--- /dev/null
+// this is a dummy skin that contains only the cvar descriptions, so that we can leave them out from the real skin files themselves.
+// please add any new cvars into this file, with null string values
+seta hud_skin "" "skin folder where to look for images"
+seta hud_panel_bg "" "default background for the panels, file must exist in gfx/hud/[skin name]/, 0 = disable background by default"
+seta hud_panel_bg_color "" "default background color for the panels, accepts \"shirt\" and \"pants\""
+seta hud_panel_bg_color_team "" "default setting for overriding panel color with team color in team games, 0.5 = less saturated"
+seta hud_panel_bg_alpha "" "default alpha of the background"
+seta hud_panel_bg_border "" "default border size for the panels"
+seta hud_panel_bg_padding "" "default padding of contents from the border"
+seta hud_panel_fg_alpha "" "alpha of the foreground"
+
+seta hud_dock "" "enable a fullscreen background for the hud, useful for creating artificial docks, \"\" = disable"
+seta hud_dock_color "" "dock color, accepts \"shirt\" and \"pants\""
+seta hud_dock_color_team "" "override dock color with team color in team games"
+seta hud_dock_alpha "" "alpha of the dock"
+
+seta hud_progressbar_alpha "" "alpha of progressbars"
+seta hud_progressbar_strength_color "" "R G B vector of the progress bar background color"
+seta hud_progressbar_shield_color "" "R G B vector of the progress bar background color"
+seta hud_progressbar_health_color "" "R G B vector of the progress bar background color"
+seta hud_progressbar_armor_color "" "R G B vector of the progress bar background color"
+seta hud_progressbar_fuel_color "" "R G B vector of the progress bar background color"
+seta hud_progressbar_nexball_color "" "R G B vector of the progress bar background color"
+
+seta _hud_panelorder "" "contains order in which panels are to be drawn"
+
+seta hud_configure_grid "" "snap to grid when moving/resizing panels"
+seta hud_configure_grid_xsize "" "snap to X * vid_conwidth"
+seta hud_configure_grid_ysize "" "snap to Y * vid_conheight"
+
+seta hud_panel_weapons "" "enable/disable this panel"
+seta hud_panel_weapons_pos "" "position of this panel"
+seta hud_panel_weapons_size "" "size of this panel"
+seta hud_panel_weapons_bg "" "if set to something else than \"\" = override default background"
+seta hud_panel_weapons_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_panel_weapons_bg_color_team "" "override panel color with team color in team based games"
+seta hud_panel_weapons_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_panel_weapons_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_panel_weapons_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+seta hud_panel_weapons_aspect "" "use this aspect on the items"
+seta hud_panel_weapons_complainbubble "" "complain bubble (out of ammo, weapon not available etc)"
+seta hud_panel_weapons_complainbubble_padding "" "padding for the complainbubble"
+seta hud_panel_weapons_complainbubble_color_outofammo "" "color of the complainbubble when showing out of ammo message"
+seta hud_panel_weapons_complainbubble_color_donthave "" "color of the complainbubble when showing don't have weapon message"
+seta hud_panel_weapons_complainbubble_color_unavailable "" "color of the complainbubble when showing weapon unavailable message"
+seta hud_panel_weapons_ammo_color "" "color of status bar"
+seta hud_panel_weapons_ammo_alpha "" "alpha of status bar"
+
+seta hud_panel_ammo "" "enable/disable this panel"
+seta hud_panel_ammo_pos "" "position of this panel"
+seta hud_panel_ammo_size "" "size of this panel"
+seta hud_panel_ammo_onlycurrent "" "1 = show only current ammo type"
+seta hud_panel_ammo_iconalign "" "0 = align icons to the left, 1 = align icons to the right"
+seta hud_panel_ammo_bg "" "if set to something else than \"\" = override default background"
+seta hud_panel_ammo_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_panel_ammo_bg_color_team "" "override panel color with team color in team based games"
+seta hud_panel_ammo_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_panel_ammo_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_panel_ammo_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_panel_powerups "" "enable/disable this panel"
+seta hud_panel_powerups_pos "" "position of this panel"
+seta hud_panel_powerups_size "" "size of this panel"
+seta hud_panel_powerups_flip "" "flip strength/shield positions"
+seta hud_panel_powerups_baralign "" "0 = align bars to the left, 1 = align bars to the right, 2 = align right bar to the right, 3 = align left bar to the right"
+seta hud_panel_powerups_iconalign "" "0 = align icons to the left, 1 = align icons to the right, 2 = align right icon to the right, 3 = align left icon to the right"
+seta hud_panel_powerups_bg "" "if set to something else than \"\" = override default background"
+seta hud_panel_powerups_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_panel_powerups_bg_color_team "" "override panel color with team color in team based games"
+seta hud_panel_powerups_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_panel_powerups_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_panel_powerups_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+seta hud_panel_powerups_progressbar "" "enable progressbar in panel"
+
+seta hud_panel_healtharmor "" "enable/disable this panel, 2 = combined health/armor display"
+seta hud_panel_healtharmor_pos "" "position of this panel"
+seta hud_panel_healtharmor_size "" "size of this panel"
+seta hud_panel_healtharmor_flip "" "flip health/armor positions"
+seta hud_panel_healtharmor_baralign "" "0 = align bars to the left, 1 = align bars to the right, 2 = align right bar to the right, 3 = align left bar to the right"
+seta hud_panel_healtharmor_iconalign "" "0 = align icons to the left, 1 = align icons to the right, 2 = align right icon to the right, 3 = align left icon to the right"
+seta hud_panel_healtharmor_bg "" "if set to something else than \"\" = override default background"
+seta hud_panel_healtharmor_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_panel_healtharmor_bg_color_team "" "override panel color with team color in team based games"
+seta hud_panel_healtharmor_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_panel_healtharmor_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_panel_healtharmor_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+seta hud_panel_healtharmor_progressbar "" "enable progressbar in panel"
+
+seta hud_panel_notify "" "enable/disable this panel"
+seta hud_panel_notify_pos "" "position of this base of the panel"
+seta hud_panel_notify_size "" "size of this panel with all notifications on"
+seta hud_panel_notify_bg "" "if set to something else than \"\" = override default background"
+seta hud_panel_notify_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_panel_notify_bg_color_team "" "override panel color with team color in team based games"
+seta hud_panel_notify_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_panel_notify_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_panel_notify_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+seta hud_panel_notify_flip "" "order the list top to bottom instead of bottom to top"
+seta hud_panel_notify_print "" "also con_notify print the messages that are shown on the notify panel"
+
+seta hud_panel_timer "" "enable/disable this panel"
+seta hud_panel_timer_pos "" "position of this base of the panel"
+seta hud_panel_timer_size "" "size of this panel"
+seta hud_panel_timer_bg "" "if set to something else than \"\" = override default background"
+seta hud_panel_timer_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_panel_timer_bg_color_team "" "override panel color with team color in team based games"
+seta hud_panel_timer_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_panel_timer_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_panel_timer_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_panel_radar "" "enable/disable this panel, 2 = also enable in non-teambased gamemodes"
+seta hud_panel_radar_pos "" "position of this base of the panel"
+seta hud_panel_radar_size "" "size of this panel"
+seta hud_panel_radar_bg "" "if set to something else than \"\" = override default background"
+seta hud_panel_radar_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_panel_radar_bg_color_team "" "override panel color with team color in team based games"
+seta hud_panel_radar_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_panel_radar_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_panel_radar_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+seta hud_panel_radar_foreground_alpha "" "alpha of the map"
+
+seta hud_panel_score "" "enable/disable this panel"
+seta hud_panel_score_pos "" "position of this base of the panel"
+seta hud_panel_score_size "" "size of this panel"
+seta hud_panel_score_bg "" "if set to something else than \"\" = override default background"
+seta hud_panel_score_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_panel_score_bg_color_team "" "override panel color with team color in team based games"
+seta hud_panel_score_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_panel_score_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_panel_score_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_panel_racetimer "" "enable/disable this panel"
+seta hud_panel_racetimer_pos "" "position of this base of the panel"
+seta hud_panel_racetimer_size "" "size of this panel"
+seta hud_panel_racetimer_bg "" "if set to something else than \"\" = override default background"
+seta hud_panel_racetimer_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_panel_racetimer_bg_color_team "" "override panel color with team color in team based games"
+seta hud_panel_racetimer_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_panel_racetimer_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_panel_racetimer_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_panel_vote "" "enable/disable this panel"
+seta hud_panel_vote_pos "" "position of this base of the panel"
+seta hud_panel_vote_size "" "size of this panel"
+seta hud_panel_vote_alreadyvoted_alpha "" "alpha of the vote dialog after you have voted"
+seta hud_panel_vote_bg "" "if set to something else than \"\" = override default background"
+seta hud_panel_vote_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_panel_vote_bg_color_team "" "override panel color with team color in team based games"
+seta hud_panel_vote_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_panel_vote_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_panel_vote_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_panel_modicons "" "enable/disable this panel"
+seta hud_panel_modicons_pos "" "position of this base of the panel"
+seta hud_panel_modicons_size "" "size of this panel"
+seta hud_panel_modicons_bg "" "if set to something else than \"\" = override default background"
+seta hud_panel_modicons_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_panel_modicons_bg_color_team "" "override panel color with team color in team based games"
+seta hud_panel_modicons_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_panel_modicons_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_panel_modicons_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_panel_pressedkeys "" "enable/disable this panel, 1 = show only when spectating other players, 2 = show always"
+seta hud_panel_pressedkeys_pos "" "position of this base of the panel"
+seta hud_panel_pressedkeys_size "" "size of this panel"
+seta hud_panel_pressedkeys_bg "" "if set to something else than \"\" = override default background"
+seta hud_panel_pressedkeys_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_panel_pressedkeys_bg_color_team "" "override panel color with team color in team based games"
+seta hud_panel_pressedkeys_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_panel_pressedkeys_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_panel_pressedkeys_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+seta hud_panel_pressedkeys_aspect "" "forced aspect on panel"
+
+seta hud_panel_chat "" "enable/disable this panel"
+seta hud_panel_chat_pos "" "position of this base of the panel"
+seta hud_panel_chat_size "" "size of this panel"
+seta hud_panel_chat_bg "" "if set to something else than \"\" = override default background"
+seta hud_panel_chat_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_panel_chat_bg_color_team "" "override panel color with team color in team based games"
+seta hud_panel_chat_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_panel_chat_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_panel_chat_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_panel_engineinfo "" "enable/disable this panel
+seta hud_panel_engineinfo_pos "" "position of this base of the panel"
+seta hud_panel_engineinfo_size "" "size of this panel"
+seta hud_panel_engineinfo_bg "" "if set to something else than \"\" = override default background"
+seta hud_panel_engineinfo_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_panel_engineinfo_bg_color_team "" "override panel color with team color in team based games"
+seta hud_panel_engineinfo_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_panel_engineinfo_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_panel_engineinfo_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_panel_infomessages "" "enable/disable this panel
+seta hud_panel_infomessages_pos "" "position of this base of the panel"
+seta hud_panel_infomessages_size "" "size of this panel"
+seta hud_panel_infomessages_bg "" "if set to something else than \"\" = override default background"
+seta hud_panel_infomessages_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_panel_infomessages_bg_color_team "" "override panel color with team color in team based games"
+seta hud_panel_infomessages_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_panel_infomessages_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_panel_infomessages_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+seta hud_panel_infomessages_flip "" "1 = align the items to the right"
+++ /dev/null
-// {{{ starting gear
-set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_balance_health_start 150
-set g_balance_armor_start 0
-set g_start_ammo_shells 40
-set g_start_ammo_nails 0
-set g_start_ammo_rockets 0
-set g_start_ammo_cells 0
-set g_start_ammo_fuel 0
-set g_warmup_start_health 250 "starting values when being in warmup-stage"
-set g_warmup_start_armor 100 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
-set g_lms_start_health 250
-set g_lms_start_armor 100
-set g_lms_start_ammo_shells 50
-set g_lms_start_ammo_nails 150
-set g_lms_start_ammo_rockets 50
-set g_lms_start_ammo_cells 50
-set g_lms_start_ammo_fuel 0
-set g_balance_nix_roundtime 25
-set g_balance_nix_incrtime 1.6
-set g_balance_nix_ammo_shells 15
-set g_balance_nix_ammo_nails 45
-set g_balance_nix_ammo_rockets 15
-set g_balance_nix_ammo_cells 15
-set g_balance_nix_ammo_fuel 0
-set g_balance_nix_ammoincr_shells 2
-set g_balance_nix_ammoincr_nails 6
-set g_balance_nix_ammoincr_rockets 2
-set g_balance_nix_ammoincr_cells 2
-set g_balance_nix_ammoincr_fuel 2
-// }}}
-
-// {{{ pickup items
-set g_pickup_ammo_anyway 0
-set g_pickup_weapons_anyway 0
-set g_pickup_shells 15
-set g_pickup_shells_max 999
-set g_pickup_nails 80
-set g_pickup_nails_max 999
-set g_pickup_rockets 15
-set g_pickup_rockets_max 999
-set g_pickup_cells 25
-set g_pickup_cells_max 999
-set g_pickup_fuel 25
-set g_pickup_fuel_jetpack 50
-set g_pickup_fuel_max 999
-set g_pickup_armorsmall 5
-set g_pickup_armorsmall_max 999
-set g_pickup_armorsmall_anyway 0
-set g_pickup_armormedium 25
-set g_pickup_armormedium_max 999
-set g_pickup_armormedium_anyway 0
-set g_pickup_armorbig 50
-set g_pickup_armorbig_max 999
-set g_pickup_armorbig_anyway 0
-set g_pickup_armorlarge 100
-set g_pickup_armorlarge_max 999
-set g_pickup_armorlarge_anyway 0
-set g_pickup_healthsmall 5
-set g_pickup_healthsmall_max 999
-set g_pickup_healthsmall_anyway 0
-set g_pickup_healthmedium 25
-set g_pickup_healthmedium_max 999
-set g_pickup_healthmedium_anyway 0
-set g_pickup_healthlarge 50
-set g_pickup_healthlarge_max 999
-set g_pickup_healthlarge_anyway 0
-set g_pickup_healthmega 100
-set g_pickup_healthmega_max 999
-set g_pickup_healthmega_anyway 0
-set g_pickup_respawntime_short 15
-set g_pickup_respawntime_medium 20
-set g_pickup_respawntime_long 30
-set g_pickup_respawntime_powerup 120
-set g_pickup_respawntime_weapon 15
-set g_pickup_respawntime_ammo 15
-set g_pickup_respawntimejitter_short 0
-set g_pickup_respawntimejitter_medium 0
-set g_pickup_respawntimejitter_long 0
-set g_pickup_respawntimejitter_powerup 10
-set g_pickup_respawntimejitter_weapon 0
-set g_pickup_respawntimejitter_ammo 0
-// }}}
-
-// {{{ regen/rot
-set g_balance_health_regen 0.1
-set g_balance_health_regenlinear 0
-set g_balance_pause_health_regen 5
-set g_balance_pause_health_regen_spawn 0
-set g_balance_health_rot 0.1
-set g_balance_health_rotlinear 0
-set g_balance_pause_health_rot 5
-set g_balance_pause_health_rot_spawn 10
-set g_balance_health_regenstable 100
-set g_balance_health_rotstable 100
-set g_balance_health_limit 999
-set g_balance_armor_regen 0
-set g_balance_armor_regenlinear 0
-set g_balance_armor_rot 0.1
-set g_balance_armor_rotlinear 0
-set g_balance_pause_armor_rot 5
-set g_balance_pause_armor_rot_spawn 10
-set g_balance_armor_regenstable 100
-set g_balance_armor_rotstable 100
-set g_balance_armor_limit 999
-set g_balance_armor_blockpercent 0.6
-set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
-set g_balance_fuel_regenlinear 0
-set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
-set g_balance_fuel_rot 0.05
-set g_balance_fuel_rotlinear 0
-set g_balance_pause_fuel_rot 5
-set g_balance_pause_fuel_rot_spawn 10
-set g_balance_fuel_regenstable 50
-set g_balance_fuel_rotstable 100
-set g_balance_fuel_limit 999
-// }}}
-
-// {{{ misc
-set g_balance_selfdamagepercent 0.6
-set g_balance_weaponswitchdelay 0.15
-set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
-set g_weaponratefactor 1 "weapon fire rate multiplier"
-set g_weapondamagefactor 1 "weapon damage multiplier"
-set g_weaponforcefactor 1 "weapon force multiplier"
-set g_weaponspreadfactor 1 "weapon spread multiplier"
-set g_balance_firetransfer_time 0.9
-set g_balance_firetransfer_damage 0.8
-set g_throughfloor_damage 0.4
-set g_throughfloor_force 0.7
-set g_projectiles_newton_style 2
-// possible values:
-// 0: absolute velocity projectiles (like Quake)
-// 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
-// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
-// 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
-// 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
-set g_projectiles_newton_style_2_minfactor 0.7
-set g_projectiles_newton_style_2_maxfactor 5
-set g_projectiles_spread_style 0
-// possible values:
-// 0: forward + solid sphere (like Quake) - varies velocity
-// 1: forward + flattened solid sphere
-// 2: forward + solid circle
-// 3: forward + normal distribution 3D - varies velocity
-// 4: forward + normal distribution on a plane
-// 5: forward + circle with 1-r falloff
-// 6: forward + circle with 1-r^2 falloff
-// 7: forward + circle with (1-r)(2-r) falloff
-set g_balance_falldamage_deadminspeed 150
-set g_balance_falldamage_minspeed 1400
-set g_balance_falldamage_factor 0.15
-set g_balance_falldamage_maxdamage 25
-// }}}
-
-// {{{ powerups
-set g_balance_powerup_invincible_takedamage 0.2
-set g_balance_powerup_invincible_time 30
-set g_balance_powerup_strength_damage 3
-set g_balance_powerup_strength_force 3
-set g_balance_powerup_strength_time 30
-set g_balance_powerup_strength_selfdamage 1.5
-set g_balance_powerup_strength_selfforce 1.5
-// }}}
-
-// {{{ jetpack/hook
-set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
-set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
-set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
-set g_jetpack_maxspeed_side 1500 "max speed of the jetpack in xy direction"
-set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
-set g_jetpack_fuel 8 "fuel per second for jetpack"
-set g_jetpack_attenuation 2 "jetpack sound attenuation"
-
-set g_grappling_hook_tarzan 2 // 2: can also pull players
-set g_balance_grapplehook_speed_fly 1800
-set g_balance_grapplehook_speed_pull 2000
-set g_balance_grapplehook_force_rubber 2000
-set g_balance_grapplehook_force_rubber_overstretch 1000
-set g_balance_grapplehook_length_min 50
-set g_balance_grapplehook_stretch 50
-set g_balance_grapplehook_airfriction 0.2
-set g_balance_grapplehook_health 130
-// }}}
-
-// {{{ weapon properties
-// {{{ laser
-set g_balance_laser_primary_damage 35
-set g_balance_laser_primary_edgedamage 10
-set g_balance_laser_primary_force 400
-set g_balance_laser_primary_radius 70
-set g_balance_laser_primary_speed 9000
-set g_balance_laser_primary_spread 0
-set g_balance_laser_primary_refire 0.7
-set g_balance_laser_primary_animtime 0.3
-set g_balance_laser_primary_lifetime 30
-set g_balance_laser_primary_shotangle 0
-set g_balance_laser_primary_delay 0.03
-set g_balance_laser_gauntlet 0
-set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
-set g_balance_laser_secondary_damage 35
-set g_balance_laser_secondary_edgedamage 10
-set g_balance_laser_secondary_force 400
-set g_balance_laser_secondary_radius 70
-set g_balance_laser_secondary_speed 9000
-set g_balance_laser_secondary_spread 0
-set g_balance_laser_secondary_refire 0.7
-set g_balance_laser_secondary_animtime 0.3
-set g_balance_laser_secondary_lifetime 30
-set g_balance_laser_secondary_shotangle 0
-set g_balance_laser_secondary_delay 0
-// }}}
-// {{{ shotgun
-set g_balance_shotgun_primary_bullets 6
-set g_balance_shotgun_primary_damage 9
-set g_balance_shotgun_primary_force 60
-set g_balance_shotgun_primary_spread 0.07
-set g_balance_shotgun_primary_refire 0.5
-set g_balance_shotgun_primary_animtime 0.2
-set g_balance_shotgun_primary_ammo 1
-set g_balance_shotgun_primary_speed 12000
-set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
-set g_balance_shotgun_secondary 1
-set g_balance_shotgun_secondary_bullets 6
-set g_balance_shotgun_secondary_damage 9
-set g_balance_shotgun_secondary_force 60
-set g_balance_shotgun_secondary_spread 0.1
-set g_balance_shotgun_secondary_refire 1.35
-set g_balance_shotgun_secondary_animtime 0.2
-set g_balance_shotgun_secondary_ammo 1
-set g_balance_shotgun_secondary_speed 12000
-set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
-// }}}
-// {{{ uzi
-set g_balance_uzi_first 1
-set g_balance_uzi_first_damage 30
-set g_balance_uzi_first_force 50
-set g_balance_uzi_first_spread 0.015
-set g_balance_uzi_first_refire 0.2
-set g_balance_uzi_first_ammo 1
-set g_balance_uzi_sustained_damage 15
-set g_balance_uzi_sustained_force 27
-set g_balance_uzi_sustained_spread 0.05
-set g_balance_uzi_sustained_refire 0.1
-set g_balance_uzi_sustained_ammo 1
-set g_balance_uzi_speed 18000
-set g_balance_uzi_bulletconstant 115 // 13.1qu
-// }}}
-// {{{ mortar
-set g_balance_grenadelauncher_primary2secondary 0
-set g_balance_grenadelauncher_primary_damage 70
-set g_balance_grenadelauncher_primary_edgedamage 38
-set g_balance_grenadelauncher_primary_force 400
-set g_balance_grenadelauncher_primary_radius 140
-set g_balance_grenadelauncher_primary_speed 2000
-set g_balance_grenadelauncher_primary_speed_up 200
-set g_balance_grenadelauncher_primary_speed_z 0
-set g_balance_grenadelauncher_primary_spread 0
-set g_balance_grenadelauncher_primary_lifetime 30
-set g_balance_grenadelauncher_primary_refire 0.8
-set g_balance_grenadelauncher_primary_animtime 0.3
-set g_balance_grenadelauncher_primary_ammo 2
-set g_balance_grenadelauncher_secondary_damage 70
-set g_balance_grenadelauncher_secondary_edgedamage 38
-set g_balance_grenadelauncher_secondary_force 400
-set g_balance_grenadelauncher_secondary_radius 140
-set g_balance_grenadelauncher_secondary_speed 1400
-set g_balance_grenadelauncher_secondary_speed_up 200
-set g_balance_grenadelauncher_secondary_speed_z 0
-set g_balance_grenadelauncher_secondary_spread 0
-set g_balance_grenadelauncher_secondary_lifetime 2.5
-set g_balance_grenadelauncher_secondary_refire 0.7
-set g_balance_grenadelauncher_secondary_animtime 0.3
-set g_balance_grenadelauncher_secondary_ammo 2
-set g_balance_grenadelauncher_secondary_health 10
-set g_balance_grenadelauncher_secondary_damageforcescale 4
-set g_balance_grenadelauncher_secondary_bouncefactor 0.5
-set g_balance_grenadelauncher_secondary_bouncestop 0.075
-// }}}
-// {{{ electro
-set g_balance_electro_lightning 0
-set g_balance_electro_primary_damage 65
-set g_balance_electro_primary_edgedamage 0
-set g_balance_electro_primary_force 200
-set g_balance_electro_primary_radius 150
-set g_balance_electro_primary_comboradius 0
-set g_balance_electro_primary_speed 2000
-set g_balance_electro_primary_spread 0
-set g_balance_electro_primary_lifetime 30
-set g_balance_electro_primary_refire 0.6
-set g_balance_electro_primary_animtime 0.3
-set g_balance_electro_primary_ammo 2
-set g_balance_electro_secondary_damage 50
-set g_balance_electro_secondary_spread 0.05
-set g_balance_electro_secondary_edgedamage 0
-set g_balance_electro_secondary_force 200
-set g_balance_electro_secondary_radius 150
-set g_balance_electro_secondary_speed 900
-set g_balance_electro_secondary_speed_up 200
-set g_balance_electro_secondary_speed_z 0
-set g_balance_electro_secondary_spread 0
-set g_balance_electro_secondary_lifetime 5
-set g_balance_electro_secondary_refire 0.3
-set g_balance_electro_secondary_refire2 0
-set g_balance_electro_secondary_animtime 0.3
-set g_balance_electro_secondary_ammo 2
-set g_balance_electro_secondary_health 5
-set g_balance_electro_secondary_damageforcescale 4
-set g_balance_electro_secondary_count 1
-set g_balance_electro_combo_damage 80
-set g_balance_electro_combo_edgedamage 0
-set g_balance_electro_combo_force 200
-set g_balance_electro_combo_radius 250
-set g_balance_electro_combo_comboradius 0
-set g_balance_electro_combo_speed 2000
-// }}}
-// {{{ crylink
-set g_balance_crylink_primary_damage 18
-set g_balance_crylink_primary_edgedamage 0
-set g_balance_crylink_primary_force -55
-set g_balance_crylink_primary_radius 80
-set g_balance_crylink_primary_speed 7000
-set g_balance_crylink_primary_spread 0.03
-set g_balance_crylink_primary_shots 4
-set g_balance_crylink_primary_bounces 1
-set g_balance_crylink_primary_refire 0.4
-set g_balance_crylink_primary_animtime 0.3
-set g_balance_crylink_primary_ammo 2
-set g_balance_crylink_primary_bouncedamagefactor 0.5
-
-set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
-set g_balance_crylink_primary_middle_fadetime 5
-set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2450
-set g_balance_crylink_primary_star_fadetime 0.25
-set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450
-set g_balance_crylink_primary_other_fadetime 0.25
-
-set g_balance_crylink_secondary 1
-set g_balance_crylink_secondary_damage 18
-set g_balance_crylink_secondary_edgedamage 0
-set g_balance_crylink_secondary_force -55
-set g_balance_crylink_secondary_radius 3
-set g_balance_crylink_secondary_speed 7000
-set g_balance_crylink_secondary_spread 0.08
-set g_balance_crylink_secondary_shots 7
-set g_balance_crylink_secondary_bounces 0
-set g_balance_crylink_secondary_refire 0.5
-set g_balance_crylink_secondary_animtime 0.3
-set g_balance_crylink_secondary_ammo 2
-set g_balance_crylink_secondary_bouncedamagefactor 0.5
-
-set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
-set g_balance_crylink_secondary_middle_fadetime 5
-set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
-set g_balance_crylink_secondary_line_fadetime 2
-// }}}
-// {{{ nex
-set g_balance_nex_damage 90
-set g_balance_nex_force 200
-set g_balance_nex_refire 1.5
-set g_balance_nex_animtime 0.3
-set g_balance_nex_ammo 5
-set g_balance_nex_damagefalloff_mindist 1000
-set g_balance_nex_damagefalloff_maxdist 3000
-set g_balance_nex_damagefalloff_halflife 1500
-set g_balance_nex_damagefalloff_forcehalflife 1500
-// }}}
-// {{{ minstanex
-set g_balance_minstanex_refire 1
-set g_balance_minstanex_animtime 0.3
-set g_balance_minstanex_ammo 10
-// }}}
-// {{{ hagar
-set g_balance_hagar_primary_damage 37
-set g_balance_hagar_primary_edgedamage 15
-set g_balance_hagar_primary_force 100
-set g_balance_hagar_primary_radius 65
-set g_balance_hagar_primary_spread 0.010
-set g_balance_hagar_primary_speed 3000
-set g_balance_hagar_primary_lifetime 30
-set g_balance_hagar_primary_refire 0.15
-set g_balance_hagar_primary_ammo 1
-set g_balance_hagar_secondary 1
-set g_balance_hagar_secondary_damage 37
-set g_balance_hagar_secondary_edgedamage 15
-set g_balance_hagar_secondary_force 100
-set g_balance_hagar_secondary_radius 65
-set g_balance_hagar_secondary_spread 0.015
-set g_balance_hagar_secondary_speed 1400
-set g_balance_hagar_secondary_lifetime_min 30
-set g_balance_hagar_secondary_lifetime_rand 0
-set g_balance_hagar_secondary_refire 0.15
-set g_balance_hagar_secondary_ammo 1
-// }}}
-// {{{ rocketlauncher
-set g_balance_rocketlauncher_damage 105
-set g_balance_rocketlauncher_edgedamage 40
-set g_balance_rocketlauncher_force 600
-set g_balance_rocketlauncher_radius 150
-set g_balance_rocketlauncher_speed 850
-set g_balance_rocketlauncher_speedaccel 0
-set g_balance_rocketlauncher_speedstart 850
-set g_balance_rocketlauncher_lifetime 30
-set g_balance_rocketlauncher_refire 1
-set g_balance_rocketlauncher_animtime 0.3
-set g_balance_rocketlauncher_ammo 3
-set g_balance_rocketlauncher_health 40
-set g_balance_rocketlauncher_damageforcescale 4
-set g_balance_rocketlauncher_detonatedelay 0.2 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
-set g_balance_rocketlauncher_guiderate 90 // max degrees per second
-set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
-set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
-set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
-set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
-set g_balance_rocketlauncher_laserguided_speed 1000 //650
-set g_balance_rocketlauncher_laserguided_speedaccel 0
-set g_balance_rocketlauncher_laserguided_speedstart 1000
-set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
-set g_balance_rocketlauncher_laserguided_allow_steal 1
-// }}}
-// {{{ porto
-set g_balance_porto_primary_refire 1.5
-set g_balance_porto_primary_animtime 0.3
-set g_balance_porto_primary_speed 5000
-set g_balance_porto_primary_lifetime 30
-set g_balance_portal_health 200 // these get recharged whenever the portal is used
-set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
-// }}}
-// {{{ hook
-set g_balance_hook_primary_fuel 5 // hook monkeys set 0
-set g_balance_hook_primary_refire 0 // hook monkeys set 0
-set g_balance_hook_primary_animtime 0.3 // good shoot anim
-set g_balance_hook_primary_hooked_time_max 0 // infinite
-set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
-set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
-set g_balance_hook_secondary_damage 25 // not much
-set g_balance_hook_secondary_edgedamage 5 // not much
-set g_balance_hook_secondary_radius 500 // LOTS
-set g_balance_hook_secondary_force -2000 // LOTS
-set g_balance_hook_secondary_ammo 50 // a whole pack
-set g_balance_hook_secondary_lifetime 30 // infinite
-set g_balance_hook_secondary_speed 0 // not much throwing
-set g_balance_hook_secondary_gravity 5 // fast falling
-set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
-set g_balance_hook_secondary_animtime 0.3 // good shoot anim
-set g_balance_hook_secondary_power 3 // effect behaves like a square function
-set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
-// }}}
-// {{{ hlac
-set g_balance_hlac_primary_spread_min 0.01
-set g_balance_hlac_primary_spread_max 0.25
-set g_balance_hlac_primary_spread_add 0.0045
-set g_balance_hlac_primary_spread_crouchmod 0.25
-
-set g_balance_hlac_primary_damage 23
-set g_balance_hlac_primary_edgedamage 10
-set g_balance_hlac_primary_force 100
-set g_balance_hlac_primary_radius 70
-set g_balance_hlac_primary_speed 9000
-set g_balance_hlac_primary_lifetime 5
-
-set g_balance_hlac_primary_refire 0.1
-set g_balance_hlac_primary_animtime 0.4
-set g_balance_hlac_primary_ammo 1
-
-set g_balance_hlac_secondary 1
-set g_balance_hlac_secondary_spread 0.15
-set g_balance_hlac_secondary_spread_crouchmod 0.5
-
-set g_balance_hlac_secondary_damage 23
-set g_balance_hlac_secondary_edgedamage 10
-set g_balance_hlac_secondary_force 100
-set g_balance_hlac_secondary_radius 70
-set g_balance_hlac_secondary_speed 9000
-set g_balance_hlac_secondary_lifetime 5
-
-set g_balance_hlac_secondary_refire 1
-set g_balance_hlac_secondary_animtime 0.3
-set g_balance_hlac_secondary_ammo 10
-set g_balance_hlac_secondary_shots 6
-// }}}
-// {{{ campingrifle
-set g_balance_campingrifle_magazinecapacity 0
-set g_balance_campingrifle_reloadtime 2 // matches reload anim
-set g_balance_campingrifle_auto_reload_after_changing_weapons 0
-set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
-set g_balance_campingrifle_tracer 1
-set g_balance_campingrifle_primary_damage 50
-set g_balance_campingrifle_primary_headshotaddeddamage 50
-set g_balance_campingrifle_primary_spread 0
-set g_balance_campingrifle_primary_force 0
-set g_balance_campingrifle_primary_speed 35000
-set g_balance_campingrifle_primary_lifetime 5
-set g_balance_campingrifle_primary_refire 0.7
-set g_balance_campingrifle_primary_animtime 0.3
-set g_balance_campingrifle_primary_ammo 10
-set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
-set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
-set g_balance_campingrifle_primary_bullethail 0
-set g_balance_campingrifle_secondary_damage 15
-set g_balance_campingrifle_secondary_headshotaddeddamage 25
-set g_balance_campingrifle_secondary_spread 0.02
-set g_balance_campingrifle_secondary_force 0
-set g_balance_campingrifle_secondary_speed 20000
-set g_balance_campingrifle_secondary_lifetime 5
-set g_balance_campingrifle_secondary_refire 0.1
-set g_balance_campingrifle_secondary_animtime 0.1
-set g_balance_campingrifle_secondary_ammo 4
-set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
-set g_balance_campingrifle_secondary_burstcost 0.35
-set g_balance_campingrifle_secondary_bullethail 0
-// }}}
-// {{{ tuba
-set g_balance_tuba_refire 0.05
-set g_balance_tuba_animtime 0.05
-set g_balance_tuba_attenuation 0.5
-set g_balance_tuba_volume 1
-set g_balance_tuba_fadetime 0.25
-set g_balance_tuba_damage 5
-set g_balance_tuba_edgedamage 0
-set g_balance_tuba_radius 200
-set g_balance_tuba_force 40
-// }}}
-// {{{ fireball
-set g_balance_fireball_primary_ammo 40
-set g_balance_fireball_primary_animtime 0.15
-set g_balance_fireball_primary_bfgdamage 100
-set g_balance_fireball_primary_bfgforce 0
-set g_balance_fireball_primary_bfgradius 1000
-set g_balance_fireball_primary_damage 200
-set g_balance_fireball_primary_damageforcescale 4
-set g_balance_fireball_primary_edgedamage 0
-set g_balance_fireball_primary_force 700
-set g_balance_fireball_primary_health 50
-set g_balance_fireball_primary_laserburntime 0.5
-set g_balance_fireball_primary_laserdamage 80
-set g_balance_fireball_primary_laseredgedamage 20
-set g_balance_fireball_primary_laserradius 256
-set g_balance_fireball_primary_lifetime 15
-set g_balance_fireball_primary_radius 200
-set g_balance_fireball_primary_refire 5
-set g_balance_fireball_primary_refire2 0
-set g_balance_fireball_primary_speed 650
-set g_balance_fireball_primary_spread 0
-set g_balance_fireball_secondary_ammo 5
-set g_balance_fireball_secondary_animtime 0.3
-set g_balance_fireball_secondary_damage 40
-set g_balance_fireball_secondary_damageforcescale 4
-set g_balance_fireball_secondary_damagetime 5
-set g_balance_fireball_secondary_force 100
-set g_balance_fireball_secondary_laserburntime 0.5
-set g_balance_fireball_secondary_laserdamage 50
-set g_balance_fireball_secondary_laseredgedamage 20
-set g_balance_fireball_secondary_laserradius 110
-set g_balance_fireball_secondary_lifetime 7
-set g_balance_fireball_secondary_refire 2
-set g_balance_fireball_secondary_speed 900
-set g_balance_fireball_secondary_speed_up 100
-set g_balance_fireball_secondary_speed_z 0
-set g_balance_fireball_secondary_spread 0
-// }}}
-// {{{ seeker
-set g_balance_seeker_flac_ammo 0.5
-set g_balance_seeker_flac_animtime 0.1
-set g_balance_seeker_flac_damage 15
-set g_balance_seeker_flac_edgedamage 10
-set g_balance_seeker_flac_force 50
-set g_balance_seeker_flac_lifetime 0.1
-set g_balance_seeker_flac_lifetime_rand 0.05
-set g_balance_seeker_flac_radius 100
-set g_balance_seeker_flac_refire 0.1
-set g_balance_seeker_flac_speed 3000
-set g_balance_seeker_flac_speed_up 1000
-set g_balance_seeker_flac_speed_z 0
-set g_balance_seeker_flac_spread 0.4
-set g_balance_seeker_missile_accel 1.05
-set g_balance_seeker_missile_ammo 2
-set g_balance_seeker_missile_animtime 0.3
-set g_balance_seeker_missile_count 4
-set g_balance_seeker_missile_damage 40
-set g_balance_seeker_missile_damageforcescale 4
-set g_balance_seeker_missile_decel 0.9
-set g_balance_seeker_missile_delay 0.25
-set g_balance_seeker_missile_edgedamage 10
-set g_balance_seeker_missile_force 250
-set g_balance_seeker_missile_health 5
-set g_balance_seeker_missile_lifetime 15
-set g_balance_seeker_missile_proxy 0
-set g_balance_seeker_missile_proxy_delay 0.2
-set g_balance_seeker_missile_proxy_maxrange 45
-set g_balance_seeker_missile_radius 80
-set g_balance_seeker_missile_refire 0.5
-set g_balance_seeker_missile_smart 1
-set g_balance_seeker_missile_smart_mindist 800
-set g_balance_seeker_missile_smart_trace_max 2500
-set g_balance_seeker_missile_smart_trace_min 1000
-set g_balance_seeker_missile_speed 700
-set g_balance_seeker_missile_speed_accel 0
-set g_balance_seeker_missile_speed_up 300
-set g_balance_seeker_missile_speed_z 0
-set g_balance_seeker_missile_speed_max 1250
-set g_balance_seeker_missile_spread 0
-set g_balance_seeker_missile_turnrate 0.65
-set g_balance_seeker_tag_ammo 1
-set g_balance_seeker_tag_animtime 0.3
-set g_balance_seeker_tag_damageforcescale 4
-set g_balance_seeker_tag_health 5
-set g_balance_seeker_tag_lifetime 15
-set g_balance_seeker_tag_refire 0.7
-set g_balance_seeker_tag_speed 9000
-set g_balance_seeker_tag_spread 0
-// End new seeker
set g_balance_laser_primary_lifetime 30
set g_balance_laser_primary_shotangle 0
set g_balance_laser_primary_delay 0
-set g_balance_laser_gauntlet 0
+set g_balance_laser_primary_gauntlet 0
set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
set g_balance_laser_secondary_damage 35
set g_balance_laser_secondary_edgedamage 10
set g_balance_laser_secondary_lifetime 30
set g_balance_laser_secondary_shotangle 0
set g_balance_laser_secondary_delay 0
+set g_balance_laser_secondary_gauntlet 0
// }}}
// {{{ shotgun
set g_balance_shotgun_primary_bullets 6
set g_balance_shotgun_primary_speed 12000
set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
set g_balance_shotgun_secondary 1
-set g_balance_shotgun_secondary_bullets 6
-set g_balance_shotgun_secondary_damage 9
-set g_balance_shotgun_secondary_force 60
-set g_balance_shotgun_secondary_spread 0.1
-set g_balance_shotgun_secondary_refire 1.35
-set g_balance_shotgun_secondary_animtime 0.2
-set g_balance_shotgun_secondary_ammo 1
-set g_balance_shotgun_secondary_speed 12000
-set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
+set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim
+set g_balance_shotgun_secondary_melee_range 60
+set g_balance_shotgun_secondary_melee_swing 50
+set g_balance_shotgun_secondary_melee_time 0.1
+set g_balance_shotgun_secondary_damage 115
+set g_balance_shotgun_secondary_force 150
+set g_balance_shotgun_secondary_refire 1.1
+set g_balance_shotgun_secondary_animtime 1
// }}}
// {{{ uzi
set g_balance_uzi_first 1
// }}}
// {{{ mortar
set g_balance_grenadelauncher_primary2secondary 0
+set g_balance_grenadelauncher_primary_sticky 0
set g_balance_grenadelauncher_primary_damage 70
set g_balance_grenadelauncher_primary_edgedamage 38
set g_balance_grenadelauncher_primary_force 400
set g_balance_grenadelauncher_primary_speed_z 0
set g_balance_grenadelauncher_primary_spread 0
set g_balance_grenadelauncher_primary_lifetime 30
+set g_balance_grenadelauncher_primary_lifetime2 1
set g_balance_grenadelauncher_primary_refire 0.8
set g_balance_grenadelauncher_primary_animtime 0.3
set g_balance_grenadelauncher_primary_ammo 2
+set g_balance_grenadelauncher_primary_health 25
+set g_balance_grenadelauncher_secondary_sticky 0
set g_balance_grenadelauncher_secondary_damage 70
set g_balance_grenadelauncher_secondary_edgedamage 38
set g_balance_grenadelauncher_secondary_force 400
set g_balance_grenadelauncher_secondary_speed_z 0
set g_balance_grenadelauncher_secondary_spread 0
set g_balance_grenadelauncher_secondary_lifetime 2.5
+set g_balance_grenadelauncher_secondary_lifetime2 0
set g_balance_grenadelauncher_secondary_refire 0.7
set g_balance_grenadelauncher_secondary_animtime 0.3
set g_balance_grenadelauncher_secondary_ammo 2
set g_balance_electro_primary_damage 65
set g_balance_electro_primary_edgedamage 0
set g_balance_electro_primary_force 200
+set g_balance_electro_primary_force_up 0
set g_balance_electro_primary_radius 150
set g_balance_electro_primary_comboradius 0
set g_balance_electro_primary_speed 2000
set g_balance_electro_primary_refire 0.6
set g_balance_electro_primary_animtime 0.3
set g_balance_electro_primary_ammo 2
+set g_balance_electro_primary_range 0
set g_balance_electro_secondary_damage 50
set g_balance_electro_secondary_spread 0.05
set g_balance_electro_secondary_edgedamage 0
set g_balance_crylink_secondary_line_fadetime 2
// }}}
// {{{ nex
-set g_balance_nex_damage 100
-set g_balance_nex_force 600
-set g_balance_nex_refire 1.5
-set g_balance_nex_animtime 0.3
-set g_balance_nex_ammo 5
-set g_balance_nex_damagefalloff_mindist 0
-set g_balance_nex_damagefalloff_maxdist 0
-set g_balance_nex_damagefalloff_halflife 0
-set g_balance_nex_damagefalloff_forcehalflife 0
+set g_balance_nex_primary_damage 100
+set g_balance_nex_primary_force 600
+set g_balance_nex_primary_refire 1.5
+set g_balance_nex_primary_animtime 0.3
+set g_balance_nex_primary_ammo 5
+set g_balance_nex_primary_damagefalloff_mindist 0
+set g_balance_nex_primary_damagefalloff_maxdist 0
+set g_balance_nex_primary_damagefalloff_halflife 0
+set g_balance_nex_primary_damagefalloff_forcehalflife 0
+
+set g_balance_nex_secondary 0
+set g_balance_nex_secondary_damage 100
+set g_balance_nex_secondary_force 600
+set g_balance_nex_secondary_refire 1.5
+set g_balance_nex_secondary_animtime 0.3
+set g_balance_nex_secondary_ammo 5
+set g_balance_nex_secondary_damagefalloff_mindist 0
+set g_balance_nex_secondary_damagefalloff_maxdist 0
+set g_balance_nex_secondary_damagefalloff_halflife 0
+set g_balance_nex_secondary_damagefalloff_forcehalflife 0
// }}}
// {{{ minstanex
set g_balance_minstanex_refire 1
set g_balance_rocketlauncher_laserguided_speedstart 1000
set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
set g_balance_rocketlauncher_laserguided_allow_steal 1
+set g_balance_rocketlauncher_remote_damage 105
+set g_balance_rocketlauncher_remote_edgedamage 40
+set g_balance_rocketlauncher_remote_radius 150
+set g_balance_rocketlauncher_remote_force 600
// }}}
// {{{ porto
set g_balance_porto_primary_refire 1.5
set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
set g_balance_campingrifle_primary_burstcost 0
set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot
+set g_balance_campingrifle_secondary 1
set g_balance_campingrifle_secondary_damage 35
set g_balance_campingrifle_secondary_headshotaddeddamage 15 // 50 damage only on head
set g_balance_campingrifle_secondary_spread 0.008
+++ /dev/null
-// {{{ starting gear
-set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_shotgun -2 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_uzi 1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_minstanex 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_porto 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_hook 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_campingrifle 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_tuba 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_balance_health_start 125
-set g_balance_armor_start 0
-set g_start_ammo_shells 0
-set g_start_ammo_nails 90
-set g_start_ammo_rockets 0
-set g_start_ammo_cells 0
-set g_start_ammo_fuel 0
-set g_warmup_start_health 250 "starting values when being in warmup-stage"
-set g_warmup_start_armor 100 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
-set g_lms_start_health 250
-set g_lms_start_armor 100
-set g_lms_start_ammo_shells 50
-set g_lms_start_ammo_nails 150
-set g_lms_start_ammo_rockets 50
-set g_lms_start_ammo_cells 50
-set g_lms_start_ammo_fuel 0
-set g_balance_nix_roundtime 25
-set g_balance_nix_incrtime 1.6
-set g_balance_nix_ammo_shells 15
-set g_balance_nix_ammo_nails 45
-set g_balance_nix_ammo_rockets 15
-set g_balance_nix_ammo_cells 15
-set g_balance_nix_ammo_fuel 0
-set g_balance_nix_ammoincr_shells 2
-set g_balance_nix_ammoincr_nails 6
-set g_balance_nix_ammoincr_rockets 2
-set g_balance_nix_ammoincr_cells 2
-set g_balance_nix_ammoincr_fuel 2
-// }}}
-
-// {{{ pickup items
-set g_pickup_ammo_anyway 1
-set g_pickup_weapons_anyway 1
-set g_pickup_shells 15
-set g_pickup_shells_max 100
-set g_pickup_nails 80
-set g_pickup_nails_max 400
-set g_pickup_rockets 15
-set g_pickup_rockets_max 200
-set g_pickup_cells 25
-set g_pickup_cells_max 200
-set g_pickup_fuel 25
-set g_pickup_fuel_jetpack 50
-set g_pickup_fuel_max 100
-set g_pickup_armorsmall 5
-set g_pickup_armorsmall_max 200
-set g_pickup_armorsmall_anyway 1
-set g_pickup_armormedium 25
-set g_pickup_armormedium_max 200
-set g_pickup_armormedium_anyway 1
-set g_pickup_armorbig 50
-set g_pickup_armorbig_max 200
-set g_pickup_armorbig_anyway 1
-set g_pickup_armorlarge 100
-set g_pickup_armorlarge_max 200
-set g_pickup_armorlarge_anyway 1
-set g_pickup_healthsmall 5
-set g_pickup_healthsmall_max 200
-set g_pickup_healthsmall_anyway 1
-set g_pickup_healthmedium 25
-set g_pickup_healthmedium_max 100
-set g_pickup_healthmedium_anyway 0
-set g_pickup_healthlarge 50
-set g_pickup_healthlarge_max 100
-set g_pickup_healthlarge_anyway 0
-set g_pickup_healthmega 100
-set g_pickup_healthmega_max 200
-set g_pickup_healthmega_anyway 1
-set g_pickup_respawntime_short 15
-set g_pickup_respawntime_medium 20
-set g_pickup_respawntime_long 30
-set g_pickup_respawntime_powerup 120
-set g_pickup_respawntime_weapon 5
-set g_pickup_respawntime_ammo 25
-set g_pickup_respawntimejitter_short 0
-set g_pickup_respawntimejitter_medium 0
-set g_pickup_respawntimejitter_long 0
-set g_pickup_respawntimejitter_powerup 10
-set g_pickup_respawntimejitter_weapon 0
-set g_pickup_respawntimejitter_ammo 0
-// }}}
-
-// {{{ regen/rot
-set g_balance_health_regen 0
-set g_balance_health_regenlinear 0
-set g_balance_pause_health_regen 0
-set g_balance_pause_health_regen_spawn 0
-set g_balance_health_rot 0
-set g_balance_health_rotlinear 1
-set g_balance_pause_health_rot 1
-set g_balance_pause_health_rot_spawn 0
-set g_balance_health_regenstable 100
-set g_balance_health_rotstable 100
-set g_balance_health_limit 200
-set g_balance_armor_regen 0
-set g_balance_armor_regenlinear 0
-set g_balance_armor_rot 0
-set g_balance_armor_rotlinear 1
-set g_balance_pause_armor_rot 1
-set g_balance_pause_armor_rot_spawn 0
-set g_balance_armor_regenstable 100
-set g_balance_armor_rotstable 100
-set g_balance_armor_limit 200
-set g_balance_armor_blockpercent 0.7
-set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
-set g_balance_fuel_regenlinear 0
-set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
-set g_balance_fuel_rot 0.05
-set g_balance_fuel_rotlinear 0
-set g_balance_pause_fuel_rot 5
-set g_balance_pause_fuel_rot_spawn 10
-set g_balance_fuel_regenstable 50
-set g_balance_fuel_rotstable 100
-set g_balance_fuel_limit 999
-// }}}
-
-// {{{ misc
-set g_balance_selfdamagepercent 0.65
-set g_balance_weaponswitchdelay 0.15
-set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
-set g_weaponratefactor 1 "weapon fire rate multiplier"
-set g_weapondamagefactor 1 "weapon damage multiplier"
-set g_weaponforcefactor 1 "weapon force multiplier"
-set g_weaponspreadfactor 1 "weapon spread multiplier"
-set g_balance_firetransfer_time 0.9
-set g_balance_firetransfer_damage 0.8
-set g_throughfloor_damage 0.5
-set g_throughfloor_force 0.7
-set g_projectiles_newton_style 2
-// possible values:
-// 0: absolute velocity projectiles (like Quake)
-// 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
-// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
-// 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
-// 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
-set g_projectiles_newton_style_2_minfactor 0.7
-set g_projectiles_newton_style_2_maxfactor 5
-set g_projectiles_spread_style 4
-// possible values:
-// 0: forward + solid sphere (like Quake) - varies velocity
-// 1: forward + flattened solid sphere
-// 2: forward + solid circle
-// 3: forward + normal distribution 3D - varies velocity
-// 4: forward + normal distribution on a plane
-// 5: forward + circle with 1-r falloff
-// 6: forward + circle with 1-r^2 falloff
-// 7: forward + circle with (1-r)(2-r) falloff
-set g_balance_falldamage_deadminspeed 150
-set g_balance_falldamage_minspeed 800
-set g_balance_falldamage_factor 0.20
-set g_balance_falldamage_maxdamage 15
-// }}}
-
-// {{{ powerups
-set g_balance_powerup_invincible_takedamage 0.3
-set g_balance_powerup_invincible_time 30
-set g_balance_powerup_strength_damage 3
-set g_balance_powerup_strength_force 4
-set g_balance_powerup_strength_time 30
-set g_balance_powerup_strength_selfdamage 1.5
-set g_balance_powerup_strength_selfforce 1.5
-// }}}
-
-// {{{ jetpack/hook
-set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
-set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
-set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
-set g_jetpack_maxspeed_side 1500 "max speed of the jetpack in xy direction"
-set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
-set g_jetpack_fuel 8 "fuel per second for jetpack"
-set g_jetpack_attenuation 2 "jetpack sound attenuation"
-
-set g_grappling_hook_tarzan 2 // 2: can also pull players
-set g_balance_grapplehook_speed_fly 1800
-set g_balance_grapplehook_speed_pull 2000
-set g_balance_grapplehook_force_rubber 2000
-set g_balance_grapplehook_force_rubber_overstretch 1000
-set g_balance_grapplehook_length_min 50
-set g_balance_grapplehook_stretch 50
-set g_balance_grapplehook_airfriction 0.2
-set g_balance_grapplehook_health 130
-// }}}
-
-// {{{ weapon properties
-// {{{ laser
-set g_balance_laser_primary_damage 22
-set g_balance_laser_primary_edgedamage 0
-set g_balance_laser_primary_force 200
-set g_balance_laser_primary_radius 60
-set g_balance_laser_primary_speed 0
-set g_balance_laser_primary_spread 0
-set g_balance_laser_primary_refire 0.1
-set g_balance_laser_primary_animtime 0.1
-set g_balance_laser_primary_lifetime 0
-set g_balance_laser_primary_shotangle 0
-set g_balance_laser_primary_delay 0
-set g_balance_laser_gauntlet 1
-set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
-set g_balance_laser_secondary_damage 35
-set g_balance_laser_secondary_edgedamage 10
-set g_balance_laser_secondary_force 400
-set g_balance_laser_secondary_radius 70
-set g_balance_laser_secondary_speed 9000
-set g_balance_laser_secondary_spread 0
-set g_balance_laser_secondary_refire 0.7
-set g_balance_laser_secondary_animtime 0.3
-set g_balance_laser_secondary_lifetime 30
-set g_balance_laser_secondary_shotangle 0
-set g_balance_laser_secondary_delay 0
-// }}}
-// {{{ shotgun
-set g_balance_shotgun_primary_bullets 15
-set g_balance_shotgun_primary_damage 7
-set g_balance_shotgun_primary_force 20
-set g_balance_shotgun_primary_spread 0.16
-set g_balance_shotgun_primary_refire 1
-set g_balance_shotgun_primary_animtime 0.7
-set g_balance_shotgun_primary_ammo 1
-set g_balance_shotgun_primary_speed 12000
-set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
-set g_balance_shotgun_secondary 1
-set g_balance_shotgun_secondary_bullets 6 // one more per shot than 15/3 (primary bullets/amount of shots = 3)
-set g_balance_shotgun_secondary_damage 7
-set g_balance_shotgun_secondary_force 20
-set g_balance_shotgun_secondary_spread 0.20
-set g_balance_shotgun_secondary_refire 1.35
-set g_balance_shotgun_secondary_animtime 0.33
-set g_balance_shotgun_secondary_ammo 1
-set g_balance_shotgun_secondary_speed 12000
-set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
-// }}}
-// {{{ uzi
-set g_balance_uzi_first 1
-set g_balance_uzi_first_damage 24
-set g_balance_uzi_first_force 30
-set g_balance_uzi_first_spread 0.0125
-set g_balance_uzi_first_refire 0.2
-set g_balance_uzi_first_ammo 1
-set g_balance_uzi_sustained_damage 12
-set g_balance_uzi_sustained_force 20
-set g_balance_uzi_sustained_spread 0.0125
-set g_balance_uzi_sustained_refire 0.1
-set g_balance_uzi_sustained_ammo 1
-set g_balance_uzi_speed 18000
-set g_balance_uzi_bulletconstant 115 // 13.1qu
-// }}}
-// {{{ mortar // TODO
-set g_balance_grenadelauncher_primary2secondary 0
-set g_balance_grenadelauncher_primary_damage 60
-set g_balance_grenadelauncher_primary_edgedamage 28
-set g_balance_grenadelauncher_primary_force 200
-set g_balance_grenadelauncher_primary_radius 140
-set g_balance_grenadelauncher_primary_speed 1200
-set g_balance_grenadelauncher_primary_speed_up 200
-set g_balance_grenadelauncher_primary_speed_z 0
-set g_balance_grenadelauncher_primary_spread 0
-set g_balance_grenadelauncher_primary_lifetime 10
-set g_balance_grenadelauncher_primary_refire 0.8
-set g_balance_grenadelauncher_primary_animtime 0.5
-set g_balance_grenadelauncher_primary_ammo 2
-set g_balance_grenadelauncher_secondary_damage 65
-set g_balance_grenadelauncher_secondary_edgedamage 30
-set g_balance_grenadelauncher_secondary_force 300
-set g_balance_grenadelauncher_secondary_radius 200
-set g_balance_grenadelauncher_secondary_speed 800
-set g_balance_grenadelauncher_secondary_speed_up 0
-set g_balance_grenadelauncher_secondary_speed_z 200
-set g_balance_grenadelauncher_secondary_spread 0
-set g_balance_grenadelauncher_secondary_lifetime 2
-set g_balance_grenadelauncher_secondary_refire 0.8
-set g_balance_grenadelauncher_secondary_animtime 0.5
-set g_balance_grenadelauncher_secondary_ammo 2
-set g_balance_grenadelauncher_secondary_health 0
-set g_balance_grenadelauncher_secondary_damageforcescale 0
-set g_balance_grenadelauncher_secondary_bouncefactor 0.5
-set g_balance_grenadelauncher_secondary_bouncestop 0.075
-// }}}
-// {{{ electro // TODO
-set g_balance_electro_lightning 0
-set g_balance_electro_primary_damage 65
-set g_balance_electro_primary_edgedamage 0
-set g_balance_electro_primary_force 200
-set g_balance_electro_primary_radius 150
-set g_balance_electro_primary_comboradius 0
-set g_balance_electro_primary_speed 2000
-set g_balance_electro_primary_spread 0
-set g_balance_electro_primary_lifetime 30
-set g_balance_electro_primary_refire 0.6
-set g_balance_electro_primary_animtime 0.3
-set g_balance_electro_primary_ammo 2
-set g_balance_electro_secondary_damage 50
-set g_balance_electro_secondary_spread 0.05
-set g_balance_electro_secondary_edgedamage 0
-set g_balance_electro_secondary_force 200
-set g_balance_electro_secondary_radius 150
-set g_balance_electro_secondary_speed 900
-set g_balance_electro_secondary_speed_up 200
-set g_balance_electro_secondary_speed_z 0
-set g_balance_electro_secondary_spread 0
-set g_balance_electro_secondary_lifetime 5
-set g_balance_electro_secondary_refire 0.3
-set g_balance_electro_secondary_refire2 0
-set g_balance_electro_secondary_animtime 0.3
-set g_balance_electro_secondary_ammo 2
-set g_balance_electro_secondary_health 5
-set g_balance_electro_secondary_damageforcescale 4
-set g_balance_electro_secondary_count 1
-set g_balance_electro_combo_damage 80
-set g_balance_electro_combo_edgedamage 0
-set g_balance_electro_combo_force 200
-set g_balance_electro_combo_radius 250
-set g_balance_electro_combo_comboradius 0
-set g_balance_electro_combo_speed 2000
-// }}}
-// {{{ crylink
-set g_balance_crylink_primary_damage 18
-set g_balance_crylink_primary_edgedamage 0
-set g_balance_crylink_primary_force -80
-set g_balance_crylink_primary_radius 100
-set g_balance_crylink_primary_speed 2000
-set g_balance_crylink_primary_spread 0.03
-set g_balance_crylink_primary_shots 4
-set g_balance_crylink_primary_bounces 1
-set g_balance_crylink_primary_refire 0.4
-set g_balance_crylink_primary_animtime 0.3
-set g_balance_crylink_primary_ammo 2
-set g_balance_crylink_primary_bouncedamagefactor 0.5
-
-set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000
-set g_balance_crylink_primary_middle_fadetime 5
-set g_balance_crylink_primary_star_lifetime 0.4 // range: 800 full, fades to 1300
-set g_balance_crylink_primary_star_fadetime 0.25
-set g_balance_crylink_primary_other_lifetime 0.4 // range: 800 full, fades to 1300
-set g_balance_crylink_primary_other_fadetime 0.25
-
-set g_balance_crylink_secondary 1
-set g_balance_crylink_secondary_damage 18
-set g_balance_crylink_secondary_edgedamage 0
-set g_balance_crylink_secondary_force -80
-set g_balance_crylink_secondary_radius 5
-set g_balance_crylink_secondary_speed 2000
-set g_balance_crylink_secondary_spread 0.04
-set g_balance_crylink_secondary_shots 7
-set g_balance_crylink_secondary_bounces 0
-set g_balance_crylink_secondary_refire 0.5
-set g_balance_crylink_secondary_animtime 0.3
-set g_balance_crylink_secondary_ammo 2
-set g_balance_crylink_secondary_bouncedamagefactor 0.5
-
-set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000
-set g_balance_crylink_secondary_middle_fadetime 5
-set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000
-set g_balance_crylink_secondary_line_fadetime 2
-// }}}
-// {{{ nex
-set g_balance_nex_damage 100
-set g_balance_nex_force 200
-set g_balance_nex_refire 1.25
-set g_balance_nex_animtime 1
-set g_balance_nex_ammo 5
-set g_balance_nex_damagefalloff_mindist 1000
-set g_balance_nex_damagefalloff_maxdist 3000
-set g_balance_nex_damagefalloff_halflife 2000
-set g_balance_nex_damagefalloff_forcehalflife 2000
-// }}}
-// {{{ minstanex
-set g_balance_minstanex_refire 1.25
-set g_balance_minstanex_animtime 1
-set g_balance_minstanex_ammo 10
-// }}}
-// {{{ hagar
-set g_balance_hagar_primary_damage 30
-set g_balance_hagar_primary_edgedamage 15
-set g_balance_hagar_primary_force 70
-set g_balance_hagar_primary_radius 50
-set g_balance_hagar_primary_spread 0.005
-set g_balance_hagar_primary_speed 2000
-set g_balance_hagar_primary_lifetime 30
-set g_balance_hagar_primary_refire 0.13
-set g_balance_hagar_primary_ammo 1
-set g_balance_hagar_secondary 1
-set g_balance_hagar_secondary_damage 30
-set g_balance_hagar_secondary_edgedamage 15
-set g_balance_hagar_secondary_force 70
-set g_balance_hagar_secondary_radius 50
-set g_balance_hagar_secondary_spread 0.01
-set g_balance_hagar_secondary_speed 1400
-set g_balance_hagar_secondary_lifetime_min 30
-set g_balance_hagar_secondary_lifetime_rand 0
-set g_balance_hagar_secondary_refire 0.13
-set g_balance_hagar_secondary_ammo 1
-// }}}
-// {{{ rocketlauncher // TODO
-set g_balance_rocketlauncher_damage 100
-set g_balance_rocketlauncher_edgedamage 33
-set g_balance_rocketlauncher_force 350
-set g_balance_rocketlauncher_radius 120
-set g_balance_rocketlauncher_speed 1000
-set g_balance_rocketlauncher_speedaccel 0
-set g_balance_rocketlauncher_speedstart 1000
-set g_balance_rocketlauncher_lifetime 30
-set g_balance_rocketlauncher_refire 1
-set g_balance_rocketlauncher_animtime 0.3
-set g_balance_rocketlauncher_ammo 3
-set g_balance_rocketlauncher_health 0
-set g_balance_rocketlauncher_damageforcescale 0
-set g_balance_rocketlauncher_detonatedelay 9999 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
-set g_balance_rocketlauncher_guiderate 45 // max degrees per second
-set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
-set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
-set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
-set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
-set g_balance_rocketlauncher_laserguided_speed 1000 //650
-set g_balance_rocketlauncher_laserguided_speedaccel 0
-set g_balance_rocketlauncher_laserguided_speedstart 1000
-set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
-set g_balance_rocketlauncher_laserguided_allow_steal 1
-// }}}
-// {{{ porto
-set g_balance_porto_primary_refire 1.5
-set g_balance_porto_primary_animtime 0.3
-set g_balance_porto_primary_speed 2000
-set g_balance_porto_primary_lifetime 30
-set g_balance_portal_health 200 // these get recharged whenever the portal is used
-set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
-// }}}
-// {{{ hook
-set g_balance_hook_primary_fuel 5 // hook monkeys set 0
-set g_balance_hook_primary_refire 0 // hook monkeys set 0
-set g_balance_hook_primary_animtime 0.3 // good shoot anim
-set g_balance_hook_primary_hooked_time_max 0 // infinite
-set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
-set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
-set g_balance_hook_secondary_damage 25 // not much
-set g_balance_hook_secondary_edgedamage 5 // not much
-set g_balance_hook_secondary_radius 500 // LOTS
-set g_balance_hook_secondary_force -2000 // LOTS
-set g_balance_hook_secondary_ammo 50 // a whole pack
-set g_balance_hook_secondary_lifetime 30 // infinite
-set g_balance_hook_secondary_speed 0 // not much throwing
-set g_balance_hook_secondary_gravity 5 // fast falling
-set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
-set g_balance_hook_secondary_animtime 0.3 // good shoot anim
-set g_balance_hook_secondary_power 3 // effect behaves like a square function
-set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
-// }}}
-// {{{ hlac
-set g_balance_hlac_primary_spread_min 0.01
-set g_balance_hlac_primary_spread_max 0.25
-set g_balance_hlac_primary_spread_add 0.0045
-set g_balance_hlac_primary_spread_crouchmod 0.25
-
-set g_balance_hlac_primary_damage 23
-set g_balance_hlac_primary_edgedamage 10
-set g_balance_hlac_primary_force 100
-set g_balance_hlac_primary_radius 70
-set g_balance_hlac_primary_speed 9000
-set g_balance_hlac_primary_lifetime 5
-
-set g_balance_hlac_primary_refire 0.1
-set g_balance_hlac_primary_animtime 0.4
-set g_balance_hlac_primary_ammo 1
-
-set g_balance_hlac_secondary 1
-set g_balance_hlac_secondary_spread 0.15
-set g_balance_hlac_secondary_spread_crouchmod 0.5
-
-set g_balance_hlac_secondary_damage 23
-set g_balance_hlac_secondary_edgedamage 10
-set g_balance_hlac_secondary_force 100
-set g_balance_hlac_secondary_radius 70
-set g_balance_hlac_secondary_speed 9000
-set g_balance_hlac_secondary_lifetime 5
-
-set g_balance_hlac_secondary_refire 1
-set g_balance_hlac_secondary_animtime 0.3
-set g_balance_hlac_secondary_ammo 10
-set g_balance_hlac_secondary_shots 6
-// }}}
-// {{{ campingrifle
-set g_balance_campingrifle_magazinecapacity 8
-set g_balance_campingrifle_reloadtime 2 // matches reload anim
-set g_balance_campingrifle_auto_reload_after_changing_weapons 0
-set g_balance_campingrifle_bursttime 0
-set g_balance_campingrifle_tracer 0
-set g_balance_campingrifle_primary_damage 60
-set g_balance_campingrifle_primary_headshotaddeddamage 100
-set g_balance_campingrifle_primary_spread 0
-set g_balance_campingrifle_primary_force 2
-set g_balance_campingrifle_primary_speed 35000
-set g_balance_campingrifle_primary_lifetime 5
-set g_balance_campingrifle_primary_refire 0.8
-set g_balance_campingrifle_primary_animtime 0.3
-set g_balance_campingrifle_primary_ammo 10
-set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
-set g_balance_campingrifle_primary_burstcost 0
-set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot
-set g_balance_campingrifle_secondary_damage 35
-set g_balance_campingrifle_secondary_headshotaddeddamage 15 // 50 damage only on head
-set g_balance_campingrifle_secondary_spread 0.008
-set g_balance_campingrifle_secondary_force 1
-set g_balance_campingrifle_secondary_speed 20000
-set g_balance_campingrifle_secondary_lifetime 5
-set g_balance_campingrifle_secondary_refire 0.15
-set g_balance_campingrifle_secondary_animtime 0.1
-set g_balance_campingrifle_secondary_ammo 10
-set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
-set g_balance_campingrifle_secondary_burstcost 0
-set g_balance_campingrifle_secondary_bullethail 0 // empty magazine on shot
-// }}}
-// {{{ tuba
-set g_balance_tuba_refire 0.05
-set g_balance_tuba_animtime 0.05
-set g_balance_tuba_attenuation 0.5
-set g_balance_tuba_volume 1
-set g_balance_tuba_fadetime 0.25
-set g_balance_tuba_damage 5
-set g_balance_tuba_edgedamage 0
-set g_balance_tuba_radius 200
-set g_balance_tuba_force 40
-// }}}
-// {{{ fireball
-set g_balance_fireball_primary_ammo 40
-set g_balance_fireball_primary_animtime 0.15
-set g_balance_fireball_primary_bfgdamage 100
-set g_balance_fireball_primary_bfgforce 0
-set g_balance_fireball_primary_bfgradius 1000
-set g_balance_fireball_primary_damage 200
-set g_balance_fireball_primary_damageforcescale 4
-set g_balance_fireball_primary_edgedamage 0
-set g_balance_fireball_primary_force 700
-set g_balance_fireball_primary_health 50
-set g_balance_fireball_primary_laserburntime 0.5
-set g_balance_fireball_primary_laserdamage 80
-set g_balance_fireball_primary_laseredgedamage 20
-set g_balance_fireball_primary_laserradius 256
-set g_balance_fireball_primary_lifetime 15
-set g_balance_fireball_primary_radius 200
-set g_balance_fireball_primary_refire 5
-set g_balance_fireball_primary_refire2 0
-set g_balance_fireball_primary_speed 650
-set g_balance_fireball_primary_spread 0
-set g_balance_fireball_secondary_ammo 5
-set g_balance_fireball_secondary_animtime 0.3
-set g_balance_fireball_secondary_damage 40
-set g_balance_fireball_secondary_damageforcescale 4
-set g_balance_fireball_secondary_damagetime 5
-set g_balance_fireball_secondary_force 100
-set g_balance_fireball_secondary_laserburntime 0.5
-set g_balance_fireball_secondary_laserdamage 50
-set g_balance_fireball_secondary_laseredgedamage 20
-set g_balance_fireball_secondary_laserradius 110
-set g_balance_fireball_secondary_lifetime 7
-set g_balance_fireball_secondary_refire 2
-set g_balance_fireball_secondary_speed 900
-set g_balance_fireball_secondary_speed_up 100
-set g_balance_fireball_secondary_speed_z 0
-set g_balance_fireball_secondary_spread 0
-// }}}
-// {{{ seeker
-set g_balance_seeker_flac_ammo 0.5
-set g_balance_seeker_flac_animtime 0.1
-set g_balance_seeker_flac_damage 15
-set g_balance_seeker_flac_edgedamage 10
-set g_balance_seeker_flac_force 50
-set g_balance_seeker_flac_lifetime 0.1
-set g_balance_seeker_flac_lifetime_rand 0.05
-set g_balance_seeker_flac_radius 100
-set g_balance_seeker_flac_refire 0.1
-set g_balance_seeker_flac_speed 3000
-set g_balance_seeker_flac_speed_up 1000
-set g_balance_seeker_flac_speed_z 0
-set g_balance_seeker_flac_spread 0.4
-set g_balance_seeker_missile_accel 1.05
-set g_balance_seeker_missile_ammo 2
-set g_balance_seeker_missile_animtime 0.3
-set g_balance_seeker_missile_count 4
-set g_balance_seeker_missile_damage 40
-set g_balance_seeker_missile_damageforcescale 4
-set g_balance_seeker_missile_decel 0.9
-set g_balance_seeker_missile_delay 0.25
-set g_balance_seeker_missile_edgedamage 10
-set g_balance_seeker_missile_force 250
-set g_balance_seeker_missile_health 5
-set g_balance_seeker_missile_lifetime 15
-set g_balance_seeker_missile_proxy 0
-set g_balance_seeker_missile_proxy_delay 0.2
-set g_balance_seeker_missile_proxy_maxrange 45
-set g_balance_seeker_missile_radius 80
-set g_balance_seeker_missile_refire 0.5
-set g_balance_seeker_missile_smart 1
-set g_balance_seeker_missile_smart_mindist 800
-set g_balance_seeker_missile_smart_trace_max 2500
-set g_balance_seeker_missile_smart_trace_min 1000
-set g_balance_seeker_missile_speed 700
-set g_balance_seeker_missile_speed_accel 0
-set g_balance_seeker_missile_speed_up 300
-set g_balance_seeker_missile_speed_z 0
-set g_balance_seeker_missile_speed_max 1250
-set g_balance_seeker_missile_spread 0
-set g_balance_seeker_missile_turnrate 0.65
-set g_balance_seeker_tag_ammo 1
-set g_balance_seeker_tag_animtime 0.3
-set g_balance_seeker_tag_damageforcescale 4
-set g_balance_seeker_tag_health 5
-set g_balance_seeker_tag_lifetime 15
-set g_balance_seeker_tag_refire 0.7
-set g_balance_seeker_tag_speed 9000
-set g_balance_seeker_tag_spread 0
-// End new seeker
--- /dev/null
+// {{{ starting gear
+set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_balance_health_start 150
+set g_balance_armor_start 0
+set g_start_ammo_shells 40
+set g_start_ammo_nails 0
+set g_start_ammo_rockets 0
+set g_start_ammo_cells 0
+set g_start_ammo_fuel 0
+set g_warmup_start_health 250 "starting values when being in warmup-stage"
+set g_warmup_start_armor 100 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
+set g_lms_start_health 250
+set g_lms_start_armor 100
+set g_lms_start_ammo_shells 50
+set g_lms_start_ammo_nails 150
+set g_lms_start_ammo_rockets 50
+set g_lms_start_ammo_cells 50
+set g_lms_start_ammo_fuel 0
+set g_balance_nix_roundtime 25
+set g_balance_nix_incrtime 1.6
+set g_balance_nix_ammo_shells 15
+set g_balance_nix_ammo_nails 45
+set g_balance_nix_ammo_rockets 15
+set g_balance_nix_ammo_cells 15
+set g_balance_nix_ammo_fuel 0
+set g_balance_nix_ammoincr_shells 2
+set g_balance_nix_ammoincr_nails 6
+set g_balance_nix_ammoincr_rockets 2
+set g_balance_nix_ammoincr_cells 2
+set g_balance_nix_ammoincr_fuel 2
+// }}}
+
+// {{{ pickup items
+set g_pickup_ammo_anyway 0
+set g_pickup_weapons_anyway 0
+set g_pickup_shells 15
+set g_pickup_shells_max 999
+set g_pickup_nails 80
+set g_pickup_nails_max 999
+set g_pickup_rockets 15
+set g_pickup_rockets_max 999
+set g_pickup_cells 25
+set g_pickup_cells_max 999
+set g_pickup_fuel 25
+set g_pickup_fuel_jetpack 50
+set g_pickup_fuel_max 999
+set g_pickup_armorsmall 5
+set g_pickup_armorsmall_max 999
+set g_pickup_armorsmall_anyway 0
+set g_pickup_armormedium 25
+set g_pickup_armormedium_max 999
+set g_pickup_armormedium_anyway 0
+set g_pickup_armorbig 50
+set g_pickup_armorbig_max 999
+set g_pickup_armorbig_anyway 0
+set g_pickup_armorlarge 100
+set g_pickup_armorlarge_max 999
+set g_pickup_armorlarge_anyway 0
+set g_pickup_healthsmall 5
+set g_pickup_healthsmall_max 999
+set g_pickup_healthsmall_anyway 0
+set g_pickup_healthmedium 25
+set g_pickup_healthmedium_max 999
+set g_pickup_healthmedium_anyway 0
+set g_pickup_healthlarge 50
+set g_pickup_healthlarge_max 999
+set g_pickup_healthlarge_anyway 0
+set g_pickup_healthmega 100
+set g_pickup_healthmega_max 999
+set g_pickup_healthmega_anyway 0
+set g_pickup_respawntime_short 15
+set g_pickup_respawntime_medium 20
+set g_pickup_respawntime_long 30
+set g_pickup_respawntime_powerup 120
+set g_pickup_respawntime_weapon 15
+set g_pickup_respawntime_ammo 15
+set g_pickup_respawntimejitter_short 0
+set g_pickup_respawntimejitter_medium 0
+set g_pickup_respawntimejitter_long 0
+set g_pickup_respawntimejitter_powerup 10
+set g_pickup_respawntimejitter_weapon 0
+set g_pickup_respawntimejitter_ammo 0
+// }}}
+
+// {{{ regen/rot
+set g_balance_health_regen 0.1
+set g_balance_health_regenlinear 0
+set g_balance_pause_health_regen 5
+set g_balance_pause_health_regen_spawn 0
+set g_balance_health_rot 0.1
+set g_balance_health_rotlinear 0
+set g_balance_pause_health_rot 5
+set g_balance_pause_health_rot_spawn 10
+set g_balance_health_regenstable 100
+set g_balance_health_rotstable 100
+set g_balance_health_limit 999
+set g_balance_armor_regen 0
+set g_balance_armor_regenlinear 0
+set g_balance_armor_rot 0.1
+set g_balance_armor_rotlinear 0
+set g_balance_pause_armor_rot 5
+set g_balance_pause_armor_rot_spawn 10
+set g_balance_armor_regenstable 100
+set g_balance_armor_rotstable 100
+set g_balance_armor_limit 999
+set g_balance_armor_blockpercent 0.6
+set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
+set g_balance_fuel_regenlinear 0
+set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
+set g_balance_fuel_rot 0.05
+set g_balance_fuel_rotlinear 0
+set g_balance_pause_fuel_rot 5
+set g_balance_pause_fuel_rot_spawn 10
+set g_balance_fuel_regenstable 50
+set g_balance_fuel_rotstable 100
+set g_balance_fuel_limit 999
+// }}}
+
+// {{{ misc
+set g_balance_selfdamagepercent 0.6
+set g_balance_weaponswitchdelay 0.15
+set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
+set g_weaponratefactor 1 "weapon fire rate multiplier"
+set g_weapondamagefactor 1 "weapon damage multiplier"
+set g_weaponforcefactor 1 "weapon force multiplier"
+set g_weaponspreadfactor 1 "weapon spread multiplier"
+set g_balance_firetransfer_time 0.9
+set g_balance_firetransfer_damage 0.8
+set g_throughfloor_damage 0.4
+set g_throughfloor_force 0.7
+set g_projectiles_newton_style 2
+// possible values:
+// 0: absolute velocity projectiles (like Quake)
+// 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
+// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
+// 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
+// 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
+set g_projectiles_newton_style_2_minfactor 0.7
+set g_projectiles_newton_style_2_maxfactor 5
+set g_projectiles_spread_style 0
+// possible values:
+// 0: forward + solid sphere (like Quake) - varies velocity
+// 1: forward + flattened solid sphere
+// 2: forward + solid circle
+// 3: forward + normal distribution 3D - varies velocity
+// 4: forward + normal distribution on a plane
+// 5: forward + circle with 1-r falloff
+// 6: forward + circle with 1-r^2 falloff
+// 7: forward + circle with (1-r)(2-r) falloff
+set g_balance_falldamage_deadminspeed 150
+set g_balance_falldamage_minspeed 1400
+set g_balance_falldamage_factor 0.15
+set g_balance_falldamage_maxdamage 25
+// }}}
+
+// {{{ powerups
+set g_balance_powerup_invincible_takedamage 0.2
+set g_balance_powerup_invincible_time 30
+set g_balance_powerup_strength_damage 3
+set g_balance_powerup_strength_force 3
+set g_balance_powerup_strength_time 30
+set g_balance_powerup_strength_selfdamage 1.5
+set g_balance_powerup_strength_selfforce 1.5
+// }}}
+
+// {{{ jetpack/hook
+set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
+set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
+set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
+set g_jetpack_maxspeed_side 1500 "max speed of the jetpack in xy direction"
+set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
+set g_jetpack_fuel 8 "fuel per second for jetpack"
+set g_jetpack_attenuation 2 "jetpack sound attenuation"
+
+set g_grappling_hook_tarzan 2 // 2: can also pull players
+set g_balance_grapplehook_speed_fly 1800
+set g_balance_grapplehook_speed_pull 2000
+set g_balance_grapplehook_force_rubber 2000
+set g_balance_grapplehook_force_rubber_overstretch 1000
+set g_balance_grapplehook_length_min 50
+set g_balance_grapplehook_stretch 50
