]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
also sort out CH_SHOTS vs CH_SHOTS_SINGLE
authorRudolf Polzer <divverent@xonotic.org>
Fri, 8 Jul 2011 18:28:55 +0000 (20:28 +0200)
committerRudolf Polzer <divverent@xonotic.org>
Fri, 8 Jul 2011 18:28:55 +0000 (20:28 +0200)
28 files changed:
qcsrc/client/casings.qc
qcsrc/client/damage.qc
qcsrc/client/tturrets.qc
qcsrc/server/cheats.qc
qcsrc/server/cl_player.qc
qcsrc/server/g_hook.qc
qcsrc/server/portals.qc
qcsrc/server/tturrets/units/unit_phaser.qc
qcsrc/server/vehicles/raptor.qc
qcsrc/server/vehicles/spiderbot.qc
qcsrc/server/w_common.qc
qcsrc/server/w_crylink.qc
qcsrc/server/w_electro.qc
qcsrc/server/w_fireball.qc
qcsrc/server/w_grenadelauncher.qc
qcsrc/server/w_hagar.qc
qcsrc/server/w_hlac.qc
qcsrc/server/w_hook.qc
qcsrc/server/w_laser.qc
qcsrc/server/w_minelayer.qc
qcsrc/server/w_minstanex.qc
qcsrc/server/w_nex.qc
qcsrc/server/w_porto.qc
qcsrc/server/w_rifle.qc
qcsrc/server/w_rocketlauncher.qc
qcsrc/server/w_seeker.qc
qcsrc/server/w_shotgun.qc
qcsrc/server/w_uzi.qc

index 9234b4743414ba73002a7a566832f7d4cf3785a6..d809c79802b2b5e4effa7fecef4e48aff5441e1f 100644 (file)
@@ -55,7 +55,7 @@ void Casing_Touch()
                                                break;
                                }
 
-                               sound (self, CH_SHOTS_SINGLE, s, VOL_BASE, ATTN_NORM);
+                               sound (self, CH_SHOTS, s, VOL_BASE, ATTN_NORM);
                        }
                }
        }
index daff7554e0b2beff745a542bff13570abfe2abc9..1617e4923d8940503b7e0c9d8b3d4e49707ffc81 100644 (file)
@@ -88,33 +88,33 @@ void Ent_DamageInfo(float isNew)
             case DEATH_SBMINIGUN:
                 string _snd;
                 _snd = strcat("weapons/ric", ftos(1 + rint(random() * 2)), ".waw");
-                sound(self, CH_SHOTS_SINGLE, _snd, VOL_BASE, ATTN_NORM);
+                sound(self, CH_SHOTS, _snd, VOL_BASE, ATTN_NORM);
                 pointparticles(particleeffectnum("spiderbot_minigun_impact"), self.origin, w_backoff * 1000, 1);
                 break;
             case DEATH_SBROCKET:
-                sound(self, CH_SHOTS_SINGLE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+                sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
                 pointparticles(particleeffectnum("spiderbot_rocket_explode"), self.origin, w_backoff * 1000, 1);
                 break;
             case DEATH_SBBLOWUP:
-                sound(self, CH_SHOTS_SINGLE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN);
+                sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN);
                 pointparticles(particleeffectnum("explosion_big"), self.origin, w_backoff * 1000, 1);
                 break;
                 
             case DEATH_WAKIGUN:
-                sound(self, CH_SHOTS_SINGLE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
+                sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
                 pointparticles(particleeffectnum("wakizashi_gun_impact"), self.origin, w_backoff * 1000, 1);
                 break;
             case DEATH_WAKIROCKET:
-                sound(self, CH_SHOTS_SINGLE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+                sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
                 pointparticles(particleeffectnum("wakizashi_rocket_explode"), self.origin, w_backoff * 1000, 1);
                 break;
             case DEATH_WAKIBLOWUP:
-                sound(self, CH_SHOTS_SINGLE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN);
+                sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN);
                 pointparticles(particleeffectnum("explosion_big"), self.origin, w_backoff * 1000, 1);
                 break;
                 
             case DEATH_RAPTOR_CANNON:
-                sound(self, CH_SHOTS_SINGLE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
+                sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
                 pointparticles(particleeffectnum("raptor_cannon_impact"), self.origin, w_backoff * 1000, 1);
                 break;
             case DEATH_RAPTOR_BOMB_SPLIT:
@@ -128,15 +128,15 @@ void Ent_DamageInfo(float isNew)
                 }
                     
                 
-                sound(self, CH_SHOTS_SINGLE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+                sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
                 pointparticles(particleeffectnum("raptor_bomb_spread"), self.origin, w_backoff * 1000, 1);
                 break;
             case DEATH_RAPTOR_BOMB:
-                sound(self, CH_SHOTS_SINGLE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+                sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
                 pointparticles(particleeffectnum("raptor_bomb_impact"), self.origin, w_backoff * 1000, 1);
                 break;
             case DEATH_RAPTOR_DEATH:
-                sound(self, CH_SHOTS_SINGLE, "weapons/laserimpact.wav", VOL_BASE, ATTN_MIN);
+                sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_MIN);
                 pointparticles(particleeffectnum("explosion_big"), self.origin, w_backoff * 1000, 1);
                 break;
            }
@@ -156,7 +156,7 @@ void Ent_DamageInfo(float isNew)
            switch(w_deathtype)
            {   
              case DEATH_TURRET_EWHEEL:
-                sound(self, CH_SHOTS_SINGLE, "weapons/laserimpact.wav", VOL_BASE, ATTN_MIN);
+                sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_MIN);
                 pointparticles(particleeffectnum("electro_impact"), self.origin, w_backoff * 1000, 1);
                 break;
              
