]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge branch 'master' into fruitiex/newpanelhud
authorFruitieX <rasse@rasse-lappy.localdomain>
Wed, 2 Jun 2010 10:09:15 +0000 (13:09 +0300)
committerFruitieX <rasse@rasse-lappy.localdomain>
Wed, 2 Jun 2010 10:09:15 +0000 (13:09 +0300)
503 files changed:
defaultXonotic.cfg
gfx/accident_radar.tga [deleted file]
gfx/aggressor_mini.tga [deleted file]
gfx/aneurysm_radar.tga [deleted file]
gfx/basement_radar.tga [deleted file]
gfx/basementctf_radar.tga [deleted file]
gfx/bleach_radar.tga [deleted file]
gfx/bloodprison_radar.tga [deleted file]
gfx/bloodprisonctf_radar.tga [deleted file]
gfx/bluesky_radar.tga [deleted file]
gfx/darkzone_radar.tga [deleted file]
gfx/desertfactory_radar.tga [deleted file]
gfx/dieselpower_radar.tga [deleted file]
gfx/downer_radar.tga [deleted file]
gfx/eggandbacon_mini.tga [deleted file]
gfx/evilspace_radar.tga [deleted file]
gfx/farewell_radar.tga [deleted file]
gfx/final_rage_radar.tga [deleted file]
gfx/finale.tga [deleted file]
gfx/hud/accelerometer_gradient.tga [deleted file]
gfx/hud/default/border.tga [new file with mode: 0644]
gfx/hud/default/borderx.tga [new file with mode: 0644]
gfx/hud/inv_weapon0.tga [deleted file]
gfx/hud/inv_weapon1.tga [deleted file]
gfx/hud/inv_weapon10.tga [deleted file]
gfx/hud/inv_weapon11.tga [deleted file]
gfx/hud/inv_weapon12.tga [deleted file]
gfx/hud/inv_weapon13.tga [deleted file]
gfx/hud/inv_weapon14.tga [deleted file]
gfx/hud/inv_weapon15.tga [deleted file]
gfx/hud/inv_weapon2.tga [deleted file]
gfx/hud/inv_weapon3.tga [deleted file]
gfx/hud/inv_weapon4.tga [deleted file]
gfx/hud/inv_weapon5.tga [deleted file]
gfx/hud/inv_weapon6.tga [deleted file]
gfx/hud/inv_weapon7.tga [deleted file]
gfx/hud/inv_weapon8.tga [deleted file]
gfx/hud/inv_weapon9.tga [deleted file]
gfx/hud/inv_weapon_hlacmod_renameit.tga [deleted file]
gfx/hud/inv_weaponcampingrifle.tga [deleted file]
gfx/hud/inv_weaponcrylink.tga [deleted file]
gfx/hud/inv_weaponelectro.tga [deleted file]
gfx/hud/inv_weaponfireball.tga [deleted file]
gfx/hud/inv_weapongrenadelauncher.tga [deleted file]
gfx/hud/inv_weaponhagar.tga [deleted file]
gfx/hud/inv_weaponhlac.tga [deleted file]
gfx/hud/inv_weaponhook.tga [deleted file]
gfx/hud/inv_weaponlaser.tga [deleted file]
gfx/hud/inv_weaponminstanex.tga [deleted file]
gfx/hud/inv_weaponnex.tga [deleted file]
gfx/hud/inv_weaponporto.tga [deleted file]
gfx/hud/inv_weaponrocketlauncher.tga [deleted file]
gfx/hud/inv_weaponseeker.tga [deleted file]
gfx/hud/inv_weaponshotgun.tga [deleted file]
gfx/hud/inv_weapontuba.tga [deleted file]
gfx/hud/inv_weaponuzi.tga [deleted file]
gfx/hud/keys/key_backward.tga [deleted file]
gfx/hud/keys/key_backward_inv.tga [deleted file]
gfx/hud/keys/key_bg.tga [deleted file]
gfx/hud/keys/key_crouch.tga [deleted file]
gfx/hud/keys/key_crouch_inv.tga [deleted file]
gfx/hud/keys/key_forward.tga [deleted file]
gfx/hud/keys/key_forward_inv.tga [deleted file]
gfx/hud/keys/key_jump.tga [deleted file]
gfx/hud/keys/key_jump_inv.tga [deleted file]
gfx/hud/keys/key_left.tga [deleted file]
gfx/hud/keys/key_left_inv.tga [deleted file]
gfx/hud/keys/key_right.tga [deleted file]
gfx/hud/keys/key_right_inv.tga [deleted file]
gfx/hud/num_0.tga [deleted file]
gfx/hud/num_0_stroke.tga [deleted file]
gfx/hud/num_1.tga [deleted file]
gfx/hud/num_1_stroke.tga [deleted file]
gfx/hud/num_2.tga [deleted file]
gfx/hud/num_2_stroke.tga [deleted file]
gfx/hud/num_3.tga [deleted file]
gfx/hud/num_3_stroke.tga [deleted file]
gfx/hud/num_4.tga [deleted file]
gfx/hud/num_4_stroke.tga [deleted file]
gfx/hud/num_5.tga [deleted file]
gfx/hud/num_5_stroke.tga [deleted file]
gfx/hud/num_6.tga [deleted file]
gfx/hud/num_6_stroke.tga [deleted file]
gfx/hud/num_7.tga [deleted file]
gfx/hud/num_7_stroke.tga [deleted file]
gfx/hud/num_8.tga [deleted file]
gfx/hud/num_8_stroke.tga [deleted file]
gfx/hud/num_9.tga [deleted file]
gfx/hud/num_9_stroke.tga [deleted file]
gfx/hud/num_colon.tga [deleted file]
gfx/hud/num_colon_stroke.tga [deleted file]
gfx/hud/num_dot.tga [deleted file]
gfx/hud/num_dot_stroke.tga [deleted file]
gfx/hud/num_minus.tga [deleted file]
gfx/hud/num_minus_stroke.tga [deleted file]
gfx/hud/num_plus.tga [deleted file]
gfx/hud/num_plus_stroke.tga [deleted file]
gfx/hud/old/ammo_bullets.tga [new file with mode: 0644]
gfx/hud/old/ammo_cells.tga [new file with mode: 0644]
gfx/hud/old/ammo_current_bg.tga [new file with mode: 0644]
gfx/hud/old/ammo_fuel.tga [new file with mode: 0644]
gfx/hud/old/ammo_rockets.tga [new file with mode: 0644]
gfx/hud/old/ammo_shells.tga [new file with mode: 0644]
gfx/hud/old/armor.tga [new file with mode: 0644]
gfx/hud/old/border.tga [new file with mode: 0644]
gfx/hud/old/dock.tga [new file with mode: 0644]
gfx/hud/old/flag_blue_carrying.tga [new file with mode: 0644]
gfx/hud/old/flag_blue_lost.tga [new file with mode: 0644]
gfx/hud/old/flag_blue_shielded.tga [new file with mode: 0644]
gfx/hud/old/flag_blue_taken.tga [new file with mode: 0644]
gfx/hud/old/flag_red_carrying.tga [new file with mode: 0644]
gfx/hud/old/flag_red_lost.tga [new file with mode: 0644]
gfx/hud/old/flag_red_shielded.tga [new file with mode: 0644]
gfx/hud/old/flag_red_taken.tga [new file with mode: 0644]
gfx/hud/old/health.tga [new file with mode: 0644]
gfx/hud/old/key_backward.tga [new file with mode: 0644]
gfx/hud/old/key_backward_inv.tga [new file with mode: 0644]
gfx/hud/old/key_bg.tga [new file with mode: 0644]
gfx/hud/old/key_crouch.tga [new file with mode: 0644]
gfx/hud/old/key_crouch_inv.tga [new file with mode: 0644]
gfx/hud/old/key_forward.tga [new file with mode: 0644]
gfx/hud/old/key_forward_inv.tga [new file with mode: 0644]
gfx/hud/old/key_jump.tga [new file with mode: 0644]
gfx/hud/old/key_jump_inv.tga [new file with mode: 0644]
gfx/hud/old/key_left.tga [new file with mode: 0644]
gfx/hud/old/key_left_inv.tga [new file with mode: 0644]
gfx/hud/old/key_right.tga [new file with mode: 0644]
gfx/hud/old/key_right_inv.tga [new file with mode: 0644]
gfx/hud/old/kh_blue.tga [new file with mode: 0644]
gfx/hud/old/kh_bluearrow.tga [new file with mode: 0644]
gfx/hud/old/kh_pink.tga [new file with mode: 0644]
gfx/hud/old/kh_pinkarrow.tga [new file with mode: 0644]
gfx/hud/old/kh_red.tga [new file with mode: 0644]
gfx/hud/old/kh_redarrow.tga [new file with mode: 0644]
gfx/hud/old/kh_yellow.tga [new file with mode: 0644]
gfx/hud/old/kh_yellowarrow.tga [new file with mode: 0644]
gfx/hud/old/nexball_carrying.tga [new file with mode: 0644]
gfx/hud/old/num_0.tga [new file with mode: 0644]
gfx/hud/old/num_0_stroke.tga [new file with mode: 0644]
gfx/hud/old/num_1.tga [new file with mode: 0644]
gfx/hud/old/num_1_stroke.tga [new file with mode: 0644]
gfx/hud/old/num_2.tga [new file with mode: 0644]
gfx/hud/old/num_2_stroke.tga [new file with mode: 0644]
gfx/hud/old/num_3.tga [new file with mode: 0644]
gfx/hud/old/num_3_stroke.tga [new file with mode: 0644]
gfx/hud/old/num_4.tga [new file with mode: 0644]
gfx/hud/old/num_4_stroke.tga [new file with mode: 0644]
gfx/hud/old/num_5.tga [new file with mode: 0644]
gfx/hud/old/num_5_stroke.tga [new file with mode: 0644]
gfx/hud/old/num_6.tga [new file with mode: 0644]
gfx/hud/old/num_6_stroke.tga [new file with mode: 0644]
gfx/hud/old/num_7.tga [new file with mode: 0644]
gfx/hud/old/num_7_stroke.tga [new file with mode: 0644]
gfx/hud/old/num_8.tga [new file with mode: 0644]
gfx/hud/old/num_8_stroke.tga [new file with mode: 0644]
gfx/hud/old/num_9.tga [new file with mode: 0644]
gfx/hud/old/num_9_stroke.tga [new file with mode: 0644]
gfx/hud/old/num_colon.tga [new file with mode: 0644]
gfx/hud/old/num_colon_stroke.tga [new file with mode: 0644]
gfx/hud/old/num_dot.tga [new file with mode: 0644]
gfx/hud/old/num_dot_stroke.tga [new file with mode: 0644]
gfx/hud/old/num_leading_1.tga [new file with mode: 0644]
gfx/hud/old/num_leading_2.tga [new file with mode: 0644]
gfx/hud/old/num_leading_3.tga [new file with mode: 0644]
gfx/hud/old/num_minus.tga [new file with mode: 0644]
gfx/hud/old/num_minus_stroke.tga [new file with mode: 0644]
gfx/hud/old/num_plus.tga [new file with mode: 0644]
gfx/hud/old/num_plus_stroke.tga [new file with mode: 0644]
gfx/hud/old/race_newfail.tga [new file with mode: 0644]
gfx/hud/old/race_newrankgreen.tga [new file with mode: 0644]
gfx/hud/old/race_newrankyellow.tga [new file with mode: 0644]
gfx/hud/old/race_newrecordserver.tga [new file with mode: 0644]
gfx/hud/old/race_newtime.tga [new file with mode: 0644]
gfx/hud/old/rifle_ring_1.tga [new file with mode: 0644]
gfx/hud/old/rifle_ring_2.tga [new file with mode: 0644]
gfx/hud/old/rifle_ring_3.tga [new file with mode: 0644]
gfx/hud/old/rifle_ring_4.tga [new file with mode: 0644]
gfx/hud/old/rifle_ring_5.tga [new file with mode: 0644]
gfx/hud/old/rifle_ring_6.tga [new file with mode: 0644]
gfx/hud/old/rifle_ring_7.tga [new file with mode: 0644]
gfx/hud/old/rifle_ring_8.tga [new file with mode: 0644]
gfx/hud/old/shield.tga [new file with mode: 0644]
gfx/hud/old/statusbar.tga [new file with mode: 0644]
gfx/hud/old/statusbar_vertical.tga [new file with mode: 0644]
gfx/hud/old/strength.tga [new file with mode: 0644]
gfx/hud/old/voteprogress_back.tga [new file with mode: 0644]
gfx/hud/old/voteprogress_prog.tga [new file with mode: 0644]
gfx/hud/old/voteprogress_voted.tga [new file with mode: 0644]
gfx/hud/old/weapon_accuracy.tga [new file with mode: 0644]
gfx/hud/old/weapon_current_bg.tga [new file with mode: 0644]
gfx/hud/old/weapon_hlacmod_renameit.tga [new file with mode: 0644]
gfx/hud/old/weaponcampingrifle.tga [new file with mode: 0644]
gfx/hud/old/weaponcrylink.tga [new file with mode: 0644]
gfx/hud/old/weaponelectro.tga [new file with mode: 0644]
gfx/hud/old/weaponfireball.tga [new file with mode: 0644]
gfx/hud/old/weapongrenadelauncher.tga [new file with mode: 0644]
gfx/hud/old/weaponhagar.tga [new file with mode: 0644]
gfx/hud/old/weaponhlac.tga [new file with mode: 0644]
gfx/hud/old/weaponhook.tga [new file with mode: 0644]
gfx/hud/old/weaponlaser.tga [new file with mode: 0644]
gfx/hud/old/weaponminstanex.tga [new file with mode: 0644]
gfx/hud/old/weaponnex.tga [new file with mode: 0644]
gfx/hud/old/weaponporto.tga [new file with mode: 0644]
gfx/hud/old/weaponrocketlauncher.tga [new file with mode: 0644]
gfx/hud/old/weaponseeker.tga [new file with mode: 0644]
gfx/hud/old/weaponshotgun.tga [new file with mode: 0644]
gfx/hud/old/weapontuba.tga [new file with mode: 0644]
gfx/hud/old/weaponuzi.tga [new file with mode: 0644]
gfx/hud/race/newfail.tga [deleted file]
gfx/hud/race/newrankgreen.tga [deleted file]
gfx/hud/race/newrankyellow.tga [deleted file]
gfx/hud/race/newrecordserver.tga [deleted file]
gfx/hud/race/newtime.tga [deleted file]
gfx/hud/rifle_ring_1.tga [deleted file]
gfx/hud/rifle_ring_2.tga [deleted file]
gfx/hud/rifle_ring_3.tga [deleted file]
gfx/hud/rifle_ring_4.tga [deleted file]
gfx/hud/rifle_ring_5.tga [deleted file]
gfx/hud/rifle_ring_6.tga [deleted file]
gfx/hud/rifle_ring_7.tga [deleted file]
gfx/hud/rifle_ring_8.tga [deleted file]
gfx/hud/sb_accuracy.tga [deleted file]
gfx/hud/sb_accuracy_bar.tga [deleted file]
gfx/hud/sb_ammobg.tga [deleted file]
gfx/hud/sb_armor.tga [deleted file]
gfx/hud/sb_bullets.tga [deleted file]
gfx/hud/sb_cells.tga [deleted file]
gfx/hud/sb_flag_blue_carrying.tga [deleted file]
gfx/hud/sb_flag_blue_lost.tga [deleted file]
gfx/hud/sb_flag_blue_shielded.tga [deleted file]
gfx/hud/sb_flag_blue_taken.tga [deleted file]
gfx/hud/sb_flag_red_carrying.tga [deleted file]
gfx/hud/sb_flag_red_lost.tga [deleted file]
gfx/hud/sb_flag_red_shielded.tga [deleted file]
gfx/hud/sb_flag_red_taken.tga [deleted file]
gfx/hud/sb_fuel.tga [deleted file]
gfx/hud/sb_health.tga [deleted file]
gfx/hud/sb_highlight_1.tga [deleted file]
gfx/hud/sb_highlight_2.tga [deleted file]
gfx/hud/sb_highlight_3.tga [deleted file]
gfx/hud/sb_highlight_4.tga [deleted file]
gfx/hud/sb_invinc.tga [deleted file]
gfx/hud/sb_kh_blue.tga [deleted file]
gfx/hud/sb_kh_bluearrow.tga [deleted file]
gfx/hud/sb_kh_pink.tga [deleted file]
gfx/hud/sb_kh_pinkarrow.tga [deleted file]
gfx/hud/sb_kh_red.tga [deleted file]
gfx/hud/sb_kh_redarrow.tga [deleted file]
gfx/hud/sb_kh_yellow.tga [deleted file]
gfx/hud/sb_kh_yellowarrow.tga [deleted file]
gfx/hud/sb_nexball_carrying.tga [deleted file]
gfx/hud/sb_rocket.tga [deleted file]
gfx/hud/sb_scoreboard_bg.tga [deleted file]
gfx/hud/sb_scoreboard_tableheader.tga [deleted file]
gfx/hud/sb_shells.tga [deleted file]
gfx/hud/sb_str.tga [deleted file]
gfx/hud/sb_timerbg.tga [deleted file]
gfx/hud/sbar.tga [deleted file]
gfx/hud/voteprogress_back.tga [deleted file]
gfx/hud/voteprogress_prog.tga [deleted file]
gfx/hud/voteprogress_voted.tga [deleted file]
gfx/hud/wickedhud/ammo_bullets.tga [new file with mode: 0644]
gfx/hud/wickedhud/ammo_cells.tga [new file with mode: 0644]
gfx/hud/wickedhud/ammo_current_bg.tga [new file with mode: 0644]
gfx/hud/wickedhud/ammo_fuel.tga [new file with mode: 0644]
gfx/hud/wickedhud/ammo_rockets.tga [new file with mode: 0644]
gfx/hud/wickedhud/ammo_shells.tga [new file with mode: 0644]
gfx/hud/wickedhud/armor.tga [new file with mode: 0644]
gfx/hud/wickedhud/border.tga [new file with mode: 0644]
gfx/hud/wickedhud/border_healtharmor.tga [new file with mode: 0644]
gfx/hud/wickedhud/border_inventory.tga [new file with mode: 0644]
gfx/hud/wickedhud/border_modicons.tga [new file with mode: 0644]
gfx/hud/wickedhud/border_powerups.tga [new file with mode: 0644]
gfx/hud/wickedhud/border_radar.tga [new file with mode: 0644]
gfx/hud/wickedhud/border_score.tga [new file with mode: 0644]
gfx/hud/wickedhud/border_timer.tga [new file with mode: 0644]
gfx/hud/wickedhud/border_weaponicons.tga [new file with mode: 0644]
gfx/hud/wickedhud/dock.tga [new file with mode: 0644]
gfx/hud/wickedhud/dock_small.tga [new file with mode: 0644]
gfx/hud/wickedhud/flag_blue_carrying.tga [new file with mode: 0644]
gfx/hud/wickedhud/flag_blue_lost.tga [new file with mode: 0644]
gfx/hud/wickedhud/flag_blue_shielded.tga [new file with mode: 0644]
gfx/hud/wickedhud/flag_blue_taken.tga [new file with mode: 0644]
gfx/hud/wickedhud/flag_red_carrying.tga [new file with mode: 0644]
gfx/hud/wickedhud/flag_red_lost.tga [new file with mode: 0644]
gfx/hud/wickedhud/flag_red_shielded.tga [new file with mode: 0644]
gfx/hud/wickedhud/flag_red_taken.tga [new file with mode: 0644]
gfx/hud/wickedhud/health.tga [new file with mode: 0644]
gfx/hud/wickedhud/key_backward.tga [new file with mode: 0644]
gfx/hud/wickedhud/key_backward_inv.tga [new file with mode: 0644]
gfx/hud/wickedhud/key_bg.tga [new file with mode: 0644]
gfx/hud/wickedhud/key_crouch.tga [new file with mode: 0644]
gfx/hud/wickedhud/key_crouch_inv.tga [new file with mode: 0644]
gfx/hud/wickedhud/key_forward.tga [new file with mode: 0644]
gfx/hud/wickedhud/key_forward_inv.tga [new file with mode: 0644]
gfx/hud/wickedhud/key_jump.tga [new file with mode: 0644]
gfx/hud/wickedhud/key_jump_inv.tga [new file with mode: 0644]
gfx/hud/wickedhud/key_left.tga [new file with mode: 0644]
gfx/hud/wickedhud/key_left_inv.tga [new file with mode: 0644]
gfx/hud/wickedhud/key_right.tga [new file with mode: 0644]
gfx/hud/wickedhud/key_right_inv.tga [new file with mode: 0644]
gfx/hud/wickedhud/kh_blue.tga [new file with mode: 0644]
gfx/hud/wickedhud/kh_bluearrow.tga [new file with mode: 0644]
gfx/hud/wickedhud/kh_pink.tga [new file with mode: 0644]
gfx/hud/wickedhud/kh_pinkarrow.tga [new file with mode: 0644]
gfx/hud/wickedhud/kh_red.tga [new file with mode: 0644]
gfx/hud/wickedhud/kh_redarrow.tga [new file with mode: 0644]
gfx/hud/wickedhud/kh_yellow.tga [new file with mode: 0644]
gfx/hud/wickedhud/kh_yellowarrow.tga [new file with mode: 0644]
gfx/hud/wickedhud/nexball_carrying.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_0.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_0_stroke.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_1.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_1_stroke.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_2.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_2_stroke.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_3.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_3_stroke.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_4.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_4_stroke.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_5.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_5_stroke.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_6.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_6_stroke.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_7.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_7_stroke.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_8.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_8_stroke.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_9.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_9_stroke.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_colon.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_colon_stroke.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_dot.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_dot_stroke.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_leading_1.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_leading_2.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_leading_3.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_minus.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_minus_stroke.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_plus.tga [new file with mode: 0644]
gfx/hud/wickedhud/num_plus_stroke.tga [new file with mode: 0644]
gfx/hud/wickedhud/race_newfail.tga [new file with mode: 0644]
gfx/hud/wickedhud/race_newrankgreen.tga [new file with mode: 0644]
gfx/hud/wickedhud/race_newrankyellow.tga [new file with mode: 0644]
gfx/hud/wickedhud/race_newrecordserver.tga [new file with mode: 0644]
gfx/hud/wickedhud/race_newtime.tga [new file with mode: 0644]
gfx/hud/wickedhud/rifle_ring_1.tga [new file with mode: 0644]
gfx/hud/wickedhud/rifle_ring_2.tga [new file with mode: 0644]
gfx/hud/wickedhud/rifle_ring_3.tga [new file with mode: 0644]
gfx/hud/wickedhud/rifle_ring_4.tga [new file with mode: 0644]
gfx/hud/wickedhud/rifle_ring_5.tga [new file with mode: 0644]
gfx/hud/wickedhud/rifle_ring_6.tga [new file with mode: 0644]
gfx/hud/wickedhud/rifle_ring_7.tga [new file with mode: 0644]
gfx/hud/wickedhud/rifle_ring_8.tga [new file with mode: 0644]
gfx/hud/wickedhud/shield.tga [new file with mode: 0644]
gfx/hud/wickedhud/statusbar.tga [new file with mode: 0644]
gfx/hud/wickedhud/statusbar_vertical.tga [new file with mode: 0644]
gfx/hud/wickedhud/strength.tga [new file with mode: 0644]
gfx/hud/wickedhud/voteprogress_back.tga [new file with mode: 0644]
gfx/hud/wickedhud/voteprogress_prog.tga [new file with mode: 0644]
gfx/hud/wickedhud/voteprogress_voted.tga [new file with mode: 0644]
gfx/hud/wickedhud/weapon_accuracy.tga [new file with mode: 0644]
gfx/hud/wickedhud/weapon_current_bg.tga [new file with mode: 0644]
gfx/hud/wickedhud/weapon_hlacmod_renameit.tga [new file with mode: 0644]
gfx/hud/wickedhud/weaponcampingrifle.tga [new file with mode: 0644]
gfx/hud/wickedhud/weaponcrylink.tga [new file with mode: 0644]
gfx/hud/wickedhud/weaponelectro.tga [new file with mode: 0644]
gfx/hud/wickedhud/weaponfireball.tga [new file with mode: 0644]
gfx/hud/wickedhud/weapongrenadelauncher.tga [new file with mode: 0644]
gfx/hud/wickedhud/weaponhagar.tga [new file with mode: 0644]
gfx/hud/wickedhud/weaponhlac.tga [new file with mode: 0644]
gfx/hud/wickedhud/weaponhook.tga [new file with mode: 0644]
gfx/hud/wickedhud/weaponlaser.tga [new file with mode: 0644]
gfx/hud/wickedhud/weaponminstanex.tga [new file with mode: 0644]
gfx/hud/wickedhud/weaponnex.tga [new file with mode: 0644]
gfx/hud/wickedhud/weaponporto.tga [new file with mode: 0644]
gfx/hud/wickedhud/weaponrocketlauncher.tga [new file with mode: 0644]
gfx/hud/wickedhud/weaponseeker.tga [new file with mode: 0644]
gfx/hud/wickedhud/weaponshotgun.tga [new file with mode: 0644]
gfx/hud/wickedhud/weapontuba.tga [new file with mode: 0644]
gfx/hud/wickedhud/weaponuzi.tga [new file with mode: 0644]
gfx/inv_weapon0.tga [deleted file]
gfx/inv_weapon1.tga [deleted file]
gfx/inv_weapon10.tga [deleted file]
gfx/inv_weapon11.tga [deleted file]
gfx/inv_weapon12.tga [deleted file]
gfx/inv_weapon13.tga [deleted file]
gfx/inv_weapon14.tga [deleted file]
gfx/inv_weapon15.tga [deleted file]
gfx/inv_weapon2.tga [deleted file]
gfx/inv_weapon3.tga [deleted file]
gfx/inv_weapon4.tga [deleted file]
gfx/inv_weapon5.tga [deleted file]
gfx/inv_weapon6.tga [deleted file]
gfx/inv_weapon7.tga [deleted file]
gfx/inv_weapon8.tga [deleted file]
gfx/inv_weapon9.tga [deleted file]
gfx/inv_weapon_hlacmod_renameit.tga [deleted file]
gfx/keys/key_backward.tga [deleted file]
gfx/keys/key_backward_inv.tga [deleted file]
gfx/keys/key_bg.tga [deleted file]
gfx/keys/key_crouch.tga [deleted file]
gfx/keys/key_crouch_inv.tga [deleted file]
gfx/keys/key_forward.tga [deleted file]
gfx/keys/key_forward_inv.tga [deleted file]
gfx/keys/key_jump.tga [deleted file]
gfx/keys/key_jump_inv.tga [deleted file]
gfx/keys/key_left.tga [deleted file]
gfx/keys/key_left_inv.tga [deleted file]
gfx/keys/key_right.tga [deleted file]
gfx/keys/key_right_inv.tga [deleted file]
gfx/nr_piece-o-cake_mini.tga [deleted file]
gfx/num_0.tga [deleted file]
gfx/num_1.tga [deleted file]
gfx/num_2.tga [deleted file]
gfx/num_3.tga [deleted file]
gfx/num_4.tga [deleted file]
gfx/num_5.tga [deleted file]
gfx/num_6.tga [deleted file]
gfx/num_7.tga [deleted file]
gfx/num_8.tga [deleted file]
gfx/num_9.tga [deleted file]
gfx/num_colon.tga [deleted file]
gfx/num_minus.tga [deleted file]
gfx/ons-reborn_radar.tga [deleted file]
gfx/racetrack_radar.tga [deleted file]
gfx/ranking.tga [deleted file]
gfx/reslimed_radar.tga [deleted file]
gfx/ruiner_radar.tga [deleted file]
gfx/runningman_1on1remix_radar.tga [deleted file]
gfx/runningman_radar.tga [deleted file]
gfx/runningmanctf_radar.tga [deleted file]
gfx/sb_armor.tga [deleted file]
gfx/sb_bullets.tga [deleted file]
gfx/sb_cells.tga [deleted file]
gfx/sb_energy.tga [deleted file]
gfx/sb_flag_blue_carrying.tga [deleted file]
gfx/sb_flag_blue_lost.tga [deleted file]
gfx/sb_flag_blue_shielded.tga [deleted file]
gfx/sb_flag_blue_taken.tga [deleted file]
gfx/sb_flag_red_carrying.tga [deleted file]
gfx/sb_flag_red_lost.tga [deleted file]
gfx/sb_flag_red_shielded.tga [deleted file]
gfx/sb_flag_red_taken.tga [deleted file]
gfx/sb_fuel.tga [deleted file]
gfx/sb_health.tga [deleted file]
gfx/sb_invinc.tga [deleted file]
gfx/sb_key_carrying.tga [deleted file]
gfx/sb_kh_full.tga [deleted file]
gfx/sb_kh_outline.tga [deleted file]
gfx/sb_nexball_carrying.tga [deleted file]
gfx/sb_player_ready.tga [deleted file]
gfx/sb_playercolor_base.tga [deleted file]
gfx/sb_playercolor_pants.tga [deleted file]
gfx/sb_playercolor_shirt.tga [deleted file]
gfx/sb_rocket.tga [deleted file]
gfx/sb_shells.tga [deleted file]
gfx/sb_slowmo.tga [deleted file]
gfx/sb_str.tga [deleted file]
gfx/sbar.tga [deleted file]
gfx/sbar_minimal.tga [deleted file]
gfx/sbar_overlay.tga [deleted file]
gfx/scoreboard/accuracy_bg.tga [new file with mode: 0644]
gfx/scoreboard/player_ready.tga [new file with mode: 0644]
gfx/scoreboard/playercolor_base.tga [new file with mode: 0644]
gfx/scoreboard/playercolor_pants.tga [new file with mode: 0644]
gfx/scoreboard/playercolor_shirt.tga [new file with mode: 0644]
gfx/scoreboard/scoreboard_bg.tga [new file with mode: 0644]
gfx/scoreboard/scoreboard_tableheader.tga [new file with mode: 0644]
gfx/silvercity_radar.tga [deleted file]
gfx/skyway_radar.tga [deleted file]
gfx/slimepit_radar.tga [deleted file]
gfx/soylent_radar.tga [deleted file]
gfx/starship_radar.tga [deleted file]
gfx/stormkeep2_radar.tga [deleted file]
gfx/stormkeep_radar.tga [deleted file]
gfx/strength_radar.tga [deleted file]
gfx/toxic_radar.tga [deleted file]
gfx/turret_test_radar.tga [deleted file]
gfx/warfare_radar.tga [deleted file]
hud_old_nexuiz.cfg [new file with mode: 0644]
hud_wickedhud_b1.cfg~ [new file with mode: 0644]
hud_wickedhud_default.cfg [new file with mode: 0644]
hud_wickedhud_small.cfg [new file with mode: 0644]
keybinds.txt
qcsrc/client/Defs.qc
qcsrc/client/Main.qc
qcsrc/client/View.qc
qcsrc/client/csqc_constants.qc
qcsrc/client/hud.qc [new file with mode: 0644]
qcsrc/client/hud.qh [new file with mode: 0644]
qcsrc/client/main.qh
qcsrc/client/mapvoting.qc
qcsrc/client/miscfunctions.qc
qcsrc/client/progs.src
qcsrc/client/sbar.qc [deleted file]
qcsrc/client/scoreboard.qc [new file with mode: 0644]
qcsrc/client/teamradar.qc
qcsrc/client/teamradar.qh
qcsrc/client/waypointsprites.qc
qcsrc/common/constants.qh
qcsrc/menu/menu.qh
qcsrc/menu/xonotic/dialog_multiplayer_playersetup_radar.c

index 43d6e0c8a95fe56a91ecdeda9552f009775b2ac7..b65893b297a853cf6844bb6ae6264e28bfdbdc6e 100644 (file)
@@ -916,7 +916,7 @@ alias +zoom +button4
 alias -zoom -button4
 alias +crouch +button5
 alias -crouch -button5
-alias weapnext "_weapnext_${_supports_weaponpriority}${sbar_hudselector}${cl_weaponpriority_useforcycling}"
+alias weapnext "_weapnext_${_supports_weaponpriority}${hud_hudselector}${cl_weaponpriority_useforcycling}"
 alias _weapnext_000 "impulse 10"
 alias _weapnext_001 "impulse 10"
 alias _weapnext_010 "impulse 10"
@@ -930,7 +930,7 @@ alias _weapnext_111 "impulse 15"
 alias _weapnext_120 "impulse 18"
 alias _weapnext_121 "impulse 15"
 alias weaplast "impulse 11"
-alias weapprev "_weapprev_${_supports_weaponpriority}${sbar_hudselector}${cl_weaponpriority_useforcycling}"
+alias weapprev "_weapprev_${_supports_weaponpriority}${hud_hudselector}${cl_weaponpriority_useforcycling}"
 alias _weapprev_000 "impulse 12"
 alias _weapprev_001 "impulse 12"
 alias _weapprev_010 "impulse 12"
@@ -1001,7 +1001,6 @@ bind F10 quit
 bind F11 disconnect
 bind F12 screenshot
 bind F4 ready
-bind m radar
 bind ALT +showaccuracy
 
 // Gamepad defaults. Tested with Logitech Rumblepad 2, I hope similar ones works as well.
@@ -1335,34 +1334,171 @@ con_chatwidth 0.6
 con_notifysize 10
 con_notifyalign 0
 
-sbar_info_pos 50
-seta sbar_alpha_bg 0.8 "alpha value of the HUD background"
-seta sbar_alpha_fg 1 "alpha value of the HUD foreground items"
-seta sbar_border_thickness 1 "scoreboard border thickness"
-seta sbar_accuracy_border_thickness 1 "accuracy stats border thickness"
-seta sbar_accuracy_doublerows 0 "use two rows instead of one"
-seta sbar_accuracy_yellow 40 "percentage at which the accuracy color is yellow"
-seta sbar_accuracy 1 "0 = no weapon accuracy stats panel on scoreboard"
-seta sbar_accuracy_hud 1 "0 = no weapon accuracy bar on the weapon icons"
-seta sbar_color_bg_r 0 "red color component of the HUD background"
-seta sbar_color_bg_g 0.25 "green color component of the HUD background"
-seta sbar_color_bg_b 0.17 "blue color component of the HUD background"
-seta sbar_color_bg_team 0.5 "team color multiplier of the HUD background"
-seta sbar_scoreboard_alpha_bg 0.6 "scoreboard background alpha"
-seta sbar_scoreboard_alpha_fg 1 "scoreboard foreground alpha"
-seta sbar_scoreboard_alpha_name 0.9 "alpha of player text in scoreboard list other than self"
-seta sbar_scoreboard_alpha_name_self 1 "alpha of player text in scoreboard list of self" 
-seta sbar_scoreboard_fadeinspeed 10 "speed at which scoreboard fades in, higher is faster (0 = instant)"
-seta sbar_scoreboard_fadeoutspeed 5 "speed at which scoreboard fades out, higher is faster (0 = instant)"
-seta sbar_scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard"
-seta sbar_scoreboard_highlight_alpha 0.10 "highlight alpha value (depends on sbar_scoreboard_highlight 1)"
-seta sbar_scoreboard_highlight_alpha_self 0.25 "self highlight alpha value"
-seta sbar_hudselector 1        "0 = health/armor positions flipped, 1 = default hud layout, 2 = combined health and armor display"
-seta sbar_showcurrentammo 0 "0 = show all ammo types, 1 = show only the ammo type of the current weapon"
-seta sbar_showweaponicons 1 "1 = show icons of weapons that you have"
-seta sbar_timer_increment 0 "1 = show elapsed time on the timer"
-seta sbar_timer_scale 1 "scale multiplier of the timer"
-seta sbar_vote_alreadyvoted_alpha 0.75 "alpha of the vote dialog after you have voted"
+// hud variables
+set _hud_configure 0 "1 = configure the HUD"
+
+seta hud_skin old "skin folder where to look for images"
+seta hud_bg 0 "default background for the panels, file must exist in gfx/hud/[skin name]/, 0 = disable background by default"
+seta hud_bg_color "0 0.6 0.9" "default background color for the panels"
+seta hud_bg_alpha 0.8 "default alpha of the background"
+seta hud_bg_border 10 "default border size for the panels"
+seta hud_bg_padding 0 "default padding of contents from the border"
+seta hud_fg_alpha 1 "alpha of the foreground"
+seta hud_progressbar_alpha "0.5" "alpha of progressbars"
+
+seta hud_configure_checkcollisions 1 "check for collisions against other panels when in hud configure mode"
+seta hud_configure_bg_minalpha 0.5 "minimum panel background alpha when in hud configure mode"
+seta hud_configure_grid 0 "snap to grid when moving/resizing panels"
+seta hud_configure_grid_x 10 "snap each X pixels"
+seta hud_configure_grid_y 10 "snap each Y pixels"
+
+seta hud_dock "dock" "enable a fullscreen background for the hud, useful for creating artificial docks, \"\" = disable"
+seta hud_dock_color "0 0.6 0.9" "dock color"
+seta hud_dock_alpha 0.8 "alpha of the dock"
+
+seta sbar_info_pos 50
+
+seta hud_weaponicons 1 "enable/disable this panel"
+seta hud_weaponicons_pos "-0.635295 -0.134116" "position of this panel"
+seta hud_weaponicons_size "0.352942 0.064845" "size of this panel"
+seta hud_weaponicons_number 1 "show number of weapon"
+seta hud_weaponicons_accuracy_yellow 40 "percentage at which the accuracy color is yellow"
+seta hud_weaponicons_bg "" "if set to something else than \"\" = override default background"
+seta hud_weaponicons_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_weaponicons_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_weaponicons_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_weaponicons_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_inventory 1 "enable/disable this panel"
+seta hud_inventory_pos "0.179783 -0.092189" "position of this panel"
+seta hud_inventory_size "0.174227 0.092189" "size of this panel"
+seta hud_inventory_onlycurrent 0 "1 = show only current ammo type"
+seta hud_inventory_bg "" "if set to something else than \"\" = override default background"
+seta hud_inventory_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_inventory_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_inventory_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_inventory_bg_padding "" if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_powerups 1 "enable/disable this panel"
+seta hud_powerups_pos "-0.311922 -0.084896" "position of this panel"
+seta hud_powerups_size "0.086719 0.077084" "size of this panel"
+seta hud_powerups_flip 1 "flip strength/shield positions"
+seta hud_powerups_mirror 0 "mirror alignment of panel items"
+seta hud_powerups_bg "" "if set to something else than \"\" = override default background"
+seta hud_powerups_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_powerups_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_powerups_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_powerups_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+seta hud_progressbar_strength_color "0 0 0.6" "R G B vector of the progress bar background color"
+seta hud_progressbar_shield_color "0.6 0 0.6" "R G B vector of the progress bar background color"
+
+seta hud_healtharmor 1 "enable/disable this panel"
+seta hud_healtharmor_pos "-0.627451 -0.066667" "position of this panel"
+seta hud_healtharmor_size "0.291174 0.066667" "size of this panel"
+seta hud_healtharmor_flip 1 "flip health/armor positions"
+seta hud_healtharmor_mirror 0 "mirror alignment of panel items"
+seta hud_healtharmor_bg "" "if set to something else than \"\" = override default background"
+seta hud_healtharmor_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_healtharmor_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_healtharmor_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_healtharmor_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+seta hud_progressbar_health_color "0.6 0 0" "R G B vector of the progress bar background color"
+seta hud_progressbar_armor_color "0 0.6 0" "R G B vector of the progress bar background color"
+seta hud_progressbar_fuel_color "0.6 0.6 0" "R G B vector of the progress bar background color"
+
+seta hud_notify 0 "enable/disable this panel"
+seta hud_notify_pos "0.1 0" "position of this base of the panel"
+seta hud_notify_size "0.1 0.1" "size of this panel with all notifications on"
+seta hud_notify_bg "" "if set to something else than \"\" = override default background"
+seta hud_notify_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_notify_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_notify_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_notify_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_timer 1 "enable/disable this panel"
+seta hud_timer_pos "-0.213725 0" "position of this base of the panel"
+seta hud_timer_size "0.212735 0.054427" "size of this panel"
+seta hud_timer_increment 0 "show elapsed time instead of remaining time"
+seta hud_timer_bg border "if set to something else than \"\" = override default background"
+seta hud_timer_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_timer_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_timer_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_timer_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_radar 1 "enable/disable this panel"
+seta hud_radar_pos "0 0" "position of this base of the panel"
+seta hud_radar_size "0.215687 0.266667" "size of this panel"
+seta hud_radar_bg "" "if set to something else than \"\" = override default background"
+seta hud_radar_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_radar_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_radar_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_radar_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_score 1 "enable/disable this panel"
+seta hud_score_pos "-0.225469 -0.084404" "position of this base of the panel"
+seta hud_score_size "0.225469 0.075156" "size of this panel"
+seta hud_score_bg "" "if set to something else than \"\" = override default background"
+seta hud_score_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_score_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_score_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_score_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_racetimer 1 "enable/disable this panel"
+seta hud_racetimer_pos "-0.614706 0" "position of this base of the panel"
+seta hud_racetimer_size "0.231373 0.077124" "size of this panel"
+seta hud_racetimer_bg "" "if set to something else than \"\" = override default background"
+seta hud_racetimer_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_racetimer_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_racetimer_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_racetimer_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_vote 1 "enable/disable this panel"
+seta hud_vote_pos "-0.321140 -0.268230" "position of this base of the panel"
+seta hud_vote_size "0.320156 0.106719" "size of this panel"
+seta hud_vote_alreadyvoted_alpha 0.75 "alpha of the vote dialog after you have voted"
+seta hud_vote_bg "" "if set to something else than \"\" = override default background"
+seta hud_vote_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_vote_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_vote_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_vote_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_modicons 1 "enable/disable this panel"
+seta hud_modicons_pos "-0.571569 -0.265625" "position of this base of the panel"
+seta hud_modicons_size "0.145098 0.114105" "size of this panel"
+seta hud_modicons_bg "" "if set to something else than \"\" = override default background"
+seta hud_modicons_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_modicons_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_modicons_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_modicons_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+seta hud_progressbar_nexball_color "0.7 0.1 0" "R G B vector of the progress bar background color"
+
+seta hud_pressedkeys 1 "enable/disable this panel, 1 = show only when spectating other players, 2 = show always"
+seta hud_pressedkeys_pos "-0.571569 -0.265625" "position of this base of the panel"
+seta hud_pressedkeys_size "0.145098 0.114105" "size of this panel"
+seta hud_pressedkeys_bg "" "if set to something else than \"\" = override default background"
+seta hud_pressedkeys_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_pressedkeys_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_pressedkeys_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_pressedkeys_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+// scoreboard
+seta scoreboard_border_thickness 1 "scoreboard border thickness"
+seta scoreboard_accuracy_border_thickness 1 "accuracy stats border thickness"
+seta scoreboard_accuracy_doublerows 0 "use two rows instead of one"
+seta scoreboard_accuracy 1 "0 = no weapon accuracy stats panel on scoreboard"
+seta scoreboard_color_bg_r 0 "red color component of the HUD background"
+seta scoreboard_color_bg_g 0.25 "green color component of the HUD background"
+seta scoreboard_color_bg_b 0.17 "blue color component of the HUD background"
+seta scoreboard_color_bg_team 0.5 "team color multiplier of the HUD background"
+seta scoreboard_alpha_bg 0.6 "scoreboard background alpha"
+seta scoreboard_alpha_fg 1 "scoreboard foreground alpha"
+seta scoreboard_alpha_name 0.9 "alpha of player text in scoreboard list other than self"
+seta scoreboard_alpha_name_self 1 "alpha of player text in scoreboard list of self" 
+seta scoreboard_fadeinspeed 10 "speed at which scoreboard fades in, higher is faster (0 = instant)"
+seta scoreboard_fadeoutspeed 5 "speed at which scoreboard fades out, higher is faster (0 = instant)"
+seta scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard"
+seta scoreboard_highlight_alpha 0.10 "highlight alpha value (depends on hud_scoreboard_highlight 1)"
+seta scoreboard_highlight_alpha_self 0.25 "self highlight alpha value"
 
 // for menu server list (eventually make them have engine support?)
 seta menu_slist_showfull 1 "show servers even if they are full and have no slots to join"
@@ -1474,17 +1610,17 @@ set sv_maxidle_spectatorsareidle 0
 // CTF capture limit placeholder cvar
 set capturelimit 0
 
-// sbar: font size
-seta sbar_fontsize 11
-seta sbar_fontsize_spec 16
+// hud: font size
+seta hud_fontsize 11
+seta hud_fontsize_spec 16
 seta scr_centersize 11
-seta sbar_width 560
-// alias sbar_font "loadfont user1 ${1},gfx/fallback ${2-}; loadfont user2 ${1}-big ${2-}; sbar_columns_set"
+seta hud_width 560
+// alias hud_font "loadfont user1 ${1},gfx/fallback ${2-}; loadfont user2 ${1}-big ${2-}; hud_columns_set"
 alias sbar_font "set _requested_sbar_font \"${*}\""
-seta sbar_columns default
+seta hud_columns default
 sbar_font gfx/vera-sans 8 12 16 24 32
-seta sbar_showbinds 1  "display actions / bound keys in the strings shown during the game. 0 displays only actions, 1 displays only bound keys, 2 displays both"
-seta sbar_showbinds_limit 2    "maximum number of bound keys to show for an action. 0 for unlimited"
+seta hud_showbinds 1   "display actions / bound keys in the strings shown during the game. 0 displays only actions, 1 displays only bound keys, 2 displays both"
+seta hud_showbinds_limit 2     "maximum number of bound keys to show for an action. 0 for unlimited"
 
 // these entities are not referenced by anything directly, they just represent
 // teams and are found by find() when needed
@@ -1514,15 +1650,12 @@ seta cl_weaponimpulsemode 0 "0: only cycle between currently usable weapons in w
 seta sv_status_privacy 1       "hide IP addresses from \"status\" replies shown to clients"
 
