]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
simplify spawnpoint logic again - "at least one SP was bad" suffices for disabling now
authorRudolf Polzer <divverent@xonotic.org>
Fri, 25 Nov 2011 10:29:20 +0000 (11:29 +0100)
committerRudolf Polzer <divverent@xonotic.org>
Fri, 25 Nov 2011 10:29:20 +0000 (11:29 +0100)
qcsrc/server/cl_client.qc

index 6a11f2d3493035d51d0ce4ebce4a2a1ab0dbca68..b56add1c76ab8f5f2709fc5f67185d9fb4f05699 100644 (file)
@@ -156,20 +156,19 @@ vector Spawn_Score(entity spot, entity playerlist, float teamcheck, float anypoi
                entity ent;
                float good, found;
 
+               found = 0;
+               good = 0;
                for(ent = world; (ent = find(ent, targetname, spot.target)); )
                {
+                       ++found;
                        if(ent.classname == "target_objective")
                        {
-                               found = 1;
                                if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
                                        continue;
-                               good = 1;
                        }
                        else if(ent.classname == "trigger_race_checkpoint")
                        {
-                               found = 1;
                                if(!anypoint) // spectators may spawn everywhere
-
                                {
                                        if(g_race_qualifying)
                                        {
@@ -199,8 +198,8 @@ vector Spawn_Score(entity spot, entity playerlist, float teamcheck, float anypoi
                                                }
                                        }
                                }
-                               good = 1;
                        }
+                       ++good;
                }
 
                if(!found)
@@ -209,7 +208,7 @@ vector Spawn_Score(entity spot, entity playerlist, float teamcheck, float anypoi
                        return '-1 0 0';
                }
 
-               if(found && !good)
+               if(good < found) // at least one was bad
                        return '-1 0 0';
        }