@@ -165,11 +165,11 @@ void Ent_DamageInfo(float isNew)
                 org2 = w_org + w_backoff * 6;
                 pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
                 if (w_random<0.15)
-                    sound(self, CH_SHOTS_SINGLE, "weapons/hagexp1.wav", VOL_BASE, ATTN_NORM);
+                    sound(self, CH_SHOTS, "weapons/hagexp1.wav", VOL_BASE, ATTN_NORM);
                 else if (w_random<0.7)
-                    sound(self, CH_SHOTS_SINGLE, "weapons/hagexp2.wav", VOL_BASE, ATTN_NORM);
+                    sound(self, CH_SHOTS, "weapons/hagexp2.wav", VOL_BASE, ATTN_NORM);
                 else
-                    sound(self, CH_SHOTS_SINGLE, "weapons/hagexp3.wav", VOL_BASE, ATTN_NORM);
+                    sound(self, CH_SHOTS, "weapons/hagexp3.wav", VOL_BASE, ATTN_NORM);
                 
                 break;
                 
@@ -177,7 +177,7 @@ void Ent_DamageInfo(float isNew)
              case DEATH_TURRET_HK:
              case DEATH_TURRET_WALKER_ROCKET:
              case DEATH_TURRET_HELLION:
-                sound(self, CH_SHOTS_SINGLE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN);
+                sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_MIN);
                 pointparticles(particleeffectnum("rocket_explode"), self.origin, w_backoff * 1000, 1);
                 break;
              
@@ -185,17 +185,17 @@ void Ent_DamageInfo(float isNew)
              case DEATH_TURRET_WALKER_GUN:
                 string _snd;
                 _snd = strcat("weapons/ric", ftos(1 + rint(random() * 2)), ".waw");
-                sound(self, CH_SHOTS_SINGLE, _snd, VOL_BASE, ATTN_NORM);
+                sound(self, CH_SHOTS, _snd, VOL_BASE, ATTN_NORM);
                 pointparticles(particleeffectnum("machinegun_impact"), self.origin, w_backoff * 1000, 1);
                 break;
                           
              case DEATH_TURRET_PLASMA:
-                sound(self, CH_SHOTS_SINGLE, "weapons/electro_impact.wav", VOL_BASE, ATTN_MIN);
+                sound(self, CH_SHOTS, "weapons/electro_impact.wav", VOL_BASE, ATTN_MIN);
                 pointparticles(particleeffectnum("electro_impact"), self.origin, w_backoff * 1000, 1);
                 break;
                           
              case DEATH_TURRET_WALKER_MEELE:
-                sound(self, CH_SHOTS_SINGLE, "weapons/ric1.wav", VOL_BASE, ATTN_MIN);
+                sound(self, CH_SHOTS, "weapons/ric1.wav", VOL_BASE, ATTN_MIN);
                 pointparticles(particleeffectnum("TE_SPARK"), self.origin, w_backoff * 1000, 1);
                 break;
 
index d625804908117d421904ca4608abdf6c154691b9..1332d60ca106f35fd90f1658be69f978b20a22f4 100644 (file)
@@ -355,7 +355,7 @@ void turret_gibboom()
 {
     float i;
     
-    sound (self, CH_SHOTS_SINGLE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+    sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
     pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
 
     for (i = 1; i < 5; i = i + 1)
@@ -399,7 +399,7 @@ void turret_die()
     
     setmodel(self, "");
     setmodel(self.tur_head, "");
-    sound (self, CH_SHOTS_SINGLE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+    sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
     pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
     turret_tid2info(self.turret_type);
     dprint("Turret ", tid2info_name, " dies.\n");
index 1d22cc7282713db37ab5cfa01b6cdb4e5a538e1b..3270a9077fbcb1c7b640303553026221836ec7f3 100644 (file)
@@ -249,7 +249,7 @@ float CheatImpulse(float i)
                                e2 = spawn();
                                setorigin(e2, org);
                                pointparticles(particleeffectnum("rocket_explode"), org, '0 0 0', 1);
-                               sound(e2, CH_SHOTS_SINGLE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+                               sound(e2, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
                                RadiusDamage(e2, e, 1000, 0, 128, e, 500, DEATH_CHEAT, world);
                                remove(e2);
                        }
index 0ba5f1d1055d68605fe6e117585c5e4257dd7fe0..2dc9cbed3935d0f6ea554b968a9b7c3c2ca15e44 100644 (file)
@@ -341,11 +341,11 @@ void PlayerCorpseDamage (entity inflictor, entity attacker, float damage, float
        if(sound_allowed(MSG_BROADCAST, attacker))
        {
                if (save > 10)
-                       sound (self, CH_SHOTS_SINGLE, "misc/armorimpact.wav", VOL_BASE, ATTN_NORM);
+                       sound (self, CH_SHOTS, "misc/armorimpact.wav", VOL_BASE, ATTN_NORM);
                else if (take > 30)
-                       sound (self, CH_SHOTS_SINGLE, "misc/bodyimpact2.wav", VOL_BASE, ATTN_NORM);
+                       sound (self, CH_SHOTS, "misc/bodyimpact2.wav", VOL_BASE, ATTN_NORM);
                else if (take > 10)
-                       sound (self, CH_SHOTS_SINGLE, "misc/bodyimpact1.wav", VOL_BASE, ATTN_NORM);
+                       sound (self, CH_SHOTS, "misc/bodyimpact1.wav", VOL_BASE, ATTN_NORM);
        }
 