 
-seta cl_teamradar 1    "show radar in teammatches when available"
-seta cl_teamradar_background_alpha 0   "set to -1 to disable"
-seta cl_teamradar_foreground_alpha 0.8 "alpha of the map"
-seta cl_teamradar_scale 4096 "distance you can see on the team radar"
-seta cl_teamradar_rotation 0   "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north"
-seta cl_teamradar_size "128 128" "size of the team radar in pixels"
-seta cl_teamradar_position "1 0" "1 0 would be upper right corner, 0.5 0.5 the center, append a 2 at the end to disable the corner hack, and a 1 to disable half the hack"
-seta cl_teamradar_zoommode 0   "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out"
-alias cl_teamradar_rotate "toggle cl_teamradar_rotation 0 1 2 3 4"
+seta hud_radar_background_alpha 0      "set to -1 to disable"
+seta hud_radar_foreground_alpha 0.8    "alpha of the map"
+seta hud_radar_scale 4096 "distance you can see on the team radar"
+seta hud_radar_rotation 0      "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north"
+seta hud_radar_zoommode 0      "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out"
+alias hud_radar_rotate "toggle hud_radar_rotation 0 1 2 3 4"
 
 set g_maplist_allow_hidden 0           "allow hidden maps to be, e.g., voted for and in the maplist"
 set g_maplist_allow_frustrating 0      "allow impossible maps to be, e.g., voted for and in the maplist (if set to 2, ONLY impossible maps are allowed)"
@@ -1532,8 +1665,8 @@ seta g_start_delay 0      "delay before the game starts, so everyone can join; recomm
 
 alias ons_map           "cl_cmd radar" // legacy alias
 alias radar             "cl_cmd radar"
-alias sbar_columns_set  "cl_cmd sbar_columns_set $*"
-alias sbar_columns_help "cl_cmd sbar_columns_help $*"
+alias hud_columns_set  "cl_cmd hud_columns_set $*"
+alias hud_columns_help "cl_cmd hud_columns_help $*"
 
 alias _gl_flashblend_update_00 "gl_flashblend 1"
 alias _gl_flashblend_update_10 "gl_flashblend 0"
diff --git a/gfx/accident_radar.tga b/gfx/accident_radar.tga
deleted file mode 100644 (file)
index 84a117c..0000000
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diff --git a/gfx/aggressor_mini.tga b/gfx/aggressor_mini.tga
deleted file mode 100644 (file)
index 475c86b..0000000
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diff --git a/gfx/aneurysm_radar.tga b/gfx/aneurysm_radar.tga
deleted file mode 100644 (file)
index f6535e1..0000000
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diff --git a/gfx/basement_radar.tga b/gfx/basement_radar.tga
deleted file mode 100644 (file)
index b6d4a89..0000000
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diff --git a/gfx/basementctf_radar.tga b/gfx/basementctf_radar.tga
deleted file mode 100644 (file)
index 8d531c9..0000000
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diff --git a/gfx/bleach_radar.tga b/gfx/bleach_radar.tga
deleted file mode 100644 (file)
index 79482e4..0000000
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diff --git a/gfx/bloodprison_radar.tga b/gfx/bloodprison_radar.tga
deleted file mode 100644 (file)
index 76e9200..0000000
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diff --git a/gfx/bloodprisonctf_radar.tga b/gfx/bloodprisonctf_radar.tga
deleted file mode 100644 (file)
index 214fde2..0000000
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diff --git a/gfx/bluesky_radar.tga b/gfx/bluesky_radar.tga
deleted file mode 100644 (file)
index 5b5fe87..0000000
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diff --git a/gfx/darkzone_radar.tga b/gfx/darkzone_radar.tga
deleted file mode 100644 (file)
index a08a93f..0000000
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diff --git a/gfx/desertfactory_radar.tga b/gfx/desertfactory_radar.tga
deleted file mode 100644 (file)
index 6fa0686..0000000
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diff --git a/gfx/dieselpower_radar.tga b/gfx/dieselpower_radar.tga
deleted file mode 100644 (file)
index 158c06a..0000000
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diff --git a/gfx/downer_radar.tga b/gfx/downer_radar.tga
deleted file mode 100644 (file)
index b7782dd..0000000
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diff --git a/gfx/eggandbacon_mini.tga b/gfx/eggandbacon_mini.tga
deleted file mode 100644 (file)
index 578da17..0000000
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diff --git a/gfx/evilspace_radar.tga b/gfx/evilspace_radar.tga
deleted file mode 100644 (file)
index 8cf7ca5..0000000
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diff --git a/gfx/farewell_radar.tga b/gfx/farewell_radar.tga
deleted file mode 100644 (file)
index 2af15c8..0000000
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diff --git a/gfx/final_rage_radar.tga b/gfx/final_rage_radar.tga
deleted file mode 100644 (file)
index ae58d61..0000000
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diff --git a/gfx/finale.tga b/gfx/finale.tga
deleted file mode 100644 (file)
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diff --git a/gfx/hud/accelerometer_gradient.tga b/gfx/hud/accelerometer_gradient.tga
deleted file mode 100644 (file)
index 0bbad17..0000000
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diff --git a/gfx/hud/default/border.tga b/gfx/hud/default/border.tga
new file mode 100644 (file)
index 0000000..6535f36
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diff --git a/gfx/hud/default/borderx.tga b/gfx/hud/default/borderx.tga
new file mode 100644 (file)
index 0000000..8ef37d3
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diff --git a/gfx/hud/inv_weapon0.tga b/gfx/hud/inv_weapon0.tga
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diff --git a/gfx/hud/inv_weapon1.tga b/gfx/hud/inv_weapon1.tga
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diff --git a/gfx/hud/inv_weapon10.tga b/gfx/hud/inv_weapon10.tga
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index ae18113..0000000
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diff --git a/gfx/hud/inv_weapon11.tga b/gfx/hud/inv_weapon11.tga
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diff --git a/gfx/hud/inv_weapon12.tga b/gfx/hud/inv_weapon12.tga
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diff --git a/gfx/hud/inv_weapon13.tga b/gfx/hud/inv_weapon13.tga
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diff --git a/gfx/hud/inv_weapon14.tga b/gfx/hud/inv_weapon14.tga
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diff --git a/gfx/hud/inv_weapon15.tga b/gfx/hud/inv_weapon15.tga
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diff --git a/gfx/hud/inv_weapon2.tga b/gfx/hud/inv_weapon2.tga
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diff --git a/gfx/hud/inv_weapon3.tga b/gfx/hud/inv_weapon3.tga
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diff --git a/gfx/hud/inv_weapon4.tga b/gfx/hud/inv_weapon4.tga
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diff --git a/gfx/hud/inv_weapon5.tga b/gfx/hud/inv_weapon5.tga
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diff --git a/gfx/hud/inv_weapon6.tga b/gfx/hud/inv_weapon6.tga
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diff --git a/gfx/hud/inv_weapon7.tga b/gfx/hud/inv_weapon7.tga
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diff --git a/gfx/hud/inv_weapon8.tga b/gfx/hud/inv_weapon8.tga
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diff --git a/gfx/hud/inv_weapon9.tga b/gfx/hud/inv_weapon9.tga
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diff --git a/gfx/hud/inv_weapon_hlacmod_renameit.tga b/gfx/hud/inv_weapon_hlacmod_renameit.tga
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Binary files a/gfx/keys/key_jump.tga and /dev/null differ
diff --git a/gfx/keys/key_jump_inv.tga b/gfx/keys/key_jump_inv.tga
deleted file mode 100644 (file)
index c54bb37..0000000
Binary files a/gfx/keys/key_jump_inv.tga and /dev/null differ
diff --git a/gfx/keys/key_left.tga b/gfx/keys/key_left.tga
deleted file mode 100644 (file)
index 60fe71f..0000000
Binary files a/gfx/keys/key_left.tga and /dev/null differ
diff --git a/gfx/keys/key_left_inv.tga b/gfx/keys/key_left_inv.tga
deleted file mode 100644 (file)
index 92bc615..0000000
Binary files a/gfx/keys/key_left_inv.tga and /dev/null differ
diff --git a/gfx/keys/key_right.tga b/gfx/keys/key_right.tga
deleted file mode 100644 (file)
index 308c03b..0000000
Binary files a/gfx/keys/key_right.tga and /dev/null differ
diff --git a/gfx/keys/key_right_inv.tga b/gfx/keys/key_right_inv.tga
deleted file mode 100644 (file)
index 8f04be4..0000000
Binary files a/gfx/keys/key_right_inv.tga and /dev/null differ
diff --git a/gfx/nr_piece-o-cake_mini.tga b/gfx/nr_piece-o-cake_mini.tga
deleted file mode 100644 (file)
index fb3ed08..0000000
Binary files a/gfx/nr_piece-o-cake_mini.tga and /dev/null differ
diff --git a/gfx/num_0.tga b/gfx/num_0.tga
deleted file mode 100644 (file)
index 7bbc65a..0000000
Binary files a/gfx/num_0.tga and /dev/null differ
diff --git a/gfx/num_1.tga b/gfx/num_1.tga
deleted file mode 100644 (file)
index f45427e..0000000
Binary files a/gfx/num_1.tga and /dev/null differ
diff --git a/gfx/num_2.tga b/gfx/num_2.tga
deleted file mode 100644 (file)
index cd78826..0000000
Binary files a/gfx/num_2.tga and /dev/null differ
diff --git a/gfx/num_3.tga b/gfx/num_3.tga
deleted file mode 100644 (file)
index 51d9cb7..0000000
Binary files a/gfx/num_3.tga and /dev/null differ
diff --git a/gfx/num_4.tga b/gfx/num_4.tga
deleted file mode 100644 (file)
index 23dc13c..0000000
Binary files a/gfx/num_4.tga and /dev/null differ
diff --git a/gfx/num_5.tga b/gfx/num_5.tga
deleted file mode 100644 (file)
index 284c42d..0000000
Binary files a/gfx/num_5.tga and /dev/null differ
diff --git a/gfx/num_6.tga b/gfx/num_6.tga
deleted file mode 100644 (file)
index abc3502..0000000
Binary files a/gfx/num_6.tga and /dev/null differ
diff --git a/gfx/num_7.tga b/gfx/num_7.tga
deleted file mode 100644 (file)
index 4076519..0000000
Binary files a/gfx/num_7.tga and /dev/null differ
diff --git a/gfx/num_8.tga b/gfx/num_8.tga
deleted file mode 100644 (file)
index 59e9f38..0000000
Binary files a/gfx/num_8.tga and /dev/null differ
diff --git a/gfx/num_9.tga b/gfx/num_9.tga
deleted file mode 100644 (file)
index 424e564..0000000
Binary files a/gfx/num_9.tga and /dev/null differ
diff --git a/gfx/num_colon.tga b/gfx/num_colon.tga
deleted file mode 100644 (file)
index 9179c4e..0000000
Binary files a/gfx/num_colon.tga and /dev/null differ
diff --git a/gfx/num_minus.tga b/gfx/num_minus.tga
deleted file mode 100644 (file)
index 6fabf6a..0000000
Binary files a/gfx/num_minus.tga and /dev/null differ
diff --git a/gfx/ons-reborn_radar.tga b/gfx/ons-reborn_radar.tga
deleted file mode 100644 (file)
index 4af8d83..0000000
Binary files a/gfx/ons-reborn_radar.tga and /dev/null differ
diff --git a/gfx/racetrack_radar.tga b/gfx/racetrack_radar.tga
deleted file mode 100644 (file)
index 9aef542..0000000
Binary files a/gfx/racetrack_radar.tga and /dev/null differ
diff --git a/gfx/ranking.tga b/gfx/ranking.tga
deleted file mode 100644 (file)
index 4d675d8..0000000
Binary files a/gfx/ranking.tga and /dev/null differ
diff --git a/gfx/reslimed_radar.tga b/gfx/reslimed_radar.tga
deleted file mode 100644 (file)
index ad58d6d..0000000
Binary files a/gfx/reslimed_radar.tga and /dev/null differ
diff --git a/gfx/ruiner_radar.tga b/gfx/ruiner_radar.tga
deleted file mode 100644 (file)
index 5e31386..0000000
Binary files a/gfx/ruiner_radar.tga and /dev/null differ
diff --git a/gfx/runningman_1on1remix_radar.tga b/gfx/runningman_1on1remix_radar.tga
deleted file mode 100644 (file)
index 18b883d..0000000
Binary files a/gfx/runningman_1on1remix_radar.tga and /dev/null differ
diff --git a/gfx/runningman_radar.tga b/gfx/runningman_radar.tga
deleted file mode 100644 (file)
index 6e0f297..0000000
Binary files a/gfx/runningman_radar.tga and /dev/null differ
diff --git a/gfx/runningmanctf_radar.tga b/gfx/runningmanctf_radar.tga
deleted file mode 100644 (file)
index cfbd49a..0000000
Binary files a/gfx/runningmanctf_radar.tga and /dev/null differ
diff --git a/gfx/sb_armor.tga b/gfx/sb_armor.tga
deleted file mode 100644 (file)
index 53fc319..0000000
Binary files a/gfx/sb_armor.tga and /dev/null differ
diff --git a/gfx/sb_bullets.tga b/gfx/sb_bullets.tga
deleted file mode 100644 (file)
index d3808ee..0000000
Binary files a/gfx/sb_bullets.tga and /dev/null differ
diff --git a/gfx/sb_cells.tga b/gfx/sb_cells.tga
deleted file mode 100644 (file)
index eace69a..0000000
Binary files a/gfx/sb_cells.tga and /dev/null differ
diff --git a/gfx/sb_energy.tga b/gfx/sb_energy.tga
deleted file mode 100644 (file)
index b688a01..0000000
Binary files a/gfx/sb_energy.tga and /dev/null differ
diff --git a/gfx/sb_flag_blue_carrying.tga b/gfx/sb_flag_blue_carrying.tga
deleted file mode 100644 (file)
index 7372869..0000000
Binary files a/gfx/sb_flag_blue_carrying.tga and /dev/null differ
diff --git a/gfx/sb_flag_blue_lost.tga b/gfx/sb_flag_blue_lost.tga
deleted file mode 100644 (file)
index 5e8c62e..0000000
Binary files a/gfx/sb_flag_blue_lost.tga and /dev/null differ
diff --git a/gfx/sb_flag_blue_shielded.tga b/gfx/sb_flag_blue_shielded.tga
deleted file mode 100644 (file)
index 61b9d3e..0000000
Binary files a/gfx/sb_flag_blue_shielded.tga and /dev/null differ
diff --git a/gfx/sb_flag_blue_taken.tga b/gfx/sb_flag_blue_taken.tga
deleted file mode 100644 (file)
index d167429..0000000
Binary files a/gfx/sb_flag_blue_taken.tga and /dev/null differ
diff --git a/gfx/sb_flag_red_carrying.tga b/gfx/sb_flag_red_carrying.tga
deleted file mode 100644 (file)
index 4f06f15..0000000
Binary files a/gfx/sb_flag_red_carrying.tga and /dev/null differ
diff --git a/gfx/sb_flag_red_lost.tga b/gfx/sb_flag_red_lost.tga
deleted file mode 100644 (file)
index 801bac6..0000000
Binary files a/gfx/sb_flag_red_lost.tga and /dev/null differ
diff --git a/gfx/sb_flag_red_shielded.tga b/gfx/sb_flag_red_shielded.tga
deleted file mode 100644 (file)
index fe317b8..0000000
Binary files a/gfx/sb_flag_red_shielded.tga and /dev/null differ
diff --git a/gfx/sb_flag_red_taken.tga b/gfx/sb_flag_red_taken.tga
deleted file mode 100644 (file)
index 39e9b1d..0000000
Binary files a/gfx/sb_flag_red_taken.tga and /dev/null differ
diff --git a/gfx/sb_fuel.tga b/gfx/sb_fuel.tga
deleted file mode 100644 (file)
index d761568..0000000
Binary files a/gfx/sb_fuel.tga and /dev/null differ
diff --git a/gfx/sb_health.tga b/gfx/sb_health.tga
deleted file mode 100644 (file)
index 725763b..0000000
Binary files a/gfx/sb_health.tga and /dev/null differ
diff --git a/gfx/sb_invinc.tga b/gfx/sb_invinc.tga
deleted file mode 100644 (file)
index 64ea27c..0000000
Binary files a/gfx/sb_invinc.tga and /dev/null differ
diff --git a/gfx/sb_key_carrying.tga b/gfx/sb_key_carrying.tga
deleted file mode 100644 (file)
index 2f3843b..0000000
Binary files a/gfx/sb_key_carrying.tga and /dev/null differ
diff --git a/gfx/sb_kh_full.tga b/gfx/sb_kh_full.tga
deleted file mode 100644 (file)
index 8621ae9..0000000
Binary files a/gfx/sb_kh_full.tga and /dev/null differ
diff --git a/gfx/sb_kh_outline.tga b/gfx/sb_kh_outline.tga
deleted file mode 100644 (file)
index 37dfbbe..0000000
Binary files a/gfx/sb_kh_outline.tga and /dev/null differ
diff --git a/gfx/sb_nexball_carrying.tga b/gfx/sb_nexball_carrying.tga
deleted file mode 100644 (file)
index 58d66f7..0000000
Binary files a/gfx/sb_nexball_carrying.tga and /dev/null differ
diff --git a/gfx/sb_player_ready.tga b/gfx/sb_player_ready.tga
deleted file mode 100644 (file)
index 0e2a31c..0000000
Binary files a/gfx/sb_player_ready.tga and /dev/null differ
diff --git a/gfx/sb_playercolor_base.tga b/gfx/sb_playercolor_base.tga
deleted file mode 100644 (file)
index 645457d..0000000
Binary files a/gfx/sb_playercolor_base.tga and /dev/null differ
diff --git a/gfx/sb_playercolor_pants.tga b/gfx/sb_playercolor_pants.tga
deleted file mode 100644 (file)
index 608f96f..0000000
Binary files a/gfx/sb_playercolor_pants.tga and /dev/null differ
diff --git a/gfx/sb_playercolor_shirt.tga b/gfx/sb_playercolor_shirt.tga
deleted file mode 100644 (file)
index 61ad4da..0000000
Binary files a/gfx/sb_playercolor_shirt.tga and /dev/null differ
diff --git a/gfx/sb_rocket.tga b/gfx/sb_rocket.tga
deleted file mode 100644 (file)
index 4cf9b36..0000000
Binary files a/gfx/sb_rocket.tga and /dev/null differ
diff --git a/gfx/sb_shells.tga b/gfx/sb_shells.tga
deleted file mode 100644 (file)
index b274f3a..0000000
Binary files a/gfx/sb_shells.tga and /dev/null differ
diff --git a/gfx/sb_slowmo.tga b/gfx/sb_slowmo.tga
deleted file mode 100644 (file)
index 8f09acb..0000000
Binary files a/gfx/sb_slowmo.tga and /dev/null differ
diff --git a/gfx/sb_str.tga b/gfx/sb_str.tga
deleted file mode 100644 (file)
index 131eac0..0000000
Binary files a/gfx/sb_str.tga and /dev/null differ
diff --git a/gfx/sbar.tga b/gfx/sbar.tga
deleted file mode 100644 (file)
index a79d9c1..0000000
Binary files a/gfx/sbar.tga and /dev/null differ
diff --git a/gfx/sbar_minimal.tga b/gfx/sbar_minimal.tga
deleted file mode 100644 (file)
index 29f1aa6..0000000
Binary files a/gfx/sbar_minimal.tga and /dev/null differ
diff --git a/gfx/sbar_overlay.tga b/gfx/sbar_overlay.tga
deleted file mode 100644 (file)
index aeee9e7..0000000
Binary files a/gfx/sbar_overlay.tga and /dev/null differ
diff --git a/gfx/scoreboard/accuracy_bg.tga b/gfx/scoreboard/accuracy_bg.tga
new file mode 100644 (file)
index 0000000..2974c1d
Binary files /dev/null and b/gfx/scoreboard/accuracy_bg.tga differ
diff --git a/gfx/scoreboard/player_ready.tga b/gfx/scoreboard/player_ready.tga
new file mode 100644 (file)
index 0000000..0e2a31c
Binary files /dev/null and b/gfx/scoreboard/player_ready.tga differ
diff --git a/gfx/scoreboard/playercolor_base.tga b/gfx/scoreboard/playercolor_base.tga
new file mode 100644 (file)
index 0000000..645457d
Binary files /dev/null and b/gfx/scoreboard/playercolor_base.tga differ
diff --git a/gfx/scoreboard/playercolor_pants.tga b/gfx/scoreboard/playercolor_pants.tga
new file mode 100644 (file)
index 0000000..608f96f
Binary files /dev/null and b/gfx/scoreboard/playercolor_pants.tga differ
diff --git a/gfx/scoreboard/playercolor_shirt.tga b/gfx/scoreboard/playercolor_shirt.tga
new file mode 100644 (file)
index 0000000..61ad4da
Binary files /dev/null and b/gfx/scoreboard/playercolor_shirt.tga differ
diff --git a/gfx/scoreboard/scoreboard_bg.tga b/gfx/scoreboard/scoreboard_bg.tga
new file mode 100644 (file)
index 0000000..1d9ea76
Binary files /dev/null and b/gfx/scoreboard/scoreboard_bg.tga differ
diff --git a/gfx/scoreboard/scoreboard_tableheader.tga b/gfx/scoreboard/scoreboard_tableheader.tga
new file mode 100644 (file)
index 0000000..e43040f
Binary files /dev/null and b/gfx/scoreboard/scoreboard_tableheader.tga differ
diff --git a/gfx/silvercity_radar.tga b/gfx/silvercity_radar.tga
deleted file mode 100644 (file)
index 0126208..0000000
Binary files a/gfx/silvercity_radar.tga and /dev/null differ
diff --git a/gfx/skyway_radar.tga b/gfx/skyway_radar.tga
deleted file mode 100644 (file)
index f513ae1..0000000
Binary files a/gfx/skyway_radar.tga and /dev/null differ
diff --git a/gfx/slimepit_radar.tga b/gfx/slimepit_radar.tga
deleted file mode 100644 (file)
index 9bcccf8..0000000
Binary files a/gfx/slimepit_radar.tga and /dev/null differ
diff --git a/gfx/soylent_radar.tga b/gfx/soylent_radar.tga
deleted file mode 100644 (file)
index c88fa93..0000000
Binary files a/gfx/soylent_radar.tga and /dev/null differ
diff --git a/gfx/starship_radar.tga b/gfx/starship_radar.tga
deleted file mode 100644 (file)
index 6d5dc7a..0000000
Binary files a/gfx/starship_radar.tga and /dev/null differ
diff --git a/gfx/stormkeep2_radar.tga b/gfx/stormkeep2_radar.tga
deleted file mode 100644 (file)
index dbb240d..0000000
Binary files a/gfx/stormkeep2_radar.tga and /dev/null differ
diff --git a/gfx/stormkeep_radar.tga b/gfx/stormkeep_radar.tga
deleted file mode 100644 (file)
index 82e45b6..0000000
Binary files a/gfx/stormkeep_radar.tga and /dev/null differ
diff --git a/gfx/strength_radar.tga b/gfx/strength_radar.tga
deleted file mode 100644 (file)
index 961e7cc..0000000
Binary files a/gfx/strength_radar.tga and /dev/null differ
diff --git a/gfx/toxic_radar.tga b/gfx/toxic_radar.tga
deleted file mode 100644 (file)
index d643cbf..0000000
Binary files a/gfx/toxic_radar.tga and /dev/null differ
diff --git a/gfx/turret_test_radar.tga b/gfx/turret_test_radar.tga
deleted file mode 100644 (file)
index 635cbfb..0000000
Binary files a/gfx/turret_test_radar.tga and /dev/null differ
diff --git a/gfx/warfare_radar.tga b/gfx/warfare_radar.tga
deleted file mode 100644 (file)
index c184c4b..0000000
Binary files a/gfx/warfare_radar.tga and /dev/null differ
diff --git a/hud_old_nexuiz.cfg b/hud_old_nexuiz.cfg
new file mode 100644 (file)
index 0000000..2872634
--- /dev/null
@@ -0,0 +1,136 @@
+seta hud_skin "old"
+seta hud_bg "0"
+seta hud_bg_color "0 0.6 0.9"
+seta hud_bg_alpha "0.8"
+seta hud_bg_border "10"
+seta hud_bg_padding "0"
+seta hud_fg_alpha "1"
+
+seta hud_dock "dock"
+seta hud_dock_color "0 0.6 0.9"
+seta hud_dock_alpha "0.800000"
+
+seta hud_progressbar_alpha 0.500000
+seta hud_progressbar_strength_color "0 0 0.6"
+seta hud_progressbar_shield_color "0.6 0 0.6"
+seta hud_progressbar_health_color "0.6 0 0"
+seta hud_progressbar_armor_color "0 0.6 0"
+seta hud_progressbar_fuel_color "0.6 0.6 0"
+seta hud_progressbar_nexball_color "0.7 0.1 0"
+
+seta hud_weaponicons 1
+seta hud_weaponicons_pos "-0.635417 -0.133333"
+seta hud_weaponicons_size "0.354167 0.066667"
+seta hud_weaponicons_bg ""
+seta hud_weaponicons_bg_color ""
+seta hud_weaponicons_bg_alpha ""
+seta hud_weaponicons_bg_border ""
+seta hud_weaponicons_bg_padding ""
+seta hud_weaponicons_accuracy_height 0
+seta hud_weaponicons_accuracy_yellow 40
+
+seta hud_inventory 1
+seta hud_inventory_pos "0.171875 -0.091667"
+seta hud_inventory_size "0.177083 0.091667"
+seta hud_inventory_bg ""
+seta hud_inventory_bg_color ""
+seta hud_inventory_bg_alpha ""
+seta hud_inventory_bg_border ""
+seta hud_inventory_bg_padding ""
+seta hud_inventory_onlycurrent 0
+
+seta hud_powerups 1
+seta hud_powerups_pos "-0.307292 -0.091667"
+seta hud_powerups_size "0.093750 0.083333"
+seta hud_powerups_bg ""
+seta hud_powerups_bg_color ""
+seta hud_powerups_bg_alpha ""
+seta hud_powerups_bg_border ""
+seta hud_powerups_bg_padding ""
+seta hud_powerups_flip 1
+seta hud_powerups_mirror 0
+
+seta hud_healtharmor 1
+seta hud_healtharmor_pos "-0.625000 -0.066667"
+seta hud_healtharmor_size "0.287496 0.066667"
+seta hud_healtharmor_bg ""
+seta hud_healtharmor_bg_color ""
+seta hud_healtharmor_bg_alpha ""
+seta hud_healtharmor_bg_border ""
+seta hud_healtharmor_bg_padding ""
+seta hud_healtharmor_flip 1
+seta hud_healtharmor_mirror 0
+
+seta hud_notify 0
+seta hud_notify_pos "0.1 0"
+seta hud_notify_size "0.1 0.1"
+seta hud_notify_bg ""
+seta hud_notify_bg_color ""
+seta hud_notify_bg_alpha ""
+seta hud_notify_bg_border ""
+seta hud_notify_bg_padding ""
+
+seta hud_timer 1
+seta hud_timer_pos "-0.151042 0"
+seta hud_timer_size "0.151042 0.058333"
+seta hud_timer_bg "border"
+seta hud_timer_bg_color ""
+seta hud_timer_bg_alpha ""
+seta hud_timer_bg_border ""
+seta hud_timer_bg_padding ""
+
+seta hud_radar 1
+seta hud_radar_pos "0 0"
+seta hud_radar_size "0.182292 0.225000"
+seta hud_radar_bg ""
+seta hud_radar_bg_color ""
+seta hud_radar_bg_alpha ""
+seta hud_radar_bg_border ""
+seta hud_radar_bg_padding ""
+
+seta hud_score 1
+seta hud_score_pos "-0.203125 -0.091667"
+seta hud_score_size "0.203125 0.083333"
+seta hud_score_bg ""
+seta hud_score_bg_color ""
+seta hud_score_bg_alpha ""
+seta hud_score_bg_border ""
+seta hud_score_bg_padding ""
+
+seta hud_racetimer 1
+seta hud_racetimer_pos "-0.614583 0"
+seta hud_racetimer_size "0.229167 0.091667"
+seta hud_racetimer_bg ""
+seta hud_racetimer_bg_color ""
+seta hud_racetimer_bg_alpha ""
+seta hud_racetimer_bg_border ""
+seta hud_racetimer_bg_padding ""
+
+seta hud_vote 1
+seta hud_vote_pos "-0.312500 -0.300000"
+seta hud_vote_size "0.312500 0.133333"
+seta hud_vote_bg ""
+seta hud_vote_bg_color ""
+seta hud_vote_bg_alpha ""
+seta hud_vote_bg_border ""
+seta hud_vote_bg_padding ""
+seta hud_vote_alreadyvoted_alpha 0.750000
+
+seta hud_modicons 1
+seta hud_modicons_pos "0 -0.091667"
+seta hud_modicons_size "0.119792 0.091667"
+seta hud_modicons_bg ""
+seta hud_modicons_bg_color ""
+seta hud_modicons_bg_alpha ""
+seta hud_modicons_bg_border ""
+seta hud_modicons_bg_padding ""
+
+seta hud_pressedkeys 1
+seta hud_pressedkeys_pos "0.437500 -0.266667"
+seta hud_pressedkeys_size "0.125000 0.116667"
+seta hud_pressedkeys_bg ""
+seta hud_pressedkeys_bg_color ""
+seta hud_pressedkeys_bg_alpha ""
+seta hud_pressedkeys_bg_border ""
+seta hud_pressedkeys_bg_padding ""
+
diff --git a/hud_wickedhud_b1.cfg~ b/hud_wickedhud_b1.cfg~
new file mode 100644 (file)
index 0000000..f7a3a09
--- /dev/null
@@ -0,0 +1,123 @@
+seta hud_skin "wickedhud_b1"
+seta hud_bg "border"
+seta hud_bg_color "0.875 0.375 0"
+seta hud_bg_alpha 1
+seta hud_bg_border 8
+seta hud_fg_alpha 1
+
+seta hud_dock "1"
+seta hud_dock_color "0 0.1875 0.4375"
+seta hud_dock_alpha 1
+
+seta hud_progressbar_alpha 0.500000
+seta hud_progressbar_strength_color "0 0 0.6"
+seta hud_progressbar_shield_color "0.6 0 0.6"
+seta hud_progressbar_health_color "0.6 0 0"
+seta hud_progressbar_armor_color "0 0.6 0"
+seta hud_progressbar_fuel_color "0.6 0.6 0"
+seta hud_progressbar_nexball_color "0.7 0.1 0"
+
+seta hud_weaponicons 1
+seta hud_weaponicons_pos "-0.105000 0.112500"
+seta hud_weaponicons_size "0.080000 0.721875"
+seta hud_weaponicons_bg "border_weaponicons"
+seta hud_weaponicons_bg_color ""
+seta hud_weaponicons_bg_alpha ""
+seta hud_weaponicons_bg_border ""
+seta hud_weaponicons_accuracy_height 3
+seta hud_weaponicons_accuracy_yellow 40
+
+seta hud_inventory 1
+seta hud_inventory_pos "-0.290000 -0.100000"
+seta hud_inventory_size "0.277500 0.084375"
+seta hud_inventory_bg "border_inventory"
+seta hud_inventory_bg_color ""
+seta hud_inventory_bg_alpha ""
+seta hud_inventory_bg_border ""
+seta hud_inventory_onlycurrent 0
+
+seta hud_powerups 1
+seta hud_powerups_pos "0.370000 0.087500"
+seta hud_powerups_size "0.255000 0.056250"
+seta hud_powerups_bg "border_powerups"
+seta hud_powerups_bg_color ""
+seta hud_powerups_bg_alpha ""
+seta hud_powerups_bg_border ""
+seta hud_powerups_flip 1
+seta hud_powerups_mirror 0
+
+seta hud_healtharmor 1
+seta hud_healtharmor_pos "0.325000 -0.150000"
+seta hud_healtharmor_size "0.350000 0.090625"
+seta hud_healtharmor_bg "border_healtharmor"
+seta hud_healtharmor_bg_color ""
+seta hud_healtharmor_bg_alpha ""
+seta hud_healtharmor_bg_border ""
+seta hud_healtharmor_flip 1
+seta hud_healtharmor_mirror 0
+
+seta hud_notify 0
+seta hud_notify_pos "0.080000 0"
+seta hud_notify_size "0.121092 0.122466"
+seta hud_notify_bg "border"
+seta hud_notify_bg_color ""
+seta hud_notify_bg_alpha ""
+seta hud_notify_bg_border ""
+
+seta hud_timer 1
+seta hud_timer_pos "-0.180000 0.018750"
+seta hud_timer_size "0.157500 0.046875"
+seta hud_timer_bg "border_timer"
+seta hud_timer_bg_color ""
+seta hud_timer_bg_alpha ""
+seta hud_timer_bg_border ""
+
+seta hud_radar 1
+seta hud_radar_pos "0.025000 0.081250"
+seta hud_radar_size "0.202500 0.256250"
+seta hud_radar_bg "border_radar"
+seta hud_radar_bg_color ""
+seta hud_radar_bg_alpha ""
+seta hud_radar_bg_border ""
+
+seta hud_score 1
+seta hud_score_pos "0.015000 -0.103125"
+seta hud_score_size "0.277500 0.087500"
+seta hud_score_bg "border_score"
+seta hud_score_bg_color ""
+seta hud_score_bg_alpha ""
+seta hud_score_bg_border ""
+
+seta hud_racetimer 1
+seta hud_racetimer_pos "0.365000 0.250000"
+seta hud_racetimer_size "0.265000 0.081250"
+seta hud_racetimer_bg "0"
+seta hud_racetimer_bg_color ""
+seta hud_racetimer_bg_alpha ""
+seta hud_racetimer_bg_border ""
+
+seta hud_vote 1
+seta hud_vote_pos "-0.665000 -0.287500"
+seta hud_vote_size "0.340000 0.106250"
+seta hud_vote_bg "0"
+seta hud_vote_bg_color ""
+seta hud_vote_bg_alpha ""
+seta hud_vote_bg_border ""
+seta hud_vote_alreadyvoted_alpha "".750000
+
+seta hud_modicons 1
+seta hud_modicons_pos "-0.275000 -0.259375"
+seta hud_modicons_size "0.150000 0.093750"
+seta hud_modicons_bg "border_modicons"
+seta hud_modicons_bg_color ""
+seta hud_modicons_bg_alpha ""
+seta hud_modicons_bg_border ""
+
+seta hud_pressedkeys 1
+seta hud_pressedkeys_pos "0.430000 -0.440625"
+seta hud_pressedkeys_size "0.140000 0.106250"
+seta hud_pressedkeys_bg "0"
+seta hud_pressedkeys_bg_color ""
+seta hud_pressedkeys_bg_alpha ""
+seta hud_pressedkeys_bg_border ""
+
diff --git a/hud_wickedhud_default.cfg b/hud_wickedhud_default.cfg
new file mode 100644 (file)
index 0000000..7cff696
--- /dev/null
@@ -0,0 +1,136 @@
+seta hud_skin "wickedhud"
+seta hud_bg "border"
+seta hud_bg_color "0.875 0.375 0"
+seta hud_bg_alpha "1"
+seta hud_bg_border "8"
+seta hud_bg_padding "2"
+seta hud_fg_alpha "1"
+
+seta hud_dock "dock"
+seta hud_dock_color "0 0.1875 0.4375"
+seta hud_dock_alpha "1"
+
+seta hud_progressbar_alpha 0.500000
+seta hud_progressbar_strength_color "0 0 0.6"
+seta hud_progressbar_shield_color "0.6 0 0.6"
+seta hud_progressbar_health_color "0.6 0 0"
+seta hud_progressbar_armor_color "0 0.6 0"
+seta hud_progressbar_fuel_color "0.6 0.6 0"
+seta hud_progressbar_nexball_color "0.7 0.1 0"
+
+seta hud_weaponicons 1
+seta hud_weaponicons_pos "-0.105000 0.109375"
+seta hud_weaponicons_size "0.080000 0.728125"
+seta hud_weaponicons_bg "border_weaponicons"
+seta hud_weaponicons_bg_color ""
+seta hud_weaponicons_bg_alpha ""
+seta hud_weaponicons_bg_border ""
+seta hud_weaponicons_bg_padding ""
+seta hud_weaponicons_accuracy_height 3
+seta hud_weaponicons_accuracy_yellow 40
+
+seta hud_inventory 1
+seta hud_inventory_pos "-0.290000 -0.100000"
+seta hud_inventory_size "0.277500 0.084375"
+seta hud_inventory_bg "border_inventory"
+seta hud_inventory_bg_color ""
+seta hud_inventory_bg_alpha ""
+seta hud_inventory_bg_border ""
+seta hud_inventory_bg_padding ""
+seta hud_inventory_onlycurrent 0
+
+seta hud_powerups 1
+seta hud_powerups_pos "0.370000 0.087500"
+seta hud_powerups_size "0.255000 0.056250"
+seta hud_powerups_bg "border_powerups"
+seta hud_powerups_bg_color ""
+seta hud_powerups_bg_alpha ""
+seta hud_powerups_bg_border ""
+seta hud_powerups_bg_padding ""
+seta hud_powerups_flip 1
+seta hud_powerups_mirror 0
+
+seta hud_healtharmor 1
+seta hud_healtharmor_pos "0.325000 -0.150000"
+seta hud_healtharmor_size "0.350000 0.090625"
+seta hud_healtharmor_bg "border_healtharmor"
+seta hud_healtharmor_bg_color ""
+seta hud_healtharmor_bg_alpha ""
+seta hud_healtharmor_bg_border ""
+seta hud_healtharmor_bg_padding ""
+seta hud_healtharmor_flip 1
+seta hud_healtharmor_mirror 0
+
+seta hud_notify 0
+seta hud_notify_pos "0.080000 0"
+seta hud_notify_size "0.121092 0.122466"
+seta hud_notify_bg "border"
+seta hud_notify_bg_color ""
+seta hud_notify_bg_alpha ""
+seta hud_notify_bg_border ""
+seta hud_notify_bg_padding ""
+
+seta hud_timer 1
+seta hud_timer_pos "-0.180000 0.018750"
+seta hud_timer_size "0.157500 0.046875"
+seta hud_timer_bg "border_timer"
+seta hud_timer_bg_color ""
+seta hud_timer_bg_alpha ""
+seta hud_timer_bg_border ""
+seta hud_timer_bg_padding ""
+
+seta hud_radar 1
+seta hud_radar_pos "0.025000 0.081250"
+seta hud_radar_size "0.202500 0.256250"
+seta hud_radar_bg "border_radar"
+seta hud_radar_bg_color ""
+seta hud_radar_bg_alpha ""
+seta hud_radar_bg_border ""
+seta hud_radar_bg_padding ""
+
+seta hud_score 1
+seta hud_score_pos "0.015000 -0.103125"
+seta hud_score_size "0.277500 0.087500"
+seta hud_score_bg "border_score"
+seta hud_score_bg_color ""
+seta hud_score_bg_alpha ""
+seta hud_score_bg_border ""
+seta hud_score_bg_padding ""
+
+seta hud_racetimer 1
+seta hud_racetimer_pos "0.365000 0.250000"
+seta hud_racetimer_size "0.265000 0.081250"
+seta hud_racetimer_bg "0"
+seta hud_racetimer_bg_color ""
+seta hud_racetimer_bg_alpha ""
+seta hud_racetimer_bg_border ""
+seta hud_racetimer_bg_padding ""
+
+seta hud_vote 1
+seta hud_vote_pos "-0.665000 -0.287500"
+seta hud_vote_size "0.340000 0.106250"
+seta hud_vote_bg "0"
+seta hud_vote_bg_color ""
+seta hud_vote_bg_alpha ""
+seta hud_vote_bg_border ""
+seta hud_vote_bg_padding ""
+seta hud_vote_alreadyvoted_alpha 0
+
+seta hud_modicons 1
+seta hud_modicons_pos "-0.275000 -0.259375"
+seta hud_modicons_size "0.150000 0.093750"
+seta hud_modicons_bg "border_modicons"
+seta hud_modicons_bg_color ""
+seta hud_modicons_bg_alpha ""
+seta hud_modicons_bg_border ""
+seta hud_modicons_bg_padding ""
+
+seta hud_pressedkeys 1
+seta hud_pressedkeys_pos "0.430000 -0.440625"
+seta hud_pressedkeys_size "0.140000 0.106250"
+seta hud_pressedkeys_bg "0"
+seta hud_pressedkeys_bg_color ""
+seta hud_pressedkeys_bg_alpha ""
+seta hud_pressedkeys_bg_border ""
+seta hud_pressedkeys_bg_padding ""
+
diff --git a/hud_wickedhud_small.cfg b/hud_wickedhud_small.cfg
new file mode 100644 (file)
index 0000000..998f783
--- /dev/null
@@ -0,0 +1,136 @@
+seta hud_skin "wickedhud"
+seta hud_bg "border"
+seta hud_bg_color "0.875 0.375 0"
+seta hud_bg_alpha "1"
+seta hud_bg_border "6"
+seta hud_bg_padding "2"
+seta hud_fg_alpha "1"
+
+seta hud_dock "dock_small"
+seta hud_dock_color "0 0.1875 0.4375"
+seta hud_dock_alpha "1"
+
+seta hud_progressbar_alpha 0.500000
+seta hud_progressbar_strength_color "0 0 0.6"
+seta hud_progressbar_shield_color "0.6 0 0.6"
+seta hud_progressbar_health_color "0.6 0 0"
+seta hud_progressbar_armor_color "0 0.6 0"
+seta hud_progressbar_fuel_color "0.6 0.6 0"
+seta hud_progressbar_nexball_color "0.7 0.1 0"
+
+seta hud_weaponicons 1
+seta hud_weaponicons_pos "-0.087500 0.175000"
+seta hud_weaponicons_size "0.065000 0.618750"
+seta hud_weaponicons_bg "border_weaponicons"
+seta hud_weaponicons_bg_color ""
+seta hud_weaponicons_bg_alpha ""
+seta hud_weaponicons_bg_border ""
+seta hud_weaponicons_bg_padding ""
+seta hud_weaponicons_accuracy_height 3
+seta hud_weaponicons_accuracy_yellow 40
+
+seta hud_inventory 1
+seta hud_inventory_pos "-0.317500 -0.065625"
+seta hud_inventory_size "0.092500 0.050000"
+seta hud_inventory_bg "border_inventory"
+seta hud_inventory_bg_color ""
+seta hud_inventory_bg_alpha ""
+seta hud_inventory_bg_border ""
+seta hud_inventory_bg_padding ""
+seta hud_inventory_onlycurrent 1
+
+seta hud_powerups 1
+seta hud_powerups_pos "0.372500 0.081250"
+seta hud_powerups_size "0.255000 0.046875"
+seta hud_powerups_bg "border_powerups"
+seta hud_powerups_bg_color ""
+seta hud_powerups_bg_alpha ""
+seta hud_powerups_bg_border ""
+seta hud_powerups_bg_padding ""
+seta hud_powerups_flip 1
+seta hud_powerups_mirror 0
+
+seta hud_healtharmor 1
+seta hud_healtharmor_pos "-0.595000 -0.071875"
+seta hud_healtharmor_size "0.257500 0.056250"
+seta hud_healtharmor_bg "border_healtharmor"
+seta hud_healtharmor_bg_color ""
+seta hud_healtharmor_bg_alpha ""
+seta hud_healtharmor_bg_border ""
+seta hud_healtharmor_bg_padding ""
+seta hud_healtharmor_flip 1
+seta hud_healtharmor_mirror 0
+
+seta hud_notify 0
+seta hud_notify_pos "0.080000 0"
+seta hud_notify_size "0.121092 0.122466"
+seta hud_notify_bg "border"
+seta hud_notify_bg_color ""
+seta hud_notify_bg_alpha ""
+seta hud_notify_bg_border ""
+seta hud_notify_bg_padding ""
+
+seta hud_timer 1
+seta hud_timer_pos "-0.122500 0.012500"
+seta hud_timer_size "0.112500 0.034375"
+seta hud_timer_bg "border_timer"
+seta hud_timer_bg_color ""
+seta hud_timer_bg_alpha ""
+seta hud_timer_bg_border ""
+seta hud_timer_bg_padding ""
+
+seta hud_radar 1
+seta hud_radar_pos "0.022500 0.078125"
+seta hud_radar_size "0.180000 0.231250"
+seta hud_radar_bg "border_radar"
+seta hud_radar_bg_color ""
+seta hud_radar_bg_alpha ""
+seta hud_radar_bg_border ""
+seta hud_radar_bg_padding ""
+
+seta hud_score 1
+seta hud_score_pos "0.230000 -0.065625"
+seta hud_score_size "0.155000 0.050000"
+seta hud_score_bg "border_score"
+seta hud_score_bg_color ""
+seta hud_score_bg_alpha ""
+seta hud_score_bg_border ""
+seta hud_score_bg_padding ""
+
+seta hud_racetimer 1
+seta hud_racetimer_pos "0.380000 0.253125"
+seta hud_racetimer_size "0.232500 0.071875"
+seta hud_racetimer_bg "0"
+seta hud_racetimer_bg_color ""
+seta hud_racetimer_bg_alpha ""
+seta hud_racetimer_bg_border ""
+seta hud_racetimer_bg_padding ""
+
+seta hud_vote 1
+seta hud_vote_pos "0.367500 -0.196875"
+seta hud_vote_size "0.255000 0.081250"
+seta hud_vote_bg "0"
+seta hud_vote_bg_color ""
+seta hud_vote_bg_alpha ""
+seta hud_vote_bg_border ""
+seta hud_vote_bg_padding ""
+seta hud_vote_alreadyvoted_alpha 0
+
+seta hud_modicons 1
+seta hud_modicons_pos "-0.152500 -0.165625"
+seta hud_modicons_size "0.130000 0.081250"
+seta hud_modicons_bg "border_modicons"
+seta hud_modicons_bg_color ""
+seta hud_modicons_bg_alpha ""
+seta hud_modicons_bg_border ""
+seta hud_modicons_bg_padding ""
+
+seta hud_pressedkeys 1
+seta hud_pressedkeys_pos "-0.557500 -0.300000"
+seta hud_pressedkeys_size "0.117500 0.087500"
+seta hud_pressedkeys_bg "0"
+seta hud_pressedkeys_bg_color ""
+seta hud_pressedkeys_bg_alpha ""
+seta hud_pressedkeys_bg_border ""
+seta hud_pressedkeys_bg_padding ""
+
index 31822ff57635e98231e1d67bfd9101fe2e39eef9..1aee5d8189a56169f1e9bf8d6c7fd507a800105a 100644 (file)
@@ -33,7 +33,6 @@
 "+showscores"                           "show scores"
 "+showaccuracy"                                "show accuracy"
 "screenshot"                            "screen shot"
-"radar"                                 "toggle full radar"
 ""                                      ""
 ""                                      "Communicate"
 "messagemode"                           "public chat"
index 8020d1a96a08cdafde018a2316d596453a99fd58..67d4b1ff7e780918379e66e7b8999f43d7df4ca6 100644 (file)
@@ -151,7 +151,6 @@ void                end_sys_fields;                 // flag for structure dumping
 float          intermission;
 float          sb_showscores;
 float          sb_showaccuracy;
-float          sbar_currentammo;
 .string                message;
 .float renderflags;
 // float               coop;
index 575f8b0622deb1b433f54702e79c17a2cf10a352..de74def1816f6f319e2f98f144c03b52280845ad 100644 (file)
@@ -86,6 +86,8 @@ void CSQC_Init(void)
        // localcmd("alias order \"cmd order $*\""); enable if ctf-command thingy is used
        //registercmd("ctf_menu");
        registercmd("ons_map");
+       registercmd("hud_configure");
+       registercmd("hud_save");
        //registercmd("menu_action");
 
        registercmd("+button3");
@@ -109,14 +111,14 @@ void CSQC_Init(void)
 #ifndef CAMERATEST
        }
 #endif
-       registercvar("sbar_usecsqc", "1");
-       registercvar("sbar_columns", "default", CVAR_SAVE);
+       registercvar("hud_usecsqc", "1");
+       registercvar("hud_columns", "default", CVAR_SAVE);
 
        gametype = 0;
 
