]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
eliminate CHAN_PROJECTILE now
authorRudolf Polzer <divverent@xonotic.org>
Sun, 3 Jul 2011 15:44:06 +0000 (17:44 +0200)
committerRudolf Polzer <divverent@xonotic.org>
Sun, 3 Jul 2011 15:44:06 +0000 (17:44 +0200)
34 files changed:
qcsrc/client/casings.qc
qcsrc/client/damage.qc
qcsrc/client/hook.qc
qcsrc/client/projectile.qc
qcsrc/client/tturrets.qc
qcsrc/client/tuba.qc
qcsrc/server/cheats.qc
qcsrc/server/cl_player.qc
qcsrc/server/g_hook.qc
qcsrc/server/nexball.qc
qcsrc/server/portals.qc
qcsrc/server/steerlib.qc
qcsrc/server/tturrets/units/unit_phaser.qc
qcsrc/server/vehicles/raptor.qc
qcsrc/server/vehicles/spiderbot.qc
qcsrc/server/vehicles/vehicles.qc
qcsrc/server/w_common.qc
qcsrc/server/w_crylink.qc
qcsrc/server/w_electro.qc
qcsrc/server/w_fireball.qc
qcsrc/server/w_grenadelauncher.qc
qcsrc/server/w_hagar.qc
qcsrc/server/w_hlac.qc
qcsrc/server/w_hook.qc
qcsrc/server/w_laser.qc
qcsrc/server/w_minelayer.qc
qcsrc/server/w_minstanex.qc
qcsrc/server/w_nex.qc
qcsrc/server/w_porto.qc
qcsrc/server/w_rifle.qc
qcsrc/server/w_rocketlauncher.qc
qcsrc/server/w_seeker.qc
qcsrc/server/w_shotgun.qc
qcsrc/server/w_uzi.qc

index 423896f39a3ed46f31b94ad7eac4bb7eea4111cc..9234b4743414ba73002a7a566832f7d4cf3785a6 100644 (file)
@@ -55,7 +55,7 @@ void Casing_Touch()
                                                break;
                                }
 
-                               sound (self, CHAN_PROJECTILE, s, VOL_BASE, ATTN_NORM);
+                               sound (self, CH_SHOTS_SINGLE, s, VOL_BASE, ATTN_NORM);
                        }
                }
        }
index 6ff989e4a6ed598d55e0da35ad71d535f33bfa2d..daff7554e0b2beff745a542bff13570abfe2abc9 100644 (file)
@@ -88,33 +88,33 @@ void Ent_DamageInfo(float isNew)
             case DEATH_SBMINIGUN:
                 string _snd;
                 _snd = strcat("weapons/ric", ftos(1 + rint(random() * 2)), ".waw");
-                sound(self, CHAN_PROJECTILE, _snd, VOL_BASE, ATTN_NORM);
+                sound(self, CH_SHOTS_SINGLE, _snd, VOL_BASE, ATTN_NORM);
                 pointparticles(particleeffectnum("spiderbot_minigun_impact"), self.origin, w_backoff * 1000, 1);
                 break;
             case DEATH_SBROCKET:
-                sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+                sound(self, CH_SHOTS_SINGLE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
                 pointparticles(particleeffectnum("spiderbot_rocket_explode"), self.origin, w_backoff * 1000, 1);
                 break;
             case DEATH_SBBLOWUP:
-                sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN);
+                sound(self, CH_SHOTS_SINGLE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN);
                 pointparticles(particleeffectnum("explosion_big"), self.origin, w_backoff * 1000, 1);
                 break;
                 
             case DEATH_WAKIGUN:
-                sound(self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
+                sound(self, CH_SHOTS_SINGLE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
                 pointparticles(particleeffectnum("wakizashi_gun_impact"), self.origin, w_backoff * 1000, 1);
                 break;
             case DEATH_WAKIROCKET:
-                sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+                sound(self, CH_SHOTS_SINGLE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
                 pointparticles(particleeffectnum("wakizashi_rocket_explode"), self.origin, w_backoff * 1000, 1);
                 break;
             case DEATH_WAKIBLOWUP:
-                sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN);
+                sound(self, CH_SHOTS_SINGLE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN);
                 pointparticles(particleeffectnum("explosion_big"), self.origin, w_backoff * 1000, 1);
                 break;
                 
             case DEATH_RAPTOR_CANNON:
-                sound(self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
+                sound(self, CH_SHOTS_SINGLE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
                 pointparticles(particleeffectnum("raptor_cannon_impact"), self.origin, w_backoff * 1000, 1);
                 break;
             case DEATH_RAPTOR_BOMB_SPLIT:
@@ -128,15 +128,15 @@ void Ent_DamageInfo(float isNew)
                 }
                     
                 
-                sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+                sound(self, CH_SHOTS_SINGLE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
                 pointparticles(particleeffectnum("raptor_bomb_spread"), self.origin, w_backoff * 1000, 1);
                 break;
             case DEATH_RAPTOR_BOMB:
-                sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+                sound(self, CH_SHOTS_SINGLE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
                 pointparticles(particleeffectnum("raptor_bomb_impact"), self.origin, w_backoff * 1000, 1);
                 break;
             case DEATH_RAPTOR_DEATH:
-                sound(self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_MIN);
+                sound(self, CH_SHOTS_SINGLE, "weapons/laserimpact.wav", VOL_BASE, ATTN_MIN);
                 pointparticles(particleeffectnum("explosion_big"), self.origin, w_backoff * 1000, 1);
                 break;
            }
@@ -156,7 +156,7 @@ void Ent_DamageInfo(float isNew)
            switch(w_deathtype)
            {   
              case DEATH_TURRET_EWHEEL:
-                sound(self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_MIN);
+                sound(self, CH_SHOTS_SINGLE, "weapons/laserimpact.wav", VOL_BASE, ATTN_MIN);
                 pointparticles(particleeffectnum("electro_impact"), self.origin, w_backoff * 1000, 1);
                 break;
              
@@ -165,11 +165,11 @@ void Ent_DamageInfo(float isNew)
                 org2 = w_org + w_backoff * 6;
                 pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
                 if (w_random<0.15)
-                    sound(self, CHAN_PROJECTILE, "weapons/hagexp1.wav", VOL_BASE, ATTN_NORM);
+                    sound(self, CH_SHOTS_SINGLE, "weapons/hagexp1.wav", VOL_BASE, ATTN_NORM);
                 else if (w_random<0.7)
-                    sound(self, CHAN_PROJECTILE, "weapons/hagexp2.wav", VOL_BASE, ATTN_NORM);
+                    sound(self, CH_SHOTS_SINGLE, "weapons/hagexp2.wav", VOL_BASE, ATTN_NORM);
                 else
-                    sound(self, CHAN_PROJECTILE, "weapons/hagexp3.wav", VOL_BASE, ATTN_NORM);
+                    sound(self, CH_SHOTS_SINGLE, "weapons/hagexp3.wav", VOL_BASE, ATTN_NORM);
                 
                 break;
                 
