]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge branch 'Mario/falldamage_vertical' into 'master'
authorMartin Taibr <taibr.martin@gmail.com>
Mon, 30 Dec 2019 07:53:39 +0000 (07:53 +0000)
committerMartin Taibr <taibr.martin@gmail.com>
Mon, 30 Dec 2019 07:53:39 +0000 (07:53 +0000)
Merge branch Mario/falldamage_vertical (XS merge request)

Adds an option to make fall damage only apply to the vertical axis, potentially useful.

See merge request xonotic/xonotic-data.pk3dir!745

20 files changed:
qcsrc/common/effects/qc/casings.qc
qcsrc/common/gamemodes/gamemode/keepaway/sv_keepaway.qc
qcsrc/common/mapobjects/func/breakable.qc
qcsrc/common/mapobjects/func/button.qc
qcsrc/common/mapobjects/func/rainsnow.qc
qcsrc/common/mapobjects/models.qc
qcsrc/common/mapobjects/subs.qc
qcsrc/common/mapobjects/subs.qh
qcsrc/common/mapobjects/trigger/jumppads.qc
qcsrc/common/mapobjects/trigger/multi.qc
qcsrc/common/mutators/mutator/walljump/walljump.qc
qcsrc/common/physics/movetypes/movetypes.qc
qcsrc/common/physics/movetypes/movetypes.qh
qcsrc/common/physics/movetypes/toss.qc
qcsrc/common/stats.qh
qcsrc/common/weapons/weapon/arc.qc
qcsrc/lib/stats.qh
qcsrc/server/player.qc
qcsrc/server/portals.qc
qcsrc/server/sv_main.qc

index 589e343c8df91ae795a94c1375903c429ae17296..359d3d8a532641c82a189b7d37855d1ec6293b3d 100644 (file)
@@ -19,22 +19,25 @@ REPLICATE(cvar_cl_casings, bool, "cl_casings");
 #ifdef SVQC
 void SpawnCasing(vector vel, float randomvel, vector ang, vector avel, float randomavel, int casingtype, entity casingowner, .entity weaponentity)
 {
-       if (!(CS(casingowner).cvar_cl_casings))
-               return;
-
-    entity wep = casingowner.(weaponentity);
-    vector org = casingowner.origin + casingowner.view_ofs + wep.spawnorigin.x * v_forward - wep.spawnorigin.y * v_right + wep.spawnorigin.z * v_up;
-
-    if (!sound_allowed(MSG_BROADCAST, casingowner))
-        casingtype |= 0x80;
-
-    WriteHeader(MSG_ALL, casings);
-    WriteByte(MSG_ALL, casingtype);
-    WriteVector(MSG_ALL, org);
-    WriteShort(MSG_ALL, compressShortVector(vel)); // actually compressed velocity
-    WriteByte(MSG_ALL, ang.x * 256 / 360);
-    WriteByte(MSG_ALL, ang.y * 256 / 360);
-    WriteByte(MSG_ALL, ang.z * 256 / 360);
+       entity wep = casingowner.(weaponentity);
+       vector org = casingowner.origin + casingowner.view_ofs + wep.spawnorigin.x * v_forward - wep.spawnorigin.y * v_right + wep.spawnorigin.z * v_up;
+
+       FOREACH_CLIENT(true, {
+               if (!(CS(it).cvar_cl_casings))
+                       continue;
+
+               msg_entity = it;
+               if (!sound_allowed(MSG_ONE, it))
+                       casingtype |= 0x80; // silent
+
+               WriteHeader(MSG_ONE, casings);
+               WriteByte(MSG_ONE, casingtype);
+               WriteVector(MSG_ONE, org);
+               WriteShort(MSG_ONE, compressShortVector(vel)); // actually compressed velocity
+               WriteByte(MSG_ONE, ang.x * 256 / 360);
+               WriteByte(MSG_ONE, ang.y * 256 / 360);
+               WriteByte(MSG_ONE, ang.z * 256 / 360);
+       });
 }
 #endif
 
@@ -153,6 +156,7 @@ NET_HANDLE(casings, bool isNew)
     casing.velocity = casing.velocity + 2 * prandomvec();
     casing.avelocity = '0 250 0' + 100 * prandomvec();
     set_movetype(casing, MOVETYPE_BOUNCE);
+    casing.bouncefactor = 0.25;
     settouch(casing, Casing_Touch);
     casing.move_time = time;
     casing.event_damage = Casing_Damage;
index 0b8144deb7d5ae5cf147f2a326bbc727a55510c5..f3c140fd11472c37437644e22aa3c5fe56db721f 100644 (file)
@@ -350,6 +350,12 @@ MUTATOR_HOOKFUNCTION(ka, GiveFragsForKill)
        return true; // you deceptive little bugger ;3 This needs to be true in order for this function to even count.
 }
 
+MUTATOR_HOOKFUNCTION(ka, Scores_CountFragsRemaining)
+{
+       // announce remaining frags, but only when timed scoring is off
+       return !autocvar_g_keepaway_score_timepoints;
+}
+
 MUTATOR_HOOKFUNCTION(ka, PlayerPreThink)
 {
        entity player = M_ARGV(0, entity);
index 32926d4908cfa8fff4941f31773a3725ccb90bbc..e92af677cc565dabd71a4177c94b17983f0ab6a0 100644 (file)
@@ -343,7 +343,7 @@ spawnfunc(func_breakable)
                this.dmg_force = 200;
 
        this.mdl = this.model;
-       SetBrushEntityModel(this);
+       SetBrushEntityModel(this, true);
 
        if(this.spawnflags & BREAKABLE_NODAMAGE)
                this.use = func_breakable_destroy;
index 56bfd4148d70bf7cde682bec1c83d4fb0f633d3a..a9c0fa7261124747d1392ea785cdcd53ebb609d7 100644 (file)
@@ -206,6 +206,9 @@ spawnfunc(func_button)
        if (!this.lip)
                this.lip = 4;
 