-       // sbar_fields uses strunzone on the titles!
-       for(i = 0; i < MAX_SBAR_FIELDS; ++i)
-               sbar_title[i] = strzone("(null)");
+       // hud_fields uses strunzone on the titles!
+       for(i = 0; i < MAX_HUD_FIELDS; ++i)
+               hud_title[i] = strzone("(null)");
 
        postinit = false;
 
@@ -325,9 +327,9 @@ void Playerchecker_Think()
                                e.ping_packetloss = 0;
                                e.ping_movementloss = 0;
                                //e.gotscores = 0; // we might already have the scores...
-                               SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with Sbar_UpdatePlayerTeams
+                               SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
                                RegisterPlayer(e);
-                               Sbar_UpdatePlayerPos(e);
+                               HUD_UpdatePlayerPos(e);
                        }
                }
        }
@@ -339,7 +341,7 @@ void TrueAim_Init();
 void PostInit(void)
 {
        print(strcat("PostInit\n    maxclients = ", ftos(maxclients), "\n"));
-       localcmd(strcat("\nsbar_columns_set ", cvar_string("sbar_columns"), ";\n"));
+       localcmd(strcat("\nhud_columns_set ", cvar_string("hud_columns"), ";\n"));
 
        entity playerchecker;
        playerchecker = spawn();
@@ -355,8 +357,8 @@ void PostInit(void)
 // CSQC_ConsoleCommand : Used to parse commands in the console that have been registered with the "registercmd" function
 // Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.
 float button_zoom;
-void Cmd_Sbar_SetFields(float);
-void Cmd_Sbar_Help(float);
+void Cmd_HUD_SetFields(float);
+void Cmd_HUD_Help(float);
 float CSQC_ConsoleCommand(string strMessage)
 {
        float argc;
@@ -368,7 +370,18 @@ float CSQC_ConsoleCommand(string strMessage)
        local string strCmd;
        strCmd = argv(0);
 
-       if(strCmd == "+button4") { // zoom
+       if(strCmd == "hud_configure") { // config hud
+               cvar_set("_hud_configure", ftos(!cvar("_hud_configure")));
+               return true;
+       } else if(strCmd == "hud_save") { // save hud config
+               if(argv(1) == "" || argv(2)) {
+                       print("Usage:\n");
+                       print("hud_save configname   (saves to hud_skinname_configname.cfg)\n");
+               }
+               else
+                       HUD_Panel_ExportCfg(argv(1));
+               return true;
+       } else if(strCmd == "+button4") { // zoom
                // return false, because the message shall be sent to the server anyway (for demos/speccing)
                if(ignore_plus_zoom)
                {
@@ -509,9 +522,8 @@ void GameCommand(string msg)
        {
                print("Usage: cl_cmd COMMAND..., where possible commands are:\n");
                print("  settemp cvar value\n");
-               print("  radar\n");
-               print("  sbar_columns_set ...\n");
-               print("  sbar_columns_help\n");
+               print("  hud_columns_set ...\n");
+               print("  hud_columns_help\n");
                GameCommand_Generic("help");
                return;
        }
@@ -527,14 +539,11 @@ void GameCommand(string msg)
        else if(cmd == "settemp") {
                cvar_clientsettemp(argv(1), argv(2));
        }
-       else if(cmd == "radar") {
-               ons_showmap = !ons_showmap;
-       }
-       else if(cmd == "sbar_columns_set") {
-               Cmd_Sbar_SetFields(argc);
+       else if(cmd == "hud_columns_set") {
+               Cmd_HUD_SetFields(argc);
        }
-       else if(cmd == "sbar_columns_help") {
-               Cmd_Sbar_Help(argc);
+       else if(cmd == "hud_columns_help") {
+               Cmd_HUD_Help(argc);
        }
 #ifdef BLURTEST
        else if(cmd == "blurtest") {
@@ -589,15 +598,15 @@ void GameCommand(string msg)
        }
        else if(cmd == "sendcvar") {
                // W_FixWeaponOrder will trash argv, so save what we need.
-               string cvar;
-               cvar = strzone(argv(1));
-               s = cvar_string(cvar);
-               if(cvar == "cl_weaponpriority")
+               string thiscvar;
+               thiscvar = strzone(argv(1));
+               s = cvar_string(thiscvar);
+               if(thiscvar == "cl_weaponpriority")
                        s = W_FixWeaponOrder(W_NumberWeaponOrder(s), 1);
-               else if(substring(cvar, 0, 17) == "cl_weaponpriority" && strlen(cvar) == 18)
+               else if(substring(thiscvar, 0, 17) == "cl_weaponpriority" && strlen(thiscvar) == 18)
                        s = W_FixWeaponOrder(W_NumberWeaponOrder(s), 0);
-               localcmd("cmd sentcvar ", cvar, " \"", s, "\"\n");
-               strunzone(cvar);
+               localcmd("cmd sentcvar ", thiscvar, " \"", s, "\"\n");
+               strunzone(thiscvar);
        }
        else if(cmd == "spawn") {
                s = argv(1);
@@ -623,11 +632,16 @@ void GameCommand(string msg)
 // bInputType = 0 is key pressed, 1 is key released, 2 is mouse input.
 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
+float hudconf_active;
 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
 {
        local float bSkipKey;
        bSkipKey = false;
 
+       if(hudconf_active)
+               if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
+                       return true;
+
        if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
                return true;
 
@@ -678,7 +692,7 @@ void Ent_ReadPlayerScore()
        float isNew;
        entity o;
 
-       // damnit -.- don't want to go change every single .sv_entnum in sbar.qc AGAIN
+       // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
        // (no I've never heard of M-x replace-string, sed, or anything like that)
        isNew = !self.owner; // workaround for DP bug
        n = ReadByte()-1;
@@ -724,7 +738,7 @@ void Ent_ReadPlayerScore()
                }
 
        if(o.sort_prev)
-               Sbar_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
+               HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
 
        self.entremove = Ent_RemovePlayerScore;
 }
@@ -755,7 +769,7 @@ void Ent_ReadTeamScore()
                                o.(teamscores[i]) = ReadChar();
                }
 
-       Sbar_UpdateTeamPos(o);
+       HUD_UpdateTeamPos(o);
 }
 
 void Net_Reset()
@@ -1003,7 +1017,7 @@ void Ent_ScoresInfo()
                teamscores_label[i] = strzone(ReadString());
                teamscores_flags[i] = ReadByte();
        }
-       Sbar_InitScores();
+       HUD_InitScores();
        Gamemode_Init();
 }
 
@@ -1309,7 +1323,7 @@ string getcommandkey(string text, string command)
        string keys;
        float n, j, k, l;
 
-       if (!sbar_showbinds)
+       if (!hud_showbinds)
                return text;
 
        keys = db_get(binddb, command);
@@ -1327,7 +1341,7 @@ string getcommandkey(string text, string command)
                                        keys = strcat(keys, ", ", keynumtostring(k));
 
                                ++l;
-                               if (sbar_showbinds_limit > 0 && sbar_showbinds_limit >= l) break;
+                               if (hud_showbinds_limit > 0 && hud_showbinds_limit >= l) break;
                        }
 
                }
@@ -1335,12 +1349,12 @@ string getcommandkey(string text, string command)
        }
 
        if ("" == keys) {
-               if (sbar_showbinds > 1)
+               if (hud_showbinds > 1)
                        return strcat(text, " (not bound)");
                else
                        return text;
        }
-       else if (sbar_showbinds > 1)
+       else if (hud_showbinds > 1)
                return strcat(text, " (", keys, ")");
        else
                return keys;
index 0557db1160be5c4a8d0e7d4ae9339e9b72837aae..85394b5aed75136bb5f92496d9fc1ef38b515847 100644 (file)
@@ -336,11 +336,9 @@ float TrueAimCheck()
 
 void CSQC_common_hud(void);
 
-void CSQC_kh_hud(void);
-void CSQC_ctf_hud(void);
 void PostInit(void);
 void CSQC_Demo_Camera();
-float Sbar_WouldDrawScoreboard ();
+float HUD_WouldDrawScoreboard ();
 float view_set;
 float camera_mode;
 string NextFrameCommand;
@@ -397,6 +395,10 @@ void CSQC_UpdateView(float w, float h)
                view_set = 1;
        }
 
+       hudconf_active = cvar("_hud_configure");
+       if(hudconf_active)
+               R_SetView(VF_ANGLES, self.angles); // TODO: this should freeze the view as it is, not change it to '0 0 0' or whatever it currently does...
+
        vid_width = w;
        vid_height = h;
 
@@ -463,17 +465,15 @@ void CSQC_UpdateView(float w, float h)
                }
        }
 
-       sbar_alpha_fg = cvar("sbar_alpha_fg" ) * (1 - cvar("_menu_alpha"));
-       sbar_currentammo = cvar("sbar_showcurrentammo");
-       sbar_hudselector = cvar("sbar_hudselector");
-       sbar_accuracy_hud = cvar_or("sbar_accuracy_hud", 1);
+       hud_alpha_fg = cvar_or("hud_fg_alpha", 1) * (1 - cvar("_menu_alpha"));
+       hud_accuracy_hud = cvar_or("hud_accuracy_hud", 1);
        ColorTranslateMode = cvar("cl_stripcolorcodes");
        activeweapon = getstati(STAT_SWITCHWEAPON);
        f = cvar("teamplay");
        if(f != teamplay)
        {
                teamplay = f;
-               Sbar_InitScores();
+               HUD_InitScores();
        }
 
        if(last_weapon != activeweapon) {
@@ -523,15 +523,15 @@ void CSQC_UpdateView(float w, float h)
 
        // Draw the Crosshair
        float scoreboard_active;
-       scoreboard_active = Sbar_WouldDrawScoreboard();
+       scoreboard_active = HUD_WouldDrawScoreboard();
        R_SetView(VF_DRAWCROSSHAIR, 0); //Make sure engine crosshairs are always hidden
 
        // Draw the Engine Status Bar (the default Quake HUD)
-       R_SetView(VF_DRAWENGINESBAR, 0);
+       R_SetView(VF_DRAWENGINEHUD, 0);
 
        // fetch this one only once per frame
-       sbar_showbinds = cvar("sbar_showbinds");
-       sbar_showbinds_limit = cvar("sbar_showbinds_limit");
+       hud_showbinds = cvar("hud_showbinds");
+       hud_showbinds_limit = cvar("hud_showbinds_limit");
 
        // Update the mouse position
        /*
@@ -577,37 +577,9 @@ void CSQC_UpdateView(float w, float h)
                        self.draw2d();
        self = e;
 
-       // draw radar
-       if(
-                       ons_showmap
-                       ||
-                       (
-                        !scoreboard_active
-                        &&
-                        cvar_string("cl_teamradar") != "0"
-                        &&
-                        (
-                         cvar("cl_teamradar") == 2
-                         ||
-                         teamplay
-                        )
-                       )
-         )
-               teamradar_view();
-
-       // draw sbar
+       // draw hud
        if(cvar("r_letterbox") == 0) {
-               if (cvar("cl_showpressedkeys")) { // draw pressed keys when spectating and playing
-                       if(spectatee_status > 0 || cvar("cl_showpressedkeys") >= 2)
-                               Sbar_DrawPressedKeys();
-               }
-
-               if (cvar("cl_showspeed"))
-                       Sbar_ShowSpeed();
-               if (cvar("cl_showacceleration"))
-                       Sbar_ShowAcceleration();
-
-               Sbar_DrawCenterPrint(); // draw centerprint messages even if viewsize >= 120
+               HUD_DrawCenterPrint(); // draw centerprint messages even if viewsize >= 120
        }
 
        float hud;
@@ -627,7 +599,7 @@ void CSQC_UpdateView(float w, float h)
                                CSQC_common_hud();
 
                // crosshair goes VERY LAST
-               if(!scoreboard_active && !ons_showmap && !camera_active) {
+               if(!scoreboard_active && !camera_active && !hudconf_active) {
                        // TrueAim check
                        float shottype;
                        float bullets, ring_scale;
@@ -863,19 +835,19 @@ void CSQC_UpdateView(float w, float h)
                cvar_set("vid_conheight", h0);
        }
 
+       if(hudconf_active)
+               HUD_Panel_Mouse();
        // be safe against triggerbots until everyone has the fixed engine
        // this call is meant to overwrite the trace globals by something
        // unsuspicious
        traceline('0 0 0', '0 0 0', MOVE_WORLDONLY, world);
 }
 
-void Sbar_Draw();
 #define spider_h "gfx/vehicles/hud_bg.tga"
 #define spider_b "gfx/vehicles/sbot.tga"
 #define spider_r "gfx/vehicles/sbot_rpods.tga"
 #define spider_g "gfx/vehicles/sbot_mguns.tga"
 #define spider_s "gfx/vehicles/shiled.tga"
-
 #define spider_a1 "gfx/hud/sb_rocket.tga"
 #define spider_a2 "gfx/sb_bullets.tga"
 
@@ -980,8 +952,8 @@ void CSQC_SPIDER_HUD()
 
        if (sb_showscores)
        {
-               Sbar_DrawScoreboard();
-               Sbar_DrawCenterPrint();
+               HUD_DrawScoreboard();
+               HUD_DrawCenterPrint();
        }
 
 }
@@ -992,6 +964,7 @@ void CSQC_SPIDER_HUD()
 #define raptor_g2 "gfx/vehicles/raptor_bombs.tga"
 #define raptor_s "gfx/vehicles/shiled.tga"
 
+// these are causing warnings!
 #define spider_a1 "gfx/hud/sb_rocket.tga"
 #define spider_a2 "gfx/sb_bullets.tga"
 
@@ -1050,8 +1023,8 @@ void CSQC_RAPTOR_HUD()
 
        if (sb_showscores)
        {
-               Sbar_DrawScoreboard();
-               Sbar_DrawCenterPrint();
+               HUD_DrawScoreboard();
+               HUD_DrawCenterPrint();
        }
 
 }
@@ -1160,8 +1133,8 @@ const float STAT_VEHICLESTAT_RELOAD2 = 66;
 
        if (sb_showscores)
        {
-               Sbar_DrawScoreboard();
-               Sbar_DrawCenterPrint();
+               HUD_DrawScoreboard();
+               HUD_DrawCenterPrint();
        }
 
 }
@@ -1169,7 +1142,7 @@ const float STAT_VEHICLESTAT_RELOAD2 = 66;
 
 void CSQC_common_hud(void)
 {
-       // Sbar_SortFrags(); done in Sbar_Draw
+       // HUD_SortFrags(); done in HUD_Draw
        float hud;
        hud = getstati(STAT_HUD);
 
@@ -1177,7 +1150,34 @@ void CSQC_common_hud(void)
        switch(hud)
        {
                case HUD_NORMAL:
-                       Sbar_Draw();
+                       // hud first
+                       HUD_Main();
+
+                       // is this needed?
+                       //HUD_UpdatePlayerTeams();
+
+                       if (intermission == 2) // map voting screen
+                       {
+                               if(sb_showaccuracy && spectatee_status != -1) {
+                                       HUD_DrawAccuracyStats();
+                               }
+                               else if(sb_showscores) {
+                                       HUD_DrawScoreboard();
+                               }
+                               else
+                                       HUD_FinaleOverlay();
+
+                               HUD_Reset();
+                       }
+                       else if (sb_showscores || sb_showaccuracy || sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
+                       {
+                               if(sb_showaccuracy && spectatee_status != -1)
+                                       HUD_DrawAccuracyStats();
+                               else
+                                       HUD_DrawScoreboard();
+
+                               HUD_Reset();
+                       }
                        break;
 
                case HUD_SPIDERBOT:
index a3511b1493551ada1789c2fbaad61883f4ec5ce6..2b2e674c603a2b938aa0f30984ae861a3806be6c 100644 (file)
@@ -32,7 +32,7 @@ const float           VF_ANGLES_X                                             = 16;   //(float)
 const float            VF_ANGLES_Y                                             = 17;   //(float)
 const float            VF_ANGLES_Z                                             = 18;   //(float)
 const float            VF_DRAWWORLD                                    = 19;   //(float)
-const float            VF_DRAWENGINESBAR                               = 20;   //(float)
+const float            VF_DRAWENGINEHUD                                = 20;   //(float)
 const float            VF_DRAWCROSSHAIR                                = 21;   //(float)
 const float            VF_PERSPECTIVE                                  = 200;  //(float)
 