@@ -177,7 +177,7 @@ void Ent_DamageInfo(float isNew)
              case DEATH_TURRET_HK:
              case DEATH_TURRET_WALKER_ROCKET:
              case DEATH_TURRET_HELLION:
-                sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN);
+                sound(self, CH_SHOTS_SINGLE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN);
                 pointparticles(particleeffectnum("rocket_explode"), self.origin, w_backoff * 1000, 1);
                 break;
              
@@ -185,17 +185,17 @@ void Ent_DamageInfo(float isNew)
              case DEATH_TURRET_WALKER_GUN:
                 string _snd;
                 _snd = strcat("weapons/ric", ftos(1 + rint(random() * 2)), ".waw");
-                sound(self, CHAN_PROJECTILE, _snd, VOL_BASE, ATTN_NORM);
+                sound(self, CH_SHOTS_SINGLE, _snd, VOL_BASE, ATTN_NORM);
                 pointparticles(particleeffectnum("machinegun_impact"), self.origin, w_backoff * 1000, 1);
                 break;
                           
              case DEATH_TURRET_PLASMA:
-                sound(self, CHAN_PROJECTILE, "weapons/electro_impact.wav", VOL_BASE, ATTN_MIN);
+                sound(self, CH_SHOTS_SINGLE, "weapons/electro_impact.wav", VOL_BASE, ATTN_MIN);
                 pointparticles(particleeffectnum("electro_impact"), self.origin, w_backoff * 1000, 1);
                 break;
                           
              case DEATH_TURRET_WALKER_MEELE:
-                sound(self, CHAN_PROJECTILE, "weapons/ric1.wav", VOL_BASE, ATTN_MIN);
+                sound(self, CH_SHOTS_SINGLE, "weapons/ric1.wav", VOL_BASE, ATTN_MIN);
                 pointparticles(particleeffectnum("TE_SPARK"), self.origin, w_backoff * 1000, 1);
                 break;
 
index 7ff5adeca46204beaf8e37d040341b84c3ee6854..4971fa3aa1705a126428729db0e2804ea6a65742 100644 (file)
@@ -59,7 +59,7 @@ void Draw_GrapplingHook()
        if(self.teleport_time)
        if(time > self.teleport_time)
        {
-               sound (self, CHAN_PROJECTILE, "misc/null.wav", VOL_BASE, ATTN_NORM); // safeguard
+               sound (self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTN_NORM); // safeguard
                self.teleport_time = 0;
        }
 
@@ -215,7 +215,7 @@ void Draw_GrapplingHook()
 
 void Remove_GrapplingHook()
 {
-       sound (self, CHAN_PROJECTILE, "misc/null.wav", VOL_BASE, ATTN_NORM);
+       sound (self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTN_NORM);
 }
 
 void Ent_ReadHook(float bIsNew, float type)
@@ -275,10 +275,10 @@ void Ent_ReadHook(float bIsNew, float type)
                                self.drawmask = MASK_NORMAL;
                                break;
                        case ENT_CLIENT_LGBEAM:
-                               sound (self, CHAN_PROJECTILE, "weapons/lgbeam_fly.wav", VOL_BASE, ATTN_NORM);
+                               sound (self, CH_SHOTS_SINGLE, "weapons/lgbeam_fly.wav", VOL_BASE, ATTN_NORM);
                                break;
                        case ENT_CLIENT_GAUNTLET:
-                               sound (self, CHAN_PROJECTILE, "weapons/gauntletbeam_fly.wav", VOL_BASE, ATTN_NORM);
+                               sound (self, CH_SHOTS_SINGLE, "weapons/gauntletbeam_fly.wav", VOL_BASE, ATTN_NORM);
                                break;
                }
        }
index 2282723867b1ec3bb23bfc40c282c25591c5cb4d..31fecfaee2287e81131ebb5e5319c33983a02f7b 100644 (file)
@@ -171,7 +171,7 @@ void loopsound(entity e, float ch, string samp, float vol, float attn)
 void Ent_RemoveProjectile()
 {
        if(self.snd_looping)
-               sound(self, CHAN_PROJECTILE, "misc/null.wav", VOL_BASE, ATTN_NORM);
+               sound(self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTN_NORM);
 
        if(self.count & 0x80)
        {
@@ -320,7 +320,7 @@ void Ent_Projectile()
                {
                        case PROJECTILE_ELECTRO:
                                // only new engines support sound moving with object
-                               loopsound(self, CHAN_PROJECTILE, "weapons/electro_fly.wav", VOL_BASE, ATTN_NORM);
+                               loopsound(self, CH_SHOTS_SINGLE, "weapons/electro_fly.wav", VOL_BASE, ATTN_NORM);
                                self.mins = '0 0 -4';
                                self.maxs = '0 0 -4';
                                self.move_movetype = MOVETYPE_BOUNCE;
@@ -329,7 +329,7 @@ void Ent_Projectile()
                                self.move_bounce_stopspeed = g_balance_electro_secondary_bouncestop;
                                break;
                        case PROJECTILE_ROCKET:
-                               loopsound(self, CHAN_PROJECTILE, "weapons/rocket_fly.wav", VOL_BASE, ATTN_NORM);
+                               loopsound(self, CH_SHOTS_SINGLE, "weapons/rocket_fly.wav", VOL_BASE, ATTN_NORM);
                                self.mins = '-3 -3 -3';
                                self.maxs = '3 3 3';
                                break;
@@ -370,12 +370,12 @@ void Ent_Projectile()
                                self.move_touch = SUB_Null;
                                break;
                        case PROJECTILE_FIREBALL:
-                               loopsound(self, CHAN_PROJECTILE, "weapons/fireball_fly2.wav", VOL_BASE, ATTN_NORM);
+                               loopsound(self, CH_SHOTS_SINGLE, "weapons/fireball_fly2.wav", VOL_BASE, ATTN_NORM);
                                self.mins = '-16 -16 -16';
                                self.maxs = '16 16 16';
                                break;
                        case PROJECTILE_FIREMINE:
-                               loopsound(self, CHAN_PROJECTILE, "weapons/fireball_fly.wav", VOL_BASE, ATTN_NORM);
+                               loopsound(self, CH_SHOTS_SINGLE, "weapons/fireball_fly.wav", VOL_BASE, ATTN_NORM);
                                self.move_movetype = MOVETYPE_BOUNCE;
                                self.move_touch = SUB_Null;
                                self.mins = '-4 -4 -4';
@@ -390,7 +390,7 @@ void Ent_Projectile()
                                self.maxs = '2 2 2';
                                break;
                        case PROJECTILE_SEEKER:
-                               loopsound(self, CHAN_PROJECTILE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
+                               loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
                                self.mins = '-4 -4 -4';
                                self.maxs = '4 4 4';
                                break;
@@ -403,10 +403,10 @@ void Ent_Projectile()
             case PROJECTILE_RAPTORCANNON:
                                break;
             case PROJECTILE_SPIDERROCKET:
-                loopsound(self, CHAN_PROJECTILE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
+                loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
                                break;
             case PROJECTILE_WAKIROCKET:
-                loopsound(self, CHAN_PROJECTILE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
+                loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
                                break;
             case PROJECTILE_WAKICANNON:
                                break;
index caca8ca04aab2de27e222b9b0a8486fddfc1af3e..d625804908117d421904ca4608abdf6c154691b9 100644 (file)
@@ -355,7 +355,7 @@ void turret_gibboom()
 {
     float i;
     