        if (take > 50)
@@ -458,11 +458,11 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
        if(sound_allowed(MSG_BROADCAST, attacker))
        {
                if (save > 10)
-                       sound (self, CH_SHOTS_SINGLE, "misc/armorimpact.wav", VOL_BASE, ATTN_NORM);
+                       sound (self, CH_SHOTS, "misc/armorimpact.wav", VOL_BASE, ATTN_NORM);
                else if (take > 30)
-                       sound (self, CH_SHOTS_SINGLE, "misc/bodyimpact2.wav", VOL_BASE, ATTN_NORM);
+                       sound (self, CH_SHOTS, "misc/bodyimpact2.wav", VOL_BASE, ATTN_NORM);
                else if (take > 10)
-                       sound (self, CH_SHOTS_SINGLE, "misc/bodyimpact1.wav", VOL_BASE, ATTN_NORM); // FIXME possibly remove them?
+                       sound (self, CH_SHOTS, "misc/bodyimpact1.wav", VOL_BASE, ATTN_NORM); // FIXME possibly remove them?
        }
 
        if (take > 50)
index 0437f804328410e2ebb609443c80d451c552241b..bd5b2c328d01a8ae6ca748d578f700a59489b1e2 100644 (file)
@@ -66,7 +66,7 @@ void GrapplingHookThink();
 void GrapplingHook_Stop()
 {
        pointparticles(particleeffectnum("grapple_impact"), self.origin, '0 0 0', 1);
-       sound (self, CH_SHOTS_SINGLE, "weapons/hook_impact.wav", VOL_BASE, ATTN_NORM);
+       sound (self, CH_SHOTS, "weapons/hook_impact.wav", VOL_BASE, ATTN_NORM);
 
        self.state = 1;
        self.think = GrapplingHookThink;
index af7e8b415c8a9a338be5a821cd79e6898f06c6e2..461f475c7818787f113386378b1a4e09159fa46d 100644 (file)
@@ -394,14 +394,14 @@ void Portal_Remove(entity portal, float killed)
        if(killed)
        {
                fixedmakevectors(portal.mangle);
-               sound(portal, CH_SHOTS_SINGLE, "porto/explode.wav", VOL_BASE, ATTN_NORM);
+               sound(portal, CH_SHOTS, "porto/explode.wav", VOL_BASE, ATTN_NORM);
                pointparticles(particleeffectnum("rocket_explode"), portal.origin + v_forward * 16, v_forward * 1024, 4);
                remove(portal);
        }
        else
        {
                Portal_MakeBrokenPortal(portal);
-               sound(portal, CH_SHOTS_SINGLE, "porto/expire.wav", VOL_BASE, ATTN_NORM);
+               sound(portal, CH_SHOTS, "porto/expire.wav", VOL_BASE, ATTN_NORM);
                SUB_SetFade(portal, time, 0.5);
        }
 }
index 7c32882db44135d1ba98f69148fa8efcc6bd68c0..91794929b67d16a0659f62ae01bde75a5ca66066 100644 (file)
@@ -40,7 +40,7 @@ void beam_think()
         self.owner.attack_finished_single = time + self.owner.shot_refire;
         self.owner.fireflag = 2;
         self.owner.tur_head.frame = 10;
-        sound (self, CH_SHOTS_SINGLE, "", VOL_BASE, ATTN_NORM);
+        sound (self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTN_NORM);
         remove(self);
         return;
     }
@@ -102,7 +102,7 @@ void turret_phaser_attack()
 
     setattachment(beam,self.tur_head,"tag_fire");
 
