]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Consolidates a few of the networked stats to free up some slots. Also removes an...
authorMario <mario.mario@y7mail.com>
Tue, 15 Jun 2021 13:16:24 +0000 (13:16 +0000)
committerterencehill <piuntn@gmail.com>
Tue, 15 Jun 2021 13:16:24 +0000 (13:16 +0000)
18 files changed:
qcsrc/client/view.qc
qcsrc/common/gamemodes/gamemode/ctf/cl_ctf.qc
qcsrc/common/gamemodes/gamemode/ctf/sv_ctf.qc
qcsrc/common/gamemodes/gamemode/keepaway/cl_keepaway.qc
qcsrc/common/gamemodes/gamemode/keepaway/keepaway.qh
qcsrc/common/gamemodes/gamemode/keepaway/sv_keepaway.qc
qcsrc/common/gamemodes/gamemode/keyhunt/cl_keyhunt.qc
qcsrc/common/gamemodes/gamemode/keyhunt/sv_keyhunt.qc
qcsrc/common/gamemodes/gamemode/nexball/cl_nexball.qc
qcsrc/common/gamemodes/gamemode/nexball/nexball.qh
qcsrc/common/gamemodes/gamemode/nexball/sv_nexball.qc
qcsrc/common/mutators/mutator/bugrigs/bugrigs.qc
qcsrc/common/physics/player.qc
qcsrc/common/stats.qh
qcsrc/common/weapons/weapon/vaporizer.qc
qcsrc/common/weapons/weapon/vortex.qc
qcsrc/server/player.qc
xonotic-server.cfg

index 1a01662d1b910661da2b7654b7e695309ca28988..389afebfeb117f5bb3fd1c836070760fc3a7e9b8 100644 (file)
@@ -855,75 +855,6 @@ void HitSound()
        }
 }
 
-const int MAX_SPECIALCOMMAND = 15;
-vector specialcommand_slots[MAX_SPECIALCOMMAND];
-vector specialcommand_colors[MAX_SPECIALCOMMAND];
-const float SPECIALCOMMAND_SPEED = 150;
-const float SPECIALCOMMAND_TURNSPEED = 2;
-const float SPECIALCOMMAND_SIZE = 0.025;
-const float SPECIALCOMMAND_CHANCE = 0.35;
-float sc_spawntime, sc_changetime;
-vector sc_color = '1 1 1';
-void SpecialCommand()
-{
-       if(!STAT(MOVEVARS_SPECIALCOMMAND))
-               return;
-
-       if(time >= sc_changetime)
-       {
-               sc_changetime = time + 1;
-               sc_color = randomvec() * 1.5;
-               sc_color.x = bound(0.2, sc_color.x, 0.75);
-               sc_color.y = bound(0.2, sc_color.y, 0.75);
-               sc_color.z = bound(0.2, sc_color.z, 0.75);
-       }
-       drawfill('0 0 0', vec2(vid_conwidth, vid_conheight), sc_color, autocvar_hud_colorflash_alpha * bound(0.1, sc_changetime - time, 0.3), DRAWFLAG_ADDITIVE);
-
-       if(!precache_pic("gfx/smile"))
-               return; // damn party poopers
-
-       for(int j = MAX_SPECIALCOMMAND - 1; j >= 0; --j)
-       {
-               vector slot = specialcommand_slots[j];
-               if(slot.y)
-                       slot.y += SPECIALCOMMAND_SPEED * frametime;
-               //if(slot.z)
-                       //slot.z = sin(SPECIALCOMMAND_TURNSPEED * M_PI * time);
-               if(slot.y >= vid_conheight)
-                       slot = '0 0 0';
-
-               if(slot == '0 0 0')
-               {
-                       if(random() <= SPECIALCOMMAND_CHANCE && time > sc_spawntime) // low chance to spawn!
-                       {
-                               slot.x = bound(0, (random() * vid_conwidth + 1), vid_conwidth);
-                               slot.y = 1; // start it off 0 so we can use it
-                               slot.z = floor(random() * REGISTRY_COUNT(Weapons));
-                               sc_spawntime = time + bound(0.4, random(), 0.75); // prevent spawning another one for this amount of time!
-                               vector newcolor = randomvec() * 2;
-                               newcolor.x = bound(0.4, newcolor.x, 1);
-                               newcolor.y = bound(0.4, newcolor.y, 1);
-                               newcolor.z = bound(0.4, newcolor.z, 1);
-                               specialcommand_colors[j] = newcolor;
-                       }
-               }
-               else
-               {
-                       vector splash_size = '0 0 0';
-                       splash_size.x = max(vid_conwidth, vid_conheight) * SPECIALCOMMAND_SIZE;
-                       splash_size.y = max(vid_conwidth, vid_conheight) * SPECIALCOMMAND_SIZE;
-                       entity wep = REGISTRY_GET(Weapons, slot.z);
-                       if(wep == WEP_Null)
-                               drawpic(vec2(slot), "gfx/smile", vec2(splash_size), specialcommand_colors[j], 0.95, DRAWFLAG_NORMAL);
-                       else
-                               drawpic_skin(vec2(slot), wep.model2, vec2(splash_size), specialcommand_colors[j], 0.95, DRAWFLAG_NORMAL);
-                       //drawrotpic(vec2(slot), slot.z, "gfx/smile", vec2(splash_size), vec2(splash_size) / 2, specialcommand_colors[j], 0.95, DRAWFLAG_NORMAL);
-               }
-
-               specialcommand_slots[j] = slot;
-       }
-}
-
 void HUD_Draw(entity this)
 {
        // if we don't know gametype and scores yet avoid drawing the scoreboard
@@ -981,7 +912,6 @@ void HUD_Draw(entity this)
                }
 