-    sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+    sound (self, CH_SHOTS_SINGLE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
     pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
 
     for (i = 1; i < 5; i = i + 1)
@@ -399,7 +399,7 @@ void turret_die()
     
     setmodel(self, "");
     setmodel(self.tur_head, "");
-    sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+    sound (self, CH_SHOTS_SINGLE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
     pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
     turret_tid2info(self.turret_type);
     dprint("Turret ", tid2info_name, " dies.\n");
index 5f1228557f37f2974a8e3efe4434b3241555acd1..06edec4da0e00a82982093323a63ee5f84546548 100644 (file)
@@ -13,18 +13,18 @@ void Ent_TubaNote_Think()
        self.nextthink = time;
        if(self.cnt <= 0)
        {
-               sound(self, CHAN_PROJECTILE, "misc/null.wav", 0, 0);
+               sound(self, CH_SHOTS_SINGLE, "misc/null.wav", 0, 0);
                remove(self);
        }
        else
-               sound(self, CHAN_PROJECTILE, "", self.cnt, self.attenuate * autocvar_g_balance_tuba_attenuation);
+               sound(self, CH_SHOTS_SINGLE, "", self.cnt, self.attenuate * autocvar_g_balance_tuba_attenuation);
 }
 
 void Ent_TubaNote_UpdateSound()
 {
        self.enemy.cnt = bound(0, VOL_BASE * autocvar_g_balance_tuba_volume, 1);
        self.enemy.count = self.enemy.cnt;
-       sound(self.enemy, CHAN_PROJECTILE, TUBA_STARTNOTE(self.cnt), self.enemy.cnt, self.enemy.attenuate * autocvar_g_balance_tuba_attenuation);
+       sound(self.enemy, CH_SHOTS_SINGLE, TUBA_STARTNOTE(self.cnt), self.enemy.cnt, self.enemy.attenuate * autocvar_g_balance_tuba_attenuation);
 }
 
 void Ent_TubaNote_StopSound()
index fc54d49148835d9ed584c1632866f22ccaedc1f4..e28ea8a695517b2a4aa772af9652c0ed1686e43a 100644 (file)
@@ -249,7 +249,7 @@ float CheatImpulse(float i)
                                e2 = spawn();
                                setorigin(e2, org);
                                pointparticles(particleeffectnum("rocket_explode"), org, '0 0 0', 1);
-                               sound(e2, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+                               sound(e2, CH_SHOTS_SINGLE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
                                RadiusDamage(e2, e, 1000, 0, 128, e, 500, DEATH_CHEAT, world);
                                remove(e2);
                        }
index 21915eac6cb79e2bc66f08c3e9e655adf25d6d5f..4f84f94fa02478164e1288a53e1bea05b093e51e 100644 (file)
@@ -341,11 +341,11 @@ void PlayerCorpseDamage (entity inflictor, entity attacker, float damage, float
        if(sound_allowed(MSG_BROADCAST, attacker))
        {
                if (save > 10)
-                       sound (self, CHAN_PROJECTILE, "misc/armorimpact.wav", VOL_BASE, ATTN_NORM);
+                       sound (self, CH_SHOTS_SINGLE, "misc/armorimpact.wav", VOL_BASE, ATTN_NORM);
                else if (take > 30)
-                       sound (self, CHAN_PROJECTILE, "misc/bodyimpact2.wav", VOL_BASE, ATTN_NORM);
+                       sound (self, CH_SHOTS_SINGLE, "misc/bodyimpact2.wav", VOL_BASE, ATTN_NORM);
                else if (take > 10)
-                       sound (self, CHAN_PROJECTILE, "misc/bodyimpact1.wav", VOL_BASE, ATTN_NORM);
+                       sound (self, CH_SHOTS_SINGLE, "misc/bodyimpact1.wav", VOL_BASE, ATTN_NORM);
        }
 
        if (take > 50)
@@ -458,11 +458,11 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
        if(sound_allowed(MSG_BROADCAST, attacker))
        {
                if (save > 10)
-                       sound (self, CHAN_PROJECTILE, "misc/armorimpact.wav", VOL_BASE, ATTN_NORM);
+                       sound (self, CH_SHOTS_SINGLE, "misc/armorimpact.wav", VOL_BASE, ATTN_NORM);
                else if (take > 30)
-                       sound (self, CHAN_PROJECTILE, "misc/bodyimpact2.wav", VOL_BASE, ATTN_NORM);
+                       sound (self, CH_SHOTS_SINGLE, "misc/bodyimpact2.wav", VOL_BASE, ATTN_NORM);
                else if (take > 10)
-                       sound (self, CHAN_PROJECTILE, "misc/bodyimpact1.wav", VOL_BASE, ATTN_NORM); // FIXME possibly remove them?
+                       sound (self, CH_SHOTS_SINGLE, "misc/bodyimpact1.wav", VOL_BASE, ATTN_NORM); // FIXME possibly remove them?
        }
 
        if (take > 50)
index 7eeb8e22558452fb65deeeb8404812efe097495b..64fa049db8a5112d02116214b05ef6dbd5e256b5 100644 (file)
@@ -66,7 +66,7 @@ void GrapplingHookThink();
 void GrapplingHook_Stop()
 {
        pointparticles(particleeffectnum("grapple_impact"), self.origin, '0 0 0', 1);
-       sound (self, CHAN_PROJECTILE, "weapons/hook_impact.wav", VOL_BASE, ATTN_NORM);
+       sound (self, CH_SHOTS_SINGLE, "weapons/hook_impact.wav", VOL_BASE, ATTN_NORM);
 