+set g_balance_grapplehook_airfriction 0.2
+set g_balance_grapplehook_health 130
+// }}}
+
+// {{{ weapon properties
+// {{{ laser
+set g_balance_laser_primary_damage 35
+set g_balance_laser_primary_edgedamage 10
+set g_balance_laser_primary_force 400
+set g_balance_laser_primary_radius 70
+set g_balance_laser_primary_speed 9000
+set g_balance_laser_primary_spread 0
+set g_balance_laser_primary_refire 0.7
+set g_balance_laser_primary_animtime 0.3
+set g_balance_laser_primary_lifetime 30
+set g_balance_laser_primary_shotangle 0
+set g_balance_laser_primary_delay 0.03
+set g_balance_laser_primary_gauntlet 0
+set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
+set g_balance_laser_secondary_damage 35
+set g_balance_laser_secondary_edgedamage 10
+set g_balance_laser_secondary_force 400
+set g_balance_laser_secondary_radius 70
+set g_balance_laser_secondary_speed 9000
+set g_balance_laser_secondary_spread 0
+set g_balance_laser_secondary_refire 0.7
+set g_balance_laser_secondary_animtime 0.3
+set g_balance_laser_secondary_lifetime 30
+set g_balance_laser_secondary_shotangle 0
+set g_balance_laser_secondary_delay 0
+set g_balance_laser_secondary_gauntlet 0
+// }}
+// {{{ shotgun
+set g_balance_shotgun_primary_bullets 6
+set g_balance_shotgun_primary_damage 9
+set g_balance_shotgun_primary_force 60
+set g_balance_shotgun_primary_spread 0.07
+set g_balance_shotgun_primary_refire 0.5
+set g_balance_shotgun_primary_animtime 0.2
+set g_balance_shotgun_primary_ammo 1
+set g_balance_shotgun_primary_speed 12000
+set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
+set g_balance_shotgun_secondary 1
+set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim
+set g_balance_shotgun_secondary_melee_range 60
+set g_balance_shotgun_secondary_melee_swing 50
+set g_balance_shotgun_secondary_melee_time 0.1
+set g_balance_shotgun_secondary_damage 115
+set g_balance_shotgun_secondary_force 150
+set g_balance_shotgun_secondary_refire 1.1
+set g_balance_shotgun_secondary_animtime 1
+// }}}
+// {{{ uzi
+set g_balance_uzi_first 1
+set g_balance_uzi_first_damage 30
+set g_balance_uzi_first_force 50
+set g_balance_uzi_first_spread 0.015
+set g_balance_uzi_first_refire 0.2
+set g_balance_uzi_first_ammo 1
+set g_balance_uzi_sustained_damage 15
+set g_balance_uzi_sustained_force 27
+set g_balance_uzi_sustained_spread 0.05
+set g_balance_uzi_sustained_refire 0.1
+set g_balance_uzi_sustained_ammo 1
+set g_balance_uzi_speed 18000
+set g_balance_uzi_bulletconstant 115 // 13.1qu
+// }}}
+// {{{ mortar
+set g_balance_grenadelauncher_primary2secondary 0
+set g_balance_grenadelauncher_primary_sticky 0
+set g_balance_grenadelauncher_primary_damage 70
+set g_balance_grenadelauncher_primary_edgedamage 38
+set g_balance_grenadelauncher_primary_force 400
+set g_balance_grenadelauncher_primary_radius 140
+set g_balance_grenadelauncher_primary_speed 2000
+set g_balance_grenadelauncher_primary_speed_up 200
+set g_balance_grenadelauncher_primary_speed_z 0
+set g_balance_grenadelauncher_primary_spread 0
+set g_balance_grenadelauncher_primary_lifetime 30
+set g_balance_grenadelauncher_primary_lifetime2 1
+set g_balance_grenadelauncher_primary_refire 0.8
+set g_balance_grenadelauncher_primary_animtime 0.3
+set g_balance_grenadelauncher_primary_ammo 2
+set g_balance_grenadelauncher_primary_health 25
+set g_balance_grenadelauncher_secondary_sticky 0
+set g_balance_grenadelauncher_secondary_damage 70
+set g_balance_grenadelauncher_secondary_edgedamage 38
+set g_balance_grenadelauncher_secondary_force 400
+set g_balance_grenadelauncher_secondary_radius 140
+set g_balance_grenadelauncher_secondary_speed 1400
+set g_balance_grenadelauncher_secondary_speed_up 200
+set g_balance_grenadelauncher_secondary_speed_z 0
+set g_balance_grenadelauncher_secondary_spread 0
+set g_balance_grenadelauncher_secondary_lifetime 2.5
+set g_balance_grenadelauncher_secondary_lifetime2 0
+set g_balance_grenadelauncher_secondary_refire 0.7
+set g_balance_grenadelauncher_secondary_animtime 0.3
+set g_balance_grenadelauncher_secondary_ammo 2
+set g_balance_grenadelauncher_secondary_health 10
+set g_balance_grenadelauncher_secondary_damageforcescale 4
+set g_balance_grenadelauncher_secondary_bouncefactor 0.5
+set g_balance_grenadelauncher_secondary_bouncestop 0.075
+// }}}
+// {{{ electro
+set g_balance_electro_lightning 0
+set g_balance_electro_primary_damage 65
+set g_balance_electro_primary_edgedamage 0
+set g_balance_electro_primary_force 200
+set g_balance_electro_primary_force_up 0
+set g_balance_electro_primary_radius 150
+set g_balance_electro_primary_comboradius 0
+set g_balance_electro_primary_speed 2000
+set g_balance_electro_primary_spread 0
+set g_balance_electro_primary_lifetime 30
+set g_balance_electro_primary_refire 0.6
+set g_balance_electro_primary_animtime 0.3
+set g_balance_electro_primary_ammo 2
+set g_balance_electro_primary_range 0
+set g_balance_electro_secondary_damage 50
+set g_balance_electro_secondary_spread 0.05
+set g_balance_electro_secondary_edgedamage 0
+set g_balance_electro_secondary_force 200
+set g_balance_electro_secondary_radius 150
+set g_balance_electro_secondary_speed 900
+set g_balance_electro_secondary_speed_up 200
+set g_balance_electro_secondary_speed_z 0
+set g_balance_electro_secondary_spread 0
+set g_balance_electro_secondary_lifetime 5
+set g_balance_electro_secondary_refire 0.3
+set g_balance_electro_secondary_refire2 0
+set g_balance_electro_secondary_animtime 0.3
+set g_balance_electro_secondary_ammo 2
+set g_balance_electro_secondary_health 5
+set g_balance_electro_secondary_damageforcescale 4
+set g_balance_electro_secondary_count 1
+set g_balance_electro_combo_damage 80
+set g_balance_electro_combo_edgedamage 0
+set g_balance_electro_combo_force 200
+set g_balance_electro_combo_radius 250
+set g_balance_electro_combo_comboradius 0
+set g_balance_electro_combo_speed 2000
+// }}}
+// {{{ crylink
+set g_balance_crylink_primary_damage 18
+set g_balance_crylink_primary_edgedamage 0
+set g_balance_crylink_primary_force -55
+set g_balance_crylink_primary_radius 80
+set g_balance_crylink_primary_speed 7000
+set g_balance_crylink_primary_spread 0.03
+set g_balance_crylink_primary_shots 4
+set g_balance_crylink_primary_bounces 1
+set g_balance_crylink_primary_refire 0.4
+set g_balance_crylink_primary_animtime 0.3
+set g_balance_crylink_primary_ammo 2
+set g_balance_crylink_primary_bouncedamagefactor 0.5
+
+set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
+set g_balance_crylink_primary_middle_fadetime 5
+set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2450
+set g_balance_crylink_primary_star_fadetime 0.25
+set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450
+set g_balance_crylink_primary_other_fadetime 0.25
+
+set g_balance_crylink_secondary 1
+set g_balance_crylink_secondary_damage 18
+set g_balance_crylink_secondary_edgedamage 0
+set g_balance_crylink_secondary_force -55
+set g_balance_crylink_secondary_radius 3
+set g_balance_crylink_secondary_speed 7000
+set g_balance_crylink_secondary_spread 0.08
+set g_balance_crylink_secondary_shots 7
+set g_balance_crylink_secondary_bounces 0
+set g_balance_crylink_secondary_refire 0.5
+set g_balance_crylink_secondary_animtime 0.3
+set g_balance_crylink_secondary_ammo 2
+set g_balance_crylink_secondary_bouncedamagefactor 0.5
+
+set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
+set g_balance_crylink_secondary_middle_fadetime 5
+set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
+set g_balance_crylink_secondary_line_fadetime 2
+// }}}
+// {{{ nex
+set g_balance_nex_primary_damage 90
+set g_balance_nex_primary_force 200
+set g_balance_nex_primary_refire 1.5
+set g_balance_nex_primary_animtime 0.3
+set g_balance_nex_primary_ammo 5
+set g_balance_nex_primary_damagefalloff_mindist 1000
+set g_balance_nex_primary_damagefalloff_maxdist 3000
+set g_balance_nex_primary_damagefalloff_halflife 1500
+set g_balance_nex_primary_damagefalloff_forcehalflife 1500
+
+set g_balance_nex_secondary 0
+set g_balance_nex_secondary_damage 90
+set g_balance_nex_secondary_force 200
+set g_balance_nex_secondary_refire 1.5
+set g_balance_nex_secondary_animtime 0.3
+set g_balance_nex_secondary_ammo 5
+set g_balance_nex_secondary_damagefalloff_mindist 1000
+set g_balance_nex_secondary_damagefalloff_maxdist 3000
+set g_balance_nex_secondary_damagefalloff_halflife 1500
+set g_balance_nex_secondary_damagefalloff_forcehalflife 1500
+// }}}
+// {{{ minstanex
+set g_balance_minstanex_refire 1
+set g_balance_minstanex_animtime 0.3
+set g_balance_minstanex_ammo 10
+// }}}
+// {{{ hagar
+set g_balance_hagar_primary_damage 37
+set g_balance_hagar_primary_edgedamage 15
+set g_balance_hagar_primary_force 100
+set g_balance_hagar_primary_radius 65
+set g_balance_hagar_primary_spread 0.010
+set g_balance_hagar_primary_speed 3000
+set g_balance_hagar_primary_lifetime 30
+set g_balance_hagar_primary_refire 0.15
+set g_balance_hagar_primary_ammo 1
+set g_balance_hagar_secondary 1
+set g_balance_hagar_secondary_damage 37
+set g_balance_hagar_secondary_edgedamage 15
+set g_balance_hagar_secondary_force 100
+set g_balance_hagar_secondary_radius 65
+set g_balance_hagar_secondary_spread 0.015
+set g_balance_hagar_secondary_speed 1400
+set g_balance_hagar_secondary_lifetime_min 30
+set g_balance_hagar_secondary_lifetime_rand 0
+set g_balance_hagar_secondary_refire 0.15
+set g_balance_hagar_secondary_ammo 1
+// }}}
+// {{{ rocketlauncher
+set g_balance_rocketlauncher_damage 105
+set g_balance_rocketlauncher_edgedamage 40
+set g_balance_rocketlauncher_force 600
+set g_balance_rocketlauncher_radius 150
+set g_balance_rocketlauncher_speed 850
+set g_balance_rocketlauncher_speedaccel 0
+set g_balance_rocketlauncher_speedstart 850
+set g_balance_rocketlauncher_lifetime 30
+set g_balance_rocketlauncher_refire 1
+set g_balance_rocketlauncher_animtime 0.3
+set g_balance_rocketlauncher_ammo 3
+set g_balance_rocketlauncher_health 40
+set g_balance_rocketlauncher_damageforcescale 4
+set g_balance_rocketlauncher_detonatedelay 0.2 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
+set g_balance_rocketlauncher_guiderate 90 // max degrees per second
+set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
+set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
+set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
+set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
+set g_balance_rocketlauncher_laserguided_speed 1000 //650
+set g_balance_rocketlauncher_laserguided_speedaccel 0
+set g_balance_rocketlauncher_laserguided_speedstart 1000
+set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
+set g_balance_rocketlauncher_laserguided_allow_steal 1
+set g_balance_rocketlauncher_remote_damage 105
+set g_balance_rocketlauncher_remote_edgedamage 40
+set g_balance_rocketlauncher_remote_radius 150
+set g_balance_rocketlauncher_remote_force 600
+// }}}
+// {{{ porto
+set g_balance_porto_primary_refire 1.5
+set g_balance_porto_primary_animtime 0.3
+set g_balance_porto_primary_speed 5000
+set g_balance_porto_primary_lifetime 30
+set g_balance_portal_health 200 // these get recharged whenever the portal is used
+set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
+// }}}
+// {{{ hook
+set g_balance_hook_primary_fuel 5 // hook monkeys set 0
+set g_balance_hook_primary_refire 0 // hook monkeys set 0
+set g_balance_hook_primary_animtime 0.3 // good shoot anim
+set g_balance_hook_primary_hooked_time_max 0 // infinite
+set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
+set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
+set g_balance_hook_secondary_damage 25 // not much
+set g_balance_hook_secondary_edgedamage 5 // not much
+set g_balance_hook_secondary_radius 500 // LOTS
+set g_balance_hook_secondary_force -2000 // LOTS
+set g_balance_hook_secondary_ammo 50 // a whole pack
+set g_balance_hook_secondary_lifetime 30 // infinite
+set g_balance_hook_secondary_speed 0 // not much throwing
+set g_balance_hook_secondary_gravity 5 // fast falling
+set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
+set g_balance_hook_secondary_animtime 0.3 // good shoot anim
+set g_balance_hook_secondary_power 3 // effect behaves like a square function
+set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
+// }}}
+// {{{ hlac
+set g_balance_hlac_primary_spread_min 0.01
+set g_balance_hlac_primary_spread_max 0.25
+set g_balance_hlac_primary_spread_add 0.0045
+set g_balance_hlac_primary_spread_crouchmod 0.25
+
+set g_balance_hlac_primary_damage 23
+set g_balance_hlac_primary_edgedamage 10
+set g_balance_hlac_primary_force 100
+set g_balance_hlac_primary_radius 70
+set g_balance_hlac_primary_speed 9000
+set g_balance_hlac_primary_lifetime 5
+
+set g_balance_hlac_primary_refire 0.1
+set g_balance_hlac_primary_animtime 0.4
+set g_balance_hlac_primary_ammo 1
+
+set g_balance_hlac_secondary 1
+set g_balance_hlac_secondary_spread 0.15
+set g_balance_hlac_secondary_spread_crouchmod 0.5
+
+set g_balance_hlac_secondary_damage 23
+set g_balance_hlac_secondary_edgedamage 10
+set g_balance_hlac_secondary_force 100
+set g_balance_hlac_secondary_radius 70
+set g_balance_hlac_secondary_speed 9000
+set g_balance_hlac_secondary_lifetime 5
+
+set g_balance_hlac_secondary_refire 1
+set g_balance_hlac_secondary_animtime 0.3
+set g_balance_hlac_secondary_ammo 10
+set g_balance_hlac_secondary_shots 6
+// }}}
+// {{{ campingrifle
+set g_balance_campingrifle_magazinecapacity 0
+set g_balance_campingrifle_reloadtime 2 // matches reload anim
+set g_balance_campingrifle_auto_reload_after_changing_weapons 0
+set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
+set g_balance_campingrifle_tracer 1
+set g_balance_campingrifle_primary_damage 50
+set g_balance_campingrifle_primary_headshotaddeddamage 50
+set g_balance_campingrifle_primary_spread 0
+set g_balance_campingrifle_primary_force 0
+set g_balance_campingrifle_primary_speed 35000
+set g_balance_campingrifle_primary_lifetime 5
+set g_balance_campingrifle_primary_refire 0.7
+set g_balance_campingrifle_primary_animtime 0.3
+set g_balance_campingrifle_primary_ammo 10
+set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
+set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
+set g_balance_campingrifle_primary_bullethail 0
+set g_balance_campingrifle_secondary 1
+set g_balance_campingrifle_secondary_damage 15
+set g_balance_campingrifle_secondary_headshotaddeddamage 25
+set g_balance_campingrifle_secondary_spread 0.02
+set g_balance_campingrifle_secondary_force 0
+set g_balance_campingrifle_secondary_speed 20000
+set g_balance_campingrifle_secondary_lifetime 5
+set g_balance_campingrifle_secondary_refire 0.1
+set g_balance_campingrifle_secondary_animtime 0.1
+set g_balance_campingrifle_secondary_ammo 4
+set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
+set g_balance_campingrifle_secondary_burstcost 0.35
+set g_balance_campingrifle_secondary_bullethail 0
+// }}}
+// {{{ tuba
+set g_balance_tuba_refire 0.05
+set g_balance_tuba_animtime 0.05
+set g_balance_tuba_attenuation 0.5
+set g_balance_tuba_volume 1
+set g_balance_tuba_fadetime 0.25
+set g_balance_tuba_damage 5
+set g_balance_tuba_edgedamage 0
+set g_balance_tuba_radius 200
+set g_balance_tuba_force 40
+// }}}
+// {{{ fireball
+set g_balance_fireball_primary_ammo 40
+set g_balance_fireball_primary_animtime 0.15
+set g_balance_fireball_primary_bfgdamage 100
+set g_balance_fireball_primary_bfgforce 0
+set g_balance_fireball_primary_bfgradius 1000
+set g_balance_fireball_primary_damage 200
+set g_balance_fireball_primary_damageforcescale 4
+set g_balance_fireball_primary_edgedamage 0
+set g_balance_fireball_primary_force 700
+set g_balance_fireball_primary_health 50
+set g_balance_fireball_primary_laserburntime 0.5
+set g_balance_fireball_primary_laserdamage 80
+set g_balance_fireball_primary_laseredgedamage 20
+set g_balance_fireball_primary_laserradius 256
+set g_balance_fireball_primary_lifetime 15
+set g_balance_fireball_primary_radius 200
+set g_balance_fireball_primary_refire 5
+set g_balance_fireball_primary_refire2 0
+set g_balance_fireball_primary_speed 650
+set g_balance_fireball_primary_spread 0
+set g_balance_fireball_secondary_ammo 5
+set g_balance_fireball_secondary_animtime 0.3
+set g_balance_fireball_secondary_damage 40
+set g_balance_fireball_secondary_damageforcescale 4
+set g_balance_fireball_secondary_damagetime 5
+set g_balance_fireball_secondary_force 100
+set g_balance_fireball_secondary_laserburntime 0.5
+set g_balance_fireball_secondary_laserdamage 50
+set g_balance_fireball_secondary_laseredgedamage 20
+set g_balance_fireball_secondary_laserradius 110
+set g_balance_fireball_secondary_lifetime 7
+set g_balance_fireball_secondary_refire 2
+set g_balance_fireball_secondary_speed 900
+set g_balance_fireball_secondary_speed_up 100
+set g_balance_fireball_secondary_speed_z 0
+set g_balance_fireball_secondary_spread 0
+// }}}
+// {{{ seeker
+set g_balance_seeker_flac_ammo 0.5
+set g_balance_seeker_flac_animtime 0.1
+set g_balance_seeker_flac_damage 15
+set g_balance_seeker_flac_edgedamage 10
+set g_balance_seeker_flac_force 50
+set g_balance_seeker_flac_lifetime 0.1
+set g_balance_seeker_flac_lifetime_rand 0.05
+set g_balance_seeker_flac_radius 100
+set g_balance_seeker_flac_refire 0.1
+set g_balance_seeker_flac_speed 3000
+set g_balance_seeker_flac_speed_up 1000
+set g_balance_seeker_flac_speed_z 0
+set g_balance_seeker_flac_spread 0.4
+set g_balance_seeker_missile_accel 1.05
+set g_balance_seeker_missile_ammo 2
+set g_balance_seeker_missile_animtime 0.3
+set g_balance_seeker_missile_count 4
+set g_balance_seeker_missile_damage 40
+set g_balance_seeker_missile_damageforcescale 4
+set g_balance_seeker_missile_decel 0.9
+set g_balance_seeker_missile_delay 0.25
+set g_balance_seeker_missile_edgedamage 10
+set g_balance_seeker_missile_force 250
+set g_balance_seeker_missile_health 5
+set g_balance_seeker_missile_lifetime 15
+set g_balance_seeker_missile_proxy 0
+set g_balance_seeker_missile_proxy_delay 0.2
+set g_balance_seeker_missile_proxy_maxrange 45
+set g_balance_seeker_missile_radius 80
+set g_balance_seeker_missile_refire 0.5
+set g_balance_seeker_missile_smart 1
+set g_balance_seeker_missile_smart_mindist 800
+set g_balance_seeker_missile_smart_trace_max 2500
+set g_balance_seeker_missile_smart_trace_min 1000
+set g_balance_seeker_missile_speed 700
+set g_balance_seeker_missile_speed_accel 0
+set g_balance_seeker_missile_speed_up 300
+set g_balance_seeker_missile_speed_z 0
+set g_balance_seeker_missile_speed_max 1250
+set g_balance_seeker_missile_spread 0
+set g_balance_seeker_missile_turnrate 0.65
+set g_balance_seeker_tag_ammo 1
+set g_balance_seeker_tag_animtime 0.3
+set g_balance_seeker_tag_damageforcescale 4
+set g_balance_seeker_tag_health 5
+set g_balance_seeker_tag_lifetime 15
+set g_balance_seeker_tag_refire 0.7
+set g_balance_seeker_tag_speed 9000
+set g_balance_seeker_tag_spread 0
+// End new seeker
set g_balance_laser_primary_lifetime 30
set g_balance_laser_primary_shotangle 0
set g_balance_laser_primary_delay 0.03
-set g_balance_laser_gauntlet 0
+set g_balance_laser_primary_gauntlet 0
set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
set g_balance_laser_secondary_damage 25
set g_balance_laser_secondary_edgedamage 10
set g_balance_laser_secondary_lifetime 30
set g_balance_laser_secondary_shotangle -90
set g_balance_laser_secondary_delay 0
+set g_balance_laser_secondary_gauntlet 0
// }}}
// {{{ shotgun
set g_balance_shotgun_primary_bullets 6
set g_balance_shotgun_primary_speed 8000
set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
set g_balance_shotgun_secondary 1
-set g_balance_shotgun_secondary_bullets 6
-set g_balance_shotgun_secondary_damage 8
-set g_balance_shotgun_secondary_force 15
-set g_balance_shotgun_secondary_spread 0.17
-set g_balance_shotgun_secondary_refire 1.35
-set g_balance_shotgun_secondary_animtime 0.2
-set g_balance_shotgun_secondary_ammo 1
-set g_balance_shotgun_secondary_speed 8000
-set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
+set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim
+set g_balance_shotgun_secondary_melee_range 60
+set g_balance_shotgun_secondary_melee_swing 50
+set g_balance_shotgun_secondary_melee_time 0.1
+set g_balance_shotgun_secondary_damage 115
+set g_balance_shotgun_secondary_force 150
+set g_balance_shotgun_secondary_refire 1.1
+set g_balance_shotgun_secondary_animtime 1
// }}}
// {{{ uzi
set g_balance_uzi_first 1
// }}}
// {{{ mortar
set g_balance_grenadelauncher_primary2secondary 0
+set g_balance_grenadelauncher_primary_sticky 0
set g_balance_grenadelauncher_primary_damage 50
set g_balance_grenadelauncher_primary_edgedamage 38
set g_balance_grenadelauncher_primary_force 400
set g_balance_grenadelauncher_primary_speed_z 0
set g_balance_grenadelauncher_primary_spread 0
set g_balance_grenadelauncher_primary_lifetime 30
+set g_balance_grenadelauncher_primary_lifetime2 1
set g_balance_grenadelauncher_primary_refire 0.8
set g_balance_grenadelauncher_primary_animtime 0.3
set g_balance_grenadelauncher_primary_ammo 2
+set g_balance_grenadelauncher_primary_health 25
+set g_balance_grenadelauncher_secondary_sticky 0
set g_balance_grenadelauncher_secondary_damage 60
set g_balance_grenadelauncher_secondary_edgedamage 38
set g_balance_grenadelauncher_secondary_force 400
set g_balance_grenadelauncher_secondary_speed_z 0
set g_balance_grenadelauncher_secondary_spread 0
set g_balance_grenadelauncher_secondary_lifetime 1
+set g_balance_grenadelauncher_secondary_lifetime2 0
set g_balance_grenadelauncher_secondary_refire 0.7
set g_balance_grenadelauncher_secondary_animtime 0.3
set g_balance_grenadelauncher_secondary_ammo 2
set g_balance_electro_primary_damage 65
set g_balance_electro_primary_edgedamage 0
set g_balance_electro_primary_force 200
+set g_balance_electro_primary_force_up 0
set g_balance_electro_primary_radius 150
set g_balance_electro_primary_comboradius 0
set g_balance_electro_primary_speed 2000
set g_balance_electro_primary_refire 0.6
set g_balance_electro_primary_animtime 0.3
set g_balance_electro_primary_ammo 2
+set g_balance_electro_primary_range 0
set g_balance_electro_secondary_damage 50
set g_balance_electro_secondary_spread 0.05
set g_balance_electro_secondary_edgedamage 0
set g_balance_crylink_secondary_line_fadetime 2
// }}}
// {{{ nex
-set g_balance_nex_damage 90
-set g_balance_nex_force 300
-set g_balance_nex_refire 1.5
-set g_balance_nex_animtime 0.3
-set g_balance_nex_ammo 5
-set g_balance_nex_damagefalloff_mindist 1000
-set g_balance_nex_damagefalloff_maxdist 3000
-set g_balance_nex_damagefalloff_halflife 1500
-set g_balance_nex_damagefalloff_forcehalflife 1500
+set g_balance_nex_primary_damage 90
+set g_balance_nex_primary_force 300
+set g_balance_nex_primary_refire 1.5
+set g_balance_nex_primary_animtime 0.3
+set g_balance_nex_primary_ammo 5
+set g_balance_nex_primary_damagefalloff_mindist 1000
+set g_balance_nex_primary_damagefalloff_maxdist 3000
+set g_balance_nex_primary_damagefalloff_halflife 1500
+set g_balance_nex_primary_damagefalloff_forcehalflife 1500
+
+set g_balance_nex_secondary 0
+set g_balance_nex_secondary_damage 90
+set g_balance_nex_secondary_force 300
+set g_balance_nex_secondary_refire 1.5
+set g_balance_nex_secondary_animtime 0.3
+set g_balance_nex_secondary_ammo 5
+set g_balance_nex_secondary_damagefalloff_mindist 1000
+set g_balance_nex_secondary_damagefalloff_maxdist 3000
+set g_balance_nex_secondary_damagefalloff_halflife 1500
+set g_balance_nex_secondary_damagefalloff_forcehalflife 1500
// }}}
// {{{ minstanex
set g_balance_minstanex_refire 1
set g_balance_rocketlauncher_laserguided_speedstart 1000
set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
set g_balance_rocketlauncher_laserguided_allow_steal 1
+set g_balance_rocketlauncher_remote_damage 80
+set g_balance_rocketlauncher_remote_edgedamage 40
+set g_balance_rocketlauncher_remote_radius 100
+set g_balance_rocketlauncher_remote_force 600
// }}}
// {{{ porto
set g_balance_porto_primary_refire 1.5
set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
set g_balance_campingrifle_primary_bullethail 0
+set g_balance_campingrifle_secondary 1
set g_balance_campingrifle_secondary_damage 15
set g_balance_campingrifle_secondary_headshotaddeddamage 25
set g_balance_campingrifle_secondary_spread 0.02
+++ /dev/null
-// {{{ starting gear
-set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_shotgun -2 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_uzi 1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_campingrifle 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_balance_health_start 125
-set g_balance_armor_start 0
-set g_start_ammo_shells 0
-set g_start_ammo_nails 100
-set g_start_ammo_rockets 0
-set g_start_ammo_cells 0
-set g_start_ammo_fuel 0
-set g_warmup_start_health 200 "starting values when being in warmup-stage"
-set g_warmup_start_armor 100 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
-set g_lms_start_health 200
-set g_lms_start_armor 100
-set g_lms_start_ammo_shells 30
-set g_lms_start_ammo_nails 210
-set g_lms_start_ammo_rockets 150
-set g_lms_start_ammo_cells 150
-set g_lms_start_ammo_fuel 0
-set g_balance_nix_roundtime 25
-set g_balance_nix_incrtime 1.6
-set g_balance_nix_ammo_shells 15
-set g_balance_nix_ammo_nails 45
-set g_balance_nix_ammo_rockets 15
-set g_balance_nix_ammo_cells 15
-set g_balance_nix_ammo_fuel 0
-set g_balance_nix_ammoincr_shells 2
-set g_balance_nix_ammoincr_nails 6
-set g_balance_nix_ammoincr_rockets 2
-set g_balance_nix_ammoincr_cells 2
-set g_balance_nix_ammoincr_fuel 2
-// }}}
-
-// {{{ pickup items
-set g_pickup_ammo_anyway 0
-set g_pickup_weapons_anyway 0
-set g_pickup_shells 10
-set g_pickup_shells_max 30
-set g_pickup_nails 30
-set g_pickup_nails_max 210
-set g_pickup_rockets 20
-set g_pickup_rockets_max 150
-set g_pickup_cells 50
-set g_pickup_cells_max 150
-set g_pickup_fuel 25
-set g_pickup_fuel_jetpack 50
-set g_pickup_fuel_max 999
-set g_pickup_armorsmall 5
-set g_pickup_armorsmall_max 200
-set g_pickup_armorsmall_anyway 0
-set g_pickup_armormedium 25
-set g_pickup_armormedium_max 200
-set g_pickup_armormedium_anyway 0
-set g_pickup_armorbig 50
-set g_pickup_armorbig_max 200
-set g_pickup_armorbig_anyway 0
-set g_pickup_armorlarge 100
-set g_pickup_armorlarge_max 200
-set g_pickup_armorlarge_anyway 0
-set g_pickup_healthsmall 5
-set g_pickup_healthsmall_max 200
-set g_pickup_healthsmall_anyway 0
-set g_pickup_healthmedium 25
-set g_pickup_healthmedium_max 100
-set g_pickup_healthmedium_anyway 0
-set g_pickup_healthlarge 50
-set g_pickup_healthlarge_max 100
-set g_pickup_healthlarge_anyway 0
-set g_pickup_healthmega 100
-set g_pickup_healthmega_max 200
-set g_pickup_healthmega_anyway 0
-set g_pickup_respawntime_short 30
-set g_pickup_respawntime_medium 30
-set g_pickup_respawntime_long 30
-set g_pickup_respawntime_powerup 90
-set g_pickup_respawntime_weapon 5
-set g_pickup_respawntime_ammo 30
-set g_pickup_respawntimejitter_short 0
-set g_pickup_respawntimejitter_medium 0
-set g_pickup_respawntimejitter_long 0
-set g_pickup_respawntimejitter_powerup 15
-set g_pickup_respawntimejitter_weapon 0
-set g_pickup_respawntimejitter_ammo 0
-// }}}
-
-// {{{ regen/rot
-set g_balance_health_regen 0
-set g_balance_health_regenlinear 0
-set g_balance_pause_health_regen 0
-set g_balance_pause_health_regen_spawn 0
-set g_balance_health_rot 0
-set g_balance_health_rotlinear 1
-set g_balance_pause_health_rot 1
-set g_balance_pause_health_rot_spawn 0
-set g_balance_health_regenstable 100
-set g_balance_health_rotstable 100
-set g_balance_health_limit 999
-set g_balance_armor_regen 0
-set g_balance_armor_regenlinear 0
-set g_balance_armor_rot 0
-set g_balance_armor_rotlinear 1
-set g_balance_pause_armor_rot 1
-set g_balance_pause_armor_rot_spawn 0
-set g_balance_armor_regenstable 100
-set g_balance_armor_rotstable 100
-set g_balance_armor_limit 999
-set g_balance_armor_blockpercent 0.66
-
-set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
-set g_balance_fuel_regenlinear 0
-set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
-set g_balance_fuel_rot 0.05
-set g_balance_fuel_rotlinear 0
-set g_balance_pause_fuel_rot 5
-set g_balance_pause_fuel_rot_spawn 10
-set g_balance_fuel_regenstable 50
-set g_balance_fuel_rotstable 100
-set g_balance_fuel_limit 999
-// }}}
-
-// {{{ misc
-set g_balance_selfdamagepercent 0.75
-set g_balance_weaponswitchdelay 0.05
-set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
-set g_weaponratefactor 1 "weapon fire rate multiplier"
-set g_weapondamagefactor 1 "weapon damage multiplier"
-set g_weaponforcefactor 1 "weapon force multiplier"
-set g_weaponspreadfactor 1 "weapon spread multiplier"
-set g_balance_firetransfer_time 0.9
-set g_balance_firetransfer_damage 0.8
-set g_throughfloor_damage 0.5
-set g_throughfloor_force 0.7
-set g_projectiles_newton_style 0
-// possible values:
-// 0: absolute velocity projectiles (like Quake)
-// 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
-// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
-// 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
-// 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
-set g_projectiles_newton_style_2_minfactor 0.7
-set g_projectiles_newton_style_2_maxfactor 5
-set g_projectiles_spread_style 4
-// possible values:
-// 0: forward + solid sphere (like Quake) - varies velocity
-// 1: forward + flattened solid sphere
-// 2: forward + solid circle
-// 3: forward + normal distribution 3D - varies velocity
-// 4: forward + normal distribution on a plane
-// 5: forward + circle with 1-r falloff
-// 6: forward + circle with 1-r^2 falloff
-// 7: forward + circle with (1-r)(2-r) falloff
-set g_balance_falldamage_deadminspeed 150
-set g_balance_falldamage_minspeed 675
-set g_balance_falldamage_factor 0.25
-set g_balance_falldamage_maxdamage 10
-// }}}
-
-// {{{ powerups
-set g_balance_powerup_invincible_takedamage 0.25
-set g_balance_powerup_invincible_time 30
-set g_balance_powerup_strength_damage 4
-set g_balance_powerup_strength_force 4
-set g_balance_powerup_strength_time 30
-set g_balance_powerup_strength_selfdamage 2
-set g_balance_powerup_strength_selfforce 2
-// }}}
-
-// {{{ jetpack/hook
-set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
-set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
-set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
-set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
-set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
-set g_jetpack_fuel 8 "fuel per second for jetpack"
-set g_jetpack_attenuation 2 "jetpack sound attenuation"
-
-set g_grappling_hook_tarzan 2 // 2: can also pull players
-set g_balance_grapplehook_speed_fly 1800
-set g_balance_grapplehook_speed_pull 2000
-set g_balance_grapplehook_force_rubber 2000
-set g_balance_grapplehook_force_rubber_overstretch 1000
-set g_balance_grapplehook_length_min 50
-set g_balance_grapplehook_stretch 50
-set g_balance_grapplehook_airfriction 0.2
-set g_balance_grapplehook_health 130
-// }}}
-
-// {{{ weapon properties
-// {{{ laser
-set g_balance_laser_primary_damage 22
-set g_balance_laser_primary_edgedamage 0
-set g_balance_laser_primary_force 200
-set g_balance_laser_primary_radius 52
-set g_balance_laser_primary_speed 0
-set g_balance_laser_primary_spread 0
-set g_balance_laser_primary_refire 0.1
-set g_balance_laser_primary_animtime 0.1
-set g_balance_laser_primary_lifetime 0
-set g_balance_laser_primary_shotangle 0
-set g_balance_laser_primary_delay 0
-set g_balance_laser_gauntlet 1
-set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
-set g_balance_laser_secondary_damage 30
-set g_balance_laser_secondary_edgedamage 0
-set g_balance_laser_secondary_force 100
-set g_balance_laser_secondary_radius 3
-set g_balance_laser_secondary_speed 1500
-set g_balance_laser_secondary_spread 0
-set g_balance_laser_secondary_refire 0
-set g_balance_laser_secondary_animtime 0.15
-set g_balance_laser_secondary_lifetime 0.066
-set g_balance_laser_secondary_shotangle 0
-set g_balance_laser_secondary_delay 0
-// }}}
-// {{{ shotgun
-set g_balance_shotgun_primary_bullets 25
-set g_balance_shotgun_primary_damage 4
-set g_balance_shotgun_primary_force 10
-set g_balance_shotgun_primary_spread 0.18
-set g_balance_shotgun_primary_refire 1
-set g_balance_shotgun_primary_animtime 0.7
-set g_balance_shotgun_primary_ammo 1
-set g_balance_shotgun_primary_speed 12000
-set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
-set g_balance_shotgun_secondary 0
-set g_balance_shotgun_secondary_bullets 22
-set g_balance_shotgun_secondary_damage 2
-set g_balance_shotgun_secondary_force 12
-set g_balance_shotgun_secondary_spread 0.25
-set g_balance_shotgun_secondary_refire 1.5
-set g_balance_shotgun_secondary_animtime 0.2
-set g_balance_shotgun_secondary_ammo 0.5
-set g_balance_shotgun_secondary_speed 12000
-set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
-// }}}
-// {{{ uzi
-set g_balance_uzi_first 0
-set g_balance_uzi_first_damage 10
-set g_balance_uzi_first_force 50
-set g_balance_uzi_first_spread 0.007
-set g_balance_uzi_first_refire 0.15
-set g_balance_uzi_first_ammo 1
-set g_balance_uzi_sustained_damage 5
-set g_balance_uzi_sustained_force 10
-set g_balance_uzi_sustained_spread 0.02
-set g_balance_uzi_sustained_refire 0.1
-set g_balance_uzi_sustained_ammo 1
-set g_balance_uzi_speed 18000
-set g_balance_uzi_bulletconstant 115 // 13.1qu
-// }}}
-// {{{ mortar
-set g_balance_grenadelauncher_primary2secondary 1
-set g_balance_grenadelauncher_primary_damage 60
-set g_balance_grenadelauncher_primary_edgedamage 10
-set g_balance_grenadelauncher_primary_force 250
-set g_balance_grenadelauncher_primary_radius 100
-set g_balance_grenadelauncher_primary_speed 2000
-set g_balance_grenadelauncher_primary_speed_up 200
-set g_balance_grenadelauncher_primary_speed_z 0
-set g_balance_grenadelauncher_primary_spread 0
-set g_balance_grenadelauncher_primary_lifetime 5
-set g_balance_grenadelauncher_primary_refire 0.7
-set g_balance_grenadelauncher_primary_animtime 0.3
-set g_balance_grenadelauncher_primary_ammo 2
-set g_balance_grenadelauncher_secondary_damage 65
-set g_balance_grenadelauncher_secondary_edgedamage 10
-set g_balance_grenadelauncher_secondary_force 300
-set g_balance_grenadelauncher_secondary_radius 200
-set g_balance_grenadelauncher_secondary_speed 800
-set g_balance_grenadelauncher_secondary_speed_up 0
-set g_balance_grenadelauncher_secondary_speed_z 200
-set g_balance_grenadelauncher_secondary_spread 0
-set g_balance_grenadelauncher_secondary_lifetime 2
-set g_balance_grenadelauncher_secondary_refire 0.8
-set g_balance_grenadelauncher_secondary_animtime 0.5
-set g_balance_grenadelauncher_secondary_ammo 2
-set g_balance_grenadelauncher_secondary_health 0
-set g_balance_grenadelauncher_secondary_damageforcescale 0
-set g_balance_grenadelauncher_secondary_bouncefactor 0.5
-set g_balance_grenadelauncher_secondary_bouncestop 0.075
-// }}}
-// {{{ electro
-set g_balance_electro_lightning 1
-set g_balance_electro_primary_damage 6
-set g_balance_electro_primary_edgedamage 0
-set g_balance_electro_primary_force 60 // todo: probaby needs movement nerfing code when hit?
-set g_balance_electro_primary_radius 850
-set g_balance_electro_primary_comboradius 0
-set g_balance_electro_primary_speed 0
-set g_balance_electro_primary_spread 0
-set g_balance_electro_primary_lifetime 0
-set g_balance_electro_primary_refire 0.066
-set g_balance_electro_primary_animtime 0.066
-set g_balance_electro_primary_ammo 0.66
-set g_balance_electro_secondary_damage 45
-set g_balance_electro_secondary_spread 0.10
-set g_balance_electro_secondary_edgedamage 10
-set g_balance_electro_secondary_force 100
-set g_balance_electro_secondary_radius 150
-set g_balance_electro_secondary_speed 900
-set g_balance_electro_secondary_speed_up 200
-set g_balance_electro_secondary_speed_z 0
-set g_balance_electro_secondary_spread 0.05
-set g_balance_electro_secondary_lifetime 2.5
-set g_balance_electro_secondary_refire 0.1
-set g_balance_electro_secondary_refire2 2
-set g_balance_electro_secondary_animtime 0.2
-set g_balance_electro_secondary_ammo 2
-set g_balance_electro_secondary_health 5
-set g_balance_electro_secondary_damageforcescale 4
-set g_balance_electro_secondary_count 3
-set g_balance_electro_combo_damage 50
-set g_balance_electro_combo_edgedamage 0
-set g_balance_electro_combo_force 100
-set g_balance_electro_combo_radius 250
-set g_balance_electro_combo_comboradius 0
-set g_balance_electro_combo_speed 2000
-// }}}
-// {{{ crylink
-set g_balance_crylink_primary_damage 18
-set g_balance_crylink_primary_edgedamage 18
-set g_balance_crylink_primary_force 50
-set g_balance_crylink_primary_radius 100
-set g_balance_crylink_primary_speed 1100
-set g_balance_crylink_primary_spread 0.01
-set g_balance_crylink_primary_shots 4
-set g_balance_crylink_primary_bounces 0
-set g_balance_crylink_primary_refire 0.4
-set g_balance_crylink_primary_animtime 0.4
-set g_balance_crylink_primary_ammo 2
-set g_balance_crylink_primary_bouncedamagefactor 0.5
-
-set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
-set g_balance_crylink_primary_middle_fadetime 5
-set g_balance_crylink_primary_star_lifetime 3 // range: 700 full, fades to 2450
-set g_balance_crylink_primary_star_fadetime 5
-set g_balance_crylink_primary_other_lifetime 3 // range: 700 full, fades to 2450
-set g_balance_crylink_primary_other_fadetime 5
-
-set g_balance_crylink_secondary 0
-set g_balance_crylink_secondary_damage 8
-set g_balance_crylink_secondary_edgedamage 8
-set g_balance_crylink_secondary_force -40
-set g_balance_crylink_secondary_radius 10
-set g_balance_crylink_secondary_speed 4000
-set g_balance_crylink_secondary_spread 0.01
-set g_balance_crylink_secondary_shots 3
-set g_balance_crylink_secondary_bounces 0
-set g_balance_crylink_secondary_refire 0.1
-set g_balance_crylink_secondary_animtime 0.1
-set g_balance_crylink_secondary_ammo 1
-set g_balance_crylink_secondary_bouncedamagefactor 0.5
-
-set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
-set g_balance_crylink_secondary_middle_fadetime 5
-set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
-set g_balance_crylink_secondary_line_fadetime 2
-// }}}
-// {{{ nex
-set g_balance_nex_damage 80
-set g_balance_nex_force 200
-set g_balance_nex_refire 1.25
-set g_balance_nex_animtime 1.25
-set g_balance_nex_ammo 5
-set g_balance_nex_damagefalloff_mindist 1000
-set g_balance_nex_damagefalloff_maxdist 3000
-set g_balance_nex_damagefalloff_halflife 1500
-set g_balance_nex_damagefalloff_forcehalflife 1500
-// }}}
-// {{{ minstanex
-set g_balance_minstanex_refire 1
-set g_balance_minstanex_animtime 1
-set g_balance_minstanex_ammo 10
-// }}}
-// {{{ hagar
-set g_balance_hagar_primary_damage 12
-set g_balance_hagar_primary_edgedamage 5
-set g_balance_hagar_primary_force 70
-set g_balance_hagar_primary_radius 50
-set g_balance_hagar_primary_spread 0
-set g_balance_hagar_primary_speed 1800
-set g_balance_hagar_primary_lifetime 5
-set g_balance_hagar_primary_refire 0.1
-set g_balance_hagar_primary_ammo 1
-set g_balance_hagar_secondary 0
-set g_balance_hagar_secondary_damage 11
-set g_balance_hagar_secondary_edgedamage 4
-set g_balance_hagar_secondary_force 60
-set g_balance_hagar_secondary_radius 70
-set g_balance_hagar_secondary_spread 0.05
-set g_balance_hagar_secondary_speed 1800
-set g_balance_hagar_secondary_lifetime_min 5
-set g_balance_hagar_secondary_lifetime_rand 0
-set g_balance_hagar_secondary_refire 0.1
-set g_balance_hagar_secondary_ammo 1
-// }}}
-// {{{ rocketlauncher
-set g_balance_rocketlauncher_damage 90
-set g_balance_rocketlauncher_edgedamage 30
-set g_balance_rocketlauncher_force 350
-set g_balance_rocketlauncher_radius 110
-set g_balance_rocketlauncher_speed 1000
-set g_balance_rocketlauncher_speedaccel 0
-set g_balance_rocketlauncher_speedstart 1000
-set g_balance_rocketlauncher_lifetime 10
-set g_balance_rocketlauncher_refire 0.9
-set g_balance_rocketlauncher_animtime 0.7
-set g_balance_rocketlauncher_ammo 3
-set g_balance_rocketlauncher_health 0
-set g_balance_rocketlauncher_damageforcescale 0
-set g_balance_rocketlauncher_detonatedelay 9999 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
-set g_balance_rocketlauncher_guiderate 0 // max degrees per second
-set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
-set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
-set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
-set g_balance_rocketlauncher_guidestop 1 // stop guiding when firing again
-set g_balance_rocketlauncher_laserguided_speed 1000 //650
-set g_balance_rocketlauncher_laserguided_speedaccel 0
-set g_balance_rocketlauncher_laserguided_speedstart 1000
-set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
-set g_balance_rocketlauncher_laserguided_allow_steal 1
-// }}}
-// {{{ porto
-set g_balance_porto_primary_refire 1.5
-set g_balance_porto_primary_animtime 0.3
-set g_balance_porto_primary_speed 5000
-set g_balance_porto_primary_lifetime 30
-set g_balance_portal_health 200 // these get recharged whenever the portal is used
-set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
-// }}}
-// {{{ hook
-set g_balance_hook_primary_fuel 2 // hook monkeys set 0
-set g_balance_hook_primary_refire 0 // hook monkeys set 0
-set g_balance_hook_primary_animtime 0.3 // good shoot anim
-set g_balance_hook_primary_hooked_time_max 0 // infinite
-set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
-set g_balance_hook_primary_hooked_fuel 3 // fuel per second hooked
-set g_balance_hook_secondary_damage 25 // not much
-set g_balance_hook_secondary_edgedamage 5 // not much
-set g_balance_hook_secondary_radius 500 // LOTS
-set g_balance_hook_secondary_force -2000 // LOTS
-set g_balance_hook_secondary_ammo 50 // a whole pack
-set g_balance_hook_secondary_lifetime 10 // infinite
-set g_balance_hook_secondary_speed 0 // not much throwing
-set g_balance_hook_secondary_gravity 5 // fast falling
-set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
-set g_balance_hook_secondary_animtime 0.3 // good shoot anim
-set g_balance_hook_secondary_power 3 // effect behaves like a square function
-set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
-// }}}
-// {{{ hlac
-set g_balance_hlac_primary_spread_min 0.01
-set g_balance_hlac_primary_spread_max 0.03
-set g_balance_hlac_primary_spread_add 0.002
-set g_balance_hlac_primary_spread_crouchmod 0.5
-
-set g_balance_hlac_primary_damage 6
-set g_balance_hlac_primary_edgedamage 0
-set g_balance_hlac_primary_force 60 // todo: probably needs movement nerfing code when hit
-set g_balance_hlac_primary_radius 850
-set g_balance_hlac_primary_speed 0
-set g_balance_hlac_primary_lifetime 0
-
-set g_balance_hlac_primary_refire 0.066
-set g_balance_hlac_primary_animtime 0.066
-set g_balance_hlac_primary_ammo 0.066
-
-set g_balance_hlac_secondary 0
-set g_balance_hlac_secondary_spread 0.06
-set g_balance_hlac_secondary_spread_crouchmod 0.5
-
-set g_balance_hlac_secondary_damage 11
-set g_balance_hlac_secondary_edgedamage 10
-set g_balance_hlac_secondary_force 60
-set g_balance_hlac_secondary_radius 70
-set g_balance_hlac_secondary_speed 20000
-set g_balance_hlac_secondary_lifetime 5
-
-set g_balance_hlac_secondary_refire 0.6
-set g_balance_hlac_secondary_animtime 0.6
-set g_balance_hlac_secondary_ammo 10
-set g_balance_hlac_secondary_shots 5
-// }}}
-// {{{ campingrifle
-set g_balance_campingrifle_magazinecapacity 0
-set g_balance_campingrifle_reloadtime 2 // matches reload anim
-set g_balance_campingrifle_auto_reload_after_changing_weapons 0
-set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
-set g_balance_campingrifle_tracer 1
-set g_balance_campingrifle_primary_damage 50
-set g_balance_campingrifle_primary_headshotaddeddamage 80
-set g_balance_campingrifle_primary_spread 0
-set g_balance_campingrifle_primary_force 0
-set g_balance_campingrifle_primary_speed 35000
-set g_balance_campingrifle_primary_lifetime 5
-set g_balance_campingrifle_primary_refire 0.7
-set g_balance_campingrifle_primary_animtime 0.7
-set g_balance_campingrifle_primary_ammo 10
-set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
-set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
-set g_balance_campingrifle_primary_bullethail 0
-set g_balance_campingrifle_secondary_damage 15
-set g_balance_campingrifle_secondary_headshotaddeddamage 25
-set g_balance_campingrifle_secondary_spread 0.02
-set g_balance_campingrifle_secondary_force 0
-set g_balance_campingrifle_secondary_speed 20000
-set g_balance_campingrifle_secondary_lifetime 5
-set g_balance_campingrifle_secondary_refire 0.1
-set g_balance_campingrifle_secondary_animtime 0.1
-set g_balance_campingrifle_secondary_ammo 4
-set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
-set g_balance_campingrifle_secondary_burstcost 0.35
-set g_balance_campingrifle_secondary_bullethail 0
-// }}}
-// {{{ tuba
-set g_balance_tuba_refire 0.05
-set g_balance_tuba_animtime 0.05
-set g_balance_tuba_attenuation 0.5
-set g_balance_tuba_volume 1
-set g_balance_tuba_fadetime 0.25
-set g_balance_tuba_damage 5
-set g_balance_tuba_edgedamage 0
-set g_balance_tuba_radius 200
-set g_balance_tuba_force 40
-// }}}
-// {{{ fireball
-set g_balance_fireball_primary_ammo 40
-set g_balance_fireball_primary_animtime 0.15
-set g_balance_fireball_primary_bfgdamage 100
-set g_balance_fireball_primary_bfgforce 0
-set g_balance_fireball_primary_bfgradius 1000
-set g_balance_fireball_primary_damage 200
-set g_balance_fireball_primary_damageforcescale 4
-set g_balance_fireball_primary_edgedamage 0
-set g_balance_fireball_primary_force 700
-set g_balance_fireball_primary_health 50
-set g_balance_fireball_primary_laserburntime 0.5
-set g_balance_fireball_primary_laserdamage 80
-set g_balance_fireball_primary_laseredgedamage 20
-set g_balance_fireball_primary_laserradius 256
-set g_balance_fireball_primary_lifetime 15
-set g_balance_fireball_primary_radius 200
-set g_balance_fireball_primary_refire 5
-set g_balance_fireball_primary_refire2 0
-set g_balance_fireball_primary_speed 650
-set g_balance_fireball_primary_spread 0
-set g_balance_fireball_secondary_ammo 5
-set g_balance_fireball_secondary_animtime 0.3
-set g_balance_fireball_secondary_damage 40
-set g_balance_fireball_secondary_damageforcescale 4
-set g_balance_fireball_secondary_damagetime 5
-set g_balance_fireball_secondary_force 100
-set g_balance_fireball_secondary_laserburntime 0.5
-set g_balance_fireball_secondary_laserdamage 50
-set g_balance_fireball_secondary_laseredgedamage 20
-set g_balance_fireball_secondary_laserradius 110
-set g_balance_fireball_secondary_lifetime 7
-set g_balance_fireball_secondary_refire 2
-set g_balance_fireball_secondary_speed 900
-set g_balance_fireball_secondary_speed_up 100
-set g_balance_fireball_secondary_speed_z 0
-set g_balance_fireball_secondary_spread 0
-// }}}
-// {{{ seeker
-set g_balance_seeker_flac_ammo 0.5
-set g_balance_seeker_flac_animtime 0.1
-set g_balance_seeker_flac_damage 15
-set g_balance_seeker_flac_edgedamage 10
-set g_balance_seeker_flac_force 50
-set g_balance_seeker_flac_lifetime 0.1
-set g_balance_seeker_flac_lifetime_rand 0.05
-set g_balance_seeker_flac_radius 100
-set g_balance_seeker_flac_refire 0.1
-set g_balance_seeker_flac_speed 3000
-set g_balance_seeker_flac_speed_up 1000
-set g_balance_seeker_flac_speed_z 0
-set g_balance_seeker_flac_spread 0.4
-set g_balance_seeker_missile_accel 1.05
-set g_balance_seeker_missile_ammo 2
-set g_balance_seeker_missile_animtime 0.3
-set g_balance_seeker_missile_count 4
-set g_balance_seeker_missile_damage 40
-set g_balance_seeker_missile_damageforcescale 4
-set g_balance_seeker_missile_decel 0.9
-set g_balance_seeker_missile_delay 0.25
-set g_balance_seeker_missile_edgedamage 10
-set g_balance_seeker_missile_force 250
-set g_balance_seeker_missile_health 5
-set g_balance_seeker_missile_lifetime 15
-set g_balance_seeker_missile_proxy 0
-set g_balance_seeker_missile_proxy_delay 0.2
-set g_balance_seeker_missile_proxy_maxrange 45
-set g_balance_seeker_missile_radius 80
-set g_balance_seeker_missile_refire 0.5
-set g_balance_seeker_missile_smart 1
-set g_balance_seeker_missile_smart_mindist 800
-set g_balance_seeker_missile_smart_trace_max 2500
-set g_balance_seeker_missile_smart_trace_min 1000
-set g_balance_seeker_missile_speed 700
-set g_balance_seeker_missile_speed_accel 0
-set g_balance_seeker_missile_speed_up 300
-set g_balance_seeker_missile_speed_z 0
-set g_balance_seeker_missile_speed_max 1250
-set g_balance_seeker_missile_spread 0
-set g_balance_seeker_missile_turnrate 0.65
-set g_balance_seeker_tag_ammo 1
-set g_balance_seeker_tag_animtime 0.3
-set g_balance_seeker_tag_damageforcescale 4
-set g_balance_seeker_tag_health 5
-set g_balance_seeker_tag_lifetime 15
-set g_balance_seeker_tag_refire 0.7
-set g_balance_seeker_tag_speed 9000
-set g_balance_seeker_tag_spread 0
-// End new seeker
--- /dev/null
+// {{{ starting gear
+set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_balance_health_start 125
+set g_balance_armor_start 0
+set g_start_ammo_shells 20
+set g_start_ammo_nails 0
+set g_start_ammo_rockets 0
+set g_start_ammo_cells 0
+set g_start_ammo_fuel 0
+set g_warmup_start_health 200 "starting values when being in warmup-stage"
+set g_warmup_start_armor 100 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
+set g_lms_start_health 200
+set g_lms_start_armor 100
+set g_lms_start_ammo_shells 30
+set g_lms_start_ammo_nails 250
+set g_lms_start_ammo_rockets 100
+set g_lms_start_ammo_cells 200
+set g_lms_start_ammo_fuel 0
+set g_balance_nix_roundtime 25
+set g_balance_nix_incrtime 1.6
+set g_balance_nix_ammo_shells 15
+set g_balance_nix_ammo_nails 45
+set g_balance_nix_ammo_rockets 15
+set g_balance_nix_ammo_cells 15
+set g_balance_nix_ammo_fuel 0
+set g_balance_nix_ammoincr_shells 2
+set g_balance_nix_ammoincr_nails 6
+set g_balance_nix_ammoincr_rockets 2
+set g_balance_nix_ammoincr_cells 2
+set g_balance_nix_ammoincr_fuel 2
+// }}}
+
+// {{{ pickup items
+set g_pickup_ammo_anyway 1
+set g_pickup_weapons_anyway 1
+set g_pickup_shells 20
+set g_pickup_shells_max 45
+set g_pickup_nails 120
+set g_pickup_nails_max 300
+set g_pickup_rockets 25
+set g_pickup_rockets_max 150
+set g_pickup_cells 25
+set g_pickup_cells_max 200
+set g_pickup_fuel 25
+set g_pickup_fuel_jetpack 50
+set g_pickup_fuel_max 100
+set g_pickup_armorsmall 5
+set g_pickup_armorsmall_max 200
+set g_pickup_armorsmall_anyway 1
+set g_pickup_armormedium 25
+set g_pickup_armormedium_max 200
+set g_pickup_armormedium_anyway 1
+set g_pickup_armorbig 50
+set g_pickup_armorbig_max 200
+set g_pickup_armorbig_anyway 1
+set g_pickup_armorlarge 100
+set g_pickup_armorlarge_max 200
+set g_pickup_armorlarge_anyway 1
+set g_pickup_healthsmall 5
+set g_pickup_healthsmall_max 200
+set g_pickup_healthsmall_anyway 1
+set g_pickup_healthmedium 25
+set g_pickup_healthmedium_max 100
+set g_pickup_healthmedium_anyway 0
+set g_pickup_healthlarge 50
+set g_pickup_healthlarge_max 100
+set g_pickup_healthlarge_anyway 0
+set g_pickup_healthmega 100
+set g_pickup_healthmega_max 200
+set g_pickup_healthmega_anyway 1
+set g_pickup_respawntime_short 15
+set g_pickup_respawntime_medium 20
+set g_pickup_respawntime_long 30
+set g_pickup_respawntime_powerup 120
+set g_pickup_respawntime_weapon 5
+set g_pickup_respawntime_ammo 25
+set g_pickup_respawntimejitter_short 0
+set g_pickup_respawntimejitter_medium 0
+set g_pickup_respawntimejitter_long 0
+set g_pickup_respawntimejitter_powerup 10
+set g_pickup_respawntimejitter_weapon 0
+set g_pickup_respawntimejitter_ammo 0
+// }}}
+
+// {{{ regen/rot
+set g_balance_health_regen 0.05
+set g_balance_health_regenlinear 0
+set g_balance_pause_health_regen 5
+set g_balance_pause_health_regen_spawn 0
+set g_balance_health_rot 0
+set g_balance_health_rotlinear 1
+set g_balance_pause_health_rot 1
+set g_balance_pause_health_rot_spawn 0
+set g_balance_health_regenstable 100
+set g_balance_health_rotstable 100
+set g_balance_health_limit 200
+set g_balance_armor_regen 0
+set g_balance_armor_regenlinear 0
+set g_balance_armor_rot 0
+set g_balance_armor_rotlinear 1
+set g_balance_pause_armor_rot 1
+set g_balance_pause_armor_rot_spawn 0
+set g_balance_armor_regenstable 100
+set g_balance_armor_rotstable 100
+set g_balance_armor_limit 200
+set g_balance_armor_blockpercent 0.7
+set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
+set g_balance_fuel_regenlinear 0
+set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
+set g_balance_fuel_rot 0.05
+set g_balance_fuel_rotlinear 0
+set g_balance_pause_fuel_rot 5
+set g_balance_pause_fuel_rot_spawn 10
+set g_balance_fuel_regenstable 50
+set g_balance_fuel_rotstable 100
+set g_balance_fuel_limit 999
+// }}}
+
+// {{{ misc
+set g_balance_selfdamagepercent 0.65
+set g_balance_weaponswitchdelay 0.1
+set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
+set g_weaponratefactor 1 "weapon fire rate multiplier"
+set g_weapondamagefactor 1 "weapon damage multiplier"
+set g_weaponforcefactor 1 "weapon force multiplier"
+set g_weaponspreadfactor 1 "weapon spread multiplier"
+set g_balance_firetransfer_time 0.9
+set g_balance_firetransfer_damage 0.8
+set g_throughfloor_damage 0.5
+set g_throughfloor_force 0.7
+set g_projectiles_newton_style 0
+// possible values:
+// 0: absolute velocity projectiles (like Quake)
+// 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
+// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
+// 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
+// 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
+set g_projectiles_newton_style_2_minfactor 0.7
+set g_projectiles_newton_style_2_maxfactor 5
+set g_projectiles_spread_style 4
+// possible values:
+// 0: forward + solid sphere (like Quake) - varies velocity
+// 1: forward + flattened solid sphere
+// 2: forward + solid circle
+// 3: forward + normal distribution 3D - varies velocity
+// 4: forward + normal distribution on a plane
+// 5: forward + circle with 1-r falloff
+// 6: forward + circle with 1-r^2 falloff
+// 7: forward + circle with (1-r)(2-r) falloff
+set g_balance_falldamage_deadminspeed 150
+set g_balance_falldamage_minspeed 800
+set g_balance_falldamage_factor 0.20
+set g_balance_falldamage_maxdamage 15
+// }}}
+
+// {{{ powerups
+set g_balance_powerup_invincible_takedamage 0.3
+set g_balance_powerup_invincible_time 30
+set g_balance_powerup_strength_damage 3
+set g_balance_powerup_strength_force 4
+set g_balance_powerup_strength_time 30
+set g_balance_powerup_strength_selfdamage 1.5
+set g_balance_powerup_strength_selfforce 1.5
+// }}}
+
+// {{{ jetpack/hook
+set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
+set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
+set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
+set g_jetpack_maxspeed_side 1500 "max speed of the jetpack in xy direction"
+set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
+set g_jetpack_fuel 8 "fuel per second for jetpack"
+set g_jetpack_attenuation 2 "jetpack sound attenuation"
+
+set g_grappling_hook_tarzan 2 // 2: can also pull players
+set g_balance_grapplehook_speed_fly 1800
+set g_balance_grapplehook_speed_pull 2000
+set g_balance_grapplehook_force_rubber 2000
+set g_balance_grapplehook_force_rubber_overstretch 1000
+set g_balance_grapplehook_length_min 50
+set g_balance_grapplehook_stretch 50
+set g_balance_grapplehook_airfriction 0.2
+set g_balance_grapplehook_health 130
+// }}}
+
+// {{{ weapon properties
+// {{{ laser
+set g_balance_laser_primary_damage 20 // dps 33, hope that's not too high
+set g_balance_laser_primary_edgedamage 20
+set g_balance_laser_primary_force 235
+set g_balance_laser_primary_radius 60
+set g_balance_laser_primary_speed 4000
+set g_balance_laser_primary_spread 0
+set g_balance_laser_primary_refire 0.6
+set g_balance_laser_primary_animtime 0.6
+set g_balance_laser_primary_lifetime 5
+set g_balance_laser_primary_shotangle 0
+set g_balance_laser_primary_delay 0
+set g_balance_laser_primary_gauntlet 0
+set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
+set g_balance_laser_secondary_damage 200 // dps
+set g_balance_laser_secondary_edgedamage 0
+set g_balance_laser_secondary_force 1300
+set g_balance_laser_secondary_radius 60
+set g_balance_laser_secondary_speed 0
+set g_balance_laser_secondary_spread 0
+set g_balance_laser_secondary_refire 0.066
+set g_balance_laser_secondary_animtime 0.066
+set g_balance_laser_secondary_lifetime 0
+set g_balance_laser_secondary_shotangle 0
+set g_balance_laser_secondary_delay 0
+set g_balance_laser_secondary_gauntlet 1
+// }}}
+// {{{ shotgun
+set g_balance_shotgun_primary_bullets 20
+set g_balance_shotgun_primary_damage 3
+set g_balance_shotgun_primary_force 20
+set g_balance_shotgun_primary_spread 0.16
+set g_balance_shotgun_primary_refire 1
+set g_balance_shotgun_primary_animtime 0.4
+set g_balance_shotgun_primary_ammo 1
+set g_balance_shotgun_primary_speed 12000
+set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
+set g_balance_shotgun_secondary 1
+set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim
+set g_balance_shotgun_secondary_melee_range 60
+set g_balance_shotgun_secondary_melee_swing 50
+set g_balance_shotgun_secondary_melee_time 0.1
+set g_balance_shotgun_secondary_damage 115
+set g_balance_shotgun_secondary_force 150
+set g_balance_shotgun_secondary_refire 1.1
+set g_balance_shotgun_secondary_animtime 1
+// }}}
+// {{{ uzi
+set g_balance_uzi_first 1
+set g_balance_uzi_first_damage 17
+set g_balance_uzi_first_force 35
+set g_balance_uzi_first_spread 0.03
+set g_balance_uzi_first_refire 0.2
+set g_balance_uzi_first_ammo 2
+set g_balance_uzi_sustained_damage 7
+set g_balance_uzi_sustained_force 7.5
+set g_balance_uzi_sustained_spread 0.1
+set g_balance_uzi_sustained_refire 0.075
+set g_balance_uzi_sustained_ammo 1
+set g_balance_uzi_speed 18000
+set g_balance_uzi_bulletconstant 115 // 13.1qu
+// }}}
+// {{{ mortar // TODO
+set g_balance_grenadelauncher_primary2secondary 0
+set g_balance_grenadelauncher_primary_sticky 0
+set g_balance_grenadelauncher_primary_damage 60
+set g_balance_grenadelauncher_primary_edgedamage 25
+set g_balance_grenadelauncher_primary_force 300
+set g_balance_grenadelauncher_primary_radius 100
+set g_balance_grenadelauncher_primary_speed 1400
+set g_balance_grenadelauncher_primary_speed_up 225
+set g_balance_grenadelauncher_primary_speed_z 0
+set g_balance_grenadelauncher_primary_spread 0
+set g_balance_grenadelauncher_primary_lifetime 5
+set g_balance_grenadelauncher_primary_lifetime2 0.65
+set g_balance_grenadelauncher_primary_refire 0.8
+set g_balance_grenadelauncher_primary_animtime 0.2
+set g_balance_grenadelauncher_primary_ammo 2
+set g_balance_grenadelauncher_primary_health 72
+set g_balance_grenadelauncher_secondary_sticky 1
+set g_balance_grenadelauncher_secondary_damage 90
+set g_balance_grenadelauncher_secondary_edgedamage 32
+set g_balance_grenadelauncher_secondary_force 300
+set g_balance_grenadelauncher_secondary_radius 150
+set g_balance_grenadelauncher_secondary_speed 1400
+set g_balance_grenadelauncher_secondary_speed_up 225
+set g_balance_grenadelauncher_secondary_speed_z 0
+set g_balance_grenadelauncher_secondary_spread 0
+set g_balance_grenadelauncher_secondary_lifetime 5
+set g_balance_grenadelauncher_secondary_lifetime2 1
+set g_balance_grenadelauncher_secondary_refire 0.8
+set g_balance_grenadelauncher_secondary_animtime 0.2
+set g_balance_grenadelauncher_secondary_ammo 2
+set g_balance_grenadelauncher_secondary_health 40
+set g_balance_grenadelauncher_secondary_damageforcescale 0
+set g_balance_grenadelauncher_secondary_bouncefactor 0.7
+set g_balance_grenadelauncher_secondary_bouncestop 0.12
+// }}}
+// {{{ electro // TODO
+set g_balance_electro_lightning 1
+set g_balance_electro_primary_damage 90
+set g_balance_electro_primary_edgedamage 0
+set g_balance_electro_primary_force 550
+set g_balance_electro_primary_force_up 125
+set g_balance_electro_primary_radius 850
+set g_balance_electro_primary_comboradius 75
+set g_balance_electro_primary_speed 0
+set g_balance_electro_primary_spread 0
+set g_balance_electro_primary_lifetime 0
+set g_balance_electro_primary_refire 0.03333333
+set g_balance_electro_primary_animtime 0.03333333
+set g_balance_electro_primary_ammo 10
+set g_balance_electro_primary_range 800
+set g_balance_electro_secondary_damage 25
+set g_balance_electro_secondary_spread 0
+set g_balance_electro_secondary_edgedamage 0
+set g_balance_electro_secondary_force 100
+set g_balance_electro_secondary_radius 100
+set g_balance_electro_secondary_speed 700
+set g_balance_electro_secondary_speed_up 200
+set g_balance_electro_secondary_speed_z 0
+set g_balance_electro_secondary_spread 0.08
+set g_balance_electro_secondary_lifetime 3.5
+set g_balance_electro_secondary_refire 0.2
+set g_balance_electro_secondary_refire2 2
+set g_balance_electro_secondary_animtime 0.2
+set g_balance_electro_secondary_ammo 2
+set g_balance_electro_secondary_health 10
+set g_balance_electro_secondary_damageforcescale 4
+set g_balance_electro_secondary_count 3
+set g_balance_electro_combo_damage 40
+set g_balance_electro_combo_edgedamage 0
+set g_balance_electro_combo_force 80
+set g_balance_electro_combo_radius 250
+set g_balance_electro_combo_comboradius 0
+set g_balance_electro_combo_speed 400
+// }}}
+// {{{ crylink
+set g_balance_crylink_primary_damage 10
+set g_balance_crylink_primary_edgedamage 8
+set g_balance_crylink_primary_force -60
+set g_balance_crylink_primary_radius 100
+set g_balance_crylink_primary_speed 1100
+set g_balance_crylink_primary_spread 0.1
+set g_balance_crylink_primary_shots 7
+set g_balance_crylink_primary_bounces 2
+set g_balance_crylink_primary_refire 0.8
+set g_balance_crylink_primary_animtime 0.4
+set g_balance_crylink_primary_ammo 2
+set g_balance_crylink_primary_bouncedamagefactor 0.2
+
+set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000
+set g_balance_crylink_primary_middle_fadetime 5
+set g_balance_crylink_primary_star_lifetime 2 // range: 800 full, fades to 1300
+set g_balance_crylink_primary_star_fadetime 0.25
+set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300
+set g_balance_crylink_primary_other_fadetime 0.25
+
+set g_balance_crylink_secondary 1
+set g_balance_crylink_secondary_damage 4
+set g_balance_crylink_secondary_edgedamage 0
+set g_balance_crylink_secondary_force -20
+set g_balance_crylink_secondary_radius 15
+set g_balance_crylink_secondary_speed 1600
+set g_balance_crylink_secondary_spread 0.03
+set g_balance_crylink_secondary_shots 3
+set g_balance_crylink_secondary_bounces 0
+set g_balance_crylink_secondary_refire 0.1
+set g_balance_crylink_secondary_animtime 0.1
+set g_balance_crylink_secondary_ammo 1
+set g_balance_crylink_secondary_bouncedamagefactor 0.5
+
+set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000
+set g_balance_crylink_secondary_middle_fadetime 5
+set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000
+set g_balance_crylink_secondary_line_fadetime 2
+// }}}
+// {{{ nex
+set g_balance_nex_primary_damage 80
+set g_balance_nex_primary_force 200
+set g_balance_nex_primary_refire 1.25
+set g_balance_nex_primary_animtime 0.75
+set g_balance_nex_primary_ammo 5
+set g_balance_nex_primary_damagefalloff_mindist 1000
+set g_balance_nex_primary_damagefalloff_maxdist 3000
+set g_balance_nex_primary_damagefalloff_halflife 4000
+set g_balance_nex_primary_damagefalloff_forcehalflife 4000
+
+set g_balance_nex_secondary 1
+set g_balance_nex_secondary_damage 80
+set g_balance_nex_secondary_force -200
+set g_balance_nex_secondary_refire 1.25
+set g_balance_nex_secondary_animtime 0.75
+set g_balance_nex_secondary_ammo 5
+set g_balance_nex_secondary_damagefalloff_mindist 1000
+set g_balance_nex_secondary_damagefalloff_maxdist 3000
+set g_balance_nex_secondary_damagefalloff_halflife 4000
+set g_balance_nex_secondary_damagefalloff_forcehalflife 4000
+// }}}
+// {{{ minstanex
+set g_balance_minstanex_refire 1.25
+set g_balance_minstanex_animtime 1
+set g_balance_minstanex_ammo 10
+// }}}
+// {{{ hagar
+set g_balance_hagar_primary_damage 12
+set g_balance_hagar_primary_edgedamage 12
+set g_balance_hagar_primary_force 70
+set g_balance_hagar_primary_radius 70
+set g_balance_hagar_primary_spread 0.1
+set g_balance_hagar_primary_speed 1800
+set g_balance_hagar_primary_lifetime 5
+set g_balance_hagar_primary_refire 0.12
+set g_balance_hagar_primary_ammo 1
+set g_balance_hagar_secondary 1
+set g_balance_hagar_secondary_damage 12
+set g_balance_hagar_secondary_edgedamage 12
+set g_balance_hagar_secondary_force 70
+set g_balance_hagar_secondary_radius 50
+set g_balance_hagar_secondary_spread 0.15
+set g_balance_hagar_secondary_speed 1800
+set g_balance_hagar_secondary_lifetime_min 5
+set g_balance_hagar_secondary_lifetime_rand 0
+set g_balance_hagar_secondary_refire 0.12
+set g_balance_hagar_secondary_ammo 1
+// }}}
+// {{{ rocketlauncher // TODO
+set g_balance_rocketlauncher_damage 100
+set g_balance_rocketlauncher_edgedamage 33
+set g_balance_rocketlauncher_force 350
+set g_balance_rocketlauncher_radius 125
+set g_balance_rocketlauncher_speed 1000
+set g_balance_rocketlauncher_speedaccel 0
+set g_balance_rocketlauncher_speedstart 1000
+set g_balance_rocketlauncher_lifetime 5
+set g_balance_rocketlauncher_refire 1
+set g_balance_rocketlauncher_animtime 0.2
+set g_balance_rocketlauncher_ammo 3
+set g_balance_rocketlauncher_health 0
+set g_balance_rocketlauncher_damageforcescale 0
+set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
+set g_balance_rocketlauncher_guiderate 45 // max degrees per second
+set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
+set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
+set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
+set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
+set g_balance_rocketlauncher_laserguided_speed 1000 //650
+set g_balance_rocketlauncher_laserguided_speedaccel 0
+set g_balance_rocketlauncher_laserguided_speedstart 1000
+set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
+set g_balance_rocketlauncher_laserguided_allow_steal 1
+set g_balance_rocketlauncher_remote_damage 50
+set g_balance_rocketlauncher_remote_edgedamage 16.5
+set g_balance_rocketlauncher_remote_radius 120
+set g_balance_rocketlauncher_remote_force 350
+// }}}
+// {{{ porto
+set g_balance_porto_primary_refire 1.5
+set g_balance_porto_primary_animtime 0.3
+set g_balance_porto_primary_speed 2000
+set g_balance_porto_primary_lifetime 5
+set g_balance_portal_health 200 // these get recharged whenever the portal is used
+set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
+// }}}
+// {{{ hook
+set g_balance_hook_primary_fuel 5 // hook monkeys set 0
+set g_balance_hook_primary_refire 0 // hook monkeys set 0
+set g_balance_hook_primary_animtime 0.3 // good shoot anim
+set g_balance_hook_primary_hooked_time_max 0 // infinite
+set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
+set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
+set g_balance_hook_secondary_damage 25 // not much
+set g_balance_hook_secondary_edgedamage 5 // not much
+set g_balance_hook_secondary_radius 500 // LOTS
+set g_balance_hook_secondary_force -2000 // LOTS
+set g_balance_hook_secondary_ammo 50 // a whole pack
+set g_balance_hook_secondary_lifetime 5 // infinite
+set g_balance_hook_secondary_speed 0 // not much throwing
+set g_balance_hook_secondary_gravity 5 // fast falling
+set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
+set g_balance_hook_secondary_animtime 0.3 // good shoot anim
+set g_balance_hook_secondary_power 3 // effect behaves like a square function
+set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
+// }}}
+// {{{ hlac
+set g_balance_hlac_primary_spread_min 0
+set g_balance_hlac_primary_spread_max 0
+set g_balance_hlac_primary_spread_add 0
+set g_balance_hlac_primary_spread_crouchmod 0
+
+set g_balance_hlac_primary_damage 15
+set g_balance_hlac_primary_edgedamage 0
+set g_balance_hlac_primary_force 70
+set g_balance_hlac_primary_radius 30
+set g_balance_hlac_primary_speed 2500
+set g_balance_hlac_primary_lifetime 5
+
+set g_balance_hlac_primary_refire 0.1
+set g_balance_hlac_primary_animtime 0.4
+set g_balance_hlac_primary_ammo 1
+
+set g_balance_hlac_secondary 1
+set g_balance_hlac_secondary_spread 0.15
+set g_balance_hlac_secondary_spread_crouchmod 0.5
+
+set g_balance_hlac_secondary_damage 20
+set g_balance_hlac_secondary_edgedamage 0
+set g_balance_hlac_secondary_force 40
+set g_balance_hlac_secondary_radius 35
+set g_balance_hlac_secondary_speed 2500
+set g_balance_hlac_secondary_lifetime 5
+
+set g_balance_hlac_secondary_refire 1
+set g_balance_hlac_secondary_animtime 0.7
+set g_balance_hlac_secondary_ammo 10
+set g_balance_hlac_secondary_shots 6
+// }}}
+// {{{ campingrifle
+set g_balance_campingrifle_magazinecapacity 4 // make it pretty much useless in close combat
+set g_balance_campingrifle_reloadtime 2 // matches reload anim
+set g_balance_campingrifle_auto_reload_after_changing_weapons 0
+set g_balance_campingrifle_bursttime 0
+set g_balance_campingrifle_tracer 1
+set g_balance_campingrifle_primary_damage 60
+set g_balance_campingrifle_primary_headshotaddeddamage 50
+set g_balance_campingrifle_primary_spread 0
+set g_balance_campingrifle_primary_force 2
+set g_balance_campingrifle_primary_speed 35000
+set g_balance_campingrifle_primary_lifetime 5
+set g_balance_campingrifle_primary_refire 0.8
+set g_balance_campingrifle_primary_animtime 0.8
+set g_balance_campingrifle_primary_ammo 10
+set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
+set g_balance_campingrifle_primary_burstcost 0
+set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot
+set g_balance_campingrifle_secondary 1
+set g_balance_campingrifle_secondary_damage 25
+set g_balance_campingrifle_secondary_headshotaddeddamage 20 // 45 damage only on head
+set g_balance_campingrifle_secondary_spread 0.008
+set g_balance_campingrifle_secondary_force 1
+set g_balance_campingrifle_secondary_speed 20000
+set g_balance_campingrifle_secondary_lifetime 5
+set g_balance_campingrifle_secondary_refire 0.15
+set g_balance_campingrifle_secondary_animtime 0.1
+set g_balance_campingrifle_secondary_ammo 10
+set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
+set g_balance_campingrifle_secondary_burstcost 0
+set g_balance_campingrifle_secondary_bullethail 0 // empty magazine on shot
+// }}}
+// {{{ tuba
+set g_balance_tuba_refire 0.05
+set g_balance_tuba_animtime 0.05
+set g_balance_tuba_attenuation 0.5
+set g_balance_tuba_volume 1
+set g_balance_tuba_fadetime 0.25
+set g_balance_tuba_damage 5
+set g_balance_tuba_edgedamage 0
+set g_balance_tuba_radius 200
+set g_balance_tuba_force 40
+// }}}
+// {{{ fireball
+set g_balance_fireball_primary_ammo 40
+set g_balance_fireball_primary_animtime 0.15
+set g_balance_fireball_primary_bfgdamage 100
+set g_balance_fireball_primary_bfgforce 0
+set g_balance_fireball_primary_bfgradius 1000
+set g_balance_fireball_primary_damage 200
+set g_balance_fireball_primary_damageforcescale 4
+set g_balance_fireball_primary_edgedamage 0
+set g_balance_fireball_primary_force 700
+set g_balance_fireball_primary_health 50
+set g_balance_fireball_primary_laserburntime 0.5
+set g_balance_fireball_primary_laserdamage 80
+set g_balance_fireball_primary_laseredgedamage 20
+set g_balance_fireball_primary_laserradius 256
+set g_balance_fireball_primary_lifetime 15
+set g_balance_fireball_primary_radius 200
+set g_balance_fireball_primary_refire 5
+set g_balance_fireball_primary_refire2 0
+set g_balance_fireball_primary_speed 650
+set g_balance_fireball_primary_spread 0
+set g_balance_fireball_secondary_ammo 5
+set g_balance_fireball_secondary_animtime 0.3
+set g_balance_fireball_secondary_damage 40
+set g_balance_fireball_secondary_damageforcescale 4
+set g_balance_fireball_secondary_damagetime 5
+set g_balance_fireball_secondary_force 100
+set g_balance_fireball_secondary_laserburntime 0.5
+set g_balance_fireball_secondary_laserdamage 50
+set g_balance_fireball_secondary_laseredgedamage 20
+set g_balance_fireball_secondary_laserradius 110
+set g_balance_fireball_secondary_lifetime 7
+set g_balance_fireball_secondary_refire 2
+set g_balance_fireball_secondary_speed 900
+set g_balance_fireball_secondary_speed_up 100
+set g_balance_fireball_secondary_speed_z 0
+set g_balance_fireball_secondary_spread 0
+// }}}
+// {{{ seeker
+set g_balance_seeker_flac_ammo 0.5
+set g_balance_seeker_flac_animtime 0.1
+set g_balance_seeker_flac_damage 15
+set g_balance_seeker_flac_edgedamage 10
+set g_balance_seeker_flac_force 50
+set g_balance_seeker_flac_lifetime 0.1
+set g_balance_seeker_flac_lifetime_rand 0.05
+set g_balance_seeker_flac_radius 100
+set g_balance_seeker_flac_refire 0.1
+set g_balance_seeker_flac_speed 3000
+set g_balance_seeker_flac_speed_up 1000
+set g_balance_seeker_flac_speed_z 0
+set g_balance_seeker_flac_spread 0.4
+set g_balance_seeker_missile_accel 1.05
+set g_balance_seeker_missile_ammo 2
+set g_balance_seeker_missile_animtime 0.3
+set g_balance_seeker_missile_count 8
+set g_balance_seeker_missile_damage 15
+set g_balance_seeker_missile_damageforcescale 4
+set g_balance_seeker_missile_decel 0.9
+set g_balance_seeker_missile_delay 0.25
+set g_balance_seeker_missile_edgedamage 10
+set g_balance_seeker_missile_force 250
+set g_balance_seeker_missile_health 5
+set g_balance_seeker_missile_lifetime 15
+set g_balance_seeker_missile_proxy 0
+set g_balance_seeker_missile_proxy_delay 0.2
+set g_balance_seeker_missile_proxy_maxrange 45
+set g_balance_seeker_missile_radius 80
+set g_balance_seeker_missile_refire 0.5
+set g_balance_seeker_missile_smart 1
+set g_balance_seeker_missile_smart_mindist 800
+set g_balance_seeker_missile_smart_trace_max 2500
+set g_balance_seeker_missile_smart_trace_min 1000
+set g_balance_seeker_missile_speed 700
+set g_balance_seeker_missile_speed_accel 0
+set g_balance_seeker_missile_speed_up 300
+set g_balance_seeker_missile_speed_z 0
+set g_balance_seeker_missile_speed_max 1250
+set g_balance_seeker_missile_spread 0
+set g_balance_seeker_missile_turnrate 0.65
+set g_balance_seeker_tag_ammo 1
+set g_balance_seeker_tag_animtime 0.3
+set g_balance_seeker_tag_damageforcescale 4
+set g_balance_seeker_tag_health 5
+set g_balance_seeker_tag_lifetime 15
+set g_balance_seeker_tag_refire 0.7
+set g_balance_seeker_tag_speed 9000
+set g_balance_seeker_tag_spread 0
+// End new seeker
exec defaultXonotic.cfg
+exec physicsXPM.cfg
-set g_weaponreplace_laser ""
-set g_weaponreplace_shotgun "uzi"
-set g_weaponreplace_uzi "shotgun"
-set g_weaponreplace_grenadelauncher ""
-set g_weaponreplace_electro ""
-set g_weaponreplace_crylink ""
-set g_weaponreplace_nex ""
-set g_weaponreplace_hagar ""
-set g_weaponreplace_rocketlauncher ""
-set g_weaponreplace_porto ""
-set g_weaponreplace_minstanex ""
-set g_weaponreplace_hook 0
-set g_weaponreplace_hlac 0
-set g_weaponreplace_campingrifle 0
-set g_weaponreplace_tuba ""
-set g_weaponreplace_fireball 0
-set g_weaponreplace_seeker 0
-set sv_q3acompat_machineshotgunswap 0
+set g_start_weapon_laser 0
+set g_balance_weaponswitchdelay 0
-exec physicsXPM.cfg
-exec balanceXPM.cfg
+set g_shootfromcenter 1
+
+set g_forced_respawn 1
+
+set g_mirrordamage 0
+set g_friendlyfire 1
+
+set timelimit_overtimes 1
+
+set sv_fragmessage_information_stats 0
+
+// force a visible playermodel!