diff --git a/qcsrc/client/hud.qc b/qcsrc/client/hud.qc
new file mode 100644 (file)
index 0000000..3b0f959
--- /dev/null
@@ -0,0 +1,3233 @@
+/*
+==================
+Misc HUD functions
+==================
+*/
+
+// a border picture is a texture containing nine parts:
+//   1/4 width: left part
+//   1/2 width: middle part (stretched)
+//   1/4 width: right part
+// divided into
+//   1/4 height: top part
+//   1/2 height: middle part (stretched)
+//   1/4 height: bottom part
+void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
+{
+       vector dX, dY;
+       vector width, height;
+       vector bW, bH;
+       //pic = draw_UseSkinFor(pic);
+       width = eX * theSize_x;
+       height = eY * theSize_y;
+       if(theSize_x <= theBorderSize_x * 2)
+       {
+               // not wide enough... draw just left and right then
+               bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
+               if(theSize_y <= theBorderSize_y * 2)
+               {
+                       // not high enough... draw just corners
+                       bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
+                       drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
+                       drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
+                       drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
+                       drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
+               }
+               else
+               {
+                       dY = theBorderSize_x * eY;
+                       drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
+                       drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
+                       drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
+                       drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
+                       drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
+                       drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
+               }
+       }
+       else
+       {
+               if(theSize_y <= theBorderSize_y * 2)
+               {
+                       // not high enough... draw just top and bottom then
+                       bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
+                       dX = theBorderSize_x * eX;
+                       drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
+                       drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
+                       drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
+                       drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
+                       drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
+                       drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
+               }
+               else
+               {
+                       dX = theBorderSize_x * eX;
+                       dY = theBorderSize_x * eY;
+                       drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
+                       drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
+                       drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
+                       drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
+                       drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
+                       drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
+                       drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
+                       drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
+                       drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
+               }
+       }
+}
+
+// draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
+void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
+       drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
+}
+
+void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
+       drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
+}
+
+// return HUD background color
+vector HUD_GetBgColor()
+{
+       vector color;
+       if (teamplay)
+               GetTeamRGB(myteam) * hud_color_bg_team;
+       else {
+               // allow custom HUD colors in non-teamgames
+               color_x = cvar("hud_color_bg_r");
+               color_y = cvar("hud_color_bg_g");
+               color_z = cvar("hud_color_bg_b");
+       }
+       return color;
+}
+
+// return accuracy text color
+vector HUD_AccuracyColor(float accuracy)
+{
+       vector rgb;
+       float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
+       if(accuracy >= 100) {
+               rgb_x = 0;
+               rgb_y = 1;
+       }
+       else if(accuracy > yellow_accuracy) {
+               rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
+               rgb_y = 1;
+       }
+       else {
+               rgb_x = 1;
+               rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
+       }
+       rgb_z = 0;
+       return rgb;
+}
+
+// draw number in the XSCALE font
+void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
+{
+       float l, i;
+       string str, tmp, l_length;
+       float minus, plus;
+       vector vsize, num_color;
+
+       vsize_x = vsize_y = lettersize;
+       vsize_z = 0;
+
+       // showsign 1: always prefix with minus sign (useful in race distribution display)
+       // showsign 2: always prefix with plus sign (useful in race distribution display)
+       // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
+
+       if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
+       {
+               plus = true;
+               pos_x -= lettersize;
+       } else
+               plus = false;
+
+       if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
+       {
+               minus = true;
+               num = -num;
+               pos_x -= lettersize;
+       } else
+               minus = false;
+
+       if(digits < 0)
+       {
+               tmp = ftos(num);
+               digits = -digits;
+               str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
+       } else
+               str = ftos(num);
+
+       l = strlen(str);
+       l_length = ftos(l);
+
+       if(l > digits)
+       {
+               str = substring(str, l-digits, 999);
+               l = strlen(str);
+       } else if(l < digits)
+               pos_x += (digits-l) * lettersize;
+
+       if (highlighted == 1) {
+               vector hl_size;
+               hl_size_x = vsize_x * l + vsize_x * 0.2;
+               hl_size_y = vsize_y * 1.1;
+               hl_size_z = 0;
+               if(minus)
+                       hl_size_x = hl_size_x + vsize_x;
+
+               vector hl_pos;
+               hl_pos_x = pos_x - lettersize/10;
+               hl_pos_y = pos_y - lettersize/20;
+               hl_pos_z = 0;
+
+               drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
+       }
+
+       if (stroke == 1)
+               num_color = '1 1 1';
+       else
+               num_color = rgb;
+
+       if(minus)
+       {
+               if (stroke == 1)
+                       drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
+               drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
+               pos_x += lettersize;
+       } else if(plus)
+       {
+               if (stroke == 1)
+                       drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
+               drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
+               pos_x += lettersize;
+       }
+
+       for(i = 0; i < l; ++i)
+       {
+               tmp = substring(str, i, 1);
+               if (stroke == 1)
+                       drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
+               drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
+               pos_x += lettersize;
+       }
+}
+
+// color the number differently based on how big it is (used in the health/armor panel)
+void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
+{
+       vector color;
+       if(x > 200) {
+               color_x = 0;
+               color_y = 1;
+               color_z = 0;
+       }
+       else if(x > 150) {
+               color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
+               color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
+               color_z = 0;
+       }
+       else if(x > 100) {
+               color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
+               color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
+               color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
+       }
+       else if(x > 50) {
+               color_x = 1;
+               color_y = 1;
+               color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
+       }
+       else if(x > 20) {
+               color_x = 1;
+               color_y = (x-20)*90/27/100; // green value between 0 -> 1
+               color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
+       }
+       else {
+               color_x = 1;
+               color_y = 0;
+               color_z = 0;
+       }
+       HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
+}
+
+float stringwidth_colors(string s, vector theSize)
+{
+       return stringwidth(s, TRUE, theSize);
+}
+
+float stringwidth_nocolors(string s, vector theSize)
+{
+       return stringwidth(s, FALSE, theSize);
+}
+
+#define CENTERPRINT_MAX_LINES 30
+string centerprint_messages[CENTERPRINT_MAX_LINES];
+float centerprint_width[CENTERPRINT_MAX_LINES];
+vector centerprint_start;
+float centerprint_expire;
+float centerprint_num;
+float centerprint_offset_hint;
+vector centerprint_fontsize;
+
+void centerprint(string strMessage)
+{
+       float i, j, n, hcount;
+       string s;
+
+       centerprint_fontsize = HUD_GetFontsize("scr_centersize");
+
+       centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
+
+       if(cvar("scr_centertime") <= 0)
+               return;
+
+       if(strMessage == "")
+               return;
+
+       // strip trailing newlines
+       j = strlen(strMessage) - 1;
+       while(substring(strMessage, j, 1) == "\n" && j >= 0)
+               j = j - 1;
+       strMessage = substring(strMessage, 0, j + 1);
+
+       if(strMessage == "")
+               return;
+
+       // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
+       j = 0;
+       while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
+               j = j + 1;
+       strMessage = substring(strMessage, j, strlen(strMessage) - j);
+       centerprint_offset_hint = j;
+
+       if(strMessage == "")
+               return;
+
+       // if we get here, we have a message. Initialize its height.
+       centerprint_num = 0;
+
+       n = tokenizebyseparator(strMessage, "\n");
+       i = hcount = 0;
+       for(j = 0; j < n; ++j)
+       {
+               getWrappedLine_remaining = argv(j);
+               while(getWrappedLine_remaining)
+               {
+                       s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
+                       if(centerprint_messages[i])
+                               strunzone(centerprint_messages[i]);
+                       centerprint_messages[i] = strzone(s);
+                       centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
+                       ++i;
+
+                       // half height for empty lines looks better
+                       if(s == "")
+                               hcount += 0.5;
+                       else
+                               hcount += 1;
+
+                       if(i >= CENTERPRINT_MAX_LINES)
+                               break;
+               }
+       }
+
+       float h, havail;
+       h = centerprint_fontsize_y*hcount;
+
+       havail = vid_conheight;
+       if(cvar("con_chatpos") < 0)
+               havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
+       if(havail > vid_conheight - 70)
+               havail = vid_conheight - 70; // avoid overlapping HUD
+
+       centerprint_start_x = 0;
+
+#if 0
+       float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
+
+       // here, the centerprint would cover the crosshair. REALLY BAD.
+       forbiddenmin = vid_conheight * 0.5 - h - 16;
+       forbiddenmax = vid_conheight * 0.5 + 16;
+
+       allowedmin = scoreboard_bottom;
+       allowedmax = havail - h;
+       preferred = (havail - h)/2;
+
+
+       // possible orderings (total: 4! / 4 = 6)
+       //  allowedmin allowedmax forbiddenmin forbiddenmax
+       //  forbiddenmin forbiddenmax allowedmin allowedmax
+       if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
+       {
+               // forbidden doesn't matter in this case
+               centerprint_start_y = bound(allowedmin, preferred, allowedmax);
+       }
+       //  allowedmin forbiddenmin allowedmax forbiddenmax
+       else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
+       {
+               centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
+       }
+       //  allowedmin forbiddenmin forbiddenmax allowedmax
+       else if(allowedmin < forbiddenmin)
+       {
+               // make sure the forbidden zone is not covered
+               if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
+                       centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
+               else
+                       centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
+       }
+       //  forbiddenmin allowedmin allowedmax forbiddenmax
+       else if(allowedmax < forbiddenmax)
+       {
+               // it's better to leave the allowed zone (overlap with scoreboard) than
+               // to cover the forbidden zone (crosshair)
+               if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
+                       centerprint_start_y = forbiddenmax;
+               else
+                       centerprint_start_y = forbiddenmin;
+       }
+       //  forbiddenmin allowedmin forbiddenmax allowedmax
+       else
+       {
+               centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
+       }
+#else
+       centerprint_start_y =
+               min(
+                       max(
+                               max(scoreboard_bottom, vid_conheight * 0.5 + 16),
+                               (havail - h)/2
+                       ),
+                       havail - h
+               );
+#endif
+
+       centerprint_num = i;
+       centerprint_expire = time + cvar("scr_centertime");
+}
+
+void HUD_DrawCenterPrint (void)
+{
+       float i;
+       vector pos;
+       string ts;
+       float a;
+
+       //if(time > centerprint_expire)
+       //      return;
+
+       //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
+       a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
+       //sz = 1.2 / (a + 0.2);
+
+       if(a <= 0)
+               return;
+
+       pos = centerprint_start;
+       for (i=0; i<centerprint_num; i = i + 1)
+       {
+               pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
+               ts = centerprint_messages[i];
+               if (ts != "")
+               {
+                       dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+                       drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
+                       //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
+                       pos_y = pos_y + centerprint_fontsize_y;
+               }
+               else
+                       // half height for empty lines looks better
+                       pos_y = pos_y + centerprint_fontsize_y * 0.5;
+       }
+}
+
+void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
+{
+       position_x -= 2 / 3 * strlen(text) * scale_x;
+       drawstring(position, text, scale, rgb, alpha, flag);
+}
+
+void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
+{
+       position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
+       drawstring(position, text, scale, rgb, alpha, flag);
+}
+
+// return the string of the given race place
+string race_PlaceName(float pos) {
+       if(pos == 1)
+               return "1st";
+       else if(pos == 2)
+               return "2nd";
+       else if(pos == 3)
+               return "3rd";
+       else
+               return strcat(ftos(pos), "th");
+}
+
+// return the string of the onscreen race timer
+string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
+{
+       string col;
+       string timestr;
+       string cpname;
+       string lapstr;
+       lapstr = "";
+
+       if(histime == 0) // goal hit
+       {
+               if(mytime > 0)
+               {
+                       timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
+                       col = "^1";
+               }
+               else if(mytime == 0)
+               {
+                       timestr = "+0.0";
+                       col = "^3";
+               }
+               else
+               {
+                       timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
+                       col = "^2";
+               }
+
+               if(lapdelta > 0)
+               {
+                       lapstr = strcat(" (-", ftos(lapdelta), "L)");
+                       col = "^2";
+               }
+               else if(lapdelta < 0)
+               {
+                       lapstr = strcat(" (+", ftos(-lapdelta), "L)");
+                       col = "^1";
+               }
+       }
+       else if(histime > 0) // anticipation
+       {
+               if(mytime >= histime)
+                       timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
+               else
+                       timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
+               col = "^3";
+       }
+       else
+               col = "^7";
+
+       if(cp == 254)
+               cpname = "Start line";
+       else if(cp == 255)
+               cpname = "Finish line";
+       else if(cp)
+               cpname = strcat("Intermediate ", ftos(cp));
+       else
+               cpname = "Finish line";
+
+       if(histime < 0)
+               return strcat(col, cpname);
+       else if(hisname == "")
+               return strcat(col, cpname, " (", timestr, ")");
+       else
+               return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
+}
+
+// Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
+float race_CheckName(string net_name) {
+       float i;
+       for (i=RANKINGS_CNT-1;i>=0;--i)
+               if(grecordholder[i] == net_name)
+                       return i+1;
+       return 0;
+}
+
+/*
+==================
+HUD panels
+==================
+*/
+
+string HUD_Panel_GetName(float id)
+{
+       switch(id) {
+               case 0: return "weaponicons"; break;
+               case 1: return "inventory"; break;
+               case 2: return "powerups"; break;
+               case 3: return "healtharmor"; break;
+               case 4: return "notify"; break;
+               case 5: return "timer"; break;
+               case 6: return "radar"; break;
+               case 7: return "score"; break;
+               case 8: return "racetimer"; break;
+               case 9: return "vote"; break;
+               case 10: return "modicons"; break;
+               case 11: return "pressedkeys"; break;
+               default: return "";
+       }
+}
+
+// Save the config
+void HUD_Panel_ExportCfg(string cfgname)
+{
+       float fh;
+       fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
+       if(fh >= 0)
+       {
+               fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
+               fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
+               fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
+               fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
+               fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
+               fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
+               fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
+               fputs(fh, "\n");
+
+               fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
+               fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
+               fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
+               fputs(fh, "\n");
+
+               fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
+               fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
+               fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
+               fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
+               fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
+               fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
+               fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
+               fputs(fh, "\n");
+
+               // common cvars for all panels
+               float i;
+               for (i = 0; i < panel_cnt; ++i)
+               {
+                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
+                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
+                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
+                       switch(i) {
+                               case 0:
+                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
+                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
+                                       break;
+                               case 1:
+                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
+                                       break;
+                               case 2:
+                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
+                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
+                                       break;
+                               case 3:
+                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
+                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
+                                       break;
+                               case 9:
+                                       fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
+                                       break;
+                       }
+                       fputs(fh, "\n");
+               }
+
+               print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
+       }
+       fclose(fh);
+}
+
+vector HUD_Panel_CheckLimitSize(float id, vector mySize)
+{
+       switch(id) {
+               case 0: 
+                       mySize_x = max(mySize_y * (1/10), mySize_x); // at least 1/10 * height
+                       mySize_y = max(mySize_x * (1/26), mySize_y); // at least 1/26 * width
+                       break;
+               case 1: 
+                       mySize_x = max(mySize_y * 0.7, mySize_x); // at least 0.7 * height
+                       break;
+               //case 2: 
+               //      mySize_x = max(mySize_y * 1.5, mySize_x); // at least 1.5 * height
+               //      break;
+               //case 3: 
+               //      mySize_x = max(mySize_y * 2, mySize_x); // at least 2 * height
+               //      break;
+               case 5: 
+                       mySize_y = (1/4.1) * mySize_x; // 1/4.1 * width, trial and error...
+                       break;
+               case 7: 
+                       mySize_y = (1/4) * mySize_x; // 1/4 * width
+                       break;
+               case 8: 
+                       mySize_y = (1/4) * mySize_x; // 1/4 * width
+                       break;
+               case 9: 
+                       mySize_y = (1/4) * mySize_x; // 1/4 * width
+                       break;
+               case 10: 
+                       mySize_y = (1/2) * mySize_x; // 1/2 * width
+                       break;
+               case 11: 
+                       mySize_y = 0.5898 * mySize_x; // 0.5898 * width, reason: bg has weird dimensions...
+                       break;
+       }
+       return mySize;
+}
+
+// return active status of panel
+float HUD_Panel_CheckActive(float id)
+{
+       if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
+               return 1;
+       return 0;
+}
+
+// return size of given panel
+vector HUD_Panel_GetSize(float id)
+{
+       vector mySize;
+       mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
+
+       mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
+
+       return mySize;
+}
+
+// return pos of given panel
+vector HUD_Panel_GetPos(float id)
+{
+       vector pos;
+       pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
+
+       pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
+
+       if (pos_x < 0)
+               pos_x = vid_conwidth + pos_x;
+       if (pos_y < 0)
+               pos_y = vid_conheight + pos_y;
+       return pos;
+}
+
+float HUD_Panel_GetBorder(float id)
+{
+       string border;
+       border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
+       if(border == "")
+               border = cvar_string("hud_bg_border");
+       return stof(border);
+}
+
+vector HUD_Panel_GetColor(float id)
+{
+       // TODO: idea: let user choose colors "pants", "shirt"
+       string color;
+       color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
+       if(color == "")
+               color = cvar_string("hud_bg_color");
+       return stov(color);
+}
+
+float HUD_Panel_GetAlpha(float id)
+{
+       string alpha;
+       alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
+       if(alpha == "")
+               alpha = cvar_string("hud_bg_alpha");
+       return stof(alpha);
+}
+
+float HUD_Panel_GetPadding(float id)
+{
+       string padding;
+       padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
+       if(padding == "")
+               padding = cvar_string("hud_bg_padding");
+       return stof(padding);
+}
+
+// draw the background/borders
+void HUD_Panel_DrawBg(float id, vector pos, vector mySize)
+{
+       float alpha;
+
+       if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
+               return;
+
+       string bg;
+       bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
+       if(bg == "")
+               bg = cvar_string("hud_bg");
+
+       if(bg == "0" && hud_configure) {
+               bg = "border"; // we probably want to see a background in config mode at all times...
+               alpha = cvar("hud_configure_bg_minalpha");
+       }
+
+       if(bg != "0")
+       {
+               float border;
+               border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
+
+               vector color;
+               color = HUD_Panel_GetColor(id);
+
+               if(!alpha)
+                       alpha = HUD_Panel_GetAlpha(id);
+
+               draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
+       }
+}
+
+vector HUD_Panel_GetProgressBarColor(string item)
+{
+       return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
+}
+
+float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
+// check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
+vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
+{
+       float i;
+
+       vector myTarget;
+       myTarget = mySize;
+
+       vector targPos;
+       vector targSize;
+       vector myCenter;
+       vector targCenter;
+       myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
+       targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
+
+       for (i = 0; i < panel_cnt; ++i) {
+               if(i == id || !HUD_Panel_CheckActive(i))
+                       continue;
+
+               targPos = HUD_Panel_GetPos(i);
+               targSize = HUD_Panel_GetSize(i);
+
+               targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
+               targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
+
+               if(myPos_y + mySize_y < targPos_y)
+                       continue;
+               if(myPos_y > targPos_y + targSize_y)
+                       continue;
+
+               if(myPos_x + mySize_x < targPos_x)
+                       continue;
+               if(myPos_x > targPos_x + targSize_x)
+                       continue;
+
+               // OK, there IS a collision.
+
+               myCenter_x = myPos_x + 0.5 * mySize_x;
+               myCenter_y = myPos_y + 0.5 * mySize_y;
+
+               targCenter_x = targPos_x + 0.5 * targSize_x;
+               targCenter_y = targPos_y + 0.5 * targSize_y;
+
+               if(myCenter_x < targCenter_x && myCenter_y < targCenter_y && resizeCorner != 1) // top left (of target panel)
+               {
+                       if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
+                               myTarget_x = targPos_x - myPos_x;
+                       else // push it upwards
+                               myTarget_y = targPos_y - myPos_y;
+               }
+               else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y && resizeCorner != 2) // top right
+               {
+                       if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
+                               myTarget_x = targPos_x + targSize_x;
+                       else // push it upwards
+                               myTarget_y = targPos_y - myPos_y;
+               }
+               else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
+               {
+                       if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
+                               myTarget_x = targPos_x - myPos_x;
+                       else // push it downwards
+                               myTarget_y = targPos_y + targSize_y;
+               }
+               else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
+               {
+                       if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
+                               myTarget_x = targPos_x + targSize_x;
+                       else // push it downwards
+                               myTarget_y = targPos_y + targSize_y;
+               }
+       }
+
+       return myTarget;
+}
+
+// TODO: checkResize
+float HUD_Panel_SetSize(float id, vector mySize)
+{
+       float didntresize;
+
+       vector oldSize;
+       oldSize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
+
+       vector myPos;
+       myPos = HUD_Panel_GetPos(id);
+
+       // check for collisions
+       if(cvar("hud_configure_checkcollisions"))
+               mySize = HUD_Panel_CheckResize(id, HUD_Panel_GetPos(id), mySize);
+
+       mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth - myPos_x);
+       mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight - myPos_y);
+
+       // cap against panel's own limits
+       mySize = HUD_Panel_CheckLimitSize(id, mySize);
+
+       //mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth);
+       //mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight);
+
+       if(cvar("hud_configure_grid"))
+       {
+               mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
+               mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
+       }
+
+       // TODO: is this needed?
+       // this is to check if (and how) SetPos should be called
+       if(mySize_x == oldSize_x && mySize_y == oldSize_y)
+               didntresize = 3; // didnt resize either
+       else if(mySize_x == oldSize_x && mySize_y != oldSize_y)
+               didntresize = 2; // resized Y
+       else if(mySize_y == oldSize_y && mySize_x != oldSize_x)
+               didntresize = 1; // resized X
+
+       string s;
+       s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
+       cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
+       return didntresize;
+}
+
+// check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
+vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
+{
+       float i;
+
+       vector myTarget;
+       myTarget = myPos;
+
+       vector targPos;
+       vector targSize;
+       vector myCenter;
+       vector targCenter;
+       myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
+       targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
+
+       for (i = 0; i < panel_cnt; ++i) {
+               if(i == id || !HUD_Panel_CheckActive(i))
+                       continue;
+
+               targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
+               targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
+
+               if(myPos_y + mySize_y < targPos_y)
+                       continue;
+               if(myPos_y > targPos_y + targSize_y)
+                       continue;
+
+               if(myPos_x + mySize_x < targPos_x)
+                       continue;
+               if(myPos_x > targPos_x + targSize_x)
+                       continue;
+
+               // OK, there IS a collision.
+
+               myCenter_x = myPos_x + 0.5 * mySize_x;
+               myCenter_y = myPos_y + 0.5 * mySize_y;
+
+               targCenter_x = targPos_x + 0.5 * targSize_x;
+               targCenter_y = targPos_y + 0.5 * targSize_y;
+
+               if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
+               {
+                       if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
+                               myTarget_x = targPos_x - mySize_x;
+                       else // push it upwards
+                               myTarget_y = targPos_y - mySize_y;
+               }
+               else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
+               {
+                       if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
+                               myTarget_x = targPos_x + targSize_x;
+                       else // push it upwards
+                               myTarget_y = targPos_y - mySize_y;
+               }
+               else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
+               {
+                       if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
+                               myTarget_x = targPos_x - mySize_x;
+                       else // push it downwards
+                               myTarget_y = targPos_y + targSize_y;
+               }
+               else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
+               {
+                       if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
+                               myTarget_x = targPos_x + targSize_x;
+                       else // push it downwards
+                               myTarget_y = targPos_y + targSize_y;
+               }
+       }
+
+       return myTarget;
+}
+
+void HUD_Panel_SetPos(float id, vector pos, float didntresize)
+{
+       vector oldPos;
+       oldPos = HUD_Panel_GetPos(id);
+       if(didntresize == 2)
+               pos_x = oldPos_x;
+       else if(didntresize == 1)
+               pos_y = oldPos_y;
+       else if(didntresize == 3)
+               return;
+
+       vector mySize;
+       mySize = HUD_Panel_GetSize(id);
+
+       if(cvar("hud_configure_checkcollisions"))
+               pos = HUD_Panel_CheckMove(id, pos, mySize);
+
+       pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
+       pos_y = bound(0, pos_y, vid_conheight - mySize_y);
+
+       if(cvar("hud_configure_grid"))
+       {
+               pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
+               pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
+       }
+
+       if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
+               pos_x = pos_x - vid_conwidth;
+       if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
+               pos_y = pos_y - vid_conheight;
+
+       string s;
+       s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
+
+       cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
+}
+
+float mouseClicked;
+float prevMouseClicked; // previous state
+float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
+{
+       prevMouseClicked = mouseClicked;
+       if(nPrimary == K_MOUSE1)
+       {
+               if(bInputType == 0) { // key pressed
+                       mouseClicked = 1;
+                       return true;
+               }
+               if(bInputType == 1) {// key released
+                       mouseClicked = 0;
+                       return true;
+               }
+       }
+       return false;
+}
+
+vector mousepos, mouseprevpos;
+vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
+vector panel_click_pos; // panel pos (saved only upon a click)
+vector panel_click_size; // panel size (saved only upon a click)
+float highlightedPanel;
+float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
+void HUD_Panel_Mouse()
+{
+       if(mouseClicked == 0) {
+               highlightedPanel = -1;
+               highlightedAction = 0;
+       }
+
+       mousepos = mousepos + getmousepos();
+
+       mousepos_x = bound(0, mousepos_x, vid_conwidth);
+       mousepos_y = bound(0, mousepos_y, vid_conheight);
+
+       drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
+
+       if(mouseClicked)
+       {
+               float i, border;
+               vector panelPos;
+               vector panelSize;
+
+               for(i = 0; i <= panel_cnt; ++i)
+               {
+                       panelPos = HUD_Panel_GetPos(i);
+                       panelSize = HUD_Panel_GetSize(i);
+                       border = HUD_Panel_GetBorder(i);
+                       if(prevMouseClicked == 0) {
+                               // move
+                               if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
+                               {
+                                       highlightedPanel = i;
+                                       highlightedAction = 1;
+                               }
+                               // resize from topleft border
+                               else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
+                               {
+                                       highlightedPanel = i;
+                                       highlightedAction = 2;
+                                       resizeCorner = 1;
+                               }
+                               // resize from topright border
+                               else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
+                               {
+                                       highlightedPanel = i;
+                                       highlightedAction = 2;
+                                       resizeCorner = 2;
+                               }
+                               // resize from bottomleft border
+                               else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
+                               {
+                                       highlightedPanel = i;
+                                       highlightedAction = 2;
+                                       resizeCorner = 3;
+                               }
+                               // resize from bottomright border
+                               else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
+                               {
+                                       highlightedPanel = i;
+                                       highlightedAction = 2;
+                                       resizeCorner = 4;
+                               }
+                       }
+
+                       if(highlightedPanel == i)
+                       {
+                               if(prevMouseClicked == 0)
+                               {
+                                       panel_click_distance = mousepos - panelPos;
+                                       panel_click_pos = panelPos;
+                                       panel_click_size = panelSize;
+                               }
+
+                               if(highlightedAction == 1)
+                                       HUD_Panel_SetPos(i, mousepos - panel_click_distance, 0);
+                               else if(highlightedAction == 2)
+                               {
+                                       float didntresize; // panel too big/too small, dont resize (also has to affect moving)
+                                       if(resizeCorner == 1) {
+                                               didntresize = HUD_Panel_SetSize(i, panelSize + mouseprevpos - mousepos);
+                                               HUD_Panel_SetPos(i, mousepos - panel_click_distance, didntresize);
+                                       }
+                                       if(resizeCorner == 2) {
+                                               didntresize = HUD_Panel_SetSize(i, eY * panel_click_size_y + eX * (mousepos_x - panelPos_x - (panel_click_distance_x - panel_click_size_x))
+                                                               + eY * (panel_click_distance_y + (panel_click_pos_y - mousepos_y)));
+                                               HUD_Panel_SetPos(i, eX * panelPos_x + eY * (mousepos_y - panel_click_distance_y), didntresize);
+                                       }
+                                       if(resizeCorner == 3) {
+                                               didntresize = HUD_Panel_SetSize(i, panelSize + eX * (mouseprevpos_x - mousepos_x) + eY * (mousepos_y - mouseprevpos_y));
+                                               HUD_Panel_SetPos(i, eX * (mousepos_x - panel_click_distance_x) + eY * panelPos_y, didntresize);
+                                       }
+                                       if(resizeCorner == 4) {
+                                               HUD_Panel_SetSize(i, mousepos - panelPos - (panel_click_distance - panel_click_size));
+                                       }
+                               }
+                       }
+               }
+       }
+       mouseprevpos = mousepos;
+       prevMouseClicked = mouseClicked;
+}
+
+/*void HUD_DrawDockEdge(float id, vector p1, vector p2, float target)
+{
+       vector pos;
+       vector size;
+
+       pos =
+*/ // maybe one day, since this will be quite complicated
+
+// Weapon icons (#0)
+//
+float weaponspace[10];
+void HUD_WeaponIcons_Clear()
+{
+       float idx;
+       for(idx = 0; idx < 10; ++idx)
+               weaponspace[idx] = 0;
+}
+
+entity weaponorder[WEP_MAXCOUNT];
+
+void weaponorder_swap(float i, float j, entity pass)
+{
+       entity h;
+       h = weaponorder[i];
+       weaponorder[i] = weaponorder[j];
+       weaponorder[j] = h;
+}
+
+float weaponorder_cmp(float i, float j, entity pass)
+{
+       float d;
+       d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
+       if(d)
+               return d;
+       d = weaponorder[i].weapon - weaponorder[j].weapon;
+       return d;
+}
+
+void HUD_WeaponIcons()
+{
+       float id = 0;
+       float alpha, stat_weapons; // "constants"
+       vector pos, mySize, accuracy_color;
+       float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
+
+       pos = HUD_Panel_GetPos(id);
+       mySize = HUD_Panel_GetSize(id);
+
+       stat_weapons = getstati(STAT_WEAPONS);
+       for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+       {
+               self = get_weaponinfo(i);
+               if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
+               {
+                       weaponorder[weapon_cnt] = self;
+                       ++weapon_cnt;
+               }
+       }
+       heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
+
+       HUD_Panel_DrawBg(id, pos, mySize);
+       float padding;
+       padding = HUD_Panel_GetPadding(id);
+       if(padding)
+       {
+               pos += '1 1 0' * padding;
+               mySize -= '2 2 0' * padding;
+       }
+
+       // hits
+       weapon_stats = getstati(STAT_DAMAGE_HITS);
+       weapon_number = weapon_stats & 63;
+       weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
+       // fired
+       weapon_stats = getstati(STAT_DAMAGE_FIRED);
+       weapon_number = weapon_stats & 63;
+       weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
+
+       if(cvar_or("hud_weaponicons_fade", 1))
+       {
+               fade = 3.2 - 2 * (time - weapontime);
+               fade = bound(0.7, fade, 1);
+       }
+       else
+               fade = 1;
+
+       HUD_WeaponIcons_Clear();
+
+       float rows, columns;
+       rows = mySize_y/mySize_x;
+       rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
+       //                               ^^^ weapon icon aspect goes here
+
+       columns = ceil(WEP_COUNT/rows);
+       float row, column;
+       for(i = 0; i < weapon_cnt; ++i)
+       {
+               self = weaponorder[i];
+               if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
+               {
+                       weapid = self.impulse;
+
+                       alpha = (self.weapon == activeweapon) ? 1 : 0.6;
+
+                       weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
+                       weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
+
+                       // draw background behind currently selected weapon
+                       if(self.weapon == activeweapon)
+                               drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
+
+                       // draw the weapon accuracy on the HUD
+                       if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
+                       {
+                               if(weapon_damage)
+                                       weapon_stats = floor(100 * weapon_hit / weapon_damage);
+
+                               accuracy_color = HUD_AccuracyColor(weapon_stats);
+                               if(weapon_damage)
+                                       drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, hud_alpha_fg, DRAWFLAG_NORMAL);
+                       }
+
+                       // draw the weapon icon
+                       drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
+
+                       if(cvar_or("hud_weaponicons_number", 1))
+                               drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+               }
+
+               ++row;
+               if(row >= rows)
+               {
+                       row = 0;
+                       ++column;
+               }
+       }
+
+}
+
+// Inventory (#1)
+//
+float GetAmmoStat(float i)
+{
+       switch(i)
+       {
+               case 0: return STAT_SHELLS;
+               case 1: return STAT_NAILS;
+               case 2: return STAT_ROCKETS;
+               case 3: return STAT_CELLS;
+               case 4: return STAT_FUEL;
+               default: return -1;
+       }
+}
+
+float GetAmmoItemCode(float i)
+{
+       switch(i)
+       {
+               case 0: return IT_SHELLS;
+               case 1: return IT_NAILS;
+               case 2: return IT_ROCKETS;
+               case 3: return IT_CELLS;
+               case 4: return IT_FUEL;
+               default: return -1;
+       }
+}
+
+string GetAmmoPicture(float i)
+{
+       switch(i)
+       {
+               case 0: return "ammo_shells";
+               case 1: return "ammo_bullets";
+               case 2: return "ammo_rockets";
+               case 3: return "ammo_cells";
+               case 4: return "ammo_fuel";
+               default: return "";
+       }
+}
+
+void HUD_Inventory()
+{
+       float id = 1;
+       float i;
+       float stat_items;
+
+       vector pos, mySize, mysize, mypos;
+       pos = HUD_Panel_GetPos(id);
+       mySize = HUD_Panel_GetSize(id);
+
+       HUD_Panel_DrawBg(id, pos, mySize);
+       float padding;
+       padding = HUD_Panel_GetPadding(id);
+       if(padding)
+       {
+               pos += '1 1 0' * padding;
+               mySize -= '2 2 0' * padding;
+       }
+
+       // ammo
+       stat_items = getstati(STAT_ITEMS);
+       for (i = 0; i < 4; ++i) {
+               float a;
+               a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
+               if(hud_configure)
+                       a = 100;
+
+               if(cvar("hud_inventory_onlycurrent")) {
+                       if (stat_items & GetAmmoItemCode(i)) {
+                               drawpic_skin(pos + eY * 0.05 * mySize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+                               if(a < 10)
+                                       HUD_DrawXNum(pos + eX * 0.8 * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+                               else
+                                       HUD_DrawXNum(pos + eX * 0.8 * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+                       }
+               } else {
+                       if (a > 0) {
+                               if(mySize_x/mySize_y >= 10) { // arrange horizontally
+                                       switch (i) {
+                                               case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
+                                               case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
+                                               case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
+                                               case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
+                                       }
+                                       mysize_x = 0.25 * mySize_x;
+                                       mysize_y = mySize_y;
+                               } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
+                                       switch (i) {
+                                               case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
+                                               case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
+                                               case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
+                                               case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
+                                       }
+                                       mysize_x = 0.5 * mySize_x;
+                                       mysize_y = 0.5 * mySize_y;
+                               } else { // arrange vertically
+                                       switch (i) {
+                                               case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
+                                               case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
+                                               case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
+                                               case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
+                                       }
+                                       mysize_x = mySize_x;
+                                       mysize_y = 0.25 * mySize_y;
+                               }
+
+                               if (stat_items & GetAmmoItemCode(i))
+                                       drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+                               drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+                               if (a < 10) {
+                                       if(stat_items & GetAmmoItemCode(i))
+                                               HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+                                       else
+                                               HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
+                               } else {
+                                       if(stat_items & GetAmmoItemCode(i))
+                                               HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+                                       else
+                                               HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
+                               }
+                       }
+               }
+       }
+}
+
+
+// Powerups (#2)
+//
+void HUD_Powerups() {
+       float id = 2;
+       float stat_items;
+       stat_items = getstati(STAT_ITEMS);
+
+       if(!hud_configure)
+       {
+               if not(stat_items & IT_STRENGTH)
+                       if not(stat_items & IT_INVINCIBLE)
+                               return;
+
+               if (getstati(STAT_HEALTH) <= 0)
+                       return;
+       }
+
+       vector pos, mySize;
+       pos = HUD_Panel_GetPos(id);
+       mySize = HUD_Panel_GetSize(id);
+
+       HUD_Panel_DrawBg(id, pos, mySize);
+       float padding;
+       padding = HUD_Panel_GetPadding(id);
+       if(padding)
+       {
+               pos += '1 1 0' * padding;
+               mySize -= '2 2 0' * padding;
+       }
+
+       float strength_time, shield_time;
+
+       strength_time = bound(0, ceil(getstatf(STAT_STRENGTH_FINISHED) - time), 99);
+       shield_time = bound(0, ceil(getstatf(STAT_INVINCIBLE_FINISHED) - time), 99);
+
+       if(hud_configure)
+       {
+               strength_time = 15;
+               shield_time = 27;
+       }
+
+       float len;
+
+       vector barpos, barsize;
+       vector picpos;
+       vector numpos;
+
+       string leftname, rightname;
+       float leftcnt, rightcnt;
+       float leftalpha, rightalpha;
+       if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
+               leftname = "strength";
+               leftcnt = strength_time;
+
+               rightname = "shield";
+               rightcnt = shield_time;
+       } else {
+               leftname = "shield";
+               leftcnt = shield_time;
+
+               rightname = "strength";
+               rightcnt = strength_time;
+       }
+       leftalpha = bound(0, leftcnt, 1);
+       rightalpha = bound(0, rightcnt, 1);
+
+       // TODO: tile statusbars?
+       if (mySize_x/mySize_y > 4)
+       {
+               if(leftcnt)
+               {
+                       len = strlen(ftos(leftcnt));
+
+                       if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                               barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
+                               barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
+                               picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
+                               numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
+                       } else {
+                               barpos = pos;
+                               barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
+                               picpos = pos;
+                               numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
+                       }
+
+                       drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
+                       drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
+                       HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+               }
+
+               if(rightcnt)
+               {
+                       len = strlen(ftos(rightcnt));
+
+                       if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                               barpos = pos + eX * 0.5 * mySize_x;
+                               barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
+                               picpos = pos + eX * 0.5 * mySize_x;
+                               numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
+                       } else {
+                               barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
+                               barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
+                               picpos = pos + eX * mySize_x - eX * mySize_y;
+                               numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
+                       }
+
+                       drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
+                       drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
+                       HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+               }
+       }
+       else if (mySize_x/mySize_y > 1.5)
+       {
+               if(leftcnt)
+               {
+                       len = strlen(ftos(leftcnt));
+
+                       if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                               barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
+                               barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
+                               picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
+                               numpos = picpos - eX * len * 0.5 * mySize_y;
+                       } else {
+                               barpos = pos;
+                               barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
+                               picpos = pos;
+                               numpos = picpos + eX * 0.5 * mySize_y;
+                       }
+
+                       drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
+                       drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
+                       HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+               }
+
+               if(rightcnt)
+               {
+                       len = strlen(ftos(rightcnt));
+
+                       if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                               barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
+                               barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
+                               picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
+                               numpos = picpos - eX * len * 0.5 * mySize_y;
+                       } else {
+                               barpos = pos + eY * 0.5 * mySize_y;
+                               barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
+                               picpos = pos + eY * 0.5 * mySize_y;
+                               numpos = picpos + eX * 0.5 * mySize_y;
+                       }
+
+                       drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
+                       drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
+                       HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+               }
+       }
+       else
+       {
+               if(leftcnt)
+               {
+                       len = strlen(ftos(leftcnt));
+
+                       if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                               barpos = pos;
+                               barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
+                               picpos = pos + eX * 0.05 * mySize_x;
+                               numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
+                       } else {
+                               barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
+                               barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
+                               picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
+                               numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
+                       }
+
+                       drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
+                       drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
+                       HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+               }
+
+               if(rightcnt)
+               {
+                       len = strlen(ftos(rightcnt));
+
+                       if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                               barpos = pos + eX * 0.5 * mySize_x;
+                               barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
+                               picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
+                               numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
+                       } else {
+                               barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
+                               barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
+                               picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
+                               numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
+                       }
+
+                       drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
+                       drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
+                       HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+               }
+       }
+
+       /* TODO: add expand from old code!
+       //strength
+       if (strength_time) {
+               dt = strength_time - time;
+               if(dt > 0)
+               {
+                       if(dt < 5)
+                       {
+                               drawpic_expanding_two(pos, "str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
+                                       bound(0, (ceil(dt) - dt) / 0.5, 1));
+                       }
+                       else
+                       {
+                               drawpic_skin(pos, "str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
+                       }
+                       HUD_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+               }
+               else if(dt > -1)
+               {
+                       drawpic_expanding(pos, "str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
+                               bound(0, -dt / 0.5, 1));
+               }
+       }
+
+       //invincibility
+       if (invincibility_time) {
+               dt = invincibility_time - time;
+               if(dt > 0)
+               {
+                       if(dt < 5)
+                       {
+                               drawpic_expanding_two(pos - '0 -22 0', "invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
+                                       bound(0, (ceil(dt) - dt) / 0.5, 1));
+                       }
+                       else
+                       {
+                               drawpic_skin(pos - '0 -22 0', "invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
+                       }
+                       HUD_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+               }
+               else if(dt > -1)
+               {
+                       drawpic_expanding(pos - '0 -22 0', "invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
+                               bound(0, -dt / 0.5, 1));
+               }
+       }
+       */
+}
+
+// Health/armor (#3)
+//
+void HUD_HealthArmor(void)
+{
+       float id = 3;
+       vector pos, mySize;
+       pos = HUD_Panel_GetPos(id);
+       mySize = HUD_Panel_GetSize(id);
+
+       HUD_Panel_DrawBg(id, pos, mySize);
+       float padding;
+       padding = HUD_Panel_GetPadding(id);
+       if(padding)
+       {
+               pos += '1 1 0' * padding;
+               mySize -= '2 2 0' * padding;
+       }
+
+       float armor, health;
+       armor = getstati(STAT_ARMOR);
+       health = getstati(STAT_HEALTH);
+
+       float fuel;
+       fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
+
+       if(hud_configure)
+       {
+               armor = 150;
+               health = 100;
+               fuel = 70;
+       }
+
+       if(health <= 0)
+               return;
+
+       float len;
+
+       // TODO!
+       /*
+       if(hud_hudselector == 2) // combined health and armor display
+       {
+               vector v;
+               v = healtharmor_maxdamage(health, armor, armorblockpercent);
+
+               vector num_pos;
+               num_pos = - '96 28 0';
+
+               x = floor(v_x + 1);
+
+               if(v_z) // fully armored
+               {
+                       // here, armorideal > armor
+                       drawpic_skin(num_pos + '78 -4.5 0', "health", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+                       drawpic_skin(num_pos + '108 -4.5 0', "armor", '20 20 0', '1 1 1', hud_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
+               }
+               else
+               {
+                       drawpic_skin(num_pos + '108 -4.5 0', "health", '20 20 0', '1 1 1', hud_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
+                       drawpic_skin(num_pos + '78 -4.5 0', "armor", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+               }
+               HUD_DrawXNum_Colored(num_pos, x, 3, 24, hud_alpha_fg); // draw the combined health and armor
+       }
+
+       else
+       {
+       */
+       vector barpos, barsize;
+       vector picpos;
+       vector numpos;
+
+       string leftname, rightname;
+       float leftcnt, rightcnt;
+       float leftactive, rightactive;
+       float leftalpha, rightalpha;
+       // TODO!
+       if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
+               leftname = "armor";
+               leftcnt = armor;
+               if(leftcnt)
+                       leftactive = 1;
+               leftalpha = min((armor+10)/55, 1);
+
+               rightname = "health";
+               rightcnt = health;
+               rightactive = 1;
+               rightalpha = 1;
+       } else {
+               leftname = "health";
+               leftcnt = health;
+               leftactive = 1;
+               leftalpha = 1;
+
+               rightname = "armor";
+               rightcnt = armor;
+               if(rightcnt)
+                       rightactive = 1;
+               rightalpha = min((armor+10)/55, 1);
+       }
+
+       // TODO: tile statusbars?
+       if (mySize_x/mySize_y > 5)
+       {
+               if(leftactive)
+               {
+                       len = strlen(ftos(leftcnt));
+
+                       if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                               barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
+                               barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
+                               picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
+                               numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
+                       } else {
+                               barpos = pos;
+                               barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
+                               picpos = pos;
+                               numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
+                       }
+
+                       drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
+                       drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
+                       HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
+               }
+
+               if(rightactive)
+               {
+                       len = strlen(ftos(rightcnt));
+
+                       if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                               barpos = pos + eX * 0.5 * mySize_x;
+                               barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
+                               picpos = pos + eX * 0.5 * mySize_x;
+                               numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
+                       } else {
+                               barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
+                               barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
+                               picpos = pos + eX * mySize_x - eX * mySize_y;
+                               numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
+                       }
+
+                       drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
+                       drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
+                       HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, hud_alpha_fg);
+               }
+
+               if(fuel)
+                       drawpic_skin(pos, "statusbar", eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
+       }
+       else if (mySize_x/mySize_y > 2)
+       {
+               if(leftactive)
+               {
+                       len = strlen(ftos(leftcnt));
+
+                       if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                               barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
+                               barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
+                               picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
+                               numpos = picpos - eX * len * 0.5 * mySize_y;
+                       } else {
+                               barpos = pos;
+                               barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
+                               picpos = pos;
+                               numpos = picpos + eX * 0.5 * mySize_y;
+                       }
+
+                       drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
+                       drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
+                       HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
+               }
+
+               if(rightactive)
+               {
+                       len = strlen(ftos(rightcnt));
+
+                       if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                               barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
+                               barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
+                               picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
+                               numpos = picpos - eX * len * 0.5 * mySize_y;
+                       } else {
+                               barpos = pos + eY * 0.5 * mySize_y;
+                               barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
+                               picpos = pos + eY * 0.5 * mySize_y;
+                               numpos = picpos + eX * 0.5 * mySize_y;
+                       }
+
+                       drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
+                       drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
+                       HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, hud_alpha_fg);
+               }
+
+               if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                       barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
+                       barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
+               } else {
+                       barpos = pos;
+                       barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
+               }
+               if(fuel)
+                       drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
+       }
+       else
+       {
+               if(leftactive)
+               {
+                       len = strlen(ftos(leftcnt));
+
+                       if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                               barpos = pos;
+                               barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
+                               picpos = pos + eX * 0.05 * mySize_x;
+                               numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
+                       } else {
+                               barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
+                               barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
+                               picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
+                               numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
+                       }
+
+                       drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
+                       drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
+                       HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, hud_alpha_fg);
+               }
+
+               if(rightactive)
+               {
+                       len = strlen(ftos(rightcnt));
+
+                       if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                               barpos = pos + eX * 0.5 * mySize_x;
+                               barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
+                               picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
+                               numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
+                       } else {
+                               barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
+                               barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
+                               picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
+                               numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
+                       }
+
+                       drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
+                       drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
+                       HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, hud_alpha_fg);
+               }
+
+               if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+                       barpos = pos;
+                       barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
+               } else {
+                       barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
+                       barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
+               }
+               if(fuel)
+                       drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
+       }
+}
+
+// ___TODO___ !!!
+// Notification area (#4)
+//
+void HUD_Notify (void)
+{
+       float id = 4;
+       vector pos, mySize;
+       pos = HUD_Panel_GetPos(id);
+       mySize = HUD_Panel_GetSize(id);
+
+       HUD_Panel_DrawBg(id, pos, mySize);
+       float padding;
+       padding = HUD_Panel_GetPadding(id);
+       if(padding)
+       {
+               pos += '1 1 0' * padding;
+               mySize -= '2 2 0' * padding;
+       }
+
+       string s;
+       entity tm;
+       if(spectatee_status && !intermission)
+       {
+               drawfont = hud_bigfont;
+               if(spectatee_status == -1)
+                       s = "^1Observing";
+               else
+                       s = GetPlayerName(spectatee_status - 1);
+               // spectated player name between HUD and chat area, aligned to the left
+               pos_x = 0;
+               pos_y = - 50 - hud_fontsize_spec_y;
+               s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
+               drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_alpha_fg, DRAWFLAG_NORMAL);
+               drawfont = hud_font;
+
+               // spectator text in the upper right corner
+               if(spectatee_status == -1)
+                       s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
+               else
+                       s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
+
+               if(spectatee_status == -1)
+                       s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
+               else
+                       s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
+
+               s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
+
+               if(gametype == GAME_ARENA)
+                       s = "^1Wait for your turn to join";
+               else if(gametype == GAME_LMS)
+               {
+                       entity sk;
+                       sk = playerslots[player_localentnum - 1];
+                       if(sk.(scores[ps_primary]) >= 666)
+                               s = "^1Match has already begun";
+                       else if(sk.(scores[ps_primary]) > 0)
+                               s = "^1You have no more lives left";
+                       else
+                               s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
+               }
+               else
+                       s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
+
+               //show restart countdown:
+               if (time < getstatf(STAT_GAMESTARTTIME)) {
+                       float countdown;
+                       //we need to ceil, otherwise the countdown would be off by .5 when using round()
+                       countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
+                       s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
+               }
+       }
+       if(warmup_stage && !intermission)
+       {
+               s = "^2Currently in ^1warmup^2 stage!";
+       }
+
+       // move more important stuff more to the middle so its more visible
+
+       string blinkcolor;
+       if(mod(time, 1) >= 0.5)
+               blinkcolor = "^1";
+       else
+               blinkcolor = "^3";
+
+       if(ready_waiting && !intermission && !spectatee_status)
+       {
+               if(ready_waiting_for_me)
+               {
+                       if(warmup_stage)
+                               s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
+                       else
+                               s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
+               }
+               else
+               {
+                       if(warmup_stage)
+                               s = strcat("^2Waiting for others to ready up to end warmup...");
+                       else
+                               s = strcat("^2Waiting for others to ready up...");
+               }
+       }
+       else if(warmup_stage && !intermission && !spectatee_status)
+       {
+               s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
+       }
+
+       if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
+       {
+               float ts_min, ts_max;
+               tm = teams.sort_next;
+               if (tm)
+               {
+                       for(; tm.sort_next; tm = tm.sort_next)
+                       {
+                               if(!tm.team_size || tm.team == COLOR_SPECTATOR)
+                                       continue;
+                               if(!ts_min) ts_min = tm.team_size;
+                               else ts_min = min(ts_min, tm.team_size);
+                               if(!ts_max) ts_max = tm.team_size;
+                               else ts_max = max(ts_max, tm.team_size);
+                       }
+                       if ((ts_max - ts_min) > 1)
+                       {
+                               s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
+                               tm = GetTeam(myteam, false);
+                               if (tm)
+                               if (tm.team != COLOR_SPECTATOR)
+                               if (tm.team_size == ts_max)
+                                       s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
+
+                       }
+               }
+       }
+}
+
+// Timer (#5)
+//
+void HUD_Timer()
+{
+       float id = 5;
+       vector pos, mySize;
+       pos = HUD_Panel_GetPos(id);
+       mySize = HUD_Panel_GetSize(id);
+
+       HUD_Panel_DrawBg(id, pos, mySize);
+       float padding;
+       padding = HUD_Panel_GetPadding(id);
+       if(padding)
+       {
+               pos += '1 1 0' * padding;
+               mySize -= '2 2 0' * padding;
+       }
+
+       float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
+
+       timelimit = getstatf(STAT_TIMELIMIT);
+
+       timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
+       timeleft = ceil(timeleft);
+       minutesLeft = floor(timeleft / 60);
+       secondsLeft = timeleft - minutesLeft*60;
+
+       vector timer_color;
+       if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
+               timer_color = '1 1 1'; //white
+       else if(minutesLeft >= 1)
+               timer_color = '1 1 0'; //yellow
+       else
+               timer_color = '1 0 0'; //red
+
+       if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
+               if (time < getstatf(STAT_GAMESTARTTIME)) {
+                       //while restart is still active, show 00:00
+                       minutes = seconds = 0;
+               } else {
+                       elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
+                       minutes = floor(elapsedTime / 60);
+                       seconds = elapsedTime - minutes*60;
+               }
+       } else {
+               minutes = minutesLeft;
+               seconds = secondsLeft;
+       }
+
+       if(minutes > 999)
+               seconds = 99;
+       minutes = min(minutes, 999);
+       if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
+               HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+               drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
+       }
+       HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+}
+
+// Radar (#6)
+//
+void HUD_Radar(void)
+{
+       float id = 6;
+       vector pos, mySize;
+       pos = HUD_Panel_GetPos(id);
+       mySize = HUD_Panel_GetSize(id);
+
+       HUD_Panel_DrawBg(id, pos, mySize);
+       float padding;
+       padding = HUD_Panel_GetPadding(id);
+       if(padding)
+       {
+               pos += '1 1 0' * padding;
+               mySize -= '2 2 0' * padding;
+       }
+
+       local float color1, color2; // color already declared as a global in hud.qc
+       local vector rgb;
+       local entity tm;
+       float scale2d, normalsize, bigsize;
+       float f;
+
+       teamradar_origin2d = pos + 0.5 * mySize; // TODO: stupid compat, should be removed (hint: code seems to assume origin to be in center, where panelhud code uses pos as topleft pixel)
+       teamradar_size2d = mySize;
+
+       if(minimapname == "")
+               return;
+
+       teamradar_loadcvars();
+
+       switch(hud_radar_zoommode)
+       {
+               default:
+               case 0:
+                       f = current_zoomfraction;
+                       break;
+               case 1:
+                       f = 1 - current_zoomfraction;
+                       break;
+               case 2:
+                       f = 0;
+                       break;
+               case 3:
+                       f = 1;
+                       break;
+       }
+
+       switch(hud_radar_rotation)
+       {
+               case 0:
+                       teamradar_angle = view_angles_y - 90;
+                       break;
+               default:
+                       teamradar_angle = 90 * hud_radar_rotation;
+                       break;
+       }
+
+       scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
+       teamradar_size2d = mySize;
+
+       teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
+
+       // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
+       if(hud_radar_rotation == 0)
+       {
+               // max-min distance must fit the radar in any rotation
+               bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
+       }
+       else
+       {
+               vector c0, c1, c2, c3, span;
+               c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
+               c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
+               c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
+               c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
+               span = '0 0 0';
+               span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
+               span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
+
+               // max-min distance must fit the radar in x=x, y=y
+               bigsize = min(
+                       teamradar_size2d_x * scale2d / (1.05 * span_x),
+                       teamradar_size2d_y * scale2d / (1.05 * span_y)
+               );
+       }
+
+       normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
+       if(bigsize > normalsize)
+               normalsize = bigsize;
+
+       teamradar_size =
+                 f * bigsize
+               + (1 - f) * normalsize;
+       teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
+                 f * (mi_min + mi_max) * 0.5
+               + (1 - f) * view_origin);
+
+       color1 = GetPlayerColor(player_localentnum-1);
+       rgb = GetTeamRGB(color1);
+
+       drawsetcliparea(
+               pos_x,
+               pos_y,
+               mySize_x,
+               mySize_y
+       );
+
+       draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
+
+       for(tm = world; (tm = find(tm, classname, "radarlink")); )
+               draw_teamradar_link(tm.origin, tm.velocity, tm.team);
+       for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
+               draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_alpha_fg);
+       for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
+       {
+               color2 = GetPlayerColor(tm.sv_entnum);
+               //if(color == COLOR_SPECTATOR || color == color2)
+                       draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
+       }
+       draw_teamradar_player(view_origin, view_angles, '1 1 1');
+
+       drawresetcliparea();
+};
+
+// Score (#7)
+//
+void HUD_Score()
+{
+       float id = 7;
+       vector pos, mySize;
+       pos = HUD_Panel_GetPos(id);
+       mySize = HUD_Panel_GetSize(id);
+
+       HUD_Panel_DrawBg(id, pos, mySize);
+       float padding;
+       padding = HUD_Panel_GetPadding(id);
+       if(padding)
+       {
+               pos += '1 1 0' * padding;
+               mySize -= '2 2 0' * padding;
+       }
+
+       float score, distribution, leader;
+       float score_len, distr_len;
+       vector distribution_color;
+       entity tm, pl, me;
+       me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
+
+       // TODO... this (race part) still uses constant coordinates :/
+       if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
+               /*pl = players.sort_next;
+               if(pl == me)
+                       pl = pl.sort_next;
+               if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
+                       if(pl.scores[ps_primary] == 0)
+                               pl = world;
+
+               score = me.(scores[ps_primary]);
+
+               float racemin, racesec, racemsec;
+               float distsec, distmsec, minusplus;
+
+               racemin = floor(score/(60 * TIME_FACTOR));
+               racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
+               racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
+
+               if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
+                       // distribution display
+                       distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
+
+                       if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
+                               distmsec = fabs(distribution);
+                       else {
+                               distsec = floor(fabs(distribution)/TIME_FACTOR);
+                               distmsec = fabs(distribution) - distsec*TIME_FACTOR;
+                               if (distribution < 0)
+                                       distsec = -distsec;
+                       }
+
+                       if (distribution <= 0) {
+                               distribution_color = eY;
+                               minusplus = 1; // minusplus 1: always prefix with minus sign
+                       }
+                       else {
+                               distribution_color = eX;
+                               minusplus = 2; // minusplus 1: always prefix with plus sign
+                       }
+                       HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+                       HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+                       drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, hud_alpha_fg, DRAWFLAG_ADDITIVE);
+               }
+               // race record display
+               if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
+                       drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+
+               HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+               HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+               drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
+
+               HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+               drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
+               */
+       } else if (!teamplay) { // non-teamgames
+               // me vector := [team/connected frags id]
+               pl = players.sort_next;
+               if(pl == me)
+                       pl = pl.sort_next;
+
+               if(hud_configure)
+                       distribution = 42;
+               else if(pl)
+                       distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
+               else
+                       distribution = 0;
+
+               score = me.(scores[ps_primary]);
+               if(hud_configure)
+                       score = 123;
+
+               if(distribution >= 5) {
+                       distribution_color = eY;
+                       leader = 1;
+               } else if(distribution >= 0) {
+                       distribution_color = '1 1 1';
+                       leader = 1;
+               } else if(distribution >= -5)
+                       distribution_color = '1 1 0';
+               else
+                       distribution_color = eX;
+
+               score_len = strlen(ftos(score));
+               distr_len = strlen(ftos(distribution));
+
+               HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+               if (leader)
+                       drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+               HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+       } else { // teamgames
+               float max_fragcount;
+               max_fragcount = -99;
+
+               float teamnum;
+               for(tm = teams.sort_next; tm; tm = tm.sort_next) {
+                       if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
+                               continue;
+                       score = tm.(teamscores[ts_primary]);
+                       if(hud_configure)
+                               score = 123;
+                       leader = 0;
+                       
+                       score_len = strlen(ftos(score));
+
+                       if (score > max_fragcount)
+                               max_fragcount = score;
+
+                       if(tm.team == myteam) {
+                               if (max_fragcount == score)
+                                       leader = 1;
+                               if (leader)
+                                       drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+                               HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+                       } else {
+                               if (max_fragcount == score)
+                                       leader = 1;
+                               if (leader)
+                                       drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+                               HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
+                               teamnum += 1;
+                       }
+               }
+       }
+}
+
+// Race timer (#8)
+//
+void HUD_RaceTimer (void) {
+       float id = 8;
+       vector pos, mySize;
+       pos = HUD_Panel_GetPos(id);
+       mySize = HUD_Panel_GetSize(id);
+
+       HUD_Panel_DrawBg(id, pos, mySize);
+       float padding;
+       padding = HUD_Panel_GetPadding(id);
+       if(padding)
+       {
+               pos += '1 1 0' * padding;
+               mySize -= '2 2 0' * padding;
+       }
+
+       drawfont = hud_bigfont;
+       float a, t;
+       string s, forcetime;
+
+       if(hud_configure)
+       {
+               s = "0:13:37";
+               drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+               s = "^1Intermediate 1 (+15.42)";
+               drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg, DRAWFLAG_NORMAL);
+       }
+       else if(race_checkpointtime)
+       {
+               a = bound(0, 2 - (time - race_checkpointtime), 1);
+               s = "";
+               forcetime = "";
+               if(a > 0) // just hit a checkpoint?
+               {
+                       if(race_checkpoint != 254)
+                       {
+                               if(race_time && race_previousbesttime)
+                                       s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
+                               else
+                                       s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
+                               if(race_time)
+                                       forcetime = TIME_ENCODED_TOSTRING(race_time);
+                       }
+               }
+               else
+               {
+                       if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
+                       {
+                               a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
+                               if(a > 0) // next one?
+                               {
+                                       s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
+                               }
+                       }
+               }
+
+               if(s != "" && a > 0)
+               {
+                       dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+                       //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+                       drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg * a, DRAWFLAG_NORMAL);
+               }
+
+               // ___ TODO!!!___
+               if(race_penaltytime)
+               {
+                       a = bound(0, 2 - (time - race_penaltyeventtime), 1);
+                       if(a > 0)
+                       {
+                               s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
+                               dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+                               //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+                       }
+               }
+
+               if(forcetime != "")
+               {
+                       a = bound(0, (time - race_checkpointtime) / 0.5, 1);
+                       //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a);
+                       drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_alpha_fg, 0, a);
+               }
+               else
+                       a = 1;
+
+               if(race_laptime && race_checkpoint != 255)
+               {
+                       s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
+                       //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+                       drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+               }
+       }
+       else
+       {
+               if(race_mycheckpointtime)
+               {
+                       a = bound(0, 2 - (time - race_mycheckpointtime), 1);
+                       s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
+                       dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+                       //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+                       drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+               }
+               if(race_othercheckpointtime && race_othercheckpointenemy != "")
+               {
+                       a = bound(0, 2 - (time - race_othercheckpointtime), 1);
+                       s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
+                       dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+                       //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+                       drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+               }
+
+               if(race_penaltytime && !race_penaltyaccumulator)
+               {
+                       t = race_penaltytime * 0.1 + race_penaltyeventtime;
+                       a = bound(0, (1 + t - time), 1);
+                       if(a > 0)
+                       {
+                               if(time < t)
+                                       s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
+                               else
+                                       s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
+                               dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+                               //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+                       }
+               }
+       }
+
+       drawfont = hud_font;
+}
+
+// Vote window (#9)
+//
+float vote_yescount;
+float vote_nocount;
+float vote_needed;
+float vote_highlighted; // currently selected vote
+
+float vote_active; // is there an active vote?
+float vote_prev; // previous state of vote_active to check for a change
+float vote_alpha;
+float vote_change; // "time" when vote_active changed
+
+void HUD_VoteWindow(void) 
+{
+       float id = 9;
+       vector pos, mySize;
+       pos = HUD_Panel_GetPos(id);
+       mySize = HUD_Panel_GetSize(id);
+
+       string s;
+       float a;
+       if(vote_active != vote_prev) {
+               vote_change = time;
+               vote_prev = bound(0, vote_active, 1);
+       }
+
+       if(vote_active)
+               vote_alpha = bound(0, (time - vote_change) * 2, 1);
+       else
+               vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
+
+       if(hud_configure)
+       {
+               vote_alpha = 1;
+               vote_yescount = 3;
+               vote_nocount = 2;
+               vote_needed = 4;
+       }
+
+       HUD_Panel_DrawBg(id, pos, mySize);
+       float padding;
+       padding = HUD_Panel_GetPadding(id);
+       if(padding)
+       {
+               pos += '1 1 0' * padding;
+               mySize -= '2 2 0' * padding;
+       }
+
+       if(vote_alpha) {
+               a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
+
+               drawpic_skin(pos, "voteprogress_back", mySize, HUD_Panel_GetColor(id), a * hud_alpha_bg, DRAWFLAG_NORMAL);
+
+               s = "A vote has been called for: ";
+               drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_alpha_fg, DRAWFLAG_NORMAL);
+               s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '10 0 0', stringwidth_colors); // TODO: broken?
+               if(hud_configure)
+                       s = "Configure the HUD";
+               drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_alpha_fg, DRAWFLAG_NORMAL);
+
+               // print the yes/no counts
+               s = strcat("Yes: ", ftos(vote_yescount));
+               drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
+               s = strcat("No: ", ftos(vote_nocount));
+               drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
+
+               // draw the progress bars
+               drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
+               drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
+
+               drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
+               drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
+
+               // draw the highlights
+               if(vote_highlighted == 1) {
+                       drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
+                       drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
+               }
+               else if(vote_highlighted == 2) {
+                       drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
+                       drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
+               }
+
+               drawresetcliparea();
+       }
+       else if(!vote_active) {
+               vote_highlighted = 0;
+       }
+}
+
+// Mod icons panel (#10)
+//
+
+// CTF HUD modicon section
+float redflag_prevframe, blueflag_prevframe; // status during previous frame
+float redflag_prevstatus, blueflag_prevstatus; // last remembered status
+float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
+
+void HUD_Mod_CTF_Reset(void)
+{
+       redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
+}
+
+void HUD_Mod_CTF(vector pos, vector mySize)
+{
+       vector redflag_pos, blueflag_pos;
+       float f; // every function should have that
+
+       float redflag, blueflag; // current status
+       float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
+       float stat_items;
+
+       stat_items = getstati(STAT_ITEMS);
+       redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
+       blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
+
+       if(hud_configure)
+       {
+               redflag = 1;
+               blueflag = 2;
+       }
+
+       // when status CHANGES, set old status into prevstatus and current status into status
+       if (redflag != redflag_prevframe)
+       {
+               redflag_statuschange_time = time;
+               redflag_prevstatus = redflag_prevframe;
+               redflag_prevframe = redflag;
+       }
+
+       if (blueflag != blueflag_prevframe)
+       {
+               blueflag_statuschange_time = time;
+               blueflag_prevstatus = blueflag_prevframe;
+               blueflag_prevframe = blueflag;
+       }
+
+       redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
+       blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
+
+       float BLINK_FACTOR = 0.15;
+       float BLINK_BASE = 0.85;
+       // note:
+       //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
+       // thus
+       //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
+       // ensure RMS == 1
+       float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
+
+       string red_icon, red_icon_prevstatus;
+       float red_alpha, red_alpha_prevstatus;
+       red_alpha = red_alpha_prevstatus = 1;
+       switch(redflag) {
+               case 1: red_icon = "flag_red_taken"; break;
+               case 2: red_icon = "flag_red_lost"; break;
+               case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+               default:
+                       if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
+                               red_icon = "flag_red_shielded";
+                       else
+                               red_icon = string_null;
+                       break;
+       }
+       switch(redflag_prevstatus) {
+               case 1: red_icon_prevstatus = "flag_red_taken"; break;
+               case 2: red_icon_prevstatus = "flag_red_lost"; break;
+               case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+               default:
+                       if(redflag == 3)
+                               red_icon_prevstatus = "flag_red_carrying"; // make it more visible
+                       else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
+                               red_icon_prevstatus = "flag_red_shielded";
+                       else
+                               red_icon_prevstatus = string_null;
+                       break;
+       }
+
+       string blue_icon, blue_icon_prevstatus;
+       float blue_alpha, blue_alpha_prevstatus;
+       blue_alpha = blue_alpha_prevstatus = 1;
+       switch(blueflag) {
+               case 1: blue_icon = "flag_blue_taken"; break;
+               case 2: blue_icon = "flag_blue_lost"; break;
+               case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+               default:
+                       if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
+                               blue_icon = "flag_blue_shielded";
+                       else
+                               blue_icon = string_null;
+                       break;
+       }
+       switch(blueflag_prevstatus) {
+               case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
+               case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
+               case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+               default:
+                       if(blueflag == 3)
+                               blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
+                       else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
+                               blue_icon_prevstatus = "flag_blue_shielded";
+                       else
+                               blue_icon_prevstatus = string_null;
+                       break;
+       }
+
+       if (myteam == COLOR_TEAM1) { // always draw own flag on left
+               redflag_pos = pos;
+               blueflag_pos = pos + eX * mySize_y;
+       } else {
+               blueflag_pos = pos;
+               redflag_pos = pos + eX * mySize_y;
+       }
+
+       f = bound(0, redflag_statuschange_elapsedtime*2, 1);
+       if(red_icon_prevstatus && f < 1)
+               drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+       if(red_icon)
+               drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
+
+       f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
+       if(blue_icon_prevstatus && f < 1)
+               drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+       if(blue_icon)
+               drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
+}
+
+// Keyhunt HUD modicon section
+float kh_runheretime;
+
+void HUD_Mod_KH_Reset(void)
+{
+       kh_runheretime = 0;
+}
+
+void HUD_Mod_KH(vector pos, vector mySize)
+{
+       float kh_keys;
+       float keyteam;
+       float a, aa;
+       vector p, pa, kh_size, kh_asize;
+
+       p_x = pos_x;
+       p_y = pos_y + 0.25 * mySize_y;
+
+       kh_keys = getstati(STAT_KH_KEYS);
+
+       kh_size_x = mySize_x * 0.25;
+       kh_size_y = 0.75 * mySize_y;
+
+       pa = p - eY * 0.25 * mySize_y;
+
+       kh_asize_x = mySize_x * 0.25;
+       kh_asize_y = mySize_y * 0.25;
+
+       float i, key;
+
+       float keycount;
+       keycount = 0;
+       for(i = 0; i < 4; ++i)
+       {
+               key = floor(kh_keys / pow(32, i)) & 31;
+               keyteam = key - 1;
+               if(keyteam == 30 && keycount <= 4)
+                       keycount += 4;
+               if(keyteam == myteam || keyteam == -1 || keyteam == 30)
+                       keycount += 1;
+       }
+       // this yields 8 exactly if "RUN HERE" shows
+
+       if(keycount == 8)
+       {
+               if(!kh_runheretime)
+                       kh_runheretime = time;
+               pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
+       }
+       else
+               kh_runheretime = 0;
+
+       for(i = 0; i < 4; ++i)
+       {
+               key = floor(kh_keys / pow(32, i)) & 31;
+               keyteam = key - 1;
+               switch(keyteam)
+               {
+                       case 30: // my key
+                               keyteam = myteam;
+                               a = 1;
+                               aa = 1;
+                               break;
+                       case -1: // no key
+                               a = 0;
+                               aa = 0;
+                               break;
+                       default: // owned or dropped
+                               a = 0.2;
+                               aa = 0.5;
+                               break;
+               }
+               a = a * hud_alpha_fg;
+               aa = aa * hud_alpha_fg;
+               if(a > 0)
+               {
+                       switch(keyteam)
+                       {
+                               case COLOR_TEAM1:
+                                       drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       break;
+                               case COLOR_TEAM2:
+                                       drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       break;
+                               case COLOR_TEAM3:
+                                       drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       break;
+                               case COLOR_TEAM4:
+                                       drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       break;
+                               default:
+                                       break;
+                       }
+                       switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
+                       {
+                               case 0:
+                                       drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       break;
+                               case 1:
+                                       drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       break;
+                               case 2:
+                                       drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       break;
+                               case 3:
+                                       drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
+                                       break;
+                       }
+               }
+               p_x += 0.25 * mySize_x;
+               pa_x += 0.25 * mySize_x;
+       }
+}
+
+// Nexball HUD mod icon
+void HUD_Mod_NexBall(vector pos, vector mySize)
+{
+       float stat_items, nb_pb_starttime, dt, p;
+
+       stat_items = getstati(STAT_ITEMS);
+       nb_pb_starttime = getstatf(STAT_NB_METERSTART);
+
+       //Manage the progress bar if any
+       if (nb_pb_starttime > 0)
+       {
+               dt = mod(time - nb_pb_starttime, nb_pb_period);
+               // one period of positive triangle
+               p = 2 * dt / nb_pb_period;
+               if (p > 1)
+                       p = 2 - p;
+
+               //Draw the filling
+               drawpic_skin(pos, "statusbar", eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
+       }
+
+       pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
+
+       if (stat_items & IT_KEY1)
+               drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', 1, DRAWFLAG_NORMAL);
+}
+
+// Race/CTS HUD mod icons
+float crecordtime_prev; // last remembered crecordtime
+float crecordtime_change_time; // time when crecordtime last changed
+float srecordtime_prev; // last remembered srecordtime
+float srecordtime_change_time; // time when srecordtime last changed
+
+float race_status_time;
+float race_status_prev;
+string race_status_name_prev;
+void HUD_Mod_Race(vector pos, vector mySize)
+{
+       entity me;
+       me = playerslots[player_localentnum - 1];
+       float t, score;
+       float f; // yet another function has this
+       score = me.(scores[ps_primary]);
+
+       if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
+               return; // no records in the actual race
+
+       drawfont = hud_bigfont;
+
+       // clientside personal record
+       string rr;
+       if(gametype == GAME_CTS)
+               rr = CTS_RECORD;
+       else
+               rr = RACE_RECORD;
+       t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
+
+       if(score && (score < t || !t)) {
+               db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
+               if(cvar("cl_autodemo_delete_keeprecords"))
+               {
+                       f = cvar("cl_autodemo_delete");
+                       f &~= 1;
+                       cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
+               }
+       }
+
+       if(t != crecordtime_prev) {
+               crecordtime_prev = t;
+               crecordtime_change_time = time;
+       }
+       f = time - crecordtime_change_time;
+
+       if (f > 1) {
+               drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+               drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+       } else {
+               drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+               drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+               drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
+               drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
+       }
+
+       // server record
+       t = race_server_record;
+       if(t != srecordtime_prev) {
+               srecordtime_prev = t;
+               srecordtime_change_time = time;
+       }
+       f = time - srecordtime_change_time;
+
+       if (f > 1) {
+               drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+               drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+       } else {
+               drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+               drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+               drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
+               drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
+       }
+
+       if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
+               race_status_time = time + 5;
+               race_status_prev = race_status;
+               if (race_status_name_prev)
+                       strunzone(race_status_name_prev);
+               race_status_name_prev = strzone(race_status_name);
+       }
+
+       pos_x += mySize_x/2;
+       // race "awards"
+       float a;
+       a = bound(0, race_status_time - time, 1);
+
+       string s;
+       s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
+
+       float rank;
+       if(race_status > 0)
+               rank = race_CheckName(race_status_name);
+       string rankname;
+       rankname = race_PlaceName(rank);
+
+       if(race_status == 0)
+               drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+       else if(race_status == 1) {
+               drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+               drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+               drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+       } else if(race_status == 2) {
+               if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
+                       drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+               else
+                       drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+               drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+               drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+       } else if(race_status == 3) {
+               drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+               drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+               drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
+       }
+
+       if (race_status_time - time <= 0) {
+               race_status_prev = -1;
+               race_status = -1;
+               if(race_status_name)
+                       strunzone(race_status_name);
+               race_status_name = string_null;
+               if(race_status_name_prev)
+                       strunzone(race_status_name_prev);
+               race_status_name_prev = string_null;
+       }
+       drawfont = hud_font;
+}
+
+// TODO: idea: alpha fade in/out empty panels
+void HUD_ModIcons(void)
+{
+       if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
+               return;
+       float id = 10;
+       vector pos, mySize;
+       pos = HUD_Panel_GetPos(id);
+       mySize = HUD_Panel_GetSize(id);
+
+       HUD_Panel_DrawBg(id, pos, mySize);
+       float padding;
+       padding = HUD_Panel_GetPadding(id);
+       if(padding)
+       {
+               pos += '1 1 0' * padding;
+               mySize -= '2 2 0' * padding;
+       }
+
+       // TODO... well make them work in a panel etc
+       if(gametype == GAME_KEYHUNT)
+               HUD_Mod_KH(pos, mySize);
+       else if(gametype == GAME_CTF || hud_configure)
+               HUD_Mod_CTF(pos, mySize);
+       else if(gametype == GAME_NEXBALL)
+               HUD_Mod_NexBall(pos, mySize);
+       else if(gametype == GAME_CTS || gametype == GAME_RACE)
+               HUD_Mod_Race(pos, mySize);
+}
+
+// Draw pressed keys (#11)
+//
+void HUD_DrawPressedKeys(void)
+{
+       float id = 11;
+       vector pos, mySize;
+       pos = HUD_Panel_GetPos(id);
+       mySize = HUD_Panel_GetSize(id);
+
+       HUD_Panel_DrawBg(id, pos, mySize);
+       float padding;
+       padding = HUD_Panel_GetPadding(id);
+       if(padding)
+       {
+               pos += '1 1 0' * padding;
+               mySize -= '2 2 0' * padding;
+       }
+
+       float pressedkeys;
+
+       pressedkeys = getstatf(STAT_PRESSED_KEYS);
+       drawpic_skin(pos, "key_bg.tga",           mySize, '1 1 1', 0.1 * hud_alpha_fg, DRAWFLAG_NORMAL);
+       drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x +       eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"),        '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+       drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"),     '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+       drawpic_skin(pos + eX * 0.023 * mySize_x +                      eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"),              '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+       drawpic_skin(pos + eX * 0.1 * mySize_x +                        eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"),              '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+       drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"),  '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+       drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x +      eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"),           '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+}
+
+/*
+==================
+Main HUD system
+==================
+*/
+
+void HUD_ShowSpeed(void)
+{
+       vector numsize;
+       float pos, conversion_factor;
+       string speed, zspeed, unit;
+
+       switch(cvar("cl_showspeed_unit"))
+       {
+               default:
+               case 0:
+                       unit = "";
+                       conversion_factor = 1.0;
+                       break;
+               case 1:
+                       unit = " qu/s";
+                       conversion_factor = 1.0;
+                       break;
+               case 2:
+                       unit = " m/s";
+                       conversion_factor = 0.0254;
+                       break;
+               case 3:
+                       unit = " km/h";
+                       conversion_factor = 0.0254 * 3.6;
+                       break;
+               case 4:
+                       unit = " mph";
+                       conversion_factor = 0.0254 * 3.6 * 0.6213711922;
+                       break;
+               case 5:
+                       unit = " knots";
+                       conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
+                       break;
+       }
+
+       speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
+
+       numsize_x = numsize_y = cvar("cl_showspeed_size");
+       pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
+
+       drawfont = hud_bigfont;
+       drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+
+       if (cvar("cl_showspeed_z") == 1) {
+               zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
+               drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+       }
+
+       drawfont = hud_font;
+}
+
+vector acc_prevspeed;
+float acc_prevtime;
+float acc_avg;
+
+void HUD_ShowAcceleration(void)
+{
+       float acceleration, sz, scale, alpha, f;
+       vector pos, top, rgb;
+       top_x = vid_conwidth/2;
+       top_y = 0;
+
+       f = time - acc_prevtime;
+       if(cvar("cl_showacceleration_z"))
+               acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
+       else
+               acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
+       acc_prevspeed = pmove_vel;
+       acc_prevtime = time;
+
+       f = bound(0, f * 10, 1);
+       acc_avg = acc_avg * (1 - f) + acceleration * f;
+       acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
+
+       pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
+
+       sz = cvar("cl_showacceleration_size");
+       scale = cvar("cl_showacceleration_scale");
+       alpha = cvar("cl_showacceleration_alpha");
+       if (cvar("cl_showacceleration_color_custom"))
+               rgb = stov(cvar_string("cl_showacceleration_color"));
+       else {
+               rgb = '1 1 1';
+               if (acceleration < 0) {
+                       rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
+               } else if (acceleration > 0) {
+                       rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
+               }
+       }
+
+       if (acceleration > 0)
+               drawpic_skin(pos, "statusbar", acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
+       else if (acceleration < 0)
+               drawpic_skin(pos + acceleration * scale * '40 0 0', "statusbar", -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
+}
+
+void HUD_Reset (void)
+{
+       // reset gametype specific icons
+       if(gametype == GAME_KEYHUNT)
+               HUD_Mod_KH_Reset();
+       else if(gametype == GAME_CTF)
+               HUD_Mod_CTF_Reset();
+}
+
+void HUD_Main (void)
+{
+       hud_alpha_bg = cvar_or("hud_bg_alpha", 0.8) * (1 - cvar("_menu_alpha"));
+       hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
+       hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
+       hud_color_bg_team = cvar("hud_color_bg_team");
+
+       hud_fontsize = HUD_GetFontsize("hud_fontsize");
+       hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
+
+       hud_configure = cvar("_hud_configure");
+
+       // Drawing stuff
+       if(cvar_string("hud_dock") != "")
+               drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, stov(cvar_string("hud_dock_color")), cvar("hud_dock_alpha"), DRAWFLAG_NORMAL);
+
+       if(HUD_Panel_CheckActive(0))
+               HUD_WeaponIcons();
+       if(HUD_Panel_CheckActive(1))
+               HUD_Inventory();
+       if(HUD_Panel_CheckActive(2))
+               HUD_Powerups();
+       if(HUD_Panel_CheckActive(3))
+               HUD_HealthArmor();
+       if(HUD_Panel_CheckActive(4))
+               HUD_Notify();
+       if(HUD_Panel_CheckActive(5))
+               HUD_Timer();
+       // TODO hud'ify
+       if(HUD_Panel_CheckActive(6))
+               if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
+                       HUD_Radar();
+       if(HUD_Panel_CheckActive(7))
+               HUD_Score();
+       if(HUD_Panel_CheckActive(8))
+               if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
+                       HUD_RaceTimer();
+       if(HUD_Panel_CheckActive(9))
+               HUD_VoteWindow();
+       if(HUD_Panel_CheckActive(10))
+               HUD_ModIcons();
+       // TODO hud'ify
+       if(HUD_Panel_CheckActive(11))
+               if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
+                       HUD_DrawPressedKeys();
+
+       // TODO hud_'ify these
+       if (cvar("cl_showspeed"))
+               HUD_ShowSpeed();
+       if (cvar("cl_showacceleration"))
+               HUD_ShowAcceleration();
+}
diff --git a/qcsrc/client/hud.qh b/qcsrc/client/hud.qh
new file mode 100644 (file)
index 0000000..e3c0c9a
--- /dev/null
@@ -0,0 +1,23 @@
+float panel_cnt = 12; // NOTE: IDs start from 0!
+
+const float BORDER_MULTIPLIER = 0.25;
+float hud_color_bg_team;
+float scoreboard_bottom;
+float weapon_hits[WEP_MAXCOUNT];
+float weapon_fired[WEP_MAXCOUNT];
+float weapon_number;
+
+float ps_primary, ps_secondary;
+float ts_primary, ts_secondary;
+
+float last_weapon;
+float weapontime;
+
+float teamnagger;
+float hud_alpha_fg;
+float hud_alpha_bg;
+float hud_accuracy_hud;
+float hud_border_thickness;
+float hud_accuracy_border_thickness;
+
+float hud_configure;
index d2847af00bd7c323d1e439053a72ca002a95c064..f00e49c532a40cc0eaa1086aa143d11dee828955 100644 (file)
@@ -31,7 +31,6 @@ vector mi_center;
 vector mi_scale;
 // Minimap
 string minimapname;
-float ons_showmap;
 