        self.state = 1;
        self.think = GrapplingHookThink;
index 0fd13326e1e8b94df38af067d91c66309c37fa7b..41358fa3b09bcb152315e0944f5579ef16a96084 100644 (file)
@@ -222,7 +222,7 @@ void InitBall (void)
        self.teamtime = 0;
        self.pusher = world;
        self.team = FALSE;
-       sound (self, CHAN_PROJECTILE, self.noise1, VOL_BASE, ATTN_NORM);
+       sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTN_NORM);
        WaypointSprite_Ping(self.waypointsprite_attachedforcarrier);
        LogNB("init", world);
 }
@@ -262,7 +262,7 @@ void football_touch (void)
        if (other.solid == SOLID_BSP) {
                if (time > self.lastground + 0.1)
                {
-                       sound (self, CHAN_PROJECTILE, self.noise, VOL_BASE, ATTN_NORM);
+                       sound (self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTN_NORM);
                        self.lastground = time;
                }
                if (vlen(self.velocity) && !self.cnt)
@@ -308,7 +308,7 @@ void basketball_touch (void)
                LogNB("caught", other);
                GiveBall(other, self);
        } else if (other.solid == SOLID_BSP) {
-               sound (self, CHAN_PROJECTILE, self.noise, VOL_BASE, ATTN_NORM);
+               sound (self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTN_NORM);
                if (vlen(self.velocity) && !self.cnt)
                        self.nextthink = min(time + g_nexball_delay_idle, self.teamtime);
        }
index a0f750b05beef72ba6ee7b2daa907d21dbc7b32e..af7e8b415c8a9a338be5a821cd79e6898f06c6e2 100644 (file)
@@ -394,14 +394,14 @@ void Portal_Remove(entity portal, float killed)
        if(killed)
        {
                fixedmakevectors(portal.mangle);
-               sound(portal, CHAN_PROJECTILE, "porto/explode.wav", VOL_BASE, ATTN_NORM);
+               sound(portal, CH_SHOTS_SINGLE, "porto/explode.wav", VOL_BASE, ATTN_NORM);
                pointparticles(particleeffectnum("rocket_explode"), portal.origin + v_forward * 16, v_forward * 1024, 4);
                remove(portal);
        }
        else
        {
                Portal_MakeBrokenPortal(portal);
-               sound(portal, CHAN_PROJECTILE, "porto/expire.wav", VOL_BASE, ATTN_NORM);
+               sound(portal, CH_SHOTS_SINGLE, "porto/expire.wav", VOL_BASE, ATTN_NORM);
                SUB_SetFade(portal, time, 0.5);
        }
 }
index fe47fa305bdccb74daf88b9f8453440f909ab28c..a586252555dcf58beaa904975135ba0e5e71e4c3 100644 (file)
@@ -493,8 +493,6 @@ vector steerlib_beamsteer(vector dir, float length, float step, float step_up, f
 #ifdef TLIBS_TETSLIBS
 void flocker_die()
 {
-       sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
-
        pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
 
     self.owner.cnt += 1;
index b1c7d34c87b4929925a09b421579cd14a5687c34..7c32882db44135d1ba98f69148fa8efcc6bd68c0 100644 (file)
@@ -40,7 +40,7 @@ void beam_think()
         self.owner.attack_finished_single = time + self.owner.shot_refire;
         self.owner.fireflag = 2;
         self.owner.tur_head.frame = 10;
-        sound (self, CHAN_PROJECTILE, "", VOL_BASE, ATTN_NORM);
+        sound (self, CH_SHOTS_SINGLE, "", VOL_BASE, ATTN_NORM);
         remove(self);
         return;
     }
@@ -50,7 +50,7 @@ void beam_think()
     if (time - self.shot_spread > 0)
     {
         self.shot_spread = time + 2;
-        sound (self, CHAN_VOICE, "turrets/phaser.wav", VOL_BASE, ATTN_NORM);
+        sound (self, CH_SHOTS_SINGLE, "turrets/phaser.wav", VOL_BASE, ATTN_NORM);
     }
 
 
@@ -94,7 +94,7 @@ void turret_phaser_attack()
     beam.enemy = self.enemy;
     beam.bot_dodge = TRUE;
     beam.bot_dodgerating = beam.shot_dmg;
-    sound (beam, CHAN_PROJECTILE, "turrets/phaser.wav", VOL_BASE, ATTN_NORM);
+    sound (beam, CH_SHOTS_SINGLE, "turrets/phaser.wav", VOL_BASE, ATTN_NORM);
     self.fireflag = 1;
 
     beam.attack_finished_single = self.attack_finished_single;
@@ -102,7 +102,7 @@ void turret_phaser_attack()
 
     setattachment(beam,self.tur_head,"tag_fire");
 
-    soundat (self, trace_endpos, CHAN_PROJECTILE, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
+    soundat (self, trace_endpos, CH_SHOTS_SINGLE, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
 
     if (self.tur_head.frame == 0)
         self.tur_head.frame = 1;
index 5563c375641295244de8c63330c35e923697a670..a233577a972da587e4a7b9fd7e33e34dca557123 100644 (file)
@@ -563,7 +563,7 @@ void raptor_diethink()
 {
     if(random() < 0.1)
     {
-        sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+        sound (self, CH_SHOTS_SINGLE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
         pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
     }
     self.nextthink = time + 0.1;
index 19780c4f72586702696bc2c0e7f10fdbd81d8fa5..40f7df5d83dbad9bdb284542d8db0444b12e6253 100644 (file)
@@ -508,7 +508,7 @@ void spiderbot_headfade()
     {
         if(self.alpha > 0.1)
         {
-            sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+            sound (self, CH_SHOTS_SINGLE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
             pointparticles(particleeffectnum("explosion_big"), self.origin + '0 0 100', '0 0 0', 1);
         }
         remove(self);
@@ -521,7 +521,7 @@ void spiderbot_blowup()
     {
         if(random() < 0.1)
         {
-            sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+            sound (self, CH_SHOTS_SINGLE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
             pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
         }
         self.nextthink = time + 0.1;
index d06e1dab1e5a7449eec6f2a203588856de6739ed..de74815087f7afa5244c5fe479dc0b7b20605e28 100644 (file)
@@ -718,11 +718,11 @@ void vehicles_damage(entity inflictor, entity attacker, float damage, float deat
             self.vehicle_shieldent.alpha    = 0.75;
             
                if(sound_allowed(MSG_BROADCAST, attacker))
-                spamsound (self, CHAN_PROJECTILE, "onslaught/ons_hit2.wav", VOL_BASE, ATTN_NORM);   // FIXME: PLACEHOLDER
+                spamsound (self, CH_PAIN, "onslaught/ons_hit2.wav", VOL_BASE, ATTN_NORM);   // FIXME: PLACEHOLDER
         }
         else
                if(sound_allowed(MSG_BROADCAST, attacker))
-                spamsound (self, CHAN_PROJECTILE, "onslaught/electricity_explode.wav", VOL_BASE, ATTN_NORM);  // FIXME: PLACEHOLDER
+                spamsound (self, CH_PAIN, "onslaught/electricity_explode.wav", VOL_BASE, ATTN_NORM);  // FIXME: PLACEHOLDER
 