        // crosshair goes VERY LAST
-       SpecialCommand();
        UpdateDamage();
        HUD_Crosshair(this);
        HitSound();
index dc49c605c5cef7eb9ff6890e429e07fea017be03..f5bf2e364a536793f16036c37ffc47520a9333af 100644 (file)
@@ -28,7 +28,7 @@ void HUD_Mod_CTF(vector pos, vector mySize)
     float redflag_statuschange_elapsedtime = 0, blueflag_statuschange_elapsedtime = 0, yellowflag_statuschange_elapsedtime = 0, pinkflag_statuschange_elapsedtime = 0, neutralflag_statuschange_elapsedtime = 0; // time since the status changed
     bool ctf_oneflag; // one-flag CTF mode enabled/disabled
     bool ctf_stalemate; // currently in stalemate
-    int stat_items = STAT(CTF_FLAGSTATUS);
+    int stat_items = STAT(OBJECTIVE_STATUS);
     float fs, fs2, fs3, size1, size2;
     vector e1, e2;
 
index 904d26e8f817f7ebd34dde10ab7cf38fc4f9424d..5323d1f03be000eaaef6583d0f3bdc37beba4838 100644 (file)
@@ -2159,7 +2159,7 @@ MUTATOR_HOOKFUNCTION(ctf, PlayerPreThink)
        bool b1 = false, b2 = false, b3 = false, b4 = false, b5 = false; // TODO: kill this, we WANT to show the other flags, somehow! (note: also means you don't see if you're FC)
 
        // initially clear items so they can be set as necessary later.
-       STAT(CTF_FLAGSTATUS, player) &= ~(CTF_RED_FLAG_CARRYING         | CTF_RED_FLAG_TAKEN            | CTF_RED_FLAG_LOST
+       STAT(OBJECTIVE_STATUS, player) &= ~(CTF_RED_FLAG_CARRYING               | CTF_RED_FLAG_TAKEN            | CTF_RED_FLAG_LOST
                                                   | CTF_BLUE_FLAG_CARRYING             | CTF_BLUE_FLAG_TAKEN           | CTF_BLUE_FLAG_LOST
                                                   | CTF_YELLOW_FLAG_CARRYING   | CTF_YELLOW_FLAG_TAKEN         | CTF_YELLOW_FLAG_LOST
                                                   | CTF_PINK_FLAG_CARRYING     | CTF_PINK_FLAG_TAKEN           | CTF_PINK_FLAG_LOST
@@ -2173,7 +2173,7 @@ MUTATOR_HOOKFUNCTION(ctf, PlayerPreThink)
                if(flag.team == NUM_TEAM_2 && !b2) { b2 = true; t = CTF_BLUE_FLAG_CARRYING;             t2 = CTF_BLUE_FLAG_TAKEN;               t3 = CTF_BLUE_FLAG_LOST; }
                if(flag.team == NUM_TEAM_3 && !b3) { b3 = true; t = CTF_YELLOW_FLAG_CARRYING;   t2 = CTF_YELLOW_FLAG_TAKEN;             t3 = CTF_YELLOW_FLAG_LOST; }
                if(flag.team == NUM_TEAM_4 && !b4) { b4 = true; t = CTF_PINK_FLAG_CARRYING;             t2 = CTF_PINK_FLAG_TAKEN;               t3 = CTF_PINK_FLAG_LOST; }
-               if(flag.team == 0 && !b5)                  { b5 = true; t = CTF_NEUTRAL_FLAG_CARRYING;  t2 = CTF_NEUTRAL_FLAG_TAKEN;    t3 = CTF_NEUTRAL_FLAG_LOST; STAT(CTF_FLAGSTATUS, player) |= CTF_FLAG_NEUTRAL; }
+               if(flag.team == 0 && !b5)                  { b5 = true; t = CTF_NEUTRAL_FLAG_CARRYING;  t2 = CTF_NEUTRAL_FLAG_TAKEN;    t3 = CTF_NEUTRAL_FLAG_LOST; STAT(OBJECTIVE_STATUS, player) |= CTF_FLAG_NEUTRAL; }
 
