set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
// {{{ shotgun
set g_balance_shotgun_primary_bullets 5
set g_balance_shotgun_primary_damage 12
- set g_balance_shotgun_primary_force 60
+ set g_balance_shotgun_primary_force 40
set g_balance_shotgun_primary_spread 0.08
set g_balance_shotgun_primary_refire 0.5
set g_balance_shotgun_primary_animtime 0.2
// {{{ uzi
set g_balance_uzi_first 1
set g_balance_uzi_first_damage 26
- set g_balance_uzi_first_force 50
+ set g_balance_uzi_first_force -30
set g_balance_uzi_first_spread 0.01
set g_balance_uzi_first_refire 0.2
set g_balance_uzi_first_ammo 1
- set g_balance_uzi_sustained_damage 15
+ set g_balance_uzi_sustained_damage 17
set g_balance_uzi_sustained_force 27
set g_balance_uzi_sustained_spread 0.05
set g_balance_uzi_sustained_refire 0.1
set g_balance_grenadelauncher_primary_type 0
set g_balance_grenadelauncher_primary_damage 65
set g_balance_grenadelauncher_primary_edgedamage 35
- set g_balance_grenadelauncher_primary_force 400
+ set g_balance_grenadelauncher_primary_force 310
set g_balance_grenadelauncher_primary_radius 140
set g_balance_grenadelauncher_primary_speed 2000
set g_balance_grenadelauncher_primary_speed_up 200
set g_balance_grenadelauncher_secondary_type 1
set g_balance_grenadelauncher_secondary_damage 65
set g_balance_grenadelauncher_secondary_edgedamage 35
- set g_balance_grenadelauncher_secondary_force 400
+ set g_balance_grenadelauncher_secondary_force 320
set g_balance_grenadelauncher_secondary_radius 140
set g_balance_grenadelauncher_secondary_speed 1400
set g_balance_grenadelauncher_secondary_speed_up 200
set g_balance_grenadelauncher_secondary_bouncestop 0.12
set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
// }}}
+// {{{ minelayer // TODO
+set g_balance_minelayer_damage 35
+set g_balance_minelayer_edgedamage 30
+set g_balance_minelayer_force 250
+set g_balance_minelayer_radius 175
+set g_balance_minelayer_proximityradius 150
+set g_balance_minelayer_speed 750
+set g_balance_minelayer_lifetime 60
+set g_balance_minelayer_refire 1.5
+set g_balance_minelayer_animtime 0.4
+set g_balance_minelayer_ammo 5
+set g_balance_minelayer_health 15
+set g_balance_minelayer_limit 4 // 0 disables the limit
+set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate
+set g_balance_minelayer_damageforcescale 0
+set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
+set g_balance_minelayer_time 0.5
+set g_balance_minelayer_remote_damage 45
+set g_balance_minelayer_remote_edgedamage 40
+set g_balance_minelayer_remote_radius 200
+set g_balance_minelayer_remote_force 300
+// }}}
// {{{ electro
set g_balance_electro_lightning 0
- set g_balance_electro_primary_damage 80
- set g_balance_electro_primary_edgedamage 0
- set g_balance_electro_primary_force 550
+ set g_balance_electro_primary_damage 55
+ set g_balance_electro_primary_edgedamage 5
+ set g_balance_electro_primary_force 267
set g_balance_electro_primary_force_up 125
set g_balance_electro_primary_radius 150
set g_balance_electro_primary_comboradius 75
set g_balance_electro_primary_speed 2000
set g_balance_electro_primary_spread 0
set g_balance_electro_primary_lifetime 30
- set g_balance_electro_primary_refire 0.6
- set g_balance_electro_primary_animtime 0.74
+ set g_balance_electro_primary_refire 0.78
+ set g_balance_electro_primary_animtime 0.4
set g_balance_electro_primary_ammo 2
set g_balance_electro_primary_range 800
- set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius
+ set g_balance_electro_primary_falloff_mindist 255
set g_balance_electro_primary_falloff_maxdist 850
- set g_balance_electro_primary_falloff_halflifedist 425
+ set g_balance_electro_primary_falloff_halflifedist 0
set g_balance_electro_secondary_damage 60
set g_balance_electro_secondary_edgedamage 0
set g_balance_electro_secondary_force 200
set g_balance_electro_combo_speed 400
// }}}
// {{{ crylink