+       if(this.wait == -1 && autocvar_sv_vq3compat)
+               this.wait = 0.1; // compatibility for q3df: "instant" return
+
     if(this.noise != "")
         precache_sound(this.noise);
 
index c765a4293b9e79c34fc5d922b6846058ebb3b440..644194c3541e982bba19d9108f451e2fa9399616 100644 (file)
@@ -36,7 +36,7 @@ spawnfunc(func_rain)
        this.angles = '0 0 0';
        set_movetype(this, MOVETYPE_NONE);
        this.solid = SOLID_NOT;
-       SetBrushEntityModel(this);
+       SetBrushEntityModel(this, true);
        if (!this.cnt)
        {
                this.cnt = 12;
@@ -76,7 +76,7 @@ spawnfunc(func_snow)
        this.angles = '0 0 0';
        set_movetype(this, MOVETYPE_NONE);
        this.solid = SOLID_NOT;
-       SetBrushEntityModel(this);
+       SetBrushEntityModel(this, true);
        if (!this.cnt)
        {
                this.cnt = 12;
index 44a13522a4c5b348dcf0bb224c5775b342c72292..18d033663eaff85541fadfffe49dcbf849370484 100644 (file)
@@ -168,7 +168,7 @@ bool g_clientmodel_genericsendentity(entity this, entity to, int sf)
 #define G_MODEL_INIT(ent,sol) \
        if(ent.geomtype && autocvar_physics_ode && checkextension("DP_PHYSICS_ODE")) set_movetype(ent, MOVETYPE_PHYSICS); \
        if(!ent.scale) ent.scale = ent.modelscale; \
-       SetBrushEntityModel(ent); \
+       SetBrushEntityModel(ent,true); \
        ent.use = g_model_setcolormaptoactivator; \
        InitializeEntity(ent, g_model_dropbyspawnflags, INITPRIO_DROPTOFLOOR); \
        if(!ent.solid) ent.solid = (sol); \
@@ -177,7 +177,7 @@ bool g_clientmodel_genericsendentity(entity this, entity to, int sf)
 #define G_CLIENTMODEL_INIT(ent,sol) \
        if(ent.geomtype && autocvar_physics_ode && checkextension("DP_PHYSICS_ODE")) set_movetype(ent, MOVETYPE_PHYSICS); \
        if(!ent.scale) ent.scale = ent.modelscale; \
-       SetBrushEntityModel(ent); \
+       SetBrushEntityModel(ent,true); \
        ent.use = g_clientmodel_use; \
        InitializeEntity(ent, g_clientmodel_dropbyspawnflags, INITPRIO_DROPTOFLOOR); \
        if(!ent.solid) ent.solid = (sol); \
index f9e50dcf8f19d819509c9c6a460050da0a120954..9adccb4924e3721a91ae31c4c6a4d90ff458e442 100644 (file)
@@ -398,7 +398,7 @@ void ApplyMinMaxScaleAngles(entity e)
                setsize(e, e.mins, e.maxs);
 }
 
-void SetBrushEntityModel(entity this)
+void SetBrushEntityModel(entity this, bool with_lod)
 {
        if(this.model != "")
        {
@@ -412,26 +412,11 @@ void SetBrushEntityModel(entity this)
                }
                else
                        _setmodel(this, this.model); // no precision needed
-               InitializeEntity(this, LODmodel_attach, INITPRIO_FINDTARGET);
-       }
-       setorigin(this, this.origin);
-       ApplyMinMaxScaleAngles(this);
-}
+               if(with_lod)
+                       InitializeEntity(this, LODmodel_attach, INITPRIO_FINDTARGET);
 
-void SetBrushEntityModelNoLOD(entity this)
-{
-       if(this.model != "")
-       {
-               precache_model(this.model);
-               if(this.mins != '0 0 0' || this.maxs != '0 0 0')
-               {
-                       vector mi = this.mins;
-                       vector ma = this.maxs;
-                       _setmodel(this, this.model); // no precision needed
-                       setsize(this, mi, ma);
-               }
-               else
-                       _setmodel(this, this.model); // no precision needed
+               if(endsWith(this.model, ".obj")) // WORKAROUND: darkplaces currently rotates .obj models on entities incorrectly, we need to add 180 degrees to the Y axis
+                       this.angles_y = anglemods(this.angles_y - 180);
        }
        setorigin(this, this.origin);
        ApplyMinMaxScaleAngles(this);
@@ -553,7 +538,7 @@ void InitTrigger(entity this)
 // to mean no restrictions, so use a yaw of 360 instead.
        SetMovedir(this);
        this.solid = SOLID_TRIGGER;
-       SetBrushEntityModelNoLOD(this);
+       SetBrushEntityModel(this, false);
        set_movetype(this, MOVETYPE_NONE);
        this.modelindex = 0;
        this.model = "";
@@ -565,7 +550,7 @@ void InitSolidBSPTrigger(entity this)
 // to mean no restrictions, so use a yaw of 360 instead.
        SetMovedir(this);
        this.solid = SOLID_BSP;
-       SetBrushEntityModelNoLOD(this);
+       SetBrushEntityModel(this, false);
        set_movetype(this, MOVETYPE_NONE); // why was this PUSH? -div0
 //     this.modelindex = 0;
        this.model = "";
@@ -576,7 +561,7 @@ bool InitMovingBrushTrigger(entity this)
 // trigger angles are used for one-way touches.  An angle of 0 is assumed
 // to mean no restrictions, so use a yaw of 360 instead.
        this.solid = SOLID_BSP;
-       SetBrushEntityModel(this);
+       SetBrushEntityModel(this, true);
        set_movetype(this, MOVETYPE_PUSH);
        if(this.modelindex == 0)
        {
index 861d73e72f28d6522ea9c488d91a6ae465f6a87d..c1d4d06e56f276cc1bff37f9d93e7e250f01788b 100644 (file)
@@ -115,9 +115,7 @@ void SUB_CalcMoveEnt (entity ent, vector tdest, float tspeedtype, float tspeed,
 #ifdef SVQC
 void ApplyMinMaxScaleAngles(entity e);
 