+set sv_defaultcharacter 1
+set sv_defaultplayermodel "models/player/nyx.iqm"
+set sv_defaultplayercolors 60
+set g_fullbrightplayers 1
set sv_ready_restart_after_countdown 0 "if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown"
set sv_ready_restart_repeatable 0 "allows the players to restart the game as often as needed"
+set sv_hitsound_antispam_time 0.05 "don't play the hitsound more often than this for the electro lightning gun or the laser gauntlet"
+
//nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining
set teamplay_lockonrestart 0 "it set to 1 in a team-based game, the teams are locked once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)"
set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would"
// fragmessage: This allows extra information to be displayed with the frag centerprints.
-set sv_fragmessage_information_ping 0 "Enable ping display information, 0 = Never display; 1 = Always display (If the player is a bot, it will say bot instead of the ping.)"
+set sv_fragmessage_information_ping 1 "Enable ping display information, 0 = Never display; 1 = Always display (If the player is a bot, it will say bot instead of the ping.)"
set sv_fragmessage_information_handicap 1 "Enable handicap display information, 0 = Never display; 1 = Only when the player has handicap on; 2 = Always display (Displays Off if off)"
-set sv_fragmessage_information_stats 0 "Enable statistics (health/armor) display information, 0 = Never display; 1 = Always display (Only available for the person who was killed)"
+set sv_fragmessage_information_stats 1 "Enable statistics (health/armor) display information, 0 = Never display; 1 = Always display (Only available for the person who was killed)"
set sv_fragmessage_information_typefrag 1 "Enable typefrag display information, 0 = Never display; 1 = Always display"
// use default physics
set sv_friction_on_land 0
-exec physicsNoQWBunny.cfg
+exec physicsNoQWBunny-nexbased.cfg
set sv_player_viewoffset "0 0 35" "view offset of the player model"
set sv_player_mins "-16 -16 -24" "playermodel mins"
// server game balance settings
// powerup balance settings
// weapon balance settings follow
-exec balance.cfg
+exec balanceXonotic.cfg
set g_bloodloss 0 "amount of health below which blood loss occurs"
-set g_footsteps 0 "serverside footstep sounds"
+set g_footsteps 1 "serverside footstep sounds"
+
+set g_deathglow 1.25 "when enabled, players stop glowing after they die (the value specifies glow fading speed)"
// effects
r_picmipsprites 0 // Xonotic uses sprites that should never be picmipped (team mate, typing, waypoints)
// hud variables
set _hud_configure 0 "1 = configure the HUD"
+seta hud_configure_teamcolorforced 1 "1 = force display of team colors in configure mode"
seta hud_configure_checkcollisions 1 "check for collisions against other panels when in hud configure mode"
seta hud_configure_bg_minalpha 0.25 "minimum panel background alpha when in hud configure mode"
-seta hud_configure_grid 1 "snap to grid when moving/resizing panels"
-seta hud_configure_grid_x 0.01 "snap to X * vid_conwidth"
-seta hud_configure_grid_y 0.01 "snap to Y * vid_conheight"
seta hud_configure_grid_alpha 0.15 "alpha for visible grid when in configure mode"
seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info prints"
-exec hud_wickedhud_default.cfg
+// hud cvar descriptions
+exec _hud_descriptions.cfg
+// exec the default skin config. remember, NO menu_restart in the deafault cfg (dp segfaults at startup otherwise)
+exec hud_default.cfg
+
+// user preference cvars (i.e. shouldn't be adjusted by a skin config)
+seta hud_panel_weapons_label 1 "1 = show number of weapon, 2 = show bound key of weapon"
+seta hud_panel_weapons_complainbubble_time 1 "time that a new entry stays until it fades out"
+seta hud_panel_weapons_complainbubble_fadetime 0.25 "fade out time"
+seta hud_panel_weapons_accuracy 1 "show accuracy color as the weapon icon background"
+seta hud_panel_weapons_accuracy_color0 "1 0 0"
+seta hud_panel_weapons_accuracy_color1 "1 1 0"
+seta hud_panel_weapons_accuracy_color2 "0 1 0"
+seta hud_panel_weapons_accuracy_color_levels "0 20 100" "accuracy values at which a specified color (hud_panel_weapons_accuracy_color<X>) will be used. If your accuracy is between 2 of these values then a mix of the Xth and X+1th colors will be used. You can specify up to 10 values, in increasing order"
+seta hud_panel_weapons_ammo 1 "show ammo as a status bar"
+seta hud_panel_weapons_ammo_full_shells 50 "show 100% of the status bar at this ammo count"
+seta hud_panel_weapons_ammo_full_nails 200 "show 100% of the status bar at this ammo count"
+seta hud_panel_weapons_ammo_full_cells 80 "show 100% of the status bar at this ammo count"
+seta hud_panel_weapons_ammo_full_rockets 80 "show 100% of the status bar at this ammo count"
+seta hud_panel_weapons_ammo_full_fuel 100 "show 100% of the status bar at this ammo count"
+
+seta hud_panel_notify_time 10 "time that a new entry stays until it fades out"
+seta hud_panel_notify_fadetime 3 "fade out time"
+
+seta hud_panel_timer_increment 0 "show elapsed time instead of remaining time"
+
+seta hud_panel_radar_scale 4096 "distance you can see on the team radar"
+seta hud_panel_radar_rotation 0 "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north"
+seta hud_panel_radar_zoommode 0 "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out"
+alias hud_panel_radar_rotate "toggle hud_panel_radar_rotation 0 1 2 3 4"
+
+seta hud_panel_engineinfo_framecounter_time 1 "time between framerate display updates, smaller values yield less accuracy"
+seta hud_panel_engineinfo_framecounter_decimals 0 "amount of decimals to show"
+seta hud_panel_engineinfo_framecounter_exponentialmovingaverage 1 "use an averaging method for calculating fps instead of counting frametime like engine does"
+seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight 0.1 "weight of latest data point"
+seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold 0.5 "threshold for fps change when to update instantly, to make big fps changes update faster"
// scoreboard
seta scoreboard_columns default
alias endmatch "timelimit -1"
// useful keybind to maximize the chat area temporarily
+// HUD code takes care of many of these now...
+//set _backup_con_chatvars_set 0
+//alias _restore_con_chatvars_0 ""
+//alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_chatpos $_backup_con_chatpos; con_chat $_backup_con_chat; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites"
+//alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set"
+//alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_chatpos $con_chatpos; set _backup_con_chat $con_chat; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites"
+//alias _backup_con_chatvars_1 ""
+//alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set"
+//alias +con_chat_maximize "_backup_con_chatvars; con_chatpos -9; con_chat 100; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; scr_centertime 0; r_track_sprites 0"
+//alias -con_chat_maximize "_restore_con_chatvars"
+
+set _con_chat_maximized 0
set _backup_con_chatvars_set 0
alias _restore_con_chatvars_0 ""
-alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_chatpos $_backup_con_chatpos; con_chat $_backup_con_chat; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites"
+alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites"
alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set"
-alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_chatpos $con_chatpos; set _backup_con_chat $con_chat; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites"
+alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites"
alias _backup_con_chatvars_1 ""
alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set"
-alias +con_chat_maximize "_backup_con_chatvars; con_chatpos -9; con_chat 100; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; scr_centertime 0; r_track_sprites 0"
-alias -con_chat_maximize "_restore_con_chatvars"
+alias +con_chat_maximize "_con_chat_maximized 1; _backup_con_chatvars; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; scr_centertime 0; r_track_sprites 0"
+alias -con_chat_maximize "_con_chat_maximized 0; _restore_con_chatvars"
// tab completion
set con_completion_playdemo *.dem
// alias hud_font "loadfont user1 ${1},gfx/fallback ${2-}; loadfont user2 ${1}-big ${2-}; scoreboard_columns_set"
alias sbar_font "set _requested_sbar_font \"${*}\""
sbar_font gfx/vera-sans 8 12 16 24 32
-seta hud_showbinds 1 "display actions / bound keys in the strings shown during the game. 0 displays only actions, 1 displays only bound keys, 2 displays both"
-seta hud_showbinds_limit 2 "maximum number of bound keys to show for an action. 0 for unlimited"
// these entities are not referenced by anything directly, they just represent
// teams and are found by find() when needed
sv_allowdownloads_inarchive 1 // for csprogs.dat
-set g_jump_grunt 0 "Do you make a grunting noise every time you jump? Is it the same grunting noise every time?"
+set g_jump_grunt 1 "Do you make a grunting noise every time you jump? Is it the same grunting noise every time?"
alias allready "sv_cmd allready"
set camera_forward_follows 1 "0: Move the camera forwards without changing altitude. 1: Move towards what you are looking"
// "Gentle mode": show no blood
-seta sv_gentle 0 "force gentle mode for everyone, also remove references to acts of killing from the messages"
-seta cl_gentle 0 "client side gentle mode (only replaces gibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs"
+seta sv_gentle 0 "force gentle mode for everyone, also remove references to acts of killing from the messages"
+seta cl_gentle 0 "client side gentle mode, master switch for removing both gibs and messages"
+seta cl_gentle_gibs 0 "client side gentle mode (only replaces gibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs"
+seta cl_gentle_messages 0 "client side gentle mode (only replaces frag messages/centerprints)"
seta cl_racetimer_position 0.25 "Y-axis positioning of the race timer (from 0 to 1)"
seta cl_showpressedkeys 0 "Show which movement keys someone is pressing: 1 for spectating, 2 for always"
set g_movement_highspeed 1 "movement speed modification factor (only changes movement when above maxspeed)"
set g_maxspeed 0 "player speed limit, faster players are killed (0 for unlimited speed)"
+
+scr_conalpha 1
+scr_conalpha2factor 0.3
+scr_conalpha3factor 1
+scr_conalphafactor 0.8
+scr_conbrightness 0.35
+scr_conforcewhiledisconnected 1
+scr_conscroll2_x 0.11
+scr_conscroll2_y 0.2
+scr_conscroll3_x 0
+scr_conscroll3_y 0
+scr_conscroll_x -0.1
+scr_conscroll_y -0.3
// based off morphed's cl_gentle
// used in qcsrc/server/w_laser.qc
effect laser_gauntlet
+count 3
+type spark
+color 0xb44215 0x880000
tex 43 43
-count 1.5
+size 7 10
+alpha 128 512 6280
+airfriction 10
+originjitter 2 2 2
+velocityjitter 150 150 150
+velocitymultiplier 0.2
+sizeincrease -100
+stretchfactor 2.3
+rotate -180 180 4000 -4000
+
+effect laser_gauntlet
+count 6
type spark
-color 0xff00ff 0xff0000
-size 4 8
-sizeincrease 34
-alpha 128 128 292
-gravity 0
-airfriction 5
-liquidfriction 10
-velocityjitter 50 50 50
+color 0xff4200 0xff0000
+tex 8 15
+size 7 9
+alpha 256 512 6280
+airfriction 12
+originjitter 2 2 2
+velocityjitter 100 100 100
+velocitymultiplier 0.2
+sizeincrease -100
+stretchfactor 2
+// muzzle flash
+effect laser_gauntletmuzzleflash
+// glow and light
+countabsolute 1
+type smoke
+color 0x220000 0x880000
+tex 65 65
+size 10 15
+alpha 256 512 6280
+airfriction 10
+sizeincrease -100
+stretchfactor 2
+lightradius 150
+lightradiusfade 500
+lightcolor 3 0.1 0.1
+// electricity
+effect laser_gauntletmuzzleflash
+count 3
+type spark
+color 0xb44215 0x880000
+tex 43 43
+size 7 10
+alpha 128 512 6280
+airfriction 10
+originjitter 2 2 2
+velocityjitter 150 150 150
+velocitymultiplier 0.2
+sizeincrease -100
+stretchfactor 2.3
+rotate -180 180 4000 -4000
+
+
+// fire
+effect laser_gauntletmuzzleflash
+count 6
+type spark
+color 0xff4200 0xff0000
+tex 8 15
+size 7 9
+alpha 256 512 6280
+airfriction 12
+originjitter 2 2 2
+velocityjitter 100 100 100
+velocitymultiplier 0.2
+sizeincrease -100
+stretchfactor 2
+
//torch flame, spawn it as fast as you can 20 times per second or more, supports direction but not required
//fast fire
// used nowhere in code, meant for maps
airfriction 5
liquidfriction 10
velocityjitter 156 156 156
+
+
+
+// used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
+// used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
+effect electro_lightning
+countabsolute 1
+type decal
+tex 59 59
+size 16 16
+alpha 256 256 0
+originjitter 2 2 2
+lightradius 50
+lightradiusfade 200
+lightcolor 3.125 4.375 10
+effect electro_lightning
+count 300
+type spark
+color 0x501860 0x501860 // 0x202020 0x404040
+tex 65 65
+size 6 6
+alpha 100 206 1724
+originjitter 1.5 1.5 1.5
+velocityjitter 6 6 6
+sizeincrease 10
+velocitymultiplier 2000
+effect electro_lightning
+count 30
+type spark
+tex 8 15
+color 0xDDFDFF 0xFDFDFF
+size 2 5
+alpha 110 170 1500
+originjitter 1 1 1
+velocityjitter 150 150 150
+velocitymultiplier 0.5
+airfriction 2
+stretchfactor 1.5
+effect electro_lightning
+count 50
+type spark
+tex 41 41
+color 0xFDFDFF 0xF9FDFF
+size 2 3
+alpha 110 170 1500
+originjitter 1 1 1
+velocityjitter 350 350 350
+velocitymultiplier 2.5
+airfriction 8
+gravity 1.3
+stretchfactor 0.1
+
+// used in qcsrc/server/w_gauntlet.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
+effect gauntlet_lightning
+count 300
+type spark
+color 0x280000 0x280000 // 0x202020 0x404040
+tex 65 65
+size 3 3
+alpha 256 256 1024
+originjitter 1.5 1.5 1.5
+velocityjitter 6 6 6
+sizeincrease 15
+velocitymultiplier 2000
+effect gauntlet_lightning
+count 30
+type spark
+tex 8 15
+color 0xDD0000 0xFD0000
+size 2 5
+alpha 110 228 1024
+originjitter 1 1 1
+velocityjitter 150 150 150
+velocitymultiplier 0.5
+airfriction 2
+stretchfactor 1.5
+effect gauntlet_lightning
+count 50
+type spark
+tex 41 41
+color 0xFD0000 0xF90000
+size 2 3
+alpha 110 228 600
+originjitter 1 1 1
+velocityjitter 350 350 350
+velocitymultiplier 2.5
+airfriction 8
+gravity 1.3
+stretchfactor 0.1
--- /dev/null
+seta hud_skin "luminos"
+seta hud_panel_bg "border"
+seta hud_panel_bg_color "0.875 0.375 0"
+seta hud_panel_bg_color_team "1"
+seta hud_panel_bg_alpha "1"
+seta hud_panel_bg_border "6"
+seta hud_panel_bg_padding "2"
+seta hud_panel_fg_alpha "1"
+
+seta hud_dock "dock"
+seta hud_dock_color "0 0.1875 0.4375"
+seta hud_dock_color_team "0.600000"
+seta hud_dock_alpha "1"
+
+seta hud_progressbar_alpha "0.500000"
+seta hud_progressbar_strength_color "0 0 0.6"
+seta hud_progressbar_shield_color "0.6 0 0.6"
+seta hud_progressbar_health_color "0.6 0 0"
+seta hud_progressbar_armor_color "0 0.6 0"
+seta hud_progressbar_fuel_color "0.6 0.6 0"
+seta hud_progressbar_nexball_color "0.7 0.1 0"
+
+seta _hud_panelorder "11 0 9 2 10 14 12 6 3 13 4 8 7 1 5 "
+
+seta hud_configure_grid "1"
+seta hud_configure_grid_xsize "0.005000"
+seta hud_configure_grid_ysize "0.005000"
+
+seta hud_panel_weapons 1
+seta hud_panel_weapons_pos "0.915000 0.085000"
+seta hud_panel_weapons_size "0.060000 0.635000"
+seta hud_panel_weapons_bg ""
+seta hud_panel_weapons_bg_color ""
+seta hud_panel_weapons_bg_color_team ""
+seta hud_panel_weapons_bg_alpha ""
+seta hud_panel_weapons_bg_border ""
+seta hud_panel_weapons_bg_padding ""
+seta hud_panel_weapons_complainbubble "1"
+seta hud_panel_weapons_complainbubble_padding "-10"
+seta hud_panel_weapons_complainbubble_color_outofammo "0.8 0 0"
+seta hud_panel_weapons_complainbubble_color_donthave "0.8 0.5 0"
+seta hud_panel_weapons_complainbubble_color_unavailable "0 0.3 0.8"
+seta hud_panel_weapons_ammo_color "0 1 0"
+seta hud_panel_weapons_ammo_alpha "1"
+seta hud_panel_weapons_aspect "2"
+
+seta hud_panel_ammo 1
+seta hud_panel_ammo_pos "0.190000 0.925000"
+seta hud_panel_ammo_size "0.095000 0.060000"
+seta hud_panel_ammo_bg ""
+seta hud_panel_ammo_bg_color ""
+seta hud_panel_ammo_bg_color_team ""
+seta hud_panel_ammo_bg_alpha ""
+seta hud_panel_ammo_bg_border ""
+seta hud_panel_ammo_bg_padding ""
+seta hud_panel_ammo_onlycurrent "1"
+seta hud_panel_ammo_iconalign "0"
+
+seta hud_panel_powerups 1
+seta hud_panel_powerups_pos "0.365000 0.015000"
+seta hud_panel_powerups_size "0.262500 0.048047"
+seta hud_panel_powerups_bg ""
+seta hud_panel_powerups_bg_color ""
+seta hud_panel_powerups_bg_color_team "1"
+seta hud_panel_powerups_bg_alpha ""
+seta hud_panel_powerups_bg_border ""
+seta hud_panel_powerups_bg_padding ""
+seta hud_panel_powerups_flip "1"
+seta hud_panel_powerups_iconalign "4"
+seta hud_panel_powerups_baralign "4"
+seta hud_panel_powerups_progressbar "1"
+
+seta hud_panel_healtharmor 1
+seta hud_panel_healtharmor_pos "0.305000 0.925000"
+seta hud_panel_healtharmor_size "0.315000 0.060000"
+seta hud_panel_healtharmor_bg ""
+seta hud_panel_healtharmor_bg_color ""
+seta hud_panel_healtharmor_bg_color_team "1"
+seta hud_panel_healtharmor_bg_alpha "1"
+seta hud_panel_healtharmor_bg_border ""
+seta hud_panel_healtharmor_bg_padding ""
+seta hud_panel_healtharmor_flip "0
+seta hud_panel_healtharmor_iconalign "4"
+seta hud_panel_healtharmor_baralign "4"
+seta hud_panel_healtharmor_progressbar "1"
+
+seta hud_panel_notify 1
+seta hud_panel_notify_pos "0.700000 0.740000"
+seta hud_panel_notify_size "0.280000 0.180000"
+seta hud_panel_notify_bg ""
+seta hud_panel_notify_bg_color ""
+seta hud_panel_notify_bg_color_team ""
+seta hud_panel_notify_bg_alpha "0"
+seta hud_panel_notify_bg_border ""
+seta hud_panel_notify_bg_padding ""
+seta hud_panel_notify_flip "0"
+seta hud_panel_notify_print "0"
+
+seta hud_panel_timer 1
+seta hud_panel_timer_pos "0.880000 0.012070"
+seta hud_panel_timer_size "0.100000 0.032520"
+seta hud_panel_timer_bg ""
+seta hud_panel_timer_bg_color ""
+seta hud_panel_timer_bg_color_team ""
+seta hud_panel_timer_bg_alpha ""
+seta hud_panel_timer_bg_border ""
+seta hud_panel_timer_bg_padding "0"
+
+seta hud_panel_radar 1
+seta hud_panel_radar_pos "0.025000 0.025000"
+seta hud_panel_radar_size "0.180000 0.220000"
+seta hud_panel_radar_bg ""
+seta hud_panel_radar_bg_color ""
+seta hud_panel_radar_bg_color_team ""
+seta hud_panel_radar_bg_alpha ""
+seta hud_panel_radar_bg_border ""
+seta hud_panel_radar_bg_padding "-3"
+seta hud_panel_radar_foreground_alpha "0.800000"
+
+seta hud_panel_score 1
+seta hud_panel_score_pos "0.025000 0.925000"
+seta hud_panel_score_size "0.145000 0.060000"
+seta hud_panel_score_bg ""
+seta hud_panel_score_bg_color ""
+seta hud_panel_score_bg_color_team ""
+seta hud_panel_score_bg_alpha ""
+seta hud_panel_score_bg_border ""
+seta hud_panel_score_bg_padding ""
+
+seta hud_panel_racetimer 1
+seta hud_panel_racetimer_pos "0.355000 0.205000"
+seta hud_panel_racetimer_size "0.280000 0.093333"
+seta hud_panel_racetimer_bg ""
+seta hud_panel_racetimer_bg_color ""
+seta hud_panel_racetimer_bg_color_team ""
+seta hud_panel_racetimer_bg_alpha "0"
+seta hud_panel_racetimer_bg_border ""
+seta hud_panel_racetimer_bg_padding ""
+
+seta hud_panel_vote 1
+seta hud_panel_vote_pos "0.025000 0.660000"
+seta hud_panel_vote_size "0.264218 0.102462"
+seta hud_panel_vote_bg ""
+seta hud_panel_vote_bg_color ""
+seta hud_panel_vote_bg_color_team ""
+seta hud_panel_vote_bg_alpha ""
+seta hud_panel_vote_bg_border ""
+seta hud_panel_vote_bg_padding ""
+seta hud_panel_vote_alreadyvoted_alpha "0.750000"
+
+seta hud_panel_modicons 1
+seta hud_panel_modicons_pos "0.040000 0.270000"
+seta hud_panel_modicons_size "0.084766 0.199903"
+seta hud_panel_modicons_bg ""
+seta hud_panel_modicons_bg_color ""
+seta hud_panel_modicons_bg_color_team ""
+seta hud_panel_modicons_bg_alpha ""
+seta hud_panel_modicons_bg_border ""
+seta hud_panel_modicons_bg_padding ""
+
+seta hud_panel_pressedkeys 1
+seta hud_panel_pressedkeys_pos "0.410000 0.545000"
+seta hud_panel_pressedkeys_size "0.177656 0.120531"
+seta hud_panel_pressedkeys_bg ""
+seta hud_panel_pressedkeys_bg_color ""
+seta hud_panel_pressedkeys_bg_color_team "1"
+seta hud_panel_pressedkeys_bg_alpha "0"
+seta hud_panel_pressedkeys_bg_border ""
+seta hud_panel_pressedkeys_bg_padding ""
+seta hud_panel_pressedkeys_aspect "1.600000"
+
+seta hud_panel_chat 1
+seta hud_panel_chat_pos "0.020000 0.775000"
+seta hud_panel_chat_size "0.627968 0.112696"
+seta hud_panel_chat_bg ""
+seta hud_panel_chat_bg_color ""
+seta hud_panel_chat_bg_color_team ""
+seta hud_panel_chat_bg_alpha "0"
+seta hud_panel_chat_bg_border ""
+seta hud_panel_chat_bg_padding ""
+
+seta hud_panel_engineinfo 1
+seta hud_panel_engineinfo_pos "0.860000 0.954667"
+seta hud_panel_engineinfo_size "0.125000 0.035000"
+seta hud_panel_engineinfo_bg ""
+seta hud_panel_engineinfo_bg_color ""
+seta hud_panel_engineinfo_bg_color_team ""
+seta hud_panel_engineinfo_bg_alpha "0"
+seta hud_panel_engineinfo_bg_border ""
+seta hud_panel_engineinfo_bg_padding ""
+
+seta hud_panel_infomessages 1
+seta hud_panel_infomessages_pos "0.340000 0.350000"
+seta hud_panel_infomessages_size "0.320000 0.085000"
+seta hud_panel_infomessages_bg ""
+seta hud_panel_infomessages_bg_color ""
+seta hud_panel_infomessages_bg_color_team ""
+seta hud_panel_infomessages_bg_alpha "0"
+seta hud_panel_infomessages_bg_border ""
+seta hud_panel_infomessages_bg_padding ""
--- /dev/null
+seta hud_skin "luminos"
+seta hud_panel_bg "border"
+seta hud_panel_bg_color "0.875 0.375 0"
+seta hud_panel_bg_color_team "1"
+seta hud_panel_bg_alpha "1"
+seta hud_panel_bg_border "6"
+seta hud_panel_bg_padding "2"
+seta hud_panel_fg_alpha "1"
+
+seta hud_dock "dock"
+seta hud_dock_color "0 0.1875 0.4375"
+seta hud_dock_color_team "0.600000"
+seta hud_dock_alpha "1"
+
+seta hud_progressbar_alpha "0.500000"
+seta hud_progressbar_strength_color "0 0 0.6"
+seta hud_progressbar_shield_color "0.6 0 0.6"
+seta hud_progressbar_health_color "0.6 0 0"
+seta hud_progressbar_armor_color "0 0.6 0"
+seta hud_progressbar_fuel_color "0.6 0.6 0"
+seta hud_progressbar_nexball_color "0.7 0.1 0"
+
+seta _hud_panelorder "11 0 9 2 10 14 12 6 3 13 4 8 7 1 5 "
+
+seta hud_configure_grid "1"
+seta hud_configure_grid_xsize "0.005000"
+seta hud_configure_grid_ysize "0.005000"
+
+seta hud_panel_weapons 1
+seta hud_panel_weapons_pos "0.915000 0.085000"
+seta hud_panel_weapons_size "0.060000 0.635000"
+seta hud_panel_weapons_bg ""
+seta hud_panel_weapons_bg_color ""
+seta hud_panel_weapons_bg_color_team ""
+seta hud_panel_weapons_bg_alpha ""
+seta hud_panel_weapons_bg_border ""
+seta hud_panel_weapons_bg_padding ""
+seta hud_panel_weapons_complainbubble "1"
+seta hud_panel_weapons_complainbubble_padding "-10"
+seta hud_panel_weapons_complainbubble_color_outofammo "0.8 0 0"
+seta hud_panel_weapons_complainbubble_color_donthave "0.8 0.5 0"
+seta hud_panel_weapons_complainbubble_color_unavailable "0 0.3 0.8"
+seta hud_panel_weapons_ammo_color "0 1 0"
+seta hud_panel_weapons_ammo_alpha "1"
+seta hud_panel_weapons_aspect "2"
+
+seta hud_panel_ammo 1
+seta hud_panel_ammo_pos "0.190000 0.925000"
+seta hud_panel_ammo_size "0.095000 0.060000"
+seta hud_panel_ammo_bg ""
+seta hud_panel_ammo_bg_color ""
+seta hud_panel_ammo_bg_color_team ""
+seta hud_panel_ammo_bg_alpha ""
+seta hud_panel_ammo_bg_border ""
+seta hud_panel_ammo_bg_padding ""
+seta hud_panel_ammo_onlycurrent "1"
+seta hud_panel_ammo_iconalign "0"
+
+seta hud_panel_powerups 1
+seta hud_panel_powerups_pos "0.365000 0.015000"
+seta hud_panel_powerups_size "0.262500 0.048047"
+seta hud_panel_powerups_bg ""
+seta hud_panel_powerups_bg_color ""
+seta hud_panel_powerups_bg_color_team "1"
+seta hud_panel_powerups_bg_alpha ""
+seta hud_panel_powerups_bg_border ""
+seta hud_panel_powerups_bg_padding ""
+seta hud_panel_powerups_flip "1"
+seta hud_panel_powerups_iconalign "4"
+seta hud_panel_powerups_baralign "4"
+seta hud_panel_powerups_progressbar "1"
+
+seta hud_panel_healtharmor 1
+seta hud_panel_healtharmor_pos "0.305000 0.925000"
+seta hud_panel_healtharmor_size "0.315000 0.060000"
+seta hud_panel_healtharmor_bg ""
+seta hud_panel_healtharmor_bg_color ""
+seta hud_panel_healtharmor_bg_color_team "1"
+seta hud_panel_healtharmor_bg_alpha "1"
+seta hud_panel_healtharmor_bg_border ""
+seta hud_panel_healtharmor_bg_padding ""
+seta hud_panel_healtharmor_flip "0
+seta hud_panel_healtharmor_iconalign "4"
+seta hud_panel_healtharmor_baralign "4"
+seta hud_panel_healtharmor_progressbar "1"
+
+seta hud_panel_notify 1
+seta hud_panel_notify_pos "0.700000 0.740000"
+seta hud_panel_notify_size "0.280000 0.180000"
+seta hud_panel_notify_bg ""
+seta hud_panel_notify_bg_color ""
+seta hud_panel_notify_bg_color_team ""
+seta hud_panel_notify_bg_alpha "0"
+seta hud_panel_notify_bg_border ""
+seta hud_panel_notify_bg_padding ""
+seta hud_panel_notify_flip "0"
+seta hud_panel_notify_print "0"
+
+seta hud_panel_timer 1
+seta hud_panel_timer_pos "0.880000 0.012070"
+seta hud_panel_timer_size "0.100000 0.032520"
+seta hud_panel_timer_bg ""
+seta hud_panel_timer_bg_color ""
+seta hud_panel_timer_bg_color_team ""
+seta hud_panel_timer_bg_alpha ""
+seta hud_panel_timer_bg_border ""
+seta hud_panel_timer_bg_padding "0"
+
+seta hud_panel_radar 1
+seta hud_panel_radar_pos "0.025000 0.025000"
+seta hud_panel_radar_size "0.180000 0.220000"
+seta hud_panel_radar_bg ""
+seta hud_panel_radar_bg_color ""
+seta hud_panel_radar_bg_color_team ""
+seta hud_panel_radar_bg_alpha ""
+seta hud_panel_radar_bg_border ""
+seta hud_panel_radar_bg_padding "-3"
+seta hud_panel_radar_foreground_alpha "0.800000"
+
+seta hud_panel_score 1
+seta hud_panel_score_pos "0.025000 0.925000"
+seta hud_panel_score_size "0.145000 0.060000"
+seta hud_panel_score_bg ""
+seta hud_panel_score_bg_color ""
+seta hud_panel_score_bg_color_team ""
+seta hud_panel_score_bg_alpha ""
+seta hud_panel_score_bg_border ""
+seta hud_panel_score_bg_padding ""
+
+seta hud_panel_racetimer 1
+seta hud_panel_racetimer_pos "0.355000 0.205000"
+seta hud_panel_racetimer_size "0.280000 0.093333"
+seta hud_panel_racetimer_bg ""
+seta hud_panel_racetimer_bg_color ""
+seta hud_panel_racetimer_bg_color_team ""
+seta hud_panel_racetimer_bg_alpha "0"
+seta hud_panel_racetimer_bg_border ""
+seta hud_panel_racetimer_bg_padding ""
+
+seta hud_panel_vote 1
+seta hud_panel_vote_pos "0.025000 0.660000"
+seta hud_panel_vote_size "0.264218 0.102462"
+seta hud_panel_vote_bg ""
+seta hud_panel_vote_bg_color ""
+seta hud_panel_vote_bg_color_team ""
+seta hud_panel_vote_bg_alpha ""
+seta hud_panel_vote_bg_border ""
+seta hud_panel_vote_bg_padding ""
+seta hud_panel_vote_alreadyvoted_alpha "0.750000"
+
+seta hud_panel_modicons 1
+seta hud_panel_modicons_pos "0.040000 0.270000"
+seta hud_panel_modicons_size "0.084766 0.199903"
+seta hud_panel_modicons_bg ""
+seta hud_panel_modicons_bg_color ""
+seta hud_panel_modicons_bg_color_team ""
+seta hud_panel_modicons_bg_alpha ""
+seta hud_panel_modicons_bg_border ""
+seta hud_panel_modicons_bg_padding ""
+
+seta hud_panel_pressedkeys 1
+seta hud_panel_pressedkeys_pos "0.410000 0.545000"
+seta hud_panel_pressedkeys_size "0.177656 0.120531"
+seta hud_panel_pressedkeys_bg ""
+seta hud_panel_pressedkeys_bg_color ""
+seta hud_panel_pressedkeys_bg_color_team "1"
+seta hud_panel_pressedkeys_bg_alpha "0"
+seta hud_panel_pressedkeys_bg_border ""
+seta hud_panel_pressedkeys_bg_padding ""
+seta hud_panel_pressedkeys_aspect "1.600000"
+
+seta hud_panel_chat 1
+seta hud_panel_chat_pos "0.020000 0.775000"
+seta hud_panel_chat_size "0.627968 0.112696"
+seta hud_panel_chat_bg ""
+seta hud_panel_chat_bg_color ""
+seta hud_panel_chat_bg_color_team ""
+seta hud_panel_chat_bg_alpha "0"
+seta hud_panel_chat_bg_border ""
+seta hud_panel_chat_bg_padding ""
+
+seta hud_panel_engineinfo 1
+seta hud_panel_engineinfo_pos "0.860000 0.954667"
+seta hud_panel_engineinfo_size "0.125000 0.035000"
+seta hud_panel_engineinfo_bg ""
+seta hud_panel_engineinfo_bg_color ""
+seta hud_panel_engineinfo_bg_color_team ""
+seta hud_panel_engineinfo_bg_alpha "0"
+seta hud_panel_engineinfo_bg_border ""
+seta hud_panel_engineinfo_bg_padding ""
+
+seta hud_panel_infomessages 1
+seta hud_panel_infomessages_pos "0.340000 0.350000"
+seta hud_panel_infomessages_size "0.320000 0.085000"
+seta hud_panel_infomessages_bg ""
+seta hud_panel_infomessages_bg_color ""
+seta hud_panel_infomessages_bg_color_team ""
+seta hud_panel_infomessages_bg_alpha "0"
+seta hud_panel_infomessages_bg_border ""
+seta hud_panel_infomessages_bg_padding ""
+
+menu_restart
seta hud_skin "old"
-seta hud_bg "0"
+seta hud_bg "border"
seta hud_bg_color "1 1 1"
seta hud_bg_color_team "0"
seta hud_bg_alpha "0.500000"
seta hud_dock_color_team "0.700000"
seta hud_dock_alpha "1"
-seta hud_progressbar_alpha 0
+seta hud_progressbar_alpha "0.5"
seta hud_progressbar_strength_color "0 0 0.6"
seta hud_progressbar_shield_color "0.6 0 0.6"
seta hud_progressbar_health_color "0.6 0 0"
seta hud_progressbar_fuel_color "0.6 0.6 0"
seta hud_progressbar_nexball_color "0.7 0.1 0"
-seta hud_weaponicons 1
-seta hud_weaponicons_pos "0.370000 0.870000"
-seta hud_weaponicons_size "0.330000 0.050000"
-seta hud_weaponicons_bg ""
-seta hud_weaponicons_bg_color ""
-seta hud_weaponicons_bg_color_team ""
-seta hud_weaponicons_bg_alpha ""
-seta hud_weaponicons_bg_border ""
-seta hud_weaponicons_bg_padding "-5"
-seta hud_weaponicons_accuracy_yellow 40
-
-seta hud_inventory 1
-seta hud_inventory_pos "0.160000 0.910000"
-seta hud_inventory_size "0.190000 0.090000"
-seta hud_inventory_bg ""
-seta hud_inventory_bg_color ""
-seta hud_inventory_bg_color_team ""
-seta hud_inventory_bg_alpha ""
-seta hud_inventory_bg_border ""
-seta hud_inventory_bg_padding ""
-seta hud_inventory_onlycurrent 0
-
-seta hud_powerups 1
-seta hud_powerups_pos "0.670000 0.910000"
-seta hud_powerups_size "0.100000 0.080000"
-seta hud_powerups_bg ""
-seta hud_powerups_bg_color ""
-seta hud_powerups_bg_color_team ""
-seta hud_powerups_bg_alpha ""
-seta hud_powerups_bg_border ""
-seta hud_powerups_bg_padding ""
-seta hud_powerups_flip 1
-seta hud_powerups_mirror 0
-
-seta hud_healtharmor 1
-seta hud_healtharmor_pos "0.370000 0.930000"
-seta hud_healtharmor_size "0.300000 0.070000"
-seta hud_healtharmor_bg ""
-seta hud_healtharmor_bg_color ""
-seta hud_healtharmor_bg_color_team ""
-seta hud_healtharmor_bg_alpha ""
-seta hud_healtharmor_bg_border ""
-seta hud_healtharmor_bg_padding ""
-seta hud_healtharmor_flip 0
-seta hud_healtharmor_mirror 0
-
-seta hud_notify 1
-seta hud_notify_pos "0.690000 0.660000"
-seta hud_notify_size "0.300000 0.070000"
-seta hud_notify_bg ""
-seta hud_notify_bg_color ""
-seta hud_notify_bg_color_team ""
-seta hud_notify_bg_alpha "0"
-seta hud_notify_bg_border ""
-seta hud_notify_bg_padding ""
-seta hud_notify_flip 0
-seta hud_notify_info_top 0
-
-seta hud_timer 1
-seta hud_timer_pos "0.860000 0"
-seta hud_timer_size "0.140000 0.045528"
-seta hud_timer_bg "border"
-seta hud_timer_bg_color "0 0.5 0.35"
-seta hud_timer_bg_color_team ""
-seta hud_timer_bg_alpha "0.800000"
-seta hud_timer_bg_border ""
-seta hud_timer_bg_padding "0"
-
-seta hud_radar 2
-seta hud_radar_pos "0.800000 0"
-seta hud_radar_size "0.200000 0.260000"
-seta hud_radar_bg "border_radar"
-seta hud_radar_bg_color ""
-seta hud_radar_bg_color_team ""
-seta hud_radar_bg_alpha ""
-seta hud_radar_bg_border ""
-seta hud_radar_bg_padding "-10"
-seta hud_radar_foreground_alpha 0.800000
-seta hud_radar_alreadyvoted_alpha 0
-
-seta hud_score 1
-seta hud_score_pos "0.760000 0.913333"
-seta hud_score_size "0.240000 0.080000"
-seta hud_score_bg ""
-seta hud_score_bg_color ""
-seta hud_score_bg_color_team ""
-seta hud_score_bg_alpha ""
-seta hud_score_bg_border ""
-seta hud_score_bg_padding ""
-
-seta hud_racetimer 1
-seta hud_racetimer_pos "0.360000 0.140000"
-seta hud_racetimer_size "0.280000 0.093333"
-seta hud_racetimer_bg ""
-seta hud_racetimer_bg_color ""
-seta hud_racetimer_bg_color_team ""
-seta hud_racetimer_bg_alpha "0"
-seta hud_racetimer_bg_border ""
-seta hud_racetimer_bg_padding ""
-
-seta hud_vote 1
-seta hud_vote_pos "0.690000 0.750000"
-seta hud_vote_size "0.300000 0.100000"
-seta hud_vote_bg ""
-seta hud_vote_bg_color "0 0.5 0.35"
-seta hud_vote_bg_color_team ""
-seta hud_vote_bg_alpha "0.800000"
-seta hud_vote_bg_border ""
-seta hud_vote_bg_padding "-3"
-seta hud_vote_alreadyvoted_alpha 0.750000
-
-seta hud_modicons 1
-seta hud_modicons_pos "0.010000 0.910000"
-seta hud_modicons_size "0.135000 0.090000"
-seta hud_modicons_bg ""
-seta hud_modicons_bg_color ""
-seta hud_modicons_bg_color_team ""
-seta hud_modicons_bg_alpha ""
-seta hud_modicons_bg_border ""
-seta hud_modicons_bg_padding ""
-
-seta hud_pressedkeys 1
-seta hud_pressedkeys_pos "0.440000 0.740000"
-seta hud_pressedkeys_size "0.120000 0.094368"
-seta hud_pressedkeys_bg ""
-seta hud_pressedkeys_bg_color ""
-seta hud_pressedkeys_bg_color_team ""
-seta hud_pressedkeys_bg_alpha "0"
-seta hud_pressedkeys_bg_border ""
-seta hud_pressedkeys_bg_padding ""
-
-seta hud_chat 1
-seta hud_chat_pos "0 0.760000"
-seta hud_chat_size "0.420000 0.130000"
-seta hud_chat_bg ""
-seta hud_chat_bg_color ""
-seta hud_chat_bg_color_team ""
-seta hud_chat_bg_alpha "0"
-seta hud_chat_bg_border ""
-seta hud_chat_bg_padding ""
-
-seta hud_engineinfo 1
-seta hud_engineinfo_pos "0.020000 0.820000"
-seta hud_engineinfo_size "0.112500 0.030000"
-seta hud_engineinfo_bg ""
-seta hud_engineinfo_bg_color ""
-seta hud_engineinfo_bg_color_team ""
-seta hud_engineinfo_bg_alpha "0"
-seta hud_engineinfo_bg_border ""
-seta hud_engineinfo_bg_padding ""
-
+seta _hud_panelorder "3 7 5 6 0 2 14 4 12 11 13 9 1 10 8 "
+
+seta hud_configure_grid "1"
+seta hud_configure_grid_xsize "0.01"
+seta hud_configure_grid_ysize "0.01"
+
+seta hud_panel_weapons 1
+seta hud_panel_weapons_pos "0.370000 0.870000"
+seta hud_panel_weapons_size "0.330000 0.060000"
+seta hud_panel_weapons_bg "0"
+seta hud_panel_weapons_bg_color ""
+seta hud_panel_weapons_bg_color_team ""
+seta hud_panel_weapons_bg_alpha ""
+seta hud_panel_weapons_bg_border ""
+seta hud_panel_weapons_bg_padding "-5"
+seta hud_panel_weapons_complainbubble "1"
+seta hud_panel_weapons_complainbubble_padding "-10"
+seta hud_panel_weapons_complainbubble_color_outofammo "0.8 0 0"
+seta hud_panel_weapons_complainbubble_color_donthave "0.8 0.5 0"
+seta hud_panel_weapons_complainbubble_color_unavailable "0 0.3 0.8"
+seta hud_panel_weapons_ammo_color "0 1 0"
+seta hud_panel_weapons_ammo_alpha "1"
+seta hud_panel_weapons_aspect "1"
+
+seta hud_panel_ammo 1
+seta hud_panel_ammo_pos "0.160000 0.910000"
+seta hud_panel_ammo_size "0.190000 0.090000"
+seta hud_panel_ammo_bg "0"
+seta hud_panel_ammo_bg_color ""
+seta hud_panel_ammo_bg_color_team ""
+seta hud_panel_ammo_bg_alpha ""
+seta hud_panel_ammo_bg_border ""
+seta hud_panel_ammo_bg_padding ""
+seta hud_panel_ammo_onlycurrent "0"
+seta hud_panel_ammo_iconalign "0"
+
+seta hud_panel_powerups 1
+seta hud_panel_powerups_pos "0.670000 0.910000"
+seta hud_panel_powerups_size "0.110000 0.080000"
+seta hud_panel_powerups_bg ""
+seta hud_panel_powerups_bg_color ""
+seta hud_panel_powerups_bg_color_team ""
+seta hud_panel_powerups_bg_alpha ""
+seta hud_panel_powerups_bg_border ""
+seta hud_panel_powerups_bg_padding ""
+seta hud_panel_powerups_flip "1"
+seta hud_panel_powerups_iconalign "0"
+seta hud_panel_powerups_baralign "0"
+seta hud_panel_powerups_progressbar "0"
+
+seta hud_panel_healtharmor 1
+seta hud_panel_healtharmor_pos "0.370000 0.930000"
+seta hud_panel_healtharmor_size "0.300000 0.070000"
+seta hud_panel_healtharmor_bg "0"
+seta hud_panel_healtharmor_bg_color ""
+seta hud_panel_healtharmor_bg_color_team ""
+seta hud_panel_healtharmor_bg_alpha ""
+seta hud_panel_healtharmor_bg_border ""
+seta hud_panel_healtharmor_bg_padding ""
+seta hud_panel_healtharmor_flip "0
+seta hud_panel_healtharmor_iconalign "0"
+seta hud_panel_healtharmor_baralign "0"
+seta hud_panel_healtharmor_progressbar "0"
+
+seta hud_panel_notify 0
+seta hud_panel_notify_pos "0 0.650000"
+seta hud_panel_notify_size "0.300000 0.070000"
+seta hud_panel_notify_bg ""
+seta hud_panel_notify_bg_color ""
+seta hud_panel_notify_bg_color_team ""
+seta hud_panel_notify_bg_alpha "0"
+seta hud_panel_notify_bg_border ""
+seta hud_panel_notify_bg_padding ""
+seta hud_panel_notify_flip "0"
+seta hud_panel_notify_print "0"
+
+seta hud_panel_timer 1
+seta hud_panel_timer_pos "0.860000 0"
+seta hud_panel_timer_size "0.140000 0.045528"
+seta hud_panel_timer_bg "border"
+seta hud_panel_timer_bg_color "0 0.5 0.35"
+seta hud_panel_timer_bg_color_team ""
+seta hud_panel_timer_bg_alpha "0.800000"
+seta hud_panel_timer_bg_border ""
+seta hud_panel_timer_bg_padding "0"
+
+seta hud_panel_radar 2
+seta hud_panel_radar_pos "0.800000 0"
+seta hud_panel_radar_size "0.200000 0.260000"
+seta hud_panel_radar_bg "border_radar"
+seta hud_panel_radar_bg_color ""
+seta hud_panel_radar_bg_color_team ""
+seta hud_panel_radar_bg_alpha "0.3"
+seta hud_panel_radar_bg_border ""
+seta hud_panel_radar_bg_padding "-10"
+seta hud_panel_radar_foreground_alpha "0.800000"
+
+seta hud_panel_score 1
+seta hud_panel_score_pos "0.760000 0.920000"
+seta hud_panel_score_size "0.240000 0.080000"
+seta hud_panel_score_bg "0"
+seta hud_panel_score_bg_color ""
+seta hud_panel_score_bg_color_team ""
+seta hud_panel_score_bg_alpha ""
+seta hud_panel_score_bg_border ""
+seta hud_panel_score_bg_padding ""
+
+seta hud_panel_racetimer 1
+seta hud_panel_racetimer_pos "0.360000 0.140000"
+seta hud_panel_racetimer_size "0.280000 0.093333"
+seta hud_panel_racetimer_bg ""
+seta hud_panel_racetimer_bg_color ""
+seta hud_panel_racetimer_bg_color_team ""
+seta hud_panel_racetimer_bg_alpha "0"
+seta hud_panel_racetimer_bg_border ""
+seta hud_panel_racetimer_bg_padding ""
+
+seta hud_panel_vote 1
+seta hud_panel_vote_pos "0.690000 0.750000"
+seta hud_panel_vote_size "0.300000 0.100000"
+seta hud_panel_vote_bg ""
+seta hud_panel_vote_bg_color "0 0.5 0.35"
+seta hud_panel_vote_bg_color_team ""
+seta hud_panel_vote_bg_alpha "0.800000"
+seta hud_panel_vote_bg_border ""
+seta hud_panel_vote_bg_padding "-3"
+seta hud_panel_vote_alreadyvoted_alpha "0.750000"
+
+seta hud_panel_modicons 1
+seta hud_panel_modicons_pos "0.010000 0.910000"
+seta hud_panel_modicons_size "0.135000 0.090000"
+seta hud_panel_modicons_bg ""
+seta hud_panel_modicons_bg_color ""
+seta hud_panel_modicons_bg_color_team ""
+seta hud_panel_modicons_bg_alpha ""
+seta hud_panel_modicons_bg_border ""
+seta hud_panel_modicons_bg_padding ""
+
+seta hud_panel_pressedkeys 1
+seta hud_panel_pressedkeys_pos "0.440000 0.740000"
+seta hud_panel_pressedkeys_size "0.120000 0.094368"
+seta hud_panel_pressedkeys_bg ""
+seta hud_panel_pressedkeys_bg_color ""
+seta hud_panel_pressedkeys_bg_color_team ""
+seta hud_panel_pressedkeys_bg_alpha "0"
+seta hud_panel_pressedkeys_bg_border ""
+seta hud_panel_pressedkeys_bg_padding ""
+seta hud_panel_pressedkeys_aspect "1.600000"
+
+seta hud_panel_chat 1
+seta hud_panel_chat_pos "0 0.760000"
+seta hud_panel_chat_size "0.420000 0.130000"
+seta hud_panel_chat_bg ""
+seta hud_panel_chat_bg_color ""
+seta hud_panel_chat_bg_color_team ""
+seta hud_panel_chat_bg_alpha "0"
+seta hud_panel_chat_bg_border ""
+seta hud_panel_chat_bg_padding ""
+
+seta hud_panel_engineinfo 1
+seta hud_panel_engineinfo_pos "0.887500 0.870000"
+seta hud_panel_engineinfo_size "0.112500 0.030000"
+seta hud_panel_engineinfo_bg ""
+seta hud_panel_engineinfo_bg_color ""
+seta hud_panel_engineinfo_bg_color_team ""
+seta hud_panel_engineinfo_bg_alpha "0"
+seta hud_panel_engineinfo_bg_border ""
+seta hud_panel_engineinfo_bg_padding ""
+
+seta hud_panel_infomessages 1
+seta hud_panel_infomessages_pos "0.700000 0.620000"
+seta hud_panel_infomessages_size "0.300000 0.090000"
+seta hud_panel_infomessages_bg ""
+seta hud_panel_infomessages_bg_color ""
+seta hud_panel_infomessages_bg_color_team ""
+seta hud_panel_infomessages_bg_alpha "0"
+seta hud_panel_infomessages_bg_border ""
+seta hud_panel_infomessages_bg_padding ""
+
+menu_restart
+++ /dev/null
-seta hud_skin "wickedhud"
-seta hud_bg "border"
-seta hud_bg_color "0.875 0.375 0"
-seta hud_bg_color_team "0"
-seta hud_bg_alpha "1"
-seta hud_bg_border "6"
-seta hud_bg_padding "2"
-seta hud_fg_alpha) "1"
-
-seta hud_dock "dock"
-seta hud_dock_color "0 0.1875 0.4375"
-seta hud_dock_color_team "0.700000"
-seta hud_dock_alpha "1"
-
-seta hud_progressbar_alpha 0.500000
-seta hud_progressbar_strength_color "0 0 0.6"
-seta hud_progressbar_shield_color "0.6 0 0.6"
-seta hud_progressbar_health_color "0.6 0 0"
-seta hud_progressbar_armor_color "0 0.6 0"
-seta hud_progressbar_fuel_color "0.6 0.6 0"
-seta hud_progressbar_nexball_color "0.7 0.1 0"
-
-seta hud_weaponicons 1
-seta hud_weaponicons_pos "0.940000 0.110000"
-seta hud_weaponicons_size "0.040000 0.440000"
-seta hud_weaponicons_bg "border_weaponicons"
-seta hud_weaponicons_bg_color ""
-seta hud_weaponicons_bg_color_team ""
-seta hud_weaponicons_bg_alpha ""
-seta hud_weaponicons_bg_border ""
-seta hud_weaponicons_bg_padding ""
-seta hud_weaponicons_accuracy_yellow 40
-
-seta hud_inventory 1
-seta hud_inventory_pos "0.710000 0.900000"
-seta hud_inventory_size "0.150000 0.080000"
-seta hud_inventory_bg "border_inventory"
-seta hud_inventory_bg_color ""
-seta hud_inventory_bg_color_team ""
-seta hud_inventory_bg_alpha ""
-seta hud_inventory_bg_border ""
-seta hud_inventory_bg_padding ""
-seta hud_inventory_onlycurrent 0
-
-seta hud_powerups 1
-seta hud_powerups_pos "0.400000 0.130000"
-seta hud_powerups_size "0.200000 0.050000"
-seta hud_powerups_bg "border_powerups"
-seta hud_powerups_bg_color ""
-seta hud_powerups_bg_color_team ""
-seta hud_powerups_bg_alpha ""
-seta hud_powerups_bg_border ""
-seta hud_powerups_bg_padding ""
-seta hud_powerups_flip 1
-seta hud_powerups_mirror 0
-
-seta hud_healtharmor 1
-seta hud_healtharmor_pos "0.330000 0.850000"
-seta hud_healtharmor_size "0.340000 0.090000"
-seta hud_healtharmor_bg "border_healtharmor"
-seta hud_healtharmor_bg_color ""
-seta hud_healtharmor_bg_color_team ""
-seta hud_healtharmor_bg_alpha ""
-seta hud_healtharmor_bg_border ""
-seta hud_healtharmor_bg_padding ""
-seta hud_healtharmor_flip 0
-seta hud_healtharmor_mirror 0
-
-seta hud_notify 1
-seta hud_notify_pos "0.710000 0.570000"
-seta hud_notify_size "0.270000 0.280000"
-seta hud_notify_bg "border_modicons"
-seta hud_notify_bg_color ""
-seta hud_notify_bg_color_team ""
-seta hud_notify_bg_alpha "0"
-seta hud_notify_bg_border ""
-seta hud_notify_bg_padding ""
-seta hud_notify_flip 0
-seta hud_notify_info_top 1
-
-seta hud_timer 1
-seta hud_timer_pos "0.820000 0.017967"
-seta hud_timer_size "0.160000 0.052033"
-seta hud_timer_bg "border_timer"
-seta hud_timer_bg_color ""
-seta hud_timer_bg_color_team ""
-seta hud_timer_bg_alpha ""
-seta hud_timer_bg_border ""
-seta hud_timer_bg_padding "0"
-
-seta hud_radar 2
-seta hud_radar_pos "0.030000 0.080000"
-seta hud_radar_size "0.210000 0.250000"
-seta hud_radar_bg "border_radar"
-seta hud_radar_bg_color ""
-seta hud_radar_bg_color_team ""
-seta hud_radar_bg_alpha ""
-seta hud_radar_bg_border ""
-seta hud_radar_bg_padding "-3"
-seta hud_radar_foreground_alpha 0.800000
-seta hud_radar_alreadyvoted_alpha 0
-
-seta hud_score 1
-seta hud_score_pos "0.050000 0.900000"
-seta hud_score_size "0.240000 0.080000"
-seta hud_score_bg "border_score"
-seta hud_score_bg_color ""
-seta hud_score_bg_color_team ""
-seta hud_score_bg_alpha ""
-seta hud_score_bg_border ""
-seta hud_score_bg_padding ""
-
-seta hud_racetimer 1
-seta hud_racetimer_pos "0.360000 0.010000"
-seta hud_racetimer_size "0.280000 0.093333"
-seta hud_racetimer_bg "border_timer"
-seta hud_racetimer_bg_color ""
-seta hud_racetimer_bg_color_team ""
-seta hud_racetimer_bg_alpha 0
-seta hud_racetimer_bg_border ""
-seta hud_racetimer_bg_padding ""
-
-seta hud_vote 1
-seta hud_vote_pos "0.020000 0.600000"
-seta hud_vote_size "0.240000 0.080000"
-seta hud_vote_bg "border_vote"
-seta hud_vote_bg_color ""
-seta hud_vote_bg_color_team ""
-seta hud_vote_bg_alpha ""
-seta hud_vote_bg_border ""
-seta hud_vote_bg_padding ""
-seta hud_vote_alreadyvoted_alpha 0.750000
-
-seta hud_modicons 1
-seta hud_modicons_pos "0.880000 0.900000"
-seta hud_modicons_size "0.105000 0.070000"
-seta hud_modicons_bg "border_modicons"
-seta hud_modicons_bg_color ""
-seta hud_modicons_bg_color_team ""
-seta hud_modicons_bg_alpha ""
-seta hud_modicons_bg_border ""
-seta hud_modicons_bg_padding ""
-
-seta hud_pressedkeys 1
-seta hud_pressedkeys_pos "0.460000 0.740000"
-seta hud_pressedkeys_size "0.080000 0.062912"
-seta hud_pressedkeys_bg "border_modicons"
-seta hud_pressedkeys_bg_color ""
-seta hud_pressedkeys_bg_color_team ""
-seta hud_pressedkeys_bg_alpha "0"
-seta hud_pressedkeys_bg_border ""
-seta hud_pressedkeys_bg_padding ""
-
-seta hud_chat 1
-seta hud_chat_pos "0.020000 0.710000"
-seta hud_chat_size "0.360000 0.100000"
-seta hud_chat_bg "border_chat"
-seta hud_chat_bg_color ""
-seta hud_chat_bg_color_team ""
-seta hud_chat_bg_alpha "0"
-seta hud_chat_bg_border ""
-seta hud_chat_bg_padding ""
-
-seta hud_engineinfo 1
-seta hud_engineinfo_pos "0.020000 0.820000"
-seta hud_engineinfo_size "0.112500 0.030000"
-seta hud_engineinfo_bg "border_modicons"
-seta hud_engineinfo_bg_color ""
-seta hud_engineinfo_bg_color_team ""
-seta hud_engineinfo_bg_alpha "0"
-seta hud_engineinfo_bg_border ""
-seta hud_engineinfo_bg_padding ""
-
+++ /dev/null
-seta hud_skin "wickedhud" "skin folder where to look for images"
-seta hud_bg "border" "default background for the panels, file must exist in gfx/hud/[skin name]/, 0 = disable background by default"
-seta hud_bg_color "0.875 0.375 0" "default background color for the panels, accepts \"shirt\" and \"pants\""
-seta hud_bg_color_team 0 "default setting for overriding panel color with team color in team games, 0.5 = less saturated"
-seta hud_bg_alpha 1 "default alpha of the background"
-seta hud_bg_border 6 "default border size for the panels"
-seta hud_bg_padding 2 "default padding of contents from the border"
-seta hud_fg_alpha 1 "alpha of the foreground"
-
-seta hud_dock "dock_small" "enable a fullscreen background for the hud, useful for creating artificial docks, \"\" = disable"
-seta hud_dock_color "0 0.1875 0.4375" "dock color, accepts \"shirt\" and \"pants\""
-seta hud_dock_color_team 0.7 "override dock color with team color in team games"
-seta hud_dock_alpha 1 "alpha of the dock"
-
-seta hud_progressbar_alpha "0.5" "alpha of progressbars"
-seta hud_progressbar_strength_color "0 0 0.6" "R G B vector of the progress bar background color"
-seta hud_progressbar_shield_color "0.6 0 0.6" "R G B vector of the progress bar background color"
-seta hud_progressbar_health_color "0.6 0 0" "R G B vector of the progress bar background color"
-seta hud_progressbar_armor_color "0 0.6 0" "R G B vector of the progress bar background color"
-seta hud_progressbar_fuel_color "0.6 0.6 0" "R G B vector of the progress bar background color"
-seta hud_progressbar_nexball_color "0.7 0.1 0" "R G B vector of the progress bar background color"
-
-seta hud_weaponicons 1 "enable/disable this panel"
-seta hud_weaponicons_pos "0.930000 0.090000" "position of this panel"
-seta hud_weaponicons_size "0.040000 0.490000" "size of this panel"
-seta hud_weaponicons_number 1 "show number of weapon"
-seta hud_weaponicons_accuracy_yellow 40 "percentage at which the accuracy color is yellow"
-seta hud_weaponicons_bg "border_weaponicons" "if set to something else than \"\" = override default background"
-seta hud_weaponicons_bg_color "" "if set to something else than \"\" = override default panel background color"
-seta hud_weaponicons_bg_color_team "" "override panel color with team color in team based games"
-seta hud_weaponicons_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
-seta hud_weaponicons_bg_border "" "if set to something else than \"\" = override default size of border around the background"
-seta hud_weaponicons_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
-
-seta hud_inventory 1 "enable/disable this panel"
-seta hud_inventory_pos "0.190000 0.930000" "position of this panel"
-seta hud_inventory_size "0.093750 0.050000" "size of this panel"
-seta hud_inventory_onlycurrent 1 "1 = show only current ammo type"
-seta hud_inventory_bg "border_inventory" "if set to something else than \"\" = override default background"
-seta hud_inventory_bg_color "" "if set to something else than \"\" = override default panel background color"
-seta hud_inventory_bg_color_team "" "override panel color with team color in team based games"
-seta hud_inventory_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
-seta hud_inventory_bg_border "" "if set to something else than \"\" = override default size of border around the background"
-seta hud_inventory_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
-
-seta hud_powerups 1 "enable/disable this panel"
-seta hud_powerups_pos "0.400000 0.130000" "position of this panel"
-seta hud_powerups_size "0.200000 0.050000" "size of this panel"
-seta hud_powerups_flip 1 "flip strength/shield positions"
-seta hud_powerups_mirror 0 "mirror alignment of panel items"
-seta hud_powerups_bg "border_powerups" "if set to something else than \"\" = override default background"
-seta hud_powerups_bg_color "" "if set to something else than \"\" = override default panel background color"
-seta hud_powerups_bg_color_team "" "override panel color with team color in team based games"
-seta hud_powerups_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
-seta hud_powerups_bg_border "" "if set to something else than \"\" = override default size of border around the background"
-seta hud_powerups_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
-
-seta hud_healtharmor 1 "enable/disable this panel, 2 = combined health/armor display"
-seta hud_healtharmor_pos "0.300000 0.930000" "position of this panel"
-seta hud_healtharmor_size "0.240000 0.050000" "size of this panel"
-seta hud_healtharmor_flip 0 "flip health/armor positions"
-seta hud_healtharmor_mirror 0 "mirror alignment of panel items"
-seta hud_healtharmor_bg "border_healtharmor" "if set to something else than \"\" = override default background"
-seta hud_healtharmor_bg_color "" "if set to something else than \"\" = override default panel background color"
-seta hud_healtharmor_bg_color_team "" "override panel color with team color in team based games"
-seta hud_healtharmor_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
-seta hud_healtharmor_bg_border "" "if set to something else than \"\" = override default size of border around the background"
-seta hud_healtharmor_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
-
-seta hud_notify 1 "enable/disable this panel"
-seta hud_notify_pos "0.660000 0.600000" "position of this base of the panel"
-seta hud_notify_size "0.320000 0.330000" "size of this panel with all notifications on"
-seta hud_notify_bg "border_modicons" "if set to something else than \"\" = override default background"
-seta hud_notify_bg_color "" "if set to something else than \"\" = override default panel background color"
-seta hud_notify_bg_color_team "" "override panel color with team color in team based games"
-seta hud_notify_bg_alpha 0 "if set to something else than \"\" = override default panel background alpha"
-seta hud_notify_bg_border "" "if set to something else than \"\" = override default size of border around the background"
-seta hud_notify_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
-seta hud_notify_flip 0 "order the list top to bottom instead of bottom to top"
-seta hud_notify_print 0 "also con_notify print the messages that are shown on the notify panel"
-seta hud_notify_time 10 "time that a new entry stays until it fades out"
-seta hud_notify_fadetime 3 "fade out time"
-seta hud_notify_info_top 1 "show info messages at top of panel"
-
-seta hud_timer 1 "enable/disable this panel"
-seta hud_timer_pos "0.880000 0.015000" "position of this base of the panel"
-seta hud_timer_size "0.100000 0.032520" "size of this panel"
-seta hud_timer_increment 0 "show elapsed time instead of remaining time"
-seta hud_timer_bg "border_timer" "if set to something else than \"\" = override default background"
-seta hud_timer_bg_color "" "if set to something else than \"\" = override default panel background color"
-seta hud_timer_bg_color_team "" "override panel color with team color in team based games"
-seta hud_timer_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
-seta hud_timer_bg_border "" "if set to something else than \"\" = override default size of border around the background"
-seta hud_timer_bg_padding "0" "if set to something else than \"\" = override default padding of contents from border"
-
-seta hud_radar 2 "enable/disable this panel, 2 = also enable in non-teambased gamemodes"
-seta hud_radar_pos "0.030000 0.020000" "position of this base of the panel"
-seta hud_radar_size "0.190000 0.230000" "size of this panel"
-seta hud_radar_bg "border_radar" "if set to something else than \"\" = override default background"
-seta hud_radar_bg_color "" "if set to something else than \"\" = override default panel background color"
-seta hud_radar_bg_color_team "" "override panel color with team color in team based games"
-seta hud_radar_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
-seta hud_radar_bg_border "" "if set to something else than \"\" = override default size of border around the background"
-seta hud_radar_bg_padding "-3" "if set to something else than \"\" = override default padding of contents from border"
-seta hud_radar_foreground_alpha 0.8 "alpha of the map"
-seta hud_radar_scale 4096 "distance you can see on the team radar"
-seta hud_radar_rotation 0 "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north"
-seta hud_radar_zoommode 0 "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out"
-alias hud_radar_rotate "toggle hud_radar_rotation 0 1 2 3 4"
-
-seta hud_score 1 "enable/disable this panel"
-seta hud_score_pos "0.020000 0.930000" "position of this base of the panel"
-seta hud_score_size "0.150000 0.050000" "size of this panel"
-seta hud_score_bg "border_score" "if set to something else than \"\" = override default background"
-seta hud_score_bg_color "" "if set to something else than \"\" = override default panel background color"
-seta hud_score_bg_color_team "" "override panel color with team color in team based games"
-seta hud_score_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
-seta hud_score_bg_border "" "if set to something else than \"\" = override default size of border around the background"
-seta hud_score_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
-
-seta hud_racetimer 1 "enable/disable this panel"
-seta hud_racetimer_pos "0.360000 0.010000" "position of this base of the panel"
-seta hud_racetimer_size "0.280000 0.093333" "size of this panel"
-seta hud_racetimer_bg "border_timer" "if set to something else than \"\" = override default background"
-seta hud_racetimer_bg_color "" "if set to something else than \"\" = override default panel background color"
-seta hud_racetimer_bg_color_team "" "override panel color with team color in team based games"
-seta hud_racetimer_bg_alpha 0 "if set to something else than \"\" = override default panel background alpha"
-seta hud_racetimer_bg_border "" "if set to something else than \"\" = override default size of border around the background"
-seta hud_racetimer_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
-
-seta hud_vote 1 "enable/disable this panel"
-seta hud_vote_pos "0.400000 0.800000" "position of this base of the panel"
-seta hud_vote_size "0.240000 0.080000" "size of this panel"
-seta hud_vote_alreadyvoted_alpha 0.75 "alpha of the vote dialog after you have voted"
-seta hud_vote_bg "border_vote" "if set to something else than \"\" = override default background"
-seta hud_vote_bg_color "" "if set to something else than \"\" = override default panel background color"
-seta hud_vote_bg_color_team "" "override panel color with team color in team based games"
-seta hud_vote_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
-seta hud_vote_bg_border "" "if set to something else than \"\" = override default size of border around the background"
-seta hud_vote_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
-
-seta hud_modicons 1 "enable/disable this panel"
-seta hud_modicons_pos "0.560000 0.930000" "position of this base of the panel"
-seta hud_modicons_size "0.075000 0.050000" "size of this panel"
-seta hud_modicons_bg "border_modicons" "if set to something else than \"\" = override default background"
-seta hud_modicons_bg_color "" "if set to something else than \"\" = override default panel background color"
-seta hud_modicons_bg_color_team "" "override panel color with team color in team based games"
-seta hud_modicons_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
-seta hud_modicons_bg_border "" "if set to something else than \"\" = override default size of border around the background"
-seta hud_modicons_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
-
-seta hud_pressedkeys 1 "enable/disable this panel, 1 = show only when spectating other players, 2 = show always"
-seta hud_pressedkeys_pos "0.460000 0.730000" "position of this base of the panel"
-seta hud_pressedkeys_size "0.080000 0.062912" "size of this panel"
-seta hud_pressedkeys_bg "border_modicons" "if set to something else than \"\" = override default background"
-seta hud_pressedkeys_bg_color "" "if set to something else than \"\" = override default panel background color"
-seta hud_pressedkeys_bg_color_team "" "override panel color with team color in team based games"
-seta hud_pressedkeys_bg_alpha 0 "if set to something else than \"\" = override default panel background alpha"
-seta hud_pressedkeys_bg_border "" "if set to something else than \"\" = override default size of border around the background"
-seta hud_pressedkeys_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
-
-seta hud_chat 1 "enable/disable this panel"
-seta hud_chat_pos "0.020000 0.790000" "position of this base of the panel"
-seta hud_chat_size "0.360000 0.100000" "size of this panel"
-seta hud_chat_bg "border_chat" "if set to something else than \"\" = override default background"
-seta hud_chat_bg_color "" "if set to something else than \"\" = override default panel background color"
-seta hud_chat_bg_color_team "" "override panel color with team color in team based games"
-seta hud_chat_bg_alpha 0 "if set to something else than \"\" = override default panel background alpha"
-seta hud_chat_bg_border "" "if set to something else than \"\" = override default size of border around the background"
-seta hud_chat_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
-
-seta hud_engineinfo 1 "enable/disable this panel
-seta hud_engineinfo_pos "0.860000 0.950000" "position of this base of the panel"
-seta hud_engineinfo_size "0.130000 0.034667" "size of this panel"
-seta hud_engineinfo_bg "border_modicons" "if set to something else than \"\" = override default background"
-seta hud_engineinfo_bg_color "" "if set to something else than \"\" = override default panel background color"
-seta hud_engineinfo_bg_color_team "" "override panel color with team color in team based games"
-seta hud_engineinfo_bg_alpha 0 "if set to something else than \"\" = override default panel background alpha"
-seta hud_engineinfo_bg_border "" "if set to something else than \"\" = override default size of border around the background"
-seta hud_engineinfo_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
-seta hud_engineinfo_framecounter_time 1 "time between framerate display updates, smaller values yield less accuracy"
-seta hud_engineinfo_framecounter_decimals 0 "amount of decimals to show"
-seta hud_engineinfo_framecounter_exponentialmovingaverage 1 "use an averaging method for calculating fps instead of counting frametime like engine does"
-seta hud_engineinfo_framecounter_exponentialmovingaverage_new_weight 0.1 "weight of latest data point"
-seta hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold 0.5 "threshold for fps change when to update instantly, to make big fps changes update faster"
1 8 20 0 // fire
-9 5 20 0 // fire2
-15 200 20 1 // idle
-215 40 20 0 // reload
+9 23 20 0 // fire2
+32 200 20 1 // idle
+232 40 20 0 // reload
+// compile opts used in the iqm exporter (apparently needed to prevent insane ram usage):
+// fire:1:8, fire2:1:23, idle:1:200, reload:1:40
sv_maxairstrafespeed 0
sv_airstrafeaccel_qw 0
sv_aircontrol 0
+sv_aircontrol_penalty 0
sv_aircontrol_power 2
sv_airspeedlimit_nonqw 0
sv_warsowbunny_turnaccel 0
sv_maxairstrafespeed 0
sv_airstrafeaccel_qw 0
sv_aircontrol 0
+sv_aircontrol_penalty 0
sv_aircontrol_power 2
sv_airspeedlimit_nonqw 0
sv_warsowbunny_turnaccel 0
sv_maxairstrafespeed 0
sv_airstrafeaccel_qw 0
sv_aircontrol 0
+sv_aircontrol_penalty 0
sv_aircontrol_power 2
sv_airspeedlimit_nonqw 0
sv_warsowbunny_turnaccel 0
sv_maxairstrafespeed 0
sv_airstrafeaccel_qw 0
sv_aircontrol 0
+sv_aircontrol_penalty 0
sv_aircontrol_power 2
sv_airspeedlimit_nonqw 0
sv_warsowbunny_turnaccel 0
sv_maxairstrafespeed 0
sv_airstrafeaccel_qw 0
sv_aircontrol 0
+sv_aircontrol_penalty 0
sv_aircontrol_power 2
sv_airspeedlimit_nonqw 0
sv_warsowbunny_turnaccel 0
sv_maxairstrafespeed 0
sv_airstrafeaccel_qw 0
sv_aircontrol 0
+sv_aircontrol_penalty 0
sv_aircontrol_power 2
sv_airspeedlimit_nonqw 0
sv_warsowbunny_turnaccel 0
sv_maxairstrafespeed 0
sv_airstrafeaccel_qw 0
sv_aircontrol 0
+sv_aircontrol_penalty 0
sv_aircontrol_power 2
sv_airspeedlimit_nonqw 0
sv_warsowbunny_turnaccel 0
sv_maxairstrafespeed 0
sv_airstrafeaccel_qw 0
sv_aircontrol 0
+sv_aircontrol_penalty 0
sv_aircontrol_power 2
sv_airspeedlimit_nonqw 0
sv_warsowbunny_turnaccel 0
sv_maxairstrafespeed 30
sv_airstrafeaccel_qw 0
sv_aircontrol 150
+sv_aircontrol_penalty 0
sv_aircontrol_power 2
sv_airspeedlimit_nonqw 0
sv_warsowbunny_turnaccel 0
sv_maxairstrafespeed 0
sv_airstrafeaccel_qw 0
sv_aircontrol 0
+sv_aircontrol_penalty 0
sv_aircontrol_power 2
sv_airspeedlimit_nonqw 0
sv_warsowbunny_turnaccel 0
sv_maxairstrafespeed 0
sv_airstrafeaccel_qw 0
sv_aircontrol 0
+sv_aircontrol_penalty 0
sv_aircontrol_power 2
sv_airspeedlimit_nonqw 0
sv_warsowbunny_turnaccel 0
sv_maxairstrafespeed 0
sv_airstrafeaccel_qw 0
sv_aircontrol 0
+sv_aircontrol_penalty 0
sv_aircontrol_power 2
sv_airspeedlimit_nonqw 0
sv_warsowbunny_turnaccel 0
--- /dev/null
+// "NoQWBunny" physics based on Nexuiz 2.0-2.4.2
+sv_gravity 800
+sv_maxspeed 400
+sv_maxairspeed 400
+
+
+sv_stopspeed 100
+sv_accelerate 15
+sv_airaccelerate 2
+sv_friction 8
+edgefriction 1
+sv_stepheight 34
+
+// actually, what we want is 266.6666 for 180bpm
+// but 260 takes same amount of frames and is nicer to mappers
+sv_jumpvelocity 260
+sv_wateraccelerate -1
+sv_waterfriction -1
+sv_airaccel_sideways_friction 0
+sv_airaccel_qw -0.9475
+
+sv_airstopaccelerate 3
+sv_airstrafeaccelerate 24
+sv_maxairstrafespeed 100
+sv_airstrafeaccel_qw -0.9825
+sv_aircontrol 125
+sv_aircontrol_penalty 100
+sv_aircontrol_power 2.5
+sv_airspeedlimit_nonqw 0
+sv_warsowbunny_turnaccel 0
+sv_warsowbunny_accel 0.1593
+sv_warsowbunny_topspeed 925
+sv_warsowbunny_backtosideratio 0.8
+sv_friction_on_land 0
+sv_doublejump 0
+sv_jumpspeedcap_min ""
+sv_jumpspeedcap_max ""
+sv_jumpspeedcap_max_disable_on_ramps 1
--- /dev/null
+// "NoQWBunny" physics based on XPM
+sv_gravity 800
+sv_maxspeed 320
+
+sv_maxairspeed 320
+
+sv_stopspeed 100
+sv_accelerate 15
+sv_airaccelerate 2
+sv_friction 8
+edgefriction 1
+sv_stepheight 34
+
+sv_jumpvelocity 250
+sv_wateraccelerate 4
+sv_waterfriction 1
+sv_airaccel_sideways_friction 0
+sv_airaccel_qw -0.937
+
+sv_airstopaccelerate 3
+sv_airstrafeaccelerate 20
+sv_maxairstrafespeed 96
+sv_airstrafeaccel_qw -0.979
+sv_aircontrol 125
+sv_aircontrol_penalty 100
+sv_aircontrol_power 2.5
+sv_airspeedlimit_nonqw 0
+sv_warsowbunny_turnaccel 0
+sv_warsowbunny_accel 0.1593
+sv_warsowbunny_topspeed 925
+sv_warsowbunny_backtosideratio 0.8
+sv_friction_on_land 0
+sv_doublejump 0
+sv_jumpspeedcap_min ""
+sv_jumpspeedcap_max ""
+sv_jumpspeedcap_max_disable_on_ramps 1
+++ /dev/null
-// 2.0-2.4.2 physics minus QW-bunnyhopping-bug, faster onground accel, CPMA air control
-sv_gravity 800
-sv_maxspeed 400
-sv_maxairspeed 400
-sv_stopspeed 100
-sv_accelerate 15
-sv_airaccelerate 2
-sv_friction 7
-edgefriction 1
-sv_stepheight 34
-sv_jumpvelocity 300
-sv_wateraccelerate -1
-sv_waterfriction -1
-sv_airaccel_sideways_friction -0.2
-sv_airaccel_qw -0.9475
-sv_airstopaccelerate 2.5
-sv_airstrafeaccelerate 24
-sv_maxairstrafespeed 100
-sv_airstrafeaccel_qw -0.9825
-sv_aircontrol 125
-sv_aircontrol_power 2.5
-sv_airspeedlimit_nonqw 0
-sv_warsowbunny_turnaccel 0
-sv_warsowbunny_accel 0.1593
-sv_warsowbunny_topspeed 925
-sv_warsowbunny_backtosideratio 0.8
-sv_friction_on_land 0
-sv_doublejump 0
-sv_jumpspeedcap_min ""
-sv_jumpspeedcap_max ""
-sv_jumpspeedcap_max_disable_on_ramps 1
sv_maxairstrafespeed 0
sv_airstrafeaccel_qw 0
sv_aircontrol 0
+sv_aircontrol_penalty 0
sv_aircontrol_power 2
sv_airspeedlimit_nonqw 0
sv_warsowbunny_turnaccel 0
sv_maxairstrafespeed 0
sv_airstrafeaccel_qw 0
sv_aircontrol 0
+sv_aircontrol_penalty 0
sv_aircontrol_power 2
sv_airspeedlimit_nonqw 0
sv_warsowbunny_turnaccel 0
sv_maxairstrafespeed 0
sv_airstrafeaccel_qw 0
sv_aircontrol 0
+sv_aircontrol_penalty 0
sv_aircontrol_power 2
sv_airspeedlimit_nonqw 0
sv_warsowbunny_turnaccel 0
sv_maxairstrafespeed 0
sv_airstrafeaccel_qw 0
sv_aircontrol 0
+sv_aircontrol_penalty 0
sv_aircontrol_power 2
sv_airspeedlimit_nonqw 0
sv_warsowbunny_turnaccel 0
sv_maxairstrafespeed 0
sv_airstrafeaccel_qw 0
sv_aircontrol 0
+sv_aircontrol_penalty 0
sv_aircontrol_power 2
sv_airspeedlimit_nonqw 0
sv_warsowbunny_turnaccel 0
sv_maxairstrafespeed 0
sv_airstrafeaccel_qw 0
sv_aircontrol 0
+sv_aircontrol_penalty 0
sv_aircontrol_power 2
sv_airspeedlimit_nonqw 0
sv_warsowbunny_turnaccel 0
sv_maxairstrafespeed 0
sv_airstrafeaccel_qw 0
sv_aircontrol 0
+sv_aircontrol_penalty 0
sv_aircontrol_power 2
sv_airspeedlimit_nonqw 0
sv_warsowbunny_turnaccel 0
sv_maxairstrafespeed 30
sv_airstrafeaccel_qw 0
sv_aircontrol 0
+sv_aircontrol_penalty 0
sv_aircontrol_power 2
sv_airspeedlimit_nonqw 0
sv_warsowbunny_turnaccel 9 // activates warsow movement mode
sv_maxairstrafespeed 30
sv_airstrafeaccel_qw 0
sv_aircontrol 150
+sv_aircontrol_penalty 0
sv_aircontrol_power 2
sv_airspeedlimit_nonqw 0
sv_warsowbunny_turnaccel 0
sv_maxairstrafespeed 30
sv_airstrafeaccel_qw 0
sv_aircontrol 0
+sv_aircontrol_penalty 0
sv_aircontrol_power 2
sv_airspeedlimit_nonqw 0
sv_warsowbunny_turnaccel 6 // activates warsow movement mode
sv_maxairstrafespeed 30
sv_airstrafeaccel_qw 1
sv_aircontrol 150
+sv_aircontrol_penalty 0
sv_aircontrol_power 2
sv_airspeedlimit_nonqw 0
sv_warsowbunny_turnaccel 0
sv_friction_on_land 0
sv_doublejump 1
sv_jumpspeedcap_min 0
-sv_jumpspeedcap_max 1
+sv_jumpspeedcap_max 0.5
sv_jumpspeedcap_max_disable_on_ramps 1
--- /dev/null
+// Nexrun tweaked to suit CPM
+sv_gravity 800
+sv_maxspeed 320
+// CPMA: 320
+sv_maxairspeed 320
+// CPMA: 320
+sv_stopspeed 100
+sv_accelerate 15
+sv_airaccelerate 1
+sv_friction 8
+edgefriction 1
+sv_stepheight 34
+// CPMA: 18
+sv_jumpvelocity 270
+sv_wateraccelerate 4
+sv_waterfriction 1
+sv_airaccel_sideways_friction 0
+sv_airaccel_qw -0.9146875
+// CPMA: 1
+sv_airstopaccelerate 6.5625 // matches strafe-stopping speed
+sv_airstrafeaccelerate 14
+sv_maxairstrafespeed 150
+sv_airstrafeaccel_qw -0.987
+sv_aircontrol 100
+sv_aircontrol_penalty 100
+sv_aircontrol_power 2.5
+sv_airspeedlimit_nonqw 0
+sv_warsowbunny_turnaccel 0
+sv_warsowbunny_accel 0.1593
+sv_warsowbunny_topspeed 925
+sv_warsowbunny_backtosideratio 0.8
+sv_friction_on_land 0
+sv_doublejump 0
+sv_jumpspeedcap_min ""
+sv_jumpspeedcap_max ""
+sv_jumpspeedcap_max_disable_on_ramps 1
// database for misc stuff
float tempdb;
float ClientProgsDB;
-vector hook_shotorigin;
+vector hook_shotorigin[4];
+vector electro_shotorigin[4];
+vector gauntlet_shotorigin[4];
#ifdef BLURTEST
float blurtest_time0, blurtest_time1, blurtest_radius, blurtest_power;
string w_deathtypestring;
vector w_org, w_backoff;
+float campingrifle_scope;
+float nex_scope;
// precaches
Projectile_Precache();
+ Hook_Precache();
GibSplash_Precache();
Casings_Precache();
DamageInfo_Precache();
minimapname = strzone(minimapname);
WarpZone_Init();
+ hud_configure_prev = -1;
}
// CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
+ case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
+ case ENT_CLIENT_LGBEAM: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_LGBEAM); break;
+ case ENT_CLIENT_GAUNTLET: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_GAUNTLET); break;
default:
error(strcat("unknown entity type in CSQC_Ent_Update: ", ftos(self.enttype), "\n"));
break;
nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
- hook_shotorigin_x = ReadCoord();
- hook_shotorigin_y = ReadCoord();
- hook_shotorigin_z = ReadCoord();
+ hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
+ hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
+ hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
+ hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
+ electro_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
+ electro_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
+ electro_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
+ electro_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
+ gauntlet_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
+ gauntlet_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
+ gauntlet_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
+ gauntlet_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
if(forcefog)
strunzone(forcefog);
g_balance_grenadelauncher_secondary_bouncefactor = ReadCoord();
g_balance_grenadelauncher_secondary_bouncestop = ReadCoord();
+ nex_scope = !ReadByte();
+ campingrifle_scope = !ReadByte();
+
if(!postinit)
PostInit();
}
void Net_VoteDialog(float highlight) {
if(highlight) {
- vote_highlighted = ReadShort();
+ vote_highlighted = ReadByte();
return;
}
- vote_yescount = ReadShort();
- vote_nocount = ReadShort();
- vote_needed = ReadShort();
+ vote_yescount = ReadByte();
+ vote_nocount = ReadByte();
+ vote_needed = ReadByte();
vote_active = 1;
}
}
}
+void Net_WeaponComplain() {
+ complain_weapon = ReadByte();
+
+ if(complain_weapon_name)
+ strunzone(complain_weapon_name);
+ complain_weapon_name = strzone(ReadString());
+
+ complain_weapon_type = ReadByte();
+
+ complain_weapon_time = time;
+}
+
// CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
// You must ALWAYS first acquire the temporary ID, which is sent as a byte.
// Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
Net_ReadRace();
bHandled = true;
break;
- case 13: // TE_BEAM
- Net_GrapplingHook();
- bHandled = true;
- break;
case TE_CSQC_SPAWN:
Net_ReadSpawn();
bHandled = true;
Net_Notify();
bHandled = true;
break;
+ case TE_CSQC_WEAPONCOMPLAIN:
+ Net_WeaponComplain();
+ bHandled = true;
+ break;
default:
// No special logic for this temporary entity; return 0 so the engine can handle it
bHandled = false;
zoomspeed = 3.5;
zoomdir = button_zoom;
- if(getstati(STAT_ACTIVEWEAPON) == WEP_NEX) // do NOT use switchweapon here
+ if((getstati(STAT_ACTIVEWEAPON) == WEP_NEX && nex_scope) || (getstati(STAT_ACTIVEWEAPON) == WEP_CAMPINGRIFLE && campingrifle_scope)) // do NOT use switchweapon here
zoomdir += button_attack2;
if(spectatee_status > 0 || isdemo())
{
input_angles = warpzone_fixview_cl_viewangles;
view_angles = warpzone_fixview_angles;
- if(cvar("cl_lockview") || hud_configure)
+ if(cvar("cl_lockview") || autocvar__hud_configure)
{
pmove_org = freeze_pmove_org;
input_angles = view_angles = freeze_input_angles;
weapontime = time;
last_weapon = activeweapon;
- entity e;
e = get_weaponinfo(activeweapon);
if(e.netname != "")
localcmd(strcat("\ncl_hook_activeweapon ", e.netname), "\n");
// the view to go back to normal, so reticle_type would become 0 as we fade out)
if(spectatee_status || getstati(STAT_HEALTH) <= 0)
reticle_type = 0; // prevent reticle from showing during the respawn zoom effect or for spectators
- else if(button_zoom)
+ else if(button_zoom || zoomscript_caught)
reticle_type = 1; // normal zoom
- else if(activeweapon == WEP_NEX && button_attack2)
+ else if(activeweapon == WEP_NEX && button_attack2 || activeweapon == WEP_CAMPINGRIFLE && button_attack2)
reticle_type = 2; // nex zoom
if(cvar("cl_reticle_stretch"))
reticle_pos_y = (vid_conheight - reticle_size_y) / 2;
}
+ f = current_zoomfraction;
+ if(zoomscript_caught)
+ f = 1;
if(cvar("cl_reticle_item_normal"))
{
precache_pic("gfx/reticle_normal");
- if(reticle_type == 1 && current_zoomfraction)
- drawpic(reticle_pos, "gfx/reticle_normal", reticle_size, '1 1 1', current_zoomfraction * cvar("cl_reticle_item_normal"), DRAWFLAG_NORMAL);
+ if(reticle_type == 1 && f)
+ drawpic(reticle_pos, "gfx/reticle_normal", reticle_size, '1 1 1', f * cvar("cl_reticle_item_normal"), DRAWFLAG_NORMAL);
}
if(cvar("cl_reticle_item_nex"))
{
precache_pic("gfx/reticle_nex");
- if(reticle_type == 2 && current_zoomfraction)
- drawpic(reticle_pos, "gfx/reticle_nex", reticle_size, '1 1 1', current_zoomfraction * cvar("cl_reticle_item_nex"), DRAWFLAG_NORMAL);
+ if(reticle_type == 2 && f)
+ drawpic(reticle_pos, "gfx/reticle_nex", reticle_size, '1 1 1', f * cvar("cl_reticle_item_nex"), DRAWFLAG_NORMAL);
}
// Draw the mouse cursor
if (activeweapon == WEP_CAMPINGRIFLE)
{
ring_scale = cvar("crosshair_campingrifle_ring_size");
- bullets = bound(0, getstati(STAT_BULLETS_LOADED), 8);
+ bullets = bound(0, getstati(STAT_BULLETS_LOADED), 4);
}
else
bullets = 0;
#define CROSSHAIR_DRAW_RING(i,j,sz,wcross_name,wcross_alpha) \
- drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/hud/", cvar_string("hud_skin"), "/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
+ drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
#define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
do \
cvar_set("vid_conheight", h0);
}
- if(hud_configure)
+ if(autocvar__hud_configure)
HUD_Panel_Mouse();
// be safe against triggerbots until everyone has the fixed engine
// this call is meant to overwrite the trace globals by something
switch(hud)
{
case HUD_NORMAL:
+ // do some accuracy var caching
+ float i;
+ if(!(gametype == GAME_RACE || gametype == GAME_CTS))
+ {
+ acc_levels = tokenize(cvar_string("hud_panel_weapons_accuracy_color_levels"));
+ if (acc_levels > MAX_ACCURACY_LEVELS)
+ acc_levels = MAX_ACCURACY_LEVELS;
+
+ for (i = 0; i < acc_levels; ++i)
+ acc_lev[i] = stof(argv(i));
+ }
+
// hud first
HUD_Main();
var float autocvar_cl_casings_ticrate = 0.1;
var float autocvar_cl_casings_sloppy = 1;
+
+var float autocvar_cl_gentle;
+var float autocvar_cl_gentle_gibs;
+var float autocvar_cl_gentle_messages;
+
+var float autocvar_hud_color_bg_team;
+
+var float autocvar__menu_alpha;
+
+var float autocvar__hud_configure;
+var float autocvar_hud_configure_teamcolorforced;
+var float autocvar_hud_configure_checkcollisions;
+var float autocvar_hud_configure_bg_minalpha;
+var float autocvar_hud_configure_grid;
+var float autocvar_hud_configure_grid_xsize;
+var float autocvar_hud_configure_grid_ysize;
+var float autocvar_hud_configure_grid_alpha;
+
+var float autocvar__con_chat_maximized;
+var string autocvar__hud_panelorder;
+
+var string autocvar_hud_skin;
+var string autocvar_hud_dock;
+var string autocvar_hud_dock_color;
+var float autocvar_hud_dock_color_team;
+var float autocvar_hud_dock_alpha;
+
+var float autocvar_hud_progressbar_alpha;
+var vector autocvar_hud_progressbar_strength_color;
+var vector autocvar_hud_progressbar_shield_color;
+var vector autocvar_hud_progressbar_health_color;
+var vector autocvar_hud_progressbar_armor_color;
+var vector autocvar_hud_progressbar_fuel_color;
+var vector autocvar_hud_progressbar_nexball_color;
+
+var string autocvar_hud_panel_bg;
+var vector autocvar_hud_panel_bg_color;
+var float autocvar_hud_panel_bg_color_team;
+var float autocvar_hud_panel_bg_alpha;
+var float autocvar_hud_panel_bg_border;
+var float autocvar_hud_panel_bg_padding;
+var float autocvar_hud_panel_fg_alpha;
+
+var float autocvar_hud_panel_weapons;
+var vector autocvar_hud_panel_weapons_pos;
+var vector autocvar_hud_panel_weapons_size;
+var string autocvar_hud_panel_weapons_bg;
+var string autocvar_hud_panel_weapons_bg_color;
+var string autocvar_hud_panel_weapons_bg_color_team;
+var string autocvar_hud_panel_weapons_bg_alpha;
+var string autocvar_hud_panel_weapons_bg_border;
+var string autocvar_hud_panel_weapons_bg_padding;
+var float autocvar_hud_panel_weapons_aspect;
+var float autocvar_hud_panel_weapons_accuracy;
+var float autocvar_hud_panel_weapons_accuracy_yellow;
+var float autocvar_hud_panel_weapons_ammo;
+var vector autocvar_hud_panel_weapons_ammo_color;
+var float autocvar_hud_panel_weapons_ammo_alpha;
+var float autocvar_hud_panel_weapons_ammo_full_shells;
+var float autocvar_hud_panel_weapons_ammo_full_nails;
+var float autocvar_hud_panel_weapons_ammo_full_rockets;
+var float autocvar_hud_panel_weapons_ammo_full_cells;
+var float autocvar_hud_panel_weapons_ammo_full_fuel;
+var float autocvar_hud_panel_weapons_label;
+var float autocvar_hud_panel_weapons_complainbubble;
+var float autocvar_hud_panel_weapons_complainbubble_padding;
+var float autocvar_hud_panel_weapons_complainbubble_time;
+var float autocvar_hud_panel_weapons_complainbubble_fadetime;
+var vector autocvar_hud_panel_weapons_complainbubble_color_outofammo;
+var vector autocvar_hud_panel_weapons_complainbubble_color_donthave;
+var vector autocvar_hud_panel_weapons_complainbubble_color_unavailable;
+
+var float autocvar_hud_panel_ammo;
+var vector autocvar_hud_panel_ammo_pos;
+var vector autocvar_hud_panel_ammo_size;
+var string autocvar_hud_panel_ammo_bg;
+var string autocvar_hud_panel_ammo_bg_color;
+var string autocvar_hud_panel_ammo_bg_color_team;
+var string autocvar_hud_panel_ammo_bg_alpha;
+var string autocvar_hud_panel_ammo_bg_border;
+var string autocvar_hud_panel_ammo_bg_padding;
+var float autocvar_hud_panel_ammo_onlycurrent;
+var float autocvar_hud_panel_ammo_iconalign;
+
+var float autocvar_hud_panel_powerups;
+var vector autocvar_hud_panel_powerups_pos;
+var vector autocvar_hud_panel_powerups_size;
+var string autocvar_hud_panel_powerups_bg;
+var string autocvar_hud_panel_powerups_bg_color;
+var string autocvar_hud_panel_powerups_bg_color_team;
+var string autocvar_hud_panel_powerups_bg_alpha;
+var string autocvar_hud_panel_powerups_bg_border;
+var string autocvar_hud_panel_powerups_bg_padding;
+var float autocvar_hud_panel_powerups_flip;
+var float autocvar_hud_panel_powerups_iconalign;
+var float autocvar_hud_panel_powerups_baralign;
+var float autocvar_hud_panel_powerups_progressbar;
+
+var float autocvar_hud_panel_healtharmor;
+var vector autocvar_hud_panel_healtharmor_pos;
+var vector autocvar_hud_panel_healtharmor_size;
+var string autocvar_hud_panel_healtharmor_bg;
+var string autocvar_hud_panel_healtharmor_bg_color;
+var string autocvar_hud_panel_healtharmor_bg_color_team;
+var string autocvar_hud_panel_healtharmor_bg_alpha;
+var string autocvar_hud_panel_healtharmor_bg_border;
+var string autocvar_hud_panel_healtharmor_bg_padding;
+var float autocvar_hud_panel_healtharmor_flip;
+var float autocvar_hud_panel_healtharmor_iconalign;
+var float autocvar_hud_panel_healtharmor_baralign;
+var float autocvar_hud_panel_healtharmor_progressbar;
+
+var float autocvar_hud_panel_notify;
+var vector autocvar_hud_panel_notify_pos;
+var vector autocvar_hud_panel_notify_size;
+var string autocvar_hud_panel_notify_bg;
+var string autocvar_hud_panel_notify_bg_color;
+var string autocvar_hud_panel_notify_bg_color_team;
+var string autocvar_hud_panel_notify_bg_alpha;
+var string autocvar_hud_panel_notify_bg_border;
+var string autocvar_hud_panel_notify_bg_padding;
+var float autocvar_hud_panel_notify_print;
+var float autocvar_hud_panel_notify_time;
+var float autocvar_hud_panel_notify_fadetime;
+var float autocvar_hud_panel_notify_flip;
+
+var float autocvar_hud_panel_timer;
+var vector autocvar_hud_panel_timer_pos;
+var vector autocvar_hud_panel_timer_size;
+var string autocvar_hud_panel_timer_bg;
+var string autocvar_hud_panel_timer_bg_color;
+var string autocvar_hud_panel_timer_bg_color_team;
+var string autocvar_hud_panel_timer_bg_alpha;
+var string autocvar_hud_panel_timer_bg_border;
+var string autocvar_hud_panel_timer_bg_padding;
+var float autocvar_hud_panel_timer_increment;
+
+var float autocvar_hud_panel_radar;
+var vector autocvar_hud_panel_radar_pos;
+var vector autocvar_hud_panel_radar_size;
+var string autocvar_hud_panel_radar_bg;
+var string autocvar_hud_panel_radar_bg_color;
+var string autocvar_hud_panel_radar_bg_color_team;
+var string autocvar_hud_panel_radar_bg_alpha;
+var string autocvar_hud_panel_radar_bg_border;
+var string autocvar_hud_panel_radar_bg_padding;
+
+var float autocvar_hud_panel_score;
+var vector autocvar_hud_panel_score_pos;
+var vector autocvar_hud_panel_score_size;
+var string autocvar_hud_panel_score_bg;
+var string autocvar_hud_panel_score_bg_color;
+var string autocvar_hud_panel_score_bg_color_team;
+var string autocvar_hud_panel_score_bg_alpha;
+var string autocvar_hud_panel_score_bg_border;
+var string autocvar_hud_panel_score_bg_padding;
+
+var float autocvar_hud_panel_racetimer;
+var vector autocvar_hud_panel_racetimer_pos;
+var vector autocvar_hud_panel_racetimer_size;
+var string autocvar_hud_panel_racetimer_bg;
+var string autocvar_hud_panel_racetimer_bg_color;
+var string autocvar_hud_panel_racetimer_bg_color_team;
+var string autocvar_hud_panel_racetimer_bg_alpha;
+var string autocvar_hud_panel_racetimer_bg_border;
+var string autocvar_hud_panel_racetimer_bg_padding;
+
+var float autocvar_hud_panel_vote;
+var vector autocvar_hud_panel_vote_pos;
+var vector autocvar_hud_panel_vote_size;
+var string autocvar_hud_panel_vote_bg;
+var string autocvar_hud_panel_vote_bg_color;
+var string autocvar_hud_panel_vote_bg_color_team;
+var string autocvar_hud_panel_vote_bg_alpha;
+var string autocvar_hud_panel_vote_bg_border;
+var string autocvar_hud_panel_vote_bg_padding;
+var float autocvar_hud_panel_vote_alreadyvoted_alpha;
+
+var float autocvar_hud_panel_modicons;
+var vector autocvar_hud_panel_modicons_pos;
+var vector autocvar_hud_panel_modicons_size;
+var string autocvar_hud_panel_modicons_bg;
+var string autocvar_hud_panel_modicons_bg_color;
+var string autocvar_hud_panel_modicons_bg_color_team;
+var string autocvar_hud_panel_modicons_bg_alpha;
+var string autocvar_hud_panel_modicons_bg_border;
+var string autocvar_hud_panel_modicons_bg_padding;
+
+var float autocvar_hud_panel_pressedkeys;
+var vector autocvar_hud_panel_pressedkeys_pos;
+var vector autocvar_hud_panel_pressedkeys_size;
+var string autocvar_hud_panel_pressedkeys_bg;
+var string autocvar_hud_panel_pressedkeys_bg_color;
+var string autocvar_hud_panel_pressedkeys_bg_color_team;
+var string autocvar_hud_panel_pressedkeys_bg_alpha;
+var string autocvar_hud_panel_pressedkeys_bg_border;
+var string autocvar_hud_panel_pressedkeys_bg_padding;
+var float autocvar_hud_panel_pressedkeys_aspect;
+
+var float autocvar_hud_panel_chat;
+var vector autocvar_hud_panel_chat_pos;
+var vector autocvar_hud_panel_chat_size;
+var string autocvar_hud_panel_chat_bg;
+var string autocvar_hud_panel_chat_bg_color;
+var string autocvar_hud_panel_chat_bg_color_team;
+var string autocvar_hud_panel_chat_bg_alpha;
+var string autocvar_hud_panel_chat_bg_border;
+var string autocvar_hud_panel_chat_bg_padding;
+
+var float autocvar_hud_panel_engineinfo;
+var vector autocvar_hud_panel_engineinfo_pos;
+var vector autocvar_hud_panel_engineinfo_size;
+var string autocvar_hud_panel_engineinfo_bg;
+var string autocvar_hud_panel_engineinfo_bg_color;
+var string autocvar_hud_panel_engineinfo_bg_color_team;
+var string autocvar_hud_panel_engineinfo_bg_alpha;
+var string autocvar_hud_panel_engineinfo_bg_border;
+var string autocvar_hud_panel_engineinfo_bg_padding;
+
+var float autocvar_hud_panel_infomessages;
+var vector autocvar_hud_panel_infomessages_pos;
+var vector autocvar_hud_panel_infomessages_size;
+var string autocvar_hud_panel_infomessages_bg;
+var string autocvar_hud_panel_infomessages_bg_color;
+var string autocvar_hud_panel_infomessages_bg_color_team;
+var string autocvar_hud_panel_infomessages_bg_alpha;
+var string autocvar_hud_panel_infomessages_bg_border;
+var string autocvar_hud_panel_infomessages_bg_padding;
+var float autocvar_hud_panel_infomessages_flip;
org_z = ReadShort() * 4 + 2;
vel = decompressShortVector(ReadShort());
- if(cvar("cl_gentle"))
+ if(cvar("cl_gentle_gibs") || cvar("cl_gentle"))
type |= 0x80; // set gentle bit
if(type & 0x80)
{
- if(cvar("cl_gentle") == 2)
+ if(cvar("cl_gentle_gibs") == 2)
gentle_prefix = "";
- else if(cvar("cl_gentle") == 3)
+ else if(cvar("cl_gentle_gibs") == 3)
gentle_prefix = "happy_";
- else if(cvar("cl_gentle"))
+ else
gentle_prefix = "morphed_";
}
else if(cvar("cl_particlegibs"))
gentle_prefix = "particlegibs_";
}
- if not(cvar("cl_gentle"))
+ if not(cvar("cl_gentle_gibs") || cvar("cl_gentle"))
amount *= 1 - cvar("cl_nogibs");
if(cvar("ekg"))
-.vector HookStart;
-.vector HookEnd;
-.float HookKillTime;
+.float HookType; // ENT_CLIENT_*
+.vector origin;
+.vector velocity;
+.float HookSound;
+.float HookSilent;
+.float HookRange;
void Draw_CylindricLine(vector from, vector to, float thickness, string texture, float aspect, float shift, vector rgb, float alpha, float drawflag)
{
string Draw_GrapplingHook_trace_callback_tex;
float Draw_GrapplingHook_trace_callback_rnd;
+vector Draw_GrapplingHook_trace_callback_rgb;
+float Draw_GrapplingHook_trace_callback_a;
void Draw_GrapplingHook_trace_callback(vector start, vector hit, vector end)
{
- Draw_CylindricLine(hit, start, 8, Draw_GrapplingHook_trace_callback_tex, 0.25, Draw_GrapplingHook_trace_callback_rnd, '1 1 1', 1, DRAWFLAG_NORMAL);
+ float i;
+ for(i = 0; i < Draw_GrapplingHook_trace_callback_a; ++i)
+ Draw_CylindricLine(hit, start, 8, Draw_GrapplingHook_trace_callback_tex, 0.25, Draw_GrapplingHook_trace_callback_rnd, Draw_GrapplingHook_trace_callback_rgb, min(1, Draw_GrapplingHook_trace_callback_a - i), DRAWFLAG_NORMAL);
Draw_GrapplingHook_trace_callback_rnd += 0.25 * vlen(hit - start) / 8;
}
void Draw_GrapplingHook()
{
- vector a, b;
- string tex;
+ vector a, b, atrans;
+ string tex, snd;
vector rgb;
float t;
+ float s;
+ vector vs;
+ float intensity, offset;
+
+ InterpolateOrigin_Do();
+
+ s = cvar("cl_gunalign");
+ if(s != 1 && s != 2 && s != 4)
+ s = 3; // default value
+ --s;
+ switch(self.HookType)
+ {
+ default:
+ case ENT_CLIENT_HOOK:
+ vs = hook_shotorigin[s];
+ break;
+ case ENT_CLIENT_LGBEAM:
+ vs = electro_shotorigin[s];
+ break;
+ case ENT_CLIENT_GAUNTLET:
+ vs = gauntlet_shotorigin[s];
+ break;
+ }
- if(time >= self.HookKillTime)
- return;
- if(self.sv_entnum == player_localentnum - 1)
- a = view_origin + view_forward * hook_shotorigin_x + view_right * hook_shotorigin_y + view_up * hook_shotorigin_z;
+ if((self.owner.sv_entnum == player_localentnum - 1))
+ {
+ switch(self.HookType)
+ {
+ default:
+ case ENT_CLIENT_HOOK:
+ a = view_origin + view_forward * vs_x + view_right * -vs_y + view_up * vs_z;
+ b = self.origin;
+ break;
+ case ENT_CLIENT_LGBEAM:
+ case ENT_CLIENT_GAUNTLET:
+ if(self.HookRange)
+ b = view_origin + view_forward * self.HookRange;
+ else
+ b = view_origin + view_forward * vlen(self.velocity - self.origin); // honor original length of beam!
+ WarpZone_TraceLine(view_origin, b, MOVE_NORMAL, world);
+ b = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);
+ a = view_origin + view_forward * vs_x + view_right * -vs_y + view_up * vs_z;
+ break;
+ }
+ }
else
- a = self.HookStart;
- b = self.HookEnd;
+ {
+ switch(self.HookType)
+ {
+ default:
+ case ENT_CLIENT_HOOK:
+ a = self.velocity;
+ b = self.origin;
+ break;
+ case ENT_CLIENT_LGBEAM:
+ case ENT_CLIENT_GAUNTLET:
+ a = self.origin;
+ b = self.velocity;
+ break;
+ }
+ }
- t = GetPlayerColorForce(self.sv_entnum);
+ t = GetPlayerColorForce(self.owner.sv_entnum);
- if(t == COLOR_TEAM1)
+ switch(self.HookType)
{
- tex = "particles/hook_red";
- rgb = '1 .3 .3';
+ default:
+ case ENT_CLIENT_HOOK:
+ intensity = 1;
+ offset = Noise_White(self, frametime);
+ if(t == COLOR_TEAM1)
+ {
+ tex = "particles/hook_red";
+ rgb = '1 .3 .3';
+ }
+ else if(t == COLOR_TEAM2)
+ {
+ tex = "particles/hook_blue";
+ rgb = '.3 .3 1';
+ }
+ else if(t == COLOR_TEAM3)
+ {
+ tex = "particles/hook_yellow";
+ rgb = '1 1 .3';
+ }
+ else if(t == COLOR_TEAM4)
+ {
+ tex = "particles/hook_pink";
+ rgb = '1 .3 1';
+ }
+ else
+ {
+ tex = "particles/hook_green";
+ rgb = '.3 1 .3';
+ }
+ break;
+ case ENT_CLIENT_LGBEAM:
+ intensity = bound(0.2, 1 + Noise_Pink(self, frametime) * 1 + Noise_Burst(self, frametime, 0.03) * 0.3, 2);
+ offset = Noise_Brown(self, frametime) * 10;
+ tex = "particles/lgbeam";
+ rgb = '1 1 1';
+ break;
+ case ENT_CLIENT_GAUNTLET:
+ intensity = 1;
+ offset = Noise_White(self, frametime);
+ tex = "particles/gauntletbeam";
+ rgb = '1 1 1';
+ break;
}
- else if(t == COLOR_TEAM2)
+
+ Draw_GrapplingHook_trace_callback_tex = tex;
+ Draw_GrapplingHook_trace_callback_rnd = offset;
+ Draw_GrapplingHook_trace_callback_rgb = rgb;
+ Draw_GrapplingHook_trace_callback_a = intensity;
+ WarpZone_TraceBox_ThroughZone(a, '0 0 0', '0 0 0', b, ((self.HookType == ENT_CLIENT_HOOK) ? MOVE_NOTHING : MOVE_NORMAL), world, world, Draw_GrapplingHook_trace_callback);
+ Draw_GrapplingHook_trace_callback_tex = string_null;
+
+ atrans = WarpZone_TransformOrigin(WarpZone_trace_transform, a);
+
+ switch(self.HookType)
{
- tex = "particles/hook_blue";
- rgb = '.3 .3 1';
+ default:
+ case ENT_CLIENT_HOOK:
+ setorigin(self, trace_endpos); // hook endpoint!
+ self.angles = vectoangles(trace_endpos - atrans);
+ break;
+ case ENT_CLIENT_LGBEAM:
+ case ENT_CLIENT_GAUNTLET:
+ setorigin(self, a); // beam origin!
+ break;
}
- else if(t == COLOR_TEAM3)
+
+ switch(self.HookType)
+ {
+ default:
+ case ENT_CLIENT_HOOK:
+ break;
+ case ENT_CLIENT_LGBEAM:
+ pointparticles(particleeffectnum("electro_lightning"), trace_endpos, normalize(atrans - trace_endpos), frametime * intensity);
+ break;
+ case ENT_CLIENT_GAUNTLET:
+ pointparticles(particleeffectnum("gauntlet_lightning"), b, normalize(a - b), frametime * intensity);
+ break;
+ }
+}
+
+void Remove_GrapplingHook()
+{
+ sound (self, CHAN_PROJECTILE, "misc/null.wav", VOL_BASE, ATTN_NORM);
+}
+
+void Ent_ReadHook(float bIsNew, float type)
+{
+ self.HookType = type;
+
+ float sf;
+ sf = ReadByte();
+
+ self.HookSilent = (sf & 0x80);
+ self.iflags = IFLAG_VELOCITY;
+
+ InterpolateOrigin_Undo();
+
+ if(sf & 1)
{
- tex = "particles/hook_yellow";
- rgb = '1 1 .3';
+ self.owner = playerslots[ReadByte() - 1];
+ switch(self.HookType)
+ {
+ default:
+ case ENT_CLIENT_HOOK:
+ case ENT_CLIENT_GAUNTLET:
+ self.HookRange = 0;
+ break;
+ case ENT_CLIENT_LGBEAM:
+ self.HookRange = ReadCoord();
+ break;
+ }
}
- else if(t == COLOR_TEAM4)
+ if(sf & 2)
{
- tex = "particles/hook_pink";
- rgb = '1 .3 1';
+ self.origin_x = ReadCoord();
+ self.origin_y = ReadCoord();
+ self.origin_z = ReadCoord();
+ setorigin(self, self.origin);
}
- else
+ if(sf & 4)
{
- tex = "particles/hook_green";
- rgb = '.3 1 .3';
+ self.velocity_x = ReadCoord();
+ self.velocity_y = ReadCoord();
+ self.velocity_z = ReadCoord();
}
- Draw_GrapplingHook_trace_callback_tex = tex;
- Draw_GrapplingHook_trace_callback_rnd = random();
- WarpZone_TraceBox_ThroughZone(a, '0 0 0', '0 0 0', b, MOVE_NOMONSTERS, world, world, Draw_GrapplingHook_trace_callback);
- Draw_GrapplingHook_trace_callback_tex = string_null;
+ InterpolateOrigin_Note();
+
+ if(bIsNew)
+ {
+ self.draw = Draw_GrapplingHook;
+ self.entremove = Remove_GrapplingHook;
+
+ switch(self.HookType)
+ {
+ default:
+ case ENT_CLIENT_HOOK:
+ // for the model
+ setmodel(self, "models/hook.md3");
+ self.drawmask = MASK_NORMAL;
+ break;
+ case ENT_CLIENT_LGBEAM:
+ sound (self, CHAN_PROJECTILE, "weapons/lgbeam_fly.wav", VOL_BASE, ATTN_NORM);
+ break;
+ case ENT_CLIENT_GAUNTLET:
+ sound (self, CHAN_PROJECTILE, "weapons/gauntletbeam_fly.wav", VOL_BASE, ATTN_NORM);
+ break;
+ }
+ }
}
-void Net_GrapplingHook()
+void Hook_Precache()
{
- float i;
- vector start, end;
- entity p;
-
- i = ReadShort();
- end_x = ReadCoord();
- end_y = ReadCoord();
- end_z = ReadCoord();
- start_x = ReadCoord();
- start_y = ReadCoord();
- start_z = ReadCoord();
-
- if(i <= 0 || i >= 256) // not owned by a client
- return;
- --i;
-
- p = playerslots[i];
- if(!p)
- return;
-
- p.HookKillTime = time + 0.1;
- p.HookStart = start;
- p.HookEnd = end;
- p.draw = Draw_GrapplingHook;
+ precache_sound("weapons/lgbeam_fly.wav");
+ precache_sound("weapons/gauntletbeam_fly.wav");
+ precache_model("models/hook.md3");
}
+
+// TODO: hook: temporarily transform self.origin for drawing the model along warpzones!
// 1/4 height: bottom part
void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
{
+ if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
+ {
+ // draw only the central part
+ drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
+ return;
+ }
+
vector dX, dY;
vector width, height;
vector bW, bH;
}
}
-// drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
-void drawpic_aspect(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
- vector imgsize;
- imgsize = drawgetimagesize(pic);
- float imgaspect;
- imgaspect = imgsize_x/imgsize_y;
-
- vector oldsz;
- oldsz = sz;
- float aspect;
- aspect = sz_x/sz_y;
-
- if(aspect > imgaspect) {
- sz_x = sz_y * imgaspect;
- drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);
- } else {
- sz_y = sz_x / imgaspect;
- drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);
- }
-}
-
-// draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
-void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
- drawpic_aspect(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
-}
-
-// TODO: aspect!
-void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
- drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
-}
-
-void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
- drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
-}
-
-// return HUD background color
-vector HUD_GetBgColor()
-{
- vector color;
- if (teamplay)
- GetTeamRGB(myteam) * hud_color_bg_team;
- else {
- // allow custom HUD colors in non-teamgames
- color_x = cvar("hud_color_bg_r");
- color_y = cvar("hud_color_bg_g");
- color_z = cvar("hud_color_bg_b");
- }
- return color;
-}
-
-// return accuracy text color
-vector HUD_AccuracyColor(float accuracy)
-{
- vector rgb;
- float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
- if(accuracy >= 100) {
- rgb_x = 0;
- rgb_y = 1;
- }
- else if(accuracy > yellow_accuracy) {
- rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
- rgb_y = 1;
- }
- else {
- rgb_x = 1;
- rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
- }
- rgb_z = 0;
- return rgb;
-}
-
-// draw number in the XSCALE font
-void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
-{
- float l, i;
- string str, tmp, l_length;
- float minus, plus;
- vector vsize, num_color;
-
- vsize_x = vsize_y = lettersize;
- vsize_z = 0;
-
- // showsign 1: always prefix with minus sign (useful in race distribution display)
- // showsign 2: always prefix with plus sign (useful in race distribution display)
- // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
-
- if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
- {
- plus = true;
- pos_x -= lettersize;
- } else
- plus = false;
-
- if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
- {
- minus = true;
- num = -num;
- pos_x -= lettersize;
- } else
- minus = false;
-
- if(digits < 0)
- {
- tmp = ftos(num);
- digits = -digits;
- str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
- } else
- str = ftos(num);
-
- l = strlen(str);
- l_length = ftos(l);
-
- if(l > digits)
- {
- str = substring(str, l-digits, 999);
- l = strlen(str);
- } else if(l < digits)
- pos_x += (digits-l) * lettersize;
-
- if (highlighted == 1) {
- vector hl_size;
- hl_size_x = vsize_x * l + vsize_x * 0.2;
- hl_size_y = vsize_y * 1.1;
- hl_size_z = 0;
- if(minus)
- hl_size_x = hl_size_x + vsize_x;
-
- vector hl_pos;
- hl_pos_x = pos_x - lettersize/10;
- hl_pos_y = pos_y - lettersize/20;
- hl_pos_z = 0;
-
- drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
- }
-
- if (stroke == 1)
- num_color = '1 1 1';
- else
- num_color = rgb;
-
- if(minus)
- {
- if (stroke == 1)
- drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
- drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
- pos_x += lettersize;
- } else if(plus)
- {
- if (stroke == 1)
- drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
- drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
- pos_x += lettersize;
- }
-
- for(i = 0; i < l; ++i)
- {
- tmp = substring(str, i, 1);
- if (stroke == 1)
- drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
- drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
- pos_x += lettersize;
- }
-}
-
vector HUD_Get_Num_Color (float x, float maxvalue)
{
vector color;
}
return color;
}
-// color the number differently based on how big it is (used in the health/armor panel)
-void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
-{
- vector color;
- color = HUD_Get_Num_Color (x, 200);
- HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
-}
float stringwidth_colors(string s, vector theSize)
{
ts = centerprint_messages[i];
if (ts != "")
{
- dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
// - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
pos_y = pos_y + centerprint_fontsize_y;
void HUD_Panel_ExportCfg(string cfgname)
{
float fh;
- fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
+ fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
if(fh >= 0)
{
fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
- fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
- fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
- fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
- fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
- fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
- fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
- fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_bg \"", cvar_string("hud_panel_bg"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_bg_color \"", cvar_string("hud_panel_bg_color"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_bg_color_team \"", cvar_string("hud_panel_bg_color_team"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_bg_alpha \"", cvar_string("hud_panel_bg_alpha"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_bg_border \"", cvar_string("hud_panel_bg_border"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_bg_padding \"", cvar_string("hud_panel_bg_padding"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_fg_alpha \"", cvar_string("hud_panel_fg_alpha"), "\"", "\n"));
fputs(fh, "\n");
fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
- fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_dock_alpha \"", cvar_string("hud_dock_alpha"), "\"", "\n"));
fputs(fh, "\n");
- fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
+ fputs(fh, strcat("seta hud_progressbar_alpha \"", cvar_string("hud_progressbar_alpha"), "\"", "\n"));
fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
fputs(fh, "\n");
+ fputs(fh, strcat("seta _hud_panelorder \"", cvar_string("_hud_panelorder"), "\"", "\n"));
+ fputs(fh, "\n");
+
+ fputs(fh, strcat("seta hud_configure_grid \"", cvar_string("hud_configure_grid"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_configure_grid_xsize \"", cvar_string("hud_configure_grid_xsize"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_configure_grid_ysize \"", cvar_string("hud_configure_grid_ysize"), "\"", "\n"));
+ fputs(fh, "\n");
+
// common cvars for all panels
float i;
for (i = 0; i < HUD_PANEL_NUM; ++i)
{
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
+ HUD_Panel_GetName(i)
+
+ fputs(fh, strcat("seta hud_panel_", panel_name, " ", cvar_string(strcat("hud_panel_", panel_name)), "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_pos \"", cvar_string(strcat("hud_panel_", panel_name, "_pos")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_size \"", cvar_string(strcat("hud_panel_", panel_name, "_size")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_bg \"", cvar_string(strcat("hud_panel_", panel_name, "_bg")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color_team")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_alpha")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_border \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_border")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_padding")), "\"", "\n"));
switch(i) {
- case 0:
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
+ case HUD_PANEL_WEAPONS:
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_padding")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_outofammo \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_outofammo")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_donthave \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_donthave")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_unavailable \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_unavailable")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_color \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_color")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_alpha")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n"));
break;
- case 1:
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
+ case HUD_PANEL_AMMO:
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_onlycurrent \"", cvar_string(strcat("hud_panel_", panel_name, "_onlycurrent")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
break;
- case 2:
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
+ case HUD_PANEL_POWERUPS:
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_progressbar \"", cvar_string(strcat("hud_panel_", panel_name, "_progressbar")), "\"", "\n"));
break;
- case 3:
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
+ case HUD_PANEL_HEALTHARMOR:
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_progressbar \"", cvar_string(strcat("hud_panel_", panel_name, "_progressbar")), "\"", "\n"));
break;
- case 4:
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_info_top ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_info_top"))), "\n"));
+ case HUD_PANEL_NOTIFY:
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_print \"", cvar_string(strcat("hud_panel_", panel_name, "_print")), "\"", "\n"));
break;
- case 6:
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_foreground_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_foreground_alpha"))), "\n"));
- case 9:
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
+ case HUD_PANEL_RADAR:
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_foreground_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_foreground_alpha")), "\"", "\n"));
+ break;
+ case HUD_PANEL_VOTE:
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_alreadyvoted_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_alreadyvoted_alpha")), "\"", "\n"));
+ break;
+ case HUD_PANEL_PRESSEDKEYS:
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n"));
break;
}
fputs(fh, "\n");
}
+ fputs(fh, strcat("menu_restart", "\n")); // force a menu update when execing config, so that the dialogs are updated
- print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
+ print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
}
fclose(fh);
}
-// return active status of panel
-float HUD_Panel_CheckActive(float id)
+const float hlBorderSize = 4;
+const string hlBorder = "gfx/hud/default/border_highlighted";
+const string hlBorder2 = "gfx/hud/default/border_highlighted2";
+void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
{
- if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
- return 1;
- return 0;
+ drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
+ drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
+ drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
+ drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
+ drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
}
-// return size of given panel
-vector HUD_Panel_GetSize(float id)
-{
- vector mySize;
- mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
-
- mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
-
- if(disable_menu_alphacheck == 2 && id == highlightedPanel)
- {
- vector menu_enable_maxsize, menu_enable_size;
- menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
- menu_enable_maxsize_x = 0.3 * vid_conwidth;
- menu_enable_maxsize_y = 0.18 * vid_conheight;
- if(mySize_x > mySize_y)
- {
- if(mySize_y > menu_enable_maxsize_y)
- {
- menu_enable_size_y = menu_enable_maxsize_y;
- menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
- mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
- }
- }
- else
- {
- if(mySize_x > menu_enable_maxsize_x)
- {
- menu_enable_size_x = menu_enable_maxsize_x;
- menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
- mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
- }
- }
- }
- return mySize;
-}
-
-// return pos of given panel
-vector HUD_Panel_GetPos(float id)
-{
- vector pos;
- pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
-
- pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
-
- if(disable_menu_alphacheck == 2 && id == highlightedPanel)
- {
- vector mySize, menu_enable_panelpos;
- mySize = HUD_Panel_GetSize(id);
- if(mySize_x > mySize_y)
- menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
- else
- menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
- pos = (1 - cvar("_menu_alpha")) * pos + (cvar("_menu_alpha")) * menu_enable_panelpos;
- }
- return pos;
-}
-
-float HUD_Panel_GetBorder(float id)
-{
- string border;
- border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
- if(border == "")
- border = cvar_string("hud_bg_border");
- return stof(border);
-}
+// draw the background/borders
+#define HUD_Panel_DrawBg(alpha)\
+if(panel_bg != "0")\
+ draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
+if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
+ HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);
-vector HUD_Panel_GetColor(float id)
+void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
{
- float f;
- vector color_vec;
- string color;
+ if(!alpha)
+ return;
- // fetch per-panel color
- if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
- f = stof(getplayerkey(self.sv_entnum, "colors"));
- color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
- }
- else
- color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
- color_vec = stov(color);
-
- if(color == "") { // fetch default color
- color = cvar_string("hud_bg_color");
- color_vec = stov(color);
- if(teamplay && cvar(strcat("hud_bg_color_team"))) {
- f = stof(getplayerkey(self.sv_entnum, "colors"));
- color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
- }
- else if(color == "shirt") {
- f = stof(getplayerkey(self.sv_entnum, "colors"));
- color_vec = colormapPaletteColor(floor(f / 16), 0);
+ string pic;
+ if(vertical) {
+ pic = strcat(hud_skin_path, "/statusbar_vertical");
+ if(precache_pic(pic) == "") {
+ pic = "gfx/hud/default/statusbar_vertical";
}
- else if(color == "pants") {
- f = stof(getplayerkey(self.sv_entnum, "colors"));
- color_vec = colormapPaletteColor(mod(f, 16), 1);
+ drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0 0', '1 0.25 0', color, alpha, drawflag);
+ if(mySize_y/mySize_x > 2)
+ drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, pic, '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
+ drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
+ } else {
+ pic = strcat(hud_skin_path, "/statusbar");
+ if(precache_pic(pic) == "") {
+ pic = "gfx/hud/default/statusbar";
}
+ drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
+ if(mySize_x/mySize_y > 2)
+ drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
+ drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
}
- else if(color == "shirt") {
- f = stof(getplayerkey(self.sv_entnum, "colors"));
- color_vec = colormapPaletteColor(floor(f / 16), 0);
- }
- else if(color == "pants") {
- f = stof(getplayerkey(self.sv_entnum, "colors"));
- color_vec = colormapPaletteColor(mod(f, 16), 1);
- }
- return color_vec;
-}
-
-vector HUD_Panel_Dock_GetColor(void)
-{
- float f;
- vector color_vec;
- string color;
- color = cvar_string("hud_dock_color");
- color_vec = stov(color);
- if(teamplay && cvar(strcat("hud_dock_color_team"))) {
- f = stof(getplayerkey(self.sv_entnum, "colors"));
- color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
- }
- else if(color == "shirt") {
- f = stof(getplayerkey(self.sv_entnum, "colors"));
- color_vec = colormapPaletteColor(floor(f / 16), 0);
- }
- else if(color == "pants") {
- f = stof(getplayerkey(self.sv_entnum, "colors"));
- color_vec = colormapPaletteColor(mod(f, 16), 1);
- }
- return color_vec;
}
-float HUD_Panel_GetBgAlpha(float id)
+void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
{
- string alpha;
- alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
- if(alpha == "")
- alpha = cvar_string("hud_bg_alpha");
-
- if(hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == id) // do not set a minalpha cap when showing the config dialog for this panel
- alpha = ftos((1 - cvar("_menu_alpha")) * max(cvar("hud_configure_bg_minalpha"), stof(alpha)) + (cvar("_menu_alpha")) * stof(alpha));
- else if(hud_configure)
- alpha = ftos(max(cvar("hud_configure_bg_minalpha"), stof(alpha)));
-
- if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
- return 0.25;
-
- if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
- return stof(alpha);
- else
- return stof(alpha) * menu_fade_alpha;
-}
-
-float HUD_Panel_GetFgAlpha(float id)
-{
- float alpha;
- alpha = hud_fg_alpha;
-
- if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
- return 0.25;
-
- if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
- return alpha;
- else
- return alpha * menu_fade_alpha;
-}
-
-float HUD_Panel_GetPadding(float id)
-{
- string padding;
- padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
- if(padding == "")
- padding = cvar_string("hud_bg_padding");
-
- vector mySize;
- mySize = HUD_Panel_GetSize(id);
- float smallestsize;
- smallestsize = min(mySize_x, mySize_y);
- return min(smallestsize/2 - 5, stof(padding));
-}
-
-// draw the background/borders
-void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
-{
- if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
+ if(!alpha)
return;
- string bg;
- bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
- if(bg == "")
- bg = cvar_string("hud_bg");
-
- if(bg == "0" && hud_configure) {
- bg = "border"; // we probably want to see a background in config mode at all times...
- }
-
- if(bg != "0")
- {
- float border;
- border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
-
- vector color;
- color = HUD_Panel_GetColor(id);
-
- if(alpha)
- alpha = HUD_Panel_GetBgAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
- else
- alpha = HUD_Panel_GetBgAlpha(id);
-
- draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
- }
-}
-
-void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
-{
-//float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
string pic;
- pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
- if(vertical) {
- drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
- if(mySize_y/mySize_x > 2)
- drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
- drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
- } else {
- drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
- if(mySize_x/mySize_y > 2)
- drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
- drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
+ pic = strcat(hud_skin_path, "/num_leading");
+ if(precache_pic(pic) == "") {
+ pic = "gfx/hud/default/num_leading";
}
-}
-vector HUD_Panel_GetProgressBarColor(string item)
-{
- return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
+ drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
+ if(mySize_x/mySize_y > 2)
+ drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
+ drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
}
// check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
-vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
+vector HUD_Panel_CheckMove(vector myPos, vector mySize)
{
float i;
targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
for (i = 0; i < HUD_PANEL_NUM; ++i) {
- if(i == id || !HUD_Panel_CheckActive(i))
+ if(i == highlightedPanel || !panel_enabled)
continue;
- targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
- targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
+ HUD_Panel_UpdatePosSizeForId(i)
+
+ panel_pos -= '1 1 0' * panel_bg_border;
+ panel_size += '2 2 0' * panel_bg_border;
- if(myPos_y + mySize_y < targPos_y)
+ if(myPos_y + mySize_y < panel_pos_y)
continue;
- if(myPos_y > targPos_y + targSize_y)
+ if(myPos_y > panel_pos_y + panel_size_y)
continue;
- if(myPos_x + mySize_x < targPos_x)
+ if(myPos_x + mySize_x < panel_pos_x)
continue;
- if(myPos_x > targPos_x + targSize_x)
+ if(myPos_x > panel_pos_x + panel_size_x)
continue;
// OK, there IS a collision.
myCenter_x = myPos_x + 0.5 * mySize_x;
myCenter_y = myPos_y + 0.5 * mySize_y;
- targCenter_x = targPos_x + 0.5 * targSize_x;
- targCenter_y = targPos_y + 0.5 * targSize_y;
+ targCenter_x = panel_pos_x + 0.5 * panel_size_x;
+ targCenter_y = panel_pos_y + 0.5 * panel_size_y;
if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
{
- if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
- myTarget_x = targPos_x - mySize_x;
+ if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
+ myTarget_x = panel_pos_x - mySize_x;
else // push it upwards
- myTarget_y = targPos_y - mySize_y;
+ myTarget_y = panel_pos_y - mySize_y;
}
else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
{
- if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
- myTarget_x = targPos_x + targSize_x;
+ if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
+ myTarget_x = panel_pos_x + panel_size_x;
else // push it upwards
- myTarget_y = targPos_y - mySize_y;
+ myTarget_y = panel_pos_y - mySize_y;
}
else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
{
- if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
- myTarget_x = targPos_x - mySize_x;
+ if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
+ myTarget_x = panel_pos_x - mySize_x;
else // push it downwards
- myTarget_y = targPos_y + targSize_y;
+ myTarget_y = panel_pos_y + panel_size_y;
}
else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
{
- if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
- myTarget_x = targPos_x + targSize_x;
+ if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
+ myTarget_x = panel_pos_x + panel_size_x;
else // push it downwards
- myTarget_y = targPos_y + targSize_y;
+ myTarget_y = panel_pos_y + panel_size_y;
}
+ if(cvar("hud_configure_checkcollisions_debug"))
+ drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
}
return myTarget;
}
-void HUD_Panel_SetPos(float id, vector pos)
+void HUD_Panel_SetPos(vector pos)
{
- vector oldPos;
- oldPos = HUD_Panel_GetPos(id);
-
+ HUD_Panel_UpdatePosSizeForId(highlightedPanel)
vector mySize;
- mySize = HUD_Panel_GetSize(id);
-
- if(cvar("hud_configure_checkcollisions"))
- pos = HUD_Panel_CheckMove(id, pos, mySize);
+ mySize = panel_size;
- pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
- pos_y = bound(0, pos_y, vid_conheight - mySize_y);
+ if(cvar("hud_configure_checkcollisions_debug"))
+ drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
- if(cvar("hud_configure_grid"))
+ if(autocvar_hud_configure_grid)
{
- pos_x = floor((pos_x/vid_conwidth)/bound(0.005, cvar("hud_configure_grid_x"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_x"), 0.2) * vid_conwidth;
- pos_y = floor((pos_y/vid_conheight)/bound(0.005, cvar("hud_configure_grid_y"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_y"), 0.2) * vid_conheight;
+ pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
+ pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
}
+ if(hud_configure_checkcollisions)
+ pos = HUD_Panel_CheckMove(pos, mySize);
+
+ pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
+ pos_y = bound(0, pos_y, vid_conheight - mySize_y);
+
string s;
s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
- cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
+ HUD_Panel_GetName(highlightedPanel);
+ cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
}
// check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
-vector HUD_Panel_CheckResize(float id, vector mySize, vector resizeorigin) {
+vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
float i;
float targBorder;
vector targPos;
vector targSize;
vector targEndPos;
+
vector dist;
+ float ratio;
+ ratio = mySize_x/mySize_y;
for (i = 0; i < HUD_PANEL_NUM; ++i) {
- if(i == id || !HUD_Panel_CheckActive(i))
+ if(i == highlightedPanel || !panel_enabled)
continue;
- targBorder = HUD_Panel_GetBorder(i);
- targPos = HUD_Panel_GetPos(i) - '1 1 0' * targBorder;
- targSize = HUD_Panel_GetSize(i) + '2 2 0' * targBorder;
- targEndPos = targPos + targSize;
+ HUD_Panel_UpdatePosSizeForId(i)
+
+ panel_pos -= '1 1 0' * panel_bg_border;
+ panel_size += '2 2 0' * panel_bg_border;
+
+ targEndPos = panel_pos + panel_size;
// resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
- if(resizeorigin_x > targPos_x && resizeorigin_x < targPos_x + targSize_x && resizeorigin_y > targPos_y && resizeorigin_y < targPos_y + targSize_y)
+ if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
continue;
if (resizeCorner == 1)
{
// check if this panel is on our way
- if (resizeorigin_x <= targPos_x)
+ if (resizeorigin_x <= panel_pos_x)
continue;
- if (resizeorigin_y <= targPos_y)
+ if (resizeorigin_y <= panel_pos_y)
continue;
if (targEndPos_x <= resizeorigin_x - mySize_x)
continue;
// in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
dist_x = resizeorigin_x - targEndPos_x;
dist_y = resizeorigin_y - targEndPos_y;
- if (dist_y < 0)
+ if (dist_y <= 0 || dist_x / dist_y > ratio)
mySize_x = min(mySize_x, dist_x);
else
mySize_y = min(mySize_y, dist_y);
{
if (resizeorigin_x >= targEndPos_x)
continue;
- if (resizeorigin_y <= targPos_y)
+ if (resizeorigin_y <= panel_pos_y)
continue;
- if (targPos_x >= resizeorigin_x + mySize_x)
+ if (panel_pos_x >= resizeorigin_x + mySize_x)
continue;
if (targEndPos_y <= resizeorigin_y - mySize_y)
continue;
- dist_x = targPos_x - resizeorigin_x;
+ dist_x = panel_pos_x - resizeorigin_x;
dist_y = resizeorigin_y - targEndPos_y;
- if (dist_y < 0)
+ if (dist_y <= 0 || dist_x / dist_y > ratio)
mySize_x = min(mySize_x, dist_x);
else
mySize_y = min(mySize_y, dist_y);
}
else if (resizeCorner == 3)
{
- if (resizeorigin_x <= targPos_x)
+ if (resizeorigin_x <= panel_pos_x)
continue;
if (resizeorigin_y >= targEndPos_y)
continue;
if (targEndPos_x <= resizeorigin_x - mySize_x)
continue;
- if (targPos_y >= resizeorigin_y + mySize_y)
+ if (panel_pos_y >= resizeorigin_y + mySize_y)
continue;
dist_x = resizeorigin_x - targEndPos_x;
- dist_y = targPos_y - resizeorigin_y;
- if (dist_y < 0)
+ dist_y = panel_pos_y - resizeorigin_y;
+ if (dist_y <= 0 || dist_x / dist_y > ratio)
mySize_x = min(mySize_x, dist_x);
else
mySize_y = min(mySize_y, dist_y);
continue;
if (resizeorigin_y >= targEndPos_y)
continue;
- if (targPos_x >= resizeorigin_x + mySize_x)
+ if (panel_pos_x >= resizeorigin_x + mySize_x)
continue;
- if (targPos_y >= resizeorigin_y + mySize_y)
+ if (panel_pos_y >= resizeorigin_y + mySize_y)
continue;
- dist_x = targPos_x - resizeorigin_x;
- dist_y = targPos_y - resizeorigin_y;
- if (dist_y < 0)
+ dist_x = panel_pos_x - resizeorigin_x;
+ dist_y = panel_pos_y - resizeorigin_y;
+ if (dist_y <= 0 || dist_x / dist_y > ratio)
mySize_x = min(mySize_x, dist_x);
else
mySize_y = min(mySize_y, dist_y);
}
if(cvar("hud_configure_checkcollisions_debug"))
- drawfill(targPos + '1 1 0' * targBorder, targSize - '2 2 0' * targBorder, '1 1 0', .3, DRAWFLAG_NORMAL);
+ drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
}
return mySize;
}
-void HUD_Panel_SetPosSize(float id)
+void HUD_Panel_SetPosSize(vector mySize)
{
+ HUD_Panel_UpdatePosSizeForId(highlightedPanel)
vector resizeorigin;
resizeorigin = panel_click_resizeorigin;
- vector mySize, myPos;
-
- if(resizeCorner == 1) {
- mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
- mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
- } else if(resizeCorner == 2) {
- mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
- mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
- } else if(resizeCorner == 3) {
- mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
- mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
- } else { // resizeCorner == 4
- mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
- mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
- }
+ vector myPos;
// minimum panel size cap
mySize_x = max(0.025 * vid_conwidth, mySize_x);
mySize_y = max(0.025 * vid_conheight, mySize_y);
- if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
+ if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
{
mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
- mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
+ mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
}
// collision testing|
drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
// before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
- if(cvar("hud_configure_grid"))
+ if(autocvar_hud_configure_grid)
{
- mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, cvar("hud_configure_grid_x"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_x"), 0.2) * vid_conwidth;
- mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, cvar("hud_configure_grid_y"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_y"), 0.2) * vid_conheight;
+ mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
+ mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
}
- if(cvar("hud_configure_checkcollisions"))
- {
- mySize = HUD_Panel_CheckResize(id, mySize, resizeorigin);
- }
+ if(hud_configure_checkcollisions)
+ mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
// minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
mySize_x = max(0.025 * vid_conwidth, mySize_x);
}
if(cvar("hud_configure_checkcollisions_debug"))
- if(cvar("hud_configure_checkcollisions"))
drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
+ HUD_Panel_GetName(highlightedPanel);
string s;
s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
- cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
+ cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
- cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
+ cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
}
float mouseClicked;
float menu_enabled;
float menu_enabled_time;
+float pressed_key_time;
+void HUD_Panel_Arrow_Action(float nPrimary)
+{
+ if (highlightedPanel_prev == -1 || mouseClicked)
+ return;
+
+ hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
+
+ float step;
+ if(autocvar_hud_configure_grid)
+ {
+ if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
+ {
+ if (hudShiftState & S_SHIFT)
+ step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
+ else
+ step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
+ }
+ else
+ {
+ if (hudShiftState & S_SHIFT)
+ step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
+ else
+ step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
+ }
+ }
+ else
+ {
+ if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
+ step = vid_conheight;
+ else
+ step = vid_conwidth;
+ if (hudShiftState & S_SHIFT)
+ step = (step / 256); // more precision
+ else
+ step = (step / 64) * (1 + 2 * (time - pressed_key_time));
+ }
+
+ highlightedPanel = highlightedPanel_prev;
+
+ HUD_Panel_UpdatePosSizeForId(highlightedPanel)
+
+ if (hudShiftState & S_ALT) // resize
+ {
+ highlightedAction = 1;
+ if(nPrimary == K_UPARROW)
+ resizeCorner = 1;
+ else if(nPrimary == K_RIGHTARROW)
+ resizeCorner = 2;
+ else if(nPrimary == K_LEFTARROW)
+ resizeCorner = 3;
+ else // if(nPrimary == K_DOWNARROW)
+ resizeCorner = 4;
+
+ // ctrl+arrow reduces the size, instead of increasing it
+ // Note that ctrl disables collisions check too, but it's fine
+ // since we don't collide with anything reducing the size
+ if (hudShiftState & S_CTRL) {
+ step = -step;
+ resizeCorner = 5 - resizeCorner;
+ }
+
+ vector mySize;
+ mySize = panel_size;
+ panel_click_resizeorigin = panel_pos;
+ if(resizeCorner == 1) {
+ panel_click_resizeorigin += mySize;
+ mySize_y += step;
+ } else if(resizeCorner == 2) {
+ panel_click_resizeorigin_y += mySize_y;
+ mySize_x += step;
+ } else if(resizeCorner == 3) {
+ panel_click_resizeorigin_x += mySize_x;
+ mySize_x += step;
+ } else { // resizeCorner == 4
+ mySize_y += step;
+ }
+ HUD_Panel_SetPosSize(mySize);
+ }
+ else // move
+ {
+ highlightedAction = 2;
+ vector pos;
+ pos = panel_pos;
+ if(nPrimary == K_UPARROW)
+ pos_y -= step;
+ else if(nPrimary == K_DOWNARROW)
+ pos_y += step;
+ else if(nPrimary == K_LEFTARROW)
+ pos_x -= step;
+ else // if(nPrimary == K_RIGHTARROW)
+ pos_x += step;
+
+ HUD_Panel_SetPos(pos);
+ }
+}
+
float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
{
- if(!hud_configure)
+ if(!autocvar__hud_configure)
return false;
// allow console bind to work
hit_con_bind = 1;
}
+ if(bInputType == 0) {
+ if(nPrimary == K_ALT) hudShiftState |= S_ALT;
+ if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
+ if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
+ }
+ else if(bInputType == 1) {
+ if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
+ if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
+ if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
+ }
+
if(nPrimary == K_MOUSE1)
{
if(bInputType == 0) { // key pressed
}
else if(nPrimary == K_ESCAPE)
{
+ if (bInputType == 1)
+ return true;
disable_menu_alphacheck = 1;
menu_enabled = 1;
menu_enabled_time = time;
localcmd("menu_showhudexit\n");
}
+ else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
+ {
+ if (bInputType == 1)
+ {
+ pressed_key_time = 0;
+ return true;
+ }
+ else if (pressed_key_time == 0)
+ pressed_key_time = time;
+ HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
+ }
else if(hit_con_bind)
return false;
return true; // Suppress ALL other input
}
+float HUD_Panel_HighlightCheck()
+{
+ float i, j, border;
+ vector panelPos;
+ vector panelSize;
+
+ while(j <= HUD_PANEL_NUM)
+ {
+ i = panel_order[j];
+ j += 1;
+
+ HUD_Panel_UpdatePosSizeForId(i)
+
+ panelPos = panel_pos;
+ panelSize = panel_size;
+ border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
+
+ // move
+ if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
+ {
+ return 1;
+ }
+ // resize from topleft border
+ else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
+ {
+ return 2;
+ }
+ // resize from topright border
+ else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
+ {
+ return 3;
+ }
+ // resize from bottomleft border
+ else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
+ {
+ return 3;
+ }
+ // resize from bottomright border
+ else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
+ {
+ return 2;
+ }
+ }
+ return 0;
+}
+
+// move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
+void HUD_Panel_FirstInDrawQ(float id)
+{
+ float i;
+ var float place = -1;
+ // find out where in the array our current id is, save into place
+ for(i = 0; i < HUD_PANEL_NUM; ++i)
+ {
+ if(panel_order[i] == id)
+ {
+ place = i;
+ break;
+ }
+ }
+ // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
+ if(place == -1)
+ place = HUD_PANEL_NUM - 1;
+
+ // move all ids up by one step in the array until "place"
+ for(i = place; i > 0; --i)
+ {
+ panel_order[i] = panel_order[i-1];
+ }
+ // now save the new top id
+ panel_order[0] = id;
+
+ // let's save them into the cvar by some strcat trickery
+ string s;
+ for(i = 0; i < HUD_PANEL_NUM; ++i)
+ {
+ s = strcat(s, ftos(panel_order[i]), " ");
+ }
+ cvar_set("_hud_panelorder", s);
+ if(hud_panelorder_prev)
+ strunzone(hud_panelorder_prev);
+ hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
+}
+
+void HUD_Panel_Highlight()
+{
+ float i, j, border;
+ vector panelPos;
+ vector panelSize;
+
+ while(j <= HUD_PANEL_NUM)
+ {
+ i = panel_order[j];
+ j += 1;
+
+ HUD_Panel_UpdatePosSizeForId(i)
+
+ panelPos = panel_pos;
+ panelSize = panel_size;
+ border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
+
+ // move
+ if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
+ {
+ highlightedPanel = i;
+ HUD_Panel_FirstInDrawQ(i);
+ highlightedAction = 1;
+ panel_click_distance = mousepos - panelPos;
+ return;
+ }
+ // resize from topleft border
+ else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
+ {
+ highlightedPanel = i;
+ HUD_Panel_FirstInDrawQ(i);
+ highlightedAction = 2;
+ resizeCorner = 1;
+ panel_click_distance = mousepos - panelPos;
+ panel_click_resizeorigin = panelPos + panelSize;
+ return;
+ }
+ // resize from topright border
+ else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
+ {
+ highlightedPanel = i;
+ HUD_Panel_FirstInDrawQ(i);
+ highlightedAction = 2;
+ resizeCorner = 2;
+ panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
+ panel_click_distance_y = mousepos_y - panelPos_y;
+ panel_click_resizeorigin = panelPos + eY * panelSize_y;
+ return;
+ }
+ // resize from bottomleft border
+ else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
+ {
+ highlightedPanel = i;
+ HUD_Panel_FirstInDrawQ(i);
+ highlightedAction = 2;
+ resizeCorner = 3;
+ panel_click_distance_x = mousepos_x - panelPos_x;
+ panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
+ panel_click_resizeorigin = panelPos + eX * panelSize_x;
+ return;
+ }
+ // resize from bottomright border
+ else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
+ {
+ highlightedPanel = i;
+ HUD_Panel_FirstInDrawQ(i);
+ highlightedAction = 2;
+ resizeCorner = 4;
+ panel_click_distance = panelSize - mousepos + panelPos;
+ panel_click_resizeorigin = panelPos;
+ return;
+ }
+ else
+ {
+ highlightedPanel_prev = -1;
+ }
+ }
+}
+
+float highlightcheck;
void HUD_Panel_Mouse()
{
// TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
disable_menu_alphacheck = 0;
- if (cvar("_menu_alpha") == 0 && time - menu_enabled_time > 0.5)
+ if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
menu_enabled = 0;
/*
print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
*/
- if(mouseClicked == 0 && disable_menu_alphacheck != 2) { // don't reset these variables in disable_menu_alphacheck mode 2!
