Merge remote branch 'origin/terencehill/physics_panel_updates'
authorSamual <samual@xonotic.org>
Sun, 26 Feb 2012 01:14:16 +0000 (20:14 -0500)
committerSamual <samual@xonotic.org>
Sun, 26 Feb 2012 01:14:16 +0000 (20:14 -0500)
547 files changed:
.gitignore
Makefile
_hud_common.cfg
_hud_descriptions.cfg
balance25.cfg
balanceFruit.cfg [deleted file]
balanceFruitieX.cfg [new file with mode: 0644]
balanceLeeStricklin.cfg [deleted file]
balanceXPM.cfg [new file with mode: 0644]
balanceXonotic.cfg
balancetZork.cfg [deleted file]
check-cvars.sh [new file with mode: 0755]
check-translations.sh
commands.cfg [new file with mode: 0644]
crosshairs.cfg [new file with mode: 0644]
csprogs.dat.de.po
csprogs.dat.fr.po [new file with mode: 0644]
csprogs.dat.it.po
csprogs.dat.pot
ctfscoring-ai.cfg
ctfscoring-alien.cfg
ctfscoring-alpha.cfg
ctfscoring-div0.cfg
ctfscoring-nex242.cfg
ctfscoring-z-lowdeposit.cfg
ctfscoring-z.cfg
defaultXonotic.cfg
demos/little-bot-orchestra.dem [new file with mode: 0644]
demos/the-big-keybench.dem
effectinfo.txt
effects-high.cfg
effects-low.cfg
effects-med.cfg
effects-normal.cfg
effects-omg.cfg
effects-ultimate.cfg
effects-ultra.cfg
gfx/colormap_palette.lmp
gfx/colormap_palette.pl
gfx/crosshair21.tga [new file with mode: 0644]
gfx/crosshair22.tga [new file with mode: 0644]
gfx/crosshair23.tga [new file with mode: 0644]
gfx/crosshair24.tga [new file with mode: 0644]
gfx/crosshair25.tga [new file with mode: 0644]
gfx/crosshair26.tga [new file with mode: 0644]
gfx/crosshair27.tga [new file with mode: 0644]
gfx/crosshair28.tga [new file with mode: 0644]
gfx/crosshairt.tga [new file with mode: 0644]
gfx/hud/default/superweapons.tga [new file with mode: 0644]
gfx/m_nomap.jpg [deleted file]
gfx/menu/luminos/gametype_arena.tga [new file with mode: 0644]
gfx/menu/luminos/gametype_as.tga [new file with mode: 0644]
gfx/menu/luminos/gametype_ca.tga [new file with mode: 0644]
gfx/menu/luminos/gametype_ctf.tga [new file with mode: 0644]
gfx/menu/luminos/gametype_cts.tga [new file with mode: 0644]
gfx/menu/luminos/gametype_dm.tga [new file with mode: 0644]
gfx/menu/luminos/gametype_dom.tga [new file with mode: 0644]
gfx/menu/luminos/gametype_duel.tga [new file with mode: 0644]
gfx/menu/luminos/gametype_ft.tga [new file with mode: 0644]
gfx/menu/luminos/gametype_ka.tga [new file with mode: 0644]
gfx/menu/luminos/gametype_kh.tga [new file with mode: 0644]
gfx/menu/luminos/gametype_lms.tga [new file with mode: 0644]
gfx/menu/luminos/gametype_nb.tga [new file with mode: 0644]
gfx/menu/luminos/gametype_ons.tga [new file with mode: 0644]
gfx/menu/luminos/gametype_rc.tga [new file with mode: 0644]
gfx/menu/luminos/gametype_rune.tga [new file with mode: 0644]
gfx/menu/luminos/gametype_tdm.tga [new file with mode: 0644]
gfx/menu/luminos/icon_aeslevel0.tga [deleted file]
gfx/menu/luminos/icon_mod_.tga [new file with mode: 0644]
gfx/menu/luminos/icon_mod_MinstaGib.tga [new file with mode: 0644]
gfx/menu/luminos/icon_mod_Overkill.tga [new file with mode: 0644]
gfx/menu/luminos/icon_pure0.tga [deleted file]
gfx/menu/luminos/icon_stats1.tga [new file with mode: 0644]
gfx/menu/luminos/nopreview_map.tga [new file with mode: 0644]
gfx/menu/luminos/nopreview_menuskin.tga [new file with mode: 0644]
gfx/menu/luminos/nopreview_player.tga [new file with mode: 0644]
gfx/menu/luminos/skinvalues.txt
gfx/menu/wickedx/gametype_arena.tga [new file with mode: 0644]
gfx/menu/wickedx/gametype_as.tga [new file with mode: 0644]
gfx/menu/wickedx/gametype_ca.tga [new file with mode: 0644]
gfx/menu/wickedx/gametype_ctf.tga [new file with mode: 0644]
gfx/menu/wickedx/gametype_cts.tga [new file with mode: 0644]
gfx/menu/wickedx/gametype_dm.tga [new file with mode: 0644]
gfx/menu/wickedx/gametype_dom.tga [new file with mode: 0644]
gfx/menu/wickedx/gametype_duel.tga [new file with mode: 0644]
gfx/menu/wickedx/gametype_ft.tga [new file with mode: 0644]
gfx/menu/wickedx/gametype_ka.tga [new file with mode: 0644]
gfx/menu/wickedx/gametype_kh.tga [new file with mode: 0644]
gfx/menu/wickedx/gametype_lms.tga [new file with mode: 0644]
gfx/menu/wickedx/gametype_nb.tga [new file with mode: 0644]
gfx/menu/wickedx/gametype_ons.tga [new file with mode: 0644]
gfx/menu/wickedx/gametype_rc.tga [new file with mode: 0644]
gfx/menu/wickedx/gametype_rune.tga [new file with mode: 0644]
gfx/menu/wickedx/gametype_tdm.tga [new file with mode: 0644]
gfx/menu/wickedx/icon_aeslevel0.tga [deleted file]
gfx/menu/wickedx/icon_mod_.tga [new file with mode: 0644]
gfx/menu/wickedx/icon_mod_MinstaGib.tga [new file with mode: 0644]
gfx/menu/wickedx/icon_mod_Overkill.tga [new file with mode: 0644]
gfx/menu/wickedx/icon_pure0.tga [deleted file]
gfx/menu/wickedx/icon_stats1.tga [new file with mode: 0644]
gfx/menu/wickedx/nopreview_map.tga [new file with mode: 0644]
gfx/menu/wickedx/nopreview_menuskin.tga [new file with mode: 0644]
gfx/menu/wickedx/nopreview_player.tga [new file with mode: 0644]
gfx/menu/wickedx/skinvalues.txt
gfx/menu/xaw/gametype_arena.tga [new file with mode: 0644]
gfx/menu/xaw/gametype_as.tga [new file with mode: 0644]
gfx/menu/xaw/gametype_ca.tga [new file with mode: 0644]
gfx/menu/xaw/gametype_ctf.tga [new file with mode: 0644]
gfx/menu/xaw/gametype_cts.tga [new file with mode: 0644]
gfx/menu/xaw/gametype_dm.tga [new file with mode: 0644]
gfx/menu/xaw/gametype_dom.tga [new file with mode: 0644]
gfx/menu/xaw/gametype_duel.tga [new file with mode: 0644]
gfx/menu/xaw/gametype_ft.tga [new file with mode: 0644]
gfx/menu/xaw/gametype_ka.tga [new file with mode: 0644]
gfx/menu/xaw/gametype_kh.tga [new file with mode: 0644]
gfx/menu/xaw/gametype_lms.tga [new file with mode: 0644]
gfx/menu/xaw/gametype_nb.tga [new file with mode: 0644]
gfx/menu/xaw/gametype_ons.tga [new file with mode: 0644]
gfx/menu/xaw/gametype_rc.tga [new file with mode: 0644]
gfx/menu/xaw/gametype_rune.tga [new file with mode: 0644]
gfx/menu/xaw/gametype_tdm.tga [new file with mode: 0644]
gfx/menu/xaw/icon_aeslevel0.tga [deleted file]
gfx/menu/xaw/icon_mod_.tga [new file with mode: 0644]
gfx/menu/xaw/icon_mod_MinstaGib.tga [new file with mode: 0644]
gfx/menu/xaw/icon_mod_Overkill.tga [new file with mode: 0644]
gfx/menu/xaw/icon_pure0.tga [deleted file]
gfx/menu/xaw/icon_stats1.tga [new file with mode: 0644]
gfx/menu/xaw/nopreview_map.tga [new file with mode: 0644]
gfx/menu/xaw/nopreview_menuskin.tga [new file with mode: 0644]
gfx/menu/xaw/nopreview_player.tga [new file with mode: 0644]
gfx/menu/xaw/skinvalues.txt
hud_luminos.cfg
hud_luminos_minimal.cfg
hud_luminos_minimal_xhair.cfg
hud_luminos_old.cfg
hud_nexuiz.cfg
input-rtlights.cfg [new file with mode: 0644]
keybinds.txt
keybinds.txt.de
keybinds.txt.es
keybinds.txt.fr
keybinds.txt.hu [new file with mode: 0644]
keybinds.txt.it
keybinds.txt.ru
keybinds.txt.uk [new file with mode: 0644]
languages.txt
menu.dat.de.po
menu.dat.el.po [new file with mode: 0644]
menu.dat.es.po
menu.dat.fr.po
menu.dat.hu.po
menu.dat.it.po
menu.dat.nl.po
menu.dat.pot
menu.dat.pt.po
menu.dat.ro.po
menu.dat.uk.po [new file with mode: 0644]
models/null.md3 [deleted file]
models/player/erebus.iqm
models/player/erebus.iqm.framegroups
models/player/erebus_lod1.iqm
models/player/erebus_lod1.iqm.framegroups
models/player/erebus_lod2.iqm
models/player/erebus_lod2.iqm.framegroups
models/player/gak.iqm
models/player/gak.iqm.framegroups
models/player/gak_lod1.iqm
models/player/gak_lod1.iqm.framegroups
models/player/gak_lod2.iqm
models/player/gak_lod2.iqm.framegroups
models/player/gakarmored.iqm
models/player/gakarmored.iqm.framegroups
models/player/gakarmored_lod1.iqm
models/player/gakarmored_lod1.iqm.framegroups
models/player/gakarmored_lod2.iqm
models/player/gakarmored_lod2.iqm.framegroups
models/player/gakmasked.iqm
models/player/gakmasked.iqm.framegroups
models/player/gakmasked_lod1.iqm
models/player/gakmasked_lod1.iqm.framegroups
models/player/gakmasked_lod2.iqm
models/player/gakmasked_lod2.iqm.framegroups
models/player/ignis.iqm
models/player/ignis.iqm.framegroups
models/player/ignis_lod1.iqm
models/player/ignis_lod1.iqm.framegroups
models/player/ignis_lod2.iqm
models/player/ignis_lod2.iqm.framegroups
models/player/ignishalfmasked.iqm
models/player/ignishalfmasked.iqm.framegroups
models/player/ignishalfmasked_lod1.iqm
models/player/ignishalfmasked_lod1.iqm.framegroups
models/player/ignishalfmasked_lod2.iqm
models/player/ignishalfmasked_lod2.iqm.framegroups
models/player/ignismasked.iqm
models/player/ignismasked.iqm.framegroups
models/player/ignismasked_lod1.iqm
models/player/ignismasked_lod1.iqm.framegroups
models/player/ignismasked_lod2.iqm
models/player/ignismasked_lod2.iqm.framegroups
models/player/megaerebus.iqm
models/player/megaerebus.iqm.framegroups
models/player/megaerebus_lod1.iqm
models/player/megaerebus_lod1.iqm.framegroups
models/player/megaerebus_lod2.iqm
models/player/megaerebus_lod2.iqm.framegroups
models/player/nyx.iqm
models/player/nyx.iqm.framegroups
models/player/nyx_lod1.iqm
models/player/nyx_lod1.iqm.framegroups
models/player/nyx_lod2.iqm
models/player/nyx_lod2.iqm.framegroups
models/player/pyria.iqm
models/player/pyria.iqm.framegroups
models/player/pyria_lod1.iqm
models/player/pyria_lod1.iqm.framegroups
models/player/pyria_lod2.iqm
models/player/pyria_lod2.iqm.framegroups
models/player/seraphina.iqm
models/player/seraphina.iqm.framegroups
models/player/seraphina_lod1.iqm
models/player/seraphina_lod1.iqm.framegroups
models/player/seraphina_lod2.iqm
models/player/seraphina_lod2.iqm.framegroups
models/player/seraphinamasked.iqm
models/player/seraphinamasked.iqm.framegroups
models/player/seraphinamasked_lod1.iqm
models/player/seraphinamasked_lod1.iqm.framegroups
models/player/seraphinamasked_lod2.iqm
models/player/seraphinamasked_lod2.iqm.framegroups
models/player/umbra.iqm
models/player/umbra.iqm.framegroups
models/player/umbra_lod1.iqm
models/player/umbra_lod1.iqm.framegroups
models/player/umbra_lod2.iqm
models/player/umbra_lod2.iqm.framegroups
models/weapons/g_laser.md3
models/weapons/g_minstanex.md3
models/weapons/h_minstanex.iqm
models/weapons/h_minstanex.iqm.framegroups
models/weapons/laser.tga [new file with mode: 0644]
models/weapons/laser_gloss.tga [new file with mode: 0644]
models/weapons/laser_glow.tga [new file with mode: 0644]
models/weapons/laser_norm.tga [new file with mode: 0644]
models/weapons/laser_reflect.tga [new file with mode: 0644]
models/weapons/laser_shirt.tga [new file with mode: 0644]
models/weapons/mnex.tga [new file with mode: 0644]
models/weapons/mnex_gloss.tga [new file with mode: 0644]
models/weapons/mnex_glow.tga [new file with mode: 0644]
models/weapons/mnex_norm.tga [new file with mode: 0644]
models/weapons/mnex_reflect.tga [new file with mode: 0644]
models/weapons/mnex_shirt.tga [new file with mode: 0644]
models/weapons/v_laser.md3
models/weapons/v_minstanex.md3
particles/particlefont-template.png
particles/particlefont-template.txt [deleted file]
particles/particlefont.pl
physicsCPMA.cfg
physicsFruit.cfg
physicsHavoc.cfg
physicsLeeStricklin-ModdedFruit.cfg
physicsLeeStricklin.cfg
physicsLeeStricklinOld.cfg
physicsLzd.cfg
physicsNexuiz10.cfg
physicsNexuiz11.cfg
physicsNexuiz151.cfg
physicsNexuiz151b.cfg
physicsNexuiz16rc1.cfg
physicsNexuiz20.cfg
physicsNexuiz25.cfg
physicsNexuiz26.cfg
physicsNoQWBunny-nexbased.cfg
physicsQ.cfg
physicsQ2.cfg
physicsQ2a.cfg
physicsQ3.cfg
physicsQBF.cfg
physicsQBFplus.cfg
physicsSamual.cfg
physicsWarsow.cfg
physicsWarsowClassicBunny.cfg
physicsWarsowDev.cfg
physicsX.cfg
physicsX010.cfg
physicsXPM.cfg
physicsXPMLight.cfg
qcsrc/Makefile
qcsrc/client/Defs.qc
qcsrc/client/Main.qc
qcsrc/client/View.qc
qcsrc/client/autocvars.qh
qcsrc/client/casings.qc
qcsrc/client/command/cl_cmd.qc [new file with mode: 0644]
qcsrc/client/command/cl_cmd.qh [new file with mode: 0644]
qcsrc/client/csqcmodel_hooks.qc [new file with mode: 0644]
qcsrc/client/ctf.qc [deleted file]
qcsrc/client/damage.qc
qcsrc/client/damage.qh [new file with mode: 0644]
qcsrc/client/gibs.qc
qcsrc/client/hook.qc
qcsrc/client/hud.qc
qcsrc/client/hud_config.qc
qcsrc/client/interpolate.qc [deleted file]
qcsrc/client/interpolate.qh [deleted file]
qcsrc/client/main.qh
qcsrc/client/mapvoting.qc
qcsrc/client/miscfunctions.qc
qcsrc/client/progs.src
qcsrc/client/projectile.qc
qcsrc/client/projectile.qh [new file with mode: 0644]
qcsrc/client/scoreboard.qc
qcsrc/client/shownames.qc
qcsrc/client/shownames.qh
qcsrc/client/tturrets.qc
qcsrc/client/waypointsprites.qc
qcsrc/common/campaign_setup.qc
qcsrc/common/command/generic.qc [new file with mode: 0644]
qcsrc/common/command/generic.qh [new file with mode: 0644]
qcsrc/common/command/markup.qc [new file with mode: 0644]
qcsrc/common/command/markup.qh [new file with mode: 0644]
qcsrc/common/command/rpn.qc [new file with mode: 0644]
qcsrc/common/command/rpn.qh [new file with mode: 0644]
qcsrc/common/command/shared_defs.qh [new file with mode: 0644]
qcsrc/common/constants.qh
qcsrc/common/csqcmodel_settings.qh [new file with mode: 0644]
qcsrc/common/gamecommand.qc [deleted file]
qcsrc/common/items.qh
qcsrc/common/mapinfo.qc
qcsrc/common/mapinfo.qh
qcsrc/common/net_notice.qc [new file with mode: 0644]
qcsrc/common/net_notice.qh [new file with mode: 0644]
qcsrc/common/urllib.qc
qcsrc/common/urllib.qh
qcsrc/common/util-pre.qh
qcsrc/common/util.qc
qcsrc/common/util.qh
qcsrc/csqcmodellib/cl_model.qc [new file with mode: 0644]
qcsrc/csqcmodellib/cl_model.qh [new file with mode: 0644]
qcsrc/csqcmodellib/cl_player.qc [new file with mode: 0644]
qcsrc/csqcmodellib/cl_player.qh [new file with mode: 0644]
qcsrc/csqcmodellib/common.qh [new file with mode: 0644]
qcsrc/csqcmodellib/interpolate.qc [new file with mode: 0644]
qcsrc/csqcmodellib/interpolate.qh [new file with mode: 0644]
qcsrc/csqcmodellib/settings.qh [new file with mode: 0644]
qcsrc/csqcmodellib/sv_model.qc [new file with mode: 0644]
qcsrc/csqcmodellib/sv_model.qh [new file with mode: 0644]
qcsrc/dpdefs/csprogsdefs.qc
qcsrc/dpdefs/dpextensions.qc
qcsrc/dpdefs/menudefs.qc
qcsrc/menu/classes.c
qcsrc/menu/command/menu_cmd.qc [new file with mode: 0644]
qcsrc/menu/command/menu_cmd.qh [new file with mode: 0644]
qcsrc/menu/draw.qc
qcsrc/menu/draw.qh
qcsrc/menu/gamecommand.qc [deleted file]
qcsrc/menu/gamecommand.qh [deleted file]
qcsrc/menu/item.c
qcsrc/menu/item/borderimage.c
qcsrc/menu/item/button.c
qcsrc/menu/item/checkbox.c
qcsrc/menu/item/container.c
qcsrc/menu/item/gecko.c
qcsrc/menu/item/image.c
qcsrc/menu/item/inputbox.c
qcsrc/menu/item/label.c
qcsrc/menu/item/listbox.c
qcsrc/menu/menu.qc
qcsrc/menu/menu.qh
qcsrc/menu/progs.src
qcsrc/menu/skin-customizables.inc
qcsrc/menu/xonotic/campaign.c
qcsrc/menu/xonotic/colorbutton.c
qcsrc/menu/xonotic/colorpicker_string.c
qcsrc/menu/xonotic/crosshairbutton.c
qcsrc/menu/xonotic/demolist.c
qcsrc/menu/xonotic/dialog_firstrun.c
qcsrc/menu/xonotic/dialog_multiplayer.c
qcsrc/menu/xonotic/dialog_multiplayer_create.c
qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c
qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c
qcsrc/menu/xonotic/dialog_multiplayer_demo.c
qcsrc/menu/xonotic/dialog_multiplayer_join_serverinfo.c
qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c
qcsrc/menu/xonotic/dialog_multiplayer_playersetup_crosshair.c [new file with mode: 0644]
qcsrc/menu/xonotic/dialog_multiplayer_playersetup_hud.c [new file with mode: 0644]
qcsrc/menu/xonotic/dialog_multiplayer_playersetup_hudconfirm.c [new file with mode: 0644]
qcsrc/menu/xonotic/dialog_multiplayer_playersetup_model.c [new file with mode: 0644]
qcsrc/menu/xonotic/dialog_multiplayer_playersetup_view.c [new file with mode: 0644]
qcsrc/menu/xonotic/dialog_multiplayer_playersetup_waypoint.c [deleted file]
qcsrc/menu/xonotic/dialog_multiplayer_playersetup_weapons.c
qcsrc/menu/xonotic/dialog_quit.c
qcsrc/menu/xonotic/dialog_sandboxtools.c [new file with mode: 0644]
qcsrc/menu/xonotic/dialog_settings.c
qcsrc/menu/xonotic/dialog_settings_audio.c
qcsrc/menu/xonotic/dialog_settings_effects.c
qcsrc/menu/xonotic/dialog_settings_input.c
qcsrc/menu/xonotic/dialog_settings_misc.c
qcsrc/menu/xonotic/dialog_settings_misc_cvars.c
qcsrc/menu/xonotic/dialog_settings_network.c [deleted file]
qcsrc/menu/xonotic/dialog_settings_user.c [new file with mode: 0644]
qcsrc/menu/xonotic/dialog_settings_video.c
qcsrc/menu/xonotic/dialog_singleplayer.c
qcsrc/menu/xonotic/gametypelist.c
qcsrc/menu/xonotic/languagelist.c
qcsrc/menu/xonotic/mainwindow.c
qcsrc/menu/xonotic/maplist.c
qcsrc/menu/xonotic/playerlist.c
qcsrc/menu/xonotic/playermodel.c
qcsrc/menu/xonotic/serverlist.c
qcsrc/menu/xonotic/skinlist.c
qcsrc/menu/xonotic/slider_resolution.c
qcsrc/menu/xonotic/util.qc
qcsrc/menu/xonotic/util.qh
qcsrc/menu/xonotic/weaponslist.c
qcsrc/server/accuracy.qc
qcsrc/server/accuracy.qh
qcsrc/server/antilag.qc
qcsrc/server/antilag.qh
qcsrc/server/assault.qc
qcsrc/server/autocvars.qh
qcsrc/server/bot/bot.qc
qcsrc/server/bot/navigation.qc
qcsrc/server/bot/scripting.qc
qcsrc/server/bot/waypoints.qc
qcsrc/server/bot/waypoints.qh
qcsrc/server/cheats.qc
qcsrc/server/cl_client.qc
qcsrc/server/cl_impulse.qc
qcsrc/server/cl_physics.qc
qcsrc/server/cl_player.qc
qcsrc/server/cl_weapons.qc
qcsrc/server/cl_weaponsystem.qc
qcsrc/server/clientcommands.qc [deleted file]
qcsrc/server/command/banning.qc [new file with mode: 0644]
qcsrc/server/command/banning.qh [new file with mode: 0644]
qcsrc/server/command/cmd.qc [new file with mode: 0644]
qcsrc/server/command/cmd.qh [new file with mode: 0644]
qcsrc/server/command/common.qc [new file with mode: 0644]
qcsrc/server/command/common.qh [new file with mode: 0644]
qcsrc/server/command/getreplies.qc [new file with mode: 0644]
qcsrc/server/command/getreplies.qh [new file with mode: 0644]
qcsrc/server/command/radarmap.qc [new file with mode: 0644]
qcsrc/server/command/radarmap.qh [new file with mode: 0644]
qcsrc/server/command/sv_cmd.qc [new file with mode: 0644]
qcsrc/server/command/sv_cmd.qh [new file with mode: 0644]
qcsrc/server/command/vote.qc [new file with mode: 0644]
qcsrc/server/command/vote.qh [new file with mode: 0644]
qcsrc/server/constants.qh
qcsrc/server/ctf.qc
qcsrc/server/defs.qh
qcsrc/server/g_damage.qc
qcsrc/server/g_hook.qc
qcsrc/server/g_models.qc
qcsrc/server/g_subs.qc
qcsrc/server/g_violence.qc
qcsrc/server/g_world.qc
qcsrc/server/gamecommand.qc [deleted file]
qcsrc/server/ipban.qc
qcsrc/server/ipban.qh
qcsrc/server/miscfunctions.qc
qcsrc/server/mutators/base.qh
qcsrc/server/mutators/mutator_nix.qc
qcsrc/server/mutators/mutator_spawn_near_teammate.qc [new file with mode: 0644]
qcsrc/server/mutators/mutators.qh
qcsrc/server/mutators/sandbox.qc [new file with mode: 0644]
qcsrc/server/playerstats.qc
qcsrc/server/portals.qc
qcsrc/server/portals.qh
qcsrc/server/progs.src
qcsrc/server/race.qc
qcsrc/server/scores.qc
qcsrc/server/scores.qh
qcsrc/server/scores_rules.qc
qcsrc/server/sv_main.qc
qcsrc/server/t_items.qc
qcsrc/server/t_jumppads.qc
qcsrc/server/t_plats.qc
qcsrc/server/t_teleporters.qc
qcsrc/server/teamplay.qc
qcsrc/server/tturrets/system/system_main.qc
qcsrc/server/vehicles/racer.qc
qcsrc/server/vehicles/raptor.qc
qcsrc/server/vehicles/spiderbot.qc
qcsrc/server/vehicles/vehicles.qc
qcsrc/server/vote.qc [deleted file]
qcsrc/server/vote.qh [deleted file]
qcsrc/server/w_common.qc
qcsrc/server/w_electro.qc
qcsrc/server/w_fireball.qc
qcsrc/server/w_minelayer.qc
qcsrc/server/w_minstanex.qc
qcsrc/server/w_nex.qc
qcsrc/server/w_porto.qc
qcsrc/server/w_rocketlauncher.qc
qcsrc/server/w_seeker.qc
qcsrc/server/waypointsprites.qc
qcsrc/warpzonelib/server.qc
scripts/mnex.shader [new file with mode: 0644]
scripts/weapons.shader
sound/object/impact_flesh_1.ogg [new file with mode: 0644]
sound/object/impact_flesh_2.ogg [new file with mode: 0644]
sound/object/impact_flesh_3.ogg [new file with mode: 0644]
sound/object/impact_flesh_4.ogg [new file with mode: 0644]
sound/object/impact_flesh_5.ogg [new file with mode: 0644]
sound/object/impact_metal_1.ogg [new file with mode: 0644]
sound/object/impact_metal_2.ogg [new file with mode: 0644]
sound/object/impact_metal_3.ogg [new file with mode: 0644]
sound/object/impact_metal_4.ogg [new file with mode: 0644]
sound/object/impact_metal_5.ogg [new file with mode: 0644]
sound/object/impact_stone_1.ogg [new file with mode: 0644]
sound/object/impact_stone_2.ogg [new file with mode: 0644]
sound/object/impact_stone_3.ogg [new file with mode: 0644]
sound/object/impact_stone_4.ogg [new file with mode: 0644]
sound/object/impact_stone_5.ogg [new file with mode: 0644]
sound/object/impact_wood_1.ogg [new file with mode: 0644]
sound/object/impact_wood_2.ogg [new file with mode: 0644]
sound/object/impact_wood_3.ogg [new file with mode: 0644]
sound/object/impact_wood_4.ogg [new file with mode: 0644]
sound/object/impact_wood_5.ogg [new file with mode: 0644]
textures/laser.tga [deleted file]
textures/laser_bump.tga [deleted file]
textures/laser_gloss.tga [deleted file]
textures/laser_glow.tga [deleted file]
textures/laser_shirt.tga [deleted file]
textures/nex.tga [deleted file]
textures/nex_bump.tga [deleted file]
textures/nex_gloss.tga [deleted file]
textures/nex_glow.tga [deleted file]
textures/nex_norm.tga [deleted file]
textures/nex_reflect.tga [deleted file]
textures/nex_shirt.tga [deleted file]
tooltips.db
tooltips.db.de
tooltips.db.es
tooltips.db.fr
tooltips.db.hu [new file with mode: 0644]
tooltips.db.it
tooltips.db.ru
tooltips.db.uk [new file with mode: 0644]
update-cvarcount.sh [deleted file]
weapons.cfg [new file with mode: 0644]
weapons.cfg.sh [new file with mode: 0755]
xonotic-credits.txt
xonotic-credits.txt.fr
xonotic-credits.txt.hu [new file with mode: 0644]
xonotic-credits.txt.uk [new file with mode: 0644]

index c3e14d318e629e19b2cbe5ed9f996aba8b57965b..77433f6374c29c4437223195b77f85bda33a2146 100644 (file)
@@ -4,3 +4,4 @@ progs.dat
 qcsrc/client/fteqcc.log
 qcsrc/menu/fteqcc.log
 qcsrc/server/fteqcc.log
+weapons.qc.tmp
index abd82b133fa159c61d145f8e4f1a037c2323eb7a..6d0e9a617f2c875c84036faf78a9be5c148ab734 100644 (file)
--- a/Makefile
+++ b/Makefile
@@ -8,18 +8,18 @@ DIFF ?= diff
 # It will automagically add an engine check with -TID and then change back to -TFTE
 FTEQCCFLAGS_CSPROGS ?= 
 
-# xonotic build system overrides this by command line argument to turn off the update-cvarcount step
+# xonotic build system overrides this by command line argument to turn off the check-cvars step
 XON_BUILDSYSTEM =
 
 all: qc
 
-.PHONY: update-cvarcount
-update-cvarcount:
+.PHONY: check-cvars
+check-cvars:
        [ "$(XON_BUILDSYSTEM)" = "" ] || [ "$(XON_BUILDSYSTEM)" = "1" ]
-       [ "$(XON_BUILDSYSTEM)" = "1" ] || { DO_NOT_RUN_MAKE=1 sh update-cvarcount.sh; }
+       [ "$(XON_BUILDSYSTEM)" = "1" ] || { DO_NOT_RUN_MAKE=1 sh check-cvars.sh; }
 
 .PHONY: qc
-qc: update-cvarcount
+qc: check-cvars
        $(MAKE) -C qcsrc
 
 .PHONY: skin
index c46bbee713bf099c6bf74b45e474ee7baea0a559..f246ab7bc014a29188a3341232813a9e9631f7ae 100644 (file)
@@ -1,7 +1,7 @@
 // hud variables
 set _hud_configure 0 "1 = configure the HUD"
 seta hud_configure_teamcolorforced 0 "1 = force display of team colors in configure mode"
-seta hud_configure_checkcollisions 1 "check for collisions against other panels when in hud configure mode"
+seta hud_configure_checkcollisions 0 "check for collisions against other panels when in hud configure mode"
 seta hud_configure_bg_minalpha 0.25 "minimum panel background alpha when in hud configure mode"
 seta hud_configure_grid_alpha 0.15 "alpha for visible grid when in configure mode"
 
index 719ccb09cac26d0bb31a402f597bb922dbd5455e..372a6af3e146f635154231a39a71b730efd96fc0 100644 (file)
@@ -16,6 +16,7 @@ seta hud_dock_alpha "" "alpha of the dock"
 
 seta hud_progressbar_alpha "" "alpha of progressbars"
 seta hud_progressbar_strength_color "" "R G B vector of the progress bar background color"
+seta hud_progressbar_superweapons_color "" "R G B vector of the progress bar background color"
 seta hud_progressbar_shield_color "" "R G B vector of the progress bar background color"
 seta hud_progressbar_health_color "" "R G B vector of the progress bar background color"
 seta hud_progressbar_armor_color "" "R G B vector of the progress bar background color"
@@ -54,10 +55,6 @@ seta hud_panel_weapons_timeout "" "panel disappears if you don't switch weapon f
 seta hud_panel_weapons_timeout_effect "" "disappearance effect: 0) no effect; 1) panel moves out of screen; 2) panel fades out"
 seta hud_panel_weapons_label "" "1 = show number of weapon, 2 = show bound key of weapon"
 seta hud_panel_weapons_accuracy "" "show accuracy color as the weapon icon background; colors can be configured with accuracy_color* cvars"
-seta hud_panel_weapons_accuracy_color "" "low accuracy color"
-seta hud_panel_weapons_accuracy_color "" "medium accuracy color"
-seta hud_panel_weapons_accuracy_color "" "high accuracy color"
-seta hud_panel_weapons_accuracy_color_levels "" "levels of accuracy (normally 3)"
 seta hud_panel_weapons_ammo "" "show ammo as a status bar"
 seta hud_panel_weapons_onlyowned "" "show only owned weapons"
 
@@ -92,6 +89,7 @@ seta hud_panel_powerups_bg_padding "" "if set to something else than \"\" = over
 seta hud_panel_powerups_progressbar "" "enable progressbar in panel"
 seta hud_panel_powerups_progressbar_strength "" "progressbar image for strength"
 seta hud_panel_powerups_progressbar_shield "" "progressbar image for shield"
+seta hud_panel_powerups_progressbar_superweapons "" "progressbar image for superweapons"
 seta hud_panel_powerups_text "" "show text/icons in the powerups panel"
 
 seta hud_panel_healtharmor "" "enable/disable this panel, 2 = combined health/armor display"
index 1a203eb89003e036db6bd4594253f611d0ba68a6..51bb152ddeb3fb85c9ede4a2f29dff3c4043eb94 100644 (file)
@@ -1,3 +1,5 @@
+g_mod_balance Nexuiz25
+
 // {{{ starting gear
 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
@@ -100,12 +102,14 @@ set g_pickup_respawntime_medium 20
 set g_pickup_respawntime_long 30
 set g_pickup_respawntime_powerup 120
 set g_pickup_respawntime_weapon 15
+set g_pickup_respawntime_superweapon 120
 set g_pickup_respawntime_ammo 15
 set g_pickup_respawntimejitter_short 0
 set g_pickup_respawntimejitter_medium 0
 set g_pickup_respawntimejitter_long 0
 set g_pickup_respawntimejitter_powerup 10
 set g_pickup_respawntimejitter_weapon 0
+set g_pickup_respawntimejitter_superweapon 10
 set g_pickup_respawntimejitter_ammo 0
 // }}}
 
@@ -203,6 +207,7 @@ set g_balance_powerup_strength_force 4
 set g_balance_powerup_strength_time 30
 set g_balance_powerup_strength_selfdamage 1.5
 set g_balance_powerup_strength_selfforce 1.5
+set g_balance_superweapons_time 30
 // }}}
 