-void SetBrushEntityModel(entity this);
-
-void SetBrushEntityModelNoLOD(entity this);
+void SetBrushEntityModel(entity this, bool with_lod);
 
 int autocvar_loddebug;
 .string lodtarget1;
index f438fbf01f5f8295032f45aa8e76647825377b04..f4b3e455a1309e1f0a0d44b7542f4ae38689117c 100644 (file)
@@ -36,8 +36,8 @@ vector trigger_push_calculatevelocity(vector org, entity tgt, float ht, entity p
        torg = tgt.origin + (tgt.mins + tgt.maxs) * 0.5;
 
        grav = PHYS_GRAVITY(NULL);
-       if(pushed_entity && PHYS_ENTGRAVITY(pushed_entity))
-               grav *= PHYS_ENTGRAVITY(pushed_entity);
+       if(pushed_entity && pushed_entity.gravity)
+               grav *= pushed_entity.gravity;
 
        zdist = torg.z - org.z;
        sdist = vlen(torg - org - zdist * '0 0 1');
index c71dc3794822d5f41094411a7a6f3242b904219f..1fef1ffb356b2e63d817a33b27c02389b6d00a7c 100644 (file)
@@ -176,6 +176,9 @@ spawnfunc(trigger_multiple)
                this.wait = 0;
        this.use = multi_use;
 
+       if(this.wait == -1 && autocvar_sv_vq3compat)
+               this.wait = 0.1; // compatibility for q3df: "instant" return
+
        EXACTTRIGGER_INIT;
 
        this.team_saved = this.team;
index 46e18059c8a8dba9f9f8e71433d14950ad9476f7..519159d917b386b9488261845caeed486f4f378c 100644 (file)
@@ -21,11 +21,10 @@ vector PlayerTouchWall(entity this)
        if (!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)) \
                return trace_plane_normal;
 
-       vector forward, right, up;
-       MAKE_VECTORS(this.angles, forward, right, up);
-
        float dist = 10, max_normal = 0.2, scaler = 100;
        vector start = this.origin;
+       vector forward, right, _up;
+       MAKE_VECTORS(this.angles, forward, right, _up);
        TRACE(start + forward * scaler)
        TRACE(start - forward * scaler)
        TRACE(start + right * scaler)
index 8eb2277d54ad9cd2b98c2d9dc5d2199725245c7c..108782ef95f78df41bd385f938dec22210c72403 100644 (file)
@@ -54,7 +54,7 @@ int _Movetype_FlyMove(entity this, float dt, bool applygravity, bool applystepno
        if(applygravity)
        {
                this.move_didgravity = 1;
-               grav = dt * (PHYS_ENTGRAVITY(this) ? PHYS_ENTGRAVITY(this) : 1) * PHYS_GRAVITY(this);
+               grav = dt * (this.gravity ? this.gravity : 1) * PHYS_GRAVITY(this);
 
                if(!GAMEPLAYFIX_NOGRAVITYONGROUND || !IS_ONGROUND(this))
                {
@@ -324,11 +324,24 @@ void _Movetype_CheckWaterTransition(entity ent)  // SV_CheckWaterTransition
 
 void _Movetype_Impact(entity this, entity oth)  // SV_Impact
 {
-       if(gettouch(this))
+       if(!this && !oth)
+               return;
+
+       if(this.solid != SOLID_NOT && gettouch(this))
                gettouch(this)(this, oth);
 
-       if(gettouch(oth))
+       if(oth.solid != SOLID_NOT && gettouch(oth))
+       {
+               trace_endpos = oth.origin;
+               trace_plane_normal = -trace_plane_normal;
+               trace_plane_dist = -trace_plane_dist;
+               trace_ent = this;
+               trace_dpstartcontents = 0;
+               trace_dphitcontents = 0;
+               trace_dphitq3surfaceflags = 0;
+               trace_dphittexturename = string_null;
                gettouch(oth)(oth, this);
+       }
 }
 
 void _Movetype_LinkEdict_TouchAreaGrid(entity this)  // SV_LinkEdict_TouchAreaGrid
@@ -526,12 +539,10 @@ bool _Movetype_PushEntity(entity this, vector push, bool failonstartsolid, bool
 
        vector last_origin = this.origin;
 
-       if(dolink)
-               _Movetype_LinkEdict(this, true);
+       _Movetype_LinkEdict(this, dolink);
 
-       if(trace_fraction < 1)
-               if(this.solid >= SOLID_TRIGGER && trace_ent && (!IS_ONGROUND(this) || (this.groundentity != trace_ent)))
-                       _Movetype_Impact(this, trace_ent);
+       if((this.solid >= SOLID_TRIGGER && trace_fraction < 1 && (!IS_ONGROUND(this) || this.groundentity != trace_ent)))
+               _Movetype_Impact(this, trace_ent);
 
        return (this.origin == last_origin); // false if teleported by touch
 }
@@ -657,12 +668,14 @@ void Movetype_Physics_MatchServer(entity this, bool sloppy)
        Movetype_Physics_MatchTicrate(this, TICRATE, sloppy);
 }
 
+// saved .move_*
 .vector tic_origin;
 .vector tic_velocity;
 .int tic_flags;
 .vector tic_avelocity;
 .vector tic_angles;
 
