From: Mario Date: Mon, 13 Jul 2015 02:34:08 +0000 (+1000) Subject: Merge branch 'master' into Mario/vehicles X-Git-Tag: xonotic-v0.8.2~2059^2~5 X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=commitdiff_plain;h=1bc3ab0285f65c7ed0c75cbba00da2460921c973 Merge branch 'master' into Mario/vehicles Conflicts: qcsrc/client/damage.qc qcsrc/client/main.qc qcsrc/client/progs.src qcsrc/client/vehicles/all.qc qcsrc/client/vehicles/all.qh qcsrc/common/monsters/sv_monsters.qc qcsrc/common/vehicles/sv_vehicles.qh qcsrc/server/antilag.qc qcsrc/server/command/cmd.qc qcsrc/server/g_damage.qc qcsrc/server/g_damage.qh qcsrc/server/g_hook.qc qcsrc/server/g_world.qc qcsrc/server/mutators/mutators_include.qc qcsrc/server/progs.src qcsrc/server/sv_main.qc qcsrc/server/t_halflife.qc qcsrc/server/t_teleporters.qc qcsrc/server/vehicles/bumblebee.qc qcsrc/server/vehicles/bumblebee.qh qcsrc/server/vehicles/racer.qc qcsrc/server/vehicles/raptor.qc qcsrc/server/vehicles/spiderbot.qc qcsrc/server/vehicles/vehicle.qc --- 1bc3ab0285f65c7ed0c75cbba00da2460921c973 diff --cc qcsrc/client/damage.qc index bed41a1ca,39c422e1c..cae0f154b --- a/qcsrc/client/damage.qc +++ b/qcsrc/client/damage.qc @@@ -1,18 -1,23 +1,23 @@@ - #if defined(CSQC) - #include "../dpdefs/csprogsdefs.qh" - #include "defs.qh" - #include "../common/constants.qh" - #include "../common/util.qh" - #include "../common/weapons/weapons.qh" - #include "autocvars.qh" - #include "../common/deathtypes.qh" - #include "damage.qh" - #include "movetypes.qh" - #include "prandom.qh" - #include "../common/vehicles/cl_vehicles.qh" - #elif defined(MENUQC) - #elif defined(SVQC) - #endif + #include "damage.qh" + #include "_all.qh" + + #include "gibs.qh" + #include "movetypes.qh" + #include "prandom.qh" + -#include "vehicles/all.qh" ++#include "../common/vehicles/cl_vehicles.qh" + + #include "../common/constants.qh" + #include "../common/deathtypes.qh" + #include "../common/util.qh" + + #include "../common/weapons/all.qh" + + .entity tag_entity; + + .float cnt; + .int state; + .bool isplayermodel; void DamageEffect_Think() { diff --cc qcsrc/client/main.qc index e0d8052a8,7648b1297..f061dfed3 --- a/qcsrc/client/main.qc +++ b/qcsrc/client/main.qc @@@ -9,13 -24,27 +24,28 @@@ #include "wall.qh" #include "waypointsprites.qh" -#include "vehicles/bumblebee.qh" -#include "vehicles/all.qh" +#include "../common/vehicles/unit/bumblebee.qh" +#include "../common/vehicles/cl_vehicles.qh" +#include "../common/vehicles/vehicles.qh" + #include "weapons/projectile.qh" + + #include "../common/buffs.qh" + #include "../common/deathtypes.qh" + #include "../common/mapinfo.qh" + #include "../common/monsters/all.qh" + #include "../common/nades.qh" #include "../common/net_notice.qh" + #include "../common/notifications.qh" + #include "../common/stats.qh" + #include "../common/teams.qh" + + #include "../common/items/all.qh" + + #include "../common/weapons/all.qh" - #include "../common/monsters/monsters.qh" + #include "../csqcmodellib/cl_model.qh" + #include "../csqcmodellib/interpolate.qh" #include "../warpzonelib/client.qh" @@@ -108,8 -137,8 +138,9 @@@ void CSQC_Init(void // needs to be done so early because of the constants they create CALL_ACCUMULATED_FUNCTION(RegisterWeapons); + CALL_ACCUMULATED_FUNCTION(RegisterVehicles); CALL_ACCUMULATED_FUNCTION(RegisterMonsters); + CALL_ACCUMULATED_FUNCTION(RegisterItems); CALL_ACCUMULATED_FUNCTION(RegisterGametypes); CALL_ACCUMULATED_FUNCTION(RegisterNotifications); CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes); diff --cc qcsrc/client/progs.src index 7be926506,8ba12b9e7..3467a0f48 --- a/qcsrc/client/progs.src +++ b/qcsrc/client/progs.src @@@ -35,8 -37,11 +37,8 @@@ view.q wall.qc waypointsprites.qc - command/cl_cmd.qc + command/all.qc -vehicles/bumblebee.qc -vehicles/all.qc - weapons/projectile.qc // TODO ../common/animdecide.qc @@@ -62,10 -65,6 +62,8 @@@ ../csqcmodellib/cl_player.qc ../csqcmodellib/interpolate.qc - ../server/movelib.qc - ../server/t_items.qc +../common/vehicles/vehicles_include.qc + ../warpzonelib/anglestransform.qc ../warpzonelib/client.qc ../warpzonelib/common.qc diff --cc qcsrc/client/view.qc index 6eac9dac5,d3bcf9244..25f97727b --- a/qcsrc/client/view.qc +++ b/qcsrc/client/view.qc @@@ -1,25 -1,31 +1,32 @@@ - #if defined(CSQC) - #include "../dpdefs/csprogsdefs.qh" - #include "defs.qh" - #include "../common/constants.qh" - #include "../common/stats.qh" - #include "../warpzonelib/mathlib.qh" - #include "../warpzonelib/common.qh" - #include "../warpzonelib/client.qh" - #include "../common/teams.qh" - #include "../common/util.qh" - #include "../common/nades.qh" - #include "../common/weapons/weapons.qh" - #include "../common/mapinfo.qh" - #include "autocvars.qh" - #include "hud.qh" - #include "scoreboard.qh" - #include "noise.qh" - #include "main.qh" - #include "../csqcmodellib/cl_player.qh" - #elif defined(MENUQC) - #elif defined(SVQC) - #endif + #include "_all.qh" + + #include "announcer.qh" + #include "hook.qh" + #include "hud.qh" + #include "hud_config.qh" + #include "mapvoting.qh" + #include "noise.qh" + #include "scoreboard.qh" + #include "shownames.qh" + #include "target_music.qh" -#include "vehicles/all.qh" + #include "waypointsprites.qh" + + #include "../common/constants.qh" + #include "../common/mapinfo.qh" + #include "../common/nades.qh" + #include "../common/stats.qh" + #include "../common/teams.qh" + #include "../common/util.qh" + + #include "../common/weapons/all.qh" + ++#include "../common/vehicles/cl_vehicles.qh" ++ + #include "../csqcmodellib/cl_player.qh" + + #include "../warpzonelib/client.qh" + #include "../warpzonelib/common.qh" + #include "../warpzonelib/mathlib.qh" entity porto; vector polyline[16]; diff --cc qcsrc/common/vehicles/sv_vehicles.qh index 36b4f5f3e,000000000..27df7fac6 mode 100644,000000..100644 --- a/qcsrc/common/vehicles/sv_vehicles.qh +++ b/qcsrc/common/vehicles/sv_vehicles.qh @@@ -1,114 -1,0 +1,108 @@@ +#ifndef VEHICLES_DEF_H +#define VEHICLES_DEF_H +#ifdef SVQC + +#include "../server/tturrets/include/turrets_early.qh" +#include "sv_vehicles.qh" + +// #define VEHICLES_USE_ODE + +// vehicle cvars +float autocvar_g_vehicles; +float autocvar_g_vehicles_enter; +float autocvar_g_vehicles_enter_radius; +float autocvar_g_vehicles_steal; +float autocvar_g_vehicles_steal_show_waypoint; +float autocvar_g_vehicles_crush_dmg; +float autocvar_g_vehicles_crush_force; +float autocvar_g_vehicles_delayspawn; +float autocvar_g_vehicles_delayspawn_jitter; +float autocvar_g_vehicles_allow_bots; +float autocvar_g_vehicles_teams; +float autocvar_g_vehicles_teleportable; +float autocvar_g_vehicles_vortex_damagerate = 0.5; +float autocvar_g_vehicles_machinegun_damagerate = 0.5; +float autocvar_g_vehicles_rifle_damagerate = 0.75; +float autocvar_g_vehicles_vaporizer_damagerate = 0.001; +float autocvar_g_vehicles_tag_damagerate = 5; +float autocvar_g_vehicles_weapon_damagerate = 1; + +// flags: +.int vehicle_flags; + +// vehicle definitions +.entity gun1; +.entity gun2; +.entity gun3; +.entity vehicle_shieldent; /// Entity to disply the shild effect on damage +.entity vehicle; +.entity vehicle_viewport; +.entity vehicle_hudmodel; +.entity vehicle_controller; + +.entity gunner1; +.entity gunner2; + +.float