 // {{{ jetpack/hook
@@ -437,6 +442,7 @@ set g_balance_electro_combo_force 200
 set g_balance_electro_combo_radius 250
 set g_balance_electro_combo_comboradius 0
 set g_balance_electro_combo_speed 2000
+set g_balance_electro_combo_safeammocheck 0
 set g_balance_electro_reload_ammo 0 //default: 20
 set g_balance_electro_reload_time 2
 // }}}
@@ -548,6 +554,8 @@ set g_balance_minstanex_refire 1
 set g_balance_minstanex_animtime 0.3
 set g_balance_minstanex_ammo 10
 set g_balance_minstanex_laser_ammo 0
+set g_balance_minstanex_laser_animtime 0.3
+set g_balance_minstanex_laser_refire 0.7
 set g_balance_minstanex_reload_ammo 0 //default: 50
 set g_balance_minstanex_reload_time 2
 // }}}
@@ -621,6 +629,11 @@ set g_balance_porto_primary_refire 1.5
 set g_balance_porto_primary_animtime 0.3
 set g_balance_porto_primary_speed 2000
 set g_balance_porto_primary_lifetime 30
+set g_balance_porto_secondary 0
+set g_balance_porto_secondary_refire 1.5
+set g_balance_porto_secondary_animtime 0.3
+set g_balance_porto_secondary_speed 2000
+set g_balance_porto_secondary_lifetime 30
 set g_balance_portal_health 200 // these get recharged whenever the portal is used
 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
 // }}}
@@ -730,7 +743,6 @@ set g_balance_tuba_force 40
 set g_balance_tuba_pitchstep 6
 // }}}
 // {{{ fireball
-set g_balance_fireball_primary_ammo 40
 set g_balance_fireball_primary_animtime 0.15
 set g_balance_fireball_primary_bfgdamage 100
 set g_balance_fireball_primary_bfgforce 0
@@ -750,7 +762,6 @@ set g_balance_fireball_primary_refire 5
 set g_balance_fireball_primary_refire2 0
 set g_balance_fireball_primary_speed 650
 set g_balance_fireball_primary_spread 0
-set g_balance_fireball_secondary_ammo 5
 set g_balance_fireball_secondary_animtime 0.3
 set g_balance_fireball_secondary_damage 40
 set g_balance_fireball_secondary_damageforcescale 4
@@ -766,8 +777,6 @@ set g_balance_fireball_secondary_speed 900
 set g_balance_fireball_secondary_speed_up 100
 set g_balance_fireball_secondary_speed_z 0
 set g_balance_fireball_secondary_spread 0
-set g_balance_fireball_reload_ammo 0 //default: 60
-set g_balance_fireball_reload_time 2
 // }}}
 // {{{ seeker
 set g_balance_seeker_type 0 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later.
diff --git a/balanceFruit.cfg b/balanceFruit.cfg
deleted file mode 100644 (file)
index f8bdb2a..0000000
+++ /dev/null
@@ -1,825 +0,0 @@
-// {{{ starting gear
-set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_rifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_balance_health_start 125
-set g_balance_armor_start 0
-set g_start_ammo_shells 20
-set g_start_ammo_nails 0
-set g_start_ammo_rockets 0
-set g_start_ammo_cells 0
-set g_start_ammo_fuel 0
-set g_warmup_start_health 200 "starting values when being in warmup-stage"
-set g_warmup_start_armor 100 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
-set g_lms_start_health 200
-set g_lms_start_armor 100
-set g_lms_start_ammo_shells 30
-set g_lms_start_ammo_nails 200
-set g_lms_start_ammo_rockets 150
-set g_lms_start_ammo_cells 150
-set g_lms_start_ammo_fuel 0
-set g_balance_nix_roundtime 25
-set g_balance_nix_incrtime 1.6
-set g_balance_nix_ammo_shells 15
-set g_balance_nix_ammo_nails 45
-set g_balance_nix_ammo_rockets 15
-set g_balance_nix_ammo_cells 15
-set g_balance_nix_ammo_fuel 0
-set g_balance_nix_ammoincr_shells 2
-set g_balance_nix_ammoincr_nails 6
-set g_balance_nix_ammoincr_rockets 2
-set g_balance_nix_ammoincr_cells 2
-set g_balance_nix_ammoincr_fuel 2
-// }}}
-
-// {{{ pickup items
-set g_pickup_ammo_anyway 1
-set g_pickup_weapons_anyway 1
-set g_pickup_shells 20
-set g_pickup_shells_weapon 10
-set g_pickup_shells_max 45
-set g_pickup_nails 120
-set g_pickup_nails_weapon 60
-set g_pickup_nails_max 300
-set g_pickup_rockets 25
-set g_pickup_rockets_weapon 15
-set g_pickup_rockets_max 150
-set g_pickup_cells 30
-set g_pickup_cells_weapon 20
-set g_pickup_cells_max 150
-set g_pickup_fuel 25
-set g_pickup_fuel_weapon 15
-set g_pickup_fuel_jetpack 50
-set g_pickup_fuel_max 100
-set g_pickup_armorsmall 5
-set g_pickup_armorsmall_max 150
-set g_pickup_armorsmall_anyway 1
-set g_pickup_armormedium 25
-set g_pickup_armormedium_max 50
-set g_pickup_armormedium_anyway 0
-set g_pickup_armorbig 50
-set g_pickup_armorbig_max 75; // LOG: to allow a little more armor from medium armor
-set g_pickup_armorbig_anyway 0
-set g_pickup_armorlarge 100
-set g_pickup_armorlarge_max 150
-set g_pickup_armorlarge_anyway 1
-set g_pickup_healthsmall 5
-set g_pickup_healthsmall_max 250
-set g_pickup_healthsmall_anyway 1
-set g_pickup_healthmedium 25
-set g_pickup_healthmedium_max 100
-set g_pickup_healthmedium_anyway 0
-set g_pickup_healthlarge 50
-set g_pickup_healthlarge_max 150
-set g_pickup_healthlarge_anyway 0
-set g_pickup_healthmega 100
-set g_pickup_healthmega_max 250
-set g_pickup_healthmega_anyway 1
-set g_pickup_respawntime_short 15
-set g_pickup_respawntime_medium 20
-set g_pickup_respawntime_long 30
-set g_pickup_respawntime_powerup 120
-set g_pickup_respawntime_weapon 10
-set g_pickup_respawntime_ammo 25
-set g_pickup_respawntimejitter_short 0
-set g_pickup_respawntimejitter_medium 0
-set g_pickup_respawntimejitter_long 0
-set g_pickup_respawntimejitter_powerup 10
-set g_pickup_respawntimejitter_weapon 0
-set g_pickup_respawntimejitter_ammo 0
-// }}}
-
-// {{{ regen/rot
-set g_balance_health_regen 0.05
-set g_balance_health_regenlinear 0
-set g_balance_pause_health_regen 5
-set g_balance_pause_health_regen_spawn 0
-set g_balance_health_rot 0
-set g_balance_health_rotlinear 1
-set g_balance_pause_health_rot 1
-set g_balance_pause_health_rot_spawn 0
-set g_balance_health_regenstable 100
-set g_balance_health_rotstable 100
-set g_balance_health_limit 999
-set g_balance_armor_regen 0
-set g_balance_armor_regenlinear 0
-set g_balance_armor_rot 0
-set g_balance_armor_rotlinear 1
-set g_balance_pause_armor_rot 1
-set g_balance_pause_armor_rot_spawn 0
-set g_balance_armor_regenstable 100
-set g_balance_armor_rotstable 100
-set g_balance_armor_limit 999
-set g_balance_armor_blockpercent 0.7
-set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
-set g_balance_fuel_regenlinear 0
-set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
-set g_balance_fuel_rot 0.05
-set g_balance_fuel_rotlinear 0
-set g_balance_pause_fuel_rot 5
-set g_balance_pause_fuel_rot_spawn 10
-set g_balance_fuel_regenstable 50
-set g_balance_fuel_rotstable 100
-set g_balance_fuel_limit 999
-// }}}
-
-// {{{ misc
-set g_balance_selfdamagepercent 0.65
-set g_balance_weaponswitchdelay 0.15
-set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
-set g_weaponratefactor 1 "weapon fire rate multiplier"
-set g_weapondamagefactor 1 "weapon damage multiplier"
-set g_weaponforcefactor 1 "weapon force multiplier"
-set g_weaponspreadfactor 1 "weapon spread multiplier"
-set g_balance_firetransfer_time 0.9
-set g_balance_firetransfer_damage 0.8
-set g_throughfloor_damage 0.7
-set g_throughfloor_force 0.8
-set g_projectiles_damage 2
-// possible values:
-// -2: absolutely no damage to projectiles (no exceptions)
-// -1: no damage other than the exceptions (electro combo, hagar join explode, minelayer mines)
-// 0: only damage from contents (lava/slime) or exceptions 
-// 1: only self damage or damage from contents or exceptions
-// 2: allow all damage to projectiles normally
-set g_projectiles_newton_style 2
-// possible values:
-// 0: absolute velocity projectiles (like Quake)
-// 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
-// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
-// 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
-// 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
-set g_projectiles_newton_style_2_minfactor 0.7
-set g_projectiles_newton_style_2_maxfactor 5
-set g_projectiles_spread_style 7
-// possible values:
-// 0: forward + solid sphere (like Quake) - varies velocity
-// 1: forward + flattened solid sphere
-// 2: forward + solid circle
-// 3: forward + normal distribution 3D - varies velocity
-// 4: forward + normal distribution on a plane
-// 5: forward + circle with 1-r falloff
-// 6: forward + circle with 1-r^2 falloff
-// 7: forward + circle with (1-r)(2-r) falloff
-set g_balance_falldamage_deadminspeed 150
-set g_balance_falldamage_minspeed 800
-set g_balance_falldamage_factor 0.20
-set g_balance_falldamage_maxdamage 15
-set g_balance_damagepush_speedfactor 2.5
-set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
-set g_balance_contents_drowndelay 10 // time under water before a player begins drowning
-set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning
-set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava
-set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime
-set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime
-set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap"
-// }}}
-
-// {{{ powerups
-set g_balance_powerup_invincible_takedamage 0.6
-set g_balance_powerup_invincible_time 30
-set g_balance_powerup_strength_damage 3
-set g_balance_powerup_strength_force 4
-set g_balance_powerup_strength_time 30
-set g_balance_powerup_strength_selfdamage 1.5
-set g_balance_powerup_strength_selfforce 1.5
-// }}}
-
-// {{{ jetpack/hook
-set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
-set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
-set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
-set g_jetpack_maxspeed_side 1500 "max speed of the jetpack in xy direction"
-set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
-set g_jetpack_fuel 8 "fuel per second for jetpack"
-set g_jetpack_attenuation 2 "jetpack sound attenuation"
-
-set g_grappling_hook_tarzan 2 // 2: can also pull players
-set g_balance_grapplehook_speed_fly 1800
-set g_balance_grapplehook_speed_pull 2000
-set g_balance_grapplehook_force_rubber 2000
-set g_balance_grapplehook_force_rubber_overstretch 1000
-set g_balance_grapplehook_length_min 50
-set g_balance_grapplehook_stretch 50
-set g_balance_grapplehook_airfriction 0.2
-set g_balance_grapplehook_health 130
-set g_balance_grapplehook_damagedbycontents 0
-// }}}
-
-// {{{ weapon properties
-// {{{ laser
-set g_balance_laser_primary_damage 20 // dps 33, hope that's not too high
-set g_balance_laser_primary_edgedamage 20
-set g_balance_laser_primary_force 150 // this looks insanely low, but actually isn't with zscale and velocitybias
-set g_balance_laser_primary_radius 60
-set g_balance_laser_primary_speed 5000
-set g_balance_laser_primary_spread 0
-set g_balance_laser_primary_refire 0.6
-set g_balance_laser_primary_animtime 0.4
-set g_balance_laser_primary_lifetime 5
-set g_balance_laser_primary_shotangle 0
-set g_balance_laser_primary_delay 0
-set g_balance_laser_primary_gauntlet 0
-set g_balance_laser_primary_force_zscale 2 // 300 upforce
-set g_balance_laser_primary_force_velocitybias 0.3
-set g_balance_laser_primary_force_other_scale 2.5 // force 375 when pushing others around
-set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
-set g_balance_laser_secondary_damage 200 // dps
-set g_balance_laser_secondary_edgedamage 0
-set g_balance_laser_secondary_force 1300
-set g_balance_laser_secondary_radius 60
-set g_balance_laser_secondary_speed 0
-set g_balance_laser_secondary_spread 0
-set g_balance_laser_secondary_refire 0.066
-set g_balance_laser_secondary_animtime 0.066
-set g_balance_laser_secondary_lifetime 0
-set g_balance_laser_secondary_shotangle 0
-set g_balance_laser_secondary_delay 0
-set g_balance_laser_secondary_gauntlet 1
-set g_balance_laser_secondary_force_zscale 1.25
-set g_balance_laser_secondary_force_velocitybias 0
-set g_balance_laser_secondary_force_other_scale 0
-set g_balance_laser_reload_ammo 0 //default: 6
-set g_balance_laser_reload_time 2
-// }}}
-// {{{ shotgun
-set g_balance_shotgun_primary_bullets 18
-set g_balance_shotgun_primary_damage 3.5 // LOG: changed from 4 to 3.5, total damage 63
-set g_balance_shotgun_primary_force 20
-set g_balance_shotgun_primary_spread 0.16 // LOG: changed from 0.18 -> 0.16 to compensate a little for lower damage
-set g_balance_shotgun_primary_refire 1
-set g_balance_shotgun_primary_animtime 0.3
-set g_balance_shotgun_primary_ammo 1
-set g_balance_shotgun_primary_speed 12000
-set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
-set g_balance_shotgun_secondary 1
-set g_balance_shotgun_secondary_melee_delay 0.25 // 0.35 was too slow
-set g_balance_shotgun_secondary_melee_range 120
-set g_balance_shotgun_secondary_melee_swing_side 120
-set g_balance_shotgun_secondary_melee_swing_up 30
-set g_balance_shotgun_secondary_melee_time 0.15
-set g_balance_shotgun_secondary_melee_traces 10
-set g_balance_shotgun_secondary_melee_no_doubleslap 1
-set g_balance_shotgun_secondary_melee_nonplayerdamage 0
-set g_balance_shotgun_secondary_melee_multihit 1
-set g_balance_shotgun_secondary_damage 110
-set g_balance_shotgun_secondary_force 150
-set g_balance_shotgun_secondary_refire 1.1
-set g_balance_shotgun_secondary_animtime 1
-set g_balance_shotgun_reload_ammo 0 //default: 5
-set g_balance_shotgun_reload_time 2
-// }}}
-// {{{ uzi
-set g_balance_uzi_mode 1                               // Activates varible spread for sustained & burst mode secondary
-set g_balance_uzi_spread_min 0.02
-set g_balance_uzi_spread_max 0.3 // LOG: 0.6 -> 0.3
-set g_balance_uzi_spread_add 0.008
-
-set g_balance_uzi_burst 3                              // # of bullets in a burst (if set to 2 or more)
-set g_balance_uzi_burst_animtime 0.45
-set g_balance_uzi_burst_refire 0.05            // refire between burst bullets
-set g_balance_uzi_burst_refire2 0.45   // refire after burst
-set g_balance_uzi_burst_spread 0.07
-set g_balance_uzi_burst_damage 25
-set g_balance_uzi_burst_force 50
-set g_balance_uzi_burst_ammo 3
-
-set g_balance_uzi_first 1
-set g_balance_uzi_first_damage 15 / f/ LOG: 22 -> 15
-set g_balance_uzi_first_headshotaddeddamage 0
-set g_balance_uzi_first_force 50
-set g_balance_uzi_first_spread 0.03
-set g_balance_uzi_first_refire 0.2
-set g_balance_uzi_first_ammo 2
-
-set g_balance_uzi_sustained_damage 12   // 120 dps
-set g_balance_uzi_sustained_headshotaddeddamage 0
-set g_balance_uzi_sustained_force 12
-set g_balance_uzi_sustained_spread 0.06
-set g_balance_uzi_sustained_refire 0.1
-set g_balance_uzi_sustained_ammo 1
-
-set g_balance_uzi_speed 18000
-set g_balance_uzi_bulletconstant 115 // 13.1qu
-
-set g_balance_uzi_reload_ammo 0 //default: 30
-set g_balance_uzi_reload_time 2
-// }}}
-// {{{ mortar
-set g_balance_grenadelauncher_primary_type 0
-set g_balance_grenadelauncher_primary_damage 44
-set g_balance_grenadelauncher_primary_edgedamage 32
-set g_balance_grenadelauncher_primary_force 300
-set g_balance_grenadelauncher_primary_radius 115
-set g_balance_grenadelauncher_primary_speed 1500
-set g_balance_grenadelauncher_primary_speed_up 225
-set g_balance_grenadelauncher_primary_speed_z 0
-set g_balance_grenadelauncher_primary_spread 0
-set g_balance_grenadelauncher_primary_lifetime 5
-set g_balance_grenadelauncher_primary_lifetime2 0.65
-set g_balance_grenadelauncher_primary_refire 0.8
-set g_balance_grenadelauncher_primary_animtime 0.3
-set g_balance_grenadelauncher_primary_ammo 2
-set g_balance_grenadelauncher_primary_health 80
-set g_balance_grenadelauncher_primary_damageforcescale 0
-set g_balance_grenadelauncher_primary_remote_minbouncecnt 0
-
-set g_balance_grenadelauncher_secondary_type 1
-set g_balance_grenadelauncher_secondary_damage 62
-set g_balance_grenadelauncher_secondary_edgedamage 32
-set g_balance_grenadelauncher_secondary_force 300
-set g_balance_grenadelauncher_secondary_radius 150
-set g_balance_grenadelauncher_secondary_speed 1000
-set g_balance_grenadelauncher_secondary_speed_up 250
-set g_balance_grenadelauncher_secondary_speed_z 0
-set g_balance_grenadelauncher_secondary_spread 0
-set g_balance_grenadelauncher_secondary_lifetime 3
-set g_balance_grenadelauncher_secondary_lifetime_bounce 0
-set g_balance_grenadelauncher_secondary_lifetime_stick 0.65
-set g_balance_grenadelauncher_secondary_refire 0.8
-set g_balance_grenadelauncher_secondary_animtime 0.3
-set g_balance_grenadelauncher_secondary_ammo 2
-set g_balance_grenadelauncher_secondary_health 40
-set g_balance_grenadelauncher_secondary_damageforcescale 0
-set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
-
-set g_balance_grenadelauncher_bouncefactor 0.5
-set g_balance_grenadelauncher_bouncestop 0.12
-
-set g_balance_grenadelauncher_reload_ammo 0 //default: 12
-set g_balance_grenadelauncher_reload_time 2
-// }}}
-// {{{ minelayer
-set g_balance_minelayer_damage 42
-set g_balance_minelayer_edgedamage 30
-set g_balance_minelayer_force 250
-set g_balance_minelayer_radius 175
-set g_balance_minelayer_proximityradius 150
-set g_balance_minelayer_speed 750
-set g_balance_minelayer_lifetime 60
-set g_balance_minelayer_lifetime_countdown 0
-set g_balance_minelayer_refire 1.5
-set g_balance_minelayer_animtime 0.3
-set g_balance_minelayer_ammo 5
-set g_balance_minelayer_health 15
-set g_balance_minelayer_limit 3 // 0 disables the limit // LOG: 4 -> 3
-set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate
-set g_balance_minelayer_damageforcescale 0
-set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
-set g_balance_minelayer_time 0.5
-set g_balance_minelayer_remote_damage 45
-set g_balance_minelayer_remote_edgedamage 40
-set g_balance_minelayer_remote_radius 200
-set g_balance_minelayer_remote_force 300
-set g_balance_minelayer_reload_ammo 0 //default: 15
-set g_balance_minelayer_reload_time 2
-// }}}
-// {{{ electro
-set g_balance_electro_lightning 1
-set g_balance_electro_primary_damage 100
-set g_balance_electro_primary_edgedamage 0
-set g_balance_electro_primary_force 425
-set g_balance_electro_primary_force_up 125
-set g_balance_electro_primary_radius 850
-set g_balance_electro_primary_comboradius 150
-set g_balance_electro_primary_speed 0
-set g_balance_electro_primary_spread 0
-set g_balance_electro_primary_lifetime 0
-set g_balance_electro_primary_refire 0.4
-set g_balance_electro_primary_animtime 0.2
-set g_balance_electro_primary_ammo 5
-set g_balance_electro_primary_range 800
-set g_balance_electro_primary_falloff_mindist 0
-set g_balance_electro_primary_falloff_maxdist 0
-set g_balance_electro_primary_falloff_halflifedist 0
-set g_balance_electro_secondary_damage 25
-set g_balance_electro_secondary_edgedamage 0
-set g_balance_electro_secondary_force 100
-set g_balance_electro_secondary_radius 100
-set g_balance_electro_secondary_speed 700
-set g_balance_electro_secondary_speed_up 200
-set g_balance_electro_secondary_speed_z 0
-set g_balance_electro_secondary_spread 0.08
-set g_balance_electro_secondary_lifetime 3.5
-set g_balance_electro_secondary_refire 0.2
-set g_balance_electro_secondary_refire2 2
-set g_balance_electro_secondary_animtime 0.2
-set g_balance_electro_secondary_ammo 2
-set g_balance_electro_secondary_health 10
-set g_balance_electro_secondary_damageforcescale 4
-set g_balance_electro_secondary_damagedbycontents 0
-set g_balance_electro_secondary_count 3
-set g_balance_electro_secondary_bouncefactor 0.5
-set g_balance_electro_secondary_bouncestop 0.075
-set g_balance_electro_combo_damage 50
-set g_balance_electro_combo_edgedamage 0
-set g_balance_electro_combo_force 80
-set g_balance_electro_combo_radius 250
-set g_balance_electro_combo_comboradius 0
-set g_balance_electro_combo_speed 400
-set g_balance_electro_reload_ammo 0 //default: 20
-set g_balance_electro_reload_time 2
-// }}}
-// {{{ crylink
-set g_balance_crylink_primary_damage 7 // LOG: 10 -> 7
-set g_balance_crylink_primary_edgedamage 4 // LOG: 6 -> 4
-set g_balance_crylink_primary_force 35
-set g_balance_crylink_primary_radius 80
-set g_balance_crylink_primary_speed 1500
-set g_balance_crylink_primary_spread 0.05
-set g_balance_crylink_primary_shots 7
-set g_balance_crylink_primary_bounces 2
-set g_balance_crylink_primary_refire 0.8
-set g_balance_crylink_primary_animtime 0.3
-set g_balance_crylink_primary_ammo 2
-set g_balance_crylink_primary_bouncedamagefactor 0.2
-set g_balance_crylink_primary_joindelay 0
-set g_balance_crylink_primary_joinspread 0.2
-set g_balance_crylink_primary_jointime 0.1
-set g_balance_crylink_primary_joinexplode 0
-set g_balance_crylink_primary_joinexplode_damage 0
-set g_balance_crylink_primary_joinexplode_edgedamage 0
-set g_balance_crylink_primary_joinexplode_radius 0
-set g_balance_crylink_primary_joinexplode_force 0
-set g_balance_crylink_primary_linkexplode 1
-
-set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000
-set g_balance_crylink_primary_middle_fadetime 5
-set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300
-set g_balance_crylink_primary_other_fadetime 0.25
-
-set g_balance_crylink_secondary 1
-set g_balance_crylink_secondary_damage 5 // LOG: 8 -> 5
-set g_balance_crylink_secondary_edgedamage 3
-set g_balance_crylink_secondary_force 16 // LOG: 20 -> 16
-set g_balance_crylink_secondary_radius 15 // LOG: 20 -> 15
-set g_balance_crylink_secondary_speed 1250 // LOG: 1500 -> 1250
-set g_balance_crylink_secondary_spread 0.1
-set g_balance_crylink_secondary_shots 6
-set g_balance_crylink_secondary_bounces 2
-set g_balance_crylink_secondary_refire 0.9 // LOG: 0.8 -> 0.9
-set g_balance_crylink_secondary_animtime 0.3
-set g_balance_crylink_secondary_ammo 3 // LOG: 2 -> 3
-set g_balance_crylink_secondary_bouncedamagefactor 0.4 // LOG: 0.2 -> 0.4
-set g_balance_crylink_secondary_joindelay 0
-set g_balance_crylink_secondary_joinspread 0.2
-set g_balance_crylink_secondary_jointime 0.1
-set g_balance_crylink_secondary_joinexplode 0                  
-set g_balance_crylink_secondary_joinexplode_damage 0   
-set g_balance_crylink_secondary_joinexplode_edgedamage 0
-set g_balance_crylink_secondary_joinexplode_radius 0
-set g_balance_crylink_secondary_joinexplode_force 0
-set g_balance_crylink_secondary_linkexplode 0
-
-set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000
-set g_balance_crylink_secondary_middle_fadetime 5
-set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000
-set g_balance_crylink_secondary_line_fadetime 0.25
-
-set g_balance_crylink_reload_ammo 0 //default: 10
-set g_balance_crylink_reload_time 2
-// }}}
-// {{{ nex
-set g_balance_nex_primary_damage 90
-set g_balance_nex_primary_force 500
-set g_balance_nex_primary_refire 1
-set g_balance_nex_primary_animtime 0.3
-set g_balance_nex_primary_ammo 5
-set g_balance_nex_primary_damagefalloff_mindist 0
-set g_balance_nex_primary_damagefalloff_maxdist 0
-set g_balance_nex_primary_damagefalloff_halflife 0
-set g_balance_nex_primary_damagefalloff_forcehalflife 0
-
-set g_balance_nex_secondary 0 // LOG: disable secondary
-set g_balance_nex_secondary_charge 0 // LOG: disable secondary charge
-set g_balance_nex_secondary_charge_rate 0.4
-set g_balance_nex_secondary_chargepool 1
-set g_balance_nex_secondary_chargepool_regen 0.25
-set g_balance_nex_secondary_chargepool_pause_regen 2
-set g_balance_nex_secondary_chargepool_pause_health_regen 0.5
-set g_balance_nex_secondary_damage 0
-set g_balance_nex_secondary_force 0
-set g_balance_nex_secondary_refire 0
-set g_balance_nex_secondary_animtime 0
-set g_balance_nex_secondary_ammo 0.4 // full charge pool is 1, so it depletes in 2.5 secs
-set g_balance_nex_secondary_damagefalloff_mindist 0
-set g_balance_nex_secondary_damagefalloff_maxdist 0
-set g_balance_nex_secondary_damagefalloff_halflife 0
-set g_balance_nex_secondary_damagefalloff_forcehalflife 0
-
-set g_balance_nex_charge 1
-set g_balance_nex_charge_mindmg 20
-set g_balance_nex_charge_start 0.5
-set g_balance_nex_charge_rate 0.5
-set g_balance_nex_charge_animlimit 0.5
-set g_balance_nex_charge_limit 1 // LOG: 0.5 -> 1 - allow to fully charge automaticaly
-set g_balance_nex_charge_rot_rate 0 // LOG: 0.1 -> 0 - disable rot
-set g_balance_nex_charge_rot_pause 0.5 // Dont rot down until this long after release of charge button
-set g_balance_nex_charge_shot_multiplier 0
-set g_balance_nex_charge_velocity_rate 0
-set g_balance_nex_charge_minspeed 600
-set g_balance_nex_charge_maxspeed 1000
-
-set g_balance_nex_reload_ammo 0 //default: 25
-set g_balance_nex_reload_time 2
-// }}}
-// {{{ minstanex
-set g_balance_minstanex_refire 1
-set g_balance_minstanex_animtime 0.50
-set g_balance_minstanex_ammo 10
-set g_balance_minstanex_laser_ammo 0
-set g_balance_minstanex_reload_ammo 0 //default: 50
-set g_balance_minstanex_reload_time 2
-// }}}
-// {{{ hagar
-set g_balance_hagar_primary_damage 14
-set g_balance_hagar_primary_edgedamage 6
-set g_balance_hagar_primary_force 70
-set g_balance_hagar_primary_health 0
-set g_balance_hagar_primary_damageforcescale 0
-set g_balance_hagar_primary_radius 110
-set g_balance_hagar_primary_spread 0.1
-set g_balance_hagar_primary_speed 1800
-set g_balance_hagar_primary_lifetime 5
-set g_balance_hagar_primary_refire 0.12
-set g_balance_hagar_primary_ammo 1
-set g_balance_hagar_secondary 1
-set g_balance_hagar_secondary_load 0
-set g_balance_hagar_secondary_load_speed 0.6
-set g_balance_hagar_secondary_load_spread 0.075
-set g_balance_hagar_secondary_load_spread_bias 0.5
-set g_balance_hagar_secondary_load_max 4
-set g_balance_hagar_secondary_load_hold 0
-set g_balance_hagar_secondary_load_releasedeath 1
-set g_balance_hagar_secondary_load_abort 1
-set g_balance_hagar_secondary_load_linkexplode 0
-set g_balance_hagar_secondary_load_animtime 0.2
-set g_balance_hagar_secondary_damage 14 // default for _load: 32
-set g_balance_hagar_secondary_edgedamage 6 // default for _load: 10
-set g_balance_hagar_secondary_force 70 // default for _load: 160
-set g_balance_hagar_secondary_health 0
-set g_balance_hagar_secondary_damageforcescale 0
-set g_balance_hagar_secondary_radius 125
-set g_balance_hagar_secondary_spread 0.15 // default for _load: 0.08
-set g_balance_hagar_secondary_speed 1800
-set g_balance_hagar_secondary_lifetime_min 5
-set g_balance_hagar_secondary_lifetime_rand 0
-set g_balance_hagar_secondary_refire 0.12 // default for _load: 0.8
-set g_balance_hagar_secondary_ammo 1
-set g_balance_hagar_reload_ammo 0 //default: 25
-set g_balance_hagar_reload_time 2
-// }}}
-// {{{ rocketlauncher
-set g_balance_rocketlauncher_damage 82
-set g_balance_rocketlauncher_edgedamage 32
-set g_balance_rocketlauncher_force 350
-set g_balance_rocketlauncher_radius 130
-set g_balance_rocketlauncher_speed 1400
-set g_balance_rocketlauncher_speedaccel 1400
-set g_balance_rocketlauncher_speedstart 800
-set g_balance_rocketlauncher_lifetime 5
-set g_balance_rocketlauncher_refire 1
-set g_balance_rocketlauncher_animtime 0.3
-set g_balance_rocketlauncher_ammo 3
-set g_balance_rocketlauncher_health 0
-set g_balance_rocketlauncher_damageforcescale 0
-set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
-set g_balance_rocketlauncher_guiderate 42 // max degrees per second
-set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
-set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
-set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
-set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
-set g_balance_rocketlauncher_remote_damage 60
-set g_balance_rocketlauncher_remote_edgedamage 20
-set g_balance_rocketlauncher_remote_radius 120
-set g_balance_rocketlauncher_remote_force 350
-set g_balance_rocketlauncher_reload_ammo 0 //default: 25
-set g_balance_rocketlauncher_reload_time 2
-// }}}
-// {{{ porto
-set g_balance_porto_primary_refire 1.5
-set g_balance_porto_primary_animtime 0.2
-set g_balance_porto_primary_speed 2000
-set g_balance_porto_primary_lifetime 5
-set g_balance_portal_health 200 // these get recharged whenever the portal is used
-set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
-// }}}
-// {{{ hook
-set g_balance_hook_primary_fuel 5 // hook monkeys set 0
-set g_balance_hook_primary_refire 0 // hook monkeys set 0
-set g_balance_hook_primary_animtime 0.2 // good shoot anim
-set g_balance_hook_primary_hooked_time_max 0 // infinite
-set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
-set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
-set g_balance_hook_secondary_damage 25 // not much
-set g_balance_hook_secondary_edgedamage 5 // not much
-set g_balance_hook_secondary_radius 500 // LOTS
-set g_balance_hook_secondary_force -2000 // LOTS
-set g_balance_hook_secondary_ammo 50 // a whole pack
-set g_balance_hook_secondary_lifetime 5 // infinite
-set g_balance_hook_secondary_speed 0 // not much throwing
-set g_balance_hook_secondary_gravity 5 // fast falling
-set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
-set g_balance_hook_secondary_animtime 0.2 // good shoot anim
-set g_balance_hook_secondary_power 3 // effect behaves like a square function
-set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
-set g_balance_hook_secondary_health 0
-set g_balance_hook_secondary_damageforcescale 0 
-// }}}
-// {{{ hlac
-set g_balance_hlac_primary_spread_min 0.01
-set g_balance_hlac_primary_spread_max 0.075
-set g_balance_hlac_primary_spread_add 0.001
-set g_balance_hlac_primary_spread_crouchmod 0.25
-
-set g_balance_hlac_primary_damage 15
-set g_balance_hlac_primary_edgedamage 10
-set g_balance_hlac_primary_force 70
-set g_balance_hlac_primary_radius 40
-set g_balance_hlac_primary_speed 9000
-set g_balance_hlac_primary_lifetime 5
-
-set g_balance_hlac_primary_refire 0.1
-set g_balance_hlac_primary_animtime 0.2
-set g_balance_hlac_primary_ammo 1
-
-set g_balance_hlac_secondary 1
-set g_balance_hlac_secondary_spread 0.15
-set g_balance_hlac_secondary_spread_crouchmod 0.5
-
-set g_balance_hlac_secondary_damage 20
-set g_balance_hlac_secondary_edgedamage 13
-set g_balance_hlac_secondary_force 100
-set g_balance_hlac_secondary_radius 45
-set g_balance_hlac_secondary_speed 9000
-set g_balance_hlac_secondary_lifetime 5
-
-set g_balance_hlac_secondary_refire 0.8
-set g_balance_hlac_secondary_animtime 0.4
-set g_balance_hlac_secondary_ammo 4
-set g_balance_hlac_secondary_shots 6
-
-set g_balance_hlac_reload_ammo 0 //default: 20
-set g_balance_hlac_reload_time 2
-// }}}
-// {{{ rifle
-set g_balance_rifle_bursttime 0
-set g_balance_rifle_primary_tracer 1
-set g_balance_rifle_primary_shots 1
-set g_balance_rifle_primary_damage 60
-set g_balance_rifle_primary_headshotaddeddamage 60
-set g_balance_rifle_primary_spread 0
-set g_balance_rifle_primary_force 2
-set g_balance_rifle_primary_speed 40000
-set g_balance_rifle_primary_lifetime 5
-set g_balance_rifle_primary_refire 1.5
-set g_balance_rifle_primary_animtime 1.4
-set g_balance_rifle_primary_ammo 10
-set g_balance_rifle_primary_bulletconstant 110 // 62.2qu
-set g_balance_rifle_primary_burstcost 0
-set g_balance_rifle_primary_bullethail 0 // empty magazine on shot
-set g_balance_rifle_secondary 1
-set g_balance_rifle_secondary_reload 1
-set g_balance_rifle_secondary_tracer 0
-set g_balance_rifle_secondary_shots 1
-set g_balance_rifle_secondary_damage 42
-set g_balance_rifle_secondary_headshotaddeddamage 42
-set g_balance_rifle_secondary_spread 0
-set g_balance_rifle_secondary_force 2
-set g_balance_rifle_secondary_speed 20000
-set g_balance_rifle_secondary_lifetime 5
-set g_balance_rifle_secondary_refire 1.5
-set g_balance_rifle_secondary_animtime 1.4
-set g_balance_rifle_secondary_ammo 10
-set g_balance_rifle_secondary_bulletconstant 110 // 15.5qu
-set g_balance_rifle_secondary_burstcost 0
-set g_balance_rifle_secondary_bullethail 0 // empty magazine on shot
-set g_balance_rifle_reload_ammo 80 //default: 80
-set g_balance_rifle_reload_time 2
-// }}}
-// {{{ tuba
-set g_balance_tuba_refire 0.05
-set g_balance_tuba_animtime 0.05
-set g_balance_tuba_attenuation 0.5
-set g_balance_tuba_volume 1
-set g_balance_tuba_fadetime 0.25
-set g_balance_tuba_damage 5
-set g_balance_tuba_edgedamage 0
-set g_balance_tuba_radius 200
-set g_balance_tuba_force 40
-set g_balance_tuba_pitchstep 6
-// }}}
-// {{{ fireball
-set g_balance_fireball_primary_ammo 40
-set g_balance_fireball_primary_animtime 0.2
-set g_balance_fireball_primary_bfgdamage 100
-set g_balance_fireball_primary_bfgforce 0
-set g_balance_fireball_primary_bfgradius 1000
-set g_balance_fireball_primary_damage 200
-set g_balance_fireball_primary_damageforcescale 4
-set g_balance_fireball_primary_edgedamage 0
-set g_balance_fireball_primary_force 700
-set g_balance_fireball_primary_health 50
-set g_balance_fireball_primary_laserburntime 0.5
-set g_balance_fireball_primary_laserdamage 80
-set g_balance_fireball_primary_laseredgedamage 20
-set g_balance_fireball_primary_laserradius 256
-set g_balance_fireball_primary_lifetime 15
-set g_balance_fireball_primary_radius 200
-set g_balance_fireball_primary_refire 5
-set g_balance_fireball_primary_refire2 0
-set g_balance_fireball_primary_speed 650
-set g_balance_fireball_primary_spread 0
-set g_balance_fireball_secondary_ammo 5
-set g_balance_fireball_secondary_animtime 0.2
-set g_balance_fireball_secondary_damage 40
-set g_balance_fireball_secondary_damageforcescale 4
-set g_balance_fireball_secondary_damagetime 5
-set g_balance_fireball_secondary_force 100
-set g_balance_fireball_secondary_laserburntime 0.5
-set g_balance_fireball_secondary_laserdamage 50
-set g_balance_fireball_secondary_laseredgedamage 20
-set g_balance_fireball_secondary_laserradius 110
-set g_balance_fireball_secondary_lifetime 7
-set g_balance_fireball_secondary_refire 2
-set g_balance_fireball_secondary_speed 900
-set g_balance_fireball_secondary_speed_up 100
-set g_balance_fireball_secondary_speed_z 0
-set g_balance_fireball_secondary_spread 0
-set g_balance_fireball_reload_ammo 0 //default: 60
-set g_balance_fireball_reload_time 2
-// }}}
-// {{{ seeker
-set g_balance_seeker_type 0 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later.
-set g_balance_seeker_flac_ammo 0.5
-set g_balance_seeker_flac_animtime 0.1
-set g_balance_seeker_flac_damage 15
-set g_balance_seeker_flac_edgedamage 10
-set g_balance_seeker_flac_force 50
-set g_balance_seeker_flac_lifetime 0.1
-set g_balance_seeker_flac_lifetime_rand 0.05
-set g_balance_seeker_flac_radius 100
-set g_balance_seeker_flac_refire 0.1
-set g_balance_seeker_flac_speed 3000
-set g_balance_seeker_flac_speed_up 1000
-set g_balance_seeker_flac_speed_z 0
-set g_balance_seeker_flac_spread 0.4
-set g_balance_seeker_missile_accel 1400
-set g_balance_seeker_missile_ammo 2
-set g_balance_seeker_missile_animtime 0.2