+// saved .*
 .vector tic_saved_origin;
 .vector tic_saved_velocity;
 .int tic_saved_flags;
@@ -670,6 +683,8 @@ void Movetype_Physics_MatchServer(entity this, bool sloppy)
 .vector tic_saved_angles;
 void Movetype_Physics_MatchTicrate(entity this, float tr, bool sloppy)  // SV_Physics_Entity
 {
+       // this hack exists to contain the physics feature
+       // (so entities can place themselves in the world and not need to update .tic_* themselves)
 #define X(s) \
        if(this.(s) != this.tic_saved_##s) \
                this.tic_##s = this.(s)
@@ -681,19 +696,15 @@ void Movetype_Physics_MatchTicrate(entity this, float tr, bool sloppy)  // SV_Ph
        X(angles);
 #undef X
 
+       this.flags = this.tic_flags;
+       this.velocity = this.tic_velocity;
+       setorigin(this, this.tic_origin);
+       this.avelocity = this.tic_avelocity;
+       this.angles = this.tic_angles;
+
        if(tr <= 0)
        {
-               this.flags = this.tic_flags;
-               this.velocity = this.tic_velocity;
-               this.origin = this.tic_origin;
-               this.avelocity = this.tic_avelocity;
-               this.angles = this.tic_angles;
                Movetype_Physics_NoMatchServer(this);
-               this.tic_origin = this.origin;
-               this.tic_velocity = this.velocity;
-               this.tic_avelocity = this.avelocity;
-               this.tic_angles = this.angles;
-               this.tic_flags = this.flags;
 
                this.tic_saved_flags = this.flags;
                this.tic_saved_velocity = this.velocity;
@@ -712,23 +723,27 @@ void Movetype_Physics_MatchTicrate(entity this, float tr, bool sloppy)  // SV_Ph
        if(!this.move_didgravity)
                this.move_didgravity = ((this.move_movetype == MOVETYPE_BOUNCE || this.move_movetype == MOVETYPE_TOSS) && !(this.tic_flags & FL_ONGROUND));
 
-       for (int i = 0; i < n; ++i)
+       for (int j = 0; j < n; ++j)
        {
-               this.flags = this.tic_flags;
-               this.velocity = this.tic_velocity;
-               setorigin(this, this.tic_origin);
-               this.avelocity = this.tic_avelocity;
-               this.angles = this.tic_angles;
                _Movetype_Physics_Frame(this, tr);
-               this.tic_origin = this.origin;
-               this.tic_velocity = this.velocity;
-               this.tic_avelocity = this.avelocity;
-               this.tic_angles = this.angles;
-               this.tic_flags = this.flags;
                if(wasfreed(this))
                        return;
        }
 
+       // update the physics fields
+       this.tic_origin = this.origin;
+       this.tic_velocity = this.velocity;
+       this.tic_avelocity = this.avelocity;
+       this.tic_angles = this.angles;
+       this.tic_flags = this.flags;
+
+       // restore their actual values
+       this.flags = this.tic_saved_flags;
+       this.velocity = this.tic_saved_velocity;
+       setorigin(this, this.tic_saved_origin);
+       //this.avelocity = this.tic_saved_avelocity;
+       this.angles = this.tic_saved_angles;
+
        this.avelocity = this.tic_avelocity;
 
        if(dt > 0 && this.move_movetype != MOVETYPE_NONE && !(this.tic_flags & FL_ONGROUND))
@@ -740,7 +755,7 @@ void Movetype_Physics_MatchTicrate(entity this, float tr, bool sloppy)  // SV_Ph
                {
                        this.velocity_z -= (GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE ? 0.5 : 1)
                            * dt
-                           * (this.gravity ? this.gravity : 1)
+                           * ((this.gravity) ? this.gravity : 1)
                            * PHYS_GRAVITY(this);
                }
 
@@ -752,16 +767,16 @@ void Movetype_Physics_MatchTicrate(entity this, float tr, bool sloppy)  // SV_Ph
                }
                else
                {
-                       vector oldorg = this.origin;
-                       this.origin = this.tic_origin;
+                       setorigin(this, this.tic_origin);
                        _Movetype_PushEntityTrace(this, dt * this.velocity);
-                       this.origin = oldorg;
                        if(!trace_startsolid)
                                setorigin(this, trace_endpos);
+                       else
+                               setorigin(this, this.tic_saved_origin);
                }
 
                if(this.move_didgravity > 0 && GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE)
-                       this.velocity_z -= 0.5 * dt * (this.gravity ? this.gravity : 1) * PHYS_GRAVITY(this);
+                       this.velocity_z -= 0.5 * dt * ((this.gravity) ? this.gravity : 1) * PHYS_GRAVITY(this);
        }
        else
        {
@@ -770,6 +785,8 @@ void Movetype_Physics_MatchTicrate(entity this, float tr, bool sloppy)  // SV_Ph
                setorigin(this, this.tic_origin);
        }
 
+       this.flags = this.tic_flags;
+
        this.tic_saved_flags = this.flags;
        this.tic_saved_velocity = this.velocity;
        this.tic_saved_origin = this.origin;
index 51da5e730c1169de3b2552b93953d0b68b0720b2..0c8bc694850a40fe3aac357936ab7067231606f7 100644 (file)
@@ -19,8 +19,13 @@ const int WATERLEVEL_SUBMERGED = 3;
 #define GAMEPLAYFIX_STEPMULTIPLETIMES(s)    STAT(GAMEPLAYFIX_STEPMULTIPLETIMES)
 #define GAMEPLAYFIX_UNSTICKPLAYERS(s)       STAT(GAMEPLAYFIX_UNSTICKPLAYERS)
 #define GAMEPLAYFIX_WATERTRANSITION(s)                 STAT(GAMEPLAYFIX_WATERTRANSITION)
+#define GAMEPLAYFIX_SLIDEMOVEPROJECTILES(s) STAT(GAMEPLAYFIX_SLIDEMOVEPROJECTILES)
+#define GAMEPLAYFIX_GRENADEBOUNCESLOPES(s)     STAT(GAMEPLAYFIX_GRENADEBOUNCESLOPES)
+#define GAMEPLAYFIX_NOAIRBORNCORPSE(s)                 STAT(GAMEPLAYFIX_NOAIRBORNCORPSE)
+#define NOAIRBORNCORPSE_ALLOWSUSPENDED(s)      STAT(NOAIRBORNCORPSE_ALLOWSUSPENDED)
 #define UPWARD_VELOCITY_CLEARS_ONGROUND(s)  STAT(GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND)
 