+ if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
highlightedPanel = -1;
highlightedAction = 0;
}
+ if(highlightedPanel != -1)
+ highlightedPanel_prev = highlightedPanel;
- mousepos = mousepos + getmousepos();
+ mousepos = mousepos + getmousepos() * cvar("menu_mouse_speed");
mousepos_x = bound(0, mousepos_x, vid_conwidth);
mousepos_y = bound(0, mousepos_y, vid_conheight);
- drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
-
if(mouseClicked)
{
- float i, border;
- vector panelPos;
- vector panelSize;
-
- for(i = 0; i < HUD_PANEL_NUM; ++i)
- {
- panelPos = HUD_Panel_GetPos(i);
- panelSize = HUD_Panel_GetSize(i);
- border = HUD_Panel_GetBorder(i);
- if(prevMouseClicked == 0) {
- // move
- if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
- {
- highlightedPanel = i;
- highlightedAction = 1;
- }
- // resize from topleft border
- else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
- {
- highlightedPanel = i;
- highlightedAction = 2;
- resizeCorner = 1;
- }
- // resize from topright border
- else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
- {
- highlightedPanel = i;
- highlightedAction = 2;
- resizeCorner = 2;
- }
- // resize from bottomleft border
- else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
- {
- highlightedPanel = i;
- highlightedAction = 2;
- resizeCorner = 3;
- }
- // resize from bottomright border
- else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
- {
- highlightedPanel = i;
- highlightedAction = 2;
- resizeCorner = 4;
- }
- }
-
- if(highlightedPanel == i)
- {
- if(prevMouseClicked == 0)
- {
- if(highlightedAction == 1)
- panel_click_distance = mousepos - panelPos;
- else if(highlightedAction == 2)
- {
- if(resizeCorner == 1) {
- panel_click_distance = mousepos - panelPos;
- panel_click_resizeorigin = panelPos + panelSize;
- } else if(resizeCorner == 2) {
- panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
- panel_click_distance_y = mousepos_y - panelPos_y;
- panel_click_resizeorigin = panelPos + eY * panelSize_y;
- } else if(resizeCorner == 3) {
- panel_click_distance_x = mousepos_x - panelPos_x;
- panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
- panel_click_resizeorigin = panelPos + eX * panelSize_x;
- } else if(resizeCorner == 4) {
- panel_click_distance = panelSize - mousepos + panelPos;
- panel_click_resizeorigin = panelPos;
- }
- }
- }
+ if(prevMouseClicked == 0)
+ HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
- if(cvar("hud_configure_checkcollisions_debug"))
- drawfill(panelPos, panelSize, '1 0 0', .3, DRAWFLAG_NORMAL);
+ hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
- if(highlightedAction == 1)
- HUD_Panel_SetPos(i, mousepos - panel_click_distance);
- else if(highlightedAction == 2)
- HUD_Panel_SetPosSize(i);
+ if(highlightedAction == 1)
+ HUD_Panel_SetPos(mousepos - panel_click_distance);
+ else if(highlightedAction == 2)
+ {
+ vector mySize;
+ if(resizeCorner == 1) {
+ mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
+ mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
+ } else if(resizeCorner == 2) {
+ mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
+ mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
+ } else if(resizeCorner == 3) {
+ mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
+ mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
+ } else { // resizeCorner == 4
+ mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
+ mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
}
+ HUD_Panel_SetPosSize(mySize);
}
// doubleclick check
disable_menu_alphacheck = 2;
menu_enabled = 1;
menu_enabled_time = time;
- localcmd("menu_showhudoptions ", ftos(highlightedPanel), "\n");
+ HUD_Panel_GetName(highlightedPanel)
+ localcmd("menu_showhudoptions ", panel_name, "\n");
return;
}
if(prevMouseClicked == 0)
prevMouseClickedPos = mousepos;
}
}
+ else
+ {
+ highlightcheck = HUD_Panel_HighlightCheck();
+ }
+ // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
+ string cursor;
+ vector cursorsize;
+ cursorsize = '32 32 0';
+
+ if(highlightcheck == 0)
+ drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
+ else if(highlightcheck == 1)
+ drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
+ else if(highlightcheck == 2)
+ drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
+ else
+ drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
+
prevMouseClicked = mouseClicked;
}
// Weapon icons (#0)
//
float weaponspace[10];
-void HUD_WeaponIcons_Clear()
-{
- float idx;
- for(idx = 0; idx < 10; ++idx)
+#define HUD_Weapons_Clear()\
+ float idx;\
+ for(idx = 0; idx < 10; ++idx)\
weaponspace[idx] = 0;
-}
entity weaponorder[WEP_MAXCOUNT];
void weaponorder_swap(float i, float j, entity pass)
return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
}
-void HUD_WeaponIcons(void)
+float GetAmmoStat(float i)
{
- float id = HUD_PANEL_WEAPONICONS;
- float alpha, stat_weapons; // "constants"
- vector pos, mySize, accuracy_color;
- float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
+ switch(i)
+ {
+ case 0: return STAT_SHELLS;
+ case 1: return STAT_NAILS;
+ case 2: return STAT_ROCKETS;
+ case 3: return STAT_CELLS;
+ case 4: return STAT_FUEL;
+ default: return -1;
+ }
+}
- pos = HUD_Panel_GetPos(id);
- mySize = HUD_Panel_GetSize(id);
+float GetAmmoTypeForWep(float i)
+{
+ switch(i)
+ {
+ case WEP_SHOTGUN: return 0;
+ case WEP_UZI: return 1;
+ case WEP_CAMPINGRIFLE: return 1;
+ case WEP_GRENADE_LAUNCHER: return 2;
+ case WEP_ELECTRO: return 3;
+ case WEP_CRYLINK: return 3;
+ case WEP_HLAC: return 3;
+ case WEP_MINSTANEX: return 3;
+ case WEP_NEX: return 3;
+ case WEP_HAGAR: return 2;
+ case WEP_ROCKET_LAUNCHER: return 2;
+ case WEP_SEEKER: return 2;
+ case WEP_FIREBALL: return 4;
+ case WEP_HOOK: return 3;
+ default: return -1;
+ }
+}
+
+void HUD_Weapons(void)
+{
+ if(!autocvar_hud_panel_weapons && !autocvar__hud_configure)
+ return;
+
+ active_panel = HUD_PANEL_WEAPONS;
+ HUD_Panel_UpdateCvars(weapons);
+ vector pos, mySize;
+ float i, weapid, fade, weapon_stats, weapon_number, weapon_cnt;
+
+ pos = panel_pos;
+ mySize = panel_size;
- stat_weapons = getstati(STAT_WEAPONS);
weapon_cnt = 0;
for(i = WEP_FIRST; i <= WEP_LAST; ++i)
{
heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
}
- HUD_Panel_DrawBg(id, pos, mySize, 0);
- float padding;
- padding = HUD_Panel_GetPadding(id);
- if(padding)
+ HUD_Panel_DrawBg(1);
+ if(panel_bg_padding)
{
- pos += '1 1 0' * padding;
- mySize -= '2 2 0' * padding;
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
}
// hits
weapon_number = weapon_stats & 63;
weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
- if(cvar_or("hud_weaponicons_fade", 1))
+ if(cvar_or("hud_panel_weapons_fade", 1))
{
fade = 3.2 - 2 * (time - weapontime);
fade = bound(0.7, fade, 1);
else
fade = 1;
- HUD_WeaponIcons_Clear();
+ HUD_Weapons_Clear();
float rows, columns;
rows = mySize_y/mySize_x;
- rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
- // ^^^ weapon icon aspect goes here
+ rows = bound(1, floor((sqrt(4 * autocvar_hud_panel_weapons_aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
columns = ceil(WEP_COUNT/rows);
float row, column;
+
+ float a, type, fullammo;
+ float when;
+ when = autocvar_hud_panel_weapons_complainbubble_time;
+ float fadetime;
+ fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
+
+ vector color;
+ vector wpnpos;
+ vector wpnsize;
+
for(i = 0; i < weapon_cnt; ++i)
{
+ wpnpos = pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
+ wpnsize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
+
self = weaponorder[i];
weapid = self.impulse;
- alpha = (self.weapon == activeweapon) ? 1 : 0.6;
-
- weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
- weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
-
// draw background behind currently selected weapon
if(self.weapon == activeweapon)
- drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
- // draw the weapon accuracy on the HUD
- if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
+ // draw the weapon accuracy
+ if(acc_levels)
{
+ float weapon_hit, weapon_damage;
+ weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
if(weapon_damage)
+ {
+ weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
weapon_stats = floor(100 * weapon_hit / weapon_damage);
+ }
+
+ // find the max level lower than weapon_stats
+ float j;
+ j = acc_levels-1;
+ while ( j && weapon_stats < acc_lev[j] )
+ --j;
+
+ // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
+ float factor;
+ factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
+ color = acc_color(j);
+ color = color + factor * (acc_color(j+1) - color);
- accuracy_color = HUD_AccuracyColor(weapon_stats);
if(weapon_damage)
- drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
}
// draw the weapon icon
- if((self.impulse >= 0) && (stat_weapons & self.weapons))
+ if((self.impulse >= 0) && (getstati(STAT_WEAPONS) & self.weapons))
{
- drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
+
+ if(autocvar_hud_panel_weapons_label == 1) // weapon number
+ drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ else if(autocvar_hud_panel_weapons_label == 2) // bind
+ drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- if(cvar_or("hud_weaponicons_number", 1))
- drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ // draw ammo status bar
+ if(autocvar_hud_panel_weapons_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
+ {
+ a = 0;
+ type = GetAmmoTypeForWep(weapid);
+ if(type != -1)
+ a = getstati(GetAmmoStat(type)); // how much ammo do we have?
+
+ if(a > 0)
+ {
+ switch(type) {
+ case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
+ case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
+ case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
+ case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
+ case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
+ default: fullammo = 60;
+ }
+
+ vector barsize;
+ vector barpos;
+ if(wpnsize_x/wpnsize_y > autocvar_hud_panel_weapons_aspect)
+ {
+ barsize_x = autocvar_hud_panel_weapons_aspect * wpnsize_y;
+ barsize_y = wpnsize_y;
+
+ barpos_x = wpnpos_x + (wpnsize_x - barsize_x) / 2;
+ barpos_y = wpnpos_y;
+ }
+ else
+ {
+ barsize_y = 1/autocvar_hud_panel_weapons_aspect * wpnsize_x;
+ barsize_x = wpnsize_x;
+
+ barpos_y = wpnpos_y + (wpnsize_y - barsize_y) / 2;
+ barpos_x = wpnpos_x;
+ }
+
+ drawsetcliparea(
+ barpos_x,
+ barpos_y,
+ barsize_x * bound(0, a/fullammo, 1),
+ barsize_y);
+ drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, autocvar_hud_panel_weapons_ammo_color, panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha, DRAWFLAG_NORMAL);
+ drawresetcliparea();
+ }
+ }
}
+
+ // draw a "ghost weapon icon" if you don't have the weapon
else
{
- drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', HUD_Panel_GetFgAlpha(id) * 0.5, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
}
- ++row;
- if(row >= rows)
+ // draw the complain message
+ if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
{
- row = 0;
- ++column;
- }
- }
+ if(fadetime)
+ {
+ if(complain_weapon_time + when > time)
+ a = 1;
+ else
+ a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
+ }
+ else
+ {
+ if(complain_weapon_time + when > time)
+ a = 1;
+ else
+ a = 0;
+ }
-}
+ string s;
+ if(complain_weapon_type == 0) {
+ s = "Out of ammo";
+ color = autocvar_hud_panel_weapons_complainbubble_color_outofammo;
+ }
+ else if(complain_weapon_type == 1) {
+ s = "Don't have";
+ color = autocvar_hud_panel_weapons_complainbubble_color_donthave;
+ }
+ else {
+ s = "Unavailable";
+ color = autocvar_hud_panel_weapons_complainbubble_color_unavailable;
+ }
+ drawpic_aspect_skin(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, "weapon_complainbubble", wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, s, wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ }
-// Inventory (#1)
-//
-float GetAmmoStat(float i)
-{
- switch(i)
- {
- case 0: return STAT_SHELLS;
- case 1: return STAT_NAILS;
- case 2: return STAT_ROCKETS;
- case 3: return STAT_CELLS;
- case 4: return STAT_FUEL;
- default: return -1;
+ ++row;
+ if(row >= rows)
+ {
+ row = 0;
+ ++column;
+ }
}
+
}
+// Ammo (#1)
+//
+// TODO: macro
float GetAmmoItemCode(float i)
{
switch(i)
}
}
-void HUD_Inventory(void)
+void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
{
- float id = HUD_PANEL_INVENTORY;
- float i;
- float stat_items;
+ float a;
+ a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
+ if(autocvar__hud_configure)
+ a = 100;
+
+ vector color;
+ if(a < 10)
+ color = '0.7 0 0';
+ else
+ color = '1 1 1';
+
+ float alpha;
+ if(currently_selected)
+ alpha = 1;
+ else
+ alpha = 0.7;
+
+ vector newSize, newPos;
+ if(mySize_x/mySize_y > 3)
+ {
+ newSize_x = 3 * mySize_y;
+ newSize_y = mySize_y;
+
+ newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
+ newPos_y = myPos_y;
+ }
+ else
+ {
+ newSize_y = 1/3 * mySize_x;
+ newSize_x = mySize_x;
+
+ newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
+ newPos_x = myPos_x;
+ }
+
+ vector picpos, numpos;
+ if(autocvar_hud_panel_ammo_iconalign)
+ {
+ numpos = newPos;
+ picpos = newPos + eX * 2 * newSize_y;
+ }
+ else
+ {
+ numpos = newPos + eX * newSize_y;
+ picpos = newPos;
+ }
+
+ if (currently_selected)
+ drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+
+ drawfont = hud_bigfont;
+ if(a > 0)
+ drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+ else // "ghost" ammo count
+ drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
+ drawfont = hud_font;
+ if(a > 0)
+ drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+ else // "ghost" ammo icon
+ drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
+}
+
+void HUD_Ammo(void)
+{
+ if(!autocvar_hud_panel_ammo && !autocvar__hud_configure)
+ return;
+
+ active_panel = HUD_PANEL_AMMO;
+ HUD_Panel_UpdateCvars(ammo);
+ float i, currently_selected;
- vector pos, mySize, mysize, mypos;
- pos = HUD_Panel_GetPos(id);
- mySize = HUD_Panel_GetSize(id);
+ vector pos, mySize;
+ pos = panel_pos;
+ mySize = panel_size;
- HUD_Panel_DrawBg(id, pos, mySize, 0);
- float padding;
- padding = HUD_Panel_GetPadding(id);
- if(padding)
+ HUD_Panel_DrawBg(1);
+ if(panel_bg_padding)
{
- pos += '1 1 0' * padding;
- mySize -= '2 2 0' * padding;
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
}
+ float rows, columns;
+ rows = mySize_y/mySize_x;
+ rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
+ // ^^^ ammo item aspect goes here
+
+ columns = ceil(AMMO_COUNT/rows);
+
+ float row, column;
// ammo
- stat_items = getstati(STAT_ITEMS);
- for (i = 0; i < 4; ++i) {
- float a;
- a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
- if(hud_configure)
- a = 100;
-
- if(cvar("hud_inventory_onlycurrent")) {
- if(hud_configure)
+ for (i = 0; i < AMMO_COUNT; ++i) {
+ currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
+ if(autocvar_hud_panel_ammo_onlycurrent) {
+ if(autocvar__hud_configure)
i = 2;
- if (stat_items & GetAmmoItemCode(i) || hud_configure) {
- drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- if(a < 10)
- HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- else
- HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- }
- if(hud_configure)
+ if (currently_selected || autocvar__hud_configure)
+ {
+ DrawAmmoItem(pos, mySize, i, currently_selected);
break;
+ }
} else {
- if (a > 0) {
- if(mySize_x/mySize_y >= 10) { // arrange horizontally
- switch (i) {
- case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
- case 1: mypos_x = pos_x + 0.25 * mySize_x; mypos_y = pos_y; break; // bullets
- case 2: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // rockets
- case 3: mypos_x = pos_x + 0.75 * mySize_x; mypos_y = pos_y; break; // cells
- }
- mysize_x = 0.25 * mySize_x;
- mysize_y = mySize_y;
- } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
- switch (i) {
- case 0: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y + 0.5 * mySize_y; break; // shells
- case 1: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // bullets
- case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
- case 3: mypos_x = pos_x; mypos_y = pos_y; break; // cells
- }
- mysize_x = 0.5 * mySize_x;
- mysize_y = 0.5 * mySize_y;
- } else { // arrange vertically
- switch (i) {
- case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
- case 1: mypos_x = pos_x; mypos_y = pos_y + 0.25 * mySize_y; break; // bullets
- case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
- case 3: mypos_x = pos_x; mypos_y = pos_y + 0.75 * mySize_y; break; // cells
- }
- mysize_x = mySize_x;
- mysize_y = 0.25 * mySize_y;
- }
-
- if (stat_items & GetAmmoItemCode(i))
- drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- if (a < 10) {
- if(stat_items & GetAmmoItemCode(i))
- HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- else
- HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
- } else {
- if(stat_items & GetAmmoItemCode(i))
- HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- else
- HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
- }
+ DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
+ ++row;
+ if(row >= rows)
+ {
+ row = 0;
+ column = column + 1;
}
}
}
}
+void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
+{
+ vector newSize, newPos;
+ if(mySize_x/mySize_y > 3)
+ {
+ newSize_x = 3 * mySize_y;
+ newSize_y = mySize_y;
+
+ newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
+ newPos_y = myPos_y;
+ }
+ else
+ {
+ newSize_y = 1/3 * mySize_x;
+ newSize_x = mySize_x;
+
+ newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
+ newPos_x = myPos_x;
+ }
+
+ vector picpos, numpos;
+ if(left)
+ {
+ if(iconalign == 1 || iconalign == 3) // right align
+ {
+ numpos = newPos;
+ picpos = newPos + eX * 2 * newSize_y;
+ }
+ else // left align
+ {
+ numpos = newPos + eX * newSize_y;
+ picpos = newPos;
+ }
+ }
+ else
+ {
+ if(iconalign == 0 || iconalign == 3) // left align
+ {
+ numpos = newPos + eX * newSize_y;
+ picpos = newPos;
+ }
+ else // right align
+ {
+ numpos = newPos;
+ picpos = newPos + eX * 2 * newSize_y;
+ }
+ }
+
+ drawfont = hud_bigfont;
+ drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+ drawfont = hud_font;
+ drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+}
+
+void DrawNumIcon_expanding(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float fadelerp)
+{
+ float sz;
+ sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
+
+ DrawNumIcon(iconalign, myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, left, color, (1 - fadelerp));
+}
// Powerups (#2)
//
void HUD_Powerups(void) {
- float id = HUD_PANEL_POWERUPS;
+ if(!autocvar_hud_panel_powerups && !autocvar__hud_configure)
+ return;
+
+ active_panel = HUD_PANEL_POWERUPS;
+ HUD_Panel_UpdateCvars(powerups);
float stat_items;
stat_items = getstati(STAT_ITEMS);
- if(!hud_configure)
+ if(!autocvar__hud_configure)
{
if not(stat_items & IT_STRENGTH)
if not(stat_items & IT_INVINCIBLE)
}
vector pos, mySize;
- pos = HUD_Panel_GetPos(id);
- mySize = HUD_Panel_GetSize(id);
-
- HUD_Panel_DrawBg(id, pos, mySize, 0);
- float padding;
- padding = HUD_Panel_GetPadding(id);
- if(padding)
- {
- pos += '1 1 0' * padding;
- mySize -= '2 2 0' * padding;
- }
+ pos = panel_pos;
+ mySize = panel_size;
float strength_time, shield_time;
strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
- if(hud_configure)
+ HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
+ if(panel_bg_padding)
+ {
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
+ }
+
+ if(autocvar__hud_configure)
{
strength_time = 15;
shield_time = 27;
}
- float len;
-
vector barpos, barsize;
vector picpos;
vector numpos;
string leftname, rightname;
float leftcnt, rightcnt;
float leftexact, rightexact;
- float leftalpha, rightalpha;
- if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
+ if (autocvar_hud_panel_powerups_flip) {
leftname = "strength";
leftcnt = ceil(strength_time);
leftexact = strength_time;
rightcnt = ceil(strength_time);
rightexact = strength_time;
}
- leftalpha = bound(0, leftexact, 1);
- rightalpha = bound(0, rightexact, 1);
+ drawfont = hud_bigfont;
if (mySize_x/mySize_y > 4)
{
if(leftcnt)
{
- len = strlen(ftos(leftcnt));
-
- if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
- picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
- numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
- } else {
+ } else { // left align
barpos = pos;
barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
- picpos = pos;
- numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
}
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ if(autocvar_hud_panel_powerups_progressbar)
+ {
+ HUD_Panel_GetProgressBarColor(leftname)
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
+ }
+ if(leftcnt > 1)
+ DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
if(leftcnt <= 5)
- drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
- else
- drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
}
if(rightcnt)
{
- len = strlen(ftos(rightcnt));
-
- if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
barpos = pos + eX * 0.5 * mySize_x;
barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
- picpos = pos + eX * 0.5 * mySize_x;
- numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
- } else {
+ } else { // right align
barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
- picpos = pos + eX * mySize_x - eX * mySize_y;
- numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
}
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ if(autocvar_hud_panel_powerups_progressbar)
+ {
+ HUD_Panel_GetProgressBarColor(rightname)
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ if(rightcnt > 1)
+ DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
if(rightcnt <= 5)
- drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
- else
- drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
}
}
else if (mySize_x/mySize_y > 1.5)
{
if(leftcnt)
{
- len = strlen(ftos(leftcnt));
-
- if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
- picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
- numpos = picpos - eX * len * 0.5 * mySize_y;
- } else {
+ } else { // left align
barpos = pos;
barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
- picpos = pos;
- numpos = picpos + eX * 0.5 * mySize_y;
}
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ if(autocvar_hud_panel_powerups_progressbar)
+ {
+ HUD_Panel_GetProgressBarColor(leftname)
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ if(leftcnt > 1)
+ DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
if(leftcnt <= 5)
- drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
- else
- drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
}
if(rightcnt)
{
- len = strlen(ftos(rightcnt));
-
- if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
- barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
- barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
- picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
- numpos = picpos - eX * len * 0.5 * mySize_y;
- } else {
+ if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
barpos = pos + eY * 0.5 * mySize_y;
barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
- picpos = pos + eY * 0.5 * mySize_y;
- numpos = picpos + eX * 0.5 * mySize_y;
+ } else { // right align
+ barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
+ barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
}
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ if(autocvar_hud_panel_powerups_progressbar)
+ {
+ HUD_Panel_GetProgressBarColor(rightname)
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ if(rightcnt > 1)
+ DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
if(rightcnt <= 5)
- drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
- else
- drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
}
}
else
{
if(leftcnt)
{
- len = strlen(ftos(leftcnt));
-
- if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // down align
+ barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
+ barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
+ } else { // up align
barpos = pos;
barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
+ }
+
+ if(autocvar_hud_panel_powerups_iconalign == 1 || autocvar_hud_panel_powerups_iconalign == 3) { // down align
+ picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
+ numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
+ } else { // up align
picpos = pos + eX * 0.05 * mySize_x;
- numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
- } else {
- barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
- barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
- picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
- numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
+ numpos = pos + eY * 0.4 * mySize_x;
}
- HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ if(autocvar_hud_panel_powerups_progressbar)
+ {
+ HUD_Panel_GetProgressBarColor(leftname)
+ HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
if(leftcnt <= 5)
- drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
- else
- drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
+ if(leftcnt > 1)
+ drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
}
if(rightcnt)
{
- len = strlen(ftos(rightcnt));
-
- if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // up align
barpos = pos + eX * 0.5 * mySize_x;
barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
- picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
- numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
- } else {
+ } else { // down align
barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
- picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
- numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
}
- HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ if(autocvar_hud_panel_powerups_iconalign == 0 || autocvar_hud_panel_powerups_iconalign == 3) { // up align
+ picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
+ numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
+ } else { // down align
+ picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
+ numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
+ }
+
+ if(autocvar_hud_panel_powerups_progressbar)
+ {
+ HUD_Panel_GetProgressBarColor(rightname)
+ HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
if(rightcnt <= 5)
- drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
- else
- drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
+ if(rightcnt > 1)
+ drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
}
}
+ drawfont = hud_font;
}
// Health/armor (#3)
//
void HUD_HealthArmor(void)
{
- float id = HUD_PANEL_HEALTHARMOR;
+ if(!autocvar_hud_panel_healtharmor && !autocvar__hud_configure)
+ return;
+
+ active_panel = HUD_PANEL_HEALTHARMOR;
+ HUD_Panel_UpdateCvars(healtharmor);
vector pos, mySize;
- pos = HUD_Panel_GetPos(id);
- mySize = HUD_Panel_GetSize(id);
+ pos = panel_pos;
+ mySize = panel_size;
- HUD_Panel_DrawBg(id, pos, mySize, 0);
- float padding;
- padding = HUD_Panel_GetPadding(id);
- if(padding)
+ HUD_Panel_DrawBg(1);
+ if(panel_bg_padding)
{
- pos += '1 1 0' * padding;
- mySize -= '2 2 0' * padding;
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
}
float armor, health;
float fuel;
fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
- if(hud_configure)
+ if(autocvar__hud_configure)
{
armor = 150;
health = 100;
if(health <= 0)
return;
- float len;
vector barpos, barsize;
vector picpos;
vector numpos;
- if(cvar("hud_healtharmor") == 2) // combined health and armor display
+ drawfont = hud_bigfont;
+ if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
{
vector v;
v = healtharmor_maxdamage(health, armor, armorblockpercent);
float x;
x = floor(v_x + 1);
- if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
- picpos = pos;
- numpos = picpos + eX * 1.5 * mySize_y;
- } else {
+ } else { // left align
barpos = pos;
barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
- picpos = pos + eX * 3 * mySize_y;
- numpos = pos;
}
+ string biggercount;
if(v_z) // NOT fully armored
{
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(picpos, "health", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ biggercount = "health";
+ if(autocvar_hud_panel_healtharmor_progressbar)
+ {
+ HUD_Panel_GetProgressBarColor("health")
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
if(armor)
- drawpic_skin(picpos + eX * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * armor / health, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
}
else
{
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(picpos + eX * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * health / armor, DRAWFLAG_NORMAL);
- if(armor)
- drawpic_skin(picpos, "armor", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ biggercount = "armor";
+ if(autocvar_hud_panel_healtharmor_progressbar)
+ {
+ HUD_Panel_GetProgressBarColor("armor")
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ if(health)
+ drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
}
- HUD_DrawXNum_Colored(numpos, x, 3, mySize_y, HUD_Panel_GetFgAlpha(id)); // draw the combined health and armor
+ DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200), 1);
// fuel
- if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
- barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
- barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
- } else {
- barpos = pos;
- barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
- }
if(fuel)
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
+ {
+ if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
+ barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
+ barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
+ } else {
+ barpos = pos;
+ barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
+ }
+ HUD_Panel_GetProgressBarColor("fuel")
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
+ }
}
-
else
{
string leftname, rightname;
float leftcnt, rightcnt;
float leftactive, rightactive;
float leftalpha, rightalpha;
- if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
+ if (autocvar_hud_panel_healtharmor_flip) { // old style layout with armor left/top of health
leftname = "armor";
leftcnt = armor;
if(leftcnt)
rightalpha = min((armor+10)/55, 1);
}
- if (mySize_x/mySize_y > 5)
+ if (mySize_x/mySize_y > 4)
{
if(leftactive)
{
- len = strlen(ftos(leftcnt));
-
- if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
- picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
- numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
- } else {
+ } else { // left align
barpos = pos;
barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
- picpos = pos;
- numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
}
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
+ if(autocvar_hud_panel_healtharmor_progressbar)
+ {
+ HUD_Panel_GetProgressBarColor(leftname)
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
}
if(rightactive)
{
- len = strlen(ftos(rightcnt));
-
- if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
barpos = pos + eX * 0.5 * mySize_x;
barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
- picpos = pos + eX * 0.5 * mySize_x;
- numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
- } else {
+ } else { // right align
barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
- picpos = pos + eX * mySize_x - eX * mySize_y;
- numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
}
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
+ if(autocvar_hud_panel_healtharmor_progressbar)
+ {
+ HUD_Panel_GetProgressBarColor(rightname)
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
}
- if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
- barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
- barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
- } else {
- barpos = pos;
- barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
- }
if(fuel)
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
+ {
+ if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
+ barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
+ barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
+ } else {
+ barpos = pos;
+ barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
+ }
+ HUD_Panel_GetProgressBarColor("fuel")
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
+ }
}
- else if (mySize_x/mySize_y > 2)
+ else if (mySize_x/mySize_y > 1.5)
{
if(leftactive)
{
- len = strlen(ftos(leftcnt));
-
- if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
- picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
- numpos = picpos - eX * len * 0.5 * mySize_y;
- } else {
+ } else { // left align
barpos = pos;
barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
- picpos = pos;
- numpos = picpos + eX * 0.5 * mySize_y;
}
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
+ if(autocvar_hud_panel_healtharmor_progressbar)
+ {
+ HUD_Panel_GetProgressBarColor(leftname)
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
}
if(rightactive)
{
- len = strlen(ftos(rightcnt));
-
- if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
- barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
- barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
- picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
- numpos = picpos - eX * len * 0.5 * mySize_y;
- } else {
+ if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
barpos = pos + eY * 0.5 * mySize_y;
barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
- picpos = pos + eY * 0.5 * mySize_y;
- numpos = picpos + eX * 0.5 * mySize_y;
+ } else { // right align
+ barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
+ barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
}
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
+ if(autocvar_hud_panel_healtharmor_progressbar)
+ {
+ HUD_Panel_GetProgressBarColor(rightname)
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
}
- if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
- barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
- barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
- } else {
- barpos = pos;
- barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
- }
if(fuel)
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
+ {
+ if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
+ barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
+ barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
+ } else {
+ barpos = pos;
+ barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
+ }
+ HUD_Panel_GetProgressBarColor("fuel")
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
+ }
}
else
{
if(leftactive)
{
- len = strlen(ftos(leftcnt));
-
- if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // down align
+ barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
+ barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
+ } else { // up align
barpos = pos;
barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
+ }
+
+ if(autocvar_hud_panel_healtharmor_iconalign == 1 || autocvar_hud_panel_healtharmor_iconalign == 3) { // down align
+ picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
+ numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
+ } else { // up align
picpos = pos + eX * 0.05 * mySize_x;
- numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
- } else {
- barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
- barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
- picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
- numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
+ numpos = pos + eY * 0.4 * mySize_x;
}
- HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
+ if(autocvar_hud_panel_healtharmor_progressbar)
+ {
+ HUD_Panel_GetProgressBarColor(leftname)
+ HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
}
if(rightactive)
{
- len = strlen(ftos(rightcnt));
-
- if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // up align
barpos = pos + eX * 0.5 * mySize_x;
barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
- picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
- numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
- } else {
+ } else { // down align
barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
- picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
- numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
}
- HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
- }
+ if(autocvar_hud_panel_healtharmor_iconalign == 0 || autocvar_hud_panel_healtharmor_iconalign == 3) { // up align
+ picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
+ numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
+ } else { // down align
+ picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
+ numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
+ }
- if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
- barpos = pos;
- barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
- } else {
- barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
- barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
+ if(autocvar_hud_panel_healtharmor_progressbar)
+ {
+ HUD_Panel_GetProgressBarColor(rightname)
+ HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
}
+
if(fuel)
- HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
+ {
+ if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
+ barpos = pos;
+ barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
+ } else {
+ barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
+ barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
+ }
+ HUD_Panel_GetProgressBarColor("fuel")
+ HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
+ }
}
}
+ drawfont = hud_font;
}
-// ___TODO___ !!!
// Notification area (#4)
//
void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
{
float w;
- float alsoprint;
- alsoprint = (cvar("hud_notify_print") || !HUD_Panel_CheckActive(4)); // print message to console if: notify panel disabled, or cvar to do so enabled
+ float alsoprint, gentle;
+ alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
+ gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
if(msg == MSG_SUICIDE) {
- // TODO: cl_gentle
w = DEATH_WEAPONOF(type);
if(WEP_VALID(w)) {
HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
if (alsoprint)
- print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
+ print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
} else if (type == DEATH_KILL) {
HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
if (alsoprint)
} else if(msg == MSG_KILL) {
w = DEATH_WEAPONOF(type);
if(WEP_VALID(w)) {
- HUD_KillNotify_Push(s2, s1, 1, w);
+ HUD_KillNotify_Push(s1, s2, 1, type);
if (alsoprint)
- print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
+ print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
}
else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
HUD_KillNotify_Push(s1, s2, 1, type);
if(alsoprint)
{
- if(cvar("cl_gentle")) {
+ if(gentle) {
print ("^1", s1, "^1 took action against a team mate\n");
} else {
print ("^1", s1, "^1 mows down a team mate\n");
}
}
if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
- if(cvar("cl_gentle"))
+ if(gentle)
print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
else
print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
}
else if (stof(s2) > 2) {
- if(cvar("cl_gentle"))
+ if(gentle)
print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
else
print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
}
} else if(msg == MSG_SPREE) {
if(type == KILL_END_SPREE) {
- if(cvar("cl_gentle"))
+ if(gentle)
print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
else
print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
} else if(type == KILL_SPREE) {
- if(cvar("cl_gentle"))
+ if(gentle)
print ("^1",s1,"^1 made ",s2," scores in a row\n");
else
print ("^1",s1,"^1 has ",s2," frags in a row\n");
} else if(type == KILL_SPREE_3) {
- if(cvar("cl_gentle"))
+ if(gentle)
print (s1,"^7 made a ^1TRIPLE SCORE\n");
else
print (s1,"^7 made a ^1TRIPLE FRAG\n");
} else if(type == KILL_SPREE_5) {
- if(cvar("cl_gentle"))
+ if(gentle)
print (s1,"^7 unleashes ^1SCORING RAGE\n");
else
print (s1,"^7 unleashes ^1RAGE\n");
} else if(type == KILL_SPREE_10) {
- if(cvar("cl_gentle"))
+ if(gentle)
print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
else
print (s1,"^7 starts the ^1MASSACRE!\n");
} else if(type == KILL_SPREE_15) {
- if(cvar("cl_gentle"))
+ if(gentle)
print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
else
print (s1,"^7 executes ^1MAYHEM!\n");
} else if(type == KILL_SPREE_20) {
- if(cvar("cl_gentle"))
+ if(gentle)
print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
else
print (s1,"^7 is a ^1BERSERKER!\n");
} else if(type == KILL_SPREE_25) {
- if(cvar("cl_gentle"))
+ if(gentle)
print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
else
print (s1,"^7 inflicts ^1CARNAGE!\n");
} else if(type == KILL_SPREE_30) {
- if(cvar("cl_gentle"))
+ if(gentle)
print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
else
print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
if(alsoprint)
{
- if(cvar("cl_gentle"))
+ if(gentle)
print ("^1",s1, "^1 was in the water for too long\n");
else
print ("^1",s1, "^1 drowned\n");
HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
if(alsoprint)
{
- if(cvar("cl_gentle"))
+ if(gentle)
print ("^1",s1, "^1 found a hot place\n");
else
print ("^1",s1, "^1 turned into hot slag\n");
HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
if(alsoprint)
{
- if(cvar("cl_gentle"))
+ if(gentle)
print ("^1",s1, "^1 tested gravity (and it worked)\n");
else
print ("^1",s1, "^1 hit the ground with a crunch\n");
HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
if(alsoprint)
{
- if(cvar("cl_gentle"))
+ if(gentle)
print ("^1",s1, "^1 discovered a swamp\n");
else
print ("^1",s1, "^1 is now conserved for centuries to come\n");
HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
if(alsoprint)
{
- if(cvar("cl_gentle"))
+ if(gentle)
print ("^1",s1, "^1 felt a little hot\n");
else
print ("^1",s1, "^1 burnt to death\n");
HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
if(alsoprint)
{
- if(cvar("cl_gentle"))
+ if(gentle)
print ("^1",s1, "^1 needs a restart\n");
else
print ("^1",s1, "^1 died\n");
}
}
} else if(msg == MSG_KILL_ACTION_SPREE) {
- if(cvar("cl_gentle"))
+ if(gentle)
print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
else
print ("^1",s1,"^1 died with a ",s2," kill spree\n");
} else if(type == INFO_RETURNFLAG) {
HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
print(s1, "^7 returned the ", s2, "\n");
+ } else if(type == INFO_CAPTUREFLAG) {
+ HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
+ print(s1, "^7 captured the ", s2, s3, "\n");
}
}
}
void HUD_Centerprint(string s1, string s2, float type, float msg)
{
+ float gentle;
+ gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
if(msg == MSG_SUICIDE) {
if (type == DEATH_TEAMCHANGE) {
centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
} else if (type == DEATH_AUTOTEAMCHANGE) {
centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
} else if (type == DEATH_CAMP) {
- if(cvar("cl_gentle"))
+ if(gentle)
centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
else
centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
} else if (type == DEATH_NOAMMO) {
- if(cvar("cl_gentle"))
+ if(gentle)
centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
else
centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
} else if (type == DEATH_ROT) {
- if(cvar("cl_gentle"))
+ if(gentle)
centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
else
centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
} else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
- if(cvar("cl_gentle"))
+ if(gentle)
centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
else
centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
} else if (type == DEATH_QUIET) {
// do nothing
} else if (type == DEATH_KILL) {
- if(cvar("cl_gentle"))
+ if(gentle)
centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
else
centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
}
} else if(msg == MSG_KILL) {
if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
- if(cvar("cl_gentle")) {
+ if(gentle) {
centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
} else {
centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
}
} else if (type == KILL_FIRST_BLOOD) {
- if(cvar("cl_gentle")) {
+ if(gentle) {
centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
} else {
centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
}
} else if (type == KILL_FIRST_VICTIM) {
- if(cvar("cl_gentle")) {
+ if(gentle) {
centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
} else {
centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
}
} else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
- if(cvar("cl_gentle")) {
+ if(gentle) {
centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
} else {
centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
}
} else if (type == KILL_TYPEFRAGGED) {
- if(cvar("cl_gentle")) {
+ if(gentle) {
centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
} else {
centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
}
} else if (type == KILL_FRAG) {
- if(cvar("cl_gentle")) {
+ if(gentle) {
centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
} else {
centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
}
} else if (type == KILL_FRAGGED) {
- if(cvar("cl_gentle")) {
+ if(gentle) {
centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
} else {
centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
void HUD_Notify (void)
{
- float id = HUD_PANEL_NOTIFY;
+ if(!autocvar_hud_panel_notify && !autocvar__hud_configure)
+ return;
+
+ active_panel = HUD_PANEL_NOTIFY;
+ HUD_Panel_UpdateCvars(notify);
vector pos, mySize;
- pos = HUD_Panel_GetPos(id);
- mySize = HUD_Panel_GetSize(id);
+ pos = panel_pos;
+ mySize = panel_size;
- HUD_Panel_DrawBg(id, pos, mySize, 0);
- float padding;
- padding = HUD_Panel_GetPadding(id);
- if(padding)
+ HUD_Panel_DrawBg(1);
+ if(panel_bg_padding)
{
- pos += '1 1 0' * padding;
- mySize -= '2 2 0' * padding;
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
}
float entries, height;
- entries = bound(1, floor(14 * mySize_y/mySize_x), 12);
+ entries = bound(1, floor(10 * mySize_y/mySize_x), 10);
height = mySize_y/entries;
- entries -= 2; // top/bottom two lines reserved for info messaged, such as spec instructions
vector fontsize;
fontsize = '0.5 0.5 0' * height;
float a;
float when;
- when = cvar("hud_notify_time");
+ when = autocvar_hud_panel_notify_time;
float fadetime;
- fadetime = cvar("hud_notify_fadetime");
+ fadetime = autocvar_hud_panel_notify_fadetime;
string s;
vector pos_attacker, pos_victim;
vector weap_pos;
- float width_attacker, width_victim;
+ float width_attacker;
string attacker, victim;
float i, j;
for(j = 0; j < entries; ++j)
{
- if(cvar("hud_notify_flip"))
+ s = "";
+ if(autocvar_hud_panel_notify_flip)
i = j;
else // rather nasty hack for ordering items from the bottom up
i = entries - j - 1;
- if(cvar("hud_notify_info_top"))
- i += 2; // top/bottom two lines reserved for info messaged, such as spec instructions
if(fadetime)
{
a = 0;
}
+ float w;
+ w = DEATH_WEAPONOF(killnotify_deathtype[j]);
+
// TODO: maybe print in team colors?
- // TODO: maybe this could be cleaned up somehow...
- // TODO: less copypaste code below
//
// Y [used by] X
- if(killnotify_actiontype[j] == 0 && !hud_configure)
+ if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure)
{
- attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
-
- width_attacker = stringwidth(attacker, TRUE, fontsize);
- pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
+ attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+ pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
+ weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
- weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
if(killnotify_deathtype[j] == DEATH_GENERIC)
{
- drawpic_skin(weap_pos, "notify_death", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ s = "notify_death";
}
else if(killnotify_deathtype[j] == DEATH_NOAMMO)
{
- drawpic_skin(weap_pos, "notify_outofammo", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ s = "notify_outofammo";
}
else if(killnotify_deathtype[j] == DEATH_KILL)
{
- drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ s = "notify_selfkill";
}
else if(killnotify_deathtype[j] == DEATH_CAMP)
{
- drawpic_skin(weap_pos, "notify_camping", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ s = "notify_camping";
}
else if(killnotify_deathtype[j] == KILL_TEAM_RED)
{
- drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ s = "notify_teamkill_red";
}
else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
{
- drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ s = "notify_teamkill_blue";
}
else if(killnotify_deathtype[j] == DEATH_DROWN)
{
- drawpic_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ s = "notify_water";
}
else if(killnotify_deathtype[j] == DEATH_SLIME)
{
- drawpic_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ s = "notify_slime";
}
else if(killnotify_deathtype[j] == DEATH_LAVA)
{
- drawpic_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ s = "notify_lava";
}
else if(killnotify_deathtype[j] == DEATH_FALL)
{
- drawpic_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ s = "notify_fall";
}
else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
{
- drawpic_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ s = "notify_shootingstar";
}
else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
{
- drawpic_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ s = "notify_death";
}
else if(killnotify_deathtype[j] == INFO_GOTFLAG)
{
if(killnotify_victims[j] == "^1RED^7 flag")
- s = "red";
+ {
+ s = "notify_red_taken";
+ }
else
- s = "blue";
- drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ {
+ s = "notify_blue_taken";
+ }
}
else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
{
if(killnotify_victims[j] == "^1RED^7 flag")
- s = "red";
+ {
+ s = "notify_red_returned";
+ }
else
- s = "blue";
- drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ {
+ s = "notify_blue_returned";
+ }
}
else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
{
if(killnotify_victims[j] == "^1RED^7 flag")
- s = "red";
+ {
+ s = "notify_red_lost";
+ }
+ else
+ {
+ s = "notify_blue_lost";
+ }
+ }
+ else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
+ {
+ if(killnotify_victims[j] == "^1RED^7 flag")
+ {
+ s = "notify_red_captured";
+ }
else
- s = "blue";
- drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ {
+ s = "notify_blue_captured";
+ }
+ }
+ if(s != "" && a)
+ {
+ drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
}
// X [did action to] Y
else
{
- if(hud_configure)
+ if(autocvar__hud_configure)
{
- attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
- victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
+ attacker = textShortenToWidth("Player1", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+ victim = textShortenToWidth("Player2", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
a = bound(0, (when - j) / 4, 1);
}
else
{
- attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
- victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
+ attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+ victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
}
width_attacker = stringwidth(attacker, TRUE, fontsize);
- width_victim = stringwidth(victim, TRUE, fontsize);
- pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
- pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
+ pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
+ pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
- if(hud_configure) // example actions for config mode
+ if(autocvar__hud_configure) // example actions for config mode
+ {
+ s = "weaponelectro";
+ }
+ else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
{
- drawpic_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ s = "notify_melee_laser";
}
- else if(WEP_VALID(killnotify_deathtype[j]))
+ else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
{
- self = get_weaponinfo(killnotify_deathtype[j]);
- drawpic_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ s = "notify_melee_shotgun";
+ }
+ else if(WEP_VALID(w))
+ {
+ self = get_weaponinfo(w);
+ s = strcat("weapon", self.netname);
}
else if(killnotify_deathtype[j] == KILL_TEAM_RED)
{
- drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ s = "notify_teamkill_red";
}
else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
{
- drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ s = "notify_teamkill_red";
}
else if(killnotify_deathtype[j] == DEATH_DROWN)
{
- drawpic_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ s = "notify_water";
}
else if(killnotify_deathtype[j] == DEATH_SLIME)
{
- drawpic_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ s = "notify_slime";
}
else if(killnotify_deathtype[j] == DEATH_LAVA)
{
- drawpic_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ s = "notify_lava";
}
else if(killnotify_deathtype[j] == DEATH_FALL)
{
- drawpic_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ s = "notify_fall";
}
else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
{
- drawpic_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ s = "notify_shootingstar";
}
else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
{
- drawpic_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- }
- }
-
- }
-
- // Info messages
- //
- entity tm;
- vector o;
- o = pos;
- if(cvar("hud_notify_info_top"))
- o = pos + eY;
- else
- o = pos + eY * mySize_y - eY * 2 * height;
-
- if(spectatee_status && !intermission)
- {
- //drawfont = hud_bigfont;
- if(spectatee_status == -1)
- s = "^1Observing";
- else
- s = GetPlayerName(spectatee_status - 1);
-
- //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
- //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- //drawfont = hud_font;
-
- // spectator text in the upper right corner
- if(spectatee_status == -1)
- s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
- else
- s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
- drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- o += eY * fontsize_y;
-
- if(spectatee_status == -1)
- s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
- else
- s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
- drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- o += eY * fontsize_y;
-
- s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
- drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- o += eY * fontsize_y;
-
- if(gametype == GAME_ARENA)
- s = "^1Wait for your turn to join";
- else if(gametype == GAME_LMS)
- {
- entity sk;
- sk = playerslots[player_localentnum - 1];
- if(sk.(scores[ps_primary]) >= 666)
- s = "^1Match has already begun";
- else if(sk.(scores[ps_primary]) > 0)
- s = "^1You have no more lives left";
- else
- s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
- }
- else
- s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
- drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- o += eY * fontsize_y;
-
- //show restart countdown:
- if (time < getstatf(STAT_GAMESTARTTIME)) {
- float countdown;
- //we need to ceil, otherwise the countdown would be off by .5 when using round()
- countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
- s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
- drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- o += eY * fontsize_y;
- }
- }
- if(warmup_stage && !intermission)
- {
- s = "^2Currently in ^1warmup^2 stage!";
- drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- o += eY * fontsize_y;
- }
-
- string blinkcolor;
- if(mod(time, 1) >= 0.5)
- blinkcolor = "^1";
- else
- blinkcolor = "^3";
-
- if(ready_waiting && !intermission && !spectatee_status)
- {
- if(ready_waiting_for_me)
- {
- if(warmup_stage)
- s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
- else
- s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
- }
- else
- {
- if(warmup_stage)
- s = strcat("^2Waiting for others to ready up to end warmup...");
- else
- s = strcat("^2Waiting for others to ready up...");
- }
- drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- o += eY * fontsize_y;
- }
- else if(warmup_stage && !intermission && !spectatee_status)
- {
- s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
- drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- o += eY * fontsize_y;
- }
-
- if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
- {
- float ts_min, ts_max;
- tm = teams.sort_next;
- if (tm)
- {
- for(; tm.sort_next; tm = tm.sort_next)
- {
- if(!tm.team_size || tm.team == COLOR_SPECTATOR)
- continue;
- if(!ts_min) ts_min = tm.team_size;
- else ts_min = min(ts_min, tm.team_size);
- if(!ts_max) ts_max = tm.team_size;
- else ts_max = max(ts_max, tm.team_size);
+ s = "notify_void";
}
- if ((ts_max - ts_min) > 1)
+ if(s != "" && a)
{
- s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
- tm = GetTeam(myteam, false);
- if (tm)
- if (tm.team != COLOR_SPECTATOR)
- if (tm.team_size == ts_max)
- s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
-
- drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- o += eY * fontsize_y;
+ drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
}
}
- if(hud_configure)
- {
- s = "^7Press ^3ESC ^7to show HUD options.";
- drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- o += eY * fontsize_y;
- s = "^3Doubleclick a panel for panel-specific options.";
- drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- o += eY * fontsize_y;
- }
}
// Timer (#5)
//
+// TODO: macro
string seconds_tostring(float sec)
{
float minutes;
void HUD_Timer(void)
{
- float id = HUD_PANEL_TIMER;
+ if(!autocvar_hud_panel_timer && !autocvar__hud_configure)
+ return;
+
+ active_panel = HUD_PANEL_TIMER;
+ HUD_Panel_UpdateCvars(timer);
vector pos, mySize;
- pos = HUD_Panel_GetPos(id);
- mySize = HUD_Panel_GetSize(id);
+ pos = panel_pos;
+ mySize = panel_size;
- HUD_Panel_DrawBg(id, pos, mySize, 0);
- float padding;
- padding = HUD_Panel_GetPadding(id);
- if(padding)
+ HUD_Panel_DrawBg(1);
+ if(panel_bg_padding)
{
- pos += '1 1 0' * padding;
- mySize -= '2 2 0' * padding;
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
}
string timer;
else
timer_color = '1 0 0'; //red
- if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
+ if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
if (time < getstatf(STAT_GAMESTARTTIME)) {
//while restart is still active, show 00:00
timer = seconds_tostring(0);
timer = seconds_tostring(timeleft);
}
- drawstring_aspect(pos, timer, mySize, mySize_y, timer_color, HUD_Panel_GetFgAlpha(HUD_PANEL_TIMER), DRAWFLAG_NORMAL);
+ drawfont = hud_bigfont;
+ drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfont = hud_font;
}
// Radar (#6)
//
void HUD_Radar(void)
{
- float id = HUD_PANEL_RADAR;
+ if ((autocvar_hud_panel_radar == 0 || (autocvar_hud_panel_radar != 2 && !teamplay)) && !autocvar__hud_configure)
+ return;
+
+ active_panel = HUD_PANEL_RADAR;
+ HUD_Panel_UpdateCvars(radar);
vector pos, mySize;
- pos = HUD_Panel_GetPos(id);
- mySize = HUD_Panel_GetSize(id);
+ pos = panel_pos;
+ mySize = panel_size;
- HUD_Panel_DrawBg(id, pos, mySize, 0);
- float padding;
- padding = HUD_Panel_GetPadding(id);
- if(padding)
+ HUD_Panel_DrawBg(1);
+ if(panel_bg_padding)
{
- pos += '1 1 0' * padding;
- mySize -= '2 2 0' * padding;
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
}
local float color1, color2; // color already declared as a global in hud.qc
teamradar_loadcvars();
- switch(hud_radar_zoommode)
+ switch(hud_panel_radar_zoommode)
{
default:
case 0:
break;
}
- switch(hud_radar_rotation)
+ switch(hud_panel_radar_rotation)
{
case 0:
teamradar_angle = view_angles_y - 90;
break;
default:
- teamradar_angle = 90 * hud_radar_rotation;
+ teamradar_angle = 90 * hud_panel_radar_rotation;
break;
}
teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
// pixels per world qu to match the teamradar_size2d_x range in the longest dimension
- if(hud_radar_rotation == 0)
+ if(hud_panel_radar_rotation == 0)
{
// max-min distance must fit the radar in any rotation
bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
);
}
- normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
+ normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
if(bigsize > normalsize)
normalsize = bigsize;
mySize_y
);
- draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
+ draw_teamradar_background(hud_panel_radar_foreground_alpha);
for(tm = world; (tm = find(tm, classname, "radarlink")); )
draw_teamradar_link(tm.origin, tm.velocity, tm.team);
for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
- draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, HUD_Panel_GetFgAlpha(id));
+ draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
{
color2 = GetPlayerColor(tm.sv_entnum);
//
void HUD_Score(void)
{
- float id = HUD_PANEL_SCORE;
+ if(!autocvar_hud_panel_score && !autocvar__hud_configure)
+ return;
+
+ active_panel = HUD_PANEL_SCORE;
+ HUD_Panel_UpdateCvars(score);
vector pos, mySize;
- pos = HUD_Panel_GetPos(id);
- mySize = HUD_Panel_GetSize(id);
+ pos = panel_pos;
+ mySize = panel_size;
- HUD_Panel_DrawBg(id, pos, mySize, 0);
- float padding;
- padding = HUD_Panel_GetPadding(id);
- if(padding)
+ HUD_Panel_DrawBg(1);
+ if(panel_bg_padding)
{
- pos += '1 1 0' * padding;
- mySize -= '2 2 0' * padding;
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
}
float score, distribution, leader;
- float score_len, distr_len;
vector distribution_color;
entity tm, pl, me;
me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
- // TODO... this (race part) still uses constant coordinates :/
if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
- /*pl = players.sort_next;
+ string timer, distrtimer;
+
+ pl = players.sort_next;
if(pl == me)
pl = pl.sort_next;
if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
pl = world;
score = me.(scores[ps_primary]);
-
- float racemin, racesec, racemsec;
- float distsec, distmsec, minusplus;
-
- racemin = floor(score/(60 * TIME_FACTOR));
- racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
- racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
+ timer = TIME_ENCODED_TOSTRING(score);
if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
// distribution display
distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
- if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
- distmsec = fabs(distribution);
- else {
- distsec = floor(fabs(distribution)/TIME_FACTOR);
- distmsec = fabs(distribution) - distsec*TIME_FACTOR;
- if (distribution < 0)
- distsec = -distsec;
- }
+ distrtimer = ftos(distribution/pow(10, TIME_DECIMALS));
if (distribution <= 0) {
- distribution_color = eY;
- minusplus = 1; // minusplus 1: always prefix with minus sign
+ distribution_color = '0 1 0';
}
else {
- distribution_color = eX;
- minusplus = 2; // minusplus 1: always prefix with plus sign
+ distribution_color = '1 0 0';
}
- HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
+ drawstring_aspect(pos + eX * 0.75 * mySize_x, distrtimer, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
}
// race record display
- if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
- drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
-
- HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
-
- HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
- */
+ if (distribution <= 0)
+ HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfont = hud_bigfont;
+ drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfont = hud_font;
} else if (!teamplay) { // non-teamgames
// me vector := [team/connected frags id]
pl = players.sort_next;
if(pl == me)
pl = pl.sort_next;
- if(hud_configure)
+ if(autocvar__hud_configure)
distribution = 42;
else if(pl)
distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
distribution = 0;
score = me.(scores[ps_primary]);
- if(hud_configure)
+ if(autocvar__hud_configure)
score = 123;
if(distribution >= 5) {
else
distribution_color = eX;
- score_len = strlen(ftos(score));
- distr_len = strlen(ftos(distribution));
-
- HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
if (leader)
- drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfont = hud_bigfont;
+ drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfont = hud_font;
} else { // teamgames
float max_fragcount;
max_fragcount = -99;
float teamnum;
for(tm = teams.sort_next; tm; tm = tm.sort_next) {
- if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
+ if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
continue;
score = tm.(teamscores[ts_primary]);
- if(hud_configure)
+ if(autocvar__hud_configure)
score = 123;
leader = 0;
- score_len = strlen(ftos(score));
-
if (score > max_fragcount)
max_fragcount = score;
if (max_fragcount == score)
leader = 1;
if (leader)
- drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfont = hud_bigfont;
+ drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfont = hud_font;
} else {
if (max_fragcount == score)
leader = 1;
if (leader)
- drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
teamnum += 1;
}
}
// Race timer (#8)
//
void HUD_RaceTimer (void) {
- float id = HUD_PANEL_RACETIMER;
+ if(!autocvar_hud_panel_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
+ return;
+
+ active_panel = HUD_PANEL_RACETIMER;
+ HUD_Panel_UpdateCvars(racetimer);
vector pos, mySize;
- pos = HUD_Panel_GetPos(id);
- mySize = HUD_Panel_GetSize(id);
+ pos = panel_pos;
+ mySize = panel_size;
+
+ HUD_Panel_DrawBg(1);
+ if(panel_bg_padding)
+ {
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
+ }
+
+ // always force 4:1 aspect
+ vector newSize;
+ if(mySize_x/mySize_y > 4)
+ {
+ newSize_x = 4 * mySize_y;
+ newSize_y = mySize_y;
- HUD_Panel_DrawBg(id, pos, mySize, 0);
- float padding;
- padding = HUD_Panel_GetPadding(id);
- if(padding)
+ pos_x = pos_x + (mySize_x - newSize_x) / 2;
+ }
+ else
{
- pos += '1 1 0' * padding;
- mySize -= '2 2 0' * padding;
+ newSize_y = 1/4 * mySize_x;
+ newSize_x = mySize_x;
+
+ pos_y = pos_y + (mySize_y - newSize_y) / 2;
}
+ mySize = newSize;
drawfont = hud_bigfont;
float a, t;
string s, forcetime;
- if(hud_configure)
+ if(autocvar__hud_configure)
{
s = "0:13:37";
- drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
s = "^1Intermediate 1 (+15.42)";
- drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
- drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
}
else if(race_checkpointtime)
{
if(s != "" && a > 0)
{
- dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
- //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
if(race_penaltytime)
if(a > 0)
{
s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
- dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
- //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
}
if(forcetime != "")
{
a = bound(0, (time - race_checkpointtime) / 0.5, 1);
- //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
- drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
+ drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
}
else
a = 1;
if(race_laptime && race_checkpoint != 255)
{
s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
- //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
}
else
{
a = bound(0, 2 - (time - race_mycheckpointtime), 1);
s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
- dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
- //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
if(race_othercheckpointtime && race_othercheckpointenemy != "")
{
a = bound(0, 2 - (time - race_othercheckpointtime), 1);
s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
- dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
- //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
if(race_penaltytime && !race_penaltyaccumulator)
s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
else
s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
- dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
- //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
}
}
void HUD_VoteWindow(void)
{
- float id = HUD_PANEL_VOTE;
+ if(!autocvar_hud_panel_vote && !autocvar__hud_configure)
+ return;
+
+ active_panel = HUD_PANEL_VOTE;
+ HUD_Panel_UpdateCvars(vote);
vector pos, mySize;
- pos = HUD_Panel_GetPos(id);
- mySize = HUD_Panel_GetSize(id);
+ pos = panel_pos;
+ mySize = panel_size;
string s;
float a;
vote_prev = vote_active;
}
- if(vote_active || hud_configure)
+ if(vote_active || autocvar__hud_configure)
vote_alpha = bound(0, (time - vote_change) * 2, 1);
else
vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
- if(hud_configure)
+ if(autocvar__hud_configure)
{
vote_yescount = 3;
vote_nocount = 2;
if(!vote_alpha)
return;
- a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
+ a = vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
- HUD_Panel_DrawBg(id, pos, mySize, a);
- float padding;
- padding = HUD_Panel_GetPadding(id);
- if(padding)
+ HUD_Panel_DrawBg(a);
+ if(panel_bg_padding)
{
- pos += '1 1 0' * padding;
- mySize -= '2 2 0' * padding;
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
}
- drawpic_skin(pos, "voteprogress_back", mySize, '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ // always force 3:1 aspect
+ vector newSize;
+ if(mySize_x/mySize_y > 3)
+ {
+ newSize_x = 3 * mySize_y;
+ newSize_y = mySize_y;
- s = "A vote has been called for: ";
- drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '1 1 0' * mySize_y*(1/5), stringwidth_colors); // TODO: broken?
- if(hud_configure)
- s = "Configure the HUD";
- drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ pos_x = pos_x + (mySize_x - newSize_x) / 2;
+ }
+ else
+ {
+ newSize_y = 1/3 * mySize_x;
+ newSize_x = mySize_x;
- // print the yes/no counts
- s = strcat("Yes: ", ftos(vote_yescount));
- drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- s = strcat("No: ", ftos(vote_nocount));
- drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ pos_y = pos_y + (mySize_y - newSize_y) / 2;
+ }
+ mySize = newSize;
- // draw the progress bars
- drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
- drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ s = "A vote has been called for:";
+ drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
+ s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1.75/8), stringwidth_colors);
+ if(autocvar__hud_configure)
+ s = "^1Configure the HUD";
+ drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a * panel_fg_alpha, DRAWFLAG_NORMAL);
- drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
- drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ // print the yes/no counts
+ s = strcat("Yes (", getcommandkey("not bound", "vyes"), "): ", ftos(vote_yescount));
+ drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
+ s = strcat("No (", getcommandkey("not bound", "vno"), "): ", ftos(vote_nocount));
+ drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
+
+ // draw the progress bar backgrounds
+ drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
// draw the highlights
if(vote_highlighted == 1) {
drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
- drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
}
else if(vote_highlighted == 2) {
drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
- drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
}
+ // draw the progress bars
+ drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
+ drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
+
+ drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
+ drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 0 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
+
drawresetcliparea();
if(!vote_active) {
else
mod_active = 0;
- if(hud_configure)
+ if(autocvar__hud_configure)
{
redflag = 1;
blueflag = 2;
f = bound(0, redflag_statuschange_elapsedtime*2, 1);
if(red_icon_prevstatus && f < 1)
- drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+ drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
if(red_icon)
- drawpic_skin(redflag_pos, red_icon, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha * f, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
if(blue_icon_prevstatus && f < 1)
- drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+ drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
if(blue_icon)
- drawpic_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha * f, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
}
// Keyhunt HUD modicon section
aa = 0.5;
break;
}
- a = a * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
- aa = aa * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
+ a = a * panel_fg_alpha;
+ aa = aa * panel_fg_alpha;
if(a > 0)
{
switch(keyteam)
{
case COLOR_TEAM1:
- drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
+ drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
break;
case COLOR_TEAM2:
- drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
+ drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
break;
case COLOR_TEAM3:
- drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
+ drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
break;
case COLOR_TEAM4:
- drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
+ drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
break;
default:
break;
switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
{
case 0:
- drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
+ drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
break;
case 1:
- drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
+ drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
break;
case 2:
- drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
+ drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
break;
case 3:
- drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
+ drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
break;
}
}
barsize = eX * mySize_x + eY * p * mySize_y;
vertical = 1;
}
- HUD_Panel_DrawProgressBar(pos, vertical, barsize, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
+ HUD_Panel_GetProgressBarColor("nexball")
+ HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
if (stat_items & IT_KEY1)
- drawpic_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
}
// Race/CTS HUD mod icons
f = time - crecordtime_change_time;
if (f > 1) {
- drawstring_aspect(pos, "Personal best ", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
- drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
+ drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
} else {
- drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
- drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
- drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
- drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
+ drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect_expanding(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
+ drawstring_aspect_expanding(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
}
// server record
f = time - srecordtime_change_time;
if (f > 1) {
- drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
- drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
+ drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
} else {
- drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
- drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
- drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
- drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
+ drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect_expanding(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
+ drawstring_aspect_expanding(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
}
if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
if(race_status == 0)
- drawpic_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
else if(race_status == 1) {
- drawpic_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
- drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
} else if(race_status == 2) {
if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
- drawpic_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
else
- drawpic_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
- drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
} else if(race_status == 3) {
- drawpic_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
- drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
if (race_status_time - time <= 0) {
void HUD_ModIcons(void)
{
- if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
+ if(!autocvar_hud_panel_modicons && !autocvar__hud_configure)
+ return;
+
+ if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
return;
- float id = HUD_PANEL_MODICONS;
+ active_panel = HUD_PANEL_MODICONS;
+ HUD_Panel_UpdateCvars(modicons);
vector pos, mySize;
- pos = HUD_Panel_GetPos(id);
- mySize = HUD_Panel_GetSize(id);
+ pos = panel_pos;
+ mySize = panel_size;
if(mod_active != mod_prev) {
mod_change = time;
mod_prev = mod_active;
}
- if(mod_active || hud_configure)
+ if(mod_active || autocvar__hud_configure)
mod_alpha = bound(0, (time - mod_change) * 2, 1);
else
mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
if(mod_alpha)
- HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
+ HUD_Panel_DrawBg(mod_alpha);
- float padding;
- padding = HUD_Panel_GetPadding(id);
- if(padding)
+ if(panel_bg_padding)
{
- pos += '1 1 0' * padding;
- mySize -= '2 2 0' * padding;
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
}
// these MUST be ran in order to update mod_active
if(gametype == GAME_KEYHUNT)
HUD_Mod_KH(pos, mySize);
- else if(gametype == GAME_CTF || hud_configure)
+ else if(gametype == GAME_CTF || autocvar__hud_configure)
HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
else if(gametype == GAME_NEXBALL)
HUD_Mod_NexBall(pos, mySize);
//
void HUD_DrawPressedKeys(void)
{
- float id = HUD_PANEL_PRESSEDKEYS;
+ if(!autocvar_hud_panel_pressedkeys && !autocvar__hud_configure)
+ return;
+
+ if(!(spectatee_status > 0 || autocvar_hud_panel_pressedkeys >= 2 || autocvar__hud_configure))
+ return;
+
+ active_panel = HUD_PANEL_PRESSEDKEYS;
+ HUD_Panel_UpdateCvars(pressedkeys);
vector pos, mySize;
- pos = HUD_Panel_GetPos(id);
- mySize = HUD_Panel_GetSize(id);
+ pos = panel_pos;
+ mySize = panel_size;
- HUD_Panel_DrawBg(id, pos, mySize, 0);
- float padding;
- padding = HUD_Panel_GetPadding(id);
- if(padding)
+ HUD_Panel_DrawBg(1);
+ if(panel_bg_padding)
{
- pos += '1 1 0' * padding;
- mySize -= '2 2 0' * padding;
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
+ }
+
+ // force custom aspect
+ if(autocvar_hud_panel_pressedkeys_aspect)
+ {
+ vector newSize;
+ if(mySize_x/mySize_y > autocvar_hud_panel_pressedkeys_aspect)
+ {
+ newSize_x = autocvar_hud_panel_pressedkeys_aspect * mySize_y;
+ newSize_y = mySize_y;
+
+ pos_x = pos_x + (mySize_x - newSize_x) / 2;
+ }
+ else
+ {
+ newSize_y = 1/autocvar_hud_panel_pressedkeys_aspect * mySize_x;
+ newSize_x = mySize_x;
+
+ pos_y = pos_y + (mySize_y - newSize_y) / 2;
+ }
+ mySize = newSize;
}
vector keysize;
float pressedkeys;
pressedkeys = getstatf(STAT_PRESSED_KEYS);
- drawpic_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
}
// Handle chat as a panel (#12)
//
void HUD_Chat(void)
{
- float id = HUD_PANEL_CHAT;
+ if(!autocvar_hud_panel_chat && !autocvar__hud_configure)
+ {
+ cvar_set("con_chatrect", "0");
+ return;
+ }
+
+ active_panel = HUD_PANEL_CHAT;
+ HUD_Panel_UpdateCvars(chat);
+
+ if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
+ {
+ panel_pos_y = panel_bg_border;
+ panel_size_y = vid_conheight - panel_bg_border * 2;
+ if(panel_bg == "0")
+ panel_bg = "border"; // force a border when maximized
+ panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
+ }
+
vector pos, mySize;
- pos = HUD_Panel_GetPos(id);
- mySize = HUD_Panel_GetSize(id);
+ pos = panel_pos;
+ mySize = panel_size;
+
+ HUD_Panel_DrawBg(1);
- HUD_Panel_DrawBg(id, pos, mySize, 0);
- float padding;
- padding = HUD_Panel_GetPadding(id);
- if(padding)
+ if(panel_bg_padding)
{
- pos += '1 1 0' * padding;
- mySize -= '2 2 0' * padding;
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
}
cvar_set("con_chatrect", "1");
cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
- if(hud_configure)
+ if(autocvar__hud_configure)
{
float chatsize;
chatsize = cvar("con_chatsize");
for(i = 0; i < cvar("con_chat"); ++i)
{
if(i == cvar("con_chat") - 1)
- a = HUD_Panel_GetFgAlpha(id);
+ a = panel_fg_alpha;
else
- a = HUD_Panel_GetFgAlpha(id) * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
+ a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
}
}
float frametimeavg2; // 2 frames ago
void HUD_EngineInfo(void)
{
- float id = HUD_PANEL_ENGINEINFO;
+ if(!autocvar_hud_panel_engineinfo && !autocvar__hud_configure)
+ return;
+
+ active_panel = HUD_PANEL_ENGINEINFO;
+ HUD_Panel_UpdateCvars(engineinfo);
vector pos, mySize;
- pos = HUD_Panel_GetPos(id);
- mySize = HUD_Panel_GetSize(id);
+ pos = panel_pos;
+ mySize = panel_size;
- HUD_Panel_DrawBg(id, pos, mySize, 0);
- float padding;
- padding = HUD_Panel_GetPadding(id);
- if(padding)
+ HUD_Panel_DrawBg(1);
+ if(panel_bg_padding)
{
- pos += '1 1 0' * padding;
- mySize -= '2 2 0' * padding;
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
}
- if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
+ if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
{
frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
frametimeavg2 = frametimeavg1;
frametimeavg1 = frametimeavg;
float weight;
- weight = cvar("hud_engineinfo_framecounter_exponentialmovingaverage_new_weight");
+ weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
{
- if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
+ if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
prevfps = (1/frametime);
prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
}
else
{
framecounter += 1;
- if(time - prevfps_time > cvar("hud_engineinfo_framecounter_time"))
+ if(time - prevfps_time > cvar("hud_panel_engineinfo_framecounter_time"))
{
- prevfps = framecounter/cvar("hud_engineinfo_framecounter_time");
+ prevfps = framecounter/cvar("hud_panel_engineinfo_framecounter_time");
framecounter = 0;
prevfps_time = time;
}
vector color;
color = HUD_Get_Num_Color (prevfps, 100);
- drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), mySize, mySize_y, color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawfont = hud_bigfont;
+ drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_panel_engineinfo_framecounter_decimals"))), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfont = hud_font;
+}
+
+// Info messages panel (#14)
+//
+void HUD_InfoMessages(void)
+{
+ if(!autocvar_hud_panel_infomessages && !autocvar__hud_configure)
+ return;
+
+ active_panel = HUD_PANEL_INFOMESSAGES;
+ HUD_Panel_UpdateCvars(infomessages);
+ vector pos, mySize;
+ pos = panel_pos;
+ mySize = panel_size;
+
+ HUD_Panel_DrawBg(1);
+ if(panel_bg_padding)
+ {
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
+ }
+
+ // always force 5:1 aspect
+ vector newSize;
+ if(mySize_x/mySize_y > 5)
+ {
+ newSize_x = 5 * mySize_y;
+ newSize_y = mySize_y;
+
+ pos_x = pos_x + (mySize_x - newSize_x) / 2;
+ }
+ else
+ {
+ newSize_y = 1/5 * mySize_x;
+ newSize_x = mySize_x;
+
+ pos_y = pos_y + (mySize_y - newSize_y) / 2;
+ }
+
+ mySize = newSize;
+ entity tm;
+ vector o;
+ o = pos;
+
+ vector fontsize;
+ fontsize = '0.20 0.20 0' * mySize_y;
+
+ string s;
+ if(!autocvar__hud_configure)
+ {
+ if(spectatee_status && !intermission)
+ {
+ if(spectatee_status == -1)
+ s = "^1Observing";
+ else
+ s = strcat("^1Spectating: ^7", GetPlayerName(spectatee_status - 1));
+
+ if(autocvar_hud_panel_infomessages_flip)
+ o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
+ drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+ o += eY * fontsize_y;
+
+ if(spectatee_status == -1)
+ s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
+ else
+ s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
+ if(autocvar_hud_panel_infomessages_flip)
+ o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
+ drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+ o += eY * fontsize_y;
+
+ if(spectatee_status == -1)
+ s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
+ else
+ s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
+ if(autocvar_hud_panel_infomessages_flip)
+ o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
+ drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+ o += eY * fontsize_y;
+
+ s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
+ if(autocvar_hud_panel_infomessages_flip)
+ o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
+ drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+ o += eY * fontsize_y;
+
+ if(gametype == GAME_ARENA)
+ s = "^1Wait for your turn to join";
+ else if(gametype == GAME_LMS)
+ {
+ entity sk;
+ sk = playerslots[player_localentnum - 1];
+ if(sk.(scores[ps_primary]) >= 666)
+ s = "^1Match has already begun";
+ else if(sk.(scores[ps_primary]) > 0)
+ s = "^1You have no more lives left";
+ else
+ s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
+ }
+ else
+ s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
+ if(autocvar_hud_panel_infomessages_flip)
+ o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
+ drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+ o += eY * fontsize_y;
+
+ //show restart countdown:
+ if (time < getstatf(STAT_GAMESTARTTIME)) {
+ float countdown;
+ //we need to ceil, otherwise the countdown would be off by .5 when using round()
+ countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
+ s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
+ drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+ o += eY * fontsize_y;
+ }
+ }
+ if(warmup_stage && !intermission)
+ {
+ s = "^2Currently in ^1warmup^2 stage!";
+ if(autocvar_hud_panel_infomessages_flip)
+ o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
+ drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+ o += eY * fontsize_y;
+ }
+
+ string blinkcolor;
+ if(mod(time, 1) >= 0.5)
+ blinkcolor = "^1";
+ else
+ blinkcolor = "^3";
+
+ if(ready_waiting && !intermission && !spectatee_status)
+ {
+ if(ready_waiting_for_me)
+ {
+ if(warmup_stage)
+ s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
+ else
+ s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
+ }
+ else
+ {
+ if(warmup_stage)
+ s = strcat("^2Waiting for others to ready up to end warmup...");
+ else
+ s = strcat("^2Waiting for others to ready up...");
+ }
+ if(autocvar_hud_panel_infomessages_flip)
+ o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
+ drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+ o += eY * fontsize_y;
+ }
+ else if(warmup_stage && !intermission && !spectatee_status)
+ {
+ s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
+ if(autocvar_hud_panel_infomessages_flip)
+ o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
+ drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+ o += eY * fontsize_y;
+ }
+
+ if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
+ {
+ float ts_min, ts_max;
+ tm = teams.sort_next;
+ if (tm)
+ {
+ for(; tm.sort_next; tm = tm.sort_next)
+ {
+ if(!tm.team_size || tm.team == COLOR_SPECTATOR)
+ continue;
+ if(!ts_min) ts_min = tm.team_size;
+ else ts_min = min(ts_min, tm.team_size);
+ if(!ts_max) ts_max = tm.team_size;
+ else ts_max = max(ts_max, tm.team_size);
+ }
+ if ((ts_max - ts_min) > 1)
+ {
+ s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
+ tm = GetTeam(myteam, false);
+ if (tm)
+ if (tm.team != COLOR_SPECTATOR)
+ if (tm.team_size == ts_max)
+ s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
+
+ if(autocvar_hud_panel_infomessages_flip)
+ o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
+ drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+ o += eY * fontsize_y;
+ }
+ }
+ }
+ }
+ else
+ {
+ s = "^7Press ^3ESC ^7to show HUD options.";
+ if(autocvar_hud_panel_infomessages_flip)
+ o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
+ drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+ o += eY * fontsize_y;
+ s = "^3Doubleclick ^7a panel for panel-specific options.";
+ if(autocvar_hud_panel_infomessages_flip)
+ o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
+ drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+ o += eY * fontsize_y;
+ s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
+ if(autocvar_hud_panel_infomessages_flip)
+ o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
+ drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+ o += eY * fontsize_y;
+ s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
+ if(autocvar_hud_panel_infomessages_flip)
+ o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
+ drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+ o += eY * fontsize_y;
+ }
}
+
/*
==================
Main HUD system
pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
drawfont = hud_bigfont;
- drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
+ drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', autocvar_hud_panel_fg_alpha, DRAWFLAG_NORMAL);
if (cvar("cl_showspeed_z") == 1) {
zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
- drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
+ drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', autocvar_hud_panel_fg_alpha, DRAWFLAG_NORMAL);
}
drawfont = hud_font;
}
if (acceleration > 0)
- HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha, DRAWFLAG_NORMAL);
else if (acceleration < 0)
- HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha, DRAWFLAG_NORMAL);
}
void HUD_Reset (void)
HUD_Mod_CTF_Reset();
}
+#define HUD_DrawPanel(id)\
+switch (id) {\
+ case (HUD_PANEL_RADAR):\
+ HUD_Radar(); break;\
+ case (HUD_PANEL_WEAPONS):\
+ HUD_Weapons(); break;\
+ case (HUD_PANEL_AMMO):\
+ HUD_Ammo(); break;\
+ case (HUD_PANEL_POWERUPS):\
+ HUD_Powerups(); break;\
+ case (HUD_PANEL_HEALTHARMOR):\
+ HUD_HealthArmor(); break;\
+ case (HUD_PANEL_NOTIFY):\
+ HUD_Notify(); break;\
+ case (HUD_PANEL_TIMER):\
+ HUD_Timer(); break;\
+ case (HUD_PANEL_SCORE):\
+ HUD_Score(); break;\
+ case (HUD_PANEL_RACETIMER):\
+ HUD_RaceTimer(); break;\
+ case (HUD_PANEL_VOTE):\
+ HUD_VoteWindow(); break;\
+ case (HUD_PANEL_MODICONS):\
+ HUD_ModIcons(); break;\
+ case (HUD_PANEL_PRESSEDKEYS):\
+ HUD_DrawPressedKeys(); break;\
+ case (HUD_PANEL_CHAT):\
+ HUD_Chat(); break;\
+ case (HUD_PANEL_ENGINEINFO):\
+ HUD_EngineInfo(); break;\
+ case (HUD_PANEL_INFOMESSAGES):\
+ HUD_InfoMessages(); break;\
+}
+
void HUD_Main (void)
{
+ hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
+
if(disable_menu_alphacheck == 1)
menu_fade_alpha = 1;
else
- menu_fade_alpha = (1 - cvar("_menu_alpha"));
- hud_fg_alpha = cvar("hud_fg_alpha");
+ menu_fade_alpha = (1 - autocvar__menu_alpha);
hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
- hud_color_bg_team = cvar("hud_color_bg_team");
hud_fontsize = HUD_GetFontsize("hud_fontsize");
hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
- hud_configure = cvar("_hud_configure");
-
// Drawing stuff
// HUD configure visible grid
- if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha"))
+ if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
{
float i;
// x-axis
- for(i = 0; i < 1/bound(0.005, cvar("hud_configure_grid_x"), 0.2); ++i)
+ for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
{
- drawfill(eX * i * vid_conwidth * bound(0.005, cvar("hud_configure_grid_x"), 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
+ drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
}
// y-axis
- for(i = 0; i < 1/bound(0.005, cvar("hud_configure_grid_y"), 0.2); ++i)
+ for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
{
- drawfill(eY * i * vid_conheight * bound(0.005, cvar("hud_configure_grid_y"), 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
+ drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
}
}
- if(cvar_string("hud_dock") != "")
- drawpic('0 0 0', strcat("gfx/hud/", cvar_string("hud_skin"), "/", cvar_string("hud_dock")), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha") * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
-
- if(HUD_Panel_CheckActive(HUD_PANEL_RADAR) || hud_configure)
- if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
- HUD_Radar();
- if(HUD_Panel_CheckActive(HUD_PANEL_WEAPONICONS) || hud_configure)
- HUD_WeaponIcons();
- if(HUD_Panel_CheckActive(HUD_PANEL_INVENTORY) || hud_configure)
- HUD_Inventory();
- if(HUD_Panel_CheckActive(HUD_PANEL_POWERUPS) || hud_configure)
- HUD_Powerups();
- if(HUD_Panel_CheckActive(HUD_PANEL_HEALTHARMOR) || hud_configure)
- HUD_HealthArmor();
- if(HUD_Panel_CheckActive(HUD_PANEL_NOTIFY) || hud_configure)
- HUD_Notify();
- if(HUD_Panel_CheckActive(HUD_PANEL_TIMER) || hud_configure)
- HUD_Timer();
- if(HUD_Panel_CheckActive(HUD_PANEL_SCORE) || hud_configure)
- HUD_Score();
- if(HUD_Panel_CheckActive(HUD_PANEL_RACETIMER) || hud_configure)
- if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
- HUD_RaceTimer();
- if(HUD_Panel_CheckActive(HUD_PANEL_VOTE) || hud_configure)
- HUD_VoteWindow();
- if(HUD_Panel_CheckActive(HUD_PANEL_MODICONS) || hud_configure)
- HUD_ModIcons();
- // TODO hud'ify
- if(HUD_Panel_CheckActive(HUD_PANEL_PRESSEDKEYS) || hud_configure)
- if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
- HUD_DrawPressedKeys();
- if(HUD_Panel_CheckActive(HUD_PANEL_CHAT) || hud_configure)
- HUD_Chat();
+ float f;
+ vector color;
+ if((teamplay) && autocvar_hud_dock_color_team) {
+ f = stof(getplayerkey(player_localentnum - 1, "colors"));
+ color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
+ }
+ else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && autocvar_hud_dock_color_team) {
+ color = '1 0 0' * autocvar_hud_dock_color_team;
+ }
+ else if(autocvar_hud_dock_color == "shirt") {
+ f = stof(getplayerkey(player_localentnum - 1, "colors"));
+ color = colormapPaletteColor(floor(f / 16), 0);
+ }
+ else if(autocvar_hud_dock_color == "pants") {
+ f = stof(getplayerkey(player_localentnum - 1, "colors"));
+ color = colormapPaletteColor(mod(f, 16), 1);
+ }
else
- cvar_set("con_chatrect", "0");
- if(HUD_Panel_CheckActive(HUD_PANEL_ENGINEINFO) || hud_configure)
- HUD_EngineInfo();
+ color = stov(autocvar_hud_dock_color);
+
+ // draw the dock
+ if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
+ {
+ string pic;
+ pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
+ if(precache_pic(pic) == "") {
+ pic = "gfx/hud/default/dock";
+ }
+ drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
+ }
+
+ // cache the panel order into the panel_order array
+ if(autocvar__hud_panelorder != hud_panelorder_prev) {
+ if(hud_panelorder_prev)
+ strunzone(hud_panelorder_prev);
+ hud_panelorder_prev = strzone(autocvar__hud_panelorder);
+ tokenize_console(autocvar__hud_panelorder);
+ for(i = 0; i < HUD_PANEL_NUM; ++i) {
+ panel_order[i] = stof(argv(i));
+ }
+ }
+ // draw panels in order specified by panel_order array
+ for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
+ if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
+ HUD_DrawPanel(panel_order[i]);
+ }
+
+ // draw chat panel on top if it is maximized
+ if(autocvar__con_chat_maximized)
+ HUD_DrawPanel(HUD_PANEL_CHAT);
// TODO hud_'ify these
if (cvar("cl_showspeed"))
if (cvar("cl_showacceleration"))
HUD_ShowAcceleration();
- if (hud_configure && spectatee_status) // try to join if we are in hud_configure mode, but still spectating (in order to get rid of motd and such)
+ if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
localcmd("cmd selectteam auto; cmd join\n");
- if (!hud_configure) // hud config mode disabled, enable normal alpha stuff again
+ hud_configure_prev = autocvar__hud_configure;
+
+ if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
disable_menu_alphacheck = 0;
}
+float log(float f);
+
+float panel_order[HUD_PANEL_NUM];
+string hud_panelorder_prev;
+
vector mousepos;
vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
vector panel_click_resizeorigin; // coordinates for opposite point when resizing
float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
-float highlightedPanel;
+var float highlightedPanel = -1;
+var float highlightedPanel_prev = -1;
float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
const float BORDER_MULTIPLIER = 0.25;
-float hud_color_bg_team;
float scoreboard_bottom;
float weapon_hits[WEP_MAXCOUNT];
float weapon_fired[WEP_MAXCOUNT];
-float weapon_number;
+
+#define acc_color(i) stov(cvar_string(strcat("hud_panel_weapons_accuracy_color", ftos(i))))
+#define MAX_ACCURACY_LEVELS 10
+float acc_lev[MAX_ACCURACY_LEVELS];
+float acc_levels;
+
+float complain_weapon;
+string complain_weapon_name;
+float complain_weapon_type;
+float complain_weapon_time;
float ps_primary, ps_secondary;
float ts_primary, ts_secondary;
float weapontime;
float teamnagger;
-float hud_fg_alpha;
float hud_accuracy_hud;
float hud_border_thickness;
float hud_accuracy_border_thickness;
-float hud_configure;
+float hud_configure_checkcollisions;
+float hud_configure_prev;
+
+float hudShiftState;
+const float S_SHIFT = 1;
+const float S_CTRL = 2;
+const float S_ALT = 4;
float disable_menu_alphacheck; // 0 = enable alpha check, 1 = disable for entire hud, 2 = disable for one panel
float menu_fade_alpha;
+
+string hud_skin_path;
+
+var vector progressbar_color;
+
+var float active_panel; // this panel has recently referred the UpdateCvars macro
+var string panel_name;
+var float panel_enabled;
+var vector panel_pos;
+var vector panel_size;
+var string panel_bg;
+var string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
+var vector panel_bg_color;
+var string panel_bg_color_str;
+var float panel_bg_color_team;
+var string panel_bg_color_team_str;
+var float panel_fg_alpha;
+var float panel_bg_alpha;
+var string panel_bg_alpha_str;
+var float panel_bg_border;
+var string panel_bg_border_str;
+var float panel_bg_padding;
+var string panel_bg_padding_str;
+var float panel_accuracy_yellow;
+var float panel_accuracy_onlycurrent;
+var float panel_accuracy_flip;
+var float panel_accuracy_iconalign;
+var float panel_accuracy_baralign;
+var float panel_accuracy_info_top;
+var float panel_accuracy_foreground_alpha;
+var float panel_accuracy_alreadyvoted_alpha;
+
+var string picpath;
+
+// Because calling lots of functions in QC apparently cuts fps in half on many machines:
+// ----------------------
+// MACRO HELL STARTS HERE
+// ----------------------
+// Little help for the poor people who have to make sense of this: Start from the bottom
+
+#define HUD_Panel_GetProgressBarColor(item) \
+switch(item) {\
+ case "strength": progressbar_color = autocvar_hud_progressbar_strength_color; break;\
+ case "shield": progressbar_color = autocvar_hud_progressbar_shield_color; break;\
+ case "health": progressbar_color = autocvar_hud_progressbar_health_color; break;\
+ case "armor": progressbar_color = autocvar_hud_progressbar_armor_color; break;\
+ case "fuel": progressbar_color = autocvar_hud_progressbar_fuel_color; break;\
+ case "nexball": progressbar_color = autocvar_hud_progressbar_nexball_color; break;\
+}
+
+// Get value for panel_bg: if "" fetch default, else use panel_bg_str
+// comment on last line of macro: // we probably want to see a background in config mode at all times...
