                = DAMAGE_NO;
index bf3e4436205c22d91ee0c7a17a25faaf1108a034..f44dcc578464e7a2e485c5da437a286bd721bc87 100644 (file)
@@ -609,7 +609,7 @@ METHOD(Raptor, vr_enter, void(Raptor thisveh, entity instance))
 }
 METHOD(Raptor, vr_death, void(Raptor thisveh, entity instance))
 {
-    instance.health                            = 0;
+       SetResourceAmountExplicit(instance, RESOURCE_HEALTH, 0);
     instance.event_damage              = func_null;
     instance.solid                             = SOLID_CORPSE;
     instance.takedamage                        = DAMAGE_NO;
index 37c4fc391f78c16455127716451e4ace115eeb9f..0def8bded9d615d37ad2c06d5359037f20e1ca44 100644 (file)
@@ -74,7 +74,7 @@ METHOD(RaptorFlare, wr_think, void(entity thiswep, entity actor, .entity weapone
             _flare.solid = SOLID_CORPSE;
             _flare.takedamage = DAMAGE_YES;
             _flare.event_damage = raptor_flare_damage;
-            _flare.health = 20;
+            SetResourceAmountExplicit(_flare, RESOURCE_HEALTH, 20);
             _flare.tur_impacttime = time + autocvar_g_vehicle_raptor_flare_lifetime;
             settouch(_flare, raptor_flare_touch);
         }
@@ -191,8 +191,8 @@ void raptor_flare_touch(entity this, entity toucher)
 
 void raptor_flare_damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
 {
-    this.health -= damage;
-    if(this.health <= 0)
+    SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH) - damage);
+    if(GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
         delete(this);
 }
 
index 994a642d73ebac110dd657f7eba910d32aa28fa8..09d0eb2af9175c6012b0a903677483e2e7c6d0cc 100644 (file)
@@ -540,7 +540,7 @@ METHOD(Spiderbot, vr_think, void(Spiderbot thisveh, entity instance))
 }
 METHOD(Spiderbot, vr_death, void(Spiderbot thisveh, entity instance))
 {
-    instance.health                            = 0;
+       SetResourceAmountExplicit(instance, RESOURCE_HEALTH, 0);
     instance.event_damage              = func_null;
     instance.takedamage                        = DAMAGE_NO;
     settouch(instance, func_null);
index 4d20d6863f3be933e7558827e97bbde58356be15..3b71d9207580baa0542b6b1176907686e78d8747 100644 (file)
@@ -104,16 +104,16 @@ void W_Arc_Bolt_Explode_use(entity this, entity actor, entity trigger)
 
 void W_Arc_Bolt_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
 {
-       if(this.health <= 0)
+       if(GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
                return;
 
        if(!W_CheckProjectileDamage(inflictor.realowner, this.realowner, deathtype, -1))
                return; // g_projectiles_damage says to halt
 
-       this.health = this.health - damage;
+       SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH) - damage);
        this.angles = vectoangles(this.velocity);
 
-       if(this.health <= 0)
+       if(GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
                W_PrepareExplosionByDamage(this, attacker, getthink(this));
 }
 
@@ -140,7 +140,7 @@ void W_Arc_Attack_Bolt(Weapon thiswep, entity actor, .entity weaponentity)
        missile.bot_dodgerating = WEP_CVAR(arc, bolt_damage);
 
        missile.takedamage = DAMAGE_YES;
-       missile.health = WEP_CVAR(arc, bolt_health);
+       SetResourceAmountExplicit(missile, RESOURCE_HEALTH, WEP_CVAR(arc, bolt_health));
        missile.damageforcescale = WEP_CVAR(arc, bolt_damageforcescale);
        missile.event_damage = W_Arc_Bolt_Damage;
        missile.damagedbycontents = true;
@@ -455,15 +455,12 @@ void W_Arc_Beam_Think(entity this)
                                float roothealth = ((burst) ? WEP_CVAR(arc, burst_healing_hps) : WEP_CVAR(arc, beam_healing_hps));
                                if(roothealth)
                                {
-                                       if(trace_ent.health <= trace_ent.max_health)
+                                       if(GetResourceAmount(trace_ent, RESOURCE_HEALTH) <= trace_ent.max_health)
                                        {
-                                               trace_ent.health = min(
-                                                       trace_ent.health + (roothealth * coefficient),
-                                                       trace_ent.max_health
-                                               );
-                                               WaypointSprite_UpdateHealth(trace_ent.sprite, trace_ent.health);
-                                               trace_ent.frame = 10 * bound(0, (1 - trace_ent.health / trace_ent.max_health), 1);
-                                               trace_ent.lasthealth = trace_ent.health;
+                                               GiveResourceWithLimit(trace_ent, RESOURCE_HEALTH, (roothealth * coefficient), trace_ent.max_health);
+                                               WaypointSprite_UpdateHealth(trace_ent.sprite, GetResourceAmount(trace_ent, RESOURCE_HEALTH));
+                                               trace_ent.frame = 10 * bound(0, (1 - GetResourceAmount(trace_ent, RESOURCE_HEALTH) / trace_ent.max_health), 1);
+                                               trace_ent.lasthealth = GetResourceAmount(trace_ent, RESOURCE_HEALTH);
                                                trace_ent.SendFlags |= GSF_STATUS;
                                        }
                                        new_beam_type = ARC_BT_HEAL;
@@ -474,16 +471,13 @@ void W_Arc_Beam_Think(entity this)
                                float roothealth = ((burst) ? WEP_CVAR(arc, burst_healing_hps) : WEP_CVAR(arc, beam_healing_hps));
                                if(roothealth)
                                {
-                                       if(trace_ent.health <= trace_ent.max_health)
+                                       if(GetResourceAmount(trace_ent, RESOURCE_HEALTH) <= trace_ent.max_health)
                                        {
-                                               trace_ent.health = min(
-                                                       trace_ent.health + (roothealth * coefficient),
-                                                       trace_ent.max_health
-                                               );
+                                               GiveResourceWithLimit(trace_ent, RESOURCE_HEALTH, (roothealth * coefficient), trace_ent.max_health);
                                                if(trace_ent.owner.iscaptured)
-                                                       WaypointSprite_UpdateHealth(trace_ent.owner.sprite, trace_ent.health);
+                                                       WaypointSprite_UpdateHealth(trace_ent.owner.sprite, GetResourceAmount(trace_ent, RESOURCE_HEALTH));
                                                else
-                                                       WaypointSprite_UpdateBuildFinished(trace_ent.owner.sprite, time + (trace_ent.max_health - trace_ent.health) / (trace_ent.count / ONS_CP_THINKRATE));
+                                                       WaypointSprite_UpdateBuildFinished(trace_ent.owner.sprite, time + (trace_ent.max_health - GetResourceAmount(trace_ent, RESOURCE_HEALTH)) / (trace_ent.count / ONS_CP_THINKRATE));
                                        }
                                        new_beam_type = ARC_BT_HEAL;
                                }
@@ -494,15 +488,12 @@ void W_Arc_Beam_Think(entity this)
 
                                if(roothealth)
                                {
-                                       if(trace_ent.health <= trace_ent.max_health)
+                                       if(GetResourceAmount(trace_ent, RESOURCE_HEALTH) <= trace_ent.max_health)
                                        {
-                                               trace_ent.health = min(
-                                                       trace_ent.health + (roothealth * coefficient),
-                                                       trace_ent.max_health
-                                               );
+                                               GiveResourceWithLimit(trace_ent, RESOURCE_HEALTH, (roothealth * coefficient), trace_ent.max_health);
                                                if(trace_ent.sprite)
                                                {
-                                                       WaypointSprite_UpdateHealth(trace_ent.sprite, trace_ent.health);
+                                                       WaypointSprite_UpdateHealth(trace_ent.sprite, GetResourceAmount(trace_ent, RESOURCE_HEALTH));
                                                }
                                                func_breakable_colormod(trace_ent);
                                        }
@@ -525,19 +516,13 @@ void W_Arc_Beam_Think(entity this)
                                }
                                maxhp = ((IS_MONSTER(trace_ent)) ? trace_ent.max_health : WEP_CVAR(arc, beam_healing_hmax));
 