+
 #define PHYS_STEPHEIGHT(s)                  STAT(MOVEVARS_STEPHEIGHT)
 #define PHYS_NOSTEP(s)                      STAT(NOSTEP)
 #define PHYS_JUMPSTEP(s)                    STAT(MOVEVARS_JUMPSTEP)
index fc3de0859bba0a22e91c87afec51e63384d8fd59..772eb1b070c59a2be0df4aa72df5bc904e115838 100644 (file)
@@ -2,19 +2,26 @@
 
 void _Movetype_Physics_Toss(entity this, float dt)  // SV_Physics_Toss
 {
-       if (IS_ONGROUND(this))
+       if(IS_ONGROUND(this))
        {
-               if (this.velocity.z >= 1 / 32 && UPWARD_VELOCITY_CLEARS_ONGROUND(this))
+               if(this.velocity.z >= (1 / 32) && UPWARD_VELOCITY_CLEARS_ONGROUND(this))
                {
+                       // don't stick to ground if onground and moving upward
                        UNSET_ONGROUND(this);
                }
-               else if (!this.groundentity)
+               else if(!this.groundentity || !GAMEPLAYFIX_NOAIRBORNCORPSE(this))
                {
                        return;
                }
-               else if (this.move_suspendedinair && wasfreed(this.groundentity))
+               else if(this.move_suspendedinair && wasfreed(this.groundentity))
                {
                        this.groundentity = NULL;
+                       if(NOAIRBORNCORPSE_ALLOWSUSPENDED(this))
+                               return;
+               }
+               else if(boxesoverlap(this.absmin, this.absmax, this.groundentity.absmin, this.groundentity.absmax))
+               {
+                       // don't slide if still touching the groundentity
                        return;
                }
        }
@@ -23,35 +30,37 @@ void _Movetype_Physics_Toss(entity this, float dt)  // SV_Physics_Toss
 
        _Movetype_CheckVelocity(this);
 
-       /*if (this.move_movetype == MOVETYPE_BOUNCE || this.move_movetype == MOVETYPE_TOSS)
+       if(this.move_movetype == MOVETYPE_BOUNCE || this.move_movetype == MOVETYPE_TOSS)
        {
-               this.move_didgravity = 1;
+               this.move_didgravity = true;
                this.velocity_z -= (GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE ? 0.5 : 1)
                    * dt
-                   * (this.gravity ? this.gravity : 1)
+                   * ((this.gravity) ? this.gravity : 1)
                    * PHYS_GRAVITY(this);
-       }*/
+       }
 
-       if (this.move_movetype == MOVETYPE_BOUNCE || this.move_movetype == MOVETYPE_TOSS)
+       /*if (this.move_movetype == MOVETYPE_BOUNCE || this.move_movetype == MOVETYPE_TOSS)
        {
                this.move_didgravity = true;
                this.velocity_z -= (((this.gravity) ? this.gravity : 1) * PHYS_GRAVITY(this) * dt);
-       }
+       }*/
 
        this.angles = this.angles + this.avelocity * dt;
 
        float movetime = dt;
-       for (int bump = 0; bump < MAX_CLIP_PLANES && movetime > 0; ++bump)
+       for (int bump = 0; bump < MAX_CLIP_PLANES && movetime > 0; bump++)
        {
                vector move = this.velocity * movetime;
-               _Movetype_PushEntity(this, move, true, false);
+               if(!_Movetype_PushEntity(this, move, true, true))
+                       return;
                if (wasfreed(this))
                        return;
 
                if (trace_startsolid)
                {
                        _Movetype_UnstickEntity(this);
-                       _Movetype_PushEntity(this, move, false, false);
+                       if(!_Movetype_PushEntity(this, move, true, true))
+                               return;
                        if (wasfreed(this))
                                return;
                }
@@ -63,28 +72,36 @@ void _Movetype_Physics_Toss(entity this, float dt)  // SV_Physics_Toss
 
                if (this.move_movetype == MOVETYPE_BOUNCEMISSILE)
                {
-                       this.velocity = _Movetype_ClipVelocity(this.velocity, trace_plane_normal, 2.0);
+                       float bouncefac = (!this.bouncefactor) ? 1.0 : this.bouncefactor;
+                       this.velocity = _Movetype_ClipVelocity(this.velocity, trace_plane_normal, 1 + bouncefac);
                        UNSET_ONGROUND(this);
+                       if(!GAMEPLAYFIX_SLIDEMOVEPROJECTILES(this))
+                               movetime = 0;
                }
                else if (this.move_movetype == MOVETYPE_BOUNCE)
                {
-                       float bouncefac = this.bouncefactor;     if (!bouncefac)  bouncefac = 0.5;
-                       float bstop = this.bouncestop; if (!bstop) bstop = 60 / 800;
-                       bstop *= (this.gravity ? this.gravity : 1) * PHYS_GRAVITY(this);
+                       float bouncefac = (!this.bouncefactor) ? 0.5 : this.bouncefactor;
+                       float bstop = (!this.bouncestop) ? (60 / 800) : this.bouncestop;
+                       float grav = ((this.gravity) ? this.gravity : 1);
 
                        this.velocity = _Movetype_ClipVelocity(this.velocity, trace_plane_normal, 1 + bouncefac);
 
