rebalance nex, uzi and sg
authorFruitieX <rasse@rasse-lappy.localdomain>
Thu, 13 May 2010 13:45:07 +0000 (16:45 +0300)
committerFruitieX <rasse@rasse-lappy.localdomain>
Thu, 13 May 2010 13:45:07 +0000 (16:45 +0300)
balanceXPM.cfg

index e5e2e0c381001bfcc4ddf77bd8fe58b4ae8c777d..20ed824e2ff8ab29b226f4289a75335a1f579106 100644 (file)
@@ -246,8 +246,8 @@ set g_balance_laser_secondary_shotangle 0
 set g_balance_laser_secondary_delay 0
 // }}}
 // {{{ shotgun
-set g_balance_shotgun_primary_bullets 36
-set g_balance_shotgun_primary_damage 3
+set g_balance_shotgun_primary_bullets 25
+set g_balance_shotgun_primary_damage 4
 set g_balance_shotgun_primary_force 10
 set g_balance_shotgun_primary_spread 0.18
 set g_balance_shotgun_primary_refire 1
@@ -273,8 +273,8 @@ set g_balance_uzi_first_force 50
 set g_balance_uzi_first_spread 0.007
 set g_balance_uzi_first_refire 0.15
 set g_balance_uzi_first_ammo 1
-set g_balance_uzi_sustained_damage 7
-set g_balance_uzi_sustained_force 30
+set g_balance_uzi_sustained_damage 5
+set g_balance_uzi_sustained_force 10
 set g_balance_uzi_sustained_spread 0.02
 set g_balance_uzi_sustained_refire 0.1
 set g_balance_uzi_sustained_ammo 1
@@ -388,10 +388,10 @@ set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 7
 set g_balance_crylink_secondary_line_fadetime 2
 // }}}
 // {{{ nex
-set g_balance_nex_damage 100
+set g_balance_nex_damage 80
 set g_balance_nex_force 200
 set g_balance_nex_refire 1.25
-set g_balance_nex_animtime 0.8
+set g_balance_nex_animtime 1.25
 set g_balance_nex_ammo 5
 set g_balance_nex_damagefalloff_mindist 1000
 set g_balance_nex_damagefalloff_maxdist 3000