]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge branch 'master' into Lyberta/TeamplayOverhaul2
authorLyberta <lyberta@lyberta.net>
Mon, 3 Sep 2018 18:13:11 +0000 (21:13 +0300)
committerLyberta <lyberta@lyberta.net>
Mon, 3 Sep 2018 18:13:11 +0000 (21:13 +0300)
1  2 
qcsrc/server/client.qc
qcsrc/server/client.qh
qcsrc/server/clientkill.qc
qcsrc/server/command/cmd.qc
qcsrc/server/defs.qh

Simple merge
Simple merge
index 0000000000000000000000000000000000000000,0bb761483b19bb8433c8bf968dad5fa3679b8f19..8d7293bb066214c1f5e47535be2ab93453f47c46
mode 000000,100644..100644
--- /dev/null
@@@ -1,0 -1,201 +1,204 @@@
 -              SV_ChangeTeam(this, this.killindicator_teamchange - 1);
+ #include "clientkill.qh"
+ #include <server/defs.qh>
+ #include "g_damage.qh"
+ #include "teamplay.qh"
+ #include <common/vehicles/sv_vehicles.qh>
+ #include <common/notifications/all.qh>
+ #include <common/stats.qh>
+ void ClientKill_Now_TeamChange(entity this)
+ {
+       if (this.killindicator_teamchange == -1)
+       {
+               TeamBalance_JoinBestTeam(this);
+       }
+       else if (this.killindicator_teamchange == -2)
+       {
+               if (blockSpectators)
+                       Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
+               PutObserverInServer(this);
+       }
+       else
++      {
++              Player_SetTeamIndexChecked(this, Team_TeamToIndex(
++                      this.killindicator_teamchange));
++      }
+       this.killindicator_teamchange = 0;
+ }
+ void ClientKill_Now(entity this)
+ {
+       if (this.vehicle)
+       {
+               vehicles_exit(this.vehicle, VHEF_RELEASE);
+               if (!this.killindicator_teamchange)
+               {
+                       this.vehicle_health = -1;
+                       Damage(this, this, this, 1 , DEATH_KILL.m_id, DMG_NOWEP, this.origin, '0 0 0');
+               }
+       }
+       if (this.killindicator && !wasfreed(this.killindicator))
+               delete(this.killindicator);
+       this.killindicator = NULL;
+       if (this.killindicator_teamchange)
+               ClientKill_Now_TeamChange(this);
+       if (!IS_SPEC(this) && !IS_OBSERVER(this) && MUTATOR_CALLHOOK(ClientKill_Now, this) == false)
+       {
+               Damage(this, this, this, 100000, DEATH_KILL.m_id, DMG_NOWEP, this.origin, '0 0 0');
+       }
+       // now I am sure the player IS dead
+ }
+ void KillIndicator_Think(entity this)
+ {
+       if (game_stopped || (this.owner.alpha < 0 && !this.owner.vehicle))
+       {
+               this.owner.killindicator = NULL;
+               delete(this);
+               return;
+       }
+       if (this.cnt <= 0)
+       {
+               ClientKill_Now(this.owner);
+               return;
+       }
+       // count == 1 means that it's silent
+       if (this.count != 1)
+       {
+               if (this.cnt <= 10)
+                       setmodel(this, MDL_NUM(this.cnt));
+               if (IS_REAL_CLIENT(this.owner))
+               {
+                       if (this.cnt <= 10)
+                               Send_Notification(NOTIF_ONE, this.owner, MSG_ANNCE, Announcer_PickNumber(CNT_KILL, this.cnt));
+               }
+       }
+       this.nextthink = time + 1;
+       this.cnt -= 1;
+ }
+ .float lip;
+ float clientkilltime;
+ .float clientkill_nexttime;
+ void ClientKill_TeamChange(entity this, float targetteam) // 0 = don't change, -1 = auto, -2 = spec
+ {
+       if (game_stopped)
+               return;
+       float killtime = autocvar_g_balance_kill_delay;
+       if (MUTATOR_CALLHOOK(ClientKill, this, killtime))
+               return;
+       killtime = M_ARGV(1, float);
+       this.killindicator_teamchange = targetteam;
+       // this.killindicator.count == 1 means that the kill indicator was spawned by ClientKill_Silent
+       if(killtime <= 0 && this.killindicator && this.killindicator.count == 1)
+       {
+               ClientKill_Now(this); // allow instant kill in this case
+               return;
+       }
+       if (!this.killindicator)
+       {
+               if (!IS_DEAD(this))