+#define HUD_Panel_GetBg()\
+if(!autocvar__hud_configure && panel_bg_str == "0") {\
+ panel_bg = "0";\
+} else {\
+ if(panel_bg_str == "") {\
+ panel_bg = autocvar_hud_panel_bg;\
+ } else if(panel_bg_str == "0" && autocvar__hud_configure) {\
+ panel_bg = autocvar_hud_panel_bg;\
+ panel_bg_alpha_str = "0";\
+ } else {\
+ panel_bg = panel_bg_str;\
+ }\
+ panel_bg = strcat(hud_skin_path, "/", panel_bg);\
+ if(precache_pic(panel_bg) == "") {\
+ panel_bg = strcat(hud_skin_path, "/", "border");\
+ if(precache_pic(panel_bg) == "") {\
+ panel_bg = strcat("gfx/hud/default/", "border");\
+ }\
+ }\
+}
+
+// Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
+#define HUD_Panel_GetColor()\
+if((teamplay) && panel_bg_color_team) {\
+ panel_bg_color = colormapPaletteColor(mod(stof(getplayerkey(player_localentnum - 1, "colors")), 16), 1) * panel_bg_color_team;\
+} else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) {\
+ panel_bg_color = '1 0 0' * panel_bg_color_team;\
+} else {\
+ if(panel_bg_color_str == "") {\
+ panel_bg_color = autocvar_hud_panel_bg_color;\
+ } else {\
+ if(panel_bg_color_str == "shirt") {\
+ panel_bg_color = colormapPaletteColor(floor(stof(getplayerkey(player_localentnum - 1, "colors")) / 16), 0);\
+ } else if(panel_bg_color_str == "pants") {\
+ panel_bg_color = colormapPaletteColor(mod(stof(getplayerkey(player_localentnum - 1, "colors")), 16), 1);\
+ } else {\
+ panel_bg_color = stov(panel_bg_color_str);\
+ }\
+ }\
+}
+
+// Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
+#define HUD_Panel_GetColorTeam()\
+if(panel_bg_color_team_str == "") {\
+ panel_bg_color_team = autocvar_hud_panel_bg_color_team;\
+} else {\
+ panel_bg_color_team = stof(panel_bg_color_team_str);\
+}
+
+// Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
+// comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
+#define HUD_Panel_GetBgAlpha()\
+if(panel_bg_alpha_str == "") {\
+ panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);\
+}\
+panel_bg_alpha = stof(panel_bg_alpha_str);\
+if(autocvar__hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == active_panel) {\
+ panel_bg_alpha = (1 - autocvar__menu_alpha) * max(autocvar_hud_configure_bg_minalpha, panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
+} else if(autocvar__hud_configure) {\
+ panel_bg_alpha = max(autocvar_hud_configure_bg_minalpha, panel_bg_alpha);\
+} if(autocvar__hud_configure && !panel_enabled) {\
+ panel_bg_alpha = 0.25;\
+} if(!(disable_menu_alphacheck == 2 && highlightedPanel == active_panel)) {\
+ panel_bg_alpha *= menu_fade_alpha;\
+}
+
+// Get value for panel_fg_alpha. Also do various minalpha checks
+// comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
+// comment on line 4 of macro: // don't fade this panel when showing the panel-specific menu dialog
+#define HUD_Panel_GetFgAlpha()\
+panel_fg_alpha = autocvar_hud_panel_fg_alpha;\
+if(autocvar__hud_configure && !panel_enabled)\
+ panel_fg_alpha = 0.25;\
+if(!(disable_menu_alphacheck == 2 && highlightedPanel == active_panel))\
+ panel_fg_alpha *= menu_fade_alpha;
+
+// Get border. See comments above, it's similar.
+#define HUD_Panel_GetBorder()\
+if(panel_bg_border_str == "") {\
+ panel_bg_border = autocvar_hud_panel_bg_border;\
+} else {\
+ panel_bg_border = stof(panel_bg_border_str);\
+}
+
+// Scale the pos and size vectors to absolute coordinates
+#define HUD_Panel_GetScaledVectors()\
+panel_pos_x *= vid_conwidth;\
+panel_pos_y *= vid_conheight;\
+panel_size_x *= vid_conwidth;\
+panel_size_y *= vid_conheight;
+
+// Get padding. See comments above, it's similar.
+// last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
+#define HUD_Panel_GetPadding()\
+if(panel_bg_padding_str == "") {\
+ panel_bg_padding = autocvar_hud_panel_bg_padding;\
+} else {\
+ panel_bg_padding = stof(panel_bg_padding_str);\
+}\
+panel_bg_padding = min(min(panel_size_x, panel_size_y)/2 - 5, panel_bg_padding);
+
+// Point to the macros above (stupid max macro length)
+#define HUD_Panel_StringVars()\
+HUD_Panel_GetBg()\
+HUD_Panel_GetColorTeam()\
+HUD_Panel_GetColor()\
+HUD_Panel_GetBgAlpha()\
+HUD_Panel_GetFgAlpha()\
+HUD_Panel_GetBorder()\
+HUD_Panel_GetScaledVectors()\
+HUD_Panel_GetPadding()
+
+// return smoothly faded pos of given panel when a dialog is active
+var vector menu_enable_panelpos;
+#define HUD_Panel_GetMenuPos() \
+if(panel_size_x > panel_size_y)\
+ menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * panel_size_x + eY * 0.82 * vid_conheight;\
+else\
+ menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * panel_size_y + eX * 0.7 * vid_conwidth;\
+panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_panelpos;
+
+// return smoothly faded size of given panel when a dialog is active
+var vector menu_enable_maxsize;
+var vector menu_enable_size;
+#define HUD_Panel_GetMenuSize()\
+menu_enable_maxsize_x = 0.3 * vid_conwidth;\
+menu_enable_maxsize_y = 0.18 * vid_conheight;\
+if(panel_size_x > panel_size_y)\
+{\
+ if(panel_size_y > menu_enable_maxsize_y)\
+ {\
+ menu_enable_size_y = menu_enable_maxsize_y;\
+ menu_enable_size_x = panel_size_x * (menu_enable_maxsize_y/panel_size_y);\
+ panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
+ }\
+}\
+else\
+{\
+ if(panel_size_x > menu_enable_maxsize_x)\
+ {\
+ menu_enable_size_x = menu_enable_maxsize_x;\
+ menu_enable_size_y = panel_size_y * (menu_enable_maxsize_x/panel_size_x);\
+ panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
+ }\
+}
+
+// Update all common cvars of given panel name
+#define HUD_Panel_UpdateCvars(name) \
+panel_enabled = autocvar_hud_panel_##name; \
+panel_pos = autocvar_hud_panel_##name##_pos; \
+panel_size = autocvar_hud_panel_##name##_size; \
+panel_bg_str = autocvar_hud_panel_##name##_bg; \
+panel_bg_color_str = autocvar_hud_panel_##name##_bg_color; \
+panel_bg_color_team_str = autocvar_hud_panel_##name##_bg_color_team; \
+panel_bg_alpha_str = autocvar_hud_panel_##name##_bg_alpha; \
+panel_bg_border_str = autocvar_hud_panel_##name##_bg_border; \
+panel_bg_padding_str = autocvar_hud_panel_##name##_bg_padding; \
+HUD_Panel_StringVars()\
+if(disable_menu_alphacheck == 2 && active_panel == highlightedPanel) {\
+ HUD_Panel_GetMenuSize()\
+ HUD_Panel_GetMenuPos()\
+}
+
+// Update all common cvars of given panel id
+#define HUD_Panel_UpdateCvarsForId(id) \
+switch(id) { \
+ case HUD_PANEL_WEAPONS: HUD_Panel_UpdateCvars(weapons) break; \
+ case HUD_PANEL_AMMO: HUD_Panel_UpdateCvars(ammo) break; \
+ case HUD_PANEL_POWERUPS: HUD_Panel_UpdateCvars(powerups) break; \
+ case HUD_PANEL_HEALTHARMOR: HUD_Panel_UpdateCvars(healtharmor) break; \
+ case HUD_PANEL_NOTIFY: HUD_Panel_UpdateCvars(notify) break; \
+ case HUD_PANEL_TIMER: HUD_Panel_UpdateCvars(timer) break; \
+ case HUD_PANEL_RADAR: HUD_Panel_UpdateCvars(radar) break; \
+ case HUD_PANEL_SCORE: HUD_Panel_UpdateCvars(score) break; \
+ case HUD_PANEL_RACETIMER: HUD_Panel_UpdateCvars(racetimer) break; \
+ case HUD_PANEL_VOTE: HUD_Panel_UpdateCvars(vote) break; \
+ case HUD_PANEL_MODICONS: HUD_Panel_UpdateCvars(modicons) break; \
+ case HUD_PANEL_PRESSEDKEYS: HUD_Panel_UpdateCvars(pressedkeys) break; \
+ case HUD_PANEL_CHAT: HUD_Panel_UpdateCvars(chat) break; \
+ case HUD_PANEL_ENGINEINFO: HUD_Panel_UpdateCvars(engineinfo) break; \
+ case HUD_PANEL_INFOMESSAGES: HUD_Panel_UpdateCvars(infomessages) break; \
+}
+
+#define HUD_Panel_UpdatePosSize(name) \
+panel_pos = autocvar_hud_panel_##name##_pos; \
+panel_size = autocvar_hud_panel_##name##_size; \
+HUD_Panel_GetScaledVectors()\
+if(disable_menu_alphacheck == 2 && active_panel == highlightedPanel) {\
+ HUD_Panel_GetMenuSize()\
+ HUD_Panel_GetMenuPos()\
+}\
+panel_bg_border_str = autocvar_hud_panel_##name##_bg_border; \
+HUD_Panel_GetBorder()
+
+// Update pos and size of given panel id
+#define HUD_Panel_UpdatePosSizeForId(id) \
+switch(id) { \
+ case HUD_PANEL_WEAPONS: HUD_Panel_UpdatePosSize(weapons) break;\
+ case HUD_PANEL_AMMO: HUD_Panel_UpdatePosSize(ammo) break;\
+ case HUD_PANEL_POWERUPS: HUD_Panel_UpdatePosSize(powerups) break;\
+ case HUD_PANEL_HEALTHARMOR: HUD_Panel_UpdatePosSize(healtharmor) break;\
+ case HUD_PANEL_NOTIFY: HUD_Panel_UpdatePosSize(notify) break;\
+ case HUD_PANEL_TIMER: HUD_Panel_UpdatePosSize(timer) break;\
+ case HUD_PANEL_RADAR: HUD_Panel_UpdatePosSize(radar) break;\
+ case HUD_PANEL_SCORE: HUD_Panel_UpdatePosSize(score) break;\
+ case HUD_PANEL_RACETIMER: HUD_Panel_UpdatePosSize(racetimer) break;\
+ case HUD_PANEL_VOTE: HUD_Panel_UpdatePosSize(vote) break;\
+ case HUD_PANEL_MODICONS: HUD_Panel_UpdatePosSize(modicons) break;\
+ case HUD_PANEL_PRESSEDKEYS: HUD_Panel_UpdatePosSize(pressedkeys) break;\
+ case HUD_PANEL_CHAT: HUD_Panel_UpdatePosSize(chat) break;\
+ case HUD_PANEL_ENGINEINFO: HUD_Panel_UpdatePosSize(engineinfo) break;\
+ case HUD_PANEL_INFOMESSAGES: HUD_Panel_UpdatePosSize(infomessages)\
+}
MapVote_DrawAbstain(pos, isize, xmax - xmin, tmp, i);
}
- drawpic(mv_mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic(mv_mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', autocvar_hud_panel_fg_alpha, DRAWFLAG_NORMAL);
}
void Cmd_MapVote_MapDownload(float argc)
}
}
-void drawpic_expanding(vector position, string pic, vector scale, vector rgb, float alpha, float flag, float fadelerp)
+// drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
+var float imgaspect;
+var float aspect;
+#define drawpic_aspect(pos,pic,mySize,color,alpha,drawflag)\
+do {\
+ vector imgsize;\
+ imgsize = drawgetimagesize(pic);\
+ imgaspect = imgsize_x/imgsize_y;\
+ vector oldsz, sz;\
+ oldsz = sz = mySize;\
+ aspect = sz_x/sz_y;\
+ if(aspect > imgaspect) {\
+ sz_x = sz_y * imgaspect;\
+ drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);\
+ } else {\
+ sz_y = sz_x / imgaspect;\
+ drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);\
+ }\
+} while(0)
+
+// draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
+#define drawpic_aspect_skin(pos,pic,sz,color,alpha,drawflag)\
+do{\
+ picpath = strcat(hud_skin_path, "/", pic);\
+ if(precache_pic(picpath) == "") {\
+ picpath = strcat("gfx/hud/default/", pic);\
+ }\
+ drawpic_aspect(pos, picpath, sz, color, alpha, drawflag);\
+} while(0)
+
+// draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
+#define drawpic_skin(pos,pic,sz,color,alpha,drawflag)\
+do{\
+ picpath = strcat(hud_skin_path, "/", pic);\
+ if(precache_pic(picpath) == "") {\
+ picpath = strcat("gfx/hud/default/", pic);\
+ }\
+ drawpic(pos, picpath, sz, color, alpha, drawflag);\
+} while(0)
+
+void drawpic_aspect_skin_expanding(vector position, string pic, vector scale, vector rgb, float alpha, float flag, float fadelerp)
{
float sz;
sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
- drawpic(position + expandingbox_resize_centered_box_offset(sz, scale, 1), pic, scale * sz, rgb, alpha * (1 - fadelerp), flag);
+ drawpic_skin(position + expandingbox_resize_centered_box_offset(sz, scale, 1), pic, scale * sz, rgb, alpha * (1 - fadelerp), flag);
}
-void drawpic_expanding_two(vector position, string pic, vector scale, vector rgb, float alpha, float flag, float fadelerp)
+void drawpic_aspect_skin_expanding_two(vector position, string pic, vector scale, vector rgb, float alpha, float flag, float fadelerp)
{
- drawpic_expanding(position, pic, scale, rgb, alpha, flag, fadelerp);
- drawpic(position, pic, scale, rgb, alpha * fadelerp, flag);
+ drawpic_aspect_skin_expanding(position, pic, scale, rgb, alpha, flag, fadelerp);
+ drawpic_skin(position, pic, scale, rgb, alpha * fadelerp, flag);
}
// drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
-void drawstring_aspect(vector pos, string text, vector sz, float fontsize, vector color, float alpha, float drawflag) {
+void drawstring_aspect(vector pos, string text, vector sz, vector color, float alpha, float drawflag) {
vector textsize;
- textsize = eX * stringwidth(text, FALSE, '1 1 0' * fontsize) + eY * fontsize;
+ textsize = eX * stringwidth(text, FALSE, '1 1 1' * sz_y) + eY * sz_y;
float textaspect;
textaspect = textsize_x/textsize_y;
}
}
+// drawstring wrapper to draw a colorcodedstring as large as possible with preserved aspect ratio into a box
+void drawcolorcodedstring_aspect(vector pos, string text, vector sz, float alpha, float drawflag) {
+ vector textsize;
+ textsize = eX * stringwidth(text, TRUE, '1 1 1' * sz_y) + eY * sz_y;
+
+ float textaspect;
+ textaspect = textsize_x/textsize_y;
+
+ vector oldsz;
+ oldsz = sz;
+ float aspect;
+ aspect = sz_x/sz_y;
+
+ if(aspect > textaspect) {
+ sz_x = sz_y * textaspect;
+ drawcolorcodedstring(pos + eX * (oldsz_x - sz_x) * 0.5, text, '1 1 0' * sz_y, alpha, drawflag);
+ } else {
+ sz_y = sz_x / textaspect;
+ drawcolorcodedstring(pos + eY * (oldsz_y - sz_y) * 0.5, text, '1 1 0' * sz_y, alpha, drawflag);
+ }
+}
+
vector drawfontscale;
void drawstring_expanding(vector position, string text, vector scale, vector rgb, float alpha, float flag, float fadelerp)
{
drawfontscale = '1 1 0';
}
+// drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
+void drawstring_aspect_expanding(vector pos, string text, vector sz, vector color, float alpha, float drawflag, float fadelerp) {
+ vector textsize;
+ textsize = eX * stringwidth(text, FALSE, '1 1 1' * sz_y) + eY * sz_y;
+
+ float textaspect;
+ textaspect = textsize_x/textsize_y;
+
+ vector oldsz;
+ oldsz = sz;
+ float aspect;
+ aspect = sz_x/sz_y;
+
+ if(aspect > textaspect) {
+ sz_x = sz_y * textaspect;
+ drawstring_expanding(pos + eX * (oldsz_x - sz_x) * 0.5, text, '1 1 0' * sz_y, color, alpha, drawflag, fadelerp);
+ } else {
+ sz_y = sz_x / textaspect;
+ drawstring_expanding(pos + eY * (oldsz_y - sz_y) * 0.5, text, '1 1 0' * sz_y, color, alpha, drawflag, fadelerp);
+ }
+}
+
void drawcolorcodedstring_expanding(vector position, string text, vector scale, float alpha, float flag, float fadelerp)
{
float sz;
drawfontscale = '1 1 0';
}
+void drawcolorcodedstring_aspect_expanding(vector pos, string text, vector sz, float alpha, float drawflag, float fadelerp) {
+ vector textsize;
+ textsize = eX * stringwidth(text, TRUE, '1 1 1' * sz_y) + eY * sz_y;
+
+ float textaspect;
+ textaspect = textsize_x/textsize_y;
+
+ vector oldsz;
+ oldsz = sz;
+ float aspect;
+ aspect = sz_x/sz_y;
+
+ if(aspect > textaspect) {
+ sz_x = sz_y * textaspect;
+ drawcolorcodedstring_expanding(pos + eX * (oldsz_x - sz_x) * 0.5, text, '1 1 0' * sz_y, alpha, drawflag, fadelerp);
+ } else {
+ sz_y = sz_x / textaspect;
+ drawcolorcodedstring_expanding(pos + eY * (oldsz_y - sz_y) * 0.5, text, '1 1 0' * sz_y, alpha, drawflag, fadelerp);
+ }
+}
+
// this draws the triangles of a model DIRECTLY. Don't expect high performance, really...
void PolyDrawModel(entity e)
{
--- /dev/null
+.float noise_baccum;
+.float noise_paccum;
+.float noise_paccum2;
+.float noise_paccum3;
+.float noise_bstate;
+float Noise_Brown(entity e, float dt)
+{
+ e.noise_baccum += random() * sqrt(dt); // same stddev for all dt
+ return e.noise_baccum;
+}
+float Noise_Pink(entity e, float dt)
+{
+ float f;
+ f = dt * 60;
+ // http://home.earthlink.net/~ltrammell/tech/pinkalg.htm
+ if(random() > pow(0.3190, f))
+ e.noise_paccum = 0.34848 * (2 * random() - 1);
+ if(random() > pow(0.7756, f))
+ e.noise_paccum2 = 0.28768 * (2 * random() - 1);
+ if(random() > pow(0.9613, f))
+ e.noise_paccum3 = 0.43488 * (2 * random() - 1);
+ return e.noise_paccum + e.noise_paccum2 + e.noise_paccum3;
+}
+float Noise_White(entity e, float dt)
+{
+ return random() * 2 - 1;
+}
+float Noise_Burst(entity e, float dt, float p)
+{
+ if(random() > pow(p, dt))
+ e.noise_bstate = !e.noise_bstate;
+ return 2 * e.noise_bstate - 1;
+}
--- /dev/null
+// noises "usually" start in the range -1..1
+float Noise_Brown(entity e, float dt);
+float Noise_Pink(entity e, float dt);
+float Noise_White(entity e, float dt);
+float Noise_Burst(entity e, float dt, float p); // +1 or -1
movetypes.qh
prandom.qh
bgmscript.qh
+noise.qh
main.qh
movetypes.qc
prandom.qc
bgmscript.qc
+noise.qc
../common/util.qc
../common/gamecommand.qc
.float silent;
.float traileffect;
+void Projectile_ResetTrail(vector to)
+{
+ self.trail_oldorigin = to;
+ self.trail_oldtime = time;
+}
void Projectile_DrawTrail(vector to)
{
vector from;
if (self.traileffect)
{
- if(checkextension("DP_CSQC_BOXPARTICLES"))
- {
- /* looks good, but we can do better with particle count
- particles_alphamin = particles_alphamax = self.alpha;
- boxparticles(self.traileffect, self, from, to, self.velocity, self.velocity, 1, PARTICLES_USEALPHA);
- */
- /* looks bad
- boxparticles(self.traileffect, self, from, to, self.velocity, self.velocity, self.alpha, 0);
- */
- particles_alphamin = particles_alphamax = sqrt(self.alpha);
- boxparticles(self.traileffect, self, from, to, self.velocity, self.velocity, sqrt(self.alpha), PARTICLES_USEALPHA);
- }
- else
- trailparticles(self, self.traileffect, from, to);
+ particles_alphamin = particles_alphamax = sqrt(self.alpha);
+ boxparticles(self.traileffect, self, from, to, self.velocity, self.velocity, sqrt(self.alpha), PARTICLES_USEALPHA);
}
}
if(drawn)
Projectile_DrawTrail(trailorigin);
else
- {
- self.trail_oldorigin = trailorigin;
- self.trail_oldtime = time;
- }
+ Projectile_ResetTrail(trailorigin);
if(!drawn)
return;
case PROJECTILE_ELECTRO:
// only new engines support sound moving with object
loopsound(self, CHAN_PROJECTILE, "weapons/electro_fly.wav", VOL_BASE, ATTN_NORM);
- self.mins = '0 0 -3';
- self.maxs = '0 0 -3';
+ self.mins = '0 0 -4';
+ self.maxs = '0 0 -4';
self.move_movetype = MOVETYPE_BOUNCE;
self.move_touch = SUB_Null;
break;
hud_num_fields = 0;
drawfont = hud_font;
+ hud_fontsize = HUD_GetFontsize("hud_fontsize");
for(i = 0; i < argc - 1; ++i)
{
tmp_y = 1.25 * hud_fontsize_y;
// rounded header
- drawpic(pos, "gfx/scoreboard/scoreboard_tableheader", tmp, (rgb * hud_color_bg_team) + '0.5 0.5 0.5', scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+ drawpic(pos, "gfx/scoreboard/scoreboard_tableheader", tmp, (rgb * autocvar_hud_color_bg_team) + '0.5 0.5 0.5', scoreboard_alpha_bg, DRAWFLAG_NORMAL);
// table border
tmp_y += hud_border_thickness;
// table background
tmp_y = body_table_height;
- drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * hud_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+ drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_hud_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
// anyway, apply some color
//drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
}
tmp_x = stringwidth(hud_title[i], FALSE, hud_fontsize);
- tmp_x = (hud_size[i] - tmp_x) * hud_fontsize_x;
+ tmp_x = (hud_size[i] - tmp_x);
drawstring(pos + tmp, hud_title[i], hud_fontsize, rgb * 1.5, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
pos_x -= hud_fontsize_x;
}
}
float HUD_WouldDrawScoreboard() {
- if (scoreboard_showscores)
+ if (autocvar__hud_configure)
+ return 0;
+ else if (scoreboard_showscores)
return 1;
else if (intermission == 1)
return 1;
float i;
float weapon_hit, weapon_damage, weapon_stats;
float fontsize = 40 * 1/3;
- float weapon_cnt = 12;
+ float weapon_cnt = WEP_COUNT - 3; // either minstanex/nex are hidden, no port-o-launch, no tuba
float rows;
if(cvar("scoreboard_accuracy_doublerows"))
rows = 2;
tmp_x = sbwidth;
tmp_y = height * rows;
- drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * hud_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+ drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_hud_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
drawborderlines(hud_accuracy_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
// column highlighting
self = get_weaponinfo(i);
if not(self.weapons)
continue;
- if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA || i == WEP_FIREBALL) // skip port-o-launch, nex || minstanex, tuba and fireball
+ if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA) // skip port-o-launch, nex || minstanex and tuba
continue;
weapon_hit = weapon_hits[i-WEP_FIRST];
weapon_damage = weapon_fired[i-WEP_FIRST];
weapon_alpha = 0.2 * scoreboard_alpha_fg;
// weapon icon
- drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/weapon", self.netname), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos, strcat("weapon", self.netname), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
// the accuracy
if(weapon_damage) {
weapons_with_stats += 1;
float padding;
padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value
- rgb = HUD_AccuracyColor(weapon_stats);
+ float weapon_hit, weapon_damage;
+ weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
+ if(weapon_damage)
+ {
+ weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
+ weapon_stats = floor(100 * weapon_hit / weapon_damage);
+ }
+
+ // find the max level lower than weapon_stats
+ float j;
+ j = acc_levels-1;
+ while ( j && weapon_stats < acc_lev[j] )
+ --j;
+
+ // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
+ float factor;
+ factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
+ rgb = acc_color(j);
+ rgb = rgb + factor * (acc_color(j+1) - rgb);
+
drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
}
pos_x += sbwidth/weapon_cnt * rows;
tmp_x = sbwidth;
tmp_y = hud_fontsize_y * RANKINGS_RECEIVED_CNT;
- drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * hud_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+ drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_hud_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
drawborderlines(hud_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
// row highlighting
continue;
rgb = GetTeamRGB(tm.team);
- HUD_DrawXNum(pos - '9.5 0 0' * hud_fontsize_y + '0 1 0' * hud_fontsize_y, tm.(teamscores[ts_primary]), 6, 0, hud_fontsize_y * 1.5, rgb, 0, 1, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(pos - '9.5 0 0' * hud_fontsize_y + '0 1 0' * hud_fontsize_y, ftos(tm.(teamscores[ts_primary])), '1 1 0' * hud_fontsize_y * 1.5, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
if(ts_primary != ts_secondary)
- HUD_DrawXNum(pos - '7.5 0 0' * hud_fontsize_y + '0 2.5 0' * hud_fontsize_y, tm.(teamscores[ts_secondary]), 6, 0, hud_fontsize_y * 1, rgb, 0, 1, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(pos - '7.5 0 0' * hud_fontsize_y + '0 2.5 0' * hud_fontsize_y, ftos(tm.(teamscores[ts_secondary])), '1 1 0' * hud_fontsize_y * 1, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
pos = HUD_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
}
vector teamradar_size2d; // 2D size
vector teamradar_extraclip_mins, teamradar_extraclip_maxs; // for non-centered radar display
float teamradar_size; // 2D scale factor
-float hud_radar_scale; // window size = ...qu
-float hud_radar_nohudhack;
+float hud_panel_radar_scale; // window size = ...qu
+float hud_panel_radar_nohudhack;
float v_flipped;
float vlen2d(vector v)
return v;
}
-void draw_teamradar_background(float bg, float fg)
+void draw_teamradar_background(float fg)
{
float fga;
vector fgc;
rgb2 = '1 1 1';
R_BeginPolygon("", 0);
- R_PolygonVertex(coord+v_forward*3, '0 0 0', rgb2, hud_fg_alpha);
- R_PolygonVertex(coord+v_right*4-v_forward*2.5, '0 1 0', rgb2, hud_fg_alpha);
- R_PolygonVertex(coord-v_forward*2, '1 0 0', rgb2, hud_fg_alpha);
- R_PolygonVertex(coord-v_right*4-v_forward*2.5, '1 1 0', rgb2, hud_fg_alpha);
+ R_PolygonVertex(coord+v_forward*3, '0 0 0', rgb2, autocvar_hud_panel_fg_alpha);
+ R_PolygonVertex(coord+v_right*4-v_forward*2.5, '0 1 0', rgb2, autocvar_hud_panel_fg_alpha);
+ R_PolygonVertex(coord-v_forward*2, '1 0 0', rgb2, autocvar_hud_panel_fg_alpha);
+ R_PolygonVertex(coord-v_right*4-v_forward*2.5, '1 1 0', rgb2, autocvar_hud_panel_fg_alpha);
R_EndPolygon();
R_BeginPolygon("", 0);
- R_PolygonVertex(coord+v_forward*2, '0 0 0', rgb, hud_fg_alpha);
- R_PolygonVertex(coord+v_right*3-v_forward*2, '0 1 0', rgb, hud_fg_alpha);
- R_PolygonVertex(coord-v_forward, '1 0 0', rgb, hud_fg_alpha);
- R_PolygonVertex(coord-v_right*3-v_forward*2, '1 1 0', rgb, hud_fg_alpha);
+ R_PolygonVertex(coord+v_forward*2, '0 0 0', rgb, autocvar_hud_panel_fg_alpha);
+ R_PolygonVertex(coord+v_right*3-v_forward*2, '0 1 0', rgb, autocvar_hud_panel_fg_alpha);
+ R_PolygonVertex(coord-v_forward, '1 0 0', rgb, autocvar_hud_panel_fg_alpha);
+ R_PolygonVertex(coord-v_right*3-v_forward*2, '1 1 0', rgb, autocvar_hud_panel_fg_alpha);
R_EndPolygon();
};
c1 = colormapPaletteColor((colors & 0xF0) / 0x10, FALSE);
R_BeginPolygon("", 0);
- R_PolygonVertex(start - norm, '0 0 0', c0, hud_fg_alpha);
- R_PolygonVertex(start + norm, '0 1 0', c0, hud_fg_alpha);
- R_PolygonVertex(end + norm, '1 1 0', c1, hud_fg_alpha);
- R_PolygonVertex(end - norm, '1 0 0', c1, hud_fg_alpha);
+ R_PolygonVertex(start - norm, '0 0 0', c0, autocvar_hud_panel_fg_alpha);
+ R_PolygonVertex(start + norm, '0 1 0', c0, autocvar_hud_panel_fg_alpha);
+ R_PolygonVertex(end + norm, '1 1 0', c1, autocvar_hud_panel_fg_alpha);
+ R_PolygonVertex(end - norm, '1 0 0', c1, autocvar_hud_panel_fg_alpha);
R_EndPolygon();
}
-float hud_radar_scale;
-float hud_radar_background_alpha;
-float hud_radar_foreground_alpha;
-float hud_radar_rotation;
-vector hud_radar_size;
-vector hud_radar_position;
-float hud_radar_zoommode;
+float hud_panel_radar_scale;
+float hud_panel_radar_foreground_alpha;
+float hud_panel_radar_rotation;
+vector hud_panel_radar_size;
+vector hud_panel_radar_position;
+float hud_panel_radar_zoommode;
void teamradar_loadcvars()
{
v_flipped = cvar("v_flipped");
- hud_radar_scale = cvar("hud_radar_scale");
- hud_radar_background_alpha = cvar("hud_radar_background_alpha") * hud_fg_alpha;
- hud_radar_foreground_alpha = cvar("hud_radar_foreground_alpha") * hud_fg_alpha;
- hud_radar_rotation = cvar("hud_radar_rotation");
- hud_radar_zoommode = cvar("hud_radar_zoommode");
+ hud_panel_radar_scale = cvar("hud_panel_radar_scale");
+ hud_panel_radar_foreground_alpha = cvar("hud_panel_radar_foreground_alpha") * autocvar_hud_panel_fg_alpha;
+ hud_panel_radar_rotation = cvar("hud_panel_radar_rotation");
+ hud_panel_radar_zoommode = cvar("hud_panel_radar_zoommode");
// others default to 0
// match this to defaultXonotic.cfg!
- if(!hud_radar_scale) hud_radar_scale = 4096;
- if(!hud_radar_background_alpha) hud_radar_background_alpha = 0.4 * hud_fg_alpha;
- if(!hud_radar_foreground_alpha) hud_radar_foreground_alpha = 0.8 * hud_fg_alpha;
- if(!hud_radar_size_x) hud_radar_size_x = 128;
- if(!hud_radar_size_y) hud_radar_size_y = hud_radar_size_x;
-
- hud_radar_size_z = 0;
- hud_radar_nohudhack = hud_radar_position_z;
- hud_radar_position_z = 0;
+ if(!hud_panel_radar_scale) hud_panel_radar_scale = 4096;
+ if(!hud_panel_radar_foreground_alpha) hud_panel_radar_foreground_alpha = 0.8 * autocvar_hud_panel_fg_alpha;
+ if(!hud_panel_radar_size_x) hud_panel_radar_size_x = 128;
+ if(!hud_panel_radar_size_y) hud_panel_radar_size_y = hud_panel_radar_size_x;
+
+ hud_panel_radar_size_z = 0;
+ hud_panel_radar_nohudhack = hud_panel_radar_position_z;
+ hud_panel_radar_position_z = 0;
}
// radar links
dist = vlen(self.origin - view_origin);
float a;
- a = self.alpha * hud_fg_alpha;
+ a = self.alpha * autocvar_hud_panel_fg_alpha;
if(self.maxdistance > waypointsprite_normdistance)
a *= pow(bound(0, (self.maxdistance - dist) / (self.maxdistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent);
const float TE_CSQC_ANNOUNCE = 110;
const float TE_CSQC_TARGET_MUSIC = 111;
const float TE_CSQC_NOTIFY = 112;
+const float TE_CSQC_WEAPONCOMPLAIN = 113;
+const float TE_CSQC_CAMPINGRIFLE_SCOPE = 115;
+const float TE_CSQC_NEX_SCOPE = 116;
const float RACE_NET_CHECKPOINT_HIT_QUALIFYING = 0; // byte checkpoint, short time, short recordtime, string recordholder
const float RACE_NET_CHECKPOINT_CLEAR = 1;
const float ENT_CLIENT_WARPZONE = 24;
const float ENT_CLIENT_WARPZONE_CAMERA = 25;
const float ENT_CLIENT_TRIGGER_MUSIC = 26;
+const float ENT_CLIENT_HOOK = 27;
+const float ENT_CLIENT_LGBEAM = 28;
+const float ENT_CLIENT_GAUNTLET = 29;
const float ENT_CLIENT_TURRET = 40;
float INFO_PICKUPFLAG = 10320;
float INFO_LOSTFLAG = 10321;
float INFO_RETURNFLAG = 10322;
+float INFO_CAPTUREFLAG = 10323;
// weapon requests
float WR_SETUP = 1; // (SVQC) setup weapon data
float WR_IMPACTEFFECT = 11; // (CSQC) impact effect
-float HUD_PANEL_WEAPONICONS = 0;
-float HUD_PANEL_INVENTORY = 1;
+float HUD_PANEL_WEAPONS = 0;
+float HUD_PANEL_AMMO = 1;
float HUD_PANEL_POWERUPS = 2;
float HUD_PANEL_HEALTHARMOR = 3;
float HUD_PANEL_NOTIFY = 4;
float HUD_PANEL_PRESSEDKEYS = 11;
float HUD_PANEL_CHAT = 12;
float HUD_PANEL_ENGINEINFO = 13;
-float HUD_PANEL_NUM = 14; // always last panel id + 1, please increment when adding a new panel
+float HUD_PANEL_INFOMESSAGES = 14;
+float HUD_PANEL_NUM = 15; // always last panel id + 1, please increment when adding a new panel
+
+string HUD_PANELNAME_WEAPONS = "weapons";
+string HUD_PANELNAME_AMMO = "ammo";
+string HUD_PANELNAME_POWERUPS = "powerups";
+string HUD_PANELNAME_HEALTHARMOR = "healtharmor";
+string HUD_PANELNAME_NOTIFY = "notify";
+string HUD_PANELNAME_TIMER = "timer";
+string HUD_PANELNAME_RADAR = "radar";
+string HUD_PANELNAME_SCORE = "score";
+string HUD_PANELNAME_RACETIMER = "racetimer";
+string HUD_PANELNAME_VOTE = "vote";
+string HUD_PANELNAME_MODICONS = "modicons";
+string HUD_PANELNAME_PRESSEDKEYS = "pressedkeys";
+string HUD_PANELNAME_CHAT = "chat";
+string HUD_PANELNAME_ENGINEINFO = "engineinfo";
+string HUD_PANELNAME_INFOMESSAGES = "infomessages";
float HUD_MENU_ENABLE = 0;
float IT_PICKUPMASK = 51; // IT_FUEL_REGEN | IT_JETPACK | IT_UNLIMITED_AMMO; // strength and invincible are handled separately
float IT_UNLIMITED_AMMO = 3; // IT_UNLIMITED_SUPERWEAPONS | IT_UNLIMITED_WEAPON_AMMO;
+float AMMO_COUNT = 4; // amount of ammo types to show in the inventory panel
+
// variables:
string weaponorder_byid;
string weaponorder_byimpulse;
// works for up to 10 decimals!
string ftos_decimals(float number, float decimals)
{
- string result;
- string tmp;
- float len;
-
- // if negative, cut off the sign first
- if(number < 0)
- return strcat("-", ftos_decimals(-number, decimals));
- // it now is always positive!
-
- // 3.516 -> 352
- number = floor(number * pow(10, decimals) + 0.5);
-
- // 352 -> "352"
- result = ftos(number);
- len = strlen(result);
- // does it have a decimal point (should not happen)? If there is one, it is always at len-7)
- // if ftos had messed it up, which should never happen: "34278.000000"
- if(len >= 7)
- if(substring(result, len - 7, 1) == ".")
- {
- dprint("ftos(integer) has comma? Can't be. Affected result: ", result, "\n");
- result = substring(result, 0, len - 7);
- len -= 7;
- }
- // "34278"
- if(decimals == 0)
- return result; // don't insert a point for zero decimals
- // is it too short? If yes, insert leading zeroes
- if(len <= decimals)
- {
- result = strcat(substring("0000000000", 0, decimals - len + 1), result);
- len = decimals + 1;
- }
- // and now... INSERT THE POINT!
- tmp = substring(result, len - decimals, decimals);
- result = strcat(substring(result, 0, len - decimals), ".", tmp);
- return result;
+ // we have sprintf...
+ return sprintf("%.*f", decimals, number);
}
float time;
return 1;
}
-
-// return name of given panel id
-string HUD_Panel_GetName(float id)
-{
- switch(id) {
- case HUD_PANEL_WEAPONICONS: return "weaponicons"; break;
- case HUD_PANEL_INVENTORY: return "inventory"; break;
- case HUD_PANEL_POWERUPS: return "powerups"; break;
- case HUD_PANEL_HEALTHARMOR: return "healtharmor"; break;
- case HUD_PANEL_NOTIFY: return "notify"; break;
- case HUD_PANEL_TIMER: return "timer"; break;
- case HUD_PANEL_RADAR: return "radar"; break;
- case HUD_PANEL_SCORE: return "score"; break;
- case HUD_PANEL_RACETIMER: return "racetimer"; break;
- case HUD_PANEL_VOTE: return "vote"; break;
- case HUD_PANEL_MODICONS: return "modicons"; break;
- case HUD_PANEL_PRESSEDKEYS: return "pressedkeys"; break;
- case HUD_PANEL_CHAT: return "chat"; break;
- case HUD_PANEL_ENGINEINFO: return "engineinfo"; break;
- default: return "";
- }
-}
string get_model_parameters_desc;
float get_model_parameters(string mod, float skn); // call with string_null to clear; skin -1 means mod is the filename of the txt file and is to be split
-string HUD_Panel_GetName(float id)
+// stupid stupid stupid FTEQCC has a max limit on macro sizes, let's work around by splitting the macro into two macros! :(
+#define HUD_Panel_GetName_Part2(id) \
+switch(id) {\
+ case HUD_PANEL_ENGINEINFO: panel_name = HUD_PANELNAME_ENGINEINFO; break; \
+ case HUD_PANEL_INFOMESSAGES: panel_name = HUD_PANELNAME_INFOMESSAGES; break; \
+}
+
+// Get name of specified panel id
+#define HUD_Panel_GetName(id) \
+switch(id) { \
+ case HUD_PANEL_WEAPONS: panel_name = HUD_PANELNAME_WEAPONS; break; \
+ case HUD_PANEL_AMMO: panel_name = HUD_PANELNAME_AMMO; break; \
+ case HUD_PANEL_POWERUPS: panel_name = HUD_PANELNAME_POWERUPS; break; \
+ case HUD_PANEL_HEALTHARMOR: panel_name = HUD_PANELNAME_HEALTHARMOR; break; \
+ case HUD_PANEL_NOTIFY: panel_name = HUD_PANELNAME_NOTIFY; break; \
+ case HUD_PANEL_TIMER: panel_name = HUD_PANELNAME_TIMER; break; \
+ case HUD_PANEL_RADAR: panel_name = HUD_PANELNAME_RADAR; break; \
+ case HUD_PANEL_SCORE: panel_name = HUD_PANELNAME_SCORE; break; \
+ case HUD_PANEL_RACETIMER: panel_name = HUD_PANELNAME_RACETIMER; break; \
+ case HUD_PANEL_VOTE: panel_name = HUD_PANELNAME_VOTE; break; \
+ case HUD_PANEL_MODICONS: panel_name = HUD_PANELNAME_MODICONS; break; \
+ case HUD_PANEL_PRESSEDKEYS: panel_name = HUD_PANELNAME_PRESSEDKEYS; break; \
+ case HUD_PANEL_CHAT: panel_name = HUD_PANELNAME_CHAT; break; \
+}\
+HUD_Panel_GetName_Part2(id)
#include "xonotic/slider.c"
#include "xonotic/slider_resolution.c"
#include "xonotic/checkbox.c"
+#include "xonotic/checkbox_string.c"
#include "xonotic/radiobutton.c"
#include "xonotic/nexposee.c"
#include "xonotic/rootdialog.c"
#include "xonotic/dialog_multiplayer_demo.c"
#include "xonotic/demolist.c"
#include "xonotic/colorpicker.c"
+#include "xonotic/colorpicker_string.c"
#include "xonotic/cvarlist.c"
#include "xonotic/dialog_settings_misc_cvars.c"
#include "xonotic/dialog_hudsetup_exit.c"
#include "xonotic/dialog_hudpanel_notification.c"
-#include "xonotic/dialog_hudpanel_inventory.c"
+#include "xonotic/dialog_hudpanel_ammo.c"
#include "xonotic/dialog_hudpanel_healtharmor.c"
#include "xonotic/dialog_hudpanel_powerups.c"
#include "xonotic/dialog_hudpanel_racetimer.c"
#include "xonotic/dialog_hudpanel_vote.c"
#include "xonotic/dialog_hudpanel_modicons.c"
#include "xonotic/dialog_hudpanel_chat.c"
-#include "xonotic/dialog_hudpanel_weaponicons.c"
+#include "xonotic/dialog_hudpanel_engineinfo.c"
+#include "xonotic/dialog_hudpanel_infomessages.c"
+#include "xonotic/dialog_hudpanel_weapons.c"
if(argv(0) == "directpanelhudmenu")
{
- highlightedPanel = stof(argv(1));
// switch to a menu item
- m_goto(strcat("HUD", HUD_Panel_GetName(highlightedPanel)));
+ m_goto(strcat("HUD", argv(1)));
return;
}
ATTRIB(BorderImage, isNexposeeTitleBar, float, 0)
ATTRIB(BorderImage, zoomedOutTitleBarPosition, float, 0)
ATTRIB(BorderImage, zoomedOutTitleBar, float, 0)
- ATTRIB(BorderImage, borderLines, float, 1)
ENDCLASS(BorderImage)
#endif
me.realFontSize_Nexposeed = me.realFontSize;
}
SUPER(BorderImage).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
- me.borderVec = me.borderHeight / absSize_y * (eY + eX * (absSize_y / absSize_x));
+ me.borderVec_x = me.borderHeight / absSize_x;
+ me.borderVec_y = me.borderHeight / absSize_y;
me.realOrigin_y = 0.5 * (me.borderVec_y - me.realFontSize_y);
if(me.closeButton)
{
//print(vtos(me.borderVec), "\n");
if(me.src)
- draw_BorderPicture('0 0 0', me.src, '1 1 0', me.color, 1, me.borderLines * me.borderVec);
+ draw_BorderPicture('0 0 0', me.src, '1 1 0', me.color, 1, me.borderVec);
if(me.fontSize > 0)
{
vector ro, rf, df;
ATTRIB(Dialog, zoomedOutTitleBar, float, 0)
ATTRIB(Dialog, backgroundImage, string, string_null)
+ ATTRIB(Dialog, borderLines, float, 1)
ATTRIB(Dialog, closeButtonImage, string, string_null)
ATTRIB(Dialog, frame, entity, NULL)
float absWidth, absHeight;
me.frame = spawnBorderImage();
- me.frame.configureBorderImage(me.frame, me.title, me.titleFontSize, me.color, me.backgroundImage, me.titleHeight);
+ me.frame.configureBorderImage(me.frame, me.title, me.titleFontSize, me.color, me.backgroundImage, me.borderLines * me.titleHeight);
me.frame.zoomedOutTitleBarPosition = me.zoomedOutTitleBarPosition;
me.frame.zoomedOutTitleBar = me.zoomedOutTitleBar;
me.frame.alpha = me.alpha;
me.titleHeight = 0; // no title bar
absWidth = me.intendedWidth * conwidth;
- absHeight = me.titleHeight + me.marginTop + me.rows * me.rowHeight + (me.rows - 1) * me.rowSpacing + me.marginBottom;
+ absHeight = me.borderLines * me.titleHeight + me.marginTop + me.rows * me.rowHeight + (me.rows - 1) * me.rowSpacing + me.marginBottom;
me.itemOrigin = eX * (me.marginLeft / absWidth)
- + eY * ((me.titleHeight + me.marginTop) / absHeight);
+ + eY * ((me.borderLines * me.titleHeight + me.marginTop) / absHeight);
me.itemSize = eX * ((1 - (me.marginLeft + me.marginRight + me.columnSpacing * (me.columns - 1)) / absWidth) / me.columns)
+ eY * (me.rowHeight / absHeight);
me.itemSpacing = me.itemSize
float preMenuInit(); // you have to define this for pre-menu initialization. Return 0 if initialization needs to be retried a frame later, 1 if it succeeded.
void preMenuDraw(); // this is run before the menu is drawn. You may put some stuff there that has to be done every frame.
void postMenuDraw(); // this is run just after the menu is drawn (or not). Useful to draw something over everything else.
-
-float highlightedPanel;
--- /dev/null
+#ifdef INTERFACE
+CLASS(XonoticCheckBoxString) EXTENDS(CheckBox)
+ METHOD(XonoticCheckBoxString, configureXonoticCheckBoxString, void(entity, string, string, string, string))
+ METHOD(XonoticCheckBoxString, setChecked, void(entity, float))
+ ATTRIB(XonoticCheckBoxString, fontSize, float, SKINFONTSIZE_NORMAL)
+ ATTRIB(XonoticCheckBoxString, image, string, SKINGFX_CHECKBOX)
+ ATTRIB(XonoticCheckBoxString, yesString, string, string_null)
+ ATTRIB(XonoticCheckBoxString, noString, string, string_null)
+
+ ATTRIB(XonoticCheckBoxString, color, vector, SKINCOLOR_CHECKBOX_N)
+ ATTRIB(XonoticCheckBoxString, colorC, vector, SKINCOLOR_CHECKBOX_C)
+ ATTRIB(XonoticCheckBoxString, colorF, vector, SKINCOLOR_CHECKBOX_F)
+ ATTRIB(XonoticCheckBoxString, colorD, vector, SKINCOLOR_CHECKBOX_D)
+
+ ATTRIB(XonoticCheckBoxString, cvarName, string, string_null)
+ METHOD(XonoticCheckBoxString, loadCvars, void(entity))
+ METHOD(XonoticCheckBoxString, saveCvars, void(entity))
+
+ ATTRIB(XonoticCheckBoxString, alpha, float, SKINALPHA_TEXT)
+ ATTRIB(XonoticCheckBoxString, disabledAlpha, float, SKINALPHA_DISABLED)
+ENDCLASS(XonoticCheckBoxString)
+entity makeXonoticCheckBoxString(string, string, string, string);
+#endif
+
+#ifdef IMPLEMENTATION
+entity makeXonoticCheckBoxString(string theYesValue, string theNoValue, string theCvar, string theText)
+{
+ entity me;
+ me = spawnXonoticCheckBoxString();
+ me.configureXonoticCheckBoxString(me, theYesValue, theNoValue, theCvar, theText);
+ return me;
+}
+void XonoticCheckBoxString_configureXonoticCheckBoxString(entity me, string theYesValue, string theNoValue, string theCvar, string theText)
+{
+ me.yesString = theYesValue;
+ me.noString = theNoValue;
+ me.checked = 0;
+ if(theCvar)
+ {
+ me.cvarName = theCvar;
+ me.tooltip = getZonedTooltipForIdentifier(theCvar);
+ me.loadCvars(me);
+ }
+ me.configureCheckBox(me, theText, me.fontSize, me.image);
+}
+void XonoticCheckBoxString_setChecked(entity me, float foo)
+{
+ me.checked = !me.checked;
+ me.saveCvars(me);
+}
+void XonoticCheckBoxString_loadCvars(entity me)
+{
+ if not(me.cvarName)
+ return;
+
+ if(cvar_string(me.cvarName) == me.yesString)
+ me.checked = 1;
+}
+void XonoticCheckBoxString_saveCvars(entity me)
+{
+ if not(me.cvarName)
+ return;
+
+ if(me.checked)
+ cvar_set(me.cvarName, me.yesString);
+ else
+ cvar_set(me.cvarName, me.noString);
+}
+#endif
--- /dev/null
+#ifdef INTERFACE
+CLASS(XonoticColorpickerString) EXTENDS(Image)
+ METHOD(XonoticColorpickerString, configureXonoticColorpickerString, void(entity, string))
+ METHOD(XonoticColorpickerString, mousePress, float(entity, vector))
+ METHOD(XonoticColorpickerString, mouseRelease, float(entity, vector))
+ METHOD(XonoticColorpickerString, mouseDrag, float(entity, vector))
+ ATTRIB(XonoticColorpickerString, cvarName, string, string_null)
+ ATTRIB(XonoticColorpickerString, prevcoords, vector, '0 0 0')
+ ATTRIB(XonoticColorpickerString, image, string, SKINGFX_COLORPICKER)
+ ATTRIB(XonoticColorpickerString, imagemargin, vector, SKINMARGIN_COLORPICKER)
+ ATTRIB(XonoticColorpickerString, focusable, float, 1)
+ METHOD(XonoticColorpickerString, draw, void(entity))
+ ATTRIB(XonoticColorpickerString, disabledAlpha, float, 0.3)
+ENDCLASS(XonoticColorpickerString)
+entity makeXonoticColorpickerString(string theCvar);
+#endif
+
+#ifdef IMPLEMENTATION
+entity makeXonoticColorpickerString(string theCvar)
+{
+ entity me;
+ me = spawnXonoticColorpickerString();
+ me.configureXonoticColorpickerString(me, theCvar);
+ return me;
+}
+
+void XonoticColorpickerString_configureXonoticColorpickerString(entity me, string theCvar)
+{
+ me.cvarName = theCvar;
+ me.configureImage(me, me.image);
+ me.prevcoords = '1 1 0';
+}
+
+float XonoticColorpickerString_mousePress(entity me, vector coords)
+{
+ me.mouseDrag(me, coords);
+ return 1;
+}
+
+float XonoticColorpickerString_mouseDrag(entity me, vector coords)
+{
+ if(me.disabled)
+ return 0;
+ vector margin;
+ margin = me.imagemargin;
+ if(coords_x >= margin_x)
+ if(coords_y >= margin_y)
+ if(coords_x <= 1 - margin_x)
+ if(coords_y <= 1 - margin_y)
+ {
+ cvar_set(me.cvarName, sprintf("%v", hslimage_color(coords, margin)));
+ me.prevcoords = coords;
+ }
+
+ return 1;
+}
+
+float XonoticColorpickerString_mouseRelease(entity me, vector coords)
+{
+ me.mouseDrag(me, coords);
+ return 1;
+}
+
+void XonoticColorpickerString_draw(entity me)
+{
+ float save;
+ save = draw_alpha;
+ if(me.disabled)
+ draw_alpha *= me.disabledAlpha;
+
+ SUPER(XonoticColorpickerString).draw(me);
+
+ vector sz;
+ sz = draw_PictureSize(strcat(me.src, "_selected"));
+ sz = globalToBoxSize(sz, draw_scale);
+
+ if(me.disabled)
+ me.prevcoords = '1 1 0';
+ else
+ draw_Picture(me.imgOrigin + me.prevcoords - 0.5 * sz, strcat(me.src, "_selected"), sz, '1 1 1', 1);
+ draw_alpha = save;
+}
+#endif
--- /dev/null
+#ifdef INTERFACE
+CLASS(XonoticHUDAmmoDialog) EXTENDS(XonoticRootDialog)
+ METHOD(XonoticHUDAmmoDialog, fill, void(entity))
+ ATTRIB(XonoticHUDAmmoDialog, title, string, "Ammo Panel")
+ ATTRIB(XonoticHUDAmmoDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
+ ATTRIB(XonoticHUDAmmoDialog, intendedWidth, float, 0.4)
+ ATTRIB(XonoticHUDAmmoDialog, rows, float, 15)
+ ATTRIB(XonoticHUDAmmoDialog, columns, float, 4)
+ ATTRIB(XonoticHUDAmmoDialog, name, string, "HUDammo")
+ENDCLASS(XonoticHUDAmmoDialog)
+#endif
+
+#ifdef IMPLEMENTATION
+void XonoticHUDAmmoDialog_fill(entity me)
+{
+ entity e;
+ string panelname = "ammo";
+ float i;
+
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_ammo", "Enable panel"));
+ me.TR(me);
+ me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, "Background:"));
+ me.TD(me, 1, 1.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg"))));
+ e.addValue(e, "Default", "");
+ e.addValue(e, "Disable", "0");
+ e.addValue(e, strzone(strcat("border_", panelname)), strzone(strcat("border_", panelname)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Color:"));
+ me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color"))));
+ setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_bg_color")), "");
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticCheckBoxString("", "1 1 1", strzone(strcat("hud_panel_", panelname, "_bg_color")), "Use default"));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Border size:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_border"))));
+ e.addValue(e, "Default", "");
+ e.addValue(e, "Disable", "0");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i * 2, 0)), strzone(ftos(i * 2)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Alpha:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_alpha"))));
+ e.addValue(e, "Default", "");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Team Color:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_color_team"))));
+ e.addValue(e, "Default", "");
+ e.addValue(e, "Disable", "0");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.4);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_configure_teamcolorforced", "Test the team color in HUD configure mode"));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Padding:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_padding"))));
+ e.addValue(e, "Default", "");
+ for(i = 0; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i - 5, 0)), strzone(ftos(i - 5)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Ammunition display:"));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "hud_panel_ammo_onlycurrent", "Show only current ammo type"));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, "Align icon:"));
+ me.TD(me, 1, 0.8, e = makeXonoticRadioButton(2, "hud_panel_ammo_iconalign", "0", "Left"));
+ me.TD(me, 1, 0.8, e = makeXonoticRadioButton(2, "hud_panel_ammo_iconalign", "1", "Right"));
+}
+#endif
#ifdef INTERFACE
CLASS(XonoticHUDChatDialog) EXTENDS(XonoticRootDialog)
METHOD(XonoticHUDChatDialog, fill, void(entity))
- ATTRIB(XonoticHUDChatDialog, title, string, "Chat Panel Setup")
+ ATTRIB(XonoticHUDChatDialog, title, string, "Chat Panel")
ATTRIB(XonoticHUDChatDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
ATTRIB(XonoticHUDChatDialog, intendedWidth, float, 0.4)
ATTRIB(XonoticHUDChatDialog, rows, float, 15)
void XonoticHUDChatDialog_fill(entity me)
{
entity e;
+ string panelname = "chat";
+ float i;
+
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_chat", "Enable panel"));
+ me.TR(me);
+ me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, "Background:"));
+ me.TD(me, 1, 1.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg"))));
+ e.addValue(e, "Default", "");
+ e.addValue(e, "Disable", "0");
+ e.addValue(e, strzone(strcat("border_", panelname)), strzone(strcat("border_", panelname)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Color:"));
+ me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color"))));
+ setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_bg_color")), "");
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticCheckBoxString("", "1 1 1", strzone(strcat("hud_panel_", panelname, "_bg_color")), "Use default"));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Border size:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_border"))));
+ e.addValue(e, "Default", "");
+ e.addValue(e, "Disable", "0");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i * 2, 0)), strzone(ftos(i * 2)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Alpha:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_alpha"))));
+ e.addValue(e, "Default", "");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Team Color:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_color_team"))));
+ e.addValue(e, "Default", "");
+ e.addValue(e, "Disable", "0");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.4);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_configure_teamcolorforced", "Test the team color in HUD configure mode"));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Padding:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_padding"))));
+ e.addValue(e, "Default", "");
+ for(i = 0; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i - 5, 0)), strzone(ftos(i - 5)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Chat entries:"));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Chat size:"));
+ me.TD(me, 1, 2.6, e = makeXonoticSlider(6, 20, 1, "con_chatsize"));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Chat lifetime:"));
+ me.TD(me, 1, 2.6, e = makeXonoticSlider(5, 60, 5, "con_chattime"));
me.TR(me);
- me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_chat", "On/Off"));
- me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Team Color:"));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_chat_bg_color_team"));
- me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Background Alpha:"));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_chat_bg_alpha"));
- me.TR(me);
- me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Font size:"));
- me.TD(me, 1, 2, e = makeXonoticSlider(6, 16, 1, "con_chatsize"));
- me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Message lifetime:"));
- me.TD(me, 1, 2, e = makeXonoticSlider(16, 40, 2, "con_chattime"));
- me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "con_chatsound", "Message sound beep"));
- //me.gotoRC(me, me.rows - 1, 0);
- //me.TD(me, 1, me.columns, e = makeXonoticCommandButton("Exit Setup", '0 0 0', "_hud_configure 0", 1));
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "con_chatsound", "Chat beep sound"));
}
#endif
--- /dev/null
+#ifdef INTERFACE
+CLASS(XonoticHUDEngineInfoDialog) EXTENDS(XonoticRootDialog)
+ METHOD(XonoticHUDEngineInfoDialog, fill, void(entity))
+ ATTRIB(XonoticHUDEngineInfoDialog, title, string, "Engine Info Panel")
+ ATTRIB(XonoticHUDEngineInfoDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
+ ATTRIB(XonoticHUDEngineInfoDialog, intendedWidth, float, 0.4)
+ ATTRIB(XonoticHUDEngineInfoDialog, rows, float, 15)
+ ATTRIB(XonoticHUDEngineInfoDialog, columns, float, 4)
+ ATTRIB(XonoticHUDEngineInfoDialog, name, string, "HUDengineinfo")
+ENDCLASS(XonoticHUDEngineInfoDialog)
+#endif
+
+#ifdef IMPLEMENTATION
+void XonoticHUDEngineInfoDialog_fill(entity me)
+{
+ entity e;
+ string panelname = "engineinfo";
+ float i;
+
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_engineinfo", "Enable panel"));
+ me.TR(me);
+ me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, "Background:"));
+ me.TD(me, 1, 1.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg"))));
+ e.addValue(e, "Default", "");
+ e.addValue(e, "Disable", "0");
+ e.addValue(e, strzone(strcat("border_", panelname)), strzone(strcat("border_", panelname)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Color:"));
+ me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color"))));
+ setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_bg_color")), "");
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticCheckBoxString("", "1 1 1", strzone(strcat("hud_panel_", panelname, "_bg_color")), "Use default"));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Border size:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_border"))));
+ e.addValue(e, "Default", "");
+ e.addValue(e, "Disable", "0");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i * 2, 0)), strzone(ftos(i * 2)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Alpha:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_alpha"))));
+ e.addValue(e, "Default", "");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Team Color:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_color_team"))));
+ e.addValue(e, "Default", "");
+ e.addValue(e, "Disable", "0");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.4);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_configure_teamcolorforced", "Test the team color in HUD configure mode"));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Padding:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_padding"))));
+ e.addValue(e, "Default", "");
+ for(i = 0; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i - 5, 0)), strzone(ftos(i - 5)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Engine info:"));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_engineinfo_framecounter_exponentialmovingaverage", "Use an averaging algorithm for fps"));
+}
+#endif
#ifdef INTERFACE
CLASS(XonoticHUDHealthArmorDialog) EXTENDS(XonoticRootDialog)
METHOD(XonoticHUDHealthArmorDialog, fill, void(entity))
- ATTRIB(XonoticHUDHealthArmorDialog, title, string, "Health/Armor Panel Setup")
+ ATTRIB(XonoticHUDHealthArmorDialog, title, string, "Health/Armor Panel")
ATTRIB(XonoticHUDHealthArmorDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
ATTRIB(XonoticHUDHealthArmorDialog, intendedWidth, float, 0.4)
ATTRIB(XonoticHUDHealthArmorDialog, rows, float, 15)
void XonoticHUDHealthArmorDialog_fill(entity me)
{
entity e;
+ string panelname = "healtharmor";
+ float i;
+
me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Status:"));
- me.TD(me, 1, 2, e = makeXonoticTextSlider("hud_healtharmor"));
- e.addValue(e, "Disabled", "0");
- e.addValue(e, "Enabled", "1");
- e.addValue(e, "Combined h/a", "2");
- e.configureXonoticTextSliderValues(e);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_healtharmor", "Enable panel"));
me.TR(me);
-
+ me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, "Background:"));
+ me.TD(me, 1, 1.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg"))));
+ e.addValue(e, "Default", "");
+ e.addValue(e, "Disable", "0");
+ e.addValue(e, strzone(strcat("border_", panelname)), strzone(strcat("border_", panelname)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Color:"));
+ me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color"))));
+ setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_bg_color")), "");
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticCheckBoxString("", "1 1 1", strzone(strcat("hud_panel_", panelname, "_bg_color")), "Use default"));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Border size:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_border"))));
+ e.addValue(e, "Default", "");
+ e.addValue(e, "Disable", "0");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i * 2, 0)), strzone(ftos(i * 2)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Alpha:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_alpha"))));
+ e.addValue(e, "Default", "");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Team Color:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_color_team"))));
+ e.addValue(e, "Default", "");
+ e.addValue(e, "Disable", "0");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.4);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_configure_teamcolorforced", "Test the team color in HUD configure mode"));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Padding:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_padding"))));
+ e.addValue(e, "Default", "");
+ for(i = 0; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i - 5, 0)), strzone(ftos(i - 5)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_healtharmor_progressbar", "Enable status bar"));
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Status bar alignment:"));
+ setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1);
me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Team Color:"));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_healtharmor_bg_color_team"));
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "0", "Left"));
+ setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1);
+ me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "1", "Right"));
+ setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1);
+ me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "3", "Inward"));
+ setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1);
+ me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "4", "Outward"));
+ setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1);
me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Background Alpha:"));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_healtharmor_bg_alpha"));
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Icon alignment:"));
me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_healtharmor_flip", "Flip"));
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "0", "Left"));
+ me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "1", "Right"));
+ me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "3", "Inward"));
+ me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "4", "Outward"));
me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_healtharmor_mirror", "Mirror"));
- //me.gotoRC(me, me.rows - 1, 0);
- //me.TD(me, 1, me.columns, e = makeXonoticCommandButton("Exit Setup", '0 0 0', "_hud_configure 0", 1));
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_healtharmor_flip", "Flip health and armor positions"));
}
#endif
--- /dev/null
+#ifdef INTERFACE
+CLASS(XonoticHUDInfoMessagesDialog) EXTENDS(XonoticRootDialog)
+ METHOD(XonoticHUDInfoMessagesDialog, fill, void(entity))
+ ATTRIB(XonoticHUDInfoMessagesDialog, title, string, "Info Messages Panel")
+ ATTRIB(XonoticHUDInfoMessagesDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
+ ATTRIB(XonoticHUDInfoMessagesDialog, intendedWidth, float, 0.4)
+ ATTRIB(XonoticHUDInfoMessagesDialog, rows, float, 15)
+ ATTRIB(XonoticHUDInfoMessagesDialog, columns, float, 4)
+ ATTRIB(XonoticHUDInfoMessagesDialog, name, string, "HUDinfomessages")
+ENDCLASS(XonoticHUDInfoMessagesDialog)
+#endif
+
+#ifdef IMPLEMENTATION
+void XonoticHUDInfoMessagesDialog_fill(entity me)
+{
+ entity e;
+ string panelname = "infomessages";
+ float i;
+
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_infomessages", "Enable panel"));
+ me.TR(me);
+ me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, "Background:"));
+ me.TD(me, 1, 1.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg"))));
+ e.addValue(e, "Default", "");
+ e.addValue(e, "Disable", "0");
+ e.addValue(e, strzone(strcat("border_", panelname)), strzone(strcat("border_", panelname)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Color:"));
+ me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color"))));
+ setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_bg_color")), "");
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticCheckBoxString("", "1 1 1", strzone(strcat("hud_panel_", panelname, "_bg_color")), "Use default"));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Border size:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_border"))));
+ e.addValue(e, "Default", "");
+ e.addValue(e, "Disable", "0");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i * 2, 0)), strzone(ftos(i * 2)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Alpha:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_alpha"))));
+ e.addValue(e, "Default", "");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Team Color:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_color_team"))));
+ e.addValue(e, "Default", "");
+ e.addValue(e, "Disable", "0");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.4);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_configure_teamcolorforced", "Test the team color in HUD configure mode"));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Padding:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_padding"))));
+ e.addValue(e, "Default", "");
+ for(i = 0; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i - 5, 0)), strzone(ftos(i - 5)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Info messages:"));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_infomessages_flip", "Flip align"));
+}
+#endif
+++ /dev/null
-#ifdef INTERFACE
-CLASS(XonoticHUDInventoryDialog) EXTENDS(XonoticRootDialog)
- METHOD(XonoticHUDInventoryDialog, fill, void(entity))
- ATTRIB(XonoticHUDInventoryDialog, title, string, "Inventory Panel Setup")
- ATTRIB(XonoticHUDInventoryDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
- ATTRIB(XonoticHUDInventoryDialog, intendedWidth, float, 0.4)
- ATTRIB(XonoticHUDInventoryDialog, rows, float, 15)
- ATTRIB(XonoticHUDInventoryDialog, columns, float, 4)
- ATTRIB(XonoticHUDInventoryDialog, name, string, "HUDinventory")
-ENDCLASS(XonoticHUDInventoryDialog)
-#endif
-
-#ifdef IMPLEMENTATION
-void XonoticHUDInventoryDialog_fill(entity me)
-{
- entity e;
- me.TR(me);
- me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "hud_inventory", "On/Off"));
- me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Team Color:"));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_inventory_bg_color_team"));
- me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Background Alpha:"));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_inventory_bg_alpha"));
- me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_inventory_onlycurrent", "Show Current Ammo Only"));
- me.TR(me);
- //me.gotoRC(me, me.rows - 1, 0);
- //me.TD(me, 1, me.columns, e = makeXonoticCommandButton("Exit Setup", '0 0 0', "_hud_configure 0", 1));
-}
-#endif
#ifdef INTERFACE
CLASS(XonoticHUDModIconsDialog) EXTENDS(XonoticRootDialog)
METHOD(XonoticHUDModIconsDialog, fill, void(entity))
- ATTRIB(XonoticHUDModIconsDialog, title, string, "Mod Icons Panel Setup")
+ ATTRIB(XonoticHUDModIconsDialog, title, string, "Mod Icons Panel")
ATTRIB(XonoticHUDModIconsDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
ATTRIB(XonoticHUDModIconsDialog, intendedWidth, float, 0.4)
ATTRIB(XonoticHUDModIconsDialog, rows, float, 15)
void XonoticHUDModIconsDialog_fill(entity me)
{
entity e;
+ string panelname = "modicons";
+ float i;
+
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_modicons", "Enable panel"));
+ me.TR(me);
+ me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, "Background:"));
+ me.TD(me, 1, 1.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg"))));
+ e.addValue(e, "Default", "");
+ e.addValue(e, "Disable", "0");
+ e.addValue(e, strzone(strcat("border_", panelname)), strzone(strcat("border_", panelname)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Color:"));
+ me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color"))));
+ setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_bg_color")), "");
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticCheckBoxString("", "1 1 1", strzone(strcat("hud_panel_", panelname, "_bg_color")), "Use default"));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Border size:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_border"))));
+ e.addValue(e, "Default", "");
+ e.addValue(e, "Disable", "0");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i * 2, 0)), strzone(ftos(i * 2)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Alpha:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_alpha"))));
+ e.addValue(e, "Default", "");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Team Color:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_color_team"))));
+ e.addValue(e, "Default", "");
+ e.addValue(e, "Disable", "0");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.4);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_configure_teamcolorforced", "Test the team color in HUD configure mode"));
me.TR(me);
- me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_modicons", "On/Off"));
- me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Team Color:"));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_modicons_bg_color_team"));
- me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Background Alpha:"));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_modicons_bg_alpha"));
- me.TR(me);
- //me.gotoRC(me, me.rows - 1, 0);
- //me.TD(me, 1, me.columns, e = makeXonoticCommandButton("Exit Setup", '0 0 0', "_hud_configure 0", 1));
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Padding:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_padding"))));
+ e.addValue(e, "Default", "");
+ for(i = 0; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i - 5, 0)), strzone(ftos(i - 5)));
+ e.configureXonoticTextSliderValues(e);
}
#endif
#ifdef INTERFACE
CLASS(XonoticHUDNotificationDialog) EXTENDS(XonoticRootDialog)
METHOD(XonoticHUDNotificationDialog, fill, void(entity))
- ATTRIB(XonoticHUDNotificationDialog, title, string, "Notification Panel Setup")
+ ATTRIB(XonoticHUDNotificationDialog, title, string, "Notification Panel")
ATTRIB(XonoticHUDNotificationDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
ATTRIB(XonoticHUDNotificationDialog, intendedWidth, float, 0.4)
ATTRIB(XonoticHUDNotificationDialog, rows, float, 15)
void XonoticHUDNotificationDialog_fill(entity me)
{
entity e;
+ string panelname = "notify";
+ float i;
+
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_healtharmor", "Enable panel"));
+ me.TR(me);
+ me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, "Background:"));
+ me.TD(me, 1, 1.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg"))));
+ e.addValue(e, "Default", "");
+ e.addValue(e, "Disable", "0");
+ e.addValue(e, strzone(strcat("border_", panelname)), strzone(strcat("border_", panelname)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Color:"));
+ me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color"))));
+ setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_bg_color")), "");
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticCheckBoxString("", "1 1 1", strzone(strcat("hud_panel_", panelname, "_bg_color")), "Use default"));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Border size:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_border"))));
+ e.addValue(e, "Default", "");
+ e.addValue(e, "Disable", "0");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i * 2, 0)), strzone(ftos(i * 2)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Alpha:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_alpha"))));
+ e.addValue(e, "Default", "");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Team Color:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_color_team"))));
+ e.addValue(e, "Default", "");
+ e.addValue(e, "Disable", "0");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.4);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_configure_teamcolorforced", "Test the team color in HUD configure mode"));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Padding:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_padding"))));
+ e.addValue(e, "Default", "");
+ for(i = 0; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i - 5, 0)), strzone(ftos(i - 5)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Notifications:"));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_notify_print", "Also print notifications to the console"));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_notify_flip", "Flip notify order"));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Entry lifetime:"));
+ me.TD(me, 1, 2.6, e = makeXonoticSlider(3, 15, 1, "hud_panel_notify_time"));
me.TR(me);
- me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_notify", "On/Off"));
- me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Team Color:"));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_notify_bg_color_team"));
- me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Background Alpha:"));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_notify_bg_alpha"));
- me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_notify_flip", "Flip"));
- me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Message lifetime:"));
- me.TD(me, 1, 2, e = makeXonoticSlider(3, 15, 1, "hud_notify_time"));
- me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Message fadetime:"));
- me.TD(me, 1, 2, e = makeXonoticSlider(1, 5, 1, "hud_notify_fadetime"));
- me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_notify_print", "Also print messages to console"));
- me.TR(me);
- //me.gotoRC(me, me.rows - 1, 0);
- //me.TD(me, 1, me.columns, e = makeXonoticCommandButton("Exit Setup", '0 0 0', "_hud_configure 0", 1));
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Entry fadetime:"));
+ me.TD(me, 1, 2.6, e = makeXonoticSlider(0.5, 5, 0.5, "hud_panel_notify_fadetime"));
}
#endif
#ifdef INTERFACE
CLASS(XonoticHUDPowerupsDialog) EXTENDS(XonoticRootDialog)
METHOD(XonoticHUDPowerupsDialog, fill, void(entity))
- ATTRIB(XonoticHUDPowerupsDialog, title, string, "Powerups Panel Setup")
+ ATTRIB(XonoticHUDPowerupsDialog, title, string, "Powerups Panel")
ATTRIB(XonoticHUDPowerupsDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
ATTRIB(XonoticHUDPowerupsDialog, intendedWidth, float, 0.4)
ATTRIB(XonoticHUDPowerupsDialog, rows, float, 15)
void XonoticHUDPowerupsDialog_fill(entity me)
{
entity e;
+ string panelname = "powerups";
+ float i;
+
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_powerups", "Enable panel"));
+ me.TR(me);
+ me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, "Background:"));
+ me.TD(me, 1, 1.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg"))));
+ e.addValue(e, "Default", "");
+ e.addValue(e, "Disable", "0");
+ e.addValue(e, strzone(strcat("border_", panelname)), strzone(strcat("border_", panelname)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Color:"));
+ me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color"))));
+ setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_bg_color")), "");
