From: FruitieX Date: Tue, 9 Nov 2010 19:58:55 +0000 (+0200) Subject: increase velocity charge rate slightly (0.15 => 0.2) and secondary charge very slight... X-Git-Tag: xonotic-v0.1.0preview~146^2^2~6 X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=commitdiff_plain;h=240cce4d03f4756919de63722af91f80c47869da increase velocity charge rate slightly (0.15 => 0.2) and secondary charge very slightly (0.1 => 0.125), now it's actually possible to maintain a high charge if you run at ~800 units per sec and keep secondary held in + spam nex :P --- diff --git a/balanceXonotic.cfg b/balanceXonotic.cfg index 416a2cdcad..103b3732a9 100644 --- a/balanceXonotic.cfg +++ b/balanceXonotic.cfg @@ -434,7 +434,7 @@ set g_balance_nex_primary_damagefalloff_forcehalflife 2000 set g_balance_nex_secondary 1 set g_balance_nex_secondary_charge 1 -set g_balance_nex_secondary_charge_rate 0.1 +set g_balance_nex_secondary_charge_rate 0.125 set g_balance_nex_secondary_damage 0 set g_balance_nex_secondary_force 0 set g_balance_nex_secondary_refire 0 @@ -452,7 +452,7 @@ set g_balance_nex_charge_rate 0.05 set g_balance_nex_charge_limit 0.5 set g_balance_nex_charge_rot_rate 0.01 set g_balance_nex_charge_shot_multiplier 0.675 -set g_balance_nex_charge_velocity_rate 0.15 +set g_balance_nex_charge_velocity_rate 0.2 set g_balance_nex_charge_minspeed 400 set g_balance_nex_charge_maxspeed 1000 // }}}