-    soundat (self, trace_endpos, CH_SHOTS_SINGLE, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
+    soundat (self, trace_endpos, CH_SHOTS, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
 
     if (self.tur_head.frame == 0)
         self.tur_head.frame = 1;
index a233577a972da587e4a7b9fd7e33e34dca557123..26054ae092b7f4e8c2a14521b2769620eba5587f 100644 (file)
@@ -563,7 +563,7 @@ void raptor_diethink()
 {
     if(random() < 0.1)
     {
-        sound (self, CH_SHOTS_SINGLE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+        sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
         pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
     }
     self.nextthink = time + 0.1;
index 81e1e5a1d84aa92d448dace9859d5e13fe354281..8d64ca420fef310560898e3524225c814461ffad 100644 (file)
@@ -508,7 +508,7 @@ void spiderbot_headfade()
     {
         if(self.alpha > 0.1)
         {
-            sound (self, CH_SHOTS_SINGLE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+            sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
             pointparticles(particleeffectnum("explosion_big"), self.origin + '0 0 100', '0 0 0', 1);
         }
         remove(self);
@@ -521,7 +521,7 @@ void spiderbot_blowup()
     {
         if(random() < 0.1)
         {
-            sound (self, CH_SHOTS_SINGLE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+            sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
             pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
         }
         self.nextthink = time + 0.1;
index 1ceec920e07c7261e61d6951afc4fa49fb2c00cc..f1e33ec968aec26b989f22dd29c7c98786ac0242 100644 (file)
@@ -117,7 +117,7 @@ void FireRailgunBullet (vector start, vector end, float bdamage, float bforce, f
 
                        if(!pseudoprojectile)
                                pseudoprojectile = spawn(); // we need this so the sound uses the "entchannel4" volume
-                       soundtoat(MSG_ONE, pseudoprojectile, beampos, CH_SHOTS_SINGLE, snd, VOL_BASE * f, ATTN_NONE);
+                       soundtoat(MSG_ONE, pseudoprojectile, beampos, CH_SHOTS, snd, VOL_BASE * f, ATTN_NONE);
                }
 
                if(pseudoprojectile)
index d2284f856703f3d00ac189fbbea6866bdee4cbfa..6490a3e3a4db90a2da9d0ccfc5ecc14ac6fbc1a9 100644 (file)
@@ -645,13 +645,13 @@ float w_crylink(float req)
                {
                        pointparticles(particleeffectnum("crylink_impact"), org2, '0 0 0', 1);
                        if(!w_issilent)
-                               sound(self, CH_SHOTS_SINGLE, "weapons/crylink_impact2.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS, "weapons/crylink_impact2.wav", VOL_BASE, ATTN_NORM);
                }
                else
                {
                        pointparticles(particleeffectnum("crylink_impactbig"), org2, '0 0 0', 1);
                        if(!w_issilent)
-                               sound(self, CH_SHOTS_SINGLE, "weapons/crylink_impact.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS, "weapons/crylink_impact.wav", VOL_BASE, ATTN_NORM);
                }
        }
        else if(req == WR_PRECACHE)
index e818fa550f423c97f31da767f2564c0f86615713..526d4cd32d6253ff11f5b07022f8e76bd0b369f7 100644 (file)
@@ -68,7 +68,7 @@ void W_Plasma_Touch (void)
                W_Plasma_Explode ();
        } else {
                //UpdateCSQCProjectile(self);
-               spamsound (self, CH_SHOTS_SINGLE, "weapons/electro_bounce.wav", VOL_BASE, ATTN_NORM);
+               spamsound (self, CH_SHOTS, "weapons/electro_bounce.wav", VOL_BASE, ATTN_NORM);
                self.projectiledeathtype |= HITTYPE_BOUNCE;
        }
 }
@@ -544,7 +544,7 @@ float w_electro(float req)
                {
                        pointparticles(particleeffectnum("electro_ballexplode"), org2, '0 0 0', 1);
                        if(!w_issilent)
-                               sound(self, CH_SHOTS_SINGLE, "weapons/electro_impact.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS, "weapons/electro_impact.wav", VOL_BASE, ATTN_NORM);
                }
                else
                {
@@ -553,13 +553,13 @@ float w_electro(float req)
                                // this is sent as "primary (w_deathtype & HITTYPE_BOUNCE)" to distinguish it from (w_deathtype & HITTYPE_SECONDARY) bounced balls
                                pointparticles(particleeffectnum("electro_combo"), org2, '0 0 0', 1);
                                if(!w_issilent)
-                                       sound(self, CH_SHOTS_SINGLE, "weapons/electro_impact_combo.wav", VOL_BASE, ATTN_NORM);
+                                       sound(self, CH_SHOTS, "weapons/electro_impact_combo.wav", VOL_BASE, ATTN_NORM);
                        }
                        else
                        {
                                pointparticles(particleeffectnum("electro_impact"), org2, '0 0 0', 1);
                                if(!w_issilent)
-                                       sound(self, CH_SHOTS_SINGLE, "weapons/electro_impact.wav", VOL_BASE, ATTN_NORM);
+                                       sound(self, CH_SHOTS, "weapons/electro_impact.wav", VOL_BASE, ATTN_NORM);
                        }
                }
        }
index c5f749f560f86083dbd4823199cc0c912fc22d45..a0a4f849a93072a29d0fdc0f0bd62af890e59d85 100644 (file)
@@ -404,7 +404,7 @@ float w_fireball(float req)
                        org2 = w_org + w_backoff * 16;
                        pointparticles(particleeffectnum("fireball_explode"), org2, '0 0 0', 1);
                        if(!w_issilent)
-                               sound(self, CH_SHOTS_SINGLE, "weapons/fireball_impact2.wav", VOL_BASE, ATTN_NORM * 0.25); // long range boom
+                               sound(self, CH_SHOTS, "weapons/fireball_impact2.wav", VOL_BASE, ATTN_NORM * 0.25); // long range boom
                }
        }
        else if(req == WR_PRECACHE)
index 02c2b682f1d991497759a7eb809071294f2f1a9a..15452ed78271c5738b0068f491db3b3a9ca0a553 100644 (file)
@@ -82,23 +82,23 @@ void W_Grenade_Touch1 (void)
                float r;
                r = random() * 6;
                if(r < 1)
-                       spamsound (self, CH_SHOTS_SINGLE, "weapons/grenade_bounce1.wav", VOL_BASE, ATTN_NORM);
+                       spamsound (self, CH_SHOTS, "weapons/grenade_bounce1.wav", VOL_BASE, ATTN_NORM);
                else if(r < 2)
-                       spamsound (self, CH_SHOTS_SINGLE, "weapons/grenade_bounce2.wav", VOL_BASE, ATTN_NORM);
+                       spamsound (self, CH_SHOTS, "weapons/grenade_bounce2.wav", VOL_BASE, ATTN_NORM);
                else if(r < 3)
-                       spamsound (self, CH_SHOTS_SINGLE, "weapons/grenade_bounce3.wav", VOL_BASE, ATTN_NORM);
+                       spamsound (self, CH_SHOTS, "weapons/grenade_bounce3.wav", VOL_BASE, ATTN_NORM);
                else if(r < 4)
-                       spamsound (self, CH_SHOTS_SINGLE, "weapons/grenade_bounce4.wav", VOL_BASE, ATTN_NORM);
+                       spamsound (self, CH_SHOTS, "weapons/grenade_bounce4.wav", VOL_BASE, ATTN_NORM);
                else if(r < 5)
-                       spamsound (self, CH_SHOTS_SINGLE, "weapons/grenade_bounce5.wav", VOL_BASE, ATTN_NORM);
+                       spamsound (self, CH_SHOTS, "weapons/grenade_bounce5.wav", VOL_BASE, ATTN_NORM);
                else
-                       spamsound (self, CH_SHOTS_SINGLE, "weapons/grenade_bounce6.wav", VOL_BASE, ATTN_NORM);
+                       spamsound (self, CH_SHOTS, "weapons/grenade_bounce6.wav", VOL_BASE, ATTN_NORM);
                self.projectiledeathtype |= HITTYPE_BOUNCE;
                self.gl_bouncecnt += 1;
        }
        else if(autocvar_g_balance_grenadelauncher_primary_type == 2 && (!other || (other.takedamage != DAMAGE_AIM && other.movetype == MOVETYPE_NONE))) // stick
        {
-               spamsound (self, CH_SHOTS_SINGLE, "weapons/grenade_stick.wav", VOL_BASE, ATTN_NORM);
+               spamsound (self, CH_SHOTS, "weapons/grenade_stick.wav", VOL_BASE, ATTN_NORM);
 
