]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge branch 'terencehill/clientkill' into 'master'
authorMario <zacjardine@y7mail.com>
Mon, 3 Sep 2018 12:23:01 +0000 (12:23 +0000)
committerMario <zacjardine@y7mail.com>
Mon, 3 Sep 2018 12:23:01 +0000 (12:23 +0000)
Move ClientKill code into its own file

See merge request xonotic/xonotic-data.pk3dir!585

1  2 
qcsrc/common/gamemodes/gamemode/cts/sv_cts.qc
qcsrc/server/cheats.qc
qcsrc/server/command/cmd.qc
qcsrc/server/defs.qh
qcsrc/server/player.qh

index 3a9be2abd641b5485b3479ccec64d08365ef4e94,0000000000000000000000000000000000000000..636aeb6de7550f64735679ad00327eea5d400857
mode 100644,000000..100644
--- /dev/null
@@@ -1,430 -1,0 +1,407 @@@
- void KillIndicator_Think(entity this);
- void CTS_ClientKill(entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
- {
-     e.killindicator = spawn();
-     e.killindicator.owner = e;
-     setthink(e.killindicator, KillIndicator_Think);
-     e.killindicator.nextthink = time + (e.lip) * 0.05;
-     e.killindicator.cnt = ceil(autocvar_g_cts_finish_kill_delay);
-     e.killindicator.count = 1; // this is used to indicate that it should be silent
-     e.lip = 0;
- }
 +#include "sv_cts.qh"
 +
 +#include <server/race.qh>
 +#include <server/items.qh>
 +
 +float autocvar_g_cts_finish_kill_delay;
 +bool autocvar_g_cts_selfdamage;
 +
 +// legacy bot roles
 +.float race_checkpoint;
 +void havocbot_role_cts(entity this)
 +{
 +      if(IS_DEAD(this))
 +              return;
 +
 +      if (navigation_goalrating_timeout(this))
 +      {
 +              navigation_goalrating_start(this);
 +
 +              bool raw_touch_check = true;
 +              int cp = this.race_checkpoint;
 +
 +              LABEL(search_racecheckpoints)
 +              IL_EACH(g_racecheckpoints, true,
 +              {
 +                      if(it.cnt == cp || cp == -1)
 +                      {
 +                              // redirect bot to next goal if it touched the waypoint of an untouchable checkpoint
 +                              // e.g. checkpoint in front of Stormkeep's warpzone
 +                              // the same workaround is applied in Race game mode
 +                              if (raw_touch_check && vdist(this.origin - it.nearestwaypoint.origin, <, 30))
 +                              {
 +                                      cp = race_NextCheckpoint(cp);
 +                                      raw_touch_check = false;
 +                                      goto search_racecheckpoints;
 +                              }
 +                              navigation_routerating(this, it, 1000000, 5000);
 +                      }
 +              });
 +
 +              navigation_goalrating_end(this);
 +
 +              navigation_goalrating_timeout_set(this);
 +      }
 +}
 +
 +void cts_ScoreRules()
 +{
 +    GameRules_score_enabled(false);
 +    GameRules_scoring(0, 0, 0, {
 +        if (g_race_qualifying) {
 +            field(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
 +        } else {
 +            field(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
 +            field(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
 +            field(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
 +        }
 +    });
 +}
 +
 +void cts_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
 +{
 +      if(autocvar_sv_eventlog)
 +              GameLogEcho(strcat(":cts:", mode, ":", ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : "")));
 +}
 +
- void ClientKill_Now(entity this);
 +MUTATOR_HOOKFUNCTION(cts, PlayerPhysics)
 +{
 +      entity player = M_ARGV(0, entity);
 +      float dt = M_ARGV(1, float);
 +
 +      player.race_movetime_frac += dt;
 +      float f = floor(player.race_movetime_frac);
 +      player.race_movetime_frac -= f;
 +      player.race_movetime_count += f;
 +      player.race_movetime = player.race_movetime_frac + player.race_movetime_count;
 +
 +      if(IS_PLAYER(player))
 +      {
 +              if (player.race_penalty)
 +                      if (time > player.race_penalty)
 +                              player.race_penalty = 0;
 +              if(player.race_penalty)
 +              {
 +                      player.velocity = '0 0 0';
 +                      set_movetype(player, MOVETYPE_NONE);
 +                      player.disableclientprediction = 2;
 +              }
 +      }
 +
 +      // force kbd movement for fairness