-                               if(trace_ent.health <= maxhp && roothealth)
+                               if(GetResourceAmount(trace_ent, RESOURCE_HEALTH) <= maxhp && roothealth)
                                {
-                                       trace_ent.health = min(
-                                               trace_ent.health + (roothealth * coefficient),
-                                               maxhp
-                                       );
+                                       GiveResourceWithLimit(trace_ent, RESOURCE_HEALTH, (roothealth * coefficient), maxhp);
                                }
-                               if(trace_ent.armorvalue <= WEP_CVAR(arc, beam_healing_amax) && rootarmor && !IS_MONSTER(trace_ent))
+                               if(GetResourceAmount(trace_ent, RESOURCE_ARMOR) <= WEP_CVAR(arc, beam_healing_amax) && rootarmor && !IS_MONSTER(trace_ent))
                                {
-                                       trace_ent.armorvalue = min(
-                                               trace_ent.armorvalue + (rootarmor * coefficient),
-                                               WEP_CVAR(arc, beam_healing_amax)
-                                       );
+                                       GiveResourceWithLimit(trace_ent, RESOURCE_ARMOR, (rootarmor * coefficient), WEP_CVAR(arc, beam_healing_amax));
                                }
 
                                // stop rot, set visual effect
index c807bba4e66c403d4d90231c8bc1aa8383cd7687..d30569adf2e65d07508537901d055669997166c8 100644 (file)
@@ -289,16 +289,16 @@ void W_Devastator_Touch(entity this, entity toucher)
 
 void W_Devastator_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
 {
-       if(this.health <= 0)
+       if(GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
                return;
 
        if(!W_CheckProjectileDamage(inflictor.realowner, this.realowner, deathtype, -1)) // no exceptions
                return; // g_projectiles_damage says to halt
 
-       this.health = this.health - damage;
+       SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH) - damage);
        this.angles = vectoangles(this.velocity);
 
-       if(this.health <= 0)
+       if(GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
                W_PrepareExplosionByDamage(this, attacker, W_Devastator_Explode_think);
 }
 
@@ -324,7 +324,7 @@ void W_Devastator_Attack(Weapon thiswep, entity actor, .entity weaponentity, int
 
        missile.takedamage = DAMAGE_YES;
        missile.damageforcescale = WEP_CVAR(devastator, damageforcescale);
-       missile.health = WEP_CVAR(devastator, health);
+       SetResourceAmountExplicit(missile, RESOURCE_HEALTH, WEP_CVAR(devastator, health));
        missile.event_damage = W_Devastator_Damage;
        missile.damagedbycontents = true;
        IL_PUSH(g_damagedbycontents, missile);
@@ -437,7 +437,7 @@ METHOD(Devastator, wr_aim, void(entity thiswep, entity actor, .entity weaponenti
         // but don't fire a new shot at the same time!
         if(desirabledamage >= 0.75 * coredamage) //this should do group damage in rare fortunate events
             PHYS_INPUT_BUTTON_ATCK2(actor) = true;
-        if((skill > 6.5) && (selfdamage > actor.health))
+        if((skill > 6.5) && (selfdamage > GetResourceAmount(actor, RESOURCE_HEALTH)))
             PHYS_INPUT_BUTTON_ATCK2(actor) = false;
         //if(PHYS_INPUT_BUTTON_ATCK2(actor) == true)
         //     dprint(ftos(desirabledamage),"\n");
index 2276b6042ac1f45893aa0d2451c6d3b43f1f9ee5..4e9469c24a0b41936c552cbaf75fa1c5fb0d3113 100644 (file)
@@ -258,7 +258,7 @@ void W_Electro_Orb_Stick(entity this, entity to)
 
        newproj.takedamage = this.takedamage;
        newproj.damageforcescale = this.damageforcescale;
-       newproj.health = this.health;
+       SetResourceAmountExplicit(newproj, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH));
        newproj.event_damage = this.event_damage;
        newproj.spawnshieldtime = this.spawnshieldtime;
        newproj.damagedbycontents = true;
@@ -300,7 +300,7 @@ void W_Electro_Orb_Touch(entity this, entity toucher)
 
 void W_Electro_Orb_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
 {
-       if(this.health <= 0)
+       if(GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
                return;
 
        // note: combos are usually triggered by W_Electro_TriggerCombo, not damage
@@ -309,8 +309,8 @@ void W_Electro_Orb_Damage(entity this, entity inflictor, entity attacker, float
        if(!W_CheckProjectileDamage(inflictor.realowner, this.realowner, deathtype, (is_combo ? 1 : -1)))
                return; // g_projectiles_damage says to halt
 
-       this.health = this.health - damage;
-       if(this.health <= 0)
+       SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH) - damage);
+       if(GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
        {
                this.takedamage = DAMAGE_NO;
                this.nextthink = time;
@@ -381,7 +381,7 @@ void W_Electro_Attack_Orb(Weapon thiswep, entity actor, .entity weaponentity)
        setsize(proj, '-4 -4 -4', '4 4 4');
        proj.takedamage = DAMAGE_YES;
        proj.damageforcescale = WEP_CVAR_SEC(electro, damageforcescale);
-       proj.health = WEP_CVAR_SEC(electro, health);
+       SetResourceAmountExplicit(proj, RESOURCE_HEALTH, WEP_CVAR_SEC(electro, health));
        proj.event_damage = W_Electro_Orb_Damage;
        proj.flags = FL_PROJECTILE;
        IL_PUSH(g_projectiles, proj);
index ee4b2e0847f27b032837872c4070e3026254113f..45a8c13d13981cd37bc317183747c409efd28203 100644 (file)
@@ -14,9 +14,9 @@ void W_Fireball_Explode(entity this, entity directhitentity)
        this.takedamage = DAMAGE_NO;
 
        // 1. dist damage
-       d = (this.realowner.health + this.realowner.armorvalue);
+       d = (GetResourceAmount(this.realowner, RESOURCE_HEALTH) + GetResourceAmount(this.realowner, RESOURCE_ARMOR));
        RadiusDamage(this, this.realowner, WEP_CVAR_PRI(fireball, damage), WEP_CVAR_PRI(fireball, edgedamage), WEP_CVAR_PRI(fireball, radius), NULL, NULL, WEP_CVAR_PRI(fireball, force), this.projectiledeathtype, this.weaponentity_fld, directhitentity);
-       if(this.realowner.health + this.realowner.armorvalue >= d)
+       if(GetResourceAmount(this.realowner, RESOURCE_HEALTH) + GetResourceAmount(this.realowner, RESOURCE_ARMOR) >= d)
        if(!this.cnt)
        {
                modeleffect_spawn("models/sphere/sphere.md3", 0, 0, this.origin, '0 0 0', '0 0 0', '0 0 0', 0, WEP_CVAR_PRI(fireball, bfgradius), 0.2, 0.05, 0.25);
@@ -119,14 +119,14 @@ void W_Fireball_Think(entity this)
 
 void W_Fireball_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
 {
-       if(this.health <= 0)
+       if(GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
                return;
 
        if(!W_CheckProjectileDamage(inflictor.realowner, this.realowner, deathtype, -1)) // no exceptions
                return; // g_projectiles_damage says to halt
 
