]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
make it compile and work
authorRudolf Polzer <divverent@alientrap.org>
Thu, 12 Jan 2012 17:19:58 +0000 (18:19 +0100)
committerRudolf Polzer <divverent@alientrap.org>
Thu, 12 Jan 2012 17:19:58 +0000 (18:19 +0100)
hud_luminos.cfg
qcsrc/client/autocvars.qh
qcsrc/client/hud.qc
qcsrc/client/miscfunctions.qc
qcsrc/server/t_items.qc

index f32279f2b9b1d36c06a97512dbd3048037d093a9..25e7dea1fd2de150e8ecfcfe8b4b0c55bdc90d7f 100644 (file)
@@ -14,6 +14,7 @@ seta hud_dock_alpha "1"
 
 seta hud_progressbar_alpha "0.500000"
 seta hud_progressbar_strength_color "0 0 0.6"
+seta hud_progressbar_superweapons_color "0.6 0.3 0"
 seta hud_progressbar_shield_color "0.6 0 0.6"
 seta hud_progressbar_health_color "0.6 0 0"
 seta hud_progressbar_armor_color "0 0.6 0"
@@ -86,6 +87,7 @@ seta hud_panel_powerups_baralign "3"
 seta hud_panel_powerups_progressbar "1"
 seta hud_panel_powerups_progressbar_strength "progressbar"
 seta hud_panel_powerups_progressbar_shield "progressbar"
+seta hud_panel_powerups_progressbar_superweapons "progressbar"
 seta hud_panel_powerups_text "1"
 
 seta hud_panel_healtharmor 1
index 705e2c51954524060fdd20ba399fd236c074f3e8..5c05e2feec513b1438ac12a7d9f53ae30c1eee70 100644 (file)
@@ -270,6 +270,7 @@ float autocvar_hud_panel_powerups_iconalign;
 float autocvar_hud_panel_powerups_progressbar;
 string autocvar_hud_panel_powerups_progressbar_shield;
 string autocvar_hud_panel_powerups_progressbar_strength;
+string autocvar_hud_panel_powerups_progressbar_superweapons;
 float autocvar_hud_panel_powerups_text;
 float autocvar_hud_panel_pressedkeys;
 float autocvar_hud_panel_pressedkeys_aspect;
index e941e5954304918053c55b29c60745b5ce3fd3c8..9305673ed71d9fec02515410c81c42de9be4a104 100644 (file)
@@ -988,7 +988,7 @@ void HUD_Ammo(void)
        }
 }
 
-void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
+void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
 {
        vector newPos, newSize;
        vector picpos, numpos;
@@ -1061,16 +1061,15 @@ void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertic
                picpos = newPos;
        }
 
-       drawstring_aspect(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
-       drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
+       // FIXME newSize_x is unused, is that right?
+
+       drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
+       drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
 }
 
-void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float fadelerp)
+void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
 {
-       float sz;
-       sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
-
-       DrawNumIcon(myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, vertical, icon_right_align, color, (1 - fadelerp));
+       DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
 }
 
 // Powerups (#2)
@@ -1115,22 +1114,66 @@ void HUD_Powerups(void)
        float is_vertical = (panel_ar < 1);
        vector shield_offset, strength_offset, superweapons_offset;
 
+       float superweapons_is = -1;
+
+       if(superweapons_time)
+       {
+               if(strength_time)
+               {
+                       if(shield_time)
+                               superweapons_is = 0;
+                       else
+                               superweapons_is = 2;
+               }
+               else
+               {
+                       if(shield_time)
+                               superweapons_is = 1;
+                       else
+                               superweapons_is = 2;
+               }
+       }
+
        // FIXME handle superweapons here
-       if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
+       if(superweapons_is == 0)
        {
-               mySize_x *= 0.5;
-               if (autocvar_hud_panel_powerups_flip)
-                       shield_offset_x = mySize_x;
+               if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
+               {
+                       mySize_x *= (1.0 / 3.0);
+                       superweapons_offset_x = mySize_x;
+                       if (autocvar_hud_panel_powerups_flip)
+                               shield_offset_x = 2*mySize_x;
+                       else
+                               strength_offset_x = 2*mySize_x;
+               }
                else
-                       strength_offset_x = mySize_x;
+               {
+                       mySize_y *= (1.0 / 3.0);
+                       superweapons_offset_y = mySize_y;
+                       if (autocvar_hud_panel_powerups_flip)
+                               shield_offset_y = 2*mySize_y;
+                       else
+                               strength_offset_y = 2*mySize_y;
+               }
        }
        else
        {
-               mySize_y *= 0.5;
-               if (autocvar_hud_panel_powerups_flip)
-                       shield_offset_y = mySize_y;
+               if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
+               {
+                       mySize_x *= 0.5;
+                       if (autocvar_hud_panel_powerups_flip)
+                               shield_offset_x = mySize_x;
+                       else
+                               strength_offset_x = mySize_x;
+               }
                else
-                       strength_offset_y = mySize_y;
+               {
+                       mySize_y *= 0.5;
+                       if (autocvar_hud_panel_powerups_flip)
+                               shield_offset_y = mySize_y;
+                       else
+                               strength_offset_y = mySize_y;
+               }
        }
 
        float shield_baralign, strength_baralign, superweapons_baralign;
@@ -1151,9 +1194,23 @@ void HUD_Powerups(void)
                strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
        }
 