                // let it stick whereever it is
                self.oldvelocity = self.velocity;
@@ -126,23 +126,23 @@ void W_Grenade_Touch2 (void)
                float r;
                r = random() * 6;
                if(r < 1)
-                       spamsound (self, CH_SHOTS_SINGLE, "weapons/grenade_bounce1.wav", VOL_BASE, ATTN_NORM);
+                       spamsound (self, CH_SHOTS, "weapons/grenade_bounce1.wav", VOL_BASE, ATTN_NORM);
                else if(r < 2)
-                       spamsound (self, CH_SHOTS_SINGLE, "weapons/grenade_bounce2.wav", VOL_BASE, ATTN_NORM);
+                       spamsound (self, CH_SHOTS, "weapons/grenade_bounce2.wav", VOL_BASE, ATTN_NORM);
                else if(r < 3)
-                       spamsound (self, CH_SHOTS_SINGLE, "weapons/grenade_bounce3.wav", VOL_BASE, ATTN_NORM);
+                       spamsound (self, CH_SHOTS, "weapons/grenade_bounce3.wav", VOL_BASE, ATTN_NORM);
                else if(r < 4)
-                       spamsound (self, CH_SHOTS_SINGLE, "weapons/grenade_bounce4.wav", VOL_BASE, ATTN_NORM);
+                       spamsound (self, CH_SHOTS, "weapons/grenade_bounce4.wav", VOL_BASE, ATTN_NORM);
                else if(r < 5)
-                       spamsound (self, CH_SHOTS_SINGLE, "weapons/grenade_bounce5.wav", VOL_BASE, ATTN_NORM);
+                       spamsound (self, CH_SHOTS, "weapons/grenade_bounce5.wav", VOL_BASE, ATTN_NORM);
                else
-                       spamsound (self, CH_SHOTS_SINGLE, "weapons/grenade_bounce6.wav", VOL_BASE, ATTN_NORM);
+                       spamsound (self, CH_SHOTS, "weapons/grenade_bounce6.wav", VOL_BASE, ATTN_NORM);
                self.projectiledeathtype |= HITTYPE_BOUNCE;
                self.gl_bouncecnt += 1;
        }
        else if(autocvar_g_balance_grenadelauncher_secondary_type == 2 && (!other || (other.takedamage != DAMAGE_AIM && other.movetype == MOVETYPE_NONE))) // stick
        {
-               spamsound (self, CH_SHOTS_SINGLE, "weapons/grenade_stick.wav", VOL_BASE, ATTN_NORM);
+               spamsound (self, CH_SHOTS, "weapons/grenade_stick.wav", VOL_BASE, ATTN_NORM);
 