-       this.health = this.health - damage;
-       if(this.health <= 0)
+       SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH) - damage);
+       if(GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
        {
                this.cnt = 1;
                W_PrepareExplosionByDamage(this, attacker, W_Fireball_Explode_think);
@@ -147,7 +147,7 @@ void W_Fireball_Attack1(entity actor, .entity weaponentity)
        proj.use = W_Fireball_Explode_use;
        setthink(proj, W_Fireball_Think);
        proj.nextthink = time;
-       proj.health = WEP_CVAR_PRI(fireball, health);
+       SetResourceAmountExplicit(proj, RESOURCE_HEALTH, WEP_CVAR_PRI(fireball, health));
        proj.team = actor.team;
        proj.event_damage = W_Fireball_Damage;
        proj.takedamage = DAMAGE_YES;
index d9164dc19ab6c999534cf72f868801f2750b466a..cebf15fdcfd11337983b71f616a24f46e6e61485 100644 (file)
@@ -32,7 +32,7 @@ void W_Hagar_Explode2_use(entity this, entity actor, entity trigger)
 
 void W_Hagar_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
 {
-       if(this.health <= 0)
+       if(GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
                return;
 
        float is_linkexplode = ( ((inflictor.owner != NULL) ? (inflictor.owner == this.owner) : true)
@@ -47,10 +47,10 @@ void W_Hagar_Damage(entity this, entity inflictor, entity attacker, float damage
        if(!W_CheckProjectileDamage(inflictor.realowner, this.realowner, deathtype, is_linkexplode))
                return; // g_projectiles_damage says to halt
 
-       this.health = this.health - damage;
+       SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH) - damage);
        this.angles = vectoangles(this.velocity);
 
-       if(this.health <= 0)
+       if(GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
                W_PrepareExplosionByDamage(this, attacker, getthink(this));
 }
 
@@ -91,7 +91,7 @@ void W_Hagar_Attack(Weapon thiswep, entity actor, .entity weaponentity)
        missile.bot_dodgerating = WEP_CVAR_PRI(hagar, damage);
 
        missile.takedamage = DAMAGE_YES;
-       missile.health = WEP_CVAR_PRI(hagar, health);
+       SetResourceAmountExplicit(missile, RESOURCE_HEALTH, WEP_CVAR_PRI(hagar, health));
        missile.damageforcescale = WEP_CVAR_PRI(hagar, damageforcescale);
        missile.event_damage = W_Hagar_Damage;
        missile.damagedbycontents = true;
@@ -137,7 +137,7 @@ void W_Hagar_Attack2(Weapon thiswep, entity actor, .entity weaponentity)
        missile.bot_dodgerating = WEP_CVAR_SEC(hagar, damage);
 
        missile.takedamage = DAMAGE_YES;
-       missile.health = WEP_CVAR_SEC(hagar, health);
+       SetResourceAmountExplicit(missile, RESOURCE_HEALTH, WEP_CVAR_SEC(hagar, health));
        missile.damageforcescale = WEP_CVAR_SEC(hagar, damageforcescale);
        missile.event_damage = W_Hagar_Damage;
        missile.damagedbycontents = true;
@@ -200,7 +200,7 @@ void W_Hagar_Attack2_Load_Release(entity actor, .entity weaponentity)
                missile.bot_dodgerating = WEP_CVAR_SEC(hagar, damage);
 
                missile.takedamage = DAMAGE_YES;
-               missile.health = WEP_CVAR_SEC(hagar, health);
+               SetResourceAmountExplicit(missile, RESOURCE_HEALTH, WEP_CVAR_SEC(hagar, health));
                missile.damageforcescale = WEP_CVAR_SEC(hagar, damageforcescale);
                missile.event_damage = W_Hagar_Damage;
                missile.damagedbycontents = true;
index 255b30afbdd05257d5511e33d0284bee8f55b63e..e17e97620884e3ed75c1259a43f8da23d603abe2 100644 (file)
@@ -48,15 +48,15 @@ void W_Hook_Explode2_use(entity this, entity actor, entity trigger)
 
 void W_Hook_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
 {
-       if(this.health <= 0)
+       if(GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
                return;
 
        if(!W_CheckProjectileDamage(inflictor.realowner, this.realowner, deathtype, -1)) // no exceptions
                return; // g_projectiles_damage says to halt
 
-       this.health = this.health - damage;
+       SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH));
 
-       if(this.health <= 0)
+       if(GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
                W_PrepareExplosionByDamage(this, this.realowner, W_Hook_Explode2);
 }
 
@@ -88,7 +88,7 @@ void W_Hook_Attack2(Weapon thiswep, entity actor, .entity weaponentity)
        settouch(gren, W_Hook_Touch2);
 
        gren.takedamage = DAMAGE_YES;
-       gren.health = WEP_CVAR_SEC(hook, health);
+       SetResourceAmountExplicit(gren, RESOURCE_HEALTH, WEP_CVAR_SEC(hook, health));
        gren.damageforcescale = WEP_CVAR_SEC(hook, damageforcescale);
        gren.event_damage = W_Hook_Damage;
        gren.damagedbycontents = true;
index d8075c9fe4d167cf127b4411252bb7cdd75f58db..a36f2f09681623827e2362b1c4012ea9c75a21c3 100644 (file)
@@ -27,7 +27,7 @@ void W_MineLayer_Stick(entity this, entity to)
 
        newmine.takedamage = this.takedamage;
        newmine.damageforcescale = this.damageforcescale;
-       newmine.health = this.health;
+       SetResourceAmountExplicit(newmine, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH));
        newmine.event_damage = this.event_damage;
        newmine.spawnshieldtime = this.spawnshieldtime;
        newmine.damagedbycontents = true;
@@ -249,7 +249,7 @@ void W_MineLayer_Touch(entity this, entity toucher)
 
 void W_MineLayer_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
 {
-       if(this.health <= 0)
+       if(GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
                return;
 
        float is_from_enemy = (inflictor.realowner != this.realowner);
@@ -257,10 +257,10 @@ void W_MineLayer_Damage(entity this, entity inflictor, entity attacker, float da
        if(!W_CheckProjectileDamage(inflictor.realowner, this.realowner, deathtype, (is_from_enemy ? 1 : -1)))
                return; // g_projectiles_damage says to halt
 
-       this.health = this.health - damage;
+       SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH) - damage);
        this.angles = vectoangles(this.velocity);
 
-       if(this.health <= 0)
+       if(GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
                W_PrepareExplosionByDamage(this, attacker, W_MineLayer_Explode_think);
 }
 
@@ -300,7 +300,7 @@ void W_MineLayer_Attack(Weapon thiswep, entity actor, .entity weaponentity)
 
        mine.takedamage = DAMAGE_YES;
        mine.damageforcescale = WEP_CVAR(minelayer, damageforcescale);
-       mine.health = WEP_CVAR(minelayer, health);
+       SetResourceAmountExplicit(mine, RESOURCE_HEALTH, WEP_CVAR(minelayer, health));
        mine.event_damage = W_MineLayer_Damage;
        mine.damagedbycontents = true;
        IL_PUSH(g_damagedbycontents, mine);
@@ -439,7 +439,7 @@ METHOD(MineLayer, wr_aim, void(entity thiswep, entity actor, .entity weaponentit
         // but don't fire a new shot at the same time!
         if(desirabledamage >= 0.75 * coredamage) //this should do group damage in rare fortunate events
             PHYS_INPUT_BUTTON_ATCK2(actor) = true;
-        if((skill > 6.5) && (selfdamage > actor.health))
+        if((skill > 6.5) && (selfdamage > GetResourceAmount(actor, RESOURCE_HEALTH)))
             PHYS_INPUT_BUTTON_ATCK2(actor) = false;
         //if(PHYS_INPUT_BUTTON_ATCK2(actor) == true)
         //     dprint(ftos(desirabledamage),"\n");
index 2dcde20d044ff8f0e85c3cf8fc75bce808e96f4d..8a280132e517971cf6b8faea3df55b61a2852ead 100644 (file)
@@ -54,15 +54,15 @@ void W_Mortar_Grenade_Explode2_use(entity this, entity actor, entity trigger)
 
 void W_Mortar_Grenade_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
 {
-       if(this.health <= 0)
+       if(GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
                return;
 
        if(!W_CheckProjectileDamage(inflictor.realowner, this.realowner, deathtype, -1)) // no exceptions
                return; // g_projectiles_damage says to halt
 