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticCheckBoxString("", "1 1 1", strzone(strcat("hud_panel_", panelname, "_bg_color")), "Use default"));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Border size:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_border"))));
+ e.addValue(e, "Default", "");
+ e.addValue(e, "Disable", "0");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i * 2, 0)), strzone(ftos(i * 2)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Alpha:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_alpha"))));
+ e.addValue(e, "Default", "");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Team Color:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_color_team"))));
+ e.addValue(e, "Default", "");
+ e.addValue(e, "Disable", "0");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.4);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_configure_teamcolorforced", "Test the team color in HUD configure mode"));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Padding:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_padding"))));
+ e.addValue(e, "Default", "");
+ for(i = 0; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i - 5, 0)), strzone(ftos(i - 5)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_powerups_progressbar", "Enable status bar"));
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Status bar alignment:"));
+ setDependent(e, "hud_panel_powerups_progressbar", 1, 1);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_powerups_baralign", "0", "Left"));
+ setDependent(e, "hud_panel_powerups_progressbar", 1, 1);
+ me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_powerups_baralign", "1", "Right"));
+ setDependent(e, "hud_panel_powerups_progressbar", 1, 1);
+ me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_powerups_baralign", "3", "Inward"));
+ setDependent(e, "hud_panel_powerups_progressbar", 1, 1);
+ me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_powerups_baralign", "4", "Outward"));
+ setDependent(e, "hud_panel_powerups_progressbar", 1, 1);
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Icon alignment:"));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_powerups_iconalign", "0", "Left"));
+ me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_powerups_iconalign", "1", "Right"));
+ me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_powerups_iconalign", "3", "Inward"));
+ me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_powerups_iconalign", "4", "Outward"));
me.TR(me);
- me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_powerups", "On/Off"));
- me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Team Color:"));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_powerups_bg_color_team"));
- me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Background Alpha:"));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_powerups_bg_alpha"));
- me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_powerups_flip", "Flip"));
- me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_powerups_mirror", "Mirror"));
- me.TR(me);
- //me.gotoRC(me, me.rows - 1, 0);
- //me.TD(me, 1, me.columns, e = makeXonoticCommandButton("Exit Setup", '0 0 0', "_hud_configure 0", 1));
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_powerups_flip", "Flip strength and shield positions"));
}
#endif
#ifdef INTERFACE
CLASS(XonoticHUDPressedKeysDialog) EXTENDS(XonoticRootDialog)
METHOD(XonoticHUDPressedKeysDialog, fill, void(entity))
- ATTRIB(XonoticHUDPressedKeysDialog, title, string, "Pressed Keys Panel Setup")
+ ATTRIB(XonoticHUDPressedKeysDialog, title, string, "Pressed Keys Panel")
ATTRIB(XonoticHUDPressedKeysDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
ATTRIB(XonoticHUDPressedKeysDialog, intendedWidth, float, 0.4)
ATTRIB(XonoticHUDPressedKeysDialog, rows, float, 15)
void XonoticHUDPressedKeysDialog_fill(entity me)
{
entity e;
+ string panelname = "pressedkeys";
+ float i;
+
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextSlider("hud_panel_pressedkeys"));
+ e.addValue(e, "Panel disabled", "0");
+ e.addValue(e, "Panel enabled when spectating", "1");
+ e.addValue(e, "Panel always enabled", "2");
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, "Background:"));
+ me.TD(me, 1, 1.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg"))));
+ e.addValue(e, "Default", "");
+ e.addValue(e, "Disable", "0");
+ e.addValue(e, strzone(strcat("border_", panelname)), strzone(strcat("border_", panelname)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Color:"));
+ me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color"))));
+ setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_bg_color")), "");
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticCheckBoxString("", "1 1 1", strzone(strcat("hud_panel_", panelname, "_bg_color")), "Use default"));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Border size:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_border"))));
+ e.addValue(e, "Default", "");
+ e.addValue(e, "Disable", "0");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i * 2, 0)), strzone(ftos(i * 2)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Alpha:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_alpha"))));
+ e.addValue(e, "Default", "");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Team Color:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_color_team"))));
+ e.addValue(e, "Default", "");
+ e.addValue(e, "Disable", "0");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.4);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_configure_teamcolorforced", "Test the team color in HUD configure mode"));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Padding:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_padding"))));
+ e.addValue(e, "Default", "");
+ for(i = 0; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i - 5, 0)), strzone(ftos(i - 5)));
+ e.configureXonoticTextSliderValues(e);
me.TR(me);
- me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_pressedkeys", "On/Off"));
- me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Team Color:"));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_pressedkeys_bg_color_team"));
- me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Background Alpha:"));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_pressedkeys_bg_alpha"));
- me.TR(me);
- //me.gotoRC(me, me.rows - 1, 0);
- //me.TD(me, 1, me.columns, e = makeXonoticCommandButton("Exit Setup", '0 0 0', "_hud_configure 0", 1));
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Forced aspect:"));
+ me.TD(me, 1, 2.6, e = makeXonoticSlider(0.2, 4, 0.1, "hud_panel_pressedkeys_aspect"));
}
#endif
#ifdef INTERFACE
CLASS(XonoticHUDRaceTimerDialog) EXTENDS(XonoticRootDialog)
METHOD(XonoticHUDRaceTimerDialog, fill, void(entity))
- ATTRIB(XonoticHUDRaceTimerDialog, title, string, "Race Timer Panel Setup")
+ ATTRIB(XonoticHUDRaceTimerDialog, title, string, "Race Timer Panel")
ATTRIB(XonoticHUDRaceTimerDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
ATTRIB(XonoticHUDRaceTimerDialog, intendedWidth, float, 0.4)
ATTRIB(XonoticHUDRaceTimerDialog, rows, float, 15)
void XonoticHUDRaceTimerDialog_fill(entity me)
{
entity e;
+ string panelname = "racetimer";
+ float i;
+
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_racetimer", "Enable panel"));
+ me.TR(me);
+ me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, "Background:"));
+ me.TD(me, 1, 1.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg"))));
+ e.addValue(e, "Default", "");
+ e.addValue(e, "Disable", "0");
+ e.addValue(e, strzone(strcat("border_", panelname)), strzone(strcat("border_", panelname)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Color:"));
+ me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color"))));
+ setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_bg_color")), "");
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticCheckBoxString("", "1 1 1", strzone(strcat("hud_panel_", panelname, "_bg_color")), "Use default"));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Border size:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_border"))));
+ e.addValue(e, "Default", "");
+ e.addValue(e, "Disable", "0");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i * 2, 0)), strzone(ftos(i * 2)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Alpha:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_alpha"))));
+ e.addValue(e, "Default", "");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Team Color:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_color_team"))));
+ e.addValue(e, "Default", "");
+ e.addValue(e, "Disable", "0");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.4);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_configure_teamcolorforced", "Test the team color in HUD configure mode"));
me.TR(me);
- me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_racetimer", "On/Off"));
- me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Team Color:"));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_racetimer_bg_color_team"));
- me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Background Alpha:"));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_racetimer_bg_alpha"));
- me.TR(me);
- //me.gotoRC(me, me.rows - 1, 0);
- //me.TD(me, 1, me.columns, e = makeXonoticCommandButton("Exit Setup", '0 0 0', "_hud_configure 0", 1));
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Padding:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_padding"))));
+ e.addValue(e, "Default", "");
+ for(i = 0; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i - 5, 0)), strzone(ftos(i - 5)));
+ e.configureXonoticTextSliderValues(e);
}
#endif
#ifdef INTERFACE
CLASS(XonoticHUDRadarDialog) EXTENDS(XonoticRootDialog)
METHOD(XonoticHUDRadarDialog, fill, void(entity))
- ATTRIB(XonoticHUDRadarDialog, title, string, "Radar Panel Setup")
+ ATTRIB(XonoticHUDRadarDialog, title, string, "Radar Panel")
ATTRIB(XonoticHUDRadarDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
ATTRIB(XonoticHUDRadarDialog, intendedWidth, float, 0.4)
ATTRIB(XonoticHUDRadarDialog, rows, float, 15)
void XonoticHUDRadarDialog_fill(entity me)
{
entity e;
+ string panelname = "radar";
+ float i;
+
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextSlider("hud_panel_radar"));
+ e.addValue(e, "Panel disabled", "0");
+ e.addValue(e, "Panel enabled in teamgames", "1");
+ e.addValue(e, "Panel always enabled", "2");
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, "Background:"));
+ me.TD(me, 1, 1.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg"))));
+ e.addValue(e, "Default", "");
+ e.addValue(e, "Disable", "0");
+ e.addValue(e, strzone(strcat("border_", panelname)), strzone(strcat("border_", panelname)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Color:"));
+ me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color"))));
+ setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_bg_color")), "");
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticCheckBoxString("", "1 1 1", strzone(strcat("hud_panel_", panelname, "_bg_color")), "Use default"));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Border size:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_border"))));
+ e.addValue(e, "Default", "");
+ e.addValue(e, "Disable", "0");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i * 2, 0)), strzone(ftos(i * 2)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Alpha:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_alpha"))));
+ e.addValue(e, "Default", "");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10)));
+ e.configureXonoticTextSliderValues(e);
me.TR(me);
- me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_radar", "On/Off"));
- me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Team Color:"));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_radar_bg_color_team"));
- me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Background Alpha:"));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_radar_bg_alpha"));
- me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Foreground Alpha:"));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_radar_foreground_alpha"));
- me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Rotation:"));
- me.TD(me, 1, 2, e = makeXonoticTextSlider("hud_radar_rotation"));
- e.addValue(e, "Player", "0");
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Team Color:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_color_team"))));
+ e.addValue(e, "Default", "");
+ e.addValue(e, "Disable", "0");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.4);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_configure_teamcolorforced", "Test the team color in HUD configure mode"));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Padding:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_padding"))));
+ e.addValue(e, "Default", "");
+ for(i = 0; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i - 5, 0)), strzone(ftos(i - 5)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Radar:"));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Alpha:"));
+ me.TD(me, 1, 2.6, e = makeXonoticSlider(0.1, 1, 0.1, "hud_panel_radar_foreground_alpha"));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Rotation:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider("hud_panel_radar_rotation"));
+ e.addValue(e, "Forward", "0");
e.addValue(e, "West", "1");
e.addValue(e, "South", "2");
e.addValue(e, "East", "3");
e.addValue(e, "North", "4");
e.configureXonoticTextSliderValues(e);
- me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Zoom:"));
- me.TD(me, 1, 2, e = makeXonoticTextSlider("hud_radar_zoommode"));
- e.addValue(e, "Default", "0");
- e.addValue(e, "Zoomed", "1");
- e.addValue(e, "Always Zoomed", "2");
- e.addValue(e, "Zoomed Out", "3");
- e.configureXonoticTextSliderValues(e);
me.TR(me);
- //me.gotoRC(me, me.rows - 1, 0);
- //me.TD(me, 1, me.columns, e = makeXonoticCommandButton("Exit Setup", '0 0 0', "_hud_configure 0", 1));
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Scale:"));
+ me.TD(me, 1, 2.6, e = makeXonoticSlider(1024, 8192, 512, "hud_panel_radar_scale"));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Zoom mode:"));
+ me.TD(me, 1, 1.6, e = makeXonoticTextSlider("hud_panel_radar_zoommode"));
+ e.addValue(e, "Zoomed in", "0");
+ e.addValue(e, "Zoomed out", "1");
+ e.addValue(e, "Always zoomed", "2");
+ e.addValue(e, "Never zoomed", "3");
+ e.configureXonoticTextSliderValues(e);
}
#endif
#ifdef INTERFACE
CLASS(XonoticHUDScoreDialog) EXTENDS(XonoticRootDialog)
METHOD(XonoticHUDScoreDialog, fill, void(entity))
- ATTRIB(XonoticHUDScoreDialog, title, string, "Score Panel Setup")
+ ATTRIB(XonoticHUDScoreDialog, title, string, "Score Panel")
ATTRIB(XonoticHUDScoreDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
ATTRIB(XonoticHUDScoreDialog, intendedWidth, float, 0.4)
ATTRIB(XonoticHUDScoreDialog, rows, float, 15)
void XonoticHUDScoreDialog_fill(entity me)
{
entity e;
+ string panelname = "score";
+ float i;
+
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_score", "Enable panel"));
+ me.TR(me);
+ me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, "Background:"));
+ me.TD(me, 1, 1.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg"))));
+ e.addValue(e, "Default", "");
+ e.addValue(e, "Disable", "0");
+ e.addValue(e, strzone(strcat("border_", panelname)), strzone(strcat("border_", panelname)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Color:"));
+ me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color"))));
+ setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_bg_color")), "");
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticCheckBoxString("", "1 1 1", strzone(strcat("hud_panel_", panelname, "_bg_color")), "Use default"));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Border size:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_border"))));
+ e.addValue(e, "Default", "");
+ e.addValue(e, "Disable", "0");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i * 2, 0)), strzone(ftos(i * 2)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Alpha:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_alpha"))));
+ e.addValue(e, "Default", "");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Team Color:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_color_team"))));
+ e.addValue(e, "Default", "");
+ e.addValue(e, "Disable", "0");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.4);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_configure_teamcolorforced", "Test the team color in HUD configure mode"));
me.TR(me);
- me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_score", "On/Off"));
- me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Team Color:"));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_score_bg_color_team"));
- me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Background Alpha:"));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_score_bg_alpha"));
- me.TR(me);
- //me.gotoRC(me, me.rows - 1, 0);
- //me.TD(me, 1, me.columns, e = makeXonoticCommandButton("Exit Setup", '0 0 0', "_hud_configure 0", 1));
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Padding:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_padding"))));
+ e.addValue(e, "Default", "");
+ for(i = 0; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i - 5, 0)), strzone(ftos(i - 5)));
+ e.configureXonoticTextSliderValues(e);
}
#endif
#ifdef INTERFACE
CLASS(XonoticHUDTimerDialog) EXTENDS(XonoticRootDialog)
METHOD(XonoticHUDTimerDialog, fill, void(entity))
- ATTRIB(XonoticHUDTimerDialog, title, string, "Timer Panel Setup")
+ ATTRIB(XonoticHUDTimerDialog, title, string, "Timer Panel")
ATTRIB(XonoticHUDTimerDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
ATTRIB(XonoticHUDTimerDialog, intendedWidth, float, 0.4)
ATTRIB(XonoticHUDTimerDialog, rows, float, 15)
void XonoticHUDTimerDialog_fill(entity me)
{
entity e;
+ string panelname = "timer";
+ float i;
+
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_timer", "Enable panel"));
+ me.TR(me);
+ me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, "Background:"));
+ me.TD(me, 1, 1.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg"))));
+ e.addValue(e, "Default", "");
+ e.addValue(e, "Disable", "0");
+ e.addValue(e, strzone(strcat("border_", panelname)), strzone(strcat("border_", panelname)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Color:"));
+ me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color"))));
+ setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_bg_color")), "");
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticCheckBoxString("", "1 1 1", strzone(strcat("hud_panel_", panelname, "_bg_color")), "Use default"));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Border size:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_border"))));
+ e.addValue(e, "Default", "");
+ e.addValue(e, "Disable", "0");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i * 2, 0)), strzone(ftos(i * 2)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Alpha:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_alpha"))));
+ e.addValue(e, "Default", "");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Team Color:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_color_team"))));
+ e.addValue(e, "Default", "");
+ e.addValue(e, "Disable", "0");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.4);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_configure_teamcolorforced", "Test the team color in HUD configure mode"));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Padding:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_padding"))));
+ e.addValue(e, "Default", "");
+ for(i = 0; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i - 5, 0)), strzone(ftos(i - 5)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Timer:"));
me.TR(me);
- me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_timer", "On/Off"));
- me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Team Color:"));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_timer_bg_color_team"));
- me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Background Alpha:"));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_timer_bg_alpha"));
- me.TR(me);
- //me.gotoRC(me, me.rows - 1, 0);
- //me.TD(me, 1, me.columns, e = makeXonoticCommandButton("Exit Setup", '0 0 0', "_hud_configure 0", 1));
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_timer_increment", "Show elapsed time"));
}
#endif
#ifdef INTERFACE
CLASS(XonoticHUDVoteDialog) EXTENDS(XonoticRootDialog)
METHOD(XonoticHUDVoteDialog, fill, void(entity))
- ATTRIB(XonoticHUDVoteDialog, title, string, "Vote Panel Setup")
+ ATTRIB(XonoticHUDVoteDialog, title, string, "Vote Panel")
ATTRIB(XonoticHUDVoteDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
ATTRIB(XonoticHUDVoteDialog, intendedWidth, float, 0.4)
ATTRIB(XonoticHUDVoteDialog, rows, float, 15)
void XonoticHUDVoteDialog_fill(entity me)
{
entity e;
+ string panelname = "vote";
+ float i;
+
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_vote", "Enable panel"));
+ me.TR(me);
+ me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, "Background:"));
+ me.TD(me, 1, 1.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg"))));
+ e.addValue(e, "Default", "");
+ e.addValue(e, "Disable", "0");
+ e.addValue(e, strzone(strcat("border_", panelname)), strzone(strcat("border_", panelname)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Color:"));
+ me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color"))));
+ setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_bg_color")), "");
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticCheckBoxString("", "1 1 1", strzone(strcat("hud_panel_", panelname, "_bg_color")), "Use default"));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Border size:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_border"))));
+ e.addValue(e, "Default", "");
+ e.addValue(e, "Disable", "0");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i * 2, 0)), strzone(ftos(i * 2)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Alpha:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_alpha"))));
+ e.addValue(e, "Default", "");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Team Color:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_color_team"))));
+ e.addValue(e, "Default", "");
+ e.addValue(e, "Disable", "0");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.4);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_configure_teamcolorforced", "Test the team color in HUD configure mode"));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Padding:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_padding"))));
+ e.addValue(e, "Default", "");
+ for(i = 0; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i - 5, 0)), strzone(ftos(i - 5)));
+ e.configureXonoticTextSliderValues(e);
me.TR(me);
- me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_vote", "On/Off"));
- me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Team Color:"));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_vote_bg_color_team"));
- me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Background Alpha:"));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_vote_bg_alpha"));
- me.TR(me);
- //me.gotoRC(me, me.rows - 1, 0);
- //me.TD(me, 1, me.columns, e = makeXonoticCommandButton("Exit Setup", '0 0 0', "_hud_configure 0", 1));
+ me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, "Alpha after voting:"));
+ me.TD(me, 1, 2.6, e = makeXonoticSlider(0.1, 1, 0.1, "hud_panel_vote_alreadyvoted_alpha"));
}
#endif
+++ /dev/null
-#ifdef INTERFACE
-CLASS(XonoticHUDWeaponIconsDialog) EXTENDS(XonoticRootDialog)
- METHOD(XonoticHUDWeaponIconsDialog, fill, void(entity))
- ATTRIB(XonoticHUDWeaponIconsDialog, title, string, "Weapon Icons Panel Setup")
- ATTRIB(XonoticHUDWeaponIconsDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
- ATTRIB(XonoticHUDWeaponIconsDialog, intendedWidth, float, 0.4)
- ATTRIB(XonoticHUDWeaponIconsDialog, rows, float, 15)
- ATTRIB(XonoticHUDWeaponIconsDialog, columns, float, 4)
- ATTRIB(XonoticHUDWeaponIconsDialog, name, string, "HUDweaponicons")
-ENDCLASS(XonoticHUDWeaponIconsDialog)
-#endif
-
-#ifdef IMPLEMENTATION
-void XonoticHUDWeaponIconsDialog_fill(entity me)
-{
- entity e;
- me.TR(me);
- me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_weaponicons", "On/Off"));
- me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Team Color:"));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_weaponicons_bg_color_team"));
- me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Background Alpha:"));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_weaponicons_bg_alpha"));
- me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "hud_weaponicons_number", "Show Weapon Number"));
- me.TR(me);
- //me.gotoRC(me, me.rows - 1, 0);
- //me.TD(me, 1, me.columns, e = makeXonoticCommandButton("Exit Setup", '0 0 0', "_hud_configure 0", 1));
-}
-#endif
--- /dev/null
+#ifdef INTERFACE
+CLASS(XonoticHUDWeaponsDialog) EXTENDS(XonoticRootDialog)
+ METHOD(XonoticHUDWeaponsDialog, fill, void(entity))
+ ATTRIB(XonoticHUDWeaponsDialog, title, string, "Weapons Panel")
+ ATTRIB(XonoticHUDWeaponsDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
+ ATTRIB(XonoticHUDWeaponsDialog, intendedWidth, float, 0.4)
+ ATTRIB(XonoticHUDWeaponsDialog, rows, float, 15)
+ ATTRIB(XonoticHUDWeaponsDialog, columns, float, 4)
+ ATTRIB(XonoticHUDWeaponsDialog, name, string, "HUDweapons")
+ENDCLASS(XonoticHUDWeaponsDialog)
+#endif
+
+#ifdef IMPLEMENTATION
+void XonoticHUDWeaponsDialog_fill(entity me)
+{
+ entity e;
+ string panelname = "weapons";
+ float i;
+
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_weapons", "Enable panel"));
+ me.TR(me);
+ me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, "Background:"));
+ me.TD(me, 1, 1.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg"))));
+ e.addValue(e, "Default", "");
+ e.addValue(e, "Disable", "0");
+ e.addValue(e, strzone(strcat("border_", panelname)), strzone(strcat("border_", panelname)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Color:"));
+ me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color"))));
+ setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_bg_color")), "");
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticCheckBoxString("", "1 1 1", strzone(strcat("hud_panel_", panelname, "_bg_color")), "Use default"));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Border size:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_border"))));
+ e.addValue(e, "Default", "");
+ e.addValue(e, "Disable", "0");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i * 2, 0)), strzone(ftos(i * 2)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Alpha:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_alpha"))));
+ e.addValue(e, "Default", "");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Team Color:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_color_team"))));
+ e.addValue(e, "Default", "");
+ e.addValue(e, "Disable", "0");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.4);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_configure_teamcolorforced", "Test the team color in HUD configure mode"));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Padding:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_padding"))));
+ e.addValue(e, "Default", "");
+ for(i = 0; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i - 5, 0)), strzone(ftos(i - 5)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Weapon icons:"));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, "Show weapon ID as:"));
+ me.TD(me, 1, 0.8, e = makeXonoticRadioButton(2, "hud_panel_weapons_label", "0", "None"));
+ me.TD(me, 1, 0.8, e = makeXonoticRadioButton(2, "hud_panel_weapons_label", "1", "Number"));
+ me.TD(me, 1, 0.8, e = makeXonoticRadioButton(2, "hud_panel_weapons_label", "2", "Bind"));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "hud_panel_weapons_accuracy", "Show Accuracy"));
+ me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "hud_panel_weapons_ammo", "Show Ammo"));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Ammo bar color:"));
+ me.TD(me, 2, 2.4, e = makeXonoticColorpickerString("hud_panel_weapons_ammo_color"));
+ setDependent(e, "hud_panel_weapons_ammo", 1, 1);
+ me.TR(me);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, "Ammo bar alpha:"));
+ me.TD(me, 1, 2.6, e = makeXonoticSlider(0.1, 1, 0.1, "hud_panel_weapons_ammo_alpha"));
+ setDependent(e, "hud_panel_weapons_ammo", 1, 1);
+}
+#endif
#ifdef INTERFACE
CLASS(XonoticHUDExitDialog) EXTENDS(XonoticRootDialog)
METHOD(XonoticHUDExitDialog, fill, void(entity))
- ATTRIB(XonoticHUDExitDialog, title, string, "HUD Setup")
+ ATTRIB(XonoticHUDExitDialog, title, string, "Panel HUD Setup")
ATTRIB(XonoticHUDExitDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
ATTRIB(XonoticHUDExitDialog, intendedWidth, float, 0.4)
- ATTRIB(XonoticHUDExitDialog, rows, float, 15)
+ ATTRIB(XonoticHUDExitDialog, rows, float, 18)
ATTRIB(XonoticHUDExitDialog, columns, float, 4)
ATTRIB(XonoticHUDExitDialog, name, string, "HUDExit")
ENDCLASS(XonoticHUDExitDialog)
void XonoticHUDExitDialog_fill(entity me)
{
entity e;
+ float i;
+
+ me.TR(me);
+ me.TD(me, 1, 4, makeXonoticTextLabel(0, "Panel background defaults:"));
+ me.TR(me);
+ me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, "Background:"));
+ me.TD(me, 1, 1.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_bg"))));
+ e.addValue(e, "Disable", "0");
+ e.addValue(e, "border_default", "border_default");
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Color:"));
+ me.TD(me, 2, 2.4, e = makeXonoticColorpickerString("hud_panel_bg_color"));
+ me.TR(me);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Border size:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider("hud_panel_bg_border"));
+ e.addValue(e, "Disable", "0");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i * 2, 0)), strzone(ftos(i * 2)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Alpha:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider("hud_panel_bg_alpha"));
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10)));
+ e.configureXonoticTextSliderValues(e);
me.TR(me);
- me.TD(me, 1, 4, makeXonoticTextLabel(0, "Panel Defaults:"));
- me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_bg", "Panel Background"));
- me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Team Color:"));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_bg_color_team"));
- me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Background Alpha:"));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_bg_alpha"));
- me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Foreground Alpha:"));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_fg_alpha"));
- me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Progress Bar Alpha:"));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_progressbar_alpha"));
- me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_configure_checkcollisions", "Collision Check"));
- me.TR(me);
-
- me.TR(me);
- me.TD(me, 1, 4, makeXonoticTextLabel(0, "Dock Settings:"));
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Team color:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider("hud_panel_bg_color_team"));
+ e.addValue(e, "Disable", "0");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.4);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_configure_teamcolorforced", "Test the team color in HUD configure mode"));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Padding:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider("hud_panel_bg_padding"));
+ for(i = 0; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i - 5, 0)), strzone(ftos(i - 5)));
+ e.configureXonoticTextSliderValues(e);
- me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Team Color:"));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_dock_color_team"));
- me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Dock Alpha:"));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_dock_alpha"));
me.TR(me);
-
+ me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, "HUD Dock:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider("hud_dock"));
+ e.addValue(e, "Disable", "0");
+ e.addValue(e, "Small", "dock_small");
+ e.addValue(e, "Medium", "dock");
+ e.addValue(e, "Large", "dock_large");
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Color:"));
+ me.TD(me, 2, 2.4, e = makeXonoticColorpickerString("hud_dock_color"));
+ me.TR(me);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Alpha:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider("hud_dock_alpha"));
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Team color:"));
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider("hud_dock_color_team"));
+ e.addValue(e, "Disable", "0");
+ for(i = 1; i <= 10; ++i)
+ e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10)));
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TD(me, 1, 4, makeXonoticTextLabel(0, "Grid settings:"));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_configure_grid", "Snap panels to grid"));
me.TR(me);
- me.TD(me, 1, 4, makeXonoticTextLabel(0, "Grid Settings:"));
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Grid size:"));
+ me.TD(me, 1, 0.2, e = makeXonoticTextLabel(0, "X:"));
+ me.TD(me, 1, 1.1, e = makeXonoticTextSlider("hud_configure_grid_xsize"));
+ for(i = 1; i <= 14; ++i)
+ e.addValue(e, strzone(ftos_decimals(i/200, 3)), strzone(ftos(i/200)));
+ e.configureXonoticTextSliderValues(e);
+ setDependent(e, "hud_configure_grid", 1, 1);
+ me.TD(me, 1, 0.2, e = makeXonoticTextLabel(0, "Y:"));
+ me.TD(me, 1, 1.1, e = makeXonoticTextSlider("hud_configure_grid_ysize"));
+ for(i = 1; i <= 14; ++i)
+ e.addValue(e, strzone(ftos_decimals(i/200, 3)), strzone(ftos(i/200)));
+ e.configureXonoticTextSliderValues(e);
+ setDependent(e, "hud_configure_grid", 1, 1);
- me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "hud_configure_grid", "Snap Panel to Grid"));
- me.gotoRC(me, me.rows - 1, 0);
- me.TD(me, 1, me.columns, e = makeXonoticCommandButton("Exit Setup", '0 0 0', "_hud_configure 0", 1));
+ me.gotoRC(me, me.rows - 1, 0);
+ me.TD(me, 1, me.columns, e = makeXonoticCommandButton("Exit setup", '0 0 0', "_hud_configure 0", 1));
}
#endif
i.configureDialog(i);
me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
- i = spawnXonoticHUDInventoryDialog();
+ i = spawnXonoticHUDAmmoDialog();
i.configureDialog(i);
me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
i.configureDialog(i);
me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
- i = spawnXonoticHUDWeaponIconsDialog();
+ i = spawnXonoticHUDWeaponsDialog();
+ i.configureDialog(i);
+ me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+
+ i = spawnXonoticHUDEngineInfoDialog();
+ i.configureDialog(i);
+ me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+
+ i = spawnXonoticHUDInfoMessagesDialog();
i.configureDialog(i);
me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
float sortbuf, glob, i;
string fn;
+ glob = search_begin(get_model_datafilename(string_null, -1, "txt"), TRUE, TRUE);
+ if (glob < 0)
+ return;
+
me.configureXonoticImage(me, string_null, -1);
sortbuf = buf_create();
- glob = search_begin(get_model_datafilename(string_null, -1, "txt"), TRUE, TRUE);
for(i = 0; i < search_getsize(glob); ++i)
{
// select model #i!
}
buf_del(sortbuf);
get_model_parameters(string_null, 0);
- me.loadCvars(me);
+ me.loadCvars(me); // this will select the initial model, depending on the current cvars
+ me.go(me, 0); // this will set the vars for the selected model
}
void XonoticPlayerModelSelector_destroy(entity me)
{
void XonoticPlayerModelSelector_loadCvars(entity me)
{
+ string skin, model;
float i;
- if(me.currentModel)
- strunzone(me.currentModel);
- me.currentSkin = cvar("_cl_playerskin");
- me.currentModel = strzone(cvar_string("_cl_playermodel"));
+
+ skin = cvar_string("_cl_playerskin");
+ model = cvar_string("_cl_playermodel");
+
for(i = 0; i < me.numModels; ++i)
{
- if(bufstr_get(me.bufModels, BUFMODELS_COUNT*i+BUFMODELS_MODEL) == me.currentModel)
- if(bufstr_get(me.bufModels, BUFMODELS_COUNT*i+BUFMODELS_SKIN) == ftos(me.currentSkin))
+ if(bufstr_get(me.bufModels, BUFMODELS_COUNT*i+BUFMODELS_MODEL) == model)
+ if(bufstr_get(me.bufModels, BUFMODELS_COUNT*i+BUFMODELS_SKIN) == skin)
break;
}
if(i >= me.numModels) // fail
i = 0;
me.idxModels = i;
- me.go(me, 0); // this will set the other vars for currentSkin and currentModel
}
void XonoticPlayerModelSelector_go(entity me, float d)
void PlayerModelSelector_Next_Click(entity btn, entity me)
{
+ if (me.numModels <= 0)
+ return;
me.go(me, +1);
me.saveCvars(me);
}
void PlayerModelSelector_Prev_Click(entity btn, entity me)
{
+ if (me.numModels <= 0)
+ return;
me.go(me, -1);
me.saveCvars(me);
}
float i, n;
vector o;
- SUPER(XonoticPlayerModelSelector).draw(me);
+ if (me.numModels <= 0)
+ {
+ draw_CenterText('0.5 0.5 0', "<no model found>", me.realFontSize, '1 1 1', 0.6, FALSE);
+ return;
+ }
+ SUPER(XonoticPlayerModelSelector).draw(me);
// draw text on the image, handle \n in the description
draw_CenterText('0.5 0 0', me.currentModelTitle, me.realFontSize * (me.titleFontSize / me.fontSize), SKINCOLOR_MODELTITLE, SKINALPHA_MODELTITLE, FALSE);
float autocvar_sv_cheats;
float autocvar_g_bastet;
var float autocvar_g_movement_highspeed = 1;
+var float autocvar_sys_ticrate;
if(self.movetype != MOVETYPE_FLY)
{
self.movetype = MOVETYPE_FLY;
- sprint(self, "flmodey ON\n");
+ sprint(self, "flymode ON\n");
DID_CHEAT();
}
else
{
WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
- WriteCoord(MSG_ENTITY, hook_shotorigin_x);
- WriteCoord(MSG_ENTITY, hook_shotorigin_y);
- WriteCoord(MSG_ENTITY, hook_shotorigin_z);
+ WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[0]));
+ WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[1]));
+ WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[2]));
+ WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[3]));
+ WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[0]));
+ WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[1]));
+ WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[2]));
+ WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[3]));
+ WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[0]));
+ WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[1]));
+ WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[2]));
+ WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[3]));
if(sv_foginterval && world.fog != "")
WriteString(MSG_ENTITY, world.fog);
else
WriteByte(MSG_ENTITY, self.cnt * 255.0); // g_balance_weaponswitchdelay
WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_secondary_bouncefactor
WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_secondary_bouncestop
+ WriteByte(MSG_ENTITY, cvar("g_balance_nex_secondary")); // client has to know if it should zoom or not
+ WriteByte(MSG_ENTITY, cvar("g_balance_campingrifle_secondary")); // client has to know if it should zoom or not
return TRUE;
}
if(frametime)
{
- self.glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
+ if(self.health <= 0 && cvar("g_deathglow"))
+ {
+ if(self.glowmod_x > 0)
+ self.glowmod_x -= cvar("g_deathglow") * frametime;
+ else
+ self.glowmod_x = -1;
+ if(self.glowmod_y > 0)
+ self.glowmod_y -= cvar("g_deathglow") * frametime;
+ else
+ self.glowmod_y = -1;
+ if(self.glowmod_z > 0)
+ self.glowmod_z -= cvar("g_deathglow") * frametime;
+ else
+ self.glowmod_z = -1;
+ }
+ else
+ self.glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
player_powerups();
}
FOR_EACH_PLAYER(other) if(self != other)
{
if(time > other.touchexplode_time)
- if(other.classname == "player")
if(other.deadflag == DEAD_NO)
if not(IS_INDEPENDENT_PLAYER(other))
if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))
}
if(!zoomstate_set)
- SetZoomState(self.BUTTON_ZOOM || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX));
+ SetZoomState(self.BUTTON_ZOOM || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_CAMPINGRIFLE && cvar("g_balance_campingrifle_secondary") == 0));
float oldspectatee_status;
oldspectatee_status = self.spectatee_status;
float sv_airstrafeaccel_qw;
float sv_aircontrol;
float sv_aircontrol_power;
+float sv_aircontrol_penalty;
float sv_warsowbunny_airforwardaccel;
float sv_warsowbunny_accel;
float sv_warsowbunny_topspeed;
if(dot > 0) // we can't change direction while slowing down
{
- k *= fabs(sv_aircontrol)*pow(dot, sv_aircontrol_power)*frametime;
+ k *= pow(dot, sv_aircontrol_power)*frametime;
+ xyspeed = max(0, xyspeed - sv_aircontrol_penalty * sqrt(max(0, 1 - dot*dot)) * k/32);
+ k *= sv_aircontrol;
self.velocity = normalize(self.velocity * xyspeed + wishdir * k);
}
// CPM
if(sv_airstopaccelerate)
- if(self.velocity * wishdir < 0)
- airaccel = sv_airstopaccelerate*maxspd_mod;
+ {
+ vector curdir;
+ curdir = self.velocity;
+ curdir_z = 0;
+ curdir = normalize(curdir);
+ airaccel = airaccel + (sv_airstopaccelerate*maxspd_mod - airaccel) * max(0, -(curdir * wishdir));
+ }
// note that for straight forward jumping:
// step = accel * frametime * wishspeed0;
// accel = bound(0, wishspeed - vel_xy_current, step) * accelqw + step * (1 - accelqw);
vector w_shotorg;
vector w_shotdir;
+vector w_shotend;
// this function calculates w_shotorg and w_shotdir based on the weapon model
// offset, trueaim and antilag, and won't put w_shotorg inside a wall.
// make sure you call makevectors first (FIXME?)
-void W_SetupShot_Dir_ProjectileSize(entity ent, vector s_forward, vector mi, vector ma, float antilag, float recoil, string snd, float maxdamage)
+void W_SetupShot_Dir_ProjectileSize_Range(entity ent, vector s_forward, vector mi, vector ma, float antilag, float recoil, string snd, float maxdamage, float range)
{
float nudge = 1; // added to traceline target and subtracted from result
- local vector trueaimpoint;
local float oldsolid;
vector vecs, dv;
oldsolid = ent.dphitcontentsmask;
else
ent.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
if(antilag)
- WarpZone_traceline_antilag(world, ent.origin + ent.view_ofs, ent.origin + ent.view_ofs + s_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, ent, ANTILAG_LATENCY(ent));
+ WarpZone_traceline_antilag(world, ent.origin + ent.view_ofs, ent.origin + ent.view_ofs + s_forward * range, MOVE_NORMAL, ent, ANTILAG_LATENCY(ent));
// passing world, because we do NOT want it to touch dphitcontentsmask
else
- WarpZone_TraceLine(ent.origin + ent.view_ofs, ent.origin + ent.view_ofs + s_forward * MAX_SHOT_DISTANCE, MOVE_NOMONSTERS, ent);
+ WarpZone_TraceLine(ent.origin + ent.view_ofs, ent.origin + ent.view_ofs + s_forward * range, MOVE_NOMONSTERS, ent);
ent.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
vector vf, vr, vu;
vf = v_forward;
vr = v_right;
vu = v_up;
- trueaimpoint = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos); // warpzone support
+ w_shotend = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos); // warpzone support
v_forward = vf;
v_right = vr;
v_up = vu;
W_HitPlotAnalysis(ent, v_forward, v_right, v_up);
if(ent.weaponentity.movedir_x > 0)
- {
vecs = ent.weaponentity.movedir;
- vecs_y = -vecs_y;
- }
else
vecs = '0 0 0';
-
if(debug_shotorg != '0 0 0')
vecs = debug_shotorg;
- dv = v_right * vecs_y + v_up * vecs_z;
+ dv = v_right * -vecs_y + v_up * vecs_z;
w_shotorg = ent.origin + ent.view_ofs + dv;
// now move the shotorg forward as much as requested if possible
tracebox(w_shotorg, mi, ma, w_shotorg + v_forward * (vecs_x + nudge), MOVE_NORMAL, ent);
w_shotorg = trace_endpos - v_forward * nudge;
// calculate the shotdir from the chosen shotorg
- w_shotdir = normalize(trueaimpoint - w_shotorg);
+ w_shotdir = normalize(w_shotend - w_shotorg);
if (antilag)
if (!ent.cvar_cl_noantilag)
{
if (cvar("g_antilag") == 1) // switch to "ghost" if not hitting original
{
- traceline(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, MOVE_NORMAL, ent);
+ traceline(w_shotorg, w_shotorg + w_shotdir * range, MOVE_NORMAL, ent);
if (!trace_ent.takedamage)
{
- traceline_antilag_force (ent, w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, MOVE_NORMAL, ent, ANTILAG_LATENCY(ent));
+ traceline_antilag_force (ent, w_shotorg, w_shotorg + w_shotdir * range, MOVE_NORMAL, ent, ANTILAG_LATENCY(ent));
if (trace_ent.takedamage && trace_ent.classname == "player")
{
entity e;
{
// verify that the shot would miss without antilag
// (avoids an issue where guns would always shoot at their origin)
- traceline(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, MOVE_NORMAL, ent);
+ traceline(w_shotorg, w_shotorg + w_shotdir * range, MOVE_NORMAL, ent);
if (!trace_ent.takedamage)
{
// verify that the shot would hit if altered
if (ent.items & IT_STRENGTH)
if (!g_minstagib)
sound (ent, CHAN_AUTO, "weapons/strength_fire.wav", VOL_BASE, ATTN_NORM);
+
+ // nudge w_shotend so a trace to w_shotend hits
+ w_shotend = w_shotend + normalize(w_shotend - w_shotorg) * nudge;
};
+#define W_SetupShot_Dir_ProjectileSize(ent,s_forward,mi,ma,antilag,recoil,snd,maxdamage) W_SetupShot_Dir_ProjectileSize_Range(ent, s_forward, mi, ma, antilag, recoil, snd, maxdamage, MAX_SHOT_DISTANCE)
#define W_SetupShot_ProjectileSize(ent,mi,ma,antilag,recoil,snd,maxdamage) W_SetupShot_Dir_ProjectileSize(ent, v_forward, mi, ma, antilag, recoil, snd, maxdamage)
#define W_SetupShot_Dir(ent,s_forward,antilag,recoil,snd,maxdamage) W_SetupShot_Dir_ProjectileSize(ent, s_forward, '0 0 0', '0 0 0', antilag, recoil, snd, maxdamage)
#define W_SetupShot(ent,antilag,recoil,snd,maxdamage) W_SetupShot_ProjectileSize(ent, '0 0 0', '0 0 0', antilag, recoil, snd, maxdamage)
+#define W_SetupShot_Range(ent,antilag,recoil,snd,maxdamage,range) W_SetupShot_Dir_ProjectileSize_Range(ent, v_forward, '0 0 0', '0 0 0', antilag, recoil, snd, maxdamage, range)
void LaserTarget_Think()
{
* g_tuba.md3 - pickup model
*/
-void CL_Weaponentity_Think()
+// writes:
+// self.origin, self.angles
+// self.weaponentity
+// self.movedir, self.view_ofs
+// attachment stuff
+// anim stuff
+// to free:
+// call again with ""
+// remove the ent
+void CL_WeaponEntity_SetModel(string name)
{
- float tb, v_shot_idx;
- self.nextthink = time;
- if (intermission_running)
- self.frame = self.anim_idle_x;
- if (self.owner.weaponentity != self)
+ string animfilename;
+ float animfile;
+ float v_shot_idx;
+ if (name != "")
{
- if (self.weaponentity)
- remove(self.weaponentity);
- remove(self);
- return;
- }
- if (self.owner.deadflag != DEAD_NO)
- {
- self.model = "";
+ // if there is a child entity, hide it until we're sure we use it
if (self.weaponentity)
self.weaponentity.model = "";
- return;
- }
- if (self.cnt != self.owner.weapon || self.dmg != self.owner.modelindex || self.deadflag != self.owner.deadflag)
- {
- self.cnt = self.owner.weapon;
- self.dmg = self.owner.modelindex;
- self.deadflag = self.owner.deadflag;
+ setmodel(self, strcat("models/weapons/v_", name, ".md3")); // precision set below
+ v_shot_idx = gettagindex(self, "shot"); // used later
+ if(!v_shot_idx)
+ v_shot_idx = gettagindex(self, "tag_shot");
- string animfilename;
- float animfile;
- if (self.owner.weaponname != "")
+ if(qcweaponanimation)
{
- // if there is a child entity, hide it until we're sure we use it
- if (self.weaponentity)
- self.weaponentity.model = "";
- setmodel(self, strcat("models/weapons/v_", self.owner.weaponname, ".md3")); // precision set below
- v_shot_idx = gettagindex(self, "shot"); // used later
- if(!v_shot_idx)
- v_shot_idx = gettagindex(self, "tag_shot");
+ self.angles = '0 0 0';
+ makevectors(self.angles_x * '-1 0 0' + self.angles_y * '0 1 0' + self.angles_z * '0 0 1');
+ self.movedir = weapon_offset_x * v_forward - weapon_offset_y * v_right + weapon_offset_z * v_up + weapon_adjust;
+ self.movedir_x += 32;
+ self.spawnorigin = self.movedir;
+ // oldorigin - not calculated here
+ }
+ else
+ {
+ setmodel(self, strcat("models/weapons/h_", name, ".iqm")); // precision set below
+ animfilename = strcat("models/weapons/h_", name, ".iqm.animinfo");
+ animfile = fopen(animfilename, FILE_READ);
+ // preset some defaults that work great for renamed zym files (which don't need an animinfo)
+ self.anim_fire1 = '0 1 0.01';
+ self.anim_fire2 = '1 1 0.01';
+ self.anim_idle = '2 1 0.01';
+ self.anim_reload = '3 1 0.01';
+ if (animfile >= 0)
+ {
+ animparseerror = FALSE;
+ self.anim_fire1 = animparseline(animfile);
+ self.anim_fire2 = animparseline(animfile);
+ self.anim_idle = animparseline(animfile);
+ self.anim_reload = animparseline(animfile);
+ fclose(animfile);
+ if (animparseerror)
+ print("Parse error in ", animfilename, ", some player animations are broken\n");
+ }
- if(qcweaponanimation)
+ // if we have a "weapon" tag, let's attach the v_ model to it ("invisible hand" style model)
+ // if we don't, this is a "real" animated model
+ if(gettagindex(self, "weapon"))
+ {
+ if (!self.weaponentity)
+ self.weaponentity = spawn();
+ setmodel(self.weaponentity, strcat("models/weapons/v_", name, ".md3")); // precision does not matter
+ setattachment(self.weaponentity, self, "weapon");
+ }
+ else if(gettagindex(self, "tag_weapon"))
{
- self.angles = '0 0 0';
- makevectors(self.angles_x * '-1 0 0' + self.angles_y * '0 1 0' + self.angles_z * '0 0 1');
- self.movedir = weapon_offset_x * v_forward - weapon_offset_y * v_right + weapon_offset_z * v_up + weapon_adjust;
- self.movedir_x += 32;
- self.spawnorigin = self.movedir;
- // oldorigin - not calculated here
+ if (!self.weaponentity)
+ self.weaponentity = spawn();
+ setmodel(self.weaponentity, strcat("models/weapons/v_", name, ".md3")); // precision does not matter
+ setattachment(self.weaponentity, self, "tag_weapon");
}
else
{
- setmodel(self, strcat("models/weapons/h_", self.owner.weaponname, ".iqm")); // precision set below
- animfilename = strcat("models/weapons/h_", self.owner.weaponname, ".iqm.animinfo");
- animfile = fopen(animfilename, FILE_READ);
- // preset some defaults that work great for renamed zym files (which don't need an animinfo)
- self.anim_fire1 = '0 1 0.01';
- self.anim_fire2 = '1 1 0.01';
- self.anim_idle = '2 1 0.01';
- self.anim_reload = '3 1 0.01';
- if (animfile >= 0)
- {
- animparseerror = FALSE;
- self.anim_fire1 = animparseline(animfile);
- self.anim_fire2 = animparseline(animfile);
- self.anim_idle = animparseline(animfile);
- self.anim_reload = animparseline(animfile);
- fclose(animfile);
- if (animparseerror)
- print("Parse error in ", animfilename, ", some player animations are broken\n");
- }
-
- // if we have a "weapon" tag, let's attach the v_ model to it ("invisible hand" style model)
- // if we don't, this is a "real" animated model
- if(gettagindex(self, "weapon"))
- {
- if (!self.weaponentity)
- self.weaponentity = spawn();
- setmodel(self.weaponentity, strcat("models/weapons/v_", self.owner.weaponname, ".md3")); // precision does not matter
- setattachment(self.weaponentity, self, "weapon");
- }
- else if(gettagindex(self, "tag_weapon"))
- {
- if (!self.weaponentity)
- self.weaponentity = spawn();
- setmodel(self.weaponentity, strcat("models/weapons/v_", self.owner.weaponname, ".md3")); // precision does not matter
- setattachment(self.weaponentity, self, "tag_weapon");
- }
- else
- {
- if(self.weaponentity)
- remove(self.weaponentity);
- self.weaponentity = world;
- }
+ if(self.weaponentity)
+ remove(self.weaponentity);
+ self.weaponentity = world;
+ }
- setorigin(self,'0 0 0');
- self.angles = '0 0 0';
- self.frame = 0;
- self.viewmodelforclient = world;
+ setorigin(self,'0 0 0');
+ self.angles = '0 0 0';
+ self.frame = 0;
+ self.viewmodelforclient = world;
- float idx;
+ float idx;
- if(v_shot_idx) // v_ model attached to invisible h_ model
+ if(v_shot_idx) // v_ model attached to invisible h_ model
+ {
+ self.movedir = gettaginfo(self.weaponentity, v_shot_idx);
+ }
+ else
+ {
+ idx = gettagindex(self, "shot");
+ if(!idx)
+ idx = gettagindex(self, "tag_shot");
+ if(idx)
+ self.movedir = gettaginfo(self, idx);
+ else
{
- self.movedir = gettaginfo(self.weaponentity, v_shot_idx);
+ print("WARNING: weapon model ", self.model, " does not support the 'shot' tag, will display shots TOTALLY wrong\n");
+ self.movedir = '0 0 0';
}
+ }
+
+ if(self.weaponentity) // v_ model attached to invisible h_ model
+ {
+ idx = gettagindex(self.weaponentity, "shell");
+ if(!idx)
+ idx = gettagindex(self.weaponentity, "tag_shell");
+ if(idx)
+ self.spawnorigin = gettaginfo(self.weaponentity, idx);
+ }
+ else
+ idx = 0;
+ if(!idx)
+ {
+ idx = gettagindex(self, "shell");
+ if(!idx)
+ idx = gettagindex(self, "tag_shell");
+ if(idx)
+ self.spawnorigin = gettaginfo(self, idx);
else
{
- idx = gettagindex(self, "shot");
- if(!idx)
- idx = gettagindex(self, "tag_shot");
- if(idx)
- self.movedir = gettaginfo(self, idx);
- else
- {
- print("WARNING: weapon model ", self.model, " does not support the 'shot' tag, will display shots TOTALLY wrong\n");
- self.movedir = '0 0 0';
- }
+ print("WARNING: weapon model ", self.model, " does not support the 'shell' tag, will display casings wrong\n");
+ self.spawnorigin = self.movedir;
}
+ }
- if(self.weaponentity) // v_ model attached to invisible h_ model
+ if(v_shot_idx)
+ {
+ self.oldorigin = '0 0 0'; // use regular attachment
+ }
+ else
+ {
+ if(self.weaponentity)
{
- idx = gettagindex(self.weaponentity, "shell");
+ idx = gettagindex(self, "weapon");
if(!idx)
- idx = gettagindex(self.weaponentity, "tag_shell");
- if(idx)
- self.spawnorigin = gettaginfo(self.weaponentity, idx);
+ idx = gettagindex(self, "tag_weapon");
}
else
- idx = 0;
- if(!idx)
{
- idx = gettagindex(self, "shell");
+ idx = gettagindex(self, "handle");
if(!idx)
- idx = gettagindex(self, "tag_shell");
- if(idx)
- self.spawnorigin = gettaginfo(self, idx);
- else
- {
- print("WARNING: weapon model ", self.model, " does not support the 'shell' tag, will display casings wrong\n");
- self.spawnorigin = self.movedir;
- }
+ idx = gettagindex(self, "tag_handle");
}
-
- if(v_shot_idx)
+ if(idx)
{
- self.oldorigin = '0 0 0'; // use regular attachment
+ self.oldorigin = self.movedir - gettaginfo(self, idx);
}
else
{
- if(self.weaponentity)
- {
- idx = gettagindex(self, "weapon");
- if(!idx)
- idx = gettagindex(self, "tag_weapon");
- }
- else
- {
- idx = gettagindex(self, "handle");
- if(!idx)
- idx = gettagindex(self, "tag_handle");
- }
- if(idx)
- {
- self.oldorigin = self.movedir - gettaginfo(self, idx);
- }
- else
- {
- print("WARNING: weapon model ", self.model, " does not support the 'handle' tag and neither does the v_ model support the 'shot' tag, will display muzzle flashes TOTALLY wrong\n");
- self.oldorigin = '0 0 0'; // there is no way to recover from this
- }
+ print("WARNING: weapon model ", self.model, " does not support the 'handle' tag and neither does the v_ model support the 'shot' tag, will display muzzle flashes TOTALLY wrong\n");
+ self.oldorigin = '0 0 0'; // there is no way to recover from this
}
-
- self.viewmodelforclient = self.owner;
}
+
+ self.viewmodelforclient = self.owner;
}
- else
- {
- self.model = "";
- if(self.weaponentity)
- remove(self.weaponentity);
- self.weaponentity = world;
- self.movedir = '0 0 0';
- self.spawnorigin = '0 0 0';
- self.oldorigin = '0 0 0';
- self.anim_fire1 = '0 1 0.01';
- self.anim_fire2 = '0 1 0.01';
- self.anim_idle = '0 1 0.01';
- self.anim_reload = '0 1 0.01';
- }
+ }
+ else
+ {
+ self.model = "";
+ if(self.weaponentity)
+ remove(self.weaponentity);
+ self.weaponentity = world;
+ self.movedir = '0 0 0';
+ self.spawnorigin = '0 0 0';
+ self.oldorigin = '0 0 0';
+ self.anim_fire1 = '0 1 0.01';
+ self.anim_fire2 = '0 1 0.01';
+ self.anim_idle = '0 1 0.01';
+ self.anim_reload = '0 1 0.01';
+ }
- self.view_ofs = '0 0 0';
+ self.view_ofs = '0 0 0';
- if(self.movedir_x >= 0)
- {
- vector v0;
- v0 = self.movedir;
- self.movedir = shotorg_adjust(v0, FALSE, FALSE);
- self.view_ofs = shotorg_adjust(v0, FALSE, TRUE) - v0;
- }
- self.owner.stat_shotorg = compressShotOrigin(self.movedir);
- self.movedir = decompressShotOrigin(self.owner.stat_shotorg); // make them match perfectly
+ if(self.movedir_x >= 0)
+ {
+ vector v0;
+ v0 = self.movedir;
+ self.movedir = shotorg_adjust(v0, FALSE, FALSE);
+ self.view_ofs = shotorg_adjust(v0, FALSE, TRUE) - v0;
+ }
+ self.owner.stat_shotorg = compressShotOrigin(self.movedir);
+ self.movedir = decompressShotOrigin(self.owner.stat_shotorg); // make them match perfectly
- self.spawnorigin += self.view_ofs; // offset the casings origin by the same amount
+ self.spawnorigin += self.view_ofs; // offset the casings origin by the same amount
- // check if an instant weapon switch occurred
- if (qcweaponanimation)
+ // check if an instant weapon switch occurred
+ if (qcweaponanimation)
+ {
+ if (self.state == WS_READY)
{
- if (self.state == WS_READY)
- {
- self.angles = '0 0 0';
- makevectors(self.angles_x * '-1 0 0' + self.angles_y * '0 1 0' + self.angles_z * '0 0 1');
- setorigin(self, QCWEAPONANIMATION_ORIGIN(self));
- }
+ self.angles = '0 0 0';
+ makevectors(self.angles_x * '-1 0 0' + self.angles_y * '0 1 0' + self.angles_z * '0 0 1');
+ setorigin(self, QCWEAPONANIMATION_ORIGIN(self));
}
- else
- setorigin(self, self.view_ofs);
- // reset animstate now
- self.wframe = WFRAME_IDLE;
- self.weapon_morph0time = 0;
- self.weapon_morph1time = 0;
- self.weapon_morph2time = 0;
- self.weapon_morph3time = 0;
- self.weapon_morph4time = 0;
- setanim(self, self.anim_idle, TRUE, FALSE, TRUE);
+ }
+ else
+ setorigin(self, self.view_ofs);
+ // reset animstate now
+ self.wframe = WFRAME_IDLE;
+ self.weapon_morph0time = 0;
+ self.weapon_morph1time = 0;
+ self.weapon_morph2time = 0;
+ self.weapon_morph3time = 0;
+ self.weapon_morph4time = 0;
+ setanim(self, self.anim_idle, TRUE, FALSE, TRUE);
+}
+
+vector CL_Weapon_GetShotOrg(float wpn)
+{
+ entity wi, oldself;
+ vector ret;
+ wi = get_weaponinfo(wpn);
+ oldself = self;
+ self = spawn();
+ CL_WeaponEntity_SetModel(wi.mdl);
+ ret = self.movedir;
+ CL_WeaponEntity_SetModel("");
+ remove(self);
+ self = oldself;
+ return ret;
+}
+
+void CL_Weaponentity_Think()
+{
+ float tb;
+ self.nextthink = time;
+ if (intermission_running)
+ self.frame = self.anim_idle_x;
+ if (self.owner.weaponentity != self)
+ {
+ if (self.weaponentity)
+ remove(self.weaponentity);
+ remove(self);
+ return;
+ }
+ if (self.owner.deadflag != DEAD_NO)
+ {
+ self.model = "";
+ if (self.weaponentity)
+ self.weaponentity.model = "";
+ return;
+ }
+ if (self.cnt != self.owner.weapon || self.dmg != self.owner.modelindex || self.deadflag != self.owner.deadflag)
+ {
+ self.cnt = self.owner.weapon;
+ self.dmg = self.owner.modelindex;
+ self.deadflag = self.owner.deadflag;
+
+ CL_WeaponEntity_SetModel(self.owner.weaponname);
}
tb = (self.effects & (EF_TELEPORT_BIT | EF_RESTARTANIM_BIT));
self.exteriorweaponentity.nextthink = time;
};
+void Send_WeaponComplain (entity e, float wpn, string wpnname, float type)
+{
+ msg_entity = e;
+ WriteByte(MSG_ONE, SVC_TEMPENTITY);
+ WriteByte(MSG_ONE, TE_CSQC_WEAPONCOMPLAIN);
+ WriteByte(MSG_ONE, wpn);
+ WriteString(MSG_ONE, wpnname);
+ WriteByte(MSG_ONE, type);
+}
+
.float hasweapon_complain_spam;
float client_hasweapon(entity cl, float wpn, float andammo, float complain)
{
play2(cl, "weapons/unavailable.wav");
sprint(cl, strcat("You don't have any ammo for the ^2", W_Name(wpn), "\n"));
+ Send_WeaponComplain (cl, wpn, W_Name(wpn), 0);
}
return FALSE;
}
if(weaponsInMap & weaponbit)
{
sprint(cl, strcat("You do not have the ^2", W_Name(wpn), "\n") );
+ Send_WeaponComplain (cl, wpn, W_Name(wpn), 1);
if(cvar("g_showweaponspawns"))
{
}
}
else
+ {
+ Send_WeaponComplain (cl, wpn, W_Name(wpn), 2);
sprint(cl, strcat("The ^2", W_Name(wpn), "^7 is ^1NOT AVAILABLE^7 in this map\n") );
+ }
play2(cl, "weapons/unavailable.wav");
}
}
else
{
- setattachment(flash, self.weaponentity, "shot");
+ if(gettagindex(self.weaponentity, "shot"))
+ setattachment(flash, self.weaponentity, "shot");
+ else
+ setattachment(flash, self.weaponentity, "tag_shot");
setorigin(flash, offset);
xflash = spawn();
}
else
{
- setattachment(xflash, self.exteriorweaponentity, "shot");
+ if(gettagindex(self.exteriorweaponentity, "shot"))
+ setattachment(xflash, self.exteriorweaponentity, "shot");
+ else
+ setattachment(xflash, self.exteriorweaponentity, "tag_shot");
+ setorigin(xflash, offset);
}
}
}
h0 = strcat(h0, "^7's"); // h0: display text for previous netname
if (flagcaptimerecord == 0)
{
- bprint(other.netname, "^7 captured the ", other.flagcarried.netname, " in ", s, " seconds\n");
+ s = strcat(" in ", s, " seconds");
flagcaptimerecord = t;
db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(t));
db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), h1);
}
else if (t < flagcaptimerecord)
{
- bprint(other.netname, "^7 captured the ", other.flagcarried.netname, " in ", s, ", breaking ", strcat(h0, " previous record of ", s0, " seconds\n"));
+ s = strcat(" in ", s, " seconds, breaking ", h0, " previous record of ", s0, " seconds");
flagcaptimerecord = t;
db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(t));
db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), h1);
}
else
{
- bprint(other.netname, "^7 captured the ", other.flagcarried.netname, " in ", s, ", failing to break ", strcat(h0, " record of ", s0, " seconds\n"));
+ s = strcat(" in ", s, " seconds, failing to break ", h0, " record of ", s0, " seconds");
}
}
else
- bprint(other.netname, "^7 captured the ", other.flagcarried.netname, "\n");
+ s = "";
+
+ Send_KillNotification (other.netname, other.flagcarried.netname, s, INFO_CAPTUREFLAG, MSG_INFO);
PlayerTeamScore_Add(other, SP_CTF_CAPS, ST_CTF_CAPS, 1);
LogCTF("capture", other.flagcarried.team, other);
#define DOMPOINTFRAGS frags
+float g_domination_point_amt;
+float g_domination_point_rate;
+
.float enemy_playerid;
.entity sprite;
.float captime;
//bprint(self.message);
//bprint("\n");
- bprint("^3", head.netname, "^3", self.message, "\n");
+ float points, wait_time;
+ if (g_domination_point_amt)
+ points = g_domination_point_amt;
+ else
+ points = self.frags;
+ if (g_domination_point_rate)
+ wait_time = g_domination_point_rate;
+ else
+ wait_time = self.wait;
+
+ bprint("^3", head.netname, "^3", self.message);
+ bprint(" ^7(", ftos(points), " points every ", ftos(wait_time), " seconds)\n");
+
if(self.enemy.playerid == self.enemy_playerid)
PlayerScore_Add(self.enemy, SP_DOM_TAKES, 1);
else
//self.nextthink = time + cvar("g_domination_point_rate");
//self.think = dompointthink;
- if(cvar("g_domination_point_rate"))
- self.delay = time + cvar("g_domination_point_rate");
- else
- self.delay = time + self.wait;
+ self.delay = time + wait_time;
// do trigger work
old_delay = self.delay;
void dompointthink()
{
- local float waittime;
local float fragamt;
self.nextthink = time + 0.1;
if (gameover || self.delay > time || time < game_starttime) // game has ended, don't keep giving points
return;
- waittime = cvar("g_domination_point_rate");
- if(!waittime)
- waittime = self.wait;
- self.delay = time + waittime;
+ g_domination_point_rate = cvar("g_domination_point_rate");
+ g_domination_point_amt = cvar("g_domination_point_amt");
+
+ if(g_domination_point_rate)
+ self.delay = time + g_domination_point_rate;
+ else
+ self.delay = time + self.wait;
// give credit to the team
// NOTE: this defaults to 0
if (self.goalentity.netname != "")
{
- fragamt = cvar("g_domination_point_amt");
- if(!fragamt)
+ if(g_domination_point_amt)
+ fragamt = g_domination_point_amt;
+ else
fragamt = self.DOMPOINTFRAGS;
TeamScore_AddToTeam(self.goalentity.team, ST_SCORE, fragamt);
TeamScore_AddToTeam(self.goalentity.team, ST_DOM_TICKS, fragamt);
WriteByte(MSG_ALL, type);
}
-// TODO: writespectatable?
// Function is used to send a generic centerprint whose content CSQC gets to decide (gentle version or not in the below cases)
void Send_CSQC_Centerprint(entity e, string s1, string s2, float msg, float type)
{
if (clienttype(e) == CLIENTTYPE_REAL)
{
msg_entity = e;
- WriteByte(MSG_ONE, SVC_TEMPENTITY);
- WriteByte(MSG_ONE, TE_CSQC_NOTIFY);
- WriteByte(MSG_ONE, CSQC_CENTERPRINT);
- WriteString(MSG_ONE, s1);
- WriteString(MSG_ONE, s2);
- WriteShort(MSG_ONE, msg);
- WriteByte(MSG_ONE, type);
+ WRITESPECTATABLE_MSG_ONE({
+ WriteByte(MSG_ONE, SVC_TEMPENTITY);
+ WriteByte(MSG_ONE, TE_CSQC_NOTIFY);
+ WriteByte(MSG_ONE, CSQC_CENTERPRINT);
+ WriteString(MSG_ONE, s1);
+ WriteString(MSG_ONE, s2);
+ WriteShort(MSG_ONE, msg);
+ WriteByte(MSG_ONE, type);
+ });
}
}
msg = ColoredTeamName(targ.team); // TODO: check if needed?
Send_CSQC_Centerprint(targ, msg, "", deathtype, MSG_SUICIDE);
- if(deathtype != DEATH_TEAMCHANGE && deathtype != DEATH_QUIET)
- {
- LogDeath("suicide", deathtype, targ, targ);
- GiveFrags(attacker, targ, -1);
- }
- // TODO: hmm?
- /*
- if (targ.killcount > 2)
- bprint ("^1",s,"^1 faded after a ",ftos(targ.killcount)," point spree\n");
- */
-
- // TODO: wut is this?
- // givefrags for logging apparently?
if(deathtype != DEATH_TEAMCHANGE && deathtype != DEATH_QUIET)
{
LogDeath("suicide", deathtype, targ, targ);
if (targ.killcount > 2)
msg = ftos(targ.killcount);
- if(teams_matter && attacker.team == targ.team)
+ if(teams_matter && deathtype == DEATH_MIRRORDAMAGE)
{
if(attacker.team == COLOR_TEAM1)
deathtype = KILL_TEAM_RED;
{
checkrules_firstblood = TRUE;
Send_KillNotification(a, "", "", KILL_FIRST_BLOOD, MSG_KILL);
- // TODO: make these print at newline if they dont
+ // TODO: make these print a newline if they dont
Send_CSQC_Centerprint(attacker, "", "", KILL_FIRST_BLOOD, MSG_KILL);
Send_CSQC_Centerprint(targ, "", "", KILL_FIRST_VICTIM, MSG_KILL);
}
attacker.taunt_soundtime = time + 1;
// TODO: fix this?
- if (deathtype == DEATH_CUSTOM)
- msg = strcat(deathmessage, " by ^1", msg);
- else if (deathtype == DEATH_HURTTRIGGER && inflictor.message2 != "")
- {
- msg = ftos(strstrofs(inflictor.message2, "#", 0));
- }
- Send_KillNotification(s, a, msg, deathtype, MSG_KILL);
+ if (deathtype == DEATH_CUSTOM)
+ msg = strcat(deathmessage, " by ^1", msg);
+ else if (deathtype == DEATH_HURTTRIGGER && inflictor.message2 != "")
+ {
+ msg = ftos(strstrofs(inflictor.message2, "#", 0));
+ }
+
+ Send_KillNotification(a, s, msg, deathtype, MSG_KILL);
if(g_ctf && targ.flagcarried)
{
if (attacker.killcount > 2) {
Send_KillNotification(a, ftos(attacker.killcount), "", KILL_SPREE, MSG_SPREE);
}
-
- LogDeath("frag", deathtype, attacker, targ);
-
- if (attacker.killcount == 3)
+ else if (attacker.killcount == 3)
{
Send_KillNotification(a, "", "", KILL_SPREE_3, MSG_SPREE);
AnnounceTo(attacker, "03kills");
Send_KillNotification(a, "", "", KILL_SPREE_30, MSG_SPREE);
AnnounceTo(attacker, "30kills");
}
+ LogDeath("frag", deathtype, attacker, targ);
}
}
else
entity damage_targ;
entity damage_inflictor;
entity damage_attacker;
+.float prevhitsound;
void Damage (entity targ, entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
{
{
if(damage > 0)
{
- if(targ.BUTTON_CHAT)
- attacker.typehitsound += 1;
- else
- attacker.hitsound += 1;
+ if(attacker.weapon != WEP_ELECTRO && attacker.weapon != WEP_LASER || ((attacker.weapon == WEP_ELECTRO && cvar("g_balance_electro_lightning") || attacker.weapon == WEP_LASER) && attacker.prevhitsound + cvar("sv_hitsound_antispam_time") < time))
+ {
+ if(targ.BUTTON_CHAT)
+ attacker.typehitsound += 1;
+ else
+ attacker.hitsound += 1;
+ attacker.prevhitsound = time;
+ }
damage_goodhits += 1;
damage_gooddamage += damage;
self.hook_length = -1;
}
+.vector hook_start, hook_end;
+float GrapplingHookSend(entity to, float sf)
+{
+ WriteByte(MSG_ENTITY, ENT_CLIENT_HOOK);
+ sf = sf & 0x7F;
+ if(sound_allowed(MSG_BROADCAST, self.owner))
+ sf |= 0x80;
+ WriteByte(MSG_ENTITY, sf);
+ if(sf & 1)
+ {
+ WriteByte(MSG_ENTITY, num_for_edict(self.owner));
+ }
+ if(sf & 2)
+ {
+ WriteCoord(MSG_ENTITY, self.hook_start_x);
+ WriteCoord(MSG_ENTITY, self.hook_start_y);
+ WriteCoord(MSG_ENTITY, self.hook_start_z);
+ }
+ if(sf & 4)
+ {
+ WriteCoord(MSG_ENTITY, self.hook_end_x);
+ WriteCoord(MSG_ENTITY, self.hook_end_y);
+ WriteCoord(MSG_ENTITY, self.hook_end_z);
+ }
+ return TRUE;
+}
+
void GrapplingHookThink()
{
- float spd, dist, minlength, pullspeed, ropestretch, ropeairfriction, rubberforce, newlength, rubberforce_overstretch;
- vector dir, org, end, v0, dv, v, myorg;
+ float spd, dist, minlength, pullspeed, ropestretch, ropeairfriction, rubberforce, newlength, rubberforce_overstretch, s;
+ vector dir, org, end, v0, dv, v, myorg, vs;
if(self.owner.health <= 0 || self.owner.hook != self) // how did that happen?