     }
     else
@@ -730,7 +730,7 @@ void vehicles_damage(entity inflictor, entity attacker, float damage, float deat
         self.vehicle_health -= damage;
 
         if(sound_allowed(MSG_BROADCAST, attacker))
-            spamsound (self, CHAN_PROJECTILE, "onslaught/ons_hit2.wav", VOL_BASE, ATTN_NORM);  // FIXME: PLACEHOLDER
+            spamsound (self, CH_PAIN, "onslaught/ons_hit2.wav", VOL_BASE, ATTN_NORM);  // FIXME: PLACEHOLDER
     }
 
     self.velocity += force; // * (vlen(force) / self.mass);
index 3816594a97fda0a1ab824941f9947ecc3e6ee72a..1ceec920e07c7261e61d6951afc4fa49fb2c00cc 100644 (file)
@@ -117,7 +117,7 @@ void FireRailgunBullet (vector start, vector end, float bdamage, float bforce, f
 
                        if(!pseudoprojectile)
                                pseudoprojectile = spawn(); // we need this so the sound uses the "entchannel4" volume
-                       soundtoat(MSG_ONE, pseudoprojectile, beampos, CHAN_PROJECTILE, snd, VOL_BASE * f, ATTN_NONE);
+                       soundtoat(MSG_ONE, pseudoprojectile, beampos, CH_SHOTS_SINGLE, snd, VOL_BASE * f, ATTN_NONE);
                }
 
                if(pseudoprojectile)
index ef8dd8d163b85ec8ac4ca02a921f8352deb119c5..f2db3ded00266775a25a376df3e8da4e0728a5c1 100644 (file)
@@ -645,13 +645,13 @@ float w_crylink(float req)
                {
                        pointparticles(particleeffectnum("crylink_impact"), org2, '0 0 0', 1);
                        if(!w_issilent)
-                               sound(self, CHAN_PROJECTILE, "weapons/crylink_impact2.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS_SINGLE, "weapons/crylink_impact2.wav", VOL_BASE, ATTN_NORM);
                }
                else
                {
                        pointparticles(particleeffectnum("crylink_impactbig"), org2, '0 0 0', 1);
                        if(!w_issilent)
-                               sound(self, CHAN_PROJECTILE, "weapons/crylink_impact.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS_SINGLE, "weapons/crylink_impact.wav", VOL_BASE, ATTN_NORM);
                }
        }
        else if(req == WR_PRECACHE)
index bf81e8c1e368ee1eda8630c604ca092ec42b0783..52e26722d786cfa154563865d31a096b4e0bd0c8 100644 (file)
@@ -68,7 +68,7 @@ void W_Plasma_Touch (void)
                W_Plasma_Explode ();
        } else {
                //UpdateCSQCProjectile(self);
-               spamsound (self, CHAN_PROJECTILE, "weapons/electro_bounce.wav", VOL_BASE, ATTN_NORM);
+               spamsound (self, CH_SHOTS_SINGLE, "weapons/electro_bounce.wav", VOL_BASE, ATTN_NORM);
                self.projectiledeathtype |= HITTYPE_BOUNCE;
        }
 }
@@ -547,7 +547,7 @@ float w_electro(float req)
                {
                        pointparticles(particleeffectnum("electro_ballexplode"), org2, '0 0 0', 1);
                        if(!w_issilent)
-                               sound(self, CHAN_PROJECTILE, "weapons/electro_impact.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS_SINGLE, "weapons/electro_impact.wav", VOL_BASE, ATTN_NORM);
                }
                else
                {
@@ -556,13 +556,13 @@ float w_electro(float req)
                                // this is sent as "primary (w_deathtype & HITTYPE_BOUNCE)" to distinguish it from (w_deathtype & HITTYPE_SECONDARY) bounced balls
                                pointparticles(particleeffectnum("electro_combo"), org2, '0 0 0', 1);
                                if(!w_issilent)
-                                       sound(self, CHAN_PROJECTILE, "weapons/electro_impact_combo.wav", VOL_BASE, ATTN_NORM);
+                                       sound(self, CH_SHOTS_SINGLE, "weapons/electro_impact_combo.wav", VOL_BASE, ATTN_NORM);
                        }
                        else
                        {
                                pointparticles(particleeffectnum("electro_impact"), org2, '0 0 0', 1);
                                if(!w_issilent)
-                                       sound(self, CHAN_PROJECTILE, "weapons/electro_impact.wav", VOL_BASE, ATTN_NORM);
+                                       sound(self, CH_SHOTS_SINGLE, "weapons/electro_impact.wav", VOL_BASE, ATTN_NORM);
                        }
                }
        }
index 2cf5981f31b1ac5e84358d802d46b600514c3a15..23f37ee62dcdda5e03655ef96162a22dd67df659 100644 (file)
@@ -404,7 +404,7 @@ float w_fireball(float req)
                        org2 = w_org + w_backoff * 16;
                        pointparticles(particleeffectnum("fireball_explode"), org2, '0 0 0', 1);
                        if(!w_issilent)
-                               sound(self, CHAN_PROJECTILE, "weapons/fireball_impact2.wav", VOL_BASE, ATTN_NORM * 0.25); // long range boom
+                               sound(self, CH_SHOTS_SINGLE, "weapons/fireball_impact2.wav", VOL_BASE, ATTN_NORM * 0.25); // long range boom
                }
        }
        else if(req == WR_PRECACHE)
index 537f62a783162468aa8782f2a81b33a76dd3b7be..ef31c647f294b8ce0065f89c4b3584cadbce6ab5 100644 (file)
@@ -82,23 +82,23 @@ void W_Grenade_Touch1 (void)
                float r;
                r = random() * 6;
                if(r < 1)
-                       spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce1.wav", VOL_BASE, ATTN_NORM);
+                       spamsound (self, CH_SHOTS_SINGLE, "weapons/grenade_bounce1.wav", VOL_BASE, ATTN_NORM);
                else if(r < 2)
-                       spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce2.wav", VOL_BASE, ATTN_NORM);
+                       spamsound (self, CH_SHOTS_SINGLE, "weapons/grenade_bounce2.wav", VOL_BASE, ATTN_NORM);
                else if(r < 3)
-                       spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce3.wav", VOL_BASE, ATTN_NORM);
+                       spamsound (self, CH_SHOTS_SINGLE, "weapons/grenade_bounce3.wav", VOL_BASE, ATTN_NORM);
                else if(r < 4)
-                       spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce4.wav", VOL_BASE, ATTN_NORM);
+                       spamsound (self, CH_SHOTS_SINGLE, "weapons/grenade_bounce4.wav", VOL_BASE, ATTN_NORM);
                else if(r < 5)
-                       spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce5.wav", VOL_BASE, ATTN_NORM);
+                       spamsound (self, CH_SHOTS_SINGLE, "weapons/grenade_bounce5.wav", VOL_BASE, ATTN_NORM);
                else
-                       spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce6.wav", VOL_BASE, ATTN_NORM);
+                       spamsound (self, CH_SHOTS_SINGLE, "weapons/grenade_bounce6.wav", VOL_BASE, ATTN_NORM);
                self.projectiledeathtype |= HITTYPE_BOUNCE;
                self.gl_bouncecnt += 1;
        }
        else if(autocvar_g_balance_grenadelauncher_primary_type == 2 && (!other || (other.takedamage != DAMAGE_AIM && other.movetype == MOVETYPE_NONE))) // stick
        {
-               spamsound (self, CHAN_PROJECTILE, "weapons/grenade_stick.wav", VOL_BASE, ATTN_NORM);
+               spamsound (self, CH_SHOTS_SINGLE, "weapons/grenade_stick.wav", VOL_BASE, ATTN_NORM);
 