-       this.health = this.health - damage;
+       SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH) - damage);
 
-       if(this.health <= 0)
+       if(GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
                W_PrepareExplosionByDamage(this, attacker, adaptor_think2use);
 }
 
@@ -176,7 +176,7 @@ void W_Mortar_Attack(Weapon thiswep, entity actor, .entity weaponentity)
        settouch(gren, W_Mortar_Grenade_Touch1);
 
        gren.takedamage = DAMAGE_YES;
-       gren.health = WEP_CVAR_PRI(mortar, health);
+       SetResourceAmountExplicit(gren, RESOURCE_HEALTH, WEP_CVAR_PRI(mortar, health));
        gren.damageforcescale = WEP_CVAR_PRI(mortar, damageforcescale);
        gren.event_damage = W_Mortar_Grenade_Damage;
        gren.damagedbycontents = true;
@@ -227,7 +227,7 @@ void W_Mortar_Attack2(Weapon thiswep, entity actor, .entity weaponentity)
        settouch(gren, W_Mortar_Grenade_Touch2);
 
        gren.takedamage = DAMAGE_YES;
-       gren.health = WEP_CVAR_SEC(mortar, health);
+       SetResourceAmountExplicit(gren, RESOURCE_HEALTH, WEP_CVAR_SEC(mortar, health));
        gren.damageforcescale = WEP_CVAR_SEC(mortar, damageforcescale);
        gren.event_damage = W_Mortar_Grenade_Damage;
        gren.damagedbycontents = true;
index 0f0c426eccac166645dced19d330f71452d14ebb..a55ebc86d87b107a781828b0247d07e3501e1cc7 100644 (file)
@@ -124,18 +124,18 @@ void W_Seeker_Missile_Think(entity this)
 
 void W_Seeker_Missile_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
 {
-       if(this.health <= 0)
+       if(GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
                return;
 
        if(!W_CheckProjectileDamage(inflictor.realowner, this.realowner, deathtype, -1)) // no exceptions
                return; // g_projectiles_damage says to halt
 
        if(this.realowner == attacker)
-               this.health = this.health - (damage * 0.25);
+               SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH) - (damage * 0.25));
        else
-               this.health = this.health - damage;
+               SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH) - damage);
 
-       if(this.health <= 0)
+       if(GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
                W_PrepareExplosionByDamage(this, attacker, W_Seeker_Missile_Explode_think);
 }
 
@@ -190,7 +190,7 @@ void W_Seeker_Fire_Missile(Weapon thiswep, entity actor, .entity weaponentity, v
        missile.scale           = 2;
        missile.takedamage      = DAMAGE_YES;
        missile.weaponentity_fld = weaponentity;
-       missile.health          = WEP_CVAR(seeker, missile_health);
+       SetResourceAmountExplicit(missile, RESOURCE_HEALTH, WEP_CVAR(seeker, missile_health));
        missile.damageforcescale = WEP_CVAR(seeker, missile_damageforcescale);
        missile.damagedbycontents = true;
        IL_PUSH(g_damagedbycontents, missile);
@@ -415,10 +415,10 @@ void W_Seeker_Tag_Explode(entity this)
 
 void W_Seeker_Tag_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
 {
-       if(this.health <= 0)
+       if(GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
                return;
-       this.health = this.health - damage;
-       if(this.health <= 0)
+       SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH) - damage);
+       if(GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
                W_Seeker_Tag_Explode(this);
 }
 
@@ -506,7 +506,7 @@ void W_Seeker_Fire_Tag(Weapon thiswep, entity actor, .entity weaponentity)
 
        missile.takedamage       = DAMAGE_YES;
        missile.event_damage     = W_Seeker_Tag_Damage;
-       missile.health           = WEP_CVAR(seeker, tag_health);
+       SetResourceAmountExplicit(missile, RESOURCE_HEALTH, WEP_CVAR(seeker, tag_health));
        missile.damageforcescale = WEP_CVAR(seeker, tag_damageforcescale);
 
        setorigin(missile, w_shotorg);
index 976d67ec996d3e28c67088d95d19798c584d037b..2c5627bf63daa7311af2cdcf3e6bd84c7680787c 100644 (file)
@@ -74,12 +74,6 @@ void bot_think(entity this)
 
        this.bot_nextthink = max(time, this.bot_nextthink) + max(0.01, autocvar_bot_ai_thinkinterval * (0.5 ** this.bot_aiskill) * min(14 / (skill + 14), 1));
 
-       //if (this.bot_painintensity > 0)
-       //      this.bot_painintensity = this.bot_painintensity - (skill + 1) * 40 * frametime;
-
-       //this.bot_painintensity = this.bot_painintensity + this.bot_oldhealth - this.health;
-       //this.bot_painintensity = bound(0, this.bot_painintensity, 100);
-
        if (!IS_PLAYER(this) || (autocvar_g_campaign && !campaign_bots_may_start))
        {
                CS(this).movement = '0 0 0';
index 4fc810b740c9898e11c54d2c20eb108b0f58799e..13e1c24c363397de6016ac9f81cce909d298af1c 100644 (file)
@@ -695,7 +695,7 @@ void havocbot_movetogoal(entity this)
 
                        return;
                }
-               else if(this.health + this.armorvalue > ROCKETJUMP_DAMAGE())
+               else if(GetResourceAmount(this, RESOURCE_HEALTH) + GetResourceAmount(this, RESOURCE_ARMOR) > ROCKETJUMP_DAMAGE())
                {
                        if(this.velocity.z < 0)
                        {
@@ -1167,7 +1167,7 @@ void havocbot_chooseenemy(entity this)
                        traceline(this.origin+this.view_ofs, ( this.enemy.absmin + this.enemy.absmax ) * 0.5,false,NULL);
                        if (trace_ent == this.enemy || trace_fraction == 1)
                        if (vdist(((this.enemy.absmin + this.enemy.absmax) * 0.5) - this.origin, <, 1000))
-                       if (this.health > 30)
+                       if (GetResourceAmount(this, RESOURCE_HEALTH) > 30)
                        {
                                // remain tracking him for a shot while (case he went after a small corner or pilar
                                this.havocbot_chooseenemy_finished = time + 0.5;
index d557be65485c9d1156b060d2910ba584c5677ea0..9ca2b1208e91a2e828b13ba4ce1646111ac1fc22 100644 (file)
@@ -50,8 +50,8 @@ void havocbot_goalrating_waypoints(entity this, float ratingscale, vector org, f
 
 bool havocbot_goalrating_item_can_be_left_to_teammate(entity this, entity player, entity item)
 {
-       if (item.health && player.health <= this.health) {return true;}
-       if (item.armorvalue && player.armorvalue <= this.armorvalue) {return true;}
+       if (GetResourceAmount(item, RESOURCE_HEALTH) && GetResourceAmount(player, RESOURCE_HEALTH) <= GetResourceAmount(this, RESOURCE_HEALTH)) {return true;}
+       if (GetResourceAmount(item, RESOURCE_ARMOR) && GetResourceAmount(player, RESOURCE_ARMOR) <= GetResourceAmount(this, RESOURCE_ARMOR)) {return true;}
        if (STAT(WEAPONS, item) && !(STAT(WEAPONS, player) & STAT(WEAPONS, item))) {return true;}
        if (GetResourceAmount(item, RESOURCE_SHELLS) && GetResourceAmount(player, RESOURCE_SHELLS) <= GetResourceAmount(this, RESOURCE_SHELLS)) {return true;}
        if (GetResourceAmount(item, RESOURCE_BULLETS) && GetResourceAmount(player, RESOURCE_BULLETS) <= GetResourceAmount(this, RESOURCE_BULLETS)) {return true;}
@@ -208,7 +208,7 @@ void havocbot_goalrating_enemyplayers(entity this, float ratingscale, vector org
                        continue;
                */
 