- set g_balance_crylink_primary_damage 16
+ set g_balance_crylink_primary_damage 23
set g_balance_crylink_primary_edgedamage 0
set g_balance_crylink_primary_force -55
set g_balance_crylink_primary_radius 80
set g_balance_crylink_primary_bounces 2
set g_balance_crylink_primary_refire 0.4
set g_balance_crylink_primary_animtime 0.30008
- set g_balance_crylink_primary_ammo 1
+ set g_balance_crylink_primary_ammo 3
set g_balance_crylink_primary_bouncedamagefactor 0.2
set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000
set g_balance_crylink_primary_other_fadetime 0.25
set g_balance_crylink_secondary 1
- set g_balance_crylink_secondary_damage 12
+ set g_balance_crylink_secondary_damage 19
set g_balance_crylink_secondary_edgedamage 0
set g_balance_crylink_secondary_force -55
set g_balance_crylink_secondary_radius 3
set g_balance_crylink_secondary_bounces 0
set g_balance_crylink_secondary_refire 0.5
set g_balance_crylink_secondary_animtime 0.3
- set g_balance_crylink_secondary_ammo 2
+ set g_balance_crylink_secondary_ammo 3
set g_balance_crylink_secondary_bouncedamagefactor 0.5
set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000
set g_balance_crylink_secondary_line_fadetime 2
// }}}
// {{{ nex
- set g_balance_nex_primary_ammo 7
+ set g_balance_nex_primary_ammo 13
set g_balance_nex_primary_animtime 0.3
- set g_balance_nex_primary_damage 140
+ set g_balance_nex_primary_damage 78
set g_balance_nex_primary_force 600
- set g_balance_nex_primary_refire 1.5
+ set g_balance_nex_primary_refire 1.505
set g_balance_nex_primary_damagefalloff_mindist 9999999
set g_balance_nex_primary_damagefalloff_maxdist 9999999
set g_balance_nex_primary_damagefalloff_halflife 9999999
// {{{ hagar
set g_balance_hagar_primary_damage 43
set g_balance_hagar_primary_edgedamage 15
- set g_balance_hagar_primary_force 100
+ set g_balance_hagar_primary_force 94
set g_balance_hagar_primary_radius 70
set g_balance_hagar_primary_spread 0.010
set g_balance_hagar_primary_speed 3000
set g_balance_hagar_primary_lifetime 30
set g_balance_hagar_primary_refire 0.15
- set g_balance_hagar_primary_ammo 1
+ set g_balance_hagar_primary_ammo 2
set g_balance_hagar_secondary 1
set g_balance_hagar_secondary_damage 43
set g_balance_hagar_secondary_edgedamage 15
set g_balance_hagar_secondary_lifetime_min 5
set g_balance_hagar_secondary_lifetime_rand 0
set g_balance_hagar_secondary_refire 0.15
- set g_balance_hagar_secondary_ammo 1
+ set g_balance_hagar_secondary_ammo 2
// }}}
// {{{ rocketlauncher
- set g_balance_rocketlauncher_damage 130
- set g_balance_rocketlauncher_edgedamage 50
- set g_balance_rocketlauncher_force 597
+ set g_balance_rocketlauncher_damage 65
+ set g_balance_rocketlauncher_edgedamage 25
+ set g_balance_rocketlauncher_force 360
set g_balance_rocketlauncher_radius 185
set g_balance_rocketlauncher_speed 900
set g_balance_rocketlauncher_speedaccel 0
set g_balance_rocketlauncher_lifetime 30
set g_balance_rocketlauncher_refire 1
set g_balance_rocketlauncher_animtime 0.3
- set g_balance_rocketlauncher_ammo 3
+ set g_balance_rocketlauncher_ammo 7
set g_balance_rocketlauncher_health 40
set g_balance_rocketlauncher_damageforcescale 4
set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
- set g_balance_rocketlauncher_guiderate 140 // max degrees per second
+ set g_balance_rocketlauncher_guiderate 65 // max degrees per second
set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
set g_balance_hlac_primary_spread_add 0.0045
set g_balance_hlac_primary_spread_crouchmod 0.25
- set g_balance_hlac_primary_damage 19
+ set g_balance_hlac_primary_damage 17
set g_balance_hlac_primary_edgedamage 10
set g_balance_hlac_primary_force 45
set g_balance_hlac_primary_radius 70
set g_balance_hlac_primary_refire 0.1
set g_balance_hlac_primary_animtime 0.3
- set g_balance_hlac_primary_ammo 1
+ set g_balance_hlac_primary_ammo 3
set g_balance_hlac_secondary 1
