]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Improved team change.
authorLyberta <lyberta@lyberta.net>
Mon, 9 Apr 2018 05:10:03 +0000 (08:10 +0300)
committerLyberta <lyberta@lyberta.net>
Mon, 9 Apr 2018 05:10:03 +0000 (08:10 +0300)
qcsrc/server/client.qc
qcsrc/server/teamplay.qc
qcsrc/server/teamplay.qh

index 30c721468f4d8313e6f5269fe8bee8462ad4c636..ea53a6a4e809c56ac40dc1e7b28f969202f24cb7 100644 (file)
@@ -282,10 +282,8 @@ void PutObserverInServer(entity this)
        if (mutator_returnvalue) {
            // mutator prevents resetting teams+score
        } else {
-               int old_team_index = Team_TeamToIndex(this.team);
-               this.team = -1;  // move this as it is needed to log the player spectating in eventlog
-               MUTATOR_CALLHOOK(Player_ChangedTeam, this, old_team_index, -1);
-        this.frags = FRAGS_SPECTATOR;
+               Player_SetTeamIndex(this, -1);
+               this.frags = FRAGS_SPECTATOR;
         PlayerScore_Clear(this);  // clear scores when needed
     }
 
@@ -2088,7 +2086,9 @@ void Join(entity this)
 
        if(IS_PLAYER(this))
        if(teamplay && this.team != -1)
-               Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(this.team, INFO_JOIN_PLAY_TEAM), this.netname);
+       {
+               //Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(this.team, INFO_JOIN_PLAY_TEAM), this.netname);
+       }
        else
                Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_JOIN_PLAY, this.netname);
        this.team_selected = false;
index 6db3916877347d81a9060a25ed67e15aa0f76429..3faa2d8a83cb24f00ce0472359ee7e5859224e62 100644 (file)
@@ -170,9 +170,13 @@ bool Player_SetTeamIndex(entity player, int index)
        int new_team = Team_IndexToTeam(index);
        if (player.team == new_team)
        {
-               // This is important when players join the game and one of their color
-               // matches the team color while other doesn't. For example [BOT]Lion.
-               SetPlayerColors(player, new_team - 1);
+               if (new_team != -1)
+               {
+                       // This is important when players join the game and one of their
+                       // color matches the team color while other doesn't. For example
+                       // [BOT]Lion.
+                       SetPlayerColors(player, new_team - 1);
+               }
                return true;
        }
        int old_index = Team_TeamToIndex(player.team);
@@ -181,42 +185,43 @@ bool Player_SetTeamIndex(entity player, int index)
                // Mutator has blocked team change.
                return false;
        }
-       SetPlayerColors(player, new_team - 1);
+       if (new_team != -1)
+       {
+               SetPlayerColors(player, new_team - 1);
+       }
        MUTATOR_CALLHOOK(Player_ChangedTeam, player, old_index, index);
        return true;
 }
 
-bool SetPlayerTeam(entity player, int destination_team_index,
-       int source_team_index, bool no_print)
+bool SetPlayerTeam(entity player, int team_index, int type)
 {
-       if (!Player_SetTeamIndex(player, destination_team_index))
+       int old_team_index = Entity_GetTeamIndex(player);
+       if (!Player_SetTeamIndex(player, team_index))
        {
                return false;
        }
-       LogTeamchange(player.playerid, player.team, TEAM_CHANGE_MANUAL);
-       if (no_print)
+       LogTeamchange(player.playerid, player.team, type);
+       if (team_index != old_team_index)
        {
-               return true;
+               Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(player.team,
+                       INFO_JOIN_PLAY_TEAM), player.netname);
+               KillPlayerForTeamChange(player);
        }
-       bprint(playername(player, false), "^7 has changed from ",
-               Team_IndexToColoredFullName(source_team_index), "^7 to ",
-               Team_IndexToColoredFullName(destination_team_index), "\n");
        return true;
 }
 
 bool MoveToTeam(entity client, int team_index, int type)
 {
+       //PrintToChatAll(sprintf("MoveToTeam: %s, %f", client.netname, team_index));
        int lockteams_backup = lockteams;  // backup any team lock
        lockteams = 0;  // disable locked teams
        PlayerScore_Clear(client);
-       if (!Player_SetTeamIndex(client, team_index))
+       if (!SetPlayerTeam(client, team_index, type))
        {
                lockteams = lockteams_backup;  // restore the team lock
                return false;
        }
-       KillPlayerForTeamChange(client);
        lockteams = lockteams_backup;  // restore the team lock
-       LogTeamchange(client.playerid, client.team, type);
        return true;
 }
 