 // --------------------------------------------------------------------------
 // General stuff
@@ -63,7 +62,7 @@ const float COLOR_SPECTATOR = 1337;
 // --------------------------------------------------------------------------
 // Scoreboard stuff
 
-#define MAX_SBAR_FIELDS 16
+#define MAX_HUD_FIELDS 16
 
 #define SP_END -1
 
@@ -76,13 +75,13 @@ const float COLOR_SPECTATOR = 1337;
 
 #define SP_SEPARATOR -100
 
-float sbar_field[MAX_SBAR_FIELDS + 1];
-float sbar_size[MAX_SBAR_FIELDS + 1];
-string sbar_title[MAX_SBAR_FIELDS + 1];
-float sbar_num_fields;
+float hud_field[MAX_HUD_FIELDS + 1];
+float hud_size[MAX_HUD_FIELDS + 1];
+string hud_title[MAX_HUD_FIELDS + 1];
+float hud_num_fields;
 
-float sbar_font;
-float sbar_bigfont;
+float hud_font;
+float hud_bigfont;
 
 string scores_label[MAX_SCORE];
 float scores_flags[MAX_SCORE];
@@ -95,9 +94,8 @@ float teamscores_flags[MAX_SCORE];
 #define IS_DECREASING(x) ( !((x)&SFL_LOWER_IS_BETTER) )
 
 
-vector sbar_fontsize;
-vector sbar_oldfontsize;
-vector sbar_fontsize_spec;
+vector hud_fontsize;
+vector hud_fontsize_spec;
 
 float RANKINGS_RECEIVED_CNT;
 string grecordholder[RANKINGS_CNT];
@@ -127,8 +125,8 @@ float ignore_minus_zoom;
 float warmup_stage;
 
 string getcommandkey(string text, string command);
-float sbar_showbinds;
-float sbar_showbinds_limit;
+float hud_showbinds;
+float hud_showbinds_limit;
 
 string vote_called_vote;
 float ready_waiting;
index 17036a9eb80d2588eec38d5b07ee2a4931629c52..b4fb97603075cfebcd6d2d0baed9e46336bbc7f2 100644 (file)
@@ -51,28 +51,28 @@ void MapVote_DrawMapItem(vector pos, float isize, float tsize, string map, strin
        string label;
        float text_size;
        
-       isize -= sbar_fontsize_y; // respect the text when calculating the image size
+       isize -= hud_fontsize_y; // respect the text when calculating the image size
 
        rgb = MapVote_RGB(id);
        
        img_size_y = isize;
        img_size_x = isize / 0.75; // 4:3 x can be stretched easily, height is defined in isize
 
-       drawfont = sbar_font;
+       drawfont = hud_font;
        pos_y = pos_y + img_size_y;
        
-       label = MapVote_FormatMapItem(id, map, count, tsize, sbar_fontsize);
+       label = MapVote_FormatMapItem(id, map, count, tsize, hud_fontsize);
 
-       text_size = stringwidth(label, false, sbar_fontsize);
+       text_size = stringwidth(label, false, hud_fontsize);
        
        pos_x -= text_size*0.5;
-       drawstring(pos, label, sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
+       drawstring(pos, label, hud_fontsize, rgb, 1, DRAWFLAG_NORMAL);
        
        pos_x = pos_x + text_size*0.5 - img_size_x*0.5;
        pos_y = pos_y - img_size_y;
 
-       pos += sbar_border_thickness * '1 1 0';
-       img_size -= (sbar_border_thickness * 2) * '1 1 0';
+       pos += hud_border_thickness * '1 1 0';
+       img_size -= (hud_border_thickness * 2) * '1 1 0';
        if(pic == "")
        {
                drawfill(pos, img_size, '.5 .5 .5', .7, DRAWFLAG_NORMAL);
@@ -86,12 +86,12 @@ void MapVote_DrawMapItem(vector pos, float isize, float tsize, string map, strin
 
        if(id == mv_ownvote || pic == "")
        {
-               drawborderlines(sbar_border_thickness, pos, img_size, rgb, 1, DRAWFLAG_NORMAL);
+               drawborderlines(hud_border_thickness, pos, img_size, rgb, 1, DRAWFLAG_NORMAL);
                drawpic(pos + '1 0 0', strcat("gfx/hud/num_", ftos(id+1)), (img_size_y / 5) * '1 1 0', rgb, 0.6, DRAWFLAG_NORMAL);
        }
        else
        {
-               drawborderlines(sbar_border_thickness, pos, img_size, '0 0 0', 1, DRAWFLAG_NORMAL);
+               drawborderlines(hud_border_thickness, pos, img_size, '0 0 0', 1, DRAWFLAG_NORMAL);
                drawpic(pos + '1 0 0', strcat("gfx/hud/num_", ftos(id+1)), (img_size_y / 5) * '1 1 0', '1 1 1', 0.6, DRAWFLAG_NORMAL);
        }
 }
@@ -104,15 +104,15 @@ void MapVote_DrawAbstain(vector pos, float isize, float tsize, float count, floa
        
        rgb = MapVote_RGB(id);
 
-       drawfont = sbar_font;
-       pos_y = pos_y + sbar_fontsize_y;
+       drawfont = hud_font;
+       pos_y = pos_y + hud_fontsize_y;
        
-       label = MapVote_FormatMapItem(id, "Don't care", count, tsize, sbar_fontsize);
+       label = MapVote_FormatMapItem(id, "Don't care", count, tsize, hud_fontsize);
 
-       text_size = stringwidth(label, false, sbar_fontsize);
+       text_size = stringwidth(label, false, hud_fontsize);
        
        pos_x -= text_size*0.5;
-       drawstring(pos, label, sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
+       drawstring(pos, label, hud_fontsize, rgb, 1, DRAWFLAG_NORMAL);
 }
 
 vector MapVote_GridVec(vector gridspec, float i, float m)
@@ -183,8 +183,8 @@ void MapVote_Draw()
        if(i >= 0 || ymax < (vid_conheight*0.5))
                ymax = vid_conheight - ymin;
 
-       drawfont = sbar_bigfont;
-       sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
+       drawfont = hud_bigfont;
+       hud_fontsize = HUD_GetFontsize("hud_fontsize");
 
        pos_y = ymin;
        pos_z = 0;
@@ -201,7 +201,7 @@ void MapVote_Draw()
        pos_y += 22;
        pos_x = xmin;
 
-       drawfont = sbar_font;
+       drawfont = hud_font;
        
        // base for multi-column stuff...
        ymin = pos_y;
@@ -244,12 +244,12 @@ void MapVote_Draw()
        
        if(mv_abstain && i < mv_num_maps) {
                tmp = mv_votes[i];
-               pos_y = ymax + isize - sbar_fontsize_y;
+               pos_y = ymax + isize - hud_fontsize_y;
                pos_x = (xmax+xmin)*0.5;
                MapVote_DrawAbstain(pos, isize, xmax - xmin, tmp, i);
        }
 
-       drawpic(mv_mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+       drawpic(mv_mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
 }
 
 void Cmd_MapVote_MapDownload(float argc)
index 63f0faf76db95481f671445d44763b90e2889e9e..73419b9015ddff87eb7711bf8dd1abb2153cb0de 100644 (file)
@@ -304,11 +304,11 @@ entity GetTeam(float Team, float add)
 
 void CSQC_CheckEngine()
 {
-       sbar_font = FONT_USER+1;
-       sbar_bigfont = FONT_USER+2;
+       hud_font = FONT_USER+1;
+       hud_bigfont = FONT_USER+2;
 }
 
-vector Sbar_GetFontsize(string cvarname)
+vector HUD_GetFontsize(string cvarname)
 {
        vector v;
        v = stov(cvar_string(cvarname));
@@ -320,10 +320,10 @@ vector Sbar_GetFontsize(string cvarname)
        return v;
 }
 
-float Sbar_GetWidth(float teamcolumnwidth)
+float HUD_GetWidth(float teamcolumnwidth)
 {
        float f;
-       f = cvar("sbar_width");
+       f = cvar("hud_width");
        if(f == 0)
                f = 640;
        if(f < 320)
index e039ce46dcda8777ed171f7c5a7df158e1b891b9..ade8777247faa158c74630e492534a3036eed434 100644 (file)
@@ -21,6 +21,7 @@ autocvars.qh
 
 interpolate.qh
 teamradar.qh
+hud.qh
 waypointsprites.qh
 movetypes.qh
 prandom.qh
@@ -34,7 +35,9 @@ teamplay.qc
 
