]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Fix glitchy jumping while bloodloss is in effect
authorMario <mario.mario@y7mail.com>
Mon, 6 Jan 2020 12:21:19 +0000 (22:21 +1000)
committerMario <mario.mario@y7mail.com>
Mon, 6 Jan 2020 12:21:19 +0000 (22:21 +1000)
qcsrc/common/mutators/mutator/bloodloss/_mod.inc
qcsrc/common/mutators/mutator/bloodloss/_mod.qh
qcsrc/common/mutators/mutator/bloodloss/bloodloss.qc [new file with mode: 0644]
qcsrc/common/mutators/mutator/bloodloss/bloodloss.qh [new file with mode: 0644]
qcsrc/common/mutators/mutator/bloodloss/sv_bloodloss.qc [deleted file]
qcsrc/common/mutators/mutator/bloodloss/sv_bloodloss.qh [deleted file]
qcsrc/common/stats.qh

index 768808db71f1cb41d9acf29090865a5c7d35a09c..16e6308acf9d39e466c350241b96d3ece7f990e6 100644 (file)
@@ -1,4 +1,2 @@
 // generated file; do not modify
-#ifdef SVQC
-    #include <common/mutators/mutator/bloodloss/sv_bloodloss.qc>
-#endif
+#include <common/mutators/mutator/bloodloss/bloodloss.qc>
index e6ad248c622d6aaad3d8f0e2b93744037e9c5577..b1d45e2791b07d3e3d1b8572fed442328348f863 100644 (file)
@@ -1,4 +1,2 @@
 // generated file; do not modify
-#ifdef SVQC
-    #include <common/mutators/mutator/bloodloss/sv_bloodloss.qh>
-#endif
+#include <common/mutators/mutator/bloodloss/bloodloss.qh>
diff --git a/qcsrc/common/mutators/mutator/bloodloss/bloodloss.qc b/qcsrc/common/mutators/mutator/bloodloss/bloodloss.qc
new file mode 100644 (file)
index 0000000..c92a088
--- /dev/null
@@ -0,0 +1,63 @@
+#include "bloodloss.qh"
+
+#ifdef GAMEQC
+#ifdef SVQC
+REGISTER_MUTATOR(bloodloss, autocvar_g_bloodloss);
+#elif defined(CSQC)
+REGISTER_MUTATOR(bloodloss, true);
+#endif
+
+#ifdef SVQC
+.float bloodloss_timer;
+
+MUTATOR_HOOKFUNCTION(bloodloss, PlayerPreThink)
+{
+       entity player = M_ARGV(0, entity);
+
+       if(game_stopped)
+               return; // during intermission, the player's health changes to strange values for the engine, let's not cause damage during this phase!
+
+       if(IS_PLAYER(player))
+       if(GetResource(player, RES_HEALTH) <= autocvar_g_bloodloss && !IS_DEAD(player))
+       {
+               PHYS_INPUT_BUTTON_CROUCH(player) = true;
+
+               if(time >= player.bloodloss_timer)
+               {
+                       if(player.vehicle)
+                               vehicles_exit(player.vehicle, VHEF_RELEASE); // TODO: boots player out of their vehicle each health rot tick!