                switch(flag.ctf_status)
                {
@@ -2181,14 +2181,14 @@ MUTATOR_HOOKFUNCTION(ctf, PlayerPreThink)
                        case FLAG_CARRY:
                        {
                                if((flag.owner == player) || (flag.pass_sender == player))
-                                       STAT(CTF_FLAGSTATUS, player) |= t; // carrying: player is currently carrying the flag
+                                       STAT(OBJECTIVE_STATUS, player) |= t; // carrying: player is currently carrying the flag
                                else
-                                       STAT(CTF_FLAGSTATUS, player) |= t2; // taken: someone else is carrying the flag
+                                       STAT(OBJECTIVE_STATUS, player) |= t2; // taken: someone else is carrying the flag
                                break;
                        }
                        case FLAG_DROPPED:
                        {
-                               STAT(CTF_FLAGSTATUS, player) |= t3; // lost: the flag is dropped somewhere on the map
+                               STAT(OBJECTIVE_STATUS, player) |= t3; // lost: the flag is dropped somewhere on the map
                                break;
                        }
                }
@@ -2196,10 +2196,10 @@ MUTATOR_HOOKFUNCTION(ctf, PlayerPreThink)
 
        // item for stopping players from capturing the flag too often
        if(player.ctf_captureshielded)
-               STAT(CTF_FLAGSTATUS, player) |= CTF_SHIELDED;
+               STAT(OBJECTIVE_STATUS, player) |= CTF_SHIELDED;
 
        if(ctf_stalemate)
-               STAT(CTF_FLAGSTATUS, player) |= CTF_STALEMATE;
+               STAT(OBJECTIVE_STATUS, player) |= CTF_STALEMATE;
 
        // update the health of the flag carrier waypointsprite
        if(player.wps_flagcarrier)
@@ -2526,14 +2526,6 @@ MUTATOR_HOOKFUNCTION(ctf, TeamBalance_CheckAllowedTeams)
        M_ARGV(1, string) = "ctf_team";
 }
 
-MUTATOR_HOOKFUNCTION(ctf, SpectateCopy)
-{
-       entity spectatee = M_ARGV(0, entity);
-       entity client = M_ARGV(1, entity);
-
-       STAT(CTF_FLAGSTATUS, client) = STAT(CTF_FLAGSTATUS, spectatee);
-}
-
 MUTATOR_HOOKFUNCTION(ctf, GetRecords)
 {
        int record_page = M_ARGV(0, int);
index 7ac6225f1e866231f99abdf7f15a8d2f7a349a36..a643ff2dcab19e9605e3da7a9a602f94dc79d07c 100644 (file)
@@ -16,8 +16,7 @@ void HUD_Mod_Keepaway(vector pos, vector mySize)
 
        float kaball_alpha = blink(0.85, 0.15, 5);
 