-               t = ((this.health + this.armorvalue) - (it.health + it.armorvalue)) / 150;
+               t = ((GetResourceAmount(this, RESOURCE_HEALTH) + GetResourceAmount(this, RESOURCE_ARMOR)) - (GetResourceAmount(it, RESOURCE_HEALTH) + GetResourceAmount(it, RESOURCE_ARMOR))) / 150;
                t = bound(0, 1 + t, 3);
                if (skill > 3)
                {
index 82d82cb590f3835dbc0691ae7b17840176adfd00..48975b8367e58766668e59027e5e73000b9b4d51 100644 (file)
@@ -620,10 +620,11 @@ float bot_cmd_eval(entity this, string expr)
                return cvar(substring(expr, 5, strlen(expr)));
 
        // Search for fields
+       // TODO: expand with support for more fields (key carrier, ball carrier, armor etc)
        switch(expr)
        {
                case "health":
-                       return this.health;
+                       return GetResourceAmount(this, RESOURCE_HEALTH);
                case "speed":
                        return vlen(this.velocity);
                case "flagcarrier":
index 1dcdab7381af4f18bb37ee3f9d55194ee443b767..04172b5eb2b59d74de854c3c1d440ad4c5f7827a 100644 (file)
@@ -158,8 +158,8 @@ float CheatImpulse(entity this, int imp)
                        SetResourceAmount(this.personal, RESOURCE_PLASMA, GetResourceAmount(this, RESOURCE_PLASMA));
                        SetResourceAmount(this.personal, RESOURCE_SHELLS, GetResourceAmount(this, RESOURCE_SHELLS));
                        SetResourceAmount(this.personal, RESOURCE_FUEL, GetResourceAmount(this, RESOURCE_FUEL));
-                       this.personal.health = max(1, this.health);
-                       this.personal.armorvalue = this.armorvalue;
+                       SetResourceAmount(this.personal, RESOURCE_HEALTH, max(1, GetResourceAmount(this, RESOURCE_HEALTH)));
+                       SetResourceAmount(this.personal, RESOURCE_ARMOR, GetResourceAmount(this, RESOURCE_ARMOR));
                        STAT(WEAPONS, this.personal) = STAT(WEAPONS, this);
                        this.personal.items = this.items;
                        this.personal.pauserotarmor_finished = this.pauserotarmor_finished;
@@ -217,8 +217,8 @@ float CheatImpulse(entity this, int imp)
                                SetResourceAmount(this, RESOURCE_PLASMA, GetResourceAmount(this.personal, RESOURCE_PLASMA));
                                SetResourceAmount(this, RESOURCE_SHELLS, GetResourceAmount(this.personal, RESOURCE_SHELLS));
                                SetResourceAmount(this, RESOURCE_FUEL, GetResourceAmount(this.personal, RESOURCE_FUEL));
-                               this.health = this.personal.health;
-                               this.armorvalue = this.personal.armorvalue;
+                               SetResourceAmount(this, RESOURCE_HEALTH, GetResourceAmount(this.personal, RESOURCE_HEALTH));
+                               SetResourceAmount(this, RESOURCE_ARMOR, GetResourceAmount(this.personal, RESOURCE_ARMOR));
                                STAT(WEAPONS, this) = STAT(WEAPONS, this.personal);
                                this.items = this.personal.items;
                                this.pauserotarmor_finished = time + this.personal.pauserotarmor_finished - this.personal.teleport_time;
@@ -355,7 +355,7 @@ float CheatCommand(entity this, int argc)
                                        entity e = spawn();
                                        e.model = strzone(argv(1));
                                        e.mdl = "rocket_explode";
-                                       e.health = 1000;
+                                       SetResourceAmountExplicit(e, RESOURCE_HEALTH, 1000);
                                        setorigin(e, trace_endpos);
                                        e.effects = EF_NOMODELFLAGS;
                                        if(f == 1)
index 22287db9b278150aa41ab42e3036bb3c0e4046e8..24a0e0e1aab630da7ba311515a7aeb5a778482d1 100644 (file)
@@ -229,7 +229,7 @@ void PutObserverInServer(entity this)
 
        if (IS_PLAYER(this))
        {
-               if(this.health >= 1)
+               if(GetResourceAmount(this, RESOURCE_HEALTH) >= 1)
                {
                        // despawn effect
                        Send_Effect(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1);
@@ -324,15 +324,14 @@ void PutObserverInServer(entity this)
        if(this.damagedbycontents)
                IL_REMOVE(g_damagedbycontents, this);
        this.damagedbycontents = false;
-       this.health = FRAGS_SPECTATOR;
+       SetResourceAmountExplicit(this, RESOURCE_HEALTH, FRAGS_SPECTATOR);
        SetSpectatee_status(this, etof(this));
        this.takedamage = DAMAGE_NO;
        this.solid = SOLID_NOT;
        set_movetype(this, MOVETYPE_FLY_WORLDONLY); // user preference is controlled by playerprethink
        this.flags = FL_CLIENT | FL_NOTARGET;
-       this.armorvalue = 666;
        this.effects = 0;
-       this.armorvalue = autocvar_g_balance_armor_start;
+       SetResourceAmountExplicit(this, RESOURCE_ARMOR, autocvar_g_balance_armor_start); // was 666?!
        this.pauserotarmor_finished = 0;
        this.pauserothealth_finished = 0;
        this.pauseregen_finished = 0;
@@ -560,8 +559,8 @@ void PutPlayerInServer(entity this)
                SetResourceAmount(this, RESOURCE_CELLS, warmup_start_ammo_cells);
                SetResourceAmount(this, RESOURCE_PLASMA, warmup_start_ammo_plasma);
                SetResourceAmount(this, RESOURCE_FUEL, warmup_start_ammo_fuel);
-               this.health = warmup_start_health;
-               this.armorvalue = warmup_start_armorvalue;
+               SetResourceAmount(this, RESOURCE_HEALTH, warmup_start_health);
+               SetResourceAmount(this, RESOURCE_ARMOR, warmup_start_armorvalue);
                STAT(WEAPONS, this) = WARMUP_START_WEAPONS;
        } else {
                SetResourceAmount(this, RESOURCE_SHELLS, start_ammo_shells);
@@ -570,8 +569,8 @@ void PutPlayerInServer(entity this)
                SetResourceAmount(this, RESOURCE_CELLS, start_ammo_cells);
                SetResourceAmount(this, RESOURCE_PLASMA, start_ammo_plasma);
                SetResourceAmount(this, RESOURCE_FUEL, start_ammo_fuel);
-               this.health = start_health;
-               this.armorvalue = start_armorvalue;
+               SetResourceAmount(this, RESOURCE_HEALTH, start_health);
+               SetResourceAmount(this, RESOURCE_ARMOR, start_armorvalue);
                STAT(WEAPONS, this) = start_weapons;
                if (MUTATOR_CALLHOOK(ForbidRandomStartWeapons, this) == false)
                {
@@ -968,7 +967,7 @@ void KillIndicator_Think(entity this)
                ClientKill_Now(this.owner);
                return;
        }
-    else if(this.health == 1) // health == 1 means that it's silent
+    else if(this.count == 1) // count == 1 means that it's silent
     {
         this.nextthink = time + 1;
         this.cnt -= 1;
@@ -1724,13 +1723,17 @@ void player_regen(entity this)
                limith = limith * limit_mod;
                limita = limita * limit_mod;
 
