]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
DODGING: added hacky walldodging..
authorFlorian Paul Schmidt <mista.tapas@gmx.net>
Sun, 21 Mar 2010 15:04:18 +0000 (16:04 +0100)
committerFlorian Paul Schmidt <mista.tapas@gmx.net>
Sun, 21 Mar 2010 15:04:18 +0000 (16:04 +0100)
qcsrc/server/mutators/mutator_dodging.qc

index 17cf5543655219cee71e58bcc6ed49d493319a4b..6f2fe557c3fa542e3fb1c528fe54ff9a84833768 100644 (file)
@@ -98,6 +98,47 @@ MUTATOR_HOOKFUNCTION(dodging_PlayerPhysics) {
        return 0;
 }
 
+
+// returns 1 if the player is close to a wall
+float check_close_to_wall(float threshold) {
+       if (cvar("sv_dodging_wall_dodging") == 0)
+               return 0;
+
+       vector trace_start;
+       vector trace_end;
+
+       float distance;
+
+       trace_start = self.origin;
+
+
+       trace_end = self.origin + (1000*v_right);
+       traceline(trace_start, trace_end, TRUE, self);
+
+       if (trace_fraction < 1 && vlen (self.origin - trace_endpos) < threshold)
+               return 1;
+
+       trace_end = self.origin - (1000*v_right);
+       traceline(trace_start, trace_end, TRUE, self);
+
+       if (trace_fraction < 1 && vlen (self.origin - trace_endpos) < threshold)
+               return 1;
+
+       trace_end = self.origin + (1000*v_forward);
+       traceline(trace_start, trace_end, TRUE, self);
+
+       if (trace_fraction < 1 && vlen (self.origin - trace_endpos) < threshold)
+               return 1;
+
+       trace_end = self.origin - (1000*v_forward);
+       traceline(trace_start, trace_end, TRUE, self);
+
+       if (trace_fraction < 1 && vlen (self.origin - trace_endpos) < threshold)
+               return 1;
+
+       return 0;
+}
+
 MUTATOR_HOOKFUNCTION(dodging_GetPressedKeys) {
        // print("dodging_PlayerPhysics\n");
 
@@ -122,13 +163,19 @@ MUTATOR_HOOKFUNCTION(dodging_GetPressedKeys) {
 
        // determine height above ground is below a threshold
        trace_start = self.origin;
-       trace_end = self.origin - (100*v_up);
+       trace_end = self.origin - (1000*v_up);
 
        traceline(trace_start, trace_end, TRUE, self);
+
+       // check if the trace hit anything at all
+       if (trace_fraction > 1)
+               return 0;
+
        height_above_ground = self.origin_z - trace_endpos_z;
 
        // check if our feet are on the ground or at least close :D
-       if (height_above_ground > (fabs(PL_MIN_z) + cvar("sv_dodging_height_threshold")))
+       if ((height_above_ground > (fabs(PL_MIN_z) + cvar("sv_dodging_height_threshold")))
+               && (check_close_to_wall(cvar("sv_dodging_wall_distance_threshold")) != 1))
                return 0;
 
        if (self.movement_x > 0) {