-       int stat_items = STAT(ITEMS);
-       int kaball = (stat_items/IT_KEY1) & 1;
+       int kaball = (STAT(OBJECTIVE_STATUS) & KA_CARRYING);
 
        if(kaball != kaball_prevstatus)
        {
index cf21ab0d3770d596e9ddccbd78c42970b2401442..3aac451d1c0b2804f1109135483ab57085139684 100644 (file)
@@ -19,3 +19,7 @@ CLASS(Keepaway, Gametype)
 #endif
 ENDCLASS(Keepaway)
 REGISTER_GAMETYPE(KEEPAWAY, NEW(Keepaway));
+
+#ifdef GAMEQC
+const int KA_CARRYING = BIT(0);
+#endif
index 6952f31389b6e46901c41270c5952906e651c47b..013123bb0d2f583286f5b19946ffc1b2d66867b3 100644 (file)
@@ -387,12 +387,8 @@ MUTATOR_HOOKFUNCTION(ka, PlayerPreThink)
 {
        entity player = M_ARGV(0, entity);
 
-       // clear the item used for the ball in keepaway
-       player.items &= ~IT_KEY1;
-
        // if the player has the ball, make sure they have the item for it (Used for HUD primarily)
-       if(player.ballcarried)
-               player.items |= IT_KEY1;
+       STAT(OBJECTIVE_STATUS, player) = BITSET(STAT(OBJECTIVE_STATUS, player), KA_CARRYING, player.ballcarried != NULL);
 }
 
 MUTATOR_HOOKFUNCTION(ka, PlayerUseKey)
index e95275eba9a1af2078644a103c19495ca16064a9..29cb4194a3e975484cc4b22c5591230b39816524 100644 (file)
@@ -10,7 +10,7 @@ void HUD_Mod_KH(vector pos, vector mySize)
        mod_active = 1; // keyhunt should never hide the mod icons panel
 
        // Read current state
-       int state = STAT(KH_KEYS);
+       int state = STAT(OBJECTIVE_STATUS);
        if(!state) return;
 
        int i, key_state;
index baa42536d5cf3b331419b0a7a9a2417959814a54..5f90c390f617ad394c61a454e5a273d07aa0811d 100644 (file)
@@ -131,12 +131,12 @@ void kh_update_state()
                s |= (32 ** key.count) * f;
        }
 
-       FOREACH_CLIENT(true, { STAT(KH_KEYS, it) = s; });
+       FOREACH_CLIENT(true, { STAT(OBJECTIVE_STATUS, it) = s; });
 
        FOR_EACH_KH_KEY(key)
        {
                if(key.owner)
-                       STAT(KH_KEYS, key.owner) |= (32 ** key.count) * 31;
+                       STAT(OBJECTIVE_STATUS, key.owner) |= (32 ** key.count) * 31;
        }
        //print(ftos((nextent(NULL)).kh_state), "\n");
 }
@@ -724,7 +724,6 @@ void kh_Key_Spawn(entity initial_owner, float _angle, float i)  // runs every ti
        settouch(key, kh_Key_Touch);
        setthink(key, kh_Key_Think);
        key.nextthink = time;
-       key.items = IT_KEY1 | IT_KEY2;
        key.cnt = _angle;
        key.angles = '0 360 0' * random();
        key.event_damage = kh_Key_Damage;
@@ -1261,14 +1260,6 @@ MUTATOR_HOOKFUNCTION(kh, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
        return true;
 }
 
-MUTATOR_HOOKFUNCTION(kh, SpectateCopy)
-{
-       entity spectatee = M_ARGV(0, entity);
-       entity client = M_ARGV(1, entity);
-
-       STAT(KH_KEYS, client) = STAT(KH_KEYS, spectatee);
-}
-
 MUTATOR_HOOKFUNCTION(kh, PlayerUseKey)
 {
        entity player = M_ARGV(0, entity);
index fa7be6e5072bb003ef7b996cc2cb04a5c928ee51..935232cdf378f602ee463ceebc352f5ded3efc47 100644 (file)
@@ -6,30 +6,24 @@
 // Nexball HUD mod icon
 void HUD_Mod_NexBall(vector pos, vector mySize)
 {
-       float nb_pb_starttime, dt, p;
-       int stat_items;
+       int stat_items = STAT(OBJECTIVE_STATUS);
+       float nb_pb_starttime = STAT(NB_METERSTART);
 
-       stat_items = STAT(ITEMS);
-       nb_pb_starttime = STAT(NB_METERSTART);
-
-       if (stat_items & IT_KEY1)
-               mod_active = 1;
-       else
-               mod_active = 0;
+       mod_active = (stat_items & NB_CARRYING);
 