-set g_balance_seeker_missile_count 3 // LOG: 8 -> 3
-set g_balance_seeker_missile_damage 30 // LOG: 15 -> 30
-set g_balance_seeker_missile_damageforcescale 4
-set g_balance_seeker_missile_decel 1400
-set g_balance_seeker_missile_delay 0.25
-set g_balance_seeker_missile_edgedamage 10
-set g_balance_seeker_missile_force 150 // LOG: 100 -> 150
-set g_balance_seeker_missile_health 5
-set g_balance_seeker_missile_lifetime 15
-set g_balance_seeker_missile_proxy 0
-set g_balance_seeker_missile_proxy_delay 0.2
-set g_balance_seeker_missile_proxy_maxrange 45
-set g_balance_seeker_missile_radius 80
-set g_balance_seeker_missile_refire 0.5
-set g_balance_seeker_missile_smart 1
-set g_balance_seeker_missile_smart_mindist 800
-set g_balance_seeker_missile_smart_trace_max 2500
-set g_balance_seeker_missile_smart_trace_min 1000
-set g_balance_seeker_missile_speed 700
-set g_balance_seeker_missile_speed_up 300
-set g_balance_seeker_missile_speed_z 0
-set g_balance_seeker_missile_speed_max 1300 // LOG: 1400 -> 1300
-set g_balance_seeker_missile_spread 0
-set g_balance_seeker_missile_turnrate 0.65
-set g_balance_seeker_tag_ammo 1
-set g_balance_seeker_tag_animtime 0.2
-set g_balance_seeker_tag_damageforcescale 4
-set g_balance_seeker_tag_health 5
-set g_balance_seeker_tag_lifetime 15
-set g_balance_seeker_tag_refire 0.75 // LOG: 0.7 -> 0.75
-set g_balance_seeker_tag_speed 5000
-set g_balance_seeker_tag_spread 0
-set g_balance_seeker_tag_tracker_lifetime 10
-set g_balance_seeker_reload_ammo 0 //default: 15
-set g_balance_seeker_reload_time 2
-// End new seeker
diff --git a/balanceFruitieX.cfg b/balanceFruitieX.cfg
new file mode 100644 (file)
index 0000000..ced09e7
--- /dev/null
@@ -0,0 +1,834 @@
+g_mod_balance FruitieX
+
+// {{{ starting gear
+set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_rifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_balance_health_start 125
+set g_balance_armor_start 0
+set g_start_ammo_shells 20
+set g_start_ammo_nails 0
+set g_start_ammo_rockets 0
+set g_start_ammo_cells 0
+set g_start_ammo_fuel 0
+set g_warmup_start_health 200 "starting values when being in warmup-stage"
+set g_warmup_start_armor 100 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
+set g_lms_start_health 200
+set g_lms_start_armor 100
+set g_lms_start_ammo_shells 30
+set g_lms_start_ammo_nails 200
+set g_lms_start_ammo_rockets 150
+set g_lms_start_ammo_cells 150
+set g_lms_start_ammo_fuel 0
+set g_balance_nix_roundtime 25
+set g_balance_nix_incrtime 1.6
+set g_balance_nix_ammo_shells 15
+set g_balance_nix_ammo_nails 45
+set g_balance_nix_ammo_rockets 15
+set g_balance_nix_ammo_cells 15
+set g_balance_nix_ammo_fuel 0
+set g_balance_nix_ammoincr_shells 2
+set g_balance_nix_ammoincr_nails 6
+set g_balance_nix_ammoincr_rockets 2
+set g_balance_nix_ammoincr_cells 2
+set g_balance_nix_ammoincr_fuel 2
+// }}}
+
+// {{{ pickup items
+set g_pickup_ammo_anyway 1
+set g_pickup_weapons_anyway 1
+set g_pickup_shells 20
+set g_pickup_shells_weapon 10
+set g_pickup_shells_max 45
+set g_pickup_nails 120
+set g_pickup_nails_weapon 60
+set g_pickup_nails_max 300
+set g_pickup_rockets 25
+set g_pickup_rockets_weapon 15
+set g_pickup_rockets_max 150
+set g_pickup_cells 30
+set g_pickup_cells_weapon 20
+set g_pickup_cells_max 150
+set g_pickup_fuel 25
+set g_pickup_fuel_weapon 15
+set g_pickup_fuel_jetpack 50
+set g_pickup_fuel_max 100
+set g_pickup_armorsmall 5
+set g_pickup_armorsmall_max 150
+set g_pickup_armorsmall_anyway 1
+set g_pickup_armormedium 25
+set g_pickup_armormedium_max 50
+set g_pickup_armormedium_anyway 0
+set g_pickup_armorbig 50
+set g_pickup_armorbig_max 75; // LOG: to allow a little more armor from medium armor
+set g_pickup_armorbig_anyway 0
+set g_pickup_armorlarge 100
+set g_pickup_armorlarge_max 150
+set g_pickup_armorlarge_anyway 1
+set g_pickup_healthsmall 5
+set g_pickup_healthsmall_max 250
+set g_pickup_healthsmall_anyway 1
+set g_pickup_healthmedium 25
+set g_pickup_healthmedium_max 100
+set g_pickup_healthmedium_anyway 0
+set g_pickup_healthlarge 50
+set g_pickup_healthlarge_max 150
+set g_pickup_healthlarge_anyway 0
+set g_pickup_healthmega 100
+set g_pickup_healthmega_max 250
+set g_pickup_healthmega_anyway 1
+set g_pickup_respawntime_short 15
+set g_pickup_respawntime_medium 20
+set g_pickup_respawntime_long 30
+set g_pickup_respawntime_powerup 120
+set g_pickup_respawntime_weapon 10
+set g_pickup_respawntime_superweapon 120
+set g_pickup_respawntime_ammo 25
+set g_pickup_respawntimejitter_short 0
+set g_pickup_respawntimejitter_medium 0
+set g_pickup_respawntimejitter_long 0
+set g_pickup_respawntimejitter_powerup 10
+set g_pickup_respawntimejitter_weapon 0
+set g_pickup_respawntimejitter_superweapon 10
+set g_pickup_respawntimejitter_ammo 0
+// }}}
+
+// {{{ regen/rot
+set g_balance_health_regen 0.05
+set g_balance_health_regenlinear 0
+set g_balance_pause_health_regen 5
+set g_balance_pause_health_regen_spawn 0
+set g_balance_health_rot 0
+set g_balance_health_rotlinear 1
+set g_balance_pause_health_rot 1
+set g_balance_pause_health_rot_spawn 0
+set g_balance_health_regenstable 100
+set g_balance_health_rotstable 100
+set g_balance_health_limit 999
+set g_balance_armor_regen 0
+set g_balance_armor_regenlinear 0
+set g_balance_armor_rot 0
+set g_balance_armor_rotlinear 1
+set g_balance_pause_armor_rot 1
+set g_balance_pause_armor_rot_spawn 0
+set g_balance_armor_regenstable 100
+set g_balance_armor_rotstable 100
+set g_balance_armor_limit 999
+set g_balance_armor_blockpercent 0.7
+set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
+set g_balance_fuel_regenlinear 0
+set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
+set g_balance_fuel_rot 0.05
+set g_balance_fuel_rotlinear 0
+set g_balance_pause_fuel_rot 5
+set g_balance_pause_fuel_rot_spawn 10
+set g_balance_fuel_regenstable 50
+set g_balance_fuel_rotstable 100
+set g_balance_fuel_limit 999
+// }}}
+
+// {{{ misc
+set g_balance_selfdamagepercent 0.65
+set g_balance_weaponswitchdelay 0.15
+set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
+set g_weaponratefactor 1 "weapon fire rate multiplier"
+set g_weapondamagefactor 1 "weapon damage multiplier"
+set g_weaponforcefactor 1 "weapon force multiplier"
+set g_weaponspreadfactor 1 "weapon spread multiplier"
+set g_balance_firetransfer_time 0.9
+set g_balance_firetransfer_damage 0.8
+set g_throughfloor_damage 0.7
+set g_throughfloor_force 0.8
+set g_projectiles_damage 2
+// possible values:
+// -2: absolutely no damage to projectiles (no exceptions)
+// -1: no damage other than the exceptions (electro combo, hagar join explode, minelayer mines)
+// 0: only damage from contents (lava/slime) or exceptions 
+// 1: only self damage or damage from contents or exceptions
+// 2: allow all damage to projectiles normally
+set g_projectiles_newton_style 2
+// possible values:
+// 0: absolute velocity projectiles (like Quake)
+// 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
+// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
+// 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
+// 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
+set g_projectiles_newton_style_2_minfactor 0.7
+set g_projectiles_newton_style_2_maxfactor 5
+set g_projectiles_spread_style 7
+// possible values:
+// 0: forward + solid sphere (like Quake) - varies velocity
+// 1: forward + flattened solid sphere
+// 2: forward + solid circle
+// 3: forward + normal distribution 3D - varies velocity
+// 4: forward + normal distribution on a plane
+// 5: forward + circle with 1-r falloff
+// 6: forward + circle with 1-r^2 falloff
+// 7: forward + circle with (1-r)(2-r) falloff
+set g_balance_falldamage_deadminspeed 150
+set g_balance_falldamage_minspeed 800
+set g_balance_falldamage_factor 0.20
+set g_balance_falldamage_maxdamage 15
+set g_balance_damagepush_speedfactor 2.5
+set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
+set g_balance_contents_drowndelay 10 // time under water before a player begins drowning
+set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning
+set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava
+set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime
+set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime
+set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap"
+// }}}
+
+// {{{ powerups
+set g_balance_powerup_invincible_takedamage 0.6
+set g_balance_powerup_invincible_time 30
+set g_balance_powerup_strength_damage 3
+set g_balance_powerup_strength_force 4
+set g_balance_powerup_strength_time 30
+set g_balance_powerup_strength_selfdamage 1.5
+set g_balance_powerup_strength_selfforce 1.5
+set g_balance_superweapons_time 30
+// }}}
+
+// {{{ jetpack/hook
+set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
+set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
+set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
+set g_jetpack_maxspeed_side 1500 "max speed of the jetpack in xy direction"
+set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
+set g_jetpack_fuel 8 "fuel per second for jetpack"
+set g_jetpack_attenuation 2 "jetpack sound attenuation"
+
+set g_grappling_hook_tarzan 2 // 2: can also pull players
+set g_balance_grapplehook_speed_fly 1800
+set g_balance_grapplehook_speed_pull 2000
+set g_balance_grapplehook_force_rubber 2000
+set g_balance_grapplehook_force_rubber_overstretch 1000
+set g_balance_grapplehook_length_min 50
+set g_balance_grapplehook_stretch 50
+set g_balance_grapplehook_airfriction 0.2
+set g_balance_grapplehook_health 130
+set g_balance_grapplehook_damagedbycontents 0
+// }}}
+
+// {{{ weapon properties
+// {{{ laser
+set g_balance_laser_primary_damage 20 // dps 33, hope that's not too high
+set g_balance_laser_primary_edgedamage 20
+set g_balance_laser_primary_force 150 // this looks insanely low, but actually isn't with zscale and velocitybias
+set g_balance_laser_primary_radius 60
+set g_balance_laser_primary_speed 5000
+set g_balance_laser_primary_spread 0
+set g_balance_laser_primary_refire 0.6
+set g_balance_laser_primary_animtime 0.4
+set g_balance_laser_primary_lifetime 5
+set g_balance_laser_primary_shotangle 0
+set g_balance_laser_primary_delay 0
+set g_balance_laser_primary_gauntlet 0
+set g_balance_laser_primary_force_zscale 2 // 300 upforce
+set g_balance_laser_primary_force_velocitybias 0.3
+set g_balance_laser_primary_force_other_scale 2.5 // force 375 when pushing others around
+set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
+set g_balance_laser_secondary_damage 200 // dps
+set g_balance_laser_secondary_edgedamage 0
+set g_balance_laser_secondary_force 1300
+set g_balance_laser_secondary_radius 60
+set g_balance_laser_secondary_speed 0
+set g_balance_laser_secondary_spread 0
+set g_balance_laser_secondary_refire 0.066
+set g_balance_laser_secondary_animtime 0.066
+set g_balance_laser_secondary_lifetime 0
+set g_balance_laser_secondary_shotangle 0
+set g_balance_laser_secondary_delay 0
+set g_balance_laser_secondary_gauntlet 1
+set g_balance_laser_secondary_force_zscale 1.25
+set g_balance_laser_secondary_force_velocitybias 0
+set g_balance_laser_secondary_force_other_scale 0
+set g_balance_laser_reload_ammo 0 //default: 6
+set g_balance_laser_reload_time 2
+// }}}
+// {{{ shotgun
+set g_balance_shotgun_primary_bullets 18
+set g_balance_shotgun_primary_damage 3.5 // LOG: changed from 4 to 3.5, total damage 63
+set g_balance_shotgun_primary_force 20
+set g_balance_shotgun_primary_spread 0.16 // LOG: changed from 0.18 -> 0.16 to compensate a little for lower damage
+set g_balance_shotgun_primary_refire 1
+set g_balance_shotgun_primary_animtime 0.3
+set g_balance_shotgun_primary_ammo 1
+set g_balance_shotgun_primary_speed 12000
+set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
+set g_balance_shotgun_secondary 1
+set g_balance_shotgun_secondary_melee_delay 0.25 // 0.35 was too slow
+set g_balance_shotgun_secondary_melee_range 120
+set g_balance_shotgun_secondary_melee_swing_side 120
+set g_balance_shotgun_secondary_melee_swing_up 30
+set g_balance_shotgun_secondary_melee_time 0.15
+set g_balance_shotgun_secondary_melee_traces 10
+set g_balance_shotgun_secondary_melee_no_doubleslap 1
+set g_balance_shotgun_secondary_melee_nonplayerdamage 0
+set g_balance_shotgun_secondary_melee_multihit 1
+set g_balance_shotgun_secondary_damage 110
+set g_balance_shotgun_secondary_force 150
+set g_balance_shotgun_secondary_refire 1.1
+set g_balance_shotgun_secondary_animtime 1
+set g_balance_shotgun_reload_ammo 0 //default: 5
+set g_balance_shotgun_reload_time 2
+// }}}
+// {{{ uzi
+set g_balance_uzi_mode 1                               // Activates varible spread for sustained & burst mode secondary
+set g_balance_uzi_spread_min 0.02
+set g_balance_uzi_spread_max 0.3 // LOG: 0.6 -> 0.3
+set g_balance_uzi_spread_add 0.008
+
+set g_balance_uzi_burst 3                              // # of bullets in a burst (if set to 2 or more)
+set g_balance_uzi_burst_animtime 0.45
+set g_balance_uzi_burst_refire 0.05            // refire between burst bullets
+set g_balance_uzi_burst_refire2 0.45   // refire after burst
+set g_balance_uzi_burst_spread 0.07
+set g_balance_uzi_burst_damage 25
+set g_balance_uzi_burst_force 50
+set g_balance_uzi_burst_ammo 3
+
+set g_balance_uzi_first 1
+set g_balance_uzi_first_damage 15 / f/ LOG: 22 -> 15
+set g_balance_uzi_first_headshotaddeddamage 0
+set g_balance_uzi_first_force 50
+set g_balance_uzi_first_spread 0.03
+set g_balance_uzi_first_refire 0.2
+set g_balance_uzi_first_ammo 2
+
+set g_balance_uzi_sustained_damage 12   // 120 dps
+set g_balance_uzi_sustained_headshotaddeddamage 0
+set g_balance_uzi_sustained_force 12
+set g_balance_uzi_sustained_spread 0.06
+set g_balance_uzi_sustained_refire 0.1
+set g_balance_uzi_sustained_ammo 1
+
+set g_balance_uzi_speed 18000
+set g_balance_uzi_bulletconstant 115 // 13.1qu
+
+set g_balance_uzi_reload_ammo 0 //default: 30
+set g_balance_uzi_reload_time 2
+// }}}
+// {{{ mortar
+set g_balance_grenadelauncher_primary_type 0
+set g_balance_grenadelauncher_primary_damage 44
+set g_balance_grenadelauncher_primary_edgedamage 32
+set g_balance_grenadelauncher_primary_force 300
+set g_balance_grenadelauncher_primary_radius 115
+set g_balance_grenadelauncher_primary_speed 1500
+set g_balance_grenadelauncher_primary_speed_up 225
+set g_balance_grenadelauncher_primary_speed_z 0
+set g_balance_grenadelauncher_primary_spread 0
+set g_balance_grenadelauncher_primary_lifetime 5
+set g_balance_grenadelauncher_primary_lifetime2 0.65
+set g_balance_grenadelauncher_primary_refire 0.8
+set g_balance_grenadelauncher_primary_animtime 0.3
+set g_balance_grenadelauncher_primary_ammo 2
+set g_balance_grenadelauncher_primary_health 80
+set g_balance_grenadelauncher_primary_damageforcescale 0
+set g_balance_grenadelauncher_primary_remote_minbouncecnt 0
+
+set g_balance_grenadelauncher_secondary_type 1
+set g_balance_grenadelauncher_secondary_damage 62
+set g_balance_grenadelauncher_secondary_edgedamage 32
+set g_balance_grenadelauncher_secondary_force 300
+set g_balance_grenadelauncher_secondary_radius 150
+set g_balance_grenadelauncher_secondary_speed 1000
+set g_balance_grenadelauncher_secondary_speed_up 250
+set g_balance_grenadelauncher_secondary_speed_z 0
+set g_balance_grenadelauncher_secondary_spread 0
+set g_balance_grenadelauncher_secondary_lifetime 3
+set g_balance_grenadelauncher_secondary_lifetime_bounce 0
+set g_balance_grenadelauncher_secondary_lifetime_stick 0.65
+set g_balance_grenadelauncher_secondary_refire 0.8
+set g_balance_grenadelauncher_secondary_animtime 0.3
+set g_balance_grenadelauncher_secondary_ammo 2
+set g_balance_grenadelauncher_secondary_health 40
+set g_balance_grenadelauncher_secondary_damageforcescale 0
+set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
+
+set g_balance_grenadelauncher_bouncefactor 0.5
+set g_balance_grenadelauncher_bouncestop 0.12
+
+set g_balance_grenadelauncher_reload_ammo 0 //default: 12
+set g_balance_grenadelauncher_reload_time 2
+// }}}
+// {{{ minelayer
+set g_balance_minelayer_damage 42
+set g_balance_minelayer_edgedamage 30
+set g_balance_minelayer_force 250
+set g_balance_minelayer_radius 175
+set g_balance_minelayer_proximityradius 150
+set g_balance_minelayer_speed 750
+set g_balance_minelayer_lifetime 60
+set g_balance_minelayer_lifetime_countdown 0
+set g_balance_minelayer_refire 1.5
+set g_balance_minelayer_animtime 0.3
+set g_balance_minelayer_ammo 5
+set g_balance_minelayer_health 15
+set g_balance_minelayer_limit 3 // 0 disables the limit // LOG: 4 -> 3
+set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate
+set g_balance_minelayer_damageforcescale 0
+set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
+set g_balance_minelayer_time 0.5
+set g_balance_minelayer_remote_damage 45
+set g_balance_minelayer_remote_edgedamage 40
+set g_balance_minelayer_remote_radius 200
+set g_balance_minelayer_remote_force 300
+set g_balance_minelayer_reload_ammo 0 //default: 15
+set g_balance_minelayer_reload_time 2
+// }}}
+// {{{ electro
+set g_balance_electro_lightning 1
+set g_balance_electro_primary_damage 100
+set g_balance_electro_primary_edgedamage 0
+set g_balance_electro_primary_force 425
+set g_balance_electro_primary_force_up 125
+set g_balance_electro_primary_radius 850
+set g_balance_electro_primary_comboradius 150
+set g_balance_electro_primary_speed 0
+set g_balance_electro_primary_spread 0
+set g_balance_electro_primary_lifetime 0
+set g_balance_electro_primary_refire 0.4
+set g_balance_electro_primary_animtime 0.2
+set g_balance_electro_primary_ammo 5
+set g_balance_electro_primary_range 800
+set g_balance_electro_primary_falloff_mindist 0
+set g_balance_electro_primary_falloff_maxdist 0
+set g_balance_electro_primary_falloff_halflifedist 0
+set g_balance_electro_secondary_damage 25
+set g_balance_electro_secondary_edgedamage 0
+set g_balance_electro_secondary_force 100
+set g_balance_electro_secondary_radius 100
+set g_balance_electro_secondary_speed 700
+set g_balance_electro_secondary_speed_up 200
+set g_balance_electro_secondary_speed_z 0
+set g_balance_electro_secondary_spread 0.08
+set g_balance_electro_secondary_lifetime 3.5
+set g_balance_electro_secondary_refire 0.2
+set g_balance_electro_secondary_refire2 2
+set g_balance_electro_secondary_animtime 0.2
+set g_balance_electro_secondary_ammo 2
+set g_balance_electro_secondary_health 10
+set g_balance_electro_secondary_damageforcescale 4
+set g_balance_electro_secondary_damagedbycontents 0
+set g_balance_electro_secondary_count 3
+set g_balance_electro_secondary_bouncefactor 0.5
+set g_balance_electro_secondary_bouncestop 0.075
+set g_balance_electro_combo_damage 50
+set g_balance_electro_combo_edgedamage 0
+set g_balance_electro_combo_force 80
+set g_balance_electro_combo_radius 250
+set g_balance_electro_combo_comboradius 0
+set g_balance_electro_combo_speed 400
+set g_balance_electro_combo_safeammocheck 1
+set g_balance_electro_reload_ammo 0 //default: 20
+set g_balance_electro_reload_time 2
+// }}}
+// {{{ crylink
+set g_balance_crylink_primary_damage 7 // LOG: 10 -> 7
+set g_balance_crylink_primary_edgedamage 4 // LOG: 6 -> 4
+set g_balance_crylink_primary_force 35
+set g_balance_crylink_primary_radius 80
+set g_balance_crylink_primary_speed 1500
+set g_balance_crylink_primary_spread 0.05
+set g_balance_crylink_primary_shots 7
+set g_balance_crylink_primary_bounces 2
+set g_balance_crylink_primary_refire 0.8
+set g_balance_crylink_primary_animtime 0.3
+set g_balance_crylink_primary_ammo 2
+set g_balance_crylink_primary_bouncedamagefactor 0.2
+set g_balance_crylink_primary_joindelay 0
+set g_balance_crylink_primary_joinspread 0.2
+set g_balance_crylink_primary_jointime 0.1
+set g_balance_crylink_primary_joinexplode 0
+set g_balance_crylink_primary_joinexplode_damage 0
+set g_balance_crylink_primary_joinexplode_edgedamage 0
+set g_balance_crylink_primary_joinexplode_radius 0
+set g_balance_crylink_primary_joinexplode_force 0
+set g_balance_crylink_primary_linkexplode 1
+
+set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000
+set g_balance_crylink_primary_middle_fadetime 5
+set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300
+set g_balance_crylink_primary_other_fadetime 0.25
+
+set g_balance_crylink_secondary 1
+set g_balance_crylink_secondary_damage 5 // LOG: 8 -> 5
+set g_balance_crylink_secondary_edgedamage 3
+set g_balance_crylink_secondary_force 16 // LOG: 20 -> 16
+set g_balance_crylink_secondary_radius 15 // LOG: 20 -> 15
+set g_balance_crylink_secondary_speed 1250 // LOG: 1500 -> 1250
+set g_balance_crylink_secondary_spread 0.1
+set g_balance_crylink_secondary_shots 6
+set g_balance_crylink_secondary_bounces 2
+set g_balance_crylink_secondary_refire 0.9 // LOG: 0.8 -> 0.9
+set g_balance_crylink_secondary_animtime 0.3
+set g_balance_crylink_secondary_ammo 3 // LOG: 2 -> 3
+set g_balance_crylink_secondary_bouncedamagefactor 0.4 // LOG: 0.2 -> 0.4
+set g_balance_crylink_secondary_joindelay 0
+set g_balance_crylink_secondary_joinspread 0.2
+set g_balance_crylink_secondary_jointime 0.1
+set g_balance_crylink_secondary_joinexplode 0                  
+set g_balance_crylink_secondary_joinexplode_damage 0   
+set g_balance_crylink_secondary_joinexplode_edgedamage 0
+set g_balance_crylink_secondary_joinexplode_radius 0
+set g_balance_crylink_secondary_joinexplode_force 0
+set g_balance_crylink_secondary_linkexplode 0
+
+set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000
+set g_balance_crylink_secondary_middle_fadetime 5
+set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000
+set g_balance_crylink_secondary_line_fadetime 0.25
+
+set g_balance_crylink_reload_ammo 0 //default: 10
+set g_balance_crylink_reload_time 2
+// }}}
+// {{{ nex
+set g_balance_nex_primary_damage 90
+set g_balance_nex_primary_force 500
+set g_balance_nex_primary_refire 1
+set g_balance_nex_primary_animtime 0.3
+set g_balance_nex_primary_ammo 5
+set g_balance_nex_primary_damagefalloff_mindist 0
+set g_balance_nex_primary_damagefalloff_maxdist 0
+set g_balance_nex_primary_damagefalloff_halflife 0
+set g_balance_nex_primary_damagefalloff_forcehalflife 0
+
+set g_balance_nex_secondary 0 // LOG: disable secondary
+set g_balance_nex_secondary_charge 0 // LOG: disable secondary charge
+set g_balance_nex_secondary_charge_rate 0.4
+set g_balance_nex_secondary_chargepool 1
+set g_balance_nex_secondary_chargepool_regen 0.25
+set g_balance_nex_secondary_chargepool_pause_regen 2
+set g_balance_nex_secondary_chargepool_pause_health_regen 0.5
+set g_balance_nex_secondary_damage 0
+set g_balance_nex_secondary_force 0
+set g_balance_nex_secondary_refire 0
+set g_balance_nex_secondary_animtime 0
+set g_balance_nex_secondary_ammo 0.4 // full charge pool is 1, so it depletes in 2.5 secs
+set g_balance_nex_secondary_damagefalloff_mindist 0
+set g_balance_nex_secondary_damagefalloff_maxdist 0
+set g_balance_nex_secondary_damagefalloff_halflife 0
+set g_balance_nex_secondary_damagefalloff_forcehalflife 0
+
+set g_balance_nex_charge 1
+set g_balance_nex_charge_mindmg 20
+set g_balance_nex_charge_start 0.5
+set g_balance_nex_charge_rate 0.5
+set g_balance_nex_charge_animlimit 0.5
+set g_balance_nex_charge_limit 1 // LOG: 0.5 -> 1 - allow to fully charge automaticaly
+set g_balance_nex_charge_rot_rate 0 // LOG: 0.1 -> 0 - disable rot
+set g_balance_nex_charge_rot_pause 0.5 // Dont rot down until this long after release of charge button
+set g_balance_nex_charge_shot_multiplier 0
+set g_balance_nex_charge_velocity_rate 0
+set g_balance_nex_charge_minspeed 600
+set g_balance_nex_charge_maxspeed 1000
+
+set g_balance_nex_reload_ammo 0 //default: 25
+set g_balance_nex_reload_time 2
+// }}}
+// {{{ minstanex
+set g_balance_minstanex_refire 1
+set g_balance_minstanex_animtime 0.50
+set g_balance_minstanex_ammo 10
+set g_balance_minstanex_laser_ammo 0
+set g_balance_minstanex_laser_animtime 0.3
+set g_balance_minstanex_laser_refire 0.6
+set g_balance_minstanex_reload_ammo 0 //default: 50
+set g_balance_minstanex_reload_time 2
+// }}}
+// {{{ hagar
+set g_balance_hagar_primary_damage 14
+set g_balance_hagar_primary_edgedamage 6
+set g_balance_hagar_primary_force 70
+set g_balance_hagar_primary_health 0
+set g_balance_hagar_primary_damageforcescale 0
+set g_balance_hagar_primary_radius 110
+set g_balance_hagar_primary_spread 0.1
+set g_balance_hagar_primary_speed 1800
+set g_balance_hagar_primary_lifetime 5
+set g_balance_hagar_primary_refire 0.12
+set g_balance_hagar_primary_ammo 1
+set g_balance_hagar_secondary 1
+set g_balance_hagar_secondary_load 0
+set g_balance_hagar_secondary_load_speed 0.6
+set g_balance_hagar_secondary_load_spread 0.075
+set g_balance_hagar_secondary_load_spread_bias 0.5
+set g_balance_hagar_secondary_load_max 4
+set g_balance_hagar_secondary_load_hold 0
+set g_balance_hagar_secondary_load_releasedeath 1
+set g_balance_hagar_secondary_load_abort 1
+set g_balance_hagar_secondary_load_linkexplode 0
+set g_balance_hagar_secondary_load_animtime 0.2
+set g_balance_hagar_secondary_damage 14 // default for _load: 32
+set g_balance_hagar_secondary_edgedamage 6 // default for _load: 10
+set g_balance_hagar_secondary_force 70 // default for _load: 160
+set g_balance_hagar_secondary_health 0
+set g_balance_hagar_secondary_damageforcescale 0
+set g_balance_hagar_secondary_radius 125
+set g_balance_hagar_secondary_spread 0.15 // default for _load: 0.08
+set g_balance_hagar_secondary_speed 1800
+set g_balance_hagar_secondary_lifetime_min 5
+set g_balance_hagar_secondary_lifetime_rand 0
+set g_balance_hagar_secondary_refire 0.12 // default for _load: 0.8
+set g_balance_hagar_secondary_ammo 1
+set g_balance_hagar_reload_ammo 0 //default: 25
+set g_balance_hagar_reload_time 2
+// }}}
+// {{{ rocketlauncher
+set g_balance_rocketlauncher_damage 82
+set g_balance_rocketlauncher_edgedamage 32
+set g_balance_rocketlauncher_force 350
+set g_balance_rocketlauncher_radius 130
+set g_balance_rocketlauncher_speed 1400
+set g_balance_rocketlauncher_speedaccel 1400
+set g_balance_rocketlauncher_speedstart 800
+set g_balance_rocketlauncher_lifetime 5
+set g_balance_rocketlauncher_refire 1
+set g_balance_rocketlauncher_animtime 0.3
+set g_balance_rocketlauncher_ammo 3
+set g_balance_rocketlauncher_health 0
+set g_balance_rocketlauncher_damageforcescale 0
+set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
+set g_balance_rocketlauncher_guiderate 42 // max degrees per second
+set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
+set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
+set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
+set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
+set g_balance_rocketlauncher_remote_damage 60
+set g_balance_rocketlauncher_remote_edgedamage 20
+set g_balance_rocketlauncher_remote_radius 120
+set g_balance_rocketlauncher_remote_force 350
+set g_balance_rocketlauncher_reload_ammo 0 //default: 25
+set g_balance_rocketlauncher_reload_time 2
+// }}}
+// {{{ porto
+set g_balance_porto_primary_refire 1.5
+set g_balance_porto_primary_animtime 0.2
+set g_balance_porto_primary_speed 2000
+set g_balance_porto_primary_lifetime 5
+set g_balance_porto_secondary 0
+set g_balance_porto_secondary_refire 1.5
+set g_balance_porto_secondary_animtime 0.2
+set g_balance_porto_secondary_speed 2000
+set g_balance_porto_secondary_lifetime 5
+set g_balance_portal_health 200 // these get recharged whenever the portal is used
+set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
+// }}}
+// {{{ hook
+set g_balance_hook_primary_fuel 5 // hook monkeys set 0
+set g_balance_hook_primary_refire 0 // hook monkeys set 0
+set g_balance_hook_primary_animtime 0.2 // good shoot anim
+set g_balance_hook_primary_hooked_time_max 0 // infinite
+set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
+set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
+set g_balance_hook_secondary_damage 25 // not much
+set g_balance_hook_secondary_edgedamage 5 // not much
+set g_balance_hook_secondary_radius 500 // LOTS
+set g_balance_hook_secondary_force -2000 // LOTS
+set g_balance_hook_secondary_ammo 50 // a whole pack
+set g_balance_hook_secondary_lifetime 5 // infinite
+set g_balance_hook_secondary_speed 0 // not much throwing
+set g_balance_hook_secondary_gravity 5 // fast falling
+set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
+set g_balance_hook_secondary_animtime 0.2 // good shoot anim
+set g_balance_hook_secondary_power 3 // effect behaves like a square function
+set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
+set g_balance_hook_secondary_health 0
+set g_balance_hook_secondary_damageforcescale 0 
+// }}}
+// {{{ hlac
+set g_balance_hlac_primary_spread_min 0.01
+set g_balance_hlac_primary_spread_max 0.075
+set g_balance_hlac_primary_spread_add 0.001
+set g_balance_hlac_primary_spread_crouchmod 0.25
+
+set g_balance_hlac_primary_damage 15
+set g_balance_hlac_primary_edgedamage 10
+set g_balance_hlac_primary_force 70
+set g_balance_hlac_primary_radius 40
+set g_balance_hlac_primary_speed 9000
+set g_balance_hlac_primary_lifetime 5
+
+set g_balance_hlac_primary_refire 0.1
+set g_balance_hlac_primary_animtime 0.2
+set g_balance_hlac_primary_ammo 1
+
+set g_balance_hlac_secondary 1
+set g_balance_hlac_secondary_spread 0.15
+set g_balance_hlac_secondary_spread_crouchmod 0.5
+
+set g_balance_hlac_secondary_damage 20
+set g_balance_hlac_secondary_edgedamage 13
+set g_balance_hlac_secondary_force 100
+set g_balance_hlac_secondary_radius 45
+set g_balance_hlac_secondary_speed 9000
+set g_balance_hlac_secondary_lifetime 5
+
+set g_balance_hlac_secondary_refire 0.8
+set g_balance_hlac_secondary_animtime 0.4
+set g_balance_hlac_secondary_ammo 4
+set g_balance_hlac_secondary_shots 6
+
+set g_balance_hlac_reload_ammo 0 //default: 20
+set g_balance_hlac_reload_time 2
+// }}}
+// {{{ rifle
+set g_balance_rifle_bursttime 0
+set g_balance_rifle_primary_tracer 1
+set g_balance_rifle_primary_shots 1
+set g_balance_rifle_primary_damage 60
+set g_balance_rifle_primary_headshotaddeddamage 60
+set g_balance_rifle_primary_spread 0
+set g_balance_rifle_primary_force 2
+set g_balance_rifle_primary_speed 40000
+set g_balance_rifle_primary_lifetime 5
+set g_balance_rifle_primary_refire 1.5
+set g_balance_rifle_primary_animtime 1.4
+set g_balance_rifle_primary_ammo 10
+set g_balance_rifle_primary_bulletconstant 110 // 62.2qu
+set g_balance_rifle_primary_burstcost 0
+set g_balance_rifle_primary_bullethail 0 // empty magazine on shot
+set g_balance_rifle_secondary 1
+set g_balance_rifle_secondary_reload 1
+set g_balance_rifle_secondary_tracer 0
+set g_balance_rifle_secondary_shots 1
+set g_balance_rifle_secondary_damage 42
+set g_balance_rifle_secondary_headshotaddeddamage 42
+set g_balance_rifle_secondary_spread 0
+set g_balance_rifle_secondary_force 2
+set g_balance_rifle_secondary_speed 20000
+set g_balance_rifle_secondary_lifetime 5
+set g_balance_rifle_secondary_refire 1.5
+set g_balance_rifle_secondary_animtime 1.4
+set g_balance_rifle_secondary_ammo 10
+set g_balance_rifle_secondary_bulletconstant 110 // 15.5qu
+set g_balance_rifle_secondary_burstcost 0
+set g_balance_rifle_secondary_bullethail 0 // empty magazine on shot
+set g_balance_rifle_reload_ammo 80 //default: 80
+set g_balance_rifle_reload_time 2
+// }}}
+// {{{ tuba
+set g_balance_tuba_refire 0.05
+set g_balance_tuba_animtime 0.05
+set g_balance_tuba_attenuation 0.5
+set g_balance_tuba_volume 1
+set g_balance_tuba_fadetime 0.25
+set g_balance_tuba_damage 5
+set g_balance_tuba_edgedamage 0
+set g_balance_tuba_radius 200
+set g_balance_tuba_force 40
+set g_balance_tuba_pitchstep 6
+// }}}
+// {{{ fireball
+set g_balance_fireball_primary_animtime 0.2
+set g_balance_fireball_primary_bfgdamage 100
+set g_balance_fireball_primary_bfgforce 0
+set g_balance_fireball_primary_bfgradius 1000
+set g_balance_fireball_primary_damage 200
+set g_balance_fireball_primary_damageforcescale 4
+set g_balance_fireball_primary_edgedamage 0
+set g_balance_fireball_primary_force 700
+set g_balance_fireball_primary_health 50
+set g_balance_fireball_primary_laserburntime 0.5
+set g_balance_fireball_primary_laserdamage 80
+set g_balance_fireball_primary_laseredgedamage 20
+set g_balance_fireball_primary_laserradius 256
+set g_balance_fireball_primary_lifetime 15
+set g_balance_fireball_primary_radius 200
+set g_balance_fireball_primary_refire 5
+set g_balance_fireball_primary_refire2 0
+set g_balance_fireball_primary_speed 650
+set g_balance_fireball_primary_spread 0
+set g_balance_fireball_secondary_animtime 0.2
+set g_balance_fireball_secondary_damage 40
+set g_balance_fireball_secondary_damageforcescale 4
+set g_balance_fireball_secondary_damagetime 5
+set g_balance_fireball_secondary_force 100
+set g_balance_fireball_secondary_laserburntime 0.5
+set g_balance_fireball_secondary_laserdamage 50
+set g_balance_fireball_secondary_laseredgedamage 20
+set g_balance_fireball_secondary_laserradius 110
+set g_balance_fireball_secondary_lifetime 7
+set g_balance_fireball_secondary_refire 2
+set g_balance_fireball_secondary_speed 900
+set g_balance_fireball_secondary_speed_up 100
+set g_balance_fireball_secondary_speed_z 0
+set g_balance_fireball_secondary_spread 0
+// }}}
+// {{{ seeker
+set g_balance_seeker_type 0 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later.
+set g_balance_seeker_flac_ammo 0.5
+set g_balance_seeker_flac_animtime 0.1
+set g_balance_seeker_flac_damage 15
+set g_balance_seeker_flac_edgedamage 10
+set g_balance_seeker_flac_force 50
+set g_balance_seeker_flac_lifetime 0.1
+set g_balance_seeker_flac_lifetime_rand 0.05
+set g_balance_seeker_flac_radius 100
+set g_balance_seeker_flac_refire 0.1
+set g_balance_seeker_flac_speed 3000
+set g_balance_seeker_flac_speed_up 1000
+set g_balance_seeker_flac_speed_z 0
+set g_balance_seeker_flac_spread 0.4
+set g_balance_seeker_missile_accel 1400
+set g_balance_seeker_missile_ammo 2
+set g_balance_seeker_missile_animtime 0.2
+set g_balance_seeker_missile_count 3 // LOG: 8 -> 3
+set g_balance_seeker_missile_damage 30 // LOG: 15 -> 30
+set g_balance_seeker_missile_damageforcescale 4
+set g_balance_seeker_missile_decel 1400
+set g_balance_seeker_missile_delay 0.25
+set g_balance_seeker_missile_edgedamage 10
+set g_balance_seeker_missile_force 150 // LOG: 100 -> 150
+set g_balance_seeker_missile_health 5
+set g_balance_seeker_missile_lifetime 15