                        float d = trace_plane_normal * this.velocity;
-                       if (trace_plane_normal.z > 0.7 && d < bstop && d > -bstop)
+                       if(!GAMEPLAYFIX_GRENADEBOUNCESLOPES(this))
+                               d = this.velocity.z;
+                       if (trace_plane_normal.z > 0.7 && d < PHYS_GRAVITY(this) * bstop * grav)
                        {
                                SET_ONGROUND(this);
                                this.groundentity = trace_ent;
                                this.velocity = '0 0 0';
                                this.avelocity = '0 0 0';
+                               movetime = 0;
                        }
                        else
                        {
                                UNSET_ONGROUND(this);
+                               if(!GAMEPLAYFIX_SLIDEMOVEPROJECTILES(this))
+                                       movetime = 0;
                        }
                }
                else
@@ -98,24 +115,27 @@ void _Movetype_Physics_Toss(entity this, float dt)  // SV_Physics_Toss
                                        this.move_suspendedinair = true;
                                this.velocity = '0 0 0';
                                this.avelocity = '0 0 0';
+                               movetime = 0;
                        }
                        else
                        {
                                UNSET_ONGROUND(this);
+                               if(!GAMEPLAYFIX_SLIDEMOVEPROJECTILES(this))
+                                       movetime = 0;
                        }
                }
 
                // DP revision 8905 (just, WHY...)
-               if (this.move_movetype == MOVETYPE_BOUNCEMISSILE)
-                       break;
+               //if (this.move_movetype == MOVETYPE_BOUNCEMISSILE)
+                       //break;
 
                // DP revision 8918 (WHY...)
-               if (IS_ONGROUND(this))
-                       break;
+               //if (IS_ONGROUND(this))
+                       //break;
        }
 
-       //if (GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE && this.move_didgravity > 0 && !IS_ONGROUND(this))
-       //      this.velocity_z -= 0.5 * dt * (this.gravity ? this.gravity : 1) * PHYS_GRAVITY(this);
+       if (GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE && this.move_didgravity > 0 && !IS_ONGROUND(this))
+               this.velocity_z -= 0.5 * dt * ((this.gravity) ? this.gravity : 1) * PHYS_GRAVITY(this);
 
        _Movetype_CheckWaterTransition(this);
 }
index 488d44220b19e46ca047d18e11511e3d2d223e0b..1a9b35ec01f393e224d87640ea8d1598ae84ce4a 100644 (file)
@@ -193,6 +193,10 @@ int autocvar_sv_gameplayfix_stepdown = 2;
 int autocvar_sv_gameplayfix_stepmultipletimes = 1;
 int autocvar_sv_gameplayfix_unstickplayers = 1;
 int autocvar_sv_gameplayfix_fixedcheckwatertransition = 1;
+int autocvar_sv_gameplayfix_slidemoveprojectiles = 1;
+int autocvar_sv_gameplayfix_grenadebouncedownslopes = 1;
+int autocvar_sv_gameplayfix_noairborncorpse = 1;
+int autocvar_sv_gameplayfix_noairborncorpse_allowsuspendeditems = 1;
 #endif
 REGISTER_STAT(GAMEPLAYFIX_DOWNTRACEONGROUND, int, autocvar_sv_gameplayfix_downtracesupportsongroundflag)
 REGISTER_STAT(GAMEPLAYFIX_EASIERWATERJUMP, int, autocvar_sv_gameplayfix_easierwaterjump)
@@ -201,6 +205,10 @@ REGISTER_STAT(GAMEPLAYFIX_STEPMULTIPLETIMES, int, autocvar_sv_gameplayfix_stepmu
 REGISTER_STAT(GAMEPLAYFIX_UNSTICKPLAYERS, int, autocvar_sv_gameplayfix_unstickplayers)
 REGISTER_STAT(GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND, int, autocvar_sv_gameplayfix_upwardvelocityclearsongroundflag)
 REGISTER_STAT(GAMEPLAYFIX_WATERTRANSITION, int, autocvar_sv_gameplayfix_fixedcheckwatertransition)
+REGISTER_STAT(GAMEPLAYFIX_SLIDEMOVEPROJECTILES, int, autocvar_sv_gameplayfix_slidemoveprojectiles)
+REGISTER_STAT(GAMEPLAYFIX_GRENADEBOUNCESLOPES, int, autocvar_sv_gameplayfix_grenadebouncedownslopes)
+REGISTER_STAT(GAMEPLAYFIX_NOAIRBORNCORPSE, int, autocvar_sv_gameplayfix_noairborncorpse)
+REGISTER_STAT(NOAIRBORNCORPSE_ALLOWSUSPENDED, int, autocvar_sv_gameplayfix_noairborncorpse_allowsuspendeditems)
 
 REGISTER_STAT(MOVEVARS_JUMPSTEP, int, cvar("sv_jumpstep"))
 REGISTER_STAT(NOSTEP, int, cvar("sv_nostep"))
index 5948d6a12e2831e0fcaf2f340cd7ae781ee72ce7..fba52d31de76285553a637daf499310f682e78f7 100644 (file)
@@ -892,10 +892,9 @@ void Draw_ArcBeam(entity this)
                // into a weapon system for client code.
 