 +      float wishspeed;
 +      vector wishvel;
 +
 +      // if record times matter
 +      // ensure nothing EVIL is being done (i.e. div0_evade)
 +      // this hinders joystick users though
 +      // but it still gives SOME analog control
 +      wishvel.x = fabs(CS(player).movement.x);
 +      wishvel.y = fabs(CS(player).movement.y);
 +      if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
 +      {
 +              wishvel.z = 0;
 +              wishspeed = vlen(wishvel);
 +              if(wishvel.x >= 2 * wishvel.y)
 +              {
 +                      // pure X motion
 +                      if(CS(player).movement.x > 0)
 +                              CS(player).movement_x = wishspeed;
 +                      else
 +                              CS(player).movement_x = -wishspeed;
 +                      CS(player).movement_y = 0;
 +              }
 +              else if(wishvel.y >= 2 * wishvel.x)
 +              {
 +                      // pure Y motion
 +                      CS(player).movement_x = 0;
 +                      if(CS(player).movement.y > 0)
 +                              CS(player).movement_y = wishspeed;
 +                      else
 +                              CS(player).movement_y = -wishspeed;
 +              }
 +              else
 +              {
 +                      // diagonal
 +                      if(CS(player).movement.x > 0)
 +                              CS(player).movement_x = M_SQRT1_2 * wishspeed;
 +                      else
 +                              CS(player).movement_x = -M_SQRT1_2 * wishspeed;
 +                      if(CS(player).movement.y > 0)
 +                              CS(player).movement_y = M_SQRT1_2 * wishspeed;
 +                      else
 +                              CS(player).movement_y = -M_SQRT1_2 * wishspeed;
 +              }
 +      }
 +}
 +
 +MUTATOR_HOOKFUNCTION(cts, reset_map_global)
 +{
 +      float s;
 +
 +      Score_NicePrint(NULL);
 +
 +      race_ClearRecords();
 +      PlayerScore_Sort(race_place, 0, 1, 0);
 +
 +      FOREACH_CLIENT(true, {
 +              if(it.race_place)
 +              {
 +                      s = GameRules_scoring_add(it, RACE_FASTEST, 0);
 +                      if(!s)
 +                              it.race_place = 0;
 +              }
 +              cts_EventLog(ftos(it.race_place), it);
 +      });
 +
 +      if(g_race_qualifying == 2)
 +      {
 +              g_race_qualifying = 0;
 +              independent_players = 0;
 +              cvar_set("fraglimit", ftos(race_fraglimit));
 +              cvar_set("leadlimit", ftos(race_leadlimit));
 +              cvar_set("timelimit", ftos(race_timelimit));
 +              cts_ScoreRules();
 +      }
 +}
 +
 +MUTATOR_HOOKFUNCTION(cts, ClientConnect)
 +{
 +      entity player = M_ARGV(0, entity);
 +
 +      race_PreparePlayer(player);
 +      player.race_checkpoint = -1;
 +
 +      if(IS_REAL_CLIENT(player))
 +      {
 +              string rr = CTS_RECORD;
 +
 +              msg_entity = player;
 +              race_send_recordtime(MSG_ONE);
 +              race_send_speedaward(MSG_ONE);
 +
 +              speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
 +              speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
 +              race_send_speedaward_alltimebest(MSG_ONE);
 +
 +              float i;
 +              int m = min(RANKINGS_CNT, autocvar_g_cts_send_rankings_cnt);
 +              race_send_rankings_cnt(MSG_ONE);
 +              for (i = 1; i <= m; ++i)
 +              {
 +                      race_SendRankings(i, 0, 0, MSG_ONE);
 +              }
 +      }
 +}
 +
 +MUTATOR_HOOKFUNCTION(cts, AbortSpeedrun)
 +{
 +      entity player = M_ARGV(0, entity);
 +
 +      if(autocvar_g_allow_checkpoints)
 +              race_PreparePlayer(player); // nice try
 +}
 +
 +MUTATOR_HOOKFUNCTION(cts, MakePlayerObserver)
 +{
 +      entity player = M_ARGV(0, entity);
 +
 +      if(GameRules_scoring_add(player, RACE_FASTEST, 0))
 +              player.frags = FRAGS_LMS_LOSER;
 +      else
 +              player.frags = FRAGS_SPECTATOR;
 +
 +      race_PreparePlayer(player);
 +      player.race_checkpoint = -1;
 +}
 +
 +MUTATOR_HOOKFUNCTION(cts, PlayerSpawn)
 +{
 +      entity player = M_ARGV(0, entity);
 +      entity spawn_spot = M_ARGV(1, entity);
 +
 +      if(spawn_spot.target == "")
 +              // Emergency: this wasn't a real spawnpoint. Can this ever happen?