-       // TODO suboptimal
-       superweapons_iconalign = strength_iconalign;
-       superweapons_baralign = strength_baralign;
+       if(superweapons_is == 0)
+       {
+               superweapons_iconalign = strength_iconalign;
+               superweapons_baralign = 2;
+       }
+       else if(superweapons_is == 1)
+       {
+               superweapons_offset = strength_offset;
+               superweapons_iconalign = strength_iconalign;
+               superweapons_baralign = strength_baralign;
+       }
+       else if(superweapons_is == 2)
+       {
+               superweapons_offset = shield_offset;
+               superweapons_iconalign = shield_iconalign;
+               superweapons_baralign = shield_baralign;
+       }
 
        if(shield_time)
        {
@@ -1169,7 +1226,7 @@ void HUD_Powerups(void)
                        if(shield > 1)
                                DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
                        if(shield <= 5)
-                               DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', bound(0, (shield - shield_time) / 0.5, 1));
+                               DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
                }
        }
 
@@ -1187,7 +1244,7 @@ void HUD_Powerups(void)
                        if(strength > 1)
                                DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
                        if(strength <= 5)
-                               DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', bound(0, (strength - strength_time) / 0.5, 1));
+                               DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
                }
        }
 
@@ -1205,7 +1262,7 @@ void HUD_Powerups(void)
                        if(superweapons > 1)
                                DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
                        if(superweapons <= 5)
-                               DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', bound(0, (superweapons - superweapons_time) / 0.5, 1));
+                               DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
                }
        }
 }
index 93a47f50e5f5d94cf5fb0298bf16ea0003399824..f4eaf927fe2b56943cc8e0ec2c287080a8325d43 100644 (file)
@@ -601,4 +601,4 @@ float getplayerisdead(float pl)
                return e.csqcmodel_isdead;
        
        return FALSE;
-}
\ No newline at end of file
+}
index edb0bef192afa86aad5547f82feb9d2700a55c3d..828c8104999d3fc0b0a1abfb85a74dc16881fa01 100644 (file)
@@ -1321,7 +1321,7 @@ void spawnfunc_target_items (void)
        if(!self.invincible_finished)
                self.invincible_finished = autocvar_g_balance_powerup_invincible_time;
        if(!self.superweapons_finished)
-               self.superweapons_finished = autocvar_g_balance_powerup_superweapons_time;
+               self.superweapons_finished = autocvar_g_balance_superweapons_time;
 
        precache_sound("misc/itempickup.wav");
        precache_sound("misc/megahealth.wav");
@@ -1344,7 +1344,7 @@ void spawnfunc_target_items (void)
                        else if(argv(i) == "unlimited_superweapons") self.items |= IT_UNLIMITED_SUPERWEAPONS;
                        else if(argv(i) == "strength")               self.items |= IT_STRENGTH;
                        else if(argv(i) == "invincible")             self.items |= IT_INVINCIBLE;
-                       else if(argv(i) == "superweapons")           self.items |= IT_SUPERWEAPONS;
+                       else if(argv(i) == "superweapons")           self.items |= IT_SUPERWEAPON;
                        else if(argv(i) == "jetpack")                self.items |= IT_JETPACK;
                        else if(argv(i) == "fuel_regen")             self.items |= IT_FUEL_REGEN;
                        else
@@ -1392,7 +1392,7 @@ void spawnfunc_target_items (void)
                self.netname = sprintf("%s %s%d %s", self.netname, itemprefix, !!(self.items & IT_UNLIMITED_SUPERWEAPONS), "unlimited_superweapons");
                self.netname = sprintf("%s %s%d %s", self.netname, valueprefix, self.strength_finished * !!(self.items & IT_STRENGTH), "strength");
                self.netname = sprintf("%s %s%d %s", self.netname, valueprefix, self.invincible_finished * !!(self.items & IT_INVINCIBLE), "invincible");
-               self.netname = sprintf("%s %s%d %s", self.netname, valueprefix, self.superweapons_finished * !!(self.items & IT_SUPERWEAPONS), "superweapons");
+               self.netname = sprintf("%s %s%d %s", self.netname, valueprefix, self.superweapons_finished * !!(self.items & IT_SUPERWEAPON), "superweapons");
                self.netname = sprintf("%s %s%d %s", self.netname, itemprefix, !!(self.items & IT_JETPACK), "jetpack");
                self.netname = sprintf("%s %s%d %s", self.netname, itemprefix, !!(self.items & IT_FUEL_REGEN), "fuel_regen");
                if(self.ammo_shells != 0) self.netname = sprintf("%s %s%d %s", self.netname, valueprefix, max(0, self.ammo_shells), "shells");
@@ -1726,6 +1726,10 @@ float GiveItems(entity e, float beginarg, float endarg)
        POSTGIVE_VALUE_ROT(e, armorvalue, 1, pauserotarmor_finished, autocvar_g_balance_pause_armor_rot, pauseregen_finished, autocvar_g_balance_pause_health_regen, "misc/armor25.wav", string_null);
        POSTGIVE_VALUE_ROT(e, health, 1, pauserothealth_finished, autocvar_g_balance_pause_health_rot, pauseregen_finished, autocvar_g_balance_pause_health_regen, "misc/megahealth.wav", string_null);
 
+       if(e.superweapons_finished <= 0)
+               if(self.weapons & WEPBIT_SUPERWEAPONS)
+                       e.superweapons_finished = autocvar_g_balance_superweapons_time;
+
        if (g_minstagib)
        {
                e.health = bound(0, e.health, 100);