 ctf.qc
 
-sbar.qc
+teamradar.qc
+hud.qc
+scoreboard.qc
 mapvoting.qc
 
 rubble.qc
@@ -55,7 +58,6 @@ target_music.qc
 Main.qc
 View.qc
 interpolate.qc
-teamradar.qc
 waypointsprites.qc
 movetypes.qc
 prandom.qc
diff --git a/qcsrc/client/sbar.qc b/qcsrc/client/sbar.qc
deleted file mode 100644 (file)
index d817590..0000000
+++ /dev/null
@@ -1,3443 +0,0 @@
-void drawstringright(vector, string, vector, vector, float, float);
-void drawstringcenter(vector, string, vector, vector, float, float);
-
-float teamnagger;
-
-float weapon_hits[WEP_MAXCOUNT];
-float weapon_fired[WEP_MAXCOUNT];
-float weapon_number;
-
-float last_weapon;
-float weapontime;
-
-float sbar_alpha_fg;
-float sbar_alpha_bg;
-float sbar_color_bg_team;
-float sbar_border_thickness;
-float sbar_accuracy_border_thickness;
-float sbar_scoreboard_alpha_bg;
-float sbar_scoreboard_alpha_fg;
-float sbar_scoreboard_highlight;
-float sbar_scoreboard_highlight_alpha;
-float sbar_scoreboard_highlight_alpha_self;
-float sbar_hudselector;
-float sbar_accuracy_hud;
-float sbar_scoreboard_alpha_name;
-float sbar_scoreboard_alpha_name_self;
-
-float ps_primary, ps_secondary;
-float ts_primary, ts_secondary;
-
-vector color;
-float SCOREBOARD_OFFSET = 50;
-
-void CSQC_kh_hudreset();
-void CSQC_kh_hud();
-void CSQC_ctf_hudreset();
-void CSQC_ctf_hud();
-void CSQC_nb_hud();
-void CSQC_race_hud();
-void MapVote_Draw();
-void Sbar_FinaleOverlay()
-{
-       /*vector pos;
-       pos_x = (vid_conwidth - 1)/2;
-       pos_y = 16;
-       pos_z = 0;*/
-
-       //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-
-       //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
-       MapVote_Draw();
-}
-
-vector Sbar_AccuracyColor(float accuracy)
-{
-       vector rgb;
-       float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow
-       if(accuracy >= 100) {
-               rgb_x = 0;
-               rgb_y = 1;
-       }
-       else if(accuracy > yellow_accuracy) {
-               rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
-               rgb_y = 1;
-       }
-       else {
-               rgb_x = 1;
-               rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
-       }
-       rgb_z = 0;
-       return rgb;
-}
-
-float weaponspace[10];
-void Sbar_DrawWeapon_Clear()
-{
-       float idx;
-       for(idx = 0; idx < 10; ++idx)
-               weaponspace[idx] = 0;
-}
-void Sbar_DrawWeapon(entity wi, float fade, float active)
-{
-       vector pos, vsize, fill_colour;
-       float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
-
-       imp = wi.impulse;
-
-       weapon_hit = weapon_hits[wi.weapon-WEP_FIRST];
-       weapon_damage = weapon_fired[wi.weapon-WEP_FIRST];
-       if(imp == 0)
-               idx = 9;
-       else
-               idx = imp - 1;
-
-       value = (active) ? 1 : 0.6;
-       color_x = color_y = color_z = value;
-
-       // width = 300, height = 100
-       const float w_width = 24, w_height = 12, w_space = 2, font_size = 8, accuracybar_height = 3;
-
-       sp = weaponspace[idx] + 1;
-       weaponspace[idx] = sp;
-
-       pos_x = (vid_conwidth + 6 - w_width * 9) * 0.5 + w_width * idx;
-       pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
-       pos_z = 0;
-       vsize_x = w_width;
-       vsize_y = w_height;
-       vsize_z = 0;
-       if (active)
-               drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
-       drawpic(pos, strcat("gfx/hud/inv_weapon", wi.netname), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
-       pos_x += w_space;
-       pos_y += w_space;
-       vsize_x = font_size;
-       vsize_y = font_size;
-       vsize_z = 0;
-       drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-
-       // draw the weapon accuracy on the HUD
-       if(sbar_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
-       {
-               if(weapon_damage)
-                       weapon_stats = floor(100 * weapon_hit / weapon_damage);
-
-               fill_colour = Sbar_AccuracyColor(weapon_stats);
-               if(weapon_damage)
-                       drawpic(pos - '2 0 0' + '0 1 0' * (w_height - accuracybar_height), "gfx/hud/sb_accuracy_bar.tga", '1 0 0' * w_width + '0 1 0' * accuracybar_height, fill_colour, sbar_alpha_fg, DRAWFLAG_NORMAL);
-       }
-}
-
-void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
-{
-       float l, i;
-       string str, tmp, l_length;
-       float minus, plus;
-       vector vsize, num_color;
-
-       vsize_x = vsize_y = lettersize;
-       vsize_z = 0;
-
-       // showminusplus 1: always prefix with minus sign (useful in race distribution display)
-       // showminusplus 2: always prefix with plus sign (useful in race distribution display)
-       // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
-
-       if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))
-       {
-               plus = true;
-               pos_x -= lettersize;
-       } else
-               plus = false;   
-
-       if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))
-       {
-               minus = true;
-               num = -num;
-               pos_x -= lettersize;
-       } else
-               minus = false;
-
-       if(digits < 0)
-       {
-               tmp = ftos(num);
-               digits = -digits;
-               str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
-       } else
-               str = ftos(num);
-
-       l = strlen(str);
-       l_length = ftos(l);
-
-       if(l > digits)
-       {
-               str = substring(str, l-digits, 999);
-               l = strlen(str);
-       } else if(l < digits)
-               pos_x += (digits-l) * lettersize;
-
-       if (highlighted == 1) {
-               vector hl_size;
-               hl_size_x = vsize_x * l + vsize_x * 0.2;
-               hl_size_y = vsize_y * 1.1;
-               hl_size_z = 0;
-               if(minus)
-                       hl_size_x = hl_size_x + vsize_x;
-
-               vector hl_pos;
-               hl_pos_x = pos_x - lettersize/10;
-               hl_pos_y = pos_y - lettersize/20;
-               hl_pos_z = 0;
-
-               drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
-       }
-
-       if (stroke == 1)
-               num_color = '1 1 1';
-       else
-               num_color = rgb;
-
-       if(minus)
-       {
-               if (stroke == 1)
-                       drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
-               drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
-               pos_x += lettersize;
-       } else if(plus)
-       {
-               if (stroke == 1)
-                       drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
-               drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
-               pos_x += lettersize;
-       }
-
-       for(i = 0; i < l; ++i)
-       {
-               tmp = substring(str, i, 1);
-               if (stroke == 1)
-                       drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
-               drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
-               pos_x += lettersize;
-       }
-}
-
-void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
-{
-       if(x > 200) {
-               color_x = 0;
-               color_y = 1;
-               color_z = 0;
-       }
-       else if(x > 150) {
-               color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
-               color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
-               color_z = 0;
-       }
-       else if(x > 100) {
-               color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
-               color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
-               color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
-       }
-       else if(x > 50) {
-               color_x = 1;
-               color_y = 1;
-               color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
-       }
-       else if(x > 20) {
-               color_x = 1;
-               color_y = (x-20)*90/27/100; // green value between 0 -> 1
-               color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
-       }
-       else {
-               color_x = 1;
-               color_y = 0;
-               color_z = 0;
-       }
-       Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
-}
-
-void Cmd_Sbar_SetFields(float argc);
-void Sbar_InitScores()
-{
-       float i, f;
-
-       ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
-       for(i = 0; i < MAX_SCORE; ++i)
-       {
-               f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
-               if(f == SFL_SORT_PRIO_PRIMARY)
-                       ps_primary = i;
-               if(f == SFL_SORT_PRIO_SECONDARY)
-                       ps_secondary = i;
-       }
-       if(ps_secondary == -1)
-               ps_secondary = ps_primary;
-
-       for(i = 0; i < MAX_TEAMSCORE; ++i)
-       {
-               f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
-               if(f == SFL_SORT_PRIO_PRIMARY)
-                       ts_primary = i;
-               if(f == SFL_SORT_PRIO_SECONDARY)
-                       ts_secondary = i;
-       }
-       if(ts_secondary == -1)
-               ts_secondary = ts_primary;
-
-       Cmd_Sbar_SetFields(0);
-}
-
-void Sbar_UpdatePlayerPos(entity pl);
-float SetTeam(entity pl, float Team);
-//float lastpnum;
-void Sbar_UpdatePlayerTeams()
-{
-       float Team;
-       entity pl, tmp;
-       float num;
-
-       num = 0;
-       for(pl = players.sort_next; pl; pl = pl.sort_next)
-       {
-               num += 1;
-               Team = GetPlayerColor(pl.sv_entnum);
-               if(SetTeam(pl, Team))
-               {
-                       tmp = pl.sort_prev;
-                       Sbar_UpdatePlayerPos(pl);
-                       if(tmp)
-                               pl = tmp;
-                       else
-                               pl = players.sort_next;
-               }
-       }
-       /*
-       if(num != lastpnum)
-               print(strcat("PNUM: ", ftos(num), "\n"));
-       lastpnum = num;
-       */
-}
-
-float Sbar_ComparePlayerScores(entity left, entity right)
-{
-       float vl, vr;
-       vl = GetPlayerColor(left.sv_entnum);
-       vr = GetPlayerColor(right.sv_entnum);
-
-       if(!left.gotscores)
-               vl = COLOR_SPECTATOR;
-       if(!right.gotscores)
-               vr = COLOR_SPECTATOR;
-
-       if(vl > vr)
-               return true;
-       if(vl < vr)
-               return false;
-
-       if(vl == COLOR_SPECTATOR)
-       {
-               // FIRST the one with scores (spectators), THEN the ones without (downloaders)
-               // no other sorting
-               if(!left.gotscores && right.gotscores)
-                       return true;
-               return false;
-       }
-
-       vl = left.scores[ps_primary];
-       vr = right.scores[ps_primary];
-       if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
-       {
-               if(vl == 0 && vr != 0)
-                       return 1;
-               if(vl != 0 && vr == 0)
-                       return 0;
-       }
-       if(vl > vr)
-               return IS_INCREASING(scores_flags[ps_primary]);
-       if(vl < vr)
-               return IS_DECREASING(scores_flags[ps_primary]);
-
-       vl = left.scores[ps_secondary];
-       vr = right.scores[ps_secondary];
-       if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
-       {
-               if(vl == 0 && vr != 0)
-                       return 1;
-               if(vl != 0 && vr == 0)
-                       return 0;
-       }
-       if(vl > vr)
-               return IS_INCREASING(scores_flags[ps_secondary]);
-       if(vl < vr)
-               return IS_DECREASING(scores_flags[ps_secondary]);
-
-       return false;
-}
-
-void Sbar_UpdatePlayerPos(entity player)
-{
-       for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
-       {
-               SORT_SWAP(player, other);
-       }
-       for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
-       {
-               SORT_SWAP(other, player);
-       }
-}
-
-float Sbar_CompareTeamScores(entity left, entity right)
-{
-       float vl, vr;
-
-       if(left.team == COLOR_SPECTATOR)
-               return 1;
-       if(right.team == COLOR_SPECTATOR)
-               return 0;
-
-       vl = left.teamscores[ts_primary];
-       vr = right.teamscores[ts_primary];
-       if(vl > vr)
-               return IS_INCREASING(teamscores_flags[ts_primary]);
-       if(vl < vr)
-               return IS_DECREASING(teamscores_flags[ts_primary]);
-
-       vl = left.teamscores[ts_secondary];
-       vr = right.teamscores[ts_secondary];
-       if(vl > vr)
-               return IS_INCREASING(teamscores_flags[ts_secondary]);
-       if(vl < vr)
-               return IS_DECREASING(teamscores_flags[ts_secondary]);
-
-       return false;
-}
-
-void Sbar_UpdateTeamPos(entity Team)
-{
-       for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
-       {
-               SORT_SWAP(Team, other);
-       }
-       for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
-       {
-               SORT_SWAP(other, Team);
-       }
-}
-
-void Cmd_Sbar_Help(float argc)
-{
-       print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");
-       print("^3|---------------------------------------------------------------|\n");
-       print("Usage:\n");
-       print("^2sbar_columns_set default\n");
-       print("^2sbar_columns_set ^7filed1 field2 ...\n");
-       print("The following field names are recognized (case insensitive):\n");
-       print("You can use a ^3|^7 to start the right-aligned fields.\n\n");
-
-       print("^3name^7 or ^3nick^7         Name of a player\n");
-       print("^3ping^7                     Ping time\n");
-       print("^3pl^7                       Packet loss\n");
-       print("^3kills^7                    Number of kills\n");
-       print("^3deaths^7                   Number of deaths\n");
-       print("^3suicides^7                 Number of suicides\n");
-       print("^3frags^7                    kills - suicides\n");
-       print("^3kd^7                       The kill-death ratio\n");
-       print("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n");
-       print("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) was picked up\n");
-       print("^3fckills^7                  Number of flag carrier kills\n");
-       print("^3returns^7                  Number of flag returns\n");
-       print("^3drops^7                    Number of flag drops\n");
-       print("^3lives^7                    Number of lives (LMS)\n");
-       print("^3rank^7                     Player rank\n");
-       print("^3pushes^7                   Number of players pushed into void\n");
-       print("^3destroyed^7                Number of keys destroyed by pushing them into void\n");
-       print("^3kckills^7                  Number of keys carrier kills\n");
-       print("^3losses^7                   Number of times a key was lost\n");
-       print("^3laps^7                     Number of laps finished (race/cts)\n");
-       print("^3time^7                     Total time raced (race/cts)\n");
-       print("^3fastest^7                  Time of fastest lap (race/cts)\n");
-       print("^3ticks^7                    Number of ticks (DOM)\n");
-       print("^3takes^7                    Number of domination points taken (DOM)\n");
-       print("^3score^7                    Total score\n\n");
-
-       print("Before a field you can put a + or - sign, then a comma separated list\n");
-       print("of game types, then a slash, to make the field show up only in these\n");
-       print("or in all but these game types. You can also specify 'all' as a\n");
-       print("field to show all fields available for the current game mode.\n\n");
-       
-       print("The special game type names 'teams' and 'noteams' can be used to\n");
-       print("include/exclude ALL teams/noteams game modes.\n\n");
-
-       print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");
-       print("will display name, ping and pl aligned to the left, and the fields\n");
-       print("right of the vertical bar aligned to the right.\n");
-       print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");
-       print("other gamemodes except DM.\n");
-}
-
-string Sbar_DefaultColumnLayout()
-{
-       return strcat( // fteqcc sucks
-               "ping pl name | ",
-               "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
-               "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
-               "+lms/lives +lms/rank ",
-               "+kh/caps +kh/pushes +kh/destroyed ",
-               "?+race/laps ?+race/time ?+race/fastest ",
-               "+as/objectives +nexball/faults +nexball/goals ",
-               "-lms,race,nexball/score");
-}
-
-void Cmd_Sbar_SetFields(float argc)
-{
-       float i, j, slash;
-       string str, pattern;
-       float have_name, have_primary, have_secondary, have_separator;
-       float missing;
-
-       // TODO: re enable with gametype dependant cvars?
-       if(argc < 2) // no arguments provided
-               argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
-
-       if(argc < 2)
-               argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
-
-       if(argc == 2)
-       {
-               if(argv(1) == "default")
-                       argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
-               else if(argv(1) == "all")
-               {
-                       string s;
-                       s = "ping pl color name |";
-                       for(i = 0; i < MAX_SCORE; ++i)
-                       {
-                               if(i != ps_primary)
-                               if(i != ps_secondary)
-                               if(scores_label[i] != "")
-                                       s = strcat(s, " ", scores_label[i]);
-                       }
-                       if(ps_secondary != ps_primary)
-                               s = strcat(s, " ", scores_label[ps_secondary]);
-                       s = strcat(s, " ", scores_label[ps_primary]);
-                       argc = tokenizebyseparator(strcat("x ", s), " ");
-               }
-       }
-
-
-       sbar_num_fields = 0;
-
-       drawfont = sbar_font;
-
-       for(i = 0; i < argc - 1; ++i)
-       {
-               float nocomplain;
-               str = argv(i+1);
-
-               nocomplain = FALSE;
-               if(substring(str, 0, 1) == "?")
-               {
-                       nocomplain = TRUE;
-                       str = substring(str, 1, strlen(str) - 1);
-               }
-
-               slash = strstrofs(str, "/", 0);
-               if(slash >= 0)
-               {
-                       pattern = substring(str, 0, slash);
-                       str = substring(str, slash + 1, strlen(str) - (slash + 1));
-
-                       if not(isGametypeInFilter(gametype, teamplay, pattern))
-                               continue;
-               }
-
-               strunzone(sbar_title[sbar_num_fields]);
-               sbar_title[sbar_num_fields] = strzone(str);
-               sbar_size[sbar_num_fields] = stringwidth(str, FALSE, sbar_fontsize);
-               str = strtolower(str);
-
-               if(str == "ping") {
-                       sbar_field[sbar_num_fields] = SP_PING;
-               } else if(str == "pl") {
-                       sbar_field[sbar_num_fields] = SP_PL;
-               } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
-                       sbar_field[sbar_num_fields] = SP_KDRATIO;
-               } else if(str == "name" || str == "nick") {
-                       sbar_field[sbar_num_fields] = SP_NAME;
-                       have_name = 1;
-               } else if(str == "|") {
-                       sbar_field[sbar_num_fields] = SP_SEPARATOR;
-                       have_separator = 1;
-               } else {
-                       for(j = 0; j < MAX_SCORE; ++j)
-                               if(str == strtolower(scores_label[j]))
-                                       goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
-:notfound
-                       if(str == "frags")
-                       {
-                               j = SP_FRAGS;
-                       }
-                       else
-                       {
-                               if not(nocomplain)
-                                       print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
-                               continue;
-                       }
-:found
-                       sbar_field[sbar_num_fields] = j;
-                       if(j == ps_primary)
-                               have_primary = 1;
-                       if(j == ps_secondary)
-                               have_secondary = 1;
-               }
-               ++sbar_num_fields;
-               if(sbar_num_fields >= MAX_SBAR_FIELDS)
-                       break;
-       }
-
-       if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
-               have_primary = 1;
-       if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
-               have_secondary = 1;
-       if(ps_primary == ps_secondary)
-               have_secondary = 1;
-       missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
-
-       if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
-       {
-               if(!have_name)
-               {
-                       strunzone(sbar_title[sbar_num_fields]);
-                       for(i = sbar_num_fields; i > 0; --i)
-                       {
-                               sbar_title[i] = sbar_title[i-1];
-                               sbar_size[i] = sbar_size[i-1];
-                               sbar_field[i] = sbar_field[i-1];
-                       }
-                       sbar_title[0] = strzone("name");
-                       sbar_field[0] = SP_NAME;
-                       ++sbar_num_fields;
-                       print("fixed missing field 'name'\n");
-
-                       if(!have_separator)
-                       {
-                               strunzone(sbar_title[sbar_num_fields]);
-                               for(i = sbar_num_fields; i > 1; --i)
-                               {
-                                       sbar_title[i] = sbar_title[i-1];
-                                       sbar_size[i] = sbar_size[i-1];
-                                       sbar_field[i] = sbar_field[i-1];
-                               }
-                               sbar_title[1] = strzone("|");
-                               sbar_field[1] = SP_SEPARATOR;
-                               sbar_size[1] = stringwidth("|", FALSE, sbar_fontsize);
-                               ++sbar_num_fields;
-                               print("fixed missing field '|'\n");
-                       }
-               }
-               else if(!have_separator)
-               {
-                       strunzone(sbar_title[sbar_num_fields]);
-                       sbar_title[sbar_num_fields] = strzone("|");
-                       sbar_size[sbar_num_fields] = stringwidth("|", FALSE, sbar_fontsize);
-                       sbar_field[sbar_num_fields] = SP_SEPARATOR;
-                       ++sbar_num_fields;
-                       print("fixed missing field '|'\n");
-               }
-               if(!have_secondary)
-               {
-                       strunzone(sbar_title[sbar_num_fields]);
-                       sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
-                       sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);
-                       sbar_field[sbar_num_fields] = ps_secondary;
-                       ++sbar_num_fields;
-                       print("fixed missing field '", scores_label[ps_secondary], "'\n");
-               }
-               if(!have_primary)
-               {
-                       strunzone(sbar_title[sbar_num_fields]);
-                       sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
-                       sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);
-                       sbar_field[sbar_num_fields] = ps_primary;
-                       ++sbar_num_fields;
-                       print("fixed missing field '", scores_label[ps_primary], "'\n");
-               }
-       }
-
-       sbar_field[sbar_num_fields] = SP_END;
-}
-
-// MOVEUP::
-vector sbar_field_rgb;
-string sbar_field_icon0;
-string sbar_field_icon1;
-string sbar_field_icon2;
-vector sbar_field_icon0_rgb;
-vector sbar_field_icon1_rgb;
-vector sbar_field_icon2_rgb;
-float sbar_field_icon0_alpha;
-float sbar_field_icon1_alpha;
-float sbar_field_icon2_alpha;
-string Sbar_GetField(entity pl, float field)
-{
-       float tmp, num, denom, f;
-       string str;
-       sbar_field_rgb = '1 1 1';
-       sbar_field_icon0 = "";
-       sbar_field_icon1 = "";
-       sbar_field_icon2 = "";
-       sbar_field_icon0_rgb = '1 1 1';
-       sbar_field_icon1_rgb = '1 1 1';
-       sbar_field_icon2_rgb = '1 1 1';
-       sbar_field_icon0_alpha = 1;
-       sbar_field_icon1_alpha = 1;
-       sbar_field_icon2_alpha = 1;
-       switch(field)
-       {
-               case SP_PING:
-                       if not(pl.gotscores)
-                               return "\x8D\x8D\x8D"; // >>> sign
-                       //str = getplayerkey(pl.sv_entnum, "ping");
-                       f = pl.ping;
-                       if(f == 0)
-                               return "N/A";
-                       tmp = max(0, min(220, f-80)) / 220;
-                       sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
-                       return ftos(f);
-
-               case SP_PL:
-                       if not(pl.gotscores)
-                               return "N/A";
-                       f = pl.ping_packetloss;
-                       tmp = pl.ping_movementloss;
-                       if(f == 0 && tmp == 0)
-                               return "";
-                       str = ftos(ceil(f * 100));
-                       if(tmp != 0)
-                               str = strcat(str, "~", ftos(ceil(tmp * 100)));
-                       tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl
-                       sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
-                       return str;
-
-               case SP_NAME:
-                       if(ready_waiting && pl.ready)
-                       {
-                               sbar_field_icon0 = "gfx/sb_player_ready";
-                       }
-                       else if(!teamplay)
-                       {
-                               f = stof(getplayerkey(pl.sv_entnum, "colors"));
-                               {
-                                       sbar_field_icon0 = "gfx/sb_playercolor_base";
-                                       sbar_field_icon1 = "gfx/sb_playercolor_shirt";
-                                       sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
-                                       sbar_field_icon2 = "gfx/sb_playercolor_pants";
-                                       sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
-                               }
-                       }
-                       return GetPlayerName(pl.sv_entnum);
-
-               case SP_FRAGS:
-                       f = pl.(scores[SP_KILLS]);
-                       f -= pl.(scores[SP_SUICIDES]);
-                       return ftos(f);
-
-               case SP_KDRATIO:
-                       num = pl.(scores[SP_KILLS]);
-                       denom = pl.(scores[SP_DEATHS]);
-
-                       if(denom == 0) {
-                               sbar_field_rgb = '0 1 0';
-                               str = ftos(num);
-                       } else if(num <= 0) {
-                               sbar_field_rgb = '1 0 0';
-                               str = ftos(num/denom);
-                       } else
-                               str = ftos(num/denom);
-
-                       tmp = strstrofs(str, ".", 0);
-                       if(tmp > 0)
-                               str = substring(str, 0, tmp+2);
-                       return str;
-
-               default:
-                       tmp = pl.(scores[field]);
-                       f = scores_flags[field];
-                       if(field == ps_primary)
-                               sbar_field_rgb = '1 1 0';
-                       else if(field == ps_secondary)
-                               sbar_field_rgb = '0 1 1';
-                       else
-                               sbar_field_rgb = '1 1 1';
-                       return ScoreString(f, tmp);
-       }
-       //return "error";
-}
-
-float xmin, xmax, ymin, ymax, sbwidth;
-float sbar_fixscoreboardcolumnwidth_len;
-float sbar_fixscoreboardcolumnwidth_iconlen;
-float sbar_fixscoreboardcolumnwidth_marginlen;
-
-float stringwidth_colors(string s, vector theSize)
-{
-       return stringwidth(s, TRUE, theSize);
-}
-
-float stringwidth_nocolors(string s, vector theSize)
-{
-       return stringwidth(s, FALSE, theSize);
-}
-
-string Sbar_FixScoreboardColumnWidth(float i, string str)
-{
-       float field, f;
-       vector sz;
-       field = sbar_field[i];
-
-       sbar_fixscoreboardcolumnwidth_iconlen = 0;
-
-       if(sbar_field_icon0 != "")
-       {
-               sz = drawgetimagesize(sbar_field_icon0);
-               f = sz_x / sz_y;
-               if(sbar_fixscoreboardcolumnwidth_iconlen < f)
-                       sbar_fixscoreboardcolumnwidth_iconlen = f;
-       }
-
-       if(sbar_field_icon1 != "")
-       {
-               sz = drawgetimagesize(sbar_field_icon1);
-               f = sz_x / sz_y;
-               if(sbar_fixscoreboardcolumnwidth_iconlen < f)
-                       sbar_fixscoreboardcolumnwidth_iconlen = f;
-       }
-
-       if(sbar_field_icon2 != "")
-       {
-               sz = drawgetimagesize(sbar_field_icon2);
-               f = sz_x / sz_y;
-               if(sbar_fixscoreboardcolumnwidth_iconlen < f)
-                       sbar_fixscoreboardcolumnwidth_iconlen = f;
-       }
-
-       sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
-
-       if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
-               sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, sbar_fontsize);
-       else
-               sbar_fixscoreboardcolumnwidth_marginlen = 0;
-
-       if(field == SP_NAME) // name gets all remaining space
-       {
-               float namesize, j;
-               namesize = sbwidth;// / sbar_fontsize_x;
-               for(j = 0; j < sbar_num_fields; ++j)
-                       if(j != i)
-                               if (sbar_field[i] != SP_SEPARATOR)
-                                       namesize -= sbar_size[j] + 1;
-               namesize += 1;
-               sbar_size[i] = namesize;
-               
-               if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
-                       namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
-               str = textShortenToWidth(str, namesize, sbar_fontsize, stringwidth_colors);
-               sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE, sbar_fontsize);
-       }
-       else
-               sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE, sbar_fontsize);
-       
-       f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
-       if(sbar_size[i] < f)
-               sbar_size[i] = f;
-
-       return str;
-}
-
-void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
-{
-       vector tmp, rgb;
-       rgb = GetTeamRGB(pl.team);
-       string str;
-       float i, field;
-       float is_spec;
-       is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
-       
-       if((rgb == '1 1 1') && (!is_spec)) {
-               rgb_x = cvar("sbar_color_bg_r") + 0.5;
-               rgb_y = cvar("sbar_color_bg_g") + 0.5;
-               rgb_z = cvar("sbar_color_bg_b") + 0.5; }
-               
-       // Layout:
-       tmp_x = sbwidth;
-       tmp_y = sbar_fontsize_y * 1.25;
-       tmp_z = 0;
-
-       // alternated rows highlighting
-       if(is_self)
-               drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
-       else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))
-               drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
-
-       tmp_y = 0;
-
-       for(i = 0; i < sbar_num_fields; ++i)
-       {
-               field = sbar_field[i];
-               if(field == SP_SEPARATOR)
-                       break;
-
-               if(is_spec && field != SP_NAME && field != SP_PING) {
-                       pos_x += sbar_size[i] + sbar_fontsize_x;
-                       continue;
-               }
-               str = Sbar_GetField(pl, field);
-               str = Sbar_FixScoreboardColumnWidth(i, str);
-
-               pos_x += sbar_size[i] + sbar_fontsize_x;
-
-               if(field == SP_NAME) {
-                       tmp_x = sbar_size[i] - sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen + sbar_fontsize_x;
-                       if (is_self)
-                               drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
-                       else
-                               drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
-               } else {
-                       tmp_x = sbar_fixscoreboardcolumnwidth_len + sbar_fontsize_x;
-                       if (is_self)
-                               drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
-                       else
-                               drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
-               }
-
-               tmp_x = sbar_size[i] + sbar_fontsize_x;
-               if(sbar_field_icon0 != "")
-                       if (is_self)
-                               drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
-                       else
-                               drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
-               if(sbar_field_icon1 != "")
-                       if (is_self)
-                               drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
-                       else
-                               drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
-               if(sbar_field_icon2 != "")
-                       if (is_self)
-                               drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
-                       else
-                               drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
-       }
-
-       if(sbar_field[i] == SP_SEPARATOR)
-       {
-               pos_x = xmax;
-               for(i = sbar_num_fields-1; i > 0; --i)
-               {
-                       field = sbar_field[i];
-                       if(field == SP_SEPARATOR)
-                               break;
-
-                       if(is_spec && field != SP_NAME && field != SP_PING) {
-                               pos_x -= sbar_size[i] + sbar_fontsize_x;
-                               continue;
-                       }
-
-                       str = Sbar_GetField(pl, field);
-                       str = Sbar_FixScoreboardColumnWidth(i, str);
-
-                       if(field == SP_NAME) {
-                               tmp_x = sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
-                               if(is_self)
-                                       drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
-                               else
-                                       drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
-                       } else {
-                               tmp_x = sbar_fixscoreboardcolumnwidth_len;
-                               if(is_self)
-                                       drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
-                               else
-                                       drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
-                       }
-
-                       tmp_x = sbar_size[i];
-                       if(sbar_field_icon0 != "")
-                               if (is_self)
-                                       drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
-                               else
-                                       drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
-                       if(sbar_field_icon1 != "")
-                               if (is_self)
-                                       drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
-                               else
-                                       drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
-                       if(sbar_field_icon2 != "")
-                               if (is_self)
-                                       drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
-                               else
-                                       drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
-                       pos_x -= sbar_size[i] + sbar_fontsize_x;
-               }
-       }
-}
-
-/*
- * Sbar_Scoreboard_MakeTable
- *
- * Makes a table for a team (for all playing players in DM) and fills it
- */
-
-vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
-{
-       float body_table_height, i;
-       vector tmp, column_dim;
-       entity pl;
-
-       body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
-
-       pos -= '1 1 0';
-
-       tmp_x = sbwidth + 2;
-       tmp_y = 1.25 * sbar_fontsize_y;
-
-       // rounded header
-       drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
-
-       // table border
-       tmp_y += sbar_border_thickness;
-       tmp_y += body_table_height;
-       drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
-
-       // separator header/table
-       pos_y += 1.25 * sbar_fontsize_y;
-       tmp_y = sbar_border_thickness;
-       drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
-
-       pos_y += sbar_border_thickness;
-
-       // table background
-       tmp_y = body_table_height;
-       drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
-
-       // anyway, apply some color
-       //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
-
-       // go back to the top to make alternated columns highlighting and to print the strings
-       pos_y -= 1.25 * sbar_fontsize_y;
-       pos_y -= sbar_border_thickness;
-
-       pos += '1 1 0';
-
-       if (sbar_scoreboard_highlight)
-       {
-               column_dim_y = 1.25 * sbar_fontsize_y; // header
-               column_dim_y += sbar_border_thickness;
-               column_dim_y += body_table_height;
-       }
-
-       // print the strings of the columns headers and draw the columns
-       for(i = 0; i < sbar_num_fields; ++i)
-       {
-               if(sbar_field[i] == SP_SEPARATOR)
-                       break;
-               column_dim_x = sbar_size[i] + sbar_fontsize_x;
-               if (sbar_scoreboard_highlight)
-               {
-                       if (mod(i,2))
-                               drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
-               }
-               drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-               pos_x += column_dim_x;
-       }
-       if(sbar_field[i] == SP_SEPARATOR)
-       {
-               pos_x = xmax;
-               tmp_y = 0;
-               for(i = sbar_num_fields-1; i > 0; --i)
-               {
-                       if(sbar_field[i] == SP_SEPARATOR)
-                               break;
-
-                       pos_x -= sbar_size[i];
-
-                       if (sbar_scoreboard_highlight)
-                       {
-                               if (!mod(i,2))
-                               {
-                                       if (i == sbar_num_fields-1)
-                                               column_dim_x = sbar_size[i] + sbar_fontsize_x / 2 + 1;
-                                       else
-                                               column_dim_x = sbar_size[i] + sbar_fontsize_x;
-                                       drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
-                               }
-                       }
-
-                       tmp_x = stringwidth(sbar_title[i], FALSE, sbar_fontsize);
-                       tmp_x = sbar_size[i] - tmp_x;
-                       drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-                       pos_x -= sbar_fontsize_x;
-               }
-       }
-       
-       pos_x = xmin;
-       pos_y += 1.25 * sbar_fontsize_y; // skip the header
-       pos_y += sbar_border_thickness;
-
-       // fill the table and draw the rows
-       i = 0;
-       if (teamplay)
-               for(pl = players.sort_next; pl; pl = pl.sort_next)
-               {
-                       if(pl.team != tm.team)
-                               continue;
-                       Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
-                       pos_y += 1.25 * sbar_fontsize_y;
-                       ++i;
-               }
-       else
-               for(pl = players.sort_next; pl; pl = pl.sort_next)
-               {
-                       if(pl.team == COLOR_SPECTATOR)
-                               continue;
-                       Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
-                       pos_y += 1.25 * sbar_fontsize_y;
-                       ++i;
-               }
-       
-       if (i == 0)
-               pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
-       pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
-
-       return pos;
-}
-
-float Sbar_WouldDrawScoreboard() {
-       if (sb_showscores)
-               return 1;
-       else if (intermission == 1)
-               return 1;
-       else if (intermission == 2)
-               return 1;
-       else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
-               return 1;
-       else if(sb_showscores_force)
-               return 1;
-       return 0;
-}
-
-float g_minstagib;
-float average_accuracy;
-vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
-{
-       float i;
-       float weapon_hit, weapon_damage, weapon_stats;
-       float fontsize = 40 * 1/3;
-       float xsave;
-       float weapon_cnt;
-       float rows;
-       if(cvar("sbar_accuracy_doublerows"))
-               rows = 2;
-       else
-               rows = 1;
-       float height = 40;
-
-       if(warmup_stage)
-       {
-               return pos;
-       }
-
-       xsave = pos_x;
-       drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-       pos_y += 18;
-       vector tmp;
-       tmp_x = sbwidth;
-       tmp_y = height * rows;
-
-       drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
-       drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
-
-       // column highlighting
-       for(i = 0; i < weapon_cnt/rows; ++i)
-       {
-               if(!mod(i, 2))
-                       drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
-       }
-
-       // row highlighting
-       for(i = 0; i < rows; ++i)
-       {
-               drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);     
-       }
-
-       if(getstati(STAT_SWITCHWEAPON) == WEP_MINSTANEX)
-               g_minstagib = 1; // TODO: real detection for minstagib?
-
-       // skip useless weapons
-       weapon_cnt = 0;
-       for(i = WEP_FIRST; i <= WEP_LAST; ++i)
-       {
-               self = get_weaponinfo(i);
-               if not(self.weapons)
-                       continue;
-               if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA || i == WEP_FIREBALL) // skip port-o-launch, nex || minstanex, tuba and fireball
-                       continue;
-               ++weapon_cnt;
-       }
-
-       drawfont = sbar_bigfont;
-       average_accuracy = 0;
-       float weapons_with_stats;
-       weapons_with_stats = 0;
-       if(rows == 2)
-               pos_x += sbwidth/weapon_cnt / 2;
-
-       for(i = WEP_FIRST; i <= WEP_LAST; ++i)
-       {
-               self = get_weaponinfo(i);
-               if not(self.weapons)
-                       continue;
-               if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA || i == WEP_FIREBALL) // skip port-o-launch, nex || minstanex, tuba and fireball
-                       continue;
-               weapon_hit = weapon_hits[i-WEP_FIRST];
-               weapon_damage = weapon_fired[i-WEP_FIRST];
-               if(weapon_damage)
-                       weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
-               float weapon_alpha;
-
-               if(weapon_damage)
-                       weapon_alpha = sbar_scoreboard_alpha_fg;
-               else
-                       weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;
-
-               // weapon icon
-               drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
-               // the accuracy
-               if(weapon_damage) {
-                       weapons_with_stats += 1;
-                       average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
-
-                       string s;
-                       s = strcat(ftos(weapon_stats),"%");
-
-                       float padding;
-                       padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value
-
-                       rgb = Sbar_AccuracyColor(weapon_stats);
-                       drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-               }
-               pos_x += sbwidth/weapon_cnt * rows;
-               if(rows == 2 && i == 6) {
-                       pos_x -= sbwidth;
-                       pos_y += height;
-               }
-       }
-       drawfont = sbar_font;
-
-       if(weapons_with_stats)
-               average_accuracy = floor(average_accuracy / weapons_with_stats);
-
-       pos_x = xsave;
-       pos_y += height;
-       return pos;
-}
-
-string race_PlaceName(float pos) {
-       if(pos == 1)
-               return "1st";
-       else if(pos == 2)
-               return "2nd";
-       else if(pos == 3)
-               return "3rd";
-       else
-               return strcat(ftos(pos), "th");
-}
-
-vector Sbar_DrawScoreboardRankings(vector pos, entity pl,  vector rgb, vector bg_size)
-{
-       float i;
-       RANKINGS_RECEIVED_CNT = 0;
-               for (i=RANKINGS_CNT-1; i>=0; --i)
-                       if (grecordtime[i])
-                               RANKINGS_RECEIVED_CNT = RANKINGS_RECEIVED_CNT + 1;
-
-       if (RANKINGS_RECEIVED_CNT == 0)
-               return pos;
-
-       float is_spec;
-       is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
-       vector hl_rgb;
-               hl_rgb_x = cvar("sbar_color_bg_r") + 0.5;
-               hl_rgb_y = cvar("sbar_color_bg_g") + 0.5;
-               hl_rgb_z = cvar("sbar_color_bg_b") + 0.5;
-
-       pos_y += sbar_fontsize_y;
-       drawstring(pos, strcat("Rankings"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-       pos_y += sbar_fontsize_y;
-       vector tmp;
-       tmp_x = sbwidth;
-       tmp_y = sbar_fontsize_y * RANKINGS_RECEIVED_CNT;
-
-       drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
-       drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
-
-       // row highlighting
-       for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)
-       {
-               string n, p;
-               float t;
-               t = grecordtime[i];
-               if (t == 0)
-                       continue;
-               n = grecordholder[i];
-               p = race_PlaceName(i+1);
-               if(grecordholder[i] == GetPlayerName(player_localentnum - 1))
-                       drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);    
-               else if(!mod(i, 2) && sbar_scoreboard_highlight)
-                       drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL); 
-               drawstring(pos, p, sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-               drawstring(pos + '3 0 0' * sbar_fontsize_x, TIME_ENCODED_TOSTRING(t), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-               drawcolorcodedstring(pos + '8 0 0' * sbar_fontsize_x, n, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-               pos += '0 1 0' * sbar_fontsize_y;
-       }
-
-       return pos;
-}
-
-float scoreboard_bottom;
-float sbar_scoreboard_fade_alpha;
-float sbar_woulddrawscoreboard_prev;
-float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed
-void Sbar_DrawScoreboard()
-{
-       float sbar_woulddrawscoreboard; 
-       sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();
-       if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {
-               sbar_woulddrawscoreboard_change = time;
-               sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;
-       }
-
-       float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);
-       float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);
-       if(sbar_woulddrawscoreboard) {
-               if (scoreboard_fadeinspeed)
-                       sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
-               else
-                       sbar_scoreboard_fade_alpha = 1;
-       }
-       else
-               if (scoreboard_fadeoutspeed)
-                       sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
-               else
-                       sbar_scoreboard_fade_alpha = 0;
-
-       if not(sbar_scoreboard_fade_alpha)
-               return;
-               
-       sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;
-       sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;
-       sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
-       sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;
-       sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;
-       sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;
-       sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;
-       
-       vector rgb, pos, tmp;
-       entity pl, tm;
-
-       sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
-
-       xmin = 0.5 * (vid_conwidth - sbwidth);
-       ymin = SCOREBOARD_OFFSET;
-
-       xmax = vid_conwidth - xmin;
-       ymax = vid_conheight - 0.2*vid_conheight;
-
-       // Initializes position
-       pos_x = xmin;
-       pos_y = ymin;
-       pos_z = 0;
-
-       // Heading
-       drawfont = sbar_bigfont;
-       drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
-       pos_y += 24 + 4;
-       pos_y += sbar_fontsize_y;
-
-       drawfont = sbar_font;
-
-       // Draw the scoreboard
-       vector bg_size;
-       bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
-
-       if(teamplay)
-       {
-               for(tm = teams.sort_next; tm; tm = tm.sort_next)
-               {
-                       if(tm.team == COLOR_SPECTATOR)
-                               continue;
-
-                       rgb = GetTeamRGB(tm.team);
-                       Sbar_DrawXNum(pos - '9.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 6, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-                               
-                       if(ts_primary != ts_secondary)
-                               Sbar_DrawXNum(pos - '7.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 6, 0, sbar_fontsize_y * 1, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
-                       pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
-               }
-       }
-       else
-       {
-               rgb_x = cvar("sbar_color_bg_r");
-               rgb_y = cvar("sbar_color_bg_g");
-               rgb_z = cvar("sbar_color_bg_b");
-
-               for(tm = teams.sort_next; tm; tm = tm.sort_next)
-               {
-                       if(tm.team == COLOR_SPECTATOR)
-                               continue;
-
-                       pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
-               }
-       }
-
-       if(gametype == GAME_CTS || gametype == GAME_RACE) {
-               if(race_speedaward) {
-                       drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-                       pos_y += 1.25 * sbar_fontsize_y;
-               }
-               if(race_speedaward_alltimebest) {
-                       drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-                       pos_y += 1.25 * sbar_fontsize_y;
-               }
-               pos = Sbar_DrawScoreboardRankings(pos, pl, rgb, bg_size);
-       }
-       else if(cvar("sbar_accuracy") && spectatee_status != -1) {
-               if(teamplay)
-                       pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);
-               else
-                       pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);
-       }
-
-       tmp = pos + '0 1.5 0' * sbar_fontsize_y;
-       pos_y += 3 * sbar_fontsize_y;
-
-       // List spectators
-       float specs;
-       specs = 0;
-       for(pl = players.sort_next; pl; pl = pl.sort_next)
-       {
-               if(pl.team != COLOR_SPECTATOR)
-                       continue;
-               Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
-               pos_y += 1.25 * sbar_fontsize_y;
-               ++specs;
-       }
-
-       if(specs)
-               drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
-       // Print info string
-       string str;
-       float tl, fl, ll;
-       str = strcat("playing on ^2", shortmapname, "^7");
-       tl = getstatf(STAT_TIMELIMIT);
-       fl = getstatf(STAT_FRAGLIMIT);
-       ll = getstatf(STAT_LEADLIMIT);
-       if(gametype == GAME_LMS)
-       {
-               if(tl > 0)
-                       str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
-       }
-       else
-       {
-               if(tl > 0)
-                       str = strcat(str, " for ^1", ftos(tl), " minutes^7");
-               if(fl > 0)
-               {
-                       if(tl > 0)
-                               str = strcat(str, " or");
-                       if(teamplay)
-                       {
-                               str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
-                               if(teamscores_label[ts_primary] == "score")
-                                       str = strcat(str, " points^7");
-                               else if(teamscores_label[ts_primary] == "fastest")
-                                       str = strcat(str, " is beaten^7");
-                               else
-                                       str = strcat(str, " ", teamscores_label[ts_primary]);
-                       }
-                       else
-                       {
-                               str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
-                               if(scores_label[ps_primary] == "score")
-                                       str = strcat(str, " points^7");
-                               else if(scores_label[ps_primary] == "fastest")
-                                       str = strcat(str, " is beaten^7");
-                               else
-                                       str = strcat(str, " ", scores_label[ps_primary]);
-                       }
-               }
-               if(ll > 0)
-               {
-                       if(tl > 0 || fl > 0)
-                               str = strcat(str, " or");
-                       if(teamplay)
-                       {
-                               str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
-                               if(teamscores_label[ts_primary] == "score")
-                                       str = strcat(str, " points^7");
-                               else if(teamscores_label[ts_primary] == "fastest")
-                                       str = strcat(str, " is beaten^7");
-                               else
-                                       str = strcat(str, " ", teamscores_label[ts_primary]);
-                       }
-                       else
-                       {
-                               str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
-                               if(scores_label[ps_primary] == "score")
-                                       str = strcat(str, " points^7");
-                               else if(scores_label[ps_primary] == "fastest")
-                                       str = strcat(str, " is beaten^7");
-                               else
-                                       str = strcat(str, " ", scores_label[ps_primary]);
-                       }
-               }
-       }
-
-
-       pos_y += 1.2 * sbar_fontsize_y;
-       drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, sbar_fontsize)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
-       scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
-}
-
-string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
-{
-       string col;
-       string timestr;
-       string cpname;
-       string lapstr;
-       lapstr = "";
-
-       if(histime == 0) // goal hit
-       {
-               if(mytime > 0)
-               {
-                       timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
-                       col = "^1";
-               }
-               else if(mytime == 0)
-               {
-                       timestr = "+0.0";
-                       col = "^3";
-               }
-               else
-               {
-                       timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
-                       col = "^2";
-               }
-
-               if(lapdelta > 0)
-               {
-                       lapstr = strcat(" (-", ftos(lapdelta), "L)");
-                       col = "^2";
-               }
-               else if(lapdelta < 0)
-               {
-                       lapstr = strcat(" (+", ftos(-lapdelta), "L)");
-                       col = "^1";
-               }
-       }
-       else if(histime > 0) // anticipation
-       {
-               if(mytime >= histime)
-                       timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
-               else
-                       timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
-               col = "^3";
-       }
-       else
-               col = "^7";
-
-       if(cp == 254)
-               cpname = "Start line";
-       else if(cp == 255)
-               cpname = "Finish line";
-       else if(cp)
-               cpname = strcat("Intermediate ", ftos(cp));
-       else
-               cpname = "Finish line";
-
-       if(histime < 0)
-               return strcat(col, cpname);
-       else if(hisname == "")
-               return strcat(col, cpname, " (", timestr, ")");
-       else
-               return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
-}
-
-float race_CheckName(string net_name) { // Does the name already exist in rankings? In that case, where? (otherwise 0)
-       float i;
-       for (i=RANKINGS_CNT-1;i>=0;--i)
-               if(grecordholder[i] == net_name)
-                       return i+1;
-       return 0;
-}
-
-float race_status_time;
-float race_status_prev;
-string race_status_name_prev;
-void Sbar_DrawRaceStatus(vector pos)
-{
-       if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
-               race_status_time = time + 5;
-               race_status_prev = race_status;
-               if (race_status_name_prev)
-                       strunzone(race_status_name_prev);
-               race_status_name_prev = strzone(race_status_name);
-       }
-
-       float a;
-       a = bound(0, race_status_time - time, 1);
-
-       string s;
-       s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
-
-       float rank;
-       if(race_status > 0)
-               rank = race_CheckName(race_status_name);
-       string rankname;
-       rankname = race_PlaceName(rank);
-
-       if(race_status == 0)
-               drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
-       else if(race_status == 1) {
-               drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);   
-               drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
-               drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
-       } else if(race_status == 2) {
-               if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
-                       drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
-               else
-                       drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
-               drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
-               drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
-       } else if(race_status == 3) {
-               drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
-               drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
-               drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
-       }
-
-       if (race_status_time - time <= 0) {
-               race_status_prev = -1;
-               race_status = -1;
-               if(race_status_name)
-                       strunzone(race_status_name);
-               race_status_name = string_null;
-               if(race_status_name_prev)
-                       strunzone(race_status_name_prev);
-               race_status_name_prev = string_null;
-       }
-}
-
-void Sbar_Score()
-{
-       float score, distribution, leader;
-       vector score_pos, secondary_score_pos, distribution_color;
-       entity tm, pl, me;
-       me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
-
-       vector bottomright;
-       bottomright_x = vid_conwidth;
-       bottomright_y = vid_conheight;
-       bottomright_z = 0;
-
-       score_pos = bottomright - '245 42 0'; // for same alignment as before: 294
-       secondary_score_pos = score_pos + '149 -6 0';
-
-       if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
-               pl = players.sort_next;
-               if(pl == me)
-                       pl = pl.sort_next;
-               if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
-                       if(pl.scores[ps_primary] == 0)
-                               pl = world;
-
-               score = me.(scores[ps_primary]);
-
-               float racemin, racesec, racemsec;
-               float distsec, distmsec, minusplus;
-               
-               racemin = floor(score/(60 * TIME_FACTOR));
-               racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
-               racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
-
-               if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
-                       // distribution display
-                       distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
-
-                       if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
-                               distmsec = fabs(distribution);
-                       else {
-                               distsec = floor(fabs(distribution)/TIME_FACTOR);
-                               distmsec = fabs(distribution) - distsec*TIME_FACTOR;
-                               if (distribution < 0)
-                                       distsec = -distsec;
-                       }
-
-                       if (distribution <= 0) {
-                               distribution_color = '0 1 0';
-                               minusplus = 1; // minusplus 1: always prefix with minus sign
-                       }
-                       else {
-                               distribution_color = '1 0 0';
-                               minusplus = 2; // minusplus 1: always prefix with plus sign
-                       }
-                       Sbar_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
-                       Sbar_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
-                       drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
-               }
-               // race record display
-               if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
-                       drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-
-               Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
-               Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
-               drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
-
-               Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
-               drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
-
-       } else if (!teamplay) { // non-teamgames, except race/cts
-               // me vector := [team/connected frags id]
-               pl = players.sort_next;
-               if(pl == me)
-                       pl = pl.sort_next;
-
-               if(pl)
-                       distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
-               else
-                       distribution = 0;
-
-               score = me.(scores[ps_primary]);
-               
-               if(distribution >= 5) {
-                       distribution_color = '0 1 0';
-                       leader = 1;
-               } else if(distribution >= 0) {
-                       distribution_color = '1 1 1';
-                       leader = 1;
-               } else if(distribution >= -5)
-                       distribution_color = '1 1 0';
-               else
-                       distribution_color = '1 0 0';
-               
-               Sbar_DrawXNum(secondary_score_pos, distribution, 6, 3, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
-               Sbar_DrawXNum(score_pos, score, 6, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
-       } else { // teamgames
-               float max_fragcount;
-               max_fragcount = -999;
-
-               for(tm = teams.sort_next; tm; tm = tm.sort_next) {
-                       if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
-                               continue;
-                       score = tm.(teamscores[ts_primary]);
-                       leader = 0;
-
-                       if (score > max_fragcount)
-                               max_fragcount = score;
-       
-                       if(tm.team == myteam) {
-                               if (max_fragcount == score)
-                                       leader = 1;
-                               Sbar_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
-                       } else {
-                               if (max_fragcount == score)
-                                       leader = 1;
-                               Sbar_DrawXNum(secondary_score_pos, score, 6, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
-                               secondary_score_pos = secondary_score_pos + '0 16 0';
-                       }
-               }
-       }
-
-       if(gametype == GAME_RACE || gametype == GAME_CTS)
-       {
-               drawfont = sbar_bigfont;
-               float a, t;
-               vector m;
-               string s, forcetime;
-
-               m = '0.5 0 0' * vid_conwidth + '0 1 0' * cvar_or("cl_racetimer_position", 0.25) * vid_conheight;
-
-               if(race_checkpointtime)
-               {
-                       a = bound(0, 2 - (time - race_checkpointtime), 1);
-                       s = "";
-                       forcetime = "";
-                       if(a > 0) // just hit a checkpoint?
-                       {
-                               if(race_checkpoint != 254)
-                               {
-                                       if(race_time && race_previousbesttime)
-                                               s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
-                                       else
-                                               s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
-                                       if(race_time)
-                                               forcetime = TIME_ENCODED_TOSTRING(race_time);
-                               }
-                       }
-                       else
-                       {
-                               if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
-                               {
-                                       a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
-                                       if(a > 0) // next one?
-                                       {
-                                               s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
-                                       }
-                               }
-                       }
-
-                       if(s != "" && a > 0)
-                       {
-                               dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
-                               //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
-                       }
-
-                       if(race_penaltytime)
-                       {
-                               a = bound(0, 2 - (time - race_penaltyeventtime), 1);
-                               if(a > 0)
-                               {
-                                       s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
-                                       dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
-                                       //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
-                                       drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
-                               }
-                       }
-
-                       if(forcetime != "")
-                       {
-                               a = bound(0, (time - race_checkpointtime) / 0.5, 1);
-                               //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
-                               drawstring_expanding(m - '1 0 0' * stringwidth(forcetime, FALSE, '16 0 0'), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
-                       }
-                       else
-                               a = 1;
-
-                       if(race_laptime && race_checkpoint != 255)
-                       {
-                               s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
-                               //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
-                               drawstring(m - '0.5 0 0' * stringwidth(s, FALSE, '32 32 0'), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
-                       }
-               }
-               else
-               {
-                       if(race_mycheckpointtime)
-                       {
-                               a = bound(0, 2 - (time - race_mycheckpointtime), 1);
-                               s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
-                               dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
-                               //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
-                       }
-                       if(race_othercheckpointtime && race_othercheckpointenemy != "")
-                       {
-                               a = bound(0, 2 - (time - race_othercheckpointtime), 1);
-                               s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
-                               dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
-                               //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(m - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
-                       }
-
-                       if(race_penaltytime && !race_penaltyaccumulator)
-                       {
-                               t = race_penaltytime * 0.1 + race_penaltyeventtime;
-                               a = bound(0, (1 + t - time), 1);
-                               if(a > 0)
-                               {
-                                       if(time < t)
-                                               s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
-                                       else
-                                               s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
-                                       dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
-                                       //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
-                                       drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
-                               }
-                       }
-               }
-
-               drawfont = sbar_font;
-       }
-}
-
-void Sbar_Timer()
-{
-       float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
-       vector bgpos, timer_color;
-       bgpos = '0 0 0';
-       
-       vector topright;
-       topright = '0 0 0';
-       topright_x = vid_conwidth;
-       
-       float scale;
-       scale = cvar_or("sbar_timer_scale", 1);
-       timelimit = getstatf(STAT_TIMELIMIT);
-
-       Sbar_DrawRaceStatus((topright_x - 100) * '1 0 0' + '0 30 0' * scale);
-       
-       timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
-       timeleft = ceil(timeleft);
-       minutesLeft = floor(timeleft / 60);
-       secondsLeft = timeleft - minutesLeft*60;
-
-       if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
-               timer_color = '1 1 1'; //white
-       else if(minutesLeft >= 1)
-               timer_color = '1 1 0'; //yellow
-       else
-               timer_color = '1 0 0'; //red
-
-       if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
-               if (time < getstatf(STAT_GAMESTARTTIME)) {
-                       //while restart is still active, show 00:00
-                       minutes = seconds = 0;
-               } else {
-                       elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
-                       minutes = floor(elapsedTime / 60);
-                       seconds = elapsedTime - minutes*60;
-               }
-               if (minutes < 10)
-                       bgpos_x = topright_x - (54 + 17 + 12) * scale;
-               else if (minutes < 100) // nudge the timer background left if more digits are drawn
-                       bgpos_x = topright_x - (72 + 17 + 12) * scale;
-               else
-                       bgpos_x = topright_x - (90 + 17 + 12) * scale;
-               bgpos_y = 0;
-               bgpos_z = 0;
-       } else {
-               minutes = minutesLeft;
-               seconds = secondsLeft;
-               if (minutes == 0)
-                       bgpos_x = topright_x - (36 + 7 + 12) * scale;
-               else if (minutes < 10) // nudge the timer background left if more digits are drawn
-                       bgpos_x = topright_x - (54 + 17 + 12) * scale;
-               else if (minutes < 100)
-                       bgpos_x = topright_x - (72 + 17 + 12) * scale;
-               else
-                       bgpos_x = topright_x - (90 + 17 + 12) * scale;
-               bgpos_y = 0;
-               bgpos_z = 0;
-       }
-
-       if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
-               if (teamplay)
-                       drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0' * scale, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
-               else {
-                       color_x = cvar("sbar_color_bg_r");
-                       color_y = cvar("sbar_color_bg_g");
-                       color_z = cvar("sbar_color_bg_b");
-
-                       drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0' * scale, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
-               }
-       }
-
-       if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
-               Sbar_DrawXNum(topright - ('103 0 0' - '0 2 0') * scale, minutes, 3, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
-               drawpic(topright - ('53 0 0' - '0 1 0') * scale, "gfx/hud/num_colon", '18 18 0' * scale, timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
-       }
-       Sbar_DrawXNum(topright - ('36 0 0' + '3 0 0' - '0 2 0') * scale, seconds, -2, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
-}
-
-void CSQC_Strength_Timer() {
-       vector pos;
-       vector bottom;
-
-       bottom_x = vid_conwidth/2;
-       bottom_y = vid_conheight;
-       bottom_z = 0;
-
-       float stat_items, dt;
-       stat_items = getstati(STAT_ITEMS);
-       /*
-       if not(stat_items & IT_STRENGTH)
-               if not(stat_items & IT_INVINCIBLE)
-                       return;
-       */
-
-       if (getstati(STAT_HEALTH) <= 0)
-               return;
-
-       vector picsize;
-       float strength_time, invincibility_time, countdown_fontsize;
-
-       picsize = '22 22 0';
-       countdown_fontsize = 18;
-
-       if (vid_conwidth >= 800)
-               pos = bottom + '192 -46 0';
-       else
-               pos = bottom + '192 -94 0';
-
-       //strength
-       strength_time = getstatf(STAT_STRENGTH_FINISHED);
-       invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
-
-       if (strength_time) {
-               dt = strength_time - time;
-               if(dt > 0)
-               {
-                       if(dt < 5)
-                       {
-                               drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
-                                       bound(0, (ceil(dt) - dt) / 0.5, 1));
-                       }
-                       else
-                       {
-                               drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
-                       }
-                       Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
-               }
-               else if(dt > -1)
-               {
-                       drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
-                               bound(0, -dt / 0.5, 1));
-               }
-       }
-
-       //invincibility
-       if (invincibility_time) {
-               dt = invincibility_time - time;
-               if(dt > 0)
-               {
-                       if(dt < 5)
-                       {
-                               drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
-                                       bound(0, (ceil(dt) - dt) / 0.5, 1));
-                       }
-                       else
-                       {
-                               drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
-                       }
-                       Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
-               }
-               else if(dt > -1)
-               {
-                       drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
-                               bound(0, -dt / 0.5, 1));
-               }
-       }
-}
-
-#define CENTERPRINT_MAX_LINES 30
-string centerprint_messages[CENTERPRINT_MAX_LINES];
-float centerprint_width[CENTERPRINT_MAX_LINES];
-vector centerprint_start;
-float centerprint_expire;
-float centerprint_num;
-float centerprint_offset_hint;
-vector centerprint_fontsize;
-
-void centerprint(string strMessage)
-{
-       float i, j, n, hcount;
-       string s;
-
-       centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
-
-       centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
-
-       if(cvar("scr_centertime") <= 0)
-               return;
-
-       if(strMessage == "")
-               return;
-
-       // strip trailing newlines
-       j = strlen(strMessage) - 1;
-       while(substring(strMessage, j, 1) == "\n" && j >= 0)
-               j = j - 1;
-       strMessage = substring(strMessage, 0, j + 1);
-
-       if(strMessage == "")
-               return;
-
-       // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
-       j = 0;
-       while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
-               j = j + 1;
-       strMessage = substring(strMessage, j, strlen(strMessage) - j);
-       centerprint_offset_hint = j;
-
-       if(strMessage == "")
-               return;
-
-       // if we get here, we have a message. Initialize its height.
-       centerprint_num = 0;
-
-       n = tokenizebyseparator(strMessage, "\n");
-       i = hcount = 0;
-       for(j = 0; j < n; ++j)
-       {
-               getWrappedLine_remaining = argv(j);
-               while(getWrappedLine_remaining)
-               {
-                       s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
-                       if(centerprint_messages[i])
-                               strunzone(centerprint_messages[i]);
-                       centerprint_messages[i] = strzone(s);
-                       centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
-                       ++i;
-
-                       // half height for empty lines looks better
-                       if(s == "")
-                               hcount += 0.5;
-                       else
-                               hcount += 1;
-
-                       if(i >= CENTERPRINT_MAX_LINES)
-                               break;
-               }
-       }
-
-       float h, havail;
-       h = centerprint_fontsize_y*hcount;
-
-       havail = vid_conheight;
-       if(cvar("con_chatpos") < 0)
-               havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
-       if(havail > vid_conheight - 70)
-               havail = vid_conheight - 70; // avoid overlapping HUD
-
-       centerprint_start_x = 0;
-
-#if 0
-       float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
-
-       // here, the centerprint would cover the crosshair. REALLY BAD.
-       forbiddenmin = vid_conheight * 0.5 - h - 16;
-       forbiddenmax = vid_conheight * 0.5 + 16;
-
-       allowedmin = scoreboard_bottom;
-       allowedmax = havail - h;
-       preferred = (havail - h)/2;
-
-
-       // possible orderings (total: 4! / 4 = 6)
-       //  allowedmin allowedmax forbiddenmin forbiddenmax
-       //  forbiddenmin forbiddenmax allowedmin allowedmax
-       if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
-       {
-               // forbidden doesn't matter in this case
-               centerprint_start_y = bound(allowedmin, preferred, allowedmax);
-       }
-       //  allowedmin forbiddenmin allowedmax forbiddenmax
-       else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
-       {
-               centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
-       }
-       //  allowedmin forbiddenmin forbiddenmax allowedmax
-       else if(allowedmin < forbiddenmin)
-       {
-               // make sure the forbidden zone is not covered
-               if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
-                       centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
-               else
-                       centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
-       }
-       //  forbiddenmin allowedmin allowedmax forbiddenmax
-       else if(allowedmax < forbiddenmax)
-       {
-               // it's better to leave the allowed zone (overlap with scoreboard) than
-               // to cover the forbidden zone (crosshair)
-               if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
-                       centerprint_start_y = forbiddenmax;
-               else
-                       centerprint_start_y = forbiddenmin;
-       }
-       //  forbiddenmin allowedmin forbiddenmax allowedmax
-       else
-       {
-               centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
-       }
-#else
-       centerprint_start_y =
-               min(
-                       max(
-                               max(scoreboard_bottom, vid_conheight * 0.5 + 16),
-                               (havail - h)/2
-                       ),
-                       havail - h
-               );
-#endif
-
-       centerprint_num = i;
-       centerprint_expire = time + cvar("scr_centertime");
-}
-
-void Sbar_DrawCenterPrint (void)
-{
-       float i;
-       vector pos;
-       string ts;
-       float a;
-
-       //if(time > centerprint_expire)
-       //      return;
-
-       //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
-       a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
-       //sz = 1.2 / (a + 0.2);
-
-       if(a <= 0)
-               return;
-
-       pos = centerprint_start;
-       for (i=0; i<centerprint_num; i = i + 1)
-       {
-               pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
-               ts = centerprint_messages[i];
-               if (ts != "")
-               {
-                       dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
-                       drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
-                       //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
-                       pos_y = pos_y + centerprint_fontsize_y;
-               }
-               else
-                       // half height for empty lines looks better
-                       pos_y = pos_y + centerprint_fontsize_y * 0.5;
-       }
-}
-
-vector Sbar_DrawNoteLine(vector offset, string s)
-{
-       dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
-       drawcolorcodedstring(
-               offset - '1 0 0' * stringwidth(s, TRUE, sbar_fontsize),
-               s,
-               sbar_fontsize,
-               sbar_alpha_fg,
-               0
-       );
-       return offset + sbar_fontsize_y * '0 1 0';
-}
-
-void Sbar_DrawPressedKeys(void)
-{
-       vector pos, bgsize;
-       float pressedkeys;
-
-       pos = stov(cvar_string("cl_showpressedkeys_position"));
-
-       bgsize = '126 75 0';
-
-       pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
-           + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
-       pos -= '-15 -6 0'; // adjust to the origin of these numbers
-
-       pressedkeys = getstatf(STAT_PRESSED_KEYS);
-       drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);
-       drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-       drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-       drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-       drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-       drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-       drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-}
-
-void Sbar_ShowSpeed(void)
-{
-       vector numsize;
-       float pos, conversion_factor;
-       string speed, zspeed, unit;
-
-       switch(cvar("cl_showspeed_unit"))
-       {
-               default:
-               case 0:
-                       unit = "";
-                       conversion_factor = 1.0;
-                       break;
-               case 1:
-                       unit = " qu/s";
-                       conversion_factor = 1.0;
-                       break;
-               case 2:
-                       unit = " m/s";
-                       conversion_factor = 0.0254;
-                       break;
-               case 3:
-                       unit = " km/h";
-                       conversion_factor = 0.0254 * 3.6;
-                       break;
-               case 4:
-                       unit = " mph";
-                       conversion_factor = 0.0254 * 3.6 * 0.6213711922;
-                       break;
-               case 5:
-                       unit = " knots";
-                       conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
-                       break;
-       }
-
-       speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
-
-       numsize_x = numsize_y = cvar("cl_showspeed_size");
-       pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
-       
-       drawfont = sbar_bigfont;
-       drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-
-       if (cvar("cl_showspeed_z") == 1) {
-               zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
-               drawstringcenter('1 0 0' + pos * '0 1 0' + numsize_y * '0 1 0', zspeed, numsize * 0.5, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-       }
-
-       drawfont = sbar_font;
-}
-
-vector acc_prevspeed;
-float acc_prevtime;
-float acc_avg;
-
-void Sbar_ShowAcceleration(void)
-{
-       float acceleration, sz, scale, alpha, f;
-       vector pos, top, rgb;
-       top_x = vid_conwidth/2;
-       top_y = 0;
-
-       f = time - acc_prevtime;
-       if(cvar("cl_showacceleration_z"))
-               acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
-       else
-               acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
-       acc_prevspeed = pmove_vel;
-       acc_prevtime = time;
-
-       f = bound(0, f * 10, 1);
-       acc_avg = acc_avg * (1 - f) + acceleration * f;
-       acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
-
-       pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';
-
-       sz = cvar("cl_showacceleration_size");
-       scale = cvar("cl_showacceleration_scale");
-       alpha = cvar("cl_showacceleration_alpha");
-       if (cvar("cl_showacceleration_color_custom"))
-               rgb = stov(cvar_string("cl_showacceleration_color"));
-       else {
-               rgb = '1 1 1';
-               if (acceleration < 0) {
-                       rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
-               } else if (acceleration > 0) {
-                       rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
-               }
-       }
-               
-       if (acceleration > 0)
-               drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
-       else if (acceleration < 0)
-               drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
-}
-
-void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
-{
-       drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-       drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-       drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-       drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-}
-
-void Sbar_DrawAccuracyStats_Description_Splash(vector position)
-{
-       drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-       drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-       drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-       drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-}
-
-void Sbar_DrawAccuracyStats()
-{
-       float i, count_hitscan, count_splash, row_hitscan, row_splash;  // count is the number of 'colums'
-       float weapon_hit, weapon_damage, weapon_stats;
-       float left_border;  // position where the weapons start, the description is in the border
-       vector fill_colour, fill_size;
-       vector pos;
-       vector border_colour;
-
-       float col_margin = 20;  // pixels between the columns
-       float row_margin = 20;  // pixels between the rows
-
-       fill_size_x = 5 * sbar_fontsize_x;  // width of the background
-       fill_size_y = 10 * sbar_fontsize_y;  // height of the background
-
-       drawfont = sbar_bigfont;
-       pos_x = 0;
-       pos_y = SCOREBOARD_OFFSET;
-       pos_z = 0;
-       drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-
-       left_border = col_margin + 11 * sbar_fontsize_x;
-
-       drawfont = sbar_font;
-
-       if(warmup_stage)
-       {
-               pos_y += 40;
-               if(mod(time, 1) >= 0.4)
-                       drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
-
-               return;
-       }
-
-       if(gametype == GAME_RACE || gametype == GAME_CTS)
-       {
-               pos_y += 40;
-               if(mod(time, 1) >= 0.4)
-                       drawstringcenter(pos, "Stats are not tracked in Race/CTS", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
-
-               return;
-       }
-
-       float top_border_hitscan = SCOREBOARD_OFFSET + 55;  // position where the hitscan row starts: pixels down the screen
-       Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
-
-       float top_border_splash = SCOREBOARD_OFFSET + 175;  // position where the splash row starts: pixels down the screen
-       Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
-
-       for(i = WEP_FIRST; i <= WEP_LAST; ++i)
-       {
-               self = get_weaponinfo(i);
-               if not(self.weapons)
-                       continue;
-               weapon_hit = weapon_hits[i-WEP_FIRST];
-               weapon_damage = weapon_fired[i-WEP_FIRST];
-               border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0';  // white or black border
-
-               if (weapon_damage) {
-                       if (self.spawnflags & WEP_TYPE_SPLASH) {
-                               weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
-
-                               fill_colour_x = 1 - 0.015 * weapon_stats;
-                               fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
-
-                               // how the background colour is calculated
-                               // %    red             green   red_2                   green_2
-                               // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 10   0.85    0               1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
-
-                               if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
-                               {
-                                       count_splash = 0;
-                                       ++row_splash;
-                                       Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row_splash * (fill_size_y + row_margin)));
-                               }
-
-                               pos_x = left_border + count_splash * (fill_size_x + col_margin);
-                               pos_y = top_border_splash + row_splash * (fill_size_y + row_margin);
-
-                               // background
-                               drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
-                               drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
-
-                               // the weapon
-                               drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-
-                               // the amount of shots fired or max damage
-                               drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-
-                               // the amount of hits or actual damage
-                               drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-
-                               // the accuracy
-                               drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-
-                               // the amount of shots missed or damage wasted
-                               drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-
-                               ++count_splash;
-                       } else if (self.spawnflags & WEP_TYPE_HITSCAN) {
-                               weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
-
-                               fill_colour_x = 1 - 0.015 * weapon_stats;
-                               fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
-
-                               // how the background colour is calculated
-                               // %    red             green   red_2                   green_2
-                               // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 10   0.850   0               1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
-
-                               if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
-                               {
-                                       count_hitscan = 0;
-                                       ++row_hitscan;
-                                       Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row_hitscan * (fill_size_y + row_margin)));
-                               }
-
-                               pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
-                               pos_y = top_border_hitscan + row_hitscan * (fill_size_y + row_margin);
-
-                               // background
-                               drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
-                               drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
-
-                               // the weapon
-                               drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-
-                               // the amount of shots fired or max damage
-                               drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-
-                               // the amount of hits or actual damage
-                               drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-
-                               // the accuracy
-                               drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-
-                               // the amount of shots missed or damage wasted
-                               drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-
-                               ++count_hitscan;
-                       }
-               }
-       }
-}
-
-void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
-{
-       position_x -= 2 / 3 * strlen(text) * scale_x;
-       drawstring(position, text, scale, rgb, alpha, flag);
-}
-
-void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
-{
-       position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
-       drawstring(position, text, scale, rgb, alpha, flag);