+set g_balance_seeker_missile_proxy 0
+set g_balance_seeker_missile_proxy_delay 0.2
+set g_balance_seeker_missile_proxy_maxrange 45
+set g_balance_seeker_missile_radius 80
+set g_balance_seeker_missile_refire 0.5
+set g_balance_seeker_missile_smart 1
+set g_balance_seeker_missile_smart_mindist 800
+set g_balance_seeker_missile_smart_trace_max 2500
+set g_balance_seeker_missile_smart_trace_min 1000
+set g_balance_seeker_missile_speed 700
+set g_balance_seeker_missile_speed_up 300
+set g_balance_seeker_missile_speed_z 0
+set g_balance_seeker_missile_speed_max 1300 // LOG: 1400 -> 1300
+set g_balance_seeker_missile_spread 0
+set g_balance_seeker_missile_turnrate 0.65
+set g_balance_seeker_tag_ammo 1
+set g_balance_seeker_tag_animtime 0.2
+set g_balance_seeker_tag_damageforcescale 4
+set g_balance_seeker_tag_health 5
+set g_balance_seeker_tag_lifetime 15
+set g_balance_seeker_tag_refire 0.75 // LOG: 0.7 -> 0.75
+set g_balance_seeker_tag_speed 5000
+set g_balance_seeker_tag_spread 0
+set g_balance_seeker_tag_tracker_lifetime 10
+set g_balance_seeker_reload_ammo 0 //default: 15
+set g_balance_seeker_reload_time 2
+// End new seeker
diff --git a/balanceLeeStricklin.cfg b/balanceLeeStricklin.cfg
deleted file mode 100644 (file)
index bfe7c2f..0000000
+++ /dev/null
@@ -1,825 +0,0 @@
-// {{{ starting gear
-set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_rifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_balance_health_start 200
-set g_balance_armor_start 115
-set g_start_ammo_shells 45
-set g_start_ammo_nails 0
-set g_start_ammo_rockets 0
-set g_start_ammo_cells 0
-set g_start_ammo_fuel 0
-set g_warmup_start_health 200 "starting values when being in warmup-stage"
-set g_warmup_start_armor 100 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
-set g_lms_start_health 200
-set g_lms_start_armor 100
-set g_lms_start_ammo_shells 50
-set g_lms_start_ammo_nails 150
-set g_lms_start_ammo_rockets 50
-set g_lms_start_ammo_cells 50
-set g_lms_start_ammo_fuel 0
-set g_balance_nix_roundtime 25
-set g_balance_nix_incrtime 1.6
-set g_balance_nix_ammo_shells 15
-set g_balance_nix_ammo_nails 45
-set g_balance_nix_ammo_rockets 15
-set g_balance_nix_ammo_cells 15
-set g_balance_nix_ammo_fuel 0
-set g_balance_nix_ammoincr_shells 2
-set g_balance_nix_ammoincr_nails 6
-set g_balance_nix_ammoincr_rockets 2
-set g_balance_nix_ammoincr_cells 2
-set g_balance_nix_ammoincr_fuel 2
-// }}}
-
-// {{{ pickup items
-set g_pickup_ammo_anyway 0
-set g_pickup_weapons_anyway 1
-set g_pickup_shells 20
-set g_pickup_shells_weapon 20
-set g_pickup_shells_max 45
-set g_pickup_nails 120
-set g_pickup_nails_weapon 120
-set g_pickup_nails_max 300
-set g_pickup_rockets 25
-set g_pickup_rockets_weapon 25
-set g_pickup_rockets_max 150
-set g_pickup_cells 25
-set g_pickup_cells_weapon 25
-set g_pickup_cells_max 200
-set g_pickup_fuel 25
-set g_pickup_fuel_weapon 25
-set g_pickup_fuel_jetpack 50
-set g_pickup_fuel_max 999
-set g_pickup_armorsmall 10
-set g_pickup_armorsmall_max 250
-set g_pickup_armorsmall_anyway 1
-set g_pickup_armormedium 25
-set g_pickup_armormedium_max 250
-set g_pickup_armormedium_anyway 0
-set g_pickup_armorbig 50
-set g_pickup_armorbig_max 250
-set g_pickup_armorbig_anyway 0
-set g_pickup_armorlarge 100
-set g_pickup_armorlarge_max 250
-set g_pickup_armorlarge_anyway 0
-set g_pickup_healthsmall 10
-set g_pickup_healthsmall_max 300
-set g_pickup_healthsmall_anyway 1
-set g_pickup_healthmedium 25
-set g_pickup_healthmedium_max 300
-set g_pickup_healthmedium_anyway 0
-set g_pickup_healthlarge 50
-set g_pickup_healthlarge_max 300
-set g_pickup_healthlarge_anyway 0
-set g_pickup_healthmega 100
-set g_pickup_healthmega_max 300
-set g_pickup_healthmega_anyway 1
-set g_pickup_respawntime_short 15
-set g_pickup_respawntime_medium 20
-set g_pickup_respawntime_long 30
-set g_pickup_respawntime_powerup 120
-set g_pickup_respawntime_weapon 15
-set g_pickup_respawntime_ammo 15
-set g_pickup_respawntimejitter_short 0
-set g_pickup_respawntimejitter_medium 0
-set g_pickup_respawntimejitter_long 0
-set g_pickup_respawntimejitter_powerup 10
-set g_pickup_respawntimejitter_weapon 0
-set g_pickup_respawntimejitter_ammo 0
-// }}}
-
-// {{{ regen/rot
-set g_balance_health_regen 0
-set g_balance_health_regenlinear 5
-set g_balance_pause_health_regen 5
-set g_balance_pause_health_regen_spawn 0
-set g_balance_health_rot 0
-set g_balance_health_rotlinear 5
-set g_balance_pause_health_rot 3
-set g_balance_pause_health_rot_spawn 1
-set g_balance_health_regenstable 100
-set g_balance_health_rotstable 100
-set g_balance_health_limit 300
-set g_balance_armor_regen 0
-set g_balance_armor_regenlinear 0
-set g_balance_armor_rot 0
-set g_balance_armor_rotlinear 4.86
-set g_balance_pause_armor_rot 1
-set g_balance_pause_armor_rot_spawn 1
-set g_balance_armor_regenstable 100
-set g_balance_armor_rotstable 200
-set g_balance_armor_limit 250
-set g_balance_armor_blockpercent 0.6
-set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
-set g_balance_fuel_regenlinear 0
-set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
-set g_balance_fuel_rot 0.05
-set g_balance_fuel_rotlinear 0
-set g_balance_pause_fuel_rot 5
-set g_balance_pause_fuel_rot_spawn 10
-set g_balance_fuel_regenstable 100
-set g_balance_fuel_rotstable 999
-set g_balance_fuel_limit 999
-// }}}
-
-// {{{ misc
-set g_balance_selfdamagepercent 0.6
-set g_balance_weaponswitchdelay 0.15
-set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
-set g_weaponratefactor 1 "weapon fire rate multiplier"
-set g_weapondamagefactor 1 "weapon damage multiplier"
-set g_weaponforcefactor 1 "weapon force multiplier"
-set g_weaponspreadfactor 1 "weapon spread multiplier"
-set g_balance_firetransfer_time 0.9
-set g_balance_firetransfer_damage 0.8
-set g_throughfloor_damage 0.4
-set g_throughfloor_force 0.7
-set g_projectiles_damage 2
-// possible values:
-// -2: absolutely no damage to projectiles (no exceptions)
-// -1: no damage other than the exceptions (electro combo, hagar join explode, minelayer mines)
-// 0: only damage from contents (lava/slime) or exceptions 
-// 1: only self damage or damage from contents or exceptions
-// 2: allow all damage to projectiles normally
-set g_projectiles_newton_style 2
-// possible values:
-// 0: absolute velocity projectiles (like Quake)
-// 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
-// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
-// 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
-// 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
-set g_projectiles_newton_style_2_minfactor 0.8
-set g_projectiles_newton_style_2_maxfactor 1.5
-set g_projectiles_spread_style 0
-// possible values:
-// 0: forward + solid sphere (like Quake) - varies velocity
-// 1: forward + flattened solid sphere
-// 2: forward + solid circle
-// 3: forward + normal distribution 3D - varies velocity
-// 4: forward + normal distribution on a plane
-// 5: forward + circle with 1-r falloff
-// 6: forward + circle with 1-r^2 falloff
-// 7: forward + circle with (1-r)(2-r) falloff
-set g_balance_falldamage_deadminspeed 150
-set g_balance_falldamage_minspeed 1400
-set g_balance_falldamage_factor 0.15
-set g_balance_falldamage_maxdamage 25
-set g_balance_damagepush_speedfactor 0
-set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
-set g_balance_contents_drowndelay 10 // time under water before a player begins drowning
-set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning
-set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava
-set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime
-set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime
-set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap"
-// }}}
-
-// {{{ powerups
-set g_balance_powerup_invincible_takedamage 0.2
-set g_balance_powerup_invincible_time 30
-set g_balance_powerup_strength_damage 3
-set g_balance_powerup_strength_force 3
-set g_balance_powerup_strength_time 30
-set g_balance_powerup_strength_selfdamage 1.5
-set g_balance_powerup_strength_selfforce 1.5
-// }}}
-
-// {{{ jetpack/hook
-set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
-set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
-set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
-set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
-set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
-set g_jetpack_fuel 8 "fuel per second for jetpack"
-set g_jetpack_attenuation 2 "jetpack sound attenuation"
-
-set g_grappling_hook_tarzan 2 // 2: can also pull players
-set g_balance_grapplehook_speed_fly 1800
-set g_balance_grapplehook_speed_pull 2000
-set g_balance_grapplehook_force_rubber 2000
-set g_balance_grapplehook_force_rubber_overstretch 1000
-set g_balance_grapplehook_length_min 50
-set g_balance_grapplehook_stretch 50
-set g_balance_grapplehook_airfriction 0.2
-set g_balance_grapplehook_health 130
-set g_balance_grapplehook_damagedbycontents 0
-// }}}
-
-// {{{ weapon properties
-// {{{ laser
-set g_balance_laser_primary_damage 25
-set g_balance_laser_primary_edgedamage 10
-set g_balance_laser_primary_force 182 // Original value was insanely low :P
-set g_balance_laser_primary_radius 70
-set g_balance_laser_primary_speed 12000
-set g_balance_laser_primary_spread 0
-set g_balance_laser_primary_refire 0.7
-set g_balance_laser_primary_animtime 0.3
-set g_balance_laser_primary_lifetime 30
-set g_balance_laser_primary_shotangle 0
-set g_balance_laser_primary_delay 0.03
-set g_balance_laser_primary_gauntlet 0
-set g_balance_laser_primary_force_zscale 2 // 300 upforce
-set g_balance_laser_primary_force_velocitybias 0.3
-set g_balance_laser_primary_force_other_scale 1
-set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
-set g_balance_laser_secondary_damage 200 // dps
-set g_balance_laser_secondary_edgedamage 0
-set g_balance_laser_secondary_force 1300
-set g_balance_laser_secondary_radius 60
-set g_balance_laser_secondary_speed 0
-set g_balance_laser_secondary_spread 0
-set g_balance_laser_secondary_refire 0.066
-set g_balance_laser_secondary_animtime 0.066
-set g_balance_laser_secondary_lifetime 0
-set g_balance_laser_secondary_shotangle 0
-set g_balance_laser_secondary_delay 0
-set g_balance_laser_secondary_gauntlet 1
-set g_balance_laser_secondary_force_zscale 1.25
-set g_balance_laser_secondary_force_velocitybias 0
-set g_balance_laser_secondary_force_other_scale 1
-set g_balance_laser_reload_ammo 0 //default: 6
-set g_balance_laser_reload_time 2
-// }}}
-// {{{ shotgun
-set g_balance_shotgun_primary_bullets 5
-set g_balance_shotgun_primary_damage 12
-set g_balance_shotgun_primary_force 40
-set g_balance_shotgun_primary_spread 0.08
-set g_balance_shotgun_primary_refire 0.5
-set g_balance_shotgun_primary_animtime 0.2
-set g_balance_shotgun_primary_ammo 1
-set g_balance_shotgun_primary_speed 12000
-set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
-set g_balance_shotgun_secondary 1
-set g_balance_shotgun_secondary_melee_delay 0.25 // 0.35 was too slow
-set g_balance_shotgun_secondary_melee_range 120
-set g_balance_shotgun_secondary_melee_swing_side 120
-set g_balance_shotgun_secondary_melee_swing_up 30
-set g_balance_shotgun_secondary_melee_time 0.15
-set g_balance_shotgun_secondary_melee_traces 10
-set g_balance_shotgun_secondary_melee_no_doubleslap 1
-set g_balance_shotgun_secondary_melee_nonplayerdamage 0
-set g_balance_shotgun_secondary_melee_multihit 1
-set g_balance_shotgun_secondary_damage 84
-set g_balance_shotgun_secondary_force 147
-set g_balance_shotgun_secondary_refire 1.1
-set g_balance_shotgun_secondary_animtime 1
-set g_balance_shotgun_reload_ammo 0 //default: 5
-set g_balance_shotgun_reload_time 2
-// }}}
-// {{{ uzi
-set g_balance_uzi_mode 0                               // Activates varible spread for sustained & burst mode secondary
-set g_balance_uzi_spread_min 0.02
-set g_balance_uzi_spread_max 0.6
-set g_balance_uzi_spread_add 0.012
-
-set g_balance_uzi_burst 0                              // # of bullets in a burst (if set to 2 or more)
-set g_balance_uzi_burst_animtime 0.75
-set g_balance_uzi_burst_refire 0.05            // refire between burst bullets
-set g_balance_uzi_burst_refire2 0.75   // refire after burst
-set g_balance_uzi_burst_spread 0.04
-set g_balance_uzi_burst_damage 18              
-set g_balance_uzi_burst_force 50
-set g_balance_uzi_burst_ammo 3
-
-set g_balance_uzi_first 1
-set g_balance_uzi_first_damage 26
-set g_balance_uzi_first_headshotaddeddamage 0
-set g_balance_uzi_first_force -30
-set g_balance_uzi_first_spread 0.01
-set g_balance_uzi_first_refire 0.2
-set g_balance_uzi_first_ammo 1
-
-set g_balance_uzi_sustained_damage 17
-set g_balance_uzi_sustained_headshotaddeddamage 0
-set g_balance_uzi_sustained_force 27
-set g_balance_uzi_sustained_spread 0.05
-set g_balance_uzi_sustained_refire 0.1
-set g_balance_uzi_sustained_ammo 1
-
-set g_balance_uzi_speed 18000
-set g_balance_uzi_bulletconstant 300 // 13.1qu
-
-set g_balance_uzi_reload_ammo 0 //default: 30
-set g_balance_uzi_reload_time 2
-// }}}
-// {{{ mortar
-set g_balance_grenadelauncher_primary_type 0
-set g_balance_grenadelauncher_primary_damage 65
-set g_balance_grenadelauncher_primary_edgedamage 35
-set g_balance_grenadelauncher_primary_force 310
-set g_balance_grenadelauncher_primary_radius 140
-set g_balance_grenadelauncher_primary_speed 2000
-set g_balance_grenadelauncher_primary_speed_up 200
-set g_balance_grenadelauncher_primary_speed_z 0
-set g_balance_grenadelauncher_primary_spread 0
-set g_balance_grenadelauncher_primary_lifetime 30
-set g_balance_grenadelauncher_primary_lifetime2 0.65
-set g_balance_grenadelauncher_primary_refire 0.7
-set g_balance_grenadelauncher_primary_animtime 0.3
-set g_balance_grenadelauncher_primary_ammo 2
-set g_balance_grenadelauncher_primary_health 72
-set g_balance_grenadelauncher_primary_damageforcescale 0
-set g_balance_grenadelauncher_primary_remote_minbouncecnt 0
-
-set g_balance_grenadelauncher_secondary_type 1
-set g_balance_grenadelauncher_secondary_damage 65
-set g_balance_grenadelauncher_secondary_edgedamage 35
-set g_balance_grenadelauncher_secondary_force 320
-set g_balance_grenadelauncher_secondary_radius 140
-set g_balance_grenadelauncher_secondary_speed 1400
-set g_balance_grenadelauncher_secondary_speed_up 200
-set g_balance_grenadelauncher_secondary_speed_z 0
-set g_balance_grenadelauncher_secondary_spread 0
-set g_balance_grenadelauncher_secondary_lifetime 2.5
-set g_balance_grenadelauncher_secondary_lifetime_bounce 0
-set g_balance_grenadelauncher_secondary_lifetime_stick 1
-set g_balance_grenadelauncher_secondary_refire 0.6
-set g_balance_grenadelauncher_secondary_animtime 0.3
-set g_balance_grenadelauncher_secondary_ammo 2
-set g_balance_grenadelauncher_secondary_health 40
-set g_balance_grenadelauncher_secondary_damageforcescale 0
-set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
-
-set g_balance_grenadelauncher_bouncefactor 0.7
-set g_balance_grenadelauncher_bouncestop 0.12
-
-set g_balance_grenadelauncher_reload_ammo 0 //default: 12
-set g_balance_grenadelauncher_reload_time 2
-// }}}
-// {{{ minelayer
-set g_balance_minelayer_damage 65
-set g_balance_minelayer_edgedamage 30
-set g_balance_minelayer_force 250
-set g_balance_minelayer_radius 175
-set g_balance_minelayer_proximityradius 150
-set g_balance_minelayer_speed 750
-set g_balance_minelayer_lifetime 60
-set g_balance_minelayer_lifetime_countdown 0
-set g_balance_minelayer_refire 1.3
-set g_balance_minelayer_animtime 0.4
-set g_balance_minelayer_ammo 5
-set g_balance_minelayer_health 15
-set g_balance_minelayer_limit 4 // 0 disables the limit
-set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate
-set g_balance_minelayer_damageforcescale 0
-set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
-set g_balance_minelayer_time 0.5
-set g_balance_minelayer_remote_damage 45
-set g_balance_minelayer_remote_edgedamage 40
-set g_balance_minelayer_remote_radius 200
-set g_balance_minelayer_remote_force 300
-set g_balance_minelayer_reload_ammo 0 //default: 15
-set g_balance_minelayer_reload_time 2
-// }}}
-// {{{ electro
-set g_balance_electro_lightning 0
-set g_balance_electro_primary_damage 55
-set g_balance_electro_primary_edgedamage 5
-set g_balance_electro_primary_force 267
-set g_balance_electro_primary_force_up 125
-set g_balance_electro_primary_radius 150
-set g_balance_electro_primary_comboradius 75
-set g_balance_electro_primary_speed 2000
-set g_balance_electro_primary_spread 0
-set g_balance_electro_primary_lifetime 30
-set g_balance_electro_primary_refire 0.78
-set g_balance_electro_primary_animtime 0.4
-set g_balance_electro_primary_ammo 2
-set g_balance_electro_primary_range 800
-set g_balance_electro_primary_falloff_mindist 255
-set g_balance_electro_primary_falloff_maxdist 850
-set g_balance_electro_primary_falloff_halflifedist 0
-set g_balance_electro_secondary_damage 60
-set g_balance_electro_secondary_edgedamage 0
-set g_balance_electro_secondary_force 200
-set g_balance_electro_secondary_radius 150
-set g_balance_electro_secondary_speed 900
-set g_balance_electro_secondary_speed_up 200
-set g_balance_electro_secondary_speed_z 0
-set g_balance_electro_secondary_spread 0.05
-set g_balance_electro_secondary_lifetime 3
-set g_balance_electro_secondary_refire 0.2
-set g_balance_electro_secondary_refire2 1
-set g_balance_electro_secondary_animtime 0.3
-set g_balance_electro_secondary_ammo 2
-set g_balance_electro_secondary_health 10
-set g_balance_electro_secondary_damageforcescale 4
-set g_balance_electro_secondary_damagedbycontents 0
-set g_balance_electro_secondary_count 3
-set g_balance_electro_secondary_bouncefactor 0.5
-set g_balance_electro_secondary_bouncestop 0.075
-set g_balance_electro_combo_damage 70
-set g_balance_electro_combo_edgedamage 0
-set g_balance_electro_combo_force 200
-set g_balance_electro_combo_radius 250
-set g_balance_electro_combo_comboradius 70
-set g_balance_electro_combo_speed 400
-set g_balance_electro_reload_ammo 0 //default: 20
-set g_balance_electro_reload_time 2
-// }}}
-// {{{ crylink
-set g_balance_crylink_primary_damage 23
-set g_balance_crylink_primary_edgedamage 0
-set g_balance_crylink_primary_force -55
-set g_balance_crylink_primary_radius 80
-set g_balance_crylink_primary_speed 6820
-set g_balance_crylink_primary_spread 0.03
-set g_balance_crylink_primary_shots 4
-set g_balance_crylink_primary_bounces 2
-set g_balance_crylink_primary_refire 0.4
-set g_balance_crylink_primary_animtime 0.30008
-set g_balance_crylink_primary_ammo 3
-set g_balance_crylink_primary_bouncedamagefactor 0.2
-set g_balance_crylink_primary_joindelay 0
-set g_balance_crylink_primary_joinspread 0
-set g_balance_crylink_primary_jointime 0
-set g_balance_crylink_primary_joinexplode 0
-set g_balance_crylink_primary_joinexplode_damage 0
-set g_balance_crylink_primary_joinexplode_edgedamage 0
-set g_balance_crylink_primary_joinexplode_radius 0
-set g_balance_crylink_primary_joinexplode_force 0
-set g_balance_crylink_primary_linkexplode 1
-
-set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000
-set g_balance_crylink_primary_middle_fadetime 5
-set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300
-set g_balance_crylink_primary_other_fadetime 0.25
-
-set g_balance_crylink_secondary 1
-set g_balance_crylink_secondary_damage 19
-set g_balance_crylink_secondary_edgedamage 0
-set g_balance_crylink_secondary_force -55
-set g_balance_crylink_secondary_radius 3
-set g_balance_crylink_secondary_speed 6950
-set g_balance_crylink_secondary_spread 0.08
-set g_balance_crylink_secondary_shots 7
-set g_balance_crylink_secondary_bounces 0
-set g_balance_crylink_secondary_refire 0.5
-set g_balance_crylink_secondary_animtime 0.3
-set g_balance_crylink_secondary_ammo 3
-set g_balance_crylink_secondary_bouncedamagefactor 0.5
-set g_balance_crylink_secondary_joindelay 0
-set g_balance_crylink_secondary_joinspread 0
-set g_balance_crylink_secondary_jointime 0
-set g_balance_crylink_secondary_joinexplode 0                  
-set g_balance_crylink_secondary_joinexplode_damage 0   
-set g_balance_crylink_secondary_joinexplode_edgedamage 0
-set g_balance_crylink_secondary_joinexplode_radius 0
-set g_balance_crylink_secondary_joinexplode_force 0
-set g_balance_crylink_secondary_linkexplode 1
-
-set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000
-set g_balance_crylink_secondary_middle_fadetime 5
-set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000
-set g_balance_crylink_secondary_line_fadetime 2
-
-set g_balance_crylink_reload_ammo 0 //default: 10
-set g_balance_crylink_reload_time 2
-// }}}
-// {{{ nex
-set g_balance_nex_primary_damage 72
-set g_balance_nex_primary_force 600
-set g_balance_nex_primary_refire 1.505
-set g_balance_nex_primary_animtime 0.3
-set g_balance_nex_primary_ammo 5
-set g_balance_nex_primary_damagefalloff_mindist 9999999
-set g_balance_nex_primary_damagefalloff_maxdist 9999999
-set g_balance_nex_primary_damagefalloff_halflife 9999999
-set g_balance_nex_primary_damagefalloff_forcehalflife 9999999
-
-set g_balance_nex_secondary 1
-set g_balance_nex_secondary_charge 1
-set g_balance_nex_secondary_charge_rate 0.25
-set g_balance_nex_secondary_chargepool 0
-set g_balance_nex_secondary_chargepool_regen 0.15
-set g_balance_nex_secondary_chargepool_pause_regen 1
-set g_balance_nex_secondary_chargepool_pause_health_regen 1
-set g_balance_nex_secondary_damage 80
-set g_balance_nex_secondary_force -500
-set g_balance_nex_secondary_refire 1.25
-set g_balance_nex_secondary_animtime 0.75
-set g_balance_nex_secondary_ammo 2
-set g_balance_nex_secondary_damagefalloff_mindist 9999999
-set g_balance_nex_secondary_damagefalloff_maxdist 9999999
-set g_balance_nex_secondary_damagefalloff_halflife 9999999
-set g_balance_nex_secondary_damagefalloff_forcehalflife 9999999
-
-set g_balance_nex_charge 1
-set g_balance_nex_charge_mindmg 40
-set g_balance_nex_charge_start 0
-set g_balance_nex_charge_rate 0.1
-set g_balance_nex_charge_animlimit 0.5
-set g_balance_nex_charge_limit 0.5
-set g_balance_nex_charge_rot_rate 0
-set g_balance_nex_charge_rot_pause 0 // Dont rot down until this long after release of charge button
-set g_balance_nex_charge_shot_multiplier 0
-set g_balance_nex_charge_velocity_rate 0.2
-set g_balance_nex_charge_minspeed ""
-set g_balance_nex_charge_maxspeed ""
-
-set g_balance_nex_reload_ammo 0 //default: 25
-set g_balance_nex_reload_time 2
-// }}}
-// {{{ minstanex
-set g_balance_minstanex_refire 1
-set g_balance_minstanex_animtime 0.278
-set g_balance_minstanex_ammo 10
-set g_balance_minstanex_laser_ammo 0
-set g_balance_minstanex_reload_ammo 0 //default: 50
-set g_balance_minstanex_reload_time 2
-// }}}
-// {{{ hagar
-set g_balance_hagar_primary_damage 43
-set g_balance_hagar_primary_edgedamage 15
-set g_balance_hagar_primary_force 94
-set g_balance_hagar_primary_health 0
-set g_balance_hagar_primary_damageforcescale 0
-set g_balance_hagar_primary_radius 70
-set g_balance_hagar_primary_spread 0.010
-set g_balance_hagar_primary_speed 3000
-set g_balance_hagar_primary_lifetime 30
-set g_balance_hagar_primary_refire 0.15
-set g_balance_hagar_primary_ammo 2
-set g_balance_hagar_secondary 1
-set g_balance_hagar_secondary_load 0
-set g_balance_hagar_secondary_load_speed 0.6
-set g_balance_hagar_secondary_load_spread 0.075
-set g_balance_hagar_secondary_load_spread_bias 0.5
-set g_balance_hagar_secondary_load_max 4
-set g_balance_hagar_secondary_load_hold 0
-set g_balance_hagar_secondary_load_releasedeath 1
-set g_balance_hagar_secondary_load_abort 1
-set g_balance_hagar_secondary_load_linkexplode 0
-set g_balance_hagar_secondary_load_animtime 0.2
-set g_balance_hagar_secondary_damage 43
-set g_balance_hagar_secondary_edgedamage 15
-set g_balance_hagar_secondary_force 100
-set g_balance_hagar_secondary_health 0
-set g_balance_hagar_secondary_damageforcescale 0
-set g_balance_hagar_secondary_radius 70
-set g_balance_hagar_secondary_spread 0.015
-set g_balance_hagar_secondary_speed 1400
-set g_balance_hagar_secondary_lifetime_min 5
-set g_balance_hagar_secondary_lifetime_rand 0
-set g_balance_hagar_secondary_refire 0.15
-set g_balance_hagar_secondary_ammo 2
-set g_balance_hagar_reload_ammo 0 //default: 25
-set g_balance_hagar_reload_time 2
-// }}}
-// {{{ rocketlauncher
-set g_balance_rocketlauncher_damage 65
-set g_balance_rocketlauncher_edgedamage 25
-set g_balance_rocketlauncher_force 360
-set g_balance_rocketlauncher_radius 185
-set g_balance_rocketlauncher_speed 900
-set g_balance_rocketlauncher_speedaccel 0
-set g_balance_rocketlauncher_speedstart 850
-set g_balance_rocketlauncher_lifetime 30
-set g_balance_rocketlauncher_refire 1
-set g_balance_rocketlauncher_animtime 0.3
-set g_balance_rocketlauncher_ammo 7
-set g_balance_rocketlauncher_health 40
-set g_balance_rocketlauncher_damageforcescale 4
-set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
-set g_balance_rocketlauncher_guiderate 65 // max degrees per second
-set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
-set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
-set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
-set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
-set g_balance_rocketlauncher_remote_damage 120
-set g_balance_rocketlauncher_remote_edgedamage 46
-set g_balance_rocketlauncher_remote_radius 185
-set g_balance_rocketlauncher_remote_force 590
-set g_balance_rocketlauncher_reload_ammo 0 //default: 25
-set g_balance_rocketlauncher_reload_time 2
-// }}}
-// {{{ porto
-set g_balance_porto_primary_refire 1.5
-set g_balance_porto_primary_animtime 0.3
-set g_balance_porto_primary_speed 5000
-set g_balance_porto_primary_lifetime 30
-set g_balance_portal_health 200 // these get recharged whenever the portal is used
-set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
-// }}}
-// {{{ hook
-set g_balance_hook_primary_fuel 2 // hook monkeys set 0
-set g_balance_hook_primary_refire 0 // hook monkeys set 0
-set g_balance_hook_primary_animtime 0.3 // good shoot anim
-set g_balance_hook_primary_hooked_time_max 0 // infinite
-set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
-set g_balance_hook_primary_hooked_fuel 3 // fuel per second hooked
-set g_balance_hook_secondary_damage 25 // not much
-set g_balance_hook_secondary_edgedamage 5 // not much
-set g_balance_hook_secondary_radius 500 // LOTS
-set g_balance_hook_secondary_force -2000 // LOTS
-set g_balance_hook_secondary_ammo 50 // a whole pack
-set g_balance_hook_secondary_lifetime 30 // infinite
-set g_balance_hook_secondary_speed 0 // not much throwing
-set g_balance_hook_secondary_gravity 5 // fast falling
-set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
-set g_balance_hook_secondary_animtime 0.3 // good shoot anim
-set g_balance_hook_secondary_power 3 // effect behaves like a square function
-set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
-set g_balance_hook_secondary_health 0
-set g_balance_hook_secondary_damageforcescale 0 
-// }}}
-// {{{ hlac
-set g_balance_hlac_primary_spread_min 0.01
-set g_balance_hlac_primary_spread_max 0.25
-set g_balance_hlac_primary_spread_add 0.0045
-set g_balance_hlac_primary_spread_crouchmod 0.25
-
-set g_balance_hlac_primary_damage 17
-set g_balance_hlac_primary_edgedamage 10
-set g_balance_hlac_primary_force 45
-set g_balance_hlac_primary_radius 70
-set g_balance_hlac_primary_speed 9000
-set g_balance_hlac_primary_lifetime 5
-
-set g_balance_hlac_primary_refire 0.1
-set g_balance_hlac_primary_animtime 0.3
-set g_balance_hlac_primary_ammo 3
-
-set g_balance_hlac_secondary 1
-set g_balance_hlac_secondary_spread 0.15
-set g_balance_hlac_secondary_spread_crouchmod 0.5
-
-set g_balance_hlac_secondary_damage 18
-set g_balance_hlac_secondary_edgedamage 10
-set g_balance_hlac_secondary_force 100
-set g_balance_hlac_secondary_radius 70
-set g_balance_hlac_secondary_speed 9000
-set g_balance_hlac_secondary_lifetime 5
-
-set g_balance_hlac_secondary_refire 1
-set g_balance_hlac_secondary_animtime 0.3
-set g_balance_hlac_secondary_ammo 11
-set g_balance_hlac_secondary_shots 6
-
-set g_balance_hlac_reload_ammo 0 //default: 20
-set g_balance_hlac_reload_time 2
-// }}}
-// {{{ rifle
-set g_balance_rifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
-set g_balance_rifle_primary_tracer 0
-set g_balance_rifle_primary_shots 1
-set g_balance_rifle_primary_damage 75
-set g_balance_rifle_primary_headshotaddeddamage 90
-set g_balance_rifle_primary_spread 0
-set g_balance_rifle_primary_force 2
-set g_balance_rifle_primary_speed 35000
-set g_balance_rifle_primary_lifetime 5
-set g_balance_rifle_primary_refire 0.7
-set g_balance_rifle_primary_animtime 0.3
-set g_balance_rifle_primary_ammo 10
-set g_balance_rifle_primary_bulletconstant 130 // 56.3qu
-set g_balance_rifle_primary_burstcost 0 // require same cooldown as secondary, note it's smaller than primary refire time
-set g_balance_rifle_primary_bullethail 0 // empty magazine on shot
-set g_balance_rifle_secondary 1
-set g_balance_rifle_secondary_reload 0
-set g_balance_rifle_secondary_tracer 0
-set g_balance_rifle_secondary_shots 1
-set g_balance_rifle_secondary_damage 40
-set g_balance_rifle_secondary_headshotaddeddamage 20
-set g_balance_rifle_secondary_spread 0.008
-set g_balance_rifle_secondary_force 1
-set g_balance_rifle_secondary_speed 20000
-set g_balance_rifle_secondary_lifetime 5
-set g_balance_rifle_secondary_refire 0.0006
-set g_balance_rifle_secondary_animtime 0.1
-set g_balance_rifle_secondary_ammo 10
-set g_balance_rifle_secondary_bulletconstant 130 // 18.3qu
-set g_balance_rifle_secondary_burstcost 0
-set g_balance_rifle_secondary_bullethail 0
-set g_balance_rifle_reload_ammo 80 //default: 80
-set g_balance_rifle_reload_time 2
-// }}}
-// {{{ tuba
-set g_balance_tuba_refire 0.05
-set g_balance_tuba_animtime 0.05
-set g_balance_tuba_attenuation 0.5
-set g_balance_tuba_volume 1
-set g_balance_tuba_fadetime 0.25
-set g_balance_tuba_damage 5
-set g_balance_tuba_edgedamage 0
-set g_balance_tuba_radius 200
-set g_balance_tuba_force 40
-set g_balance_tuba_pitchstep 6
-// }}}
-// {{{ fireball
-set g_balance_fireball_primary_ammo 5
-set g_balance_fireball_primary_animtime 0.3
-set g_balance_fireball_primary_bfgdamage 0
-set g_balance_fireball_primary_bfgforce 0
-set g_balance_fireball_primary_bfgradius 0
-set g_balance_fireball_primary_damage 40
-set g_balance_fireball_primary_damageforcescale 4
-set g_balance_fireball_primary_edgedamage 0
-set g_balance_fireball_primary_force 100
-set g_balance_fireball_primary_health 9999
-set g_balance_fireball_primary_laserburntime 0.5
-set g_balance_fireball_primary_laserdamage 30
-set g_balance_fireball_primary_laseredgedamage 20
-set g_balance_fireball_primary_laserradius 110
-set g_balance_fireball_primary_lifetime 7
-set g_balance_fireball_primary_radius 20
-set g_balance_fireball_primary_refire 2
-set g_balance_fireball_primary_refire2 1.5
-set g_balance_fireball_primary_speed 900
-set g_balance_fireball_primary_spread 0
-set g_balance_fireball_secondary_ammo 25
-set g_balance_fireball_secondary_animtime 0.15
-set g_balance_fireball_secondary_damage 150
-set g_balance_fireball_secondary_damageforcescale 4
-set g_balance_fireball_secondary_damagetime 3
-set g_balance_fireball_secondary_force 700
-set g_balance_fireball_secondary_laserburntime 0.5
-set g_balance_fireball_secondary_laserdamage 30
-set g_balance_fireball_secondary_laseredgedamage 20
-set g_balance_fireball_secondary_laserradius 256
-set g_balance_fireball_secondary_lifetime 15
-set g_balance_fireball_secondary_refire 0
-set g_balance_fireball_secondary_speed 650
-set g_balance_fireball_secondary_speed_up 0
-set g_balance_fireball_secondary_speed_z 0
-set g_balance_fireball_secondary_spread 0
-set g_balance_fireball_reload_ammo 0 //default: 60
-set g_balance_fireball_reload_time 2
-// }}}
-// {{{ seeker
-set g_balance_seeker_type 0 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later.
-set g_balance_seeker_flac_ammo 0.5
-set g_balance_seeker_flac_animtime 0.1
-set g_balance_seeker_flac_damage 15
-set g_balance_seeker_flac_edgedamage 10
-set g_balance_seeker_flac_force 50
-set g_balance_seeker_flac_lifetime 0.1
-set g_balance_seeker_flac_lifetime_rand 0.05
-set g_balance_seeker_flac_radius 100
-set g_balance_seeker_flac_refire 0.1
-set g_balance_seeker_flac_speed 3000
-set g_balance_seeker_flac_speed_up 1000
-set g_balance_seeker_flac_speed_z 0
-set g_balance_seeker_flac_spread 0.4
-set g_balance_seeker_missile_accel 3000
-set g_balance_seeker_missile_ammo 2
-set g_balance_seeker_missile_animtime 0.3
-set g_balance_seeker_missile_count 8
-set g_balance_seeker_missile_damage 25
-set g_balance_seeker_missile_damageforcescale 4
-set g_balance_seeker_missile_decel 6000
-set g_balance_seeker_missile_delay 0.25
-set g_balance_seeker_missile_edgedamage 10
-set g_balance_seeker_missile_force 250
-set g_balance_seeker_missile_health 5
-set g_balance_seeker_missile_lifetime 15
-set g_balance_seeker_missile_proxy 0
-set g_balance_seeker_missile_proxy_delay 0.2
-set g_balance_seeker_missile_proxy_maxrange 45
-set g_balance_seeker_missile_radius 80
-set g_balance_seeker_missile_refire 0.5
-set g_balance_seeker_missile_smart 1
-set g_balance_seeker_missile_smart_mindist 800
-set g_balance_seeker_missile_smart_trace_max 2500
-set g_balance_seeker_missile_smart_trace_min 1000
-set g_balance_seeker_missile_speed 700
-set g_balance_seeker_missile_speed_up 300
-set g_balance_seeker_missile_speed_z 0
-set g_balance_seeker_missile_speed_max 1250
-set g_balance_seeker_missile_spread 0
-set g_balance_seeker_missile_turnrate 0.65
-set g_balance_seeker_tag_ammo 1
-set g_balance_seeker_tag_animtime 0.3
-set g_balance_seeker_tag_damageforcescale 4
-set g_balance_seeker_tag_health 5
-set g_balance_seeker_tag_lifetime 15
-set g_balance_seeker_tag_refire 0.7
-set g_balance_seeker_tag_speed 9000
-set g_balance_seeker_tag_spread 0
-set g_balance_seeker_tag_tracker_lifetime 10
-set g_balance_seeker_reload_ammo 0 //default: 15
-set g_balance_seeker_reload_time 2
-// End new seeker
diff --git a/balanceXPM.cfg b/balanceXPM.cfg
new file mode 100644 (file)
index 0000000..2da131c
--- /dev/null
@@ -0,0 +1,834 @@
+g_mod_balance XPM
+
+// {{{ starting gear
+set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE
+set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE
+set g_start_weapon_rifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE
+set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_balance_health_start 100
+set g_balance_armor_start 0
+set g_start_ammo_shells 15
+set g_start_ammo_nails 0
+set g_start_ammo_rockets 0
+set g_start_ammo_cells 0
+set g_start_ammo_fuel 0
+set g_warmup_start_health 100 "starting values when being in warmup-stage"
+set g_warmup_start_armor 100 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_nails 160 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_rockets 80 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_cells 90 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
+set g_lms_start_health 200
+set g_lms_start_armor 200
+set g_lms_start_ammo_shells 60
+set g_lms_start_ammo_nails 320
+set g_lms_start_ammo_rockets 160
+set g_lms_start_ammo_cells 180
+set g_lms_start_ammo_fuel 0
+set g_balance_nix_roundtime 25
+set g_balance_nix_incrtime 1.6
+set g_balance_nix_ammo_shells 60
+set g_balance_nix_ammo_nails 320
+set g_balance_nix_ammo_rockets 160
+set g_balance_nix_ammo_cells 180
+set g_balance_nix_ammo_fuel 0
+set g_balance_nix_ammoincr_shells 2 // eh this will need figured out later I assume
+set g_balance_nix_ammoincr_nails 6
+set g_balance_nix_ammoincr_rockets 2
+set g_balance_nix_ammoincr_cells 2
+set g_balance_nix_ammoincr_fuel 2
+// }}}
+
+// {{{ pickup items
+set g_pickup_ammo_anyway 1
+set g_pickup_weapons_anyway 1
+set g_pickup_shells 15
+set g_pickup_shells_weapon 15
+set g_pickup_shells_max 60
+set g_pickup_nails 80
+set g_pickup_nails_weapon 80
+set g_pickup_nails_max 320
+set g_pickup_rockets 40
+set g_pickup_rockets_weapon 40
+set g_pickup_rockets_max 160
+set g_pickup_cells 30
+set g_pickup_cells_weapon 30
+set g_pickup_cells_max 180
+set g_pickup_fuel 50
+set g_pickup_fuel_weapon 50
+set g_pickup_fuel_jetpack 100
+set g_pickup_fuel_max 100
+set g_pickup_armorsmall 5
+set g_pickup_armorsmall_max 200
+set g_pickup_armorsmall_anyway 0
+set g_pickup_armormedium 25
+set g_pickup_armormedium_max 100
+set g_pickup_armormedium_anyway 0
+set g_pickup_armorbig 50
+set g_pickup_armorbig_max 100
+set g_pickup_armorbig_anyway 0
+set g_pickup_armorlarge 100
+set g_pickup_armorlarge_max 200
+set g_pickup_armorlarge_anyway 0
+set g_pickup_healthsmall 5
+set g_pickup_healthsmall_max 200
+set g_pickup_healthsmall_anyway 0
+set g_pickup_healthmedium 25
+set g_pickup_healthmedium_max 100
+set g_pickup_healthmedium_anyway 0
+set g_pickup_healthlarge 50
+set g_pickup_healthlarge_max 100
+set g_pickup_healthlarge_anyway 0
+set g_pickup_healthmega 100
+set g_pickup_healthmega_max 200
+set g_pickup_healthmega_anyway 0
+set g_pickup_respawntime_short 15
+set g_pickup_respawntime_medium 20
+set g_pickup_respawntime_long 30
+set g_pickup_respawntime_powerup 120
+set g_pickup_respawntime_weapon 10
+set g_pickup_respawntime_superweapon 120
+set g_pickup_respawntime_ammo 15
+set g_pickup_respawntimejitter_short 0
+set g_pickup_respawntimejitter_medium 0
+set g_pickup_respawntimejitter_long 0
+set g_pickup_respawntimejitter_powerup 30
+set g_pickup_respawntimejitter_weapon 0
+set g_pickup_respawntimejitter_superweapon 10
+set g_pickup_respawntimejitter_ammo 0
+// }}}
+
+// {{{ regen/rot
+set g_balance_health_regen 0.08
+set g_balance_health_regenlinear 0.5
+set g_balance_pause_health_regen 5
+set g_balance_pause_health_regen_spawn 0
+set g_balance_health_rot 0.03
+set g_balance_health_rotlinear 0.75
+set g_balance_pause_health_rot 1
+set g_balance_pause_health_rot_spawn 5
+set g_balance_health_regenstable 100
+set g_balance_health_rotstable 100
+set g_balance_health_limit 999
+set g_balance_armor_regen 0
+set g_balance_armor_regenlinear 0
+set g_balance_armor_rot 0.03
+set g_balance_armor_rotlinear 0.75
+set g_balance_pause_armor_rot 1
+set g_balance_pause_armor_rot_spawn 5
+set g_balance_armor_regenstable 100
+set g_balance_armor_rotstable 100
+set g_balance_armor_limit 999
+set g_balance_armor_blockpercent 0.6
+set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
+set g_balance_fuel_regenlinear 0
+set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
+set g_balance_fuel_rot 0.05
+set g_balance_fuel_rotlinear 0
+set g_balance_pause_fuel_rot 5
+set g_balance_pause_fuel_rot_spawn 10
+set g_balance_fuel_regenstable 50
+set g_balance_fuel_rotstable 100
+set g_balance_fuel_limit 999
+// }}}
+
+// {{{ misc
+set g_balance_selfdamagepercent 0.65
+set g_balance_weaponswitchdelay 0.2
+set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
+set g_weaponratefactor 1 "weapon fire rate multiplier"
+set g_weapondamagefactor 1 "weapon damage multiplier"
+set g_weaponforcefactor 1 "weapon force multiplier"
+set g_weaponspreadfactor 1 "weapon spread multiplier"
+set g_balance_firetransfer_time 0.9
+set g_balance_firetransfer_damage 0.8
+set g_throughfloor_damage 0.75
+set g_throughfloor_force 0.75
+set g_projectiles_damage 1
+// possible values:
+// -2: absolutely no damage to projectiles (no exceptions)
+// -1: no damage other than the exceptions (electro combo, hagar join explode, minelayer mines)
+// 0: only damage from contents (lava/slime) or exceptions 
+// 1: only self damage or damage from contents or exceptions
+// 2: allow all damage to projectiles normally
+set g_projectiles_newton_style 0
+// possible values:
+// 0: absolute velocity projectiles (like Quake)
+// 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
+// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
+// 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
+// 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
+set g_projectiles_newton_style_2_minfactor 0.8
+set g_projectiles_newton_style_2_maxfactor 1.5
+set g_projectiles_spread_style 7
+// possible values:
+// 0: forward + solid sphere (like Quake) - varies velocity
+// 1: forward + flattened solid sphere
+// 2: forward + solid circle
+// 3: forward + normal distribution 3D - varies velocity
+// 4: forward + normal distribution on a plane
+// 5: forward + circle with 1-r falloff
+// 6: forward + circle with 1-r^2 falloff
+// 7: forward + circle with (1-r)(2-r) falloff
+set g_balance_falldamage_deadminspeed 250
+set g_balance_falldamage_minspeed 900
+set g_balance_falldamage_factor 0.20
+set g_balance_falldamage_maxdamage 40
+set g_balance_damagepush_speedfactor 2.5
+set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
+set g_balance_contents_drowndelay 10 // time under water before a player begins drowning
+set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning
+set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava
+set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime
+set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime
+set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap"
+// }}}
+
+// {{{ powerups
+set g_balance_powerup_invincible_takedamage 0.25 // only 1/4th damage is taken
+set g_balance_powerup_invincible_time 30
+set g_balance_powerup_strength_damage 3
+set g_balance_powerup_strength_force 3
+set g_balance_powerup_strength_time 30
+set g_balance_powerup_strength_selfdamage 1.5
+set g_balance_powerup_strength_selfforce 1.5
+set g_balance_superweapons_time 30
+// }}}
+
+// {{{ jetpack/hook
+set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
+set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
+set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
+set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
+set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
+set g_jetpack_fuel 8 "fuel per second for jetpack"
+set g_jetpack_attenuation 2 "jetpack sound attenuation"
+
+set g_grappling_hook_tarzan 2 // 2: can also pull players
+set g_balance_grapplehook_speed_fly 1800
+set g_balance_grapplehook_speed_pull 2000
+set g_balance_grapplehook_force_rubber 2000
+set g_balance_grapplehook_force_rubber_overstretch 1000
+set g_balance_grapplehook_length_min 50
+set g_balance_grapplehook_stretch 50
+set g_balance_grapplehook_airfriction 0.2
+set g_balance_grapplehook_health 50
+set g_balance_grapplehook_damagedbycontents 1
+// }}}
+
+// {{{ weapon properties
+// {{{ laser
+set g_balance_laser_primary_damage 25
+set g_balance_laser_primary_edgedamage 12.5
+set g_balance_laser_primary_force 300
+set g_balance_laser_primary_radius 70
+set g_balance_laser_primary_speed 6000
+set g_balance_laser_primary_spread 0
+set g_balance_laser_primary_refire 0.7
+set g_balance_laser_primary_animtime 0.2
+set g_balance_laser_primary_lifetime 5
+set g_balance_laser_primary_shotangle 0
+set g_balance_laser_primary_delay 0
+set g_balance_laser_primary_gauntlet 0
+set g_balance_laser_primary_force_zscale 1.25
+set g_balance_laser_primary_force_velocitybias 0
+set g_balance_laser_primary_force_other_scale 1
+set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
+set g_balance_laser_secondary_damage 25
+set g_balance_laser_secondary_edgedamage 12.5
+set g_balance_laser_secondary_force 400
+set g_balance_laser_secondary_radius 70
+set g_balance_laser_secondary_speed 12000
+set g_balance_laser_secondary_spread 0
+set g_balance_laser_secondary_refire 0.7
+set g_balance_laser_secondary_animtime 0.2
+set g_balance_laser_secondary_lifetime 5
+set g_balance_laser_secondary_shotangle -90
+set g_balance_laser_secondary_delay 0
+set g_balance_laser_secondary_gauntlet 0
+set g_balance_laser_secondary_force_zscale 1.25
+set g_balance_laser_secondary_force_velocitybias 0
+set g_balance_laser_secondary_force_other_scale 1
+set g_balance_laser_reload_ammo 0 //default: 6
+set g_balance_laser_reload_time 2
+// }}}
+// {{{ shotgun
+set g_balance_shotgun_primary_bullets 14
+set g_balance_shotgun_primary_damage 4
+set g_balance_shotgun_primary_force 15
+set g_balance_shotgun_primary_spread 0.12
+set g_balance_shotgun_primary_refire 0.75
+set g_balance_shotgun_primary_animtime 0.2
+set g_balance_shotgun_primary_ammo 1
+set g_balance_shotgun_primary_speed 8000
+set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
+set g_balance_shotgun_secondary 1
+set g_balance_shotgun_secondary_melee_delay 0.25 // 0.35 was too slow
+set g_balance_shotgun_secondary_melee_range 120
+set g_balance_shotgun_secondary_melee_swing_side 120
+set g_balance_shotgun_secondary_melee_swing_up 30
+set g_balance_shotgun_secondary_melee_time 0.15
+set g_balance_shotgun_secondary_melee_traces 10
+set g_balance_shotgun_secondary_melee_no_doubleslap 1
+set g_balance_shotgun_secondary_melee_nonplayerdamage 40
+set g_balance_shotgun_secondary_melee_multihit 1
+set g_balance_shotgun_secondary_damage 80
+set g_balance_shotgun_secondary_force 200
+set g_balance_shotgun_secondary_refire 1.25
+set g_balance_shotgun_secondary_animtime 1
+set g_balance_shotgun_reload_ammo 0 //default: 5
+set g_balance_shotgun_reload_time 2
+// }}}
+// {{{ uzi
+set g_balance_uzi_mode 1                               // Activates varible spread for sustained & burst mode secondary
+set g_balance_uzi_spread_min 0.02
+set g_balance_uzi_spread_max 0.05
+set g_balance_uzi_spread_add 0.012
+
+set g_balance_uzi_burst 3                              // # of bullets in a burst (if set to 2 or more)
+set g_balance_uzi_burst_animtime 0.3
+set g_balance_uzi_burst_refire 0.06            // refire between burst bullets
+set g_balance_uzi_burst_refire2 0.45   // refire after burst
+set g_balance_uzi_burst_spread 0.02
+set g_balance_uzi_burst_damage 25              
+set g_balance_uzi_burst_force 20
+set g_balance_uzi_burst_ammo 3
+
+set g_balance_uzi_first 1
+set g_balance_uzi_first_damage 14
+set g_balance_uzi_first_headshotaddeddamage 0
+set g_balance_uzi_first_force 5
+set g_balance_uzi_first_spread 0.03
+set g_balance_uzi_first_refire 0.125
+set g_balance_uzi_first_ammo 1
+
+set g_balance_uzi_sustained_damage 10 // 100 dps
+set g_balance_uzi_sustained_headshotaddeddamage 0
+set g_balance_uzi_sustained_force 5
+set g_balance_uzi_sustained_spread 0.03
+set g_balance_uzi_sustained_refire 0.1
+set g_balance_uzi_sustained_ammo 1
+
+set g_balance_uzi_speed 18000
+set g_balance_uzi_bulletconstant 115 // 13.1qu
+
+set g_balance_uzi_reload_ammo 60 //default: 30
+set g_balance_uzi_reload_time 2
+// }}}
+// {{{ mortar
+set g_balance_grenadelauncher_primary_type 0
+set g_balance_grenadelauncher_primary_damage 50
+set g_balance_grenadelauncher_primary_edgedamage 25
+set g_balance_grenadelauncher_primary_force 250
+set g_balance_grenadelauncher_primary_radius 120
+set g_balance_grenadelauncher_primary_speed 1900
+set g_balance_grenadelauncher_primary_speed_up 225
+set g_balance_grenadelauncher_primary_speed_z 0
+set g_balance_grenadelauncher_primary_spread 0
+set g_balance_grenadelauncher_primary_lifetime 5
+set g_balance_grenadelauncher_primary_lifetime2 1
+set g_balance_grenadelauncher_primary_refire 0.8
+set g_balance_grenadelauncher_primary_animtime 0.3
+set g_balance_grenadelauncher_primary_ammo 2
+set g_balance_grenadelauncher_primary_health 15
+set g_balance_grenadelauncher_primary_damageforcescale 0
+set g_balance_grenadelauncher_primary_remote_minbouncecnt 0
+
+set g_balance_grenadelauncher_secondary_type 1
+set g_balance_grenadelauncher_secondary_damage 60
+set g_balance_grenadelauncher_secondary_edgedamage 30
+set g_balance_grenadelauncher_secondary_force 250
+set g_balance_grenadelauncher_secondary_radius 120
+set g_balance_grenadelauncher_secondary_speed 1400
+set g_balance_grenadelauncher_secondary_speed_up 150
+set g_balance_grenadelauncher_secondary_speed_z 0
+set g_balance_grenadelauncher_secondary_spread 0
+set g_balance_grenadelauncher_secondary_lifetime 5
+set g_balance_grenadelauncher_secondary_lifetime_bounce 0.5
+set g_balance_grenadelauncher_secondary_lifetime_stick 0
+set g_balance_grenadelauncher_secondary_refire 0.7
+set g_balance_grenadelauncher_secondary_animtime 0.3
+set g_balance_grenadelauncher_secondary_ammo 2
+set g_balance_grenadelauncher_secondary_health 30
+set g_balance_grenadelauncher_secondary_damageforcescale 4
+set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
+
+set g_balance_grenadelauncher_bouncefactor 0.5
+set g_balance_grenadelauncher_bouncestop 0.075
+
+set g_balance_grenadelauncher_reload_ammo 0 //default: 12
+set g_balance_grenadelauncher_reload_time 2
+// }}}
+// {{{ minelayer
+set g_balance_minelayer_damage 40
+set g_balance_minelayer_edgedamage 20
+set g_balance_minelayer_force 250
+set g_balance_minelayer_radius 175
+set g_balance_minelayer_proximityradius 150
+set g_balance_minelayer_speed 1000
+set g_balance_minelayer_lifetime 10
+set g_balance_minelayer_lifetime_countdown 0.5
+set g_balance_minelayer_refire 1.5
+set g_balance_minelayer_animtime 0.4
+set g_balance_minelayer_ammo 4
+set g_balance_minelayer_health 15
+set g_balance_minelayer_limit 3 // 0 disables the limit
+set g_balance_minelayer_protection 0 // don't explode if the mine would hurt the owner or a team mate
+set g_balance_minelayer_damageforcescale 0
+set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
+set g_balance_minelayer_time 0.5
+set g_balance_minelayer_remote_damage 45
+set g_balance_minelayer_remote_edgedamage 40
+set g_balance_minelayer_remote_radius 200
+set g_balance_minelayer_remote_force 300
+set g_balance_minelayer_reload_ammo 0 //default: 15
+set g_balance_minelayer_reload_time 2
+// }}}
+// {{{ electro
+set g_balance_electro_lightning 0
+set g_balance_electro_primary_damage 40
+set g_balance_electro_primary_edgedamage 20
+set g_balance_electro_primary_force 200
+set g_balance_electro_primary_force_up 0
+set g_balance_electro_primary_radius 100
+set g_balance_electro_primary_comboradius 200
+set g_balance_electro_primary_speed 2500
+set g_balance_electro_primary_spread 0
+set g_balance_electro_primary_lifetime 5
+set g_balance_electro_primary_refire 0.6
+set g_balance_electro_primary_animtime 0.3
+set g_balance_electro_primary_ammo 4
+set g_balance_electro_primary_range 0
+set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius
+set g_balance_electro_primary_falloff_maxdist 850
+set g_balance_electro_primary_falloff_halflifedist 425
+set g_balance_electro_secondary_damage 40
+set g_balance_electro_secondary_edgedamage 20
+set g_balance_electro_secondary_force 50
+set g_balance_electro_secondary_radius 150
+set g_balance_electro_secondary_speed 1000
+set g_balance_electro_secondary_speed_up 200
+set g_balance_electro_secondary_speed_z 0
+set g_balance_electro_secondary_spread 0.04
+set g_balance_electro_secondary_lifetime 3
+set g_balance_electro_secondary_refire 0.2
+set g_balance_electro_secondary_refire2 1.5
+set g_balance_electro_secondary_animtime 0.2
+set g_balance_electro_secondary_ammo 2
+set g_balance_electro_secondary_health 5
+set g_balance_electro_secondary_damageforcescale 4
+set g_balance_electro_secondary_damagedbycontents 1
+set g_balance_electro_secondary_count 3
+set g_balance_electro_secondary_bouncefactor 0.3
+set g_balance_electro_secondary_bouncestop 0.05
+set g_balance_electro_combo_damage 50
+set g_balance_electro_combo_edgedamage 25
+set g_balance_electro_combo_force 120
+set g_balance_electro_combo_radius 175
+set g_balance_electro_combo_comboradius 300
+set g_balance_electro_combo_speed 2000
+set g_balance_electro_combo_safeammocheck 1
+set g_balance_electro_reload_ammo 0 //default: 20
+set g_balance_electro_reload_time 2
+// }}}
+// {{{ crylink 
+set g_balance_crylink_primary_damage 12
+set g_balance_crylink_primary_edgedamage 6
+set g_balance_crylink_primary_force -60
+set g_balance_crylink_primary_radius 80
+set g_balance_crylink_primary_speed 2000
+set g_balance_crylink_primary_spread 0.08
+set g_balance_crylink_primary_shots 6
+set g_balance_crylink_primary_bounces 1
+set g_balance_crylink_primary_refire 0.7
+set g_balance_crylink_primary_animtime 0.3
+set g_balance_crylink_primary_ammo 3
+set g_balance_crylink_primary_bouncedamagefactor 0.5
+set g_balance_crylink_primary_joindelay 0.1
+set g_balance_crylink_primary_joinspread 0.2
+set g_balance_crylink_primary_jointime 0
+set g_balance_crylink_primary_joinexplode 1
+set g_balance_crylink_primary_joinexplode_damage 0
+set g_balance_crylink_primary_joinexplode_edgedamage 0
+set g_balance_crylink_primary_joinexplode_radius 0
+set g_balance_crylink_primary_joinexplode_force 0
+set g_balance_crylink_primary_linkexplode 1
+
+set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
+set g_balance_crylink_primary_middle_fadetime 5
+set g_balance_crylink_primary_other_lifetime 5 
+set g_balance_crylink_primary_other_fadetime 5
+
+set g_balance_crylink_secondary 1
+set g_balance_crylink_secondary_damage 5
+set g_balance_crylink_secondary_edgedamage 0
+set g_balance_crylink_secondary_force -40
+set g_balance_crylink_secondary_radius 70
+set g_balance_crylink_secondary_speed 2000
+set g_balance_crylink_secondary_spread 0.02
+set g_balance_crylink_secondary_shots 3
+set g_balance_crylink_secondary_bounces 1
+set g_balance_crylink_secondary_refire 0.2
+set g_balance_crylink_secondary_animtime 0.2
+set g_balance_crylink_secondary_ammo 2
+set g_balance_crylink_secondary_bouncedamagefactor 0.5
+set g_balance_crylink_secondary_joindelay 0
+set g_balance_crylink_secondary_joinspread 0
+set g_balance_crylink_secondary_jointime 0
+set g_balance_crylink_secondary_joinexplode 0                  
+set g_balance_crylink_secondary_joinexplode_damage 0   
+set g_balance_crylink_secondary_joinexplode_edgedamage 0
+set g_balance_crylink_secondary_joinexplode_radius 0
+set g_balance_crylink_secondary_joinexplode_force 0
+set g_balance_crylink_secondary_linkexplode 1
+
+set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
+set g_balance_crylink_secondary_middle_fadetime 5
+set g_balance_crylink_secondary_line_lifetime 5 
+set g_balance_crylink_secondary_line_fadetime 5
+
+set g_balance_crylink_reload_ammo 0 //default: 10
+set g_balance_crylink_reload_time 2
+// }}}
+// {{{ nex
+set g_balance_nex_primary_damage 90
+set g_balance_nex_primary_force 400
+set g_balance_nex_primary_refire 1.5
+set g_balance_nex_primary_animtime 0.4
+set g_balance_nex_primary_ammo 6
+set g_balance_nex_primary_damagefalloff_mindist 0 // 1000    For tZork ;3
+set g_balance_nex_primary_damagefalloff_maxdist 0 // 3000
+set g_balance_nex_primary_damagefalloff_halflife 0 // 1500
+set g_balance_nex_primary_damagefalloff_forcehalflife 0 // 1500
+
+set g_balance_nex_secondary 0
+set g_balance_nex_secondary_charge 0
+set g_balance_nex_secondary_charge_rate 0.1
+set g_balance_nex_secondary_chargepool 0
+set g_balance_nex_secondary_chargepool_regen 0.15
+set g_balance_nex_secondary_chargepool_pause_regen 1
+set g_balance_nex_secondary_chargepool_pause_health_regen 1
+set g_balance_nex_secondary_damage 0
+set g_balance_nex_secondary_force 0
+set g_balance_nex_secondary_refire 0
+set g_balance_nex_secondary_animtime 0
+set g_balance_nex_secondary_ammo 2
+set g_balance_nex_secondary_damagefalloff_mindist 0
+set g_balance_nex_secondary_damagefalloff_maxdist 0
+set g_balance_nex_secondary_damagefalloff_halflife 0
+set g_balance_nex_secondary_damagefalloff_forcehalflife 0
+
+set g_balance_nex_charge 1
+set g_balance_nex_charge_mindmg 40
+set g_balance_nex_charge_start 0.5
+set g_balance_nex_charge_rate 0.4
+set g_balance_nex_charge_animlimit 0.5
+set g_balance_nex_charge_limit 1
+set g_balance_nex_charge_rot_rate 0
+set g_balance_nex_charge_rot_pause 0 // Dont rot down until this long after release of charge button
+set g_balance_nex_charge_shot_multiplier 0
+set g_balance_nex_charge_velocity_rate 0
+set g_balance_nex_charge_minspeed 400
+set g_balance_nex_charge_maxspeed 800
+
+set g_balance_nex_reload_ammo 0 //default: 25
+set g_balance_nex_reload_time 2
+// }}}
+// {{{ minstanex
+set g_balance_minstanex_refire 1
+set g_balance_minstanex_animtime 0.3
+set g_balance_minstanex_ammo 10
+set g_balance_minstanex_laser_ammo 0
+set g_balance_minstanex_laser_animtime 0.3
+set g_balance_minstanex_laser_refire 0.7
+set g_balance_minstanex_reload_ammo 0 //default: 50
+set g_balance_minstanex_reload_time 2
+// }}}
+// {{{ hagar
+set g_balance_hagar_primary_damage 25
+set g_balance_hagar_primary_edgedamage 12.5
+set g_balance_hagar_primary_force 100
+set g_balance_hagar_primary_health 15
+set g_balance_hagar_primary_damageforcescale 0
+set g_balance_hagar_primary_radius 65
+set g_balance_hagar_primary_spread 0.03
+set g_balance_hagar_primary_speed 2200
+set g_balance_hagar_primary_lifetime 5
+set g_balance_hagar_primary_refire 0.16667 // 6 rockets per second
+set g_balance_hagar_primary_ammo 1
+set g_balance_hagar_secondary 1
+set g_balance_hagar_secondary_load 1
+set g_balance_hagar_secondary_load_speed 0.5
+set g_balance_hagar_secondary_load_spread 0.075
+set g_balance_hagar_secondary_load_spread_bias 0.5
+set g_balance_hagar_secondary_load_max 4
+set g_balance_hagar_secondary_load_hold 4
+set g_balance_hagar_secondary_load_releasedeath 0
+set g_balance_hagar_secondary_load_abort 1
+set g_balance_hagar_secondary_load_linkexplode 0
+set g_balance_hagar_secondary_load_animtime 0.2
+set g_balance_hagar_secondary_damage 40
+set g_balance_hagar_secondary_edgedamage 20
+set g_balance_hagar_secondary_force 75
+set g_balance_hagar_secondary_health 15
+set g_balance_hagar_secondary_damageforcescale 0
+set g_balance_hagar_secondary_radius 80
+set g_balance_hagar_secondary_spread 0.05
+set g_balance_hagar_secondary_speed 2000
+set g_balance_hagar_secondary_lifetime_min 10
+set g_balance_hagar_secondary_lifetime_rand 0
+set g_balance_hagar_secondary_refire 0.5
+set g_balance_hagar_secondary_ammo 1
+set g_balance_hagar_reload_ammo 0 //default: 25
+set g_balance_hagar_reload_time 2
+// }}}
+// {{{ rocketlauncher
+set g_balance_rocketlauncher_damage 80
+set g_balance_rocketlauncher_edgedamage 40
+set g_balance_rocketlauncher_force 400
+set g_balance_rocketlauncher_radius 110
+set g_balance_rocketlauncher_speed 1300
+set g_balance_rocketlauncher_speedaccel 1300
+set g_balance_rocketlauncher_speedstart 1000
+set g_balance_rocketlauncher_lifetime 10
+set g_balance_rocketlauncher_refire 1.1
+set g_balance_rocketlauncher_animtime 0.4
+set g_balance_rocketlauncher_ammo 4
+set g_balance_rocketlauncher_health 30 // 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time.
+set g_balance_rocketlauncher_damageforcescale 1 // low damage force scale so that it can still be affected by other hits, but not so much that it does a 90 degree turn
+set g_balance_rocketlauncher_detonatedelay 0.02 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
+set g_balance_rocketlauncher_guiderate 90 // max degrees per second
+set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
+set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
+set g_balance_rocketlauncher_guidedelay 0.2 // delay before guiding kicks in
+set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
+set g_balance_rocketlauncher_remote_damage 70
+set g_balance_rocketlauncher_remote_edgedamage 35
+set g_balance_rocketlauncher_remote_radius 110
+set g_balance_rocketlauncher_remote_force 400
+set g_balance_rocketlauncher_reload_ammo 0 //default: 25
+set g_balance_rocketlauncher_reload_time 2
+// }}}
+// {{{ porto
+set g_balance_porto_primary_refire 1.5
+set g_balance_porto_primary_animtime 0.3
+set g_balance_porto_primary_speed 1000
+set g_balance_porto_primary_lifetime 5
+set g_balance_porto_secondary 1
+set g_balance_porto_secondary_refire 1.5
+set g_balance_porto_secondary_animtime 0.3
+set g_balance_porto_secondary_speed 1000
+set g_balance_porto_secondary_lifetime 5
+set g_balance_portal_health 200 // these get recharged whenever the portal is used
+set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
+// }}}
+// {{{ hook
+set g_balance_hook_primary_fuel 5 // hook monkeys set 0
+set g_balance_hook_primary_refire 0 // hook monkeys set 0
+set g_balance_hook_primary_animtime 0.3 // good shoot anim
+set g_balance_hook_primary_hooked_time_max 0 // infinite
+set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
+set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
+set g_balance_hook_secondary_damage 25 // not much
+set g_balance_hook_secondary_edgedamage 5 // not much
+set g_balance_hook_secondary_radius 500 // LOTS
+set g_balance_hook_secondary_force -2000 // LOTS
+set g_balance_hook_secondary_ammo 30 // a whole pack
+set g_balance_hook_secondary_lifetime 5 // infinite
+set g_balance_hook_secondary_speed 0 // not much throwing
+set g_balance_hook_secondary_gravity 5 // fast falling
+set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
+set g_balance_hook_secondary_animtime 0.3 // good shoot anim
+set g_balance_hook_secondary_power 3 // effect behaves like a square function
+set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
+set g_balance_hook_secondary_health 15
+set g_balance_hook_secondary_damageforcescale 0 
+// }}}
+// {{{ hlac // TO BE REMOVED
+set g_balance_hlac_primary_spread_min 0.01
+set g_balance_hlac_primary_spread_max 0.25
+set g_balance_hlac_primary_spread_add 0.0045
+set g_balance_hlac_primary_spread_crouchmod 0.25
+
+set g_balance_hlac_primary_damage 18
+set g_balance_hlac_primary_edgedamage 9
+set g_balance_hlac_primary_force 90
+set g_balance_hlac_primary_radius 70
+set g_balance_hlac_primary_speed 9000
+set g_balance_hlac_primary_lifetime 5
+
+set g_balance_hlac_primary_refire 0.15
+set g_balance_hlac_primary_animtime 0.4
+set g_balance_hlac_primary_ammo 1
+
+set g_balance_hlac_secondary 1
+set g_balance_hlac_secondary_spread 0.15
+set g_balance_hlac_secondary_spread_crouchmod 0.5
+
+set g_balance_hlac_secondary_damage 15
+set g_balance_hlac_secondary_edgedamage 7.5
+set g_balance_hlac_secondary_force 90
+set g_balance_hlac_secondary_radius 70
+set g_balance_hlac_secondary_speed 9000
+set g_balance_hlac_secondary_lifetime 5
+
+set g_balance_hlac_secondary_refire 1
+set g_balance_hlac_secondary_animtime 0.3
+set g_balance_hlac_secondary_ammo 10
+set g_balance_hlac_secondary_shots 6
+
+set g_balance_hlac_reload_ammo 0 //default: 20
+set g_balance_hlac_reload_time 2
+// }}}
+// {{{ rifle
+set g_balance_rifle_bursttime 0
+set g_balance_rifle_primary_tracer 1
+set g_balance_rifle_primary_shots 1
+set g_balance_rifle_primary_damage 40
+set g_balance_rifle_primary_headshotaddeddamage 40
+set g_balance_rifle_primary_spread 0
+set g_balance_rifle_primary_force 100
+set g_balance_rifle_primary_speed 40000
+set g_balance_rifle_primary_lifetime 5
+set g_balance_rifle_primary_refire 1.2
+set g_balance_rifle_primary_animtime 0.4
+set g_balance_rifle_primary_ammo 10
+set g_balance_rifle_primary_bulletconstant 110 // 62.2qu
+set g_balance_rifle_primary_burstcost 0
+set g_balance_rifle_primary_bullethail 0 // empty magazine on shot
+set g_balance_rifle_secondary 1
+set g_balance_rifle_secondary_reload 0
+set g_balance_rifle_secondary_tracer 0
+set g_balance_rifle_secondary_shots 4
+set g_balance_rifle_secondary_damage 10
+set g_balance_rifle_secondary_headshotaddeddamage 20
+set g_balance_rifle_secondary_spread 0.04
+set g_balance_rifle_secondary_force 50
+set g_balance_rifle_secondary_speed 20000
+set g_balance_rifle_secondary_lifetime 5
+set g_balance_rifle_secondary_refire 0.9
+set g_balance_rifle_secondary_animtime 0.3
+set g_balance_rifle_secondary_ammo 10
+set g_balance_rifle_secondary_bulletconstant 110 // 15.5qu
+set g_balance_rifle_secondary_burstcost 0
+set g_balance_rifle_secondary_bullethail 0 // empty magazine on shot
+set g_balance_rifle_reload_ammo 80 //default: 80
+set g_balance_rifle_reload_time 2
+// }}}
+// {{{ tuba
+set g_balance_tuba_refire 0.05
+set g_balance_tuba_animtime 0.05
+set g_balance_tuba_attenuation 0.5
+set g_balance_tuba_volume 1
+set g_balance_tuba_fadetime 0.25
+set g_balance_tuba_damage 5
+set g_balance_tuba_edgedamage 0
+set g_balance_tuba_radius 200
+set g_balance_tuba_force 40
+set g_balance_tuba_pitchstep 6
+// }}}
+// {{{ fireball // this is a superweapon -- lets make it behave as one. 
+set g_balance_fireball_primary_animtime 0.4
+set g_balance_fireball_primary_bfgdamage 100
+set g_balance_fireball_primary_bfgforce 0
+set g_balance_fireball_primary_bfgradius 1000
+set g_balance_fireball_primary_damage 200
+set g_balance_fireball_primary_damageforcescale 0
+set g_balance_fireball_primary_edgedamage 50
+set g_balance_fireball_primary_force 600
+set g_balance_fireball_primary_health 0
+set g_balance_fireball_primary_laserburntime 0.5
+set g_balance_fireball_primary_laserdamage 80
+set g_balance_fireball_primary_laseredgedamage 20
+set g_balance_fireball_primary_laserradius 256
+set g_balance_fireball_primary_lifetime 15
+set g_balance_fireball_primary_radius 200
+set g_balance_fireball_primary_refire 2
+set g_balance_fireball_primary_refire2 0
+set g_balance_fireball_primary_speed 1200
+set g_balance_fireball_primary_spread 0
+set g_balance_fireball_secondary_animtime 0.3
+set g_balance_fireball_secondary_damage 40
+set g_balance_fireball_secondary_damageforcescale 4
+set g_balance_fireball_secondary_damagetime 5
+set g_balance_fireball_secondary_force 100
+set g_balance_fireball_secondary_laserburntime 0.5
+set g_balance_fireball_secondary_laserdamage 50
+set g_balance_fireball_secondary_laseredgedamage 20
+set g_balance_fireball_secondary_laserradius 110
+set g_balance_fireball_secondary_lifetime 7
+set g_balance_fireball_secondary_refire 1.5
+set g_balance_fireball_secondary_speed 900
+set g_balance_fireball_secondary_speed_up 100
+set g_balance_fireball_secondary_speed_z 0
+set g_balance_fireball_secondary_spread 0
+// }}}
+// {{{ seeker
+set g_balance_seeker_type 1 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later.
+set g_balance_seeker_flac_ammo 0.5
+set g_balance_seeker_flac_animtime 0.1
+set g_balance_seeker_flac_damage 15
+set g_balance_seeker_flac_edgedamage 10
+set g_balance_seeker_flac_force 50
+set g_balance_seeker_flac_lifetime 0.1
+set g_balance_seeker_flac_lifetime_rand 0.05
+set g_balance_seeker_flac_radius 100
+set g_balance_seeker_flac_refire 0.1
+set g_balance_seeker_flac_speed 3000
+set g_balance_seeker_flac_speed_up 1000
+set g_balance_seeker_flac_speed_z 0
+set g_balance_seeker_flac_spread 0.4
+set g_balance_seeker_tag_ammo 1
+set g_balance_seeker_tag_animtime 0.2
+set g_balance_seeker_tag_damageforcescale 0
+set g_balance_seeker_tag_health 0
+set g_balance_seeker_tag_lifetime 15
+set g_balance_seeker_tag_refire 0.75 // LOG: 0.7 -> 0.75
+set g_balance_seeker_tag_speed 5000
+set g_balance_seeker_tag_spread 0
+set g_balance_seeker_tag_tracker_lifetime 10
+set g_balance_seeker_missile_accel 1500
+set g_balance_seeker_missile_ammo 2
+set g_balance_seeker_missile_animtime 0.2
+set g_balance_seeker_missile_count 3 // LOG: 8 -> 3
+set g_balance_seeker_missile_damage 16 // LOG: 15 -> 30
+set g_balance_seeker_missile_damageforcescale 4
+set g_balance_seeker_missile_decel 6000
+set g_balance_seeker_missile_delay 0.25
+set g_balance_seeker_missile_edgedamage 8
+set g_balance_seeker_missile_force 50 // LOG: 100 -> 150
+set g_balance_seeker_missile_health 1
+set g_balance_seeker_missile_lifetime 15
+set g_balance_seeker_missile_proxy 0
+set g_balance_seeker_missile_proxy_delay 0.2
+set g_balance_seeker_missile_proxy_maxrange 45
+set g_balance_seeker_missile_radius 70
+set g_balance_seeker_missile_refire 0.25
+set g_balance_seeker_missile_smart 0
+set g_balance_seeker_missile_smart_mindist 800
+set g_balance_seeker_missile_smart_trace_max 2500
+set g_balance_seeker_missile_smart_trace_min 1000
+set g_balance_seeker_missile_speed 1500
+set g_balance_seeker_missile_speed_up 0
+set g_balance_seeker_missile_speed_z 0
+set g_balance_seeker_missile_speed_max 2000 // LOG: 1400 -> 1300
+set g_balance_seeker_missile_spread 0
+set g_balance_seeker_missile_turnrate 0.15
+set g_balance_seeker_reload_ammo 0 //default: 15
+set g_balance_seeker_reload_time 2
+// End new seeker
index e3c0ecff45b358bc23aa789f995e7878e6b1daea..1de9342ff937f812504a4731550357efdec59fa0 100644 (file)
@@ -1,3 +1,5 @@
+g_mod_balance Xonotic
+
 // {{{ starting gear
 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
@@ -100,12 +102,14 @@ set g_pickup_respawntime_medium 20
 set g_pickup_respawntime_long 30
 set g_pickup_respawntime_powerup 120
 set g_pickup_respawntime_weapon 10
+set g_pickup_respawntime_superweapon 120
 set g_pickup_respawntime_ammo 10
 set g_pickup_respawntimejitter_short 0
 set g_pickup_respawntimejitter_medium 0
 set g_pickup_respawntimejitter_long 0
 set g_pickup_respawntimejitter_powerup 30
 set g_pickup_respawntimejitter_weapon 0
+set g_pickup_respawntimejitter_superweapon 10
 set g_pickup_respawntimejitter_ammo 0
 // }}}
 