                // find where we are aiming
-               makevectors(((autocvar_chase_active) ? warpzone_save_view_angles : view_angles));
-               vector forward = v_forward;
-               vector right = v_right;
-               vector up = v_up;
+               vector myviewangle = ((autocvar_chase_active) ? warpzone_save_view_angles : view_angles);
+               vector forward, right, up;
+               MAKE_VECTORS(myviewangle, forward, right, up);
                entity wepent = viewmodels[this.beam_slot];
 
                if(autocvar_chase_active)
@@ -911,11 +910,6 @@ void Draw_ArcBeam(entity this)
                else
                        { start_pos = this.origin; }
 
-               int v_shot_idx;  // used later
-               (v_shot_idx = gettagindex(wepent, "shot")) || (v_shot_idx = gettagindex(wepent, "tag_shot"));
-               if(v_shot_idx && this.beam_usevieworigin == 2)
-                       start_pos = gettaginfo(wepent, v_shot_idx) - '0 0 2';
-
                // trace forward with an estimation
                WarpZone_TraceLine(
                        start_pos,
@@ -924,6 +918,11 @@ void Draw_ArcBeam(entity this)
                        this
                );
 
+               int v_shot_idx;  // used later
+               (v_shot_idx = gettagindex(wepent, "shot")) || (v_shot_idx = gettagindex(wepent, "tag_shot"));
+               if(v_shot_idx && this.beam_usevieworigin == 2)
+                       start_pos = gettaginfo(wepent, v_shot_idx) - '0 0 2';
+
                // untransform in case our trace went through a warpzone
                vector end_pos = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);
 
@@ -956,6 +955,8 @@ void Draw_ArcBeam(entity this)
                {
                        this.beam_dir = wantdir;
                        this.beam_initialized = true;
+
+                       this.beam_muzzleentity.drawmask = MASK_NORMAL; // NOTE: this works around the muzzle entity flashing on the middle of the screen for a frame
                }
 
                if(this.beam_dir != wantdir)
@@ -972,7 +973,7 @@ void Draw_ArcBeam(entity this)
                                // if the angle is greater than maxangle, force the blendfactor to make this the maximum factor
                                float blendfactor = bound(
                                        0,
-                                       (1 - (this.beam_returnspeed * frametime)),
+                                       (1 - (this.beam_returnspeed * dt)),
                                        min(this.beam_maxangle / angle, 1)
                                );
                                this.beam_dir = normalize((wantdir * (1 - blendfactor)) + (this.beam_dir * blendfactor));
@@ -982,7 +983,7 @@ void Draw_ArcBeam(entity this)
                                // the radius is not too far yet, no worries :D
                                float blendfactor = bound(
                                        0,
-                                       (1 - (this.beam_returnspeed * frametime)),
+                                       (1 - (this.beam_returnspeed * dt)),
                                        1
                                );
                                this.beam_dir = normalize((wantdir * (1 - blendfactor)) + (this.beam_dir * blendfactor));
@@ -1132,7 +1133,7 @@ void Draw_ArcBeam(entity this)
                        this.beam_hiteffect,
                        last_origin,
                        beamdir * -1,
-                       frametime * 2
+                       dt * 2
                );
        }
        if(this.beam_hitlight[0])
@@ -1153,7 +1154,7 @@ void Draw_ArcBeam(entity this)
                        this.beam_muzzleeffect,
                        original_start_pos + wantdir * 20,
                        wantdir * 1000,
-                       frametime * 0.1
+                       dt * 0.1
                );
        }
        if(this.beam_muzzlelight[0])
@@ -1206,7 +1207,7 @@ NET_HANDLE(ENT_CLIENT_ARC_BEAM, bool isnew)
                flash = spawn();
                flash.owner = this;
                flash.effects = EF_ADDITIVE | EF_FULLBRIGHT;
-               flash.drawmask = MASK_NORMAL;
+               //flash.drawmask = MASK_NORMAL;
                flash.solid = SOLID_NOT;
                flash.avelocity_z = 5000;
                setattachment(flash, this, "");
index b57f41af2b4927d466dd64f4533f0c7103db6511..5a2b53b69f3796da2c23802c617567d221ddbeb6 100644 (file)
@@ -11,7 +11,42 @@ USING(vectori, vector);
 const int STATS_ENGINE_RESERVE = 32;
 // must be listed in ascending order
 #define MAGIC_STATS(_, x) \
+       _(x, MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, 220) \
+       _(x, MOVEVARS_AIRCONTROL_PENALTY, 221) \
+       _(x, MOVEVARS_AIRSPEEDLIMIT_NONQW, 222) \
+       _(x, MOVEVARS_AIRSTRAFEACCEL_QW, 223) \
+       _(x, MOVEVARS_AIRCONTROL_POWER, 224) \
+       _(x, MOVEFLAGS, 225) \
+       _(x, MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, 226) \
+       _(x, MOVEVARS_WARSOWBUNNY_ACCEL, 227) \
+       _(x, MOVEVARS_WARSOWBUNNY_TOPSPEED, 228) \
+       _(x, MOVEVARS_WARSOWBUNNY_TURNACCEL, 229) \
+       _(x, MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, 230) \
+       _(x, MOVEVARS_AIRSTOPACCELERATE, 231) \
+       _(x, MOVEVARS_AIRSTRAFEACCELERATE, 232) \
+       _(x, MOVEVARS_MAXAIRSTRAFESPEED, 233) \
+       _(x, MOVEVARS_AIRCONTROL, 234) \
+       _(x, FRAGLIMIT, 235) \
+       _(x, TIMELIMIT, 236) \
+       _(x, MOVEVARS_WALLFRICTION, 237) \
+       _(x, MOVEVARS_FRICTION, 238) \
+       _(x, MOVEVARS_WATERFRICTION, 239) \
+       _(x, MOVEVARS_TICRATE, 240) \
        _(x, MOVEVARS_TIMESCALE, 241) \
+       _(x, MOVEVARS_GRAVITY, 242) \
+       _(x, MOVEVARS_STOPSPEED, 243) \
+       _(x, MOVEVARS_MAXSPEED, 244) \
+       _(x, MOVEVARS_SPECTATORMAXSPEED, 245) \
+       _(x, MOVEVARS_ACCELERATE, 246) \
+       _(x, MOVEVARS_AIRACCELERATE, 247) \
+       _(x, MOVEVARS_WATERACCELERATE, 248) \
+       _(x, MOVEVARS_ENTGRAVITY, 249) \
+       _(x, MOVEVARS_JUMPVELOCITY, 250) \
+       _(x, MOVEVARS_EDGEFRICTION, 251) \
+       _(x, MOVEVARS_MAXAIRSPEED, 252) \
+       _(x, MOVEVARS_STEPHEIGHT, 253) \
+       _(x, MOVEVARS_AIRACCEL_QW, 254) \
+       _(x, MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, 255) \
        /**/
 