 +              race_PreparePlayer(player);
 +
 +      // if we need to respawn, do it right
 +      player.race_respawn_checkpoint = player.race_checkpoint;
 +      player.race_respawn_spotref = spawn_spot;
 +
 +      player.race_place = 0;
 +}
 +
 +MUTATOR_HOOKFUNCTION(cts, PutClientInServer)
 +{
 +      entity player = M_ARGV(0, entity);
 +
 +      if(IS_PLAYER(player))
 +      if(!game_stopped)
 +      {
 +              if(CS(player).killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
 +                      race_PreparePlayer(player);
 +              else // respawn
 +                      race_RetractPlayer(player);
 +
 +              race_AbandonRaceCheck(player);
 +      }
 +}
 +
 +MUTATOR_HOOKFUNCTION(cts, PlayerDies)
 +{
 +      entity frag_target = M_ARGV(2, entity);
 +
 +      frag_target.respawn_flags |= RESPAWN_FORCE;
 +      race_AbandonRaceCheck(frag_target);
 +}
 +
 +MUTATOR_HOOKFUNCTION(cts, HavocBot_ChooseRole)
 +{
 +      entity bot = M_ARGV(0, entity);
 +
 +      bot.havocbot_role = havocbot_role_cts;
 +      return true;
 +}
 +
 +MUTATOR_HOOKFUNCTION(cts, GetPressedKeys)
 +{
 +      entity player = M_ARGV(0, entity);
 +
 +      if(CS(player).cvar_cl_allow_uidtracking == 1 && CS(player).cvar_cl_allow_uid2name == 1)
 +      {
 +              if (!player.stored_netname)
 +                      player.stored_netname = strzone(uid2name(player.crypto_idfp));
 +              if(player.stored_netname != player.netname)
 +              {
 +                      db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname);
 +                      strcpy(player.stored_netname, player.netname);
 +              }
 +      }
 +
 +      if (!IS_OBSERVER(player))
 +      {
 +              if(vdist(player.velocity - player.velocity_z * '0 0 1', >, speedaward_speed))
 +              {
 +                      speedaward_speed = vlen(player.velocity - player.velocity_z * '0 0 1');
 +                      speedaward_holder = player.netname;
 +                      speedaward_uid = player.crypto_idfp;
 +                      speedaward_lastupdate = time;
 +              }
 +              if (speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1)
 +              {
 +                      string rr = CTS_RECORD;
 +                      race_send_speedaward(MSG_ALL);
 +                      speedaward_lastsent = speedaward_speed;
 +                      if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "")
 +                      {
 +                              speedaward_alltimebest = speedaward_speed;
 +                              speedaward_alltimebest_holder = speedaward_holder;
 +                              speedaward_alltimebest_uid = speedaward_uid;
 +                              db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest));
 +                              db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"), speedaward_alltimebest_uid);
 +                              race_send_speedaward_alltimebest(MSG_ALL);
 +                      }
 +              }
 +      }
 +}
 +
 +MUTATOR_HOOKFUNCTION(cts, ForbidThrowCurrentWeapon)