                // let it stick whereever it is
                self.oldvelocity = self.velocity;
@@ -126,23 +126,23 @@ void W_Grenade_Touch2 (void)
                float r;
                r = random() * 6;
                if(r < 1)
-                       spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce1.wav", VOL_BASE, ATTN_NORM);
+                       spamsound (self, CH_SHOTS_SINGLE, "weapons/grenade_bounce1.wav", VOL_BASE, ATTN_NORM);
                else if(r < 2)
-                       spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce2.wav", VOL_BASE, ATTN_NORM);
+                       spamsound (self, CH_SHOTS_SINGLE, "weapons/grenade_bounce2.wav", VOL_BASE, ATTN_NORM);
                else if(r < 3)
-                       spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce3.wav", VOL_BASE, ATTN_NORM);
+                       spamsound (self, CH_SHOTS_SINGLE, "weapons/grenade_bounce3.wav", VOL_BASE, ATTN_NORM);
                else if(r < 4)
-                       spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce4.wav", VOL_BASE, ATTN_NORM);
+                       spamsound (self, CH_SHOTS_SINGLE, "weapons/grenade_bounce4.wav", VOL_BASE, ATTN_NORM);
                else if(r < 5)
-                       spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce5.wav", VOL_BASE, ATTN_NORM);
+                       spamsound (self, CH_SHOTS_SINGLE, "weapons/grenade_bounce5.wav", VOL_BASE, ATTN_NORM);
                else
-                       spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce6.wav", VOL_BASE, ATTN_NORM);
+                       spamsound (self, CH_SHOTS_SINGLE, "weapons/grenade_bounce6.wav", VOL_BASE, ATTN_NORM);
                self.projectiledeathtype |= HITTYPE_BOUNCE;
                self.gl_bouncecnt += 1;
        }
        else if(autocvar_g_balance_grenadelauncher_secondary_type == 2 && (!other || (other.takedamage != DAMAGE_AIM && other.movetype == MOVETYPE_NONE))) // stick
        {
-               spamsound (self, CHAN_PROJECTILE, "weapons/grenade_stick.wav", VOL_BASE, ATTN_NORM);
+               spamsound (self, CH_SHOTS_SINGLE, "weapons/grenade_stick.wav", VOL_BASE, ATTN_NORM);
 
                // let it stick whereever it is
                self.oldvelocity = self.velocity;
@@ -367,7 +367,7 @@ float w_glauncher(float req)
                org2 = w_org + w_backoff * 12;
                pointparticles(particleeffectnum("grenade_explode"), org2, '0 0 0', 1);
                if(!w_issilent)
-                       sound(self, CHAN_PROJECTILE, "weapons/grenade_impact.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CH_SHOTS_SINGLE, "weapons/grenade_impact.wav", VOL_BASE, ATTN_NORM);
        }
        else if(req == WR_PRECACHE)
        {
index 7dfd4461365e42cbcf9f70817a12fcaf87f1be6f..3374ce071d52f65dabb59180de562170e45e2b8f 100644 (file)
@@ -365,11 +365,11 @@ float w_hagar(float req)
                if(!w_issilent)
                {
                        if (w_random<0.15)
-                               sound(self, CHAN_PROJECTILE, "weapons/hagexp1.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS_SINGLE, "weapons/hagexp1.wav", VOL_BASE, ATTN_NORM);
                        else if (w_random<0.7)
-                               sound(self, CHAN_PROJECTILE, "weapons/hagexp2.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS_SINGLE, "weapons/hagexp2.wav", VOL_BASE, ATTN_NORM);
                        else
-                               sound(self, CHAN_PROJECTILE, "weapons/hagexp3.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS_SINGLE, "weapons/hagexp3.wav", VOL_BASE, ATTN_NORM);
                }
        }
        else if(req == WR_PRECACHE)
index 5dec80c8691388d203ef15e1a8b327d773937238..d04e2b12085bc5faf421300477b36f8c74c777a8 100644 (file)
@@ -230,7 +230,7 @@ float w_hlac(float req)
                org2 = w_org + w_backoff * 6;
                pointparticles(particleeffectnum("laser_impact"), org2, w_backoff * 1000, 1);
                if(!w_issilent)
-                       sound(self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CH_SHOTS_SINGLE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
        }
        else if(req == WR_PRECACHE)
        {
index bce4aad8fa11da202542e8e11449e4dafe521334..f485d0bb957fa736e04888a94ee074dfc3fbf03c 100644 (file)
@@ -256,7 +256,7 @@ float w_hook(float req)
                org2 = w_org + w_backoff * 2;
                pointparticles(particleeffectnum("hookbomb_explode"), org2, '0 0 0', 1);
                if(!w_issilent)
-                       sound(self, CHAN_PROJECTILE, "weapons/hookbomb_impact.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CH_SHOTS_SINGLE, "weapons/hookbomb_impact.wav", VOL_BASE, ATTN_NORM);
        }
        else if(req == WR_PRECACHE)
        {
index 47e79bcaabee8ba211071a692ec0c07ab03ba76e..bad89b304e1fdaa6ba54f4c1960005e94a550550 100644 (file)
@@ -301,7 +301,7 @@ float w_laser(float req)
                org2 = w_org + w_backoff * 6;
                pointparticles(particleeffectnum("laser_impact"), org2, w_backoff * 1000, 1);
                if(!w_issilent)
-                       sound(self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CH_SHOTS_SINGLE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
        }
        else if(req == WR_PRECACHE)
        {
index 5362f1758640c390fec719da016ae65bbf88664b..2f96e82f1569ca579a820a5cf82a81be99fcd709 100644 (file)
@@ -13,7 +13,7 @@ void spawnfunc_weapon_minelayer (void)
 