{ // well, better fix it anyway
remove(self);
self.nextthink = time;
+ s = self.owner.cvar_cl_gunalign;
+ if(s != 1 && s != 2 && s != 4)
+ s = 3; // default value
+ --s;
+ vs = hook_shotorigin[s];
+
makevectors(self.owner.v_angle);
- org = self.owner.origin + self.owner.view_ofs + v_forward * hook_shotorigin_x + v_right * hook_shotorigin_y + v_up * hook_shotorigin_z;
+ org = self.owner.origin + self.owner.view_ofs + v_forward * vs_x + v_right * -vs_y + v_up * vs_z;
myorg = WarpZone_RefSys_TransformOrigin(self.owner, self, org);
if(self.hook_length < 0)
}
makevectors(self.angles_x * '-1 0 0' + self.angles_y * '0 1 0');
- te_beam(self.owner, WarpZone_RefSys_TransformOrigin(self, self.owner, self.origin) + v_forward * (-9), org);
+ myorg = WarpZone_RefSys_TransformOrigin(self, self.owner, self.origin) + v_forward * (-9);
+
+ if(myorg != self.hook_start)
+ {
+ self.SendFlags |= 2;
+ self.hook_start = myorg;
+ }
+ if(org != self.hook_end)
+ {
+ self.SendFlags |= 4;
+ self.hook_end = org;
+ }
}
void GrapplingHookTouch (void)
{
local entity missile;
local vector org;
+ float s;
+ vector vs;
if((arena_roundbased && time < warmup) || (time < game_starttime))
return;
makevectors(self.v_angle);
+ s = self.cvar_cl_gunalign;
+ if(s != 1 && s != 2 && s != 4)
+ s = 3; // default value
+ --s;
+ vs = hook_shotorigin[s];
+
// UGLY WORKAROUND: play this on CHAN_WEAPON2 so it can't cut off fire sounds
sound (self, CHAN_WEAPON2, "weapons/hook_fire.wav", VOL_BASE, ATTN_NORM);
- org = self.origin + self.view_ofs + v_forward * hook_shotorigin_x + v_right * hook_shotorigin_y + v_up * hook_shotorigin_z;
+ org = self.origin + self.view_ofs + v_forward * vs_x + v_right * -vs_y + v_up * vs_z;
pointparticles(particleeffectnum("grapple_muzzleflash"), org, '0 0 0', 1);
missile = WarpZone_RefSys_SpawnSameRefSys(self);
missile.movetype = MOVETYPE_FLY;
PROJECTILE_MAKETRIGGER(missile);
- setmodel (missile, "models/hook.md3"); // precision set below
+ //setmodel (missile, "models/hook.md3"); // precision set below
setsize (missile, '-3 -3 -3', '3 3 3');
setorigin (missile, org);
missile.event_damage = GrapplingHook_Damage;
missile.takedamage = DAMAGE_AIM;
missile.damageforcescale = 0;
+
+ missile.hook_start = missile.hook_end = missile.origin;
+
+ Net_LinkEntity(missile, FALSE, 0, GrapplingHookSend);
}
// void GrapplingHookFrame()
void GrappleHookInit()
{
if(g_grappling_hook)
- hook_shotorigin = '8 -8 -12';
+ {
+ hook_shotorigin[0] = '8 8 -12';
+ hook_shotorigin[1] = '8 8 -12';
+ hook_shotorigin[2] = '8 8 -12';
+ hook_shotorigin[3] = '8 8 -12';
+ }
else
- hook_shotorigin = shotorg_adjust('26.2148 9.2059 -15.9772', TRUE, FALSE);
+ {
+ weapon_action(WEP_HOOK, WR_PRECACHE);
+ hook_shotorigin[0] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK), FALSE, FALSE, 1);
+ hook_shotorigin[1] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK), FALSE, FALSE, 2);
+ hook_shotorigin[2] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK), FALSE, FALSE, 3);
+ hook_shotorigin[3] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK), FALSE, FALSE, 4);
+ }
}
void SetGrappleHookBindings()
.float hook_state;
void GrappleHookInit();
-vector hook_shotorigin;
+vector hook_shotorigin[4];
e.animstate_looping = looping;
e.animstate_override = override;
e.frame = e.animstate_startframe;
+ e.frame1time = servertime;
};
void updateanim(entity e)
InitGameplayMode();
readlevelcvars();
GrappleHookInit();
+ ElectroInit();
+ LaserInit();
player_count = 0;
bot_waypoints_for_items = cvar("g_waypoints_for_items");
if(argv(0) == "debug_shotorg")
{
debug_shotorg = stov(argv(1));
+ debug_shotorg_y = -debug_shotorg_y;
return;
}
" ", ftos(tstart), " ", ftos(dt), "\n"));
}
-vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter)
+vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
{
- switch(self.owner.cvar_cl_gunalign)
+ switch(algn)
{
case 1: // right
break;
return vecs;
}
-vector shotorg_adjust(vector vecs, float y_is_right, float visual)
+vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
{
string s;
vector v;
{
if (visual)
{
- vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
+ vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
}
else
{
{
if (visual)
{
- vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
+ vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
}
else
{
}
else if (cvar("g_shootfromclient"))
{
- vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2));
+ vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2), algn);
}
return vecs;
}
+vector shotorg_adjust(vector vecs, float y_is_right, float visual)
+{
+ return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
+}
void attach_sameorigin(entity e, entity to, string tag)
portals.qh
g_hook.qh
+w_electro.qh
+w_laser.qh
scores.qh
sv_maxairstrafespeed = cvar("sv_maxairstrafespeed");
sv_airstrafeaccel_qw = cvar("sv_airstrafeaccel_qw");
sv_aircontrol = cvar("sv_aircontrol");
+ sv_aircontrol_penalty = cvar("sv_aircontrol_penalty");
sv_aircontrol_power = cvar("sv_aircontrol_power");
sv_warsowbunny_airforwardaccel = cvar("sv_warsowbunny_airforwardaccel");
sv_warsowbunny_accel = cvar("sv_warsowbunny_accel");
e.model = e.mdl;
e.solid = SOLID_NOT;
e.colormod = stov(cvar_string("g_ghost_items_color"));
- self.glowmod = self.colormod;
+ e.glowmod = e.colormod;
e.alpha = g_ghost_items;
e.customizeentityforclient = func_null;
e.model = string_null;
e.solid = SOLID_NOT;
e.colormod = stov(cvar_string("g_ghost_items_color"));
- self.glowmod = self.colormod;
+ e.glowmod = e.colormod;
e.alpha = 0;
e.customizeentityforclient = func_null;
// AnnounceTo(player, "ammo");
if (item.weapons & WEPBIT_MINSTANEX)
- W_GiveWeapon (player, WEP_MINSTANEX, "Nex");
+ W_GiveWeapon (player, WEP_MINSTANEX, item.netname);
if (item.ammo_cells)
player.ammo_cells = min (player.ammo_cells + cvar("g_minstagib_ammo_drop"), 999);
player.health = 100;
pickedup = TRUE;
// sound not available
// AnnounceTo(player, "_lives");
- player.armorvalue = player.armorvalue + cvar("g_minstagib_extralives");
+ player.armorvalue = min(player.armorvalue + cvar("g_minstagib_extralives"), 999);
sprint(player, "^3You picked up some extra lives\n");
}
return;
}
- itemid = self.items;
- weaponid = self.weapons;
-
self.reset = Item_Reset;
// it's a level item
if(self.spawnflags & 1)
self.is_item = TRUE;
}
- weaponsInMap |= weaponid;
-
if(g_lms || g_ca)
{
startitem_failed = TRUE;
return;
}
+ weaponsInMap |= weaponid;
+
precache_model (itemmodel);
precache_sound (pickupsound);
- precache_sound ("misc/itemrespawn.wav");
- precache_sound ("misc/itemrespawncountdown.wav");
- if(itemid == IT_STRENGTH)
+ precache_sound ("misc/itemrespawncountdown.wav");
+ if(!g_minstagib && itemid == IT_STRENGTH)
precache_sound ("misc/strength_respawn.wav");
- if(itemid == IT_INVINCIBLE)
+ else if(!g_minstagib && itemid == IT_INVINCIBLE)
precache_sound ("misc/shield_respawn.wav");
+ else
+ precache_sound ("misc/itemrespawn.wav");
- if((itemid & (IT_STRENGTH | IT_INVINCIBLE | IT_HEALTH | IT_ARMOR | IT_KEY1 | IT_KEY2)) || (weaponid & WEPBIT_ALL))
+ if((itemflags & (FL_POWERUP | FL_WEAPON)) || (itemid & (IT_HEALTH | IT_ARMOR | IT_KEY1 | IT_KEY2)))
self.target = "###item###"; // for finding the nearest item using find()
}
*/
void minstagib_items (float itemid)
{
- // we don't want to replace dropped weapons ;)
- if (self.classname == "droppedweapon")
- {
- self.ammo_cells = 25;
- StartItem ("models/weapons/g_nex.md3",
- "weapons/weaponpickup.wav", 15, 0,
- "MinstaNex", 0, WEPBIT_MINSTANEX, FL_WEAPON, generic_pickupevalfunc, 1000);
- return;
- }
-
local float rnd;
self.classname = "minstagib";
self.ammo_cells = 1;
StartItem ("models/items/a_cells.md3",
"misc/itempickup.wav", 45, 0,
- "Nex Ammo", IT_CELLS, 0, 0, generic_pickupevalfunc, 100);
+ "MinstaNex Ammo", IT_CELLS, 0, 0, generic_pickupevalfunc, 100);
return;
}
StartItem ("models/items/g_h100.md3",
"misc/megahealth.wav", g_pickup_respawntime_powerup, g_pickup_respawntimejitter_powerup,
"Extralife", IT_NAILS, 0, FL_POWERUP, generic_pickupevalfunc, BOT_PICKUP_RATING_HIGH);
-
}
// replace with speed
if (itemid == IT_INVINCIBLE)
"misc/powerup_shield.wav", g_pickup_respawntime_powerup, g_pickup_respawntimejitter_powerup,
"Speed", IT_INVINCIBLE, 0, FL_POWERUP, generic_pickupevalfunc, BOT_PICKUP_RATING_MID);
}
-
}
float minst_no_auto_cells;
{
if (g_minstagib)
{
- minstagib_items(IT_CELLS);
+ minstagib_items(IT_CELLS); // replace rocketlauncher with cells
self.think = minst_remove_item;
self.nextthink = time;
return;
if(!self.invincible_finished)
self.invincible_finished = cvar("g_balance_powerup_invincible_time");
- precache_sound("misc/itempickup.wav");
- precache_sound("misc/itempickup.wav");
- precache_sound("misc/itempickup.wav");
precache_sound("misc/itempickup.wav");
precache_sound("misc/megahealth.wav");
precache_sound("misc/armor25.wav");
POSTGIVE_VALUE_ROT(e, armorvalue, 1, pauserotarmor_finished, cvar("g_balance_pause_armor_rot"), pauseregen_finished, cvar("g_balance_pause_health_regen"), "misc/armor25.wav", string_null);
POSTGIVE_VALUE_ROT(e, health, 1, pauserothealth_finished, cvar("g_balance_pause_health_rot"), pauseregen_finished, cvar("g_balance_pause_health_regen"), "misc/megahealth.wav", string_null);
+ if (g_minstagib)
+ {
+ e.health = bound(0, e.health, 100);
+ e.armorvalue = bound(0, e.armorvalue, 999);
+ }
+
if(e.strength_finished <= 0)
e.strength_finished = 0;
else
raptor_beam_leangth = CCVAR("_beam_length");
raptor_beam_refire = CCVAR("_beam_refire");
- raptor_shield_max = CCVAR("_shield_max");
+ raptor_shield_max = CCVAR("_shield");
raptor_shield_regen = CCVAR("_shield_regen");
- raptor_health_max = CCVAR("_health_max");
+ raptor_health_max = CCVAR("_health");
raptor_health_regen = CCVAR("_health_regen");
- raptor_energy_max = CCVAR("_energy_max");
+ raptor_energy_max = CCVAR("_energy");
raptor_energy_regen = CCVAR("_energy_regen");
}
}
void raptor_beam (vector start, vector end, vector smin, vector smax, float bforce, float f_dmg, float deathtype)
-
{
vector hitloc, force, endpoint, dir;
entity ent;
setorigin(player,vhic.origin + '0 0 32');
// Aim the gunz
+ /*
vector target_angle, move_angle, org1, org2, targ;
makevectors(player.v_angle);
move_angle = shortangle_vxy(move_angle,(vhic.angles + vhic.gun2.angles));
vhic.gun2.angles_x = bound(-15,move_angle_x + vhic.gun2.angles_x,15);
vhic.gun2.angles_y = bound(-20,move_angle_y + vhic.gun2.angles_y,20);
-
+ */
if(player.BUTTON_ATCK)
if(vhic.vehicle_energy > (raptor_beam_aps * sys_frametime))
{
raptor_spawn();
}
-void spawnfunc_vehicle_raptor2()
+void spawnfunc_vehicle_raptor()
{
self.cvar_basename = "g_vehicle_raptor";
raptor_loadsettings();
}
-void spawnfunc_vehicle_raptor()
+void spawnfunc_vehicle_raptor2()
{
entity iqm,dpm,md3;
if((self.vehicle_flags & VHF_HASSHIELD) && (self.vehicle_shield > 0))
{
- if not (self.tur_head.enemy)
+
+ if (wasfreed(self.tur_head.enemy) || self.tur_head.enemy == world)
{
self.tur_head.enemy = spawn();
self.tur_head.enemy.effects = EF_LOWPRECISION;
}
- setmodel(self.tur_head.enemy,"models/vhshield.md3");
- setattachment(self.tur_head.enemy,self,"");
+ setmodel(self.tur_head.enemy, "models/vhshield.md3");
+ setattachment(self.tur_head.enemy, self, "");
self.tur_head.enemy.colormod = '1 1 1';
self.tur_head.enemy.alpha = 0.45;
.entity gun1;
.entity gun2;
+.entity shield;
+
.float vehicle_health;
.float vehicle_shield;
.float vehicle_energy;
WriteByte(MSG_ONE, SVC_TEMPENTITY);
WriteByte(MSG_ONE, TE_CSQC_VOTE);
WriteByte(MSG_ONE, 1);
- WriteShort(MSG_ONE, selected);
+ WriteByte(MSG_ONE, selected);
}
void VoteDialog_Reset() {
WriteByte(msg, SVC_TEMPENTITY);
WriteByte(msg, TE_CSQC_VOTE);
WriteByte(msg, 0);
- WriteShort(msg, vyes);
- WriteShort(msg, vno);
- WriteShort(msg, needed);
+ WriteByte(msg, vyes);
+ WriteByte(msg, vno);
+ WriteByte(msg, needed);
}
void VoteCount() {
self.campingrifle_accumulator += cvar("g_balance_campingrifle_primary_burstcost");
}
if (self.BUTTON_ATCK2)
- if (weapon_prepareattack_check(1, cvar("g_balance_campingrifle_secondary_refire")))
- if (time >= self.campingrifle_accumulator + cvar("g_balance_campingrifle_secondary_burstcost"))
- {
- weapon_prepareattack_do(1, cvar("g_balance_campingrifle_secondary_refire"));
- W_CampingRifle_BulletHail(cvar("g_balance_campingrifle_secondary_bullethail"), W_CampingRifle_Attack2, WFRAME_FIRE2, cvar("g_balance_campingrifle_secondary_animtime"), cvar("g_balance_campingrifle_primary_refire"));
- self.campingrifle_accumulator += cvar("g_balance_campingrifle_secondary_burstcost");
+ {
+ if (cvar("g_balance_campingrifle_secondary"))
+ {
+ if (weapon_prepareattack_check(1, cvar("g_balance_campingrifle_secondary_refire")))
+ if (time >= self.campingrifle_accumulator + cvar("g_balance_campingrifle_secondary_burstcost"))
+ {
+ weapon_prepareattack_do(1, cvar("g_balance_campingrifle_secondary_refire"));
+ W_CampingRifle_BulletHail(cvar("g_balance_campingrifle_secondary_bullethail"), W_CampingRifle_Attack2, WFRAME_FIRE2, cvar("g_balance_campingrifle_secondary_animtime"), cvar("g_balance_campingrifle_primary_refire"));
+ self.campingrifle_accumulator += cvar("g_balance_campingrifle_secondary_burstcost");
+ }
+ }
}
}
}
else if (req == WR_PRECACHE)
- {
+ {
precache_model ("models/weapons/g_campingrifle.md3");
precache_model ("models/weapons/v_campingrifle.md3");
precache_model ("models/weapons/h_campingrifle.iqm");
else if (req == WR_SUICIDEMESSAGE)
{
if(w_deathtype & HITTYPE_SECONDARY)
- w_deathtypestring = "shot themself automatically";
+ w_deathtypestring = "%s shot themself automatically";
else
- w_deathtypestring = "sniped themself somehow";
+ w_deathtypestring = "%s sniped themself somehow";
}
else if (req == WR_KILLMESSAGE)
{
if(w_deathtype & HITTYPE_SECONDARY)
{
if(w_deathtype & HITTYPE_BOUNCE)
- w_deathtypestring = "failed to hide from #'s bullet hail";
+ w_deathtypestring = "%s failed to hide from %s's bullet hail";
else
- w_deathtypestring = "died in #'s bullet hail";
+ w_deathtypestring = "%s died in %s's bullet hail";
}
else
{
if(w_deathtype & HITTYPE_BOUNCE)
{
// TODO special headshot message here too?
- w_deathtypestring = "failed to hide from #'s rifle";
+ w_deathtypestring = "%s failed to hide from %s's rifle";
}
else
{
if(w_deathtype & HITTYPE_HEADSHOT)
- w_deathtypestring = "got hit in the head by #";
+ w_deathtypestring = "%s got hit in the head by %s";
else
- w_deathtypestring = "was sniped by #";
+ w_deathtypestring = "%s was sniped by %s";
}
}
}
.entity realowner;
+.entity queuenext;
+.entity queueprev;
+
+// force projectile to explode
+void W_Crylink_LinkExplode (entity e, entity e2)
+{
+ float a;
+ a = bound(0, 1 - (time - e.fade_time) * e.fade_rate, 1);
+
+ RadiusDamage (e, e.realowner, cvar("g_balance_crylink_primary_damage") * a, cvar("g_balance_crylink_primary_edgedamage") * a, cvar("g_balance_crylink_primary_radius"), world, cvar("g_balance_crylink_primary_force") * a, e.projectiledeathtype, other);
+
+ if(e.queuenext != e2)
+ W_Crylink_LinkExplode(e.queuenext, e2);
+ remove (e);
+}
+
// NO bounce protection, as bounces are limited!
void W_Crylink_Touch (void)
{
float finalhit;
float f;
- PROJECTILE_TOUCH;
+ //PROJECTILE_TOUCH;
+ local entity savenext, saveprev;
+ savenext = self.queuenext;
+ saveprev = self.queueprev;
+ if(WarpZone_Projectile_Touch())
+ {
+ if(wasfreed(self))
+ {
+ savenext.queueprev = saveprev;
+ saveprev.queuenext = savenext;
+ }
+ return;
+ }
+
+ float a;
+ a = bound(0, 1 - (time - self.fade_time) * self.fade_rate, 1);
+
finalhit = ((self.cnt <= 0) || (other.takedamage != DAMAGE_NO));
if(finalhit)
f = 1;
else
f = cvar("g_balance_crylink_primary_bouncedamagefactor");
- if(self.alpha)
- f *= self.alpha;
- RadiusDamage (self, self.realowner, cvar("g_balance_crylink_primary_damage") * f, cvar("g_balance_crylink_primary_edgedamage") * f, cvar("g_balance_crylink_primary_radius"), world, cvar("g_balance_crylink_primary_force") * f, self.projectiledeathtype, other);
- if (finalhit)
+ if(a)
+ f *= a;
+ if (RadiusDamage (self, self.realowner, cvar("g_balance_crylink_primary_damage") * f, cvar("g_balance_crylink_primary_edgedamage") * f, cvar("g_balance_crylink_primary_radius"), world, cvar("g_balance_crylink_primary_force") * f, self.projectiledeathtype, other) || finalhit)
{
+ W_Crylink_LinkExplode(self.queuenext, self);
remove (self);
return;
}
{
float finalhit;
float f;
- PROJECTILE_TOUCH;
+ //PROJECTILE_TOUCH;
+ local entity savenext, saveprev;
+ savenext = self.queuenext;
+ saveprev = self.queueprev;
+ if(WarpZone_Projectile_Touch())
+ {
+ if(wasfreed(self))
+ {
+ savenext.queueprev = saveprev;
+ saveprev.queuenext = savenext;
+ }
+ return;
+ }
+
+ float a;
+ a = 1 - (time - self.fade_time) * self.fade_rate;
+
finalhit = ((self.cnt <= 0) || (other.takedamage != DAMAGE_NO));
if(finalhit)
f = 1;
else
f = cvar("g_balance_crylink_secondary_bouncedamagefactor");
- if(self.alpha)
- f *= self.alpha;
- RadiusDamage (self, self.realowner, cvar("g_balance_crylink_secondary_damage") * f, cvar("g_balance_crylink_secondary_edgedamage") * f, cvar("g_balance_crylink_secondary_radius"), world, cvar("g_balance_crylink_secondary_force") * f, self.projectiledeathtype, other);
- if (finalhit)
+ if(a)
+ f *= a;
+ if (RadiusDamage (self, self.realowner, cvar("g_balance_crylink_secondary_damage") * f, cvar("g_balance_crylink_secondary_edgedamage") * f, cvar("g_balance_crylink_secondary_radius"), world, cvar("g_balance_crylink_secondary_force") * f, self.projectiledeathtype, other) || finalhit)
{
+ W_Crylink_LinkExplode(self.queuenext, self);
remove (self);
return;
}
// CSQCProjectile(proj, TRUE, PROJECTILE_CRYLINK, TRUE);
}
+void W_Crylink_Fadethink (void)
+{
+ self.queuenext.queueprev = self.queueprev;
+ self.queueprev.queuenext = self.queuenext;
+ remove(self);
+}
+
void W_Crylink_Attack (void)
{
local float counter, shots;
- local entity proj;
+ local entity proj, prevproj, firstproj;
local vector s;
vector forward, right, up;
proj.classname = "spike";
proj.bot_dodge = TRUE;
proj.bot_dodgerating = cvar("g_balance_crylink_primary_damage");
+ if(counter == 0) { // first projectile, store in firstproj for now
+ firstproj = proj;
+ }
+ else if(counter == shots - 1) { // last projectile, link up with first projectile
+ prevproj.queuenext = proj;
+ firstproj.queueprev = proj;
+ proj.queuenext = firstproj;
+ proj.queueprev = prevproj;
+ }
+ else { // else link up with previous projectile
+ prevproj.queuenext = proj;
+ proj.queueprev = prevproj;
+ }
+
+ prevproj = proj;
proj.movetype = MOVETYPE_BOUNCEMISSILE;
PROJECTILE_MAKETRIGGER(proj);
s = s * cvar("g_balance_crylink_primary_spread") * g_weaponspreadfactor;
W_SetupProjectileVelocityEx(proj, w_shotdir + right * s_y + up * s_z, v_up, cvar("g_balance_crylink_primary_speed"), 0, 0, 0);
proj.touch = W_Crylink_Touch;
+
+ proj.think = W_Crylink_Fadethink;
if(counter == 0)
- SUB_SetFade(proj, time + cvar("g_balance_crylink_primary_middle_lifetime"), cvar("g_balance_crylink_primary_middle_fadetime"));
+ {
+ proj.fade_time = time + cvar("g_balance_crylink_primary_middle_lifetime");
+ self.fade_rate = 1 / cvar("g_balance_crylink_primary_middle_fadetime");
+ proj.nextthink = time + cvar("g_balance_crylink_primary_middle_lifetime") + cvar("g_balance_crylink_primary_middle_fadetime");
+ }
else if(counter <= 3)
- SUB_SetFade(proj, time + cvar("g_balance_crylink_primary_star_lifetime"), cvar("g_balance_crylink_primary_star_fadetime"));
+ {
+ proj.fade_time = time + cvar("g_balance_crylink_primary_star_lifetime");
+ self.fade_rate = 1 / cvar("g_balance_crylink_primary_star_fadetime");
+ proj.nextthink = time + cvar("g_balance_crylink_primary_star_lifetime") + cvar("g_balance_crylink_primary_star_fadetime");
+ }
else
- SUB_SetFade(proj, time + cvar("g_balance_crylink_primary_other_lifetime"), cvar("g_balance_crylink_primary_other_fadetime"));
+ {
+ proj.fade_time = time + cvar("g_balance_crylink_primary_other_lifetime");
+ self.fade_rate = 1 / cvar("g_balance_crylink_primary_other_fadetime");
+ proj.nextthink = time + cvar("g_balance_crylink_primary_other_lifetime") + cvar("g_balance_crylink_primary_other_fadetime");
+ }
proj.cnt = cvar("g_balance_crylink_primary_bounces");
//proj.scale = 1 + 1 * proj.cnt;
void W_Crylink_Attack2 (void)
{
local float counter, shots;
- local entity proj;
+ local entity proj, prevproj, firstproj;
if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
self.ammo_cells = self.ammo_cells - cvar("g_balance_crylink_secondary_ammo");
proj.classname = "spike";
proj.bot_dodge = TRUE;
proj.bot_dodgerating = cvar("g_balance_crylink_secondary_damage");
+ if(counter == 0) { // first projectile, store in firstproj for now
+ firstproj = proj;
+ }
+ else if(counter == shots - 1) { // last projectile, link up with first projectile
+ prevproj.queuenext = proj;
+ firstproj.queueprev = proj;
+ proj.queuenext = firstproj;
+ proj.queueprev = prevproj;
+ }
+ else { // else link up with previous projectile
+ prevproj.queuenext = proj;
+ proj.queueprev = prevproj;
+ }
+
+ prevproj = proj;
proj.movetype = MOVETYPE_BOUNCEMISSILE;
PROJECTILE_MAKETRIGGER(proj);
W_SetupProjectileVelocityEx(proj, (w_shotdir + (((counter + 0.5) / shots) * 2 - 1) * v_right * cvar("g_balance_crylink_secondary_spread") * g_weaponspreadfactor), v_up, cvar("g_balance_crylink_secondary_speed"), 0, 0, 0);
proj.touch = W_Crylink_Touch2;
+ proj.think = W_Crylink_Fadethink;
if(counter == (shots - 1) / 2)
- SUB_SetFade(proj, time + cvar("g_balance_crylink_secondary_middle_lifetime"), cvar("g_balance_crylink_secondary_middle_fadetime"));
+ {
+ proj.fade_time = time + cvar("g_balance_crylink_secondary_middle_lifetime");
+ self.fade_rate = 1 / cvar("g_balance_crylink_secondary_middle_fadetime");
+ proj.nextthink = time + cvar("g_balance_crylink_secondary_middle_lifetime") + cvar("g_balance_crylink_secondary_middle_fadetime");
+ }
else
- SUB_SetFade(proj, time + cvar("g_balance_crylink_secondary_line_lifetime"), cvar("g_balance_crylink_secondary_line_fadetime"));
+ {
+ proj.fade_time = time + cvar("g_balance_crylink_secondary_line_lifetime");
+ self.fade_rate = 1 / cvar("g_balance_crylink_secondary_line_fadetime");
+ proj.nextthink = time + cvar("g_balance_crylink_secondary_line_lifetime") + cvar("g_balance_crylink_secondary_line_fadetime");
+ }
proj.cnt = cvar("g_balance_crylink_secondary_bounces");
//proj.scale = 1 + 1 * proj.cnt;
}
else if (req == WR_SUICIDEMESSAGE)
{
- w_deathtypestring = "succeeded at self-destructing themself with the Crylink";
+ w_deathtypestring = "%s succeeded at self-destructing themself with the Crylink";
}
else if (req == WR_KILLMESSAGE)
{
if(w_deathtype & HITTYPE_BOUNCE)
- w_deathtypestring = "could not hide from #'s Crylink"; // unchecked: SPLASH (SECONDARY can't be)
+ w_deathtypestring = "%s could not hide from %s's Crylink"; // unchecked: SPLASH (SECONDARY can't be)
else if(w_deathtype & HITTYPE_SPLASH)
- w_deathtypestring = "was too close to #'s Crylink"; // unchecked: SECONDARY
+ w_deathtypestring = "%s was too close to %s's Crylink"; // unchecked: SECONDARY
else
- w_deathtypestring = "took a close look at #'s Crylink"; // unchecked: SECONDARY
+ w_deathtypestring = "%s took a close look at %s's Crylink"; // unchecked: SECONDARY
}
return TRUE;
}
{
local entity proj;
- W_SetupShot_ProjectileSize (self, '0 0 -3', '0 0 -3', FALSE, 2, "weapons/electro_fire2.wav", cvar("g_balance_electro_secondary_damage"));
+ W_SetupShot_ProjectileSize (self, '0 0 -4', '0 0 -4', FALSE, 2, "weapons/electro_fire2.wav", cvar("g_balance_electro_secondary_damage"));
w_shotdir = v_forward; // no TrueAim for grenades please
pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
proj.movetype = MOVETYPE_BOUNCE;
W_SETUPPROJECTILEVELOCITY_UP(proj, g_balance_electro_secondary);
proj.touch = W_Plasma_Touch;
- setsize(proj, '0 0 -3', '0 0 -3');
+ setsize(proj, '0 0 -4', '0 0 -4');
proj.takedamage = DAMAGE_YES;
proj.damageforcescale = cvar("g_balance_electro_secondary_damageforcescale");
proj.health = cvar("g_balance_electro_secondary_health");
CSQCProjectile(proj, TRUE, PROJECTILE_ELECTRO, FALSE); // no culling, it has sound
}
+.vector hook_start, hook_end;
+float lgbeam_send(entity to, float sf)
+{
+ WriteByte(MSG_ENTITY, ENT_CLIENT_LGBEAM);
+ sf = sf & 0x7F;
+ if(sound_allowed(MSG_BROADCAST, self.owner))
+ sf |= 0x80;
+ WriteByte(MSG_ENTITY, sf);
+ if(sf & 1)
+ {
+ WriteByte(MSG_ENTITY, num_for_edict(self.owner));
+ WriteCoord(MSG_ENTITY, cvar("g_balance_electro_primary_range"));
+ }
+ if(sf & 2)
+ {
+ WriteCoord(MSG_ENTITY, self.hook_start_x);
+ WriteCoord(MSG_ENTITY, self.hook_start_y);
+ WriteCoord(MSG_ENTITY, self.hook_start_z);
+ }
+ if(sf & 4)
+ {
+ WriteCoord(MSG_ENTITY, self.hook_end_x);
+ WriteCoord(MSG_ENTITY, self.hook_end_y);
+ WriteCoord(MSG_ENTITY, self.hook_end_z);
+ }
+ return TRUE;
+}
+.entity lgbeam;
+.float prevlgfire;
+void lgbeam_think()
+{
+ self.owner.prevlgfire = time;
+ if (self.owner.weaponentity.state != WS_INUSE || (self.owner.ammo_cells <= 0 && !(self.owner.items & IT_UNLIMITED_WEAPON_AMMO)) || self != self.owner.lgbeam || self.owner.deadflag != DEAD_NO || !self.owner.BUTTON_ATCK)
+ {
+ remove(self);
+ return;
+ }
+
+ self.nextthink = time;
+
+ makevectors(self.owner.v_angle);
+
+ float dt;
+ dt = frametime;
+ if not(self.owner.items & IT_UNLIMITED_WEAPON_AMMO)
+ {
+ if(cvar("g_balance_electro_primary_ammo"))
+ dt = min(frametime, self.owner.ammo_cells / cvar("g_balance_electro_primary_ammo"));
+ self.owner.ammo_cells = max(0, self.owner.ammo_cells - cvar("g_balance_electro_primary_ammo") * frametime);
+ }
+
+ W_SetupShot_Range(self.owner, TRUE, 0, "", cvar("g_balance_electro_primary_damage") * dt, cvar("g_balance_electro_primary_range"));
+ WarpZone_traceline_antilag(self.owner, w_shotorg, w_shotend, MOVE_NORMAL, self.owner, ANTILAG_LATENCY(self.owner));
+
+ // apply the damage
+ if(trace_ent)
+ {
+ vector force;
+ force = w_shotdir * cvar("g_balance_electro_primary_force") + '0 0 1' * cvar("g_balance_electro_primary_force_up");
+ Damage (trace_ent, self.owner, self.owner, cvar("g_balance_electro_primary_damage") * dt, WEP_ELECTRO, trace_endpos, force * dt);
+ Damage_RecordDamage(self.owner, WEP_ELECTRO, cvar("g_balance_electro_primary_damage") * dt);
+ }
+ W_Plasma_TriggerCombo(trace_endpos, cvar("g_balance_electro_primary_comboradius"), self.owner);
+
+ // draw effect
+ if(w_shotorg != self.hook_start)
+ {
+ self.SendFlags |= 2;
+ self.hook_start = w_shotorg;
+ }
+ if(w_shotend != self.hook_end)
+ {
+ self.SendFlags |= 4;
+ self.hook_end = w_shotend;
+ }
+}
+
// experimental lightning gun
void W_Electro_Attack3 (void)
{
- if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
- self.ammo_cells = self.ammo_cells - cvar("g_balance_electro_primary_ammo");
- W_SetupShot (self, TRUE, 0, "weapons/crylink_fire2.wav", cvar("g_balance_electro_primary_damage"));
-
- traceline_antilag(self, w_shotorg, w_shotorg + w_shotdir * cvar("g_balance_electro_primary_radius"), FALSE, self, ANTILAG_LATENCY(self));
+ // only play fire sound if 0.5 sec has passed since player let go the fire button
+ if(time - self.prevlgfire > 0.5)
+ {
+ sound (self, CHAN_WEAPON, "weapons/lgbeam_fire.wav", VOL_BASE, ATTN_NORM);
+ }
- te_lightning1(self, w_shotorg, trace_endpos);
+ entity beam, oldself;
+
+ self.lgbeam = beam = spawn();
+ beam.solid = SOLID_NOT;
+ beam.think = lgbeam_think;
+ beam.owner = self;
+ beam.movetype = MOVETYPE_NONE;
+ beam.shot_spread = 0;
+ beam.bot_dodge = TRUE;
+ beam.bot_dodgerating = cvar("g_balance_electro_primary_damage");
+ Net_LinkEntity(beam, FALSE, 0, lgbeam_send);
+
+ oldself = self;
+ self = beam;
+ self.think();
+ self = oldself;
+}
- if (trace_fraction < 1)
- Damage(trace_ent, self, self, cvar("g_balance_electro_primary_damage"), WEP_ELECTRO | HITTYPE_SECONDARY, trace_endpos, cvar("g_balance_electro_primary_force") * w_shotdir);
+void ElectroInit()
+{
+ weapon_action(WEP_ELECTRO, WR_PRECACHE);
+ electro_shotorigin[0] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ELECTRO), FALSE, FALSE, 1);
+ electro_shotorigin[1] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ELECTRO), FALSE, FALSE, 2);
+ electro_shotorigin[2] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ELECTRO), FALSE, FALSE, 3);
+ electro_shotorigin[3] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ELECTRO), FALSE, FALSE, 4);
}
void spawnfunc_weapon_electro (void)
}
.float bot_secondary_electromooth;
+.float BUTTON_ATCK_prev;
float w_electro(float req)
{
if (req == WR_AIM)
else if (req == WR_THINK)
{
if (self.BUTTON_ATCK)
- if (weapon_prepareattack(0, cvar("g_balance_electro_primary_refire")))
{
- if(cvar("g_balance_electro_lightning"))
- W_Electro_Attack3();
- else
- W_Electro_Attack();
- weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_electro_primary_animtime"), w_ready);
+ if (weapon_prepareattack(0, (cvar("g_balance_electro_lightning") ? 0 : cvar("g_balance_electro_primary_refire"))))
+ {
+ if(cvar("g_balance_electro_lightning"))
+ {
+ if (self.BUTTON_ATCK_prev == 0)
+ {
+ W_Electro_Attack3();
+ }
+ self.BUTTON_ATCK_prev = 1;
+ }
+ else
+ {
+ W_Electro_Attack();
+ }
+ weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_electro_primary_animtime"), w_ready);
+ }
+ } else {
+ self.BUTTON_ATCK_prev = 0;
}
- if (self.BUTTON_ATCK2 && !cvar("g_balance_electro_lightning"))
+
+ if (self.BUTTON_ATCK2)
if (time >= self.electro_secondarytime)
if (weapon_prepareattack(1, cvar("g_balance_electro_secondary_refire")))
{
precache_sound ("weapons/electro_impact.wav");
precache_sound ("weapons/electro_impact_combo.wav");
if(cvar("g_balance_electro_lightning"))
- precache_sound ("weapons/crylink_fire2.wav");
+ {
+ precache_sound ("weapons/lgbeam_fire.wav");
+ }
}
else if (req == WR_SETUP)
weapon_setup(WEP_ELECTRO);
else if (req == WR_CHECKAMMO1)
- return self.ammo_cells >= cvar("g_balance_electro_primary_ammo");
+ {
+ if(cvar("g_balance_electro_lightning"))
+ return self.ammo_cells >= cvar("g_balance_electro_primary_ammo") * cvar("g_balance_electro_primary_refire");
+ else
+ return self.ammo_cells >= cvar("g_balance_electro_primary_ammo");
+ }
else if (req == WR_CHECKAMMO2)
return self.ammo_cells >= cvar("g_balance_electro_secondary_ammo");
else if (req == WR_RESETPLAYER)
else if (req == WR_SUICIDEMESSAGE)
{
if(w_deathtype & HITTYPE_SECONDARY)
- w_deathtypestring = "could not remember where they put plasma";
+ w_deathtypestring = "%s could not remember where they put plasma";
else
- w_deathtypestring = "played with plasma";
+ w_deathtypestring = "%s played with plasma";
}
else if (req == WR_KILLMESSAGE)
{
if(w_deathtype & HITTYPE_SECONDARY)
{
if(w_deathtype & HITTYPE_SPLASH) // unchecked: BOUNCE
- w_deathtypestring = "just noticed #'s blue ball";
+ w_deathtypestring = "%s just noticed %s's blue ball";
else // unchecked: BOUNCE
- w_deathtypestring = "got in touch with #'s blue ball";
+ w_deathtypestring = "%s got in touch with %s's blue ball";
}
else
{
if(w_deathtype & HITTYPE_BOUNCE) // combo
- w_deathtypestring = "felt the electrifying air of #'s combo";
+ w_deathtypestring = "%s felt the electrifying air of %s's combo";
else if(w_deathtype & HITTYPE_SPLASH)
- w_deathtypestring = "got too close to #'s blue beam";
+ w_deathtypestring = "%s got too close to %s's blue beam";
else
- w_deathtypestring = "was blasted by #'s blue beam";
+ w_deathtypestring = "%s was blasted by %s's blue beam";
}
}
return TRUE;
--- /dev/null
+void ElectroInit();
+vector electro_shotorigin[4];
else if (req == WR_SUICIDEMESSAGE)
{
if(w_deathtype & HITTYPE_SECONDARY)
- w_deathtypestring = "forgot about some firemine";
+ w_deathtypestring = "%s forgot about some firemine";
else
- w_deathtypestring = "should have used a smaller gun";
+ w_deathtypestring = "%s should have used a smaller gun";
}
else if (req == WR_KILLMESSAGE)
{
if(w_deathtype & HITTYPE_SECONDARY)
{
if(w_deathtype & HITTYPE_HEADSHOT)
- w_deathtypestring = "tried to catch #'s firemine";
+ w_deathtypestring = "%s tried to catch %s's firemine";
else
- w_deathtypestring = "fatefully ignored #'s firemine";
+ w_deathtypestring = "%s fatefully ignored %s's firemine";
}
else
{
if(w_deathtype & HITTYPE_BOUNCE)
{
if(w_deathtype & HITTYPE_SPLASH) // BFG effect
- {
- w_deathtypestring = "could not hide from #'s fireball";
- }
+ w_deathtypestring = "%s could not hide from %s's fireball";
else // laser
- {
- w_deathtypestring = "saw the pretty lights of #'s fireball";
- }
+ w_deathtypestring = "%s saw the pretty lights of %s's fireball";
}
else if(w_deathtype & HITTYPE_SPLASH)
- w_deathtypestring = "got too close to #'s fireball";
+ w_deathtypestring = "%s got too close to %s's fireball";
else
- w_deathtypestring = "tasted #'s fireball";
+ w_deathtypestring = "%s tasted %s's fireball";
}
}
return TRUE;
self.event_damage = SUB_Null;
self.takedamage = DAMAGE_NO;
+
+ if(self.movetype == MOVETYPE_NONE)
+ self.velocity = self.oldvelocity;
+
RadiusDamage (self, self.owner, cvar("g_balance_grenadelauncher_primary_damage"), cvar("g_balance_grenadelauncher_primary_edgedamage"), cvar("g_balance_grenadelauncher_primary_radius"), world, cvar("g_balance_grenadelauncher_primary_force"), self.projectiledeathtype, other);
remove (self);
remove (self);
}
+void W_Grenade_Damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+{
+ if (self.health <= 0)
+ return;
+ self.health = self.health - damage;
+ if (self.health <= 0)
+ {
+ W_PrepareExplosionByDamage(attacker, self.think);
+ }
+}
+
void W_Grenade_Touch1 (void)
{
PROJECTILE_TOUCH;
- W_Grenade_Explode ();
+ if(cvar("g_balance_grenadelauncher_primary_sticky") && other.takedamage != DAMAGE_AIM)
+ {
+ spamsound (self, CHAN_PROJECTILE, "weapons/grenade_stick.wav", VOL_BASE, ATTN_NORM);
+
+ // let it stick whereever it is
+ self.oldvelocity = self.velocity;
+ self.velocity = '0 0 0';
+ self.movetype = MOVETYPE_NONE; // also disables gravity
+ self.gravity = 0; // nope, it does NOT! maybe a bug in CSQC code? TODO
+ UpdateCSQCProjectile(self);
+
+ // do not respond to any more touches
+ self.solid = SOLID_NOT;
+
+ self.nextthink = min(self.nextthink, time + cvar("g_balance_grenadelauncher_primary_lifetime2"));
+ }
+ else
+ W_Grenade_Explode ();
}
void W_Grenade_Touch2 (void)
{
PROJECTILE_TOUCH;
- if (other.takedamage == DAMAGE_AIM)
+ if(cvar("g_balance_grenadelauncher_secondary_sticky") && other.takedamage != DAMAGE_AIM)
{
- self.use ();
+ spamsound (self, CHAN_PROJECTILE, "weapons/grenade_stick.wav", VOL_BASE, ATTN_NORM);
+
+ // let it stick whereever it is
+ self.oldvelocity = self.velocity;
+ self.velocity = '0 0 0';
+ self.movetype = MOVETYPE_NONE; // also disables gravity
+ self.gravity = 0; // nope, it does NOT! maybe a bug in CSQC code? TODO
+ UpdateCSQCProjectile(self);
+
+ // do not respond to any more touches
+ self.solid = SOLID_NOT;
+
+ self.nextthink = min(self.nextthink, time + cvar("g_balance_grenadelauncher_secondary_lifetime2"));
}
else
{
- float r;
- r = random() * 6;
- if(r < 1)
- spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce1.wav", VOL_BASE, ATTN_NORM);
- else if(r < 2)
- spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce2.wav", VOL_BASE, ATTN_NORM);
- else if(r < 3)
- spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce3.wav", VOL_BASE, ATTN_NORM);
- else if(r < 4)
- spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce4.wav", VOL_BASE, ATTN_NORM);
- else if(r < 5)
- spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce5.wav", VOL_BASE, ATTN_NORM);
+ if (other.takedamage == DAMAGE_AIM)
+ {
+ self.use ();
+ }
else
- spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce6.wav", VOL_BASE, ATTN_NORM);
- self.projectiledeathtype |= HITTYPE_BOUNCE;
- }
-}
-
-void W_Grenade_Damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
-{
- if (self.health <= 0)
- return;
- self.health = self.health - damage;
- if (self.health <= 0)
- {
- W_PrepareExplosionByDamage(attacker, self.think);
+ {
+ float r;
+ r = random() * 6;
+ if(r < 1)
+ spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce1.wav", VOL_BASE, ATTN_NORM);
+ else if(r < 2)
+ spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce2.wav", VOL_BASE, ATTN_NORM);
+ else if(r < 3)
+ spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce3.wav", VOL_BASE, ATTN_NORM);
+ else if(r < 4)
+ spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce4.wav", VOL_BASE, ATTN_NORM);
+ else if(r < 5)
+ spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce5.wav", VOL_BASE, ATTN_NORM);
+ else
+ spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce6.wav", VOL_BASE, ATTN_NORM);
+ self.projectiledeathtype |= HITTYPE_BOUNCE;
+ }
}
}
gren.think = adaptor_think2use_hittype_splash;
gren.use = W_Grenade_Explode;
gren.touch = W_Grenade_Touch1;
+
+ gren.takedamage = DAMAGE_YES;
+ gren.health = cvar("g_balance_grenadelauncher_primary_health");
+ gren.event_damage = W_Grenade_Damage;
W_SETUPPROJECTILEVELOCITY_UP(gren, g_balance_grenadelauncher_primary);
gren.angles = vectoangles (gren.velocity);
gren.bouncestop = cvar("g_balance_grenadelauncher_secondary_bouncestop");
PROJECTILE_MAKETRIGGER(gren);
gren.projectiledeathtype = WEP_GRENADE_LAUNCHER | HITTYPE_SECONDARY;
- setsize(gren, '0 0 -3', '0 0 -3');
setorigin(gren, w_shotorg);
+ setsize(gren, '0 0 -3', '0 0 -3');
gren.nextthink = time + cvar("g_balance_grenadelauncher_secondary_lifetime");
gren.think = adaptor_think2use_hittype_splash;
gren.use = W_Grenade_Explode2;
gren.touch = W_Grenade_Touch2;
+
gren.takedamage = DAMAGE_YES;
gren.health = cvar("g_balance_grenadelauncher_secondary_health");
gren.damageforcescale = cvar("g_balance_grenadelauncher_secondary_damageforcescale");
gren.angles = vectoangles (gren.velocity);
gren.flags = FL_PROJECTILE;
- CSQCProjectile(gren, TRUE, PROJECTILE_GRENADE_BOUNCING, TRUE);
+ if(cvar("g_balance_grenadelauncher_secondary_sticky"))
+ CSQCProjectile(gren, TRUE, PROJECTILE_GRENADE, TRUE);
+ else
+ CSQCProjectile(gren, TRUE, PROJECTILE_GRENADE_BOUNCING, TRUE);
}
void spawnfunc_weapon_grenadelauncher (void)
precache_sound ("weapons/grenade_bounce4.wav");
precache_sound ("weapons/grenade_bounce5.wav");
precache_sound ("weapons/grenade_bounce6.wav");
+ precache_sound ("weapons/grenade_stick.wav");
precache_sound ("weapons/grenade_fire.wav");
}
else if (req == WR_SETUP)
else if (req == WR_SUICIDEMESSAGE)
{
if(w_deathtype & HITTYPE_SECONDARY)
- w_deathtypestring = "tried out his own grenade";
+ w_deathtypestring = "%s tried out his own grenade";
else
- w_deathtypestring = "detonated";
+ w_deathtypestring = "%s detonated";
}
else if (req == WR_KILLMESSAGE)
{
if(w_deathtype & HITTYPE_SPLASH)
if(w_deathtype & HITTYPE_BOUNCE) // (must be secondary then)
- w_deathtypestring = "didn't see #'s grenade";
+ w_deathtypestring = "%s didn't see %s's grenade";
else // unchecked: SECONDARY
- w_deathtypestring = "almost dodged #'s grenade";
+ w_deathtypestring = "%s almost dodged %s's grenade";
else // unchecked: SECONDARY, BOUNCE
- w_deathtypestring = "ate #'s grenade";
+ w_deathtypestring = "%s ate %s's grenade";
}
return TRUE;
}
precache_sound("weapons/hagexp3.wav");
}
else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = "played with tiny rockets";
+ w_deathtypestring = "%s played with tiny rockets";
else if (req == WR_KILLMESSAGE)
{
if(w_deathtype & HITTYPE_BOUNCE) // must be secondary; unchecked: SPLASH
- w_deathtypestring = "hoped #'s missiles wouldn't bounce";
+ w_deathtypestring = "%s hoped %s's missiles wouldn't bounce";
else // unchecked: SPLASH, SECONDARY
- w_deathtypestring = "was pummeled by";
+ w_deathtypestring = "%s was pummeled by %s";
}
return TRUE;
}
precache_sound("weapons/laserimpact.wav");
}
else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = "should have used a smaller gun";
+ w_deathtypestring = "%s should have used a smaller gun";
else if (req == WR_KILLMESSAGE)
- w_deathtypestring = "was cut down by";
+ w_deathtypestring = "%s was cut down by %s";
return TRUE;
}
#endif
precache_sound("weapons/hookbomb_impact.wav");
}
else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = "did the impossible";
+ w_deathtypestring = "%s did the impossible";
else if (req == WR_KILLMESSAGE)
- w_deathtypestring = "has run into #'s gravity bomb";
+ w_deathtypestring = "%s has run into %s's gravity bomb";
return TRUE;
}
#endif
else
nodamage = FALSE;
- if (issecondary == 1)
- a = cvar("g_balance_laser_secondary_shotangle");
- else
- a = cvar("g_balance_laser_primary_shotangle");
+ a = cvar("g_balance_laser_primary_shotangle");
s_forward = v_forward * cos(a * DEG2RAD) + v_up * sin(a * DEG2RAD);
if(nodamage)
missile = spawn ();
missile.owner = self;
missile.classname = "laserbolt";
- missile.dmg = (issecondary == 1);
+ missile.dmg = 0;
if(!nodamage)
{
missile.bot_dodge = TRUE;
- if (issecondary == 1)
- missile.bot_dodgerating = cvar("g_balance_laser_secondary_damage");
- else
- missile.bot_dodgerating = cvar("g_balance_laser_primary_damage");
+ missile.bot_dodgerating = cvar("g_balance_laser_primary_damage");
}
PROJECTILE_MAKETRIGGER(missile);
missile.projectiledeathtype = WEP_LASER;
- if(issecondary == 1)
- missile.projectiledeathtype |= HITTYPE_SECONDARY;
setorigin (missile, w_shotorg);
setsize(missile, '0 0 0', '0 0 0');
- if (issecondary == 1)
- W_SETUPPROJECTILEVELOCITY(missile, g_balance_laser_secondary);
- else
- W_SETUPPROJECTILEVELOCITY(missile, g_balance_laser_primary);
+ W_SETUPPROJECTILEVELOCITY(missile, g_balance_laser_primary);
missile.angles = vectoangles (missile.velocity);
//missile.glow_color = 250; // 244, 250
//missile.glow_size = 120;
missile.flags = FL_PROJECTILE;
missile.think = W_Laser_Think;
- if (issecondary == 1)
- missile.nextthink = time + cvar("g_balance_laser_secondary_delay");
- else
- missile.nextthink = time + cvar("g_balance_laser_primary_delay");
+ missile.nextthink = time + cvar("g_balance_laser_primary_delay");
if(time >= missile.nextthink)
{
entity oldself;
}
}
-void W_Laser_Attack2 (void) // gauntlet
+.vector hook_start, hook_end;
+float gauntletbeam_send(entity to, float sf)
+{
+ WriteByte(MSG_ENTITY, ENT_CLIENT_GAUNTLET);
+ sf = sf & 0x7F;
+ if(sound_allowed(MSG_BROADCAST, self.owner))
+ sf |= 0x80;
+ WriteByte(MSG_ENTITY, sf);
+ if(sf & 1)
+ {
+ WriteByte(MSG_ENTITY, num_for_edict(self.owner));
+ }
+ if(sf & 2)
+ {
+ WriteCoord(MSG_ENTITY, self.hook_start_x);
+ WriteCoord(MSG_ENTITY, self.hook_start_y);
+ WriteCoord(MSG_ENTITY, self.hook_start_z);
+ }
+ if(sf & 4)
+ {
+ WriteCoord(MSG_ENTITY, self.hook_end_x);
+ WriteCoord(MSG_ENTITY, self.hook_end_y);
+ WriteCoord(MSG_ENTITY, self.hook_end_z);
+ }
+ return TRUE;
+}
+.entity gauntletbeam;
+.float prevgauntletfire;
+void gauntletbeam_think()
+{
+ float damage, myforce, myradius;
+ damage = cvar("g_balance_laser_secondary_damage");
+ myforce = cvar("g_balance_laser_secondary_force");
+ myradius = cvar("g_balance_laser_secondary_radius");
+
+ self.owner.prevgauntletfire = time;
+ if (self.owner.weaponentity.state != WS_INUSE || self != self.owner.gauntletbeam || self.owner.deadflag != DEAD_NO || !self.owner.BUTTON_ATCK2)
+ {
+ remove(self);
+ return;
+ }
+
+ self.nextthink = time;
+
+ makevectors(self.owner.v_angle);
+
+ float dt;
+ dt = frametime;
+
+ W_SetupShot_Range(self.owner, TRUE, 0, "", damage * dt, myradius);
+ WarpZone_traceline_antilag(self.owner, w_shotorg, w_shotend, MOVE_NORMAL, self.owner, ANTILAG_LATENCY(self.owner));
+
+ // apply the damage
+ if(trace_ent)
+ {
+ vector force;
+ force = w_shotdir * myforce;
+ Damage (trace_ent, self.owner, self.owner, damage * dt, WEP_LASER | HITTYPE_SECONDARY, trace_endpos, force * dt);
+ Damage_RecordDamage(self.owner, WEP_LASER | HITTYPE_SECONDARY, damage * dt);
+ }
+
+ // draw effect
+ if(w_shotorg != self.hook_start)
+ {
+ self.SendFlags |= 2;
+ self.hook_start = w_shotorg;
+ }
+ if(w_shotend != self.hook_end)
+ {
+ self.SendFlags |= 4;
+ self.hook_end = w_shotend;
+ }
+}
+
+// experimental gauntlet
+void W_Laser_Attack2 ()
{
- W_SetupShot (self, TRUE, 0, "weapons/gauntlet_fire.wav", cvar("g_balance_laser_primary_damage"));
+ // only play fire sound if 0.5 sec has passed since player let go the fire button
+ if(time - self.prevgauntletfire > 0.5)
+ {
+ sound (self, CHAN_WEAPON, "weapons/gauntlet_fire.wav", VOL_BASE, ATTN_NORM);
+ }
- WarpZone_traceline_antilag(self, w_shotorg, w_shotorg + w_shotdir * cvar("g_balance_laser_primary_radius"), FALSE, self, ANTILAG_LATENCY(self));
+ entity beam, oldself;
- pointparticles(particleeffectnum("laser_gauntlet"), w_shotorg + w_shotdir * cvar("g_balance_laser_primary_radius"), '0 0 0', 1);
+ self.gauntletbeam = beam = spawn();
+ beam.solid = SOLID_NOT;
+ beam.think = gauntletbeam_think;
+ beam.owner = self;
+ beam.movetype = MOVETYPE_NONE;
+ beam.shot_spread = 0;
+ beam.bot_dodge = TRUE;
+ beam.bot_dodgerating = cvar("g_balance_laser_primary_damage");
+ Net_LinkEntity(beam, FALSE, 0, gauntletbeam_send);
- if (trace_fraction < 1)
- Damage(trace_ent, self, self, cvar("g_balance_laser_primary_damage"), WEP_LASER | HITTYPE_SECONDARY, trace_endpos, cvar("g_balance_laser_primary_force") * w_shotdir);
+ oldself = self;
+ self = beam;
+ self.think();
+ self = oldself;
+}
+
+void LaserInit()
+{
+ weapon_action(WEP_LASER, WR_PRECACHE);
+ gauntlet_shotorigin[0] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_LASER), FALSE, FALSE, 1);
+ gauntlet_shotorigin[1] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_LASER), FALSE, FALSE, 2);
+ gauntlet_shotorigin[2] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_LASER), FALSE, FALSE, 3);
+ gauntlet_shotorigin[3] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_LASER), FALSE, FALSE, 4);
}
void spawnfunc_weapon_laser (void)
if (self.BUTTON_ATCK)
if (weapon_prepareattack(0, cvar("g_balance_laser_primary_refire")))
{
- if(cvar("g_balance_laser_gauntlet"))
- W_Laser_Attack2();
- else
- W_Laser_Attack(0);
+ W_Laser_Attack(1);
weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_laser_primary_animtime"), w_ready);
}
if (self.BUTTON_ATCK2)
{
if(cvar("g_balance_laser_secondary"))
{
- if (weapon_prepareattack(0, cvar("g_balance_laser_secondary_refire")))
+ if (weapon_prepareattack(0, 0))
{
- W_Laser_Attack(1);
+ W_Laser_Attack2();
weapon_thinkf(WFRAME_FIRE2, cvar("g_balance_laser_secondary_animtime"), w_ready);
}
}
precache_sound("weapons/laserimpact.wav");
}
else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = "lasered themself to hell";
+ w_deathtypestring = "%s lasered themself to hell";
else if (req == WR_KILLMESSAGE)
{
- w_deathtypestring = "was lasered to death by"; // unchecked: SPLASH
+ if(w_deathtype & HITTYPE_SECONDARY)
+ w_deathtypestring = "%s was cut in half by %s's gauntlet"; // unchecked: SPLASH
+ else
+ w_deathtypestring = "%s was lasered to death by %s"; // unchecked: SPLASH
}
return TRUE;
}
--- /dev/null
+void LaserInit();
+vector gauntlet_shotorigin[4];
precache_sound("weapons/neximpact.wav");
}
else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = "did the impossible";
+ w_deathtypestring = "%s did the impossible";
else if (req == WR_KILLMESSAGE)
- w_deathtypestring = "has been vaporized by";
+ w_deathtypestring = "%s has been vaporized by %s";
return TRUE;
}
#endif
WriteCoord(MSG_BROADCAST, v_z);
}
-void W_Nex_Attack (void)
+void W_Nex_Attack (float issecondary)
{
+ float mydmg, myforce, mymindist, mymaxdist, myhalflife, myforcehalflife, myammo;
+ if(issecondary)
+ {
+ mydmg = cvar("g_balance_nex_secondary_damage");
+ myforce = cvar("g_balance_nex_secondary_force");
+ mymindist = cvar("g_balance_nex_secondary_damagefalloff_mindist");
+ mymaxdist = cvar("g_balance_nex_secondary_damagefalloff_maxdist");
+ myhalflife = cvar("g_balance_nex_secondary_damagefalloff_halflife");
+ myforcehalflife = cvar("g_balance_nex_secondary_damagefalloff_forcehalflife");
+ myammo = cvar("g_balance_nex_secondary_ammo");
+ }
+ else
+ {
+ mydmg = cvar("g_balance_nex_primary_damage");
+ myforce = cvar("g_balance_nex_primary_force");
+ mymindist = cvar("g_balance_nex_primary_damagefalloff_mindist");
+ mymaxdist = cvar("g_balance_nex_primary_damagefalloff_maxdist");
+ myhalflife = cvar("g_balance_nex_primary_damagefalloff_halflife");
+ myforcehalflife = cvar("g_balance_nex_primary_damagefalloff_forcehalflife");
+ myammo = cvar("g_balance_nex_primary_ammo");
+ }
+
float flying;
flying = IsFlying(self); // do this BEFORE to make the trace values from FireRailgunBullet last
- W_SetupShot (self, TRUE, 5, "weapons/nexfire.wav", cvar("g_balance_nex_damage"));
+ W_SetupShot (self, TRUE, 5, "weapons/nexfire.wav", mydmg);
yoda = 0;
- FireRailgunBullet (w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, cvar("g_balance_nex_damage"), cvar("g_balance_nex_force"), cvar("g_balance_nex_damagefalloff_mindist"), cvar("g_balance_nex_damagefalloff_maxdist"), cvar("g_balance_nex_damagefalloff_halflife"), cvar("g_balance_nex_damagefalloff_forcehalflife"), WEP_NEX);
+ FireRailgunBullet (w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, mydmg, myforce, mymindist, mymaxdist, myhalflife, myforcehalflife, WEP_NEX);
if(yoda && flying)
AnnounceTo(self, "yoda");
// flash and burn the wall
if (trace_ent.solid == SOLID_BSP && !(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
- Damage_DamageInfo(trace_endpos, cvar("g_balance_nex_damage"), 0, 0, cvar("g_balance_nex_force") * w_shotdir, WEP_NEX, self);
+ Damage_DamageInfo(trace_endpos, mydmg, 0, 0, myforce * w_shotdir, WEP_NEX, self);
if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
- self.ammo_cells = self.ammo_cells - cvar("g_balance_nex_ammo");
+ self.ammo_cells = self.ammo_cells - myammo;
}
void spawnfunc_weapon_nex (void); // defined in t_items.qc
float w_nex(float req)
{
if (req == WR_AIM)
+ {
self.BUTTON_ATCK = bot_aim(1000000, 0, 1, FALSE);
+ self.BUTTON_ATCK2 = bot_aim(1000000, 0, 1, FALSE);
+ }
else if (req == WR_THINK)
{
if (self.BUTTON_ATCK)
{
- if (weapon_prepareattack(0, cvar("g_balance_nex_refire")))
+ if (weapon_prepareattack(0, cvar("g_balance_nex_primary_refire")))
+ {
+ W_Nex_Attack(0);
+ weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_nex_primary_animtime"), w_ready);
+ }
+ }
+ if (self.BUTTON_ATCK2)
+ {
+ if(cvar("g_balance_nex_secondary"))
{
- W_Nex_Attack();
- weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_nex_animtime"), w_ready);
+ if (weapon_prepareattack(0, cvar("g_balance_nex_secondary_refire")))
+ {
+ W_Nex_Attack(1);
+ weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_nex_secondary_animtime"), w_ready);
+ }
}
}
}
else if (req == WR_SETUP)
weapon_setup(WEP_NEX);
else if (req == WR_CHECKAMMO1)
- return self.ammo_cells >= cvar("g_balance_nex_ammo");
+ return self.ammo_cells >= cvar("g_balance_nex_primary_ammo");
else if (req == WR_CHECKAMMO2)
- return FALSE;
+ return self.ammo_cells >= cvar("g_balance_nex_secondary_ammo");
return TRUE;
};
#endif
precache_sound("weapons/neximpact.wav");
}
else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = "did the impossible";
+ w_deathtypestring = "%s did the impossible";
else if (req == WR_KILLMESSAGE)
- w_deathtypestring = "has been vaporized by";
+ w_deathtypestring = "%s has been vaporized by %s";
return TRUE;
}
#endif
// nothing to do
}
else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = "did the impossible";
+ w_deathtypestring = "%s did the impossible";
else if (req == WR_KILLMESSAGE)
- w_deathtypestring = "felt # doing the impossible to him";
+ w_deathtypestring = "%s felt %s doing the impossible to him";
return TRUE;
}
#endif
}
}
-void W_Rocket_Explode (void)
+void W_Rocket_Explode ()
{
W_Rocket_Unregister();
self.event_damage = SUB_Null;
self.takedamage = DAMAGE_NO;
+
RadiusDamage (self, self.owner, cvar("g_balance_rocketlauncher_damage"), cvar("g_balance_rocketlauncher_edgedamage"), cvar("g_balance_rocketlauncher_radius"), world, cvar("g_balance_rocketlauncher_force"), self.projectiledeathtype, other);
if (self.owner.weapon == WEP_ROCKET_LAUNCHER)
remove (self);
}
+void W_Rocket_DoRemoteExplode ()
+{
+ W_Rocket_Unregister();
+
+ self.event_damage = SUB_Null;
+ self.takedamage = DAMAGE_NO;
+
+ RadiusDamage (self, self.owner, cvar("g_balance_rocketlauncher_remote_damage"), cvar("g_balance_rocketlauncher_remote_edgedamage"), cvar("g_balance_rocketlauncher_remote_radius"), world, cvar("g_balance_rocketlauncher_remote_force"), self.projectiledeathtype | HITTYPE_BOUNCE, world);
+
+ if (self.owner.weapon == WEP_ROCKET_LAUNCHER)
+ {
+ if(self.owner.ammo_rockets < cvar("g_balance_rocketlauncher_ammo"))
+ {
+ self.owner.cnt = WEP_ROCKET_LAUNCHER;
+ ATTACK_FINISHED(self.owner) = time;
+ self.owner.switchweapon = w_getbestweapon(self.owner);
+ }
+ if(g_laserguided_missile)
+ ATTACK_FINISHED(self.owner) = time + cvar("g_balance_rocketlauncher_refire") * W_WeaponRateFactor();
+ }
+ remove (self);
+}
+
entity FindLaserTarget(entity e, float dist_variance, float dot_variance)
{
entity head, selected;
: (vlen(NearestPointOnBox(self.owner, self.origin) - self.origin) > cvar("g_balance_rocketlauncher_radius")) // safety device
)
{
- other = world;
- self.projectiledeathtype |= HITTYPE_BOUNCE;
- W_Rocket_Explode ();
- }
- else
- {
+ W_Rocket_DoRemoteExplode();
}
}
}
precache_sound("weapons/rocket_impact.wav");
}
else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = "exploded";
+ w_deathtypestring = "%s exploded";
else if (req == WR_KILLMESSAGE)
{
if(w_deathtype & HITTYPE_BOUNCE) // (remote detonation)
- w_deathtypestring = "got too close to #'s rocket";
+ w_deathtypestring = "%s got too close to %s's rocket";
else if(w_deathtype & HITTYPE_SPLASH)
- w_deathtypestring = "almost dodged #'s rocket";
+ w_deathtypestring = "%s almost dodged %s's rocket";
else
- w_deathtypestring = "ate #'s rocket";
+ w_deathtypestring = "%s ate %s's rocket";
}
return TRUE;
}
return self.ammo_rockets >= cvar("g_balance_seeker_tag_ammo") + cvar("g_balance_seeker_missile_ammo");
else if (req == WR_CHECKAMMO2)
return self.ammo_rockets >= cvar("g_balance_seeker_flac_ammo");
- else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = "played with tiny rockets";
- else if (req == WR_KILLMESSAGE)
- {
- if(w_deathtype & HITTYPE_SECONDARY)
- w_deathtypestring = "ran into #'s flac";
- else
- w_deathtypestring = "was tagged by";
- }
return TRUE;
};
#endif
precache_sound("weapons/tagexp3.wav");
precache_sound("weapons/tag_impact.wav");
}
+ else if (req == WR_SUICIDEMESSAGE)
+ w_deathtypestring = "%s played with tiny rockets";
+ else if (req == WR_KILLMESSAGE)
+ {
+ if(w_deathtype & HITTYPE_SECONDARY)
+ w_deathtypestring = "%s ran into %s's flac";
+ else
+ w_deathtypestring = "%s was tagged by %s";
+ }
return TRUE;
}
#endif
}
-void W_Shotgun_Attack2 (void)
+void shotgun_meleethink (void)
{
- float sc;
- float ammoamount;
- float bullets;
- float d;
- float f;
- float spread;
- float bulletspeed;
- float bulletconstant;
- local entity flash;
-
- ammoamount = cvar("g_balance_shotgun_secondary_ammo");
- bullets = cvar("g_balance_shotgun_secondary_bullets");
- d = cvar("g_balance_shotgun_secondary_damage");
- f = cvar("g_balance_shotgun_secondary_force");
- spread = cvar("g_balance_shotgun_secondary_spread");
- bulletspeed = cvar("g_balance_shotgun_secondary_speed");
- bulletconstant = cvar("g_balance_shotgun_secondary_bulletconstant");
+ // store time when we started swinging down inside self.cnt
+ if(!self.cnt)
+ self.cnt = time;
- W_SetupShot (self, cvar("g_antilag_bullets") && bulletspeed >= cvar("g_antilag_bullets"), 5, "weapons/shotgun_fire.wav", cvar("g_balance_shotgun_secondary_damage"));
- for (sc = 0;sc < bullets;sc = sc + 1)
- fireBallisticBullet(w_shotorg, w_shotdir, spread, bulletspeed, 5, d, 0, f, WEP_SHOTGUN | HITTYPE_SECONDARY, 0, 1, bulletconstant);
- endFireBallisticBullet();
- if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
- self.ammo_shells = self.ammo_shells - ammoamount;
+ makevectors(self.owner.v_angle);
+ vector angle;
+ angle = v_forward;
- pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 1000, cvar("g_balance_shotgun_secondary_ammo"));
+ // perform trace
+ float f;
+ f = (self.cnt + cvar("g_balance_shotgun_secondary_melee_time") - time) / cvar("g_balance_shotgun_secondary_melee_time") * 2 - 1;
+ vector targpos;
+ targpos = self.owner.origin + self.owner.view_ofs + angle * cvar("g_balance_shotgun_secondary_melee_range") + v_right * f * cvar("g_balance_shotgun_secondary_melee_swing") + v_up * f * cvar("g_balance_shotgun_secondary_melee_swing");
- // casing code
- if (cvar("g_casings") >= 1)
- for (sc = 0;sc < ammoamount;sc = sc + 1)
- SpawnCasing (((random () * 50 + 50) * v_right) - (v_forward * (random () * 25 + 25)) - ((random () * 5 - 30) * v_up), 2, vectoangles(v_forward),'0 250 0', 100, 1, self);
+ WarpZone_traceline_antilag(self.owner, self.owner.origin + self.owner.view_ofs, targpos, FALSE, self.owner, ANTILAG_LATENCY(self.owner));
- flash = spawn();
- setmodel(flash, "models/uziflash.md3"); // precision set below
- flash.scale = 1.2;
- flash.think = SUB_Remove;
- flash.nextthink = time + 0.06;
- flash.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION;
- W_AttachToShotorg(flash, '5 0 0');
+ // apply the damage, also remove self
+ if(trace_fraction < 1 && trace_ent.takedamage == DAMAGE_AIM && trace_ent.classname == "player")
+ {
+ vector force;
+ force = angle * cvar("g_balance_shotgun_secondary_force");
+ Damage (trace_ent, self.owner, self.owner, cvar("g_balance_shotgun_secondary_damage") * ((f + 1) / 2), WEP_SHOTGUN | HITTYPE_SECONDARY , self.owner.origin + self.owner.view_ofs, force);
+ Damage_RecordDamage(self.owner, WEP_SHOTGUN | HITTYPE_SECONDARY, cvar("g_balance_shotgun_secondary_damage") * ((f + 1) / 2));
+ remove(self);
+ }
+ else if(time >= self.cnt + cvar("g_balance_shotgun_secondary_melee_time")) // missed, remove ent
+ remove(self);
+ else // continue swinging the weapon in hope of hitting someone :)
+ self.nextthink = time;
}
-// weapon frames
-void shotgun_fire2_03()
+void W_Shotgun_Attack2 (void)
{
- W_Shotgun_Attack2();
+ sound (self, CHAN_PROJECTILE, "weapons/shotgun_melee.wav", VOL_BASE, ATTN_NORM);
weapon_thinkf(WFRAME_FIRE2, cvar("g_balance_shotgun_secondary_animtime"), w_ready);
-}
-void shotgun_fire2_02()
-{
- W_Shotgun_Attack2();
- weapon_thinkf(WFRAME_FIRE2, cvar("g_balance_shotgun_secondary_animtime"), shotgun_fire2_03);
+
+ entity meleetemp;
+ meleetemp = spawn();
+ meleetemp.owner = self;
+ meleetemp.think = shotgun_meleethink;
+ meleetemp.nextthink = time + cvar("g_balance_shotgun_secondary_melee_delay");
+ W_SetupShot_Range(self, TRUE, 0, "", cvar("g_balance_shotgun_secondary_damage"), cvar("g_balance_shotgun_secondary_melee_range"));
}
void spawnfunc_weapon_shotgun(); // defined in t_items.qc
if (self.BUTTON_ATCK2 && cvar("g_balance_shotgun_secondary"))
if (weapon_prepareattack(1, cvar("g_balance_shotgun_secondary_refire")))
{
- W_Shotgun_Attack2();
- weapon_thinkf(WFRAME_FIRE2, cvar("g_balance_shotgun_secondary_animtime"), shotgun_fire2_02);
+ // attempt forcing playback of the anim by switching to another anim (that we never play) here...
+ weapon_thinkf(WFRAME_FIRE1, 0, W_Shotgun_Attack2);
}
}
else if (req == WR_PRECACHE)
precache_model ("models/weapons/h_shotgun.iqm");
precache_sound ("misc/itempickup.wav");
precache_sound ("weapons/shotgun_fire.wav");
+ precache_sound ("weapons/shotgun_melee.wav");
}
else if (req == WR_SETUP)
weapon_setup(WEP_SHOTGUN);
else if (req == WR_CHECKAMMO1)
return self.ammo_shells >= cvar("g_balance_shotgun_primary_ammo");
else if (req == WR_CHECKAMMO2)
- return self.ammo_shells >= cvar("g_balance_shotgun_secondary_ammo") * 3;
+ {
+ return TRUE;
+ }
return TRUE;
};
#endif
precache_sound("weapons/ric3.wav");
}
else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = "did the impossible";
+ w_deathtypestring = "%s did the impossible";
else if (req == WR_KILLMESSAGE)
{
- w_deathtypestring = "was gunned by"; // unchecked: SECONDARY
+ if(w_deathtype & HITTYPE_SECONDARY)
+ w_deathtypestring = "%2$s ^7slapped %1$s ^7around a bit with a large ^2shotgun";
+ else
+ w_deathtypestring = "%s was gunned by %s";
}
return TRUE;
}
}
else if (req == WR_SUICIDEMESSAGE)
{
- w_deathtypestring = "hurt his own ears with the @!#%'n Tuba";
+ w_deathtypestring = "%s hurt his own ears with the @!#%%'n Tuba";
}
else if (req == WR_KILLMESSAGE)
{
- w_deathtypestring = "died of #'s great playing on the @!#%'n Tuba";
+ w_deathtypestring = "%s died of %s's great playing on the @!#%%'n Tuba";
}
return TRUE;
}
#ifdef SVQC
// leilei's fancy muzzleflash stuff
void W_Uzi_Flash_Go() {
- if (self.frame > 10){
- SUB_Remove();
+ if (self.alpha >= 0)
+ {
+ setmodel(self, "");
return;
}
self.frame = self.frame + 2;
- self.alpha = self.alpha - 0.2;
+ self.scale = self.scale * 0.5;
+ self.alpha = self.alpha - 0.25;
self.think = W_Uzi_Flash_Go;
- self.nextthink = time + 0.02;
+ self.nextthink = time + 0.05;
};
.float uzi_bulletcounter;
+.entity muzzleflash;
void W_Uzi_Attack (float deathtype)
{
local entity flash;
pointparticles(particleeffectnum("uzi_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
+ if ((self.muzzleflash == world) || wasfreed(self.muzzleflash))
+ self.muzzleflash = spawn();
+
// muzzle flash for 1st person view
- flash = spawn();
- setmodel(flash, "models/uziflash.md3"); // precision set below
+ setmodel(self.muzzleflash, "models/uziflash.md3"); // precision set below
//SUB_SetFade(flash, time + 0.06, 0);
- flash.think = W_Uzi_Flash_Go;
- flash.nextthink = time + 0.02;
- flash.frame = 2;
- flash.alpha = 1;
- flash.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION;
- W_AttachToShotorg(flash, '5 0 0');
+ self.muzzleflash.scale = 0.75;
+ self.muzzleflash.think = W_Uzi_Flash_Go;
+ self.muzzleflash.nextthink = time + 0.02;
+ self.muzzleflash.frame = 2;
+ self.muzzleflash.alpha = 0.75;
+ self.muzzleflash.angles_z = random() * 180;
+ self.muzzleflash.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION;
+ W_AttachToShotorg(self.muzzleflash, '5 0 0');
// casing code
if (cvar("g_casings") >= 2)
precache_sound("weapons/ric3.wav");
}
else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = "did the impossible";
+ w_deathtypestring = "%s did the impossible";
else if (req == WR_KILLMESSAGE)
{
if(w_deathtype & HITTYPE_SECONDARY)
- w_deathtypestring = "was sniped by";
+ w_deathtypestring = "%s was sniped by %s";
else
- w_deathtypestring = "was riddled full of holes by";
+ w_deathtypestring = "%s was riddled full of holes by %s";
}
return TRUE;
}
//cvar_set("cl_forwardspeed", ftos(warpzone_fixingview_forwardspeed));
}
+vector WarpZone_FixNearClip(vector o, vector c0, vector c1, vector c2, vector c3)
+{
+ float nearclipdistance;
+ vector mi, ma;
+ entity e;
+ float pd;
+
+ mi_x = min5(o_x, c0_x, c1_x, c2_x, c3_x);
+ ma_x = max5(o_x, c0_x, c1_x, c2_x, c3_x);
+ mi_y = min5(o_y, c0_y, c1_y, c2_y, c3_y);
+ ma_y = max5(o_y, c0_y, c1_y, c2_y, c3_y);
+ mi_z = min5(o_z, c0_z, c1_z, c2_z, c3_z);
+ ma_z = max5(o_z, c0_z, c1_z, c2_z, c3_z);
+
+ e = WarpZone_Find(mi, ma);
+ if(e)
+ {
+ if(WarpZone_PlaneDist(e, o) < 0)
+ return '0 0 0';
+ // can't really be, though, but if it is, this is not my warpzone, but a random different one in the same mins/maxs
+ pd = min4(
+ WarpZone_PlaneDist(e, c0),
+ WarpZone_PlaneDist(e, c1),
+ WarpZone_PlaneDist(e, c2),
+ WarpZone_PlaneDist(e, c3)
+ );
+ if(pd < 0)
+ return e.warpzone_forward * -pd;
+ }
+
+ return '0 0 0';
+}
+
float warpzone_saved;
vector warpzone_saved_origin;
vector warpzone_saved_angles;
void WarpZone_FixView()
{
float pd, f;
+ vector o;
entity e;
+ vector corner0, corner1, corner2, corner3, nearclip;
+
warpzone_saved = 0;
warpzone_saved_origin = warpzone_fixview_origin;
warpzone_saved_angles = warpzone_fixview_angles;
warpzone_saved_cl_viewangles = warpzone_fixview_cl_viewangles;
+ nearclip = '0 0 1' * (cvar("r_nearclip") * 1.125);
+ corner0 = cs_unproject('0 0 0' + nearclip);
+ corner1 = cs_unproject('1 0 0' * cvar("vid_conwidth") + nearclip);
+ corner2 = cs_unproject('0 1 0' * cvar("vid_conheight") + nearclip);
+ corner3 = cs_unproject('1 0 0' * cvar("vid_conwidth") + '0 1 0' * cvar("vid_conheight") + nearclip);
+
#ifndef KEEP_ROLL
if(warpzone_fixview_angles_z != 0 || warpzone_fixview_cl_viewangles_z != 0)
{
{
warpzone_saved = 1;
warpzone_fixview_origin = WarpZone_TransformOrigin(e, warpzone_fixview_origin);
+ corner0 = WarpZone_TransformOrigin(e, corner0);
+ corner1 = WarpZone_TransformOrigin(e, corner1);
+ corner2 = WarpZone_TransformOrigin(e, corner2);
+ corner3 = WarpZone_TransformOrigin(e, corner3);
warpzone_fixview_angles = WarpZone_TransformVAngles(e, warpzone_fixview_angles);
warpzone_fixview_cl_viewangles = WarpZone_TransformVAngles(e, warpzone_fixview_cl_viewangles);
WarpZone_Inside();
WarpZone_Outside();
// if we are near any warpzone planes - MOVE AWAY (work around nearclip)
- float nearclip = 2;
- e = WarpZone_Find(warpzone_fixview_origin - '1 1 1' * nearclip, warpzone_fixview_origin + '1 1 1' * nearclip);
- if(e)
+ o = WarpZone_FixNearClip(warpzone_fixview_origin, corner0, corner1, corner2, corner3);
+ if(o != '0 0 0')
{
- pd = WarpZone_PlaneDist(e, warpzone_fixview_origin);
- if(pd >= 0 && pd < nearclip)
- {
- warpzone_saved = 1;
- warpzone_fixview_origin = warpzone_fixview_origin + e.warpzone_forward * (nearclip - pd);
- }
+ warpzone_saved = 1;
+ warpzone_fixview_origin += o;
}
if(warpzone_saved == 1)
+float trace_dphitcontents;
+.float dphitcontents;
+
void WarpZone_Accumulator_Clear(entity acc)
{
acc.warpzone_transform = '0 0 0';
void WarpZone_TraceBox_ThroughZone(vector org, vector mi, vector ma, vector end, float nomonsters, entity forent, entity zone, WarpZone_trace_callback_t cb)
{
+ float nomonsters_adjusted;
float frac, sol, i;
+ float contentshack;
vector o0, e0;
entity wz;
vector vf, vr, vu;
vu = v_up;
o0 = org;
e0 = end;
+
+ switch(nomonsters)
+ {
+ case MOVE_WORLDONLY:
+ case MOVE_NOTHING:
+ nomonsters_adjusted = MOVE_NOMONSTERS;
+ break;
+ default:
+ nomonsters_adjusted = nomonsters;
+ break;
+ }
+ if((contentshack = (forent.dphitcontentsmask && !(forent.dphitcontentsmask & DPCONTENTS_SOLID))))
+ forent.dphitcontentsmask |= DPCONTENTS_SOLID;
+
WarpZone_Trace_InitTransform();
// if starting in warpzone, first transform
wz = WarpZone_Find(org + mi, org + ma);
trace_ent = world;
break;
}
- tracebox(org, mi, ma, end, nomonsters, forent);
+ tracebox(org, mi, ma, end, nomonsters_adjusted, forent);
if(cb)
cb(org, trace_endpos, end);
if(sol < 0)
if(trace_fraction >= 1)
break;
if(trace_ent.classname != "trigger_warpzone")
+ {
+ if((nomonsters == MOVE_NOTHING) || ((nomonsters == MOVE_WORLDONLY) && trace_ent) || (contentshack && (trace_dphitcontents & forent.dphitcontentsmask) == DPCONTENTS_SOLID))
+ {
+ // continue the trace, ignoring this hit (we only care for warpzones)
+ org = trace_endpos + normalize(end - org);
+ continue;
+ // we cannot do an inverted trace here, as we do care for further warpzones inside that "solid" to be found
+ // otherwise, players could block entrances that way
+ }
break;
+ }
if(trace_ent == wz)
{
dprint("I transformed into the same zone again, wtf, aborting the trace\n");
}
WarpZone_MakeAllOther();
:fail
+ if(contentshack)
+ forent.dphitcontentsmask &~= DPCONTENTS_SOLID;
trace_startsolid = sol;
v_forward = vf;
v_right = vr;
vu = v_up;
o0 = e.origin;
v0 = e.velocity;
+
WarpZone_Trace_InitTransform();
// if starting in warpzone, first transform
wz = WarpZone_Find(e.origin + e.mins, e.origin + e.maxs);
void WarpZone_MakeAllSolid();
void WarpZone_MakeAllOther();
+#define MOVE_NOTHING -1
typedef void(vector start, vector hit, vector end) WarpZone_trace_callback_t; // called on every elementary trace
const var WarpZone_trace_callback_t WarpZone_trace_callback_t_null;
entity WarpZone_trace_transform; // transform accumulator during a trace
#!/bin/sh
-countw=`awk '/^seta? g_/ { print $2; }' balance.cfg | sort -u | tr -d '\r' | git hash-object --stdin | cut -c 1-32`
+countw=`awk '/^seta? g_/ { print $2; }' balanceXonotic.cfg | sort -u | tr -d '\r' | git hash-object --stdin | cut -c 1-32`
for b in balance*.cfg; do
countb=`awk '/^seta? g_/ { print $2; }' "$b" | sort -u | tr -d '\r' | git hash-object --stdin | cut -c 1-32`
if [ "$countw" != "$countb" ]; then
- echo "Mismatch between balance.cfg and $b. Aborting."
+ echo "Mismatch between balanceXonotic.cfg and $b. Aborting."
exit 1
fi
done
--- /dev/null
+set g_vehicle_raptor_reload 1\r
+\r
+set g_vehicle_raptor_movestyle 1\r
+set g_vehicle_raptor_turnspeed 90\r
+set g_vehicle_raptor_turnroll 0.1\r
+set g_vehicle_raptor_pitchspeed 45\r
+set g_vehicle_raptor_speed_forward 1500\r
+set g_vehicle_raptor_speed_strafe 1500\r
+set g_vehicle_raptor_speed_up 1250\r
+set g_vehicle_raptor_speed_down 1400\r
+\r
+set g_vehicle_raptor_bomblet_waves 2\r
+set g_vehicle_raptor_bomblet_wavefirst 0.5\r
+set g_vehicle_raptor_bomblet_wavenext 0.3\r
+set g_vehicle_raptor_bomblet_wawespread 0.3\r
+set g_vehicle_raptor_bomblets 3\r
+set g_vehicle_raptor_bomblet_damage 90\r
+set g_vehicle_raptor_bomblet_edgedamage 40\r
+set g_vehicle_raptor_bomblet_radius 250\r
+set g_vehicle_raptor_bomblet_force 300\r
+set g_vehicle_raptor_bombs_refire 1\r
+\r
+set g_vehicle_raptor_beam_dps 200\r
+set g_vehicle_raptor_beam_fops 150\r
+set g_vehicle_raptor_beam_aps 100\r
+set g_vehicle_raptor_beam_size 8\r
+set g_vehicle_raptor_beam_leangth 1\r
+set g_vehicle_raptor_beam_refire 2\r
+\r
+set g_vehicle_raptor_shield 250\r
+set g_vehicle_raptor_shield_regen 50\r
+\r
+set g_vehicle_raptor_health 250\r
+set g_vehicle_raptor_health_regen 10\r
+\r
+set g_vehicle_raptor_energy 300\r
+set g_vehicle_raptor_energy_regen 50
\ No newline at end of file