+               {
+                       killtime = max(killtime, this.clientkill_nexttime - time);
+                       this.clientkill_nexttime = time + killtime + autocvar_g_balance_kill_antispam;
+               }
+               if (killtime <= 0 || !IS_PLAYER(this) || IS_DEAD(this))
+               {
+                       ClientKill_Now(this);
+               }
+               else
+               {
+                       float starttime = max(time, clientkilltime);
+                       this.killindicator = spawn();
+                       this.killindicator.owner = this;
+                       this.killindicator.scale = 0.5;
+                       setattachment(this.killindicator, this, "");
+                       setorigin(this.killindicator, '0 0 52');
+                       setthink(this.killindicator, KillIndicator_Think);
+                       this.killindicator.nextthink = starttime + (this.lip) * 0.05;
+                       clientkilltime = max(clientkilltime, this.killindicator.nextthink + 0.05);
+                       this.killindicator.cnt = ceil(killtime);
+                       this.killindicator.count = bound(0, ceil(killtime), 10);
+                       //sprint(this, strcat("^1You'll be dead in ", ftos(this.killindicator.cnt), " seconds\n"));
+                       IL_EACH(g_clones, it.enemy == this && !(it.effects & CSQCMODEL_EF_RESPAWNGHOST),
+                       {
+                               it.killindicator = spawn();
+                               it.killindicator.owner = it;
+                               it.killindicator.scale = 0.5;
+                               setattachment(it.killindicator, it, "");
+                               setorigin(it.killindicator, '0 0 52');
+                               setthink(it.killindicator, KillIndicator_Think);
+                               it.killindicator.nextthink = starttime + (it.lip) * 0.05;
+                               //clientkilltime = max(clientkilltime, it.killindicator.nextthink + 0.05);
+                               it.killindicator.cnt = ceil(killtime);
+                       });
+                       this.lip = 0;
+               }
+       }
+       if (this.killindicator)
+       {
+               Notification notif;
+               if (targetteam == 0) // just die
+               {
+                       this.killindicator.colormod = '0 0 0';
+                       notif = CENTER_TEAMCHANGE_SUICIDE;
+               }
+               else if (targetteam == -1) // auto
+               {
+                       this.killindicator.colormod = '0 1 0';
+                       notif = CENTER_TEAMCHANGE_AUTO;
+               }
+               else if (targetteam == -2) // spectate
+               {
+                       this.killindicator.colormod = '0.5 0.5 0.5';
+                       notif = CENTER_TEAMCHANGE_SPECTATE;
+               }
+               else
+               {
+                       this.killindicator.colormod = Team_ColorRGB(targetteam);
+                       notif = APP_TEAM_NUM(targetteam, CENTER_TEAMCHANGE);
+               }
+               if (IS_REAL_CLIENT(this) && this.killindicator.cnt > 0)
+                       Send_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, notif, this.killindicator.cnt);
+       }
+ }
+ void ClientKill_Silent(entity this, float _delay)
+ {
+       this.killindicator = spawn();
+       this.killindicator.owner = this;
+       setthink(this.killindicator, KillIndicator_Think);
+       this.killindicator.nextthink = time + (this.lip) * 0.05;
+       this.killindicator.cnt = ceil(_delay);
+       this.killindicator.count = 1; // this is used to indicate that it should be silent
+       this.lip = 0;
+ }
+ // Called when a client types 'kill' in the console
+ void ClientKill(entity this)
+ {
+       // TODO: once .health is removed, will need to check it here for the "already dead" message!
+       if (game_stopped || this.player_blocked || STAT(FROZEN, this))
+               return;
+       ClientKill_TeamChange(this, 0);
+ }
Simple merge
Simple merge