 void W_Mine_Stick (entity to)
 {
-       spamsound (self, CHAN_PROJECTILE, "weapons/mine_stick.wav", VOL_BASE, ATTN_NORM);
+       spamsound (self, CH_SHOTS_SINGLE, "weapons/mine_stick.wav", VOL_BASE, ATTN_NORM);
 
        // in order for mines to face properly when sticking to the ground, they must be a server side entity rather than a csqc projectile
 
@@ -176,7 +176,7 @@ void W_Mine_Think (void)
        if ((time > self.cnt) && (!self.mine_time))
        {
                if(autocvar_g_balance_minelayer_lifetime_countdown > 0)
-                       spamsound (self, CHAN_PROJECTILE, "weapons/mine_trigger.wav", VOL_BASE, ATTN_NORM);
+                       spamsound (self, CH_SHOTS_SINGLE, "weapons/mine_trigger.wav", VOL_BASE, ATTN_NORM);
                self.mine_time = time + autocvar_g_balance_minelayer_lifetime_countdown;
                self.mine_explodeanyway = 1; // make the mine super aggressive -- Samual: Rather, make it not care if a team mate is near.
        }
@@ -199,7 +199,7 @@ void W_Mine_Think (void)
                if(head != self.realowner && IsDifferentTeam(head, self.realowner)) // don't trigger for team mates
                if(!self.mine_time)
                {
-                       spamsound (self, CHAN_PROJECTILE, "weapons/mine_trigger.wav", VOL_BASE, ATTN_NORM);
+                       spamsound (self, CH_SHOTS_SINGLE, "weapons/mine_trigger.wav", VOL_BASE, ATTN_NORM);
                        self.mine_time = time + autocvar_g_balance_minelayer_time;
                }
                head = head.chain;
@@ -513,7 +513,7 @@ float w_minelayer(float req)
                org2 = w_org + w_backoff * 12;
                pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
                if(!w_issilent)
-                       sound(self, CHAN_PROJECTILE, "weapons/mine_exp.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CH_SHOTS_SINGLE, "weapons/mine_exp.wav", VOL_BASE, ATTN_NORM);
        }
        else if(req == WR_PRECACHE)
        {
index bf83fed40d9116d34ef24f1f8d385c286b6a4539..1fe1d124bb81595ce31e129cdba82bc2f69dd064 100644 (file)
@@ -280,7 +280,7 @@ float w_minstanex(float req)
                org2 = w_org + w_backoff * 6;
                pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1);
                if(!w_issilent)
-                       sound(self, CHAN_PROJECTILE, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CH_SHOTS_SINGLE, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
        }
        else if(req == WR_PRECACHE)
        {
index fbe4388c692edc765f848dcd6648a671dfec3026..8e01140e5d0cec50aa830de3fbe2d590eae5503b 100644 (file)
@@ -243,7 +243,7 @@ float w_nex(float req)
                org2 = w_org + w_backoff * 6;
                pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1);
                if(!w_issilent)
-                       sound(self, CHAN_PROJECTILE, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CH_SHOTS_SINGLE, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
        }
        else if(req == WR_PRECACHE)
        {
index d4b61a87848c9c9265616f7334099940a7cd55ea..e3b7f49c50798c87d242d4c3b6f4afec23dc48dd 100644 (file)
@@ -95,19 +95,19 @@ void W_Porto_Touch (void)
 
