]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
multijump: fix velocity_x and _y calculation
authorRudolf Polzer <divverent@alientrap.org>
Sat, 14 Aug 2010 19:26:09 +0000 (21:26 +0200)
committerRudolf Polzer <divverent@alientrap.org>
Sat, 14 Aug 2010 19:26:09 +0000 (21:26 +0200)
qcsrc/server/cl_physics.qc

index c9de732051750e895e4cdb9f4b4141f800aedf53..1f2ff183e1f04412bfcd73abfaca4a94a4245902 100644 (file)
@@ -88,16 +88,19 @@ void PlayerJump (void)
                        if (cvar("g_multijump_add") == 0) // in this case we make the z velocity == jumpvelocity
                                self.velocity_z = 0;
 
-                       float curspeed;
-                       curspeed = vlen(self.velocity);
-                       local vector wishvel, wishdir;
-                       makevectors(self.v_angle);
-                       wishvel = v_forward * self.movement_x + v_right * self.movement_y;
-                       wishdir = normalize(wishvel);
-                       if(wishdir_x != 0 && wishdir_y != 0) // don't remove all speed if player isnt pressing any movement keys
+                       if(self.movement_x != 0 || self.movement_y != 0) // don't remove all speed if player isnt pressing any movement keys
                        {
-                               self.velocity_x = wishdir_x * max(curspeed, self.prevtopspeed); // allow "dodging" at a multijump
-                               self.velocity_y = wishdir_y * max(curspeed, self.prevtopspeed);
+                               float curspeed;
+                               vector wishvel, wishdir;
+
+                               curspeed = max(vlen(self.velocity - '0 0 1' * self.velocity_z), self.prevtopspeed);
+                               makevectors(self.v_angle);
+                               wishvel = v_forward * self.movement_x + v_right * self.movement_y;
+                               wishdir = normalize(wishvel);
+
+                               self.velocity_x = wishdir_x * curspeed; // allow "dodging" at a multijump
+                               self.velocity_y = wishdir_y * curspeed;
+                               // keep velocity_z unchanged!
                        }
                        self.multijump_count += 1;
                }
@@ -945,7 +948,7 @@ void SV_PlayerPhysics()
                if(vlen(self.velocity) >= self.prevtopspeed || time - self.prevtopspeed_time > 0.25)
                {
                        self.prevtopspeed_time = time;
-                       self.prevtopspeed = vlen('1 0 0' * self.velocity_x + '0 1 0' * self.velocity_y);
+                       self.prevtopspeed = vlen(self.velocity - '0 0 1' * self.velocity_z);
                }
 
                if (self.BUTTON_JUMP)