@@ -623,6 +628,7 @@ int TeamBalance_FindBestTeams(entity balance, entity player, bool use_score)
 
 void TeamBalance_JoinBestTeam(entity this, bool force_best_team)
 {
+       //PrintToChatAll(sprintf("JoinBestTeam: %s, %f", this.netname, force_best_team));
        // don't join a team if we're not playing a team game
        if (!teamplay)
        {
@@ -649,8 +655,7 @@ void TeamBalance_JoinBestTeam(entity this, bool force_best_team)
                
                if (Team_IsValidIndex(selected_team_index))
                {
-                       Player_SetTeamIndex(this, selected_team_index);
-                       LogTeamchange(this.playerid, this.team, TEAM_CHANGE_AUTO_RELAXED);
+                       SetPlayerTeam(this, selected_team_index, TEAM_CHANGE_AUTO_RELAXED);
                        TeamBalance_Destroy(balance);
                        return;
                }
@@ -665,13 +670,14 @@ void TeamBalance_JoinBestTeam(entity this, bool force_best_team)
        int old_team_index = Team_TeamToIndex(this.team);
        TeamBalance_Destroy(balance);
        PlayerScore_Clear(this);
-       Player_SetTeamIndex(this, best_team_index);
-       LogTeamchange(this.playerid, this.team, TEAM_CHANGE_AUTO);
+       if (!SetPlayerTeam(this, best_team_index, TEAM_CHANGE_AUTO))
+       {
+               return;
+       }
        if ((old_team_index != -1) && !IS_BOT_CLIENT(this))
        {
                TeamBalance_AutoBalanceBots(best_team_index, old_team_index);
        }
-       KillPlayerForTeamChange(this);  
 }
 
 int TeamBalance_CompareTeams(entity balance, int team_index_a, int team_index_b,
@@ -863,10 +869,11 @@ int TeamBalance_CompareTeamsInternal(entity team_a, entity team_b,
        return TEAMS_COMPARE_EQUAL;
 }
 
+// Called when the player connects or when they change their color with "color"
+// command.
 void SV_ChangeTeam(entity this, float _color)
 {
-       int source_color, destination_color;
-       int source_team_index, destination_team_index;
+       //PrintToChatAll(sprintf("SV_ChangeTeam: %s, %f", this.netname, _color));
 
        // in normal deathmatch we can just apply the color and we're done
        if(!teamplay)
@@ -882,6 +889,9 @@ void SV_ChangeTeam(entity this, float _color)
        if(!teamplay)
                return;
 
+       int source_color, destination_color;
+       int source_team_index, destination_team_index;
+
        source_color = this.clientcolors & 0x0F;
        destination_color = _color & 0x0F;
 
@@ -919,7 +929,7 @@ void SV_ChangeTeam(entity this, float _color)
        // not changing teams
        if (source_color == destination_color)
        {
-               SetPlayerTeam(this, destination_team_index, source_team_index, true);
+               SetPlayerTeam(this, destination_team_index, TEAM_CHANGE_MANUAL);
                TeamBalance_Destroy(balance);
                return;
        }
@@ -947,15 +957,9 @@ void SV_ChangeTeam(entity this, float _color)
                // reduce frags during a team change
                PlayerScore_Clear(this);
        }
-       if (!SetPlayerTeam(this, destination_team_index, source_team_index,
-               !IS_CLIENT(this)))
+       if (!SetPlayerTeam(this, destination_team_index, TEAM_CHANGE_MANUAL))
        {
                return;
        }
        TeamBalance_AutoBalanceBots(destination_team_index, source_team_index);
-       if (!IS_PLAYER(this) || (source_team_index == destination_team_index))
-       {
-               return;
-       }
-       KillPlayerForTeamChange(this);
 }
index 6a862abb89a81599b934b5b0a834676cf19b88ad..91b9bdd8b0637bba031bbf1fb3a4809b1ee69578 100644 (file)
@@ -84,12 +84,10 @@ bool Player_SetTeamIndex(entity player, int index);
 
 /// \brief Sets the team of the player.
 /// \param[in,out] player Player to adjust.
-/// \param[in] destination_team_index Index of the team to set.
-/// \param[in] source_team_index Previous index of the team of the player.
-/// \param[in] no_print Whether to print this event to players' console.
+/// \param[in] team_index Index of the team to set.
+/// \param[in] type ???
 /// \return True if team switch was successful, false otherwise.
-bool SetPlayerTeam(entity player, int destination_team_index,
-       int source_team_index, bool no_print);
+bool SetPlayerTeam(entity player, int team_index, int type);
 
 /// \brief Moves player to the specified team.
 /// \param[in,out] client Client to move.