@@ -145,7 +149,7 @@ set g_balance_fuel_limit 999
 
 // {{{ misc
 set g_balance_selfdamagepercent 0.65
-set g_balance_weaponswitchdelay 0.15
+set g_balance_weaponswitchdelay 0.2
 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
 set g_weaponratefactor 1 "weapon fire rate multiplier"
 set g_weapondamagefactor 1 "weapon damage multiplier"
@@ -203,6 +207,7 @@ set g_balance_powerup_strength_force 3
 set g_balance_powerup_strength_time 30
 set g_balance_powerup_strength_selfdamage 1.5
 set g_balance_powerup_strength_selfforce 1.5
+set g_balance_superweapons_time 30
 // }}}
 
 // {{{ jetpack/hook
@@ -235,7 +240,7 @@ set g_balance_laser_primary_radius 70
 set g_balance_laser_primary_speed 6000
 set g_balance_laser_primary_spread 0
 set g_balance_laser_primary_refire 0.7
-set g_balance_laser_primary_animtime 0.3
+set g_balance_laser_primary_animtime 0.2
 set g_balance_laser_primary_lifetime 5
 set g_balance_laser_primary_shotangle 0
 set g_balance_laser_primary_delay 0
@@ -251,7 +256,7 @@ set g_balance_laser_secondary_radius 70
 set g_balance_laser_secondary_speed 12000
 set g_balance_laser_secondary_spread 0
 set g_balance_laser_secondary_refire 0.7
-set g_balance_laser_secondary_animtime 0.3
+set g_balance_laser_secondary_animtime 0.2
 set g_balance_laser_secondary_lifetime 5
 set g_balance_laser_secondary_shotangle -90
 set g_balance_laser_secondary_delay 0
@@ -282,7 +287,7 @@ set g_balance_shotgun_secondary_melee_traces 10
 set g_balance_shotgun_secondary_melee_no_doubleslap 1
 set g_balance_shotgun_secondary_melee_nonplayerdamage 40
 set g_balance_shotgun_secondary_melee_multihit 1
-set g_balance_shotgun_secondary_damage 100
+set g_balance_shotgun_secondary_damage 80
 set g_balance_shotgun_secondary_force 200
 set g_balance_shotgun_secondary_refire 1.25
 set g_balance_shotgun_secondary_animtime 1
@@ -309,7 +314,7 @@ set g_balance_uzi_first_damage 14
 set g_balance_uzi_first_headshotaddeddamage 0
 set g_balance_uzi_first_force 5
 set g_balance_uzi_first_spread 0.03
-set g_balance_uzi_first_refire 0.2
+set g_balance_uzi_first_refire 0.125
 set g_balance_uzi_first_ammo 1
 
 set g_balance_uzi_sustained_damage 10 // 100 dps
@@ -330,11 +335,11 @@ set g_balance_grenadelauncher_primary_type 0
 set g_balance_grenadelauncher_primary_damage 50
 set g_balance_grenadelauncher_primary_edgedamage 25
 set g_balance_grenadelauncher_primary_force 250
-set g_balance_grenadelauncher_primary_radius 130
+set g_balance_grenadelauncher_primary_radius 120
 set g_balance_grenadelauncher_primary_speed 1900
 set g_balance_grenadelauncher_primary_speed_up 225
 set g_balance_grenadelauncher_primary_speed_z 0
-set g_balance_grenadelauncher_primary_spread 0.02
+set g_balance_grenadelauncher_primary_spread 0
 set g_balance_grenadelauncher_primary_lifetime 5
 set g_balance_grenadelauncher_primary_lifetime2 1
 set g_balance_grenadelauncher_primary_refire 0.8
@@ -348,11 +353,11 @@ set g_balance_grenadelauncher_secondary_type 1
 set g_balance_grenadelauncher_secondary_damage 60
 set g_balance_grenadelauncher_secondary_edgedamage 30
 set g_balance_grenadelauncher_secondary_force 250
-set g_balance_grenadelauncher_secondary_radius 130
+set g_balance_grenadelauncher_secondary_radius 120
 set g_balance_grenadelauncher_secondary_speed 1400
 set g_balance_grenadelauncher_secondary_speed_up 150
 set g_balance_grenadelauncher_secondary_speed_z 0
-set g_balance_grenadelauncher_secondary_spread 0.02
+set g_balance_grenadelauncher_secondary_spread 0
 set g_balance_grenadelauncher_secondary_lifetime 5
 set g_balance_grenadelauncher_secondary_lifetime_bounce 0.5
 set g_balance_grenadelauncher_secondary_lifetime_stick 0
@@ -401,12 +406,12 @@ set g_balance_electro_primary_edgedamage 20
 set g_balance_electro_primary_force 200
 set g_balance_electro_primary_force_up 0
 set g_balance_electro_primary_radius 100
-set g_balance_electro_primary_comboradius 150
+set g_balance_electro_primary_comboradius 200
 set g_balance_electro_primary_speed 2500
 set g_balance_electro_primary_spread 0
 set g_balance_electro_primary_lifetime 5
 set g_balance_electro_primary_refire 0.6
-set g_balance_electro_primary_animtime 0.1
+set g_balance_electro_primary_animtime 0.3
 set g_balance_electro_primary_ammo 4
 set g_balance_electro_primary_range 0
 set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius
@@ -416,10 +421,10 @@ set g_balance_electro_secondary_damage 40
 set g_balance_electro_secondary_edgedamage 20
 set g_balance_electro_secondary_force 50
 set g_balance_electro_secondary_radius 150
-set g_balance_electro_secondary_speed 900
+set g_balance_electro_secondary_speed 1000
 set g_balance_electro_secondary_speed_up 200
 set g_balance_electro_secondary_speed_z 0
-set g_balance_electro_secondary_spread 0.05
+set g_balance_electro_secondary_spread 0.04
 set g_balance_electro_secondary_lifetime 3
 set g_balance_electro_secondary_refire 0.2
 set g_balance_electro_secondary_refire2 1.5
@@ -429,32 +434,33 @@ set g_balance_electro_secondary_health 5
 set g_balance_electro_secondary_damageforcescale 4
 set g_balance_electro_secondary_damagedbycontents 1
 set g_balance_electro_secondary_count 3
-set g_balance_electro_secondary_bouncefactor 0.4
+set g_balance_electro_secondary_bouncefactor 0.3
 set g_balance_electro_secondary_bouncestop 0.05
 set g_balance_electro_combo_damage 50
 set g_balance_electro_combo_edgedamage 25
 set g_balance_electro_combo_force 120
 set g_balance_electro_combo_radius 175
-set g_balance_electro_combo_comboradius 275
+set g_balance_electro_combo_comboradius 300
 set g_balance_electro_combo_speed 2000
+set g_balance_electro_combo_safeammocheck 1
 set g_balance_electro_reload_ammo 0 //default: 20
 set g_balance_electro_reload_time 2
 // }}}
 // {{{ crylink 
-set g_balance_crylink_primary_damage 10
-set g_balance_crylink_primary_edgedamage 5
-set g_balance_crylink_primary_force -55
+set g_balance_crylink_primary_damage 12
+set g_balance_crylink_primary_edgedamage 6
+set g_balance_crylink_primary_force -60
 set g_balance_crylink_primary_radius 80
-set g_balance_crylink_primary_speed 1800
-set g_balance_crylink_primary_spread 0.075
-set g_balance_crylink_primary_shots 7
+set g_balance_crylink_primary_speed 2000
+set g_balance_crylink_primary_spread 0.08
+set g_balance_crylink_primary_shots 6
 set g_balance_crylink_primary_bounces 1
 set g_balance_crylink_primary_refire 0.7
 set g_balance_crylink_primary_animtime 0.3
 set g_balance_crylink_primary_ammo 3
 set g_balance_crylink_primary_bouncedamagefactor 0.5
-set g_balance_crylink_primary_joindelay 0
-set g_balance_crylink_primary_joinspread 0.4
+set g_balance_crylink_primary_joindelay 0.1
+set g_balance_crylink_primary_joinspread 0.2
 set g_balance_crylink_primary_jointime 0
 set g_balance_crylink_primary_joinexplode 1
 set g_balance_crylink_primary_joinexplode_damage 0
@@ -548,6 +554,8 @@ set g_balance_minstanex_refire 1
 set g_balance_minstanex_animtime 0.3
 set g_balance_minstanex_ammo 10
 set g_balance_minstanex_laser_ammo 0
+set g_balance_minstanex_laser_animtime 0.3
+set g_balance_minstanex_laser_refire 0.7
 set g_balance_minstanex_reload_ammo 0 //default: 50
 set g_balance_minstanex_reload_time 2
 // }}}
@@ -558,7 +566,7 @@ set g_balance_hagar_primary_force 100
 set g_balance_hagar_primary_health 15
 set g_balance_hagar_primary_damageforcescale 0
 set g_balance_hagar_primary_radius 65
-set g_balance_hagar_primary_spread 0.04
+set g_balance_hagar_primary_spread 0.03
 set g_balance_hagar_primary_speed 2200
 set g_balance_hagar_primary_lifetime 5
 set g_balance_hagar_primary_refire 0.16667 // 6 rockets per second
@@ -594,17 +602,17 @@ set g_balance_rocketlauncher_damage 80
 set g_balance_rocketlauncher_edgedamage 40
 set g_balance_rocketlauncher_force 400
 set g_balance_rocketlauncher_radius 110
-set g_balance_rocketlauncher_speed 1500
-set g_balance_rocketlauncher_speedaccel 1500
-set g_balance_rocketlauncher_speedstart 800
+set g_balance_rocketlauncher_speed 1300
+set g_balance_rocketlauncher_speedaccel 1300
+set g_balance_rocketlauncher_speedstart 1000
 set g_balance_rocketlauncher_lifetime 10
 set g_balance_rocketlauncher_refire 1.1
-set g_balance_rocketlauncher_animtime 0.3
+set g_balance_rocketlauncher_animtime 0.4
 set g_balance_rocketlauncher_ammo 4
 set g_balance_rocketlauncher_health 30 // 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time.
 set g_balance_rocketlauncher_damageforcescale 1 // low damage force scale so that it can still be affected by other hits, but not so much that it does a 90 degree turn
-set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
-set g_balance_rocketlauncher_guiderate 110 // max degrees per second
+set g_balance_rocketlauncher_detonatedelay 0.02 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
+set g_balance_rocketlauncher_guiderate 90 // max degrees per second
 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
 set g_balance_rocketlauncher_guidedelay 0.2 // delay before guiding kicks in
@@ -621,6 +629,11 @@ set g_balance_porto_primary_refire 1.5
 set g_balance_porto_primary_animtime 0.3
 set g_balance_porto_primary_speed 1000
 set g_balance_porto_primary_lifetime 5
+set g_balance_porto_secondary 1
+set g_balance_porto_secondary_refire 1.5
+set g_balance_porto_secondary_animtime 0.3
+set g_balance_porto_secondary_speed 1000
+set g_balance_porto_secondary_lifetime 5
 set g_balance_portal_health 200 // these get recharged whenever the portal is used
 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
 // }}}
@@ -730,8 +743,7 @@ set g_balance_tuba_force 40
 set g_balance_tuba_pitchstep 6
 // }}}
 // {{{ fireball // this is a superweapon -- lets make it behave as one. 
-set g_balance_fireball_primary_ammo 20
-set g_balance_fireball_primary_animtime 0.2
+set g_balance_fireball_primary_animtime 0.4
 set g_balance_fireball_primary_bfgdamage 100
 set g_balance_fireball_primary_bfgforce 0
 set g_balance_fireball_primary_bfgradius 1000
@@ -750,7 +762,6 @@ set g_balance_fireball_primary_refire 2
 set g_balance_fireball_primary_refire2 0
 set g_balance_fireball_primary_speed 1200
 set g_balance_fireball_primary_spread 0
-set g_balance_fireball_secondary_ammo 5
 set g_balance_fireball_secondary_animtime 0.3
 set g_balance_fireball_secondary_damage 40
 set g_balance_fireball_secondary_damageforcescale 4
@@ -766,8 +777,6 @@ set g_balance_fireball_secondary_speed 900
 set g_balance_fireball_secondary_speed_up 100
 set g_balance_fireball_secondary_speed_z 0
 set g_balance_fireball_secondary_spread 0
-set g_balance_fireball_reload_ammo 0 //default: 100
-set g_balance_fireball_reload_time 2
 // }}}
 // {{{ seeker
 set g_balance_seeker_type 1 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later.
diff --git a/balancetZork.cfg b/balancetZork.cfg
deleted file mode 100644 (file)
index 520b96e..0000000
+++ /dev/null
@@ -1,824 +0,0 @@
-// {{{ starting gear
-set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_rifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_balance_health_start 125
-set g_balance_armor_start 0
-set g_start_ammo_shells 20
-set g_start_ammo_nails 0
-set g_start_ammo_rockets 0
-set g_start_ammo_cells 0
-set g_start_ammo_fuel 0
-set g_warmup_start_health 200 "starting values when being in warmup-stage"
-set g_warmup_start_armor 100 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
-set g_lms_start_health 200
-set g_lms_start_armor 100
-set g_lms_start_ammo_shells 30
-set g_lms_start_ammo_nails 250
-set g_lms_start_ammo_rockets 100
-set g_lms_start_ammo_cells 200
-set g_lms_start_ammo_fuel 0
-set g_balance_nix_roundtime 25
-set g_balance_nix_incrtime 1.6
-set g_balance_nix_ammo_shells 15
-set g_balance_nix_ammo_nails 45
-set g_balance_nix_ammo_rockets 15
-set g_balance_nix_ammo_cells 15
-set g_balance_nix_ammo_fuel 0
-set g_balance_nix_ammoincr_shells 2
-set g_balance_nix_ammoincr_nails 6
-set g_balance_nix_ammoincr_rockets 2
-set g_balance_nix_ammoincr_cells 2
-set g_balance_nix_ammoincr_fuel 2
-// }}}
-
-// {{{ pickup items
-set g_pickup_ammo_anyway 1
-set g_pickup_weapons_anyway 1
-set g_pickup_shells 20
-set g_pickup_shells_weapon 10
-set g_pickup_shells_max 50
-set g_pickup_nails 60
-set g_pickup_nails_weapon 60
-set g_pickup_nails_max 300
-set g_pickup_rockets 25
-set g_pickup_rockets_weapon 15
-set g_pickup_rockets_max 150
-set g_pickup_cells 30
-set g_pickup_cells_weapon 20
-set g_pickup_cells_max 300
-set g_pickup_fuel 25
-set g_pickup_fuel_weapon 15
-set g_pickup_fuel_jetpack 50
-set g_pickup_fuel_max 999
-set g_pickup_armorsmall 5
-set g_pickup_armorsmall_max 999
-set g_pickup_armorsmall_anyway 0
-set g_pickup_armormedium 25
-set g_pickup_armormedium_max 100
-set g_pickup_armormedium_anyway 0
-set g_pickup_armorbig 50
-set g_pickup_armorbig_max 150
-set g_pickup_armorbig_anyway 0
-set g_pickup_armorlarge 100
-set g_pickup_armorlarge_max 999
-set g_pickup_armorlarge_anyway 0
-set g_pickup_healthsmall 5
-set g_pickup_healthsmall_max 999
-set g_pickup_healthsmall_anyway 0
-set g_pickup_healthmedium 25
-set g_pickup_healthmedium_max 100
-set g_pickup_healthmedium_anyway 0
-set g_pickup_healthlarge 50
-set g_pickup_healthlarge_max 150
-set g_pickup_healthlarge_anyway 0
-set g_pickup_healthmega 100
-set g_pickup_healthmega_max 999
-set g_pickup_healthmega_anyway 0
-set g_pickup_respawntime_short 15
-set g_pickup_respawntime_medium 20
-set g_pickup_respawntime_long 30
-set g_pickup_respawntime_powerup 120
-set g_pickup_respawntime_weapon 20
-set g_pickup_respawntime_ammo 15
-set g_pickup_respawntimejitter_short 0
-set g_pickup_respawntimejitter_medium 0
-set g_pickup_respawntimejitter_long 0
-set g_pickup_respawntimejitter_powerup 10
-set g_pickup_respawntimejitter_weapon 0
-set g_pickup_respawntimejitter_ammo 0
-// }}}
-
-// {{{ regen/rot
-set g_balance_health_regen 0.1
-set g_balance_health_regenlinear 0
-set g_balance_pause_health_regen 5
-set g_balance_pause_health_regen_spawn 0
-set g_balance_health_rot 0.1
-set g_balance_health_rotlinear 2.5
-set g_balance_pause_health_rot 4
-set g_balance_pause_health_rot_spawn 8
-set g_balance_health_regenstable 100
-set g_balance_health_rotstable 100
-set g_balance_health_limit 999
-set g_balance_armor_regen 0
-set g_balance_armor_regenlinear 0
-set g_balance_armor_rot 0.1
-set g_balance_armor_rotlinear 2.5
-set g_balance_pause_armor_rot 4
-set g_balance_pause_armor_rot_spawn 8
-set g_balance_armor_regenstable 100
-set g_balance_armor_rotstable 100
-set g_balance_armor_limit 999
-set g_balance_armor_blockpercent 0.7
-set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
-set g_balance_fuel_regenlinear 0
-set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
-set g_balance_fuel_rot 0.05
-set g_balance_fuel_rotlinear 0
-set g_balance_pause_fuel_rot 4
-set g_balance_pause_fuel_rot_spawn 8
-set g_balance_fuel_regenstable 50
-set g_balance_fuel_rotstable 100
-set g_balance_fuel_limit 999
-// }}}
-
-// {{{ misc
-set g_balance_selfdamagepercent 0.6
-set g_balance_weaponswitchdelay 0.15
-set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
-set g_weaponratefactor 1 "weapon fire rate multiplier"
-set g_weapondamagefactor 1 "weapon damage multiplier"
-set g_weaponforcefactor 1 "weapon force multiplier"
-set g_weaponspreadfactor 1 "weapon spread multiplier"
-set g_balance_firetransfer_time 0.9
-set g_balance_firetransfer_damage 0.8
-set g_throughfloor_damage 0.5
-set g_throughfloor_force 0.7
-set g_projectiles_damage 2
-// possible values:
-// -2: absolutely no damage to projectiles (no exceptions)
-// -1: no damage other than the exceptions (electro combo, hagar join explode, minelayer mines)
-// 0: only damage from contents (lava/slime) or exceptions 
-// 1: only self damage or damage from contents or exceptions
-// 2: allow all damage to projectiles normally
-set g_projectiles_newton_style 2
-// possible values:
-// 0: absolute velocity projectiles (like Quake)
-// 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
-// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
-// 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
-// 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
-set g_projectiles_newton_style_2_minfactor 0.7
-set g_projectiles_newton_style_2_maxfactor 5
-set g_projectiles_spread_style 7
-// possible values:
-// 0: forward + solid sphere (like Quake) - varies velocity
-// 1: forward + flattened solid sphere
-// 2: forward + solid circle
-// 3: forward + normal distribution 3D - varies velocity
-// 4: forward + normal distribution on a plane
-// 5: forward + circle with 1-r falloff
-// 6: forward + circle with 1-r^2 falloff
-// 7: forward + circle with (1-r)(2-r) falloff
-set g_balance_falldamage_deadminspeed 150
-set g_balance_falldamage_minspeed 800
-set g_balance_falldamage_factor 0.02 // maxspeed = minspeed + maxdamage / factor = 4550
-set g_balance_falldamage_maxdamage 75
-set g_balance_damagepush_speedfactor 0
-set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
-set g_balance_contents_drowndelay 10 // time under water before a player begins drowning
-set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning 
-set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava
-set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime
-set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime
-set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap"
-// }}}
-
-// {{{ powerups
-set g_balance_powerup_invincible_takedamage 0.3
-set g_balance_powerup_invincible_time 30
-set g_balance_powerup_strength_damage 3
-set g_balance_powerup_strength_force 3
-set g_balance_powerup_strength_time 30
-set g_balance_powerup_strength_selfdamage 1.5
-set g_balance_powerup_strength_selfforce 1.5
-// }}}
-
-// {{{ jetpack/hook
-set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
-set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
-set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
-set g_jetpack_maxspeed_side 1500 "max speed of the jetpack in xy direction"
-set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
-set g_jetpack_fuel 8 "fuel per second for jetpack"
-set g_jetpack_attenuation 2 "jetpack sound attenuation"
-
-set g_grappling_hook_tarzan 2 // 2: can also pull players
-set g_balance_grapplehook_speed_fly 1800
-set g_balance_grapplehook_speed_pull 2000
-set g_balance_grapplehook_force_rubber 2000
-set g_balance_grapplehook_force_rubber_overstretch 1000
-set g_balance_grapplehook_length_min 50
-set g_balance_grapplehook_stretch 50
-set g_balance_grapplehook_airfriction 0.2
-set g_balance_grapplehook_health 130
-set g_balance_grapplehook_damagedbycontents 0
-// }}}
-
-// {{{ weapon properties
-// {{{ laser
-set g_balance_laser_primary_damage 20 
-set g_balance_laser_primary_edgedamage 10
-set g_balance_laser_primary_force 230
-set g_balance_laser_primary_radius 60
-set g_balance_laser_primary_speed 9000
-set g_balance_laser_primary_spread 0
-set g_balance_laser_primary_refire 0.6
-set g_balance_laser_primary_animtime 0.6
-set g_balance_laser_primary_lifetime 5
-set g_balance_laser_primary_shotangle 0
-set g_balance_laser_primary_delay 0
-set g_balance_laser_primary_gauntlet 0
-set g_balance_laser_primary_force_zscale 1.2
-set g_balance_laser_primary_force_velocitybias 0
-set g_balance_laser_primary_force_other_scale 1
-set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
-set g_balance_laser_secondary_damage 35
-set g_balance_laser_secondary_edgedamage 10
-set g_balance_laser_secondary_force 400
-set g_balance_laser_secondary_radius 70
-set g_balance_laser_secondary_speed 9000
-set g_balance_laser_secondary_spread 0
-set g_balance_laser_secondary_refire 0.7
-set g_balance_laser_secondary_animtime 0.3
-set g_balance_laser_secondary_lifetime 30
-set g_balance_laser_secondary_shotangle 0
-set g_balance_laser_secondary_delay 0
-set g_balance_laser_secondary_gauntlet 0
-set g_balance_laser_secondary_force_zscale 1
-set g_balance_laser_secondary_force_velocitybias 0
-set g_balance_laser_secondary_force_other_scale 1
-set g_balance_laser_reload_ammo 0 //default: 6
-set g_balance_laser_reload_time 2
-// }}}
-// {{{ shotgun
-set g_balance_shotgun_primary_bullets 10
-set g_balance_shotgun_primary_damage 5
-set g_balance_shotgun_primary_force 5
-set g_balance_shotgun_primary_spread 0.07
-set g_balance_shotgun_primary_refire 0.8
-set g_balance_shotgun_primary_animtime 0.2
-set g_balance_shotgun_primary_ammo 1
-set g_balance_shotgun_primary_speed 12000
-set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
-set g_balance_shotgun_secondary 1
-set g_balance_shotgun_secondary_melee_delay 0.25 // 0.35 was too slow
-set g_balance_shotgun_secondary_melee_range 120
-set g_balance_shotgun_secondary_melee_swing_side 120
-set g_balance_shotgun_secondary_melee_swing_up 30
-set g_balance_shotgun_secondary_melee_time 0.15
-set g_balance_shotgun_secondary_melee_traces 10
-set g_balance_shotgun_secondary_melee_no_doubleslap 1
-set g_balance_shotgun_secondary_melee_nonplayerdamage 0
-set g_balance_shotgun_secondary_melee_multihit 1
-set g_balance_shotgun_secondary_damage 110
-set g_balance_shotgun_secondary_force 150
-set g_balance_shotgun_secondary_refire 1.1
-set g_balance_shotgun_secondary_animtime 1
-set g_balance_shotgun_reload_ammo 0 //default: 5
-set g_balance_shotgun_reload_time 2
-// }}}
-// {{{ uzi
-set g_balance_uzi_mode 1                               // Activates varible spread for sustained & burst mode secondary
-set g_balance_uzi_spread_min 0.02
-set g_balance_uzi_spread_max 0.6
-set g_balance_uzi_spread_add 0.008
-
-set g_balance_uzi_burst 3                              // # of bullets in a burst (if set to 2 or more)
-set g_balance_uzi_burst_animtime 0.4
-set g_balance_uzi_burst_refire 0.05            // refire between burst bullets
-set g_balance_uzi_burst_refire2 0.4    // refire after burst
-set g_balance_uzi_burst_spread 0.03
-set g_balance_uzi_burst_damage 18              // 90 dps (but 90 dmg deliverd in .25s)
-set g_balance_uzi_burst_force 50
-set g_balance_uzi_burst_ammo 3
-
-set g_balance_uzi_first 1
-set g_balance_uzi_first_damage 30
-set g_balance_uzi_first_headshotaddeddamage 0
-set g_balance_uzi_first_force 50
-set g_balance_uzi_first_spread 0.015
-set g_balance_uzi_first_refire 0.2
-set g_balance_uzi_first_ammo 1
-
-set g_balance_uzi_sustained_damage 14  // 120 dps
-set g_balance_uzi_sustained_headshotaddeddamage 0
-set g_balance_uzi_sustained_force 12
-set g_balance_uzi_sustained_spread 0.02
-set g_balance_uzi_sustained_refire 0.1
-set g_balance_uzi_sustained_ammo 1
-
-set g_balance_uzi_speed 18000
-set g_balance_uzi_bulletconstant 115 // 13.1qu
-
-set g_balance_uzi_reload_ammo 0 //default: 30
-set g_balance_uzi_reload_time 2
-// }}}
-// {{{ mortar
-set g_balance_grenadelauncher_primary_type 0
-set g_balance_grenadelauncher_primary_damage 50
-set g_balance_grenadelauncher_primary_edgedamage 30
-set g_balance_grenadelauncher_primary_force 250
-set g_balance_grenadelauncher_primary_radius 140
-set g_balance_grenadelauncher_primary_speed 2000
-set g_balance_grenadelauncher_primary_speed_up 200
-set g_balance_grenadelauncher_primary_speed_z 0
-set g_balance_grenadelauncher_primary_spread 0
-set g_balance_grenadelauncher_primary_lifetime 30
-set g_balance_grenadelauncher_primary_lifetime2 1
-set g_balance_grenadelauncher_primary_refire 0.8
-set g_balance_grenadelauncher_primary_animtime 0.3
-set g_balance_grenadelauncher_primary_ammo 2
-set g_balance_grenadelauncher_primary_health 25
-set g_balance_grenadelauncher_primary_damageforcescale 4
-set g_balance_grenadelauncher_primary_remote_minbouncecnt 0
-
-set g_balance_grenadelauncher_secondary_type 1
-set g_balance_grenadelauncher_secondary_damage 60
-set g_balance_grenadelauncher_secondary_edgedamage 35
-set g_balance_grenadelauncher_secondary_force 300
-set g_balance_grenadelauncher_secondary_radius 140
-set g_balance_grenadelauncher_secondary_speed 1400
-set g_balance_grenadelauncher_secondary_speed_up 200
-set g_balance_grenadelauncher_secondary_speed_z 0
-set g_balance_grenadelauncher_secondary_spread 0
-set g_balance_grenadelauncher_secondary_lifetime 2.5
-set g_balance_grenadelauncher_secondary_lifetime_bounce 0
-set g_balance_grenadelauncher_secondary_lifetime_stick 0
-set g_balance_grenadelauncher_secondary_refire 0.7
-set g_balance_grenadelauncher_secondary_animtime 0.3
-set g_balance_grenadelauncher_secondary_ammo 2
-set g_balance_grenadelauncher_secondary_health 10
-set g_balance_grenadelauncher_secondary_damageforcescale 4
-set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
-
-set g_balance_grenadelauncher_bouncefactor 0.5
-set g_balance_grenadelauncher_bouncestop 0.075
-
-set g_balance_grenadelauncher_reload_ammo 0 //default: 12
-set g_balance_grenadelauncher_reload_time 2
-// }}}
-// {{{ minelayer
-set g_balance_minelayer_damage 35
-set g_balance_minelayer_edgedamage 30
-set g_balance_minelayer_force 250
-set g_balance_minelayer_radius 175
-set g_balance_minelayer_proximityradius 150
-set g_balance_minelayer_speed 750
-set g_balance_minelayer_lifetime 60
-set g_balance_minelayer_lifetime_countdown 0
-set g_balance_minelayer_refire 1.5
-set g_balance_minelayer_animtime 0.4
-set g_balance_minelayer_ammo 5
-set g_balance_minelayer_health 15
-set g_balance_minelayer_limit 4 // 0 disables the limit
-set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate
-set g_balance_minelayer_damageforcescale 0
-set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
-set g_balance_minelayer_time 0.5
-set g_balance_minelayer_remote_damage 45
-set g_balance_minelayer_remote_edgedamage 40
-set g_balance_minelayer_remote_radius 200
-set g_balance_minelayer_remote_force 300
-set g_balance_minelayer_reload_ammo 0 //default: 15
-set g_balance_minelayer_reload_time 2
-// }}}
-// {{{ electro
-set g_balance_electro_lightning 0
-set g_balance_electro_primary_damage 35
-set g_balance_electro_primary_edgedamage 0
-set g_balance_electro_primary_force 150
-set g_balance_electro_primary_force_up 0
-set g_balance_electro_primary_radius 155
-set g_balance_electro_primary_comboradius 0
-set g_balance_electro_primary_speed 2000
-set g_balance_electro_primary_spread 0
-set g_balance_electro_primary_lifetime 30
-set g_balance_electro_primary_refire 0.65
-set g_balance_electro_primary_animtime 0.3
-set g_balance_electro_primary_ammo 2
-set g_balance_electro_primary_range 0
-set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius
-set g_balance_electro_primary_falloff_maxdist 850
-set g_balance_electro_primary_falloff_halflifedist 425
-set g_balance_electro_secondary_damage 25
-set g_balance_electro_secondary_edgedamage 0
-set g_balance_electro_secondary_force 50
-set g_balance_electro_secondary_radius 25
-set g_balance_electro_secondary_speed 750
-set g_balance_electro_secondary_speed_up 150
-set g_balance_electro_secondary_speed_z 0
-set g_balance_electro_secondary_spread 0.025
-set g_balance_electro_secondary_lifetime 5
-set g_balance_electro_secondary_refire 0.1
-set g_balance_electro_secondary_refire2 2
-set g_balance_electro_secondary_animtime 0.15
-set g_balance_electro_secondary_ammo 2
-set g_balance_electro_secondary_health 10
-set g_balance_electro_secondary_damageforcescale 2
-set g_balance_electro_secondary_damagedbycontents 0
-set g_balance_electro_secondary_count 3
-set g_balance_electro_secondary_bouncefactor 0.5
-set g_balance_electro_secondary_bouncestop 0.075
-set g_balance_electro_combo_damage 80
-set g_balance_electro_combo_edgedamage 10
-set g_balance_electro_combo_force 150
-set g_balance_electro_combo_radius 250
-set g_balance_electro_combo_comboradius 0
-set g_balance_electro_combo_speed 1000
-set g_balance_electro_reload_ammo 0 //default: 20
-set g_balance_electro_reload_time 2
-// }}}
-// {{{ crylink
-set g_balance_crylink_primary_damage 5
-set g_balance_crylink_primary_edgedamage 3
-set g_balance_crylink_primary_force 10
-set g_balance_crylink_primary_radius 15
-set g_balance_crylink_primary_speed 1500
-set g_balance_crylink_primary_spread 0.1
-set g_balance_crylink_primary_shots 8
-set g_balance_crylink_primary_bounces 1
-set g_balance_crylink_primary_refire 1
-set g_balance_crylink_primary_animtime 0.4
-set g_balance_crylink_primary_ammo 2
-set g_balance_crylink_primary_bouncedamagefactor 0.2
-set g_balance_crylink_primary_joindelay 0
-set g_balance_crylink_primary_joinspread 0.1
-set g_balance_crylink_primary_jointime 0
-set g_balance_crylink_primary_joinexplode 1                            //if != 0 do a extra damage pass when projectiles join
-set g_balance_crylink_primary_joinexplode_damage 100   //Max demage (Determined by % of _primary_shots that joins)
-set g_balance_crylink_primary_joinexplode_edgedamage 20
-set g_balance_crylink_primary_joinexplode_radius 200
-set g_balance_crylink_primary_joinexplode_force 400
-set g_balance_crylink_primary_linkexplode 0
-
-set g_balance_crylink_primary_middle_lifetime 5 
-set g_balance_crylink_primary_middle_fadetime 0.25
-set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300
-set g_balance_crylink_primary_other_fadetime 0.25
-
-set g_balance_crylink_secondary 1
-set g_balance_crylink_secondary_damage 2
-set g_balance_crylink_secondary_edgedamage 0
-set g_balance_crylink_secondary_force -20
-set g_balance_crylink_secondary_radius 5
-set g_balance_crylink_secondary_speed 1600
-set g_balance_crylink_secondary_spread 0.03
-set g_balance_crylink_secondary_shots 3
-set g_balance_crylink_secondary_bounces 0
-set g_balance_crylink_secondary_refire 0.15
-set g_balance_crylink_secondary_animtime 0.15
-set g_balance_crylink_secondary_ammo 1
-set g_balance_crylink_secondary_bouncedamagefactor 0.5
-set g_balance_crylink_secondary_joindelay 0
-set g_balance_crylink_secondary_joinspread 0
-set g_balance_crylink_secondary_jointime 0
-set g_balance_crylink_secondary_joinexplode 0                  
-set g_balance_crylink_secondary_joinexplode_damage 0   
-set g_balance_crylink_secondary_joinexplode_edgedamage 0
-set g_balance_crylink_secondary_joinexplode_radius 0
-set g_balance_crylink_secondary_joinexplode_force 0
-set g_balance_crylink_secondary_linkexplode 0
-
-set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000
-set g_balance_crylink_secondary_middle_fadetime 5
-set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000
-set g_balance_crylink_secondary_line_fadetime 2
-set g_balance_crylink_reload_ammo 0 //default: 10
-set g_balance_crylink_reload_time 2
-// }}}
-// {{{ nex
-set g_balance_nex_primary_damage 100
-set g_balance_nex_primary_force 600
-set g_balance_nex_primary_refire 1
-set g_balance_nex_primary_animtime 0.3
-set g_balance_nex_primary_ammo 5
-set g_balance_nex_primary_damagefalloff_mindist 0
-set g_balance_nex_primary_damagefalloff_maxdist 0
-set g_balance_nex_primary_damagefalloff_halflife 0
-set g_balance_nex_primary_damagefalloff_forcehalflife 0
-
-set g_balance_nex_secondary 1
-set g_balance_nex_secondary_charge 1
-set g_balance_nex_secondary_charge_rate 0.55
-set g_balance_nex_secondary_chargepool 0
-set g_balance_nex_secondary_chargepool_regen 0.15
-set g_balance_nex_secondary_chargepool_pause_regen 1
-set g_balance_nex_secondary_chargepool_pause_health_regen 1
-set g_balance_nex_secondary_damage 100
-set g_balance_nex_secondary_force 600
-set g_balance_nex_secondary_refire 1.5
-set g_balance_nex_secondary_animtime 0.3
-set g_balance_nex_secondary_ammo 5
-set g_balance_nex_secondary_damagefalloff_mindist 0
-set g_balance_nex_secondary_damagefalloff_maxdist 0
-set g_balance_nex_secondary_damagefalloff_halflife 0
-set g_balance_nex_secondary_damagefalloff_forcehalflife 0
-
-set g_balance_nex_charge 1
-set g_balance_nex_charge_mindmg 10
-set g_balance_nex_charge_start 0
-set g_balance_nex_charge_rate 0.35
-set g_balance_nex_charge_animlimit 0.5
-set g_balance_nex_charge_limit 0.5
-set g_balance_nex_charge_rot_rate 0.1
-set g_balance_nex_charge_rot_pause 1 // Dont rot down until this long after release of charge button
-set g_balance_nex_charge_shot_multiplier 0
-set g_balance_nex_charge_velocity_rate 0
-set g_balance_nex_charge_minspeed 400
-set g_balance_nex_charge_maxspeed 1000
-
-set g_balance_nex_reload_ammo 0 //default: 25
-set g_balance_nex_reload_time 2
-// }}}
-// {{{ minstanex
-set g_balance_minstanex_refire 1
-set g_balance_minstanex_animtime 0.3
-set g_balance_minstanex_ammo 10
-set g_balance_minstanex_laser_ammo 0
-set g_balance_minstanex_reload_ammo 0 //default: 50
-set g_balance_minstanex_reload_time 2
-// }}}
-// {{{ hagar
-set g_balance_hagar_primary_damage 25
-set g_balance_hagar_primary_edgedamage 5
-set g_balance_hagar_primary_force 70
-set g_balance_hagar_primary_health 0
-set g_balance_hagar_primary_damageforcescale 0
-set g_balance_hagar_primary_radius 60
-set g_balance_hagar_primary_spread 0.010
-set g_balance_hagar_primary_speed 2500
-set g_balance_hagar_primary_lifetime 30
-set g_balance_hagar_primary_refire 0.2
-set g_balance_hagar_primary_ammo 1
-set g_balance_hagar_secondary 1
-set g_balance_hagar_secondary_load 0
-set g_balance_hagar_secondary_load_speed 0.6
-set g_balance_hagar_secondary_load_spread 0.075
-set g_balance_hagar_secondary_load_spread_bias 0.5
-set g_balance_hagar_secondary_load_max 4
-set g_balance_hagar_secondary_load_hold 0
-set g_balance_hagar_secondary_load_releasedeath 1
-set g_balance_hagar_secondary_load_abort 1
-set g_balance_hagar_secondary_load_linkexplode 0
-set g_balance_hagar_secondary_load_animtime 0.2
-set g_balance_hagar_secondary_damage 30
-set g_balance_hagar_secondary_edgedamage 15
-set g_balance_hagar_secondary_force 50
-set g_balance_hagar_secondary_health 0
-set g_balance_hagar_secondary_damageforcescale 0
-set g_balance_hagar_secondary_radius 65
-set g_balance_hagar_secondary_spread 0.015
-set g_balance_hagar_secondary_speed 1400
-set g_balance_hagar_secondary_lifetime_min 30
-set g_balance_hagar_secondary_lifetime_rand 0
-set g_balance_hagar_secondary_refire 0.15
-set g_balance_hagar_secondary_ammo 1
-set g_balance_hagar_reload_ammo 0 //default: 25
-set g_balance_hagar_reload_time 2
-// }}}
-// {{{ rocketlauncher
-set g_balance_rocketlauncher_damage 120
-set g_balance_rocketlauncher_edgedamage 25
-set g_balance_rocketlauncher_force 350
-set g_balance_rocketlauncher_radius 130
-set g_balance_rocketlauncher_speed 900
-set g_balance_rocketlauncher_speedaccel 0
-set g_balance_rocketlauncher_speedstart 900
-set g_balance_rocketlauncher_lifetime 9
-set g_balance_rocketlauncher_refire 1.2
-set g_balance_rocketlauncher_animtime 0.4
-set g_balance_rocketlauncher_ammo 3
-set g_balance_rocketlauncher_health 10
-set g_balance_rocketlauncher_damageforcescale 0
-set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
-set g_balance_rocketlauncher_guiderate 25 // max degrees per second
-set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
-set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
-set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
-set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
-set g_balance_rocketlauncher_remote_damage 90
-set g_balance_rocketlauncher_remote_edgedamage 20
-set g_balance_rocketlauncher_remote_radius 125
-set g_balance_rocketlauncher_remote_force 350
-set g_balance_rocketlauncher_reload_ammo 0 //default: 25
-set g_balance_rocketlauncher_reload_time 2
-// }}}
-// {{{ porto
-set g_balance_porto_primary_refire 1.5
-set g_balance_porto_primary_animtime 0.3
-set g_balance_porto_primary_speed 2000
-set g_balance_porto_primary_lifetime 30
-set g_balance_portal_health 200 // these get recharged whenever the portal is used
-set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
-// }}}
-// {{{ hook
-set g_balance_hook_primary_fuel 5 // hook monkeys set 0
-set g_balance_hook_primary_refire 0 // hook monkeys set 0
-set g_balance_hook_primary_animtime 0.3 // good shoot anim
-set g_balance_hook_primary_hooked_time_max 0 // infinite
-set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
-set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
-set g_balance_hook_secondary_damage 25 // not much
-set g_balance_hook_secondary_edgedamage 5 // not much
-set g_balance_hook_secondary_radius 500 // LOTS
-set g_balance_hook_secondary_force -2000 // LOTS
-set g_balance_hook_secondary_ammo 50 // a whole pack
-set g_balance_hook_secondary_lifetime 5 // infinite
-set g_balance_hook_secondary_speed 0 // not much throwing
-set g_balance_hook_secondary_gravity 5 // fast falling
-set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
-set g_balance_hook_secondary_animtime 0.3 // good shoot anim
-set g_balance_hook_secondary_power 3 // effect behaves like a square function
-set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
-set g_balance_hook_secondary_health 0
-set g_balance_hook_secondary_damageforcescale 0 
-// }}}
-// {{{ hlac
-set g_balance_hlac_primary_spread_min 0.01
-set g_balance_hlac_primary_spread_max 0.6
-set g_balance_hlac_primary_spread_add 0.01
-set g_balance_hlac_primary_spread_crouchmod 0.5
-
-set g_balance_hlac_primary_damage 22
-set g_balance_hlac_primary_edgedamage 2
-set g_balance_hlac_primary_force -100
-set g_balance_hlac_primary_radius 100
-set g_balance_hlac_primary_speed 15000
-set g_balance_hlac_primary_lifetime 3
-
-set g_balance_hlac_primary_refire 0.1
-set g_balance_hlac_primary_animtime 0.4
-set g_balance_hlac_primary_ammo 1
-
-set g_balance_hlac_secondary 1
-set g_balance_hlac_secondary_spread 0.2
-set g_balance_hlac_secondary_spread_crouchmod 0.5
-
-set g_balance_hlac_secondary_damage 20
-set g_balance_hlac_secondary_edgedamage 3
-set g_balance_hlac_secondary_force 100
-set g_balance_hlac_secondary_radius 50
-set g_balance_hlac_secondary_speed 15000
-set g_balance_hlac_secondary_lifetime 3
-
-set g_balance_hlac_secondary_refire 1
-set g_balance_hlac_secondary_animtime 0.7
-set g_balance_hlac_secondary_ammo 10
-set g_balance_hlac_secondary_shots 6
-
-set g_balance_hlac_reload_ammo 0 //default: 20
-set g_balance_hlac_reload_time 2
-// }}}
-// {{{ rifle
-set g_balance_rifle_bursttime 0
-set g_balance_rifle_primary_tracer 1
-set g_balance_rifle_primary_shots 1
-set g_balance_rifle_primary_damage 40
-set g_balance_rifle_primary_headshotaddeddamage 100
-set g_balance_rifle_primary_spread 0
-set g_balance_rifle_primary_force 2
-set g_balance_rifle_primary_speed 40000
-set g_balance_rifle_primary_lifetime 5
-set g_balance_rifle_primary_refire 0.65
-set g_balance_rifle_primary_animtime 0.6
-set g_balance_rifle_primary_ammo 10
-set g_balance_rifle_primary_bulletconstant 110 // 62.2qu
-set g_balance_rifle_primary_burstcost 0
-set g_balance_rifle_primary_bullethail 0 // empty magazine on shot
-set g_balance_rifle_secondary 1
-set g_balance_rifle_secondary_reload 0
-set g_balance_rifle_secondary_tracer 0
-set g_balance_rifle_secondary_shots 1
-set g_balance_rifle_secondary_damage 50
-set g_balance_rifle_secondary_headshotaddeddamage 50 // 50 damage only on head
-set g_balance_rifle_secondary_spread 0
-set g_balance_rifle_secondary_force 2
-set g_balance_rifle_secondary_speed 20000
-set g_balance_rifle_secondary_lifetime 5
-set g_balance_rifle_secondary_refire 1.5
-set g_balance_rifle_secondary_animtime 0.6
-set g_balance_rifle_secondary_ammo 10
-set g_balance_rifle_secondary_bulletconstant 110 // 15.5qu
-set g_balance_rifle_secondary_burstcost 0
-set g_balance_rifle_secondary_bullethail 0 // empty magazine on shot
-set g_balance_rifle_reload_ammo 80 //default: 80
-set g_balance_rifle_reload_time 2
-// }}}
-// {{{ tuba
-set g_balance_tuba_refire 0.05
-set g_balance_tuba_animtime 0.05
-set g_balance_tuba_attenuation 0.5
-set g_balance_tuba_volume 1
-set g_balance_tuba_fadetime 0.25
-set g_balance_tuba_damage 5
-set g_balance_tuba_edgedamage 0
-set g_balance_tuba_radius 200
-set g_balance_tuba_force 40
-set g_balance_tuba_pitchstep 6
-// }}}
-// {{{ fireball
-set g_balance_fireball_primary_ammo 40
-set g_balance_fireball_primary_animtime 0.15
-set g_balance_fireball_primary_bfgdamage 150
-set g_balance_fireball_primary_bfgforce 0
-set g_balance_fireball_primary_bfgradius 1000
-set g_balance_fireball_primary_damage 200
-set g_balance_fireball_primary_damageforcescale 4
-set g_balance_fireball_primary_edgedamage 0
-set g_balance_fireball_primary_force 700
-set g_balance_fireball_primary_health 50
-set g_balance_fireball_primary_laserburntime 0.5
-set g_balance_fireball_primary_laserdamage 80
-set g_balance_fireball_primary_laseredgedamage 20
-set g_balance_fireball_primary_laserradius 256
-set g_balance_fireball_primary_lifetime 15
-set g_balance_fireball_primary_radius 200
-set g_balance_fireball_primary_refire 5
-set g_balance_fireball_primary_refire2 0
-set g_balance_fireball_primary_speed 650
-set g_balance_fireball_primary_spread 0
-set g_balance_fireball_secondary_ammo 5
-set g_balance_fireball_secondary_animtime 0.3
-set g_balance_fireball_secondary_damage 40
-set g_balance_fireball_secondary_damageforcescale 4
-set g_balance_fireball_secondary_damagetime 5
-set g_balance_fireball_secondary_force 100
-set g_balance_fireball_secondary_laserburntime 0.5
-set g_balance_fireball_secondary_laserdamage 50
-set g_balance_fireball_secondary_laseredgedamage 20
-set g_balance_fireball_secondary_laserradius 110
-set g_balance_fireball_secondary_lifetime 7
-set g_balance_fireball_secondary_refire 2
-set g_balance_fireball_secondary_speed 900
-set g_balance_fireball_secondary_speed_up 100
-set g_balance_fireball_secondary_speed_z 0
-set g_balance_fireball_secondary_spread 0
-set g_balance_fireball_reload_ammo 0 //default: 60
-set g_balance_fireball_reload_time 2
-// }}}
-// {{{ seeker
-set g_balance_seeker_type 0 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later.
-set g_balance_seeker_flac_ammo 0.5
-set g_balance_seeker_flac_animtime 0.1
-set g_balance_seeker_flac_damage 15
-set g_balance_seeker_flac_edgedamage 10
-set g_balance_seeker_flac_force 50
-set g_balance_seeker_flac_lifetime 0.05
-set g_balance_seeker_flac_lifetime_rand 0.02
-set g_balance_seeker_flac_radius 100
-set g_balance_seeker_flac_refire 0.1
-set g_balance_seeker_flac_speed 5000
-set g_balance_seeker_flac_speed_up 500
-set g_balance_seeker_flac_speed_z 0
-set g_balance_seeker_flac_spread 0.25
-set g_balance_seeker_missile_accel 1400
-set g_balance_seeker_missile_ammo 2
-set g_balance_seeker_missile_animtime 0.3
-set g_balance_seeker_missile_count 4
-set g_balance_seeker_missile_damage 50
-set g_balance_seeker_missile_damageforcescale 2
-set g_balance_seeker_missile_decel 1400
-set g_balance_seeker_missile_delay 0.25
-set g_balance_seeker_missile_edgedamage 10
-set g_balance_seeker_missile_force 250
-set g_balance_seeker_missile_health 5
-set g_balance_seeker_missile_lifetime 15
-set g_balance_seeker_missile_proxy 0
-set g_balance_seeker_missile_proxy_delay 0.2
-set g_balance_seeker_missile_proxy_maxrange 45
-set g_balance_seeker_missile_radius 80
-set g_balance_seeker_missile_refire 0.5
-set g_balance_seeker_missile_smart 1
-set g_balance_seeker_missile_smart_mindist 800
-set g_balance_seeker_missile_smart_trace_max 2500
-set g_balance_seeker_missile_smart_trace_min 1000
-set g_balance_seeker_missile_speed 700
-set g_balance_seeker_missile_speed_up 300
-set g_balance_seeker_missile_speed_z 0
-set g_balance_seeker_missile_speed_max 1400
-set g_balance_seeker_missile_spread 0
-set g_balance_seeker_missile_turnrate 0.65
-set g_balance_seeker_tag_ammo 1
-set g_balance_seeker_tag_animtime 0.3
-set g_balance_seeker_tag_damageforcescale 4
-set g_balance_seeker_tag_health 5
-set g_balance_seeker_tag_lifetime 15
-set g_balance_seeker_tag_refire 1
-set g_balance_seeker_tag_speed 9000
-set g_balance_seeker_tag_spread 0
-set g_balance_seeker_tag_tracker_lifetime 10
-set g_balance_seeker_reload_ammo 0 //default: 15
-set g_balance_seeker_reload_time 2
-// End new seeker
diff --git a/check-cvars.sh b/check-cvars.sh
new file mode 100755 (executable)
index 0000000..78985b8
--- /dev/null
@@ -0,0 +1,32 @@
+#!/bin/sh
+
+errord=false
+
+check_files()
+{
+       countw=`awk ''"$3"' { print $2; }' "$1" | sort -u | tr -d '\r' | git hash-object --stdin | cut -c 1-32`
+       for b in $2; do
+               countb=`awk ''"$3"' { print $2; }' "$b" | sort -u | tr -d '\r' | git hash-object --stdin | cut -c 1-32`
+               if [ "$countw" != "$countb" ]; then
+                       echo "Mismatch between "$1" and $b. Aborting."
+                       echo "Differences are:"
+                       echo "< missing in $b"
+                       echo "> must get removed from $b"
+                       A=`mktemp || echo a.tmp`
+                       B=`mktemp || echo b.tmp`
+                       awk ''"$3"' { print $2; }' "$1"      | sort -u | tr -d '\r' > "$A"
+                       awk ''"$3"' { print $2; }' "$b"                     | sort -u | tr -d '\r' > "$B"
+                       diff "$A" "$B" | grep '^[<>]' | sort
+                       rm -f "$A" "$B"
+                       errord=true
+               fi
+       done
+}
+
+check_files "balanceXonotic.cfg" "balance*.cfg" "/^seta? g_/"
+check_files "_hud_descriptions.cfg" "hud_*.cfg" "/^seta? hud_/"
+
+if $errord; then
+       echo "Please wait for 30 seconds, so you have had enough time to read this..."
+       sleep 30
+fi
index 3dc3222838a62f969b6ff0b218439b15bb6eb3e9..94a94f8e787e9a7e58fb0e4ebd5a6c9ccb63e411 100755 (executable)
@@ -3,12 +3,12 @@
 case "$1" in
        pot)
                mode=pot
-               mail=true
+               mail=false
                ;;
        po)
                mode=po
                mail=true
-               language=
+               language=$2
                ;;
        '')
                echo "Sorry, you are not supposed to use this script."
@@ -38,7 +38,12 @@ for VM in menu csprogs; do
                {
                        find qcsrc/"$VMD" -type f -not -name \*.po -not -name \*.txt
                        find qcsrc/common -type f -not -name \*.po -not -name \*.txt
-                       find qcsrc/server -type f -name w_\*.qc
+                       if [ x"$VM" = x"csprogs" ]; then
+                               find qcsrc/server -type f -name w_\*.qc
+                       elif [ x"$VM" = x"menu" ]; then
+                               find qcsrc/server -type f -name w_\*.qc | xargs grep ^REGISTER_WEAPON > weapons.qc.tmp
+                               echo "weapons.qc.tmp"
+                       fi
                } | xgettext -LC -k_ -f- --from-code utf-8 -o "$VM".dat.pot >&2
        fi
 
