]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Make work snake status panel layout with whatever panel size or screen resolution
authorterencehill <piuntn@gmail.com>
Fri, 9 Sep 2016 11:48:31 +0000 (13:48 +0200)
committerterencehill <piuntn@gmail.com>
Fri, 9 Sep 2016 11:48:31 +0000 (13:48 +0200)
qcsrc/common/minigames/minigame/snake.qc

index cd45ed96d6662cada5cdf4d9f669ded4a4e1e61d..c15ecd463b94f4e8da29e7e745fd5bc87fef3de7 100644 (file)
@@ -675,16 +675,15 @@ void snake_hud_board(vector pos, vector mySize)
 void snake_hud_status(vector pos, vector mySize)
 {
        HUD_Panel_DrawBg();
-       vector ts;
-       ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
+       vector ts = minigame_drawstring_wrapped(mySize.x, pos, active_minigame.descriptor.message,
                hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
-       ts_y += hud_fontsize_y;
-       pos_y += ts_y;
-       mySize_y -= ts_y;
+       ts.y += hud_fontsize.y;
+       pos.y += ts.y;
+       mySize.y -= ts.y;
 
        vector player_fontsize = hud_fontsize * 1.75;
-       ts_y = ( mySize_y - SNAKE_TEAMS*player_fontsize_y ) / SNAKE_TEAMS;
-       ts_x = mySize_x;
+       ts.y = player_fontsize.y + (mySize.y - SNAKE_TEAMS * player_fontsize.y) / SNAKE_TEAMS;
+       ts.x = mySize_x;
        vector mypos;
 
        entity e;
@@ -692,22 +691,26 @@ void snake_hud_status(vector pos, vector mySize)
        {
                if ( e.classname == "minigame_player" )
                {
-                       mypos = pos;
-                       mypos_y  += (e.team-1) * (player_fontsize_y + ts_y);
+                       mypos = pos + eY * (e.team - 1) * ts.y;
 
-                       drawfill(mypos, ts, snake_teamcolor(e.team), 0.25, DRAWFLAG_ADDITIVE);
+                       if (e == minigame_self)
+                       {
+                               const vector hl_size = '1 1 0';
+                               drawfill(mypos + hl_size, ts - 2 * hl_size, snake_teamcolor(e.team), 0.25 * panel_fg_alpha, DRAWFLAG_ADDITIVE);
+                               drawborderlines(hl_size.x, mypos + hl_size, ts - 2 * hl_size, snake_teamcolor(e.team), panel_fg_alpha, DRAWFLAG_NORMAL);
+                       }
+                       else
+                               drawfill(mypos, ts, snake_teamcolor(e.team), 0.25 * panel_fg_alpha, DRAWFLAG_ADDITIVE);
 
-                       minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
-                               entcs_GetName(e.minigame_playerslot-1),
+                       minigame_drawcolorcodedstring_trunc(mySize.x - hud_fontsize.x * 0.5, mypos + eX * hud_fontsize.x * 0.25,
+                               entcs_GetName(e.minigame_playerslot - 1),
                                player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
 
-                       drawstring(mypos+eY*player_fontsize_y,ftos(e.snake_score),'48 48 0' * (SNAKE_TEAMS * 0.1),
-                                          '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-                       drawstring(mypos+(eY*player_fontsize_y) + (eX*player_fontsize_x),strcat("1UP: ", ftos(active_minigame.snake_lives[e.team])),'48 48 0' * (SNAKE_TEAMS * 0.1),
-                                                        '1 0.44 0.54', panel_fg_alpha, DRAWFLAG_NORMAL);
-
-                       if ( e == minigame_self )
-                               drawborderlines(1, mypos, ts, snake_teamcolor(e.team), 1, DRAWFLAG_NORMAL);
+                       mypos.y += player_fontsize.y;
+                       drawstring_aspect(mypos, ftos(e.snake_score), ts - eY * player_fontsize.y - eX * ts.x * (3 / 4),
+                                                               '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                       drawstring_aspect(mypos + eX * ts.x * (1 / 4), strcat("1UP: ", ftos(active_minigame.snake_lives[e.team])), ts - eY * player_fontsize.y - eX * ts.x * (1 / 4),
+                                                               '1 0.44 0.54', panel_fg_alpha, DRAWFLAG_NORMAL);
                }
        }
 }