        //Manage the progress bar if any
        if (nb_pb_starttime > 0)
        {
-               dt = (time - nb_pb_starttime) % nb_pb_period;
+               float dt = (time - nb_pb_starttime) % nb_pb_period;
                // one period of positive triangle
-               p = 2 * dt / nb_pb_period;
+               float p = 2 * dt / nb_pb_period;
                if (p > 1)
                        p = 2 - p;
 
                HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
        }
 
-       if (stat_items & IT_KEY1)
+       if (stat_items & NB_CARRYING)
                drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
 }
 
index a8fdaa4ef5d9ebd2502b5bd3f3fd266dba0a502b..96f310611732ca6545667a08781a253b01b542ec 100644 (file)
@@ -31,3 +31,7 @@ CLASS(NexBall, Gametype)
 ENDCLASS(NexBall)
 REGISTER_GAMETYPE(NEXBALL, NEW(NexBall));
 #define g_nexball IS_GAMETYPE(NEXBALL)
+
+#ifdef GAMEQC
+const int NB_CARRYING = BIT(0);
+#endif
index c0cce8e1506baf32ab5217100cad69bfe6c70fa3..5fed894b9685e6ae088035b84cf2020c7f6e99cb 100644 (file)
@@ -94,7 +94,7 @@ void ball_restart(entity this)
 
 void nexball_setstatus(entity this)
 {
-       this.items &= ~IT_KEY1;
+       STAT(OBJECTIVE_STATUS, this) &= ~NB_CARRYING;
        if(this.ballcarried)
        {
                if(this.ballcarried.lifetime && (this.ballcarried.lifetime < time))
@@ -105,7 +105,7 @@ void nexball_setstatus(entity this)
                        ResetBall(e);
                }
                else
-                       this.items |= IT_KEY1;
+                       STAT(OBJECTIVE_STATUS, this) |= NB_CARRYING;
        }
 }
 
index 38a687f014556ec386a130e42adb7478fc9e5bb2..1ee60e1d43692c95e35b9d21717c94be87aa4232 100644 (file)
@@ -1,5 +1,7 @@
 #include "bugrigs.qh"
 
+#ifdef SVQC // NOTE: disabled on the client side until prediction can be fixed!
+
 #ifdef GAMEQC
 
 #ifdef SVQC
@@ -24,6 +26,7 @@ REGISTER_MUTATOR(bugrigs, true);
 #endif
 
 
+#if 0
 #define PHYS_BUGRIGS(s)                        STAT(BUGRIGS, s)
 #define PHYS_BUGRIGS_ACCEL(s)                  STAT(BUGRIGS_ACCEL, s)
 #define PHYS_BUGRIGS_AIR_STEERING(s)           STAT(BUGRIGS_AIR_STEERING, s)
@@ -39,6 +42,23 @@ REGISTER_MUTATOR(bugrigs, true);
 #define PHYS_BUGRIGS_SPEED_POW(s)              STAT(BUGRIGS_SPEED_POW, s)
 #define PHYS_BUGRIGS_SPEED_REF(s)              STAT(BUGRIGS_SPEED_REF, s)
 #define PHYS_BUGRIGS_STEER(s)                  STAT(BUGRIGS_STEER, s)
+#else
+#define PHYS_BUGRIGS(s) g_bugrigs
+#define PHYS_BUGRIGS_ACCEL(s) g_bugrigs_accel
+#define PHYS_BUGRIGS_AIR_STEERING(s) g_bugrigs_air_steering
+#define PHYS_BUGRIGS_ANGLE_SMOOTHING(s) g_bugrigs_angle_smoothing
+#define PHYS_BUGRIGS_CAR_JUMPING(s) g_bugrigs_planar_movement_car_jumping
+#define PHYS_BUGRIGS_FRICTION_AIR(s) g_bugrigs_friction_air
+#define PHYS_BUGRIGS_FRICTION_BRAKE(s) g_bugrigs_friction_brake
+#define PHYS_BUGRIGS_FRICTION_FLOOR(s) g_bugrigs_friction_floor
+#define PHYS_BUGRIGS_PLANAR_MOVEMENT(s) g_bugrigs_planar_movement
+#define PHYS_BUGRIGS_REVERSE_SPEEDING(s) g_bugrigs_reverse_speeding
+#define PHYS_BUGRIGS_REVERSE_SPINNING(s) g_bugrigs_reverse_spinning
+#define PHYS_BUGRIGS_REVERSE_STOPPING(s) g_bugrigs_reverse_stopping
+#define PHYS_BUGRIGS_SPEED_POW(s) g_bugrigs_speed_pow
+#define PHYS_BUGRIGS_SPEED_REF(s) g_bugrigs_speed_ref
+#define PHYS_BUGRIGS_STEER(s) g_bugrigs_steer
+#endif
 