@@ -49,22 +54,49 @@ for VM in menu csprogs; do
                                if [ x"${X#*.dat.}" != x"$language.po" ]; then
                                        continue
                                fi
+                       else
+                               if [ x"${X#*.dat.}" = x"en.po" ]; then
+                                       continue
+                               fi
                        fi
+                       msgmerge -F -U "$X" "$VM".dat.pot >&2
+                       msgattrib --untranslated "$X" | grep . > "$X".untranslated || rm -f "$X".untranslated
+                       msgattrib --fuzzy "$X"        | grep . > "$X".fuzzy        || rm -f "$X".fuzzy
+                       nu=$((`grep -c ^#: "$X".untranslated 2>/dev/null` + 0))
+                       nf=$((`grep -c ^#: "$X".fuzzy        2>/dev/null` + 0))
+                       n=$(($nu + $nf))
+                       changed=false
                        for Y in ~/check-translations/"$X".*; do
                                [ -f "$Y" ] || continue
+                               echo "Merging $Y..."
+                               vim -E "$Y" <<EOF
+set fileencoding=utf-8
+set nobomb
+w
+q
+EOF
+                               if ! msgcat "$Y" >/dev/null; then
+                                       echo "File $Y has syntax errors. Skipped."
+                                       continue
+                               fi
                                msgcat -F --use-first "$Y" "$X" > "$X".new
                                mv "$X".new "$X"
+                               changed=true
                        done
-                       msgmerge -F -U "$X" "$VM".dat.pot >&2
-                       msgattrib --untranslated "$X" | grep . > "$X".untranslated || rm -f "$X".untranslated
-                       msgattrib --fuzzy "$X"        | grep . > "$X".fuzzy        || rm -f "$X".fuzzy
-                       nu=$((`grep -c ^#: "$X".untranslated` + 0))
-                       nf=$((`grep -c ^#: "$X".fuzzy`        + 0))
-                       n=$(($nu + $nf))
+                       nu0=$nu
+                       nf0=$nf
+                       if $changed; then
+                               msgmerge -F -U "$X" "$VM".dat.pot >&2
+                               msgattrib --untranslated "$X" | grep . > "$X".untranslated || rm -f "$X".untranslated
+                               msgattrib --fuzzy "$X"        | grep . > "$X".fuzzy        || rm -f "$X".fuzzy
+                               nu=$((`grep -c ^#: "$X".untranslated 2>/dev/null` + 0))
+                               nf=$((`grep -c ^#: "$X".fuzzy        2>/dev/null` + 0))
+                               n=$(($nu + $nf))
+                       fi
                        if [ $n -gt 0 ]; then
                                echo "TODO for translation $X:"
-                               echo "Untranslated: $nu"
-                               echo "Fuzzy:        $nf"
+                               echo "Untranslated: $nu (was: $nu0)"
+                               echo "Fuzzy:        $nf (was: $nf0)"
                                ltr=`grep '^"Last-Translator: ' "$X" | cut -d ' ' -f 2- | cut -d '\\' -f 1 | egrep -v '<LL@li.org>|<EMAIL@ADDRESS>'`
                                ltm=`grep '^"Language-Team: ' "$X" | cut -d ' ' -f 2- | cut -d '\\' -f 1 | egrep -v '<LL@li.org>|<EMAIL@ADDRESS>'`
                                echo "Translators:  $ltr, $ltm"
@@ -109,6 +141,9 @@ as you provided us with translations in the past, we kindly ask you
 to update the translation to match changes in the Xonotic source. Can
 you please work on them and provide updates to us?
 
+For reference, the current version of the translation file is at:
+http://git.xonotic.org/?p=xonotic/xonotic-data.pk3dir.git;a=blob;f=$X
+
 If you do not wish to be contacted for translation updates any more,
 please tell us in a reply to this message.
 
@@ -142,7 +177,7 @@ EOF
                                                                        -e "set use_envelope_from=yes" \
                                                                        -s "Need update for translations: $X" \
                                                                        -c "$cc" \
-                                                                       -b "divVerent@xonotic.org" \
+                                                                       -b "admin@xonotic.org" \
                                                                        -a $attach -- \
                                                                        "$to"
                                                                break
@@ -153,6 +188,8 @@ EOF
                                                esac
                                        done
                                fi
+                       else
+                               echo "$X is complete!"
                        fi
                done
 
diff --git a/commands.cfg b/commands.cfg
new file mode 100644 (file)
index 0000000..174a458
--- /dev/null
@@ -0,0 +1,295 @@
+// =================================================================
+//  Master config for managing various command aliases and settings
+// =================================================================
+
+// Execute commands based on whether it is dedicated a server or a client.
+alias "_detect_dedicated_$qport" "${* asis}"
+alias "_detect_dedicated_0" ""
+alias _if_dedicated "_detect_dedicated_$qport ${* asis}"
+alias if_client "${* asis}"
+alias if_dedicated "${* asis}"
+_if_dedicated alias if_client ""
+if_client alias if_dedicated ""
+
+if_dedicated "alias" qc_cmd_sv     "sv_cmd $$*"
+if_client    "alias" qc_cmd_sv     "sv_cmd $$*"
+// if_client    "alias" qc_cmd_sv     "echo This command only works on servers: sv_cmd $${* !}"
+if_dedicated "alias" qc_cmd_cl     "echo This command only works on clients: cl_cmd $${* !}"
+if_client    "alias" qc_cmd_cl     "cl_cmd $$*"
+if_dedicated "alias" qc_cmd_cmd    "echo This command only works on clients: cmd $${* !}"
+if_client    "alias" qc_cmd_cmd    "cmd $$*"
+
+if_dedicated "alias" qc_cmd_svmenu "sv_cmd $$*"
+if_client    "alias" qc_cmd_svmenu "menu_cmd $$*"
+if_dedicated "alias" qc_cmd_svcl   "sv_cmd $$*"
+if_client    "alias" qc_cmd_svcl   "cl_cmd $$*"
+if_dedicated "alias" qc_cmd_svcmd  "sv_cmd $$*"
+if_client    "alias" qc_cmd_svcmd  "cmd $$*"
+
+if_dedicated "alias" help "sv_cmd help"
+if_client    "alias" help "cl_cmd help; cmd help"
+
+
+// ========
+//  common
+// ========
+// networked/server common commands
+alias cvar_changes         "qc_cmd_svcmd  cvar_changes         ${* ?}" // Prints a list of all changed server cvars
+alias cvar_purechanges     "qc_cmd_svcmd  cvar_purechanges     ${* ?}" // Prints a list of all changed gameplay cvars
+alias info                 "qc_cmd_svcmd  info                 ${* ?}" // Request for unique server information set up by admin
+alias ladder               "qc_cmd_svcmd  ladder               ${* ?}" // Get information about top players if supported
+alias lsmaps               "qc_cmd_svcmd  lsmaps               ${* ?}" // List maps which can be used with the current game mode
+alias lsnewmaps            "qc_cmd_svcmd  lsnewmaps            ${* ?}" // List maps which have no records or are seemingly unplayed yet
+alias printmaplist         "qc_cmd_svcmd  printmaplist         ${* ?}" // Display full server maplist reply
+alias rankings             "qc_cmd_svcmd  rankings             ${* ?}" // Print information about rankings
+alias records              "qc_cmd_svcmd  records              ${* ?}" // List top 10 records for the current map
+alias teamstatus           "qc_cmd_svcmd  teamstatus           ${* ?}" // Show information about player and team scores
+alias time                 "qc_cmd_svcmd  time                 ${* ?}" // Print different formats/readouts of time
+alias timein               "qc_cmd_svcmd  timein               ${* ?}" // Resume the game from being paused with a timeout
+alias timeout              "qc_cmd_svcmd  timeout              ${* ?}" // Call a timeout which pauses the game for certain amount of time unless unpaused
+alias vote                 "qc_cmd_svcmd  vote                 ${* ?}" // Request an action to be voted upon by players
+alias who                  "qc_cmd_svcmd  who                  ${* ?}" // Display detailed client information about all players
+
+// generic commands (across all programs)
+alias addtolist            "qc_cmd_svmenu addtolist            ${* ?}" // Add a string to a cvar
+alias qc_curl              "qc_cmd_svmenu curl                 ${* ?}" // curl requests
+alias dumpcommands         "qc_cmd_svmenu dumpcommands         ${* ?}" // Dump all commands on the program to *_cmd_dump.txt
+alias maplist              "qc_cmd_svmenu maplist              ${* ?}" // Automatic control of maplist
+alias nextframe            "qc_cmd_svmenu nextframe            ${* ?}" // do something next frame
+alias removefromlist       "qc_cmd_svmenu removefromlist       ${* ?}" // Remove a string from a cvar
+alias rpn                  "qc_cmd_svmenu rpn                  ${* ?}" // RPN calculator
+//alias settemp            "qc_cmd_svmenu settemp              ${* ?}" // Temporarily set a value to a cvar which is restored later
+//alias settemp_restore    "qc_cmd_svmenu settemp_restore      ${* ?}" // Restore all cvars set by settemp command
+
+// other aliases for common commands
+alias g_hitplots_add "qc_cmd_svmenu rpn /g_hitplots_individuals g_hitplots_individuals ${1 !} union def"
+alias g_hitplots_remove "qc_cmd_svmenu rpn /g_hitplots_individuals g_hitplots_individuals ${1 !} difference def"
+
+alias g_maplist_add    "qc_cmd_svmenu maplist add ${* ?}"
+alias g_maplist_remove "qc_cmd_svmenu maplist remove ${* ?}"
+alias g_maplist_putfirst       "qc_cmd_svmenu maplist remove ${* ?} ; qc_cmd maplist add ${* ?}"
+alias g_maplist_shufflenow     "qc_cmd_svmenu maplist shuffle"
+alias g_maplist_cleanup        "qc_cmd_svmenu maplist cleanup" // removes maps that don't exist from the map list
+
+alias addfav "qc_cmd_svmenu addtolist net_slist_favorites ${* ?}"
+alias addvote "qc_cmd_svmenu addtolist sv_vote_commands ${* ?}"
+
+
+// ========================
+//  engine command aliases
+// ========================
+alias bsp "ls maps/*.bsp"
+alias chmap "changelevel ${* ?}"
+alias clearmap "disconnect"
+alias ply "playdemo $1"
+alias rec "record demos/${1 !}"
+alias search "apropos ${* ?}"
+alias sv_loadconfig "exec $serverconfig"
+alias sv_restart "say \"Server will restart at the end of the match, you will all be reconnected automatically. ${* ?} \"; quit_and_redirect self"
+alias tdem "timedemo $1"
+
+
+// ===============================================
+//  menu_cmd (menu command) - menu/command/menu_cmd.qc
+// ===============================================
+alias menu_showteamselect "menu_cmd directmenu TeamSelect"
+alias menu_showhudexit "menu_cmd directmenu HUDExit"
+alias menu_showhudoptions "menu_cmd directpanelhudmenu ${* ?}"
+alias menu_showsandboxtools "menu_cmd directmenu SandboxTools"
+alias menu_showquitdialog "menu_cmd directmenu Quit"
+
+// command executed before loading a map by the menu
+// makes sure maxplayers is at least minplayers or bot_number + 1
+alias _menu_loadmap_prepare_maxpl "maxplayers $_menu_loadmap_maxplayers"
+alias menu_loadmap_prepare "disconnect; wait; g_campaign 0; menu_cmd rpn /_menu_loadmap_maxplayers menu_maxplayers minplayers bot_number 1 add max max def; _menu_loadmap_prepare_maxpl; g_maplist_shufflenow"
+
+
+// ==========================================================
+//  cl_cmd (client local command) - client/command/cl_cmd.qc
+// ==========================================================
+// commented out commands are really only intended for internal use
+alias blurtest             "qc_cmd_cl     blurtest             ${* ?}" // Feature for testing blur postprocessing
+alias debugmodel           "qc_cmd_cl     debugmodel           ${* ?}" // Spawn a debug model manually
+//alias handlevote         "qc_cmd_cl     handlevote           ${* ?}" // System to handle selecting a vote or option
+alias hud                  "qc_cmd_cl     hud                  ${* ?}" // Commands regarding/controlling the HUD system
+alias localprint           "qc_cmd_cl     localprint           ${* ?}" // Create your own centerprint sent to yourself
+//alias mv_download        "qc_cmd_cl     mv_download          ${* ?}" // Retrieve mapshot picture from the server
+alias sendcvar             "qc_cmd_cl     sendcvar             ${* ?}" // Send a cvar to the server (like weaponpriority)
+//alias vyes               "qc_cmd_cl     vyes                 ${* ?}" // COMPATIBILITY COMMAND FOR 0.5 CLIENTS
+//alias vno                "qc_cmd_cl     vno                  ${* ?}" // COMPATIBILITY COMMAND FOR 0.5 CLIENTS
+
+// other aliases for local commands
+alias hud_configure "qc_cmd_cl hud configure"
+alias hud_save "qc_cmd_cl hud save ${* ?}"
+alias radar "qc_cmd_cl hud radar ${* ?}"
+alias scoreboard_columns_help "qc_cmd_cl hud scoreboard_columns_help"
+alias scoreboard_columns_set "qc_cmd_cl hud scoreboard_columns_set ${* ?}"
+
+// changes a cvar and reports it to the server (for the client to notify the server about changes)
+alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\""
+
+
+// ========================================================
+//  cmd (client-to-server command) - server/command/cmd.qc
+// ========================================================
+set sv_clientcommand_antispam_time 1 "Amount of seconds after a command before another command can be called again without being considered spam. (Use -1 for no antispam limit)"
+set sv_clientcommand_antispam_count 8 "Amount of commands considered spam before commands are rejected."
+seta sv_status_privacy 1 "hide IP addresses from \"status\" and \"who\" replies shown to clients"
+seta cl_autoswitch 1 "automatically switch to newly picked up weapons if they are better than what you are carrying"
+
+// commented out commands are really only intended for internal use, or already have declaration in the engine
+alias autoswitch           "qc_cmd_cmd    autoswitch           ${* ?}" // Whether or not to switch automatically when getting a better weapon
+alias checkfail            "qc_cmd_cmd    checkfail            ${* ?}" // Report if a client-side check failed
+alias clientversion        "qc_cmd_cmd    clientversion        ${* ?}" // Release version of the game
+//alias mv_getpicture      "qc_cmd_cmd    mv_getpicture        ${* ?}" // Retrieve mapshot picture from the server
+alias join                 "qc_cmd_cmd    join                 ${* ?}" // Become a player in the game
+alias ready                "qc_cmd_cmd    ready                ${* ?}" // Qualify as ready to end warmup stage (or restart server if allowed)
+alias reportcvar           "qc_cmd_cmd    reportcvar           ${* ?}" // Old system for sending a client cvar to the server
+//alias say                "qc_cmd_cmd    say                  ${* ?}" // Print a message to chat to all players
+//alias say_team           "qc_cmd_cmd    say_team             ${* ?}" // Print a message to chat to all team mates
+alias selectteam           "qc_cmd_cmd    selectteam           ${* ?}" // Attempt to choose a team to join into
+alias selfstuff            "qc_cmd_cmd    selfstuff            ${* ?}" // Stuffcmd a command to your own client
+alias sentcvar             "qc_cmd_cmd    sentcvar             ${* ?}" // New system for sending a client cvar to the server
+alias spectate             "qc_cmd_cmd    spectate             ${* ?}" // Become an observer
+alias suggestmap           "qc_cmd_cmd    suggestmap           ${* ?}" // Suggest a map to the mapvote at match end
+//alias tell               "qc_cmd_cmd    tell                 ${* ?}" // Send a message directly to a player
+alias voice                "qc_cmd_cmd    voice                ${* ?}" // Send voice message via sound
+
+// other aliases for client-to-server commands
+alias autoswitch "set cl_autoswitch ${1 ?} ; cmd autoswitch ${1 ?}" // todo
+
+alias team_red "cmd selectteam red; cmd join"
+alias team_blue "cmd selectteam blue; cmd join"
+alias team_pink "cmd selectteam pink; cmd join"
+alias team_yellow "cmd selectteam yellow; cmd join"
+alias team_auto "cmd selectteam auto; cmd join"
+
+alias spec "spectate"
+
+// mutator aliases
+alias sandbox "cmd g_sandbox ${* ?}"
+
+
+// ============================================================
+//  sv_cmd (server console command) - server/command/sv_cmd.qc
+// ============================================================
+alias adminmsg             "qc_cmd_sv     adminmsg             ${* ?}" // Send an admin message to a client directly
+alias allready             "qc_cmd_sv     allready             ${* ?}" // Restart the server and reset the players
+alias allspec              "qc_cmd_sv     allspec              ${* ?}" // Force all players to spectate
+alias anticheat            "qc_cmd_sv     anticheat            ${* ?}" // Create an anticheat report for a client
+alias bbox                 "qc_cmd_sv     bbox                 ${* ?}" // Print detailed information about world size
+alias bot_cmd              "qc_cmd_sv     bot_cmd              ${* ?}" // Control and send commands to bots
+alias cointoss             "qc_cmd_sv     cointoss             ${* ?}" // Flip a virtual coin and give random result
+alias database             "qc_cmd_sv     database             ${* ?}" // Extra controls of the serverprogs database
+alias defer_clear          "qc_cmd_sv     defer_clear          ${* ?}" // Clear all queued defer commands for a specific client
+alias defer_clear_all      "qc_cmd_sv     defer_clear_all      ${* ?}" // Clear all queued defer commands for all clients
+alias delrec               "qc_cmd_sv     delrec               ${* ?}" // Delete race time record for a map
+alias effectindexdump      "qc_cmd_sv     effectindexdump      ${* ?}" // Dump list of effects from code and effectinfo.txt
+alias extendmatchtime      "qc_cmd_sv     extendmatchtime      ${* ?}" // Increase the timelimit value incrementally
+alias find                 "qc_cmd_sv     find                 ${* ?}" // Search through entities for matching classname
+alias gametype             "qc_cmd_sv     gametype             ${* ?}" // Simple command to change the active gametype
+alias gettaginfo           "qc_cmd_sv     gettaginfo           ${* ?}" // Get specific information about a weapon model
+alias gotomap              "qc_cmd_sv     gotomap              ${* ?}" // Simple command to switch to another map
+alias lockteams            "qc_cmd_sv     lockteams            ${* ?}" // Disable the ability for players to switch or enter teams
+alias make_mapinfo         "qc_cmd_sv     make_mapinfo         ${* ?}" // Automatically rebuild mapinfo files
+alias moveplayer           "qc_cmd_sv     moveplayer           ${* ?}" // Change the team/status of a player
+alias nospectators         "qc_cmd_sv     nospectators         ${* ?}" // Automatically remove spectators from a match
+alias playerdemo           "qc_cmd_sv     playerdemo           ${* ?}" // Control the ability to save demos of players
+alias printstats           "qc_cmd_sv     printstats           ${* ?}" // Dump eventlog player stats and other score information
+alias radarmap             "qc_cmd_sv     radarmap             ${* ?}" // Generate a radar image of the map
+alias reducematchtime      "qc_cmd_sv     reducematchtime      ${* ?}" // Decrease the timelimit value incrementally
+alias setbots              "qc_cmd_sv     setbots              ${* ?}" // Adjust how many bots are in the match
+alias shuffleteams         "qc_cmd_sv     shuffleteams         ${* ?}" // Randomly move players to different teams
+alias stuffto              "qc_cmd_sv     stuffto              ${* ?}" // Send a command to be executed on a client
+alias trace                "qc_cmd_sv     trace                ${* ?}" // Various debugging tools with tracing
+alias unlockteams          "qc_cmd_sv     unlockteams          ${* ?}" // Enable the ability for players to switch or enter teams
+alias warp                 "qc_cmd_sv     warp                 ${* ?}" // Choose different level in campaign
+
+// other aliases for server commands
+alias endmatch "timelimit -1"
+
+alias savedb "sv_cmd database save \"${1 ?}\""
+alias dumpdb "sv_cmd database dump \"${1 ?}\""
+alias loaddb "sv_cmd database load \"${1 ?}\""
+
+alias movetored "moveplayer ${1 ?} red"
+alias movetoblue "moveplayer ${1 ?} blue"
+alias movetopink "moveplayer ${1 ?} pink"
+alias movetoyellow "moveplayer ${1 ?} yellow"
+alias movetoauto "moveplayer ${1 ?} auto"
+
+
+// =======================================================
+//  Aliases for settemp subsystem. Warning: Do not touch. 
+//  Usage: settemp variable value, next map resets it.
+// =======================================================
+alias settemp "qc_cmd_svcl settemp $*"
+alias settemp_restore "qc_cmd_svcl settemp_restore"
+
+
+// ===================================
+//  banning - server/command/ipban.qc
+// ===================================
+alias ban                  "qc_cmd_sv     ban                  ${* ?}" // Ban an IP address or a range of addresses (like 1.2.3)
+alias banlist              "qc_cmd_sv     banlist              ${* ?}" // List all existing bans
+alias bans                 "qc_cmd_sv     bans                 ${* ?}" // COMPATIBILITY COMMAND FOR 0.5 CLIENTS
+alias kickban              "qc_cmd_sv     kickban              ${* ?}" // Disconnect a client and ban it at the same time
+alias unban                "qc_cmd_sv     unban                ${* ?}" // Remove an existing ban
+
+// other aliases for ban commands
+alias bans "banlist"
+
+
+// =================================
+//  voting - server/command/vote.qc
+// =================================
+set sv_vote_call 1 "Allow users to call a vote for the commands in sv_vote_commands"
+set sv_vote_change 1 "Allow voters to change their mind after already voting"
+set sv_vote_commands "restart fraglimit chmap gotomap nextmap endmatch reducematchtime extendmatchtime allready kick cointoss movetoauto" "these commands can be voted"
+set sv_vote_only_commands ""
+set sv_vote_master_commands "movetored movetoblue movetoyellow movetopink" "Extra commands which vote masters can execute by themselves, along with the normal sv_vote_commands." // maybe add kickban here (but then sv_vote_master 0)
+set sv_vote_master 1   "Allows the use of the vote master system"
+set sv_vote_master_callable 1 "When set, users can use \"vmaster\" to call a vote to become master of voting commands"
+set sv_vote_master_password "" "when set, users can use \"vlogin PASSWORD\" to log in as master"
+set sv_vote_master_playerlimit 2 "Minimum number of players needed for a player to be allowed to vote for master"
+set sv_vote_no_stops_vote 1 "Allow the vote caller to stop his own vote simply by voting no"
+set sv_vote_singlecount 0      "set to 1 to count votes once after timeout or to 0 to count with every vote"
+set sv_vote_timeout 30 "a vote will timeout after this many seconds"
+set sv_vote_wait 120   "a player can not call a vote again for this many seconds when his vote was not accepted"
+set sv_vote_stop 15    "a player can not call a vote again for this many seconds when he stopped this vote (e.g. to correct it)"
+set sv_vote_majority_factor 0.5        "What percentage of the PLAYERS constitute a majority? (Must be at least 0.5, recommended: 0.5)"
+set sv_vote_majority_factor_of_voted 0.5 "What percentage of the VOTERS constitute a majority too? (Must be at least 0.5, recommended: 0.5)"
+// when disabled, don't allow game type changes "note: set these two equal to JUST support simple majorities"
+set sv_vote_override_mostrecent 0
+
+// aliases for client only
+alias vmaster   "qc_cmd_cmd vote master"
+alias vlogin    "qc_cmd_cmd vote master login ${* ?}"
+alias vdo       "qc_cmd_cmd vote master do ${* ?}"
+alias vyes      "qc_cmd_cl handlevote yes; cl_cmd vyes" // NOTE: COMPATIBILITY FOR 0.5 IS ADDED HERE WITH "VYES", REMOVE LATER
+alias vno       "qc_cmd_cl handlevote no; cl_cmd vno" // ^^^ same, see above
+alias vdontcare "qc_cmd_cmd vote abstain"
+alias vabstain  "qc_cmd_cmd vote abstain"
+
+// aliases for both client and server
+alias vcall     "qc_cmd_svcmd vote call ${* ?}"
+alias vhelp     "qc_cmd_svcmd vote help"
+alias vstatus   "qc_cmd_svcmd vote status"
+alias vstop     "qc_cmd_svcmd vote stop"
+
+// general
+alias vmap "vcall gotomap ${1 ?}"
+alias vnextmap "vcall nextmap ${1 ?}"
+alias vkick "vcall kick ${1 ?}"
+alias vkickban "vcall kickban ${1 ?}"
+alias vend "vcall endmatch"
+alias vdomap "vdo gotomap ${1 ?}"
+alias vdokick "vdo kick ${* ?}"
+alias vdokickban "vdo kickban ${* ?}"
+alias vdoend "vdo endmatch"
+
+// ======================
+//  rcon server commands
+// ======================
+rcon_secure 1
+set rcon_restricted_commands "restart fraglimit chmap gotomap endmatch reducematchtime extendmatchtime allready kick kickban \"sv_cmd bans\" \"sv_cmd unban *\" status \"sv_cmd teamstatus\" movetoauto movetored movetoblue movetoyellow movetopink"
diff --git a/crosshairs.cfg b/crosshairs.cfg
new file mode 100644 (file)
index 0000000..7385853
--- /dev/null
@@ -0,0 +1,155 @@
+// ================================================
+//  Master config for different crosshair settings
+// ================================================
+
+// main crosshair settings
+seta crosshair 16
+seta crosshair_enabled 1 // main toggle for enabling/disabling crosshair rendering, used mostly just for the menu... 1 = with per-weapon crosshairs, 2 = custom crosshair
+seta crosshair_color "0.6 0.8 1"
+seta crosshair_alpha 0.75
+seta crosshair_size 0.3
+
+// crosshair dot settings
+seta crosshair_dot 0 
+seta crosshair_dot_alpha 1
+seta crosshair_dot_size 0.600000
+seta crosshair_dot_color "1 0 0" 
+seta crosshair_dot_color_custom 1 "use a custom color for the crosshair dot"
+
+// smooth transitions for crosshair changes
+seta crosshair_effect_speed -1 "how fast (in seconds) some crosshair effects should take place, 0 = instant, -1 = 2x weapon switch time"
+seta crosshair_effect_scalefade 1 "use scaling and fading for crosshair effects"
+
+// item pickup animation settings
+seta crosshair_pickup 0.25
+seta crosshair_pickup_speed 4
+
+// hit indication animation settings
+seta crosshair_hitindication 0.5
+seta crosshair_hitindication_color "10 -10 -10"
+seta crosshair_hitindication_speed 5
+
+// hit testing/tracing for special effects for the crosshair
+set g_trueaim_minrange 44 "TrueAim minimum range (TrueAim adjusts shots so they hit the crosshair point even though the gun is not at the screen center)"
+seta crosshair_hittest 1 "do a crosshair hit evaluation; also, the crosshair is scaled by the given number when aiming at an enemy, and blurred when aiming at a team mate"
+seta crosshair_hittest_blur 1 "blur the crosshair if the shot is obstructed"
+seta crosshair_hittest_showimpact 0 "move the crosshair to the actual impact location if obstructed"
+
+// change color based on special case
+seta crosshair_color_by_health 0 "if enabled, crosshair color will depend on current health"
+seta crosshair_color_per_weapon 1 "when 1, each gun will display the crosshair with a different color"
+
+
+// ===============================
+//  Per weapon crosshair settings
+// ===============================
+// main settings
+seta crosshair_per_weapon 1    "when 1, each gun will display a different crosshair"
+
+// per weapon settings
+seta crosshair_laser ""        "crosshair to display when wielding the laser"
+seta crosshair_laser_color "1 0.35 0.2"        "crosshair color to display when wielding the laser"
+seta crosshair_laser_alpha 0.75        "crosshair alpha value to display when wielding the laser"
+seta crosshair_laser_size 0.4  "crosshair size when wielding the laser"
+seta crosshair_shotgun ""      "crosshair to display when wielding the shotgun"
+seta crosshair_shotgun_color "0.7 0.7 0.7"     "crosshair color to display when wielding the shotgun"
+seta crosshair_shotgun_alpha 1.1       "crosshair alpha value to display when wielding the shotgun"
+seta crosshair_shotgun_size 0.65       "crosshair size when wielding the shotgun"
+seta crosshair_uzi ""  "crosshair to display when wielding the machinegun"
+seta crosshair_uzi_color "0.4 0.9 0.35"        "crosshair color to display when wielding the machinegun"
+seta crosshair_uzi_alpha 0.9   "crosshair alpha value to display when wielding the machinegun"
+seta crosshair_uzi_size 0.6    "crosshair size when wielding the machinegun"
+seta crosshair_grenadelauncher ""      "crosshair to display when wielding the mortar"
+seta crosshair_grenadelauncher_color "1 0.15 0"        "crosshair color to display when wielding the mortar"
+seta crosshair_grenadelauncher_alpha 1.15      "crosshair alpha value to display when wielding the mortar"
+seta crosshair_grenadelauncher_size 0.7        "crosshair size when wielding the mortar"
+seta crosshair_minelayer ""    "crosshair to display when wielding the mortar"
+seta crosshair_minelayer_color "0.75 0.75 0"   "crosshair color to display when wielding the mortar"
+seta crosshair_minelayer_alpha 1.15    "crosshair alpha value to display when wielding the mortar"
+seta crosshair_minelayer_size 0.9      "crosshair size when wielding the mortar"
+seta crosshair_electro ""      "crosshair to display when wielding the electro"
+seta crosshair_electro_color "0.35 0.5 1"      "crosshair color to display when wielding the electro"
+seta crosshair_electro_alpha 1 "crosshair alpha value to display when wielding the electro"
+seta crosshair_electro_size 0.5        "crosshair size when wielding the electro"
+seta crosshair_crylink ""      "crosshair to display when wielding the crylink"
+seta crosshair_crylink_color "0.85 0.25 1"     "crosshair color to display when wielding the crylink"
+seta crosshair_crylink_alpha 0.85      "crosshair alpha value to display when wielding the crylink"
+seta crosshair_crylink_size 0.4        "crosshair size when wielding the crylink"
+seta crosshair_nex ""  "crosshair to display when wielding the nex gun"
+seta crosshair_nex_color "0 0.9 1"     "crosshair color to display when wielding the nex gun"
+seta crosshair_nex_alpha 0.85  "crosshair alpha value to display when wielding the nex gun"
+seta crosshair_nex_size 0.65   "crosshair size when wielding the nex gun"
+seta crosshair_hagar ""        "crosshair to display when wielding the hagar"
+seta crosshair_hagar_color "0.85 0.5 0.35"     "crosshair color to display when wielding the hagar"
+seta crosshair_hagar_alpha 1   "crosshair alpha value to display when wielding the hagar"
+seta crosshair_hagar_size 0.8  "crosshair size when wielding the hagar"
+seta crosshair_rocketlauncher ""       "crosshair to display when wielding the rocketlauncher"
+seta crosshair_rocketlauncher_color "1 0.75 0.2"       "crosshair color to display when wielding the rocketlauncher"
+seta crosshair_rocketlauncher_alpha 1  "crosshair alpha value to display when wielding the rocketlauncher"
+seta crosshair_rocketlauncher_size 0.5875      "crosshair size when wielding the rocketlauncher"
+seta crosshair_porto ""        "crosshair to display when wielding the porto"
+seta crosshair_porto_color "0.5 1 0.5" "crosshair color to display when wielding the porto"
+seta crosshair_porto_alpha 0.85        "crosshair alpha value to display when wielding the porto"
+seta crosshair_porto_size 0.6  "crosshair size when wielding the porto"
+seta crosshair_minstanex ""    "crosshair to display when wielding the minstanex gun"
+seta crosshair_minstanex_color "0.65 0.65 1"   "crosshair color to display when wielding the minstanex gun"
+seta crosshair_minstanex_alpha 1       "crosshair alpha value to display when wielding the minstanex gun"
+seta crosshair_minstanex_size 0.4      "crosshair size when wielding the minstanex gun"
+seta crosshair_hook "" "crosshair to display when wielding the hook"
+seta crosshair_hook_color "0.65 1 0.85"        "crosshair color to display when wielding the hook"
+seta crosshair_hook_alpha 0.85 "crosshair alpha value to display when wielding the hook"
+seta crosshair_hook_size 0.5   "crosshair size when wielding the hook"
+seta crosshair_hlac "" "crosshair to display when wielding the H.L.A.C"
+seta crosshair_hlac_color "1 0.65 0.2" "crosshair color to display when wielding the H.L.A.C."
+seta crosshair_hlac_alpha 1    "crosshair alpha value to display when wielding the H.L.A.C."
+seta crosshair_hlac_size 0.6   "crosshair size when wielding the H.L.A.C."
+seta crosshair_seeker ""       "crosshair to display when wielding the TAG Seeker"
+seta crosshair_seeker_color "1 0.35 0.35"      "crosshair color to display when wielding the TAG seeker"
+seta crosshair_seeker_alpha 0.9        "crosshair alpha value to display when wielding the TAG seeker"
+seta crosshair_seeker_size 0.8 "crosshair size when wielding the TAG seeker"
+seta crosshair_rifle ""        "crosshair to display when wielding the rifle"
+seta crosshair_rifle_color "0.85 0.5 0.25"     "crosshair color to display when wielding the rifle"
+seta crosshair_rifle_alpha 1   "crosshair alpha value to display when wielding the rifle"
+seta crosshair_rifle_size 0.5  "crosshair size when wielding the rifle"
+seta crosshair_tuba "" "crosshair to display when wielding the tuba"
+seta crosshair_tuba_color "0.85 0.5 0.25"      "crosshair color to display when wielding the tuba"
+seta crosshair_tuba_alpha 1    "crosshair alpha value to display when wielding the tuba"
+seta crosshair_tuba_size 1     "crosshair size when wielding the tuba"
+seta crosshair_fireball ""     "crosshair to display when wielding the fireball"
+seta crosshair_fireball_color "0.2 1.0 0.2"    "crosshair color to display when wielding the fireball"
+seta crosshair_fireball_alpha 1        "crosshair alpha value to display when wielding the fireball"
+seta crosshair_fireball_size 1 "crosshair size when wielding the fireball"
+
+
+// =========================
+//  Crosshair ring settings
+// =========================
+
+// ring around crosshair, used for various purposes (such as indicating bullets left in clip, nex charge)
+seta crosshair_ring 1 "main cvar to enable or disable normal crosshair rings"
+seta crosshair_ring_inner 0 "allow inner rings to be drawn too"
+seta crosshair_ring_size 2     "ring size"
+seta crosshair_ring_alpha 0.2  "ring alpha"
+
+// nexgun ring
+seta crosshair_ring_nex 1 "draw a ring showing the current charge of the nexgun"
+seta crosshair_ring_nex_alpha 0.15
+seta crosshair_ring_nex_inner_alpha 0.15
+seta crosshair_ring_nex_inner_color_red 0.8
+seta crosshair_ring_nex_inner_color_green 0
+seta crosshair_ring_nex_inner_color_blue 0
+seta crosshair_ring_nex_currentcharge_scale 30
+seta crosshair_ring_nex_currentcharge_movingavg_rate 0.05
+
+// minelayer ring
+seta crosshair_ring_minelayer 1
+seta crosshair_ring_minelayer_alpha 0.15
+
+// hagar ring
+seta crosshair_ring_hagar 1
+seta crosshair_ring_hagar_alpha 0.15
+
+// reload ring
+seta crosshair_ring_reload 1 "main cvar to enable or disable ammo crosshair rings"
+seta crosshair_ring_reload_size 2.5    "reload ring size"
+seta crosshair_ring_reload_alpha 0.2   "reload ring alpha"
\ No newline at end of file
index 52a844f0b917c5232d80a1ccd44d9296dacd0ca9..92a86e464b02a80914d20aa4d43600ac02e71ead 100644 (file)
@@ -7,7 +7,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: 0.1preview\n"
 "Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2011-09-12 12:24+0200\n"
+"POT-Creation-Date: 2012-01-26 12:24+0100\n"
 "PO-Revision-Date: 2011-04-20 10:46+0200\n"
 "Last-Translator: Rudolf Polzer <divVerent@xonotic.org>\n"
 "Language-Team: Rudolf Polzer <divVerent@xonotic.org>\n"
@@ -16,11 +16,11 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 
-#: qcsrc/client/Main.qc:30
+#: qcsrc/client/Main.qc:8
 msgid "ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"
 msgstr "FEHLER - MENÜ IST SICHTBAR ABER KEIN MENÜ WURDE DEFINIERT!"
 