        if(self.realowner.playerid != self.playerid)
        {
-               sound(self, CHAN_PROJECTILE, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
+               sound(self, CH_SHOTS_SINGLE, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
                remove(self);
        }
        else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
        {
-               spamsound(self, CHAN_PROJECTILE, "porto/bounce.wav", VOL_BASE, ATTN_NORM);
+               spamsound(self, CH_SHOTS_SINGLE, "porto/bounce.wav", VOL_BASE, ATTN_NORM);
                // just reflect
                self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * trace_plane_normal);
                self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * trace_plane_normal));
        }
        else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
        {
-               sound(self, CHAN_PROJECTILE, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
+               sound(self, CH_SHOTS_SINGLE, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
                W_Porto_Fail(0);
        }
        else if(self.effects & EF_RED)
@@ -115,7 +115,7 @@ void W_Porto_Touch (void)
                self.effects += EF_BLUE - EF_RED;
                if(Portal_SpawnInPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
                {
-                       sound(self, CHAN_PROJECTILE, "porto/create.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CH_SHOTS_SINGLE, "porto/create.wav", VOL_BASE, ATTN_NORM);
                        trace_plane_normal = norm;
                        centerprint(self.realowner, "^1In^7-portal created.");
                        self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * norm);
@@ -124,7 +124,7 @@ void W_Porto_Touch (void)
                }
                else
                {
-                       sound(self, CHAN_PROJECTILE, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CH_SHOTS_SINGLE, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
                        trace_plane_normal = norm;
                        W_Porto_Fail(0);
                }
@@ -135,20 +135,20 @@ void W_Porto_Touch (void)
                {
                        if(Portal_SpawnOutPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
                        {
-                               sound(self, CHAN_PROJECTILE, "porto/create.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS_SINGLE, "porto/create.wav", VOL_BASE, ATTN_NORM);
                                trace_plane_normal = norm;
                                centerprint(self.realowner, "^4Out^7-portal created.");
                                W_Porto_Success();
                        }
                        else
                        {
-                               sound(self, CHAN_PROJECTILE, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS_SINGLE, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
                                W_Porto_Fail(0);
                        }
                }
                else
                {
-                       sound(self, CHAN_PROJECTILE, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CH_SHOTS_SINGLE, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
                        W_Porto_Fail(0);
                }
        }
index 131a0527d464c338cd81f62fef7348b5a02ad45e..fd07f812f32d6908895a99f1db4878be04d7065d 100644 (file)
@@ -214,11 +214,11 @@ float w_rifle(float req)
                if(!w_issilent)
                {
                        if(w_random < 0.2)
-                               sound(self, CHAN_PROJECTILE, "weapons/ric1.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS_SINGLE, "weapons/ric1.wav", VOL_BASE, ATTN_NORM);
                        else if(w_random < 0.4)
-                               sound(self, CHAN_PROJECTILE, "weapons/ric2.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS_SINGLE, "weapons/ric2.wav", VOL_BASE, ATTN_NORM);
                        else if(w_random < 0.5)
-                               sound(self, CHAN_PROJECTILE, "weapons/ric3.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS_SINGLE, "weapons/ric3.wav", VOL_BASE, ATTN_NORM);
                }
        }
        else if(req == WR_PRECACHE)
index 0269fd18fc8bff348f1e6e168f595a88270e4673..fd82aac5ab94dbaf7f9bff7fd30d2dd338a54c63 100644 (file)
@@ -491,7 +491,7 @@ float w_rlauncher(float req)
                org2 = w_org + w_backoff * 12;
                pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
                if(!w_issilent)
-                       sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CH_SHOTS_SINGLE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
        }
        else if(req == WR_PRECACHE)
        {
index aa07f82881e9648c868edea7f931f57ddb37fd01..11eead8adb7307ae488885d83027981411012ebe 100644 (file)
@@ -615,17 +615,17 @@ float w_seeker(float req)
                        if(!w_issilent)
                        {
                                if (w_random<0.15)
-                                       sound(self, CHAN_PROJECTILE, "weapons/tagexp1.wav", 1, ATTN_NORM);
+                                       sound(self, CH_SHOTS_SINGLE, "weapons/tagexp1.wav", 1, ATTN_NORM);
                                else if (w_random<0.7)
-                                       sound(self, CHAN_PROJECTILE, "weapons/tagexp2.wav", 1, ATTN_NORM);
+                                       sound(self, CH_SHOTS_SINGLE, "weapons/tagexp2.wav", 1, ATTN_NORM);
                                else
-                                       sound(self, CHAN_PROJECTILE, "weapons/tagexp3.wav", 1, ATTN_NORM);
+                                       sound(self, CH_SHOTS_SINGLE, "weapons/tagexp3.wav", 1, ATTN_NORM);
                        }
                }
                else if(w_deathtype & HITTYPE_HEADSHOT)
                {
                        if(!w_issilent)
-                               sound(self, CHAN_PROJECTILE, "weapons/tag_impact.wav", 1, ATTN_NORM);
+                               sound(self, CH_SHOTS_SINGLE, "weapons/tag_impact.wav", 1, ATTN_NORM);
                }
                else
                {
@@ -633,11 +633,11 @@ float w_seeker(float req)
                        if(!w_issilent)
                        {
                                if (w_random<0.15)
-                                       sound(self, CHAN_PROJECTILE, "weapons/seekerexp1.wav", 1, ATTN_NORM);
+                                       sound(self, CH_SHOTS_SINGLE, "weapons/seekerexp1.wav", 1, ATTN_NORM);
                                else if (w_random<0.7)
-                                       sound(self, CHAN_PROJECTILE, "weapons/seekerexp2.wav", 1, ATTN_NORM);
+                                       sound(self, CH_SHOTS_SINGLE, "weapons/seekerexp2.wav", 1, ATTN_NORM);
                                else
-                                       sound(self, CHAN_PROJECTILE, "weapons/seekerexp3.wav", 1, ATTN_NORM);
+                                       sound(self, CH_SHOTS_SINGLE, "weapons/seekerexp3.wav", 1, ATTN_NORM);
                        }
                }
        }
index a7da4eb5ad794c4cd9de5880e1c03480ce95fc37..f506bfd750e3f217f4fea74c5b64a40448ef0ea1 100644 (file)
@@ -91,7 +91,7 @@ void shotgun_meleethink (void)
 
 void W_Shotgun_Attack2 (void)
 {
-       sound (self, CHAN_PROJECTILE, "weapons/shotgun_melee.wav", VOL_BASE, ATTN_NORM);
+       sound (self, CH_SHOTS_SINGLE, "weapons/shotgun_melee.wav", VOL_BASE, ATTN_NORM);
        weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_shotgun_secondary_animtime, w_ready);
 
        entity meleetemp;
@@ -191,11 +191,11 @@ float w_shotgun(float req)
                if(!w_issilent && time - self.prevric > 0.25)
                {
                        if(w_random < 0.0165)
-                               sound(self, CHAN_PROJECTILE, "weapons/ric1.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS_SINGLE, "weapons/ric1.wav", VOL_BASE, ATTN_NORM);
                        else if(w_random < 0.033)
-                               sound(self, CHAN_PROJECTILE, "weapons/ric2.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS_SINGLE, "weapons/ric2.wav", VOL_BASE, ATTN_NORM);
                        else if(w_random < 0.05)
-                               sound(self, CHAN_PROJECTILE, "weapons/ric3.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS_SINGLE, "weapons/ric3.wav", VOL_BASE, ATTN_NORM);
                        self.prevric = time;
                }
        }
index 9d4fbca1a5d759e5b0b4c0780ec26430051326d5..d2e4b45557bfc6bec390cd42eb87529977937c2b 100644 (file)
@@ -301,11 +301,11 @@ float w_uzi(float req)
                pointparticles(particleeffectnum("machinegun_impact"), org2, w_backoff * 1000, 1);
                if(!w_issilent)
                        if(w_random < 0.05)
-                               sound(self, CHAN_PROJECTILE, "weapons/ric1.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS_SINGLE, "weapons/ric1.wav", VOL_BASE, ATTN_NORM);
                        else if(w_random < 0.1)
-                               sound(self, CHAN_PROJECTILE, "weapons/ric2.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS_SINGLE, "weapons/ric2.wav", VOL_BASE, ATTN_NORM);
                        else if(w_random < 0.2)
-                               sound(self, CHAN_PROJECTILE, "weapons/ric3.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS_SINGLE, "weapons/ric3.wav", VOL_BASE, ATTN_NORM);
        }
        else if(req == WR_PRECACHE)
        {