-}
-
-float GetAmmoStat(float i)
-{
-       switch(i)
-       {
-               case 0: return STAT_SHELLS;
-               case 1: return STAT_NAILS;
-               case 2: return STAT_ROCKETS;
-               case 3: return STAT_CELLS;
-               case 4: return STAT_FUEL;
-               default: return -1;
-       }
-}
-
-float GetAmmoItemCode(float i)
-{
-       switch(i)
-       {
-               case 0: return IT_SHELLS;
-               case 1: return IT_NAILS;
-               case 2: return IT_ROCKETS;
-               case 3: return IT_CELLS;
-               case 4: return IT_FUEL;
-               default: return -1;
-       }
-}
-
-string GetAmmoPicture(float i)
-{
-       switch(i)
-       {
-               case 0: return "gfx/hud/sb_shells";
-               case 1: return "gfx/hud/sb_bullets";
-               case 2: return "gfx/hud/sb_rocket";
-               case 3: return "gfx/hud/sb_cells";
-               case 4: return "gfx/hud/sb_fuel";
-               default: return "";
-       }
-}
-
-void Sbar_Reset (void)
-{
-       // reset gametype specific icons
-       if(gametype == GAME_KEYHUNT)
-               CSQC_kh_hudreset();
-       else if(gametype == GAME_CTF)
-               CSQC_ctf_hudreset();
-}
-
-float vote_yescount;
-float vote_nocount;
-float vote_needed;
-float vote_highlighted; // currently selected vote
-
-float vote_active; // is there an active vote?
-float vote_prev; // previous state of vote_active to check for a change
-float vote_alpha;
-float vote_change; // "time" when vote_active changed
-
-void Sbar_Draw (void)
-{
-       // vectors for top right, bottom right, bottom and bottom left corners
-       vector topright;
-       vector bottom;
-       vector bottomright;
-       vector bottomleft;
-
-       topright_x = vid_conwidth;
-       topright_y = 0;
-       topright_z = 0;
-
-       bottom_x = vid_conwidth/2;
-       bottom_y = vid_conheight;
-       bottom_z = 0;
-
-       bottomright_x = vid_conwidth;
-       bottomright_y = vid_conheight;
-       bottomright_z = 0;
-
-       bottomleft_x = 0;
-       bottomleft_y = vid_conheight;
-       bottomleft_z = 0;
-
-       sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));
-       sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
-       sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);
-       sbar_color_bg_team = cvar("sbar_color_bg_team");
-
-       float i;
-       float weapon_stats;
-       float x, fade;
-       float stat_items, stat_weapons;
-
-       weapon_stats = getstati(STAT_DAMAGE_HITS);
-       weapon_number = weapon_stats & 63;
-       weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
-
-       weapon_stats = getstati(STAT_DAMAGE_FIRED);
-       weapon_number = weapon_stats & 63;
-       weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
-
-       vector o; o = '1 0 0' * vid_conwidth;
-       o_y = 28; // move spectator text slightly down to prevent overlapping the timer
-
-       string s;
-       vector pos;
-       pos = '0 0 0';
-
-       sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
-       sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
-       if(sbar_fontsize != sbar_oldfontsize)
-       {
-               Cmd_Sbar_SetFields(0);
-               sbar_oldfontsize = sbar_fontsize;
-       }
-
-       if(spectatee_status && !intermission)
-       {
-               drawfont = sbar_bigfont;
-               if(spectatee_status == -1)
-                       s = "^1Observing";
-               else
-                       s = GetPlayerName(spectatee_status - 1);
-               // spectated player name between HUD and chat area, aligned to the left
-               pos_x = bottomleft_x;
-               pos_y = bottom_y - 50 - sbar_fontsize_spec_y;
-               s = textShortenToWidth(s, vid_conwidth/2.5, sbar_fontsize_spec, stringwidth_colors);
-               drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);
-               drawfont = sbar_font;
-
-               // spectator text in the upper right corner
-               if(spectatee_status == -1)
-                       s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
-               else
-                       s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
-               o = Sbar_DrawNoteLine(o, s);
-
-               if(spectatee_status == -1)
-                       s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
-               else
-                       s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
-               o = Sbar_DrawNoteLine(o, s);
-
-               s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
-               o = Sbar_DrawNoteLine(o, s);
-
-               if(gametype == GAME_ARENA)
-                       s = "^1Wait for your turn to join";
-               else if(gametype == GAME_LMS)
-               {
-                       entity sk;
-                       sk = playerslots[player_localentnum - 1];
-                       if(sk.(scores[ps_primary]) >= 666)
-                               s = "^1Match has already begun";
-                       else if(sk.(scores[ps_primary]) > 0)
-                               s = "^1You have no more lives left";
-                       else
-                               s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
-               }
-               else
-                       s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
-               o = Sbar_DrawNoteLine(o, s);
-
-               //show restart countdown:
-               if (time < getstatf(STAT_GAMESTARTTIME)) {
-                       float countdown;
-                       //we need to ceil, otherwise the countdown would be off by .5 when using round()
-                       countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
-                       s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
-                       o = Sbar_DrawNoteLine(o, s);
-               }
-       }
-       if(warmup_stage && !intermission)
-       {
-               s = "^2Currently in ^1warmup^2 stage!";
-               o = Sbar_DrawNoteLine(o, s);
-       }
-
-       // move more important stuff more to the middle so its more visible
-       o_y = vid_conheight * 0.66;
-
-       string blinkcolor;
-       if(mod(time, 1) >= 0.5)
-               blinkcolor = "^1";
-       else
-               blinkcolor = "^3";
-
-       if(ready_waiting && !intermission && !spectatee_status)
-       {
-               if(ready_waiting_for_me)
-               {
-                       if(warmup_stage)
-                               s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
-                       else
-                               s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
-               }
-               else
-               {
-                       if(warmup_stage)
-                               s = strcat("^2Waiting for others to ready up to end warmup...");
-                       else
-                               s = strcat("^2Waiting for others to ready up...");
-               }
-               o = Sbar_DrawNoteLine(o, s);
-       }
-       else if(warmup_stage && !intermission && !spectatee_status)
-       {
-               s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
-               o = Sbar_DrawNoteLine(o, s);
-       }
-
-       if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
-       {
-               entity tm;
-               float ts_min, ts_max;
-               tm = teams.sort_next;
-               if (tm)
-               {
-                       for(; tm.sort_next; tm = tm.sort_next)
-                       {
-                               if(!tm.team_size || tm.team == COLOR_SPECTATOR)
-                                       continue;
-                               if(!ts_min) ts_min = tm.team_size;
-                               else ts_min = min(ts_min, tm.team_size);
-                               if(!ts_max) ts_max = tm.team_size;
-                               else ts_max = max(ts_max, tm.team_size);
-                       }
-                       if ((ts_max - ts_min) > 1)
-                       {
-                               s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
-                               tm = GetTeam(myteam, false);
-                               if (tm)
-                               if (tm.team != COLOR_SPECTATOR)
-                               if (tm.team_size == ts_max)
-                                       s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
-
-                               o = Sbar_DrawNoteLine(o, s);
-                       }
-               }
-       }
-
-       if(vote_active != vote_prev) {
-               vote_change = time;
-               vote_prev = bound(0, vote_active, 1);
-       }
-
-       if(vote_active)
-               vote_alpha = bound(0, (time - vote_change) * 2, 1);
-       else
-               vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
-
-       if(vote_alpha) {
-               float a;
-               a = vote_alpha * bound(cvar_or("sbar_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
-
-               if (teamplay)
-                       color =  GetTeamRGB(myteam) * sbar_color_bg_team;
-               else {
-                       color_x = cvar("sbar_color_bg_r");
-                       color_y = cvar("sbar_color_bg_g");
-                       color_z = cvar("sbar_color_bg_b");
-               }
-
-               vector voteorigin = bottomright - '290 135 0';
-               vector votesize = '280 70 0';
-               drawpic(voteorigin, "gfx/hud/voteprogress_back", votesize, color, a * sbar_alpha_bg, DRAWFLAG_NORMAL);
-
-               s = "A vote has been called for: ";
-               drawstring(voteorigin + '0.5 0 0' * votesize_x + '0 0.1 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '6 0 0'), s, '12 12 0', '1 1 1', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
-               s = textShortenToWidth(vote_called_vote, votesize_x * 0.96, '10 0 0', stringwidth_colors);
-               drawcolorcodedstring(voteorigin + '0.52 0 0' * votesize_x + '0 0.3 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '5 0 0'), s, '10 10 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
-
-               // print the yes/no counts
-               s = strcat("Yes: ", ftos(vote_yescount));
-               drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.02 0 0' * votesize_x, s, '12 12 0', '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
-               s = strcat("No: ", ftos(vote_nocount));
-               drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.98 0 0' * votesize_x - '1 0 0' * stringwidth(s, FALSE, '12 0 0'), s, '12 12 0', '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
-
-               // draw the progress bars
-               drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5 * (vote_yescount/vote_needed), votesize_y);
-               drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
-
-               drawsetcliparea(voteorigin_x + votesize_x - votesize_x * 0.5 * (vote_nocount/vote_needed), voteorigin_y, votesize_x * 0.5, votesize_y);
-               drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
-
-               // draw the highlights
-               if(vote_highlighted == 1) {
-                       drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5, votesize_y);
-                       drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
-               }
-               else if(vote_highlighted == 2) {
-                       drawsetcliparea(voteorigin_x + 0.5 * votesize_x, voteorigin_y, votesize_x * 0.5, votesize_y);
-                       drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
-               }
-
-               drawresetcliparea();
-       }
-       else if(!vote_active) {
-               vote_highlighted = 0;
-       }
-
-       Sbar_UpdatePlayerTeams();
-       if (intermission == 2) // map voting screen
-       {
-               if(sb_showaccuracy && spectatee_status != -1) {
-                       Sbar_DrawAccuracyStats();
-                       Sbar_Score();
-                       Sbar_Timer();
-               }
-               else if(sb_showscores) {
-                       Sbar_DrawScoreboard();
-                        Sbar_Score();
-                        Sbar_Timer();
-                }
-               else
-                       Sbar_FinaleOverlay();
-
-               Sbar_Reset();
-       }
-       else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
-       {
-               if(sb_showaccuracy && spectatee_status != -1)
-                       Sbar_DrawAccuracyStats();
-               else
-                       Sbar_DrawScoreboard();
-               Sbar_Score();
-               Sbar_Timer();
-
-               Sbar_Reset();
-       }
-       else
-       {
-               if(sb_showaccuracy && spectatee_status != -1)
-                       Sbar_DrawAccuracyStats();
-               else
-                       Sbar_DrawScoreboard();
-               float armor, health;
-               armor = getstati(STAT_ARMOR);
-               health = getstati(STAT_HEALTH);
-
-               stat_items = getstati(STAT_ITEMS);
-               stat_weapons = getstati(STAT_WEAPONS);
-
-               fade = 3.2 - 2 * (time - weapontime);
-               fade = bound(0.7, fade, 1);
-
-               vector bg_size; // hud background size
-               bg_size = '1600 58 0';
-
-               if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
-                       if (teamplay)
-                               drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
-                       else {
-                               // allow for custom HUD colors in non-teamgames
-                               color_x = cvar("sbar_color_bg_r");
-                               color_y = cvar("sbar_color_bg_g");
-                               color_z = cvar("sbar_color_bg_b");
-
-                               drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
-                       }
-               }
-
-               if(sbar_hudselector == 2) // combined health and armor display
-               {
-                       vector v;
-                       v = healtharmor_maxdamage(health, armor, armorblockpercent);
-
-                       vector num_pos;
-                       num_pos = bottom - '96 28 0';
-
-                       x = floor(v_x + 1);
-
-                       if(v_z) // fully armored
-                       {
-                               // here, armorideal > armor
-                               drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-                               drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
-                       }
-                       else
-                       {
-                               drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
-                               drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-                       }
-                       Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
-               }
-
-               else
-               {
-                       vector health_pos, armor_pos;
-
-                       if (sbar_hudselector == 0) { // old style layout with armor left of health
-                               armor_pos = bottom - '96 28 0';
-                               health_pos = bottom - '-14 28 0';
-                       }
-                       else {
-                               health_pos = bottom - '96 28 0';                                
-                               armor_pos = bottom - '-14 28 0';
-                       }
-
-                       // armor
-                       x = armor;
-                       if (x > 0)
-                       {
-                               if (x > 45) {
-                                       drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-                                       Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
-                               }
-                               else {
-                                       drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
-                                       Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
-                               }
-                       }
-
-                       // health
-                       x = health;
-                       drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-                       Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
-               }
-
-               // ammo
-
-               for (i = 0; i < 4; ++i) {
-                       a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
-
-                       if(sbar_currentammo || vid_conwidth < 800) { // force showing current ammo only with conwidths < 800
-                               if (stat_items & GetAmmoItemCode(i)) {
-                                       if (vid_conwidth >= 800) {
-                                               pos_x = 230;
-                                               pos_y = 40;
-                                       } else {
-                                               pos_x = 206;
-                                               pos_y = 33;
-                                       }
-
-                                       pos = bottom - pos;
-                                       if(vid_conwidth >= 800)
-                                               drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-                                       drawpic(pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-                                       if(a < 10)
-                                               Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
-                                       else
-                                               Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
-                               }
-                       } else {
-                               if (a > 0) {
-                                       switch (i) {
-                                               case 0: pos_x = 286; pos_y = 48; break; // shells
-                                               case 1: pos_x = 286; pos_y = 26; break; // bullets
-                                               case 2: pos_x = 200; pos_y = 48; break; // rockets
-                                               case 3: pos_x = 200; pos_y = 26; break; // cells
-                                       }
-
-                                       pos = bottom - pos;
-                                       if (stat_items & GetAmmoItemCode(i))
-                                               drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-                                       drawpic(pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-                                       if (a < 10) {
-                                               if(stat_items & GetAmmoItemCode(i))
-                                                       Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
-                                               else
-                                                       Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
-                                       } else {
-                                               if(stat_items & GetAmmoItemCode(i))
-                                                       Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
-                                               else
-                                                       Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
-                                       }
-                               }
-                       }
-               }
-
-               // fuel ammo
-               a = getstati(GetAmmoStat(4)); // how much fuel do we have?
-
-               if (a > 0) { // if we have fuel, draw the amount
-                       float invincibility_time, dt;
-                       invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
-                       dt = invincibility_time - time;
-                       if (vid_conwidth >= 800) {
-                               if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
-                                       pos_x = bottom_x + 140;
-                                       pos_y = bottom_y - 72;
-                               }
-                               else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
-                                       pos_x = bottom_x + 140;
-                                       pos_y = bottom_y - 20;
-                               }
-                       }
-                       else { // draw fuel on top of ammo if vid_conwidth < 800
-                               pos_x = bottom_x - 200;
-                               pos_y = bottom_y - 45;
-                       }
-                       drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-                       if (a > 10)
-                               Sbar_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
-                       else
-                               Sbar_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
-               }
-
-               // draw scores and timer
-               Sbar_Score();
-               Sbar_Timer();
-
-               // draw strength/invincibility icon and timer
-               CSQC_Strength_Timer();
-
-               // weapon icons
-                if(cvar_or("sbar_showweaponicons", 1)) {
-                               Sbar_DrawWeapon_Clear();
-                       for(i = WEP_FIRST; i <= WEP_LAST; ++i)
-                       {
-                               self = get_weaponinfo(i);
-                               if(self.weapons)
-                               if(self.impulse >= 0)
-                                       if(stat_weapons & self.weapons)
-                                       Sbar_DrawWeapon(self, fade, (i == activeweapon));
-                       }
-               }
-
-               // draw gametype specific icons
-               if(gametype == GAME_KEYHUNT)
-                       CSQC_kh_hud();
-               else if(gametype == GAME_CTF)
-                       CSQC_ctf_hud();
-               else if(gametype == GAME_NEXBALL)
-                       CSQC_nb_hud();
-               else if(gametype == GAME_CTS || gametype == GAME_RACE)
-                       CSQC_race_hud();
-       }
-       return;
-}
-
-// CTF HUD
-float redflag_prevframe, blueflag_prevframe; // status during previous frame
-float redflag_prevstatus, blueflag_prevstatus; // last remembered status
-float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
-
-void CSQC_ctf_hudreset(void)
-{
-       redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
-}
-
-void CSQC_ctf_hud(void)
-{
-       vector bottomleft, redflag_pos, blueflag_pos, sz;
-       float f; // every function should have that
-       bottomleft_x = 0;
-       bottomleft_y = vid_conheight;
-       bottomleft_z = 0;
-
-       float redflag, blueflag; // current status
-       float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
-       float stat_items;
-
-       stat_items = getstati(STAT_ITEMS);
-       redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
-       blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
-
-       // when status CHANGES, set old status into prevstatus and current status into status
-       if (redflag != redflag_prevframe)
-       {
-               redflag_statuschange_time = time;
-               redflag_prevstatus = redflag_prevframe;
-               redflag_prevframe = redflag;
-       }
-
-       if (blueflag != blueflag_prevframe)
-       {
-               blueflag_statuschange_time = time;
-               blueflag_prevstatus = blueflag_prevframe;
-               blueflag_prevframe = blueflag;
-       }
-       
-       redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
-       blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
-
-       float BLINK_FACTOR = 0.15;
-       float BLINK_BASE = 0.85;
-       // note:
-       //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
-       // thus
-       //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
-       // ensure RMS == 1
-       float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
-
-       string red_icon, red_icon_prevstatus;
-       float red_alpha, red_alpha_prevstatus;
-       red_alpha = red_alpha_prevstatus = 1;
-       switch(redflag) {
-               case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
-               case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
-               case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
-               default:
-                       if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
-                               red_icon = "gfx/hud/sb_flag_red_shielded";
-                       else
-                               red_icon = string_null;
-                       break;
-       }
-       switch(redflag_prevstatus) {
-               case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
-               case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
-               case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
-               default:
-                       if(redflag == 3)
-                               red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
-                       else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
-                               red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
-                       else
-                               red_icon_prevstatus = string_null;
-                       break;
-       }
-
-       string blue_icon, blue_icon_prevstatus;
-       float blue_alpha, blue_alpha_prevstatus;
-       blue_alpha = blue_alpha_prevstatus = 1;
-       switch(blueflag) {
-               case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
-               case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
-               case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
-               default:
-                       if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
-                               blue_icon = "gfx/hud/sb_flag_blue_shielded";
-                       else
-                               blue_icon = string_null;
-                       break;
-       }
-       switch(blueflag_prevstatus) {
-               case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
-               case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
-               case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
-               default:
-                       if(blueflag == 3)
-                               blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
-                       else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
-                               blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
-                       else
-                               blue_icon_prevstatus = string_null;
-                       break;
-       }
-
-       if (myteam == COLOR_TEAM1) { // always draw own flag on left
-               redflag_pos = bottomleft - '-4 50 0';
-               blueflag_pos = bottomleft - '-62 50 0';
-       } else {
-               blueflag_pos = bottomleft - '-4 50 0';
-               redflag_pos = bottomleft - '-62 50 0';
-       }
-       
-       sz = '52 52 0';
-       
-       f = bound(0, redflag_statuschange_elapsedtime*2, 1);
-       if(red_icon_prevstatus && f < 1)
-               drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
-       if(red_icon)
-               drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
-
-       f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
-       if(blue_icon_prevstatus && f < 1)
-               drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
-       if(blue_icon)
-               drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
-}
-
-// Keyhunt HUD
-float kh_runheretime;
-
-void CSQC_kh_hudreset(void)
-{
-       kh_runheretime = 0;
-}
-
-void CSQC_kh_hud(void)
-{
-       float kh_keys;
-       float keyteam;
-       float a, aa;
-       vector p, pa, kh_size, kh_asize;
-
-       vector bottomleft;
-       bottomleft_x = 0;
-       bottomleft_y = vid_conheight;
-       bottomleft_z = 0;
-
-       p_x = 6;
-       p_y = vid_conheight - 34 - 3;
-       p_z = 0;
-
-       kh_keys = getstati(STAT_KH_KEYS);
-
-       kh_size = '19 34 0';
-       kh_asize = '19 10 0';
-       pa = p + '0 -10 0';
-
-       float i, key;
-
-       float keycount;
-       keycount = 0;
-       for(i = 0; i < 4; ++i)
-       {
-               key = floor(kh_keys / pow(32, i)) & 31;
-               keyteam = key - 1;
-               if(keyteam == 30 && keycount <= 4)
-                       keycount += 4;
-               if(keyteam == myteam || keyteam == -1 || keyteam == 30)
-                       keycount += 1;
-       }
-       // this yields 8 exactly if "RUN HERE" shows
-
-       if(keycount == 8)
-       {
-               if(!kh_runheretime)
-                       kh_runheretime = time;
-               pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
-       }
-       else
-               kh_runheretime = 0;
-
-       for(i = 0; i < 4; ++i)
-       {
-               key = floor(kh_keys / pow(32, i)) & 31;
-               keyteam = key - 1;
-               switch(keyteam)
-               {
-                       case 30: // my key
-                               keyteam = myteam;
-                               a = 1;
-                               aa = 1;
-                               break;
-                       case -1: // no key
-                               a = 0;
-                               aa = 0;
-                               break;
-                       default: // owned or dropped
-                               a = 0.2;
-                               aa = 0.5;
-                               break;
-               }
-               a = a * sbar_alpha_fg;
-               aa = aa * sbar_alpha_fg;
-               if(a > 0)
-               {
-                       switch(keyteam)
-                       {
-                               case COLOR_TEAM1:
-                                       drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
-                                       break;
-                               case COLOR_TEAM2:
-                                       drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
-                                       break;
-                               case COLOR_TEAM3:
-                                       drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
-                                       break;
-                               case COLOR_TEAM4:
-                                       drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
-                                       break;
-                               default:
-                                       break;
-                       }
-                       switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
-                       {
-                               case 0:
-                                       drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
-                                       break;
-                               case 1:
-                                       drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
-                                       break;
-                               case 2:
-                                       drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
-                                       break;
-                               case 3:
-                                       drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
-                                       break;
-                       }
-               }
-               p_x += 24;
-               pa_x += 24;
-       }
-}
-
-//Nexball HUD
-#define NBPB_SIZE '96 38 0'
-#define NBPB_BT 2                   //thickness
-#define NBPB_BRGB '1 1 1'
-#define NBPB_BALPH 1                //alpha
-#define NBPB_BFLAG DRAWFLAG_NORMAL
-#define NBPB_IALPH 0.4
-#define NBPB_IFLAG DRAWFLAG_NORMAL
-#define NBPB_IRGB '0.7 0.1 0'
-
-void CSQC_nb_hud(void)
-{
-       float stat_items, nb_pb_starttime, dt, p;
-       vector pos;
-
-       stat_items = getstati(STAT_ITEMS);
-       nb_pb_starttime = getstatf(STAT_NB_METERSTART);
-
-       pos_x = 4;
-       pos_y = vid_conheight - 42;
-       pos_z = 0;
-
-       //Manage the progress bar if any
-       if (nb_pb_starttime > 0)
-       {
-               vector s;
-               dt = mod(time - nb_pb_starttime, nb_pb_period);
-               // one period of positive triangle
-               p = 2 * dt / nb_pb_period;
-               if (p > 1)
-                       p = 2 - p;
-
-               s = NBPB_SIZE;
-               //Draw the filling
-               drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
-
-               //Draw the box
-               s = NBPB_SIZE;
-               drawline(NBPB_BT, pos    , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
-               drawline(NBPB_BT, pos    , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
-               drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
-               drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
-       }
-
-       pos_x += 12; //horizontal margin to the picture
-       pos_y += 2; //vertical margin to the picture
-
-       if (stat_items & IT_KEY1)
-               drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
-}
-
-float crecordtime_prev; // last remembered crecordtime
-float crecordtime_change_time; // time when crecordtime last changed
-float srecordtime_prev; // last remembered srecordtime
-float srecordtime_change_time; // time when srecordtime last changed
-void CSQC_race_hud(void) 
-{
-       entity me;
-       me = playerslots[player_localentnum - 1];
-       float t, score;
-       float f; // yet another function has this
-       score = me.(scores[ps_primary]);
-
-       if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
-               return; // no records in the actual race
-
-       drawfont = sbar_bigfont;
-       vector pos;
-       pos_x = 2;
-       pos_y = vid_conheight - 48;
-
-       // clientside personal record
-       string rr;
-       if(gametype == GAME_CTS)
-               rr = CTS_RECORD;
-       else
-               rr = RACE_RECORD;
-       t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
-
-       if(score && (score < t || !t)) {
-               db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
-               if(cvar("cl_autodemo_delete_keeprecords"))
-               {
-                       f = cvar("cl_autodemo_delete");
-                       f &~= 1;
-                       cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
-               }
-       }
-
-       if(t != crecordtime_prev) {
-               crecordtime_prev = t;
-               crecordtime_change_time = time;
-       }
-       f = time - crecordtime_change_time;
-
-       if (f > 1) {
-               drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-               drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-       } else {
-               drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-               drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-               drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
-               drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
-       }
-
-       // server record
-       pos_y += 26;
-       t = race_server_record;
-       if(t != srecordtime_prev) {
-               srecordtime_prev = t;
-               srecordtime_change_time = time;
-       }
-       f = time - srecordtime_change_time;
-
-       if (f > 1) {
-               drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-               drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-       } else {
-               drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-               drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-               drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
-               drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
-       }
-       drawfont = sbar_font;
-}
diff --git a/qcsrc/client/scoreboard.qc b/qcsrc/client/scoreboard.qc
new file mode 100644 (file)
index 0000000..dba48cd
--- /dev/null
@@ -0,0 +1,1427 @@
+float sb_alpha_bg;
+float sb_alpha_fg;
+float sb_highlight;
+float sb_highlight_alpha;
+float sb_highlight_alpha_self;
+float sb_alpha_name;
+float sb_alpha_name_self;
+
+void drawstringright(vector, string, vector, vector, float, float);
+void drawstringcenter(vector, string, vector, vector, float, float);
+
+float SCOREBOARD_OFFSET = 50;
+
+void MapVote_Draw();
+void HUD_FinaleOverlay()
+{
+       /*vector pos;
+       pos_x = (vid_conwidth - 1)/2;
+       pos_y = 16;
+       pos_z = 0;*/
+
+       //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+
+       //drawstring(pos, "END", hud_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+       MapVote_Draw();
+}
+
+void Cmd_HUD_SetFields(float argc);
+void HUD_InitScores()
+{
+       float i, f;
+
+       ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
+       for(i = 0; i < MAX_SCORE; ++i)
+       {
+               f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
+               if(f == SFL_SORT_PRIO_PRIMARY)
+                       ps_primary = i;
+               if(f == SFL_SORT_PRIO_SECONDARY)
+                       ps_secondary = i;
+       }
+       if(ps_secondary == -1)
+               ps_secondary = ps_primary;
+
+       for(i = 0; i < MAX_TEAMSCORE; ++i)
+       {
+               f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
+               if(f == SFL_SORT_PRIO_PRIMARY)
+                       ts_primary = i;
+               if(f == SFL_SORT_PRIO_SECONDARY)
+                       ts_secondary = i;
+       }
+       if(ts_secondary == -1)
+               ts_secondary = ts_primary;
+
+       Cmd_HUD_SetFields(0);
+}
+
+void HUD_UpdatePlayerPos(entity pl);
+float SetTeam(entity pl, float Team);
+//float lastpnum;
+void HUD_UpdatePlayerTeams()
+{
+       float Team;
+       entity pl, tmp;
+       float num;
+
+       num = 0;
+       for(pl = players.sort_next; pl; pl = pl.sort_next)
+       {
+               num += 1;
+               Team = GetPlayerColor(pl.sv_entnum);
+               if(SetTeam(pl, Team))
+               {
+                       tmp = pl.sort_prev;
+                       HUD_UpdatePlayerPos(pl);
+                       if(tmp)
+                               pl = tmp;
+                       else
+                               pl = players.sort_next;
+               }
+       }
+       /*
+       if(num != lastpnum)
+               print(strcat("PNUM: ", ftos(num), "\n"));
+       lastpnum = num;
+       */
+}
+
+float HUD_ComparePlayerScores(entity left, entity right)
+{
+       float vl, vr;
+       vl = GetPlayerColor(left.sv_entnum);
+       vr = GetPlayerColor(right.sv_entnum);
+
+       if(!left.gotscores)
+               vl = COLOR_SPECTATOR;
+       if(!right.gotscores)
+               vr = COLOR_SPECTATOR;
+
+       if(vl > vr)
+               return true;
+       if(vl < vr)
+               return false;
+
+       if(vl == COLOR_SPECTATOR)
+       {
+               // FIRST the one with scores (spectators), THEN the ones without (downloaders)
+               // no other sorting
+               if(!left.gotscores && right.gotscores)
+                       return true;
+               return false;
+       }
+
+       vl = left.scores[ps_primary];
+       vr = right.scores[ps_primary];
+       if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
+       {
+               if(vl == 0 && vr != 0)
+                       return 1;
+               if(vl != 0 && vr == 0)
+                       return 0;
+       }
+       if(vl > vr)
+               return IS_INCREASING(scores_flags[ps_primary]);
+       if(vl < vr)
+               return IS_DECREASING(scores_flags[ps_primary]);
+
+       vl = left.scores[ps_secondary];
+       vr = right.scores[ps_secondary];
+       if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
+       {
+               if(vl == 0 && vr != 0)
+                       return 1;
+               if(vl != 0 && vr == 0)
+                       return 0;
+       }
+       if(vl > vr)
+               return IS_INCREASING(scores_flags[ps_secondary]);
+       if(vl < vr)
+               return IS_DECREASING(scores_flags[ps_secondary]);
+
+       return false;
+}
+
+void HUD_UpdatePlayerPos(entity player)
+{
+       for(other = player.sort_next; other && HUD_ComparePlayerScores(player, other); other = player.sort_next)
+       {
+               SORT_SWAP(player, other);
+       }
+       for(other = player.sort_prev; other != players && HUD_ComparePlayerScores(other, player); other = player.sort_prev)
+       {
+               SORT_SWAP(other, player);
+       }
+}
+
+float HUD_CompareTeamScores(entity left, entity right)
+{
+       float vl, vr;
+
+       if(left.team == COLOR_SPECTATOR)
+               return 1;
+       if(right.team == COLOR_SPECTATOR)
+               return 0;
+
+       vl = left.teamscores[ts_primary];
+       vr = right.teamscores[ts_primary];
+       if(vl > vr)
+               return IS_INCREASING(teamscores_flags[ts_primary]);
+       if(vl < vr)
+               return IS_DECREASING(teamscores_flags[ts_primary]);
+
+       vl = left.teamscores[ts_secondary];
+       vr = right.teamscores[ts_secondary];
+       if(vl > vr)
+               return IS_INCREASING(teamscores_flags[ts_secondary]);
+       if(vl < vr)
+               return IS_DECREASING(teamscores_flags[ts_secondary]);
+
+       return false;
+}
+
+void HUD_UpdateTeamPos(entity Team)
+{
+       for(other = Team.sort_next; other && HUD_CompareTeamScores(Team, other); other = Team.sort_next)
+       {
+               SORT_SWAP(Team, other);
+       }
+       for(other = Team.sort_prev; other != teams && HUD_CompareTeamScores(other, Team); other = Team.sort_prev)
+       {
+               SORT_SWAP(other, Team);
+       }
+}
+
+void Cmd_HUD_Help(float argc)
+{
+       print("You can modify the scoreboard using the ^2hud_columns_set command.\n");
+       print("^3|---------------------------------------------------------------|\n");
+       print("Usage:\n");
+       print("^2hud_columns_set default\n");
+       print("^2hud_columns_set ^7filed1 field2 ...\n");
+       print("The following field names are recognized (case insensitive):\n");
+       print("You can use a ^3|^7 to start the right-aligned fields.\n\n");
+
+       print("^3name^7 or ^3nick^7         Name of a player\n");
+       print("^3ping^7                     Ping time\n");
+       print("^3pl^7                       Packet loss\n");
+       print("^3kills^7                    Number of kills\n");
+       print("^3deaths^7                   Number of deaths\n");
+       print("^3suicides^7                 Number of suicides\n");
+       print("^3frags^7                    kills - suicides\n");
+       print("^3kd^7                       The kill-death ratio\n");
+       print("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n");
+       print("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) was picked up\n");
+       print("^3fckills^7                  Number of flag carrier kills\n");
+       print("^3returns^7                  Number of flag returns\n");
+       print("^3drops^7                    Number of flag drops\n");
+       print("^3lives^7                    Number of lives (LMS)\n");
+       print("^3rank^7                     Player rank\n");
+       print("^3pushes^7                   Number of players pushed into void\n");
+       print("^3destroyed^7                Number of keys destroyed by pushing them into void\n");
+       print("^3kckills^7                  Number of keys carrier kills\n");
+       print("^3losses^7                   Number of times a key was lost\n");
+       print("^3laps^7                     Number of laps finished (race/cts)\n");
+       print("^3time^7                     Total time raced (race/cts)\n");
+       print("^3fastest^7                  Time of fastest lap (race/cts)\n");
+       print("^3ticks^7                    Number of ticks (DOM)\n");
+       print("^3takes^7                    Number of domination points taken (DOM)\n");
+       print("^3score^7                    Total score\n\n");
+
+       print("Before a field you can put a + or - sign, then a comma separated list\n");
+       print("of game types, then a slash, to make the field show up only in these\n");
+       print("or in all but these game types. You can also specify 'all' as a\n");
+       print("field to show all fields available for the current game mode.\n\n");
+
+       print("The special game type names 'teams' and 'noteams' can be used to\n");
+       print("include/exclude ALL teams/noteams game modes.\n\n");
+
+       print("Example: hud_columns_set name ping pl | +ctf/field3 -dm/field4\n");
+       print("will display name, ping and pl aligned to the left, and the fields\n");
+       print("right of the vertical bar aligned to the right.\n");
+       print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");
+       print("other gamemodes except DM.\n");
+}
+
+string HUD_DefaultColumnLayout()
+{
+       return strcat( // fteqcc sucks
+               "ping pl name | ",
+               "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
+               "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
+               "+lms/lives +lms/rank ",
+               "+kh/caps +kh/pushes +kh/destroyed ",
+               "?+race/laps ?+race/time ?+race/fastest ",
+               "+as/objectives +nexball/faults +nexball/goals ",
+               "-lms,race,nexball/score");
+}
+
+void Cmd_HUD_SetFields(float argc)
+{
+       float i, j, slash;
+       string str, pattern;
+       float have_name, have_primary, have_secondary, have_separator;
+       float missing;
+
+       // TODO: re enable with gametype dependant cvars?
+       if(argc < 2) // no arguments provided
+               argc = tokenizebyseparator(strcat("x ", cvar_string("hud_columns")), " ");
+
+       if(argc < 2)
+               argc = tokenizebyseparator(strcat("x ", HUD_DefaultColumnLayout()), " ");
+
+       if(argc == 2)
+       {
+               if(argv(1) == "default")
+                       argc = tokenizebyseparator(strcat("x ", HUD_DefaultColumnLayout()), " ");
+               else if(argv(1) == "all")
+               {
+                       string s;
+                       s = "ping pl color name |";
+                       for(i = 0; i < MAX_SCORE; ++i)
+                       {
+                               if(i != ps_primary)
+                               if(i != ps_secondary)
+                               if(scores_label[i] != "")
+                                       s = strcat(s, " ", scores_label[i]);
+                       }
+                       if(ps_secondary != ps_primary)
+                               s = strcat(s, " ", scores_label[ps_secondary]);
+                       s = strcat(s, " ", scores_label[ps_primary]);
+                       argc = tokenizebyseparator(strcat("x ", s), " ");
+               }
+       }
+
+
+       hud_num_fields = 0;
+
+       drawfont = hud_font;
+
+       for(i = 0; i < argc - 1; ++i)
+       {
+               float nocomplain;
+               str = argv(i+1);
+
+               nocomplain = FALSE;
+               if(substring(str, 0, 1) == "?")
+               {
+                       nocomplain = TRUE;
+                       str = substring(str, 1, strlen(str) - 1);
+               }
+
+               slash = strstrofs(str, "/", 0);
+               if(slash >= 0)
+               {
+                       pattern = substring(str, 0, slash);
+                       str = substring(str, slash + 1, strlen(str) - (slash + 1));
+
+                       if not(isGametypeInFilter(gametype, teamplay, pattern))
+                               continue;
+               }
+
+               strunzone(hud_title[hud_num_fields]);
+               hud_title[hud_num_fields] = strzone(str);
+               hud_size[hud_num_fields] = stringwidth(str, FALSE, hud_fontsize);
+               str = strtolower(str);
+
+               if(str == "ping") {
+                       hud_field[hud_num_fields] = SP_PING;
+               } else if(str == "pl") {
+                       hud_field[hud_num_fields] = SP_PL;
+               } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
+                       hud_field[hud_num_fields] = SP_KDRATIO;
+               } else if(str == "name" || str == "nick") {
+                       hud_field[hud_num_fields] = SP_NAME;
+                       have_name = 1;
+               } else if(str == "|") {
+                       hud_field[hud_num_fields] = SP_SEPARATOR;
+                       have_separator = 1;
+               } else {
+                       for(j = 0; j < MAX_SCORE; ++j)
+                               if(str == strtolower(scores_label[j]))
+                                       goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
+:notfound
+                       if(str == "frags")
+                       {
+                               j = SP_FRAGS;
+                       }
+                       else
+                       {
+                               if not(nocomplain)
+                                       print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
+                               continue;
+                       }
+:found
+                       hud_field[hud_num_fields] = j;
+                       if(j == ps_primary)
+                               have_primary = 1;
+                       if(j == ps_secondary)
+                               have_secondary = 1;
+               }
+               ++hud_num_fields;
+               if(hud_num_fields >= MAX_HUD_FIELDS)
+                       break;
+       }
+
+       if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
+               have_primary = 1;
+       if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
+               have_secondary = 1;
+       if(ps_primary == ps_secondary)
+               have_secondary = 1;
+       missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
+
+       if(hud_num_fields+missing < MAX_HUD_FIELDS)
+       {
+               if(!have_name)
+               {
+                       strunzone(hud_title[hud_num_fields]);
+                       for(i = hud_num_fields; i > 0; --i)
+                       {
+                               hud_title[i] = hud_title[i-1];
+                               hud_size[i] = hud_size[i-1];
+                               hud_field[i] = hud_field[i-1];
+                       }
+                       hud_title[0] = strzone("name");
+                       hud_field[0] = SP_NAME;
+                       ++hud_num_fields;
+                       print("fixed missing field 'name'\n");
+
+                       if(!have_separator)
+                       {
+                               strunzone(hud_title[hud_num_fields]);
+                               for(i = hud_num_fields; i > 1; --i)
+                               {
+                                       hud_title[i] = hud_title[i-1];
+                                       hud_size[i] = hud_size[i-1];
+                                       hud_field[i] = hud_field[i-1];
+                               }
+                               hud_title[1] = strzone("|");
+                               hud_field[1] = SP_SEPARATOR;
+                               hud_size[1] = stringwidth("|", FALSE, hud_fontsize);
+                               ++hud_num_fields;
+                               print("fixed missing field '|'\n");
+                       }
+               }
+               else if(!have_separator)
+               {
+                       strunzone(hud_title[hud_num_fields]);
+                       hud_title[hud_num_fields] = strzone("|");
+                       hud_size[hud_num_fields] = stringwidth("|", FALSE, hud_fontsize);
+                       hud_field[hud_num_fields] = SP_SEPARATOR;
+                       ++hud_num_fields;
+                       print("fixed missing field '|'\n");
+               }
+               if(!have_secondary)
+               {
+                       strunzone(hud_title[hud_num_fields]);
+                       hud_title[hud_num_fields] = strzone(scores_label[ps_secondary]);
+                       hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], FALSE, hud_fontsize);
+                       hud_field[hud_num_fields] = ps_secondary;
+                       ++hud_num_fields;
+                       print("fixed missing field '", scores_label[ps_secondary], "'\n");
+               }
+               if(!have_primary)
+               {
+                       strunzone(hud_title[hud_num_fields]);
+                       hud_title[hud_num_fields] = strzone(scores_label[ps_primary]);
+                       hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], FALSE, hud_fontsize);
+                       hud_field[hud_num_fields] = ps_primary;
+                       ++hud_num_fields;
+                       print("fixed missing field '", scores_label[ps_primary], "'\n");
+               }
+       }
+
+       hud_field[hud_num_fields] = SP_END;
+}
+
+// MOVEUP::
+vector hud_field_rgb;
+string hud_field_icon0;
+string hud_field_icon1;
+string hud_field_icon2;
+vector hud_field_icon0_rgb;
+vector hud_field_icon1_rgb;
+vector hud_field_icon2_rgb;
+float hud_field_icon0_alpha;
+float hud_field_icon1_alpha;
+float hud_field_icon2_alpha;
+string HUD_GetField(entity pl, float field)
+{
+       float tmp, num, denom, f;
+       string str;
+       hud_field_rgb = '1 1 1';
+       hud_field_icon0 = "";
+       hud_field_icon1 = "";
+       hud_field_icon2 = "";
+       hud_field_icon0_rgb = '1 1 1';
+       hud_field_icon1_rgb = '1 1 1';
+       hud_field_icon2_rgb = '1 1 1';
+       hud_field_icon0_alpha = 1;
+       hud_field_icon1_alpha = 1;
+       hud_field_icon2_alpha = 1;
+       switch(field)
+       {
+               case SP_PING:
+                       if not(pl.gotscores)
+                               return "\x8D\x8D\x8D"; // >>> sign
+                       //str = getplayerkey(pl.sv_entnum, "ping");
+                       f = pl.ping;
+                       if(f == 0)
+                               return "N/A";
+                       tmp = max(0, min(220, f-80)) / 220;
+                       hud_field_rgb = '1 1 1' - '0 1 1'*tmp;
+                       return ftos(f);
+
+               case SP_PL:
+                       if not(pl.gotscores)
+                               return "N/A";
+                       f = pl.ping_packetloss;
+                       tmp = pl.ping_movementloss;
+                       if(f == 0 && tmp == 0)
+                               return "";
+                       str = ftos(ceil(f * 100));
+                       if(tmp != 0)
+                               str = strcat(str, "~", ftos(ceil(tmp * 100)));
+                       tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl
+                       hud_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
+                       return str;
+
+               case SP_NAME:
+                       if(ready_waiting && pl.ready)
+                       {
+                               hud_field_icon0 = "gfx/scoreboard/player_ready";
+                       }
+                       else if(!teamplay)
+                       {
+                               f = stof(getplayerkey(pl.sv_entnum, "colors"));
+                               {
+                                       hud_field_icon0 = "gfx/scoreboard/playercolor_base";
+                                       hud_field_icon1 = "gfx/scoreboard/playercolor_shirt";
+                                       hud_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
+                                       hud_field_icon2 = "gfx/scoreboard/playercolor_pants";
+                                       hud_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
+                               }
+                       }
+                       return GetPlayerName(pl.sv_entnum);
+
+               case SP_FRAGS:
+                       f = pl.(scores[SP_KILLS]);
+                       f -= pl.(scores[SP_SUICIDES]);
+                       return ftos(f);
+
+               case SP_KDRATIO:
+                       num = pl.(scores[SP_KILLS]);
+                       denom = pl.(scores[SP_DEATHS]);
+
+                       if(denom == 0) {
+                               hud_field_rgb = '0 1 0';
+                               str = ftos(num);
+                       } else if(num <= 0) {
+                               hud_field_rgb = '1 0 0';
+                               str = ftos(num/denom);
+                       } else
+                               str = ftos(num/denom);
+
+                       tmp = strstrofs(str, ".", 0);
+                       if(tmp > 0)
+                               str = substring(str, 0, tmp+2);
+                       return str;
+
+               default:
+                       tmp = pl.(scores[field]);
+                       f = scores_flags[field];
+                       if(field == ps_primary)
+                               hud_field_rgb = '1 1 0';
+                       else if(field == ps_secondary)
+                               hud_field_rgb = '0 1 1';
+                       else
+                               hud_field_rgb = '1 1 1';
+                       return ScoreString(f, tmp);
+       }
+       //return "error";
+}
+
+float xmin, xmax, ymin, ymax, sbwidth;
+float hud_fixscoreboardcolumnwidth_len;
+float hud_fixscoreboardcolumnwidth_iconlen;
+float hud_fixscoreboardcolumnwidth_marginlen;
+
+string HUD_FixScoreboardColumnWidth(float i, string str)
+{
+       float field, f;
+       vector sz;
+       field = hud_field[i];
+
+       hud_fixscoreboardcolumnwidth_iconlen = 0;
+
+       if(hud_field_icon0 != "")
+       {
+               sz = drawgetimagesize(hud_field_icon0);
+               f = sz_x / sz_y;
+               if(hud_fixscoreboardcolumnwidth_iconlen < f)
+                       hud_fixscoreboardcolumnwidth_iconlen = f;
+       }
+
+       if(hud_field_icon1 != "")
+       {
+               sz = drawgetimagesize(hud_field_icon1);
+               f = sz_x / sz_y;
+               if(hud_fixscoreboardcolumnwidth_iconlen < f)
+                       hud_fixscoreboardcolumnwidth_iconlen = f;
+       }
+
+       if(hud_field_icon2 != "")
+       {
+               sz = drawgetimagesize(hud_field_icon2);
+               f = sz_x / sz_y;
+               if(hud_fixscoreboardcolumnwidth_iconlen < f)
+                       hud_fixscoreboardcolumnwidth_iconlen = f;
+       }
+
+       hud_fixscoreboardcolumnwidth_iconlen *= hud_fontsize_y / hud_fontsize_x; // fix icon aspect
+
+       if(hud_fixscoreboardcolumnwidth_iconlen != 0)
+               hud_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, hud_fontsize);
+       else
+               hud_fixscoreboardcolumnwidth_marginlen = 0;
+
+       if(field == SP_NAME) // name gets all remaining space
+       {
+               float namesize, j;
+               namesize = sbwidth;// / hud_fontsize_x;
+               for(j = 0; j < hud_num_fields; ++j)
+                       if(j != i)
+                               if (hud_field[i] != SP_SEPARATOR)
+                                       namesize -= hud_size[j] + 1;
+               namesize += 1;
+               hud_size[i] = namesize;
+
+               if (hud_fixscoreboardcolumnwidth_iconlen != 0)
+                       namesize -= hud_fixscoreboardcolumnwidth_marginlen + hud_fixscoreboardcolumnwidth_iconlen;
+               str = textShortenToWidth(str, namesize, hud_fontsize, stringwidth_colors);
+               hud_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE, hud_fontsize);
+       }
+       else
+               hud_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE, hud_fontsize);
+
+       f = hud_fixscoreboardcolumnwidth_len + hud_fixscoreboardcolumnwidth_marginlen + hud_fixscoreboardcolumnwidth_iconlen;
+       if(hud_size[i] < f)
+               hud_size[i] = f;
+
+       return str;
+}
+
+void HUD_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
+{
+       vector tmp, rgb;
+       rgb = GetTeamRGB(pl.team);
+       string str;
+       float i, field;
+       float is_spec;
+       is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
+
+       if((rgb == '1 1 1') && (!is_spec)) {
+               rgb_x = cvar("hud_color_bg_r") + 0.5;
+               rgb_y = cvar("hud_color_bg_g") + 0.5;
+               rgb_z = cvar("hud_color_bg_b") + 0.5; }
+
+       // Layout:
+       tmp_x = sbwidth;
+       tmp_y = hud_fontsize_y * 1.25;
+       tmp_z = 0;
+
+       // alternated rows highlighting
+       if(is_self)
+               drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sb_highlight_alpha_self, DRAWFLAG_NORMAL);
+       else if((sb_highlight) && (!mod(pl_number,2)))
+               drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sb_highlight_alpha, DRAWFLAG_NORMAL);
+
+       tmp_y = 0;
+
+       for(i = 0; i < hud_num_fields; ++i)
+       {
+               field = hud_field[i];
+               if(field == SP_SEPARATOR)
+                       break;
+
+               if(is_spec && field != SP_NAME && field != SP_PING) {
+                       pos_x += hud_size[i] + hud_fontsize_x;
+                       continue;
+               }
+               str = HUD_GetField(pl, field);
+               str = HUD_FixScoreboardColumnWidth(i, str);
+
+               pos_x += hud_size[i] + hud_fontsize_x;
+
+               if(field == SP_NAME) {
+                       tmp_x = hud_size[i] - hud_fontsize_x*hud_fixscoreboardcolumnwidth_iconlen - hud_fixscoreboardcolumnwidth_marginlen + hud_fontsize_x;
+                       if (is_self)
+                               drawcolorcodedstring(pos - tmp, str, hud_fontsize, sb_alpha_name_self, DRAWFLAG_NORMAL);
+                       else
+                               drawcolorcodedstring(pos - tmp, str, hud_fontsize, sb_alpha_name, DRAWFLAG_NORMAL);
+               } else {
+                       tmp_x = hud_fixscoreboardcolumnwidth_len + hud_fontsize_x;
+                       if (is_self)
+                               drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, sb_alpha_name_self, DRAWFLAG_NORMAL);
+                       else
+                               drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, sb_alpha_name, DRAWFLAG_NORMAL);
+               }
+
+               tmp_x = hud_size[i] + hud_fontsize_x;
+               if(hud_field_icon0 != "")
+                       if (is_self)
+                               drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * sb_alpha_name_self, DRAWFLAG_NORMAL);
+                       else
+                               drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * sb_alpha_name, DRAWFLAG_NORMAL);
+               if(hud_field_icon1 != "")
+                       if (is_self)
+                               drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * sb_alpha_name_self, DRAWFLAG_NORMAL);
+                       else
+                               drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * sb_alpha_name, DRAWFLAG_NORMAL);
+               if(hud_field_icon2 != "")
+                       if (is_self)
+                               drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * sb_alpha_name_self, DRAWFLAG_NORMAL);
+                       else
+                               drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * sb_alpha_name, DRAWFLAG_NORMAL);
+       }
+
+       if(hud_field[i] == SP_SEPARATOR)
+       {
+               pos_x = xmax;
+               for(i = hud_num_fields-1; i > 0; --i)
+               {
+                       field = hud_field[i];
+                       if(field == SP_SEPARATOR)
+                               break;
+
+                       if(is_spec && field != SP_NAME && field != SP_PING) {
+                               pos_x -= hud_size[i] + hud_fontsize_x;
+                               continue;
+                       }
+
+                       str = HUD_GetField(pl, field);
+                       str = HUD_FixScoreboardColumnWidth(i, str);
+
+                       if(field == SP_NAME) {
+                               tmp_x = hud_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
+                               if(is_self)
+                                       drawcolorcodedstring(pos - tmp, str, hud_fontsize, sb_alpha_name_self, DRAWFLAG_NORMAL);
+                               else
+                                       drawcolorcodedstring(pos - tmp, str, hud_fontsize, sb_alpha_name, DRAWFLAG_NORMAL);
+                       } else {
+                               tmp_x = hud_fixscoreboardcolumnwidth_len;
+                               if(is_self)
+                                       drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, sb_alpha_name_self, DRAWFLAG_NORMAL);
+                               else
+                                       drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, sb_alpha_name, DRAWFLAG_NORMAL);
+                       }
+
+                       tmp_x = hud_size[i];
+                       if(hud_field_icon0 != "")
+                               if (is_self)
+                                       drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * sb_alpha_name_self, DRAWFLAG_NORMAL);
+                               else
+                                       drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * sb_alpha_name, DRAWFLAG_NORMAL);
+                       if(hud_field_icon1 != "")
+                               if (is_self)
+                                       drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * sb_alpha_name_self, DRAWFLAG_NORMAL);
+                               else
+                                       drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * sb_alpha_name, DRAWFLAG_NORMAL);
+                       if(hud_field_icon2 != "")
+                               if (is_self)
+                                       drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * sb_alpha_name_self, DRAWFLAG_NORMAL);
+                               else
+                                       drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * sb_alpha_name, DRAWFLAG_NORMAL);
+                       pos_x -= hud_size[i] + hud_fontsize_x;
+               }
+       }
+}
+
+/*
+ * HUD_Scoreboard_MakeTable
+ *
+ * Makes a table for a team (for all playing players in DM) and fills it
+ */
+
+vector HUD_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
+{
+       float body_table_height, i;
+       vector tmp, column_dim;
+       entity pl;
+
+       body_table_height = 1.25 * hud_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
+
+       pos -= '1 1 0';
+
+       tmp_x = sbwidth + 2;
+       tmp_y = 1.25 * hud_fontsize_y;
+
+       // rounded header
+       drawpic(pos, "gfx/scoreboard/scoreboard_tableheader", tmp, (rgb * hud_color_bg_team) + '0.5 0.5 0.5', sb_alpha_bg, DRAWFLAG_NORMAL);
+
+       // table border
+       tmp_y += hud_border_thickness;
+       tmp_y += body_table_height;
+       drawborderlines(hud_border_thickness, pos, tmp, '0 0 0', sb_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
+
+       // separator header/table
+       pos_y += 1.25 * hud_fontsize_y;
+       tmp_y = hud_border_thickness;
+       drawfill(pos, tmp, '0 0 0', sb_alpha_bg, DRAWFLAG_NORMAL);
+
+       pos_y += hud_border_thickness;
+
+       // table background
+       tmp_y = body_table_height;
+       drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * hud_color_bg_team, sb_alpha_bg, DRAWFLAG_NORMAL);
+
+       // anyway, apply some color
+       //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
+
+       // go back to the top to make alternated columns highlighting and to print the strings
+       pos_y -= 1.25 * hud_fontsize_y;
+       pos_y -= hud_border_thickness;
+
+       pos += '1 1 0';
+
+       if (sb_highlight)
+       {
+               column_dim_y = 1.25 * hud_fontsize_y; // header
+               column_dim_y += hud_border_thickness;
+               column_dim_y += body_table_height;
+       }
+
+       // print the strings of the columns headers and draw the columns
+       for(i = 0; i < hud_num_fields; ++i)
+       {
+               if(hud_field[i] == SP_SEPARATOR)
+                       break;
+               column_dim_x = hud_size[i] + hud_fontsize_x;
+               if (sb_highlight)
+               {
+                       if (mod(i,2))
+                               drawfill(pos - '0 1 0' - hud_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sb_alpha_bg * 0.2, DRAWFLAG_NORMAL);
+               }
+               drawstring(pos, hud_title[i], hud_fontsize, rgb * 1.5, sb_alpha_fg, DRAWFLAG_NORMAL);
+               pos_x += column_dim_x;
+       }
+       if(hud_field[i] == SP_SEPARATOR)
+       {
+               pos_x = xmax;
+               tmp_y = 0;
+               for(i = hud_num_fields-1; i > 0; --i)
+               {
+                       if(hud_field[i] == SP_SEPARATOR)
+                               break;
+
+                       pos_x -= hud_size[i];
+
+                       if (sb_highlight)
+                       {
+                               if (!mod(i,2))
+                               {
+                                       if (i == hud_num_fields-1)
+                                               column_dim_x = hud_size[i] + hud_fontsize_x / 2 + 1;
+                                       else
+                                               column_dim_x = hud_size[i] + hud_fontsize_x;
+                                       drawfill(pos - '0 1 0' - hud_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sb_alpha_bg * 0.2, DRAWFLAG_NORMAL);
+                               }
+                       }
+
+                       tmp_x = stringwidth(hud_title[i], FALSE, hud_fontsize);
+                       tmp_x = (hud_size[i] - tmp_x) * hud_fontsize_x;
+                       drawstring(pos + tmp, hud_title[i], hud_fontsize, rgb * 1.5, sb_alpha_fg, DRAWFLAG_NORMAL);
+                       pos_x -= hud_fontsize_x;
+               }
+       }
+
+       pos_x = xmin;
+       pos_y += 1.25 * hud_fontsize_y; // skip the header
+       pos_y += hud_border_thickness;
+
+       // fill the table and draw the rows
+       i = 0;
+       if (teamplay)
+               for(pl = players.sort_next; pl; pl = pl.sort_next)
+               {
+                       if(pl.team != tm.team)
+                               continue;
+                       HUD_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
+                       pos_y += 1.25 * hud_fontsize_y;
+                       ++i;
+               }
+       else
+               for(pl = players.sort_next; pl; pl = pl.sort_next)
+               {
+                       if(pl.team == COLOR_SPECTATOR)
+                               continue;
+                       HUD_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
+                       pos_y += 1.25 * hud_fontsize_y;
+                       ++i;
+               }
+
+       if (i == 0)
+               pos_y += 1.25 * hud_fontsize_y; // move to the end of the table
+       pos_y += 1.25 * hud_fontsize_y; // move empty row (out of the table)
+
+       return pos;
+}
+
+float HUD_WouldDrawScoreboard() {
+       if (sb_showscores)
+               return 1;
+       else if (intermission == 1)
+               return 1;
+       else if (intermission == 2)
+               return 1;
+       else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
+               return 1;
+       else if(sb_showscores_force)
+               return 1;
+       return 0;
+}
+
+float g_minstagib;
+float average_accuracy;
+vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
+{
+       float i;
+       float weapon_hit, weapon_damage, weapon_stats;
+       float fontsize = 40 * 1/3;
+       float weapon_cnt = 12;
+       float rows;
+       if(cvar("hud_accuracy_doublerows"))
+               rows = 2;
+       else
+               rows = 1;
+       float height = 40;
+
+       if(warmup_stage)
+       {
+               return pos;
+       }
+
+       drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), hud_fontsize, '1 1 1', sb_alpha_fg, DRAWFLAG_NORMAL);
+       pos_y += 18;
+       vector tmp;
+       tmp_x = sbwidth;
+       tmp_y = height * rows;
+
+       drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * hud_color_bg_team, sb_alpha_bg, DRAWFLAG_NORMAL);
+       drawborderlines(hud_accuracy_border_thickness, pos, tmp, '0 0 0', sb_alpha_bg * 0.75, DRAWFLAG_NORMAL);
+
+       // column highlighting
+       for(i = 0; i < weapon_cnt/rows; ++i)
+       {
+               if(!mod(i, 2))
+                       drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sb_alpha_bg * 0.2, DRAWFLAG_NORMAL);
+       }
+
+       // row highlighting
+       for(i = 0; i < rows; ++i)
+       {
+               drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sb_highlight_alpha, DRAWFLAG_NORMAL);
+       }
+
+       drawfont = hud_bigfont;
+       average_accuracy = 0;
+       float weapons_with_stats;
+       weapons_with_stats = 0;
+       if(rows == 2)
+               pos_x += sbwidth/weapon_cnt / 2;
+
+       if(getstati(STAT_SWITCHWEAPON) == WEP_MINSTANEX)
+               g_minstagib = 1; // TODO: real detection for minstagib?
+
+       for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+       {
+               self = get_weaponinfo(i);
+               if not(self.weapons)
+                       continue;
+               if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA || i == WEP_FIREBALL) // skip port-o-launch, nex || minstanex, tuba and fireball
+                       continue;
+               weapon_hit = weapon_hits[i-WEP_FIRST];
+               weapon_damage = weapon_fired[i-WEP_FIRST];
+               if(weapon_damage)
+                       weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
+               float weapon_alpha;
+
+               if(weapon_damage)
+                       weapon_alpha = sb_alpha_fg;
+               else
+                       weapon_alpha = 0.2 * sb_alpha_fg;
+
+               // weapon icon
+               drawpic(pos, strcat("gfx/weapons/weapon", self.netname), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
+               // the accuracy
+               if(weapon_damage) {
+                       weapons_with_stats += 1;
+                       average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
+
+                       string s;
+                       s = strcat(ftos(weapon_stats),"%");
+
+                       float padding;
+                       padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value
+
+                       rgb = HUD_AccuracyColor(weapon_stats);
+                       drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, sb_alpha_fg, DRAWFLAG_NORMAL);
+               }
+               pos_x += sbwidth/weapon_cnt * rows;
+               if(rows == 2 && i == 6) {
+                       pos_x -= sbwidth;
+                       pos_y += height;
+               }
+       }
+       drawfont = hud_font;
+
+       if(weapons_with_stats)
+               average_accuracy = floor(average_accuracy / weapons_with_stats);
+
+       if(rows == 2)
+               pos_x -= sbwidth/weapon_cnt / 2;
+       pos_x -= sbwidth;
+       pos_y += height;
+       return pos;
+}
+
+vector HUD_DrawScoreboardRankings(vector pos, entity pl,  vector rgb, vector bg_size)
+{
+       float i;
+       RANKINGS_RECEIVED_CNT = 0;
+               for (i=RANKINGS_CNT-1; i>=0; --i)
+                       if (grecordtime[i])
+                               RANKINGS_RECEIVED_CNT = RANKINGS_RECEIVED_CNT + 1;
+
+       if (RANKINGS_RECEIVED_CNT == 0)
+               return pos;
+
+       float is_spec;
+       is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
+       vector hl_rgb;
+               hl_rgb_x = cvar("hud_color_bg_r") + 0.5;
+               hl_rgb_y = cvar("hud_color_bg_g") + 0.5;
+               hl_rgb_z = cvar("hud_color_bg_b") + 0.5;
+
+       pos_y += hud_fontsize_y;
+       drawstring(pos, strcat("Rankings"), hud_fontsize, '1 1 1', sb_alpha_fg, DRAWFLAG_NORMAL);
+       pos_y += hud_fontsize_y;
+       vector tmp;
+       tmp_x = sbwidth;
+       tmp_y = hud_fontsize_y * RANKINGS_RECEIVED_CNT;
+
+       drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * hud_color_bg_team, sb_alpha_bg, DRAWFLAG_NORMAL);
+       drawborderlines(hud_border_thickness, pos, tmp, '0 0 0', sb_alpha_bg * 0.75, DRAWFLAG_NORMAL);
+
+       // row highlighting
+       for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)
+       {
+               string n, p;
+               float t;
+               t = grecordtime[i];
+               if (t == 0)
+                       continue;
+               n = grecordholder[i];
+               p = race_PlaceName(i+1);
+               if(grecordholder[i] == GetPlayerName(player_localentnum - 1))
+                       drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * hud_fontsize_y, hl_rgb, sb_highlight_alpha_self, DRAWFLAG_NORMAL);
+               else if(!mod(i, 2) && sb_highlight)
+                       drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * hud_fontsize_y, hl_rgb, sb_highlight_alpha, DRAWFLAG_NORMAL);
+               drawstring(pos, p, hud_fontsize, '1 1 1', sb_alpha_fg, DRAWFLAG_NORMAL);
+               drawstring(pos + '3 0 0' * hud_fontsize_x, TIME_ENCODED_TOSTRING(t), hud_fontsize, '1 1 1', sb_alpha_fg, DRAWFLAG_NORMAL);
+               drawcolorcodedstring(pos + '8 0 0' * hud_fontsize_x, n, hud_fontsize, sb_alpha_fg, DRAWFLAG_NORMAL);
+               pos += '0 1 0' * hud_fontsize_y;
+       }
+
+       return pos;
+}
+
+float sb_fade_alpha;
+float hud_woulddrawscoreboard_prev;
+float hud_woulddrawscoreboard_change; // "time" at which HUD_WouldDrawScoreboard() changed
+void HUD_DrawScoreboard()
+{
+       float hud_woulddrawscoreboard;
+       hud_woulddrawscoreboard = HUD_WouldDrawScoreboard();
+       if(hud_woulddrawscoreboard != hud_woulddrawscoreboard_prev) {
+               hud_woulddrawscoreboard_change = time;
+               hud_woulddrawscoreboard_prev = hud_woulddrawscoreboard;
+       }
+
+       float scoreboard_fadeinspeed = cvar_or("sb_fadeinspeed", 10);
+       float scoreboard_fadeoutspeed = cvar_or("sb_fadeoutspeed", 5);
+       if(hud_woulddrawscoreboard) {
+               if (scoreboard_fadeinspeed)
+                       sb_fade_alpha = bound (0, (time - hud_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
+               else
+                       sb_fade_alpha = 1;
+       }
+       else
+               if (scoreboard_fadeoutspeed)
+                       sb_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - hud_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
+               else
+                       sb_fade_alpha = 0;
+
+       if not(sb_fade_alpha)
+               return;
+
+       sb_alpha_bg = cvar("sb_alpha_bg") * sb_fade_alpha;
+       sb_alpha_fg = cvar_or("sb_alpha_fg", 1.0) * sb_fade_alpha;
+       sb_highlight = cvar("sb_highlight");
+       sb_highlight_alpha = cvar_or("sb_highlight_alpha", 0.10) * sb_alpha_fg;
+       sb_highlight_alpha_self = cvar_or("sb_highlight_alpha_self", 0.25) * sb_alpha_fg;
+       sb_alpha_name = cvar_or("sb_alpha_name", 0.9) * sb_alpha_fg;
+       sb_alpha_name_self = cvar_or("sb_alpha_name_self", 1) * sb_alpha_fg;
+
+       vector rgb, pos, tmp;
+       entity pl, tm;
+
+       sbwidth = HUD_GetWidth(6.5 * hud_fontsize_y);
+
+       xmin = 0.5 * (vid_conwidth - sbwidth);
+       ymin = SCOREBOARD_OFFSET;
+
+       xmax = vid_conwidth - xmin;
+       ymax = vid_conheight - 0.2*vid_conheight;
+
+       // Initializes position
+       pos_x = xmin;
+       pos_y = ymin;
+       pos_z = 0;
+
+       // Heading
+       drawfont = hud_bigfont;
+       drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sb_alpha_fg, DRAWFLAG_NORMAL);
+
+       pos_y += 24 + 4;
+       pos_y += hud_fontsize_y;
+
+       drawfont = hud_font;
+
+       // Draw the scoreboard
+       vector bg_size;
+       bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
+
+       if(teamplay)
+       {
+               for(tm = teams.sort_next; tm; tm = tm.sort_next)
+               {
+                       if(tm.team == COLOR_SPECTATOR)
+                               continue;
+
+                       rgb = GetTeamRGB(tm.team);
+                       HUD_DrawXNum(pos - '9.5 0 0' * hud_fontsize_y + '0 1 0' * hud_fontsize_y, tm.(teamscores[ts_primary]), 6, 0, hud_fontsize_y * 1.5, rgb, 0, 1, sb_alpha_fg, DRAWFLAG_NORMAL);
+
+                       if(ts_primary != ts_secondary)
+                               HUD_DrawXNum(pos - '7.5 0 0' * hud_fontsize_y + '0 2.5 0' * hud_fontsize_y, tm.(teamscores[ts_secondary]), 6, 0, hud_fontsize_y * 1, rgb, 0, 1, sb_alpha_fg, DRAWFLAG_NORMAL);
+
+                       pos = HUD_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
+               }
+       }
+       else
+       {
+               rgb_x = cvar("hud_color_bg_r");
+               rgb_y = cvar("hud_color_bg_g");
+               rgb_z = cvar("hud_color_bg_b");
+
+               for(tm = teams.sort_next; tm; tm = tm.sort_next)
+               {
+                       if(tm.team == COLOR_SPECTATOR)
+                               continue;
+
+                       pos = HUD_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
+               }
+       }
+
+       if(gametype == GAME_CTS || gametype == GAME_RACE) {
+               if(race_speedaward) {
+                       drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), hud_fontsize, sb_alpha_fg, DRAWFLAG_NORMAL);
+                       pos_y += 1.25 * hud_fontsize_y;
+               }
+               if(race_speedaward_alltimebest) {
+                       drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), hud_fontsize, sb_alpha_fg, DRAWFLAG_NORMAL);
+                       pos_y += 1.25 * hud_fontsize_y;
+               }
+               pos = HUD_DrawScoreboardRankings(pos, pl, rgb, bg_size);
+       }
+       else if(cvar("hud_accuracy") && spectatee_status != -1) {
+               if(teamplay)
+                       pos = HUD_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);
+               else
+                       pos = HUD_DrawScoreboardAccuracyStats(pos, rgb, bg_size);
+       }
+
+       tmp = pos + '0 1.5 0' * hud_fontsize_y;
+       pos_y += 3 * hud_fontsize_y;
+
+       // List spectators
+       float specs;
+       specs = 0;
+       for(pl = players.sort_next; pl; pl = pl.sort_next)
+       {
+               if(pl.team != COLOR_SPECTATOR)
+                       continue;
+               HUD_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
+               pos_y += 1.25 * hud_fontsize_y;
+               ++specs;
+       }
+
+       if(specs)
+               drawstring(tmp, "Spectators", hud_fontsize, '1 1 1', sb_alpha_fg, DRAWFLAG_NORMAL);
+
+       // Print info string
+       string str;
+       float tl, fl, ll;
+       str = strcat("playing on ^2", shortmapname, "^7");
+       tl = getstatf(STAT_TIMELIMIT);
+       fl = getstatf(STAT_FRAGLIMIT);
+       ll = getstatf(STAT_LEADLIMIT);
+       if(gametype == GAME_LMS)
+       {
+               if(tl > 0)
+                       str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
+       }
+       else
+       {
+               if(tl > 0)
+                       str = strcat(str, " for ^1", ftos(tl), " minutes^7");
+               if(fl > 0)
+               {
+                       if(tl > 0)
+                               str = strcat(str, " or");
+                       if(teamplay)
+                       {
+                               str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
+                               if(teamscores_label[ts_primary] == "score")
+                                       str = strcat(str, " points^7");
+                               else if(teamscores_label[ts_primary] == "fastest")
+                                       str = strcat(str, " is beaten^7");
+                               else
+                                       str = strcat(str, " ", teamscores_label[ts_primary]);
+                       }
+                       else
+                       {
+                               str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
+                               if(scores_label[ps_primary] == "score")
+                                       str = strcat(str, " points^7");
+                               else if(scores_label[ps_primary] == "fastest")
+                                       str = strcat(str, " is beaten^7");
+                               else
+                                       str = strcat(str, " ", scores_label[ps_primary]);
+                       }
+               }
+               if(ll > 0)
+               {
+                       if(tl > 0 || fl > 0)
+                               str = strcat(str, " or");
+                       if(teamplay)
+                       {
+                               str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
+                               if(teamscores_label[ts_primary] == "score")
+                                       str = strcat(str, " points^7");
+                               else if(teamscores_label[ts_primary] == "fastest")
+                                       str = strcat(str, " is beaten^7");
+                               else
+                                       str = strcat(str, " ", teamscores_label[ts_primary]);
+                       }
+                       else
+                       {
+                               str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
+                               if(scores_label[ps_primary] == "score")
+                                       str = strcat(str, " points^7");
+                               else if(scores_label[ps_primary] == "fastest")
+                                       str = strcat(str, " is beaten^7");
+                               else
+                                       str = strcat(str, " ", scores_label[ps_primary]);
+                       }
+               }
+       }
+
+
+       pos_y += 1.2 * hud_fontsize_y;
+       drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, hud_fontsize)), str, hud_fontsize, sb_alpha_fg, DRAWFLAG_NORMAL);
+
+       scoreboard_bottom = pos_y + 2 * hud_fontsize_y;
+}
+
+void HUD_DrawAccuracyStats_Description_Hitscan(vector position)
+{
+       drawstring(position + '0 3 0' * hud_fontsize_y, "Shots fired:", hud_fontsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+       drawstring(position + '0 5 0' * hud_fontsize_y, "Shots hit:", hud_fontsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+       drawstring(position + '0 7 0' * hud_fontsize_y, "Accuracy:", hud_fontsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+       drawstring(position + '0 9 0' * hud_fontsize_y, "Shots missed:", hud_fontsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+}
+
+void HUD_DrawAccuracyStats_Description_Splash(vector position)
+{
+       drawstring(position + '0 3 0' * hud_fontsize_y, "Maximum damage:", hud_fontsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+       drawstring(position + '0 5 0' * hud_fontsize_y, "Actual damage:", hud_fontsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+       drawstring(position + '0 7 0' * hud_fontsize_y, "Accuracy:", hud_fontsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+       drawstring(position + '0 9 0' * hud_fontsize_y, "Damage wasted:", hud_fontsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+}
+
+void HUD_DrawAccuracyStats()
+{
+       float i, count_hitscan, count_splash, row;  // count is the number of 'colums'
+       float weapon_hit, weapon_damage, weapon_stats;
+       float left_border;  // position where the weapons start, the description is in the border
+       vector fill_colour, fill_size;
+       vector pos;
+       vector border_colour;
+
+       float col_margin = 20;  // pixels between the columns
+       float row_margin = 20;  // pixels between the rows
+
+       fill_size_x = 5 * hud_fontsize_x;  // width of the background
+       fill_size_y = 10 * hud_fontsize_y;  // height of the background
+
+       drawfont = hud_bigfont;
+       pos_x = 0;
+       pos_y = SCOREBOARD_OFFSET;
+       pos_z = 0;
+       drawstringcenter(pos, "Weapon Accuracy", 2 * hud_fontsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+
+       left_border = col_margin + 11 * hud_fontsize_x;
+
+       drawfont = hud_font;
+
+       if(warmup_stage)
+       {
+               pos_y += 40;
+               if(mod(time, 1) >= 0.4)
+                       drawstringcenter(pos, "Stats are not tracked during warmup stage", hud_fontsize, '1 1 0', hud_alpha_fg, DRAWFLAG_NORMAL);
+
+               return;
+       }
+
+       if(gametype == GAME_RACE || gametype == GAME_CTS)
+       {
+               pos_y += 40;
+               if(mod(time, 1) >= 0.4)
+                       drawstringcenter(pos, "Stats are not tracked in Race/CTS", hud_fontsize, '1 1 0', hud_alpha_fg, DRAWFLAG_NORMAL);
+
+               return;
+       }
+
+       float top_border_hitscan = SCOREBOARD_OFFSET + 55;  // position where the hitscan row starts: pixels down the screen
+       HUD_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
+
+       float top_border_splash = SCOREBOARD_OFFSET + 175;  // position where the splash row starts: pixels down the screen
+       HUD_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
+
+       for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+       {
+               self = get_weaponinfo(i);
+               if not(self.weapons)
+                       continue;
+               weapon_hit = weapon_hits[i-WEP_FIRST];
+               weapon_damage = weapon_fired[i-WEP_FIRST];
+               border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0';  // white or black border
+
+               if (weapon_damage) {
+                       if (self.spawnflags & WEP_TYPE_SPLASH) {
+                               weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
+
+                               fill_colour_x = 1 - 0.015 * weapon_stats;
+                               fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
+
+                               // how the background colour is calculated
+                               // %    red             green   red_2                   green_2
+                               // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 10   0.85    0               1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
+
+                               if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
+                               {
+                                       count_splash = 0;
+                                       ++row;
+                                       HUD_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row * (fill_size_y + row_margin)));
+                               }
+
+                               pos_x = left_border + count_splash * (fill_size_x + col_margin);
+                               pos_y = top_border_splash + row * (fill_size_y + row_margin);
+
+                               // background
+                               drawpic(pos, "gfx/scoreboard/accuracy_bg", fill_size , fill_colour, hud_alpha_bg, DRAWFLAG_NORMAL);
+                               drawborderlines(hud_border_thickness, pos, fill_size, border_colour, hud_alpha_bg, DRAWFLAG_NORMAL);
+
+                               // the weapon
+                               drawpic(pos, strcat("gfx/weapons/weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+
+                               // the amount of shots fired or max damage
+                               drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 3 0' * hud_fontsize_y, ftos(weapon_damage), hud_fontsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+
+                               // the amount of hits or actual damage
+                               drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 5 0' * hud_fontsize_y, ftos(weapon_hit), hud_fontsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+
+                               // the accuracy
+                               drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 7 0' * hud_fontsize_y, strcat(ftos(weapon_stats),"%"), hud_fontsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+
+                               // the amount of shots missed or damage wasted
+                               drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 9 0' * hud_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), hud_fontsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+
+                               ++count_splash;
+                       } else if (self.spawnflags & WEP_TYPE_HITSCAN) {
+                               weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
+
+                               fill_colour_x = 1 - 0.015 * weapon_stats;
+                               fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
+
+                               // how the background colour is calculated
+                               // %    red             green   red_2                   green_2
+                               // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 10   0.850   0               1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
+                               // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
+
+                               if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
+                               {
+                                       count_hitscan = 0;
+                                       ++row;
+                                       HUD_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row * (fill_size_y + row_margin)));
+                               }
+
+                               pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
+                               pos_y = top_border_hitscan + row * (fill_size_y + row_margin);
+
+                               // background
+                               drawpic(pos, "gfx/scoreboard/accuracy_bg", fill_size , fill_colour, hud_alpha_bg, DRAWFLAG_NORMAL);
+                               drawborderlines(hud_border_thickness, pos, fill_size, border_colour, hud_alpha_bg, DRAWFLAG_NORMAL);
+
+                               // the weapon
+                               drawpic(pos, strcat("gfx/weapons/weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+
+                               // the amount of shots fired or max damage
+                               drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 3 0' * hud_fontsize_y, ftos(weapon_damage), hud_fontsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+
+                               // the amount of hits or actual damage
+                               drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 5 0' * hud_fontsize_y, ftos(weapon_hit), hud_fontsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+
+                               // the accuracy
+                               drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 7 0' * hud_fontsize_y, strcat(ftos(weapon_stats),"%"), hud_fontsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+
+                               // the amount of shots missed or damage wasted
+                               drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 9 0' * hud_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), hud_fontsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
+
+                               ++count_hitscan;
+                       }
+               }
+       }
+}
index 1ac07ce4c71c4380d02b7c28bbe7a3cc83254062..1a4ec004516636b50d211c4e35746fe2f5e58e3a 100644 (file)
@@ -2,10 +2,10 @@ float teamradar_angle; // player yaw angle
 vector teamradar_origin3d_in_texcoord; // player origin
 vector teamradar_origin2d; // 2D origin
 vector teamradar_size2d; // 2D size
-vector teamradar_extraclip_mins, teamradar_extraclip_maxs; // don't even ask
+vector teamradar_extraclip_mins, teamradar_extraclip_maxs; // for non-centered radar display
 float teamradar_size; // 2D scale factor
-float cl_teamradar_scale; // window size = ...qu
-float cl_teamradar_nohudhack;
+float hud_radar_scale; // window size = ...qu
+float hud_radar_nohudhack;
 float v_flipped;
 