vehicle_health; /// If self is player this is 0..100 indicating precentage of health left on vehicle. If self is vehile, this is the real health value. +.float vehicle_energy; /// If self is player this is 0..100 indicating precentage of energy left on vehicle. If self is vehile, this is the real energy value. +.float vehicle_shield; /// If self is player this is 0..100 indicating precentage of shield left on vehicle. If self is vehile, this is the real shield value. + +.float vehicle_ammo1; /// If self is player this field's use depends on the individual vehile. If self is vehile, this is the real ammo1 value. +.float vehicle_reload1; /// If self is player this field's use depends on the individual vehile. If self is vehile, this is the real reload1 value. +.float vehicle_ammo2; /// If self is player this field's use depends on the individual vehile. If self is vehile, this is the real ammo2 value. +.float vehicle_reload2; /// If self is player this field's use depends on the individual vehile. If self is vehile, this is the real reload2 value. + +.float sound_nexttime; +const float VOL_VEHICLEENGINE = 1; + +const float SVC_SETVIEWPORT = 5; // Net.Protocol 0x05 +const float SVC_SETVIEWANGLES = 10; // Net.Protocol 0x0A +const float SVC_UPDATEENTITY = 128; // Net.Protocol 0x80 + +const float VHSF_NORMAL = 0; +const float VHSF_FACTORY = 2; + +.int hud; +.float dmg_time; + +.int volly_counter; + +const int MAX_AXH = 4; +.entity AuxiliaryXhair[MAX_AXH]; + +.entity wps_intruder; + +.entity lock_target; +.float lock_strength; +.float lock_time; +.float lock_soundtime; +const float DAMAGE_TARGETDRONE = 10; + +// vehicle functions +.void(int _spawnflag) vehicle_spawn; /// Vehicles custom fucntion to be efecuted when vehicle (re)spawns +.bool(int _imp) vehicles_impulse; +.int vehicle_weapon2mode; +.void(int exit_flags) vehicle_exit; +.bool() vehicle_enter; +const int VHEF_NORMAL = 0; /// User pressed exit key +const int VHEF_EJECT = 1; /// User pressed exit key 3 times fast (not implemented) or vehile is dying +const int VHEF_RELEASE = 2; /// Release ownership, client possibly allready dissconnected / went spec / changed team / used "kill" (not implemented) + +float force_fromtag_power; +float force_fromtag_normpower; +vector force_fromtag_origin; + +float vehicles_exit_running; + +// macros +#define VEHICLE_UPDATE_PLAYER(ply,fld,vhname) \ + ply.vehicle_##fld = (self.vehicle_##fld / autocvar_g_vehicle_##vhname##_##fld) * 100 + - #ifdef VEHICLES_USE_ODE - void(entity e, float physics_enabled) physics_enable = #540; // enable or disable physics on object - void(entity e, vector force, vector force_pos) physics_addforce = #541; // apply a force from certain origin, length of force vector is power of force - void(entity e, vector torque) physics_addtorque = #542; // add relative torque - #endif // VEHICLES_USE_ODE - +.float vehicle_enter_delay; // prevent players jumping to and from vehicles instantly + +void vehicles_exit(float eject); +float vehicle_initialize(float vehicle_id, float nodrop); + +#endif + +#endif diff --cc qcsrc/server/cl_client.qc index ec9fd19b0,b73eebbf4..71349c924 --- a/qcsrc/server/cl_client.qc +++ b/qcsrc/server/cl_client.qc @@@ -14,6 -28,8 +28,8 @@@ #include "bot/bot.qh" #include "bot/navigation.qh" -#include "vehicles/vehicle.qh" ++#include "../common/vehicles/sv_vehicles.qh" + #include "weapons/hitplot.qh" #include "weapons/weaponsystem.qh" diff --cc qcsrc/server/cl_impulse.qc index f0e4d1173,bb4c171c8..03fdf7ede --- a/qcsrc/server/cl_impulse.qc +++ b/qcsrc/server/cl_impulse.qc @@@ -3,8 -4,16 +4,16 @@@ #include "bot/waypoints.qh" #include "weapons/throwing.qh" + #include "command/common.qh" + #include "cheats.qh" + #include "bot/navigation.qh" + #include "weapons/selection.qh" + #include "weapons/tracing.qh" + #include "weapons/weaponsystem.qh" -#include "vehicles/vehicle.qh" ++#include "../common/vehicles/sv_vehicles.qh" + #include "waypointsprites.qh" - #include "../common/weapons/weapons.qh" + #include "../common/weapons/all.qh" /* * Impulse map: diff --cc qcsrc/server/command/cmd.qc index e9c3af16a,beb041036..924e61e09 --- a/qcsrc/server/command/cmd.qc +++ b/qcsrc/server/command/cmd.qc @@@ -1,32 -1,40 +1,40 @@@ - #if defined(CSQC) - #elif defined(MENUQC) - #elif defined(SVQC) - #include "../../dpdefs/progsdefs.qh" - #include "../../dpdefs/dpextensions.qh" - #include "../../warpzonelib/common.qh" - #include "../../common/constants.qh" - #include "../../common/teams.qh" - #include "../../common/util.qh" - #include "../../common/command/shared_defs.qh" - #include "../../common/monsters/monsters.qh" - #include "../../common/monsters/sv_monsters.qh" - #include "../../common/monsters/spawn.qh" - #include "../autocvars.qh" - #include "../defs.qh" - #include "../../common/notifications.qh" - #include "../../common/deathtypes.qh" - #include "../mutators/mutators_include.qh" - #include "../../common/vehicles/sv_vehicles.qh" - #include "../campaign.qh" - #include "../../common/mapinfo.qh" - #include "common.qh" - #include "vote.qh" - #include "cmd.qh" - #include "../cheats.qh" - #include "../scores.qh" - #include "../ipban.qh" + #include "../../common/command/command.qh" + #include "cmd.qh" + #include "../_all.qh" + + #include "common.qh" + #include "vote.qh" + + #include "../campaign.qh" + #include "../cheats.qh" + #include "../cl_player.qh" + #include "../g_triggers.qh" + #include "../ipban.qh" + #include "../mapvoting.qh" + #include "../scores.qh" + #include "../teamplay.qh" + + #include "../mutators/mutators_include.qh" + + #ifdef SVQC - #include "../vehicles/vehicle.qh" ++ #include "../../common/vehicles/sv_vehicles.qh" #endif + #include "../../common/constants.qh" + #include "../../common/deathtypes.qh" + #include "../../common/mapinfo.qh" + #include "../../common/notifications.qh" + #include "../../common/teams.qh" + #include "../../common/util.qh" + + #include "../../common/monsters/all.qh" + #include "../../common/monsters/spawn.qh" + #include "../../common/monsters/sv_monsters.qh" + + #include "../../warpzonelib/common.qh" + + void ClientKill_TeamChange (float targetteam); // 0 = don't change, -1 = auto, -2 = spec + // ========================================================= // Server side networked commands code, reworked by Samual // Last updated: December 28th, 2011 diff --cc qcsrc/server/g_damage.qc index 913f3dd23,24bce642d..585a97e6b --- a/qcsrc/server/g_damage.qc +++ b/qcsrc/server/g_damage.qc @@@ -1,33 -1,28 +1,28 @@@ #include "g_damage.qh" - - #if defined(CSQC) - #elif defined(MENUQC) - #elif defined(SVQC) - #include "../warpzonelib/common.qh" - #include "../common/constants.qh" - #include "../common/teams.qh" - #include "../common/util.qh" - #include "../common/weapons/weapons.qh" - #include "weapons/accuracy.qh" - #include "weapons/csqcprojectile.qh" - #include "weapons/selection.qh" - #include "t_items.qh" - #include "autocvars.qh" - #include "constants.qh" - #include "defs.qh" - #include "../common/notifications.qh" - #include "../common/deathtypes.qh" - #include "mutators/mutators_include.qh" - #include "tturrets/include/turrets_early.qh" - #include "../common/vehicles/sv_vehicles.qh" - #include "../csqcmodellib/sv_model.qh" - #include "../common/playerstats.qh" - #include "g_hook.qh" - #include "scores.qh" - #include "spawnpoints.qh" - #endif - - float Damage_DamageInfo_SendEntity(entity to, float sf) + #include "_all.qh" + + #include "g_hook.qh" + #include "mutators/mutators_include.qh" + #include "scores.qh" + #include "waypointsprites.qh" + #include "spawnpoints.qh" + #include "tturrets/include/turrets_early.qh" + #include "t_items.qh" -#include "vehicles/vehicle.qh" ++#include "../common/vehicles/sv_vehicles.qh" + #include "weapons/accuracy.qh" + #include "weapons/csqcprojectile.qh" + #include "weapons/selection.qh" + #include "../common/constants.qh" + #include "../common/deathtypes.qh" + #include "../common/notifications.qh" + #include "../common/playerstats.qh" + #include "../common/teams.qh" + #include "../common/util.qh" + #include "../common/weapons/all.qh" + #include "../csqcmodellib/sv_model.qh" + #include "../warpzonelib/common.qh" + + float Damage_DamageInfo_SendEntity(entity to, int sf) { WriteByte(MSG_ENTITY, ENT_CLIENT_DAMAGEINFO); WriteShort(MSG_ENTITY, self.projectiledeathtype); diff --cc qcsrc/server/g_hook.qc index b5cb030d0,4a3f3101a..1d7de6499 --- a/qcsrc/server/g_hook.qc +++ b/qcsrc/server/g_hook.qc @@@ -1,21 -1,20 +1,20 @@@ - #if defined(CSQC) - #elif defined(MENUQC) - #elif defined(SVQC) - #include "../dpdefs/progsdefs.qh" - #include "../dpdefs/dpextensions.qh" - #include "../warpzonelib/common.qh" - #include "../warpzonelib/server.qh" - #include "../common/constants.qh" - #include "../common/util.qh" - #include "../common/weapons/weapons.qh" - #include "autocvars.qh" - #include "constants.qh" - #include "defs.qh" - #include "../common/vehicles/sv_vehicles.qh" - #include "command/common.qh" - #include "g_hook.qh" - #include "round_handler.qh" - #endif + #include "g_hook.qh" + #include "_all.qh" + + #include "weapons/common.qh" + #include "weapons/weaponsystem.qh" + #include "weapons/selection.qh" + #include "weapons/tracing.qh" + #include "cl_player.qh" + #include "t_teleporters.qh" + #include "command/common.qh" + #include "round_handler.qh" -#include "vehicles/vehicle.qh" ++#include "../common/vehicles/sv_vehicles.qh" + #include "../common/constants.qh" + #include "../common/util.qh" + #include "../common/weapons/all.qh" + #include "../warpzonelib/common.qh" + #include "../warpzonelib/server.qh" /*============================================ @@@ -315,10 -314,9 +314,9 @@@ void FireGrapplingHook (void { entity missile; vector org; - float s; vector vs; - if(forbidWeaponUse()) return; + if(forbidWeaponUse(self)) return; if(self.vehicle) return; makevectors(self.v_angle); diff --cc qcsrc/server/g_world.qc index ecc3005a3,13d63dab3..a31871d86 --- a/qcsrc/server/g_world.qc +++ b/qcsrc/server/g_world.qc @@@ -1,40 -1,39 +1,40 @@@ #include "g_world.qh" - + #include "_all.qh" + + #include "anticheat.qh" + #include "antilag.qh" + #include "bot/bot.qh" + #include "campaign.qh" + #include "cheats.qh" + #include "cl_client.qh" + #include "command/common.qh" + #include "command/getreplies.qh" + #include "command/sv_cmd.qh" + #include "command/vote.qh" + #include "g_hook.qh" + #include "ipban.qh" + #include "mapvoting.qh" + #include "mutators/mutators_include.qh" + #include "race.qh" + #include "scores.qh" + #include "secret.qh" + #include "teamplay.qh" + #include "waypointsprites.qh" + #include "weapons/weaponstats.qh" #include "../common/buffs.qh" - - #if defined(CSQC) - #elif defined(MENUQC) - #elif defined(SVQC) - #include "../common/constants.qh" - #include "../common/stats.qh" - #include "../common/teams.qh" - #include "../common/util.qh" - #include "../common/monsters/sv_monsters.qh" - #include "../common/vehicles/vehicles.qh" - #include "../common/weapons/weapons.qh" - #include "weapons/weaponstats.qh" - #include "autocvars.qh" - #include "constants.qh" - #include "defs.qh" - #include "../common/notifications.qh" - #include "mutators/mutators_include.qh" - #include "campaign.qh" - #include "../common/mapinfo.qh" - #include "command/common.qh" - #include "command/vote.qh" - #include "command/getreplies.qh" - #include "command/sv_cmd.qh" - #include "anticheat.qh" - #include "cheats.qh" - #include "../common/playerstats.qh" - #include "g_hook.qh" - #include "scores.qh" - #include "mapvoting.qh" - #include "ipban.qh" - #include "race.qh" - #include "antilag.qh" - #include "secret.qh" - #endif + #include "../common/constants.qh" + #include "../common/deathtypes.qh" + #include "../common/mapinfo.qh" + #include "../common/monsters/all.qh" + #include "../common/monsters/sv_monsters.qh" ++#include "../common/vehicles/vehicles.qh" + #include "../common/notifications.qh" + #include "../common/playerstats.qh" + #include "../common/stats.qh" + #include "../common/teams.qh" + #include "../common/util.qh" + #include "../common/items/all.qh" + #include "../common/weapons/all.qh" const float LATENCY_THINKRATE = 10; .float latency_sum; @@@ -559,8 -561,8 +562,9 @@@ void spawnfunc___init_dedicated_server( // needs to be done so early because of the constants they create CALL_ACCUMULATED_FUNCTION(RegisterWeapons); + CALL_ACCUMULATED_FUNCTION(RegisterVehicles); CALL_ACCUMULATED_FUNCTION(RegisterMonsters); + CALL_ACCUMULATED_FUNCTION(RegisterItems); CALL_ACCUMULATED_FUNCTION(RegisterGametypes); CALL_ACCUMULATED_FUNCTION(RegisterNotifications); CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes); @@@ -608,8 -610,8 +612,9 @@@ void spawnfunc_worldspawn (void // needs to be done so early because of the constants they create CALL_ACCUMULATED_FUNCTION(RegisterWeapons); + CALL_ACCUMULATED_FUNCTION(RegisterVehicles); CALL_ACCUMULATED_FUNCTION(RegisterMonsters); + CALL_ACCUMULATED_FUNCTION(RegisterItems); CALL_ACCUMULATED_FUNCTION(RegisterGametypes); CALL_ACCUMULATED_FUNCTION(RegisterNotifications); CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes); diff --cc qcsrc/server/mutators/gamemode_ctf.qc index 5ea2924cc,d8a4e357b..57469f11d --- a/qcsrc/server/mutators/gamemode_ctf.qc +++ b/qcsrc/server/mutators/gamemode_ctf.qc @@@ -1,3 -1,15 +1,15 @@@ + #include "gamemode_ctf.qh" + #include "../_all.qh" + + #include "gamemode.qh" + + #ifdef SVQC -#include "../vehicles/vehicle.qh" ++#include "../../common/vehicles/sv_vehicles.qh" + #endif + + #include "../../warpzonelib/common.qh" + #include "../../warpzonelib/mathlib.qh" + // ================================================================ // Official capture the flag game mode coding, reworked by Samual // Last updated: September, 2012 diff --cc qcsrc/server/progs.src index 9160f6f0b,75301d592..308cf8b78 --- a/qcsrc/server/progs.src +++ b/qcsrc/server/progs.src @@@ -73,6 -72,15 +72,13 @@@ command/all.q mutators/mutators_include.qc mutators/mutators.qc + pathlib/costs.qc + pathlib/expandnode.qc + pathlib/main.qc + pathlib/movenode.qc + pathlib/path_waypoint.qc + pathlib/utility.qc + -vehicles/all.qc - weapons/accuracy.qc weapons/common.qc weapons/csqcprojectile.qc // TODO @@@ -102,9 -107,11 +105,12 @@@ weapons/weaponsystem.q ../common/test.qc ../common/urllib.qc ../common/util.qc +../common/vehicles/vehicles_include.qc + + ../common/items/all.qc + ../common/weapons/config.qc - ../common/weapons/weapons.qc // TODO + ../common/weapons/all.qc // TODO ../csqcmodellib/sv_model.qc diff --cc qcsrc/server/sv_main.qc index 249b67382,0f7d1763b..52da17fa8 --- a/qcsrc/server/sv_main.qc +++ b/qcsrc/server/sv_main.qc @@@ -1,26 -1,31 +1,31 @@@ - #if defined(CSQC) - #elif defined(MENUQC) - #elif defined(SVQC) - #include "../dpdefs/progsdefs.qh" - #include "../dpdefs/dpextensions.qh" - #include "../warpzonelib/common.qh" - #include "../warpzonelib/server.qh" - #include "../common/constants.qh" - #include "../common/util.qh" - #include "../common/weapons/weapons.qh" - #include "weapons/csqcprojectile.qh" - #include "autocvars.qh" - #include "constants.qh" - #include "defs.qh" - #include "../common/deathtypes.qh" - #include "mutators/mutators_include.qh" - #include "../common/vehicles/sv_vehicles.qh" - #include "../common/mapinfo.qh" - #include "command/common.qh" - #include "../csqcmodellib/sv_model.qh" - #include "anticheat.qh" - #include "g_hook.qh" - #endif + #include "_all.qh" + + #include "anticheat.qh" + #include "g_hook.qh" + #include "g_world.qh" + + #include "bot/bot.qh" + #include "bot/waypoints.qh" + + #include "command/common.qh" + + #include "mutators/mutators_include.qh" -#include "vehicles/vehicle.qh" + #include "weapons/csqcprojectile.qh" + + #include "../common/constants.qh" + #include "../common/deathtypes.qh" + #include "../common/mapinfo.qh" + #include "../common/util.qh" + ++#include "../common/vehicles/sv_vehicles.qh" + #include "../common/weapons/all.qh" + + #include "../csqcmodellib/sv_model.qh" + + #include "../warpzonelib/common.qh" + #include "../warpzonelib/server.qh" + + .float lastground; void CreatureFrame (void) { diff --cc qcsrc/server/t_halflife.qc index a55fbacda,32d597937..0d7774724 --- a/qcsrc/server/t_halflife.qc +++ b/qcsrc/server/t_halflife.qc @@@ -1,11 -1,10 +1,10 @@@ - #if defined(CSQC) - #elif defined(MENUQC) - #elif defined(SVQC) - #include "../dpdefs/progsdefs.qh" - #include "../warpzonelib/util_server.qh" - #include "defs.qh" - #include "../common/vehicles/sv_vehicles.qh" - #endif + #include "_all.qh" + + #include "../warpzonelib/util_server.qh" -#include "vehicles/vehicle.qh" ++#include "../common/vehicles/sv_vehicles.qh" + + .float ladder_time; + .entity ladder_entity; .float roomtype; .float radius; diff --cc qcsrc/server/t_teleporters.qc index 09fdc9b17,4ea5f3b45..a9419dc98 --- a/qcsrc/server/t_teleporters.qc +++ b/qcsrc/server/t_teleporters.qc @@@ -1,23 -1,22 +1,22 @@@ #include "t_teleporters.qh" + #include "_all.qh" - #if defined(CSQC) - #elif defined(MENUQC) - #elif defined(SVQC) - #include "../warpzonelib/common.qh" - #include "../warpzonelib/util_server.qh" - #include "../warpzonelib/server.qh" - #include "../common/constants.qh" - #include "../common/util.qh" - #include "weapons/csqcprojectile.qh" - #include "autocvars.qh" - #include "constants.qh" - #include "defs.qh" - #include "../common/deathtypes.qh" - #include "tturrets/include/turrets_early.qh" - #include "../common/vehicles/sv_vehicles.qh" - #include "../common/mapinfo.qh" - #include "anticheat.qh" - #endif + #include "anticheat.qh" + #include "cl_player.qh" + #include "g_hook.qh" + #include "bot/waypoints.qh" + #include "tturrets/include/turrets_early.qh" -#include "vehicles/vehicle.qh" + #include "weapons/csqcprojectile.qh" + #include "../common/constants.qh" + #include "../common/deathtypes.qh" + #include "../common/mapinfo.qh" + #include "../common/util.qh" ++#include "../common/vehicles/sv_vehicles.qh" + #include "../warpzonelib/common.qh" + #include "../warpzonelib/server.qh" + #include "../warpzonelib/util_server.qh" + + .float lastteleporttime; void trigger_teleport_use() {