                // let it stick whereever it is
                self.oldvelocity = self.velocity;
@@ -367,7 +367,7 @@ float w_glauncher(float req)
                org2 = w_org + w_backoff * 12;
                pointparticles(particleeffectnum("grenade_explode"), org2, '0 0 0', 1);
                if(!w_issilent)
-                       sound(self, CH_SHOTS_SINGLE, "weapons/grenade_impact.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CH_SHOTS, "weapons/grenade_impact.wav", VOL_BASE, ATTN_NORM);
        }
        else if(req == WR_PRECACHE)
        {
index 2715166f75e6f4454708a5e99cb64e01abf2582a..a628be25bbd3521e14a4204cf7ee2905ff010ae5 100644 (file)
@@ -365,11 +365,11 @@ float w_hagar(float req)
                if(!w_issilent)
                {
                        if (w_random<0.15)
-                               sound(self, CH_SHOTS_SINGLE, "weapons/hagexp1.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS, "weapons/hagexp1.wav", VOL_BASE, ATTN_NORM);
                        else if (w_random<0.7)
-                               sound(self, CH_SHOTS_SINGLE, "weapons/hagexp2.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS, "weapons/hagexp2.wav", VOL_BASE, ATTN_NORM);
                        else
-                               sound(self, CH_SHOTS_SINGLE, "weapons/hagexp3.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS, "weapons/hagexp3.wav", VOL_BASE, ATTN_NORM);
                }
        }
        else if(req == WR_PRECACHE)
index 4943bcbea925642812ebaeb67737bf3309a54ee5..978ac5f4a4df38316360403e436aad260974183a 100644 (file)
@@ -230,7 +230,7 @@ float w_hlac(float req)
                org2 = w_org + w_backoff * 6;
                pointparticles(particleeffectnum("laser_impact"), org2, w_backoff * 1000, 1);
                if(!w_issilent)
-                       sound(self, CH_SHOTS_SINGLE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
        }
        else if(req == WR_PRECACHE)
        {
index a7f59846634319bb411b0e696889a4e87f685b8c..32892d5558b5e6862848740296b7e47a2a6b2050 100644 (file)
@@ -256,7 +256,7 @@ float w_hook(float req)
                org2 = w_org + w_backoff * 2;
                pointparticles(particleeffectnum("hookbomb_explode"), org2, '0 0 0', 1);
                if(!w_issilent)
-                       sound(self, CH_SHOTS_SINGLE, "weapons/hookbomb_impact.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CH_SHOTS, "weapons/hookbomb_impact.wav", VOL_BASE, ATTN_NORM);
        }
        else if(req == WR_PRECACHE)
        {
index 83eb4ed0b1f2a1adf0c10321b2e9b1e6ffcaf2d3..5e034acb908f9bfe6b1b9a085b8c4dd10dd17a24 100644 (file)
@@ -301,7 +301,7 @@ float w_laser(float req)
                org2 = w_org + w_backoff * 6;
                pointparticles(particleeffectnum("laser_impact"), org2, w_backoff * 1000, 1);
                if(!w_issilent)
-                       sound(self, CH_SHOTS_SINGLE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
        }
        else if(req == WR_PRECACHE)
        {
index aeeb2bb07befa57bbab72167d7301af05eed20ea..4e56d2d94ed99916ff21662fa019e944100785ab 100644 (file)
@@ -13,7 +13,7 @@ void spawnfunc_weapon_minelayer (void)
 
 void W_Mine_Stick (entity to)
 {
-       spamsound (self, CH_SHOTS_SINGLE, "weapons/mine_stick.wav", VOL_BASE, ATTN_NORM);
+       spamsound (self, CH_SHOTS, "weapons/mine_stick.wav", VOL_BASE, ATTN_NORM);
 
        // in order for mines to face properly when sticking to the ground, they must be a server side entity rather than a csqc projectile
 