set g_balance_hlac_secondary_spread 0.15
set g_balance_hlac_secondary_refire 1
set g_balance_hlac_secondary_animtime 0.3
- set g_balance_hlac_secondary_ammo 10
+ set g_balance_hlac_secondary_ammo 11
set g_balance_hlac_secondary_shots 6
// }}}
// {{{ campingrifle
seta crosshair_grenadelauncher_color_blue 0 "crosshair color blue component to display when wielding the mortar"
seta crosshair_grenadelauncher_color_alpha 1.15 "crosshair alpha value to display when wielding the mortar"
seta crosshair_grenadelauncher_size 0.7 "crosshair size when wielding the mortar"
+seta crosshair_minelayer "" "crosshair to display when wielding the mortar"
+seta crosshair_minelayer_color_red 0.75 "crosshair color red component to display when wielding the mortar"
+seta crosshair_minelayer_color_green 0.75 "crosshair color green component to display when wielding the mortar"
+seta crosshair_minelayer_color_blue 0 "crosshair color blue component to display when wielding the mortar"
+seta crosshair_minelayer_color_alpha 1.15 "crosshair alpha value to display when wielding the mortar"
+seta crosshair_minelayer_size 0.9 "crosshair size when wielding the mortar"
seta crosshair_electro "" "crosshair to display when wielding the electro"
seta crosshair_electro_color_red 0.35 "crosshair color red component to display when wielding the electro"
seta crosshair_electro_color_green 0.5 "crosshair color green component to display when wielding the electro"
seta crosshair_campingrifle_color_blue 0.25 "crosshair color blue component to display when wielding the campingrifle"
seta crosshair_campingrifle_color_alpha 1 "crosshair alpha value to display when wielding the campingrifle"
seta crosshair_campingrifle_size 0.65 "crosshair size when wielding the campingrifle"
-seta crosshair_campingrifle_ring_size 1.5 "bullet counter ring size around campingrifle crosshair, multiple of crosshair_campingrifle_size"
seta crosshair_tuba "" "crosshair to display when wielding the tuba"
seta crosshair_tuba_color_red 0.85 "crosshair color red component to display when wielding the tuba"
seta crosshair_tuba_color_green 0.5 "crosshair color green component to display when wielding the tuba"
seta crosshair_fireball_color_blue 0.2 "crosshair color blue component to display when wielding the fireball"
seta crosshair_fireball_color_alpha 1 "crosshair alpha value to display when wielding the fireball"
seta crosshair_fireball_size 1 "crosshair size when wielding the fireball"
-seta crosshair_nexvelocity_color_red 0.8
-seta crosshair_nexvelocity_color_green 0
-seta crosshair_nexvelocity_color_blue 0
-seta crosshair_nexvelocity_alpha 0.25
+seta crosshair_ring_size 3 "bullet counter ring size for Rifle, velocity ring for Nex"
+seta crosshair_campingrifle_bulletcounter_alpha 0.15
+seta crosshair_nexvelocity_alpha 0.15
seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (brakes image proportions)"
seta cl_reticle_item_nex 1 "draw aiming recticle for the nex weapon's zoom, 0 disables and values between 0 and 1 change alpha"
seta cl_reticle_item_normal 1 "draw recticle when zooming with the zoom button, 0 disables and values between 0 and 1 change alpha"
set bot_ai_aimskill_offset 0.3 "Amount of error induced to the bots aim"
set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aiming"
set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons"
-set bot_ai_custom_weapon_priority_far "minstanex nex campingrifle rocketlauncher grenadelauncher electro hagar hlac crylink laser uzi fireball seeker shotgun tuba" "Desired weapons for far distances ordered by priority"
-set bot_ai_custom_weapon_priority_mid "minstanex rocketlauncher nex fireball seeker grenadelauncher electro uzi campingrifle crylink hlac hagar shotgun laser tuba" "Desired weapons for middle distances ordered by priority"