 #if defined(SVQC)
 
@@ -336,3 +356,5 @@ MUTATOR_HOOKFUNCTION(bugrigs, BuildMutatorsPrettyString)
 #endif
 
 #endif
+
+#endif
index f4e2d912c79eb4df6601b16021b24a4b10c9b708..d562ab64bde15bffc3923e8e385553bd59fbdc64 100644 (file)
@@ -518,8 +518,6 @@ void SpecialCommand(entity this)
                if (!CheatImpulse(this, CHIMPULSE_GIVE_ALL.impulse))
                        LOG_INFO("A hollow voice says \"Plugh\".");
        }
-       else
-               STAT(MOVEVARS_SPECIALCOMMAND, this) = true;
 }
 #endif
 
index e5621c29ec97ecc80a2ef740ba4061aaec48aa77..1d96dacded38bd8607d8b4b19ff000321e3d8158 100644 (file)
@@ -66,14 +66,17 @@ REGISTER_STAT(PL_CROUCH_MIN, vector)
 REGISTER_STAT(PL_MAX, vector)
 REGISTER_STAT(PL_CROUCH_MAX, vector)
 
-REGISTER_STAT(KH_KEYS, int)
+// networked bitflag for game objective display (modicons)
+REGISTER_STAT(OBJECTIVE_STATUS, int)
+#ifdef SVQC
+SPECTATE_COPYFIELD(_STAT(OBJECTIVE_STATUS))
+#endif
 
 #ifdef SVQC
 float W_WeaponRateFactor(entity this);
 float game_stopped;
 float game_starttime; //point in time when the countdown to game start is over
 float round_starttime; //point in time when the countdown to round start is over
-bool autocvar_g_allow_oldvortexbeam;
 int autocvar_leadlimit;
 // TODO: world.qh can't be included here due to circular includes!
 #define autocvar_fraglimit cvar("fraglimit")
@@ -88,8 +91,6 @@ REGISTER_STAT(STRENGTH_FINISHED, float)
 REGISTER_STAT(INVINCIBLE_FINISHED, float)
 /** arc heat in [0,1] */
 REGISTER_STAT(PRESSED_KEYS, int)
-/** this stat could later contain some other bits of info, like, more server-side particle config */
-REGISTER_STAT(ALLOW_OLDVORTEXBEAM, bool, autocvar_g_allow_oldvortexbeam)
 REGISTER_STAT(FUEL, int)
 REGISTER_STAT(NB_METERSTART, float)
 /** compressShotOrigin */
@@ -130,7 +131,6 @@ REGISTER_STAT(FROZEN, int)
 REGISTER_STAT(REVIVE_PROGRESS, float)
 REGISTER_STAT(ROUNDLOST, int)
 REGISTER_STAT(BUFF_TIME, float)
-REGISTER_STAT(CTF_FLAGSTATUS, int)
 REGISTER_STAT(CAPTURE_PROGRESS, float)
 REGISTER_STAT(ENTRAP_ORB, float)
 REGISTER_STAT(ENTRAP_ORB_ALPHA, float)
@@ -184,6 +184,7 @@ float g_bugrigs_speed_ref;
 float g_bugrigs_speed_pow;
 float g_bugrigs_steer;
 #endif
+#if 0
 REGISTER_STAT(BUGRIGS, int, g_bugrigs)
 REGISTER_STAT(BUGRIGS_ACCEL, float, g_bugrigs_accel)
 REGISTER_STAT(BUGRIGS_AIR_STEERING, int, g_bugrigs_air_steering)
@@ -199,6 +200,7 @@ REGISTER_STAT(BUGRIGS_REVERSE_STOPPING, int, g_bugrigs_reverse_stopping)
 REGISTER_STAT(BUGRIGS_SPEED_POW, float, g_bugrigs_speed_pow)
 REGISTER_STAT(BUGRIGS_SPEED_REF, float, g_bugrigs_speed_ref)
 REGISTER_STAT(BUGRIGS_STEER, float, g_bugrigs_steer)
+#endif
 