 +{
 +      // no weapon dropping in CTS
 +      return true;
 +}
 +
 +MUTATOR_HOOKFUNCTION(cts, FilterItem)
 +{
 +      entity item = M_ARGV(0, entity);
 +
 +      if (Item_IsLoot(item))
 +      {
 +              return true;
 +      }
 +}
 +
 +MUTATOR_HOOKFUNCTION(cts, Damage_Calculate)
 +{
 +      entity frag_attacker = M_ARGV(1, entity);
 +      entity frag_target = M_ARGV(2, entity);
 +      float frag_deathtype = M_ARGV(3, float);
 +      float frag_damage = M_ARGV(4, float);
 +
 +      if(frag_target == frag_attacker || frag_deathtype == DEATH_FALL.m_id)
 +      if(!autocvar_g_cts_selfdamage)
 +      {
 +              frag_damage = 0;
 +              M_ARGV(4, float) = frag_damage;
 +      }
 +}
 +
 +MUTATOR_HOOKFUNCTION(cts, ForbidPlayerScore_Clear)
 +{
 +      return true; // in CTS, you don't lose score by observing
 +}
 +
 +MUTATOR_HOOKFUNCTION(cts, GetRecords)
 +{
 +      int record_page = M_ARGV(0, int);
 +      string ret_string = M_ARGV(1, string);
 +
 +      for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i)
 +      {
 +              if(MapInfo_Get_ByID(i))
 +              {
 +                      float r = race_readTime(MapInfo_Map_bspname, 1);
 +
 +                      if(!r)
 +                              continue;
 +
 +                      string h = race_readName(MapInfo_Map_bspname, 1);
 +                      ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
 +              }
 +      }
 +
 +      M_ARGV(1, string) = ret_string;
 +}
 +
-     entity player = M_ARGV(0, entity);
 +MUTATOR_HOOKFUNCTION(cts, ClientKill)
 +{
-       if(player.killindicator && player.killindicator.count == 1) // player.killindicator.count == 1 means that the kill indicator was spawned by CTS_ClientKill
-       {
-               delete(player.killindicator);
-               player.killindicator = NULL;
-               ClientKill_Now(player); // allow instant kill in this case
-               return;
-       }
 +      M_ARGV(1, float) = 0; // kill delay
-               CTS_ClientKill(player);
 +}
 +
 +MUTATOR_HOOKFUNCTION(cts, Race_FinalCheckpoint)
 +{
 +      entity player = M_ARGV(0, entity);
 +
++      // useful to prevent cheating by running back to the start line and starting out with more speed
 +      if(autocvar_g_cts_finish_kill_delay)
++              ClientKill_Silent(player, autocvar_g_cts_finish_kill_delay);
 +}
 +
 +MUTATOR_HOOKFUNCTION(cts, HideTeamNagger)
 +{
 +      return true; // doesn't work so well (but isn't cts a teamless mode?)
 +}
 +
 +MUTATOR_HOOKFUNCTION(cts, FixClientCvars)
 +{
 +      entity player = M_ARGV(0, entity);
 +
 +      stuffcmd(player, "cl_cmd settemp cl_movecliptokeyboard 2\n");
 +}
 +
 +MUTATOR_HOOKFUNCTION(cts, WantWeapon)
 +{
 +      M_ARGV(1, float) = (M_ARGV(0, entity) == WEP_SHOTGUN); // want weapon = weapon info
 +      M_ARGV(3, bool) = true; // want mutator blocked
 +      return true;
 +}
 +
 +MUTATOR_HOOKFUNCTION(cts, ForbidDropCurrentWeapon)
 +{
 +      return true;
 +}
 +
 +void cts_Initialize()
 +{
 +      cts_ScoreRules();
 +}
Simple merge
Simple merge
Simple merge
Simple merge