-set bot_ai_custom_weapon_priority_close "minstanex nex uzi hlac tuba seeker hagar crylink grenadelauncher shotgun electro campingrifle rocketlauncher laser fireball" "Desired weapons for close distances ordered by priority"
+set bot_ai_custom_weapon_priority_far "minstanex nex campingrifle rocketlauncher minelayer grenadelauncher electro hagar hlac crylink laser uzi fireball seeker shotgun tuba" "Desired weapons for far distances ordered by priority"
+set bot_ai_custom_weapon_priority_mid "minstanex rocketlauncher nex fireball seeker minelayer grenadelauncher electro uzi campingrifle crylink hlac hagar shotgun laser tuba" "Desired weapons for middle distances ordered by priority"
+set bot_ai_custom_weapon_priority_close "minstanex nex uzi hlac tuba seeker hagar crylink minelayer grenadelauncher shotgun electro campingrifle rocketlauncher laser fireball" "Desired weapons for close distances ordered by priority"
set bot_ai_weapon_combo 1 "Enable bots to do weapon combos"
set bot_ai_weapon_combo_threshold 0.3 "Try to make a combo N seconds after the last attack"
set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item"
set cl_gravity 800 "but ignored anyway"
set g_ban_default_bantime 5400 "90 minutes"
- set g_ban_default_masksize 3 "whole 255.255.255.0 networks (set to 4 for single IPs); when UID support is compiled in, masksize 0 means banning by UID"
+ set g_ban_default_masksize 3 "masksize 0 means banning by UID only, 1 means banning by /8 (IPv6: /32) network, 2 means banning by /16 (IPv6: /48) network, 3 means banning by /24 (IPv6: /56) network, 4 means banning by single IP (IPv6: /64 network)"
set g_banned_list "" "format: IP remainingtime IP remainingtime ..."
alias bans "sv_cmd bans"
alias ban "sv_cmd ban $*" // usage: ban address(maybe incomplete, like 1.2.3) bantime(seconds)
alias allready "sv_cmd allready"
-seta cl_weaponpriority "minstanex rocketlauncher nex grenadelauncher fireball hlac hagar seeker crylink campingrifle uzi electro tuba shotgun laser hook porto" "weapon priority list"
+seta cl_weaponpriority "minstanex rocketlauncher nex minelayer grenadelauncher fireball hlac hagar seeker crylink campingrifle uzi electro tuba shotgun laser hook porto" "weapon priority list"
seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list (the special value 2 uses the weapon ID list for cycling)"
seta cl_weaponpriority0 "rocketlauncher grenadelauncher hagar seeker fireball" "use impulse 200 for prev gun from this list, 210 for best gun, 220 for next gun. Default value: explosives"
seta cl_weaponpriority1 "minstanex nex crylink hlac electro laser" "use impulse 201 for prev gun from this list, 211 for best gun, 221 for next gun. Default value: energy"
seta cl_weaponpriority2 "minstanex nex campingrifle" "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun. Default value: hitscan exact"
seta cl_weaponpriority3 "minstanex nex campingrifle uzi shotgun" "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun. Default value: hitscan all"
-seta cl_weaponpriority4 "grenadelauncher hlac hagar crylink seeker shotgun" "use impulse 204 for prev gun from this list, 214 for best gun, 224 for next gun. Default value: spam weapons"
+seta cl_weaponpriority4 "minelayer grenadelauncher hlac hagar crylink seeker shotgun" "use impulse 204 for prev gun from this list, 214 for best gun, 224 for next gun. Default value: spam weapons"
seta cl_weaponpriority5 "laser hook porto" "use impulse 205 for prev gun from this list, 215 for best gun, 225 for next gun. Default value: weapons for moving"
seta cl_weaponpriority6 "" "use impulse 206 for prev gun from this list, 216 for best gun, 226 for next gun"
seta cl_weaponpriority7 "" "use impulse 207 for prev gun from this list, 217 for best gun, 227 for next gun"
set g_weaponreplace_laser ""
set g_weaponreplace_shotgun ""
set g_weaponreplace_uzi ""
+set g_weaponreplace_minelayer ""
set g_weaponreplace_grenadelauncher ""
set g_weaponreplace_electro ""
set g_weaponreplace_crylink ""