 int g_magic_stats_hole = 0;
@@ -117,10 +152,12 @@ int g_magic_stats_hole = 0;
                        addstat_##T(STAT_##id.m_id, fld); \
                }
        void GlobalStats_update(entity this) {}
+       void GlobalStats_updateglobal() {}
     /** TODO: do we want the global copy to update? */
     #define REGISTER_STAT_3(id, T, expr) \
        REGISTER_STAT_2(id, T); \
        ACCUMULATE void GlobalStats_update(entity this) { STAT(id, this) = (expr); } \
+       ACCUMULATE void GlobalStats_updateglobal() { entity this = STATS; STAT(id, this) = (expr); } \
        STATIC_INIT(worldstat_##id) { entity this = STATS; STAT(id, this) = (expr); }
 #else
        #define REGISTER_STAT_2(id, type)
index 9e67050cb654b23c9847c8b2e94bda0f1898b106..9bf3f7c60283db691cbfa8430aeba0ad4a504aec 100644 (file)
@@ -369,7 +369,7 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
 
        if(attacker == this)
        {
-               // don't reset pushltime for this damage as it may be an attempt to
+               // don't reset pushltime for self damage as it may be an attempt to
                // escape a lava pit or similar
                //this.pushltime = 0;
                this.istypefrag = 0;
index 6f128716365933599e271f4294ef295a779ef8b8..bd5a8540e22937cd791fb569dd89a24590431e6a 100644 (file)
@@ -16,6 +16,7 @@
 #include "../lib/warpzone/common.qh"
 #include "../common/vehicles/vehicle.qh"
 #include "../common/vehicles/sv_vehicles.qh"
+#include <server/player.qh>
 
 #define PORTALS_ARE_NOT_SOLID
 
@@ -103,7 +104,7 @@ vector Portal_ApplyTransformToPlayerAngle(vector transform, vector vangle)
 }
 
 .vector right_vector;
-float Portal_TeleportPlayer(entity teleporter, entity player)
+float Portal_TeleportPlayer(entity teleporter, entity player, entity portal_owner)
 {
        vector from, to, safe, step, transform, ang, newvel;
        float planeshift, s, t;
@@ -189,6 +190,12 @@ float Portal_TeleportPlayer(entity teleporter, entity player)
                if(time < teleporter.teleport_time + 1)
                        Send_Notification(NOTIF_ONE, player, MSG_ANNCE, ANNCE_ACHIEVEMENT_AMAZING);
        }
+       else if(player != portal_owner && IS_PLAYER(portal_owner) && IS_PLAYER(player))
+       {
+               player.pusher = portal_owner;
+               player.pushltime = time + autocvar_g_maxpushtime;
+               player.istypefrag = PHYS_INPUT_BUTTON_CHAT(player);
+       }
 
        if (!teleporter.enemy)
        {
@@ -317,7 +324,7 @@ void Portal_Touch(entity this, entity toucher)
        }
        */
 
-       if(Portal_TeleportPlayer(this, toucher))
+       if(Portal_TeleportPlayer(this, toucher, this.aiment))
                if(toucher.classname == "porto")
                        if(toucher.effects & EF_RED)
                                toucher.effects += EF_BLUE - EF_RED;
@@ -440,7 +447,7 @@ void Portal_Damage(entity this, entity inflictor, entity attacker, float damage,
                Portal_Remove(this, 1);
 }
 
-void Portal_Think_TryTeleportPlayer(entity this, entity e, vector g)
+void Portal_Think_TryTeleportPlayer(entity this, entity e, vector g, entity portal_owner)
 {
        if(!Portal_WillHitPlane(e.origin, e.mins, e.maxs, e.velocity + g, this.origin, v_forward, this.maxs.x))
                return;
@@ -449,7 +456,7 @@ void Portal_Think_TryTeleportPlayer(entity this, entity e, vector g)
        // already teleport him
        tracebox(e.origin, e.mins, e.maxs, e.origin + e.velocity * 2 * frametime, MOVE_NORMAL, e);
        if(trace_ent == this)
-               Portal_TeleportPlayer(this, e);
+               Portal_TeleportPlayer(this, e, portal_owner);
 }
 
 void Portal_Think(entity this)
@@ -479,13 +486,13 @@ void Portal_Think(entity this)
                                continue; // cannot go through someone else's portal
 
                if(it != o || time >= this.portal_activatetime)
-                       Portal_Think_TryTeleportPlayer(this, it, g);
+                       Portal_Think_TryTeleportPlayer(this, it, g, o);
 
                for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
            {
                .entity weaponentity = weaponentities[slot];
                if(it.(weaponentity).hook)
-                       Portal_Think_TryTeleportPlayer(this, it.(weaponentity).hook, g);
+                       Portal_Think_TryTeleportPlayer(this, it.(weaponentity).hook, g, o);
            }
        });
        this.solid = SOLID_TRIGGER;
index 74678487ca66d3785051556445af9126a6d32ccd..71e4156b4528f43c56f85fb93c3a53ad434cbd7d 100644 (file)
@@ -246,6 +246,7 @@ void StartFrame()
        anticheat_startframe();
        MUTATOR_CALLHOOK(SV_StartFrame);
 
+       GlobalStats_updateglobal();
     FOREACH_CLIENT(true, GlobalStats_update(it));
     IL_EACH(g_players, IS_FAKE_CLIENT(it), PlayerPostThink(it));
 }