-#: qcsrc/client/Main.qc:56
+#: qcsrc/client/Main.qc:83
 msgid ""
 "^3Your engine build is outdated\n"
 "^3This Server uses a newer QC VM. Please update!\n"
@@ -28,53 +28,38 @@ msgstr ""
 "^3Diese Engine ist veraltet.\n"
 "^3Dieser Server verwendet eine neuere QC VM. Bitte updaten!\n"
 
-#: qcsrc/client/Main.qc:66
+#: qcsrc/client/Main.qc:93
 #, c-format
 msgid "^4CSQC Build information: ^1%s\n"
 msgstr "^4CSQC Build-Information: ^1%s (deutsch)\n"
 
-#: qcsrc/client/Main.qc:237 qcsrc/client/Main.qc:253
+#: qcsrc/client/Main.qc:258 qcsrc/client/Main.qc:274
 #, c-format
 msgid "trying to switch to unsupported team %d\n"
 msgstr "es wurde versucht, in das nicht unterstützte Team %d zu wechseln"
 
-#: qcsrc/client/Main.qc:369 qcsrc/client/scoreboard.qc:241
-msgid "Usage:\n"
-msgstr "Syntax:\n"
-
-#: qcsrc/client/Main.qc:370
-msgid "hud_save configname   (saves to hud_skinname_configname.cfg)\n"
-msgstr "hud_save configname   (speichert als hud_skinname_configname.cfg)\n"
-
-#: qcsrc/client/Main.qc:494
-msgid "Usage: cl_cmd COMMAND..., where possible commands are:\n"
-msgstr "Syntax: cl_cmd BEFEHL..., wobei mögliche Befehle sind:\n"
-
-#: qcsrc/client/Main.qc:495
-msgid "  settemp cvar value\n"
-msgstr "  settemp Cvar Wert\n"
-
-#: qcsrc/client/Main.qc:496
-msgid "  scoreboard_columns_set ...\n"
-msgstr "  scoreboard_columns_set ...\n"
-
-#: qcsrc/client/Main.qc:497
-msgid "  scoreboard_columns_help\n"
-msgstr "  scoreboard_columns_help\n"
-
-#: qcsrc/client/Main.qc:726
+#: qcsrc/client/Main.qc:466
 #, c-format
 msgid "A CSQC entity changed its owner! (edict: %d, classname: %s)\n"
 msgstr ""
 "Ein CSQC-Entity hat seinen Besitzer gewechselt! (edict: %d, classname: %s)\n"
 
-#: qcsrc/client/Main.qc:964
+#: qcsrc/client/Main.qc:707
+#, c-format
+msgid ""
+"A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n"
+msgstr ""
+"Ein CSQC-Entity hat seinen Typ gewechselt! (edict: %d, server: %d, type: %d -"
+"> %d)\n"
+
+#: qcsrc/client/Main.qc:716
 #, c-format
-msgid "A CSQC entity changed its type! (edict: %d, classname: %s)\n"
+msgid ""
+"A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n"
 msgstr ""
-"Ein CSQC-Entity hat seinen Typ gewechselt! (edict: %d, classname: %s)\n"
+"Ein CSQC-Entity kam aus dem Nichts! (edict: %d, server: %d, type: %d)\n"
 
-#: qcsrc/client/Main.qc:1005
+#: qcsrc/client/Main.qc:758
 #, c-format
 msgid ""
 "Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: "
@@ -83,69 +68,42 @@ msgstr ""
 "Unbekannter Entity-Typ in CSQC_Ent_Update (enttype: %d, edict: %d, "
 "classname: %s)\n"
 
-#: qcsrc/client/Main.qc:1451
+#: qcsrc/client/Main.qc:1206
 #, c-format
 msgid "%s (not bound)"
 msgstr "%s (nicht zugewiesen)"
 
-#: qcsrc/client/Main.qc:1456 qcsrc/client/hud.qc:230
+#: qcsrc/client/Main.qc:1211 qcsrc/client/hud.qc:230
 #, c-format
 msgid "%s (%s)"
 msgstr "%s (%s)"
 
-#: qcsrc/client/ctf.qc:35
-msgid "----- Order Menu -----"
-msgstr "----- Auftragsmenü -----"
+#: qcsrc/client/announcer.qc:31
+msgid "^1Begin!"
+msgstr "^1Los!"
 
-#: qcsrc/client/ctf.qc:36
+#: qcsrc/client/announcer.qc:41
 #, c-format
-msgid "Order: %s"
-msgstr "Auftrag: %s"
-
-#: qcsrc/client/ctf.qc:37
-msgid "1) ^3previous page"
-msgstr "1) ^3vorherige Seite"
+msgid "^1Game starts in %d seconds"
+msgstr "^1Das Spiel startet in %d Sekunden"
 
-#: qcsrc/client/ctf.qc:38
-msgid "2) ^3next page"
-msgstr "2) ^3nächste Seite"
+#: qcsrc/client/announcer.qc:153
+msgid "^1RED^7 flag"
+msgstr "^1ROTE^7 Flagge"
 
-#: qcsrc/client/ctf.qc:55 qcsrc/client/ctf.qc:161
-msgid "ESC) Exit Menu"
-msgstr "ESC) Menü verlassen"
+#: qcsrc/client/announcer.qc:158
+msgid "^4BLUE^7 flag"
+msgstr "^4BLAUE^7 Flagge"
 
-#: qcsrc/client/ctf.qc:126
+#: qcsrc/client/announcer.qc:166
 #, c-format
-msgid "Couldn't find player %d\n"
-msgstr "Kann Spieler %d nicht finden\n"
-
-#: qcsrc/client/ctf.qc:154
-msgid "----- Command Menu -----"
-msgstr "---- Befehlsmenü -----"
-
-#: qcsrc/client/ctf.qc:155
-msgid "Issue orders:"
-msgstr "Auftrag geben:"
-
-#: qcsrc/client/ctf.qc:156
-msgid " 1) Attack"
-msgstr " 1) Angreifen"
-
-#: qcsrc/client/ctf.qc:158
-msgid " 2) Defend"
-msgstr " 2) Verteidigen"
-
-#: qcsrc/client/ctf.qc:160
-msgid "3) Resign from command."
-msgstr "3) Befehlsgewalt abgeben."
-
-#: qcsrc/client/ctf.qc:212
-msgid "You're commander!"
-msgstr "Sie sind Befehlshaber!"
+msgid "You picked up the %s!"
+msgstr "Du hast die %s genommen!"
 
-#: qcsrc/client/ctf.qc:215
-msgid "Awaiting orders..."
-msgstr "Warten auf Auftrag..."
+#: qcsrc/client/announcer.qc:170
+#, c-format
+msgid "You got the %s!"
+msgstr "Du hast die %s!"
 
 #: qcsrc/client/hud.qc:160
 msgid "1st"
@@ -192,443 +150,505 @@ msgstr "Zwischenzeit %d"
 msgid "%s (%s %s)"
 msgstr "%s (%s %s)"
 
-#: qcsrc/client/hud.qc:772
+#: qcsrc/client/hud.qc:786
 msgid "Out of ammo"
 msgstr "Keine Munition mehr."
 
-#: qcsrc/client/hud.qc:776
+#: qcsrc/client/hud.qc:790
 msgid "Don't have"
 msgstr "nicht vorhanden"
 
-#: qcsrc/client/hud.qc:780
+#: qcsrc/client/hud.qc:794
 msgid "Unavailable"
 msgstr "nicht verfügbar"
 
-#: qcsrc/client/hud.qc:1520
+#: qcsrc/client/hud.qc:1625
 #, c-format
 msgid "^1%s^1 couldn't take it anymore\n"
 msgstr "^1%s^1 konnte es nicht mehr ertragen\n"
 
-#: qcsrc/client/hud.qc:1524 qcsrc/client/hud.qc:1828
+#: qcsrc/client/hud.qc:1629 qcsrc/client/hud.qc:1974
 #, c-format
 msgid "^1%s^1 died\n"
 msgstr "^1%s^1 ist gestorben\n"
 
-#: qcsrc/client/hud.qc:1528
+#: qcsrc/client/hud.qc:1633
 #, c-format
 msgid "^7%s^7 committed suicide. What's the point of living without ammo?\n"
 msgstr "^7%s^7 hat sich erhängt. Was ist schon ein Leben ohne Munition?\n"
 
-#: qcsrc/client/hud.qc:1532
+#: qcsrc/client/hud.qc:1637
 #, c-format
 msgid "^1%s^1 thought they found a nice camping ground\n"
 msgstr "^1%s^1 dachte, einen tollen Campingplatz gefunden zu haben\n"
 
-#: qcsrc/client/hud.qc:1536
+#: qcsrc/client/hud.qc:1641
 #, c-format
 msgid "^1%s^1 didn't become friends with the Lord of Teamplay\n"
 msgstr "^1%s^1 bekam Probleme mit dem Lord of Teamplay\n"
 
-#: qcsrc/client/hud.qc:1540
+#: qcsrc/client/hud.qc:1645
 #, c-format
 msgid "^1%s^1 unfairly eliminated themself\n"
 msgstr "^1%s^1 hat sich selbst auf unfaire Weise erledigt\n"
 
-#: qcsrc/client/hud.qc:1544
+#: qcsrc/client/hud.qc:1649
 #, c-format
 msgid "^1%s^1 burned to death\n"
 msgstr "^1%s^1 brannte zu Tode\n"
 
-#: qcsrc/client/hud.qc:1548
+#: qcsrc/client/hud.qc:1653
 #, c-format
 msgid "^1%s^1 couldn't resist the urge to self-destruct\n"
 msgstr ""
 "^1%s^1 konnte dem Drang zur Selbstzerstörung einfach nicht widerstehen\n"
 
-#: qcsrc/client/hud.qc:1552
+#: qcsrc/client/hud.qc:1657
 #, c-format
 msgid "^1%s^1 ended it all after a %d kill spree\n"
 msgstr "^1%s^1 machte seinem %d-Amoklauf ein Ende\n"
 
-#: qcsrc/client/hud.qc:1569
+#: qcsrc/client/hud.qc:1670
 #, c-format
 msgid "^1%s^1 took action against a team mate\n"
 msgstr "^1%s^1 ergriff Maßnahmen gegen einen Mitspieler\n"
 
-#: qcsrc/client/hud.qc:1571
+#: qcsrc/client/hud.qc:1672
 #, c-format
 msgid "^1%s^1 mows down a team mate\n"
 msgstr "^1%s^1 mähte einen Mitspieler nieder\n"
 
-#: qcsrc/client/hud.qc:1576
+#: qcsrc/client/hud.qc:1677
 #, c-format
 msgid "^1%s^1 ended a %d scoring spree by going against a team mate\n"
 msgstr ""
 "^1%s^1 dachte, %d Punkte hintereinander reichen, und trug dies an einem "
 "Mitspieler aus\n"
 
-#: qcsrc/client/hud.qc:1578
+#: qcsrc/client/hud.qc:1679
 #, c-format
 msgid "^1%s^1 ended a %d kill spree by killing a team mate\n"
 msgstr "^1%s^1 beendete seinen %d-Amoklauf, indem er einen Mitspieler tötete\n"
 
-#: qcsrc/client/hud.qc:1582
+#: qcsrc/client/hud.qc:1683
 #, c-format
 msgid "^1%s^1's %s scoring spree was ended by a team mate!\n"
 msgstr ""
 "^1%s^1s %s Punkte hintereinander wurden von einem Mitspieler gestört!\n"
 
-#: qcsrc/client/hud.qc:1584
+#: qcsrc/client/hud.qc:1685
 #, c-format
 msgid "^1%s^1's %s kill spree was ended by a team mate!\n"
 msgstr "^1%s^1s %s-Amoklauf wurde von einem Mitspieler beendet!\n"
 
-#: qcsrc/client/hud.qc:1588
+#: qcsrc/client/hud.qc:1689
 #, c-format
 msgid "^1%s^1 drew first blood\n"
 msgstr "^1%s^1 war der Erste\n"
 
-#: qcsrc/client/hud.qc:1592
+#: qcsrc/client/hud.qc:1693
 #, c-format
 msgid "^1%s^1 tried to occupy %s^1's teleport destination space\n"
 msgstr "^1%s^1 dachte, %s^1 am Teleportieren hindern zu können\n"
 
-#: qcsrc/client/hud.qc:1594
+#: qcsrc/client/hud.qc:1695
 #, c-format
 msgid "^1%s^1 was telefragged by %s\n"
 msgstr "^1%s^1 wurde von %s^1 telefragged\n"
 
-#: qcsrc/client/hud.qc:1599
+#: qcsrc/client/hud.qc:1700
 #, c-format
 msgid "^1%s^1 was drowned by %s\n"
 msgstr "^1%s^1 wurde von %s^1 etränkt\n"
 
-#: qcsrc/client/hud.qc:1604
+#: qcsrc/client/hud.qc:1705
 #, c-format
 msgid "^1%s^1 was slimed by %s\n"
 msgstr "^1%s^1 wurde von %s^1 im Schleim versenkt\n"
 
-#: qcsrc/client/hud.qc:1609
+#: qcsrc/client/hud.qc:1710
 #, c-format
 msgid "^1%s^1 was cooked by %s\n"
 msgstr "^1%s^1 wurde von %s^1 gebraten\n"
 
-#: qcsrc/client/hud.qc:1614
+#: qcsrc/client/hud.qc:1715
 #, c-format
 msgid "^1%s^1 was grounded by %s\n"
 msgstr "^1%s^1 wurde von %s^1 geerdet\n"
 
-#: qcsrc/client/hud.qc:1619
+#: qcsrc/client/hud.qc:1720
 #, c-format
 msgid "^1%s^1 was shot into space by %s\n"
 msgstr "^1%s^1 wurde von %s^1 ins All geschossen\n"
 
-#: qcsrc/client/hud.qc:1624
+#: qcsrc/client/hud.qc:1725
 #, c-format
 msgid "^1%s^1 was conserved by %s\n"
 msgstr "^1%s^1 wurde von %s^1 konserviert\n"
 
-#: qcsrc/client/hud.qc:1630
+#: qcsrc/client/hud.qc:1731
 #, c-format
 msgid "^1%s^1 was thrown into a world of hurt by %s\n"
 msgstr "^1%s^1 wurde von %s^1 in eine Welt des Schmerzes geworfen\n"
 
-#: qcsrc/client/hud.qc:1634
+#: qcsrc/client/hud.qc:1735
 #, c-format
 msgid "^1%s^1 was crushed by %s\n"
 msgstr "^1%s^1 wurde von %s^1 zerquetscht\n"
 
-#: qcsrc/client/hud.qc:1638
+#: qcsrc/client/hud.qc:1739
 #, c-format
 msgid "^1%s^1 got shredded by %s\n"
 msgstr "^1%s^1 wurde von %s^1 zerstückelt\n"
 
-#: qcsrc/client/hud.qc:1642
+#: qcsrc/client/hud.qc:1743
 #, c-format
 msgid "^1%s^1 was blasted to bits by %s\n"
 msgstr "^1%s^1 wurde von %s^1 in die Luft gejagt\n"
 
-#: qcsrc/client/hud.qc:1646
+#: qcsrc/client/hud.qc:1747
 #, c-format
 msgid "^1%s^1 got caught in the destruction of %s^1's vehicle\n"
 msgstr "^1%s^1 wurde von der Explosion von %s^1s Fahrzeug erwischt\n"
 
-#: qcsrc/client/hud.qc:1650
+#: qcsrc/client/hud.qc:1751
 #, c-format
 msgid "^1%s^1 was bolted down by %s\n"
 msgstr "^1%s^1 wurde von %s^1 niedergeschmettert\n"
 
-#: qcsrc/client/hud.qc:1654
+#: qcsrc/client/hud.qc:1755
 #, c-format
 msgid "^1%s^1 could find no shelter from %s^1's rockets\n"
 msgstr "^1%s^1 fand keine Deckung vor %s^1s Raketen\n"
 
-#: qcsrc/client/hud.qc:1658
+#: qcsrc/client/hud.qc:1759
 #, c-format
 msgid "^1%s^1 dies when %s^1's wakizashi dies.\n"
 msgstr "^1%s^1 starb zusammen mit %s^1's Wakizashi.\n"
 
-#: qcsrc/client/hud.qc:1662
+#: qcsrc/client/hud.qc:1763
 #, c-format
 msgid "^1%s^1 nailed to hell by %s\n"
 msgstr "^1%s^1 wurde von %s^1 in die Hölle geschossen\n"
 
-#: qcsrc/client/hud.qc:1666
+#: qcsrc/client/hud.qc:1767
 #, c-format
 msgid "^1%s^1 cluster crushed by %s\n"
 msgstr "^1%s^1 wurde von %s^1 total zerstört\n"
 
-#: qcsrc/client/hud.qc:1670
+#: qcsrc/client/hud.qc:1771
 #, c-format
 msgid "^1%s^1 dies when %s^1's raptor dies.\n"
 msgstr "^1%s^1 starb zusammen mit %s^1's Raptor.\n"
 
-#: qcsrc/client/hud.qc:1674
+#: qcsrc/client/hud.qc:1775
 #, c-format
 msgid "^1%s^1 was pushed into the line of fire by %s\n"
 msgstr "^1%s^1 wurde von %s^1 ins offene Feuer geschubst\n"
 
-#: qcsrc/client/hud.qc:1678
+#: qcsrc/client/hud.qc:1779
 #, c-format
 msgid "^1%s^1 was pushed into an accident by %s\n"
 msgstr "^1%s^1 wurde von %s^1 in einen unglücklichen Unfall geschubst\n"
 
-#: qcsrc/client/hud.qc:1682
+#: qcsrc/client/hud.qc:1783
 #, c-format
 msgid "^1%s^1 was unfairly eliminated by %s\n"
 msgstr "^1%s^1 wurde von %s auf unfaire Weise erledigt\n"
 
-#: qcsrc/client/hud.qc:1686
+#: qcsrc/client/hud.qc:1787
 #, c-format
 msgid "^1%s^1 was burnt to death by %s\n"
 msgstr "^1%s^1 wurde von %s verbrannt\n"
 
-#: qcsrc/client/hud.qc:1698
+#: qcsrc/client/hud.qc:1799
 #, c-format
 msgid "^1%s^1 was fragged by %s\n"
 msgstr "^1%s^1 wurde von %s^1 gefraggt\n"
 
-#: qcsrc/client/hud.qc:1703
+#: qcsrc/client/hud.qc:1804
 #, c-format
 msgid "^1%s^1's %s scoring spree was ended by %s\n"
 msgstr "^1%s^1's Punkte-Folge wurde von %s^1 beendet\n"
 
-#: qcsrc/client/hud.qc:1705
+#: qcsrc/client/hud.qc:1806
 #, c-format
 msgid "^1%s^1's %s kill spree was ended by %s\n"
 msgstr "^1%s^1's Kill-Spree wurde von %s^1 beendet\n"
 
-#: qcsrc/client/hud.qc:1708
+#: qcsrc/client/hud.qc:1809
 #, c-format
 msgid "^1%s^1 made %s scores in a row\n"
 msgstr "^1%s^1 machte %s Punkte hintereinander\n"
 
-#: qcsrc/client/hud.qc:1710
+#: qcsrc/client/hud.qc:1811
 #, c-format
 msgid "^1%s^1 has %s frags in a row\n"
 msgstr "^1%s^1 hat %s Frags hintereinander\n"
 
-#: qcsrc/client/hud.qc:1713
+#: qcsrc/client/hud.qc:1814
 #, c-format
 msgid "%s^7 made a ^1TRIPLE SCORE\n"
 msgstr "%s^7 hat einen ^1TRIPLE SCORE\n"
 
-#: qcsrc/client/hud.qc:1715
+#: qcsrc/client/hud.qc:1816
 #, c-format
 msgid "%s^7 made a ^1TRIPLE FRAG\n"
 msgstr "%s^7 hat einen ^1TRIPLE FRAG\n"
 
-#: qcsrc/client/hud.qc:1718
+#: qcsrc/client/hud.qc:1819
 #, c-format
 msgid "%s^7 unleashes ^1SCORING RAGE\n"
 msgstr "%s^7 hat ^1PUNKTE-RASEN\n"
 
-#: qcsrc/client/hud.qc:1720
+#: qcsrc/client/hud.qc:1821
 #, c-format
 msgid "%s^7 unleashes ^1RAGE\n"
 msgstr "%s^7 ^1RAST VOR ZORN\n"
 
-#: qcsrc/client/hud.qc:1723
+#: qcsrc/client/hud.qc:1824
 #, c-format
 msgid "%s^7 made ^1TEN SCORES IN A ROW!\n"
 msgstr "%s^7 hat ^1ZEHN PUNKTE HINTEREINANDER!\n"
 
-#: qcsrc/client/hud.qc:1725
+#: qcsrc/client/hud.qc:1826
 #, c-format
 msgid "%s^7 starts the ^1MASSACRE!\n"
 msgstr "%s^7 beginnt das ^1MASSAKER!\n"
 
-#: qcsrc/client/hud.qc:1728
+#: qcsrc/client/hud.qc:1829
 #, c-format
 msgid "%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"
 msgstr "%s^7 hat ^1FÜNFZEHN PUNKTE HINTEREINANDER\n"
 
-#: qcsrc/client/hud.qc:1730
+#: qcsrc/client/hud.qc:1831
 #, c-format
 msgid "%s^7 executes ^1MAYHEM!\n"
 msgstr "%s^7 erzeugt das ^1CHAOS!\n"
 
-#: qcsrc/client/hud.qc:1733
+#: qcsrc/client/hud.qc:1834
 #, c-format
 msgid "%s^7 made ^1TWENTY SCORES IN A ROW!\n"
 msgstr "%s^7 hat ^1ZWANZIG PUNKTE HINTEREINANDER\n"
 
-#: qcsrc/client/hud.qc:1735
+#: qcsrc/client/hud.qc:1836
 #, c-format
 msgid "%s^7 is a ^1BERSERKER!\n"
 msgstr "%s^7 ist ein ^1BERSERKER!\n"
 
-#: qcsrc/client/hud.qc:1738
+#: qcsrc/client/hud.qc:1839
 #, c-format
 msgid "%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"
 msgstr "%s^7 hat ^1FÜNFUNDZWANZIG PUNKTE HINTEREINANDER!\n"
 
-#: qcsrc/client/hud.qc:1740
+#: qcsrc/client/hud.qc:1841
 #, c-format
 msgid "%s^7 inflicts ^1CARNAGE!\n"
 msgstr "%s^7 hält ein ^1BLUTBAD!\n"
 
-#: qcsrc/client/hud.qc:1743
+#: qcsrc/client/hud.qc:1844
 #, c-format
 msgid "%s^7 made ^1THIRTY SCORES IN A ROW!\n"
 msgstr "%s^7 hat ^1DREISSIG PUNKTE HINTEREINANDER\n"
 
-#: qcsrc/client/hud.qc:1745
+#: qcsrc/client/hud.qc:1846
 #, c-format
 msgid "%s^7 unleashes ^1ARMAGEDDON!\n"
 msgstr "%s^7 lässt die ^1APOKALYPSE^7 los!\n"
 
-#: qcsrc/client/hud.qc:1753
+#: qcsrc/client/hud.qc:1854
 #, c-format
 msgid "^1%s^1 was in the water for too long\n"
 msgstr "^1%s^1 war zu lange im Wasser\n"
 
-#: qcsrc/client/hud.qc:1755
+#: qcsrc/client/hud.qc:1856
 #, c-format
 msgid "^1%s^1 drowned\n"
 msgstr "^1%s^1 ertrank\n"
 
-#: qcsrc/client/hud.qc:1760
+#: qcsrc/client/hud.qc:1861
 #, c-format
 msgid "^1%s^1 was slimed\n"
 msgstr "^1%s^1 wurde im Schleim versenkt\n"
 
-#: qcsrc/client/hud.qc:1766
+#: qcsrc/client/hud.qc:1867
 #, c-format
 msgid "^1%s^1 found a hot place\n"
 msgstr "^1%s^1 fand einen heißen Ort\n"
 
-#: qcsrc/client/hud.qc:1768
+#: qcsrc/client/hud.qc:1869
 #, c-format
 msgid "^1%s^1 turned into hot slag\n"
 msgstr "^1%s^1 verwandelte sich in heiße Schlacke\n"
 
-#: qcsrc/client/hud.qc:1775
+#: qcsrc/client/hud.qc:1876
 #, c-format
 msgid "^1%s^1 tested gravity (and it worked)\n"
 msgstr "^1%s^1 probierte die Gravitation aus (und sie funktionierte)\n"
 
-#: qcsrc/client/hud.qc:1777
+#: qcsrc/client/hud.qc:1878
 #, c-format
 msgid "^1%s^1 hit the ground with a crunch\n"
 msgstr "^1%s^1 landete mit einem Knall auf dem Boden\n"
 
-#: qcsrc/client/hud.qc:1782
+#: qcsrc/client/hud.qc:1883
 #, c-format
 msgid "^1%s^1 became a shooting star\n"
 msgstr "^1%s^1 wurde zu einer Sternschnuppe\n"
 
-#: qcsrc/client/hud.qc:1788
+#: qcsrc/client/hud.qc:1889
 #, c-format
 msgid "^1%s^1 discovered a swamp\n"
 msgstr "^1%s^1 entdeckte einen Sumpf\n"
 
-#: qcsrc/client/hud.qc:1790
+#: qcsrc/client/hud.qc:1891
 #, c-format
 msgid "^1%s^1 is now conserved for centuries to come\n"
 msgstr "^1%s^1 ist jetzt für Jahrhunderte konserviert\n"
 
-#: qcsrc/client/hud.qc:1795
+#: qcsrc/client/hud.qc:1898
+#, c-format
+msgid "^1%s^1 ran into a turret\n"
+msgstr "^1%s^1 probierte die Selbstschussanlage aus\n"
+
+#: qcsrc/client/hud.qc:1904
+#, c-format
+msgid "^1%s^1 was laserd down by a eWheel turret \n"
+msgstr "^1%s^1 wurde von einem eWheel gelasert\n"
+
+#: qcsrc/client/hud.qc:1907
+#, c-format
+msgid "^1%s^1 got caught in the flac \n"
+msgstr "^1%s^1 geriet in die Flac\n"
+
+#: qcsrc/client/hud.qc:1910
+#, c-format
+msgid "^1%s^1 was riddeld full of riddled by a machinegun turret \n"
+msgstr ""
+"^1%s^1 wurde von einer Maschinengewehr-Selbstschussanlage durchlöchert\n"
+
+#: qcsrc/client/hud.qc:1913
+#, c-format
+msgid "^1%s^1 got served a led enrichment by a walker turret \n"
+msgstr "^1%s^1 bekam eine Blei-Überdosis von einem Walker\n"
+
+#: qcsrc/client/hud.qc:1916
+#, c-format
+msgid "^1%s^1 was impaled by a walker turret \n"
+msgstr "^1%s^1 wurde von einem Walker aufgepiekst\n"
+
+#: qcsrc/client/hud.qc:1919
+#, c-format
+msgid "^1%s^1 was rocketed to hell by a walker turret \n"
+msgstr "^1%s^1 wurde von einem Walker in die Luft gejagt\n"
+
+#: qcsrc/client/hud.qc:1922
+#, c-format
+msgid "^1%s^1 was blasted away hellion turret \n"
+msgstr "^1%s^1 wurde von einem Hellion weggeblasen\n"
+
+#: qcsrc/client/hud.qc:1925
 #, c-format
-msgid "^1%s^1 was mowed down by a turret \n"
-msgstr "^1%s^1 wurde von einem Turret niedergemäht\n"
+msgid "^1%s^1 could not hide from the hunter turret \n"
+msgstr ""
+"%s konnte sich vor der Selbstschussanlage Marke Hunter nicht verstecken"
+
+#: qcsrc/client/hud.qc:1928
+#, c-format
+msgid "^1%s^1 got turned into smoldering gibs by a mlrs turret \n"
+msgstr "^1%s^1 wurde von einem MLRS-Turret zerstückelt\n"
 
-#: qcsrc/client/hud.qc:1807
+#: qcsrc/client/hud.qc:1931
+#, c-format
+msgid "^1%s^1 got served some superheated plasma from a plasma turret \n"
+msgstr "^1%s^1 bekam ein wenig heißes Plasma serviert\n"
+
+#: qcsrc/client/hud.qc:1934
+#, c-format
+msgid "^1%s^1 was phased out \n"
+msgstr "^1%s^1 verschwand in der Phasenverschiebung\n"
+
+#: qcsrc/client/hud.qc:1937
+#, c-format
+msgid "^1%s^1 was electrocuted by a tesla turret \n"
+msgstr "^1%s^1 fand Tesla-Turrets elektrisierend\n"
+
+#: qcsrc/client/hud.qc:1953
 #, c-format
 msgid "^1%s^1 died in an accident\n"
 msgstr "^1%s^1 starb an einem Unfall\n"
 
-#: qcsrc/client/hud.qc:1811
+#: qcsrc/client/hud.qc:1957
 #, c-format
 msgid "^1%s^1 was unfairly eliminated\n"
 msgstr "^1%s^1 wurde auf unfaire Weise eliminiert\n"
 
-#: qcsrc/client/hud.qc:1817
+#: qcsrc/client/hud.qc:1963
 #, c-format
 msgid "^1%s^1 felt a little hot\n"
-msgstr "^1%s^1 fand es ein wenig zu warm\n"
+msgstr "^1%s^1 fand es ein wenig zu heiss\n"
 
-#: qcsrc/client/hud.qc:1819
+#: qcsrc/client/hud.qc:1965
 #, c-format
 msgid "^1%s^1 burnt to death\n"
 msgstr "^1%s^1 verbrannte\n"
 
-#: qcsrc/client/hud.qc:1826
+#: qcsrc/client/hud.qc:1972
 #, c-format
 msgid "^1%s^1 needs a restart\n"
 msgstr "^1%s^1 braucht einen Neustart\n"
 
-#: qcsrc/client/hud.qc:1833
+#: qcsrc/client/hud.qc:1979
 #, c-format
 msgid "^1%s^1 needs a restart after a %d scoring spree\n"
 msgstr "^1%s^1 braucht einen Neustart nach %d Punkten in Folge\n"
 
-#: qcsrc/client/hud.qc:1835
+#: qcsrc/client/hud.qc:1981
 #, c-format
 msgid "^1%s^1 died with a %d kill spree\n"
 msgstr "^1%s^1 starb mit einer %d-Kill-Spree\n"
 
-#: qcsrc/client/hud.qc:1839
+#: qcsrc/client/hud.qc:1985
 #, c-format
 msgid "%s^7 got the %s\n"
 msgstr "%s^7 bekam die %s\n"
 
-#: qcsrc/client/hud.qc:1842
+#: qcsrc/client/hud.qc:1988
 #, c-format
 msgid "%s^7 lost the %s\n"
 msgstr "%s^7 verlor die %s\n"
 
-#: qcsrc/client/hud.qc:1845
+#: qcsrc/client/hud.qc:1991
 #, c-format
 msgid "%s^7 picked up the %s\n"
 msgstr "%s^7 nahm sich die %s\n"
 
-#: qcsrc/client/hud.qc:1848
+#: qcsrc/client/hud.qc:1994
 #, c-format
 msgid "%s^7 returned the %s\n"
 msgstr "%s^7 brachte die %s^7 zurück\n"
 
-#: qcsrc/client/hud.qc:1851
+#: qcsrc/client/hud.qc:1997
 #, c-format
 msgid "%s^7 captured the %s%s\n"
 msgstr "%s^7 eroberte die %s%s\n"
 
-#: qcsrc/client/hud.qc:1870
+#: qcsrc/client/hud.qc:2016
 #, c-format
 msgid "%s^7 has picked up the ball!\n"
 msgstr "%s^7 hat den Ball genommen!\n"
 
-#: qcsrc/client/hud.qc:1875
+#: qcsrc/client/hud.qc:2021
 #, c-format
 msgid "%s^7 has dropped the ball!\n"
 msgstr "%s^7 hat den Ball verloren!\n"
 
-#: qcsrc/client/hud.qc:1886
+#: qcsrc/client/hud.qc:2032
 #, c-format
 msgid "You are now on: %s"
 msgstr "Du bist jetzt im: %s"
 
-#: qcsrc/client/hud.qc:1888
+#: qcsrc/client/hud.qc:2034
 #, c-format
 msgid ""
 "You have been moved into a different team to improve team balance\n"
@@