-               this.armorvalue = CalcRotRegen(this.armorvalue, mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, regen_mod * frametime * (time > this.pauseregen_finished), maxa, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear, rot_mod * frametime * (time > this.pauserotarmor_finished), limita);
-               this.health = CalcRotRegen(this.health, regen_health_stable, regen_health, regen_health_linear, regen_mod * frametime * (time > this.pauseregen_finished), regen_health_rotstable, regen_health_rot, regen_health_rotlinear, rot_mod * frametime * (time > this.pauserothealth_finished), limith);
+               SetResourceAmountExplicit(this, RESOURCE_ARMOR, CalcRotRegen(GetResourceAmount(this, RESOURCE_ARMOR), mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, 
+                                                                       regen_mod * frametime * (time > this.pauseregen_finished), maxa, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear,
+                                                                       rot_mod * frametime * (time > this.pauserotarmor_finished), limita));
+               SetResourceAmountExplicit(this, RESOURCE_HEALTH, CalcRotRegen(GetResourceAmount(this, RESOURCE_HEALTH), regen_health_stable, regen_health, regen_health_linear,
+                                                                       regen_mod * frametime * (time > this.pauseregen_finished), regen_health_rotstable, regen_health_rot, regen_health_rotlinear,
+                                                                       rot_mod * frametime * (time > this.pauserothealth_finished), limith));
        }
 
        // if player rotted to death...  die!
        // check this outside above checks, as player may still be able to rot to death
-       if(this.health < 1)
+       if(GetResourceAmount(this, RESOURCE_HEALTH) < 1)
        {
                if(this.vehicle)
                        vehicles_exit(this.vehicle, VHEF_RELEASE);
@@ -1806,7 +1809,7 @@ void SpectateCopy(entity this, entity spectatee)
        MUTATOR_CALLHOOK(SpectateCopy, spectatee, this);
        PS(this) = PS(spectatee);
        this.armortype = spectatee.armortype;
-       this.armorvalue = spectatee.armorvalue;
+       SetResourceAmountExplicit(this, RESOURCE_ARMOR, GetResourceAmount(spectatee, RESOURCE_ARMOR));
        SetResourceAmountExplicit(this, RESOURCE_CELLS, GetResourceAmount(spectatee, RESOURCE_CELLS));
        SetResourceAmountExplicit(this, RESOURCE_PLASMA, GetResourceAmount(spectatee, RESOURCE_PLASMA));
        SetResourceAmountExplicit(this, RESOURCE_SHELLS, GetResourceAmount(spectatee, RESOURCE_SHELLS));
@@ -1814,7 +1817,7 @@ void SpectateCopy(entity this, entity spectatee)
        SetResourceAmountExplicit(this, RESOURCE_ROCKETS, GetResourceAmount(spectatee, RESOURCE_ROCKETS));
        SetResourceAmountExplicit(this, RESOURCE_FUEL, GetResourceAmount(spectatee, RESOURCE_FUEL));
        this.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
-       this.health = spectatee.health;
+       SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(spectatee, RESOURCE_HEALTH));
        CS(this).impulse = 0;
        this.items = spectatee.items;
        STAT(LAST_PICKUP, this) = STAT(LAST_PICKUP, spectatee);
@@ -2567,7 +2570,7 @@ void PlayerPreThink (entity this)
                if (STAT(FROZEN, this) == 2)
                {
                        STAT(REVIVE_PROGRESS, this) = bound(0, STAT(REVIVE_PROGRESS, this) + frametime * this.revive_speed, 1);
-                       this.health = max(1, STAT(REVIVE_PROGRESS, this) * start_health);
+                       SetResourceAmountExplicit(this, RESOURCE_HEALTH, max(1, STAT(REVIVE_PROGRESS, this) * start_health));
                        this.iceblock.alpha = bound(0.2, 1 - STAT(REVIVE_PROGRESS, this), 1);
 
                        if (STAT(REVIVE_PROGRESS, this) >= 1)
@@ -2576,9 +2579,9 @@ void PlayerPreThink (entity this)
                else if (STAT(FROZEN, this) == 3)
                {
                        STAT(REVIVE_PROGRESS, this) = bound(0, STAT(REVIVE_PROGRESS, this) - frametime * this.revive_speed, 1);
-                       this.health = max(0, autocvar_g_nades_ice_health + (start_health-autocvar_g_nades_ice_health) * STAT(REVIVE_PROGRESS, this) );
+                       SetResourceAmountExplicit(this, RESOURCE_HEALTH, max(0, autocvar_g_nades_ice_health + (start_health-autocvar_g_nades_ice_health) * STAT(REVIVE_PROGRESS, this)));
 
-                       if (this.health < 1)
+                       if (GetResourceAmount(this, RESOURCE_HEALTH) < 1)
                        {
                                if (this.vehicle)
                                        vehicles_exit(this.vehicle, VHEF_RELEASE);
@@ -2820,7 +2823,7 @@ void PlayerPostThink (entity this)
        }
 
        if (this.waypointsprite_attachedforcarrier) {
-           vector v = healtharmor_maxdamage(this.health, this.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id);
+           vector v = healtharmor_maxdamage(GetResourceAmount(this, RESOURCE_HEALTH), GetResourceAmount(this, RESOURCE_ARMOR), autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id);
                WaypointSprite_UpdateHealth(this.waypointsprite_attachedforcarrier, '1 0 0' * v);
     }
 
index db822eb71f7ea45e2536677da8f50aab4d071bcf..cb8ab239fbebd1ac74b4781982d3d93ed14f43ac 100644 (file)
@@ -405,7 +405,7 @@ void CommonCommand_editmob(int request, entity caller, int argc)
                                        if (mon.realowner != caller && autocvar_g_monsters_edit < 2) { print_to(caller, "This monster does not belong to you"); return; }
                                        if (!is_visible) { print_to(caller, "You must look at your monster to edit it"); return; }
 
-                                       Damage(mon, NULL, NULL, mon.health + mon.max_health + 200, DEATH_KILL.m_id, DMG_NOWEP, mon.origin, '0 0 0');
+                                       Damage(mon, NULL, NULL, GetResourceAmount(mon, RESOURCE_HEALTH) + mon.max_health + 200, DEATH_KILL.m_id, DMG_NOWEP, mon.origin, '0 0 0');
                                        print_to(caller, strcat("Your pet '", mon.monster_name, "' has been brutally mutilated"));
                                        return;
                                }
index 93f59a5155541e4f80872a61d89f0eb9c429df25..4511100581b7d74a89f45e955292f74ce45d04a7 100644 (file)
@@ -165,9 +165,9 @@ void target_give_init(entity this)
                        this.netname = cons(this.netname, "mortar");
                }
                else if (it.classname == "item_armor_mega")
-                       this.armorvalue = 100;
+                       SetResourceAmountExplicit(this, RESOURCE_ARMOR, 100);
                else if (it.classname == "item_health_mega")
-                       this.health = 200;
+                       SetResourceAmountExplicit(this, RESOURCE_HEALTH, 200);
                //remove(it); // removing ents in init functions causes havoc, workaround:
         setthink(it, SUB_Remove);
         it.nextthink = time;
index 4bb38780d2d035cdd12d7ea30eb268eb0195059b..bdbe77352a6f1264df9b72e32ed4c62e042c490e 100644 (file)
@@ -636,7 +636,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
 
                                                        if(autocvar_g_mirrordamage_virtual)
                                                        {
-                                                               vector v  = healtharmor_applydamage(attacker.armorvalue, autocvar_g_balance_armor_blockpercent, deathtype, mirrordamage);
+                                                               vector v  = healtharmor_applydamage(GetResourceAmount(attacker, RESOURCE_ARMOR), autocvar_g_balance_armor_blockpercent, deathtype, mirrordamage);
                                                                attacker.dmg_take += v.x;
                                                                attacker.dmg_save += v.y;
                                                                attacker.dmg_inflictor = inflictor;
@@ -646,7 +646,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
 