+                       if(player.event_damage)
+                               player.event_damage(player, player, player, 1, DEATH_ROT.m_id, DMG_NOWEP, player.origin, '0 0 0');
+                       player.bloodloss_timer = time + 0.5 + random() * 0.5;
+               }
+       }
+}
+
+MUTATOR_HOOKFUNCTION(bloodloss, PlayerJump)
+{
+       entity player = M_ARGV(0, entity);
+
+       if(GetResource(player, RES_HEALTH) <= autocvar_g_bloodloss)
+               return true;
+}
+
+MUTATOR_HOOKFUNCTION(bloodloss, BuildMutatorsString)
+{
+       M_ARGV(0, string) = strcat(M_ARGV(0, string), ":bloodloss");
+}
+
+MUTATOR_HOOKFUNCTION(bloodloss, BuildMutatorsPrettyString)
+{
+       M_ARGV(0, string) = strcat(M_ARGV(0, string), ", Blood loss");
+}
+#endif
+
+#ifdef CSQC
+MUTATOR_HOOKFUNCTION(bloodloss, PlayerJump)
+{
+       if(STAT(HEALTH) <= STAT(BLOODLOSS))
+               return true;
+}
+#endif
+
+#endif
diff --git a/qcsrc/common/mutators/mutator/bloodloss/bloodloss.qh b/qcsrc/common/mutators/mutator/bloodloss/bloodloss.qh
new file mode 100644 (file)
index 0000000..6f70f09
--- /dev/null
@@ -0,0 +1 @@
+#pragma once
diff --git a/qcsrc/common/mutators/mutator/bloodloss/sv_bloodloss.qc b/qcsrc/common/mutators/mutator/bloodloss/sv_bloodloss.qc
deleted file mode 100644 (file)
index 95356bb..0000000
+++ /dev/null
@@ -1,47 +0,0 @@
-#include "sv_bloodloss.qh"
-
-float autocvar_g_bloodloss;
-REGISTER_MUTATOR(bloodloss, autocvar_g_bloodloss);
-
-.float bloodloss_timer;
-
-MUTATOR_HOOKFUNCTION(bloodloss, PlayerPreThink)
-{
-       entity player = M_ARGV(0, entity);
-
-       if(game_stopped)
-               return; // during intermission, the player's health changes to strange values for the engine, let's not cause damage during this phase!
-
-       if(IS_PLAYER(player))
-       if(GetResource(player, RES_HEALTH) <= autocvar_g_bloodloss && !IS_DEAD(player))
-       {
-               PHYS_INPUT_BUTTON_CROUCH(player) = true;
-
-               if(time >= player.bloodloss_timer)
-               {
-                       if(player.vehicle)
-                               vehicles_exit(player.vehicle, VHEF_RELEASE);
-                       if(player.event_damage)
-                               player.event_damage(player, player, player, 1, DEATH_ROT.m_id, DMG_NOWEP, player.origin, '0 0 0');
-                       player.bloodloss_timer = time + 0.5 + random() * 0.5;
-               }
-       }
-}
-
-MUTATOR_HOOKFUNCTION(bloodloss, PlayerJump)
-{
-       entity player = M_ARGV(0, entity);
-
-       if(GetResource(player, RES_HEALTH) <= autocvar_g_bloodloss)
-               return true;
-}
-
-MUTATOR_HOOKFUNCTION(bloodloss, BuildMutatorsString)
-{
-       M_ARGV(0, string) = strcat(M_ARGV(0, string), ":bloodloss");
-}
-
-MUTATOR_HOOKFUNCTION(bloodloss, BuildMutatorsPrettyString)
-{
-       M_ARGV(0, string) = strcat(M_ARGV(0, string), ", Blood loss");
-}
diff --git a/qcsrc/common/mutators/mutator/bloodloss/sv_bloodloss.qh b/qcsrc/common/mutators/mutator/bloodloss/sv_bloodloss.qh
deleted file mode 100644 (file)
index 6f70f09..0000000
+++ /dev/null
@@ -1 +0,0 @@
-#pragma once
index 1a9b35ec01f393e224d87640ea8d1598ae84ce4a..8b769538e900f03bb467eb3d1cdb21c00b6e3a3d 100644 (file)
@@ -288,6 +288,11 @@ REGISTER_STAT(WALLJUMP_DELAY, float, autocvar_g_walljump_delay)
 REGISTER_STAT(WALLJUMP_FORCE, float, autocvar_g_walljump_force)
 REGISTER_STAT(LASTWJ, float)
 
+#ifdef SVQC
+float autocvar_g_bloodloss;
+#endif
+REGISTER_STAT(BLOODLOSS, float, autocvar_g_bloodloss)
+
 // freeze tag, clan arena
 REGISTER_STAT(REDALIVE, int)
 REGISTER_STAT(BLUEALIVE, int)