 #ifdef SVQC
 int autocvar_sv_gameplayfix_downtracesupportsongroundflag = 1;
@@ -424,7 +426,6 @@ REGISTER_STAT(MOVEVARS_MAXAIRSPEED, float)
 REGISTER_STAT(MOVEVARS_STEPHEIGHT, float, autocvar_sv_stepheight)
 REGISTER_STAT(MOVEVARS_AIRACCEL_QW, float)
 REGISTER_STAT(MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, float)
-REGISTER_STAT(MOVEVARS_SPECIALCOMMAND, bool)
 #ifdef SVQC
 int autocvar_sv_wallclip;
 #endif
index 6f4d4aebf282b6a9a596c9a0d51819543d10b678..2a0dd7cef856978c8c6a0aae3de812ff64f89cd7 100644 (file)
@@ -62,7 +62,7 @@ void VaporizerBeam_Draw(entity this)
        Draw_VaporizerBeam_trace_callback_tex = string_null;
 
        /*if(!MUTATOR_CALLHOOK(Particles_VaporizerBeam, this.vorg1, this.vorg2))
-       if(autocvar_cl_particles_oldvortexbeam && (STAT(ALLOW_OLDVORTEXBEAM) || isdemo()))
+       if(autocvar_cl_particles_oldvortexbeam)
                WarpZone_TrailParticles_WithMultiplier(NULL, particleeffectnum(EFFECT_VORTEX_BEAM_OLD), this.vorg1, this.vorg2, 1, PARTICLES_USEALPHA | PARTICLES_USEFADE);
        else
                WarpZone_TrailParticles_WithMultiplier(NULL, particleeffectnum(EFFECT_VORTEX_BEAM), this.vorg1, this.vorg2, 1, PARTICLES_USEALPHA | PARTICLES_USEFADE);*/
index 7372fe8e1eb4b8183d925aaa45c46055b394feb9..5ba28f9c72ab990a5200ea8460021f2e9a3457df 100644 (file)
@@ -63,7 +63,7 @@ NET_HANDLE(TE_CSQC_VORTEXBEAMPARTICLE, bool isNew)
 
        if(!MUTATOR_CALLHOOK(Particles_VortexBeam, shotorg, endpos))
        {
-               if(autocvar_cl_particles_oldvortexbeam && (STAT(ALLOW_OLDVORTEXBEAM) || isdemo()))
+               if(autocvar_cl_particles_oldvortexbeam)
                        WarpZone_TrailParticles_WithMultiplier(NULL, particleeffectnum(EFFECT_VORTEX_BEAM_OLD), shotorg, endpos, 1, PARTICLES_USEALPHA | PARTICLES_USEFADE);
                else
                        WarpZone_TrailParticles_WithMultiplier(NULL, particleeffectnum(EFFECT_VORTEX_BEAM), shotorg, endpos, 1, PARTICLES_USEALPHA | PARTICLES_USEFADE);
index 1d83be8d1b74288a2e2e6b2ee201262d617484c6..dd0007e36b2cb6663161cc8b12e638b808002e27 100644 (file)
@@ -563,8 +563,6 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
                STAT(SUPERWEAPONS_FINISHED, this) = 0;
                STAT(AIR_FINISHED, this) = 0;
 
-               STAT(MOVEVARS_SPECIALCOMMAND, this) = false; // sweet release
-
                this.death_time = time;
                if (random() < 0.5)
                        animdecide_setstate(this, this.anim_state | ANIMSTATE_DEAD1, true);
index be57248acc8b3304fcefd6bbc96c005d779ca50d..09cb0e85672d579c1731b64f888628359ce471ee 100644 (file)
@@ -49,8 +49,6 @@ set sv_timeout_number 2 "how many timeouts one player is allowed to call (gets r
 set sv_timeout_leadtime 4 "how long the players will be informed that a timeout was called before it starts, in seconds"
 set sv_timeout_resumetime 3 "how long the remaining timeout-time will be after a player called the timein command"
 
-set g_allow_oldvortexbeam 1 "If enabled, clients are allowed to use old v2.3 Vortex beam"
-
 set g_telefrags 1 "telefragging, i.e. killing someone who stands in the way of someone who is teleporting"
 set g_telefrags_teamplay 1 "never telefrag team mates"
 set g_telefrags_avoid 1 "when teleporters have a random destination, avoid teleporting to locations where a telefrag would happen"