                                                        if(autocvar_g_friendlyfire_virtual)
                                                        {
-                                                               vector v = healtharmor_applydamage(targ.armorvalue, autocvar_g_balance_armor_blockpercent, deathtype, damage);
+                                                               vector v = healtharmor_applydamage(GetResourceAmount(targ, RESOURCE_ARMOR), autocvar_g_balance_armor_blockpercent, deathtype, damage);
                                                                targ.dmg_take += v.x;
                                                                targ.dmg_save += v.y;
                                                                targ.dmg_inflictor = inflictor;
index ef31dd4ec0bfaeb06ad8dd64c63870b705c71299..6ca20c182a2330f8496b8336f7bbe55793a54d16 100644 (file)
@@ -338,15 +338,15 @@ void GrapplingHookTouch(entity this, entity toucher)
 
 void GrapplingHook_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
 {
-       if(this.health <= 0)
+       if(GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
                return;
 
        if (!W_CheckProjectileDamage(inflictor.realowner, this.realowner, deathtype, -1)) // no exceptions
                return; // g_balance_projectiledamage says to halt
 
-       this.health = this.health - damage;
+       SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH) - damage);
 
-       if (this.health <= 0)
+       if (GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
        {
                if(attacker != this.realowner)
                {
@@ -397,7 +397,7 @@ void FireGrapplingHook(entity actor, .entity weaponentity)
 
        missile.effects = /*EF_FULLBRIGHT | EF_ADDITIVE |*/ EF_LOWPRECISION;
 
-       missile.health = autocvar_g_balance_grapplehook_health;//120
+       SetResourceAmountExplicit(missile, RESOURCE_HEALTH, autocvar_g_balance_grapplehook_health);
        missile.event_damage = GrapplingHook_Damage;
        missile.takedamage = DAMAGE_AIM;
        missile.damageforcescale = 0;
index 0b800946813cd26f8a33ad1319897cfda8c4c3af..5c55e4ff50473ef065049d2b3ac25d1972f0f017 100644 (file)
@@ -1466,7 +1466,7 @@ void FixIntermissionClient(entity e)
        if(!e.autoscreenshot) // initial call
        {
                e.autoscreenshot = time + 0.8;  // used for autoscreenshot
-               e.health = -2342;
+               SetResourceAmountExplicit(e, RESOURCE_HEALTH, -2342);
                // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
                for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
                {
index 816945d2ab0bc9bbdcb50ef78f11b6f813a50597..5c564d56db45fc7baeabeb9c6fd22240cc4263df 100644 (file)
@@ -591,9 +591,9 @@ void MapVote_Tick()
        int totalvotes = 0;
        FOREACH_CLIENT(IS_REAL_CLIENT(it), {
                // hide scoreboard again
-               if(it.health != 2342)
+               if(GetResourceAmount(it, RESOURCE_HEALTH) != 2342)
                {
-                       it.health = 2342;
+                       SetResourceAmountExplicit(it, RESOURCE_HEALTH, 2342);
                        CS(it).impulse = 0;
 
                        msg_entity = it;
index ecaf2faab1ba1e1bd0cd3e11e74984b73af71085..d4231a70cb6762d826f9c3c15829490e7522647a 100644 (file)
@@ -266,8 +266,8 @@ string formatmessage(entity this, string msg)
                        case "%": replacement = "%"; break;
                        case "\\":replacement = "\\"; break;
                        case "n": replacement = "\n"; break;
-                       case "a": replacement = ftos(floor(this.armorvalue)); break;
-                       case "h": replacement = ftos(floor(this.health)); break;
+                       case "a": replacement = ftos(floor(GetResourceAmount(this, RESOURCE_ARMOR))); break;
+                       case "h": replacement = ftos(floor(GetResourceAmount(this, RESOURCE_HEALTH))); break;
                        case "l": replacement = NearestLocation(this.origin); break;
                        case "y": replacement = NearestLocation(cursor); break;
                        case "d": replacement = NearestLocation(this.death_origin); break;
index 4d59943b682dfb89a81d68e274100e2b1f1d0a86..353337425f54c6bf1f420d19039d0eda02901dd5 100644 (file)
@@ -89,8 +89,8 @@ void CopyBody(entity this, float keepvelocity)
        clone.dphitcontentsmask = this.dphitcontentsmask;
        clone.death_time = this.death_time;
        clone.pain_finished = this.pain_finished;
-       clone.health = this.health;
-       clone.armorvalue = this.armorvalue;
+       SetResourceAmountExplicit(clone, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH));
+       SetResourceAmountExplicit(clone, RESOURCE_ARMOR, GetResourceAmount(this, RESOURCE_ARMOR));
        clone.armortype = this.armortype;
        clone.model = this.model;
        clone.modelindex = this.modelindex;
@@ -173,7 +173,7 @@ void PlayerCorpseDamage(entity this, entity inflictor, entity attacker, float da
        vector v;
        Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, this, attacker);
 
-       v = healtharmor_applydamage(this.armorvalue, autocvar_g_balance_armor_blockpercent, deathtype, damage);
+       v = healtharmor_applydamage(GetResourceAmount(this, RESOURCE_ARMOR), autocvar_g_balance_armor_blockpercent, deathtype, damage);
        take = v.x;
        save = v.y;
 
@@ -192,8 +192,8 @@ void PlayerCorpseDamage(entity this, entity inflictor, entity attacker, float da
        if (take > 100)
                Violence_GibSplash_At(hitloc, force * -0.2, 3, 1, this, attacker);
 
-       this.armorvalue = this.armorvalue - save;
-       this.health = this.health - take;
+       SetResourceAmountExplicit(this, RESOURCE_ARMOR, GetResourceAmount(this, RESOURCE_ARMOR) - save);
+       SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH) - take);
        // pause regeneration for 5 seconds
        this.pauseregen_finished = max(this.pauseregen_finished, time + autocvar_g_balance_pause_health_regen);
 
@@ -201,7 +201,7 @@ void PlayerCorpseDamage(entity this, entity inflictor, entity attacker, float da
        this.dmg_take = this.dmg_take + take;//max(take - 10, 0);
        this.dmg_inflictor = inflictor;
 
-       if (this.health <= -autocvar_sv_gibhealth && this.alpha >= 0)
+       if (GetResourceAmount(this, RESOURCE_HEALTH) <= -autocvar_sv_gibhealth && this.alpha >= 0)
        {
                // don't use any animations as a gib
                this.frame = 0;
@@ -310,8 +310,8 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
        vector v;
        float excess;
 
-       dh = max(this.health, 0);
-       da = max(this.armorvalue, 0);
+       dh = max(GetResourceAmount(this, RESOURCE_HEALTH), 0);
+       da = max(GetResourceAmount(this, RESOURCE_ARMOR), 0);
 
        if(!DEATH_ISSPECIAL(deathtype))
        {
@@ -359,7 +359,7 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
        else
                Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, this, attacker);
 
-       v = healtharmor_applydamage(this.armorvalue, autocvar_g_balance_armor_blockpercent, deathtype, damage);
+       v = healtharmor_applydamage(GetResourceAmount(this, RESOURCE_ARMOR), autocvar_g_balance_armor_blockpercent, deathtype, damage);
        take = v.x;
        save = v.y;
 