@@ -176,7 +176,7 @@ void W_Mine_Think (void)
        if ((time > self.cnt) && (!self.mine_time))
        {
                if(autocvar_g_balance_minelayer_lifetime_countdown > 0)
-                       spamsound (self, CH_SHOTS_SINGLE, "weapons/mine_trigger.wav", VOL_BASE, ATTN_NORM);
+                       spamsound (self, CH_SHOTS, "weapons/mine_trigger.wav", VOL_BASE, ATTN_NORM);
                self.mine_time = time + autocvar_g_balance_minelayer_lifetime_countdown;
                self.mine_explodeanyway = 1; // make the mine super aggressive -- Samual: Rather, make it not care if a team mate is near.
        }
@@ -199,7 +199,7 @@ void W_Mine_Think (void)
                if(head != self.realowner && IsDifferentTeam(head, self.realowner)) // don't trigger for team mates
                if(!self.mine_time)
                {
-                       spamsound (self, CH_SHOTS_SINGLE, "weapons/mine_trigger.wav", VOL_BASE, ATTN_NORM);
+                       spamsound (self, CH_SHOTS, "weapons/mine_trigger.wav", VOL_BASE, ATTN_NORM);
                        self.mine_time = time + autocvar_g_balance_minelayer_time;
                }
                head = head.chain;
@@ -513,7 +513,7 @@ float w_minelayer(float req)
                org2 = w_org + w_backoff * 12;
                pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
                if(!w_issilent)
-                       sound(self, CH_SHOTS_SINGLE, "weapons/mine_exp.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CH_SHOTS, "weapons/mine_exp.wav", VOL_BASE, ATTN_NORM);
        }
        else if(req == WR_PRECACHE)
        {
index c0376547ab6cc0c17023cccf647bd5d8235d67a2..54dd5a6ce8281c2c852f04dd52a7aa91d204142d 100644 (file)
@@ -280,7 +280,7 @@ float w_minstanex(float req)
                org2 = w_org + w_backoff * 6;
                pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1);
                if(!w_issilent)
-                       sound(self, CH_SHOTS_SINGLE, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CH_SHOTS, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
        }
        else if(req == WR_PRECACHE)
        {
index 59734f20c3dce7f5831286263b2432694becf673..f9367059555cca67c033a8311e593e9bfc152a81 100644 (file)
@@ -243,7 +243,7 @@ float w_nex(float req)
                org2 = w_org + w_backoff * 6;
                pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1);
                if(!w_issilent)
-                       sound(self, CH_SHOTS_SINGLE, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CH_SHOTS, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
        }
        else if(req == WR_PRECACHE)
        {
index 0138c78a70fedd59b1b75c952ad5026a5552dc12..cb46f528231d275c94bd471c46b4c9b7691a9180 100644 (file)
@@ -95,19 +95,19 @@ void W_Porto_Touch (void)
 
        if(self.realowner.playerid != self.playerid)
        {
-               sound(self, CH_SHOTS_SINGLE, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
+               sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
                remove(self);
        }
        else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
        {
-               spamsound(self, CH_SHOTS_SINGLE, "porto/bounce.wav", VOL_BASE, ATTN_NORM);
+               spamsound(self, CH_SHOTS, "porto/bounce.wav", VOL_BASE, ATTN_NORM);
                // just reflect
                self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * trace_plane_normal);
                self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * trace_plane_normal));
        }
        else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
        {
-               sound(self, CH_SHOTS_SINGLE, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
+               sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
                W_Porto_Fail(0);
        }
        else if(self.effects & EF_RED)
@@ -115,7 +115,7 @@ void W_Porto_Touch (void)
                self.effects += EF_BLUE - EF_RED;
                if(Portal_SpawnInPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
                {
-                       sound(self, CH_SHOTS_SINGLE, "porto/create.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTN_NORM);
                        trace_plane_normal = norm;
                        centerprint(self.realowner, "^1In^7-portal created.");
                        self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * norm);
@@ -124,7 +124,7 @@ void W_Porto_Touch (void)
                }
                else
                {
-                       sound(self, CH_SHOTS_SINGLE, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
                        trace_plane_normal = norm;
                        W_Porto_Fail(0);
                }
@@ -135,20 +135,20 @@ void W_Porto_Touch (void)
                {
                        if(Portal_SpawnOutPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
                        {
-                               sound(self, CH_SHOTS_SINGLE, "porto/create.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTN_NORM);
                                trace_plane_normal = norm;
                                centerprint(self.realowner, "^4Out^7-portal created.");
                                W_Porto_Success();
                        }
                        else
                        {
-                               sound(self, CH_SHOTS_SINGLE, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
                                W_Porto_Fail(0);
                        }
                }
                else
                {
-                       sound(self, CH_SHOTS_SINGLE, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
                        W_Porto_Fail(0);
                }
        }
index 8ce7427bcbc40b676530d9468faefc1799a25e41..d89d44571d113daff23598475bc780c6e9f0d47c 100644 (file)
@@ -214,11 +214,11 @@ float w_rifle(float req)
                if(!w_issilent)
                {
                        if(w_random < 0.2)
-                               sound(self, CH_SHOTS_SINGLE, "weapons/ric1.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS, "weapons/ric1.wav", VOL_BASE, ATTN_NORM);
                        else if(w_random < 0.4)
-                               sound(self, CH_SHOTS_SINGLE, "weapons/ric2.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS, "weapons/ric2.wav", VOL_BASE, ATTN_NORM);
                        else if(w_random < 0.5)
-                               sound(self, CH_SHOTS_SINGLE, "weapons/ric3.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS, "weapons/ric3.wav", VOL_BASE, ATTN_NORM);
                }
        }
        else if(req == WR_PRECACHE)
index 249ddd2934700067282b3888d1b5e0b6656c6da3..b4987b69f9bcf62a9729c428d35009f1024a1953 100644 (file)
@@ -491,7 +491,7 @@ float w_rlauncher(float req)
                org2 = w_org + w_backoff * 12;
                pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
                if(!w_issilent)
-                       sound(self, CH_SHOTS_SINGLE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
        }
        else if(req == WR_PRECACHE)
        {
index 479cb5b24520d1c64552f8684286413d76c060a2..11423cdf9ca9f0fe098ac596fde5d253c76c7992 100644 (file)
@@ -615,17 +615,17 @@ float w_seeker(float req)
                        if(!w_issilent)
                        {
                                if (w_random<0.15)
-                                       sound(self, CH_SHOTS_SINGLE, "weapons/tagexp1.wav", 1, ATTN_NORM);
+                                       sound(self, CH_SHOTS, "weapons/tagexp1.wav", 1, ATTN_NORM);
                                else if (w_random<0.7)
-                                       sound(self, CH_SHOTS_SINGLE, "weapons/tagexp2.wav", 1, ATTN_NORM);
+                                       sound(self, CH_SHOTS, "weapons/tagexp2.wav", 1, ATTN_NORM);
                                else
-                                       sound(self, CH_SHOTS_SINGLE, "weapons/tagexp3.wav", 1, ATTN_NORM);
+                                       sound(self, CH_SHOTS, "weapons/tagexp3.wav", 1, ATTN_NORM);
                        }
                }
                else if(w_deathtype & HITTYPE_HEADSHOT)
                {
                        if(!w_issilent)
-                               sound(self, CH_SHOTS_SINGLE, "weapons/tag_impact.wav", 1, ATTN_NORM);
+                               sound(self, CH_SHOTS, "weapons/tag_impact.wav", 1, ATTN_NORM);
                }
                else
                {
@@ -633,11 +633,11 @@ float w_seeker(float req)
                        if(!w_issilent)
                        {
                                if (w_random<0.15)
-                                       sound(self, CH_SHOTS_SINGLE, "weapons/seekerexp1.wav", 1, ATTN_NORM);
+                                       sound(self, CH_SHOTS, "weapons/seekerexp1.wav", 1, ATTN_NORM);
                                else if (w_random<0.7)
-                                       sound(self, CH_SHOTS_SINGLE, "weapons/seekerexp2.wav", 1, ATTN_NORM);
+                                       sound(self, CH_SHOTS, "weapons/seekerexp2.wav", 1, ATTN_NORM);
                                else
-                                       sound(self, CH_SHOTS_SINGLE, "weapons/seekerexp3.wav", 1, ATTN_NORM);
+                                       sound(self, CH_SHOTS, "weapons/seekerexp3.wav", 1, ATTN_NORM);
                        }
                }
        }
index 46495fe646b2a1cdaccddc6f6e94353aaff970a5..b77ed92252eb640d7131ac40431caf54dfc9458e 100644 (file)
@@ -91,7 +91,7 @@ void shotgun_meleethink (void)
 