 float vlen2d(vector v)
@@ -115,17 +115,17 @@ void(vector coord3d, vector pangles, vector rgb) draw_teamradar_player =
                rgb2 = '1 1 1';
 
        R_BeginPolygon("", 0);
-       R_PolygonVertex(coord+v_forward*3, '0 0 0', rgb2, sbar_alpha_fg);
-       R_PolygonVertex(coord+v_right*4-v_forward*2.5, '0 1 0', rgb2, sbar_alpha_fg);
-       R_PolygonVertex(coord-v_forward*2, '1 0 0', rgb2, sbar_alpha_fg);
-       R_PolygonVertex(coord-v_right*4-v_forward*2.5, '1 1 0', rgb2, sbar_alpha_fg);
+       R_PolygonVertex(coord+v_forward*3, '0 0 0', rgb2, hud_alpha_fg);
+       R_PolygonVertex(coord+v_right*4-v_forward*2.5, '0 1 0', rgb2, hud_alpha_fg);
+       R_PolygonVertex(coord-v_forward*2, '1 0 0', rgb2, hud_alpha_fg);
+       R_PolygonVertex(coord-v_right*4-v_forward*2.5, '1 1 0', rgb2, hud_alpha_fg);
        R_EndPolygon();
 
        R_BeginPolygon("", 0);
-       R_PolygonVertex(coord+v_forward*2, '0 0 0', rgb, sbar_alpha_fg);
-       R_PolygonVertex(coord+v_right*3-v_forward*2, '0 1 0', rgb, sbar_alpha_fg);
-       R_PolygonVertex(coord-v_forward, '1 0 0', rgb, sbar_alpha_fg);
-       R_PolygonVertex(coord-v_right*3-v_forward*2, '1 1 0', rgb, sbar_alpha_fg);
+       R_PolygonVertex(coord+v_forward*2, '0 0 0', rgb, hud_alpha_fg);
+       R_PolygonVertex(coord+v_right*3-v_forward*2, '0 1 0', rgb, hud_alpha_fg);
+       R_PolygonVertex(coord-v_forward, '1 0 0', rgb, hud_alpha_fg);
+       R_PolygonVertex(coord-v_right*3-v_forward*2, '1 1 0', rgb, hud_alpha_fg);
        R_EndPolygon();
 };
 
@@ -170,210 +170,43 @@ void draw_teamradar_link(vector start, vector end, float colors)
        c1 = colormapPaletteColor((colors & 0xF0) / 0x10, FALSE);
 
        R_BeginPolygon("", 0);
-       R_PolygonVertex(start - norm, '0 0 0', c0, sbar_alpha_fg);
-       R_PolygonVertex(start + norm, '0 1 0', c0, sbar_alpha_fg);
-       R_PolygonVertex(end + norm, '1 1 0', c1, sbar_alpha_fg);
-       R_PolygonVertex(end - norm, '1 0 0', c1, sbar_alpha_fg);
+       R_PolygonVertex(start - norm, '0 0 0', c0, hud_alpha_fg);
+       R_PolygonVertex(start + norm, '0 1 0', c0, hud_alpha_fg);
+       R_PolygonVertex(end + norm, '1 1 0', c1, hud_alpha_fg);
+       R_PolygonVertex(end - norm, '1 0 0', c1, hud_alpha_fg);
        R_EndPolygon();
 }
 
-float cl_teamradar_scale;
-float cl_teamradar_background_alpha;
-float cl_teamradar_foreground_alpha;
-float cl_teamradar_rotation;
-vector cl_teamradar_size;
-vector cl_teamradar_position;
-float cl_teamradar_zoommode;
+float hud_radar_scale;
+float hud_radar_background_alpha;
+float hud_radar_foreground_alpha;
+float hud_radar_rotation;
+vector hud_radar_size;
+vector hud_radar_position;
+float hud_radar_zoommode;
 
 void teamradar_loadcvars()
 {
        v_flipped = cvar("v_flipped");
-       if(ons_showmap)
-       {
-               cl_teamradar_scale = 42; // dummy, not used (see zoommode)
-               cl_teamradar_background_alpha = 1 * (1 - cvar("_menu_alpha"));
-               cl_teamradar_foreground_alpha = 1 * (1 - cvar("_menu_alpha"));
-               cl_teamradar_rotation = cvar("cl_teamradar_rotation");
-               if(!cl_teamradar_rotation)
-                       cl_teamradar_rotation = 4;
-               cl_teamradar_size = '256 256 0'; // TODO make somewhat variable?
-               cl_teamradar_position = '0.5 0.5 0';
-               cl_teamradar_zoommode = 3;
-               cl_teamradar_nohudhack = 0;
-       }
-       else
-       {
-               cl_teamradar_scale = cvar("cl_teamradar_scale");
-               cl_teamradar_background_alpha = cvar("cl_teamradar_background_alpha") * sbar_alpha_fg;
-               cl_teamradar_foreground_alpha = cvar("cl_teamradar_foreground_alpha") * sbar_alpha_fg;
-               cl_teamradar_rotation = cvar("cl_teamradar_rotation");
-               cl_teamradar_size = stov(cvar_string("cl_teamradar_size"));
-               cl_teamradar_position = stov(cvar_string("cl_teamradar_position"));
-               cl_teamradar_zoommode = cvar("cl_teamradar_zoommode");
-
-               // others default to 0
-               // match this to defaultXonotic.cfg!
-               if(!cl_teamradar_scale) cl_teamradar_scale = 4096;
-               if(!cl_teamradar_background_alpha) cl_teamradar_background_alpha = 0.4 * sbar_alpha_fg;
-               if(!cl_teamradar_foreground_alpha) cl_teamradar_foreground_alpha = 0.8 * sbar_alpha_fg;
-               if(!cl_teamradar_size_x) cl_teamradar_size_x = 128;
-               if(!cl_teamradar_size_y) cl_teamradar_size_y = cl_teamradar_size_x;
-
-               cl_teamradar_size_z = 0;
-               cl_teamradar_nohudhack = cl_teamradar_position_z;
-               cl_teamradar_position_z = 0;
-       }
+       hud_radar_scale = cvar("hud_radar_scale");
+       hud_radar_background_alpha = cvar("hud_radar_background_alpha") * hud_alpha_fg;
+       hud_radar_foreground_alpha = cvar("hud_radar_foreground_alpha") * hud_alpha_fg;
+       hud_radar_rotation = cvar("hud_radar_rotation");
+       hud_radar_zoommode = cvar("hud_radar_zoommode");
+
+       // others default to 0
+       // match this to defaultXonotic.cfg!
+       if(!hud_radar_scale) hud_radar_scale = 4096;
+       if(!hud_radar_background_alpha) hud_radar_background_alpha = 0.4 * hud_alpha_fg;
+       if(!hud_radar_foreground_alpha) hud_radar_foreground_alpha = 0.8 * hud_alpha_fg;
+       if(!hud_radar_size_x) hud_radar_size_x = 128;
+       if(!hud_radar_size_y) hud_radar_size_y = hud_radar_size_x;
+
+       hud_radar_size_z = 0;
+       hud_radar_nohudhack = hud_radar_position_z;
+       hud_radar_position_z = 0;
 }
 
-void() teamradar_view =
-{
-       local float color1, color2; // color already declared as a global in sbar.qc
-       local vector rgb;
-       local entity tm;
-       float scale2d, normalsize, bigsize;
-       float f;
-
-       if(minimapname == "" && !ons_showmap)
-               return;
-
-       teamradar_loadcvars();
-
-       switch(cl_teamradar_zoommode)
-       {
-               default:
-               case 0:
-                       f = current_zoomfraction;
-                       break;
-               case 1:
-                       f = 1 - current_zoomfraction;
-                       break;
-               case 2:
-                       f = 0;
-                       break;
-               case 3:
-                       f = 1;
-                       break;
-       }
-
-       switch(cl_teamradar_rotation)
-       {
-               case 0:
-                       teamradar_angle = view_angles_y - 90;
-                       break;
-               default:
-                       teamradar_angle = 90 * cl_teamradar_rotation;
-                       break;
-       }
-
-       scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
-       teamradar_size2d = cl_teamradar_size;
-
-       teamradar_origin2d =
-                 '1 0 0' * (0.5 * teamradar_size2d_x + cl_teamradar_position_x * (vid_conwidth - teamradar_size2d_x))
-               + '0 1 0' * (0.5 * teamradar_size2d_y + cl_teamradar_position_y * (vid_conheight - teamradar_size2d_y));
-       
-       teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0';
-       if(cl_teamradar_position == '1 0 0')
-       {
-               if(cl_teamradar_nohudhack < 2)
-                       teamradar_origin2d_y += 25;
-               if(cl_teamradar_nohudhack < 1)
-                       teamradar_extraclip_mins_y -= 25;
-       }
-       else if(cl_teamradar_position == '0 1 0' || cl_teamradar_position == '1 1 0')
-       {
-               if(cl_teamradar_nohudhack < 2)
-                       teamradar_origin2d_y -= 50;
-               //if(cl_teamradar_nohudhack < 1)
-                       //teamradar_extraclip_size_y += 50; // don't, the HUD looks nice
-       }
-
-       // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
-       if(cl_teamradar_rotation == 0)
-       {
-               // max-min distance must fit the radar in any rotation
-               bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
-       }
-       else
-       {
-               vector c0, c1, c2, c3, span;
-               c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
-               c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
-               c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
-               c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
-               span = '0 0 0';
-               span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
-               span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
-
-               // max-min distance must fit the radar in x=x, y=y
-               bigsize = min(
-                       teamradar_size2d_x * scale2d / (1.05 * span_x),
-                       teamradar_size2d_y * scale2d / (1.05 * span_y)
-               );
-       }
-
-       normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / cl_teamradar_scale;
-       if(bigsize > normalsize)
-               normalsize = bigsize;
-
-       teamradar_size =
-                 f * bigsize
-               + (1 - f) * normalsize;
-       teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
-                 f * (mi_min + mi_max) * 0.5
-               + (1 - f) * view_origin);
-
-       color1 = GetPlayerColor(player_localentnum-1);
-       rgb = GetTeamRGB(color1);
-
-       drawsetcliparea(
-               teamradar_origin2d_x - teamradar_size2d_x * 0.5 + teamradar_extraclip_mins_x,
-               teamradar_origin2d_y - teamradar_size2d_y * 0.5 + teamradar_extraclip_mins_y,
-               teamradar_size2d_x + teamradar_extraclip_maxs_x - teamradar_extraclip_mins_x,
-               teamradar_size2d_y + teamradar_extraclip_maxs_y - teamradar_extraclip_mins_y
-       );
-
-       draw_teamradar_background(cl_teamradar_background_alpha, cl_teamradar_foreground_alpha);
-
-       if(ons_showmap)
-       {
-               drawresetcliparea();
-
-               vector frame_origin, frame_size;
-               frame_origin = frame_size = '0 0 0';
-
-               frame_origin_x = teamradar_origin2d_x - teamradar_size2d_x * 0.55859375; // matches the picture
-               frame_origin_y = teamradar_origin2d_y - teamradar_size2d_y * 0.55859375; // matches the picture
-               frame_size_x = teamradar_size2d_x * 1.1171875; // matches the picture
-               frame_size_y = teamradar_size2d_y * 1.1171875; // matches the picture
-               drawpic(frame_origin, "gfx/ons-frame.tga", frame_size, '1 1 1', sbar_alpha_fg, 0);
-               drawpic(frame_origin, "gfx/ons-frame-team.tga", frame_size, rgb, sbar_alpha_fg, 0);
-
-               drawsetcliparea(
-                       teamradar_origin2d_x - teamradar_size2d_x * 0.5,
-                       teamradar_origin2d_y - teamradar_size2d_y * 0.5,
-                       teamradar_size2d_x,
-                       teamradar_size2d_y
-               );
-       }
-
-       for(tm = world; (tm = find(tm, classname, "radarlink")); )
-               draw_teamradar_link(tm.origin, tm.velocity, tm.team);
-       for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
-               draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, tm.alpha * sbar_alpha_fg);
-       for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
-       {
-               color2 = GetPlayerColor(tm.sv_entnum);
-               //if(color == COLOR_SPECTATOR || color == color2)
-                       draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
-       }
-       draw_teamradar_player(view_origin, view_angles, '1 1 1');
-
-       drawresetcliparea();
-};
-
-
-
 // radar links
 
 void Ent_RadarLink()
index d7de6f1a106eba40ab6c7adebf7769c7f3700f4f..1ed437fd987201b3455c95afafc24eb7dc67215f 100644 (file)
@@ -1,4 +1,4 @@
-void teamradar_view();
+void HUD_Radar();
 
 #define MAX_TEAMRADAR_TIMES 32
 
index 6c7dc9480ae4d5b4de633c5a5555e0388c2ddff3..bd45b413b1bdfd062fe1840cb43eb615826ea554 100644 (file)
@@ -166,7 +166,7 @@ void Draw_WaypointSprite()
        dist = vlen(self.origin - view_origin);
        
        float a;
-       a = self.alpha * sbar_alpha_fg;
+       a = self.alpha * hud_alpha_fg;
 
        if(self.maxdistance > waypointsprite_normdistance)
                a *= pow(bound(0, (self.maxdistance - dist) / (self.maxdistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent);
index d747b70dbe44ea9da825aab2506a788ce1821a66..7181f020b2a8ec36cb58137b11dc73eca82acefb 100644 (file)
@@ -293,6 +293,9 @@ const float HUD_NORMAL = 0;
 const float HUD_SPIDERBOT = 10;
 const float HUD_WAKIZASHI = 11;
 const float HUD_RAPTOR    = 12;
+const vector eX = '1 0 0';
+const vector eY = '0 1 0';
+const vector eZ = '0 0 1';
 
 const float STAT_VEHICLESTAT_HEALTH  = 60;
 const float STAT_VEHICLESTAT_SHIELD  = 61;
index 0ee4e91379c96b4ae0d0ea0ba253ce50dc5179a9..903700d5d54d5529e174a07feb4fc9a797569c6d 100644 (file)
@@ -5,10 +5,6 @@
 
 // constants
 
-const vector eX = '1 0 0';
-const vector eY = '0 1 0';
-const vector eZ = '0 0 1';
-
 const float GAME_ISSERVER      = 1;
 const float GAME_CONNECTED     = 2;
 const float GAME_DEVELOPER     = 4;
index dd1ebc52ce9a3a6643eb24242b367f3581c13afa..d035ec870848d608b269eab3c6c2e7a9ba3fd9ad 100644 (file)
@@ -27,30 +27,7 @@ void fillXonoticRadarDialog(entity me)
                me.TD(me, 1, 4, makeXonoticTextLabel(0, "Radar settings:"));
        me.TR(me);
                me.TDempty(me, 0.2);
-               me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, "Position:"));
-               me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "cl_teamradar_position", "0 0", "Top left"));
-               me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "cl_teamradar_position", "0.5 0", "Top middle"));
-               me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "cl_teamradar_position", "1 0", "Top right"));
-       me.TR(me);
-               me.TDempty(me, 1);
-               me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "cl_teamradar_position", "0 0.5", "Middle left"));
-               me.TDempty(me, 1);
-               me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "cl_teamradar_position", "1 0.5", "Middle right"));
-       me.TR(me);
-               me.TDempty(me, 0.2);
-               me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, "Size:"));
-               me.TD(me, 1, 3, e = makeXonoticTextSlider("cl_teamradar_size"));
-                       e.addValue(e, "96x96", "96 96");
-                       e.addValue(e, "128x96", "128 96");
-                       e.addValue(e, "128x128", "128 128");
-                       e.addValue(e, "192x144", "192 144");
-                       e.addValue(e, "192x192", "192 192");
-                       e.addValue(e, "256x192", "256 192");
-                       e.addValue(e, "256x256", "256 256");
-                       e.configureXonoticTextSliderValues(e);
-       me.TR(me);
-               me.TDempty(me, 0.2);
-               sl = makeXonoticSlider(0.20, 1, 0.01, "cl_teamradar_background_alpha");
+               sl = makeXonoticSlider(0.20, 1, 0.01, "hud_radar_background_alpha");
                me.TD(me, 1, 0.8, e = makeXonoticSliderCheckBox(-1, 1, sl, "Background:"));
                me.TD(me, 1, 3, sl);
        me.TR(me);