@@ -388,8 +388,8 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
        }
 
        MUTATOR_CALLHOOK(PlayerDamage_SplitHealthArmor, inflictor, attacker, this, force, take, save, deathtype, damage);
-       take = bound(0, M_ARGV(4, float), this.health);
-       save = bound(0, M_ARGV(5, float), this.armorvalue);
+       take = bound(0, M_ARGV(4, float), GetResourceAmount(this, RESOURCE_HEALTH));
+       save = bound(0, M_ARGV(5, float), GetResourceAmount(this, RESOURCE_ARMOR));
        excess = max(0, damage - take - save);
 
        if(sound_allowed(MSG_BROADCAST, attacker))
@@ -411,8 +411,8 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
        {
                if (!(this.flags & FL_GODMODE))
                {
-                       this.armorvalue = this.armorvalue - save;
-                       this.health = this.health - take;
+                       SetResourceAmountExplicit(this, RESOURCE_ARMOR, GetResourceAmount(this, RESOURCE_ARMOR) - save);
+                       SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH) - take);
                        // pause regeneration for 5 seconds
                        if(take)
                                this.pauseregen_finished = max(this.pauseregen_finished, time + autocvar_g_balance_pause_health_regen);
@@ -432,19 +432,19 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
                                                                animdecide_setaction(this, ANIMACTION_PAIN2, true);
                                                }
                                        }
-
+                                       float myhp = GetResourceAmount(this, RESOURCE_HEALTH);
+                                       if(myhp > 1)
+                                       if(myhp < 25 || !(DEATH_WEAPONOF(deathtype).spawnflags & WEP_FLAG_CANCLIMB) || take > 20 || attacker != this)
                                        if(sound_allowed(MSG_BROADCAST, attacker))
-                                       if(this.health < 25 || !(DEATH_WEAPONOF(deathtype).spawnflags & WEP_FLAG_CANCLIMB) || take > 20 || attacker != this)
-                                       if(this.health > 1)
                                        // exclude pain sounds for laserjumps as long as you aren't REALLY low on health and would die of the next two
                                        {
                                                if(deathtype == DEATH_FALL.m_id)
                                                        PlayerSound(this, playersound_fall, CH_PAIN, VOL_BASE, VOICETYPE_PLAYERSOUND);
-                                               else if(this.health > 75)
+                                               else if(myhp > 75)
                                                        PlayerSound(this, playersound_pain100, CH_PAIN, VOL_BASE, VOICETYPE_PLAYERSOUND);
-                                               else if(this.health > 50)
+                                               else if(myhp > 50)
                                                        PlayerSound(this, playersound_pain75, CH_PAIN, VOL_BASE, VOICETYPE_PLAYERSOUND);
-                                               else if(this.health > 25)
+                                               else if(myhp > 25)
                                                        PlayerSound(this, playersound_pain50, CH_PAIN, VOL_BASE, VOICETYPE_PLAYERSOUND);
                                                else
                                                        PlayerSound(this, playersound_pain25, CH_PAIN, VOL_BASE, VOICETYPE_PLAYERSOUND);
@@ -454,7 +454,7 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
 
                        // throw off bot aim temporarily
                        float shake;
-                       if(IS_BOT_CLIENT(this) && this.health >= 1)
+                       if(IS_BOT_CLIENT(this) && GetResourceAmount(this, RESOURCE_HEALTH) >= 1)
                        {
                                shake = damage * 5 / (bound(0,skill,100) + 1);
                                this.v_angle_x = this.v_angle.x + (random() * 2 - 1) * shake;
@@ -497,8 +497,8 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
                valid_damage_for_weaponstats = true;
        }
 
-       dh = dh - max(this.health, 0);
-       da = da - max(this.armorvalue, 0);
+       dh = dh - max(GetResourceAmount(this, RESOURCE_HEALTH), 0);
+       da = da - max(GetResourceAmount(this, RESOURCE_ARMOR), 0);
        if(valid_damage_for_weaponstats)
        {
                WeaponStats_LogDamage(awep.m_id, abot, this.(weaponentity).m_weapon.m_id, vbot, dh + da);
@@ -506,7 +506,7 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
 
        MUTATOR_CALLHOOK(PlayerDamaged, attacker, this, dh, da, hitloc, deathtype, damage);
 
-       if (this.health < 1)
+       if (GetResourceAmount(this, RESOURCE_HEALTH) < 1)
        {
                float defer_ClientKill_Now_TeamChange;
                defer_ClientKill_Now_TeamChange = false;
@@ -580,7 +580,7 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
 
                // player could have been miraculously resuscitated ;)
                // e.g. players in freezetag get frozen, they don't really die
-               if(this.health >= 1 || !(IS_PLAYER(this) || this.classname == "body"))
+               if(GetResourceAmount(this, RESOURCE_HEALTH) >= 1 || !(IS_PLAYER(this) || this.classname == "body"))
                        return;
 
                if (!this.respawn_time) // can be set in the mutator hook PlayerDies
@@ -589,7 +589,7 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
                // when we get here, player actually dies
 
                Unfreeze(this); // remove any icy remains
-               this.health = 0; // Unfreeze resets health, so we need to set it back
+               SetResourceAmountExplicit(this, RESOURCE_HEALTH, 0); // Unfreeze resets health, so we need to set it back
 
                // clear waypoints
                WaypointSprite_PlayerDead(this);
index 64d7f0a8e0a94aa53cfa8d13541a1895438d375a..78ed758bbc79529bfa0c6e3c8c5c929474c0a734 100644 (file)
@@ -199,8 +199,8 @@ float Portal_TeleportPlayer(entity teleporter, entity player)
        // reset fade counter
        teleporter.portal_wants_to_vanish = 0;
        teleporter.fade_time = time + autocvar_g_balance_portal_lifetime;
-       teleporter.health = autocvar_g_balance_portal_health;
-       teleporter.enemy.health = autocvar_g_balance_portal_health;
+       SetResourceAmountExplicit(teleporter, RESOURCE_HEALTH, autocvar_g_balance_portal_health);
+       SetResourceAmountExplicit(teleporter.enemy, RESOURCE_HEALTH, autocvar_g_balance_portal_health);
 
        return 1;
 }
@@ -435,8 +435,8 @@ void Portal_Damage(entity this, entity inflictor, entity attacker, float damage,
        if(attacker != this.aiment)
                if(IS_INDEPENDENT_PLAYER(attacker) || IS_INDEPENDENT_PLAYER(this.aiment))
                        return;
-       this.health -= damage;
-       if(this.health < 0)
+       SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH) - damage);
+       if(GetResourceAmount(this, RESOURCE_HEALTH) < 0)
                Portal_Remove(this, 1);
 }
 
@@ -639,7 +639,7 @@ entity Portal_Spawn(entity own, vector org, vector ang)
        portal.takedamage = DAMAGE_AIM;
        portal.event_damage = Portal_Damage;
        portal.fade_time = time + autocvar_g_balance_portal_lifetime;
-       portal.health = autocvar_g_balance_portal_health;
+       SetResourceAmountExplicit(portal, RESOURCE_HEALTH, autocvar_g_balance_portal_health);
        setmodel(portal, MDL_PORTAL);
        portal.savemodelindex = portal.modelindex;
        setcefc(portal, Portal_Customize);
index b63ba7874d9042f560957bcdd46babee6309be27..8d993bd7b87e3089c54a25f2399713d6a66ca766 100644 (file)
@@ -94,7 +94,7 @@ void SetResourceAmount(entity e, int resource_type, float amount)
        }
        resource_type = M_ARGV(1, int);
        amount = M_ARGV(2, float);
-       float max_amount = GetResourceLimit(e, resource_type);
+       float max_amount = GetResourceLimit(e, resource_type); // TODO: should allow overriding these limits if cheats are enabled!
        float amount_wasted = 0;
        if (amount > max_amount)
        {
index 50dc5a35bca7cd130b7732fe141819539bc64e01..e52d4fcf1111c67ddd6c17f53b95feed83d605b7 100644 (file)
@@ -2,7 +2,7 @@
 
 void test_weapons_hurt(entity this)
 {
-    EXPECT_NE(100, this.health);
+    EXPECT_NE(100, GetResourceAmount(this, RESOURCE_HEALTH));
     delete(this.enemy);
     delete(this);
 }
index ab600f33172af58fcf220fe200917d269eaa3174..bf81f7044187d3ec532ea0f44ab968c328bf211f 100644 (file)
@@ -433,7 +433,7 @@ void W_WeaponFrame(Player actor, .entity weaponentity)
        entity this = actor.(weaponentity);
        if (frametime) this.weapon_frametime = frametime;
 
-       if (!this || actor.health < 1) return;  // Dead player can't use weapons and injure impulse commands
+       if (!this || GetResourceAmount(actor, RESOURCE_HEALTH) < 1) return;  // Dead player can't use weapons and injure impulse commands
 
        int button_atck = PHYS_INPUT_BUTTON_ATCK(actor);
        int button_atck2 = PHYS_INPUT_BUTTON_ATCK2(actor);