 void W_Shotgun_Attack2 (void)
 {
-       sound (self, CH_SHOTS_SINGLE, "weapons/shotgun_melee.wav", VOL_BASE, ATTN_NORM);
+       sound (self, CH_SHOTS, "weapons/shotgun_melee.wav", VOL_BASE, ATTN_NORM);
        weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_shotgun_secondary_animtime, w_ready);
 
        entity meleetemp;
@@ -191,11 +191,11 @@ float w_shotgun(float req)
                if(!w_issilent && time - self.prevric > 0.25)
                {
                        if(w_random < 0.0165)
-                               sound(self, CH_SHOTS_SINGLE, "weapons/ric1.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS, "weapons/ric1.wav", VOL_BASE, ATTN_NORM);
                        else if(w_random < 0.033)
-                               sound(self, CH_SHOTS_SINGLE, "weapons/ric2.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS, "weapons/ric2.wav", VOL_BASE, ATTN_NORM);
                        else if(w_random < 0.05)
-                               sound(self, CH_SHOTS_SINGLE, "weapons/ric3.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS, "weapons/ric3.wav", VOL_BASE, ATTN_NORM);
                        self.prevric = time;
                }
        }
index 3e69a7da5766589df63eb904238305acf4c78d49..92c81714a1a96fd1f0b606258d0dffe76645571e 100644 (file)
@@ -301,11 +301,11 @@ float w_uzi(float req)
                pointparticles(particleeffectnum("machinegun_impact"), org2, w_backoff * 1000, 1);
                if(!w_issilent)
                        if(w_random < 0.05)
-                               sound(self, CH_SHOTS_SINGLE, "weapons/ric1.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS, "weapons/ric1.wav", VOL_BASE, ATTN_NORM);
                        else if(w_random < 0.1)
-                               sound(self, CH_SHOTS_SINGLE, "weapons/ric2.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS, "weapons/ric2.wav", VOL_BASE, ATTN_NORM);
                        else if(w_random < 0.2)
-                               sound(self, CH_SHOTS_SINGLE, "weapons/ric3.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS, "weapons/ric3.wav", VOL_BASE, ATTN_NORM);
        }
        else if(req == WR_PRECACHE)
        {