]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Using MoveToTeam instead.
authorLyberta <lyberta@lyberta.net>
Sat, 18 Mar 2017 18:53:51 +0000 (21:53 +0300)
committerLyberta <lyberta@lyberta.net>
Sat, 18 Mar 2017 18:53:51 +0000 (21:53 +0300)
qcsrc/server/player.qc
qcsrc/server/player.qh
qcsrc/server/teamplay.qc

index 9458f1dc065d2ca0fb99685b042a5ea716c5890e..584931c40f287508c15958c013c15ff6cbc509ea 100644 (file)
@@ -661,15 +661,28 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
        }
 }
 
-void MoveToTeam(entity client, int team_colour, int type)
+bool MoveToTeam(entity client, int team_colour, int type)
 {
+       if (client.team == teamnum)
+       {
+               return true;
+       }
+       if (MUTATOR_CALLHOOK(Player_ChangeTeam, client, Team_TeamToNumber(
+               client.team), Team_TeamToNumber(team_colour)) == true)
+       {
+               // Mutator has blocked team change.
+               return false;
+       }
        int lockteams_backup = lockteams;  // backup any team lock
        lockteams = 0;  // disable locked teams
+       int oldteam = client.team;
        TeamchangeFrags(client);  // move the players frags
        SetPlayerColors(client, team_colour - 1);  // set the players colour
        Damage(client, client, client, 100000, DEATH_AUTOTEAMCHANGE.m_id, client.origin, '0 0 0');  // kill the player
        lockteams = lockteams_backup;  // restore the team lock
        LogTeamchange(client.playerid, client.team, type);
+       MUTATOR_CALLHOOK(Player_ChangedTeam, client, oldteam, client.team);
+       return true;
 }
 
 /** print(), but only print if the server is not local */
index c6cdd3880375b52f5fb3667da35245422ec06ee4..f527e17689f58754135c74450f4be38d106d5d2e 100644 (file)
@@ -38,7 +38,12 @@ void calculate_player_respawn_time(entity this);
 
 void ClientKill_Now_TeamChange(entity this);
 
-void MoveToTeam(entity client, float team_colour, float type);
+/// \brief Moves player to the specified team.
+/// \param[in,out] client Client to move.
+/// \param[in] team_colour Color of the team.
+/// \param[in] type ???
+/// \return True on success, false otherwise.
+bool MoveToTeam(entity client, float team_colour, float type);
 
 void PlayerDamage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force);
 
index 70dc937e58feb108eed0ce922caf09749aa30cc0..fdecfb3fd0573595a56547e6cbca520d3640528a 100644 (file)
@@ -192,20 +192,7 @@ void SetPlayerColors(entity pl, float _color)
 
 bool SetPlayerTeamSimple(entity player, int teamnum)
 {
-       if (player.team == teamnum)
-       {
-               return true;
-       }
-       if (MUTATOR_CALLHOOK(Player_ChangeTeam, player, Team_TeamToNumber(
-               player.team), Team_TeamToNumber(teamnum)) == true)
-       {
-               // Mutator has blocked team change.
-               return false;
-       }
-       int oldteam = player.team;
-       SetPlayerColors(player, teamnum - 1);
-       MUTATOR_CALLHOOK(Player_ChangedTeam, player, oldteam, player.team);
-       return true;
+       return MoveToTeam(player, teamnum, 6);
 }
 
 void SetPlayerTeam(entity pl, float t, float s, float noprint)